#SeaToSea
1 messages Β· Page 61 of 1
Arent they normally?
Well yes, but also no, cuz if you have a big enough air tank you can at least spend some time diving down into them
But when morale drops like a rock, even going 30 meters takes forever
I mean, fair, but why would you want to other than the 1 wreck and the lifepod?
It's C2C, I'm scouring every inch of the map to try and find the stupid microfiber filter cloth
You posted a screenshot the other day with your scanner room, that might be something worth looking at
I have 4 max range scanner rooms in the corners of the map and I've just about run out of databoxes to find. I haven't done much in the dunes or crag fields yet
True, but many C2C additions are
Yes, and every single "unknown" thing so far has been something precursor-related
Hmmmm, I wonder then
I guess I'm headed to the crag field next lmao
Welp, have fun with the bone sharks π those guys are always a menace to me
Every time I reload the game, the metallic meteorite gets marked as unread π
Yeah thats an unfortunate byproduct of loading the table of contents
The resources collected from it are actually dynamic, depending on the mods installed iirc
But also i think youve left a few things 'started but not finished' that may be helpful for your current struggle
I think a good way of going through C2C would be if you are presented with a requirement for progression like this, where you have no idea where to start or look, focus on the goals you can accomplish first
Otherwise you end up scouring every corner of the map without knowing what youre looking for
Did you collect all the purple tablet fragments?
I swear I scoured every inch of the mountain and I'm stuck at 11/17
Yeah it took me a while too
Plus there's the one in the middle floating island base
Yee
Are there more hidden on the floating island? That would make some sort of sense
I just dislike exploring the floating island
I mean the floating island is small enough to explore fairly quickly imo
The mountain island is a nightmare
So many winding caves π
Doesn't mean it's enjoyable, I've only ever found the alien arch on the floating island once
I get lost on it too, I more mean that theres not as much to scour, and doing so can be quick enough to get it done and never have to bother again kind of thing
True
11/17 is pretty solid though
If you havent gotten the one from vanilla on the floating island then there are only 5 fragments unaccounted for
I got that one iirc
I've completed 3 scavenger hunts so far - seamoth depth mk 1, the bacteria samples, and the heat vent coral
I mean it sucks, but I would recommend finishing that up first, since you can at least narrow down where youre expected to look
I very much have no motivation to complete the purple tablet scavenger hunt ._.
I mean youve made a scavenger hunt out of looking for the microfilter already :p
True
But at least I can do other things like grabbing fragments and databoxes while I'm looking for that underwater
I mean yeah fair
Also, if purple tablets cost ion cubes to craft, then I have no clue as to how I'd craft my first one, cuz afaik every single ion cube in the game is locked behind a purple tablet door
Well, you wont know until you get the recipe
Usually you get your first cube(s) from the gun base
Usually yeah
Not sure if it would help, but do you have a scanner room that can see the entirety of the mountain island?
I had one that was barely in range, and at the time I couldn't scan for the purple tablet fragments, but it let me see the caves at a distance at least
I do, hm
I'll go check to see if I can scan for those
I also have one that covers the floating island
I still have no idea how I'm supposed to prevent the plankton from spawning around my base unless it's the creature repellent pylon
My solution so far has been to make the only entrance/exit to my base be the moonpool
I only go in and out with my seamoth
FINALLY, THAT STUPID BASE I'VE BEEN LOOKING FOR FOR HOURS
THERMOBLADE ACQUIRED
I'll tell you now, you definitely have the voice line relevant for it
also you've most likely looked at it at the very lesat
Do I actually have to listen to the voice lines in the databank, or is reading the logs enough?
Cuz iirc some of them don't quite match up
reading should be enough
...hm
remember what plankton is, and what tends to 'deal' with it
not exclusively
Or ghost leviathans, perhaps
that would pose other problems I'd imagine
are you the kind of person that takes samples from new things you encounter by any chance?
I've taken samples from most plants at this point
Not all of them, but most
I've got all 3 types of kelp/weed/etc, I've got sea crowns and a few others, I've got the alkali vines and the one that's used in the T2 medkit, etc
Thankfully the glass kelps reach just high enough that I could take a sample without drowning
Not that they've been useful yet cuz I haven't bothered making a bioprocessor, but still
Anything new and interesting? Other than the ones you mentioned
I'd have to get back to base to give you any more specifics lol
fair enough
Currently caving in the mountain biome
I have the seamoth at the 200m mark and an ultra high capacity tank π
I did see a current, idr if it was pointed in or out
I'll worry about that when my air runs low lol
oh god good luck π
If all else fails, I can just reload cuz I've developed a habit of saving every time I exit my Seamoth
Fair, just don't accidentally softlock yourself
Well, there's the module blueprint I need for Life pod 15 π
lmao
I found my way out
Since I went from north to south, the currents were going in the direction I needed to pass π
whew
0 morale while caving is a bitch to deal with though
yeeeah
So like half the map
yeeeah
:)
That can wait lmao
lmfao yeah
there are a number of things in C2C that I think are 'soft' gated
Ie gated behind inconvenience
The entire reason I found that underground gate is cuz of the two databoxes in there, I'd left the scanner room in the region looking for databoxes π
sure, you could grab it without the suit, but that'll take a very long time and a lot of healing
ahhhh gotcha, that'd do it
The ghost juvenile doesn't like my southwestern scanner room π
I think that might be a bit larger than a juvenile
oh you know what
it might have been the cameras
then again I've had ghost leviathans attack bases that didn't have scanner rooms yet, so
Hm. no purple tablet fragments in range of this scanner room, but I do see Sunbeam Debris, Unidentifiable Object, PDA, and somehow still more databoxes, the hell??
are they opened databoxes maybe?
Nah, those don't show up anymore
I remember having that issue with opened databoxes
oh
either way, yeah I guess the tablets don't show up
unfortunate
but at least you can probably see the caves on the projector
There aren't any databoxes showing up on the map in the scanner room though, so I'mma just assume it's seeing something in the lost river lmao
Nah, not quite close enough for that
oogh
259 messages
because its PDA content is generated at runtime
based on the resource table which is itself determined at runtime
ah ok
oopsie
Oh cool, azurite battery in the seaglide is good enough to overcome the currents π
"Oh look, that 'unidentifiable object' is super close, I wonder what it is-! ...It's an alien vent, aaaAUUUUGGGHHH"
yyyyep
it'll be useful, don't worry!
no spoilers π
I'm aware of what the peepers do
doing my best to avoid that :p
Legit the only reason I've yet to make it to the lost river already by this point is this microfiber filter cloth thing that's newly added
This one item has added hours to my playtime by itself
well........
Ok, the only reason so far lmao
the issue is that you're at the point where you would reasonably expect to need it, but you haven't done other things at their given points of "needing to do that"
I'm very much not looking forward to dealing with the bioprocessor because the recipes for the lyzing enzymes are way more punishing than they used to be
While C2C and Subnautica as a whole are very 'just kinda do stuff whenever' up to a certain point, there are some things that have a progression to them
and you have found one of them
mhm
if you haven
oops
if you haven't decided to already, I would reeeeally recommend going back to finish your scavenger hunt
I will say that having access to the ACU has been a huge QoL boost to this run, cuz (I assume) EasyCraft can craft directly from ACUs, so I no longer need to catch fish for food and water π
oh yeah for sure, that's super helpful
I recommend doing a bladderfish acu for a while
I've been saving up all the disinfected water I'm finding in boxes cuz that'll make using the bioprocessor a lot less painful at first
Yeah I've got one for reginalds and one for bladderfish
And I've got a lantern tree right next to my fabricator, so whenever I get hungry/thirsty, I have everything in one spot
ye ye
I'm definitely looking forward to when I can finally make the water extractor
Then I can bring large waters and cured reginalds with me everywhere
Then again, with the thermoblade, fish isn't really an issue anymore, it's plants
Cuz as far as I can tell, you have to alternate between fish and plants every time you eat if you want morale boosts
really? if anything, low morale has affected my ability to slice fish with my thermoblade the 2 or 3 times I've had to
More than two from a single category(or more than a single nutrient block) in a row will tank your morale
Nah, the 3rd is where it drops
it's like bonus, neutral, neutral, -5
hm, I may be misremembering
At any rate, afaik there aren't really any plant foods you can preserve for long trips
unfortunately not
So the thermoblade doesn't really help that much
it's good for the not starving aspect at least
Which is unfortunate, with how hard is it to get
True
By the time I got the thermoblade, I no longer need it cuz I have a reginald ACU
Right then, time to comb through the PDA logs again
whatcha lookin for?
There will be times where there are no clues, and you're intended to stumble upon it as you're discovering things
So that by the time you actually need it, you'll already have it
Well, you keep telling me to check the voice logs when I've been talking about looking for the microfiber stuff, so
that was for the plankton
The thing I need for the mk1 depth module and the recirculation mask
Microfiber, microfilter, potato potato
well
yeah no I was entirely referring to the plankton issue with the voice log thing
when you were talking about microfiber, I ended up talking about the purple tablet scavenger hunt
Oh right, you asked me what plants I have samples of
that was still in relation to the plankton stuff but yeah I did ask about that
or rather I just asked if you regularly took samples of new stuff
Two types of coral, blood oil, both acid shrooms, brain coral, the fungus, gel sacks, all 3 types of kelp, writhing weed, sea crown, eye stalk, rouge cradle, redwort, jellyshroom, lumenshroom oil, alkali vines, salve bush, and pyropods
and then asked what
Also eye flames
ok i cannot keep up
Hi π
good morning
The entirety of the conversation today has just been me giving progress updates(and complaints) about my run lol
i am too distracted to participate in a rapid chat
I...understand
That's fine! π
I tried hitting the hanging stinger things with a knife, but I got no sample from those
anyway yeah check for that voice log I mentioned, I'm guessing you probably went all over the place after getting it, so it might be a bit buried
I'm reading through the actual PDA entries atm, specifically the Aurora survivor logs
as interesting as that would be, I can imagine a lot of people complaining about "how was I supposed to know you could get samples from the drooping stingers, you can't get samples from htem in vanilla!" which would be kind of valid
I didn't know they didn't have samples in vanilla, I've never tried before
Somehow I'm missing a type of coral, I can only assume it's below 400m
:)
I wish I could go back in time and shank Fordson, I need that goddamn tablet
He is lol
I still wanna shank him though
I have a shiny new thermoblade with his name on it
iirc I may be voicing him when those pda logs get voice acted, so you'll be shanking me
XD
The guy from life pod 9 is a dumbass smh
There's a difference between seawater and fresh water
LMAO yeah I loved that one
I find it funny that the guy in the mushroom forest tree apparently died via suffocation, there's so many brain corals in there that you'll die of thirst long before you ever die of anything else
honestly, I'd be interested to see a game that's similar to subnautica, but the water isn't a common chemical composition of water, or just isn't water at all
Welp, the entries from the Aurora survivors are a bust, though the ||mountain cave|| log seems to indicate a cave system I've yet to explore
technically it could have been dehydration, could have just left the pda there thinking he was gonna drown but then ended up getting lost, finding air, and then dying anyway
I appreciate that every single C2C voice log has the paper logo instead of something less unique
also may wanna spoiler some of the specifics
honestly I don't think I've ever noticed that π
but still that is a good distinction
i have my reservations about his VA too
he did a very good job tohugh
oh wait I don't tihnk that's C2C
I think that's vanilla
the paper might relate to like, data acquired relative to a voice log?
Case in point lol
lmao yeah
And that one has nothing to do with a voice log, it's possible it might just be the default for modded voice logs
ah maybe
Either way, it's nice to have an easy way to filter out vanilla logs
true true
Most mods don't add voice logs either, so
yeeeeee
nope, none of the voice logs I have mention anything about plankton or anything related
xP
unless it bugged out
but aside from that you should 100% have it because you've been to the area
I learned from a post on the subreddit recently that sitting in a chair prevents your food/water meters from going down lol
I wish it also prevented morale from dropping, but oh well
yes, sitting on a chair or bench or whatever else is perfect for looking through your pda
minus the morale loss yeah, but a bench would be a great fit for a high morale room
I've got ludicrous amounts of food, so I can just gorge myself to inflate my morale
Or I can just hop in the Seamoth
yeah seamoth go zoom
π
but either way, assuming it played at all, the voice log should be there
idk what to tell you
and it is a C2C voice log, so unless it doesn't have the paper icon
I'm assuming this one is meant to be for the depth module mk 1, but idr where I was when this one fired
I can guess as to where I was though
Honestly I don't remember either
it would make sense at least
but I guess that is a bit of a problem of location-based voice prompts that don't track where you were at the point it went off
This could be literally anywhere
that'd be a cool system to add actually, similar to pings, but they're all off by default and the ping is where you were when the PDA talked to you at that to,e
Yeah! π
that one is I think in ||the crash zone||
This one's the ||drones|| of course
yee
basically he is one of those people who thinks that poor people are only poor because they are unmotivated or incapable
holy flashbang
That would make sense. I have no clue what I'm missing there cuz I already grabbed everything in the ||wreck on the eastern side of the Aurora||
you'll find out, and when you do...my condolences
and you should have seen how i got upset when he acted like i have to agree with that just because i make over 100k/y
Oh nice, congrats! π
also to do fordson - which to be fair I did envision you doing - you would have to do at least a subtly different voice
or people will think he and pod 15 guy are the same person
and get confused
"how did he get back"
yeah I dunno what happened with that guy, seemed decent at first but I didn't really interact much with him and then I find out he's kinda turned into that
He has short enough voice lines that I could do that one voice you heard me do
there is tons of precedent for the same VA voicing multiple characters - look at Khasar, Keen, Ozzy, Danby, and the guy in pod 4 - but they do change their voice
in contrast notice how Paul Torgal and pod 7 guy do NOT sound like different people
also I can redo the pod 15 one with better quality and help make it more distinct from fordson
while pod 6 idiot scottish lady and marguerit do
wooo
yeah I've been thinking of offering to do that for a while now, because I think I recorded it while at home with a shittier mic
maybe once i finish voice training i can do jules with you
and we can do the mountain logs together
truuuuuue
esp if pali does lorenz
I'd be down for voicing a character, I've got a mic π
that also works
i am willing to rewrite lorenz as female if need be
(just going off your avatar)
An MXL 990 Blackout, to be specific
we can do a group VC at some point
See, about that
I'm a guy, but I get called "ma'am" over the phone about 50% of the time lmao
My voice just... never got deeper
At least, not much
LMAO oogh, I hope that doesn't negatively affect your irl morale π
the slight distortion from discord will just help the quality, free audio filter π
as i am being made increasingly acutely aware the distinction is not just in pitch
my voice never really deepened either
a little but not a lot
mine did π I can't do silly high pitched noises or references anymore
T levels lower than my patience for children is liikely part of it
I've decided to find it funny
good good
Funnily enough, in the morning when I'm freshly awake, my voice does get significantly deeper, enough so that one of my friends didn't recognize my voice the first time they heard it
Still going through all the modded voice logs I have, this is of course a general tip, which is nice to have
my voice is much deeper in the morning too
i get very self conscious in 8am meetings because of it
meanwhile at 1430 i can do a very feminine "Hello!" and maintain a higher voice for the entire hour
I haven't the slightest idea of what this could be referring to, my best guess is the repulsion cannon swapping function? idk
i added that because lots and lots of players were ignoring the vanilla content because "I've already seen it"
Yuuup
ignoring how some of it was modified and lots of it is stuff to lead you past other stuff
It's an overhaul mod, you need to take nothing for granted
AuroraRingRoomTerminal is the name
the one in the "Strader VI hivemind" log lab
...the what?
in vanilla it unlocks the repul cannon
ah
i made it unlock a boost to crafting speed
Oh cool π
about 50% slower than vanilla before, about 25% faster after
I'm 90% sure this is the Anomaly
Maybe
The next one literally says it's lifepod 15, so skipping that
There's lifepod 9...
This one happened about 5 seconds before I picked up ||mercury|| ore for the first time this save
I'm legally not aloud to say
lol
This one I know is the Anomaly
Helpful. Very helpful. ._.
There's the poop one
idr where this one was, but I do remember thinking ||"Oh, it's just mercury ore again"|| which in hindsight doesn't make sense, but oh well
Wait, working from context clues from the other 3 voice logs that day, that was the day I raided the ||floating islands|| wreck
idk why one of the modded voice logs mentions PRAWN safety procedures, but whatever
There's the log from cutting open the hot door in the Aurora
And this one was Scavenger Hunt #3
And that's all of them
You see why I'm confused about the plankton stuff
At this point I'm resigned to just dealing with them by using the Seamoth until I get the electrochemical suit
Welp, time to go explore the crag fields and then the dunes
one thing I don't miss about DeathRun is that it removes most of the Sea Crown spawns from the map
nope
wtf
I've posted all of the ones I've gotten so far
Well, most of them, but I mentioned all the others
oh that's funny, the alien arch holes count as safe zones you can save in
anything that has the word microbial in it?
No
damn
Should I be picking up creature eggs? I've been ignoring them
okay something may have gone wrong then
I mean yeah probably, but that's not related to the issue
Lol I just found the "Who is Dragon Industries?" PDA
||Plankton scoop|| blueprint acquired! π
lol my face got eaten by a Mesmer, gonna have to go back and grab that again
rip
I have news, but I'm fairly certain you'll figure out what I'm gonna say soon enough π
what
Yeah
Not all of them, there's still one spot with them in the Bulb Zone by one of the life pods which isn't hard to find
That's my go-to to get them at this point
idk about other spots it may or may not remove them from though, cuz this is my first run without DeathRun in literal years
All I know 100% for sure is that they're way less common than before, and they're definitely no longer in the Primary Containment Facility
Why does your "warhead" look kinda like a D12 lol
Try big shrooms
??
I have a jellyshroom sample, if that's what you're asking about
I don't have a lumenshroom sample though, just the oil
No no. Much bigger
Oh, the mushroom forest? Yeah, I got one
Not samples.

i can also speak in multiblock































lmao
...I look away from my screen for 6 seconds to type that and I accidentally swim through a random swarm of plankton ._.
200+ meters from my Seamoth, yaaaay
Hm, that wasn't everything in the crag fields. Guess the rest will have to wait till I have a depth module and the mask
Lifepod 14 databank entry is full now though! π
aaand the scoop needs microfilters. GOD DAMMIT
Welp. To the dunes we go!
It's a big gate. Unlocks a lot of good shit. Lays the groundwork anyways
You'll feel dumb when you find it
So I've noticed lol
Thaaanks
xP
Huh, lumenshrooms don't have samples besides the oil
In mods like this. Where you can't add a lot of new terrain. I like to check literally everything that isn't in the base game. From small caves and alcloves. To massive landmarks that normally only mark the way
And I'd advise trying to knock off the statistically safer biomes in your pda first
I got this one ||right next to the Aurora, on the near side, which was unhelpful, since I'm pretty sure it refers to the base on the far side||
Yeah I finished that base already
I have no idea what I've missed in the Crash Zone, I've gotten everything I'm aware of from previous C2C attempts
WOOOOOO
First try π
Good luck not being able to craft it 
Huh. Could've swore that was behind the filters as well
Thankfully no, apparently
It might protect you from the plankton. But you will remain a slave to the plankton nonetheless
lol
If it means I can put down more entrances to my seabases without instantly losing all my morale, I'll be more than happy
That much should be possible
To illustrate just how frustrating this lack of microfilters is, I've scanned every Prawn suit fragment outside the Aurora, I've got all the Prawn arms, I've got 9/11 ||nanite|| fragments, the bioprocessor, the nuclear reactor, the ||geyser particulate filter||, the rock crusher, the autofarming unit, the seabase sonar antenna andd the creature repellant pylon, the Cyclops, the shield generator, the fire suppression system and the thermal reactor, the headlights, the heat sink, the ||acoustic suppression|| module, the scoop, nanowrap bandages, mk1-3 seamoth depth modules, all the tanks and all the fins, all the cyclops depth modules, the stasis rifle and laser cutter, the thermoblade, the electrochemical suit, the recirculation mask, 11/17 purple tablet fragments, and all the vanilla suits
π π π
I genuinely hate how the dev team is getting slammed for this
Glad they're holding firm though
...let me know if I should spoiler more of that stuff
At this rate I'mma get to lifepod 15 before I get the mask and depth modules
Trust me. You're not 
Big tanks are great and a deep base is about as strong
doing a run finally? lets gooooo
Again, you're looking for something with nothing to go off of. You don't know where to find it, so you're searching 'everywhere'. That gets frustrating for you. Take a step back, focus on some of the stuff you can work on in the meantime like the purple tablets. ||There's a reason I'm specifying that btw||
There are some things in C2C that are detached from any sort of outside clues and aren't meant for the carpet-bomb approach of looking through the entirety of the map
You're still in the early game, so the more difficult "beeline for a given thing" becomes, the less likely you're intended to. That only starts to change once you get into the lost river, where you're much more limited on what options you have
||the cyclops storage module, of course π ||
Several reasons actually
thank you discord for not embeding that
π
Why are you using de extinction π hopefully this is legacy or else the game will probably die
Dude... she's playing her own mods 
Of course it's on legacy 
the unofficial port still exists and who better to look out for issues than the creator herself
but high chance it is legacy yeag
actually wasn't the game version supposed to be present in the top right?
maybe its just in the menu only
Yup, especially since she doesn't have to fumble around trying to find literally everything 
You sho tho....but i feel you
Bring some titanium to use as markers maybe
How in talos are you so fast? π
Lord almighty
Yeah but you can always grab 1 or 2 safelyπ
I...did it
What biomes have you complwted
taking a brief break now though
i died after getting that tooth - thirst - and i am going to go get dinner first before trying again
Ah, I figured out why it seemed so unreasonable to get a Leisure room, having FCS installed significantly increases the requirements, and I haven't unlocked the FCS stuff yet. Although even with those, I think getting enough to hit the requirement on default settings would end up making the room extremely cluttered
Only one of the exploration logs is completely full iirc
try to compl;ete some of the easier one
the requirements go up because FCS adds so so many buildables with high deco values
also having died twice now and come close a couple more times i do feel like like the morale effect on speed is having some unintended side effects
running low on food or water while more than 500m from the base is guaranteed death
Yeah, it's just very hard to meet before you unlock the FCS items, which is a decent way into the game
because of the slow speed caused by low morale caused by low food/water
it makes avoiding attacks impossibkle
it reduces your time at depth by 80%
i am toying with making the seaglide bypass morale speed penalties and instead take a big battery consumption hit
to emulate using it sloppily with low vectoring efficiency
I think my biggest issue with morale is how quickly you lose it when taking damage over time, for example from plankton or heat, you can go from 100-0 in only a few seconds
this is true
and valid
the damage system was designed to penalize you for tanking damage like bites
it was never designed to continuously punish DoT
I also noticed that the deco score doesn't update when you add windows or wall planters, until you place something else. It can makes it seem like they don't have an effect, and made me very confused how deco score worked for a while, because it seemed like removing and re-adding items would sometimes not give consistent results.
When deco score matters so much for morale in a base, it becomes more important to be able to tell how things are actually changing it, I initially was largely ignoring windows and wall planters because I didn't think they were doing anything for it.
I was pretty sure I remembered that ||there was a data card on top of the lava in this spot, and I swam over it three times trying to find it, and still couldn't spot it until I actually set up a scanner room nearby||
that is because those things do not trigger a build event
it is an implementation limitation
because all structural parts - anything on that first page of the build menu - does not actually get added to the base, it swaps out objects
hence why the moonpool drops and regrabs the seamoth every time you edit the containing base
That's unfortunate. Maybe make a note about it in the Room Specialization databank entry, or as part of a databank entry for Morale or Deco Score?
you could trigger it manually by patching wherever it is a constructable is constructed? if it's an interior module then you can be reasonably certain it's inside a base so getting the nearest base shouldn't be an issue (excluding stuff like repeatedly building wall shelves under you clipping you outside of the base)
come to think of it does that bypass c2c's need to upgrade your air tank for high depths
Hey guys. Btw I'm still stuck on if c2c works on 2.0 (this port)
base pieces are not constructables
I have a hook for when Constructables are built
oh then what are modules
if not constructables
oh wait sorry i misread the intial question yes i see now
then can you patch where the base is reconstructed? it must happen somewhere since the moonpool re-updates, as you've stated
or is it just creating a new Base object entirely
wait you're doing an FCS run as well???? you gonna send the modpack to me or what :p
I may be remembering incorrectly, but I think I've been told that when you finish building a new piece or whatever, the entire base reloads with the new piece added, ie creating an entirely new base plus the new piece
fuckass system
maybe patching in wherever the progress is changed by the habitat builder and if it ends up completed then recalculate or whattevveerrr it is definitely kinda ass though
What's the threshold for the scanner room for the various scavenger hunts in C2C?
What the fuck
Why is my scanner room tripping
I don't understand, I'm at 14/17 ||purple tablet|| fragments, yet I still can't scan for them??
Why does this one break the rule
I could scan for the ||mk 1 depth module sticks|| immediately, and I know I've scanned for ||bacteria samples|| and ||that filter coral|| in the past before
yeah it does that
that section in particular kinda just sucks for some unknown reason
try to go to other scans in the meantime if you have any more, or wait around, or unload the area and come back
in my experience one of these would work
...they do all boil down to the second option regardless
I have nothing else to do at this point, I'mma just save and reload the game
Sometimes i think the purple tablet scans are a troll, for some reason I always get to 16/17 and then it takes me like four hours to find the last fragment
This is why I want the scanner room to be functional for these
At 14/17 it should definitely be an option to scan for
imo at 12/17 it should be a valid scan target
Managed to hit 16/17 and it's still not a scannable option, I would like to petition that that be added ._.
Good luck with the last one
Legacy, I was trying the chew toy out in the wild on those variant stalkers. A reginald swam up and appeared to eat the entire thing.
Huh β β β
we were laughing so hard with my friend when we saw that
put morale loss from damage on a small cooldown?
additional morale suggestion: if the player manages to retain high morale for a long enough period while inside a biome that has an active morale malus, that malus is reduced for some time (intent is to help enable basing in "scary" biomes)
Often when you find a water bottle spawned in by this mod, it's cursed somewhat and breaks your inventory when you drink it
yeah its fucked
iirc dropping the bottle and picking it back up should make it fine though
thankfully despawned when I restarted game and didn't brick my save
Also love how I'm starving due to bad choices, see a plant, try to eat it and my character dies vomiting.
that was my thinking too
also valid
though less trivial to implement
i am reluctant to do a lot of code though given the 2.0 port
loading the game where i left off though, having just made a revreather
headed to degasi1
Understandable. That port is still highly volatile. So that's an aspect of consideration
Actual base building here you come
yes'
going to build in the NW mushroom forest this tim,e
at its eastern edge
near that big wreck oin the tree
aaagh
i keep touching drooping stingers
having to keep dying and reloading and crashing and reloading and dying and loading is getting irritating
that just means they're doing their job very well
Yea... inconvenient mass death events are super inconvenient on legacy

yes but my lack of gamer skill is making it way more difficult than intended
also @untold kiln this is an example of a "soft gate"...which i am blowing past ||https://i.imgur.com/gOkcqi8.jpeg||
?? is that supposed to require The Upgrade to The Tool You're Holding
or what do you mean by soft gate
its been too long since my playthrough to remember if that was locked to later or not
WHY IS IT FULL OF BITERS
no, it is supposed to strongly incentivize having a seamoth before coming here
but not outright force it
oohh
so it is a soft rather than hard gate
Oh, huh, you know I'll be honest... I haven't done a proper run since the morale system came out. Thought it would fuck with mental health too much. So I guess before that I just... sort of ignored them
π
Eh, just hit them with the knife and they die, and since it's an enclosed space you don't get more of them bugging you
That does sound incredibly annoying tho
Ty
i am not doing that
I don't understand why, but you do you π
Bad RNG, I guess? There were no biters in it in my playthrough
Wtf, how did biters get down there?? From the grassy plateau i guess?
Reika tries to play without killing any fauna iirc. I do the same, minus bleeders
same in satisfactory
it makes building difficult at times
I could link hundreds of screenshots of my factories being visited by the Alpha Spitter Inspection Committee...and, judging from their reactions to me, finding my designs lacking XD
I assume you probably get enough to do your MAM research and then call it on the killing
Also don't mind the spitter committee. They don't like anyone's desgins
Pretentious cunts 
Fuckin HOA of satisfactory
yes
Me personally? I prefer cluster munitions 
casually makes bonesharks 10x more annoying
I try to go through subnautica without killing anything (that isn't food) with three exceptions. Either of the crawlers, bleeders, and biters
i tend to kill bleeders too
interesting function the devs added
Those all deserve to meet the receiving end an azuruite charged propulsion cannon
i have ideas for how to deal with that already
it just depends on finding a way to arrange a new Sea Emperor VO line
deal with what?
related to the deleted messsage I assume or am I missing some context clues
yeah they're nothing but a nuisance (and everything else takes more than 3 knife stabs to kill)
deep crawlers are chill though since you have 30x its height worth of space to evade them
even though they're like twice the height of the player canonically? or something like that
"i just kill everything all the time"
see if you can spot it
copy pasted someone's comment from reddit
over the ABSOLUTE SHITSHOW that subreddit has ebcome
spotted it
reduce spadefish egg spawns? really?
thats like
the worst thing a player could experience
ikr
dont do that even for the everything killers please
they're so rare, I only found 40 of them when looking for another egg
also from the subreddit
although on a serious note farmed alkali hiding sounds super ass to do anything with, considering they're 2x2 too so you cant really stockpile them
hence option
I'll be honest, having the alkali vines hide in your growbeds would incentivise the use of the auto-farmer
maybe enable it for hardmode C2C
The way gamers talk about βagencyβ in video games is endlessly funny because it just comes down to βI would just kill and kill and killβ and if you βdenyβ this in any way it becomes βbad game designβ
I'm starting to think subnautica wouldn't have been successful if the devs had been able to implement the no killing philosophy at the start
i guess that's true but also it still has very little storage space for the 2x2 vines
yes
As that was part of the intention with subnautica at the start
oh ok cool then yeah that'd be cool to have i guess
To make a survival game about vulnerability
like how many could it store, 6 at once at best?
i dont remember how big the autoharvester is
and there isn't any sort of automated item transport/sorting in aq. eng. last i recallll
I mean yeah, htat's fair, but depending how you set up growbeds your auto-farmer can be set to only harvest alkali vines, which means you'll constantly have a full storage of them (I forget how big the storage is for the auto-farmer)
there is that weird autosorter buildable thing only present in creative that also has no uses as far as im aware
it's a bit bigger than a 6x6
iirc it's like 8 tall 12 across or something
I remember being able to store 3 2x2s vertically
nowadays the lack of killing is being blamed on "vegan devs" and people unironically post this
oh then yeah its like 24 vines per you're probably fine
what the
I would have played as her (the trailer girl) - i have some non-negligible resemblance in fact
being a (small) part actually mongolian helps
Scary to think people who make stuff like this are part of society tbh
Who are you replying to here?
you
since the next replies are about killing stuff
specifically the part about larger playerbase as a result of being able to kill creatures
(and the although implies the messages afterwards are a continuation to the one prior)
see i prefer to think of these as bait posts and go on about my day
way easier to reason about with life that way
Yea, I feel like if Charlie and Ted got it right the first time... game probably wouldn't exist. But on the flip side... if more less generic games like subnautica or prey 2017 came out as intended and were successful... it might've shaped what gaming is today in a better way.
i really doubt it would have went in a better direction
most of the slop is aaa games made by huge companies which would not have changed for the better as a result
Omg.... I unironically saw CSperson claim they devs were doing performative activism in the subnautica 2 chat the day before last π π π π
and indie titles, the ones that are generally actually good, will be not half-baked, regardless of how subnautica developed
Not a huge impact no. Just more flakes in the snowball of possibilities
your "would not be as successful"
(obviously there's exceptions on both sides)
discord dropped the reply
sleep well, don't have dreams about reapers
also ive gone back and reread on this out of curiosity, isnt the spitting thing just gasopods lol
it just comes out of the other end
are gasopods the creature? or the item? i dont remember since i never really think about it
...do they even spawn anywhere else besides the shallows
oh gasopod is the creature and gas pod is the item which i guess is fair enough
apparently they should be present in the dunes and crash zone mesas too (according to the wiki) but i genuienly do not remember seeing one in those places in my life
Hello
Hope all is well, been playing a bit of SN2 and also messing with SN1 VR. Has C2C had any notable updates in the last 6 months? Thinking about starting a new save while Im back on the SN grind
Latest update was sometime in February iirc
updates have more or less stopped for legacy to my understanding, but take my word with a grain of salt. It's mostly been preparing for updating to 2.0
Oh wow, last I was really active in here a 2.0 upgrade was closer to a myth than reality
well there is a port of C2C to 2.0, though the experience may not be 1:1
Yea Id probably wait for Reika to release an official version
It's more or less endorsed by Reika, with the whole "this will become obsolete when I update C2C to 2.0 myself"
This
Right, Id still probably wait for her to upgrade it herself
Maybe Ill do my next C2C playthrough in VR
Now that would be something
yeeee that'd be cool, been thinking of doing hte same thing
I can only imagine what kind of jank interactions would be present lmao
Yea the issue is that native VR support sucks, but SubmersedVR is pretty solid
Only 2.0 though
ahhhh damn, that's unfortunate
I think the biggest issue would be some UI interactions but Im no modder so thereβd probably be more
i got the idea playing SN2
the needlers
the inner walls of their nest is COATED with embedded spikes
great environmental storytelling, esp the bunch around the black box and the haul chassis
but i liked the idea of such a collectable
i would love a VR C2C
Yea thereβd probably need to be some compatibility work done between submersedVR and C2C
But the 2.0 would need to happen first
Not sure how many people would play it but I think it would be cool
I think theres a VR mod for legacy too, just not as refined
FIANLLY https://i.imgur.com/O9dkHMg.jpeg
What mod do you have that lets you craft in batches?
I should add it to my save
It's bulk craft I think
Big thank yous!
Kinda sad that according to the mod page. It doesn't work with easy craft in 2.0
oogh
Ough that sucks
I would like to request that when C2C updates to SN2.0 that the massive "YOU MUST UPDATE NOW, OR BE FOREVER CURSED TO NOT SEE ANYTHING ON THE TOP HALF OF THE SCREEN" message not apply to the final legacy build
it shouldn't, I just booted up with the latest build and got no such message
Mostly cuz I plan to stay in legacy for awhile while I wait for FCS, but also because anyone who manages to learn how to install legacy branch these days should(in theory) be savvy enough to know not to spam Reika with bug reports for an outdated version
"when it updates to 2.0" I mean officially lol
It hasn't happened yet, I'm asking preemptively
ohhhh fair
It shouldn't either way, assuming you are up to date
oh wait I see what you mean
ye lol
I'd imagine hte legacy build would be separate from the 2.0 build, and shouldn't be connected
Of course, the issue then becomes "how would anyone download the legacy C2C version" since Reika's only download is the latest
I'd imagine once the 2.0 port is more or less the main one, reika will probably discontinue the legacy versions, but that's just my speculation
I'm fine with the legacy versions being discontinued, I just would like to still play C2C on legacy without having half my screen blocked out by "UPDATE NOW"
Alternatively, if someone could perhaps guide me to what code I would need to comment out to get rid of that message for my own local installation, I'd be fine with that too
I don't think there's any action to take on your end since it's not an issue currently, and realistically shouldn't be an issue
But it will be an issue once the main branch of C2C updates to 2.0, if Reika continues the usual pattern
Cuz I plan to stay on Legacy until FCS updates to 2.0
Which means I'll be stuck on an old, legacy version of C2C
Which means I'll be stuck with that "UPDATE NOW" message blocking half my screen once that happens
Granted, this is assuming I haven't A: finished this run by then, or B: I decide to do a second C2C run between when C2C updates to SN2.0 and when FCS eventually does, but still
It will be patched once the github repo is updated for 2.0
UITweaks
big thank you
What's the harvesting range for the autofarmer?
I'm planning out how I want to lay out all my farms and I want each autofarmer to only harvest a single type of resource
...and there's at least a dozen plants to harvest lmao
it has a fairly large range tbh, don't know the exact numbers, but it can harvest from many growbeds across at least 1 foundation of length
Fun, guess that means I'll be massively expanding the base just to fit a bunch of farmers lol
I wish there was a way to tell it to only harvest a specific resource
Nice! π
i keep pausing
It helps that you, as the mod author, know exactly where everything is lol
These are all far enough apart, right?
i am not exploiting that
for what
ah
To make an autofarmer for each growbed, since iirc they just harvest everything in range
I don't want my alkali vines farmer getting clogged with blood oil, for example
I'm hoping these are far enough apart, but I don't particularly expect them to be
Hm. Slight issue. The deep vine item is 1x1 in inventories, but they take up space in the planter equivalent to a 2x2
there might be some overlap, but I'd imagine that might be far enough apart?
also yeah I tend to pair crops together by size
I'd do creepvine + seed clusters + deepvine in one autofarmer, stuff like that
Eh, I'd prefer to have one type of produce per farmer, cuz then if I use more of one type over another, it'll just get clogged with the item I don't use
Once I can afford/unlock FCS stuff, a lot of this becomes obsolete, but eh
yeah for the most part
I'm sure that's why I still haven't found the FCS databoxes lol
I'm glad SN2 got rid of the legs lmao
oh this is lucky - i got swim charge fins from a time capsule!
Nice!
that is right at the limit of allowable loot
That's a massive sequence break lol
but it does not change progression
True, it's just QoL
it is not
if it did it would be removed like for the laser cutter, stasis rifle, etc
it just makes my life a little less annoying
I mean in regards to what it takes to craft them
Not in what they give you
thermoblade would be in that category as well
^^
Honestly I have no use for the thermoblade, the morale system makes it all but useless
There's no non-spoiling plant-based food, which means I can at most eat 2 fish before my morale starts dropping
Ah, I stand corrected
took htis screenshot like an hour ago cause I thought of you lmao
but yeah 3 is the limit, and there's also a bit of a timer for when the dietary tracker resets
I always make sure that the last piece of food I eat before leaving a seabase is plant-based just in case, but
not sure what the time limit is, but it's short enough that you can manage
What happens when it resets, do you get the morale bonus, or does it go straight to the morale warning?
it resets as if you hadn't eaten anything basically, so the first thing you eat is a morale bonus
Huh
not intended apparently
In that case, if you don't mind suboptimal morale bonuses, then you could absolutely subsist entirely off reginalds lol
Since 3 of them fully refill your hunger meter
I'd been assuming it never reset
The pain of living in range of a tiger plant
It takes awhile between repairs lol
UITweaks
Lol one side of the autofarmer is backwards
Does the autofarmer use power?
I assume it does, cuz my base is now out of power lol
Mostly just because of UI stuff, right?
Yea thats what Id assume
I cannot imagine there is much extra
Iβve got a few ideas for how this sequence could go
Both in dialogue and structure
i am eager ot hear them
i cannot fix this
the UV is flipped on the other side
ah rip
For some reason my autofarmer next to my ghostweed planter refuses to harvest more than a single blood oil?
idk why its capacity is massive, I assume it matches the wall lockers or something
There's plenty of blood oil right next to it
And the base has lots of power
I've also seen it zap the plants a couple times, yet no blood oil
Purple tablet acquired! π
yippeeeeee
also either the autofarmer is being a pain, or it's slow by design since it's supposed to be a passive way to farm for stuff. Ie if you're in a hurry, you do it manually, otherwise it'll stockpile plant parts over time
It was decently quick last I used it, like a few seconds per harvest, but it could have been nerfed since then since it ignores the whole "regrow" part of all the crops it harvests
got my first nanocarbon of the run, before the mobile vehicle bay, wahooooo
The autofarmer doesn't actually harvest crops, it just produces the appropriate material magically every once in a while
it is supposed to ungrow them but it is ridiculously unstable
the farming system in SN1 is a ness
growing plants are a different kind of entity from fully grown plants, both of which are different from true plants, let alone their seeds
and there is a whole inventiry mocking system to occupy the slots for them too as they are not items
i assume that system is part of why growing a creepvine in a single-height APU (which apparently requires double-height) completely breaks things for a bit? or at least did back when i played the mod over a year ago?
it'll stop growing at like 50%
that's about all that happens, or at least all that should happen
over a year ago, so i dont remember full detail... but i had to find a way to delete the room/APU completely through commands
oogh, yeah that sounds pretty rough. Haven't had that happen in any of my runs, nor heard anything about that, so chances are it was a fluke or has since been fixed
most likely. all i know is it broke bad lol
you're about to see a lot of em
also 99.99% certain you've seen them, but maybe just not noticed them on your way to something else
LBR, that means the same thing, really
Bottom line is, I have no idea where to start looking for them
I haven't scanned them, at any rate
one of those things that you stumble across long before you start needing them
not sure if it's fixed, but the pickup you get is different from the item in your inventory
...?
so if you drop and scan the oil from your inventory that should update
Oh that
it's a packaged item mechanic, ie item that gives more than just 1 thing, like with the ingots/boules turning into 5-10 of an item
For a sec I thought you meant the tonguelily
istg if it's in the filter coral cave system
the cave is like 300-400m no?
It starts at 170-ish
hm, I must be misremembering
I don't see any there though, so moving on
you can also check the status page every so often to see if it updates, since it'll update based on line of sight, proximity, and in the case of creatures I think sound and aggression
No change yet
Which is weird cuz there really aren't many locations at that depth in that biome, it's not a large biome
GOT IT
oh that
PLEASE π
And appreciate that you're playing after getting that material is fixed
wdym
Also it's not a voice log, it's a databank entry
You'll find out eventually
the voice log bugged out I think
now catch it! :p
Wow, from 100 to 0 morale in 1.5 seconds
If that
I have 17 disinfected water and counting
Nanocarbon's gonna be hard to get my hands on
Keep your eyes to the sky
I'm familiar with how it works, ye
I keep getting jumpscared by the excessively loud splashing sounds
Seems to be a party at 0, 0, 0
I'mma just AFK while standing above the surface of the water on my Seamoth until I hear the fireball
Fair enough start
Strat*
That feels amazing every time I hit that in c2c
Oh god now it's pink??
aslo this just happened https://i.imgur.com/1w4V47u.jpeg
Did you pass through it with the scoop?;
so ACUs and azurite for me soon
Hell yea
Haven't crafted that yet
Stasis rifle up and coming
"accumulating minerals" wat
Can't atm cuz I need the tendrils
You can go harvest more 
Working on expanding my farm atm
How many of them do I need before the plankton goes away
I could be wrong... but I don't think they're made for removing the plankton
Plus you have the EM suit right?
Not yet no
...I just noticed that sealed fabric is not a blueprint I have access to. The fuck?
"limitless regeneration" my ass, it only lives through like 4 hits
The tonguelily I mean
It's nice, having access to the contents of my autofarmers from inside the base π
I somehow have 85 reginalds???
Nope, it's just bugged lol
and people say this is hard to find ||https://i.imgur.com/pV7bNhi.jpeg||
not enough reginalds, need more reginalds
Is that the ||mountain|| cave?
the little disconnected one, closer to the gun moonpool entrance
||they are||
ah. Huh.
You'll notice that the plankton seem to react to various things in unique ways
in larger clusters it's hard to tell though
Yay, more completely unexplained game mechanics
it's relatively minor tbh
you could go the entire playthrough without noticing and it won't really affect you
It seems that just planting them next to the entrance to my seabase isn't enough
it's not a quick effect
Ah. Does having more of them make it faster?
yes, but only to a point
I just put clusters of 4 in a plant pot on each entrance tbh
Well, I've got a full growbed of them lol
Gonna put an autofarmer next to it when I can afford it
I could be wrong, but I think they may be less effective in the growbed but that could just be my speculation
wahoo
