#Changing walk speed during animation
16 messages · Page 1 of 1 (latest)
- I have a question do weapons use item or weapon model when on belt?
the position of an "Item" is always the same when they are holstered. It uses the prefab origin
if you want to move it around, you need to move the model inside the item prefab
and to compensate for this movement, you need to offset the item when you are animating
yeah i think it was added that you can change movement speed when you have an item equipped
but i dont know the exact .dat lines, maybe @mild sapphire knows?
I need only during animation, like aiming and reloading,
There are a few
Equipable_Movement_Speed_Multiplier 1.0 for all items
Or well 2.
Aiming_Movement_Speed_Multiplier 1.0 for guns only
Thats it
uhmm... actually it's 3 🤓
because the clothing only movement_speed_multiplier still works
So no slow walking during reload? 😕