#SeaToSea

1 messages · Page 56 of 1

trail plinth
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for context, I'm doing a recorded playthrough with reika breathing down my neck watching in order to make sure things don't go horribly wrong for the recording, among other things

unreal flame
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still need that pack before I do my next

trail plinth
trail ether
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i need to make that pack

pine ginkgo
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I was thinking about recording this playthrough, however you wouldn’t really get to see my thinking process since I know most of the progression very well

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And that is what would make it interesting imo

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Otherwise you’re just pretty much watching a fetch quest

ocean orbit
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like how if you've played one clicker game, you've basically played them all

pine ginkgo
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True

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But C2C has a lot more thought behind fetching

karmic drum
pine ginkgo
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Because there is not one saying “go to this location for this specific item”

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In C2C its clues about what you need to fetch

pine ginkgo
karmic drum
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It's more so I just like learning how other people do things for the sake of perspective

pine ginkgo
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Fair enough yea

trail plinth
pine ginkgo
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Lol I tend to try and keep the progression intact even though I could go ahead

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like ||Im waiting until I get the sunbeam rendezvous before visiting the mountain island and getting the azurite battery||

trail plinth
ocean orbit
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i think i found out where a larger chunk of FPS loss comes from later on in C2C, i've noticed the thermal vents in the safe shallows, just keep stockpiling dead cooked fish

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and that's not even all of them at this vent

unreal flame
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that happens in the basegame too

ocean orbit
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how do you get rid of Phytoplankton? i dont mind a spoiler answer, its all over my base, and getting poisoned whenever i want to go into my base, which completely drains all of my Morale, really sucks

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it wasnt there 10 minutes ago

trail plinth
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Wonder if itd be possible to have some kind of despawn timer for rotted cooked fish

unreal flame
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you could probably put an additional tier of 'rot' that triggers such a despawn

karmic drum
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That would slowly combat some of build up

trail ether
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remind me later

trail plinth
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Yippeee

ocean orbit
# trail ether this is agood idea

hey Reika, is it posisble to get rid of the phytoplankton like in that image i posted above? i build my base here, but it comes back every so often

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am i going to have to move my base?

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constantly losing morale when i want to go in and out of my base sucks.

trail ether
untold kiln
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Is there a list somewhere that lists the differences between regular and hard mode for C2C?

trail ether
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it is not comprehensive

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it is quite a long list

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nothing really spoilery but just a pain to collate, not to mention it changes

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but in general hard mode is not hard survival, but hard as in "more forceful", as in more demanding of the player and more rigidly controlling what you can or should do

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for example tweaking recipes to use more of certain producible ingredients, to ensure you did so rather than manually mined it

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or changing numbers to nerf "easy" options
or making certain normally-nonessential things still mandatory

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in very very general, hardmode will make you craft/collect/produce about 40% more, will extend the playthrough by about 25%, will reduce the "grace period/range" on things, and above all will make you play as I intend C2C to be played

untold kiln
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Ty for the response 😄

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My biggest two questions are if the purple tablet fragments and the Seamoth depth module changes are from hard mode or just base C2C

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If those changes are from hard mode, then fair, but if they're from base C2C, that's just not fun, that's annoying af

marble creek
marble creek
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I'm playing with the fcs modpack installed, I repaired the wreck and accesed the fcs pda but got no blueprints. Is this beacuse of c2c or did something go wrong?

unreal flame
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C2C alters FCS progression such that you are purchasing recipes rather than building packages

marble creek
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ok, but in order to buy I need credits, which I get by using the ore consumer

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and if I have to buy the ore consumer blueprint

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then it doesn't make much sense

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cuz I dont have any credits

karmic drum
marble creek
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makes sense

trail plinth
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Theres definitely something to help with the phytoplankton that youre able to get as early as the start of a playthrough

errant cairn
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@trail ether how do your mods check their version?

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I mean what do they check against?

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I have the downloaded version in my app, but idk what to check it against

trail ether
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i mentioned it previously

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that file in the github repo

errant cairn
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I'll spend some more time looking then

ocean orbit
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does c2c change power tranmstters? im having issues where a power transmitter isnt connecting past a certain point

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right now im trying to run connections from my base in the mushroom forest to the underwater islands thermal

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but the connectors arnt connecting past a certain point

ocean orbit
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nevermind appear to have found my issue, it appears the floating ones are a bit buggy

worldly valve
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I think a lot of pwople have struggled yo get thwm to go very very far but good work

trail plinth
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Theyre a bit finnicky, and stop working even when they should be working, but iirc their range is either unchanged or increased

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The only thing to keep in mind is that they have very short range when connecting to something other than a transmitter

vocal bronze
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i’m sure this gets asked all the time but i can’t find any information on it, but does Reika plan to ever port their mods to the latest subnautica version? they seem incredible but im a sucker for the large rooms in 2.0

marble creek
marble creek
forest valve
marble creek
marble creek
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wonder if it will ever get out of here

trail plinth
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Unlikely, it will forever be trapped among the shrooms

worldly valve
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All hail great great lord Cthulu on this great holiday! Our lord from the deep!

pine ginkgo
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Probably not even when nautilus has a stable release

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Its that plus when she feels like it

trail plinth
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Iirc Reika has said that she would start working on it sometime in 2026. I vaguely remember something related to nautilus, but i cant say for sure

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Ah this is what I was thinking of

trail plinth
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Could be, a lot of plants are available from the start of the game

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I think you already have it too

marble creek
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Yeah, it didn't work

trail plinth
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What was your metric of 'working'?

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Cause your idea of 'working' may be different from what 'working' is supposed to look like

marble creek
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I believe the amount of plankton has not changed at all, even right next to the plants

trail plinth
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Whats the distribution of them like? Did you just fill a growbed and call it a day or did you spread them out more? Also if theres a lot of plankton, then whatever method you find would likely take some time to make a sizeable dent in it

marble creek
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Thankfully their tendrils take like 3 minutes to regrow so getting them wasn't such a pain in the ass

restive hornet
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so,,, any updates to this mod? last time i played ||the sunbeam debri didn't spawn, among some wrecks||

trail plinth
trail plinth
pine ginkgo
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I like how theres a voice line when you make the Seamoth about making sure you still swim occasionally, but the morale kinda contradicts this by making using the seamoth far better than swimming (at least in terms of morale)

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We need an "exercise" meter 😭

trail plinth
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Seamoth go wheeeeee

pine ginkgo
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meters for everything

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should make it mandatory to sleep

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make it mandatory to use the bathroom

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just life simulator

trail plinth
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To be fair id imagine theres a sense of feeling more secure in a vehicle, rather than freeswimming

pine ginkgo
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yea for morale absolutely

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it might be a little too easy to get morale with it though

trail plinth
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Especially on an alien planet with predators and other dangerous things everywhere

trail plinth
pine ginkgo
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||I would just use azurite seaglide but with morale I may need to use the seamoth a bit more||

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In my first playthrough ||I stumbled accross the bacterial colonies in the mushroom forest just from exploring. Is there any sort of PDA entry or something that hints to them?||

forest valve
silk pond
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something that would be cool is if throughout your playthrough you became slightly faster bc ur getting more fit or smth like that

pine ginkgo
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I was gonna say maybe the more you craft a specific item the faster it crafts, but its not actually the player making it so it wouldn't make much sense

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besides there are production rooms for that reason

worldly valve
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I recall mentioning i hadnt built seamoth until after sunbeam crash or something like that

fiery fiber
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Ya ducks you ruined it for us by saying that out loud 😋

worldly valve
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I mean i think there are others but...

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Twould be arrogant to assume i take full reaponsibility🥲i.hope

fiery fiber
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Wow that's cool. I wonder if that would disrupt the balance of c2c? Although I don't really think so and from an immersion stabs it certainly could make sense

karmic drum
trail plinth
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Swim speed is generally a balancing factor for a lot of things in c2c, mostly pois and ||below 400m pre recirculation mask, and below 500m with liquid breathing||. I don't think that increasing player movespeed would break all progression in c2c of course, but it would absolutely be a pain to go through every part of c2c where swim speed matters and determine if going x amount faster would break that particular part of progression or not

trail plinth
unreal flame
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Good thing Ryley didn’t land there

trail plinth
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for sure, the Kharaa has nothing on mercury poisoning

karmic drum
trail plinth
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well, it does dispose of things like organs and bones, so that adds up

karmic drum
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Bro probably is still incredibly malnourished though.... well I mean maybe not. It's a far flung future with a propensity towards synthetic foods. So maybe human dietary requirements have changed

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It's also just a video game. These things are just fun for me to think about

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But honestly an exercise through gameplay mod does sound fun. I enjoy those in longer, less initial power fantasy skyrim runs

trail plinth
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mfw c2c adds a stamina meter, and how much you exercise + what you tend to eat is what determines how much stamina you have

worldly valve
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Im not sure the planet wouod have the same nercurt poisoning problems we do with fish

unreal flame
trail plinth
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I like your funny words magic man

unreal flame
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we caused it by burning coal

trail plinth
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ah yeah I just googled it, interesting

unreal flame
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in addition it's a far lesser issue in herbivorous fish

trail plinth
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oh right salmon eat other fish

unreal flame
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(it gets worse as you go up because fish eat other fish that have mercury and it accumulates)

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you're thinking of tuna

trail plinth
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I'm not thinking 💀

unreal flame
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salmon are generally okay in terms of mercury level iirc. far from the worst offender, at least

unreal flame
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in essence it's a combination of a chemical processor and an extremely high-resolution multimaterial 3D printer

trail plinth
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Doesn't it remove bones/organs/eyes somehow as well?

unreal flame
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that it does

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presumably destructively. that part's probably more "tell-don't-show" but i'd imagine in real life it'd be filleting the fish

trail plinth
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ah but they're more like, entire things that can be removed, whereas mercury would be more dispersed in the blood/flesh kind of thing

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fair enough then

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mercury poisoning unlocked

unreal flame
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it also probably doesn't remove eyes or major nutritious organs if present

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at least, you'd be losing a lot of nutrition removing the eyes of anything in the peeper family

trail plinth
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"The fabricator cooks small organisms, while disposing of the skeletal structure, bodily fluids and internal organs, thus rendering them safe for human consumption."

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ah it was body fluids, not eyes

unreal flame
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ah, fair

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fabricator could probably sift through one of those really poisonous delicacy fish that have to be cut super precise or it kills you

trail plinth
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oh for sure, like pufferfish

unreal flame
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yeah

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but without some form of chemical assistance, it couldn't neutralize the areas that are poisonous without destroying them completely

trail plinth
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yeeee

unreal flame
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in contrast, precursor fabricator technology likely is capable of nanoscale manipulation of matter, but they're seemingly still limited by materials science otherwise

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this is mainly evidenced by the existence of an emerald mining operation by the precursors in below zero

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this probably means they're capable of performing chemical processes that would otherwise be ruined by any imprecision

unreal flame
trail plinth
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oooooh, interesting

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tbf I haven't played too far into below zero so I have little context for more precursor-oriented things that weren't present/obvious/implied in subnautica

trail ether
trail plinth
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mmmmm yummy, microplastics

ocean orbit
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missed opportunity to use subnautica music for the planet tho

trail ether
# ocean orbit missed opportunity to use subnautica music for the planet tho
ocean orbit
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oh snap

ocean orbit
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||or neither?||

trail ether
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no

ocean orbit
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alright cool.

trail plinth
tawny igloo
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hello guys! im just started playing this mod and have a question, ||i've found 16/17 purple tablet fragments . Am i blind or last fragment in other place (not mountain island). ||Please help, i've been searching for 3 hours

trail plinth
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Did you get the one you find in vanilla on the ||floating island||?

trail plinth
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I was stuck on 16/17 for a bit as well, I just got lucky enough to see a spot i didnt recognize and found the fragment in there

worldly valve
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This is a common area to get stuck on for a bit

pine ginkgo
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Honestly its kind of wild how much faster progression is once you know where things are and what you need to do

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Sure some of the crafting is a bit grindy but its still way faster all around

worldly valve
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Its pretty easy to have ideas and tangents that go no where you want them to for many hours🥲

keen wind
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I have a similar problem with my storage room. There is a counter inside of my storage room that sections it in half, and i really enjoy the look that it creates, but for some reason, placing that counter down immediately disqualifies the room as a storage room and ||all my lockers' capacities are halved because of a single counter.||
I had to do weird shit when placing it down to make the base register it as being technically outside and not in the base, just so i could have a little counter in my storage room ||without halving my storage capacity, ||though this also causes a lighting bug that sorta kills the point of me even putting the counter there.
Last thing i can think of is trashcans, which are one of my favorite decorations in the game, because they make a place feel significantly more 'lived in' and work really well in numerous situations, but under this room system,|| placing a trashcan detracts from the decoration score by not an insignificant amount (about a whole point off if you place a trashcan iirc, and this goes for both trashcans too)|| which is, again, very frustating because it makes me have to once more choose between efficiency or a pretty looking seabase, which is also counterintuitive to what i presume the whole point of the decoration score is -- giving actual functional purpose to decorative items
-# i know that the trashcan also technically has a use, but, like, come on. Its decor, at the very least it should be neutral and not negative.

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This is already going on for far longer than i wouldve hoped so apologies, so ill skimp out a bit on my morale woes and only touch on the biggest ones but im open to talk further about it if anyone is actually interested in what im saying, but my goal here isnt to flood this channel with complaints as much as it is to give feedback on the systems.

I actually really love the idea of a morale system in a game like this, as psychological health should be just as important as physical health in situations like this, and so, even in vanilla, i tend to play in a way somewhat akin to what this system encourages -- i like to build pretty bases, take time off to relax, and eat a variety of things instead of just living off of reginalds and bladderfish, so on paper, this would be a match made in heaven, but at this point the morale meter is just an incredible nuisance at pretty much all times, and seems to be actively encouraging me to play the game in a way that seems counterintuitive to its purpose ||(such as quickly downing a bunch of kelp and random fish to top it off on the go, which feels both silly and just not very fun)||
the actual affect of low morale i have no issue with, but it seems to be way, way too easy to lose morale, and way, way too hard to gain it, at least from what ive seen. (I could very well be missing some crucial thing and thats on me if thats the case)

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Theres parts of it that i really love, like || ive learned to start packing some vending machine snacks on journeys as a morale boost , and i find that actually really cool, and something that feels pretty realistic||, but things like immediately having all my will to survive zapped away just because || i touched the funny glowing plankton for 2 seconds, or got minor burns from a geyser || is very aggravating, to say the least.
||im also pretty much perpetually losing morale inside of my seabase, and the only way i imagine i can stop that from happening is just cramming a bunch more decorations inside of already decoration filled rooms (or at least, ones that im content with and feel i have sufficiently pretty-ified. Of all the rooms in my seabase, the only one that i get any possitive morale regeneration inside of is my living quarters, and even then, i only was able to do that by putting a bunch of random valuable shit on pedestals. Im alright with positive morale regen requiring you to go really all out when decorating, but i find losing morale almost constantly inside of what i would say is a decently decorated base to be very mindboggling||
okay final thing, i promise -- i really think the ||stillsuit morale loss should be heavily reduced. Not removed, because obviously drinking filtered piss water isnt the greatest thing in the world, but from what ive experienced, drinking a single stillsuit water reduces your morale by 50, and i find this both very weird, and very condradictory to the point of this mod. Not only does it rob the stillsuit (something id argue is already very underused) of any real usefulness it had, but it also actively works against the whole point of the stillsuit and the mod, that being the need to explore and go out on long expeditions for the sake of discovery. The stillsuit would normally facilitate much longer expeditions, yet use of the stillsuit instead hinders your exploration because it slows you down to a crawl.||

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just realized the first part of this message got automodded because it had too many images hehe
included some images showing exactly what i mean by all of these but ill just skip out on those i suppose

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-# This wouldve gone at the top the previous chunk
apologies for the rant, i absolutely love this mod, and i dont want this to come across as complaining for the sake of complaining, but i do still want to express my frustation with some systems in the hopes that it might be constructive. I'm not sure how anyone else feels about this but i am very open to discussion and seeing what others think here.

Im the kind of person who really enjoys habitat building, and making my living place real cozy and enjoyable. I try to avoid metagaming too much and do my best to just vibe and experience the game as comfy as possible.
Issue with this is that theres two systems ive come back to after not playing this mod for a decent while (morale, and room types*) that seem to be designed with the intent of preventing metagaming and encouraging the use of otherwise "useless" things (like decor), and yet im at a point where they are either making me having to metagame to get around them, or are just generally very contradictory and get in the way both of eachother, and the way that i tend to prefer going about this game.
*:(room types could have existed when i last played, i dont entirely remember, but i dont think they had this much of an impact at least?)

I'll start with decor, as that also ties into morale a bit. The biggest frustration here for me is that i am punished for decorating a room in a way that i enjoy, because more often than not, doing so will invalidate that room and make it unassigned, hindering its efficiency. I get that mixing several different machines or room types inside of one room would make it an unassigned room (that is very understandable!), but i'm unable to place something as simple as a little table and chair inside of my greenhouse, lest i be punished and no longer get the bonuses i would otherwise get, and i just find that really frustrating. I don't want to have to choose between efficiency and a pretty looking room, especially over something so tiny.

fiery fiber
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That was a good read! Hopefully some useful info or changes can come from it

karmic drum
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I'm.... not gonna touch that

trail ether
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this needs a long response

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i am too tired for thta right now

abstract knoll
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Just got back from a very long hiatus from existing, what should I do to play C2C now that legacy branch has evaporated, dont know if I should ask here or if this is a help and support channel type of question?

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also for updating C2C do i need to restart my save or do i just need to replace current C2C files with updated version?

fiery fiber
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I believe there's a pin as to how to downgrade. I have yet to succeed but I k ow it's prolly my fault. Also you'll prolly definitely maybe (hehe) absolutely need a new save and replace all files

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Actually I think bread once it's better to remove and replace all files

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Ack ... p.s. I'm talking this youtuber who does survival games to play c2c. His name's Rooslahn. I have to remember to remind him not to spoil stuff. I already told him some of reika's design philosophy tho and he's pretty good about that stuff I think

abstract knoll
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well rip me \

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was pretty far in my save too

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also yea theres a pin in the help and support thing with the legacy branch

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so thats gonna be next year thing for me

trail ether
abstract knoll
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different time zones

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still 11:14pm for me

fiery fiber
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I remember being at a thing for new years and people were all scared about y2k. And I asked a simple question asking which time zone is it supposed end in. Pepple got all pissed at me and kicked me out. Sheesh

abstract knoll
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would someone here happen to have the legacy branch depot name/code?

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actually nvm

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doin a full wipe of files yipppppeeee

abstract knoll
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yea that security vulnerability is a big fat nope from me dawg

keen wind
abstract knoll
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yea, have not been pushed to win 11 so im tightening up my security aloooot

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used to have Norton, shit was incredibly useless,

forest valve
abstract knoll
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its incredibly shit, it doesnt work, its pretty much kernal level, and its basically malware

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constant popups

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you have to log in to the shit ass program to uninstall it or else it sits on your pc giving you pop ups. and even while you have an active subscription to Norton, it constantly forces pop ups which force themselves to the front of the screen disrupting whatever you're doing.

abstract knoll
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example

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yea live with family, no way in hell anything remotely like that touches my pc. most of my virus concerns are from the fact I like to mod alot of my games, eg minecraft, fallout 3/NV/4, and Subnautica

normal rune
# abstract knoll you have to log in to the shit ass program to uninstall it or else it sits on yo...

my parents had another one of those, similar to Norton (WebRoot i think?) and after it expired, it starting reporting a very strange virus message they couldnt figure out.... well, since it was expired, they asked for my help to get rid of it. i get there, dig around where it says the virus is, locate the files, etc etc...... turns out it was false positive set up to trigger on the antivirus's own files after it expired

abstract knoll
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Yeeep

normal rune
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to be entirely fair to those companies, this was over a decade ago..... but i dont honestly expect it to have gotten any better, just sneakier

keen wind
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How are you intended to deal with morale ||after becoming green™||? Im at a point where i dont even see the point in trying to actively maintain it because its back down to zero within ~5 minutes
I already felt like it was very overtuned but now its basically just sorta become an ||"eat some chips when you want to craft" meter||
I was also hoping ||the cyclops|| would help with the issue a bit, ||but it doesnt seem to give any morale when piloting which is a shame||

trail plinth
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I'm at the point where you are, and while I'm usually at 0 morale for a lot of the time, I usually just utilize ||my leisure room|| any time I plan to do some crafting. Otherwise I haven't run into any real problems at my current stage of the game with having 0 morale other than getting hungry/thirsty faster

foggy thistle
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couldn't morale be just a part of hard mode instead of an obligatory obstacle?

keen wind
# foggy thistle couldn't morale be just a part of hard mode instead of an obligatory obstacle?

i very much agree with this, unless morale in its current state gets a bunch of tweaks. Ive said before that im someone who takes this game pretty slowly and i'm really big on decorating and kitting out my habitats to be cozy and hom-ey, yet morale has been nothing short of a miserable experience thus far in my playthrough (mostly the slow crafting part of it), but the root issue is that it just drains way too much to where im basically always being penalized for no apparent reason.
Its also forcing limitations upon how i can decorate, since a lot of incredibly arbitrary things seem subtract from the decoration score, ||(trashcans, eyeeyes in aquariums(??), etc)|| meanwhile the only way ive really found to reliably increase it in large amounts is to just cram a bunch of item displays and plant pots into already-decorated rooms which is something that i really dont want to do for multiple reasons

karmic drum
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This is.... again... I'm not getting involved in this. I will get banned for being mean to people

keen wind
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im curious what others think anyways

trail ether
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i have been too busy to address this

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but I will say that core systems being hard-only is never ever going to happen

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tuning yes

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existence never

keen wind
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seems fair enough

trail plinth
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Not sure how your experience has been before ||the greenening||, mine was relatively tame compared to a lot of the 'game ending/ruining' talk I've seen from the channel so far. Granted, my playthrough encompassed numerous tweaks to the system, so there could have been pain points that I missed that other people are encountering. The slow crafting is a pain, yes, but outside of that and slower swim speed, there wouldn't really be a noticable penalty for not taking care of your morale. Even slow swim speed can be circumvented with using the seamoth for most of the game.
The ||leisure room|| seems to be more or less available/accessible the moment you're able to build a seabase (I could be wrong), and I never actually ended up making one until far later into my playthrough, and I still find the things that people complain about to be far more exaggerative than anything I encountered, even during a patch that plummeted my morale to 0 until it was fixed (not referring to the ||sunbeam event||). It could just be my playstyle or maybe I have strong biases that have led to me thinking that the low morale penalties just aren't that big of a deal. I've had to slowcraft plenty of things, and the only time I ever get annoyed is if I click too quickly and reset the crafting menu by accident--ie a player error, my own fault

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I don't want what I'm saying to sound like 'your negative experience is wrong', I more want there to be a perspective that A, isn't Reika, and B, isn't just "the morale system is bad" that you'd probably get from here

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I think part of my bias may just be a differing perspective from most of the playerbase. The idea that the slow crafting menu is miserable or some kind of really really negative thing is just not how I see it. At worst it feels like a bit of an inconvenience, but unless I'm trying to craft all the components of a cyclops in one go on 0 morale I really don't find it that bad. Same with the swim speed penalty--unless I'm doing something that specifically requires good speed and more precise timing, I'm not going to complain about moving a bit slower than usual (also because most of the time I just use the seamoth anyway). The only penalty to low morale that actually affects me in any meaningful way is the extra drain on hunger and thirst. Not a complaint towards that penalty, but I find the increased hunger and thirst rates to be much more of a penalty than slow crafting or slow swimming, especially early to midgame

trail ether
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to me it sounds like perhaps the specific numbers - deco thresholds, morale decay rates, etc - might need adjusting

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but that is a far cry from the core mechanic being fundamentally problematic

keen wind
# trail plinth Not sure how your experience has been before ||the greenening||, mine was relati...

These are all good points, and i do agree with many of them. I definitely dont find the system to be such a burden that its ruining the whole experience, nor do i particularly hate the idea of the mechanic itself. I agree that most of the downsides of low morale are somewhat irrelevant and circumvented relatively easily, as you went over, but my pain comes more from the fact that at a certain point of game progression, even attempting to manage it began to feel completely pointless, and it became a near-permanent debuff that ive just had to live with; Crafting is annoying, but its not the end of the world, swim speed becomes far less relevant after getting a vehicle, food/water is problematic but not a death sentence, but i stopped enjoying the mechanic when all of these drawbacks started to become constant, with no real way to alleviate them for any more than a couple of minutes.
I feel a system like this would make a lot more sense if the values changed in much slower increments (both increasing and decreasing), so it becomes something in the background that you have to keep an eye on, but not something that you can drain to zero or up to 100 in the span of a few minutes/seconds ||(excluding story event stuff, like the sunbeam being shot down capping your morale at 0 for a bit, which i do find pretty neat and a lot less problematic because its a one time event)||

errant cairn
#

oh god

karmic drum
errant cairn
#

i dont even WANNA get back into c2c

keen wind
errant cairn
#

-# permanently borrowing without asking*

karmic drum
#

You're both welcome

errant cairn
#

-# or strategically transporting equipment to another location

karmic drum
#

Okay, now back to my satisfactory addiction

trail plinth
# keen wind These are all good points, and i do agree with many of them. I definitely dont f...

When you're referring to a certain point in game progression where managing it becomes pointless, are you specifically referring to ||the infection symptoms worsening||? I said before that I've passed that point as well, and my morale sits at a comfortable 0 outside of a few locations, but even still it hasn't really affected much of my gameplay other than utilizing ||my leisure room|| before any sort of crafting in my base. Then outside of that I haven't really had much issue with the swim speed, and hunger/thirst is just an exercise in how well I stock up on food/whether I slap a growbed, water filter and an ACU in certain locations

#

If anything I'm finding that morale has become much more of a background mechanic that I only really notice if I'm going to be crafting, otherwise at my current point I'm more focused/distracted on the progression hurdles in front of me

keen wind
trail plinth
#

That is fair yeah, I do think that once morale is below a certain threshhold there's a stronger force that tries to keep it from going below said threshhold, but as for how to implement that I wouldn't know how

#

Granted I think that already exists, and the accumulated morale debuffs from an entire playthrough may just be too much for it to keep up

keen wind
#

if it helps to get my thoughts across better, im viewing this more from a perspective of annoyance stemming from completely lacking a means to deal with the root cause of the debuffs, and instead being forced to work around them, as youre describing

trail plinth
#

I do understand that yeah, at the stage of hte game we're at we're less able to rely on ||leisure rooms|| to maintain high amounts of morale, because it simply drains too quickly (for me it takes 2-3 minutes but my estimate could be wrong, it's been like a month since I played)

trail plinth
#

And considering most of my time is either ||in the cyclops|| or one of my seabases in the ||lost river/ILZ|| or just exploring in ||the ILZ|| then yeah keeping morale up becomes both impossible, but also less of a priority for those specific tasks, at least for me

#

Granted, one of my outpost bases is in a specific biome that's really nice for morale, so that's been helping in place of a dedicated leisure room at that specific location, but otherwise yeah, my morale is usually at 0 if I'm outside of that area or outside of my ||leisure room||

keen wind
trail plinth
#

I mean it kind of makes sense, at least to me--hunger and thirst are in a similar boat, where you just have machines to print water for you in large quantities, growbeds and ACUs to get as much food as you could ever want or need, and unless you're away from any source of food/water for a really long time (cough ||void|| cough choke) you don't really need to interact much with hunger/thirst very much passed the early to midgame. You more or less 'solve' them.
By this point in the progression, morale feels almost similarly irrelevant outside of realizing your crafting menu is slow. Food and water are already solved, so unless you're taking a long trip to ||the void|| you're not really going to care much for the increased drain on hunger/thirst since that's more or less solved already--and you're likely not swimming very much passed the point your morale becomes this bad anyway. Which just leaves the slow crafting, which I generally do in batches either in my main base ||with my leisure room nearby to recharge||, or in the other location that's good for morale. Overall I think at this point these things become so irrelevant to the game because you're so close to the end (at least I think, I have no idea how much is actually left for me to do before I can rid myself of the Khaara)

keen wind
#

fair enough fair enough

pine ginkgo
#

At what point do you actually become “infected”? Post trying to disabled QEP for the first time? I haven’t bothered to do that yet since I don’t need the ||laser cutter upgrade yet||.

#

I’m getting close to ||liquid breathing|| in this run which will be exciting. I’m honestly most excited to see ||tonguelillies|| working as intended though.

pine ginkgo
trail ether
#

among other things i think morale needs a PDA page

#

perhaps a whole new "survival strategies" category

#

with other things also included

marble creek
#

I think I accidentally found a way to duplicate azurite batteries, I will try to replicate this bug and then describe the process in which it occured

#

Unless it's a known issue

trail ether
#

it is not

tawny igloo
#

how does one obtain ||ghost membrane||

foggy thistle
#

i wonder if it's from something with "ghost" in it's name (i didn't play the mod after the overhaul so i can be totally wrong)

tawny igloo
#

My ||liquid breathing|| tank lasts about 30 seconds, so I can't find a ||Kharaa Symptom Alleviation Canister||, nor can I create an ||electrical sealant for seamoth||

foggy thistle
#

||they don't last the full duration on first craft now?||

tawny igloo
#

What do you mean by first craft?

keen wind
#

its always been really finicky for me whenever i swap around tools that have batteries with those that dont, and occasionally a full battery (of whatever type said tool is crafted with) will just materialize in the space where a battery used to be

marble creek
#

Yes thats what i was talking about

trail ether
trail ether
unreal flame
#

c2c easy mode where yellow paint is spattered everywhere

forest valve
tawny igloo
unreal flame
forest valve
#

bro is dedicated to cheese

trail plinth
#

I think the closest I ever made a seabase to another seabase was about 200-300m away

fiery fiber
# trail ether with other things also included

Um plankton stuff? (Hehe) question regarding moral ... dunno how to articulate but will try. If you could change the value a bit would be awesome but would it be possible to create a mechanic where like every time you hit zero moral you get a tick. And then after 2 ticks minor debuff. 4 ticks major debuff. Then 6 ticks you are suicidal. You revive the ticks by doing something positive ... hang out in your room, or eat or sobering I dunno .... so the idea is ... you ignore your decreasing morale without doing something to address .... kinda like sublimation or powering thru it, but it's going to eventually tax you. So if you get lowered moral you need to address it by doing something to uplift yourself. Shot even building your base (with diminishing returns) should be positive cuz of sense of accomplishment

#

Hope that made sense

marble creek
#

Triple A c2c experience

karmic drum
coral dagger
#

i would love to do another c2c playthrough but don't want to justify dealing with pre 2.0 crap

worldly valve
#

The only thing i ever really notice is the lack of sprint

#

Tbh i find light usually doesnt do as much as i hope it does

#

I want to get back to c2c as well

#

Tho i know the morale is gonna mostly feel not great me

#

But oh well

#

First i need to 100% blue prince before anything else

vocal bronze
vocal bronze
worldly valve
#

I dont use them no🥲

#

To me even the sprint is just a nice qol

tawny igloo
#

does anyone know how to remove this annoying text?

marble creek
#

I guess the command does not work for you too?

karmic drum
barren oar
#

but its the up-to-date version, according to th emessage

#

and the repository does have v89 as latest

#

admittedly that was my initial reaction too but there's clearly just something wrong with the check itself

#

unless it checks for the hash and their local copy was modified in some way?

marble creek
#

So I am assuming op just wants to play without internet connection

barren oar
#

surely it wouldnt be able to fetch the remote version if there was no internet connection?

#

(because where would it get it from, and why would it default to the installed version, and why would it fail to verify its the same version?)

tawny igloo
#

oh, forget it, the problem was that the mod couldn't check the current version because GitHub was blocked in my country

barren oar
#

huhh

tawny igloo
#

Sooo, any tips on getting electrolytes?

trail plinth
#

Which ingredient(s)?

tawny igloo
#

I've gathered all the ingredients, but I don't have a recipe😭

trail ether
#

are you going to ask about absolutely everything that is not immediately obvious

trail plinth
#

How do you know that you have all the ingredients if you don't have the recipe

#

If you keep looking to outside information to guide you along you're going to end up more confused, and then further depend on outside information for the rest of your playthrough

tawny igloo
trail plinth
#

If you haven't already, I'd advise looking through all the wrecks you have access to in case you've missed a databox or something, otherwise look at where in the progression you'll need electrolytes and just kinda work your way backwards to see. Did you miss a scan on one of the ingredients or something? I do actually forget what unlocks electrolytes, so I can't be of much help otherwise

foggy thistle
#

i forgot what electrolytes are (unless they are new)

barren oar
#

they're pretty old

#

gotta be at least a few months by now

trail plinth
#

They're a bit of a pain to get in quantity before a certain point, then they become much easier to get in larger amounts

tawny igloo
#

One of the Degasi PDAs isn't showing up in the data recording status, even though the recording is on my PDA and I've definitely found it. Is there a way to fix this desynchronization?

trail ether
#

which PDA

tawny igloo
trail ether
#

oh wow that one did not get populated

#

or...it did but with the wrong name

#

that or its name is in fact a holdover from earlier in development

tawny igloo
#

That's why I ask about everything. Modding 🙂

trail ether
#

??

worldly valve
#

The contextual clues to what they said are all there reika;)

#

Im sure you can figure it out

trail plinth
worldly valve
#

I was more implying that i think the reasoning behind their questions is pretty obvious with a little bit of reading the mesaages

#

I was def being cheeky

#

But i could elaborate

worldly valve
#

Mods are often glitchy, or have things missed, or details not quite aligned.

Getting any level of response to a wuestion can give huge level of insight even from a question that only gets a partial answer

trail ether
#

only slop mods have it over and over and over

#

and they are asking over and over and over

karmic drum
worldly valve
#

Asking questions is disrepesctful and inconsiderate? I find that a rather extreme stance.

Scanning back up a few hubnred messages he has 2 small inquiries to gane mechanics, and 2 small inquires to oddites.

trail plinth
#

There's 2 different perspectives here. One is what you're saying, where the notion that asking questions is somehow disrespectful/inconsiderate, and the other perspective is the people being asked questions that are disrespectful/inconsiderate. While I don't find the questions posed here to be either, at least one of them was a brand of "I found out what I need from outside sources, how do I get that thing" which is largely discouraged--a lot of questions asked in here tend to be some amount of "what do I do" or "how do I get this" with the answer almost always being to just explore more. Yes, some things can break, I've been the example playthrough for many bugfixes and changes. I try to look at these questions in good faith, like maybe they did what was necessary but something broke, but most of the time when people ask questions like that they're used to playing a specific way that c2c doesn't really reward. The answers are almost always available without needing to look to outside information

tawny igloo
#

wtf with ||glass coral||, due to countless juveniles, the fps drops to 1. Even if I set the quality to minimum, I can't scan it, since the scanning progress simply resets to 25%.

#

ohh, i get it, there so many in one point, they just stack in same place

karmic drum
barren oar
#

oh yeah definitely, impatience and inability/unwillingness to listen are annoying as all hell, i think anyone can agree to that

#

but this isnt really the case here, as i see it? the only question i can see could have been interpreted as 'repeated' was the one about electrolytes... but with a lot of leeway, as you need to consider "ive seen you need [thing] for it" as continuing the thread

karmic drum
barren oar
#

admittedly, with the way the situation was described by reika, you would think that'd be the case - "over and over and over"

#

if you havent been keeping tabs on the thread for the last few days or havent looked up the messages specifically, its a pretty normal response

#

but i think here is mostly just a case of reika having encountered this type of interaction and not wanting to have much to do with it, which is fair enough - there is at least one example that i recall she sent here and that i think fits the case a lot better, than what happened in this thread

#

...well, its probably not an important enough discussion to continue having, though

worldly valve
trail ether
#

wtf?

#

I do not add a single juvenile to the game

barren oar
#

huh?

#

oh that message

#

ive had glass coral fps issues too but i recall there being a limit added at some point after that... ?

#

er. the scanning issues too ^

#

i think thats the "juveniles" theyre talking about

unreal flame
#

The glass forest is FPS-heavy because of the plants themselves

barren oar
#

not glass forest, glass corals

#

the uh siblings to floaters i think they were(?)

unreal flame
#

Oh, i guess I wouldn’t know what that is then

barren oar
#

ill refrain from detailing too much, then

#

but they were a real pain in the butt last time i played, for sure

trail ether
#

wait

#

derp

#

juvenile glass coral

#

not ghost leviathan

#

their numbers should be hard capped

#

also are the juveniles even scannable?

#

i think only the adult is, and so if that is stacking it might explain why there are more juveniles

#

but that kind of duplicated worldgen suggests you have been fucking with the files

barren oar
#

last i recall they were just interactable

trail ether
#

that would do this

barren oar
#

my experience

#

i did not delete any caches that i can remember in my playthrough

trail ether
#

I was not talking to you

tawny igloo
trail ether
#

since you were not having the duplicated entities

barren oar
#

but i was

#

i had the same issues too

tawny igloo
#

I lowered the settings with a mod to get past that place, I can just notice that there are countless of them there crashing the game if I look at them, even at the edge of the screen

barren oar
#

thats what im trying to say

#

both with the "too laggy" and "scanning kept getting reset"

trail plinth
#

Purely speculation: ||I wonder if this has to do with the issue I had before, where one of mine was missing? Assuming you implemented a fix, would that fix have any chance of doubling up on corals that already spawned successfully?||

fleet vortex
#

Hey all, this has probably been asked before, but I haven't been able to find anything about it. Is it still possible to install the mod now that you can no longer downgrade via Steam?

trail ether
#

you need to install legacy

fleet vortex
trail ether
#

that is your only option

vocal crane
#

any updates on c2c?

worldly valve
#

?

#

Whens the last time you played, thats a very odd question. The short answet is yes/probably.

#

Unless you are asking about 2.0 conversation, to which i would point to the laast few times you asked about this

#

Which is...a long ways away

#

Kinda pointless to ask about updates for it

#

But there is littlw true news on the subject so i get it kinda

forest valve
#

smth like that

#

mod basically needs alot remade if its to be 2.0ed

#

and its um, alot

round vessel
#

does anyone have that recommended list of mods for c2c, not just dependencies but with some other compatible mods

worldly valve
#

Reika has ut posted somewgere here

#

Search her name via ctrl $

forest valve
#

like more vehicle slots

#

for upgrades

#

but u can use the larger inventory mod

worldly valve
#

A bunch are*

#

The bigges one imo is easy craft

#

Or whatwver its called

#

Will save literaly hours

#

I know reika uses a few other qol mods that shocked me when i heard hahahaha

#

But quality of life vs power is always a debate amongst playere

#

The map mod is also fairly helpful

trail plinth
#

^

trail plinth
foggy thistle
#

wouldn't delaying 2.0 conversion increase the difficulty of the conversion itself since there are always changes done with each update?

trail ether
#

^

#

^

worldly valve
#

I cant recall the name of the mod who tends to watcg this thread

#

Those would be 10/10 pins if you read my lowly message mr mod

trail plinth
#

N8crafter comes in ocassionally, not sure if theres someone else you were thinking of

trail plinth
#

Iirc 2.0 redid a lot of core mechanics, like inventories and such, so if im not mistaken that would be part of the difficulty since all of reikas mods that utilize inventories would then have to be rewritten to be compatible with the new inventory system

unreal flame
#

Hi

tawny igloo
trail ether
#

there is nothing you can do - it requires a mod update, assuming it is actually broken

tawny igloo
trail ether
#

wtf? no

#

I am checking vanilla StoryGoals

tawny igloo
fleet vortex
#

I just tried to loot the ||sea moth depth module mk1 out of the aurora || but it disappeared instead of being picked up. Is that intended and I should get it from somewhere else or is it buggy?

worldly valve
#

Intended😄

fleet vortex
trail plinth
#

If you hadnt scanned all the seamoth fragments in the room, it might have just sent them bouncing around the room a bit. I dont think it should spawn new ones in, but Ive been wrong before

trail ether
#

it will

#

the explosion effect is a seamoth explosion

#

which spawns some pieces as debris

fleet vortex
#

Ahh that explains a lot. Thanks guys!

trail plinth
#

ohhh interesting, I don't think I noticed that in my playthrough

keen wind
#

oh thats a neat detail, dont think ive ever realized that since ive only ever been inside of my seamoth when it explodes, which isnt the healthiest of activities

fluid umbra
#

I was able to install the depot version of subnautica and disable auto update. But I can not get any of the sea 2 sea mods to load. I can get other qmods. But vortex doesn't recognize its legacy. I had to rename the original subnautica folder and name the depot folder subnautica before it would start via the short cut. Also make the manifest file read only so it wouldn't auto update

#

I'm probably not putting the mods in the correct folders or using the correct versions.

fluid umbra
#

Any suggestions on where to start? On the mod tab in options it shows, qmod and sml helper but not eels creatures. I have ecc 2.0 library installed, legacy toby and the 7 mods terrain patcher.

fluid umbra
#

which ecc library do i need to run that is compitable with natilus\

trail ether
#

???

fluid umbra
#

Hey stranger, I have not been able to play your sea2sea mods in some months. And now I can not get them to load on my pc. I'm pretty confident if have loaded them into the proper locations. and that I have the proper supporting mods as well. but they your content will not load. only the radial tabs mod.

#

I apologize in advance if my wording is not clear. It was soo much nicer before the went and removed legacy from their rollback options.

fiery fiber
#

Ya they sabotaged c2c cuz it made the game into an actual real survival game

errant cairn
trail ether
#

which to be fair is common for a lot of security vulnerabilities

#

you see some lib that is used in one specific domain vulnerable to one specific kind of attack under very specific circumstances and it gets flagged "OMG HAIR ON FIRE MAXIMUM SEVERITY", presumably because that is what it takes to spur organizations and people into giving a shit

#

and yet, ironically this tendency to exaggerate the probability and impact of vulnerabilities in software has degraded the level of attention people pay to security because of the incessant crying of wolf

#

every now and then there ARE serious vulnerabilities

#

good luck finding them when pretty much any exploit gets tagged as such

forest abyss
#

so are we ever getting a 2.0 update? i don't mean to be rude btw

trail ether
#

Applications that were built using affected versions of the Unity Editor are susceptible to an unsafe file loading and local file inclusion attack depending on the operating system, which could enable local code execution or information disclosure at the privilege level of the vulnerable application.

#

translation: you need file access to even begin to exploit it, as well as having been able to direct the application load that malicious file (a dedicated malware "game" would do it, but a legitimate game is not going to do that)

#

that does not sound like something an unrelated third party could actually leverage without already having access that make the vulnerability moot

#

(this is a common pattern, actually, vulnerabilities whose means of application depend on already having enough access that the vulnerability is of little significance)

#

I know I ran into these a lot in the MC modding environment

#

eg RCEs that depend on already having control of the target machine's filesystem, RW and permissions editing included

#

not to mention that all of this is silly when you consider that by running mods you are running unvalidated code with the permissions of the game anyway

#

written by a bunch of random people on the internet

#

I could put all kinds of malware in C2C if I wanted

trail ether
#

I make no promises beyond that

tawny igloo
#

So when is the next update? (not 2..0, just next)

fluid umbra
#

Then I have the mods installed in the directory described online.

#

I apologize for the poor image

barren oar
#

i dont think you put them in bepinex/plugins since they're qmod... mods

#

and remove nautilus since its a 2.0 library

#

nautilus master is.. probably the source code of nautilus so it probably doesnt even do anything

#

you put the mods in the QMods folder i think

fluid umbra
#

removed nautilus master already. I'll move them over.

errant cairn
fluid umbra
#

remove nautilus all together?

forest abyss
fluid umbra
#

ok

#

I installed the ecc library 2.0 legacy and it finally sees it. It still doesn't see any of the 7 mods. 😭

errant cairn
unreal flame
trail ether
#

which is far from the truth

#

this is hardly the first unity or other engine-level exploit that has been found, and yet it is one of few that steam forced this kind of action for

fluid umbra
errant cairn
fluid umbra
#

here it is. I read through it. It looks like every loads, but the game just doesn't start

errant cairn
#

wdym "game just doesn't start?"

#

as in doesn't load?

fluid umbra
#

yes, the discord overlay tab appears, but no game menu screen appears.

#

soo... insta crash?

unreal flame
#

(and need i point out your irrational aversion to text files)

fluid umbra
#

there , I finally got a unity crash warning, how do you get to see that message?

#

Its aqueousengineering that is causing the crash for some reason

trail ether
trail ether
unreal flame
unreal flame
fluid umbra
fluid umbra
#

lol, in hind sight, it looks like dragon industries was the only mod that loaded according the crash handler, if I read it right, the sea to sea couldn't pre load

fluid umbra
trail ether
trail ether
#

this is local code execution by an application that already has that power

errant cairn
#

Oh and don't use vortex

#

It sucks

fluid umbra
#

Lol, ok, i will keep that in mind from now on. I'll work on that after work today. Thank you.

unreal flame
unreal flame
karmic drum
unreal flame
#

In what world would you need another person’s log file later

trail ether
unreal flame
unreal flame
#

the malicious program uses it to gain privileges

trail ether
#

by what mechanism

errant cairn
#

escalation of privileges vulnerability in the program

#

the program lets another program/plugin use it to do things that program/plugin normally can't without user permission

trail ether
#

not what I meant

errant cairn
#

oh what is the vulnerability? no idea

trail ether
#

how does a third party application leverage a unity application to do whatever it wants

errant cairn
#

i honestly dont remember rn

errant cairn
trail ether
#

aha

#

so it is basically able to specify additional code to run at launch

#

see why does NOONE say this

#

what the fuck is "flatt.tech"

#

why did noone of any significance spell this out

#

opting to go "just trust me it's severe i swear"

forest abyss
#

is there a way to downpatch the game so i can play the mod or

errant cairn
#

Steam Database

errant cairn
unreal flame
unreal flame
fluid umbra
worldly valve
#

Tbh i usually start from scratch with mod setups when i have like half that issue

#

Tho if you already did that then🙃

errant cairn
#

He needs to start from scratch without vortex tho

fluid umbra
#

I do?

#

I can uninstall vortex tomorrow if I get the chance and install from manual downloads. Hopefully that works. My luck with this has not been the best.

#

Should I also Start with a fresh install of the game itself??

#

steamDB that is.

worldly valve
#

oh you used vortex, oi missed that bit

#

game itself should be fine, i would just manually do all the mods

#

its intim idating if you haven't done it before for sure

#

but it looks and feels worse than it is, if that makes any sense

#

its reallly rather simple, almost deceptively so

fluid umbra
worldly valve
#

Hahahahah

#

Well im glad it worked out a bit better

fluid umbra
#

Ok, does the save function no longer work outside of a building?

#

I can't save outside of my life pod.

barren oar
#

you can't save if you're not safe

#

-# (well more or less since you're safe if you're like on the surface but you get what im getting at)

gilded nova
#

||does the item collector just put the items in some chest in my base?||

#

sanity is not a fun mechanic

forest abyss
#

@trail ether , i don't mean to be a beggar but when could we get c2c 2.0?

trail plinth
#

There likely wont be any work started on 2.0 until around easter of this year at the soonest

forest abyss
#

k

fluid umbra
#

Is there a way to modify this in a json or do I " have to suck it up buttercup"

trail plinth
#

Even if it was possible to revert the change, there will be points where if you were to save you could softlock yourself or cheese through progression

#

For the most part though its meant to ward off the idea that death is of little consequence other than maybe having to go get your stuff back

worldly valve
#

The surface telwp9rt prevents most soft locjs

#

Tho i think it coyld be plausible to get stalker murdered during the warp

#

Or if it combines it effect with low morale you could end up drowning but i think thats designed to not ve likly

#

I have not used the escape warp

trail plinth
#

Most softlocks under ordinary circumstances, yes. C2C adds in numerous circumstances that would be considered extraordinary. Even with this new save function, theres one single way to softlock yourself that makes it a pain in the ass to recover from

#

Its a bit difficult to softlock yourself in this way though, and would only happen as a result of poor planning or similar

errant cairn
trail ether
#

likely not that long

forest valve
#

REIKA, main developer of SEATOSEA 5, confirms SEATOSEA coming to 2.0 in 2027!!!

#

(this is a joke do not take it seriously please if you are reading this)

worldly valve
errant cairn
trail ether
#

somene made a minecraft modder drama generator years nad years ago

#

and my name and mods were in the random table

errant cairn
#

W

trail ether
errant cairn
#

or not

#

ohhhh recording it ok

#

lemme look

#

so many potential generations just based on the many arguments ive seen in this chat alone

#

seems like it woulda been awful to deal with

#

i hope it was used passively instead of offensively

trail ether
#

mostly

fiery fiber
#

Reika have you ever made a satisfactory mod? I think k ove seen you in there o
Sometime

forest abyss
#

how do i downpatch to legacy via steamdb

fiery fiber
#

Look in pins I think there might be a guide there.

trail ether
#

two released

#

i have more ideas planned

#

includingm some "real" mods but that is a stretch goal

trail plinth
#

Basically if your subnautica updated on steam, you cant revert it. I use steam only because i cancelled the update before it could start, but that means i cant launch subnautica while online with steam

worldly valve
#

I think you can stop it from.ipdating entirely but its a pain

trail plinth
#

Steam doesnt seem to give any options for disabling automatic updates, only whether you want to update on launch or at set times

quaint pine
#

Hey guys, at a loss.
|| went to Aurora and tried to get the Seamoth Depth Module, but it blew up. Okay, so I made the moonpool, and no recipe found. I'm guessing it's in a databox somewhere, could I maybe get a hint in what direction as I've searched most (that I can recall exists) in terms of locations I can reach. Love the mod, painfull but wonderfull btw.||

worldly valve
trail plinth
#

The exploration pages would be helpful to you in this case. If you're trying to get the depth module, then you're likely still very limited on how deep you can dive, which should scratch off many potential locations. Think of some other important early POIs that you would normally be exploring when you first get a seamoth

worldly valve
#

I think its fairly easy to miss thebhint or not realise its a hint

#

Tho seatosea ususes that hint style regularily unlike the base game

trail plinth
#

What hint? Exploration pages?

worldly valve
#

The pop up one time voice hints

#

Base game usses is once for jellyshroom cave, might use it elsewhere

trail plinth
#

uh

#

not only are those replayable and stored in the PDA, but I don't really see how you can miss a PDA voiceline, unless you're like actively trying to dodge a reaper and in a high stress situation. But again, it's not like it's gone forever

#

Also, wouldn't those hints be like, the most ideal and the most obvious for people? If a mod adds new pop up hints in the form of voice lines from the PDA, that's about as overt as a hint you can probably get. I can think of several examples that have been added by Reika that are specifically there to encourage players to explore further to find important details

worldly valve
#

The jelly shrrom ones issue is sure it savea

#

But if you dont remwmbwr your exact locatoon

#

You are just looking for a cave somewhere

#

It just says

trail plinth
#

Which one is the jellyshroom one? Also is it a modded voiceline or vanilla?

worldly valve
#

"Caves are nearby"

#

Vanilla

#

I think c2c usses the random voice lines better than base game to be clear, i actually only remember the one use it base game

#

I believe jellyshrrom cave was thr last biome i found in my playthrough🥲🤣🤣🤣

trail plinth
#

these two?

worldly valve
#

Is that hows its listen in game?

trail plinth
#

Those are from the wiki yeah

worldly valve
#

In game*

#

Not wiki

#

I dont think it specifiwa biome in game

trail plinth
#

Why would they be different?

#

It's the vanilla PDA voice line that plays when you enter the entrance, and when you enter the main biome respectively

worldly valve
#

Thi if you dont know biome location exactly, 90m deep is... a wide wide search area

trail plinth
#

They aren't prompting you to find anything in particular

#

This is vanilla

#

C2C is a modded experience

worldly valve
#

It plays one ehen you are above the entrance*

trail plinth
#

If you don't know vanilla, why are you playing c2c

worldly valve
#

So its rather easy to miss it

trail plinth
#

That's a vanilla problem then

worldly valve
#

I noted that

trail plinth
#

So why is that being mentioned when it's hte modded content that's supposedly being missed?

worldly valve
#

Same hint style

trail plinth
#

...voice lines?

worldly valve
#

Not just a voice line

#

Because there are kinda 2 ways it has the pda voice lines

#

One is more organized than the other

#

I was noting the vanilla hint,, as its the same hint style to point them in the right direction

#

||the one he is looking for plays after a more "organized" voice entry from someone. The follow up one just gets put in the mega list of all the random messages. ||

trail plinth
#

That still doesn't really tell me anything. I'm inferring that the problem is that you get a PDA voice entry for "hey, check out this area there's somehting here" but doesn't describe where the area is necessarily, so it's theoretically something that can be missed?

worldly valve
#

If you dont drop what you are doing to search it out immediately

trail plinth
#

Do you not just...make a note of where you were when it went off?

worldly valve
#

Yeah, it can be. Its a weakness of the voice line in vanilla

trail plinth
#

You don't look around for a few seconds to get an idea of where it is?

worldly valve
#

I did

#

I even recalled seeing a hole

#

Just didnt enter it

#

Then i just when different dirextions game wise

#

I did not have beacons unlocked on my vanilla save. Ever😂😂😂

trail plinth
#

I really can't see how this is some kind of prominent issue, and I struggle immensively with memory and directions--to the point that most of my time playing has been spent as a consequence of getting lost and/or forgetting things

#

immensively?? immensely, wtf

#

oh I was thinking of immensely and intensive at the same time, derp

#

which also doesn't make sense but whatever

worldly valve
#

It makes sense

#

The brain is a weird machine, makea weird connections

trail plinth
#

That's not my point, I just explained that I struggle with the exact same thing, often more than most people around me

#

And as someone who does struggle with said things, I will actually make actual notes if I really need to

#

And I haven't needed to for these particular things that you're describing

#

My point is more of a question--how often is this an issue that you would think the hints are bad?

worldly valve
#

I do agree that it mostly wasnt a big deal..., its just a weakness of the pda style for that log.

If i compare it specifically to the audo log he is looking for, that one is much better designed. As you are already focused and reading about the subject.

I dont think the vanilla in game biome hint isn't terrible, just a bit lacking.

worldly valve
#

I want to say even aurora might be going boom, but that might be protected a la no simul voice lines

trail plinth
#

PDA voice lines don't overlap

worldly valve
#

It wasnt a "big" issue, i just think compared to say, the distress beacons

#

Its weak

trail plinth
#

I think the only ones that can are the oxygen/hunger/thirst voices

worldly valve
#

I think that's the best verbage

trail plinth
#

I'm assuming you mean the distress beacons that get corrupted and don't have a "go here" marker on your HUD

worldly valve
#

Actually those too

#

I was meaning the even simpler ones actually

#

But i forgot those

#

Those ones are my fav

trail plinth
#

The even simpler ones? Like, just having the "it's right here" marker on your HUD?

#

The ones that point you exactly where you need to go?

worldly valve
#

Those usually just put you in a biome or near aignificant points but still need to explore

#

Because the life pods themselves are mooooostly worthlesa

trail plinth
#

Well yeah, and C2C leverages a lot of different life pod locations to encourage further exploration of those areas

worldly valve
#

Yeah

trail plinth
#

same with other POIs, and even custom POIs

worldly valve
#

And i think does it well

#

Puts in a good spot, but still up to you

trail plinth
#

The voice message I'm assuming you're referring to is in conjunction with that exact thing. You're looking for a particular thing, you find an entire biome where that thing is, and then you get a PDA voice message saying "hey go explore", and then you even get an exploration page that tracks what you've found and if you're missing anything

worldly valve
#

I dont think i found it like that

trail plinth
#

Also back to my point before about how often this is a problem--I really do mean that, I'm really curious as to the answer. How many times has this happened for it to become a problem point, even if it is minor? You could be doing just about anything, yeah, but just about anything means that a lot of what you could be doing could be something you can pause. The only times you couldn't pause is if you are under attack or are on some kind of timer, ie oxygen, hunger, thirst, health, or maybe you're cutting it a bit too close for the sunbeam event

worldly valve
trail plinth
#

I dont know how to tell you this

#

but the exploration page isn't a vanilla thing

worldly valve
#

Yeah thats wjat i thought

#

To go explore a cave thats below me, would stop me entirely from doing what im doing

trail plinth
#

You used the jellyshroom caves entrance as an example right?

worldly valve
#

Let alone remembering the arbitrary location im currently floating above, especially if i lack a beacon.

Subnauticas map often looks samey

trail plinth
#

For context, that voice line only triggers when you enter the cave entrance

worldly valve
#

No it doesnt

#

It can def trigfer when you are above the cave

trail plinth
worldly valve
#

Are we talking about the vanilla line?

#

Yeah that line happens above the cave

#

Not when inside it

trail plinth
#

The entrance

#

The entrance is a cave

worldly valve
#

Its like

#

A vertical downwards cave?

trail plinth
#

There are like 3 or 4 entrances

#

All of which have very visual themes correlating with the interior of the jellyshroom caves

worldly valve
#

I tend the get the voice like in grqssy plateua

#

And i know its there

#

Im saying its easy to miss the line as a whole

#

If you dont drop what you are doing to go check it out and maybe beacon it, its rather easy to forget where you were

#

I loobed down

trail plinth
#

Alright I'm gonna boot up a fresh save and go over to it just to see

worldly valve
#

Thought, hum i should remember this

#

And if memory just forgets the log happens, since the log is in the messy list

#

Its just a bit rough

#

The frequency of the vanilla weak hints i remember is just that one, which is low

#

Subnautica is a exellently designed game

#

Even if it was clearl 80% luck😂😂

trail plinth
#

so, while I wasn't in the entrance, I did get the message at about 50m depth, and it only triggered once i was directly above the opening. Maybe this is different depending on the cave entrance, but at least for this one it's triggering when the cave entrance is very much in view

#

this one for reference

trail ether
#

and i always get it over the southeast entrance

#

the one over the degasi base

worldly valve
#

Im just saying depending on activities, unless you can clearly remember the area, its not gonns be clear where it was located

#

Its didnt "matter" that i found the cave so late, i got through the game

trail plinth
#

I know, im not saying it cant happen, im more saying that the range of activities you can be doing that would mean you completely miss one of the prompts is very limited. I gave my examples earlier, but I dont know what constitutes as an interruption for you. For me, if I saw one of these pop up and it was new to me, I would take a pause and look around at where I am. I wouldnt immediately make exploring this new information my top priority, but I would make a small detour to make sure I can come back later without issue if needed. That, and i just dont think theres enough of these to really be a problem. All of the ones im thinking of are close to or in an area that, to me at least, makes it really obvious

fiery fiber
karmic drum
quaint pine
# worldly valve What biomes have you completed?

|| Safe Shallows, most of Kelp Forest for sure, Might have missed areas in Grassy Plateaus, Sparse Reef, Lifepod 4, 19, 6, 3, visited 9 once but it was so deep I only managed to grab the PDA, I'll have to visit again. lastly the Islands, haven't gone to mushroom forest because of the toxic plankton, made me quit my first run when I built a base too close and kept dying lol, the rest seems a bit too deep to explore for now, or just out of my technilogical reach. And as mentioned the Aurora, fixed reactor, checked Lab, seamoth bay and storage ||

unreal flame
karmic drum
unreal flame
#

Don’t worry about it

karmic drum
# unreal flame Don’t worry about it

Noted. I gotta get back into satisfactory. Been down the warframe rabbit hole for a hot minute. Even though I bought myself satisfactory as a Christmas gift

#

Renewable mycellia sounds kicking though. So many bio nuggies

fiery fiber
#

Haven't tried satisfactory plus yet. Still working on finishing vanilla first. Made it tier 5 and starting tonhit the need power wall, but definitely the mycellia is gonna help when I make a mycellia fueled biofuel power factory with refined power.

trail ether
#

like fabric - before the alt - and toxic nobelisks

unreal flame
trail ether
#

oh SomersLooping

#

i still need to make that mod

#

would be easy

#

i just burned out on my last two SF playthroughs before it became relevant

forest abyss
#

is there an alternative mod i can use instead of this mod? for me the mod doesn't work

trail ether
#

????

trail plinth
#

Doesnt work as in its not loading properly, or...?

forest valve
errant cairn
trail plinth
#

I mean yeah, though that's outside the scope of what was being discussed. Bugs and glitches are usually disruptive to whatever gameplay was intended

quaint pine
#

@worldly valve Don't wanna bother you, but you got a hint?

quaint pine
#

|| Still stuck looking for the Seamoth MK1 depth module, feel like going crazy. ||

worldly valve
#

Did you ever go through some of your pdas that you found?

quaint pine
trail plinth
#

||Which area(s) are you able to explore while you have a seamoth but not the first depth module? And more importantly, you would likely explore around the same time you would otherwise get the module||

worldly valve
#

Hmmm

#

If ypu havw bio processor

#

Then you can make a base pretty easily thats fairly safe up to about 400m

trail plinth
#

that's not going to be useful here unfortunately

#

also what's the bio processor got to do with base depth? or did you mean bioreactor

worldly valve
#

I totes meant reactor

#

Tho i think igd be pretty useful

#

A lot of players perceive needing depth mark 1 to access the biome comfortably

#

Thats my hint to you atm @quaint pine

#

But you wont have mk 1 of course

trail plinth
#

C2C has points where you're forced to explore an area more or less "uncomfortably" but not particularly like skirting the edge of life and death

worldly valve
#

I am willing to say

#

You arent looking for a data box

#

Just in case youve built a network of scanners

quaint pine
# trail plinth ||Which area(s) are you able to explore while you have a seamoth but not the fir...

|| Explored much I could do, comfortable or not. All of safe shallows, kelp, grassyy plateuas and all wrecks within, mushroom forest, underwater islands, Sparse Reef, Sea trader path only had lifepod (some trail of lights but eventually stopped and found nothing more), 1 dune wreck, bulb zone, Grand reef (the first shallower wreck), Islands, Mountain island caves, Aurora as far as I could, Jellyshrooms and I think that's it(?) ||

quiet marsh
#

||My base has been engulfed by a horde of plankton that destroy my morale when I leave, is there some simple way to prevent it that I neglected on accident|| newsoul

trail plinth
# quaint pine || Explored much I could do, comfortable or not. All of safe shallows, kelp, gra...

||One of those is definitely one you're overlooking. Think of which one is more accessible than the others, which one lines up more with when you'd want your depth module. Look through the PDAs you picked up more carefully, especially if they're relevant to what you want. I don't really know to what extent you've been exploring these areas, whether exclusively by hand, with the aid of a scanner room, or if you've just been hitting every POI you can reach in the hopes of finding what you're looking for||

trail plinth
fiery fiber
#

Ya you prolly wanna look someplace that is very close to your exploratory limit but doesn't push you too far beyond it

#

And even when you get there that's only the start of the diabolic-ocity 😋

karmic drum
worldly valve
#

Its not a databox again

fluid umbra
worldly valve
#

Thosw ones ive always been ratehr lucky woth but i get ya

fiery fiber
trail plinth
barren oar
#

||i think they mean the ones for the vehicle constructor, which you definitely wont find by exploring since they're in the most fuckass of cave systems||

marble creek
#

Yeah I was about to say that he probably meant nanolathing drones

barren oar
#

||nanites are the stuff that auto repairs your base, right? ive never found them all myself but i did see what they do in creative||

trail plinth
#

oh right those things, forgot there were 2 things related

trail plinth
barren oar
#

does it? its just something about caves, last i recall

trail plinth
#

like you could deduce almost exactly where they are

barren oar
#

and there is. definitely more than one cave in subnatuica

trail plinth
#

it's more specific than that

barren oar
#

i see, i guess im just misremembering

trail plinth
#

like, extremely specific

barren oar
#

ill take your word for it since im not bothering with doing all the legacy crap myself

trail plinth
#

fair nuff

barren oar
#

(that and it would be nice to jump back into c2c in like a year or however long the 2.0 port takes, and being hit by new content)
-# though im not particularly keen on playing with the morale system since ill just have to metagame the decoration system in order to live, action which eats up precious resources. oh well

marble creek
#

But hey, nothing in c2c is easy when you start the first run

barren oar
#

that is a good point too, yeah

#

it didnt occur to me it'd be there since my first run through (when discovering things matters most, of course) it didn't exist yet

#

exploration findings gotta be the best qol c2c adds

trail plinth
#

it's essential for keeping track of relevant and important information, as well as figuring out which areas still have things to discover

fluid umbra
fluid umbra
fluid umbra
#

I used a SteamDBUI app to download the game with the corret manifest information from the SteamDB page. You have to login through the UI and validate through it otherwise it doesn't work.

#

I'm curious how others did it. I felt like I struggled unnecessarily. 🙃

worldly valve
#

Yeah actually if you dont respond thr that prompt good luck hahaha

worldly valve
#

There is a way to deal with it, but its also suuuuper easy to just miss

#

At rhe time i felt the biome tracker could have included in it...i think i was completed the biome that had my solution when i found it

#

But it very well.may be updated to have it

#

Or possibly my memory is foggy

#

But its a bit of a needle in a haystack

#

The other solution is to move your base or make a new base

#

Moving it couod cause an issue down the road, making new one may be better for now

#

Espeically if you dont have any good outposts

reef willow
# forest abyss yes

press windows + r, type steam://nav/console and in the console type
download_depot 264710 264712 455616957047142657
the game files should end up in steamapps\content

forest abyss
fluid umbra
#

Is it in the original subnautica location?

#

For example rename your 2.0 folder subnautica1 and the depot folder subnautica in its place, and steam should open it. I can show you mine if you would like.

forest abyss
fluid umbra
#

The console method I found would partially function than quit. It called for my username but would not prompt for a password. That's probably why it failed. It didn't actually login.

fluid umbra
#

But I managed to find an alternative method that works in the process.

fluid umbra
#

Switch the game's manifest file to read only so steam doesn't update it.

#

Disabling auto updated for a single game on steam is a pain.

forest abyss
#

instructions unclear, somehow managed to break subnautica (it says there's no executable)

fluid umbra
#

I do apologize, is your original subnautica 2.0 game folder and it's contents intact or did the depot download you used above replace it?

fiery fiber
#

This is why I haven't downgraded since the patch 😪

fluid umbra
#

It sounds like process didn't finish maybe. I'll walk you through my process later. I'm at dinner now

errant cairn
fluid umbra
#

I kept updating my forceably everytime I got mine downgraded to legacy 😭 until I found that tip to prevent updating.

forest abyss
#

alternatively, does epic games still use the legacy version of subnautica?

reef willow
#

how much power does the bioprocessor need? I have 5025 power already and it still says it needs more

fiery fiber
#

Ya .. it automatically upgraded mine too. Sigh

worldly valve
fluid umbra
#

I will post what file to change to read only soon. I did find which one it was from a video or from a help site post.

fluid umbra
#

Your location will vary, but this is the name of the file you need to switch to read only. this will prevent your game from auto-updating.

#

You can see here Subnautica 1 is my 2.0 folder renamed. Subnautica is my renamed Depot folder.

#

Hopefully this is a little more detailed.

fiery fiber
#

Wish we could get a fallout 4 downgrade mod for illiterates like me 🤷‍♂️

vocal crane
#

this is my yearly c2c checkup

#

anything new

forest valve
trail plinth
#

There are anti-cheese mechanisms in place

forest valve
trail plinth
#

The cheese comes from what you use as your power source iirc

forest valve
trail plinth
#

Yee

#

I think thermal plants might fall into that category as well, but thats just speculation on my part

#

The whole anti-cheese idea might also just be me misremembering as well, so take what i said with a grain of salt

reef willow
#

I'm using like 14 thermal plants and 8 solar panels or smth like that, I don't remember the exact number, you're saying I should diversify more? Also, I originally much less thermal plants (only 4), but kept building more to see if it worked.

unreal flame
#

c2c tries to heavily disincentivize use of "passive" power sources for the bioprocessor

trail plinth
#

Bioreactor supreme

karmic drum
worldly valve
#

I felt like even running 2 runs into weird issues, but its been forever

errant cairn
#

And like 6-12 of those ||power storage thingys||

#

I'm supposed to have 12 but I couldn't gather the rss for it

karmic drum
errant cairn
#

Also I live near the jellyshroom caves I have Yes acid shrooms

errant cairn
#

ohhh nvm im stupid

#

i read "bioreactor" like an idiot 😭

trail plinth
#

I think my current setup is like 4 thermal reactors and 4 bioreactors ||(with 1 battery and an ampeel antenna)|| and I still need to set up my nuclear reactor 😭

karmic drum
#

I could've semi sustained nuclear reactors. Had I actually managed to find electrolytes....

errant cairn
errant cairn
#

Fr

trail plinth
#

Mmmmm yummy electrolytes

#

All for me none for thee

errant cairn
#

GOD i wanna hop on C2C. I shall in the morning

trail plinth
#

Dewit

errant cairn
#

I have 5 bioreactors 😭 😭 😭

#

It's doing: fuck all

karmic drum
errant cairn
#

eh it was alright

#

but sadly i still cant find the last god damn coral i need

#

i checked 0,0,0 its not there

karmic drum
#

😭 😭

errant cairn
#

probably

#

it has over 2 days of play time in it 😭

karmic drum
#

Cause I remember you going on about not being able to find the last piece of the heat resistant coral literal months ago

errant cairn
#

yup

#

i might just have to unlock the item that has it

#

oh yeah I can regenerate it....i think

forest abyss
#

i finally installed legacy and c2c, is there any notable changes in c2c i should know about?

trail plinth
quiet marsh
errant cairn
trail plinth
# errant cairn the one that is for the ||vent for plasteel||

ah, yeah have fun with those lmao--they're not too much of an issue, you just gotta keep an eye on your oxygen a bit, and keep track of where you've looked. Really scour each section the best you can and then just work backwards kinda thing is my recommendation

errant cairn
#

@trail ether you have a fix? if not im softlocked

#

I already regenerated all of mine

#

in a different biome???

#

out of all that this is scanning, 19 scanner blips. not 21

trail ether
#

they are all in the same place

errant cairn
#

soo mine are bugged?

trail plinth
#

Uh oh spaghettio

trail ether
errant cairn
errant cairn
#

like ????

#

is it or is it not recommended to use the unlock command to "fix" this bug?

trail ether
#

doing that will probably not break anything

errant cairn
#

okay ty

karmic drum
worldly valve
#

I dont thibk hes quite tgere

#

Currently hes struggling to get the filter to craft

errant cairn
#

im not far enough to get electrolytes

worldly valve
#

Which is looking weird

errant cairn
#

how do you build the geyser 😭

#

im struggling so hard

worldly valve
#

Yeah hes struggling. Watching him be able to build a foundation or a other things but not that

errant cairn
#

when full override doesnt work

#

i think the problem is that its too close to me

karmic drum
#

Very very cold

errant cairn
#

i dont think thats an issue with my save rather a prefab set up issue because im hearing similar problems

errant cairn
karmic drum
errant cairn
karmic drum
worldly valve
#

Hes having that weird perspective thing too which isnt helping

errant cairn
worldly valve
#

|| mins was usually near bulb||

errant cairn
errant cairn
#

Even weirder: it worked the first time

errant cairn
#

like im doing this shit too 😭

fluid umbra
trail plinth
#

Huh, I havent had any issues placing mine, outside of 2nd degree burns anyway

errant cairn
#

i died when it worked

worldly valve
#

Wat

#

By drowning?

trail plinth
#

Burning probably

unreal flame
trail plinth
#

what even are the limitations on ||the filter placement anyway? I had mine a decent ways below my seabase and it placed fine.|| spoilered just in case

unreal flame
#

some volume above the vents. to my knowledge it's fairly generous

errant cairn
worldly valve
#

Ive literally only ever done that

errant cairn
#

i actually cant get the stuff i need

#

i got it to build

#

but i cant access it 😭

#

k nvm i got it

carmine peak
#

I have a question that I asked over and over again

#

is it still in legacy?

trail ether
#

yes

errant cairn
#

Hey Reika, I am curious, will you get SN2 when it drops in EA this year?