#Attachment for in-game weapons. (Guns) A curiosity
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The "firing system" would have to be made entirely from unity using scripts (you could use a trap/rocket script to simulate firing when the attachment is turned on)
I also think that it will work if I make a single model and I ask for someone's help to help me with the script, if it can't work, make a combination of an assault weapon and one with missiles, this is made in the script, like the weapon is set to automatic fire and pressing the V key will shoot semi, but in this case it will shoot with rockets.
And materials for this idea
if you don't mind me asking, is the trap script even available anywhere?
You can find it here https://github.com/olie304/UnturnedScripts
@forest carbon @warm coyote short answer: no
long answerr: first person and 3rd person are completely different things and your attachment would only work in 3rd person because when in 1st person, your character is moved under the map, you are just a floating camera with a render of your arms on your screen
nelson has plans to change this but until then, no, it's not exactly possible
Oh, well then it's gonna be difficult to implement
That might be obsolete.
Most of those scripts broke a long time ago.
Hence, obsolete.
Many of the volume scripts don't have the proper required properties.
volume, fair enough, i dont use those xD