#SeaToSea

1 messages · Page 57 of 1

past geyser
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@carmine peak

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#❓┃help-and-support message

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Hmm just scroll a little down

carmine peak
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I can't downgrade cuz epic games launcher is absolute trash

past geyser
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Well dang ya you can't

trail ether
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no

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probably going to wait for it to be completely finished

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otherwise i just spoil it for myself

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though one could make the argument that if any of the world undergoes major changes then there is in fact additional content i would miss by waiting

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the Satisfactory argument

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I am glad I got to see the old Northern Forest, the old Spire Coast, the old titan forest, play with the old nodes...

errant cairn
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I don't even remember those anymore even though I was around when the northern forest was changed 😭

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I do remember old Titan Forest, thing never was in my or my dad's favor

trail ether
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also the old swamp

trail ether
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i miss the white willows

errant cairn
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i think I got into SF at U4 so thats why i never saw old northern forest

errant cairn
errant cairn
worldly valve
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I wouldnt expect 2.0 to be out for a good long while man. I dont wish to speak for Reika, there miggt be a pin regarding when it will get worked on

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Funnily enough i thino there is a far higher chance of reika getting rhat done than most of the other 2.0 projects

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And she aint even started

worldly valve
trail ether
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that is what the north forest used to look like

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also it was U5 not U4

karmic drum
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I can see why satisfactory plus is a modset reika might like. This shit has me breeding power slugs and I still have several hurdles before I can even turn them into shards. (I am loving this)

karmic drum
trail ether
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I do not like overhauls

errant cairn
trail ether
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no in general

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same reason i will not play gregtech

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or Angel's mods

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or Frackin Universe

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or Barotraumatic

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or Vox Populi (hell I do not even play BNW!)

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or Gigastructural Engineering

errant cairn
trail ether
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no

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I make damn sure not to supplant vanilla content or change the "feel" or aesthetic of the game

unreal flame
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any overhauls it does make are entirely optional and not the default choice

trail ether
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it might be the case of being a mod suite

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ie the core megastructures are nto much of an overhaul but it is typically packaged with 60 other major game-changing mods

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well "packaged" as much as that means anything on the styeam workshop

unreal flame
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like stuff that adds more AP slots?

trail ether
# unreal flame how do you mean

as in few people run gigastructures on its own, instead almost every person who plays it, let alone contributes to the general "body of media" featuring it, is doing so while also using dozens of other major game-changing mods

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such that to an outside observer who is not familiar with the mods it all looks like one massive mod that changes everything

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i have never touched it myself so i can only speculate and speak in generalities

trail ether
errant cairn
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Separate note: how did you recolor some inventory items? Like the infected fish and of the sort

errant cairn
trail ether
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i dobut the same approach would work in 2.0

unreal flame
trail ether
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see those try-catches?

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those are there because randomly parts of this are null

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and i never found out why

unreal flame
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tbh, c2c is probably the second most extensive overhaul for subnautica so far

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first being probably TRP or something (i don't actually know how much it affects progression)

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every other large progression mod is generally endgame-focused

trail ether
trail plinth
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there might be a bit of nuance in how people refer to an overhaul--ie overhauling an aspect of the game (or multiple aspects), or a total overhaul that completely changes the pacing and feel of the game

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c2c overhauls many aspects of the base game, and changes the pacing, but still sticks to the original feel of it imo--it doesn't try to turn it into factorio, or into an rpg, or really change the story as it is

trail ether
trail plinth
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No, though changing the genre is the best example of a total overhaul i can think of

past geyser
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Like how some are changing subnautica to be more of a horror game

karmic drum
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Okay, my opinion was wildy misinformed. I didn't think it'd set off a chain reaction KEKW 😭

naive wedge
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Hello, I'm new to this server and just had a question about some, (Possibly) "New" changes to the mod. in short, idk where the seamoth depth MK-1 is, i played C2C about a year ago (almost exactly) and i cheeked my recordings from then and saw that i already had it when i got the vehicle upgrade console, idk if this is the place to ask for help or if its just for discussions but I've literally looked at all the places i can think of,

naive wedge
unreal flame
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red plague, like i said earlier

naive wedge
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ohh, forgot about that one ngl

worldly valve
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What biomes have you completed?

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Are you revieing your logs?

naive wedge
naive wedge
trail plinth
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Theres definitely several places you could be checking for what youre looking for. Keep track of which PDAs you pick up, too

worldly valve
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There is a rather early game biome, that i know many players perceive as needing mk 1 to access

naive wedge
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SSG it is!

trail plinth
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Iirc reika nuked the SSG exploit into the ground

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Or at least planned to at some point

naive wedge
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still works

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(Reika please please PLEASE do not nerf SSG)

trail plinth
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Would recommend against relying on it, there are several points in progression that are made trivial by it

naive wedge
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yeah i just use it where its almost impossible to not, albeit i just remembered that the creature decoy exist so i might be using them more often instead of SSG

trail plinth
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Yeah youre going to find plenty of spots where "it's almost impossible not to" by design, so Im giving you fair warning now

naive wedge
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thx lol, already played a full playthrough of this mod before and i KNOW what to expect, but some things have definitely changed lol

worldly valve
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Theres only a few points up high really

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But tbh the biome im refering to doesnt need anything fancy

trail plinth
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Oh yeah a lot has changed since my previous runs

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Still there were plenty of changes that were substantial enough to change what I should be expecting

worldly valve
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Tiny base, brain coral, air tubes, extra oxygen tank

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300 m isnt exactly deep

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Thats like a 20 second glide to the surface with azure seaglide

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20ish

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Been a minute

naive wedge
worldly valve
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Im not really supposed to give hard answers

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But that is a good biome choice

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Lots of crud in there

naive wedge
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ive gone through all of my PDAs that i have rn

trail plinth
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C2C is more of a puzzle mod, you dont really just ask for the answers to a puzzle cause that defeats the point of it

naive wedge
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im 26 hrs into this puzzle....

trail plinth
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Sounds about right

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Im like 200hrs in

naive wedge
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why does the "free" one in the aroura just have to exsplode ):

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found that out long time ago but i really wish it dident

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if someone would be willing to give me a hint (Biome) of where i could find the Seamoth Depth Mk-1. That would be greatly Apreciated, Thanks!

trail ether
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you have already received it

unreal flame
fiery fiber
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I consider it an overhaul because it makes it so m8ch better than vanilla ... but that's just a semantics thing for me. Doesn't matter if it is or isn't. Can't play sub without c2c. I tried to and I just couldn't, it felt like I was playing God mode and made it so not fun

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Don't get me wrong not saying the game wucks. First time playing still rocked my world. Although ... ngl ... dunno if I'll be able to play vanilla sub 2 after playing c2c is my o ly problem

errant cairn
naive wedge
worldly valve
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Biomes at around 300m deep?

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Theres not too many in that range

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Besides, you basically need to 100% each biome

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And you def dont need mk 2 to handle 300m

naive wedge
naive wedge
worldly valve
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Dunes goes deeper than 300m no?

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And again, you need to do all then biones anyways soo

naive wedge
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yeah

worldly valve
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Just be less focused on the mk 1

naive wedge
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ok ok i found one of them

errant cairn
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And moutains

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And I think deep sparse reef is deeper then 300m

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But don't quote me on that

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Also think underwater islands does go below 300m at least once

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No not the stuff below it

trail ether
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into through the late game

naive wedge
# trail ether you are going to be doing a lot of freediving

i cant help but say that that posses a UNFATHOMABLY large problem with pacing in this mod ngl, like in vanilla, to get something to get further, you would get resources and things found WITHIN your current area of exploration, having to dive 2-300 meters below your current vehicular crush depth really disobeys that sense of "Graded Exposure" witch the base game matches perfectly, I'm not the dev of c2c but i would say that it might be better if it followed that sense of graded exposure and those "Big Reveals" that things like that first time you found the lost river after gathering all the recourses needed to go that deep, it feels like work->Reward, Yes you could dive in "Freestyle" but that was Discouraged with hostile fauna, and in sea to sea, specifically, Personal Depth Limits. Like for example, past 400m it becomes unrealistic to Freedive without getting a liquid breathing system, and 500m........... But in order to get your vehicles down there safely, you need the electrical sealant module, but that is DEEP inside the lost river. So instead of Get What you have--> Use it to get deeper--> Get Materials you gather there--> Use them to get deeper. Instead. with the current measures in C2C it is more like. Rush Down (via whatever means possible, Included useing exsploits like SSG) get the matierial you require, THEN build the module you REQUIRE to get submersible Support Down there, (Keep in mind with the sealant module, you have to use a SEAGLIDE to get past a GHOST LEVIETHAN, and SCAN SOMETHING WHILE TRYING NOT TO GET KILLED, ) witch without SSG is simply Unrealistic. I really appreciate this mod but im just trying to say that some goals, are unrealistic without the use of exploits, or even console commands

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Apologies for the text wall but just thats something thats bugged me with my 2 years with the mod, (For Real this mod is amazing though)

trail plinth
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Im struggling to put my response to this into words, because while I want to give benefit of the doubt, your repeated mention of 'unrealistic without exploits or cheating' really discredits your stance on this. As i mentioned to you earlier, I have also done multiple runs of the mod, and at no point have i needed to use exploits or cheats to progress. It's your singleplayer experience, so Im not gonna tell you how to play the mod, but if you feel the need to resort to cheating youre probably doing something wrong

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Also the ghost leviathan isnt a great example because the ||stasis rifle|| exists, not that difficult to figure out there

worldly valve
naive wedge
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Did yall not read the whole pacing part of that

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that was my main point

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its POSSIBLE

trail plinth
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Im not going to comment on the whole pacing or graded exposure thing because im also not a game or mod dev, but imo subnautica doesnt do it perfectly either. There are plenty of points (the lost river especially imo) that the base game doesnt really lean into at all, and i find that c2c expands on these neglected areas much more by forcing you to interact with them more, including freediving in dangerous areas

naive wedge
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but its RUSHED

trail plinth
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There are only 2 spots in c2c i feel crunched for time with my breathing, and neither of them are in the lost river

worldly valve
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Azure seaglife should more or less let you dodge all leviathans

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Tho morale makes it a little harder

trail plinth
worldly valve
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Levaithans are also super super blind to seaglide

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Like

trail plinth
# naive wedge but its RUSHED

If youre rushing through it, then yeah itll feel rushed. Take a step back and think things through more thoroughly. What can you do to make things feel less rushed?

worldly valve
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Very blind

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Reapers especially🥲

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You actually dont need the sealant module to get into river, it just makes it safer

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And is it really that nuch safer?

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I cant recall how many more seconds of power yoi get but it cant be more than a min or two

trail plinth
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No comment cause progression spoilers

worldly valve
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I usually avoided usijgn noth in river prw moralw

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I dont like feeling like if i miss time ny runs i need to reset or leave it behind

trail plinth
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Uh, interesting. You dont think you could just...adjust your plans slightly? Give yourself some buffer room to make it back safely?

worldly valve
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Hard to gauge that i find

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It still loses power rather quite fast even with the module

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Unsure of the seconds i have

trail plinth
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Do you not look at how much you have left when youre at a halfway point or anything?

worldly valve
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I at least know my hard timer if im using my liquid

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Vhanes are it will hit half way while im out of the moth

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I did little testing because in afraid of the moth getting left behind ot a forced reset

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I also find it much easiet to resource grab without the moth

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(Outside of the obvious)

trail plinth
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Also theres only 1 spot i can think of where youd be taking your seamoth and leaving it behind for an extended period of time in the lost river, and I made that same mistake too. 2 attempts, failed both, realized how much time i would need to pull it off, and decided to come back later

worldly valve
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I just do that trip by glid

trail plinth
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Might be a different thing youre talking about then

worldly valve
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Or i use air bubblea

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Usually i have 1 main base in river

trail plinth
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Oh

worldly valve
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Which slowly becomes almost as big as main base up top

trail plinth
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Yeah i just do 3 outposts

worldly valve
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But air bubbles are far cheaper than moonpools

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Moonpools are expensive

trail plinth
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Not really?

worldly valve
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They cost like 2 motors and other crud

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Compaired to lije...whats an airbubble cost

trail plinth
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Yeah i dont get the complaint about motor crafting

trail ether
worldly valve
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6 tite, 1 oil and something else?

trail plinth
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The seabase air pump costs a motor too btw

worldly valve
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Ive never used tjat

trail plinth
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What air bubble are you talking about then

worldly valve
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Or no i did once as a test

trail plinth
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Brain coral?

worldly valve
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No

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Brain coral doesnt qork in river

trail plinth
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I figured yeah

worldly valve
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I mean an outpost i guess but its literally an air bubble

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But the base piece woth bio inside

trail plinth
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Ohhh

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Yeah i just do moonpools, makes charging my vehicles simpler

worldly valve
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I dont even bother to keeo it fueled as i just use whatever fish i have on me

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I dont have that kind of pateince for base building, i mention it sometimes

trail plinth
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I can see where your difficulty comes from now

worldly valve
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Subnautica/c2c are exxellent exploratory games

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Superb even

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So the base building is something i accept for that

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I was hoping to beat blue prince before getting back into this

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But im so fucking lost in the sauce in blue prince

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Super reccomend it to all the puzzle game people here

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But i feel this calling to me a little again

worldly valve
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Also just for funzies hell

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Unintlstalk easy craft for me

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And then

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Idk go craft like 6 motors

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Preferably on a file where you dont already have oil for dayzzzzz

trail plinth
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Ive crafted motors before reika had me install easy craft

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I regularly dump my equipment into a locker before doing big crafts

worldly valve
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Its so awful, mee too

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But you cant even really have all you need for 1 motor, or its about 1 motor

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4 pods per oil🙃

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Its takes so so so long 🤣

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Easy craft saves literal hours of playtime

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Easily 10+

trail plinth
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Depends how you go about it. Easycraft probably saved me several hours, but probably not more than like 7. Without easycraft i would just move my fabricator closer to my storage room

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Also you can just empty your inventory and craft like 3 lubricant at a time, but i just use the ||bioprocessor|| tbh

worldly valve
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Its still a lot lot of running back and forth

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In my first playthrough i didnt use storage rooms or anything as there wasnt really a need as a whole

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I think storage room is kinds the weakest, kinda

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Often times my scanner room is my everything room

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Since you can do 2 stacks of wall locked all the way around

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The fike wont boot anymore but i think reika would be offended by what my main base was

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Can have been more than 2 or 3 multis

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Snd a scan and a

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Pool

trail plinth
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Yeesh, surely it can only be beneficial to have room for everything you need right

unreal flame
errant cairn
errant cairn
errant cairn
errant cairn
errant cairn
errant cairn
trail plinth
worldly valve
trail plinth
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I more just meant having a base thats larger than like 4 rooms 😭 must be so cramped in there

worldly valve
worldly valve
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I believe 1 acu, 2 for bioreactors

trail plinth
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Oh if we're counting acu and bioreactor rooms ive got like 30

worldly valve
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I also did have a farm of course inside and out, thi the farm might have been inside ny storage

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🤣🤣🤣🤣

trail plinth
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I skipped acu and bioreactor rooms cause theyre basically just 1 piece for the entire room across 3-4 floors

barren oar
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do you have an acu for every species

trail plinth
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I do 1-3 acus per bioreactor in a stack

barren oar
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oh are you on hardmode as well since that artificially increases power costs

trail plinth
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Ive got like 5 dedicated acus to different biomes atm

worldly valve
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I did hard last playthrough. I recall i had "current" issues with my battery pacjs

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Tho law mentioned that was fixed

barren oar
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where the bioreactor seemingly is fed by the acu upstairs?

trail plinth
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Yeah ||seabase battery banks|| were fixed, during my run actually lmao

barren oar
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very nice qol i must say

trail plinth
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Makes it easier to just do a biome per acu, since it can double as power production

barren oar
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cant say i noticed i never filled up the bioreactor until like 75% into my playthrough though (my playthrough stopped just shy of the active lava zone due to lag issues) lol it would've been nice to build outposts with that in mind

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good knowledge for future runs however

trail plinth
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For sure for sure

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Makes it easier to build outposts in annoying areas with no thermal or solar

barren oar
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which is... like 80% of areas unfortunately but it is what it is

trail ether
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my bases also have like 30 cells

errant cairn
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my base has 5 bioreactors, 6-15 cells, 10 solar panels, and a thermal plant

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that's my main base

trail plinth
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I'm running on 4 thermal plants, I think 5 bioreactors? and a nuclear reactor, plus 2 ||seabase battery banks||. I had an ||ampeel antenna||, but I managed to thoroughly screw over the acu with my item collector. Let's just say there were 15 ampeels and over 100 tiny poop for me to clean out...

errant cairn
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I don't even remember how to get the tiny poop

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i don't think i ever figured it out 😭

trail plinth
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I mean I think I just gave you the answer already lmao

old cosmos
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is there anyway to disable only being able to save in a safe space

unreal flame
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No

trail ether
plain summit
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Oh, yeah, that makes sense. OBVIOUSLY I shouldve kept an eye out for the reaper that lives inside the ground of the mountain island cave

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Huge skill issue on my part tbh

trail plinth
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Literally any time i go into the mountain caves im terrified of that happening lmfao

trail ether
# plain summit

that is a vanilla bug, and one which has never happened to me too

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i did just have an idea that may reduce the chance of it happening though

unreal flame
trail plinth
trail ether
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yes

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exactly

forest valve
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people like the game until they realize what sort of eldritch horrors it took to create it the state its in

unreal flame
# trail ether yes

Honestly I would just put a few large box colliders in that wall and make sure it loads in from further away

fiery fiber
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I kinda like that reaper. He's scared me good a couple of times

tribal musk
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Hello there! I wanted to get back into C2C after a long break, but after rebuilding the build, mostly updating old mods, I encountered an error loading some mods. Maybe I'm missing something, but I'm asking for help anyway. Here's the log and modlist, legacy version.

trail ether
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and worse if it fails it might trap the reaper in

fluid umbra
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I've got a slight issue with repairable data boxes not repairing. 2 I've found, one on a crashzone mesa and lifepod 9. As I repair, they un-repair just as fast. They bounce between 2 and 3 percent. Any thought?

trail ether
fluid umbra
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interesting.......

unreal flame
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Oh is that how you made it gating

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Clever

trail ether
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XD

errant cairn
fluid umbra
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Thank you. I was not thinking in the right direction.

trail plinth
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Honestly I'm gonna miss having to figure stuff like that out. Made it all the way to the endgame and there's seldom left for me to discover 😭

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maybe I'll just conveniently forget and then have a fresh playthrough in the future

worldly valve
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Just play blue prince!

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And find a new clue

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If you find a new clue

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Youd know what to do🥲

errant cairn
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or

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play

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a similar

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exploerer type game

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Like satisfactory! /j /j

worldly valve
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Blue prince also has the "wtf do i do" thang

fiery fiber
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Satisfactory is the only thing keeping me from despair at not bring able to play c2c

normal rune
worldly valve
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I dont wish to divert too much attenion to discussion on it. Its pretty important, but depending on what youve completed you could go different dirextions for awhile

normal rune
fluid umbra
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what are "entity cells"? I saved my game and quit a few hours ago. Now when I come back to it, it will not load past this point. Can I fix this by reinstalling one of the mods?

worldly valve
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I wonder what you figured out sam hahaha

worldly valve
fluid umbra
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I have a report, but since it just hungs up, the end of the report just stops

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This is what the end of the report has

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"'Loading world tiles' took 0.73 seconds
Loading cells
'Loading low detail terrain' took 0.00 seconds
'Loading terrain' took 0.00 seconds
'Loading clipmap' took 1.56 seconds
'Updating cell visibility' took 0.02 seconds"

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And stops tehre

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lol, there

fluid umbra
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I was able to load a new game, but it loaded badly starting video hung up but the game progressed. I could hear the pod on fire and Riley coughing while the Aurora was just exploding.

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I'm going to try a clean install of the game.

worldly valve
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Are you running additional mods?

fluid umbra
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Yes, I removed them all. it still didn't load. I removed all of the sea to sea mods and reloaded. the save did load but the mountain cave base did not load. Only the two databoxes, the damaged seamoth and the piece of debris used to block the opening to the upper floor of the base.

fluid umbra
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Upon further investigation it also unlocked a bunch of things that I never found. I think I need to face it that a month of playing is corrupted.

fluid umbra
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Yeah, I had to start over, at least I wont spend soo much time behind a seaglide this time!

karmic drum
trail plinth
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Seaglide my beloved...

worldly valve
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Seagl8de was my beloved pre morale😂

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I feel partially responsiblenfor many small changes

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But i think my borderline fave moment from Reika is her questioning me why i hasnt built a moth arouns when the sunbeam blows up...i have the details off a little as i recall wondering why is hadnlt blown up

errant cairn
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So basically one of the causes for the very prominent Sunbeam bug is not having a seamoth? Is my understanding

worldly valve
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Unsure if its a bug

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I thought it was more potebtially a triggwr

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Also note tjat the above senario is a little vague and off

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I was around tjat stage in the game when reika realised i hadnt even crafted a moth let alone a mk1

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Really it was more i just never got all the reapurces for it partially

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I think i was on nanolathing drone 3?

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Maybe even 2...

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I think i recalled reika saying there were 2 drones in the sunbeam wreck

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So i wanted to save resources

fluid umbra
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I thought it was as simple as never answering the radio to stop the Sunbean from activating. Or am I mistaken?

karmic drum
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I gotra resist the urge to start a new save. I can still remember where way too many things are

worldly valve
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It wont really hurt ya too bad

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Can always just biome comb one at a time

fiery fiber
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Yes! I think ducks did cause some changes. Now we just gotta learn to <whisper> our lil exploits 😏

barren oar
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the sea to sea exploit black market

trail ether
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i made the final sunbeam event not even happen until you made a seamoth as a result

trail ether
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I have ended friendships over that

errant cairn
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damn

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anyway only bugs I remember now for legacy is like fly glitches and SSG (I think there's still a fly glitch possible in 2.0 so idk if you plan to patch it anyway)

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I guess my only problem is cursed saves. My current one appears to be cursed because Resource Monitor is giving me Yes (infinite) batteries. Even non-vanilla ones

fluid umbra
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I've started making a backup of my saved game. So If I get another corrupted save, I only have a little time to recover instead of starting over. I had 4 days of time invested. For me the corruption manifests by not removing items I've consumed from my inventory like water and cured fish. The game lagged out the last time this happened. I made the mistake of saving first then quitting instead of just quitting and loosing the last 45 minutes of play. But I didn't know the signs and how bad it could get. I have learned and wont make that mistake again.

fiery fiber
fluid umbra
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Yeah, ya gotta laugh about that kind of stuff. Can't let it get ya down so its better to laugh. The best part of tonight's gaming was the reaper leviathan playing Gopher with my seamoth. It would pop up out of the ground by the mountain gun and then pull my seamoth through the ground in a flash. Reloaded 3 times to see if I could watch it happen, but I would hear the roar and then the seamoth would pull through. No visible leviathan. So I used the warpforward command finally and sure enough there was the leviathan swimming around under the mountain map and my seamoth sinking down to its depth limit. Thankfully I got to it in time and got out from under the map. No sign of the leviathan above ground now. Gotta love this Game code!

fluid umbra
#

Is something supposed to trigger when you catch your first nanocarbon? Or do you still need to find the recipe for the falling debris alert scanner room chip or upgrade?

worldly valve
#

Theres a seperate tech

#

But good job

#

That first nano carbom imo is one of the harder singular things of the mod

fluid umbra
#

lol, I think that getting the damaged data box on the mesa is. its guarded by 3 reapers

worldly valve
#

.......

#

Ive never found that one hard...tbh

#

Tho it was made harder ill admit...

#

But uhhh

#

Uhhhhhhhhhhhhhhhhh

#

I dont think me posting my splution would be appreciated

#

I hate making batteries so often after i get seaglide i go for a little stroll in the nesas

#

Tho morale changes tbat strat

karmic drum
fluid umbra
#

I've just gotta keep trying new things. I've died soo many times. the highest I got the data box was 67%. Then I was snatched from behind. lol

worldly valve
#

so ill say this

#

both my method and the intended method are simple

#

...kinda

#

if you sre dodging around you wont hve a good time

fluid umbra
#

Is it just me, or in one of the updates did she change the recipe ingredients for the breathing fluid? I could have sworn last time I play through... They were not soo unique.

#

Yeah, I looked it up in the wiki and the wiki has the one I remember. But the new breathing fluid is very different. It contains some elements I will not name. But I have only come across through exploration.

#

Also the bioprocessor x12 lysene recipe is very different now. Ive got work to do. 😎

karmic drum
worldly valve
#

ohh that one was changed?

#

thats cool

#

i remember not liking the old 12x one since it wasnt really farmable

karmic drum
#

I haven't played since oct of 2025. Have there been any noteable updates since then?

trail plinth
#

Think so yeah. I think development was paused mid december, but i remember several important things being added and changed between october and december

trail plinth
karmic drum
trail plinth
#

Iirc morale was set to its current point in like, october or november. I can check past messages to see for sure

karmic drum
#

That would be my digging to do

#

I'll keep up with my other hyperfixations for now

trail plinth
#

I think i have the context in my dms with reika is what i meant

#

But iirc it was late october or early to mid november for the most recent changes to morale

fluid umbra
#

I'm playing in the platinum games right now. I've scored 9 with 7 steals on their side. lol, I keep forgetting how sharp their teeth are!🤣

trail plinth
#

lmao yeah those things are nasty early on

worldly valve
#

I imagine morale makea em much harder to deal with too

#

Since maintaining seaglide speed is harder

#

Its the onoy area of the game i recall actively using a storage moduke in a moth pre river

errant cairn
#

I think my problem save is just so old it doesn't wanna anymore

trail ether
#

and if I were to make that gating you would...uh...you would find a way

fluid umbra
# trail ether lysine is an amino acid

Lol I appreciate you making the game harder. Making me explore more. They made this huge map with all these unused nooks and crannies. You are making us use them! The original game... Didn't. So keep it up! Lol what would subnautica 2 be like if you were on the dev team!

trail ether
#

dev team != creative director

#

if I were on the dev team I would be implementing someone else's feature ideas, the way they tell me to

#

devs have no creative authority

karmic drum
#

If they did the gaming industry... would not be what it is now KEKW

fluid umbra
#

That makes sense.

#

I've reached a new sticking point. Need nickel for Mk3, but nickel is below 500, need breathing fluid, can't find/access breathing fluid ingredients yet. need a prawn for one ingredient but cant get a prawn parts because the aurora is to hot. ect ect Is there and emoji of a pretzel? I'm mentally soft locked.

fluid umbra
#

Oh I did finally get the Mk3 after coming up with my own solution to the circling friends. It took a several hilarious deaths from bad luck and some unfair sloppy game mechanics before I finally got it. Man my escape I was chased by all 3 of them. One grabbed my seamoth as I climbed inside. I had parked it at a safe distance. They passed it from one leviathan to another. I had just enough time to repair before the next one grabbed me. If I didn't have a house full of sleeping people I would have been screaming out loud! One followed me from the mesa all the way to the dragging path Aurora.

karmic drum
#

Though I will say. The nickel problem could've been avoided by getting the breathing fluid first

trail ether
#

also people tend to have a mental block that once they get the seamoth it becomes their permanent dive companion

#

ie that they never ever need to go where the seamoth cannot, until the seamoth can

barren oar
#

i think that's fair enough when vehicle durability is so much cheaper than health is

#

especially since in c2c medkits are no longer instant, right?

karmic drum
#

Thinking of the game like you're playing without mods will make your c2c experience significantly more painful on your part

barren oar
#

although the lost river doesnt really have many dangers itself, though

#

which is very convenient considering you have to go out and build outposts throughout the entire biome

#

||(or use up an upgrade slot for the upgrade that seals the vehicle off from the lr's effects, but also that's one entire upgrade slot used/some inventory space used for the replacement and moonpools at the entrance and exits of the lr to swap it out)||

#

actually are there hostile fauna in the lr aside from the crab squid near the bkelp trench entrance and the ghost juvenile near the giant skull?

karmic drum
#

||I think next time I play I'm just gonna get a piece of nanocarbon as early as I can and store it in a chest for later||

trail ether
barren oar
#

what? how is it cheesing it?

#

idk how many i had like 5 or 6 to the way to the ilz

trail ether
#

some people build bases every 200m so as to keep dive lengths under 30 seconds

barren oar
#

i think i mentioned it at some point

trail ether
#

that was their "solution" to things like the pulmonary biofilm

barren oar
#

the what

#

virus symptom that lowers your total oxygen?

fluid umbra
#

I got a lot farther in my very first play through before it broke, bringing ghost leviathans up from the under the map region to the map region. I made the game un playable. There was also a glitch with the prawn that gave it to me early. I had 11 fragments, but when I scanned the 12 it said 4/4 new blueprint add. This play through, I scanned the 7th fragment, and it said 3/4 fragments scanned. So That bug hasn't been worked out yet. In the original playthrough, it didn't me any good, I couldn't access the resources necessary to build it and I still think it showed scans needed. I'm sorry I forgot to mention it sooner @trail ether. Your comment reminded me about that bug. It slipped my mind in my grind to get the Mk2 databox and I found a wreck on route.

trail plinth
barren oar
#

||is the route that big of a factor? i dont remember the layout entirely but ill take your word for it||

#

||idk how you're supposed to get so little still, unless you were using the sealant too (for the first few explorations until you can be truly immune)? i never bothered making it myself because just having a few more bases along the way is vastly superior and cheaper||

#

well whatever ill think about it more when i get back into c2c... eventually... maybe... since things can change until then

trail plinth
trail plinth
# barren oar ||idk how you're supposed to get so little still, unless you were using the seal...

||Also for the most part, I don't think I made the sealant until much later, so my seamoth often ran out of battery while I was constructing each base.|| For me, it was ultimately just a big test of how much I could plan in advance. Before doing anything, I would usually do a 'test run' just to see how long it would take to get to the destination ||and how much battery I would have left|| so that I could gauge how much time I would need vs how much time I would have, whether it was resource collection or building an outpost. Gave myself plenty of buffer room as well, which came in handy most of the time in cases of things not going to plan

barren oar
#

||yep thats roughly what i did too so it must just be the route i guess idk||

#

||i also didnt have the seamoth dash module which iirc c2c "backports" from bz, though i assume it uses more energy than not using it? so it wouldn't have been very useful anyway||

trail plinth
barren oar
#

hmm i see i see

#

guess ill have to Fuck Around and Find Out when i get to obtaining [that item] to see what it does

#

...or even how to obtain it because i havent actually found it myself yet LOL just seen mentioned around here

errant cairn
errant cairn
barren oar
#

the trucker module? super goated

#

i have absolutely no recollection of where you get it though

errant cairn
#

what? i mean the one that lets you carry stuff you cant grab

barren oar
#

yeah that

#

seamoth propulsion cannon

#

it puts the stuff behind you like a truck

errant cairn
#

oh

#

how 2 get?

#

theres at least one biome im completely forgetting about that probably has it

barren oar
#

the most pointer i can give is that its before the active lava zone because i had it before then lol

#

and i stopped playing after reaching it

errant cairn
#

i had it before the LR and its almost necessary before LR too

barren oar
#

right yeah the second biggest lr puzzle

fluid umbra
#

no the that module is topside I can't go below 500 meters and I have it already

#

I would like to give a clue, but my memory is not that great. I think it was in a wreck in an area with lots of rolling sand. @trail ether If this is too much of clue or inaccurate I'll delete it.

fluid umbra
#

Alright! I have officially eaten the pretzel most of the pretzel I was in and it was delicious! Thanks for the the encouragement. 🙏

worldly valve
#

Good job

#

Tho i wont lie

#

My brain was a pretzal pretzaling out the pretzal you posted

fluid umbra
#

lolol sorry, It was from an early post about being confused from the new additions that Reika made to the game. I have solved some of them. I am currently trying to solve the Mk3 and the infection issue I have affecting how well I can use the liquid oxygen tank. My solution so far is... causing my game to lag. But I've gotten have the rss I need for the Mk3 Depth module now.

trail ether
#

having played pacific drive and now looked through a lot of threads about it...i have to say a lot of the problems people have with C2C are not problems with C2C, they are problems with people, namely people who appear to think the only way to know something is to be explicitly told, and that for example learning how something behaves through observation is such an alien concept that they need to be reminded it is an option and still do not get how they would do it

fluid umbra
#

I don't know "Pacific Drive" but I agree with you. I'm autistic and operate often inside particular parameters and expectations. I have come to problems both ways, where I see it was a problem I long to solve on my own with no aid and one that I want more then just help so I can move on because I'm caught up in my idea of where I should be. Your are right, this is a game with lots of options and ways of going about completing set goals. A lot of people in this world today lack critical thinking skills. So games that challenge that deficiency can be frustrating.

#

Lol, Another humbling example of this is thinking I was on the verge of leaping forward with the alleviation canister... It has a new ingredient. 🤣 time to slow down and change directions. (cause I have no idea what that thing is! lol)

forest valve
# fluid umbra I don't know "Pacific Drive" but I agree with you. I'm autistic and operate ofte...

seen a few videos on it, you basically are stuck with a car in some sort of different dimension or rift where you have to teleport through barriers, theres a few people stuckl there with you that can help you, you eventually some stuff happens but spoilers you obviously get out, ive played through the "tutorial" level per se, and yea you dont really get alot of input on where to go and hwat to do, but i do kinda like that

#

another game that might just be any puzzle game ever is botany manor, where you gotta figure out how to grow some plants and sometimes how to reach their seeds in the first place in your mansion

#

not alot of input on where to go and what to do other than looking at clues and cross referencing them with the flowers

fluid umbra
#

Those both sound very mentally intensive and not for the average modern gamer. My kids don't know how to play complex games unless it's on rails and has very few options what do with your time. Almost strictly campaign based. They burn out on open world games and choices. Lol, don't get me started on consequences.

worldly valve
#

Blue prince is also pretty sweet for not helpuing you

#

Its pretty ballsy that the ending

#

|| is just the tutorial||

forest valve
#

they give you a bit more support than c2c afaik because theres far less entries that are saved, while in subnuatica you have a whole ass pda, in botany manor's case

#

not a complex game tho

unreal flame
forest valve
#

c2c definitely needs alot of puzzle brain, and i mean more than the average puzzler puzzle brain

errant cairn
errant cairn
trail plinth
trail ether
#

but for example the game world is presented in a series of time-limited stages

#

there is a loud siren of sorts when the current stage is about to end

#

i saw a guy complaining "how was i supposed to know this had meaning, i just assumed it was random background ambience", explicitly complaining that the game never outright tells you that that is the "leave now" siren (though frankly it does come close, as once you hear it for the first time, a voiced character basically tells you "get the fuck out now")

#

and i saw another post with a guy raging that the ingame lore descriptions of the various anomalies do not explicitly tell you what they do, how to respond to them, etc...things you will learn just watching them for a moment

#

surely this sounds familiar

#

like those people who go "how am i supposed to know that alkali vines hide when you are near them, you never told me that" or who complain that the databank entries for a phenomenon do not comprehensively explain everything

#

because a lot of people just...never engage their brain

errant cairn
#

im sorry for being a pain in the ass

trail ether
#

and the screenshot is of like a boneshark or a wreck or a creepvine cluster or a degasi base

#

the moment something remotely more interesting than an inert rock happens and they pause the game and run off to be told exactly how to react

errant cairn
trail ether
#

the average SN player, and seemingly the average gamer more generally

errant cairn
#

i would say average marvel rivals player but those people have less brain cells than SN players

errant cairn
#

i heard of my friend's sister is so far behind him i dont even understand how they dont understand the concepts they're learning

trail ether
#

to use a PD example one of the first anomalies you run into is a hovering scrap thing that will briefly grab your car and tow it a bit

barren oar
trail ether
#

this is incredibly obvious if it happens to you

errant cairn
errant cairn
trail ether
#

but one guy was complaining that he "had no idea what <anomaly> did" after having it happen and bitching about "randomly going flying"

barren oar
#

im asking because iirc the lore reason why they hide is uh disturbances in the water? waves they detect? so surely they'd detect waves coming from your movement if you hold a bigass rock in front of your face

trail ether
errant cairn
trail ether
#

but most things small enough to grab are not small enough to work

trail ether
barren oar
#

hm i thought it did work

#

my bad then

trail ether
#

most uses for such things are for "Evacuate the area NOW"

#

and again once you hear it for the first time you get an explicit voiced instruction to leave

errant cairn
#

and i say that because i used to play roblox games that included a fictional power reactor that was able to meltdown and explode

errant cairn
trail ether
#

hah

#

there was even a meta post about it a while back

errant cairn
#

DAYUM

#

this is the reddit post i need to read one moment

trail ether
#

even after being told what it is the guy just asked for "tips"

#

it is not a new phenomenon either

errant cairn
trail ether
#

c2c started development in april 2022

#

first public mention was that summer

#

first release jan 2023

errant cairn
#

dang

#

so basically when 2.0 dropped? XD

trail ether
#

also

errant cairn
#

nope already figured out how to counter those anomalies

#

havent even played the game

trail ether
#

i was just talking about the cause for why he "randomly went flying"

#

he was oblivious in the extreme

errant cairn
#

oh he was complaining about THAT?

#

i knew in .02 seconds

trail ether
#

yes

#

"how am i supposed to know those anomalies drag me?! noone ever told me!"

errant cairn
#

the average human is stupid

trail ether
#

and for anoither C2C example i still regularly get people saying to me "how am i supposed to know trace elements are made from table coral? nothing ever told me that!"...because they have not mined table coral yet

#

they literally will not mine table coral until something tells them to

errant cairn
#

i figured that out when trying to speedrun the build tool 😭

#

i dont remember if it was a random guess because of previous SN experience or it was something else

#

i know for sure the recipe involving acid shrooms is what permanently hooked me on the mod

karmic drum
#

I lived out of the pod for so long that first save KEKW

errant cairn
#

I refused to

#

so much stuff gathered i didnt care

fluid umbra
#

Nice touch on the new ingredient to the Alleviation Canister. I just figured it out. I've taken my first "deep" sigh of relief. epicsmile

worldly valve
#

I dont knoq how to articulate it very clearlt

#

But i think the vast majority of games will not rewards very much "tinkering"

#

Most video games will either punish you, or just waste your time if you end uo thinoing a mechanic is deep

#

Base subnautica does it tko

#

Too

#

Most things in the game are actually more of a "waste of time"

#

Like for example deeply combing a biome

#

C2c pages notes some level of puzzle elements

#

But i dont think people will still really know what yo expect puzzle wise going into c2c

#

If i compare it to some big puzzlers in the past decade or so, the witness, blue prince, animal well etc. Well mayne not animal well actually i rescind that one, you more or less know your getting into a ouzzle game with many layers

#

I think the expectation when going into c2c is just more a "longer subnautica"

fluid umbra
#

Yes, a longer more involved Subnautica. One that makes you use more of the elements and gives things a lot more properties then just scenery. Makes you work harder for things by adding more layers and obstacles. I remember playing a version Subnautica before they started nerfing it. you had to scan the multi purpose room 3 times before you could get it. Now you only have to scan it once. Grinding is fun! It makes you invest time and effort into your game play so when the goal is finally reached the rush is amazing! perfect example is being able to craft your first tablet. Tinkering I think depends on the persons level of passion, vision, drive and skills to name a few things. Where some see a waste of time others see a mountain worth climbing. And I'm enjoying the scenery on my tour.👀

errant cairn
#

I think i figured out why at least one of my saves got screwed

#

and im not going to share on here

errant cairn
forest valve
#

so 90% water and 10% other stuff

barren oar
#

what the fuck is the two headed blob

#

last item in the inventory

#

also is that a scrollable inventory? c2c adds that nowadays?

errant cairn
barren oar
#

oh cool

errant cairn
barren oar
#

i should play with it when i get back into c2c

#

and that it sounds like a very nice qol

fluid umbra
# errant cairn ???

Ummm... that is a crazy amount of fluid that thing has. I'll cook one in my save and see what happens. Did you cook it at the fabricater or with your thermoblade?

fluid umbra
errant cairn
trail ether
errant cairn
#

ah okay

#

weird

fluid umbra
#

Its easy enough to happen. The areas that show the greatest instability for me are the underwater mountains area where certain important things are. Little lost river area where you use the orange tablet to get in the locked room. My frames lag out and my game stutters more and more the longer I play after visiting those areas.

fluid umbra
#

Is there a command to reset geysers? The one next to my base is no longer acting like one. It does not have a temperature effect, blast wave, create minerals at random. You can go down to its bottom and just hangout there.

#

When I try to build a thermal plant there it just says the temp is 82 degrees F

#

oddly it still fills the geyser filter.

#

nvm, I can't find a command that looks like it would do the trick

silk pond
#

can i get a clue as to where i can find the ||voltaic lumafish||?

#

i have tried using ||alien containments with ampeels and eye flames||

trail ether
#

there is no entity to reset

trail ether
fluid umbra
fluid umbra
silk pond
#

||WHAT! nobody told me that my seamoth would BLOW UP if i let the bar completely fill!||

fluid umbra
trail plinth
# fluid umbra

That one also disappeared for me. Granted i didnt need it, since i just used the ones in the jellyshroom cave

trail plinth
trail ether
fluid umbra
#

Ugh, it happens every playthrough.

trail ether
karmic drum
silk pond
# trail plinth

||i lowkey interpreted this as if the seamoth would make a loud noise if the bar reached full capacity||

fluid umbra
silk pond
#

like one that would stop the upgrade from working

#

and would attract ghost leviathans

fluid umbra
silk pond
#

||i was expecting a loud explosion (of sound, not one that would destroy the sub) that would attract enemy creatures in a similar manner to sonar or the speed upgrade||

trail ether
errant cairn
errant cairn
# trail plinth

||I honestly interpret this as shatter hazard AND/OR explosive hazard but I wouldn't ignore the whole thing||

fluid umbra
#

It didn't the game save is corrupted. I don't know how to correct the corrupted data. I'm going to check my long list of save folders and see if I can find when the corruption happened.

fluid umbra
#

Well, backing up my game by making Dated folders of key save moments in my game worked. But my desire to progress cost me dearly. I found a save that is uncorrupted... but it is from the 7th. I should have stopped the moment that I saw the geyser stop working and load a good save

trail plinth
# errant cairn ||I honestly interpret this as shatter hazard ***AND/OR*** explosive hazard but ...

Well it's good you know now, since it's a fairly important symbol to be informed of, especially in real life
https://en.wikipedia.org/wiki/Hazard_symbol

Hazard symbols are universally recognized symbols designed to alert individuals to the presence of hazardous or dangerous materials, locations, or conditions. These include risks associated with electromagnetic fields, electric currents, toxic chemicals, explosive substances, and radioactive materials. Their design and use are often governed by ...

#

Though it seems there are some variations

errant cairn
#

||bro i forgot where the liquid breathing recharger fragments are 😭||

fluid umbra
errant cairn
#

no idea where that is XD

trail ether
#

for obvious reasons

fluid umbra
errant cairn
fluid umbra
errant cairn
#

||i did the jellyshroom and floating island one, i only have 2||

fluid umbra
#

||I don't know how specific I can get.||

errant cairn
#

i'm probably missing something somewhere

errant cairn
fluid umbra
#

||Definitely. There 3 or 4 in whole system. 2 platforms, 2 in the degasi base itself. ||

errant cairn
#

||outside of the jellyshroom cave or inside?||

fluid umbra
#

As you can read from my messages I lost several days from my save reset as well.

#

||Inside the cave amongst the glowing shrooms.||

worldly valve
#

hmm

#

i feel like

#

it's time to downgrade

karmic drum
#

I still have a legacy copy with the full of my mod suite installed. Just incase I feel like playing early

worldly valve
#

I kept meaning to, but then i got into blue prince, and then other things

#

and now i broke my subnautica folder

#

wooo

worldly valve
#

hmm cant get it to not crash

fluid umbra
worldly valve
#

cant meven get it open]

fluid umbra
#

I had that happen to me when the game was having trouble opening all the mods at once. I fixed that by adding them one at a time and launching the game. I sucks launching the game 7 times just for Reika's mods, but afterwards I never had a problem again.

fluid umbra
#

Should i delete it?

fluid umbra
#

I do not want to offend any lines by blabbering.

trail plinth
#

I think its less offense and more genuine confusion

fluid umbra
#

Ah, oh ok. Trying to reference glowing shrooms to someone who is not a Lewis Caroll fan or had one "those" friends who experimented with things and liked those kinds of decorations would leave a gap in the trail of inferences.

fluid umbra
worldly valve
#

nope

#

fresh instlled

#

removed it

#

got the depot instal, put ion in subnautica folder

#

checked read only on the one

#

removed updates by only when i launch and going ofline

#

but no launching

#

i did launch once on the fresh install so steam would flag it as okay

fluid umbra
#

Could I see a screen shot of your install folder and file path? I want to compare it with my own if that's ok.

#

Here is an example of mine to compare to your own. After marking the one file read only you should be able to play online. I do and steam skips the update process everytime.

worldly valve
#

@fluid umbra

errant cairn
#

gotta launch from the EXE sometimes

#

heres how to fix most of those problems: you have two options
A. make a shortcut of the exe itself and replace the old shortcut on your desktop
B. change the steam shortcut on your desktop (right click it -> properties) to run the exe instead (copy the file path to it, paste it into where it says something related to steam and game id)

fluid umbra
#

I didn't know that that helped with the launch-crashing of the game. @worldly valve Your game folder looks the same as mine, which file did you change the property to read-only?

#

Was it this one? @worldly valve

worldly valve
#

yeah

#

Do you still have files inside the depot downloadwr?

fluid umbra
worldly valve
#

Hum

#

I didnt do it fully tbh i tried opening it from the executabke directly

#

Ill go through his instructions in full

#

Ive been on vacation

#

On monday i dreamrd on starting this, but got sick of trouble shooting

#

Spent a bit each day but

#

Ive been playing games that work mostly instead

#

But i do want to get this going again

#

...that and blue prince lol

restive hornet
#

what depot is the mod meant for? i thought i downloaded the version meant for it, but it seemed i was incorrect

worldly valve
#

I have a theory on what went wrong

worldly valve
#

Ive been having an issue too

fluid umbra
#

This is the Depot that you need

fluid umbra
worldly valve
#

657

forest valve
#

does it?

worldly valve
#

I thought the payout had to assume certain profit $/% but i dont know exsctly

#

Been a hot minute since i looked at any of it

#

That being said, subnautica 2 is very likely to get said numbers

worldly valve
#

I recall shit being in both sides, but the company itself was far more in the wrong snd clesrly was trying to avoid reaponsibility on a false promise

fluid umbra
worldly valve
#

I havent looked at it at all in a few days

#

I have a suspicious on the problem

#

I think the downloader lets my downloand even if i say...fucked up my password

#

But i havent done any testing; i been playing mewgenics mostly

trail ether
#

this is not the channel for this

fluid umbra
#

I will delete. Im sorry.

#

Done

fluid umbra
fiery fiber
#

Gosh I KNOW sub2 is prolly gonna need some help. I hope reika gives it a look over! C2c treatment of sub 2 sounds so awesome to me!

worldly valve
#

Well it diwnloaded

#

So hum

forest valve
#

very likely that modding will only accelerate to the point where things like c2c can happen without resetting the project after the whole game is finished

#

that is assuming the devs dont rewrite code a few times for simple things

fiery fiber
#

I know. But I will remain hopeful 😏

barren oar
#

to do it would imply having some form of interface in some other helper mod that does everything for you cross-version, but that also means that anything in the newest version can't be accessed (and let's assume that this would be viable in the first place, and ignore the behemoth of a mod this would be, as it would need to allow you to do everything that can be done in all the versions it supports)

#

and you also can't access anything without going through this interface because then you have no guarantee it wont be changed

#

not too dissimilar to why there isn't such a project for minecraft, because you can also think of subnautica 1's legacy and 2.0 as two consecutive minecraft versions; roughly the same, but with many differences that makes it unviable to have a standard, cross-version solution

drifting parcel
#

is sea to sea still playble? i had tried to install and play it but it crashed on world creation and im missing the dragon api & lib files they werent in my dragon industries folder not sure what to do so i can play sea to sea

unreal flame
#

that depends on if you're willing to try and find your way back to having a legacy version of the game installed

drifting parcel
#

I was on the legacy version

trail ether
drifting parcel
#

Oh sorry I was tryna look on reddit before I asked here and someone mentioned in a comment about how I needed the api for it to work mb

fluid umbra
#

@trail ether Is there a channel where you talk about your updates to your C2C mod Suite? I updated the 4 you did today.

trail plinth
#

there just haven't been any updates since november/december afaik

fluid umbra
trail ether
#

fixes

trail plinth
#

Oh shit new fixes?

trail ether
#

yes

worldly valve
#

Was there still files in the staging folder

fluid umbra
#

Awesome! Thank you. Care to share what you fixed? If not it's OK.

fluid umbra
# worldly valve In your download

Yes, there was. But after the download and renaming the folder to subnautica(since mine was named after the manifest number ending in 57), I made sure the folder was in the proper location for the original game installation. The game was immediately playable

worldly valve
#

Hum

#

I think i solved my issue

#

Thank you for your details

#

I wont know until i fiddle late

worldly valve
#

I took out all the internal files of the sn folder then poppes everythibg in the numbered foldwr

worldly valve
#

Now i looo at the messages and wonder what the fuck did past self think

#

God damn it past self

fluid umbra
weary bison
#

Can someone give me any hint how do i get ||tungsten grains||

trail plinth
#

Theres probably a lot of things you havent tried doing yet, and things youve encountered that you havent paid much attention to

worldly valve
#

Which biomes have you completed?

trail plinth
#

From what I remember, by the time you need them for the first time, you should more or less be at the point where you've explored ||every biome prior to full or near completion||

fluid umbra
worldly valve
worldly valve
#

Ive never gotten all of em

worldly valve
#

And to correctly censor myself

trail plinth
#

In the case of what theyre looking for, and presumably what they need it for, there would be no way of working around it without there being some kind of major exploit.
Outside of that, there are a lot of things in c2c that arent necessarily obvious, and you more or less just need to be well travelled to figure most things out

fluid umbra
#

Yeah, I've missed something in a wreck somewhere. I thought I was well traveled.🤣

worldly valve
#

Im not certain the biome trackera can traxk that particular tech too

#

Tho this is off a foggy memory, and things may be different

trail plinth
worldly valve
#

repair nanites

barren oar
#

logs/tracks what you've found of significance in that particular biome

worldly valve
#

hmm

#

mayb e a good question to ask them would be, what biome is your main base in

trail plinth
restive hornet
#

where do i get the ECC library needed for this mod. i've gone through the main page to the github and nada

#

does the 2.0 work??

barren oar
restive hornet
#

thank you <3

fluid umbra
worldly valve
#

In the pda

trail plinth
worldly valve
#

Its plauaible they played without it

#

I didnt realise in ny outer wikda playthrough that i had a computer until i was 80%ish solved

#

I also watched one playthrough where a guy used the computwr once; but was upset becaymuse the computer gave them info they hadnt really solved, so they simply stopped

#

Tho i think that would actually be much harder in c2c as c2c is kind of a bigger map, at leaat in the combing everything aense

fluid umbra
fluid umbra
#

I had a date with a ghost leviathan and brought my stasis rifle and thermoblade instead of flowers... I didn't get what I hoped for and it didn't get what it wanted. I did get better with moving targets though.

silk pond
#

did the latest update greatly change the mods?

#

because i am quite far into my playthrough

#

and dont want to restart

trail plinth
#

Nah it was just fixes

fluid umbra
trail plinth
#

My guess for 2 of the fixes would be an issue of scanning the in-world object compared to scanning the item you get from said in-world object

fluid umbra
#

A couple of things I see is when the bulk blocks get broken down, the bulk model doesn't show on the fabricater. It just shows a black cube for a missing game object. Also the auto farmer isn't collecting Pyro pods

trail plinth
#

damn I didn't know reika made mods for the box dimension, that's cool as hell

trail ether
#

i clicked this server going "WTF is this"

#

in my defense it is not even 9am

#

and i am still in mild pain

karmic drum
#

I already had servers setting up their april fools pranks last night

#

So I expected this 😂

trail ether
floral stirrup
#

Oh god, not the imperial units! I say this and I'm a American.

trail ether
#

ssme for the "can we just have the machines all be textured cubes" people

barren oar
#

why not just add it in the config if you already have the conversion done

floral stirrup
barren oar
#

this just inconveniences the people who dont know about the units... which are not the ones asking for them, presuambly

trail ether
#

it is to show how annoying it is

trail ether
barren oar
floral stirrup
#

Man, I can't even tell which machines these are.

trail ether
#

the colored dots are gearboxes

#

red for 16:1, trending to green for 2:1

#

floodlight is that one with whitel ines

#

heat ray is red dot

#

engines are the ones with the square and forn corner dots

#

\\\ is shaft

#

G is grinder, B with dot borer
not too many other machines existed back then

trail ether
#

i already do in fact

#

"you shouyld make an alternate balancing system where all the ratios are nice for imperial!"

barren oar
#

hmm, i see

trail ether
#

making something "official" means people expect it to be supported in full

#

which is a lot of design work

barren oar
#

this would not be an issue if the mod was configurable but i assume its not, given the comment(s) and being your mod

#

or well, configurable to the point where you can just balance it any way you want to

trail ether
#

absolutely not

#

RC is a progression-driven mod

#

that is its balancing mechanic

#

I made it progression-based after too many people shortcutted the original design and made a huge stink about it being "overpowered", plus of course how 95% of players only saw 2% of the mod

barren oar
#

if its configurable you can change the progression to fit how you want it to

#

i get thats not how you want to ship your mods though

#

difference in mentality and all

trail ether
# trail ether "you shouyld make an alternate balancing system where all the ratios are nice fo...

Converting a recipe from U.S. to metric measurements is like translating a poem from English to French — if you're not careful, you might end up making it rain ropes.

SOURCES IN ORDER OF APPEARANCE

My mac & cheese recipe: https://youtu.be/KcM_MZoJWOo

Gordon Ramsay's shepherd's pie recipe: https://youtu.be/M_GNznvIN1E

2007 journal art...

▶ Play video
#

relevant

#

though in the other direction

oak obsidian
#

Question about the Plankton. This is near the Reefback area next to the mushroom cave. These guys will not leave my base alone. Is it any Leviathen that sets them off?

trail ether
#

what does the PDA entry for them say

oak obsidian
#

Ill have to double check it. Havent been on since this morning

#

BTW Love your mods I came back to subnautica just to play your mod list specifically

oak obsidian
trail ether
oak obsidian
#

Dosent allow me. They just damage me until i die the moment i try to get near my base or them

#

the scanner picks nothing up

karmic drum
#

I love watching new players play hot and cold with the experienced players knowing full well we have the answers already 🤣

oak obsidian
#

Well thanks for showing me how toxic this community is and ruining any desire to support this mod or mod author

#

I came here because i genuinly cannot figure out the plankton because they moved into my base and they are supposed to only glow like this when a aggresive leviathen is near and im in the reefback area so its working not as its stated it works but whatever be toxic

worldly valve
#

Did you hand scan the plankton?

#

I kinda think you might have

#

It is solvable

#

At least 2 methods

#

With a third method of rebase elsewhere for awhile

#

What biomes have you conpleted?

#

How are your gardens comming along?

oak obsidian
#

I cant scan anyhting when they show up. They are not constant they occasionally show up then disappear. I have tried hand scanning and using the drones for the scanning room. I am building towards a seamoth right now so i can do the mushroom cave. The base is right outside the mushroom cave due to it having a nice building area and enough open space to build a decent size base as time goes along while still being early game. Got the Nanolathing blueprint. Gotten everything outta the shallows but maybe a single cutting tool scan that i am missing. I just made my first underwater gerden and planted a single creepvine thats when the plankton started to show up and give me hell.

#

Trying to take time and explore as much of every early game zone that i know of. Im not a new player to the game just new to any mods that were not the FLC hub

worldly valve
#

Personally i think the plankton is harder to deal with than some people here think

#

As you either have the tool, or you dont

oak obsidian
#

I even wiki searched the crud before coming here

worldly valve
#

And depending on how one explores the world, you could literally have 20+ hours until you even have the primary solution

#

That also doesnt include if you rabbit hole into a mechanic

oak obsidian
#

Originally my plan was to go to the Aroura and complete it before i built a base at all but i can not for the life of me find the final stupid cutting tool scan

worldly valve
#

In blue prince im seafching for 2 letters

#

For a cypher

trail ether
#

it is possible that the base plankton is not "targetable", in that the "use" raytrace does not hit it

#

that said your core complaint seems to be that the plankton is poisoning you, which makes sense, but why did you initially ask about the plankton "activating" instead?

trail ether
#

additionally, most of these kinds of people get extremely pissy when you refuse to spoonfeed them

#

so you can imagine why over time people will start to get suspicious of what is to come whenever someone starts asking questions which appear to be answerable by things like "read the databank"

#

for every person who has genuinely tried and is stuck, or ran into some kind of bug, there are 20+ whose train of thought is "I do not immediately know what to do -> ask for direct instruction" or "I tried the obvious thing and it didn't work, must be bugged"

#

pretty much every week there is someone here asking things like "how do I get rare elements" and then when given a hint respond with what amounts to "why would i cut table coral? nothing explicitly told me to do that"

oak obsidian
oak obsidian
trail ether
#

at the very least it is severely outdated

#

and arguably worse it was in a very real way written from the standpoint of being a step by step guide

trail ether
#

where people make an observation, draw what conclusions they think are correct, and write that down, and suddenly it becomes in the eyes of most unequivocal truth

#

bonus points if it passes through multiple people's perception on the way

#

anyway sinc ethe PDA outright tells you this i have no problem saying it - plankton responds to movement

#

in-universe it is like the lateral line of earth fish, sensing pressure fluctuations in the water caused by the displacement associated with motion

#

in internal implementation it is simple colliders

#

there are two invisible AoEs around the plankton, one for "most things", and a much larger one that is literally a "leviathan sensor"

#

just a trigger that only reacts to a few entity types

#

either one will "excite" the plankton, which is what the blue color and bright light is

#

base plankton is frequently perpetually excited because its position means that the inner collider is always overlapping compatible objects

#

this was never an explicit design intent but aside from the light getting overwhelming at times it is not at all a problem in my eyes

trail ether
#

because said dealing with the problem is in fact a necessary step for progression

#

I will not spoil how or why

#

but it is part of a larger feature, designed to help ensure the player does something necessary for progression without making it an explicit checklist item

oak obsidian
#

Thank you for that information. And made this less annoying to know its a specific mechanic

#

I am loving your mods btw. Took me a while to find the Nanolathing drones lol

#

Because i missed the voice talking about the crash

trail ether
#

then again vanilla also has that issue

#

eg the jellyshroom cave prompt

#

and the lost river prompt

trail plinth
worldly valve
#

@oak obsidian i dont think you are fully wrong that sometimes this discord is a bit too much on the negative side

#

Reika did make her case as to why it is that way

#

I mostly just wanted to say i agree

#

The voice logs are just a little missable depending on what one is doing

oak obsidian
#

There is another one i missed but i have no idea what it was about or where it was. Been trying to dig around and find it

unreal flame
slim veldt
#

Until Nautilus is out of beta and SeaToSea gets ported to the newest game version would you recommend I make a separate installation of Legacy Subnautica so I can play this mod?

unreal flame
#

Probably, yes

slim veldt
#

They removed the legacy versions from steam
Agony

trail plinth
#

Yeah the only way to get legacy and launch it is through some kind of branch manager iirc

faint summit
#

I haven't tested it, but look up the youtube video with this title:
[World Record] Subnautica Any% Speedrun - 23m43s RTA (BetterRNG Mod) . In the description, there is a link to a google doc with instructions on how to get the 2018 speedrun version, which will probably be able to C2C.

#

Again, I haven't actually done this yet, so speculation.

trail ether
#

use the standard public 2021 build

unreal flame
unreal flame
#

If the instructions involve something about the Steam Depot you can probably use the method to get the correct version though

faint summit
#

Yes, I just realized you can use that same method to get the 2021 build, just by changing one step.

trail plinth
unreal flame
#

Branch manager is what you use to have different builds installed at the same time

worldly valve
#

STEAMN-

trail plinth
fluid umbra
#

I'm racking my brains trying to puzzle out the mysteries of the ||ghost membranes||

#

Anybody online have any hints?

worldly valve
#

Not really but

#

Keep tryin different methods

trail plinth
fluid umbra
#

lol, that was my reference to my date with a ghost leviathan in a previous message. It didn't put out. KEKW

worldly valve
#

n ormally i ask what you have tried, but i hhavent done this one so id rather not know

fluid umbra
#

I have tried slicing up the adult ghost leviathan and got nothing. I'm currently trying to slice up the you ghost leviathan that is in the lost river because of the PDA info. I tried various combinations of ghost weed in the... ugh my brain fails me. The machine that breaks down biological items with lysine enzymes.

trail plinth
#

||As far as Im aware the bioprocessor will show valid recipes in your blueprints, so putting in items with no recipe wont work. But other than that, youre on the right track, think outside the box a little||

fluid umbra
#

lolololol Autism Man will endeavor to think out side the box.🤣 🤣 🤣

fluid umbra
trail plinth
#

Ayyy there ya go! Nicely done

karmic drum
dry kelp
#

^

#

Sanity meters are a very finicky thing to get right

#

I argue it has to be stylized the right way or else it's going to be interfering with your own immersion

#

but beside that, more importantly its just really annoying in its current state

#

is there a config to turn it off by chance?

trail plinth
#

Not sure if there's a config for it, though I doubt it. Everyone has different tastes in games, and not everyone is going to like every mechanic. I found it immersive enough in my playthrough. I spent much of my playthrough managing it fairly decently, and had one long patch where it was at 0, but I had minimal complaint. I see people mostly complaining about the slow crafting and swim speed, but if anything the only problems I actually had with it was almost dying of hunger or thirst a couple times. The slow crafting UI doesn't really bother me because I tend not to bulk craft on low morale. If you can't keep it above 0 long enough to craft for a few minutes, you're most likely doing something wrong. Morale has its purpose in the mod, and I'm not going to speak on Reika's behalf on what it is because I don't want to mislead if I happen to be wrong
Also this response isn't exclusively to you, there's just been a history of people complaining about the mechanic

worldly valve
#

I havent looked at confid but im 99% sure you cant so much

errant cairn
errant cairn
errant cairn
dry kelp
dry kelp
#

I just kind of fail to see why it needs to exist anyways

#

Does eating raw food need an entire new bar to exist inorder to punish you for it? Reducing health (or thirst, which i think js better) works well enough for that

#

Why would taking damage need to be punished further either?

#

I argue the health system is unforgiving enough

#

Is there more to the sanity I'm just not seeing?

#

In its current state it doesn't seem to have enough to justify its existence, and when it is affecting you the drawbacks are just kinda annoying to deal with as I've said

barren oar
#

iirc, its main reason is to incentivise decorating your base and such

#

i have not played with it yet because im waiting on c2c 2.0 before diving back in, but i do fear it would just make me try to min-max decorations so its not an issue in my playthrough, since i think thats where you get the bulk of your sanity back(?)

#

the opposite effect it has in terms of gameplay since its intended to forbid functional min-max, but maybe wasting titanium on decorations is part of it too

#

but i guess i should see when i do play it, since many things can and probably will change in the meantime

dry kelp
#

I was honestly kinda worried it was gonna be like that going in, for the same reasons as you show

dry kelp
karmic drum
#

Now I would agree that in an ideal community preventative measures like this wouldn't be needed

#

But subnautica's community in particular is not particularly known for liking long form mods with minimal flash factor

#

And Reika is not going to have their mods image turned into something sort form or flashy by having players play and promote it in ways that are disingenuous to it's intentions

trail plinth
#

To my knowledge, morale sets the pace of the game. How you struggle with morale is determined by whats going on and how much has happened. Taking time to relax in a nicely decorated room while you read entries in your PDA, eat more than just the same food over again, and ultimately attempt to simulate how the player character would be feeling throughout the playthrough

#

I think even if without the community stuff, morale would at least be similar to how it is now

#

Thats my take on it at least

trail plinth
#

Finally done my recorded playthrough

worldly valve
#

Noice!

#

I shall watch it along side whenever i feel like troubleshooting my legacy issues

fluid umbra
#

I finally got my reinforced dive suit! It feels great!

trail plinth
#

may wanna spoiler the whole thing, but while you're doing it incorrectly, it vanishing probably isn't intended either

#

there is a significantly easier way available to you

#

well, maybe not significantly easier

fluid umbra
#

I'll just delete it.

#

I was able to figure it out. I got it the second attempt in a different location. The item collector didn't grab it though. So two pieces sank deep.

#

@trail ether ||Is the Item Collector capable of grabbing Brine Coral Chunks?||

trail plinth
barren oar
#

are you talking about how the item collector doesn't grab ||a black, glossy material useful for the area it's found in||? or at least, didn't back when i last played

barren oar
#

because i had the idea to cheese that section by just building a base and letting the items come by themselves, but clearly thats something reika thought of

trail plinth
#

oh nvm I figured it out