In Subnautica, there is a very rare issue where all entities—such as creatures and objects—suddenly disappear, and the game becomes unable to save (the save process never finishes). In some cases, this is said to be caused by specific mods, but could ‘moving across the map at extremely high speeds’ also be a possible cause?
I ask because I frequently use the Echelon, which excels at high-speed travel, and I’ve noticed that I tend to encounter this bug more often while piloting it. I’ve heard that in Unity-based games, moving through the map too quickly can cause loading to fall behind, potentially leading to serious issues.
Could traveling at speeds higher than what the game was originally designed for—such as with the Echelon—place undesirable strain on the game and trigger this kind of behavior?