#No collision in multiplayer

38 messages · Page 1 of 1 (latest)

rugged ocean
#

<@&553315866146766850>

wintry shard
#

Do you have a clip prefab or the line Has_Clip_Prefab False ?

rugged ocean
#

i have Has_Clip_Prefab False

#

in dat flie

#

and no clip prefab in unity

half oak
#

what tag and layer does your object have?

#

all gameobjects.

rugged ocean
#

Medium

#

tag and layer

half oak
#

everything has that?

rugged ocean
#

yes

half oak
#

the bundle tool pulls everything your model needs when it bundles

#

meshes, materials, physics materials etc.

rugged ocean
#

i know

half oak
rugged ocean
#

ahaha

#

it is made of 3d objects

half oak
#

is there a reason or do you just not know how to join objects together in blender?

rugged ocean
#

i not using blender XD

half oak
#

Sketchfab?

rugged ocean
#

no

#

it's 3d object in unity

half oak
#

ah primitives.

#

well

#

...

#

Unsure what the issue could be but id strongly recommend remaking this into one mesh in blender

#

you can literally use the same method you used here by just placing cubes and cylinders

#

my guess is that unturned is getting confused because they are not named Model_0 / 1 gameobject named Model_0

rugged ocean
#

should I rename each object to model_0-56?

half oak
#

no.

#

because unturned doesnt recognize above like Model_3

rugged ocean
half oak
#

just create 2 materials in blender and assign them to their appropriate objects in blender

rugged ocean
#

Okey