#Help

9 messages · Page 1 of 1 (latest)

drowsy cape
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for the range, you use the "Range" dat variable. If it's a projectile, like the tank cannon or rocket launcher, then the range is tied to "ballistic force"

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with guns, after reaching their max range, the shot disappears but with projectiles, they only disappear after 30 seconds (default)

tidal orbit
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what is the best option for ballistic forse?

drowsy cape
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you can change "Projectile_Lifetime" to make it disappear faster

drowsy cape
tidal orbit
drowsy cape
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sure, send the video here

white coral
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Questioning why you deleted the original message.

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Is that to mark the post as resolved?