#Problems with my data

83 messages · Page 1 of 1 (latest)

hot relic
#

Scanner control chip and the flare indicator are both throwing out errors

#

There might be more but that's a big log and I'm on mobile atm

peak falcon
#

nah its likely control chip

#

its the only common mod so far that had this issue

honest nacelle
#

it works now, thank you!

honest nacelle
#

now i found out that the sky looks dark underwater for some reason

#

when i go above the water its still the daytime

honest nacelle
#

Some problems with my data

#

also after i build the base the game became super heavy for some reason

hot relic
#

Probably getting spammed with errors

#

Post another log from when it's happening

honest nacelle
#

the sky has been fixed btw

hot relic
#

67.5MB good lord

#

you have this often, but I have no idea what's causing it
[Error : Unity Log] Desired shader compiler platform 15 is not available in shader blob

#

and then a ton of errors from Debris Recycling

#

in fact like 99.9% of your log is Debris Recycling errors

honest nacelle
#

i deleted and and now it works thanks

honest nacelle
#

i have some issue with the superbag mod and the toomanyslots mod

#

when i equip the bag III it initially adds 50 rows to my inventory but when i reopen the pda it removes all the rows sometimes

#

and toomanyslots overlays with other slots

#

also ramune's seaglide upgrade doesnt add the speed to the MK3 seaglide

primal falcon
#

Are you using other inventory mods?

compact daggerBOT
#

https://imgur.com/sG8Qvln.png
Your BepInEx log file can be found in Subnautica/BepInEx or SubnauticaZero/BepInEx depending on the game you're trying to mod. Once you've found the log file, you can just drag it into Discord to send it.

honest nacelle
honest nacelle
#

do you know whats happening

honest nacelle
#

pls help

primal falcon
#

i need a new log

#

send the one after launching the game, not playing in a save

honest nacelle
#

ok one sec

honest nacelle
#

can you check pls

#

i still have the same issue with some vehicles

#

it starts moving and i cannot control it

#

it happens on

#

prawn suits

#

beluga

primal falcon
#

hmm

#

Remove super seaglide

#

Same with configurable seaglide

honest nacelle
#

it also happens on

#

bayblade

#

blade

#

amarok

#

the only vehicles that works are

#

seamoth

#

cyclops

#

chameleon

honest nacelle
regal dock
#

@primal falcon I will look at that one

honest nacelle
honest nacelle
#

Problems with my data

#

I'm still having the same problems. can anyone take a look into it?

primal falcon
#

50 rows is much too many

#

try using less

honest nacelle
#

but my main concern right now is the vehicle bug

primal falcon
#

Latest vf, yea?

honest nacelle
#

yup

#

just upgraded

#

latest log

hot relic
#

it's these three over and over

honest nacelle
#

which are?

honest nacelle
#

vehicle framework, oxygen manager, and the sky applier?

honest nacelle
hot relic
#

Honestly don't know. Never used any of those three

young cargo
#

OxygenManager and SkyApplier are from the vanilla game; presumably a mod or mods is/are breaking them, but without more information it's hard to tell what mod(s)

honest nacelle
#

i have scuba manifold, oxygen link(not working), mega o2 tank from ramune, and configurable tanks. 2.0 for oxygen related mods.

#

i dont know about skyapplier, but i have added world height lib recently to play the red plague

honest nacelle
#

still no response??

young cargo
#

On [Error : Unity Log] NullReferenceException Stack trace: VehicleFramework.Patches.FreezeTimePatcher+<>c.<FreezeTimeSetPostfix>b__2_1 (UnityEngine.AudioSource x) (at <ff5730a793a9403aa6cb986987bc9c6b>:0) System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <eae584ce26bc40229c1b1aa476bfa589>:0) VehicleFramework.Patches.FreezeTimePatcher.FreezeTimeSetPostfix () (at <ff5730a793a9403aa6cb986987bc9c6b>:0) (wrapper dynamic-method) UWE.FreezeTime.DMD<UWE.FreezeTime::Set>(UWE.FreezeTime/Id,single) uGUI.Update () (at <d44a59ef040d47bdb22d4facae365aea>:0) try updating VehicleFramework. I've checked the code in the newest version and this shouldn't be happening in that version.

#

the OxygenManager errors... The methods involved are all UWE methods, so I can only assume something is modifying the methods themselves (called a transpiler) instead of post/prefixing them. That makes it hard to know what mods are involved. We can look at things like OxygenLink as a place to start but it's just educated guesswork at that stage.

#

Can't seem to find Mega O2 Tank to check that one...

honest nacelle
honest nacelle
honest nacelle
primal falcon
#

and what do you do when you exit your save and want to play again?

honest nacelle
honest nacelle
honest nacelle
#

hello

#

its not solved yet