#Is there a way to have the sound on object when it is destroyed?
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It is done using an effect
You would have to create an effect with your custom sound, and set your custom effect's ID in the dat file of the object
is possible without effect?
it could work using the activation event hook when the active gameobject is disabled
this work also on Rubble object ?
I think so
solved by adding a sound object in the dead model
Simpler than expected 
Well an effect wouldve also worked