#How do I change the player's model when wearing a shirt?

21 messages · Page 1 of 1 (latest)

fossil atlas
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Character_mesh_replacement or something like that

lapis anvil
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Are you familiar with vertex groups and the like?

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Basically you edit the unutrned character model in the example animation file or you rig your own one using the unturned character skeleton

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One thing though is the whole mesh can only have one material if you wish to change that

lapis anvil
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Unturned\Bundles\Sources\Animation and theres a file called Animation.blend or something similar

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or if its still a thing

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use the Model_Src file instead

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Create the mesh you wish to use or edit the existing one then you'll want to weight paint it: https://www.youtube.com/watch?v=SCWZr-It1bE

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I think you can just drag the .blend but ill check what I did

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export as an fbx with these I believe

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(skip step 2 and 4)

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Remember to finish with just one mesh (or two if you want to change the first person model) and one material

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and beyond that, there is a charactermeshreplacement example in the unity example file

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goodluck and happy modding

sharp thistle
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if you are using the unity assets Model_Source, you also need to flip the legs 180, as the bones are on backwards

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also these are the settings I used, I noticed Robnews settings are different then the ones i used, so if those do not work, try these

lapis anvil
lapis anvil