#SeaToSea

1 messages · Page 58 of 1

trail plinth
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||it works, just not for very long :p||

barren oar
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||that "not for very long" was a grand total of exactly 0 seconds in my case, so i guess i mustve done something wrong... despite putting a collector in the relevant key areas, like where it spawns or ends up||

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Interesting that it should work somewhat, though?

trail plinth
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also I'm assuming that there's something actually wrong because you should know exactly why I say it this way, so I'm unsure if Reika did something intentionally or otherwise

barren oar
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been a long while since i last played so its also possible whatever you're talking about was added later than that

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because i actually have no clue lol

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i guess its something else to be looking forward to discovering when i get back in

trail plinth
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it's been like, several months since I did it

barren oar
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idr when my playthrough was to give a better timeframe

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maybe like a year...? but that sounds too long i doubt it

merry gorge
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i check on c2c once in an eternity, whats new here
the last time i checked here reika was working on the sea voyager

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which was early last year iirc

safe zodiac
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Is this mod actually compatible with last version? When i tried it a few months ago it didnt work for me maybe i did something wrong

barren oar
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its not compatible with 2.0 (yet? idk if reika started work on the port yet but im fairly certain its planned)

errant cairn
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you're still going to ruin it for us. PairaDocksDucks and I know by experience

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oh my god

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I think morale detriment from same food types should occur less often even by one more time, but thats not up to me

dry kelp
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Ill come back to you guys with a more informed take once I've played through most of the mod

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thank you both for the insight though, I still don't agree much with this feature but these reasons are at least understandable

dry kelp
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In regards to how it's immersion breaking for me: I very much enjoy inserting myself into the player character, as if the protagonist in the story, including their actions and decisions, are mine and myself. What I feel towards everything in the game, I like to extend to the character too. The fact they've been designed as a silent protag I think goes to cement the developers intention of this kind of play.
So then a system like sanity which simulates what the character is feeling mentally, just serves to separate them further from me. It feels as though the game is trying to 'tell me how I feel'. It disallows me from pretending this sanity is an extension of myself, which sort of donks up the immersion a little bit, if all this makes sense.

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I'm realizing a lot of this comes from mostly personal feeling. A sanity mechanic, (while I argue needs to be a slowburn mechanic in-order to be less bloating in the face of the other three bars you already have to manage) could probably work well with this game, especially considering the themes of isolation it already has

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Its just not really for my specific experience, you know?

dry kelp
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Oh, couple things I'd suggest is tying sanity into sleeping and having a cuddlefish

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If it's not already

tiny wagon
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I remember I'd have to top up by sleeping every day

worldly valve
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Sleeping is a big thing

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I also dislike morale

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Base buiiding is the most tedious aspect of subnautica in general for me

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And morale is basically just a punishment system

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I think it has "some" rwlewards after a certain poiny

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But those are very hard to notice

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I think it might have something to do with food/water loss, and mayne crafting speed

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But i dont know

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I know there are 0 positive benefits to movespeed witg high morale

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As its against the design philosphy

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Tho morale has been balanced to be a lot brtter than it once was

tiny wagon
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@trail ether do the area logs account for the compat with fcs?

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it’s something I’ve been curious about for a while

tiny wagon
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Sometimes if I add a new furniture and if I deconstruct it and place it back, the deco score (I forgot the name of the value) drops and doesn’t go back up unless I fully deconstruct and replace

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Granted I have not played in half a year, it may have been fixed

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I’m about to take another run soon

trail plinth
# dry kelp In regards to how it's immersion breaking for me: I very much enjoy inserting my...

I should preface this by saying that this is entirely my own take on this, rather than some objective "this is exactly how it is." Anything I say here is with my own biases and I can very well be wrong
As you said, it's relatively subjective. I can't say for certain whether the break in immersion comes from the mod or your own preferences (you did say not really for your specific experience, though given your criticism I'd assume that's not the full extent of it), but there is some amount of incompatibility going on. Given that the character you play as isn't exactly you, and said character is more or less silent the entire game except for the odd grunts and heavy breathing (reminds me of a certain nintendo character..), the effects of sanity also serve to help characterize the person you're playing as. You may find it inconvenient to swim through hot areas and get slowed down due to low morale, but the character you're playing as is feeling that pain. They feel the effects of the disease they're struggling against. They feel the effects of being completely and utterly isolated on an alien world with very little hope for survival. The morale mechanic isn't meant to be an extension of you, the one playing the game. It's meant to be an extension of who you're playing as. Having an aesthetic base may not be very important to you, but when you've been stranded for months eating the same stuff each day and fighting for survival while on a timer, it may help the person you're playing as just enough to keep it together. Also base building is an entirely optional and often ignored mechanic (at least in terms of not just slapping everything you need in 1-2 rooms and calling it a day) so Reika wanted to put more incentive into base design. That goes for the room bonuses as well
Overall yeah, if you tend to immerse by self-inserting into the player character, it may not be so great. However, and I dunno how much of it is a perspective thing, immersion can go both ways

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Also yeah sleeping can restore morale. It's not the main way of doing it, but it can help. There is a cooldown though, afaik

fluid umbra
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Does anyone else see this message when they first put on their liquid oxygen tank?

trail plinth
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yeah it's a known bug

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no problems discovered from it though afaik

fluid umbra
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Thank you 👍

trail ether
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some sort of weird race condition regarding player inventory state

dry kelp
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weirdly I begin to lose sanity rapidly at my base

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does riley not like my decorating?

dry kelp
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why does coffee have to decrease your morale 😭

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aaaa

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im sorry this system is just so annoying early game

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theres no good way to bring it back up (without proper furniture from the aurora im assuming) that isnt stuffing your face full of fish and kelp

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and fuck you if you take some damage away from your base

dry kelp
dry kelp
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Its not a sanity meter its a current mood meter really
And also, if I was depressed and had to swim away from a leviathan, would I be any slower underwater??

dry kelp
tiny wagon
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I believe

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Starting your day with coffee vs chugging the pot and getting jitters

dry kelp
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I just dont have a good sense of when its been long enough since the last cup

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I have a bad sense of time and being deep underwater makes telling the dirunal cycles hard lol

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just wish the penalty would be less bad based on when the last time you had a cup was

tiny wagon
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typically

dry kelp
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Idk, Id be scared as hell if a mountain lion appeared on one of my depression walks

trail plinth
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Yeah its not a sanity meter, its a morale meter. Also how early on are you? Like yeah it does go down, but not very aggressively. It should also balance out above zero iirc

trail plinth
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Iirc theres either diminishing returns or even penalties for spamming the same decor. Also you should be able to see the room decor value any time you add or remove something with a decor value

tiny wagon
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would that work or would I have to vary the pot type

trail ether
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and more generally do not try and outsmart me in finding ways to cheese things

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most of these are well accounted for and generally result in unpleasant consequences

tiny wagon
trail ether
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it would

tiny wagon
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Ah well

trail plinth
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it would make an ass out of you and ming

tiny wagon
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that got me

trail plinth
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Lmao excellent

dry kelp
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Would there be any way to disable it?

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Its just not really for me if thats obvious lol

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Since this feature is made to enforce decorating and taking your time, then I'm not the kind of player to require that

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also just dont like the speed penalty from taking damage when Im out and about

dry kelp
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do you get morale from achievements btw?

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It would be cool if events such as crafting a seamoth for the first time would grant a large bonus to morale

dry kelp
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oh sob

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my apologies

dry kelp
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I place down two and my rating drops

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Is there documentation on how this system works anywhere?

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It feels silly that placing down lockers and plant pots would decrease my rating

dry kelp
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okay the way the morale reacts to the ||sunbeam explosion|| is very cool though, I must admit

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theres certainly a pleasing degree of attention to detail in this mod

trail plinth
tiny wagon
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@trail ether QUICK QUESTION

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can i quickly turn on hard mode on an existing save where I JUST got the seaglide

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or is it a full wipe for me

tiny wagon
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Decided on just restarting

tiny wagon
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Sanity rapidly drops

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leave the base

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Sanity recovers

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My face when

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It’s in the kelp forest near the grand reef

dry kelp
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I knoww right!!

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I argue the decor system should just be simplified heavily

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How it is in its current state is ridiculous

dry kelp
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I haven't seen much of the room specialization feature tbh, but some of the players criticism of this feature that's deeper down in this channel is well written enough

trail plinth
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also keep in mind there's a resting point for sanity, so if there's nothing to force it above that resting point, like a room with minimal decor (chair and desk are considered part of the "work room" preset and I'm not sure how much they contribute to decor, if anything) then it will definitely feel much more rapid

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but yeah, unless your sanity is going from 100 to 0 within a minute or two, that's probably within normal amounts

dry kelp
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For me, who has a similar setup, it goes down in about a couple minutes yeah

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The important part is that it's a very noticeable difference from morale gain outside

trail plinth
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not sure then, I've either not had these issues for the most part or I haven't noticed quite as much. My base was in a negative morale area as well, and was barely decorated for the most part until later

tiny wagon
trail plinth
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oh wow yeah that's slow

tiny wagon
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Excansion is supposed to skip Databoxes that have been opened, right?

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Not presently happening for me

trail ether
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supposed to yes

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is that a "fresh" ping (like is the scan newer than it being open)? or is this a case of the ping not being removed when the databox is opened?

fluid umbra
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I get that also on a regular basis, a ping that is not being removed when the scan object has been interacted with or been obtained.

tiny wagon
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However, I hit the scanner well after I opened the databox albeit in the same session

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When I get back on tonight, I'll try and see if it still picks up

fluid umbra
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Yes, It happens when it is during the same sessions as far as I can recollect. When I restart the ping is usually gone. Sometimes it remains if it is a forcefield door lock that I've already unlocked.

trail ether
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you are saying opposite things yet saying you are agreeing in experience

worldly valve
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Ive had inconsistent data boxes being scanned that are open

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I never mentioned it becayse its extremely minor mostly

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Never once did i tinker

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But certain boxes always pined as i recall

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But thats all my data i trust

faint summit
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I am going to play Reika's mods, and am wondering if there are any other good legacy mods that pair well with the progression/immersion/enjoyment.

trail plinth
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there's compat with de-extinction, and supposedly fcs but I have not played the latter yet

worldly valve
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i thiunk there is a pin with the mods reika uses actively as well

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i would not play this mod without easycraft

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easycrafgty will literally save multiple hours of a playthrough

trail plinth
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tbh my biggest use case for easycraft is coming back with a 4x storage module prawn and crafting everything into ingots lmfao

worldly valve
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i thought there was

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reika has it messaged at some point

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easycraft is a big one

unreal flame
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Easycraft is boring

faint summit
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Does anyone have reccomendations other than easycraft?

trail plinth
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mediumcraft

trail plinth
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otherwise there's some qol and such mods, I can check mymodlist

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BatteryChargeIndicator
BetterBioReactor
BlueprintTracker
BuildingTweaks
CyclopsAutoZapper
CyclopsEngineUpgrades
CyclopsEnhancedSonar
CyclopsSpeedUpgrades
CyclopsThermalUpgrades
DebugHelper
DeExtinction
EasyCraft
ECCLibrary
FastLoadingScreen
Fix_thermo
GroundedItems
Modding_Helper
MoreCyclopsUpgrades
MoreScannerRoomBlips
PlayerAcidFix
RadialTabs
ReplenishReactorRods
ResourceMonitor
RotateMoonPool
RunningWithTools
RuntimeUnityEditorForSubnautica
SeamothEject
SnapBuilder
SolidTerrain
TerrainPatcher
UITweaks```
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Plus all of reikas mods

worldly valve
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Man

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I wont lie

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Better bio reactor reads as power

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Not quality of life

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Maybe not fukly

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But i think you can jigger it to charge much faster

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Does...reija run all these mods?

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Half of these read as power...not quality

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I wilk never understand reija

tiny wagon
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Can I install DeExtinction mid-run?

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and then delete the uh

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Creature cache or whatever it was

karmic drum
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I think I can compare it very similar to mods for ARK that something similar to easy craft. Having huge storage units around your base feels more visually satisfying. And sure you have item stacking... but having an abysmal weight limit makes that immersive task of moving things from station to station by hand... feel like a hindrance on the actual gameplay experience

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Especially in the case of something like c2c where you have very complex recipes

tiny wagon
karmic drum
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I think if you use a storage bag mod it might not be as bad

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Because then you're spending more time at the lockers loading. And less time running back and fourth

worldly valve
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Or you coukd run ez crafr

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I actually have been theory crafting somethibg i could do with a base to basically fully autonate it

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Because if you can manage the enrgy reqs

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You could build a 1 to 1 planter to auto grabber

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And never have to cut plants ever again

karmic drum
worldly valve
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Fair

trail ether
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PlanetCrafter and Aethus being good examples

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oh and Pacific Drive

karmic drum
trail ether
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indeed i was pointing it out as a thing in its favor

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it is clearly something a lot of people see value in

trail plinth
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Wrong message to reply to but close enough

karmic drum
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I could've guessed they played that

trail ether
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i even made a mod for it

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though i never released it

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had a few other ideas too

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but did not play the game long enough

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not a fan of the fact it is basically an incremental game at heart

tiny wagon
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also would clearing my cache also cause similar issues for my save

trail ether
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do not install major content mods mid-playthrough

faint summit
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So Reika's mods should work with FCS studios and de-extinction?

trail ether
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if you use the right FCS version

pastel slate
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is there no more legacy version? its been like 2ish years since ive picked this mod up and still have legacy versions of qmod sml and ecc

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tbh i rage quit following ||the lost river||, i just brute forced my way to ||iridium|| by carrying 20 power cells and medkitting down into the ||ILZ to get prawn||

pastel slate
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and if there is no more legacy, is c2c even compatible anymore?

faint summit
trail plinth
faint summit
trail ether
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1.0.2 sounds prtty close but i have no iea what they changed

karmic drum
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I'm gonna go on such a massive subnautica kick the day this all is up to date.

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Actually I'll probably play c2c again before that. Just when I have more brain power to spare

pastel slate
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If anyone has a guide to downloading though I’d greatly appreciate it, I personally use vortex for mod loading but I wouldn’t mind working around that

worldly valve
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Vortex wont work for c2c afaik but someone may have done it

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Its a fairly simple process

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My experience with manually ibstalling mods tells me it usually feels like in missing steps, but its deceptively simple

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One you had qmod setup, you got drop the extracted files into the mods folder

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Once you figure it out it hwlps you understanding of file directories a little too so well worth it

karmic drum
faint summit
worldly valve
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This sounds....horrendous

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I know i did debate on using the nano kits on a specific dive but

trail plinth
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May have been before the implementation of ||all powercells drain even in your inventory in the lost river||

worldly valve
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I can commit to some insane strats but that just is too much🥲

pastel slate
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also built a moonpool in between the LR and ILZ by the bulb LR entrance with aq scanner and full hull reinforcments, it just happened to be the closest so i could get what i needed, few nano kits and a lot of waiting for bulbo trees to grow got the job done

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and 2 ||flourocarbon ||tanks

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im just a dawg like that ig. seriously tho i never figured out how to get past LR. and i did EVERYTHING in the LR using this strat, precursor bases, ghost tree, and managed to kill one of the ghosts

pastel slate
worldly valve
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I stand correxted i supoose

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I dusnt thibk voetex could work for c2c

pastel slate
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it did before legacy got the boot

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also to make my brute forcing make sense, there were MANY moonpools in the LR with much time spent swapping out cells to recharge them

barren oar
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how tf did you need 20 cells then

trail plinth
trail plinth
barren oar
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i had like 5 moonpools and they were enough to reach the ilz with some power to spare

pastel slate
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well 20 spread across the moonpools just incase

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never know

trail plinth
pastel slate
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correct

trail plinth
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ahhh that makes more sense

barren oar
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oh that makes more sense

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yeah

trail plinth
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cause i was gonna say, no matter where you put them they'll ||drain if you're trying to bring them with you through the LR||

barren oar
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i only had like some bulbo trees for food and water in each

pastel slate
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i would usually have 8 to 10 at a time in inventory if i remember correct

trail plinth
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actually yeah, what does having that many power cells do anyway

pastel slate
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not while sitting in the seamoth tho, the drain only took maybe 8% per swap

trail plinth
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cause they'll be ||at 0%|| or close to it each time you get to a moonpool

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hm, I don't actually know how much ||the drain|| is in that case

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even still, it should affect every power cell individually

barren oar
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im fairly certain its pretty big

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||the drain||

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||cant be just 8% per swap unless the moonpools are at like 10m away from each other or something||

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thats exagerated maybe like 40

pastel slate
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||i never had issues and had a moonpool at each ILZ entrance and LR entrance, i could also get my seamoth down into the ILZ and into the moonpool to circumvent drainage and be fast enough as not to overheat and destroy iy||

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it was jank, i agree

trail plinth
barren oar
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||im fairly certain the seamoth still gets overheated even in a moonpool? thats something i tried in a creative world and it exploded near instantly lol||

pastel slate
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||drain was NOT that bad||

barren oar
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hmm maybe it was the crush depth then, but i thought that didnt take effect in creative

trail plinth
pastel slate
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i had ||mk4 ||at that point anyway

trail plinth
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the ||power cell drain in inventories|| is supposed to be an anti-cheese mechanic to force you to find the intended solution

pastel slate
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well, i dont cheesed it

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*done

trail plinth
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when did you do this playthrough again?

pastel slate
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holdup

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2024?

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ish

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the extra batteries i had on me before making it from one moonpool to the next would usually have a charge around 60%

trail plinth
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I think there was stuff being done with ||the lost river|| at htat point yeah

pastel slate
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if that makes it make more sense

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this was post nanocarbon ik that

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like i remember nanocarbon being added if memory serves

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i miss my base too, shi was lowkey epic. i built it under the arch rock in the grand reef to be close to sea treaders for ||lysing enzymes,|| its on that corner where the sea treaders turn around and walk back towards the dunes, poop would roll down the hill and just collect in heaps

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great for titanium too, was NEVER short on titanium, but this mod definitely makes it abundant

trail plinth
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near where the ghost leviathan patrols?

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pretty good spot yeah

worldly valve
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They tend to leave their locati9ns in c2v a lot of the tine anyways

pastel slate
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Indeed, same thing happened to that ||red eyed one under the floating mountains||, this was 100% a good thing tho

trail plinth
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huh, none of the (predatory) leviathans really strayed from their usual patrol routes in my run. There was a sea treader that fell through the terrain and got stuck though, along with the usual reefbacks getting stuck on the ground in shallow areas

unreal flame
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I had an ampeel get in an argument with one of the reapers near the bulb zone, leading both to eventually enter the safe shallows

worldly valve
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The ghosties were the main roamers for me

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Never where i expect em

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Reapers can kinda roam too but i think tgey leash back better? Tho in uncertain exsctly how they spawn and remember position

raven mirage
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will c2c get ported to 2.0 or is it legacy only?

normal rune
forest valve
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but even then itll take a year after that or more to get it ported

trail plinth
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I lost track of where Reika's initial message was, but from what I remember it's somewhere between "development will probably start in 2026" and something to do with waiting for nautilus maybe

forest valve
trail plinth
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ah here it is

errant cairn
errant cairn
errant cairn
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8 days late oh my days yeah ima stop typing until i get to yesterday

errant cairn
errant cairn
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Outa curiosity, how many of you are waiting for full SN2 to drop before playing it?

trail plinth
trail plinth
# errant cairn In any non-dangerous biome sure

depends how you play--any biome I would consider dangerous isn't a biome I'm freediving in a way that can get me killed explicitly due to lack of morale. I don't really see how other people are playing, so I don't have much context for how anyone else is playing compared to me. I hear a lot of "seamoth sucks I'm gonna freedive everywhere" and then find complaints about morale making freediving super dangerous and such, so the stuff I have to go off of isn't all that flattering in terms of cause and effect

trail plinth
worldly valve
errant cairn
errant cairn
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Seamoth is a counter to morale as I see it. If you are somehow low on morale the seamoth will get you back to home in time to feed and drink if you need it

errant cairn
trail plinth
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The way I see it, morale has (either intentionally or unintentionally) made it so that freediving is as dangerous as it should be most of the time, and more or less forces the player to utilize the seamoth as soon as you can get it. From what I've heard the meta for base subnautica is just freediving most of the time, and breaking that meta seems to be something a lot of people have trouble with. Honestly there are a lot of common practices for the base game that break in c2c that some people have a hard time adjusting to

trail ether
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uh

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i would argue the meta in base SN is never ever leaving the seamoth behind by any meaningful distance, once you unlock it

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and that is what i see most do

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and C2C forces a lot MORE freediving than would otherwise come naturally

karmic drum
# trail ether and that is what i see most do

Yea no, you're not wrong. In most cases once you get access to an actual vehicle with a oxygen refilling environment in SN... you basically never take the thing farther than you could dive without needing air.

trail ether
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i remember two time in my first playthrough i extended myself past the seamoth's range

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one, diving into the jellyshroom caves, and two, diving down to keen's pod

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in both cases i got to 200m and freedived (freedove?) the remaining 100m

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but that was a very unusual case because of all the playthroughs i watched most people had depth 1 before they looked at either area

karmic drum
trail ether
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which is why C2C forces more freediving

karmic drum
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Like when I got the electric dive suit on one dive tank and some nano hp packs (not sure if I was supposed to use those) by just diving the same wreck multiple times so that I could clear obstacles and learn my route

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As opposed to trying to run pipes or spam multiple o2 tanks

trail plinth
trail plinth
tawny igloo
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I just saw that an update was released and checked the bug where the data recording status isn't visible to Degasi PDA #4. Unfortunately, the bug hasn't been fixed yet, and it's still impossible to complete the game.

trail ether
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hellexar literally completed the game a couple weeks ago

trail plinth
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it may just be in your instance of the game, even if there was a fix for that particular issue it may not be recursive. To clarify, you picked up the PDA itself right? And it just didn't register?

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Not sure if reika wrote it down as a 'to be fixed' or what happened with this

trail ether
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so it clearly is not an issue anymore

trail plinth
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I may not have run into the issue, but that doesnt mean it isnt still an issue for others

trail ether
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it kind of does

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this is a simple system

trail plinth
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There are plenty of issues that youve fixed that I havent run into

trail ether
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not all issues are equal

trail plinth
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I mean, yes, obviously, but the point still stands that it is currently an issue being reported that is preventing them from completing the game. If you did not make any intentional changes to fix the issue in the recent updates, there wouldn't be any reason to assume that it is no longer an issue simply because someone else completed the game. I simply could have been lucky to not run into that particular bug, in the same way(s) I've been unlucky in many other instances throughout my playthrough

tiny wagon
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I like the emphasis on freediving in the mod

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It does come across as very intentional in a good way

trail plinth
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I'm getting whiplash from people in this thread 😭 4 months ago I was hearing complaints about being forced to use the seamoth more, and that there's not much use for it in base SN, and now it's the complete opposite

trail ether
trail plinth
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4-6 months

trail ether
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it is like saying some people have an issue with a recipe not unlocking and some people having it work

trail plinth
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If you do not know the underlying mechanism as to why some people are having it work while others are not, can you really assume that it can't be the case?

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Remember the issue I had with the ||glass coral||?

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There are numerous bugs across many different games that you and I both play, across many different mods that you and I both play, that have instances of "bugs out for some, but not others" despite the logic being fairly straightforward

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Forgive me if I'm making incorrect assumptions on this, as I have comparatively little understanding of mod compiling and such, but it does sound kind of backwards to assume that everything will work the same way across every player simply because the system is simple

trail ether
trail ether
trail plinth
#

Even in cases where the game has a hiccup at a critical point and just misses a check for something?

trail plinth
#

the systems may be simple, but they're still reliant on the game they're built into behaving

worldly valve
#

Might be me seeping into ur brain

trail plinth
trail ether
#

it is a collection of parts and systems

trail plinth
trail ether
#

this is why i mentioned the recipe unlock example

#

that is literally just a big list of TechTypes

#

if you add to the list, it is in the list

#

ther is no "but maybe list broke?"

trail plinth
#

and if some recipe is suppose to be locked or unlocked, it would have to have some kind of way to check the criteria, right?

trail ether
#

that is "what if 1+1 started equalling 3" levels of "nothing makes sense anymore"

trail ether
#

these are dead-simple operations

#

on an equally simple data structure

trail plinth
#

are we assuming there are no progression-based unlocks

trail ether
#

not a thing

trail plinth
#

what

trail ether
#

there is just in the lsit or it is not

#

what causes it to be added to the list is entirely irrelevant

trail plinth
#

am I misunderstanding something

#

okay so

trail ether
#

for example unfolding a databox

trail plinth
trail ether
#

that adds it to the list

trail plinth
#

okay

#

that makes more sense

trail ether
#

completing the final scan of a fragment set

#

same thing

#

you can even do it direct from code, like i do for a few things

trail plinth
#

I thought it was the reverse, where everything is on the list, and there is another mechanism which sees progression and hides it from the player

trail ether
#

no

trail plinth
#

so, in that example then, of the list

trail ether
#

it is literally "it gets put on the list when you unlock it"

trail plinth
#

if something simply failed to get added to the list

tawny igloo
trail ether
trail ether
trail ether
#

"lists just stopped working" would break everything, not to mention is not within the realm of plausibility

trail plinth
#

Overall the main question I had was that you said something about the PDA not getting populated, but never really formed a full answer when you were initially replying to the report

trail ether
#

the PDA scan set is another big list

#

as is the StoryGoal set

trail plinth
trail ether
#

that last one is just StoryGoalManager.completedGoals

#

it is a HashSet<string>

#

and my code is literally just checking what is in that list

#

or rather going through a list I define and seeing which are in the list of completed

trail plinth
tawny igloo
trail ether
#

but StoryGoal keys are fixed

#

they are literally just a property of the object - PDA, terminal, whatever

#

so if it was incorrect for you it would also be incorrect for hellexar

#

there is no possibility of "maybe the PDA gave me one storygoal and gave hellexar another"

#

not unless you assume a total breakdown of everything fundamental

tawny igloo
#

I can send you the recording if you don't take my word for it.

barren oar
#

am i misunderstanding something, wasn't the pda collected before this was reported as an issue (and subsequently fixed)?

trail plinth
#

I would be more inclined to think that there's just something else going on, less about it being impossible to have an issue with that in the first place

#

ie if something sounds impossible, it probably is and there's something else causing problems

trail ether
tawny igloo
#

Okay, I understand this might be just my problem, but is there a way to fix it just for me? For example, a console command or removing this PDA from the list

worldly valve
worldly valve
#

I should repost my negastructure on the project i did🤣

barren oar
#

(really? there's four vanilla degasi pdas?)

trail plinth
trail ether
#

it is degasi #4

#

the outdoor one on the path

worldly valve
trail ether
#

points to jellyshroom

worldly valve
#

My 200 or so planters

trail plinth
#

#4 points to jellyshroom? I thouht #4 was the return from the deep

barren oar
#

oh the fuckass one no one knows about because its the opposite way from towards the aurora/lifepod

trail plinth
#

unless there's more than 4, or they're ordered weirdly

trail plinth
barren oar
worldly valve
#

You dont remember?

#

When i was trying to prove the collider issues

#

I nade...a very very big grid of planters

barren oar
#

if you just go to the cloid

barren oar
worldly valve
#

And many hatches, also had hatches are varying levels to try and manipulate the collders

#

You asked ne why i didnt use the pots at all

#

So i changed the design a little

barren oar
#

god the colliders not working because of the lack of rigidbodies on either collider

#

great time

#

you should convert that to an mp4

tawny igloo
#

fair

barren oar
#

i know mkv is the default on obs but discord doesn't support previews of it unfortunately

#

myself i just made it output mp4 so i didnt need to bother converting it every time

tawny igloo
trail ether
trail plinth
#

oh wait you're right

#

I knew there were more pdas I just forgot they were categorized differently

trail ether
tawny igloo
barren oar
barren oar
trail ether
#

5 on island, 2 or 3 in jellyshroom, 2 or 3 in DGR

trail plinth
#

iirc it's 3 in the jellyshroom 2 in DGR

trail ether
#

plus three bart and at least three paul

#

and one maida

barren oar
#

oh i forgot shroom and deep are also degasi

trail plinth
#

what else would they be 😭

barren oar
#

dude the fuckass pda next to the shroom on the ground it sucks i found it like after reaching the lost river and it was apparently the single hint you have about ||seamoth depth 1||

#

scanner room the goat

#

anyway

barren oar
#

it'll be fun to figure that one out when i get back into c2c

barren oar
#

good video compressor if the video's too big for discord

#

idk what the upload limit is here i havent been keeping up

#

oh nvm 50mb that should be plenty no?

tawny igloo
tawny igloo
trail plinth
trail ether
# tawny igloo

i thought #4 was the one outside but the numbering does not really matter

trail ether
# tawny igloo

do it again with runtime editor installed, and rather than clicking the PDA, back away, enter freecam, and inspect the object

#

it will have a StoryHandTarget

#

what is the goal (or maybe it is called key) field on that object

#

its exact value, including all spaces, markings, and so on

raven mirage
#

kinda wanna play C2C again
gotta downpatch and get a modslist together for it first tho

trail plinth
#

we got another one

worldly valve
#

I too keep meaning yo reset my suffering

#

Blue prince kinda drew me back in to its endless puzzles

#

I saw the matric

#

I did the ouzzle so fast

#

Ans you know what it gave me

#

I GIVE YOU 1 GUESS

trail plinth
#

a shiny rock

worldly valve
#

Well recently i did find a key actually

#

But that time

#

It was just...anither puzzle

worldly valve
#

I should try the other way to insall yhr directory

#

Get c2v goin again

karmic drum
worldly valve
#

It is..

#

Its just

#

I thought i did something so much bigger🤣🤣🤣🤣

#

And then all it did was just...you know

#

Ive veen theory crafting my next beggining

#

Im oretty sure it wont be reika approved but im already cursed with knowledge

#

Gonna fuck around a lot with the || auto farmer||

#

Essentially i want to basically never have to manuall grab farming stuff again...

fluid umbra
# trail ether you are saying opposite things yet saying you are agreeing in experience

I apologize. It really depends on if I find it is a corrupted playthrough or not. On an uncorrupted playthrough, the ping remains after I scan or collect the item, the ping remains on the map. But as far as I remember after I save, quit and restart the save, the the pings of the afore mentioned items/objects are gone. The only object that I have ever had with a ping that never removed ||was the forcefield door lock to the chamber where you get the alleviation canister, after it was unlocked.|| But that may have been the playthrough I had to revert back 9 days to an earlier save and I never had that problem again.

fluid umbra
# trail ether ther is no "but maybe list broke?"

I'm trying to play catchup on all the convo's I've missed. My recipe list broke. I paused my game for a minute and came back and when I resumed Every recipe was unlocked. Every recipe on every menu for all crafting devices. So I'm guessing that some factors for bugs lay in the system executing the program suffering instability, and changing aspects of the game. I saved and quit the game hoping it would fix the error but it remained. I made a backup before I made the new save so no harm was done. So I can understand how it can be hard to weed out the actual bugs from the issues caused from bugs mixed with unstable systems.

worldly valve
#

Just reset already luls

fluid umbra
#

Because it's not dead😎

#

Its died several times.

#

But I am able to revert to a stable save with only a hours or even as little as a few minutes lost.

#

Man, Adhd dual thought trains don't type well.

#

Oh, and this was already the reset. ☠️🎉

#

I think these are my consequences for buying "inexpensive" or "affordable" ram. I suffer data corruption more frequently and proportionally to the amount of building that I do. I had just build a new large base and fortunately saved not long before I paused. When I came back all game craftables were unlocked. I'm beginning to recognize other parallels with big constructionporjects, long plays sessions resulting in corruption. (Not to mention game crashes). This is very relieving.

worldly valve
#

How old is your file

#

Oh nvm on the age

fluid umbra
#

It says only 6 day 17 hrs. But I've been play it for months.

worldly valve
#

I wondwr if things coukd be borked due to semi big uodates? Idk

fluid umbra
#

All I did was build my farm base, I used a crafting station to uncraft two titanium ingots to make two more reinforcement platforms so all were normal then. I made two outdoor planting beds, planted seaweed and literally sat and watched it grow to 50%. I paused for 10 -15 minutes to help my kids, came back and had no food, went to home base to cook some peeper, everything was unlocked.

worldly valve
#

Whats your mod list?

trail plinth
#

So im curious if something similar is happening with you, only more detrimental in your case

modern ibex
#

Can someone point me to what mods are recommended for a playthrough of this? I can't find the message

unreal flame
#

Radial tabs and easycraft are common

#

It has integrations for de-extinction and FCS

#

I think it also has something for seamoth arms?

errant cairn
#

Had, I don't remember it getting anywhere

fluid umbra
# trail plinth How long do you leave it paused for? Im wondering if the length of time the game...

I really don't remember lol. it could have been 15 minutes, or it could have been an hour. My boys are special needs. I loose track of time easily. Your hypothesis is very plausible. But in the case of me building my massive base 500 depth down to where a certain crucial "thing" is took hours. It got super laggy after that and it took me 9 days to notice my geyser had been deleted. the lag and errors got so crazy!!!! Sections of the containment platform started appearing where the falling debris crashed instead of nano carbon.

#

If I hadn't started making backups of my game save, I would have had to restart my gameplay for the 14th time by now.

#

I still have issues with falling debris only falling when the game starts during the loading screen. It rarely falls while I'm playing the game.

forest valve
#

moreso a thing i use i believe

#

just lets you add more rows with upgrades that get more expensive (2 rows for each upgrade, 3 bags)

#

6 rows more space

worldly valve
#

So who here also was extremely disapointed that the bags in yhr auroror were not inventory space

errant cairn
#

🙋

modern ibex
#

Is there any documentation on the mood / morale / happiness mechanic? I don't want to read source.

trail ether
modern ibex
#

Thanks

#

Also bug report. The game keeps spamming "Found no (pro/re)pulsion gun to swap" when I scroll in most pda tabs

#

Not sure if a compatibility issue

trail ether
#

it is the mouse wheel

#

did you rebind the swap hotkey in the game options

#

however i have seen others do so and still have it triggered by mouse wheel

modern ibex
#

It's bound to backslash as it should. It generally happens on a freshly loaded world. Perhaps a compatibility issue with some mod, but I'm not sure.

tiny wagon
#

I have a glitch where sometimes upon trying to swap batteries, the prompt stays but I cannot switch batteries until I restart the game

#

not sure if it's related to this mod or not

worldly valve
#

I got that too once in a bit

trail ether
#

that is an effect of the ghost inventory thing

#

for whatever reason battery swap breaks for the rest of the session when that bug becomes active

tiny wagon
#

Ahhh I see

#

I there a solution to it besides just reloading?

wispy kelp
#

@unreal flame

#

hey can you help me get legacy subnautica working again?

#

i really wanna play it with people

worldly valve
#

Have you gotten the steam depot downloader?

#

That is step 1

wispy kelp
#

w hat

unreal flame
#

can't really help with that, just follow whatever instructions exist

modern ibex
#

Could base plankton please be nerfed a bit? Or at least have some form of earlier barely effective mitigation? I was thinking a grav trap could work.

trail plinth
#

There is an early form of full mitigation

#

Its as annoying as it is in order to encourage players to find the solution, since said solution is necessary for progression

worldly valve
#

It is a bit of a needle in a haystack imo

#

Deoending on how one explores the map it coukd take a long time to find

trail plinth
#

It's less of a needle in a haystack than you think, because people are expected to look through at PDA entries. Some things aren't going to have an obvious solution unless you do a little bit of thinking. What is the nature of the problem you're faced with? Is there anything that you're familiar with that has any similarities that may prove useful, even indirectly? Go out and figure out if your hypothesis is correct or not, explore, experiment, all that jazz

#

I struggled with seabase plankton as well, but I made it work even before I found the solution to it, though I think it's since been nerfed maybe?

trail ether
errant cairn
#

Want my save(s) Reika?

#

Such that you can find out why they're broken

#

The current one has a few unknown perks I'm just seeing how far I can get. Also I can't acquire liquid breathing because I can't get one of the necessary components for some reason (that's a lie I just need to start a new save and beat it within 20 hours)

trail ether
#

i have seen it before

#

hellexar had it too

modern ibex
#

It might be UITweaks or the map mod perhaps

worldly valve
trail plinth
#

It's, uhhhh, not difficult to get to honestly

worldly valve
#

I never said difficult

#

I woulda say hay in the needlestack

#

Its more that you coukd explore 5-6 biomes quite easily before finding the cotrect one

#

Wuite easily

trail plinth
#

yeah, and I say not really because of associative reasoning

#

What is the nature of the problem you're having? What knowledge do you currently have that is even tangentially related to it?

#

If you're having power problems, do you do a blind sweep search for anything and everything, or do you narrow your focus onto things related to power production and/or power consumption reduction?

#

Following this type of reasoning, I thought of two potential candidates to solve the seabase plankton problem. The first one I tried was incorrect, but the second one ended up being correct

worldly valve
#

I more mean you coukd easily not have the thing that is the solution

trail plinth
#

They're not exactly difficult to find. Once you get an idea of what kind of thing you're looking for, you'll find it pretty quick, even if you haven't already stumbled upon it beforehand

worldly valve
#

Yeah but there are many biomes

#

One could easily just not go to that forest for a fairly long time

trail plinth
#

You narrow down which biomes provide what you theoretically need

worldly valve
#

And esch biome takes a few hours to conb

trail plinth
#

Again, you're talking as though you're just blindly looking for anything and looking through every possible corner of each biome to find this

#

By understanding the nature of the problem you're having, and understanding what kind of thing you would need to solve said problem, you can problem-solve from there. You're dealing with phytoplankton, so you likely don't need to get something that can kill leviathans, or grow food faster, or harvest titanium more efficiently. You're looking for something that can help deal with phytoplankton, and by understanding what phytoplankton is, you can narrow down where a solution for that might be by process of elimination

#

And it's not like the solution is hidden anywhere, it's out in the open and likely one of the first things you'll run into

#

It's a good teaching moment as well, because this isn't the last time you'll need to use this line of reasoning in your first playthrough of the mod

worldly valve
#

Not to mention there are two identical biomes and only one has the solution

trail ether
trail plinth
#

Again, if you haven't experienced it before, the moment you see something new in the area you think has the solution, you're going to go check it out assuming you don't think it'll kill you

modern ibex
#

I'm also wondering what causes my fabricators to open their menus exceedingly slow.

barren oar
#

low morale tends to do that

modern ibex
#

Oh really? I thought it was a bug. Thanks

worldly valve
#

I dont think they glow all that much

#

And i though it only grew around the

#

||MUSHRROOM||

barren oar
#

epic spoiler fail

modern ibex
#

Perhaps there could be written a PDA entry, something along the lines of "Alterra Wellness ™ sponsored guide for keeping workplace productivity" that details the morale mechanic.

barren oar
#

you know damn well alterra would not write up any sort of mental health upkeep guide

modern ibex
#

fair

trail plinth
#

Is there like an initial summary pda entry? Like "hey the aurora crashed, you gotta survive, here's some tips" and then shove it in there

#

there are a few informational pda entries that I'm thinking of, and one of them may touch on morale but I don't remember entirely

worldly valve
#

I dont see how its hard to believe someone could be well beyond 10 hours in before they find the thing

#

There are at least 3 biomes that all cater yo || filtering||

#

2 of the obvious and also one other that should be obvious but doesnt have a direct connection

#

Not to mention there are tons of things to be working towards at the start

#

And since there is only one....circle? Where they live, if you dont have it you dont have it

#

Depending on what you find too

#

|| microfilters|| could seem like a route of some sort,

#

Deoending on where one outs their base they may not even deal with a lot of the plankton early on

#

Early game there are many biomes that are easy to access

trail plinth
worldly valve
#

Both reds, parts of the aurora, either island, both kelps and i know im missing

trail plinth
#

You said each biome takes a few hours to comb

worldly valve
#

Yes

#

And i said its pretty easy to miss thr thing

trail plinth
#

Yeah that's not hte same as being 10 hours into a playthrough

worldly valve
#

Def implies time

#

Puzzle solving skills buddy😉

trail plinth
#

It also implies the lack of exploration, which I'd say is more important than total time spent in a run

worldly valve
#

Noy really

#

You could have comes like

#

8+ biomes

#

Before going there

#

Easily

#

Eaasily

trail plinth
#

It has like 4 separate progression-related things in it, some of which directly tell you to go there

worldly valve
#

Each iome requires a lot of exploration

trail plinth
#

Yes, but you rarely comb through the entire biome on the first visit, or even in one go

worldly valve
#

I disagree

#

Its the most efficient way to explore

trail plinth
#

uh

worldly valve
#

Especially with the biome tracker

trail plinth
#

uh

#

are we talking about the same game

worldly valve
#

Yes

trail plinth
#

or rather the same mod

worldly valve
#

Yes?

#

Moving around biomes takes a lot of time

trail plinth
#

because there are many things you have to return to hte biomes for before you can finish combing it

worldly valve
#

Not to mention basing back n forth

trail plinth
#

mainly due to depth, but there are many other limitations

worldly valve
#

Depth isnt that big a limitation early on. Caves maybe

trail plinth
#

so you quite literally can'tcomb through 8+ biomes before getting to the mushroom forest because you don't have the tech required

worldly valve
#

Bug tank and mask?

#

Heck even big tank is mostly enough on normal mode

trail plinth
#

for the kelp forest, grassy plateaus and safe shallows sure

worldly valve
#

Both islands too

#

Grassy plateau has 2 biomes

#

As does kelp

trail plinth
#

those are above 0m and I'd be hard pressed to call hte islands themselves biomes

#

also the mountain one has the gun, so again, progression is gated there too

worldly valve
#

They are one of the important early game stops if you want a functional base

trail plinth
#

yes, and it doens't take long to comb through them either

worldly valve
#

The gun platform isnt all too importabt

worldly valve
trail plinth
#

you find them by exploring the island

worldly valve
#

But you would need to go back for story purposes eventually, but arent all its flags ignorable

trail plinth
#

not really, no

worldly valve
#

Yeah and finding them all usually takes a few hours

#

Yes really

trail plinth
#

no, I was responding to the flags bit

worldly valve
#

Which flag matters ther

trail plinth
#

Iirc there's gating related to attempting to shut the gun off for the first time

worldly valve
#

Is there?

#

That aint vanilla

trail plinth
#

in c2c I think yeah

worldly valve
#

What does it gate

#

Khara kicks in eventuall regardless

trail plinth
#

hell if I know, I just know that there are a lot of flags related to the infection, and it wouldn't surprise me if the gun being attempted would be one of them

worldly valve
#

If it is i do not recall

#

I believe moth is what triggers sunbeam crash

trail plinth
#

not like you'd know anyway, since you'd only find out if you never tried it during a run, or if you looked at the source code

worldly valve
#

Gun you have to come back for regardless due to purple turtles

#

But im oretty sure future khara flags override the gun

trail plinth
#

can't comment on that cause I wouldn't know

#

but also yeah that's my point, you come back to the island multiple times

worldly valve
#

I can acept not 7 or 8 biomes

trail plinth
#

due to gating for the most part

worldly valve
#

But 5 or 6 is quite reasonable

#

With half explore biomes as well

trail plinth
#

I don't think I fully combed through a single biome by the time I had access to the lost river

#

maybe like, 1 or 2 of the smaller biomes

worldly valve
#

That baffles me

#

We have such different playstyles

trail plinth
#

seems so

worldly valve
#

I largelt just think it would be nice if there was a second needle to find

trail plinth
#

I mostly explored most of the biomes, but there were still some things left to explore and I ended up just knocking all of those out before going deeper

worldly valve
#

Possibly in a sister biome

worldly valve
#

I dont like to leave a biome uncombed

trail plinth
#

Which is probably why you're spending 3+ hours combing biomes

worldly valve
#

Well yhere is shit to find

#

And i dont wanna come back

trail plinth
#

There is, yes

#

There it is

worldly valve
#

I disnabtle my bases when im done

#

To mitigate lag issues

trail plinth
#

Yeah that's not really a normal playstyle

worldly valve
#

It totally is

trail plinth
#

Or maybe it is, who am I to know what normal is

worldly valve
#

We dont have the data to argue this adequately

trail plinth
#

But not one I've heard of, and it's likely to cause headaches like this when trying to play c2c

worldly valve
#

I nean you still need to cpmplete it anyways

trail plinth
#

because there's a lot of return visits to a lot of different biomes at different points in progression

worldly valve
#

It just adds game length to come back and look later

#

Shortens the game as a whole to get it done now

#

Comming back later meabs memory on the smaller bits will fade too

#

So more lijely to look at the same cave again

trail plinth
#

For 1-time things yeah, but a lot of the progression points are resource-related

worldly valve
#

Yeah but thats not exploring

#

Thats just gathering

#

Fundamentally different

trail plinth
#

Exploration is via travelling, gathering is mostly via travelling as well

worldly valve
#

Yeah but the intent of the actions are different

trail plinth
#

and there are a lot of things that require travel to gahter resources for

worldly valve
#

One may even bring a diffetent inventory for gathering compared to exploring

trail plinth
#

yes, and you can notice new things while you're gathering

#

that's like half the mod

worldly valve
#

If im nust gatheting, im probably not bringing the mith, using azure seaglide on surface of water with little to no gear

trail plinth
#

that's unfortunate then, since afaik the way reika plays is a big part of how the mod was designed

worldly valve
#

Grab my stuff n get out

trail plinth
#

and so far you and some others play almost incompatibly compared to how reika has designed it

worldly valve
#

I beat this mod once

#

I felt rather compatable woth the mod

#

Ive half beaten it 3 times

#

Morale uodate more or less murdered my last playthrough, still havent solved why my depot downloadet didnt work right as it should have

trail plinth
#

I mean you were literally just highlighting multiple things that would contribute to having trouble with figuring things out and discovering new htings

worldly valve
#

If one is fathering

worldly valve
#

They lnow they exact locstion they need to gl

#

You go there

#

You grab

#

Your inve tory fills

#

You go back to base

trail plinth
#

yes, for the thing you're actively gathering

#

and if you aren't paying attention, you end up missing a lot of other things

worldly valve
#

If you are exploring, you liekly are only gathering tiny amounts and is not the focus

#

Vather is not exploring

#

They are completely different activities, even if they have small overlap

#

I dont think you do gathering runs ever then really abasrd on your description

trail plinth
#

how stationary are you when you're gathering materials

worldly valve
#

Well depends what im gatheting

#

Say im gathing the green stuff

#

Im certainly not loooing at rhe ground

#

Say im looking for the shiny stuff, im actually largely staying still as i wait for it to be available

#

Say im grabbing the deep purple

#

...thats actually super stationary

trail plinth
#

and what about literally everything else

#

rubies, diamonds, silver, gold, mercury

worldly valve
#

If its generic resource gathering, i use a single scanner room just by the jelly cave entrance and plateau

trail plinth
#

common materials that are scattered arund

worldly valve
#

As you can scan for a littoe bit of everything when there

trail plinth
#

wdym, you can only scan for 1 type of thing at a time, unless you mean you just switch the scan after gathering a small amount of things

worldly valve
#

I only ever gather 1 resource at a time i guess?

trail plinth
#

or use multiple scanner rooms in hte same base

worldly valve
#

Why wouldnt i

#

Again, its more efficient

#

By a lot

trail plinth
#

I don't understand what you think is efficient

#

Multiple scanner rooms in the same base?

#

That's probably fine, just a bit of a mess visually because of all the popups on your hud

worldly valve
#

I use 1

trail plinth
#

so you just use the scanner room normally then

worldly valve
#

If im looking for limestone

#

Why woulf i grab sandstone

trail plinth
#

if you see it while you're swimming to the limestone?

worldly valve
#

Id just get the limestone scanner

#

And spend the 3 mins gathering beacons

#

Probabyl elss than 3 mins with azure glife tbh

trail plinth
#

since generally speaking you'll be low on both unless you just spent a bunch of time gathering sandstone outcrops

worldly valve
#

More like a min or 2 to grt full inventory

#

Tgen i dump into the right chests

#

Have more than 3 resources gathered

#

Woukd make basing much worde

#

As youd havr to sort between 5 or 6 chests rather than 2 or 3

#

I assume you have 1 resource to 1 chest

trail plinth
#

I really can't tell what your point is, because it sounds like you're describing normal material acquisition methods, but it sounds like you're trying to differentiate that with what I've been saying

worldly valve
#

When your fatheting

#

You arent explroing

#

You atent looking in random crannies

trail plinth
#

do you not look at your surroundings when you're gathering stuff?

worldly valve
#

You arent doing big high views on down below

#

I look atound sure

trail plinth
#

thats exploring

worldly valve
#

But that is different than exploring

#

It is not

trail plinth
#

the act of looking around is exploring

worldly valve
#

You are dexcritping e plroing

trail plinth
#

you don't need to comb the biome to explore

worldly valve
#

Wgere you gather

#

Not gathetinh when you explore

#

If you are gatheitng you are eithet going to an e trenely specific apot of the map

#

Or you are beacon hopping

trail plinth
#

it is not that binary

worldly valve
#

Neither of which involves chrcking out random caves

trail plinth
#

many materials require me to go all over hte place to gather them

#

especially before access to the prawn

worldly valve
#

You would never go explroin in a random vave if you are gathetinh plancton

#

Makes no sebse

trail plinth
#

yeah but I'd go exporing in random caves if I'm looking for gold

#

or mercury

#

not mercury actually

#

very specific caves for mercury

worldly valve
#

All i was originally saying

#

Is that is it very very very fucking easy

#

To miss the only way to deal with base planlton

#

You are more likely to find they way to avoid plankton

#

Befoe you are liekly to find tge needle

trail plinth
#

it's also easy to just sit in your base and not explore

#

it's easy to make a lot of mistakes

#

but that doesn't make the solution to hte problem so painfully obscure that you think it needs to be changed

#

simply because it isn't obvious to you and some other people

worldly valve
#

Easy to not find it until 20+ hours of playtime

#

Easily

trail plinth
#

if you don't think about it yeah

worldly valve
#

You are blind

#

You you think its bkt

#

Not

#

Vecause you could spent a few hours exploring the auror alone

#

You are an aas

trail plinth
#

I genuinely do not understand your time management then

#

My first foray into the aurora in c2c was less than an hour

tiny wagon
#

My aurora trip took around 20 mins aye

trail plinth
#

then I came back I think 2 more times, both of which were under an hour, probably lcoser to 20 minutes because there was less to explore and I knew where things were

tiny wagon
#

I prefer to be out and that keeps my morale manageable but prevnts me from sitting down and reading

#

which SUCKS

trail plinth
#

well there are several tools that help with that, I generally found myself sitting down and reading in a specific room

tiny wagon
#

Aye I just havent collected Furniture quite yet so

#

none of that room for me yet

trail plinth
#

yee fair enough, I can't really comment on basing early on because I never bothered with decorations until way later

tiny wagon
#

My save be only 5 hours old

trail plinth
#

but I'm fairly certain there's enough variety even without collecting much furniture

#

oh yeah that's super early still

#

my save ended at about 200 hours 😭

tiny wagon
#

That makes me happy

#

Ive been looking for that kinda experience

trail plinth
#

you have a looooooot of content to discover

#

I'm jealous, I'd love to go into this mod blind again

tiny wagon
#

this brings me much joy

worldly valve
#

You lack understanding of people hell

#

And are very very elitist

trail plinth
#

????

#

because you play the game with a very narrow vision? I don't even play what most would call efficiently, I'll take my seamoth to places where I could have just swam with my seaglide, because until I've gotten to the point where there's nothing left to explore, I'm going to keep my eyes open for anything new

#

Is that such a difficult concept to grasp?

#

Also ironic that you say I lack understanding of people, when it seems like neither of us understood the other's points that were being made

#

also I'll be so real I don't understand being elitist in this context

karmic drum
#

Not to psychoanalyz. But I think you might need a therapist to work through some things.

trail plinth
#

I'm not gonna harp on it too much more until they respond, I just don't understand it in this context. There was a complaint about the solution to seabase plankton being too easy to miss, and I disagreed. We both provided context as to why it would either be easy or not easy to miss from our perspectives. From my understanding, they focus on the task at hand to the detriment of seeing unrelated things around them. I think there may have been a breakdown in communication when we talked about resource gathering compared to exploring, because outside of a select number of resources, there is a lot of 'exploration' involved in order to collect resources. Outside of that, it's just a difference in playstyle, a difference that, to my understanding, matters when it comes to C2C. I've found that my playstyle is fairly similar to Reika's, which means I end up aligning more with the 'intended' way to play, so to speak. I just thought that was an important thing to point out, since playstyle does matter when it comes to how you experience the game, and how you play will make it easier or harder. I don't understand where the hostility came from, maybe my exasperation came across as hostile first? I'm sorry if that was the case. Otherwise I have no idea, I was just trying to express why I don't think the seabase plankton solution needs to be changed

karmic drum
trail ether
#

i am not reading all that backlog

#

someone please summarize

trail plinth
trail ether
#

did this not start as a discussion about the base plankton

#

and its mitigation measure

karmic drum
# trail ether someone please summarize

Generally it seems to be an ideological Debate about how easy a problem needs to solve and what is the appropriate amount of effort needed in reaching that resolution

#

With Hell taking the scientific method approach

#

And ducks taking the much more "common" I should be able to find it easily" approach

trail plinth
# trail ether and its mitigation measure

ye I was saying that it would be natural to figure out where to look for it by virtue of understanding what plankton is, what can prey upon it, and where you might find something like that

#

assuming you didn't stumble upon it beforehand and read the PDA entry for it

trail ether
#

i mean it is fair to say that nothing exists that tells you where to look

#

it is very true that once you find the thing you should need to figure out that it is applicable

#

when i designed it i sort of envisioned that you would have found it around the same time you start building a base

#

so there is the possible issue of having built a base long before naturally finding it

modern ibex
#

Also how do I stop my subnautica guy from being really depressed? I feel the vibe, but it really kills the mood.

trail plinth
#

well you're stranded on an alien planet after your ship crashed and you aren't sure if everyone's dead, so, some potted plants and a poster might help

#

in all seriousness there's a lot of ways to deal with low morale, most importantly there's something in the rooms PDA entry

worldly valve
trail plinth
#

When did I say other people aren't thinking? I'm highlighting the thought process that is intended

trail plinth
# trail plinth It's less of a needle in a haystack than you think, because people are expected ...

If you're referring to this, in context I'm still referring to the thought process that I highlighted immediately after saying "you need to do a little bit of thinking" rather than saying that people aren't thinking at all. There are probably instances of people choosing not to give it much thought and then get stuck, but I was addressing the idea of it being easy to miss. It's similar to the ||nanolathing drones|| bit, since the location they're in are specifically described, and you can figure out where they are purely based on the text since there are only 2 locations that match the description. I can certainly assume the level of thought put into something, but I generally give the benefit of the doubt and try to understand where the thought process was going, hence why we had such a back and forth with me asking you questions about your process rather than just asserting that you were somehow wrong without hearing how you get to your conclusions

worldly valve
#

Implying that the only way someone could not find the needle in a haystack because they didnt think

#

Its absurd

#

As if this isnt an open ended mod that can go a thousands paths

#

By thinkibg you might think filter feeders and fungi

#

But untik you have the specific needle which is only in a hard to describe the size of circle

#

I dont think its that hard once you have said needle

#

My argument is that its a needle

#

This mod is filled with needles in a haystack

#

Its...how i would describe most of the things

#

Its not designed like outer wilds

#

Where there are always 4 things at least pointing to a thing

#

Its more designed like blue prince

#

Where is gives no fucks if you didnt notice that the back of a statue had 4 letters placed on it in a specific way

#

C2c is in the no fucks given if you miss iy category for the locations of needles

#

Sometimes logs help guidw

#

I just think its very reasonable that someone wont find the mentioned needle, untio late in a playthrough

#

Im a bit heated so im sorry that came through so much

worldly valve
#

"i should specifically go to the mushroom biome as it is the only biome that may have my solution."

worldly valve
#

i feel is nescesary to say im not refering to this as directly a bad thing

#

there are flaws with the method, but the vice versa just has the opposite flaws so that is not a fix, and flaws themselve i think somethings arent fully bad, espeically in games that are works of art

#

if i give a realy weird example

#

i think kh 358/2 days is actually a good game

#

but only because it's bad and not very fun

#

if it was more fun to play, it would harm the overall narrative

#

since...well main characvter is supposed to essentially hate all of it, in a paraphrasing sense

trail plinth
# worldly valve Implying that the only way someone could not find the needle in a haystack becau...

As I said before, 20 hours of a playthrough does not mean 20 hours spent looking for the solution. We've been over this. When I said if you don't think about it, I quite literally meant if you weren't looking for the solution. I even explained that I didn't find it until way later, because I didn't think about it. I was not actively looking for the solution until I decided to, and then I figured it out shortly after

trail plinth
# worldly valve I just think its very reasonable that someone wont find the mentioned needle, un...

As for this, I think I may have said it already but I don't remember all the points I made, so here it is potentially a second time:
The area they spawn is integral to progression, you won't be able to progress passed a certain point without going to it. You're railroaded into it relatively early in the run, probably before the halfway point if I had to guess. If they aren't actively looking for the solution, then yeah they may not end up finding it

trail plinth
# worldly valve "i should specifically go to the mushroom biome as it is the only biome that may...

Alright here's the full thought process, spoilered because I would have preferred not giving answers away. ||Phytoplankton are microbes, yeah? Microbes can be filtered out of the water. My initial idea was some kind of base piece, but obviously I didn't have anything like that, so either I was wrong, or I had to unlock it somehow. The usual way of unlocking something like that is to get scan data either for it, or something that has the function I'm looking for (see: geyser coral). The function I'm looking for is essentially filter feeding. Where would I find a filter feeder? In a place with a lot of microbial life about. What biome(s) have a lot of microbial life? Looking at the PDA, the mushroom forests are described as having high amounts of microbial life. Then I go and see if my hypothesis is correct.||
If I didn't already have the scan data for it, I would have done exactly that. I've done exactly that for other things, and I have on video my various attempts at figuring things out and failing because I wasn't on the right track. You can probably simplify the thought process down to just "I need something to deal with these microbes" and checking places that are full of microbes

trail ether
#

it is trivial to check biome discovery and StoryGoals more generally so i am wondering if i shpuld delay plankton formation until after those flags are set

trail plinth
#

How long would that delay plankton formation though? Iirc the first big progression point in the biome is ||the bacteria||, or if it counts both biomes, ||geyser coral||. Depending on how long it takes for the player to be more or less 'forced' to explore the biome, there may be even more confusion when the plankton does start showing up. They may have access to the information they need, but it may cause even more confusion if it were to suddenly show up without any discernible reason

#

To my memory, the earliest you would need ||volcanic traces|| would be for the ||seamoth depth module mk2|| right? If that would be enough of a trigger for plankton to spawn, I think that should be early on enough, and would align with when the player starts exploring those kinds of biomes. Otherwise I don't know when the ||bacteria|| become necessary, so I can't comment on how early that would be

#

What about lowering the density before the biome discovery and StoryGoal(s), and then increasing the density to normal levels after those are checked?

trail ether
#

more likely 4-6

cyan dome
#

yo wait this is still going on?
damn thats awesome

worldly valve
#

Course

#

Reika is a good mod dev

worldly valve
#

I know i can have long pedntic rants n thoughts on game mechanics, but j only think about mods and games that i enjoy playing

still drum
#

is this mod updated to the latest version?

#

if so are there any mods other than the dependencies that have compatibility?

trail plinth
#

Its still on legacy, not 2.0

still drum
#

shame

#

looks like an interesting mod but i dont feel like dealing with changing versions

#

is there an estimate on 2.0 currently?

worldly valve
#

Work begins sometime next year maybe late this year? I cant recall it exact. If your ctrl+f reikas messages it is somewhere in therr

trail plinth
#

Reika's last mention of it was that the earliest she would begin work on it is easter of 2026

#

I dont think shes mentioned starting yet though

forest valve
#

dont expect it this year or the next if ur hoping for an experience like legacy

trail ether
forest valve
#

as playable, etc

#

like its not buggy or like only 30% of the mod is avialable on 2.0

trail ether
#

it will be 100% from the beginning

worldly valve
#

You know what id genuinly be very excited to have?

#

That upgraded air bladder

worldly valve
#

Tho...

#

Morale would probably slow the fast up pace of it

trail ether
#

i doubt it

barren oar
#

ryley deliberately swims downwards such that the air bladder becomes absolutely useless because he's depressed from being in the blood kelp biome for two picoseconds

worldly valve
trail plinth
#

haven't used the air bladder, but I'd imagine it's a force applied to the character rather than some kind of speed modifier. I can't imagine low morale would slow down how fast you're pushed around by underwater currents, as a comparison

fluid umbra
#

Hey @trail plinth was it you who posted the mod list that you used while playing?

#

I cant remember. 😅

#

I found the old post, it was you. I had forgotten about the grounded item fix. Thank you for reminding me. After I installed it and went to the geyser next to my main base, the volcanic eruption of resources coming from it was EPIC! Lol, it's going to take some time to organize my storage. I have an item collector in the geyser and my base has been grown large enough to be inside its reach. It's amusing playing find the rss when I come back from long missions.

river finch
#

Is the update for this mod still planned?

worldly valve
#

yes

#

evtnaully

#

no real timeline but is planned to be worked on. Should even have all the features from legacy to the new

forest valve
river finch
#

Good shit

modern ibex
#

I'm not sure what to feel about most of morale improvements gated behind the multipurpose room

karmic drum
#

That says... as someone who lives with anxiety disorders. I can see the more psyco-realistic angle Reika is taking with the system. And it works well.

trail plinth
#

imo it shouldn't be much of a hassle to get the multipurpose room blueprint, you could probably make a beeline to the floating island if you really wanted to

modern ibex
#

Actually got the ||250m degasi base|| first. I remember it feeling much deeper on my first playthrough

#

Huh I first tried sea to sea 3 years ago it seems

karmic drum
#

The only real difference is how painfully slow the swim is with morale

#

Hmm... I could start a new c2c run... it would make SN2 feel like a pure dopamine rush by comparison

karmic drum
#

Hmm.. no. Bad idea. My anxiety isn't ready for Rekia's more psyco-realistic approach

worldly valve
#

I still think youd love blue prince

#

Its super low stress but still insane puzzles

#

And i hard respect any game where the tutorial is

#

|| getting the ending||

karmic drum
worldly valve
#

Well...ill admit blue prince can be slow progress

#

But it is the deep puzzle thing you like

#

There might be say, a white helm of a ship, and that all has relevent meaning to the game and world

karmic drum
#

It's all a matter of pacing. I'm putting internal thoughts in an external thought space. I should probably not do that