#SeaToSea

1 messages Β· Page 60 of 1

tiny wagon
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😭😭😭

untold kiln
tiny wagon
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That reminds me I should reinstall vencord

untold kiln
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Vencord is nice, yeah

tiny wagon
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I need the ability to speak while listening to Spotify without discord muting me for talking for more than a sentence

still drum
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i am in file purgatory rn

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WHY IS NOTHING WORKING

trail ether
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c2c does not work properly in freedom mode

untold kiln
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Aw. What breaks?

trail ether
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half of it is going to simply not work, and i do not just mean stuff related to food and water

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i mean entire active systems because they reference things not present in freedom

untold kiln
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Wow. Like what?

trail ether
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this includes morale

untold kiln
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I did notice the absence of the morale meter

trail ether
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it is probably spamming exceptions internslly

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maybe filling your log in the process

untold kiln
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What other stuff breaks?

karmic drum
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πŸ’€ 😭 KEKW

untold kiln
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Sure, but that doesn't mean I'm not curious

trail ether
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there is at least one mod here you cannot use with c2c

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yes

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but the kind of person who fills the game with OP mods typically is unable to perceive informational dialogs, or really any ingame text

untold kiln
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XD

trail ether
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it counts as a safe place

untold kiln
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Huzzah, it's not a bug

trail ether
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from a mechanical standpoint it is perfectly safe - rushing known POIs, provided you have the tech to reach them, breaks nothing

still drum
trail ether
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but yes it does ruin the "experience", as you are just going to memorized locations and never really exploring or solving puzzles

untold kiln
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Cuz I have it now so it's a moot point, but if I'm going to be restarting the game in Survival Mode, that's important to know

untold kiln
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Anything beyond that, I'll have the rebreather for

trail ether
untold kiln
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Oh okay

trail ether
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rebreather, at least early on, is a soft gate

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all it gets you is more dive time

untold kiln
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Indeed

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I'm still curious about what other stuff gets broken by Freedom Mode

trail ether
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a hard gate would be something like needing dive time longer than a max tank w/o rebreather allows

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ie something literally unsurvivable without the rebreather

untold kiln
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So ultra high capacity plus rebreather, mk

still drum
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okay i just removed everything unneeded for the mods to work and somehow it isnt working

trail ether
untold kiln
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I wasn't expecting them to be, but I wanted to be sure

trail ether
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painful to rush but not something there is an explicit intended "step" to reach

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such "i want you to X before Y" get hard gates

untold kiln
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Lifepod 15 I assume has at least one, if not multiple hard gates related to it?

trail ether
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soft gates are just things that i either use to nudge you (usially in preparation for a hard gate later, or to do something i like but do not consider sufficiently important to outright force), or even just are incidental results of the mechanics and balancing as implemented

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put another way

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as a general rule, hard gates are qualitative; soft gates are quantitative

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an example hard gate is liquid breathing

untold kiln
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In that case, the prereq to survive the journey to lifepod 15 is definitely a hard gate lol

trail ether
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or the electrochemical suit

untold kiln
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Makes sense!

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It took me way too long to find that suit the first time around

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As in, I swam past it multiple times lol

karmic drum
trail ether
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another trend: hard gates tend to be very forceful

untold kiln
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Like getting stuff from the ||abyss||, no doubt

untold kiln
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Hopefully I'll see it before swimming past it 2-3 times

untold kiln
trail ether
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that is another good example

untold kiln
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πŸ˜„

trail ether
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which means the entire void system, liquid beeathing, enviro effects, area progression queuing, and morale

untold kiln
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Oh wow

trail ether
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you said you did QA - does that mean you are aware of how uncaught exceptions behave

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if so that probably illustrates

untold kiln
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That does explain why the liquid breathing system was acting weirdly when I made it that far in my last save

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I do tech support for commercial machines, not QA, but I can imagine

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Guess I gotta start over, darn.

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xP

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Not particularly looking forward to dealing with this morale system, but I guess this means I'll be forced to actually interact with the base decoration/specialization aspect of your mods that I've been ignoring lol

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Goodbye, 10 hour save x'D

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I don't remember ever seeing this before, is this related to your mods?

karmic drum
untold kiln
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ohhhh

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Cool!

karmic drum
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Yea, it's basically a panic button

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That way people don't break their saves by spamming warp when they get stuck

tiny wagon
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thallascean cud

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Reika i'm liking the integration im seeing so far

untold kiln
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Good lord, does low morale make the crafting GUI move slower?

tiny wagon
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hats off

tiny wagon
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that's the ONLY problem I have with morale

untold kiln
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lol I can eat acid mushrooms

tiny wagon
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you can try

untold kiln
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I mean

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It was kinda funny, seeing the morale meter hit 0 when the 99999 hours thing showed up, but then bounce back up to like 30 cuz I was in the middle of doing things

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I appreciate that scanning things gives morale, it's a very good positive incentive to scan everything beyond "complete the Pokedex"

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Ok wow almost drowning absolutely obliterates your morale

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I hadn't realized just how bad the air bladder is in legacy SN1 lol

untold kiln
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"wait timer credit"?

trail ether
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not my doing

trail ether
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so i made it, if you use radial tabs which has the rollout animation, make that go slower

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to emulate reluctantly half-assedly operating the fab's control UI

untold kiln
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I do indeed use Radial Tabs lol

trail ether
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"ugggh, fiiiiiiiine"

untold kiln
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If that's the case, I assume your C2C mod suite is designed to work fine without Radial Tabs, assuming there's no other mods installed?

trail plinth
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C2C rewards good game knowledge for the most part, I'd say it's almost a requirement to be familiar with the vanilla experience and have done a lot of exploring already, since C2C makes very good use of a lot of unused/underused locations on the map

untold kiln
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I remember hearing my friend complain about the morale system and I thought he was making a bigger deal out of it than he should've, but apparently not

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By far the easiest way of regaining morale(at least up to 40) is by alternating eating fish and plants. Naturally, you're going to be preparing those while in your base unless you have a thermoblade and a farm set up elsewhere. The problem is that poisonous plankton eventually show up and completely envelop your base, which means every time you enter and leave your base, your morale gets set to 0. What the actual fuck

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Why was this considered a good idea to implement??

trail plinth
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There are more ways to improve your morale than just eating and scanning things

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Also there are ways to deal with the plankton

untold kiln
trail plinth
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I meant in relation to the plankton issue

untold kiln
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And iirc all the modded base upgrades aren't acquired until later in the game

tiny wagon
untold kiln
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So afaik, the intended experience seems to be "go speedrun a moonpool and never leave/enter your case except with a Seamoth"

tiny wagon
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It’ll feel stupid once you find it but it’s certainly a solution

trail plinth
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The complaints about the plankton are limited to "I don't know how to deal with this right now" because it's not immediately obvious on how to deal with it. There was one complaint about the main solution being relatively missable

untold kiln
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Of course that's going to be the main complaint, cuz after you deal with it, it's (I assume) never a problem again

trail plinth
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ye

untold kiln
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But until you find the solution, it's utterly miserable to play C2C the moment plankton invade your base

trail plinth
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I'll say that the solution is available since the start of the game

untold kiln
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I'm going to assume the solution is in the ||floating islands|| biome cuz that's where all the other base upgrades are iirc

trail plinth
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I wouldn't really refer to the floating islands as 'available' since the start of the game

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I don't actually remember how deep the first islands are but afaik they're like, mk1 depth module or more in terms of progression, at least when I decide to go for them

untold kiln
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I wouldn't either, but at this point I have zero expectations

trail plinth
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I mean, I did just narrow down where to find the solution to wherever you could reasonably explore after exiting your lifepod for the first time

untold kiln
calm aspen
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Lol that's my post, I was peeved that the small fish are invulnerable to being hit by my sub.

Didn't expect it would kickstart a week long shit storm over reddit, nolt and discord

trail plinth
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maybe a tank and seaglide would make it easier

untold kiln
trail plinth
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something like that probably

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I will say one more thing though

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Try to think in relation to what the nature of your problem is. It's plankton, so what kinds of things would help you deal with plankton, either directly or indirectly?

untold kiln
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Fire

trail plinth
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I mean

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if it's hot enough it could probably kill the plankton via boiling the water

untold kiln
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xP

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IRL I'd say "whales" so they eat it all

trail plinth
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hey that's not a bad idea

untold kiln
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I assume the stasis pylon doesn't work

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_> you don't mean some sort of base plankton scoop, do you?

trail plinth
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you're the one that said whales

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wonder if they have any of those on 4546b

untold kiln
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Closest thing to that would be either the reefbacks or the ghosts

trail plinth
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those might be a bit big to have around your base, not to mention the temperment of the ghosties

untold kiln
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...Gasopods?

trail plinth
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just curious, which biomes have you visited, in no particular order?

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cause you may have gotten a voice log that would be quite relevant here

untold kiln
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In this current run? Safe Shallows, Grassy Plateaus, Kelp Forests, and the floating island. In the Freedom Mode run I had to terminate a couple hours ago, add the NE mushroom forest, the Degasi base in the jellyshroom caves, and the biological anomaly. My run from last year, I scoured the entire map and had completed the Pokedex up until the Lost River, including the void spikes biome

trail plinth
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hm, in your current run you may not have gotten the voice log so I can't really tell you to go check your voice logs

untold kiln
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Fair enough lol

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I'll keep on the lookout though!

trail plinth
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I'd suggest dropping by a couple of the other safe/early biomes, maybe check them out a little

untold kiln
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What's the trigger for the plankton to spawn around your base, anyway?

trail plinth
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iirc it's just time, but I think Reika is considering adding a trigger for something specific, so you have at least some context

untold kiln
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Can't be time, cuz my Freedom Mode save had 3x the playtime and much more time with the base built

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In my current save, they showed up almost immediately after I added the 3rd room to my base

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I have two multipurpose rooms and a scanner room, last save it was just one of each

trail plinth
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oh it's also biome dependent iirc, though that's basically any surface biome that isn't the safe shallows, I think

untold kiln
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Same location for the two bases, right next to the southeast entrance to the jellyshroom caves

trail plinth
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could also be that it doesn't work in freedom mode, haven't tested that

untold kiln
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Nah, I've had them in Freedom Mode before

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I just didn't care cuz there's no morale system

trail plinth
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but for each of my runs that it existed, it wouldn't be long before my sparse reef base would get overtaken each time

untold kiln
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I have no doubt about that

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But I also expect by the time there's easier methods, the plankton issue will be long solved

trail ether
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how are those related

tiny wagon
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i based between the kelp and grand reef and NEVER experienced them

trail plinth
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fair enough I suppose

untold kiln
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Which immediately means C2C is a completely miserable experience the moment plankton invade your base

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Until you get a Seamoth and moonpool or whatever the plankton solution is, you're stuck at very low/0 morale

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Also I wanna say it's incredibly frustrating that reading the PDA while in my base drains my morale at a notable rate

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Cuz half the game of C2C is scouring PDA entries for progression clues, but doing that tanks your morale for no reason

trail plinth
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it's less about the PDA and more about the base

untold kiln
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Oh

trail plinth
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there's a helpful entry about room bonuses that would be helpful with that

untold kiln
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I did see that, but I have very few blueprints still

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I'll look into it tomorrow

trail plinth
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yeee fair enough

trail ether
untold kiln
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Idk, this is my first time playing C2C in survival mode and I'm assuming as little as possible. The only time I've been in my base for any significant length of time is when I'm trying to read the PDA to find new stuff

normal rune
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Welp.... After some digging i found the post you made about a year ago -#1147624004648186009 message - Would that be the way to go, and add FCS?

worldly valve
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As much as i do agree Reika does go a bit on the overboard side, that is the nature of a good game dev imo. so particular with taste that they don't care about everything amopngst general game design. I would implore you to consider cutting back on your mod list for c2c, it is meant to be a much slower experience. even the tools are meant to be more of a milestone, than a collectable.

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radiation suit much less so, but rebreather is quite powerful in c2c

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cyclops is so lategame anyways, it's rather niche

karmic drum
barren oar
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the what

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|| there's ?? lost river radiation now ?? ||

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oh do you mean ||the irradiated base nearby the lost river entrance? you should be able to just wear the rad suit minus the helmet, last i recall||

barren oar
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then yeah that shouldnt be too bad

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its kind of ass because of the fucking cave crawlers that deal surprisngly non-negligible amounts of damage and the Fucking Warpers that keep warping you out every Four Seconds

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(((and also never shoot the stasis rifle inside because you'll end up dislodging various static objects and end up causing a hell of a lot of lag... hopefully that was fixed since my run?)))

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i dread the moment i have to do that again when ill restart playing c2c that shit stiiinkssss

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by the by how do you download these again

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are you supposed to build them as the player

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@green bane yo, i think builds should be added to the releases periodically (if there were changes) since most players wouldnt know how to build them & im not finding any sort of compiled build in the repo... except for the dependencies which probably shouldve been gitignored lol but the repo isnt staying anyway so whatever

worldly valve
barren oar
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other side?

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isnt there only one entrance into the area it's in?

worldly valve
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|| i came from the river||

barren oar
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oh

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i see

trail plinth
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Vanilla thing, kinda silly

trail plinth
green bane
next obsidian
# green bane True Will post one later today then I think

I've just seen your repo and I've been trying to do the same thing too πŸ˜‚ . Right now I've ported over 6 of the other mods and they work with 95% of the features, but I'm just starting on the actual sea to sea mod now so I'd love to help test or debug some stuff and build on top of what you've done when I've got some time, if you need

unreal flame
trail plinth
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oh I can only imagine what it does 😭

unreal flame
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odyssey sub is "probably incompatible unless integration has already been addressed"

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hydra would need compat even more but is at least a balanced sub (arguably)

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no idea what ion exchanger is

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beluga... would probably be tough to balance, is my guess

untold kiln
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Well, good news - the plankton vanished when I booted up the game today, so evidently they have to respawn every time I load in

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So that's good, at least

trail plinth
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Its a bit of a saving grace sometimes yeah

untold kiln
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Trying to find any fragments to scan in the mushroom forests is like trying to find a needle in a haystack with all the plankton blocking the view

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It's very pretty, but it gets old in about 3 seconds flat with how much it blocks and with how laggy the biome now is

untold kiln
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That is the goal eventually, but I don't have the materials on me for one rn

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No gold and no rare metals

karmic drum
# untold kiln No gold and no rare metals

Start with one in the safe shallows. The grassy platue are good place to get said rare metals. And the barnacle on the reef back specifically only drop silver and copper

untold kiln
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I've got one in the SE grassy plataeaus, yeah

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I'm just away from my base atm

karmic drum
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For the rooms themselves you want the hud chip and max range upgrades

untold kiln
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Gotta visit the jellyshroom cave to get magnetite, ye

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Also I need a rebreather

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XD

karmic drum
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Partly cause of the enameled glass

untold kiln
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Welp, my base is in the irradiated zone and I don't have a radiation suit lol

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I dun goofed

karmic drum
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But ye, once you can get the mag for a hud chip. And a scanner room in literally one multi-biome range that has both sandstone and limestone nodes. You're safw

karmic drum
untold kiln
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My base straddles the boundary of the irradiated zone, my crafting area is inside the zone while my scanner room isn't

karmic drum
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Oooh, actually for those rare metals. Make some medkits, and hang around the largest thermal vent in the safe shallows

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It spews up all kinds of stuff. Just try to avoid the heat spikes

untold kiln
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Radiation sickness causing the fabricator GUI to move slowly is making me die to radiation before I can put the suit on lmao

trail plinth
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oooogh, brutal

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are you able to bring the stuff to the lifepod instead?

untold kiln
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Took another attempt, but I survived x'D

trail plinth
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1hp and a dream 😭

untold kiln
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"morale boost" my ass

barren oar
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try as you might, the player will still find a way to softlock themselves

trail plinth
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so, funny thing

barren oar
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you did manage to get out though

untold kiln
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I probably gotta wait till I heal first lol

trail plinth
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being on death's doorstep is going to limit your--yeah lmfao

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health, hunger and thirst being low will limit your maximum morale, even if you would otherwise have an increase to it

untold kiln
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imo low morale shouldn't affect the seaglide movement speed

barren oar
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it does?

trail plinth
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I'd imagine even on an implementation level that would be a pain to do tbh, since the seaglide is just a modifier

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so there would have to be a check of "using seaglide with battery" that would basically revert the low speed from low morale

untold kiln
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iirc seaglide ignores the speed penalty from weight, no?

barren oar
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i cant see it as anything other than "if seaglide equipped: dont()"

trail plinth
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I don't think there's a weight mechanic in subnautica?

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unless you're using a mod that adds encumbrance

untold kiln
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What's the point of the lightweight high capacity tank, then?

trail plinth
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maneuverability

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(I never use it lmfaoooo)

barren oar
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you can carry more in your inventory without it slowing you down as much i think

untold kiln
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same

trail plinth
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it's a slight bonus to your ability to move

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but I don't think it adds any speed in terms of moving in a straight line

untold kiln
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The Lightweight High Capacity Tank (henceforth LW-HCT) is an equipment upgrade for the High Capacity Oβ‚‚ Tank, giving the same +90 units of oxygen (for a total of 135), but with a slightly lower Swimming Speed penalty, -0.1 m/s underwater and -0.13 m/s on the surface, rather than the High Capacity tank's -0.4 and -0.53 m/s.

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From the wiki

trail plinth
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what the fuck

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weird

untold kiln
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iirc the seaglide completely ignores those modifiers, so you could probably have morale piggyback off of that if we wanted the seaglide to ignore morale speed penalties

trail plinth
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not really much of a difference tbh, especially given all hte modifiers and the existence of the seamoth, but fair enough I suppose

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really? I thought the seaglide was just a bonus of like 1.45x or something

barren oar
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oh i thought it was just for that hoarding oxygen tanks gameplay types

trail plinth
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now I gotta check

untold kiln
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While not equipped, the LW-HCT takes up six slots (2Γ—3) in the inventory with no speed penalty. Speed penalties only affect unassisted swimming, and do not matter while using a Seaglide.

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Also from the same wiki page

trail plinth
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oh you know what

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I might be thinking of the ||azurite battery|| bonus 😭

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I might be a bit dumb

untold kiln
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The speed penalty is only relevant while wearing the tank itself, not while it's in your inventory. Which makes sense, cuz the penalty for having a tank in your inventory is the massive amount of space it uses

untold kiln
trail plinth
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nope

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they have more capacity though

untold kiln
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Ah, I assume C2C changes that then

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That makes sense, gotta make the ion batteries the best somehow

trail plinth
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actually nope, ion batteries stay the same iirc

untold kiln
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oh

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Cuz ion batteries have a capacity of 500 while the azurite batteries have a capacity of 750

trail plinth
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oh maybe they did get buffed then

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for capacity anyway

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not actually sure, I'd have to check at some point

untold kiln
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I miss when I could trust my compass

trail plinth
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I love magnets

untold kiln
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idk why I crafted this thing, it's so useless in C2C

trail plinth
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it works sometimes

untold kiln
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It's not working in my base

barren oar
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its useful for the like 15 minutes after you craft it

trail plinth
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mostly if there's no ongoing geomanetic event or if you're in a magnetic biome

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oh yeah hardmode C2C makes geomagnetic events more frequent

untold kiln
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"geomagnetic event" wat

barren oar
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after that you have constant magnetic field shifts or however the fuck it was explained so it isnt useful ever anymore

trail plinth
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it's literally just compass spinny time

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they aren't constant, they're just frequent

barren oar
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thankfully beacons are unaffected and much more useful anyway

trail plinth
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I've used my compass plenty in my last playthrough

barren oar
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i do not remember a single time i could rely on it

untold kiln
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Ok my decoration rating in my main crafting area is now above 0, so I assume my morale won't tank anymore while I'm chilling there

barren oar
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maybe just to make sure im roughly following the same straight line for one of the mechanics (you know the one), but it still sways to the side uncontrollably

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so you have to kind of guess where the middle of that oscillation is

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it sucks

untold kiln
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atm it's rock solid, actually

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It decided it wanted to work properly

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welp, the plankton have arrived

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Time to Alt + F4

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Cuz I'm not dealing with that rn

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Oh good, that worked and is consistent

unreal flame
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making note of it this much is a good way to find out they've become pestilent persistent in the future

untold kiln
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yeah ik

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With how close my base is to the jellyshroom cave, you'd think the scanner room would pick up the magnetite, but nooo

unreal flame
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have you loaded the area previously

untold kiln
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I think so? My scanner room scanned a databox before I even left the room, I think

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Yeah I know I went in here once before cuz I have a piece of jellyshroom in my base storage

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Wow, the stasis rifle is expensive af

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So what's the reasoning for making the "please update C2C" message permanently across the entire top half of the screen to make the game unplayable?

unreal flame
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people reporting bugs from older versions

untold kiln
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Yeah, that's about what I expected

trail plinth
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are you playing on an older version?

untold kiln
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Atm no, but my run where I was trying to access the lost river got nuked because I was forced to update C2C

trail plinth
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ahh, not sure why it'd be showing up for you then

untold kiln
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atm it's not, I was just curious

trail plinth
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oh derp

untold kiln
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Huh, I was expecting the propulsion cannon to be more expensive

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e.e is this the thing?

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...what the fuck is a microfilter

trail plinth
trail plinth
untold kiln
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Huh, I can't save in the life pod anymore

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Weird

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and now it works fine?

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Rebreather acquired! πŸ˜„

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It's weird that getting stabbed or blown up does nothing to morale, but the moment I get near a source of heat or poison (or electricity, I assume) my morale tanks to 0

unreal flame
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i'm waiting to give a proper opinion on the morale system until I've had a chance to actually use it myself, but it does seem to have a bunch of odd quirks

untold kiln
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lol Cyclops depth module mk1 acquired before the Seamoth depth module mk 1

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Ugh, there's supposed to be moonpool fragments in that one Grand Reef wreck, but no, all I get is thermal plant fragments

unreal flame
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some fragments were moved around, i think

untold kiln
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As much as that annoys me, I can't bring myself to disagree with the sentiment behind doing that

unreal flame
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just wait until you start finding more of the unlocks that have puzzles between you and them

untold kiln
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I found one, though!

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So now I'm at 3/4

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Once I get that 4th one, I can completely ignore the seabase plankton

trail plinth
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don't worry, getting bit by a reaper will hurt your morale a lot too

untold kiln
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Nah, cuz then I'll just die and reload lol

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C2C: The mod that (sort of) encourages save scumming by way of forcing it to happen if you die outside your seabase

untold kiln
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Why does my morale drop to 0 in the crash zone??

karmic drum
untold kiln
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So I'm just meant to hope and pray that no reapers will show up?

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...or feed them fish, I guess

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Is it just in the skid mark where my morale drops to 0, or everywhere in the biome?

trail plinth
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iirc it's the entire biome yeah

untold kiln
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Ew

trail plinth
#

it has the highest morale drain of any biome iirc

untold kiln
#

If you couldn't eat food while already at 100+ food satisfaction, C2C would be actually unplayable in the early game

#

And I mean that with 100% sincerity

#

You'd be permanently stuck in the single digits unless/until you find some other way of boosting morale

#

I love it when I get in my Seamoth crooked

karmic drum
# untold kiln Ew

Honestly? As someone who has legitimately lived through several traumatic events? You'd never really get over that. Plus the biome itself just sort of sucks for the human mind in general. It has way too many conditions that can generate fear, anxiety, and depression

untold kiln
#

Sweet ultra high capacity air tank

untold kiln
#

It's a matter of game balance/mechanics vs realism

karmic drum
#

So it's a challenge.

untold kiln
#

mhm

karmic drum
#

And once you solve that challenge. There's a euphoric satisfaction to that

untold kiln
#

I mean, there's already alternate methods of surviving reapers in vanilla

karmic drum
#

||except for the data box at the life pod. That just sucks period.||

untold kiln
#

I plan to bring a bunch of fish with me and feed the fish to any reapers that come calling

#

And if that doesn't work, idk

#

Make a few quick excursions and hope that I find one more moonpool fragment

#

Never mind, found one above Offer Keen's life pod πŸ˜„

karmic drum
#

That way I can start producing an infinite amount of it later on

untold kiln
#

Oh shit, that's convenient

karmic drum
#

Gonna be using a consistent benzene later on

karmic drum
untold kiln
#

It always takes me forever to find it

#

I usually end up having to look it up on the wiki

#

wtf my morale is max

#

I'm sure that won't last long tho

karmic drum
untold kiln
#

Oddly enough, even after grabbing 2 and scanning a few things, I took no hit to my morale. I assume there's a delay for when morale starts dropping?

karmic drum
untold kiln
#

Oh boy, I love having to find out where new modded resources spawn x'D

karmic drum
untold kiln
#

Oh that's new

karmic drum
#

Man. I remember one c2c run where I got crazy lucky early on. I found a time capsule with swim charge fins

untold kiln
#

And that

#

nice

karmic drum
#

All sorts of new items

#

Spans out what upgrades you can craft

untold kiln
#

Hm. My morale is slowly draining in my base, clearly I need more decoration in my main room

#

Somehow the wall planter does nothing??

#

The fuck

karmic drum
karmic drum
untold kiln
karmic drum
still drum
#

HOW IS IT STILL NOT WORKING

karmic drum
#

It helps to have different rooms for everything

untold kiln
karmic drum
untold kiln
#

Moonpool get! πŸ˜„

#

Now I can ignore the plankton, yaaaay

#

Oh that's cool

karmic drum
karmic drum
still drum
#

is there anything wrong with this that could cause the 2.0 port to fail to load

untold kiln
#

88 of them, not counting SMLHelper

still drum
#

logs arent saying anything is wrong with the loading

untold kiln
#

Very descriptive scanner room, thank you

still drum
#

its either im missing something incredibly obvious or the port is truely that unstable

karmic drum
unreal flame
still drum
#

its not loading

#

oh wait nvm i thought it said nothing is wrong here

#

(its the 2.0 port thats why its in bepinex not qmod)

#

whats the thing thats wrong? ive been trying to get this working for literal hours

karmic drum
still drum
karmic drum
#

c2c in legacy already breaks if you try to inject complex mods.

still drum
#

okay im down to the bare minimum of mods

#

aka only c2c and its dependencies

#

OH

#

nautilius needed an update

karmic drum
still drum
#

lets try now

karmic drum
still drum
#

still not working

#

lets double check logs

karmic drum
#

Try making a secondary fresh save to compare logs with

still drum
#

i make a fresh save every attempt

karmic drum
#

Oh

still drum
#

okay so i think tihsi s whats doing it

#

i dont know how to code so idk what this is

karmic drum
#

Atlas...?

still drum
#

i have literally only like 7 mods on rn

karmic drum
#

If you don't have the atlas submarine installed. Then I can't image what's happening

still drum
karmic drum
#

Above my pay grade

still drum
#

its called the beluga

karmic drum
#

Withdrawing

still drum
#

so LETS GET GOOGLING

karmic drum
still drum
karmic drum
still drum
#

okay lets try verifying the file integrity idk why i havent done this

trail ether
still drum
#

subnautica has ufos now

#

only accurate answer

trail ether
trail plinth
#

oh

#

99 messages

karmic drum
trail ether
#

leisure rooms are not the only way not to lose morale in bases

still drum
#

yeah i still got no idea what that error is about

trail ether
still drum
#

who doesnt go to that spot?

trail ether
karmic drum
still drum
#

bro went to the dunes didnt he

trail plinth
trail ether
karmic drum
karmic drum
#

Not the sharpest crayon in the box

trail ether
still drum
trail ether
#

you have mods from different and incompatible C# versions

still drum
#

odd

#

okay lets try reinstalling terrain patcher and ecc library

#

yeah that did literally nothing

karmic drum
#

I would attempt an installation myself to compare. But I am currently unable to reach my computer

still drum
#

i THINK its an error with ecc considering the error occurs right after ecc attempts to create "example creatures"

untold kiln
untold kiln
karmic drum
untold kiln
#

Nice lol

untold kiln
#

I would assume yes, but confirmation would be nice

still drum
#

make eating acid mushrooms improve morale

#

for. reasons

untold kiln
karmic drum
still drum
karmic drum
#

And Riley doesn't have a nano composite body KEKW

untold kiln
#

Oh cool, my Northern Kelp Forest Exploration Findings log is complete, that was fast

karmic drum
#

Man... yall making me wanna play c2c again...

still drum
#

okay it appears to be an ECC library error as it has the error during ECC library loading

karmic drum
still drum
karmic drum
still drum
#

ecc hasnt had an update since the creation as well

#

i think it just died

worldly valve
#

Are you playing on the 2.0 version?

still drum
#

yeah

#

not playing

#

TRYING TO PLAY

worldly valve
#

Not sure that will work

still drum
#

worked for others apparently

worldly valve
#

On the legacy yeah

#

People got it working on 2.0?

still drum
#

plus it wouldnt be released if it couldnt load

still drum
#

"working"

#

okay imma try restarting the pc

worldly valve
#

Have tou gotten c2c to work without the ecc?

trail ether
untold kiln
#

I haven't seen anything about morale yet

still drum
#

idk if it would even work without it

#

worth a shot ig

karmic drum
still drum
#

odd

#

no errors even popped up in logs this time

#

but its not working still

untold kiln
#

Huh, TIL the Seamoth stops moving when it gets down to 10% HP

karmic drum
#

I can't remember if it's speed is effected by your morale or not

untold kiln
#

The acceleration definitely is

karmic drum
#

Last I played morale was still a highly experimental feature

karmic drum
#

Or listed the wrong mod version

still drum
#

how much hunger does it give

karmic drum
#

😭

untold kiln
#

It seems crafting a new piece of equipment for the first time gives a huge morale boost, neat

still drum
#

idk im just gonna leave a github report and leave it at that for now

karmic drum
#

Item stands are also huge in leisure spaces when used in moderation

untold kiln
#

There's a spadefish flying inside my base! πŸ˜„

still drum
#

it has ||fish cancer||

untold kiln
#

yup

karmic drum
untold kiln
#

This seems to have been a one-off, I can't replicate that in my new run

#

Oh nice, fixing the Aurora also gives a morale boost

#

Welp, that's probably in the jellyshroom caves

untold kiln
#

Mercury acquired!

#

0, 0, 0 is a very strange place indeed lol

normal rune
#

Doesn't look like any plants have joined the party. That's when it really gets fun

still drum
#

one of the ||alien fabricators|| spawned at 0,0,0 for some reason

trail plinth
trail plinth
#

I think I know what that is

#

I'm itching to play c2c again god dammit, I still need to edit the 220 hours of footage I recorded 😭

untold kiln
#

XD

trail ether
#

i kind of want to do a playthrough myself soon too

trail plinth
#

multiplayer compat when

#

for legal reasons this is a joke

karmic drum
#

Downside of making the mod. You never have time to play it KEKW

trail ether
#

by which i mean "these last few months"

untold kiln
#

oooooooooooh

#

Cool!

trail plinth
#

I was gonna say "it's been like half a year" but then i remembered you did a patch in like february or something

worldly valve
untold kiln
#

Damn, my morale was maxed out

#

And then the Sunbeam died

#

Now it's 0 x'D

green bane
#

People asked for an experimental precompiled build, here ya go

faint summit
#

Guys, I am trying to play SeaToSea for the first time, but it requires Terrain Patcher. The only versions of that I can find require Bepinex. Can someone help me?

untold kiln
#

I could've sworn there was a base in the ||mountain caves||, but I can't find it for the life of me. I found the ||damaged azurite battery|| and 10 ||purple tablet|| fragments, but at this point I'm coming up blank

#

Checked the PDAs and got nothing

#

And apparently I'm stuck at 0 morale for god knows how long

green bane
#

if you're on my build i am aware that the world loading is really broken rn lol

#

im working on it in my spare time

untold kiln
#

Nah, I'm using Reika's live build in legacy branch

green bane
#

ah

untold kiln
#

I just saw the Sunbeam explode and now I'm stuck at 0 morale

#

Among other things, but that's the most annoying concern

still drum
untold kiln
#

On the bright side, I no longer about biome morale penalties cuz I can't go lower than 0

#

I stg someone punctured a hole in his bladder cuz he goes through water like crazy now

#

...is that supposed to represent him crying?

#

MARK 3???

#

WHERE THE FUCK ARE MARKS 1 AND 2??

#

Also that particular databox would 100% be impossible to repair with DeathRun on because the bone sharks would be way too aggressive. They'd just kill you long before you finished fixing it

green bane
untold kiln
#

Oh finally, he's no longer locked to 0 morale

#

yaaaaaaaaaaaaaaaaaaaaaay

#

Wonder if it was time-based or if I just had to start progressing again

#

lmao running myself over with the Seamoth obliterates my morale

#

Fair enough

untold kiln
#

Is it just me, or does going above a certain speed threshold increase Riley's morale?

#

Are ||eye flames|| the only thing you get from the eco anomaly area itself?

#

I cuz I covered every inch of that thing and I see nothing else useful there, and I don't see a section for it in the PDA

worldly valve
#

This isnt useful per say but

#

Look directly down at an eyeflame and look at its shadow

untold kiln
#

Btw when I open doors in wrecks, the morale meter goes partially invisible

marble creek
untold kiln
untold kiln
#

I think it would be a good idea, for those databoxes that can't be fixed until you ||upgrade the battery in the repair tool|| that there's some sort of pop-up/PDA entry or something giving a hint, because my first thought when I saw a databox stuck at 2% wasn't "Oh, I need to explore more and come back later", it was "Damn, this is bugged"

#

tfw the scariest thing to happen to me in years when playing SN1 isn't getting eaten by a leviathan, but accidentally yeeting myself into the sky by accidentally using the propulsion cannon on an external growbed

untold kiln
#

TIL there's a few tiny caves/tunnels in the eastern wall of the floating islands biome, but there's nothing of note in there. Missed opportunity

trail ether
#

that is a side effect of a fix of the floating happy face and bar during the intro cutscene

untold kiln
#

I now have both the mk2 and mk3 depth modules for the Seamoth, but I'm somehow still missing the mk1 lmao

trail ether
#

i cannot check which cinematic is active

untold kiln
#

Fair!

trail ether
#

only that there is a cinematic active

trail ether
untold kiln
#

I appreciate the reminders

trail plinth
forest valve
#

can be unstable at times

untold kiln
#

Yup

karmic drum
#

And track down literally every pda possible. You can't leave the planet without getting scan data on everything and finding every pda entry

untold kiln
#

Huh, the PDA only says the Aurora/Degasi survivor info pages are required, not the wildlife scans

untold kiln
karmic drum
untold kiln
#

Yaaaaaaay

#

XD

#

Ty lol

karmic drum
# untold kiln Yaaaaaaay

Hint. Start building max range scanner bases in the shallow and move outward in all directions

untold kiln
#

I've got one in the southern grassy plateaus with max range

#

It used to have two "unidentifiable" things, now there's just 1, but it's under the surface of the ground but not accessible from the jellyshroom caves πŸ™

marble creek
#

Those "unidentifiable" things might actually be accessable for those willing to search well enough.....

untold kiln
#

I didn't have a rebreather at the time, I should check it out again now, hm

untold kiln
#

xP

trail plinth
#

God dammit im gonna drop my other projects and do another run of c2c at this rate why do i keep looking at this channel

karmic drum
trail ether
#

i do not want these spoilers posted here

#

delete this

karmic drum
#

I didn't accidentally post something did I?

marble creek
#

Never in a million years

untold kiln
#

I see that part of the compatibility between C2C and FCStudios now involves moving the FCStudios databoxes elsewhere instead of just changing the recipes

#

Or at least, the two FCS databoxes weren't in the wreck

karmic drum
untold kiln
karmic drum
untold kiln
#

That makes sense

#

I always forget that that wreck wants 5 power cells, not 6 lol

untold kiln
#

Or the warp gates that connect to the primary containment facility

trail ether
untold kiln
#

All made by precursors lol

#

Given that I'm searching for the Seamoth depth module mk1, I doubt I'll find it by following any of those

#

They're all locked by purple tablets anyway, so they're all inaccessible

#

Shhh, it's sleeping...

#

...Huh. Can't say that that's what I was expecting to find in the jellyshroom caves, but I'm not complaining

#

Oh. Well, fuck.

#

This is gonna take awhile

untold kiln
#

Oh good, they show up in the scanner room now that I've gotten one

#

._. it lies

#

The other two blips are underneath the ground

#

...never mind

#

Never would've found this hole without the scanner room smh

#

There's no clues for this

#

Might as well explore the rest of the Aurora since I have a laser cutter now

#

Okay never mind, I need the reinforced dive suit first

still drum
untold kiln
#

Idk, but regardless of anything else, it takes a purple tablet, which I don't have access to

#

I have no idea where I'm going to find that microfiber mesh recipe, it's gating so much content now

#

πŸ™

fair merlin
#

Is there a way to run c2c on 2.0?

modern ibex
#

There is an unfinished fork by RedstoneWizard08

fair merlin
#

ok

fair merlin
barren oar
#

under releases

#

the builds are there

#

presumably install them as any other bepinex mod, i.e. in subnautica root/bepinex/plugins

trail ether
#

I am a little concerned wiht the idea of the people testing the 2.0 port being randoms who likely are only asking for 2.0 because they have done no reading

#

that both will result in a lot of intended things reported as issues with the port by people who just cannot figure stuff out, as well as any real issues in the 2.0 being blamed on me

karmic drum
#

There needs to be some kind of discouraging disclosure. Or some method to weed out anyone who's only installed it out of impatience

fair merlin
#

ok thanks

trail ether
# unreal flame Do you want me to

you will definitely "know better", as it were, though this jeopardizes the "integrity" of the playthrough you were going to do, as i fully expect there will be nonfunctional mechanics

wary moss
#

I would be really hyped to try playing it myself alongside my other mods

#

As a fallout new vegas player I will tear my own pc apart before blaming an issue on a mod dev without clear reason lmfao

karmic drum
wary moss
#

Ah

karmic drum
#

And even then... reading is hard

#

For most people

wary moss
#

Dont mind the name just a limbus joke

karmic drum
#

I personally think if you want to test the ports. Your reports should only be considered valid if you only play to test, and don't run anything besides Reika's 6 needed mods. Or otherwise approved mods

wary moss
#

Well with the existence of ports imma play to have fun, if I have an error I will see what can be done if its bad and i can guarantee it would be a major fuckup on my end

#

I wont report anything unless Its absolutely certain it's not a gameplay feature and from a single mod alone, mod collision can be anything from item overlap to a single typo making an entire separate mod completely break (which yes I've experienced that in new vegas)

#

Or a mod just not working cause another revamped a crafting bench

#

Mucho texto made short, imma play the port and have fun, making sure to appreciate reikos hard work making the mod and Redstone wizard for porting it

forest valve
barren oar
#

ive heard horror stories about modding fallout games to be fair

karmic drum
barren oar
#

no never played it

karmic drum
#

That shit is both the rice fields and the trenches

barren oar
#

i dont think ive heard stuff about skyrim modding actually

wary moss
barren oar
#

like ever

#

hah

green bane
#

I forgor

wary moss
#

Some how

karmic drum
#

Much gatekeeping. And instance that people actually display reading comprehension skills

green bane
#

Can add a disclaimer when I get home - schools about to start and I have some stuff after school

karmic drum
green bane
#

XD

karmic drum
forest valve
#

i crash nearly daily in fo76

#

not while playing, just while tabbed out

#

if ur tabbed out, every second is a gamble

karmic drum
#

Bethesda games in general are held together by spit and pencil shavings

#

The fact that they can even classify as entertaining. Should be illegal

forest valve
tiny wagon
trail ether
wary moss
#

Aight ill havevto load it up tn, gotta restart my save cause idk what I was doing outside ragebaiting a garg in the void

forest valve
#

i know its gonna be a very unproper c2c experience

trail plinth
#

yeah it's gonna be a bit of a mixed bag

wary moss
#

forgot to check but @trail ether

#

@green bane any dependencies other than reikas mods i gotta install?

wary moss
#

backpedaling to redownload some stuff due to a potential lack of files in releases section, sorry for the ping

wary moss
#

2.0 through redstones port

#

might have a lead, testing it rn

#

nope didnt work

#

alright kept running into the same error of build tool and item info missing so its not gonna work, unfortunately

#

at least not yet

#

testing at least auroresource shows promising info, it let me jailbreak the cutter

#

nevermind only worked once then stopped cutting

#

and that was after stripping down to only the direct mods needed

wary moss
#

i came, i saw, i tried, and then i was found torn limb from limb in the engine of a cyclops

#

only reason im hesitant to revert to legacy is because i gotta relocate all my ancient faves in legacy mode

still drum
trail ether
#

part of me is wondering if i should play the 2.0 port

#

maybe even stream it

karmic drum
marble creek
#

Perhaps regarding that i lost my previous c2c saves during a system reinstallation....

#

This could mean

#

Another opportunity for a playthrough

#

On a second thoght, bad idea. I still have a semester to pass

forest valve
green bane
green bane
#

soonβ„’

forest valve
wary moss
#

Uhhh none of it worked when I tried

#

But I was on october 2025 Nautilus so it mightve been outdated mods, ill give it one more go with them after updating when im out of work tn

still drum
#

JESUS CHRIST DISCORD

#

I PRESSED IT ONCE

wary moss
trail plinth
#

Still gotta do the depot stuff

spring mulch
#

@green bane hey btw what version of nautilus works with it?

still drum
wary moss
#

trying with modern nautilus rn

#

PROGRESS

#

NOT A MASSIVE WHEEL NO MO

#

and building doesnt softlock

#

phase 2 is trying to get the icons and shi to load

#

auroresource jailbroken cutter still only worked one time

#

no progress after getting past softlock

fiery fiber
#

Just watching you guys is giving me warm fuzzies. Good luck all!

still drum
#

yeah when i get home I've gotta check if .net framework is causing issues

green bane
#

Sorry been busy with life things like school and such

forest valve
marble creek
still drum
#

wait is .net framework even required?

#

idk why my pc was begging me to install it

wary moss
#

I think i got net framework from modding a different game

trail ether
#

.NET framework is just the C# runtime

#

you need it to run C# applications (which includes any unity game that is not IL2CPP)

#

it ships with windows now, and has for like a decade

#

it used to be a separate installer you had to run, like java still is

warm smelt
#

😭 no ecc library for me

spring mulch
# green bane latest

Is it incomplete with mods as it showed no issues installing the new version but nothing from the mod is in my game. Also the dependencies don't include nautilus which is like the Qmod/smlhelper of 2.0 I think

warm smelt
#

Any other mods i should play c2c with

#

ive got the fcs ones and a map rn

karmic drum
#

Do we have a c2c safe mod that let's me actively monitor my bases power drain. As in how many units of power are being used compared to what's being produced?

karmic drum
karmic drum
warm smelt
#

doesnt fcs do that

#

idk been like a year since i last played sn modded

#

sn2 got me in a mood for subnnautica again

karmic drum
# warm smelt idk been like a year since i last played sn modded

I mean it might. Doesn't help me dodge the hidden base game mechanic where your power grid absolutely dies and goes full negative if you accidentally spend more than you actually make. (Generator rates are different from what you see on your base hud, those are the generators internal energy storages)

warm smelt
#

ah

karmic drum
#

Guess I'll just have to be careful and make sure to have a strong power grind honestly

warm smelt
#

i never got to the part where i needed alot of power

#

24h in and still no laser cutter last time

karmic drum
#

Because I accidentally trigfer that mechanic SO MUCH 😭

karmic drum
warm smelt
#

just couldnt got the ||Nanocarbon || iirc

karmic drum
warm smelt
#

i had a werid visual bug so i literally just couldnt find any

karmic drum
warm smelt
#

if i looked a certain way the map just disappered

#

west from the lifepod the auroa disappered from perphial version

warm smelt
#

was really annoying

karmic drum
#

||nanocarbon and electrolytes were the big things that killed my motivation on my last run||

warm smelt
#

"sea to sea didnt load" 😭

karmic drum
warm smelt
#

espically since no vortex for me

karmic drum
warm smelt
#

i just dont know why which is the more annoying thing

karmic drum
barren oar
#

reika's mods arent on nexus so vortex wouldnt help you anyway

karmic drum
warm smelt
barren oar
#

yeah youll have to do that

#

regardless of vortex or not

warm smelt
#

any way to know why sea to sea isnt loading

modern ibex
#

Does this mod buff the hull reinforcement or is it still useless? (the seamoth kind)

karmic drum
warm smelt
#

is there specfic fcs version i need

modern ibex
#

really funny of reika to make the upgrade explode

modern ibex
#

i forgot where I should get the depth 1 properly

warm smelt
#

moonpool vehicle fabricator if its still vanilla

modern ibex
#

i wish it was

spring mulch
spring mulch
#

these are the latest for rn @green bane

#

and idk if you can but can you make it work with Epic Structure loader and Mod Structure Helper so you and i can do Struture mods with the stuff in it?

sterile cobalt
#

how should i fix this error?

trail ether
#

and given that it works for everyone else i would be far more careful about what mods you are adding that might be messing stuff up

#

or maybe you just have file issues on your PC

worldly valve
karmic drum
worldly valve
#

Im not 100% sure of the issue you are speaking of

#

I recall getting a current issue

#

With the batteries

#

But its been a bit so its all hazy

karmic drum
# worldly valve With the batteries

Oh, I'm talking about the bit where the game will nuke your grid into the stone age if you accidentally use more raw power per second than you're making. Forcing you to reset all your generators. I am today years old learning that is a legitimate base subnautica mechanic

worldly valve
#

Ohhh...interesting

#

It must be basically imppsaible to do that in vanilla

#

But probably exceedingly easy in c2c

#

Mmm

#

I should have a seperate base just for my farm then

#

Even tho that kinda defeats the purpose...

#

|| i have a plan with auto farmers||

karmic drum
# worldly valve But probably exceedingly easy in c2c

Yea. Especially because the power display on your hud isn't a true representation. That ui is more akin to... each generator having an internal battery. Whenever a machine runs out of currently produced power. Your base starts pulling from those "battiers" one, by one, by one. In the order they were built. When each battery is drained, that machine stops producing. And when the last generator you built runs out... you don't have a power grid again until you rebuild them all

#

This is where Reika's power storages are a god send. They store anything that isn't being used. And the base can pull from those instead of any generator batteries

worldly valve
#

They did work funny for awhile but again, pretty sure via hell it got fixed

#

One of those things were its basically impossible to adequately explain whats going on without knowing all the detaila

#

Just ends up as "base power seems weird af, sometimes i craft fast, sometimes it slows"

#

(Pre morale btw)

hollow oracle
#

Hi all. Just wasted 5 hours of my life trying to get smlhelper on belowzero and other mods to work and faild.

then i came across this mod for sn1. Is there a good solid guide or step by step to get this all installed correctly (only thing i have currently for sn1 is just the vanilla game)

worldly valve
#

The 2.0 port is unstable

#

Do you have legacy installed?

hollow oracle
#

I cant seem to install legacy from steam beta thing like i used to

hollow oracle
#

but yah... that'd be step one if i could get help with that

untold kiln
#

Wow, morale drops even faster in the blood kelp trench than by the Aurora

hollow oracle
untold kiln
#

Look up QMod SAM on Nexus and follow the instructions on that page

#

Then launch Subnautica to have QMod SAM do its thing

#

Exit the game and find Reika's website where she has all her downloads, and download every single Subnautica mod she's made and drop them into your QMods folder

#

After that, you need a specific version of Terrain Patcher, iirc 0.4.0 or something

#

This one specifically

#

I would highly recommend downloading Radial Tabs too, make sure you download the Legacy version

#

As well as Easy Craft

forest valve
#

id personally also install the bag mod, adds 3 bags (3 different tiers, upgradable from the first to the last) which each increase your inventory capacity by 2 rows

untold kiln
#

oh that's neat

hollow oracle
untold kiln
#

πŸ˜„ yw

hollow oracle
#

tho i need to ask lol... not noticing anything on launch thats different, dont see any mods in "options" is there something that should jump out at me letting me no its sea to sea lol?

untold kiln
#

I would assume there should be a Mods section under settings/options

#

Yes, there's an option for C2C, so it should show up as long as everything's loaded properly

hollow oracle
#

dunno... am i missing something obvious >.< ?

untold kiln
hollow oracle
#

ha, i did tho i put the folder in mods folder. was last piece to the puzzle tho i think we got it this time^.^

#

not see'n a bag mod that does not game brokenly op tho haha

untold kiln
#

Man, this mod loves scavenger hunts

#

I've done 3 already

#

They increase in difficulty as you go

hollow oracle
#

witch one?

#

nvm think i found it

#

theres an option for superbag. not forced in so XD

#

started off the day thinking man sub 2 was great cant wait for more. ive done enough vanilla runs i thought no way ill do it again without mods.

5 hours later think im finally setup tho 2-3 were wasted on trying to mod BZ and failed... probably something to do with not have'n legacy im sure.

#

tho i think this modpack gunna be way fun'r then any of that anyways and its all thanks to you Speedy! godsent for sure lol.

forest valve
hollow oracle
#

ah to be honest, that was the one play-through i'll do of sn2 untill its full release. i did way to many of the below-zero playthroughs with each release and by the time it came out... well... lol

forest valve
untold kiln
#

Yeah I finished the current story of SN2 over the release weekend, I'll probably hold off on playing it again for like a year or something

modern ibex
modern ibex
#

how did that get here

still drum
#

can you bring him to me my address is #### Dunes ave

#

look for sammy

trail ether
warm smelt
#

Is there any specific version of FCS mods I need to use

trail ether
#

I built all my compat for this one

warm smelt
#

ok ty

trail ether
#

is there one that is actually newer?

#

though FCS keeps undergoing rewrites so i am not sure it is worth updating yet

warm smelt
#

on the website it says 1.0.2

trail ether
#

i would be very surprised if such a small increment had a lot of breaking changes

#

then again maybe they rewrite and refactor when they feel like it

warm smelt
#

Cus im really confused that i add altera hub (the core fcs mod) and then c2c wont load anymore

trail ether
#

what

warm smelt
#

i add fcs altera hub then it says sea to sea didnt load

#

when i remove its fine

trail ether
#

what is the error

#

also your water looks...off

#

like ripply glass

warm smelt
#

idk what the error is it just says it couldnt load

trail ether
#

in the log

warm smelt
#

Where do i find the error?

warm smelt
# trail ether what is the error

QModManager:ERROR] Invoking the specified entry method "PostLoad" failed for mod "ReikaKalseki.SeaToSea"
[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Method GetMultiplier not found in FCS_EnergySolutions.Mods.AlterraGen.Mono.AlterraGenPowerManager
at ReikaKalseki.DIAlterra.InstructionHandlers.patchMethod (HarmonyLib.Harmony h, System.Type methodHolder, System.String name, System.Reflection.Assembly patchHolder, System.Action`1[T] patch) [0x0008a] in <8edd89f072414e079208a12a13b1e259>:0
at ReikaKalseki.SeaToSea.FCSIntegrationSystem.doApplyPatches () [0x008d8] in <3b7fc83aaeaf451bb159b90d4d2f4b2c>:0
at ReikaKalseki.SeaToSea.FCSIntegrationSystem.applyPatches () [0x00034] in <3b7fc83aaeaf451bb159b90d4d2f4b2c>:0
at ReikaKalseki.SeaToSea.C2CIntegration.addPostCompat () [0x01407] in <3b7fc83aaeaf451bb159b90d4d2f4b2c>:0
at ReikaKalseki.SeaToSea.SeaToSeaMod.PostLoad () [0x00339] in <3b7fc83aaeaf451bb159b90d4d2f4b2c>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <17412a3abc4a4e4196c5a94d73183573>:0

#

been told thats the error

modern ibex
#

Is freely swapping propulsion/ repulsion cannons intended, or should it be an unlock?

modern ibex
#

rare c2c buff

karmic drum
modern ibex
#

not sure why my setup considers scrolling as backslash

trail plinth
#

Yeah its a bit annoying to see the popup but you quickly forget about it

modern ibex
#

A reginald managed to eat my stalker chew toy

#

❓

worldly valve
karmic drum
wary moss
#

I vaguely remember a disclaimer about mod loading potentially breaking when reloading a save without closing the game and reopening

worldly valve
#

Yee inventory space already limited

sterile cobalt
trail plinth
#

What else is in/attached to the acu?

trail plinth
#

In all seriousness i regularly have between 1/3 and 1/2 of my inventory dedicated to tools and equipment

untold kiln
#

I gotta say, it's quite concerning, seeing my morale meter drop by 25 in one shot while tooling around in the shallow areas of the blood kelp zone

trail plinth
#

I just load up my seamoth storages with resources during bulk resource collection. At least until i get the prawn

trail plinth
#

Or something like that

untold kiln
#

True

#

But this also means that the BKZ/T are straight-up impassable without Seamoth depth upgrades