#Problems with my data
83 messages · Page 1 of 1 (latest)
it works now, thank you!
now i found out that the sky looks dark underwater for some reason
when i go above the water its still the daytime
Some problems with my data
also after i build the base the game became super heavy for some reason
67.5MB good lord
you have this often, but I have no idea what's causing it
[Error : Unity Log] Desired shader compiler platform 15 is not available in shader blob
and then a ton of errors from Debris Recycling
in fact like 99.9% of your log is Debris Recycling errors
i deleted and and now it works thanks
i have some issue with the superbag mod and the toomanyslots mod
when i equip the bag III it initially adds 50 rows to my inventory but when i reopen the pda it removes all the rows sometimes
and toomanyslots overlays with other slots
also ramune's seaglide upgrade doesnt add the speed to the MK3 seaglide
Are you using other inventory mods?
https://imgur.com/sG8Qvln.png
Your BepInEx log file can be found in Subnautica/BepInEx or SubnauticaZero/BepInEx depending on the game you're trying to mod. Once you've found the log file, you can just drag it into Discord to send it.
thats all in the log
do you know whats happening
pls help
can you check pls
i still have the same issue with some vehicles
it starts moving and i cannot control it
it happens on
prawn suits
beluga
it also happens on
bayblade
blade
amarok
the only vehicles that works are
seamoth
cyclops
chameleon
tried but still the same
@primal falcon I will look at that one
Problems with my data
I'm still having the same problems. can anyone take a look into it?
that one has been solved
but my main concern right now is the vehicle bug
Latest vf, yea?
it's these three over and over
which are?
vehicle framework, oxygen manager, and the sky applier?
what do i need to solve the problem?
Honestly don't know. Never used any of those three
OxygenManager and SkyApplier are from the vanilla game; presumably a mod or mods is/are breaking them, but without more information it's hard to tell what mod(s)
i have scuba manifold, oxygen link(not working), mega o2 tank from ramune, and configurable tanks. 2.0 for oxygen related mods.
i dont know about skyapplier, but i have added world height lib recently to play the red plague
still no response??
On [Error : Unity Log] NullReferenceException Stack trace: VehicleFramework.Patches.FreezeTimePatcher+<>c.<FreezeTimeSetPostfix>b__2_1 (UnityEngine.AudioSource x) (at <ff5730a793a9403aa6cb986987bc9c6b>:0) System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <eae584ce26bc40229c1b1aa476bfa589>:0) VehicleFramework.Patches.FreezeTimePatcher.FreezeTimeSetPostfix () (at <ff5730a793a9403aa6cb986987bc9c6b>:0) (wrapper dynamic-method) UWE.FreezeTime.DMD<UWE.FreezeTime::Set>(UWE.FreezeTime/Id,single) uGUI.Update () (at <d44a59ef040d47bdb22d4facae365aea>:0) try updating VehicleFramework. I've checked the code in the newest version and this shouldn't be happening in that version.
the OxygenManager errors... The methods involved are all UWE methods, so I can only assume something is modifying the methods themselves (called a transpiler) instead of post/prefixing them. That makes it hard to know what mods are involved. We can look at things like OxygenLink as a place to start but it's just educated guesswork at that stage.
Can't seem to find Mega O2 Tank to check that one...
the vehicle problem still persists...
i think its on the mod test builds. ramune hid it online but they still have it on here
its like an instant death. whenever I get on either those vehicles(im not even on the cockpit), it starts going forward at a super high speed and pushes me to the back wall of the vehicle and kills me.
Are you using modified items?
and what do you do when you exit your save and want to play again?
yes
just quit the game and relaunch from the steam?