#material

31 messages · Page 1 of 1 (latest)

snow musk
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How do you guys do your materials while in blender? I feel like the way I’m doing it isn’t right lol.

halcyon saddle
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Materials in blender are for rendering and uv unwrapping

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In Unity you have to create a new material for your model

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Hopefully that clears things up

rich chasm
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gaming that was literally the least detailed responce i ever seen

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@snow musk do u still need help or have questions

rich chasm
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ok in a hour when i get home

rich chasm
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First click on the red icon 'material properties'

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find basecolor and click on the yellow dot

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after clicking the yellow dot, click image texture

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click open

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You will need to select a picture file, once you do that it will look like this

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Click 'UV Editing' when your ready to texture

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UV will look like this, you can press '3' to switch to faces which is easier for selecting faces to texture
(I usually dont 'UV UNWRAP" my mesh and skip that, but it can be useful when your trying to do gradiants for textures)

halcyon saddle
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I am straight to the point 😎

rich chasm
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hover your mouse over the mesh window, press 'Z' and click material preview

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to move the faces on the texture click on the movement tool

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press S to change the size of the faces used for the texture\

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with S tool, you can color only specific faces if you want which is useful

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thats about it i guess for the basics

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@snow musk

halcyon saddle
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Yes there are tools on the side bar or you can use the hotkeys: G to Move, R to Rotate and S to Scale

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Hold control to move the UV point along the Grid

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Shift + S brings up the snapping options

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Big * tho

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Unity and Blender Materials are completely different

rich chasm
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no no gaikn g mgaming your dpoing it wrong NO!!!
YOU NEED PICTURES!!!!!!!!! 😡friendly

halcyon saddle
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while you can make Unity try to recreate your Blender Material it wont be exactly the same

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So the Material in Blender is really just to line UVs/ textures up and for neat renders