#SeaToSea
1 messages · Page 56 of 1
still need that pack before I do my next
what pack?
you wanted FCS, among other things
i need to make that pack
I was thinking about recording this playthrough, however you wouldn’t really get to see my thinking process since I know most of the progression very well
And that is what would make it interesting imo
Otherwise you’re just pretty much watching a fetch quest
if you think about it, most survival/craft games if you boil them down to their core, are prolonged fetch quests.
like how if you've played one clicker game, you've basically played them all
I actually prefer to see people who know what they're doing so that I can watch, learn, disect, and re-engineer what they've done
Because there is not one saying “go to this location for this specific item”
In C2C its clues about what you need to fetch
Thats fair, but that kind of goes against the c2c philosophy
Well yea, I wouldn't wanna watch anything I hadn't already done myself
It's more so I just like learning how other people do things for the sake of perspective
Fair enough yea
Yeah my run is a mix of figuring things out and trying to pretend that I dont know other things already
Lol I tend to try and keep the progression intact even though I could go ahead
like ||Im waiting until I get the sunbeam rendezvous before visiting the mountain island and getting the azurite battery||
I did that as well, same with ||waiting for the keen lifepod signal before going to the floating islands||
i think i found out where a larger chunk of FPS loss comes from later on in C2C, i've noticed the thermal vents in the safe shallows, just keep stockpiling dead cooked fish
and that's not even all of them at this vent
that happens in the basegame too
ah lol
how do you get rid of Phytoplankton? i dont mind a spoiler answer, its all over my base, and getting poisoned whenever i want to go into my base, which completely drains all of my Morale, really sucks
it wasnt there 10 minutes ago
Wonder if itd be possible to have some kind of despawn timer for rotted cooked fish
you could probably put an additional tier of 'rot' that triggers such a despawn
It's perhaps a bit inconvenient. But you could put some minimal outposts over several of the vents, low as you can, outfitted with an item collector and no storage besides trashcans
That would slowly combat some of build up
this is agood idea
remind me later
Yippeee
hey Reika, is it posisble to get rid of the phytoplankton like in that image i posted above? i build my base here, but it comes back every so often
am i going to have to move my base?
constantly losing morale when i want to go in and out of my base sucks.
no
Is there a list somewhere that lists the differences between regular and hard mode for C2C?
my site lists a few, and gives generalities for a few others
it is not comprehensive
it is quite a long list
nothing really spoilery but just a pain to collate, not to mention it changes
but in general hard mode is not hard survival, but hard as in "more forceful", as in more demanding of the player and more rigidly controlling what you can or should do
for example tweaking recipes to use more of certain producible ingredients, to ensure you did so rather than manually mined it
or changing numbers to nerf "easy" options
or making certain normally-nonessential things still mandatory
in very very general, hardmode will make you craft/collect/produce about 40% more, will extend the playthrough by about 25%, will reduce the "grace period/range" on things, and above all will make you play as I intend C2C to be played
Ty for the response 😄
My biggest two questions are if the purple tablet fragments and the Seamoth depth module changes are from hard mode or just base C2C
If those changes are from hard mode, then fair, but if they're from base C2C, that's just not fun, that's annoying af
Personally I just have a moonpool which i use to enter and exit the base via seamoth, i also put my farms a bit further away from the base so I can use them comfortably until I find a solution to the plankton problem ||(Or until i get the electrochemical suit, which i believe will protect me from the plankton)||
I'm playing with the fcs modpack installed, I repaired the wreck and accesed the fcs pda but got no blueprints. Is this beacuse of c2c or did something go wrong?
C2C alters FCS progression such that you are purchasing recipes rather than building packages
ok, but in order to buy I need credits, which I get by using the ore consumer
and if I have to buy the ore consumer blueprint
then it doesn't make much sense
cuz I dont have any credits
You don't. The basic data boxes needed to get started with the mod have been scattered around the map
makes sense
Theres definitely something to help with the phytoplankton that youre able to get as early as the start of a playthrough
@trail ether how do your mods check their version?
I mean what do they check against?
I have the downloaded version in my app, but idk what to check it against
I'll spend some more time looking then
does c2c change power tranmstters? im having issues where a power transmitter isnt connecting past a certain point
right now im trying to run connections from my base in the mushroom forest to the underwater islands thermal
but the connectors arnt connecting past a certain point
nevermind appear to have found my issue, it appears the floating ones are a bit buggy
I think a lot of pwople have struggled yo get thwm to go very very far but good work
Theyre a bit finnicky, and stop working even when they should be working, but iirc their range is either unchanged or increased
The only thing to keep in mind is that they have very short range when connecting to something other than a transmitter
i’m sure this gets asked all the time but i can’t find any information on it, but does Reika plan to ever port their mods to the latest subnautica version? they seem incredible but im a sucker for the large rooms in 2.0
Floating transmitters also used to disconnect when reloading save files so it might be necessary for you to use normal ones
2.0 port is planned, but it will be like 2-5 years until its ready
she will start when nautilus is out of beta
damn
wonder if it will ever get out of here
Unlikely, it will forever be trapped among the shrooms
All hail great great lord Cthulu on this great holiday! Our lord from the deep!
Probably not even when nautilus has a stable release
Its that plus when she feels like it
Iirc Reika has said that she would start working on it sometime in 2026. I vaguely remember something related to nautilus, but i cant say for sure
Ah this is what I was thinking of
Is this "something" a plant?
Could be, a lot of plants are available from the start of the game
I think you already have it too
I have planted ||toungelilies|| all around my base, no idea if its going to work, but still its worth a try
Yeah, it didn't work
What was your metric of 'working'?
Cause your idea of 'working' may be different from what 'working' is supposed to look like
I believe the amount of plankton has not changed at all, even right next to the plants
Whats the distribution of them like? Did you just fill a growbed and call it a day or did you spread them out more? Also if theres a lot of plankton, then whatever method you find would likely take some time to make a sizeable dent in it
I distributed them like this, that's literally 8 growbeds full of toungelillies. I think its more than you can find naturally in the game lol
Thankfully their tendrils take like 3 minutes to regrow so getting them wasn't such a pain in the ass
so,,, any updates to this mod? last time i played ||the sunbeam debri didn't spawn, among some wrecks||
I think having too many of them might be part of the problem (growbeds full of them in particular). Reika has implemented many diminishing returns mechanics to avoid spamming like this, so keep that in mind
There have been many updates in the past few months
I like how theres a voice line when you make the Seamoth about making sure you still swim occasionally, but the morale kinda contradicts this by making using the seamoth far better than swimming (at least in terms of morale)
We need an "exercise" meter 😭
Seamoth go wheeeeee
meters for everything
should make it mandatory to sleep
make it mandatory to use the bathroom
just life simulator
To be fair id imagine theres a sense of feeling more secure in a vehicle, rather than freeswimming
yea for morale absolutely
it might be a little too easy to get morale with it though
Especially on an alien planet with predators and other dangerous things everywhere
The seamoth has been my primary mode if transportation for most of my playthrough, and I think the morale bonus was nerfed a bit, but otherwise its not particularly strong passed a certain point
||I would just use azurite seaglide but with morale I may need to use the seamoth a bit more||
In my first playthrough ||I stumbled accross the bacterial colonies in the mushroom forest just from exploring. Is there any sort of PDA entry or something that hints to them?||
its already basically 100% all the time
something that would be cool is if throughout your playthrough you became slightly faster bc ur getting more fit or smth like that
I was gonna say maybe the more you craft a specific item the faster it crafts, but its not actually the player making it so it wouldn't make much sense
besides there are production rooms for that reason
I have no proof but i feel so partially reapinaiboe for seaglide being so awful now hahahaha
I recall mentioning i hadnt built seamoth until after sunbeam crash or something like that
Ya ducks you ruined it for us by saying that out loud 😋
I mean i think there are others but...
Twould be arrogant to assume i take full reaponsibility🥲i.hope
RPG mod
Wow that's cool. I wonder if that would disrupt the balance of c2c? Although I don't really think so and from an immersion stabs it certainly could make sense
If you ignore the malnutrition and mercury poisoning Riley is fighting off then sure 
Swim speed is generally a balancing factor for a lot of things in c2c, mostly pois and ||below 400m pre recirculation mask, and below 500m with liquid breathing||. I don't think that increasing player movespeed would break all progression in c2c of course, but it would absolutely be a pain to go through every part of c2c where swim speed matters and determine if going x amount faster would break that particular part of progression or not
What mercury poisoning
ambient effect when you land on the planet mercury
Good thing Ryley didn’t land there
for sure, the Kharaa has nothing on mercury poisoning
Maybe the fabricator just cooks all the chemicals that normally lead to mercury poisoning from excessive fish consumption out of the fish
well, it does dispose of things like organs and bones, so that adds up
Bro probably is still incredibly malnourished though.... well I mean maybe not. It's a far flung future with a propensity towards synthetic foods. So maybe human dietary requirements have changed
It's also just a video game. These things are just fun for me to think about
But honestly an exercise through gameplay mod does sound fun. I enjoy those in longer, less initial power fantasy skyrim runs
mfw c2c adds a stamina meter, and how much you exercise + what you tend to eat is what determines how much stamina you have
Im not sure the planet wouod have the same nercurt poisoning problems we do with fish
mercury poisoning from fish is an (almost) entirely anthropogenic occurrence
I like your funny words magic man
we caused it by burning coal
ah yeah I just googled it, interesting
in addition it's a far lesser issue in herbivorous fish
oh right salmon eat other fish
(it gets worse as you go up because fish eat other fish that have mercury and it accumulates)
you're thinking of tuna
I'm not thinking 💀
salmon are generally okay in terms of mercury level iirc. far from the worst offender, at least
the fabricator is seemingly only able to apply existing chemical processes to the creation of something. it's not really capable of extracting something from a medium unless assisted (see: bladderfish being used to filter water) or using destructive means.
technically this means you probably could use it to extract mercury from a fish,
at the expense of the fish.
in essence it's a combination of a chemical processor and an extremely high-resolution multimaterial 3D printer
Doesn't it remove bones/organs/eyes somehow as well?
that it does
presumably destructively. that part's probably more "tell-don't-show" but i'd imagine in real life it'd be filleting the fish
ah but they're more like, entire things that can be removed, whereas mercury would be more dispersed in the blood/flesh kind of thing
fair enough then
mercury poisoning unlocked
it also probably doesn't remove eyes or major nutritious organs if present
at least, you'd be losing a lot of nutrition removing the eyes of anything in the peeper family
"The fabricator cooks small organisms, while disposing of the skeletal structure, bodily fluids and internal organs, thus rendering them safe for human consumption."
ah it was body fluids, not eyes
ah, fair
fabricator could probably sift through one of those really poisonous delicacy fish that have to be cut super precise or it kills you
oh for sure, like pufferfish
yeah
but without some form of chemical assistance, it couldn't neutralize the areas that are poisonous without destroying them completely
yeeee
in contrast, precursor fabricator technology likely is capable of nanoscale manipulation of matter, but they're seemingly still limited by materials science otherwise
this is mainly evidenced by the existence of an emerald mining operation by the precursors in below zero
this probably means they're capable of performing chemical processes that would otherwise be ruined by any imprecision
(this in particular is also the basis for RotA's ion cube variations, as there's no evidence of them mining the other forms of beryl found near their deeper bases)
oooooh, interesting
tbf I haven't played too far into below zero so I have little context for more precursor-oriented things that weren't present/obvious/implied in subnautica
tuna are apex predators
mmmmm yummy, microplastics
maraxis W
missed opportunity to use subnautica music for the planet tho
https://i.imgur.com/0gO9i4d.jpeg
https://sketchfab.com/3d-models/subnautica-concept-odyssey-science-sub-5d0c38913be342d7bc0a571b31eeaa36
The Odyssey is a Subnautica fan art concept I doodled up a year ago. It’s a science and exploration vessel, designed to fit between the Seamoth and Cyclops, with unique scout drone and a mobile scanner system. With the sequel, Subnautica Below Zero soon launching, this was the perfect time to see this concept through to 3D asset form. - Su...
oh snap
Question, when you said this ||were you refeering to the electrochemical suit, or the phytoplankton spreader? if so we have very different definitions of "start of a playthrough"||
||or neither?||
no
alright cool.
if it's not available at the very start of a playthrough, it's not what I was referring to
hello guys! im just started playing this mod and have a question, ||i've found 16/17 purple tablet fragments . Am i blind or last fragment in other place (not mountain island). ||Please help, i've been searching for 3 hours
Did you get the one you find in vanilla on the ||floating island||?
Yes, i did
I was stuck on 16/17 for a bit as well, I just got lucky enough to see a spot i didnt recognize and found the fragment in there
The light disk tool, or alternatively just usng titanium chunks hansel and grettle style, can be very helpful
This is a common area to get stuck on for a bit
Honestly its kind of wild how much faster progression is once you know where things are and what you need to do
Sure some of the crafting is a bit grindy but its still way faster all around
Its pretty easy to have ideas and tangents that go no where you want them to for many hours🥲
I have a similar problem with my storage room. There is a counter inside of my storage room that sections it in half, and i really enjoy the look that it creates, but for some reason, placing that counter down immediately disqualifies the room as a storage room and ||all my lockers' capacities are halved because of a single counter.||
I had to do weird shit when placing it down to make the base register it as being technically outside and not in the base, just so i could have a little counter in my storage room ||without halving my storage capacity, ||though this also causes a lighting bug that sorta kills the point of me even putting the counter there.
Last thing i can think of is trashcans, which are one of my favorite decorations in the game, because they make a place feel significantly more 'lived in' and work really well in numerous situations, but under this room system,|| placing a trashcan detracts from the decoration score by not an insignificant amount (about a whole point off if you place a trashcan iirc, and this goes for both trashcans too)|| which is, again, very frustating because it makes me have to once more choose between efficiency or a pretty looking seabase, which is also counterintuitive to what i presume the whole point of the decoration score is -- giving actual functional purpose to decorative items
-# i know that the trashcan also technically has a use, but, like, come on. Its decor, at the very least it should be neutral and not negative.
This is already going on for far longer than i wouldve hoped so apologies, so ill skimp out a bit on my morale woes and only touch on the biggest ones but im open to talk further about it if anyone is actually interested in what im saying, but my goal here isnt to flood this channel with complaints as much as it is to give feedback on the systems.
I actually really love the idea of a morale system in a game like this, as psychological health should be just as important as physical health in situations like this, and so, even in vanilla, i tend to play in a way somewhat akin to what this system encourages -- i like to build pretty bases, take time off to relax, and eat a variety of things instead of just living off of reginalds and bladderfish, so on paper, this would be a match made in heaven, but at this point the morale meter is just an incredible nuisance at pretty much all times, and seems to be actively encouraging me to play the game in a way that seems counterintuitive to its purpose ||(such as quickly downing a bunch of kelp and random fish to top it off on the go, which feels both silly and just not very fun)||
the actual affect of low morale i have no issue with, but it seems to be way, way too easy to lose morale, and way, way too hard to gain it, at least from what ive seen. (I could very well be missing some crucial thing and thats on me if thats the case)
Theres parts of it that i really love, like || ive learned to start packing some vending machine snacks on journeys as a morale boost , and i find that actually really cool, and something that feels pretty realistic||, but things like immediately having all my will to survive zapped away just because || i touched the funny glowing plankton for 2 seconds, or got minor burns from a geyser || is very aggravating, to say the least.
||im also pretty much perpetually losing morale inside of my seabase, and the only way i imagine i can stop that from happening is just cramming a bunch more decorations inside of already decoration filled rooms (or at least, ones that im content with and feel i have sufficiently pretty-ified. Of all the rooms in my seabase, the only one that i get any possitive morale regeneration inside of is my living quarters, and even then, i only was able to do that by putting a bunch of random valuable shit on pedestals. Im alright with positive morale regen requiring you to go really all out when decorating, but i find losing morale almost constantly inside of what i would say is a decently decorated base to be very mindboggling||
okay final thing, i promise -- i really think the ||stillsuit morale loss should be heavily reduced. Not removed, because obviously drinking filtered piss water isnt the greatest thing in the world, but from what ive experienced, drinking a single stillsuit water reduces your morale by 50, and i find this both very weird, and very condradictory to the point of this mod. Not only does it rob the stillsuit (something id argue is already very underused) of any real usefulness it had, but it also actively works against the whole point of the stillsuit and the mod, that being the need to explore and go out on long expeditions for the sake of discovery. The stillsuit would normally facilitate much longer expeditions, yet use of the stillsuit instead hinders your exploration because it slows you down to a crawl.||
just realized the first part of this message got automodded because it had too many images hehe
included some images showing exactly what i mean by all of these but ill just skip out on those i suppose
-# This wouldve gone at the top the previous chunk
apologies for the rant, i absolutely love this mod, and i dont want this to come across as complaining for the sake of complaining, but i do still want to express my frustation with some systems in the hopes that it might be constructive. I'm not sure how anyone else feels about this but i am very open to discussion and seeing what others think here.
Im the kind of person who really enjoys habitat building, and making my living place real cozy and enjoyable. I try to avoid metagaming too much and do my best to just vibe and experience the game as comfy as possible.
Issue with this is that theres two systems ive come back to after not playing this mod for a decent while (morale, and room types*) that seem to be designed with the intent of preventing metagaming and encouraging the use of otherwise "useless" things (like decor), and yet im at a point where they are either making me having to metagame to get around them, or are just generally very contradictory and get in the way both of eachother, and the way that i tend to prefer going about this game.
*:(room types could have existed when i last played, i dont entirely remember, but i dont think they had this much of an impact at least?)
I'll start with decor, as that also ties into morale a bit. The biggest frustration here for me is that i am punished for decorating a room in a way that i enjoy, because more often than not, doing so will invalidate that room and make it unassigned, hindering its efficiency. I get that mixing several different machines or room types inside of one room would make it an unassigned room (that is very understandable!), but i'm unable to place something as simple as a little table and chair inside of my greenhouse, lest i be punished and no longer get the bonuses i would otherwise get, and i just find that really frustrating. I don't want to have to choose between efficiency and a pretty looking room, especially over something so tiny.
That was a good read! Hopefully some useful info or changes can come from it
I'm.... not gonna touch that
Just got back from a very long hiatus from existing, what should I do to play C2C now that legacy branch has evaporated, dont know if I should ask here or if this is a help and support channel type of question?
also for updating C2C do i need to restart my save or do i just need to replace current C2C files with updated version?
I believe there's a pin as to how to downgrade. I have yet to succeed but I k ow it's prolly my fault. Also you'll prolly definitely maybe (hehe) absolutely need a new save and replace all files
Actually I think bread once it's better to remove and replace all files
Ack ... p.s. I'm talking this youtuber who does survival games to play c2c. His name's Rooslahn. I have to remember to remind him not to spoil stuff. I already told him some of reika's design philosophy tho and he's pretty good about that stuff I think
well rip me \
was pretty far in my save too
also yea theres a pin in the help and support thing with the legacy branch
so thats gonna be next year thing for me
well it is next year now
I remember being at a thing for new years and people were all scared about y2k. And I asked a simple question asking which time zone is it supposed end in. Pepple got all pissed at me and kicked me out. Sheesh
would someone here happen to have the legacy branch depot name/code?
actually nvm
doin a full wipe of files yipppppeeee
yea that security vulnerability is a big fat nope from me dawg
Do what feels right to you, as its obviously your pc, but its not as bad as it sounds. For one, there has to already be malware on your system for it to even be a concern
yea, have not been pushed to win 11 so im tightening up my security aloooot
used to have Norton, shit was incredibly useless,
oh wait since ibought my motherboard new i just have a CD with a norton subscription on it lol
dont use it
its incredibly shit, it doesnt work, its pretty much kernal level, and its basically malware
constant popups
you have to log in to the shit ass program to uninstall it or else it sits on your pc giving you pop ups. and even while you have an active subscription to Norton, it constantly forces pop ups which force themselves to the front of the screen disrupting whatever you're doing.
example
yea live with family, no way in hell anything remotely like that touches my pc. most of my virus concerns are from the fact I like to mod alot of my games, eg minecraft, fallout 3/NV/4, and Subnautica
my parents had another one of those, similar to Norton (WebRoot i think?) and after it expired, it starting reporting a very strange virus message they couldnt figure out.... well, since it was expired, they asked for my help to get rid of it. i get there, dig around where it says the virus is, locate the files, etc etc...... turns out it was false positive set up to trigger on the antivirus's own files after it expired
Yeeep
to be entirely fair to those companies, this was over a decade ago..... but i dont honestly expect it to have gotten any better, just sneakier
How are you intended to deal with morale ||after becoming green™||? Im at a point where i dont even see the point in trying to actively maintain it because its back down to zero within ~5 minutes
I already felt like it was very overtuned but now its basically just sorta become an ||"eat some chips when you want to craft" meter||
I was also hoping ||the cyclops|| would help with the issue a bit, ||but it doesnt seem to give any morale when piloting which is a shame||
I'm at the point where you are, and while I'm usually at 0 morale for a lot of the time, I usually just utilize ||my leisure room|| any time I plan to do some crafting. Otherwise I haven't run into any real problems at my current stage of the game with having 0 morale other than getting hungry/thirsty faster
couldn't morale be just a part of hard mode instead of an obligatory obstacle?
i very much agree with this, unless morale in its current state gets a bunch of tweaks. Ive said before that im someone who takes this game pretty slowly and i'm really big on decorating and kitting out my habitats to be cozy and hom-ey, yet morale has been nothing short of a miserable experience thus far in my playthrough (mostly the slow crafting part of it), but the root issue is that it just drains way too much to where im basically always being penalized for no apparent reason.
Its also forcing limitations upon how i can decorate, since a lot of incredibly arbitrary things seem subtract from the decoration score, ||(trashcans, eyeeyes in aquariums(??), etc)|| meanwhile the only way ive really found to reliably increase it in large amounts is to just cram a bunch of item displays and plant pots into already-decorated rooms which is something that i really dont want to do for multiple reasons
This is.... again... I'm not getting involved in this. I will get banned for being mean to people
if you think my points are dumb, you can go to town on me, i wont be offended :p im just speaking my mind
im curious what others think anyways
i have been too busy to address this
but I will say that core systems being hard-only is never ever going to happen
tuning yes
existence never
seems fair enough
Not sure how your experience has been before ||the greenening||, mine was relatively tame compared to a lot of the 'game ending/ruining' talk I've seen from the channel so far. Granted, my playthrough encompassed numerous tweaks to the system, so there could have been pain points that I missed that other people are encountering. The slow crafting is a pain, yes, but outside of that and slower swim speed, there wouldn't really be a noticable penalty for not taking care of your morale. Even slow swim speed can be circumvented with using the seamoth for most of the game.
The ||leisure room|| seems to be more or less available/accessible the moment you're able to build a seabase (I could be wrong), and I never actually ended up making one until far later into my playthrough, and I still find the things that people complain about to be far more exaggerative than anything I encountered, even during a patch that plummeted my morale to 0 until it was fixed (not referring to the ||sunbeam event||). It could just be my playstyle or maybe I have strong biases that have led to me thinking that the low morale penalties just aren't that big of a deal. I've had to slowcraft plenty of things, and the only time I ever get annoyed is if I click too quickly and reset the crafting menu by accident--ie a player error, my own fault
I don't want what I'm saying to sound like 'your negative experience is wrong', I more want there to be a perspective that A, isn't Reika, and B, isn't just "the morale system is bad" that you'd probably get from here
I think part of my bias may just be a differing perspective from most of the playerbase. The idea that the slow crafting menu is miserable or some kind of really really negative thing is just not how I see it. At worst it feels like a bit of an inconvenience, but unless I'm trying to craft all the components of a cyclops in one go on 0 morale I really don't find it that bad. Same with the swim speed penalty--unless I'm doing something that specifically requires good speed and more precise timing, I'm not going to complain about moving a bit slower than usual (also because most of the time I just use the seamoth anyway). The only penalty to low morale that actually affects me in any meaningful way is the extra drain on hunger and thirst. Not a complaint towards that penalty, but I find the increased hunger and thirst rates to be much more of a penalty than slow crafting or slow swimming, especially early to midgame
to me it sounds like perhaps the specific numbers - deco thresholds, morale decay rates, etc - might need adjusting
but that is a far cry from the core mechanic being fundamentally problematic
These are all good points, and i do agree with many of them. I definitely dont find the system to be such a burden that its ruining the whole experience, nor do i particularly hate the idea of the mechanic itself. I agree that most of the downsides of low morale are somewhat irrelevant and circumvented relatively easily, as you went over, but my pain comes more from the fact that at a certain point of game progression, even attempting to manage it began to feel completely pointless, and it became a near-permanent debuff that ive just had to live with; Crafting is annoying, but its not the end of the world, swim speed becomes far less relevant after getting a vehicle, food/water is problematic but not a death sentence, but i stopped enjoying the mechanic when all of these drawbacks started to become constant, with no real way to alleviate them for any more than a couple of minutes.
I feel a system like this would make a lot more sense if the values changed in much slower increments (both increasing and decreasing), so it becomes something in the background that you have to keep an eye on, but not something that you can drain to zero or up to 100 in the span of a few minutes/seconds ||(excluding story event stuff, like the sunbeam being shot down capping your morale at 0 for a bit, which i do find pretty neat and a lot less problematic because its a one time event)||
oh god
Regardless of how short of a frontal lobe I find you to be acting... server rules are server rules, you probably have at least a few solid points, and I'd rather not make a fool of myself for no good reason
i dont even WANNA get back into c2c
i understand no worries
-# (also im stealing that insult, thats a good one)
-# permanently borrowing without asking*
You're both welcome
-# or strategically transporting equipment to another location
Okay, now back to my satisfactory addiction
When you're referring to a certain point in game progression where managing it becomes pointless, are you specifically referring to ||the infection symptoms worsening||? I said before that I've passed that point as well, and my morale sits at a comfortable 0 outside of a few locations, but even still it hasn't really affected much of my gameplay other than utilizing ||my leisure room|| before any sort of crafting in my base. Then outside of that I haven't really had much issue with the swim speed, and hunger/thirst is just an exercise in how well I stock up on food/whether I slap a growbed, water filter and an ACU in certain locations
If anything I'm finding that morale has become much more of a background mechanic that I only really notice if I'm going to be crafting, otherwise at my current point I'm more focused/distracted on the progression hurdles in front of me
for the most part yes, and while i do think it makes quite a lot of sense, i think its very overtuned, and should make it more difficult to keep full, but not essentially impossible, as it is now
That is fair yeah, I do think that once morale is below a certain threshhold there's a stronger force that tries to keep it from going below said threshhold, but as for how to implement that I wouldn't know how
Granted I think that already exists, and the accumulated morale debuffs from an entire playthrough may just be too much for it to keep up
if it helps to get my thoughts across better, im viewing this more from a perspective of annoyance stemming from completely lacking a means to deal with the root cause of the debuffs, and instead being forced to work around them, as youre describing
I do understand that yeah, at the stage of hte game we're at we're less able to rely on ||leisure rooms|| to maintain high amounts of morale, because it simply drains too quickly (for me it takes 2-3 minutes but my estimate could be wrong, it's been like a month since I played)
pretty much spot on w/ this
And considering most of my time is either ||in the cyclops|| or one of my seabases in the ||lost river/ILZ|| or just exploring in ||the ILZ|| then yeah keeping morale up becomes both impossible, but also less of a priority for those specific tasks, at least for me
Granted, one of my outpost bases is in a specific biome that's really nice for morale, so that's been helping in place of a dedicated leisure room at that specific location, but otherwise yeah, my morale is usually at 0 if I'm outside of that area or outside of my ||leisure room||
mm, im currently in the same position and i just find it strange how it becomes a thing that just ends up being ignored unless needed at any specific moment.
I mean it kind of makes sense, at least to me--hunger and thirst are in a similar boat, where you just have machines to print water for you in large quantities, growbeds and ACUs to get as much food as you could ever want or need, and unless you're away from any source of food/water for a really long time (cough ||void|| cough choke) you don't really need to interact much with hunger/thirst very much passed the early to midgame. You more or less 'solve' them.
By this point in the progression, morale feels almost similarly irrelevant outside of realizing your crafting menu is slow. Food and water are already solved, so unless you're taking a long trip to ||the void|| you're not really going to care much for the increased drain on hunger/thirst since that's more or less solved already--and you're likely not swimming very much passed the point your morale becomes this bad anyway. Which just leaves the slow crafting, which I generally do in batches either in my main base ||with my leisure room nearby to recharge||, or in the other location that's good for morale. Overall I think at this point these things become so irrelevant to the game because you're so close to the end (at least I think, I have no idea how much is actually left for me to do before I can rid myself of the Khaara)
fair enough fair enough
At what point do you actually become “infected”? Post trying to disabled QEP for the first time? I haven’t bothered to do that yet since I don’t need the ||laser cutter upgrade yet||.
I’m getting close to ||liquid breathing|| in this run which will be exciting. I’m honestly most excited to see ||tonguelillies|| working as intended though.
If this increase the default rate that morale depletes I guess Ill hold off for as long as possible
among other things i think morale needs a PDA page
perhaps a whole new "survival strategies" category
with other things also included
I think I accidentally found a way to duplicate azurite batteries, I will try to replicate this bug and then describe the process in which it occured
Unless it's a known issue
it is not
how does one obtain ||ghost membrane||
i wonder if it's from something with "ghost" in it's name (i didn't play the mod after the overhaul so i can be totally wrong)
Yes, I figured it out, but now I have a completely different problem
My ||liquid breathing|| tank lasts about 30 seconds, so I can't find a ||Kharaa Symptom Alleviation Canister||, nor can I create an ||electrical sealant for seamoth||
||they don't last the full duration on first craft now?||
What do you mean by first craft?
oh i may know what youre talking about, but it seemed like something that was so easy to run into that it wouldve already been known so i never bothered talking about it
does it have to do with leaving a tool without a battery?
its always been really finicky for me whenever i swap around tools that have batteries with those that dont, and occasionally a full battery (of whatever type said tool is crafted with) will just materialize in the space where a battery used to be
Yes thats what i was talking about
liquid breathing no longer crafts full no
C2C is not a mod where things are immediately obvious and everything works in the most simple possible way
c2c easy mode where yellow paint is spattered everywhere
and theres no new mechanics or area- wait nvm thats just subnautica
Soooo the only thing I came up with was bases every 50 meters and a huge supply of ||liquid breathing systems||
every important thing you need to do glows bright yellow and so do whichever items you need to solve any puzzle
god fuckin damn
bro is dedicated to cheese
I think the closest I ever made a seabase to another seabase was about 200-300m away
Um plankton stuff? (Hehe) question regarding moral ... dunno how to articulate but will try. If you could change the value a bit would be awesome but would it be possible to create a mechanic where like every time you hit zero moral you get a tick. And then after 2 ticks minor debuff. 4 ticks major debuff. Then 6 ticks you are suicidal. You revive the ticks by doing something positive ... hang out in your room, or eat or sobering I dunno .... so the idea is ... you ignore your decreasing morale without doing something to address .... kinda like sublimation or powering thru it, but it's going to eventually tax you. So if you get lowered moral you need to address it by doing something to uplift yourself. Shot even building your base (with diminishing returns) should be positive cuz of sense of accomplishment
Hope that made sense
Lets add an ai chatbot to the pda which will answer to any c2c progress related questions
Triple A c2c experience
I will feed you to a crater grade ghost leviathan

even aside from the new things, the QOL in 2.0 is heaps better - seaglide lights toggle without glitchy mod, fixed stuttery movement on land/bases, sprinting while holding tools etc
i would love to do another c2c playthrough but don't want to justify dealing with pre 2.0 crap
The only thing i ever really notice is the lack of sprint
Tbh i find light usually doesnt do as much as i hope it does
I want to get back to c2c as well
Tho i know the morale is gonna mostly feel not great me
But oh well
First i need to 100% blue prince before anything else
totally agree, and it just runs so much better too
you don’t notice the large rooms? sprint was a huge change but there’s some other massive stuff too
does anyone know how to remove this annoying text?
I guess the command does not work for you too?
you update your mods
but its the up-to-date version, according to th emessage
and the repository does have v89 as latest
admittedly that was my initial reaction too but there's clearly just something wrong with the check itself
unless it checks for the hash and their local copy was modified in some way?
This message also appears when you don't have connection to the internet
So I am assuming op just wants to play without internet connection
surely it wouldnt be able to fetch the remote version if there was no internet connection?
(because where would it get it from, and why would it default to the installed version, and why would it fail to verify its the same version?)
oh, forget it, the problem was that the mod couldn't check the current version because GitHub was blocked in my country
huhh
Sooo, any tips on getting electrolytes?
Which ingredient(s)?
I've gathered all the ingredients, but I don't have a recipe😭
are you going to ask about absolutely everything that is not immediately obvious
How do you know that you have all the ingredients if you don't have the recipe
If you keep looking to outside information to guide you along you're going to end up more confused, and then further depend on outside information for the rest of your playthrough
I looked through the creative world and realized that I already had everything I needed, because I really didn't understand how I should proceed without electrolytes.
If you haven't already, I'd advise looking through all the wrecks you have access to in case you've missed a databox or something, otherwise look at where in the progression you'll need electrolytes and just kinda work your way backwards to see. Did you miss a scan on one of the ingredients or something? I do actually forget what unlocks electrolytes, so I can't be of much help otherwise
i forgot what electrolytes are (unless they are new)
They're a bit of a pain to get in quantity before a certain point, then they become much easier to get in larger amounts
One of the Degasi PDAs isn't showing up in the data recording status, even though the recording is on my PDA and I've definitely found it. Is there a way to fix this desynchronization?
which PDA
Degasi Voice Log #4 - Curious Discovery
oh wow that one did not get populated
or...it did but with the wrong name
that or its name is in fact a holdover from earlier in development
That's why I ask about everything. Modding 🙂
??
The contextual clues to what they said are all there reika;)
Im sure you can figure it out
I don't think that carries the same weight when it comes to asking how to solve things if that's what you're implying
I was more implying that i think the reasoning behind their questions is pretty obvious with a little bit of reading the mesaages
I was def being cheeky
But i could elaborate
Mods are often glitchy, or have things missed, or details not quite aligned.
Getting any level of response to a wuestion can give huge level of insight even from a question that only gets a partial answer
slop mods sure
only slop mods have it over and over and over
and they are asking over and over and over
Which is very annoying, inconsiderate, disrespectful, and would make me personally just not want to answer them in any developers shoes
Asking questions is disrepesctful and inconsiderate? I find that a rather extreme stance.
Scanning back up a few hubnred messages he has 2 small inquiries to gane mechanics, and 2 small inquires to oddites.
There's 2 different perspectives here. One is what you're saying, where the notion that asking questions is somehow disrespectful/inconsiderate, and the other perspective is the people being asked questions that are disrespectful/inconsiderate. While I don't find the questions posed here to be either, at least one of them was a brand of "I found out what I need from outside sources, how do I get that thing" which is largely discouraged--a lot of questions asked in here tend to be some amount of "what do I do" or "how do I get this" with the answer almost always being to just explore more. Yes, some things can break, I've been the example playthrough for many bugfixes and changes. I try to look at these questions in good faith, like maybe they did what was necessary but something broke, but most of the time when people ask questions like that they're used to playing a specific way that c2c doesn't really reward. The answers are almost always available without needing to look to outside information
wtf with ||glass coral||, due to countless juveniles, the fps drops to 1. Even if I set the quality to minimum, I can't scan it, since the scanning progress simply resets to 25%.
ohh, i get it, there so many in one point, they just stack in same place
I didn't mean to imply that the notion of asking is wrong. More so that asking the same question repeatedly and then continuing to imply something is wrong (which it could well be) without giving the person in charge any appropriate amount of time to respond is.
oh yeah definitely, impatience and inability/unwillingness to listen are annoying as all hell, i think anyone can agree to that
but this isnt really the case here, as i see it? the only question i can see could have been interpreted as 'repeated' was the one about electrolytes... but with a lot of leeway, as you need to consider "ive seen you need [thing] for it" as continuing the thread
I'm willing to say I probably misread something and apologize. I haven't been doing well the past few days. And definitely shouldn't have pressed the send key 😅
admittedly, with the way the situation was described by reika, you would think that'd be the case - "over and over and over"
if you havent been keeping tabs on the thread for the last few days or havent looked up the messages specifically, its a pretty normal response
but i think here is mostly just a case of reika having encountered this type of interaction and not wanting to have much to do with it, which is fair enough - there is at least one example that i recall she sent here and that i think fits the case a lot better, than what happened in this thread
...well, its probably not an important enough discussion to continue having, though
Im sorry friend. I can relate to such a headspace and such actions. I hope it turns around for you
huh?
oh that message
ive had glass coral fps issues too but i recall there being a limit added at some point after that... ?
er. the scanning issues too ^
i think thats the "juveniles" theyre talking about
The glass forest is FPS-heavy because of the plants themselves
Oh, i guess I wouldn’t know what that is then
ill refrain from detailing too much, then
but they were a real pain in the butt last time i played, for sure
wait
derp
juvenile glass coral
not ghost leviathan
their numbers should be hard capped
also are the juveniles even scannable?
i think only the adult is, and so if that is stacking it might explain why there are more juveniles
but that kind of duplicated worldgen suggests you have been fucking with the files
last i recall they were just interactable
like, say, deleting cellscache
that would do this
I was not talking to you
same
since you were not having the duplicated entities
I lowered the settings with a mod to get past that place, I can just notice that there are countless of them there crashing the game if I look at them, even at the edge of the screen
thats what im trying to say
both with the "too laggy" and "scanning kept getting reset"
Purely speculation: ||I wonder if this has to do with the issue I had before, where one of mine was missing? Assuming you implemented a fix, would that fix have any chance of doubling up on corals that already spawned successfully?||
Hey all, this has probably been asked before, but I haven't been able to find anything about it. Is it still possible to install the mod now that you can no longer downgrade via Steam?
you need to install legacy
I know, but you can't install legacy via steam anymore and I can't find a way to do it. I tried to download the depot but it only downloads the current version
that is your only option
any updates on c2c?
?
Whens the last time you played, thats a very odd question. The short answet is yes/probably.
Unless you are asking about 2.0 conversation, to which i would point to the laast few times you asked about this
Which is...a long ways away
Kinda pointless to ask about updates for it
But there is littlw true news on the subject so i get it kinda
iirc reika said earliest she'd consider is like 2027 or smth lol
smth like that
mod basically needs alot remade if its to be 2.0ed
and its um, alot
does anyone have that recommended list of mods for c2c, not just dependencies but with some other compatible mods
Yeah, i was specifically meaning like, a place that has sources info outside of this mega thread
Reika has ut posted somewgere here
Search her name via ctrl $
i think a few mods are just disabled
like more vehicle slots
for upgrades
but u can use the larger inventory mod
A bunch are*
The bigges one imo is easy craft
Or whatwver its called
Will save literaly hours
I know reika uses a few other qol mods that shocked me when i heard hahahaha
But quality of life vs power is always a debate amongst playere
The map mod is also fairly helpful
^
In response to this
wouldn't delaying 2.0 conversion increase the difficulty of the conversion itself since there are always changes done with each update?
I cant recall the name of the mod who tends to watcg this thread
Those would be 10/10 pins if you read my lowly message mr mod
N8crafter comes in ocassionally, not sure if theres someone else you were thinking of
Not necessarily. The most difficult part (to my understanding) comes purely from porting to 2.0, so unless the subnautica devs decide to do another mini overhaul i dont think there would be much extra difficulty
Iirc 2.0 redid a lot of core mechanics, like inventories and such, so if im not mistaken that would be part of the difficulty since all of reikas mods that utilize inventories would then have to be rewritten to be compatible with the new inventory system
I believe so
Hi
So does anyone know how to fix this? I've done everything in the game but I can't finish it because of this
there is nothing you can do - it requires a mod update, assuming it is actually broken
Shouldn't there be a file called "data_collection.dat" that can be edited if you find yourself in this situation?
but it is in the code😐 and also it is for lifeform scans
I just tried to loot the ||sea moth depth module mk1 out of the aurora || but it disappeared instead of being picked up. Is that intended and I should get it from somewhere else or is it buggy?
Intended😄
Alright thank you. It spawned some random seamoth wracks on top of my head so it seemed buggy to me
If you hadnt scanned all the seamoth fragments in the room, it might have just sent them bouncing around the room a bit. I dont think it should spawn new ones in, but Ive been wrong before
it will
the explosion effect is a seamoth explosion
which spawns some pieces as debris
Ahh that explains a lot. Thanks guys!
ohhh interesting, I don't think I noticed that in my playthrough
oh thats a neat detail, dont think ive ever realized that since ive only ever been inside of my seamoth when it explodes, which isnt the healthiest of activities
I was able to install the depot version of subnautica and disable auto update. But I can not get any of the sea 2 sea mods to load. I can get other qmods. But vortex doesn't recognize its legacy. I had to rename the original subnautica folder and name the depot folder subnautica before it would start via the short cut. Also make the manifest file read only so it wouldn't auto update
I'm probably not putting the mods in the correct folders or using the correct versions.
Any suggestions on where to start? On the mod tab in options it shows, qmod and sml helper but not eels creatures. I have ecc 2.0 library installed, legacy toby and the 7 mods terrain patcher.
which ecc library do i need to run that is compitable with natilus\
???
Hey stranger, I have not been able to play your sea2sea mods in some months. And now I can not get them to load on my pc. I'm pretty confident if have loaded them into the proper locations. and that I have the proper supporting mods as well. but they your content will not load. only the radial tabs mod.
I apologize in advance if my wording is not clear. It was soo much nicer before the went and removed legacy from their rollback options.
Ya they sabotaged c2c cuz it made the game into an actual real survival game
Disclaimer: this is not recommended because of security risks in the older Unity version.
Use Steam Database to get the Legacy version then get all the legacy stuff
risks which i have seen many people say are massively overblown
which to be fair is common for a lot of security vulnerabilities
you see some lib that is used in one specific domain vulnerable to one specific kind of attack under very specific circumstances and it gets flagged "OMG HAIR ON FIRE MAXIMUM SEVERITY", presumably because that is what it takes to spur organizations and people into giving a shit
and yet, ironically this tendency to exaggerate the probability and impact of vulnerabilities in software has degraded the level of attention people pay to security because of the incessant crying of wolf
every now and then there ARE serious vulnerabilities
good luck finding them when pretty much any exploit gets tagged as such
so are we ever getting a 2.0 update? i don't mean to be rude btw
I just checked this security vulnerability again
Applications that were built using affected versions of the Unity Editor are susceptible to an unsafe file loading and local file inclusion attack depending on the operating system, which could enable local code execution or information disclosure at the privilege level of the vulnerable application.
translation: you need file access to even begin to exploit it, as well as having been able to direct the application load that malicious file (a dedicated malware "game" would do it, but a legitimate game is not going to do that)
that does not sound like something an unrelated third party could actually leverage without already having access that make the vulnerability moot
(this is a common pattern, actually, vulnerabilities whose means of application depend on already having enough access that the vulnerability is of little significance)
I know I ran into these a lot in the MC modding environment
eg RCEs that depend on already having control of the target machine's filesystem, RW and permissions editing included
not to mention that all of this is silly when you consider that by running mods you are running unvalidated code with the permissions of the game anyway
written by a bunch of random people on the internet
I could put all kinds of malware in C2C if I wanted
ever? yes
I make no promises beyond that
So when is the next update? (not 2..0, just next)
Thank you for replying law abiding developer and Reika, as always, I believe I have the correct build installed.
Then I have the mods installed in the directory described online.
I apologize for the poor image
i dont think you put them in bepinex/plugins since they're qmod... mods
and remove nautilus since its a 2.0 library
nautilus master is.. probably the source code of nautilus so it probably doesnt even do anything
you put the mods in the QMods folder i think
removed nautilus master already. I'll move them over.
That's correct.
remove nautilus all together?
yes, and replace it with SMLHelper
ok
I installed the ecc library 2.0 legacy and it finally sees it. It still doesn't see any of the 7 mods. 😭
Wdym "doesn't see any of the 7 mods?" Can you send me your log file?
the only reason it is overblown is because Steam forced every unity game to address it or be taken down.
steam did that because it was reported as this catastrophic exploit that put everyone at risk
which is far from the truth
this is hardly the first unity or other engine-level exploit that has been found, and yet it is one of few that steam forced this kind of action for
where can I find that?
Subnautica/BepInEx/LogOutput.log
here it is. I read through it. It looks like every loads, but the game just doesn't start
yes, the discord overlay tab appears, but no game menu screen appears.
soo... insta crash?
privilege elevation can be pretty dicey, especially with a not-insignificant number of people running games with administrative privilege
(and need i point out your irrational aversion to text files)
there , I finally got a unity crash warning, how do you get to see that message?
Its aqueousengineering that is causing the crash for some reason
who said anything about privilege elevation
that has nothing to do with security
that was what the exploit being patched was
i'm pretty sure you've directly expressed security concerns about opening text and log files on your computer
This is my other log file after I disabled the other mod file it still crashed.
lol, in hind sight, it looks like dragon industries was the only mod that loaded according the crash handler, if I read it right, the sea to sea couldn't pre load
Here it says that ecc library wont load because it needs nautilus. But I installed the legacy ver. of the mod from vortex website. It says legacy in vortex.
I do not like having a bunch of random text files or having to dig through my downloads to read people's logs
privilege elevation is for when you get an application to run at a higher level of permissions
this is local code execution by an application that already has that power
Reinstall the legacy version and look for a file older than 2.0.8 on nexus
Oh and don't use vortex
It sucks
Lol, ok, i will keep that in mind from now on. I'll work on that after work today. Thank you.
Then… delete them when you’re done and clean up your downloads folder every so often?
It is using the other program to gain privileges it wouldn’t otherwise have
But like... I might need something later (I have a horrible problem with folder hoarding)
In what world would you need another person’s log file later
that is way more effort than is justified, and ignores the effort of having to find them once downloaded
what "other program"
you can sort by date downloaded?
the unity program
the malicious program uses it to gain privileges
by what mechanism
escalation of privileges vulnerability in the program
the program lets another program/plugin use it to do things that program/plugin normally can't without user permission
not what I meant
oh what is the vulnerability? no idea
how does a third party application leverage a unity application to do whatever it wants
i honestly dont remember rn
third party app? Not sure how/if I can explain it even if I did know, but certainly mods can do it and basically turn into their own seperate program using BepInEx or MelonLoader
aha
so it is basically able to specify additional code to run at launch
see why does NOONE say this
what the fuck is "flatt.tech"
why did noone of any significance spell this out
opting to go "just trust me it's severe i swear"
is there a way to downpatch the game so i can play the mod or
Steam Database
because they dont understand it
Some security firm, just the first relevant result
Because not a whole lot of people are technically inclined
It all keeps coming down to this I can load the whole file if you like. Something about plastic work space. stalker toy, mini poop. It stops, dead. I had to change my game's manifest file to read only to stop it from updating. I renamed this folder from its manifest number to Subnautica and renamed 2.0 so I could use the shortcut.
Tbh i usually start from scratch with mod setups when i have like half that issue
Tho if you already did that then🙃
He needs to start from scratch without vortex tho
I do?
I can uninstall vortex tomorrow if I get the chance and install from manual downloads. Hopefully that works. My luck with this has not been the best.
Should I also Start with a fresh install of the game itself??
steamDB that is.
oh you used vortex, oi missed that bit
game itself should be fine, i would just manually do all the mods
its intim idating if you haven't done it before for sure
but it looks and feels worse than it is, if that makes any sense
its reallly rather simple, almost deceptively so
I did. I also loaded after each mod I added as a level of satisfaction. It finally loaded... almost perfectly. My mods are all out of date🤣 . Thats what I get from using my old files!!
Ok, does the save function no longer work outside of a building?
I can't save outside of my life pod.
you can't save if you're not safe
-# (well more or less since you're safe if you're like on the surface but you get what im getting at)
||does the item collector just put the items in some chest in my base?||
sanity is not a fun mechanic
More or less
@trail ether , i don't mean to be a beggar but when could we get c2c 2.0?
There likely wont be any work started on 2.0 until around easter of this year at the soonest
k
Lol, i have any anxiety disorder and save constantly. This will be an issue 😅
Is there a way to modify this in a json or do I " have to suck it up buttercup"
Even if it was possible to revert the change, there will be points where if you were to save you could softlock yourself or cheese through progression
For the most part though its meant to ward off the idea that death is of little consequence other than maybe having to go get your stuff back
The surface telwp9rt prevents most soft locjs
Tho i think it coyld be plausible to get stalker murdered during the warp
Or if it combines it effect with low morale you could end up drowning but i think thats designed to not ve likly
I have not used the escape warp
Most softlocks under ordinary circumstances, yes. C2C adds in numerous circumstances that would be considered extraordinary. Even with this new save function, theres one single way to softlock yourself that makes it a pain in the ass to recover from
Its a bit difficult to softlock yourself in this way though, and would only happen as a result of poor planning or similar
Every time someone says this you should delay the release by 1 month Reika
probably a few years atleast
likely not that long
REIKA, main developer of SEATOSEA 5, confirms SEATOSEA coming to 2.0 in 2027!!!
(this is a joke do not take it seriously please if you are reading this)
2028 release of 2.0 confirmed, thanks for hard verifying Julia!
please stop giving me click bait title ideas
somene made a minecraft modder drama generator years nad years ago
and my name and mods were in the random table
seems to be gone https://mc-drama.herokuapp.com/
W
The Minecraft Drama Generator is a collection of software originally created by asie, but forked by many other coders. It will automatically generate a rumor based on a list of mod authors and other aspects, to parody various conflicts that have occurred in the modded Minecraft community.
or not
ohhhh recording it ok
lemme look
so many potential generations just based on the many arguments ive seen in this chat alone
seems like it woulda been awful to deal with
i hope it was used passively instead of offensively
mostly
Reika have you ever made a satisfactory mod? I think k ove seen you in there o
Sometime
how do i downpatch to legacy via steamdb
Look in pins I think there might be a guide there.
yes
two released
Reika profile
i have more ideas planned
includingm some "real" mods but that is a stretch goal
You wouldnt be able to utilize steam for that as far as Im aware, youll want to check the pins or ask in one of the mod support channels
Basically if your subnautica updated on steam, you cant revert it. I use steam only because i cancelled the update before it could start, but that means i cant launch subnautica while online with steam
I think you can stop it from.ipdating entirely but its a pain
Steam doesnt seem to give any options for disabling automatic updates, only whether you want to update on launch or at set times
Hey guys, at a loss.
|| went to Aurora and tried to get the Seamoth Depth Module, but it blew up. Okay, so I made the moonpool, and no recipe found. I'm guessing it's in a databox somewhere, could I maybe get a hint in what direction as I've searched most (that I can recall exists) in terms of locations I can reach. Love the mod, painfull but wonderfull btw.||
What biomes have you completed?
The exploration pages would be helpful to you in this case. If you're trying to get the depth module, then you're likely still very limited on how deep you can dive, which should scratch off many potential locations. Think of some other important early POIs that you would normally be exploring when you first get a seamoth
I think its fairly easy to miss thebhint or not realise its a hint
Tho seatosea ususes that hint style regularily unlike the base game
What hint? Exploration pages?
The pop up one time voice hints
Base game usses is once for jellyshroom cave, might use it elsewhere
uh
not only are those replayable and stored in the PDA, but I don't really see how you can miss a PDA voiceline, unless you're like actively trying to dodge a reaper and in a high stress situation. But again, it's not like it's gone forever
Also, wouldn't those hints be like, the most ideal and the most obvious for people? If a mod adds new pop up hints in the form of voice lines from the PDA, that's about as overt as a hint you can probably get. I can think of several examples that have been added by Reika that are specifically there to encourage players to explore further to find important details
The jelly shrrom ones issue is sure it savea
But if you dont remwmbwr your exact locatoon
You are just looking for a cave somewhere
It just says
Which one is the jellyshroom one? Also is it a modded voiceline or vanilla?
"Caves are nearby"
Vanilla
I think c2c usses the random voice lines better than base game to be clear, i actually only remember the one use it base game
I believe jellyshrrom cave was thr last biome i found in my playthrough🥲🤣🤣🤣
these two?
Is that hows its listen in game?
Those are from the wiki yeah
Why would they be different?
It's the vanilla PDA voice line that plays when you enter the entrance, and when you enter the main biome respectively
Thi if you dont know biome location exactly, 90m deep is... a wide wide search area
They aren't prompting you to find anything in particular
This is vanilla
C2C is a modded experience
It plays one ehen you are above the entrance*
If you don't know vanilla, why are you playing c2c
So its rather easy to miss it
That's a vanilla problem then
I noted that
So why is that being mentioned when it's hte modded content that's supposedly being missed?
Same hint style
...voice lines?
Not just a voice line
Because there are kinda 2 ways it has the pda voice lines
One is more organized than the other
I was noting the vanilla hint,, as its the same hint style to point them in the right direction
||the one he is looking for plays after a more "organized" voice entry from someone. The follow up one just gets put in the mega list of all the random messages. ||
That still doesn't really tell me anything. I'm inferring that the problem is that you get a PDA voice entry for "hey, check out this area there's somehting here" but doesn't describe where the area is necessarily, so it's theoretically something that can be missed?
If you dont drop what you are doing to search it out immediately
Do you not just...make a note of where you were when it went off?
Yeah, it can be. Its a weakness of the voice line in vanilla
You don't look around for a few seconds to get an idea of where it is?
I did
I even recalled seeing a hole
Just didnt enter it
Then i just when different dirextions game wise
I did not have beacons unlocked on my vanilla save. Ever😂😂😂
I really can't see how this is some kind of prominent issue, and I struggle immensively with memory and directions--to the point that most of my time playing has been spent as a consequence of getting lost and/or forgetting things
immensively?? immensely, wtf
oh I was thinking of immensely and intensive at the same time, derp
which also doesn't make sense but whatever
Mental notes like that are usually in short term memory. I rarely take physical notes for video games.
It makes sense
The brain is a weird machine, makea weird connections
That's not my point, I just explained that I struggle with the exact same thing, often more than most people around me
And as someone who does struggle with said things, I will actually make actual notes if I really need to
And I haven't needed to for these particular things that you're describing
My point is more of a question--how often is this an issue that you would think the hints are bad?
I do agree that it mostly wasnt a big deal..., its just a weakness of the pda style for that log.
If i compare it specifically to the audo log he is looking for, that one is much better designed. As you are already focused and reading about the subject.
I dont think the vanilla in game biome hint isn't terrible, just a bit lacking.
The one in game, you could be doing just about anything when it happens
I want to say even aurora might be going boom, but that might be protected a la no simul voice lines
PDA voice lines don't overlap
It wasnt a "big" issue, i just think compared to say, the distress beacons
Its weak
I think the only ones that can are the oxygen/hunger/thirst voices
I think that's the best verbage
I'm assuming you mean the distress beacons that get corrupted and don't have a "go here" marker on your HUD
Actually those too
I was meaning the even simpler ones actually
But i forgot those
Those ones are my fav
The even simpler ones? Like, just having the "it's right here" marker on your HUD?
The ones that point you exactly where you need to go?
Those usually just put you in a biome or near aignificant points but still need to explore
Because the life pods themselves are mooooostly worthlesa
Well yeah, and C2C leverages a lot of different life pod locations to encourage further exploration of those areas
Yeah
same with other POIs, and even custom POIs
The voice message I'm assuming you're referring to is in conjunction with that exact thing. You're looking for a particular thing, you find an entire biome where that thing is, and then you get a PDA voice message saying "hey go explore", and then you even get an exploration page that tracks what you've found and if you're missing anything
I dont think i found it like that
Also back to my point before about how often this is a problem--I really do mean that, I'm really curious as to the answer. How many times has this happened for it to become a problem point, even if it is minor? You could be doing just about anything, yeah, but just about anything means that a lot of what you could be doing could be something you can pause. The only times you couldn't pause is if you are under attack or are on some kind of timer, ie oxygen, hunger, thirst, health, or maybe you're cutting it a bit too close for the sunbeam event
I dont think the exploration oage works like that in vanilla
Yeah thats wjat i thought
To go explore a cave thats below me, would stop me entirely from doing what im doing
You used the jellyshroom caves entrance as an example right?
Let alone remembering the arbitrary location im currently floating above, especially if i lack a beacon.
Subnauticas map often looks samey
For context, that voice line only triggers when you enter the cave entrance
Are we talking about the vanilla line?
Yeah that line happens above the cave
Not when inside it
There are like 3 or 4 entrances
All of which have very visual themes correlating with the interior of the jellyshroom caves
I tend the get the voice like in grqssy plateua
And i know its there
Im saying its easy to miss the line as a whole
If you dont drop what you are doing to go check it out and maybe beacon it, its rather easy to forget where you were
I loobed down
Alright I'm gonna boot up a fresh save and go over to it just to see
Thought, hum i should remember this
And if memory just forgets the log happens, since the log is in the messy list
Its just a bit rough
The frequency of the vanilla weak hints i remember is just that one, which is low
Subnautica is a exellently designed game
Even if it was clearl 80% luck😂😂
so, while I wasn't in the entrance, I did get the message at about 50m depth, and it only triggered once i was directly above the opening. Maybe this is different depending on the cave entrance, but at least for this one it's triggering when the cave entrance is very much in view
this one for reference
Im just saying depending on activities, unless you can clearly remember the area, its not gonns be clear where it was located
Its didnt "matter" that i found the cave so late, i got through the game
I know, im not saying it cant happen, im more saying that the range of activities you can be doing that would mean you completely miss one of the prompts is very limited. I gave my examples earlier, but I dont know what constitutes as an interruption for you. For me, if I saw one of these pop up and it was new to me, I would take a pause and look around at where I am. I wouldnt immediately make exploring this new information my top priority, but I would make a small detour to make sure I can come back later without issue if needed. That, and i just dont think theres enough of these to really be a problem. All of the ones im thinking of are close to or in an area that, to me at least, makes it really obvious
Ohhh nice! I msg use that in conjunction with refined power mod
Huh. Assuming it doesn't already touch those aspects. These would play really well with the Satisfactory plus collection
|| Safe Shallows, most of Kelp Forest for sure, Might have missed areas in Grassy Plateaus, Sparse Reef, Lifepod 4, 19, 6, 3, visited 9 once but it was so deep I only managed to grab the PDA, I'll have to visit again. lastly the Islands, haven't gone to mushroom forest because of the toxic plankton, made me quit my first run when I built a base too close and kept dying lol, the rest seems a bit too deep to explore for now, or just out of my technilogical reach. And as mentioned the Aurora, fixed reactor, checked Lab, seamoth bay and storage ||
still awaiting the Kalseki Artefaction Process mod
The what? I've never made it past coal power 😅
Don’t worry about it
Noted. I gotta get back into satisfactory. Been down the warframe rabbit hole for a hot minute. Even though I bought myself satisfactory as a Christmas gift
Renewable mycellia sounds kicking though. So many bio nuggies
Haven't tried satisfactory plus yet. Still working on finishing vanilla first. Made it tier 5 and starting tonhit the need power wall, but definitely the mycellia is gonna help when I make a mycellia fueled biofuel power factory with refined power.
also lots of other things use mycelia
like fabric - before the alt - and toxic nobelisks
the kovarex thing for the spheres and sloops
oh SomersLooping
i still need to make that mod
would be easy
i just burned out on my last two SF playthroughs before it became relevant
is there an alternative mod i can use instead of this mod? for me the mod doesn't work
????
Doesnt work as in its not loading properly, or...?
there is no other mod that does what seatosea does, and i personally doubt there will be one
some glitch out and dont get saved iirc
I mean yeah, though that's outside the scope of what was being discussed. Bugs and glitches are usually disruptive to whatever gameplay was intended
@worldly valve Don't wanna bother you, but you got a hint?
|| Still stuck looking for the Seamoth MK1 depth module, feel like going crazy. ||
Did you ever go through some of your pdas that you found?
|| Yes, I very much have. Checked nearly every biome I can possibly get to without getting mauled, killed by phytoplanktons or ashpyxiation. I am at wits end ||
||Which area(s) are you able to explore while you have a seamoth but not the first depth module? And more importantly, you would likely explore around the same time you would otherwise get the module||
Hmmm
If ypu havw bio processor
Then you can make a base pretty easily thats fairly safe up to about 400m
that's not going to be useful here unfortunately
also what's the bio processor got to do with base depth? or did you mean bioreactor
I totes meant reactor
Tho i think igd be pretty useful
A lot of players perceive needing depth mark 1 to access the biome comfortably
Thats my hint to you atm @quaint pine
But you wont have mk 1 of course
C2C has points where you're forced to explore an area more or less "uncomfortably" but not particularly like skirting the edge of life and death
I am willing to say
You arent looking for a data box
Just in case youve built a network of scanners
|| Explored much I could do, comfortable or not. All of safe shallows, kelp, grassyy plateuas and all wrecks within, mushroom forest, underwater islands, Sparse Reef, Sea trader path only had lifepod (some trail of lights but eventually stopped and found nothing more), 1 dune wreck, bulb zone, Grand reef (the first shallower wreck), Islands, Mountain island caves, Aurora as far as I could, Jellyshrooms and I think that's it(?) ||
||My base has been engulfed by a horde of plankton that destroy my morale when I leave, is there some simple way to prevent it that I neglected on accident|| 
||One of those is definitely one you're overlooking. Think of which one is more accessible than the others, which one lines up more with when you'd want your depth module. Look through the PDAs you picked up more carefully, especially if they're relevant to what you want. I don't really know to what extent you've been exploring these areas, whether exclusively by hand, with the aid of a scanner room, or if you've just been hitting every POI you can reach in the hopes of finding what you're looking for||
The answer isn't immediately obvious, but does require a bit of exploration. You can get what you need as early as the start of a save if you stumble across it/directly look for it
Ya you prolly wanna look someplace that is very close to your exploratory limit but doesn't push you too far beyond it
And even when you get there that's only the start of the diabolic-ocity 😋
Still less painful than playing the Satisfactory plus mod list 
Its not a databox again
That's how I missed the nanoassemblers. Or whatever they are called. It took me hours to find them because I didn't stop and look when I got the pda voice hint when I was in the right spot.
Thosw ones ive always been ratehr lucky woth but i get ya
I can imagine. Haven't gotten around yet to trying plus. It's s good thing they compare with alot of stuff I like to use like fishing ficsit farming and refined power. Can't remember if industrial evolution works with it tho
||Nanites?|| even if you miss the message for them (I forget if there is one) ||you'll still find at least some of them naturally just by exploring||
||i think they mean the ones for the vehicle constructor, which you definitely wont find by exploring since they're in the most fuckass of cave systems||
Yeah I was about to say that he probably meant nanolathing drones
||nanites are the stuff that auto repairs your base, right? ive never found them all myself but i did see what they do in creative||
oh right those things, forgot there were 2 things related
the message is saved, and gives a massive hint anyway
does it? its just something about caves, last i recall
like you could deduce almost exactly where they are
and there is. definitely more than one cave in subnatuica
it's more specific than that
i see, i guess im just misremembering
like, extremely specific
ill take your word for it since im not bothering with doing all the legacy crap myself
fair nuff
(that and it would be nice to jump back into c2c in like a year or however long the 2.0 port takes, and being hit by new content)
-# though im not particularly keen on playing with the morale system since ill just have to metagame the decoration system in order to live, action which eats up precious resources. oh well
Not only is it saved, you can also see it in exploration progress tab
But hey, nothing in c2c is easy when you start the first run
that is a good point too, yeah
it didnt occur to me it'd be there since my first run through (when discovering things matters most, of course) it didn't exist yet
exploration findings gotta be the best qol c2c adds
it's essential for keeping track of relevant and important information, as well as figuring out which areas still have things to discover
yes that is what I meant. 🙃
Dude!!!!! Mine TOOO!!! I don't know what to do about that either I had to abandon the base for now.
Do you still want help getting Legacy subnautica?
I used a SteamDBUI app to download the game with the corret manifest information from the SteamDB page. You have to login through the UI and validate through it otherwise it doesn't work.
I'm curious how others did it. I felt like I struggled unnecessarily. 🙃
Yeah actually if you dont respond thr that prompt good luck hahaha
yes
It can be a bit of a strugflw
There is a way to deal with it, but its also suuuuper easy to just miss
At rhe time i felt the biome tracker could have included in it...i think i was completed the biome that had my solution when i found it
But it very well.may be updated to have it
Or possibly my memory is foggy
But its a bit of a needle in a haystack
The other solution is to move your base or make a new base
Moving it couod cause an issue down the road, making new one may be better for now
Espeically if you dont have any good outposts
press windows + r, type steam://nav/console and in the console type
download_depot 264710 264712 455616957047142657
the game files should end up in steamapps\content
for me it just doesn't launch
Is it in the original subnautica location?
For example rename your 2.0 folder subnautica1 and the depot folder subnautica in its place, and steam should open it. I can show you mine if you would like.
i can't rename the depot folder at all because it says smth about being open in another program
Resart the computer then try. Maybe it's just a little hung up. I used a different method, I couldn't figure out the console method. It didn't work for me until I found a way that had me login and validate my user information.
The console method I found would partially function than quit. It called for my username but would not prompt for a password. That's probably why it failed. It didn't actually login.
I wish I had spoken to you sooner, it would have saved me 3 weeks of work🤣
But I managed to find an alternative method that works in the process.
Switch the game's manifest file to read only so steam doesn't update it.
Disabling auto updated for a single game on steam is a pain.
instructions unclear, somehow managed to break subnautica (it says there's no executable)
I do apologize, is your original subnautica 2.0 game folder and it's contents intact or did the depot download you used above replace it?
This is why I haven't downgraded since the patch 😪
It sounds like process didn't finish maybe. I'll walk you through my process later. I'm at dinner now
Should've kept a legacy version spare on your puter (steam doesn't check the versions once it's updated LMAO)
I kept updating my forceably everytime I got mine downgraded to legacy 😭 until I found that tip to prevent updating.
alternatively, does epic games still use the legacy version of subnautica?
it took me a while to find, but it was at most one day, I found a guide somewhere, just didn't say the right id/number I think, but yeah eventually I got it working
how much power does the bioprocessor need? I have 5025 power already and it still says it needs more
Ya .. it automatically upgraded mine too. Sigh
Should be able to restore files but may need to purge mods..might be able to save shit but i almost always think its faster to pirge and reset
I will post what file to change to read only soon. I did find which one it was from a video or from a help site post.
Your location will vary, but this is the name of the file you need to switch to read only. this will prevent your game from auto-updating.
https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/download/v3.0.1/SteamDepotDownloaderGUI-Windows-v3.0.1-x64.msi This is the software GUI I used to download my copy of subnautica legacy.
You can see here Subnautica 1 is my 2.0 folder renamed. Subnautica is my renamed Depot folder.
Hopefully this is a little more detailed.
Wish we could get a fallout 4 downgrade mod for illiterates like me 🤷♂️
can someone help with this?
are you trying to cheese it
theres ways to cheese it?
There are anti-cheese mechanisms in place
how do you cheese power consumption
The cheese comes from what you use as your power source iirc
so using like 5 billion solar panels?
Yee
I think thermal plants might fall into that category as well, but thats just speculation on my part
The whole anti-cheese idea might also just be me misremembering as well, so take what i said with a grain of salt
I'm using like 14 thermal plants and 8 solar panels or smth like that, I don't remember the exact number, you're saying I should diversify more? Also, I originally much less thermal plants (only 4), but kept building more to see if it worked.
c2c tries to heavily disincentivize use of "passive" power sources for the bioprocessor
Bioreactor supreme
But has little issue with me stacking 36 bio reactors
(this is a joke. I haven't played in ages and can't remember what penalties there are)
I felt like even running 2 runs into weird issues, but its been forever
I have like 3 😭
And like 6-12 of those ||power storage thingys||
I'm supposed to have 12 but I couldn't gather the rss for it
It's the mushrooms for me 😭 at least until you start doing the funny bioprocessor thing to make unlimited acid
Is that a new(er) feature or have I just not gotten far enough in the game to reach that?
Also I live near the jellyshroom caves I have Yes acid shrooms
I think my current setup is like 4 thermal reactors and 4 bioreactors ||(with 1 battery and an ampeel antenna)|| and I still need to set up my nuclear reactor 😭
I could've semi sustained nuclear reactors. Had I actually managed to find electrolytes....
Ikr like where are they???? 😭
Fr
Dewit
This was probably a bad idea
eh it was alright
but sadly i still cant find the last god damn coral i need
i checked 0,0,0 its not there
Are... are you still on the last save from when I was actually active in here?
😭 😭
Cause I remember you going on about not being able to find the last piece of the heat resistant coral literal months ago
yup
i might just have to unlock the item that has it
oh yeah I can regenerate it....i think
i finally installed legacy and c2c, is there any notable changes in c2c i should know about?
Which type?
The last update was several months ago, so it hasnt changed in a while. I dont remember how much was changed in those updates though
If you mean since last Update, not much I can think of
If you mean from base game the answer is ALOT.
the one that is for the ||vent for plasteel||
ah, yeah have fun with those lmao--they're not too much of an issue, you just gotta keep an eye on your oxygen a bit, and keep track of where you've looked. Really scour each section the best you can and then just work backwards kinda thing is my recommendation
no i got it once i just went through everything i am now 100% certain my last 2 dont exist
unless they're not in the main cave?
@trail ether you have a fix? if not im softlocked
I already regenerated all of mine
in a different biome???
out of all that this is scanning, 19 scanner blips. not 21
they are all in the same place
soo mine are bugged?
Uh oh spaghettio
assuming they got loaded in to even appear on the scanner room
i went through literally all of that cave so idk. they could have been at the bottom under the floor again ig
like ????
is it or is it not recommended to use the unlock command to "fix" this bug?
doing that will probably not break anything
okay ty
All those recipes and you can still can't make electrolytes 
im not far enough to get electrolytes
Which is looking weird
Yeah hes struggling. Watching him be able to build a foundation or a other things but not that
i dont think thats an issue with my save rather a prefab set up issue because im hearing similar problems
i tried over a ||geyser|| also didnt work
Getting warmer. But not quite warm enough
one of those in the safe shallows isnt warm enough???? 😭
I went down to jellyshroom personally
Hes having that weird perspective thing too which isnt helping
also didnt work
|| mins was usually near bulb||
my main base is right above ||4 of those geysers|| and i went down to one of them and yeah
Even weirder: it worked the first time
like im doing this shit too 😭
I remember having the same glitch and having to use commands to fix it when I played. the game doesn't spawn the correct amount
Huh, I havent had any issues placing mine, outside of 2nd degree burns anyway
i died when it worked
Burning probably
the ever-recurrent "user tries placing a freestanding filter" strikes again
what even are the limitations on ||the filter placement anyway? I had mine a decent ways below my seabase and it placed fine.|| spoilered just in case
some volume above the vents. to my knowledge it's fairly generous
You gave a thought let me get some homework done and I'll come back
Wait thats suppoaed to not work?
Ive literally only ever done that
i actually cant get the stuff i need
i got it to build
but i cant access it 😭
k nvm i got it
yes
Hey Reika, I am curious, will you get SN2 when it drops in EA this year?
