#How 2 use PlacementPreviewPrefab
1 messages · Page 1 of 1 (latest)
Its a masterbundle redirect
Point it to a .prefab file
To use as the Preview
This is not at all required as the game will use the barricade as the default preview
This is more so to see if it works. My primary use of this is to put it on barricades that have scripts in them
What do you mean
I want to know the use of this option, step-by-step if necessary due to limited info or documentation about it. I had this thing as a suggestion months back in Github, which I hope is what the PlacementPreviewPrefab is for:
https://github.com/SmartlyDressedGames/Unturned-3.x-Community/issues/3217
Yes it is
Like i said
You just reference a .prefab file
To be your preview
Is it written like a bundle override, like this:
PlacementPreviewPrefab /Items/Barricades/Campfire
PlacementPreviewPrefab core.masterbundle:Items/Barricades/Campfire.prefab
MASTERBUNDLE:PATH You only need to specify the masterbundle if its not apart of your current masterbundle
So if your asset was apart of core.masterbundle then youd only need PlacementPreviewPrefab Items/Barricades/Campfire.prefab
It worked. Thanks for the support