#how to scale UI's properly for every screen possible

1 messages · Page 1 of 1 (latest)

vital geode
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on borderless mode part of it is hidden if dimensions are not native (16:9)
on exclusive half of it is outside screenspace

so im wondering if its possible to make it keep its nice on each resulution and dimensions 🙂

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looking at previous ui posts this seems like impossible thing

young lagoon
vital geode
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true

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we dont have wider options than 16 9 right

tardy vessel
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Fix your anchors if the UI goes off the screen

vital geode
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do i look like a sailor

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those determine borders where images/buttons and shit can go on the screen?

tardy vessel
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They determine how the UI should scale with resolution changes

vital geode
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yea this will help for buttons

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for the images i need to set it to stretch i guess??

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for ones that cover whole screen

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or its canvas' job to stretch stuff across the screen

tardy vessel
vital geode
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i've put match height 1

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seems working

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👀

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no idea how it will perform on bigger monitors

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neither on wider ones

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but who cares about those douches

tardy vessel
vital geode
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oh i see

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nice