#All qmod mods unable to load and be used

1 messages · Page 1 of 1 (latest)

barren gazelle
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is there a log popping up?

lyric oreBOT
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https://imgur.com/M4RaPyY
Your QModManager log file can be found in the game root folder.
for Subnautica: Below Zero, the file is named qmodmanager_log-SubnauticaZero.txt. Once you've found the log file, you can just drag it into Discord to send it.

dire mauve
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lemme check

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here ya go

dire mauve
lyric oreBOT
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On December 14th 2022, the Living Large update was released, which broke QModManager along with the majority of available mods. As a result, support for QModManager ended going forward (it is currently only being used to mod older versions of the game). Modding the latest version of the game now requires the Subnautica BepInEx Pack.

Latest (2.0 - Living Large Update)

  • Uses BepInEx Pack to load mods
  • Is only compatible with mods made for BepInEx
  • Mods must be updated and/or released after December 14th 2022
  • Note: If a mod has Legacy in its name or title that means you still can't use it, as it was made for the Legacy branch despite the date it was published on.

Legacy

  • Uses QModManager to load mods
  • Is only compatible with mods made for QModManager (with few exceptions. See individual mod page's description for details)
dire mauve
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so only the old game version works with qmods?

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okay thanks for the help mate

empty rose
echo sequoia
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YW

barren gazelle
dire mauve
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All good

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Is there any way at all to use qmm mods on the newer versions of subnautica

echo sequoia
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None

dire mauve
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I presumed as much

echo sequoia
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Which mod(s) were you hoping to use?

dire mauve
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Specifically 2, extra quick slots and auto sorting lockers

echo sequoia
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Well, both those have been updated

dire mauve
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So how would I go about installing them?

echo sequoia
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The updated ones go in BepInEx\plugins

dire mauve
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Okay thanks a bunch

echo sequoia
dire mauve
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Much obliged sir