#Interactability changing models
31 messages · Page 1 of 1 (latest)
Example closed crate ----> Player interacts with crate ----> crate drops item, and changes model to open crate
Hm
I can only really think of NPC rewards being a viable option to achieve this
I guess you could use a NPC Global Event hook
Wouldnt be scalable as in youd need a new unique crate every time
You could also make the object a rubble instead
Like the Christmas presents
So when you damage the object it drops an item
I would but doing that has really failed in the past, as you may remember
Do you mind sharing a guide about it if you have one?
alright i'll try to thanks!
there might be a workaround for that
Like making two separate objects - one with binary state and the second one giving you the item on interaction
no idea how to make that tbh
uhm you just make two different objects lol
Like Model_0 and Model_1?
no
separate objects with different IDs and Guids
and when you place it on map, you place both
so you will be able to open and close the crate just like in-game fridges and counters
and the second object will act as a dropper
not ideal but something at least