#material
31 messages · Page 1 of 1 (latest)
Materials in blender are for rendering and uv unwrapping
In Unity you have to create a new material for your model
Hopefully that clears things up
gaming that was literally the least detailed responce i ever seen
@snow musk do u still need help or have questions
Please lol
ok in a hour when i get home
First click on the red icon 'material properties'
find basecolor and click on the yellow dot
after clicking the yellow dot, click image texture
click open
You will need to select a picture file, once you do that it will look like this
Click 'UV Editing' when your ready to texture
UV will look like this, you can press '3' to switch to faces which is easier for selecting faces to texture
(I usually dont 'UV UNWRAP" my mesh and skip that, but it can be useful when your trying to do gradiants for textures)
I am straight to the point 😎
dms
hover your mouse over the mesh window, press 'Z' and click material preview
to move the faces on the texture click on the movement tool
press S to change the size of the faces used for the texture\
with S tool, you can color only specific faces if you want which is useful
thats about it i guess for the basics
@snow musk
Yes there are tools on the side bar or you can use the hotkeys: G to Move, R to Rotate and S to Scale
Hold control to move the UV point along the Grid
Shift + S brings up the snapping options
Big * tho
Unity and Blender Materials are completely different
no no gaikn g mgaming your dpoing it wrong NO!!!
YOU NEED PICTURES!!!!!!!!! 😡