#SeaToSea
1 messages · Page 57 of 1
I can't downgrade cuz epic games launcher is absolute trash
Well dang ya you can't
no
probably going to wait for it to be completely finished
otherwise i just spoil it for myself
though one could make the argument that if any of the world undergoes major changes then there is in fact additional content i would miss by waiting
the Satisfactory argument
I am glad I got to see the old Northern Forest, the old Spire Coast, the old titan forest, play with the old nodes...
I don't even remember those anymore even though I was around when the northern forest was changed 😭
I do remember old Titan Forest, thing never was in my or my dad's favor
also the old swamp
north forest was U4
i miss the white willows
i think I got into SF at U4 so thats why i never saw old northern forest
no idea what those are
dont remember old swamp tbh
I wouldnt expect 2.0 to be out for a good long while man. I dont wish to speak for Reika, there miggt be a pin regarding when it will get worked on
Funnily enough i thino there is a far higher chance of reika getting rhat done than most of the other 2.0 projects
And she aint even started
Is it plausible to trick steam into reading it? The onoy other advice is advuce that cant really be given here
that is what the north forest used to look like
also it was U5 not U4
The Northern Forest is getting a rework in Update 5. These changes will mostly be foliage with some very minor landscape polish that Shouldn't™ affect your factories too much. More information on these changes will be released next week!
⬇ Links and Info ⬇
Website + FAQ ‣ https://satisfactorygame.com
Satisfactory Merch ‣ https://www.f...
I can see why satisfactory plus is a modset reika might like. This shit has me breeding power slugs and I still have several hurdles before I can even turn them into shards. (I am loving this)
That actually looks really pretty
i have never played SF+
I do not like overhauls
Specifically SF overhauls?
no in general
same reason i will not play gregtech
or Angel's mods
or Frackin Universe
or Barotraumatic
or Vox Populi (hell I do not even play BNW!)
or Gigastructural Engineering
Isn't sea to sea an overhaul mod
no
I make damn sure not to supplant vanilla content or change the "feel" or aesthetic of the game
i'd argue Gigastructures is far less interferential than C2C tbh
any overhauls it does make are entirely optional and not the default choice
really?
it might be the case of being a mod suite
ie the core megastructures are nto much of an overhaul but it is typically packaged with 60 other major game-changing mods
well "packaged" as much as that means anything on the styeam workshop
how do you mean
like stuff that adds more AP slots?
as in few people run gigastructures on its own, instead almost every person who plays it, let alone contributes to the general "body of media" featuring it, is doing so while also using dozens of other major game-changing mods
such that to an outside observer who is not familiar with the mods it all looks like one massive mod that changes everything
i have never touched it myself so i can only speculate and speak in generalities
however i will also mention that it is common for this to start wit hthe original mod author, ie they make the "core" mod and then make a whole suite of other mods which they always intend to be used together, and which typically are, even if not normally
Separate note: how did you recolor some inventory items? Like the infected fish and of the sort
example: Earendel
that was a massive pain
I mean like the border
That statement makes me scared to do it in 2.0
i dobut the same approach would work in 2.0
for me it's usually the 'main' thing alongside stuff like Planetary Diversity and GPM
see those try-catches?
those are there because randomly parts of this are null
and i never found out why
tbh, c2c is probably the second most extensive overhaul for subnautica so far
first being probably TRP or something (i don't actually know how much it affects progression)
every other large progression mod is generally endgame-focused
i maintain that "overhaul"s have to actually change how the game feels, and often the core gameplay loop
there might be a bit of nuance in how people refer to an overhaul--ie overhauling an aspect of the game (or multiple aspects), or a total overhaul that completely changes the pacing and feel of the game
c2c overhauls many aspects of the base game, and changes the pacing, but still sticks to the original feel of it imo--it doesn't try to turn it into factorio, or into an rpg, or really change the story as it is
overhauls need not change the game genre, just the overall feel
No, though changing the genre is the best example of a total overhaul i can think of
Like how some are changing subnautica to be more of a horror game
Okay, my opinion was wildy misinformed. I didn't think it'd set off a chain reaction
😭
Hello, I'm new to this server and just had a question about some, (Possibly) "New" changes to the mod. in short, idk where the seamoth depth MK-1 is, i played C2C about a year ago (almost exactly) and i cheeked my recordings from then and saw that i already had it when i got the vehicle upgrade console, idk if this is the place to ask for help or if its just for discussions but I've literally looked at all the places i can think of,
id agree with you, whats #1?
red plague, like i said earlier
ohh, forgot about that one ngl
Yeah that part was changed. Its a semi unique way og getting the mk 1 now
What biomes have you completed?
Are you revieing your logs?
ive done, Sparse Reef, Grassy Area, Safe Shallows, Mushroom Forest, Underwater Islands,
Huh?
Theres definitely several places you could be checking for what youre looking for. Keep track of which PDAs you pick up, too
There is a rather early game biome, that i know many players perceive as needing mk 1 to access
hmm ok, i think im getting what your saying
SSG it is!
Iirc reika nuked the SSG exploit into the ground
Or at least planned to at some point
Would recommend against relying on it, there are several points in progression that are made trivial by it
yeah i just use it where its almost impossible to not, albeit i just remembered that the creature decoy exist so i might be using them more often instead of SSG
Yeah youre going to find plenty of spots where "it's almost impossible not to" by design, so Im giving you fair warning now
thx lol, already played a full playthrough of this mod before and i KNOW what to expect, but some things have definitely changed lol
Theres only a few points up high really
But tbh the biome im refering to doesnt need anything fancy
Oh yeah a lot has changed since my previous runs
Still there were plenty of changes that were substantial enough to change what I should be expecting
Tiny base, brain coral, air tubes, extra oxygen tank
300 m isnt exactly deep
Thats like a 20 second glide to the surface with azure seaglide
20ish
Been a minute
jelly cave?
Im not really supposed to give hard answers
But that is a good biome choice
Lots of crud in there
please?
ive gone through all of my PDAs that i have rn
C2C is more of a puzzle mod, you dont really just ask for the answers to a puzzle cause that defeats the point of it
im 26 hrs into this puzzle....
why does the "free" one in the aroura just have to exsplode ):
found that out long time ago but i really wish it dident
if someone would be willing to give me a hint (Biome) of where i could find the Seamoth Depth Mk-1. That would be greatly Apreciated, Thanks!
you have already received it
no real reason to since it's gone in living large anyway
I consider it an overhaul because it makes it so m8ch better than vanilla ... but that's just a semantics thing for me. Doesn't matter if it is or isn't. Can't play sub without c2c. I tried to and I just couldn't, it felt like I was playing God mode and made it so not fun
Don't get me wrong not saying the game wucks. First time playing still rocked my world. Although ... ngl ... dunno if I'll be able to play vanilla sub 2 after playing c2c is my o ly problem
It was already nerfed, I'm not sure/don't remember what the changes were
do you know how little that narrows things down lol
Biomes at around 300m deep?
Theres not too many in that range
Besides, you basically need to 100% each biome
And you def dont need mk 2 to handle 300m
deep sparse reef, Jellyshroom caves, Underwater islands, dunes, mountains, crashzone (backend)
and bulb
Dunes goes deeper than 300m no?
And again, you need to do all then biones anyways soo
yeah
Just be less focused on the mk 1
ok ok i found one of them
Yes. So does crash zone.
And moutains
And I think deep sparse reef is deeper then 300m
But don't quote me on that
Also think underwater islands does go below 300m at least once
No not the stuff below it
you are going to be doing a lot of freediving
into through the late game
i cant help but say that that posses a UNFATHOMABLY large problem with pacing in this mod ngl, like in vanilla, to get something to get further, you would get resources and things found WITHIN your current area of exploration, having to dive 2-300 meters below your current vehicular crush depth really disobeys that sense of "Graded Exposure" witch the base game matches perfectly, I'm not the dev of c2c but i would say that it might be better if it followed that sense of graded exposure and those "Big Reveals" that things like that first time you found the lost river after gathering all the recourses needed to go that deep, it feels like work->Reward, Yes you could dive in "Freestyle" but that was Discouraged with hostile fauna, and in sea to sea, specifically, Personal Depth Limits. Like for example, past 400m it becomes unrealistic to Freedive without getting a liquid breathing system, and 500m........... But in order to get your vehicles down there safely, you need the electrical sealant module, but that is DEEP inside the lost river. So instead of Get What you have--> Use it to get deeper--> Get Materials you gather there--> Use them to get deeper. Instead. with the current measures in C2C it is more like. Rush Down (via whatever means possible, Included useing exsploits like SSG) get the matierial you require, THEN build the module you REQUIRE to get submersible Support Down there, (Keep in mind with the sealant module, you have to use a SEAGLIDE to get past a GHOST LEVIETHAN, and SCAN SOMETHING WHILE TRYING NOT TO GET KILLED, ) witch without SSG is simply Unrealistic. I really appreciate this mod but im just trying to say that some goals, are unrealistic without the use of exploits, or even console commands
Apologies for the text wall but just thats something thats bugged me with my 2 years with the mod, (For Real this mod is amazing though)
Im struggling to put my response to this into words, because while I want to give benefit of the doubt, your repeated mention of 'unrealistic without exploits or cheating' really discredits your stance on this. As i mentioned to you earlier, I have also done multiple runs of the mod, and at no point have i needed to use exploits or cheats to progress. It's your singleplayer experience, so Im not gonna tell you how to play the mod, but if you feel the need to resort to cheating youre probably doing something wrong
Also the ghost leviathan isnt a great example because the ||stasis rifle|| exists, not that difficult to figure out there
So 300m is like not that deep. Use a secon air tank
Did yall not read the whole pacing part of that
that was my main point
its POSSIBLE
Im not going to comment on the whole pacing or graded exposure thing because im also not a game or mod dev, but imo subnautica doesnt do it perfectly either. There are plenty of points (the lost river especially imo) that the base game doesnt really lean into at all, and i find that c2c expands on these neglected areas much more by forcing you to interact with them more, including freediving in dangerous areas
but its RUSHED
There are only 2 spots in c2c i feel crunched for time with my breathing, and neither of them are in the lost river
Azure seaglife should more or less let you dodge all leviathans
Tho morale makes it a little harder
||Loses bonuses below 400m||
If youre rushing through it, then yeah itll feel rushed. Take a step back and think things through more thoroughly. What can you do to make things feel less rushed?
Very blind
Reapers especially🥲
You actually dont need the sealant module to get into river, it just makes it safer
And is it really that nuch safer?
I cant recall how many more seconds of power yoi get but it cant be more than a min or two
No comment cause progression spoilers
I usually avoided usijgn noth in river prw moralw
I dont like feeling like if i miss time ny runs i need to reset or leave it behind
Uh, interesting. You dont think you could just...adjust your plans slightly? Give yourself some buffer room to make it back safely?
Hard to gauge that i find
It still loses power rather quite fast even with the module
Unsure of the seconds i have
Do you not look at how much you have left when youre at a halfway point or anything?
I at least know my hard timer if im using my liquid
Vhanes are it will hit half way while im out of the moth
I did little testing because in afraid of the moth getting left behind ot a forced reset
I also find it much easiet to resource grab without the moth
(Outside of the obvious)
I dont mean halfway through your power cell, i mean halfway through your excursion
Also theres only 1 spot i can think of where youd be taking your seamoth and leaving it behind for an extended period of time in the lost river, and I made that same mistake too. 2 attempts, failed both, realized how much time i would need to pull it off, and decided to come back later
I just do that trip by glid
Might be a different thing youre talking about then
Oh
Which slowly becomes almost as big as main base up top
Yeah i just do 3 outposts
Not really?
They cost like 2 motors and other crud
Compaired to lije...whats an airbubble cost
Yeah i dont get the complaint about motor crafting
you are skipping TONS of steps
6 tite, 1 oil and something else?
The seabase air pump costs a motor too btw
Ive never used tjat
What air bubble are you talking about then
Or no i did once as a test
Brain coral?
I figured yeah
I mean an outpost i guess but its literally an air bubble
But the base piece woth bio inside
I dont even bother to keeo it fueled as i just use whatever fish i have on me
I dont have that kind of pateince for base building, i mention it sometimes
I can see where your difficulty comes from now
Subnautica/c2c are exxellent exploratory games
Superb even
So the base building is something i accept for that
I was hoping to beat blue prince before getting back into this
But im so fucking lost in the sauce in blue prince
Super reccomend it to all the puzzle game people here
But i feel this calling to me a little again
Also just for funzies hell
Unintlstalk easy craft for me
And then
Idk go craft like 6 motors
Preferably on a file where you dont already have oil for dayzzzzz
Ive crafted motors before reika had me install easy craft
I regularly dump my equipment into a locker before doing big crafts
Its so awful, mee too
But you cant even really have all you need for 1 motor, or its about 1 motor
4 pods per oil🙃
Its takes so so so long 🤣
Easy craft saves literal hours of playtime
Easily 10+
Depends how you go about it. Easycraft probably saved me several hours, but probably not more than like 7. Without easycraft i would just move my fabricator closer to my storage room
Also you can just empty your inventory and craft like 3 lubricant at a time, but i just use the ||bioprocessor|| tbh
Its still a lot lot of running back and forth
In my first playthrough i didnt use storage rooms or anything as there wasnt really a need as a whole
I think storage room is kinds the weakest, kinda
Often times my scanner room is my everything room
Since you can do 2 stacks of wall locked all the way around
The fike wont boot anymore but i think reika would be offended by what my main base was
Can have been more than 2 or 3 multis
Snd a scan and a
Pool
Yeesh, surely it can only be beneficial to have room for everything you need right
There is a Better Way to traverse the lost river
By the time you get to that point theres two ways to deal with the ghosties. One much, MUCH more expensive than the other
Use your brain and think of creative ways you can deal with large mega fauna BY TWO HANDS at that point
I think i felt that until I got my second O2 tank and even once I got the liquid breathing I just built a base and didnt go too far anyway
truuueeee
SMALL ROCK, I CHOOSE YOU!
3???? thats ROOKIE NUMBERS (i havent gotten that far in the LR so I can't comment)
ikr?
Tbh i should have done at least 4, my third one was basically deconstructed and moved further in and it was an absolute disaster to get that built
Its how i am when i buikd bases. Machine room was missed, but im normally rubbing 2 fabricators
I more just meant having a base thats larger than like 4 rooms 😭 must be so cramped in there
Tbh you are mostly right. I now usually onlt uae my second tank when i fuckuo😆
Its a little cramped, but i actually probably had a couple nore rooms than i said but not much
I believe 1 acu, 2 for bioreactors
Oh if we're counting acu and bioreactor rooms ive got like 30
I also did have a farm of course inside and out, thi the farm might have been inside ny storage
🤣🤣🤣🤣
I skipped acu and bioreactor rooms cause theyre basically just 1 piece for the entire room across 3-4 floors
what the fuck do you store in all that dawg
do you have an acu for every species
I do 1-3 acus per bioreactor in a stack
oh are you on hardmode as well since that artificially increases power costs
Ive got like 5 dedicated acus to different biomes atm
I did hard last playthrough. I recall i had "current" issues with my battery pacjs
Tho law mentioned that was fixed
ah right the autofeeding thing?
where the bioreactor seemingly is fed by the acu upstairs?
Yeah ||seabase battery banks|| were fixed, during my run actually lmao
Yerrr
very nice qol i must say
Makes it easier to just do a biome per acu, since it can double as power production
cant say i noticed i never filled up the bioreactor until like 75% into my playthrough though (my playthrough stopped just shy of the active lava zone due to lag issues) lol it would've been nice to build outposts with that in mind
good knowledge for future runs however
For sure for sure
Makes it easier to build outposts in annoying areas with no thermal or solar
which is... like 80% of areas unfortunately but it is what it is
my bases also have like 30 cells
my base has 5 bioreactors, 6-15 cells, 10 solar panels, and a thermal plant
that's my main base
I'm running on 4 thermal plants, I think 5 bioreactors? and a nuclear reactor, plus 2 ||seabase battery banks||. I had an ||ampeel antenna||, but I managed to thoroughly screw over the acu with my item collector. Let's just say there were 15 ampeels and over 100 tiny poop for me to clean out...
I don't even remember how to get the tiny poop
i don't think i ever figured it out 😭
I mean I think I just gave you the answer already lmao
is there anyway to disable only being able to save in a safe space
No
that is softlock prevention
Oh, yeah, that makes sense. OBVIOUSLY I shouldve kept an eye out for the reaper that lives inside the ground of the mountain island cave
Huge skill issue on my part tbh
Literally any time i go into the mountain caves im terrified of that happening lmfao
that is a vanilla bug, and one which has never happened to me too
i did just have an idea that may reduce the chance of it happening though
just stick a wall in the wall so the wall can wall while it's wall
would it be in any way similar to the ||anti-gulper|| thing in the ||glass forest||
yea this is pretty normal vanilla subnautica behavior
people like the game until they realize what sort of eldritch horrors it took to create it the state its in
Honestly I would just put a few large box colliders in that wall and make sure it loads in from further away
I kinda like that reaper. He's scared me good a couple of times
Hello there! I wanted to get back into C2C after a long break, but after rebuilding the build, mostly updating old mods, I encountered an error loading some mods. Maybe I'm missing something, but I'm asking for help anyway. Here's the log and modlist, legacy version.
that is not reliable
and worse if it fails it might trap the reaper in
I've got a slight issue with repairable data boxes not repairing. 2 I've found, one on a crashzone mesa and lifepod 9. As I repair, they un-repair just as fast. They bounce between 2 and 3 percent. Any thought?
you have tools to address that
interesting.......
XD
Yeah. Nice tools though
Thank you. I was not thinking in the right direction.
Honestly I'm gonna miss having to figure stuff like that out. Made it all the way to the endgame and there's seldom left for me to discover 😭
maybe I'll just conveniently forget and then have a fresh playthrough in the future
Just play blue prince!
And find a new clue
If you find a new clue
Youd know what to do🥲
Blue prince also has the "wtf do i do" thang
Satisfactory is the only thing keeping me from despair at not bring able to play c2c
.... yeah, I didn't know what to do with half that book
I dont wish to divert too much attenion to discussion on it. Its pretty important, but depending on what youve completed you could go different dirextions for awhile
Makes sense, and yeah you aren't wrong. I figured it out in the end, but it took a while
what are "entity cells"? I saved my game and quit a few hours ago. Now when I come back to it, it will not load past this point. Can I fix this by reinstalling one of the mods?
I wonder what you figured out sam hahaha
Have a crash report or something akin?
I have a report, but since it just hungs up, the end of the report just stops
This is what the end of the report has
"'Loading world tiles' took 0.73 seconds
Loading cells
'Loading low detail terrain' took 0.00 seconds
'Loading terrain' took 0.00 seconds
'Loading clipmap' took 1.56 seconds
'Updating cell visibility' took 0.02 seconds"
And stops tehre
lol, there
I was able to load a new game, but it loaded badly starting video hung up but the game progressed. I could hear the pod on fire and Riley coughing while the Aurora was just exploding.
I'm going to try a clean install of the game.
Are you running additional mods?
Yes, I removed them all. it still didn't load. I removed all of the sea to sea mods and reloaded. the save did load but the mountain cave base did not load. Only the two databoxes, the damaged seamoth and the piece of debris used to block the opening to the upper floor of the base.
Upon further investigation it also unlocked a bunch of things that I never found. I think I need to face it that a month of playing is corrupted.
Yeah, I had to start over, at least I wont spend soo much time behind a seaglide this time!
I wouldn't count on putting it in a closet just yet 
Seaglide my beloved...
Seagl8de was my beloved pre morale😂
I feel partially responsiblenfor many small changes
But i think my borderline fave moment from Reika is her questioning me why i hasnt built a moth arouns when the sunbeam blows up...i have the details off a little as i recall wondering why is hadnlt blown up
So basically one of the causes for the very prominent Sunbeam bug is not having a seamoth? Is my understanding
Unsure if its a bug
I thought it was more potebtially a triggwr
Also note tjat the above senario is a little vague and off
I was around tjat stage in the game when reika realised i hadnt even crafted a moth let alone a mk1
Really it was more i just never got all the reapurces for it partially
I think i was on nanolathing drone 3?
Maybe even 2...
I think i recalled reika saying there were 2 drones in the sunbeam wreck
So i wanted to save resources
I thought it was as simple as never answering the radio to stop the Sunbean from activating. Or am I mistaken?
I gotra resist the urge to start a new save. I can still remember where way too many things are
Yes! I think ducks did cause some changes. Now we just gotta learn to <whisper> our lil exploits 😏
the sea to sea exploit black market
that was a long time ago
i made the final sunbeam event not even happen until you made a seamoth as a result
there is (almost) no faster way to make me hate you than to know of bugs and exploits but deliberately conceal their existence from me so you can continue to leverage them
I have ended friendships over that
damn
anyway only bugs I remember now for legacy is like fly glitches and SSG (I think there's still a fly glitch possible in 2.0 so idk if you plan to patch it anyway)
I guess my only problem is cursed saves. My current one appears to be cursed because Resource Monitor is giving me Yes (infinite) batteries. Even non-vanilla ones
I've started making a backup of my saved game. So If I get another corrupted save, I only have a little time to recover instead of starting over. I had 4 days of time invested. For me the corruption manifests by not removing items I've consumed from my inventory like water and cured fish. The game lagged out the last time this happened. I made the mistake of saving first then quitting instead of just quitting and loosing the last 45 minutes of play. But I didn't know the signs and how bad it could get. I have learned and wont make that mistake again.
Ahhh! I know. Was joking because of the many times we've mentioned the stupid stuff we do that have causes changes 😋
Yeah, ya gotta laugh about that kind of stuff. Can't let it get ya down so its better to laugh. The best part of tonight's gaming was the reaper leviathan playing Gopher with my seamoth. It would pop up out of the ground by the mountain gun and then pull my seamoth through the ground in a flash. Reloaded 3 times to see if I could watch it happen, but I would hear the roar and then the seamoth would pull through. No visible leviathan. So I used the warpforward command finally and sure enough there was the leviathan swimming around under the mountain map and my seamoth sinking down to its depth limit. Thankfully I got to it in time and got out from under the map. No sign of the leviathan above ground now. Gotta love this Game code!
Is something supposed to trigger when you catch your first nanocarbon? Or do you still need to find the recipe for the falling debris alert scanner room chip or upgrade?
Theres a seperate tech
But good job
That first nano carbom imo is one of the harder singular things of the mod
lol, I think that getting the damaged data box on the mesa is. its guarded by 3 reapers
.......
Ive never found that one hard...tbh
Tho it was made harder ill admit...
But uhhh
Uhhhhhhhhhhhhhhhhh
I dont think me posting my splution would be appreciated
I hate making batteries so often after i get seaglide i go for a little stroll in the nesas
Tho morale changes tbat strat
Eh, I kinda wanna forget where a key few things are. I should be able to pull that off by the time it releases for living large
I've just gotta keep trying new things. I've died soo many times. the highest I got the data box was 67%. Then I was snatched from behind. lol
so ill say this
both my method and the intended method are simple
...kinda
if you sre dodging around you wont hve a good time
Is it just me, or in one of the updates did she change the recipe ingredients for the breathing fluid? I could have sworn last time I play through... They were not soo unique.
Yeah, I looked it up in the wiki and the wiki has the one I remember. But the new breathing fluid is very different. It contains some elements I will not name. But I have only come across through exploration.
Also the bioprocessor x12 lysene recipe is very different now. Ive got work to do. 😎
Bioprocessor is very op if you know the right ingredient to add to every recipe 😉
ohh that one was changed?
thats cool
i remember not liking the old 12x one since it wasnt really farmable
I haven't played since oct of 2025. Have there been any noteable updates since then?
Think so yeah. I think development was paused mid december, but i remember several important things being added and changed between october and december
Have fun getting them 😭 theres a couple ways of going about it iirc
Honestly any tweaks or changes to morale is what I'm most interested in
Iirc morale was set to its current point in like, october or november. I can check past messages to see for sure
Naw naw you're good
That would be my digging to do
I'll keep up with my other hyperfixations for now
I think i have the context in my dms with reika is what i meant
But iirc it was late october or early to mid november for the most recent changes to morale
I'm playing in the platinum games right now. I've scored 9 with 7 steals on their side. lol, I keep forgetting how sharp their teeth are!🤣
lmao yeah those things are nasty early on
I imagine morale makea em much harder to deal with too
Since maintaining seaglide speed is harder
Its the onoy area of the game i recall actively using a storage moduke in a moth pre river
I think my problem save is just so old it doesn't wanna anymore
lysine is an amino acid
and if I were to make that gating you would...uh...you would find a way
Lol I appreciate you making the game harder. Making me explore more. They made this huge map with all these unused nooks and crannies. You are making us use them! The original game... Didn't. So keep it up! Lol what would subnautica 2 be like if you were on the dev team!
dev team != creative director
if I were on the dev team I would be implementing someone else's feature ideas, the way they tell me to
devs have no creative authority
If they did the gaming industry... would not be what it is now 
That makes sense.
I've reached a new sticking point. Need nickel for Mk3, but nickel is below 500, need breathing fluid, can't find/access breathing fluid ingredients yet. need a prawn for one ingredient but cant get a prawn parts because the aurora is to hot. ect ect Is there and emoji of a pretzel? I'm mentally soft locked.
Oh I did finally get the Mk3 after coming up with my own solution to the circling friends. It took a several hilarious deaths from bad luck and some unfair sloppy game mechanics before I finally got it. Man my escape I was chased by all 3 of them. One grabbed my seamoth as I climbed inside. I had parked it at a safe distance. They passed it from one leviathan to another. I had just enough time to repair before the next one grabbed me. If I didn't have a house full of sleeping people I would have been screaming out loud! One followed me from the mesa all the way to the dragging path Aurora.
There are a few points in c2c where you have to put yourself in a "tactically unfortunate position" in order to avoid every being in that specific position again
Though I will say. The nickel problem could've been avoided by getting the breathing fluid first
also people tend to have a mental block that once they get the seamoth it becomes their permanent dive companion
ie that they never ever need to go where the seamoth cannot, until the seamoth can
i think that's fair enough when vehicle durability is so much cheaper than health is
especially since in c2c medkits are no longer instant, right?
That too
Thinking of the game like you're playing without mods will make your c2c experience significantly more painful on your part
although the lost river doesnt really have many dangers itself, though
which is very convenient considering you have to go out and build outposts throughout the entire biome
||(or use up an upgrade slot for the upgrade that seals the vehicle off from the lr's effects, but also that's one entire upgrade slot used/some inventory space used for the replacement and moonpools at the entrance and exits of the lr to swap it out)||
actually are there hostile fauna in the lr aside from the crab squid near the bkelp trench entrance and the ghost juvenile near the giant skull?
||I think next time I play I'm just gonna get a piece of nanocarbon as early as I can and store it in a chest for later||
you do not need to do that, and doing it more than a little is in fact cheesing it
some people build bases every 200m so as to keep dive lengths under 30 seconds
i think i mentioned it at some point
that was their "solution" to things like the pulmonary biofilm
I got a lot farther in my very first play through before it broke, bringing ghost leviathans up from the under the map region to the map region. I made the game un playable. There was also a glitch with the prawn that gave it to me early. I had 11 fragments, but when I scanned the 12 it said 4/4 new blueprint add. This play through, I scanned the 7th fragment, and it said 3/4 fragments scanned. So That bug hasn't been worked out yet. In the original playthrough, it didn't me any good, I couldn't access the resources necessary to build it and I still think it showed scans needed. I'm sorry I forgot to mention it sooner @trail ether. Your comment reminded me about that bug. It slipped my mind in my grind to get the Mk2 databox and I found a wreck on route.
In my current run, I think I had ||a total of 2 sea bases in the LR|| and ended up moving the second one further in once the distance wasn't as much of an issue. I would say you would only ever need 3, but you can probably get away with 2 like I did, ||depending which entrance(s) you use||
||is the route that big of a factor? i dont remember the layout entirely but ill take your word for it||
||idk how you're supposed to get so little still, unless you were using the sealant too (for the first few explorations until you can be truly immune)? i never bothered making it myself because just having a few more bases along the way is vastly superior and cheaper||
well whatever ill think about it more when i get back into c2c... eventually... maybe... since things can change until then
||My usual route was through the blood kelp trench, so I was already at depth by the time I entered. IIRC the other entrances have longer routes, except for maybe the ghost forest in the northern blood kelp entrance, but I've been wrong before||
||Also for the most part, I don't think I made the sealant until much later, so my seamoth often ran out of battery while I was constructing each base.|| For me, it was ultimately just a big test of how much I could plan in advance. Before doing anything, I would usually do a 'test run' just to see how long it would take to get to the destination ||and how much battery I would have left|| so that I could gauge how much time I would need vs how much time I would have, whether it was resource collection or building an outpost. Gave myself plenty of buffer room as well, which came in handy most of the time in cases of things not going to plan
||yep thats roughly what i did too so it must just be the route i guess idk||
||i also didnt have the seamoth dash module which iirc c2c "backports" from bz, though i assume it uses more energy than not using it? so it wouldn't have been very useful anyway||
||oh I didn't get that module until very recently, and I'm literally building the rocket. It's not so much of a backport as it is just its own thing, and it's directly inspired by something in Elite: Dangerous||
hmm i see i see
guess ill have to Fuck Around and Find Out when i get to obtaining [that item] to see what it does
...or even how to obtain it because i havent actually found it myself yet LOL just seen mentioned around here
it doesn't? idk if you consider that a backport
im still looking for the module thats lets you carry stuff 😭
the trucker module? super goated
i have absolutely no recollection of where you get it though
what? i mean the one that lets you carry stuff you cant grab
oh
how 2 get?
theres at least one biome im completely forgetting about that probably has it
the most pointer i can give is that its before the active lava zone because i had it before then lol
and i stopped playing after reaching it
i had it before the LR and its almost necessary before LR too
right yeah the second biggest lr puzzle
no the that module is topside I can't go below 500 meters and I have it already
I would like to give a clue, but my memory is not that great. I think it was in a wreck in an area with lots of rolling sand. @trail ether If this is too much of clue or inaccurate I'll delete it.
Alright! I have officially eaten the pretzel most of the pretzel I was in and it was delicious! Thanks for the the encouragement. 🙏
Good job
Tho i wont lie
My brain was a pretzal pretzaling out the pretzal you posted
lolol sorry, It was from an early post about being confused from the new additions that Reika made to the game. I have solved some of them. I am currently trying to solve the Mk3 and the infection issue I have affecting how well I can use the liquid oxygen tank. My solution so far is... causing my game to lag. But I've gotten have the rss I need for the Mk3 Depth module now.
having played pacific drive and now looked through a lot of threads about it...i have to say a lot of the problems people have with C2C are not problems with C2C, they are problems with people, namely people who appear to think the only way to know something is to be explicitly told, and that for example learning how something behaves through observation is such an alien concept that they need to be reminded it is an option and still do not get how they would do it
I don't know "Pacific Drive" but I agree with you. I'm autistic and operate often inside particular parameters and expectations. I have come to problems both ways, where I see it was a problem I long to solve on my own with no aid and one that I want more then just help so I can move on because I'm caught up in my idea of where I should be. Your are right, this is a game with lots of options and ways of going about completing set goals. A lot of people in this world today lack critical thinking skills. So games that challenge that deficiency can be frustrating.
Lol, Another humbling example of this is thinking I was on the verge of leaping forward with the alleviation canister... It has a new ingredient. 🤣 time to slow down and change directions. (cause I have no idea what that thing is! lol)
seen a few videos on it, you basically are stuck with a car in some sort of different dimension or rift where you have to teleport through barriers, theres a few people stuckl there with you that can help you, you eventually some stuff happens but spoilers you obviously get out, ive played through the "tutorial" level per se, and yea you dont really get alot of input on where to go and hwat to do, but i do kinda like that
another game that might just be any puzzle game ever is botany manor, where you gotta figure out how to grow some plants and sometimes how to reach their seeds in the first place in your mansion
not alot of input on where to go and what to do other than looking at clues and cross referencing them with the flowers
Those both sound very mentally intensive and not for the average modern gamer. My kids don't know how to play complex games unless it's on rails and has very few options what do with your time. Almost strictly campaign based. They burn out on open world games and choices. Lol, don't get me started on consequences.
Blue prince is also pretty sweet for not helpuing you
Its pretty ballsy that the ending
|| is just the tutorial||
they are definitely playable by the average gamer, just gonna take some figuring out
they give you a bit more support than c2c afaik because theres far less entries that are saved, while in subnuatica you have a whole ass pda, in botany manor's case
not a complex game tho
sea to sea is definitely tailored to a specific demographic that probably isn't going to include children
for sure
c2c definitely needs alot of puzzle brain, and i mean more than the average puzzler puzzle brain
The only problems I have with the mod are "bugs" which force me to reset my save. But idk how solftlocks happen so ya know just ignore me i guess
Hey! I'm a child! even if im 16 years old...
tbh if c2c came out while I was a kid it probably would have been one of my favourite things growing up
you do not need to be familiar with the game to understand the core point, really
but for example the game world is presented in a series of time-limited stages
there is a loud siren of sorts when the current stage is about to end
added stereo echo
equalized to make the base more vibrent and the high less hearble
cut the original audio to allow almost perfect loop "including intro"
i saw a guy complaining "how was i supposed to know this had meaning, i just assumed it was random background ambience", explicitly complaining that the game never outright tells you that that is the "leave now" siren (though frankly it does come close, as once you hear it for the first time, a voiced character basically tells you "get the fuck out now")
and i saw another post with a guy raging that the ingame lore descriptions of the various anomalies do not explicitly tell you what they do, how to respond to them, etc...things you will learn just watching them for a moment
surely this sounds familiar
like those people who go "how am i supposed to know that alkali vines hide when you are near them, you never told me that" or who complain that the databank entries for a phenomenon do not comprehensively explain everything
because a lot of people just...never engage their brain
i was not thinking of you
im sorry for being a pain in the ass
also there has been a pattern on the SN subreddit recently, over the last few months, of people posting random screenshots of mundane things going "wtf is this, what do i do"
and the screenshot is of like a boneshark or a wreck or a creepvine cluster or a degasi base
the moment something remotely more interesting than an inert rock happens and they pause the game and run off to be told exactly how to react
the average c2c/prototype player (okay, prototype is a stretch...)
the average SN player, and seemingly the average gamer more generally
i would say average marvel rivals player but those people have less brain cells than SN players
when people something that obvious to me...it makes me lose faith in humanity
i heard of my friend's sister is so far behind him i dont even understand how they dont understand the concepts they're learning
to use a PD example one of the first anomalies you run into is a hovering scrap thing that will briefly grab your car and tow it a bit
kind of only slightly related but do these still not hide if you hold something with the propulsion cannon
this is incredibly obvious if it happens to you
this here makes me think (in like scary combat or similar situation ) "oh alarm bell maybe i should leave"
this holds to this day, even with the Seamoth
but one guy was complaining that he "had no idea what <anomaly> did" after having it happen and bitching about "randomly going flying"
im asking because iirc the lore reason why they hide is uh disturbances in the water? waves they detect? so surely they'd detect waves coming from your movement if you hold a bigass rock in front of your face
being held should not affect it one way or another
i would watch for anims if i were him
but most things small enough to grab are not small enough to work
it is very obviously based on a klaxon storm/nuclear siren
most uses for such things are for "Evacuate the area NOW"
and again once you hear it for the first time you get an explicit voiced instruction to leave
yeah that tells me "something is about to explode, big time. maybe i should leave"
and i say that because i used to play roblox games that included a fictional power reactor that was able to meltdown and explode
maybe im just so far ahead of people i should just keep to myself
hah
there was even a meta post about it a while back
even after being told what it is the guy just asked for "tips"
it is not a new phenomenon either
I love to explore with my seamoth, So I decided to go north this time, mainly, because the last time I tried to get close to…
I love the casual accidental sea to sea reference in this post (was c2c started 2 years ago?)
c2c started development in april 2022
first public mention was that summer
first release jan 2023
also
tell me if that is hard to figure out EXACTLY what is going on
nope already figured out how to counter those anomalies
havent even played the game
i was just talking about the cause for why he "randomly went flying"
he was oblivious in the extreme
the average human is stupid
and for anoither C2C example i still regularly get people saying to me "how am i supposed to know trace elements are made from table coral? nothing ever told me that!"...because they have not mined table coral yet
they literally will not mine table coral until something tells them to
i figured that out when trying to speedrun the build tool 😭
i dont remember if it was a random guess because of previous SN experience or it was something else
i know for sure the recipe involving acid shrooms is what permanently hooked me on the mod
I think I tried asking people for help. But ultimately just stumbled around till I made my way to the pda entires
I lived out of the pod for so long that first save 
Nice touch on the new ingredient to the Alleviation Canister. I just figured it out. I've taken my first "deep" sigh of relief. 
I dont knoq how to articulate it very clearlt
But i think the vast majority of games will not rewards very much "tinkering"
Most video games will either punish you, or just waste your time if you end uo thinoing a mechanic is deep
Base subnautica does it tko
Too
Most things in the game are actually more of a "waste of time"
Like for example deeply combing a biome
C2c pages notes some level of puzzle elements
But i dont think people will still really know what yo expect puzzle wise going into c2c
If i compare it to some big puzzlers in the past decade or so, the witness, blue prince, animal well etc. Well mayne not animal well actually i rescind that one, you more or less know your getting into a ouzzle game with many layers
I think the expectation when going into c2c is just more a "longer subnautica"
Yes, a longer more involved Subnautica. One that makes you use more of the elements and gives things a lot more properties then just scenery. Makes you work harder for things by adding more layers and obstacles. I remember playing a version Subnautica before they started nerfing it. you had to scan the multi purpose room 3 times before you could get it. Now you only have to scan it once. Grinding is fun! It makes you invest time and effort into your game play so when the goal is finally reached the rush is amazing! perfect example is being able to craft your first tablet. Tinkering I think depends on the persons level of passion, vision, drive and skills to name a few things. Where some see a waste of time others see a mountain worth climbing. And I'm enjoying the scenery on my tour.👀
I think i figured out why at least one of my saves got screwed
and im not going to share on here
???
what the fuck is the two headed blob
last item in the inventory
also is that a scrollable inventory? c2c adds that nowadays?
Bag Equipment
oh cool
AutoStirageTransfer by EldritchCarMaker
i should play with it when i get back into c2c
and that it sounds like a very nice qol
Ummm... that is a crazy amount of fluid that thing has. I'll cook one in my save and see what happens. Did you cook it at the fabricater or with your thermoblade?
I'm glad you were able to figure it out. It gives it closure in a sense. For me, I hate not knowing. How far were you into to the playthrough when it happened?
I still need to reset my save. I'm going to see how far I can get before resetting
some other mod is messing with things
Its easy enough to happen. The areas that show the greatest instability for me are the underwater mountains area where certain important things are. Little lost river area where you use the orange tablet to get in the locked room. My frames lag out and my game stutters more and more the longer I play after visiting those areas.
Is there a command to reset geysers? The one next to my base is no longer acting like one. It does not have a temperature effect, blast wave, create minerals at random. You can go down to its bottom and just hangout there.
When I try to build a thermal plant there it just says the temp is 82 degrees F
oddly it still fills the geyser filter.
nvm, I can't find a command that looks like it would do the trick
can i get a clue as to where i can find the ||voltaic lumafish||?
i have tried using ||alien containments with ampeels and eye flames||
the geyser object is gone
there is no entity to reset
because their locations are stored in code to avoid an expensive AoE scan that also fails when the object unloads at a distance
How did the object disappear? Is there a way to add the object back in? Is it my game save that is going down hill? Or is it something external that I could reinstall the game and load my save and it would be restored?
Im looking for them as well. ||If I remember correctly, they take up 2x2 in your inventory. And you can only find them after finding a certain datapad from a certain life pod.||
||WHAT! nobody told me that my seamoth would BLOW UP if i let the bar completely fill!||
||Woah, i had no idea that would happen either! Thank you for the warning!||
That one also disappeared for me. Granted i didnt need it, since i just used the ones in the jellyshroom cave
||it uh...has an explosive warning icon||
i habe no idea how it disappeared but yes that is a bad sign
Ugh, it happens every playthrough.
is this referencing what i said a few days ago regarding "nothing explicitly TOLD me X, how am I to know?!" people

||i lowkey interpreted this as if the seamoth would make a loud noise if the bar reached full capacity||
I'll reinstall the game and try to load my save there. Hopefully that fixes the map glitches. Maybe it fix the studdering.
||I thought along the same lines. My thought was that the matrix would shatter and you'ld have to repair or build an new suppression module.||
||i was expecting a loud explosion (of sound, not one that would destroy the sub) that would attract enemy creatures in a similar manner to sonar or the speed upgrade||
in a vacuum that is s perfectly reasonable guess but how can you go "i saw this explicit standard warning sign and ignored its mneaning"?
i really should do the same for myself; i think some game files are either lost or corrupted
||I honestly interpret this as shatter hazard AND/OR explosive hazard but I wouldn't ignore the whole thing||
It didn't the game save is corrupted. I don't know how to correct the corrupted data. I'm going to check my long list of save folders and see if I can find when the corruption happened.
Well, backing up my game by making Dated folders of key save moments in my game worked. But my desire to progress cost me dearly. I found a save that is uncorrupted... but it is from the 7th. I should have stopped the moment that I saw the geyser stop working and load a good save
Well it's good you know now, since it's a fairly important symbol to be informed of, especially in real life
https://en.wikipedia.org/wiki/Hazard_symbol
Hazard symbols are universally recognized symbols designed to alert individuals to the presence of hazardous or dangerous materials, locations, or conditions. These include risks associated with electromagnetic fields, electric currents, toxic chemicals, explosive substances, and radioactive materials. Their design and use are often governed by ...
Though it seems there are some variations
||bro i forgot where the liquid breathing recharger fragments are 😭||
||There are several in an earlier area where hippies would love to hangout.||
no idea where that is XD
WHMIS is standardized
for obvious reasons
||Think Alice in wonderland. And a caterpillar smoking a hookah.||
||i already did the degasi shit||
||How many pieces did it give you? 3 out of 4? I thought there was enough to get all 4. Within the whole system. My memory isnt the greatest.||
||i did the jellyshroom and floating island one, i only have 2||
||I don't know how specific I can get.||
i'm probably missing something somewhere
i got the bp before, im just trying to get it again after a save reset
||Definitely. There 3 or 4 in whole system. 2 platforms, 2 in the degasi base itself. ||
||outside of the jellyshroom cave or inside?||
As you can read from my messages I lost several days from my save reset as well.
||Inside the cave amongst the glowing shrooms.||
You hadn't already?
I still have a legacy copy with the full of my mod suite installed. Just incase I feel like playing early
I kept meaning to, but then i got into blue prince, and then other things
and now i broke my subnautica folder
wooo
hmm cant get it to not crash
Is it just starting the Game or Loading the level?
cant meven get it open]
I had that happen to me when the game was having trouble opening all the mods at once. I fixed that by adding them one at a time and launching the game. I sucks launching the game 7 times just for Reika's mods, but afterwards I never had a problem again.
what the fuck
Should i delete it?
Should i delete it?
I do not want to offend any lines by blabbering.
I think its less offense and more genuine confusion
Ah, oh ok. Trying to reference glowing shrooms to someone who is not a Lewis Caroll fan or had one "those" friends who experimented with things and liked those kinds of decorations would leave a gap in the trail of inferences.
i removed the mods
Did the Game launch without them?
nope
fresh instlled
removed it
got the depot instal, put ion in subnautica folder
checked read only on the one
removed updates by only when i launch and going ofline
but no launching
i did launch once on the fresh install so steam would flag it as okay
Could I see a screen shot of your install folder and file path? I want to compare it with my own if that's ok.
Here is an example of mine to compare to your own. After marking the one file read only you should be able to play online. I do and steam skips the update process everytime.
gotta launch from the EXE sometimes
heres how to fix most of those problems: you have two options
A. make a shortcut of the exe itself and replace the old shortcut on your desktop
B. change the steam shortcut on your desktop (right click it -> properties) to run the exe instead (copy the file path to it, paste it into where it says something related to steam and game id)
I didn't know that that helped with the launch-crashing of the game. @worldly valve Your game folder looks the same as mine, which file did you change the property to read-only?
Was it this one? @worldly valve
Yes I do. Did Law's advice help at all?
Hum
I didnt do it fully tbh i tried opening it from the executabke directly
Ill go through his instructions in full
Ive been on vacation
On monday i dreamrd on starting this, but got sick of trouble shooting
Spent a bit each day but
Ive been playing games that work mostly instead
But i do want to get this going again
...that and blue prince lol
what depot is the mod meant for? i thought i downloaded the version meant for it, but it seemed i was incorrect
I have a theory on what went wrong
Legacy
Ive been having an issue too
This is the Depot that you need
Was this the one you downloaded?
657
I thought the payout had to assume certain profit $/% but i dont know exsctly
Been a hot minute since i looked at any of it
That being said, subnautica 2 is very likely to get said numbers
I recall shit being in both sides, but the company itself was far more in the wrong snd clesrly was trying to avoid reaponsibility on a false promise
Have you had any success getting your legacy copy working yet?
I havent looked at it at all in a few days
I have a suspicious on the problem
I think the downloader lets my downloand even if i say...fucked up my password
But i havent done any testing; i been playing mewgenics mostly
this is not the channel for this
Yeah if your password is wrong it mess things up. But with my own experience it wouldn't let the download happen.
Gosh I KNOW sub2 is prolly gonna need some help. I hope reika gives it a look over! C2c treatment of sub 2 sounds so awesome to me!
it will take years before that happens
very likely that modding will only accelerate to the point where things like c2c can happen without resetting the project after the whole game is finished
that is assuming the devs dont rewrite code a few times for simple things
I know. But I will remain hopeful 😏
you can't do that if you want to keep up with updates at all
to do it would imply having some form of interface in some other helper mod that does everything for you cross-version, but that also means that anything in the newest version can't be accessed (and let's assume that this would be viable in the first place, and ignore the behemoth of a mod this would be, as it would need to allow you to do everything that can be done in all the versions it supports)
and you also can't access anything without going through this interface because then you have no guarantee it wont be changed
not too dissimilar to why there isn't such a project for minecraft, because you can also think of subnautica 1's legacy and 2.0 as two consecutive minecraft versions; roughly the same, but with many differences that makes it unviable to have a standard, cross-version solution
is sea to sea still playble? i had tried to install and play it but it crashed on world creation and im missing the dragon api & lib files they werent in my dragon industries folder not sure what to do so i can play sea to sea
that depends on if you're willing to try and find your way back to having a legacy version of the game installed
I was on the legacy version
DragonAPI is my core mod for Minecraft
Oh sorry I was tryna look on reddit before I asked here and someone mentioned in a comment about how I needed the api for it to work mb
@trail ether Is there a channel where you talk about your updates to your C2C mod Suite? I updated the 4 you did today.
that would be this channel
there just haven't been any updates since november/december afaik
What were in the updates that I did last night if I may ask?
fixes
Oh shit new fixes?
yes
In your download
Was there still files in the staging folder
Awesome! Thank you. Care to share what you fixed? If not it's OK.
Yes, there was. But after the download and renaming the folder to subnautica(since mine was named after the manifest number ending in 57), I made sure the folder was in the proper location for the original game installation. The game was immediately playable
Hum
I think i solved my issue
Thank you for your details
I wont know until i fiddle late
Nothing as of yet but i set up a little differently than you described i will try your method
I took out all the internal files of the sn folder then poppes everythibg in the numbered foldwr
Now i looo at the messages and wonder what the fuck did past self think
God damn it past self
Its all right, we are all learning. My learning experience started with screwing things up royally and wondering if I'll ever get it right again. 🤣 It was like that for weeks!
Can someone give me any hint how do i get ||tungsten grains||
Theres probably a lot of things you havent tried doing yet, and things youve encountered that you havent paid much attention to
Which biomes have you completed?
From what I remember, by the time you need them for the first time, you should more or less be at the point where you've explored ||every biome prior to full or near completion||
Don't worry, I havn't found those yet either. Also, I am missing the last two scans for the ||Hull repair nanites||. Its driving me crazy!
I think a lot of people run into the || dangerous stuff|| and fine alternate ways to deal eith iy
Im unsure if those are needed anyways tbh
Ive never gotten all of em
Tho partly is also forces them to think about their own stuff before i give more input
And to correctly censor myself
In the case of what theyre looking for, and presumably what they need it for, there would be no way of working around it without there being some kind of major exploit.
Outside of that, there are a lot of things in c2c that arent necessarily obvious, and you more or less just need to be well travelled to figure most things out
Yeah, I've missed something in a wreck somewhere. I thought I was well traveled.🤣
Im not certain the biome trackera can traxk that particular tech too
Tho this is off a foggy memory, and things may be different
If you're still referring to the same thing as I am, it is tracked by the biome tracker
What is a biome tracker?
repair nanites
the various biome findings pages
logs/tracks what you've found of significance in that particular biome
oh my bad, exploration findings. people call it biome tracker a lot so I started accidentally referring to it as that
where do i get the ECC library needed for this mod. i've gone through the main page to the github and nada
does the 2.0 work??
thank you <3
where do you find exploration findings?
In the pda
Its the single most important PDA entry in c2c, its where all your scan data is
Its plauaible they played without it
I didnt realise in ny outer wikda playthrough that i had a computer until i was 80%ish solved
I also watched one playthrough where a guy used the computwr once; but was upset becaymuse the computer gave them info they hadnt really solved, so they simply stopped
Tho i think that would actually be much harder in c2c as c2c is kind of a bigger map, at leaat in the combing everything aense
Ok I follow now. For some reason I had it in my mind you two were talking about and mod of some kind.
🙃 I feel foolish.
I had a date with a ghost leviathan and brought my stasis rifle and thermoblade instead of flowers... I didn't get what I hoped for and it didn't get what it wanted. I did get better with moving targets though.
did the latest update greatly change the mods?
because i am quite far into my playthrough
and dont want to restart
Nah it was just fixes
I have not gotten a response to my questions on the matter either. I think the creator has elected to exercise her fifth amendment rights.
^
My guess for 2 of the fixes would be an issue of scanning the in-world object compared to scanning the item you get from said in-world object
A couple of things I see is when the bulk blocks get broken down, the bulk model doesn't show on the fabricater. It just shows a black cube for a missing game object. Also the auto farmer isn't collecting Pyro pods
damn I didn't know reika made mods for the box dimension, that's cool as hell
i clicked this server going "WTF is this"
in my defense it is not even 9am
and i am still in mild pain
I already had servers setting up their april fools pranks last night
So I expected this 😂
today is annual "people complain to me when they realize they do not want imperial units, not really" day for me XD
https://i.imgur.com/gohy4df.jpg https://i.imgur.com/9bUvaf5.jpg
Oh god, not the imperial units! I say this and I'm a American.
i get a LOT of people demanding them, so apr 1 is the perfect opportunity for a "careful what you wish for" XD
ssme for the "can we just have the machines all be textured cubes" people
why not just add it in the config if you already have the conversion done
...Oh no... Oh no...
I just realized that they're all just textured cubes in the screenshots 😭
this just inconveniences the people who dont know about the units... which are not the ones asking for them, presuambly
because the point is not for serious play
it is to show how annoying it is
those are the old 2013 dev textures too XD
annoying or not, might as well allow it if its already implemented?
Man, I can't even tell which machines these are.
the colored dots are gearboxes
red for 16:1, trending to green for 2:1
floodlight is that one with whitel ines
heat ray is red dot
engines are the ones with the square and forn corner dots
\\\ is shaft
G is grinder, B with dot borer
not too many other machines existed back then
no because then i would have demands to make it not annoying
i already do in fact
"you shouyld make an alternate balancing system where all the ratios are nice for imperial!"
hmm, i see
making something "official" means people expect it to be supported in full
which is a lot of design work
this would not be an issue if the mod was configurable but i assume its not, given the comment(s) and being your mod
or well, configurable to the point where you can just balance it any way you want to
absolutely not
RC is a progression-driven mod
that is its balancing mechanic
I made it progression-based after too many people shortcutted the original design and made a huge stink about it being "overpowered", plus of course how 95% of players only saw 2% of the mod
if its configurable you can change the progression to fit how you want it to
i get thats not how you want to ship your mods though
difference in mentality and all
Converting a recipe from U.S. to metric measurements is like translating a poem from English to French — if you're not careful, you might end up making it rain ropes.
SOURCES IN ORDER OF APPEARANCE
My mac & cheese recipe: https://youtu.be/KcM_MZoJWOo
Gordon Ramsay's shepherd's pie recipe: https://youtu.be/M_GNznvIN1E
2007 journal art...
relevant
though in the other direction
Question about the Plankton. This is near the Reefback area next to the mushroom cave. These guys will not leave my base alone. Is it any Leviathen that sets them off?
what does the PDA entry for them say
Ill have to double check it. Havent been on since this morning
BTW Love your mods I came back to subnautica just to play your mod list specifically
I can find nothing in my Databank about them
did you scan one?
Dosent allow me. They just damage me until i die the moment i try to get near my base or them
the scanner picks nothing up
Hand scanner?
I love watching new players play hot and cold with the experienced players knowing full well we have the answers already 🤣
Well thanks for showing me how toxic this community is and ruining any desire to support this mod or mod author
I came here because i genuinly cannot figure out the plankton because they moved into my base and they are supposed to only glow like this when a aggresive leviathen is near and im in the reefback area so its working not as its stated it works but whatever be toxic
Did you hand scan the plankton?
I kinda think you might have
It is solvable
At least 2 methods
With a third method of rebase elsewhere for awhile
What biomes have you conpleted?
How are your gardens comming along?
I cant scan anyhting when they show up. They are not constant they occasionally show up then disappear. I have tried hand scanning and using the drones for the scanning room. I am building towards a seamoth right now so i can do the mushroom cave. The base is right outside the mushroom cave due to it having a nice building area and enough open space to build a decent size base as time goes along while still being early game. Got the Nanolathing blueprint. Gotten everything outta the shallows but maybe a single cutting tool scan that i am missing. I just made my first underwater gerden and planted a single creepvine thats when the plankton started to show up and give me hell.
Trying to take time and explore as much of every early game zone that i know of. Im not a new player to the game just new to any mods that were not the FLC hub
Personally i think the plankton is harder to deal with than some people here think
As you either have the tool, or you dont
I even wiki searched the crud before coming here
And depending on how one explores the world, you could literally have 20+ hours until you even have the primary solution
That also doesnt include if you rabbit hole into a mechanic
Originally my plan was to go to the Aroura and complete it before i built a base at all but i can not for the life of me find the final stupid cutting tool scan
it is possible that the base plankton is not "targetable", in that the "use" raytrace does not hit it
that said your core complaint seems to be that the plankton is poisoning you, which makes sense, but why did you initially ask about the plankton "activating" instead?
C2C is in a very big way an exploration and puzzle mod, so people quite rightly get skeptical when it sounds like someone has shown up asking to just be fed all the answers rather than read the PDA or look for something or try something or whatever
additionally, most of these kinds of people get extremely pissy when you refuse to spoonfeed them
so you can imagine why over time people will start to get suspicious of what is to come whenever someone starts asking questions which appear to be answerable by things like "read the databank"
for every person who has genuinely tried and is stuck, or ran into some kind of bug, there are 20+ whose train of thought is "I do not immediately know what to do -> ask for direct instruction" or "I tried the obvious thing and it didn't work, must be bugged"
pretty much every week there is someone here asking things like "how do I get rare elements" and then when given a hint respond with what amounts to "why would i cut table coral? nothing explicitly told me to do that"
Because i went to the wiki before coming here to bother anyone and wiki says they only glow when aggresive leviathens are around and that may be my problem for beliving the wiki
lmao i get that -_- like even in base game you use table coral. I try to cut anything and everything to see if its usable. This isnt my first playthrough of sub nor my first survival but i do understand that point. The plankton legitamtly shut me down for almost 5 hours because everything i have was inside and i couldnt heal up enough to go in and out.
the wiki is not a good resource
at the very least it is severely outdated
and arguably worse it was in a very real way written from the standpoint of being a step by step guide
and as you notice it is also subject to what I often call the game of telephone
where people make an observation, draw what conclusions they think are correct, and write that down, and suddenly it becomes in the eyes of most unequivocal truth
bonus points if it passes through multiple people's perception on the way
anyway sinc ethe PDA outright tells you this i have no problem saying it - plankton responds to movement
in-universe it is like the lateral line of earth fish, sensing pressure fluctuations in the water caused by the displacement associated with motion
in internal implementation it is simple colliders
there are two invisible AoEs around the plankton, one for "most things", and a much larger one that is literally a "leviathan sensor"
just a trigger that only reacts to a few entity types
either one will "excite" the plankton, which is what the blue color and bright light is
base plankton is frequently perpetually excited because its position means that the inner collider is always overlapping compatible objects
this was never an explicit design intent but aside from the light getting overwhelming at times it is not at all a problem in my eyes
i will also say this - base plankton was added specifically to be an obstacle, to encourage you to deal with the problem
because said dealing with the problem is in fact a necessary step for progression
I will not spoil how or why
but it is part of a larger feature, designed to help ensure the player does something necessary for progression without making it an explicit checklist item
Thank you for that information. And made this less annoying to know its a specific mechanic
I am loving your mods btw. Took me a while to find the Nanolathing drones lol
Because i missed the voice talking about the crash
there is kind of a deficiency there in that the PDA prompt can occur long before you are in a position to act on it, and then you might forget about it by the time you can
then again vanilla also has that issue
eg the jellyshroom cave prompt
and the lost river prompt
Yeah that was a point of discussion some months ago. How did you end up finding it? ||I tend to insist that the description in the voice log is obvious but that may not be true for everyone else||
@oak obsidian i dont think you are fully wrong that sometimes this discord is a bit too much on the negative side
Reika did make her case as to why it is that way
I mostly just wanted to say i agree
The voice logs are just a little missable depending on what one is doing
Searching for sandstone for silver and gold lol
There is another one i missed but i have no idea what it was about or where it was. Been trying to dig around and find it
I’m left to wonder if some kind of screen indicator similar to the “is scannable” prompt could pop up if the associated progression point hasn’t been triggered yet
Until Nautilus is out of beta and SeaToSea gets ported to the newest game version would you recommend I make a separate installation of Legacy Subnautica so I can play this mod?
Probably, yes
They removed the legacy versions from steam
Agony
Yeah the only way to get legacy and launch it is through some kind of branch manager iirc
I haven't tested it, but look up the youtube video with this title:
[World Record] Subnautica Any% Speedrun - 23m43s RTA (BetterRNG Mod) . In the description, there is a link to a google doc with instructions on how to get the 2018 speedrun version, which will probably be able to C2C.
Again, I haven't actually done this yet, so speculation.
do not do this
use the standard public 2021 build
Branch manager is a different thing
It will not be able to C2C
If the instructions involve something about the Steam Depot you can probably use the method to get the correct version though
Yes, I just realized you can use that same method to get the 2021 build, just by changing one step.
Whoops
Branch manager is what you use to have different builds installed at the same time
STEAMN-
Checks out, I remembered it as part of the conversation at least
I'm racking my brains trying to puzzle out the mysteries of the ||ghost membranes||
Anybody online have any hints?
Theres only so many relevant things you could explore in this case
lol, that was my reference to my date with a ghost leviathan in a previous message. It didn't put out. 
n ormally i ask what you have tried, but i hhavent done this one so id rather not know
I have tried slicing up the adult ghost leviathan and got nothing. I'm currently trying to slice up the you ghost leviathan that is in the lost river because of the PDA info. I tried various combinations of ghost weed in the... ugh my brain fails me. The machine that breaks down biological items with lysine enzymes.
||As far as Im aware the bioprocessor will show valid recipes in your blueprints, so putting in items with no recipe wont work. But other than that, youre on the right track, think outside the box a little||
lolololol Autism Man will endeavor to think out side the box.🤣 🤣 🤣
lol, thank you for encouraging me to think outside the box. It caused physical discomfort😅 but I did something illogical and it worked. Thank you again.
Ayyy there ya go! Nicely done
You gotta reach the 12th level 😂
^
Sanity meters are a very finicky thing to get right
I argue it has to be stylized the right way or else it's going to be interfering with your own immersion
but beside that, more importantly its just really annoying in its current state
is there a config to turn it off by chance?
Not sure if there's a config for it, though I doubt it. Everyone has different tastes in games, and not everyone is going to like every mechanic. I found it immersive enough in my playthrough. I spent much of my playthrough managing it fairly decently, and had one long patch where it was at 0, but I had minimal complaint. I see people mostly complaining about the slow crafting and swim speed, but if anything the only problems I actually had with it was almost dying of hunger or thirst a couple times. The slow crafting UI doesn't really bother me because I tend not to bulk craft on low morale. If you can't keep it above 0 long enough to craft for a few minutes, you're most likely doing something wrong. Morale has its purpose in the mod, and I'm not going to speak on Reika's behalf on what it is because I don't want to mislead if I happen to be wrong
Also this response isn't exclusively to you, there's just been a history of people complaining about the mechanic
I havent looked at confid but im 99% sure you cant so much
dont complain. its good enough as it is. ur gonna ruin it for all of us
I very simply used my broken save to my advantage (still somehow not soft locked (did use the unlock command to progress))
I had very similar issues tbh, at one point yeah it was very hard for me to get back to base in time to not die
its not in the config if thats what you're asking
criticism is a very important factor to have, though admittedly mine could be more constructive than it is
You're right that I could be doing more to keep it raised, I guess I'm just coincidentally the world's biggest raw bladderfish fan
I just kind of fail to see why it needs to exist anyways
Does eating raw food need an entire new bar to exist inorder to punish you for it? Reducing health (or thirst, which i think js better) works well enough for that
Why would taking damage need to be punished further either?
I argue the health system is unforgiving enough
Is there more to the sanity I'm just not seeing?
In its current state it doesn't seem to have enough to justify its existence, and when it is affecting you the drawbacks are just kinda annoying to deal with as I've said
iirc, its main reason is to incentivise decorating your base and such
i have not played with it yet because im waiting on c2c 2.0 before diving back in, but i do fear it would just make me try to min-max decorations so its not an issue in my playthrough, since i think thats where you get the bulk of your sanity back(?)
the opposite effect it has in terms of gameplay since its intended to forbid functional min-max, but maybe wasting titanium on decorations is part of it too
but i guess i should see when i do play it, since many things can and probably will change in the meantime
I never realized thats how it worked 😭
I was honestly kinda worried it was gonna be like that going in, for the same reasons as you show
I don't see why that needs to incentivised as a health mechanic tbh, decorating already fulfills its purpose
It's ment to discourage exploits, speed running, anything that might take away from the mods intended experience. And to promote deep exploration and atmosphere. Which are major backbones of c2c
Now I would agree that in an ideal community preventative measures like this wouldn't be needed
But subnautica's community in particular is not particularly known for liking long form mods with minimal flash factor
And Reika is not going to have their mods image turned into something sort form or flashy by having players play and promote it in ways that are disingenuous to it's intentions
To my knowledge, morale sets the pace of the game. How you struggle with morale is determined by whats going on and how much has happened. Taking time to relax in a nicely decorated room while you read entries in your PDA, eat more than just the same food over again, and ultimately attempt to simulate how the player character would be feeling throughout the playthrough
I think even if without the community stuff, morale would at least be similar to how it is now
Thats my take on it at least
Finally done my recorded playthrough
Noice!
I shall watch it along side whenever i feel like troubleshooting my legacy issues
I finally got my reinforced dive suit! It feels great!
may wanna spoiler the whole thing, but while you're doing it incorrectly, it vanishing probably isn't intended either
there is a significantly easier way available to you
well, maybe not significantly easier
I'll just delete it.
I was able to figure it out. I got it the second attempt in a different location. The item collector didn't grab it though. So two pieces sank deep.
@trail ether ||Is the Item Collector capable of grabbing Brine Coral Chunks?||
oof, I feel that. my item collector didn't grab something important at first as well. ||Also it should be capable, did your storage fill up maybe?||
are you talking about how the item collector doesn't grab ||a black, glossy material useful for the area it's found in||? or at least, didn't back when i last played
||black glossy material?||
because i had the idea to cheese that section by just building a base and letting the items come by themselves, but clearly thats something reika thought of
oh nvm I figured it out