#Turrets individual game objects snap to a single position when model is parented to it

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hearty patio
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winged seal
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thats how the parent constraint works

hearty patio
winged seal
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wdym

hearty patio
# winged seal wdym

Even though the model is parented to the last possible game object in the turret all the other game objects snap to one location as soon as a mesh renderer is added

hearty patio
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Fixed

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issue was with toggle tool handle position

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switched it to pivot