#how to scale UI's properly for every screen possible
1 messages · Page 1 of 1 (latest)
Well, it might help to have the UI match the width rather than a little of both
Fix your anchors if the UI goes off the screen
do i look like a sailor
those determine borders where images/buttons and shit can go on the screen?
They determine how the UI should scale with resolution changes
yea this will help for buttons
for the images i need to set it to stretch i guess??
for ones that cover whole screen
or its canvas' job to stretch stuff across the screen
Make it keep the aspect ratio
i've put match height 1
seems working
👀
no idea how it will perform on bigger monitors
neither on wider ones
but who cares about those douches
You can easily test how it will look by clicking play and messing the the resolution