#SeaToSea

1 messages Β· Page 54 of 1

faint summit
#

Yes but you said every biome they spawn in.

errant cairn
faint summit
#

Well, not sure I'll be investigating any more into that, I've got the grains I wanted.

errant cairn
#

true

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so all is well

faint summit
#

And I've already spent an innordinate amount of time looking into it.

errant cairn
#

I also have like 10 of those because i started very early on 😭

#

I still have no use for them

faint summit
#

Their PDA entry doesn't really give much inclination as to their ideal conditions and neither do the places you find them in.

trail ether
#

what?

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oh you mean naturally

faint summit
#

Yes

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Also one completely unrelated peculiarity. What is the ||rose lily|| for?

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I remember finding it and not being able to scan it, it has no PDA entry, and no apparent use.

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And found in only one very specific cave system.

barren oar
#

the what

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first time i hear of that lol

barren oar
#

is that not for the nozzlevine?

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since iirc its also pink

trail ether
#

no

barren oar
#

i see

trail ether
barren oar
#

is it going to get some kind of use though

faint summit
#

Lmao, it's a really cool find none the less.

barren oar
#

you're very likely to find it (nozzle) with the exploring you need to do around the area lol

trail ether
barren oar
#

oh cool last i played it didnt

faint summit
#

I think you can put them in the bio reactor.

barren oar
#

or not one that i could find

trail ether
barren oar
#

oh so its still useless rip

faint summit
#

sadsponch But pretty

faint summit
#

Morrowind says that I can in fact enjoy something resultant from theft.

#

Of course earning the grandmaster alchemist set is far more fun if you fought for it.

barren oar
#

how many items does the lamp generate per second

barren oar
#

well this is a completely bad faith argument

barren oar
#

my viewpoint is that if it doesnt directly help with progression its not useful

trail ether
#

slightly negative in fact if you consider render frames as items

barren oar
#

because that's what games are, progression

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not living a slow life in a world that's, at best, not very kind to you, and actively malicious from another perspective (the bacterium...)

faint summit
#

The world is what I make of it I find, even if it is unobjectively unkind or hostile.

barren oar
#

e.g. would you consider a redstone lamp useful in RLCraft

trail ether
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i cannot tell if you are being sarcastic

barren oar
#

while it may read so, i am not

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my understanding is rlcraft mobs (lycanite's, in particular) always know where you are, will dig through blocks to reach you and some may even spawn in full light

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Is that inaccurate?

worldly valve
#

I assumed rose lilly eas big on deco but never used it post update

barren oar
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is it not a water plant?

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oh maybe aquarium plants count towards deco

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because im fairly certain acu plants do not

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or did not, back during my playthrough

faint summit
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It is a water plant.

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Unless there is some integration with an aquarium mod that allows you to plant flora in them then there is no way it can effect room decoration.

barren oar
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oh do aquariums not allow plants at all?

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unfortunate

worldly valve
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Well i can acxept being wrong

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It was such a pretty plant even my cold heart was touched

trail ether
trail ether
#

it can be planted in either

barren oar
#

i see

unreal flame
barren oar
#

they arent vital just qol so you dont shave off six years off your life from crafting

worldly valve
#

It also affecta swim speed

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Which will take more yeara off your life

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(Least it did last pacth i touched. Was super noticable. Sometimes my seaglide was slower than swimming tooπŸ₯²)

unreal flame
barren oar
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no shit lol

worldly valve
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I keep meaning to update n test a couple things

faint summit
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It's less of that and moreso needing to do everything to progress.

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Lmao

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But I'm here for it.

trail plinth
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Ye

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Crag fields had a ton when i was hanging around there

faint summit
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Crag fields are definitely a primary source of them.

trail plinth
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Tbh i never bothered with getting them from the crags

faint summit
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Crags are kind of in the ass end of nowhere.

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Lot of silver and quartz though.

trail plinth
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Normally im apprehensive to go there because i have a long standing problem with how aggressive bone sharks are, but a different menace took that title in my current run...

worldly valve
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My fav base biome vorner is nesr craga

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The one above one of the main jellucave entrances

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That spot is too good

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You can scan for basically every resource

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Tho some are scarxe

worldly valve
trail plinth
#

I only reserve killing creatures for bleeders, otherwise i avoid killing stuff as much as possible

worldly valve
#

That is fair

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Bone sharks were just so aggro and i got sick of the packs

wispy kelp
#

so what does swapping back to og legacy do exactly

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like is it dangerous in the sense of like

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if i download other stuff it can go through subnautica?

unreal flame
wispy kelp
#

you gotta elaborate on this

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because how else am i supposed to play c2c

unreal flame
#

if an older unity version is installed, malware can use it to elevate its own privileges

wispy kelp
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would it in your opinion be safe to do this for c2c

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because i did the depot thing

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because im just

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like

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dude how do i play c2c

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like

unreal flame
#

just don't donload anything stupid Β―_(ツ)_/Β―

wispy kelp
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wdym by stupid

unreal flame
#

gotta be extra careful about malware

wispy kelp
#

n8

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brother

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how else am i supposed to play c2c

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i

unreal flame
#

you literally can't?

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i guess if you want to set up a VM for that express purpose or something

wispy kelp
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wdym

unreal flame
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a virtual machine

wispy kelp
#

wait so did i just do the depot thing

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for like

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nothing

unreal flame
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fucking, i don't know, that's up to you

wispy kelp
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like downloaded the depot and swapped the files

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brother im trying to figure this out

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is it even safe to boot up the legacy version then or wha

trail plinth
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The legacy version itself isnt dangerous, but it can act as a privelage elevator for any other malware on your computer

unreal flame
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i mean the vulnerability technically existed since 2019

wispy kelp
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i haven't like

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booted up the game ever since subnautica forcerfully like

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did

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the thing

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and now i dont even think subnautica works now after doing the depot thing

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because its not opening for some reason

unreal flame
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i wouldn't be able to help you there

wispy kelp
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i did what that message said to do exactly guh

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oh okay i cant open it from steam then

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or no now subnauticas just

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insta crashing

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great so im just fucked out of c2c then

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@unreal flame sorry btw im not mad at you or anything of that caliber im just

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like i installed the legacy depot so im just ???

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@trail plinth

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gen question

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have you been like

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even able to play

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let me try verifying the files i guess

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yeah im just

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gonna have to wait for mods to go to 2.0 then

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stuffs not working how its supposed to trying to go back to legacy

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@unreal flame thanks regardless

trail plinth
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I never updated my subnautica out of legacy, never used the alternative launchers/depots/etc

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I just indefinitely paused the update before it started

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These are probably questions that are more relevant to the help/support channel for this kind of thing

trail ether
#
            public AmbientMoraleInfluence setEnv(float force, float baseline) {
                foreach (Environment e in Enum.GetValues(typeof(Environment))) {
                    setEnv(force, baseline, e);
                }
                return this;
            }

            public AmbientMoraleInfluence setEnv(float force, float baseline, Environment e) {
                MoraleInfluence inf = new MoraleInfluence(force, baseline);
                switch (e) {
                    case Environment.FREEDIVE:
                        freeDiving = inf;
                        break;
                    case Environment.CYCLOPS:
                        cyclops = inf;
                        break;
                    case Environment.SEAMOTH:
                        seamoth = inf;
                        break;
                    case Environment.PRAWN:
                        prawn = inf;
                        break;
                    case Environment.SEABASE:
                        seabase = inf;
                        break;
                }
                return this;
            }```
#

force meaning per-second constant application

faint summit
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Oh, some planned de-extinction integration.

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Or mayber it's already implemented, I'm not using it after all.

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Also some reworks to how much morale you lose while in certain vehicles?

trail plinth
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there's a lot of integration already, this is just for a specific gulper having some tendencies to wander where it shouldn't

trail ether
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previously it was done entirely using force

errant cairn
wispy kelp
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didnt get a choice in subnautica updating and

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trying to revert back is making it not possible

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and it updated the save in my attempts so

faint summit
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Since it's no longer forcing a morale baseline.

trail ether
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but it is much easier to counteract baseline influence vs force

worldly valve
worldly valve
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Fair

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Did you by chance buy it on GoG

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That "might" be a solution

wispy kelp
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no i got it on steam

worldly valve
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Well in that case eventually ill fihure out how to downgrade myself and ill let you know

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You could ask reddit subnautica

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Or keep fiddling with the downloader

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But my interests are mad add so isk when that will be

faint summit
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Can someone verify if you're supposed to have the mk1 depth module for the prawn suit after building it? I have the mk2 but not the mk1.

trail ether
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you do not

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that databox is on the newer side - it might be newer than when you got the gating thing there

trail ether
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i am not sure what is more WTF and/or hilarious

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the sea treader that fell through the terrain into the deep grand reef

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or the fact that it has a large accumulation of poop behind it

errant cairn
trail plinth
karmic drum
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Huh... for some reason I was expecting a drill arm to be more expensive

trail plinth
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The prawn itself is already expensive

trail plinth
trail plinth
barren oar
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not terribly useful since you're going to be safer by just running away. but cool

trail plinth
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you mean the anchor pod or the unlock from being grabbed by a reaper

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cause the anchor pods were a surprise and are probably just gonna be set to be immune to being blasted away lmao (if I had to guess)

barren oar
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former

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you can navigate to the replied-to message by clicking on the message preview (in this case, "tap to see attachment")

trail plinth
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you said running away, which to me implies avoiding something that would be mobile, rather than a stationary sea mine

barren oar
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yes, launching the mine into creatures that are following you

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is that not also what you did in the video?

unreal flame
trail plinth
trail plinth
barren oar
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kind of hard to notice far away details, on mobile more-so

trail plinth
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oh yeah that's what was really funny about it, cause the entire thing is one object, so it just kinda spins around wildly when subject to physics

faint summit
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The ion power is mine.

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All mine.

faint summit
errant cairn
# trail ether slightly pre-LR

Is it a problem that 2 blips of Geyser Coral are under the map?
Specifically scanner blips
One appears and disappears too (I used the stat rifle in the cave with them all once)

faint summit
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Omg I found it.

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I was out here fighting the natives for shiny rocks and saw a wreck on the map.

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All the way tf out here.

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Always wondered why there was nothing out here in vanilla.

faint summit
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My vehicle has been lodged into a wall, how may I get it out, warpforward does nothing.

errant cairn
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Because unless its a precursor base, you can just phase back into the playable area if you're on the other side of the wall

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They made terrain one sided for some reason

faint summit
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It is a precursor base πŸ™

errant cairn
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Well try backing out of the wall

trail ether
errant cairn
trail ether
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this will take you and it to 000

errant cairn
#

oh shit fr?

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thats peak

trail ether
errant cairn
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Probably

errant cairn
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(based on their distance from the middle of...something)

faint summit
errant cairn
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Ironically I'm stuck at 19/21

faint summit
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So odd thing, the command warped us to 000 but when I get in the seamoth it cannot move at all. I tried moving it with the propulsion cannon in both modes and it does not help.

errant cairn
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Do it again

barren oar
errant cairn
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or shove a powercell in it

errant cairn
barren oar
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how do you move an abandoned base with a propulsion/repulsion cannon

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the things they can target are intentionally made to be targettable

errant cairn
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Stat rifle doesnt do that

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iirc

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doesn't move abandoned bases

barren oar
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i guess with the exception of the anchor pods being movable by repulsion in the current update

barren oar
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last i tried, it did

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and i wasnt the only one to see it happen

errant cairn
barren oar
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the deep grand reef base, specifically

errant cairn
barren oar
errant cairn
#

Everything has gravity. Even without a WorldForces Component. (I know this because I did some testing and my mods that have a hand held fabricator, like UpgradesLIB or AIOHHF, if I drop it, it phases through the floor and ignores all laws of physics except gravity)

barren oar
#

great ragebait btw ill keep biting

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how much are the table coral, prior to being knifed, affected by gravity

errant cairn
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Use stat rifle on them then watch as they either phase through the floor or go crazy around the area

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After the stasis ends

barren oar
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yes, which should not happen, but it does anyway because the stasis rifle is shit

errant cairn
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Considering its my main way of getting things in dangerous biomes.....

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Yes I probably should use the repulsion cannon I just keep forgetting to shove it in my inventory

barren oar
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you have limbs

errant cairn
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That doesn't stop a bus sized predator from dealing 70+ damage to me

barren oar
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it does if it can't land a hit

errant cairn
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Unless I have SSG active or a Stat rifle or Rep cannon

errant cairn
barren oar
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im suggesting you just move out of the way

errant cairn
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And I still need a seaglide for that. Base one works

barren oar
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the only creature you can't maneuver around with just a standard seaglide is the ghost leviathan

errant cairn
#

(which who doesn't have a seaglide at all times once they get it the first time?)

barren oar
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crab squid is kind of annoying because it can emp the glide but take it out of your hands right before contact or just always be diagonal from the squid

barren oar
#

upgraded does jack shit to change that sentence

errant cairn
errant cairn
barren oar
#

repulsion cannon does jack shit to change that sentence

errant cairn
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if rep cannon doesn't stun them i will be shocked

errant cairn
barren oar
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also it eats through batteries like no tomorrow

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3 shots and its depleted

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not worth using

errant cairn
#

no?

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Not 3 shots

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like....10 or 15

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also just shove a better batery in it

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C2C is great for that

barren oar
#

too expensive to be worth making more than 2 of

errant cairn
#
  1. how
  2. you can decraft it if you need to
  3. it makes a lot of tools not god awful (except the flashlight its still not useful because Seaglide)
barren oar
#

i dont think it changes the flashlight at all actually

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not like you could do anything with it

errant cairn
#

(oh and pathfinder tool)

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real

faint summit
#

I ended up having to drag the seamoth back to the moon pool with the propulsion cannon, removing the modules, destroying it, and making a new one.

errant cairn
#

oh

faint summit
#

I'm pretty sure the seamoth was eternally in a 'land' state and just couldn't move.

errant cairn
#

hm

faint summit
#

What caused this is that every time I went to the portal to the thermal plant it would phase through the floor while the area was loading in.

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And I had left it parked inside of the thermal plant for obvious reasons.

trail ether
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such as the water surface

errant cairn
#

Although you do remove some component that lets you stab the coral so idk

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What should i do? I can't scan the last 2 I need to complete the bp needed to start making plasteel

faint summit
#

It was just completely innert.

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Though it wasn't in a complete land state as it would float in water.

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It just could not move on its own.

faint summit
#

@trail ether That special feature of the ion power cells, do you need to have them in every power cell slot to take effect or does it just effect the seamoth?

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I had one in my prawn suit and it wasn't doing anything, beyond providing more power.

worldly valve
#

Probably needs them all

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Prawn only uaes 2 so its an easy test

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Tho i recall not needing them all on my original playthrough way back when

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But thats super old data

trail plinth
#

Stasis rifle is extremely janky yeah, it really fucks with a lot of wrecks and their components

wispy kelp
#

@trail ether what should i do since im unable to play legacy subnautica now

trail ether
errant cairn
#

I can't get the bp without those two

errant cairn
#

or just ignore this mod until SN2 drops

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becaue I just don't see Reika finishing C2C 2.0 before then.

faint summit
#

Lmao, the ||security nodes||, my ape brain came in handy for once on how to deal with them.

wispy kelp
#

Guh...

errant cairn
faint summit
#

Man, finally having the hardware to properly explore the ILZ without constantly being on the edge of becoming charcoal is so fulfilling.

errant cairn
#

can't wait until i get there...

faint summit
#

It's by far the most inhospitable biome in the game. Feels like most of my playtime was spent just getting to the point where I could survive here.

errant cairn
#

pov: me when i try to get to lr (i think my special o2 tank that requires 3 other things to function doesn't exist)

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(idk i'd have to go back to the purple kelp biome again)

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also @trail ether Why do you dislike the F1 menu being open while playing? What tabs does it have that I forgot about? (i only look at the cords and the biome. im too lazy to find it here)

trail ether
errant cairn
trail ether
#

by coordinate

errant cairn
#

fair

faint summit
#

Healthy tip, if you're going to the ILZ, for the love of god get the vehicle repair module for the cyclops.

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@trail ether I think there may be a bug with the "new mechanic" in the ILZ.

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The ones I've already destroyed seem to be regenerating.

trail ether
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that said i would avoid messing with them until i push a fix

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it will be an hour or so

faint summit
#

Uh, well it's a bit late for that.

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The pda was saying that they were still counting towards the total.

trail ether
#

they would yes

faint summit
#

I didn't really notice until I had looped the entire lava castle chamber at least once.

trail ether
#

though

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that is not strictly necessary if you do a cleanup pass ingame afterwards

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ie go around and do them all again, once fixed

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that will ensure the progression is conisstent

errant cairn
#

If the amount of progression flags were measured in the amount of hate Reika has for me, I'd say it's 2
-# (x10^12)
boatloads

trail ether
#

fixes released

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@faint summit ^

faint summit
faint summit
lyric nacelle
#

When C2C updates is there a quicker way to update other than downloading zips from the github page? Or am I doing it the correct way?

errant cairn
#

I'm going to work on something to change that though

lyric nacelle
errant salmon
#

Will you still have to pay for c2c when it releases for the 25 version

worldly valve
#

Have you been paying someone money for the mod?

errant salmon
worldly valve
#

The mod be free

errant salmon
#

ah

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still will wait for 25 version tho

faint summit
#

@trail ether I have unfortunate news.

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That fix did not work.

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At least for me.

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I break a node, go the other side of the lava castle chamber, come back, and it has regenerated.

trail ether
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and not just like that but a full save reload

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oh

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that is why

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save

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well you have just found a huge hole in my serialization system

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this goes WAY deeper than these objects

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i am not sure i can fix this

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though for the nodes i can make a workaround

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split the prefab into two, and swap it out on...the event

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but for other objects...i have no fix

faint summit
#

Also it says 19/19, did you add another one?

trail ether
faint summit
#

Ok, just wanted to make sure.

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I still don't actually know what the mechanic unlocks, but I can hazard a guess.

trail ether
#

it is not exactly one that would be surprising

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it is also fully "transparent"

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ie if you have completed the condition there will be no evidence the condition even exists at the time it would otherwise block you

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i fully expect that in the majority of cases the player will not have pre-emptively completed it as you did

errant cairn
errant salmon
#

And my cat already predicted sn2 to release in march or may

errant cairn
#

Reika told us not to expect it until 2026 at the bear minimum iirc

errant salmon
#

Alright

trail ether
#

I am not spending my fall and christmas on it

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and early winter is going to be dedicated to factorio

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maybe hopefully redoing all my mods for SA

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which i need to redo from scratch (minus lib functions) because so so much has changed, and a lot of features are no longer valid conceptually

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EgC needs a complete rework of its turret balancing and application, with a lot being outright removed (eg turret range), orbital everything needs t4o be completely redone, NVDay needs tons of custom work for the other planets, if such a thing is even a thing, et cetera

faint summit
#

HELP they're building a tower

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They seek to escape the depths

errant cairn
#

I'll play them πŸ™‹β€β™‚οΈ

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Once they drop on SA ofc

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I don't have the SA DLC though..

errant cairn
#

I still think we'll get SN2 EA before C2C 2.0

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Which might forever kill it depending on the state of SN2

unreal flame
#

nah, sn2 won't kill sn1 modding, regardless of how fantastic it ends up being

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especially since this is just an EA release

forest valve
#

what the hell is thel logic behind it lowkey

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if you want rota, it wont just explode into nothingness, its still there

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this will only make a dent and ill bet itll make it more popular as people will come back to subnautica and be like "woah alot has changed in modding"

errant cairn
forest valve
errant cairn
#

probably tbh

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But I guess I'm the exception

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I'll be getting it when it first drops

manic relic
#

c2c got updated ?

errant cairn
#

Nope

errant cairn
manic relic
#

It says that I got v126 but I need v127.

barren oar
#

so download it

sterile cobalt
#

c2c 2025 yet?

trail ether
#

i might not make them actually require SA to run

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but they will be designed and balanced against SA

errant cairn
#

Ah okay

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So I can still play them without buying a $35 DLC...nice

trail ether
#

and those which cannot be made to work in the new environment - such as EE and RubberBelts - will be discontinued entirely

errant cairn
trail ether
#

RadioNetwork, FastFurnaces, and ChokePoint are also going to be discontinued

errant cairn
trail ether
#

and several mods, notably TreePlant and DirtyMining, may also be, or at the very least will be unrecognizable

trail ether
#

SA has some questionable singular blaancing/progression points yes

trail ether
#

but this is still the first release

faint summit
#

@trail ether Is there supposed to be a way to get up there?

trail ether
#

yes

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i would imagine you know of it

barren oar
#

holy shit prawn parkour usage?

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absolute peak

trail ether
#

no

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fuck that

barren oar
#

:(

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-# :)))

faint summit
#

The solution is nice to find, nothing complicated.

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I initially thought it was the grappling hook but then remembered that it does next to nothing outside of water.

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And at the end of my long journey, the seamoth explodes in the ILZ, a fitting end.

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I certainly hope I have all the materials needed for the rocket, cause I can't go back to the void spikes now.

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Oh, it didn't explode, it just phased through the floor below the Containment facility.

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Outstanding

faint summit
#

Wahooo, my survery status is complete.

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And the only thing missing is the rocket launch blueprint and captain's log.

faint summit
#

OH damn, the solution to getting the Captain's door open is so funny.

trail plinth
#

I actually figured it out largely by accident, still really good though

faint summit
#

I expected what I tried to fail, then I would have to actually think about how to get the door open but nope.

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Also I actually figured out what the tongue lillies need to accumulate resources and in my defense, there was a very valid reason why I didn't see it earlier.

#

I had tongue lillies planted at my base, close to the entrance hatch, but they were just out of range of the [substance] apparently so I never thought that was the solution.

worldly valve
#

Oh and here i thought you may have made a base without thebstuff before finding lillies

faint summit
#

Nah, they were in the cloud visually, but they just weren't close enough.

#

So sad too, I only figured it out at the very end.

worldly valve
#

I was so very confused when you said you hadnt done themπŸ˜‚

faint summit
#

Of course, all of this will serve me well on the second playthrough.

worldly valve
#

It was everyones barrierπŸ₯²

#

For anlong time

faint summit
#

So I've heard.

#

But I've also heard that it was bugged.

#

Inititally

worldly valve
#

By reika word, it had a collision problem

faint summit
#

Ah

worldly valve
#

I believe she argurd it wasnt a bug

faint summit
#

Well I imagine she gets a lot of complaints and reports that are just people misunderstanding something.

worldly valve
#

But im like 90% sure in muted from reikas view hahahah

faint summit
#

The mod isn't easy after all.

worldly valve
#

I talked with a lot of players

#

Reika and i beliebe 1 other had gotten it to work, whi h added to the confusion

faint summit
#

Very true, and the amount of people who have made it through to the end are probably in the double digits.

worldly valve
#

I havent since an early patch

#

Tho moral change really harmed my last file

faint summit
#

Yeah I remember the morale bugs.

worldly valve
#

It might be better now but id still have problems

#

See i throw out alnost all the extra swag

#

Because uhh...tbh even irl i dont value looks very much at all

#

Probably my most male traitπŸ₯²

faint summit
#

Lmao

#

Also apparently my baseline morale is so high that swimming in the crash zone doesn't bring it down

worldly valve
#

I had this vision that id have to make a base in every biome just to be the happy pod

#

But it sounds like its not quite so bad

#

Really i find decoratung stressfulπŸ₯²πŸ€£πŸ€£πŸ€£

#

I get anxious thinking about it

faint summit
#

Time to go farm platinum again sadsponch

errant cairn
#

lmao real

#

i know that feeling

#

back to my lab 😭

trail plinth
# worldly valve Reika and i beliebe 1 other had gotten it to work, whi h added to the confusion

The tonguelillies? I think I mentioned in here before that I got them to work. Unless there is a collider issue going on, you're either seeing ||phytoplankton spawning out of range because any phytoplankton that had spawned in range were consumed||, or ||the tonguelillies aren't in very good spots/some other mechanic||. I've got them ||in planters spread around my base, near entrances but also just to encompass most of the space my base takes up anyway|| and the only clusters that tend to spawn are ||a fair but underneath my moonpool||

faint summit
#

Well it's for a rocket component, so hopefully it's the last time

trail ether
#

why is this channel perpetually claiming to be unread for me

errant cairn
#

negative clue (probably because discord is being dicord)

faint summit
#

I never have that issue so no clue.

worldly valve
worldly valve
#

All waa remedied awhile back

#

Pre morale

faint summit
#

Has anyone else been unable to load the mod? Auroraresource updated yesterday but sea to sea did not and now neither mod will load on startup.

barren oar
#

c2c's latest commit being 14 hours ago implies it should've

#

er. except exscan and reef

faint summit
#

Thenk

#

Qmod only mentioned auroraresource being updated at the time.

faint summit
manic relic
#

Why does S2S always crash every time I add Socknautica or Return of the Ancients Legacy? How do I fix that?

faint summit
#

You don't, they're not compatible.

#

Well,|| lumafish|| can't breed in captivity, so I guess we're going back to the ||void spikes||, one last time.

trail plinth
#

What makes you say that? Also, may want to spoiler both of those names

faint summit
#

What makes me say that is that they don't reproduce even in the proper biome, unless that was a recent fix.

trail plinth
#

Are there enough plants/plant variety for them? Also which biome is it emulating?

faint summit
#

Blood Kelp Trench, Reika said that was the placeholder biome for them.

trail plinth
#

Hm, do you have an acu terminal on it that you can check for issues?

faint summit
#

There were no issues.

trail plinth
#

Which plants are you using?

faint summit
#

Blood vine and gabe's feather.

#

Mind you this was two weeks ago.

#

I really should try again.

#

It's just I'm literally on the last stages of the rocket so not sure if there's much of a point.

#

Goodbye Arcturus, go be with your friends bruceblush

trail ether
#

but it will not retroactively apply to pre-existing ones

faint summit
#

Oh, so that's why.

trail ether
#

also I just pushed a hotfix finishing the feature recently added to C2C

#

so if you updated an hour ago you need to update again

faint summit
#

I didn't, but I will now.

#

I don't believe that I'll see it as I'm about to leave this wonderous planet. But there's always next time.

trail ether
#

take them into your inventory and delete the WaterParkCreature component on them

#

that will force a regeneration of all ACU params when re-inserted

#

including, crucially, timeUntilNextBreed

faint summit
#

I'm taking only what matters most.

#

Bertrum and Leo

errant cairn
#

Fair

trail ether
#

because your messages say you are still doing it yet the pictyure shows it being done

#

that and it seems like it is going too fast

faint summit
#

Too Fast? I put the cockpit on it. that's the only thing I posted. @trail ether

#

Of course now there's other things to deal with.

#

: )

#

It sure didn't feel like it was going too fast when I had to go back down into the ILZ to farm more azurite and obsidian.

faint summit
#

I built the fuel reserves and the cockpit today.

#

Oh, you mean the launch pad.

#

Pretty sure it was yesterday, along with the thrusters.

#

Please do not make the ingredient list for the rocket components any larger sadsponch

#

I thought I was going to get to leave today, but that will have to wait until the weekend it seems.

#

You know why bruceree

trail ether
sterile cobalt
faint summit
#

@trail ether My play session yesterday was like 4 hours long, so if that update was during the later hours of the day then I probably built it before it was added. Whatever IT is.

#

I don't see anything "new", much less a raw material.

#

The recipe now is the same as when I built it.

trail ether
#

ok

trail ether
faint summit
#

Orange

#

I think I know what you mean but I don't think that is part of the recipe for me. Unless qmod is just not telling me there was another commit again.

#

Is it spicy?

#

Yeah I'm on v150, there is nothing orange that I can see in the recipe.

#

@trail ether

#

Wasn't the orange material used for the ||hatching enzymes||?

#

Is that what you're thinking of?

trail ether
#

which is in turn, eventually, used for the rocket

faint summit
#

Ooooh, that's what you mean.

#

The wall.

#

Of the tank

#

That was a terrible way to disguise that item but if that's what you mean then yes.

trail ether
#

that feature is almost brand new so it almost seemed like you just managed to outrun it

faint summit
#

No unfortunately.

#

I did not.

#

Thanks for that.

#

I made about 6 total enzymes before leaving because I had a feeling I would need them.

#

That and ||all of the materials have to be on site to|| make them so it would have just been lazy to not make extra.

#

Oh, should I spoiler that.

#

Better safe than sorry.

faint summit
#

I got there just in time to have to collect our new globular friends : )

sterile cobalt
#

When are we getting C2C for the 2025 patch aka 2.0?

worldly valve
#

Not anytime soon

faint summit
#

Does anyone know where to find shuttlebug eggs?

#

Of all the things I can't seem to find one.

#

WHY does my lumenshroom oil keep disappearing?

#

I know I had more than that.

faint summit
#

GET OUT

#

No vacancy.

barren oar
#

dont worry about it and make the 732nd trip to the dunes

barren oar
#

i dont remember seeing them anywhere else, at least

manic relic
#

What are the coordinates of void islands?

errant cairn
errant cairn
manic relic
#

what thing ?

#

i'm a new to the mod

barren oar
#

you'll get there organically eventually

#

won't need to visit them in the early game

barren oar
#

reika's said she hasn't started work on the port yet and that she won't until 2026 at the earliest, as well as the port likely taking a long time because of how different 2.0 is from legacy

errant cairn
#

Maybe fall 2027 long after SN2 enters EA

#

For certain Fall 2028

barren oar
#

i see

faint summit
#

Well, the run is finished, I'm kind of at a loss for words.

barren oar
#

gg!

faint summit
#

I thought something else would come up that I needed to do mid launch or something lmao.

#

Hard to believe that it's over.

#

@trail ether I'd like to personally thank you for cultivating what has been the most enjoyable subnautica experience to date. All of the hardships, fear, terror and joy pale in comparison to the almost melancholy feeling I have finishing the run. This mod has captivated me in a way that few other things have in a mod or otherwise. You breathed new life into this game of already unparalleled beauty and discovery and I cannot understate how much I look forward to the mod's future.

#

Also thanks to all of the people here, it's been quite the playthrough.

river finch
#

So out of curiosity when do we think this will get updated? Some time in 2026?

#

And also , def not the right place to ask but i will anyways, anbody heard any updates on fcs 2.0? Because unlike sea to sea ive heard nothin on whether thats even being worked on now?

worldly valve
#

I mean if you read uo juuust a little

#

Youd see some discussioj on that

#

No real official date for it

faint summit
worldly valve
#

2026 at the earliest, and even that is kind of an assumption

river finch
river finch
#

Maybe end of 2026 for sea to sea port then? That would be awesome

faint summit
#

Well the harsh reality is that the legacy builds going down hasn't really helped things.

#

And they were already kind of silent on FCS development before then.

river finch
#

Im kinda worried about that

#

Not even a "hey were still working to ipdate this so non patrons can play it"

#

At least we know this and rota are still at work despite both being relarively quiet teaser wose

vocal crane
#

yo

#

havent played in a few months

#

hows the progress on this mod?

vocal crane
#

insane bro

#

good job

#

if im running updated mods if they are updated)

#

do i need to make a new world

#

im bout to play a world made a while ago

vocal crane
#

?

#

oh wait

#

theres no longer any legacy?

#

@barren oar is there any workaround for this?

barren oar
#

not sure why i was pinged specifically, but there should be a guide in #❓┃help-and-support

#

that said, i dont think its pinned anymore so you'll have to use discord's search function

vocal crane
#

because ur a active guyπŸ˜‰

#

alr

#

ty

barren oar
faint summit
#

You're an active guy now.

#

I'm so proud.

faint summit
#

Oh my god, the current version of subnautica is so smooth.

#

I had forgotten how well it ran.

trail ether
manic relic
#

πŸ™‚

faint summit
#

Oh hell no, I turned around to repair the ship and this thing was just there.

#

He's pretty chill though.

errant cairn
faint summit
#

Ancient Bloop @trail ether

#

From Sockfauna

#

Normally it is in the void, in the sockfauna mod for the 2025 build there are two patrolling the sparse reef apparently.

#

The perspective is decieving, it is larger than a reaper.

#

It's supposed to be the genetic ancestor of this goober.

trail ether
#

it always bothers me how seemingly these youtube bait mods have all the asset pipelines necessary to perfectly mimic vanilla - PDA images, PDA voice, etc - yet no good mod has managed to do so

unreal flame
#

there's a grand total of like, three youtubeslop creature mods

#

anyway you can probably ask for the ency image files

#

the PDA voice is because Anthomnia has Simon Chylinski on speed dial

faint summit
#

My son

#

OH

#

Another beby

trail ether
#

it is being able to make the rest of it

unreal flame
#

elaborate?

trail ether
# unreal flame elaborate?

getting the creature rendered in a way that fits, getting the various "focus" spots like the vanilla creatures have, et cetera

vocal crane
forest valve
#

not seatosea tho

#

obviously

vocal crane
#

yeah i see

vocal crane
faint summit
#

There are a lot of new features so if it was months ago, it would be advisable to make another world.

vocal crane
#

dang

#

gonna be a pain getting the seamoth again

#

but gtnh made me ready

faint summit
#

If the farthest you got was the seamoth then you're fine, even if it is a fairly big early game milestone.

#

Fine to restart I mean.

vocal crane
#

also

#

is the performance in c2c better now?

#

i remember i was always on 50 to 30 fps

#

@faint summit

faint summit
#

I'll admit, my framerate was pretty bad in the late game, not sure why. I think it may have been related to a mod I was forced to remove halfway through.

#

That being said, a few people have mentioned spiraling framerates in the later half of the mod.

vocal crane
#

both c2c and uhh fcs is very heavy on framerate i think

#

also do u know what happened to fcs?

#

i cant access their website no more

faint summit
#

Nothing that couldn't be played through, but some certain biomes were pretty bad on my frames.

#

FCS for legacy can be download through a megaupload link somewhere on this discord (not this channel).

#

You'll have to search for it.

#

The FCS site has been down for months.

vocal crane
#

dang yeah since i havent played in quite a while

#

think of making a small modpack for a new playthrough

#

not sure yet what to actually play tho

#

legacy with c2c and fcs or modern subnautica with rota and some other mods idk

#

when c2c will be ported to modern it will be crazy

#

think im gonna start with rota then maybe later if i still wanna play subnautica ima head to c2c

#

just not so sure

#

i tend to overthink what to actually play

#

cant ever decide

faint summit
#

If you are indecisive then start with the RotA playthrough first. C2C is not a short endeavor.

#

The total playtime for my playthough I completed recently was 8 days.

#

That's in-game time, not the time completed.

vocal crane
#

tho id love putting alot of time in one world

trail ether
#

I spent 83h in HZD my first time, doing everything

faint summit
#

I'm assuming that's Horizon Zero Dawn. Never actually seen any gameplay of it. As for the C2C playthrough, it was worth every hour. It's been a while since a game kept pulling me in like this.

sterile cobalt
#

It’s sad that legacy is gone…

vocal crane
#

tho when or if this is getting ported

#

ima get right on this mod again

sterile cobalt
#

Same.

trail ether
#

it is a heavily narrative-driven game, as well as having many instances of the same "first look at the vista" that SN and other exploration games are built on, and which I try to make use of in C2C

faint summit
#

Will do, it's on the endless backlog of games to try.

vocal crane
#

πŸ˜”

errant cairn
trail ether
tiny wagon
#

did you ever find a fix

#

I tried constructing another above mine but it refuses to construct

faint summit
#

Yeah that odd acu deconstruction bug happened to me as well.

#

Wish I could say exactly when but the acu is something you set up and leave running so it's hard to notice if anything odd is happening with them.

faint summit
#

@trail ether I miss your ACU changes already, the ACU feels so sterile without them.

#

😭

trail ether
#

XD

errant cairn
#

Please bring the ACU changes to 2.0 first

#

You'll get a little bit of credit for it alone

#

And of course more haters?

worldly valve
#

Eh even i like a large chunk of the acu aesthetic stuff

#

..not that i use it much but

errant cairn
#

yeah but still

#

its super nice

trail plinth
#

oh they're literally just cheating after a certain point, ok

#

'practice run' and instead of learning the mechanics or figuring things out, they just ignore all the challenges and teleport to every poi, completely ignoring the requirements and prerequisites that make getting to those pois challenging and interesting

unreal flame
karmic drum
trail plinth
#

I think the overall concern (at least for me) would be that they're showcasing it as a playthrough of c2c, but cheating their way through all the progression just to look at the new stuff, and even with a low view count those are still people who could have otherwise had a better experience of the modpack if htere wasn't cheating

trail ether
#

thjey even cheat the vanilla - turning on infinite oxygen, no damage, etc

tiny wagon
#

Should I try and make a c2c run

#

recorded

#

I notice a significant lack of content regarding this mod and I’ve had a whale of a time so far

#

Is there a β€œdocked bay vehicle storage access” equivalent in the mod? I wanna see if I’m able to just install the mod to fit the niche

#

And is the storage increase also applicable to sortingstoragelockers?

tiny wagon
#

Unlimited game but no game

errant cairn
karmic drum
#

I just run between my different containers and suffer

tiny wagon
#

I think I remember using a modded locker or something to access it

barren oar
#

moon pool definitely doesnt have it since the

#

..sent too early

#

since the moonpool control panel only has color & name customisation

#

ignoring the fabricator that comes with it of course

#

i guess this can be thought of as a qol that the cyclops offers, but unfortunately too late

errant cairn
barren oar
#

idk if there is i was thinking within the context of pure c2c and vanilla since reika proposed it as a solution

errant cairn
#

fair

tiny wagon
#

Has legacy

errant cairn
tiny wagon
#

autosort has one of those

errant cairn
#

oh pog

dusky imp
#

This mod is still legacy??

trail plinth
#

ye

forest valve
#

the earliest reika would even consider updating it is in like 2026

trail ether
#

he literally joined the server today

dusky imp
#

This is my third account after my second one got hacked

upper dock
#

so uh, it would appear discord fucked up majorly and deleted every single pinned message in every server. if you were using those for anything important in here they're gone now

#

hopefully they still have them stored and can somehow restore them

upper dock
#

Seems to have just come back for me as well

#

other people in other servers were getting the issue too

errant cairn
#

hm

upper dock
#

guess it was a weird very localized outage

karmic drum
wheat pebble
barren oar
#

i think that in trp's case (and possibly in proto's as well, though i am unsure) it's a mod that started development in 2.0, whereas c2c has many systems that rely on how the game worked in legacy which can't be ported over directly to 2.0

#

(as well as generally requiring a lot of work to bring the mod to the nautilus standard, rather than SML)

trail ether
#

i am still afraid of undocumented prefab changes in 2.0

#

like internal GO structure

#
GitHub

Expansions and improvements to seabases and content you can build on them. - ReikaKalseki/AqueousEngineering

GitHub

Expansions and improvements to seabases and content you can build on them. - ReikaKalseki/AqueousEngineering

GitHub

A major progression and exploration expansion mod for Subnautica. - ReikaKalseki/SeaToSea

barren oar
#

since you're using it immediately after, you're going to get an exception on prefab first use anyway

#

so it's a much more "friendly" change than moving to async or how you'd need to port over to nautilus' method of patching in new prefabs/building off vanilla prefabs

#

this is really one of the things you shouldn't be worried about, all things considered haha

trail ether
#

I am talking about stuff like if a GO no longer has those child objects

barren oar
#

Yes

#

it'd be an immediate null ref exception if it doesn't have it any more

#

and the prefab won't load in

trail ether
#

yes exactly

#

that is what i am afraid of

#

that i need to adapt hundreds of similar places like this

#

or worse, that stuff will silently break and it will go unnoticed for years

#

something for which I have precedent

barren oar
#

thats what im saying its not going to be silent

#

which is why i view it as much nicer than other potential porting issues

#

you'll have traces of it either in the log or in noticing that Hey this buildable just Doesn't Appear what's going on

#

that said, I can't say i can see a reason they'd modify prefabs, either really

#

er. they'd have* modified prefabs

trail ether
#

maybe i just have MCPTSD

#

because they change the most random shit every single update, even stuff that is not at all mentioned in changelogs, even in ways that do not actually change anything behaviorally but necessitate meticulous error checking, debugging, and busywork-fixing

barren oar
#

I can't say I've heard horror stories of this calibre in modern times, but I'll take your word for it for the ancient 1.7 era since I've never properly interacted with the modding scene for that period

#

still though, if something is removed that you're trying to access, surely the mod just would not compile or it would throw a null ref exception also?

trail ether
#

also sure lots of errors are compile failures

#

it is still incredibly unpleasant when there are 7100 of them

barren oar
#

good point

trail ether
#

when I went from 1.6 to 1.7 I had about 30000 errors to fix

#

about half of those were just because they changed how block and item IDs worked

#

and that predates ChromatiCraft, which is the largest mod by a factor of three

trail ether
#

not only did they redo the entire render engine, making all my rendering code invalid, but they changed every single world function that takes a xyz

barren oar
#

did BlockPos not exist back then and it was just passing raw coordinates everywhere?

#

i think the changes were overall healthy (im sure you can agree numerical IDs suck for one) but yeah i can see how they'd be difficult to handle given large enough mods

#

if not at least time consuming

barren oar
#

Awful

trail ether
#

better

#

not only better for performance but also far easier to do things like incremental operations

#

like a machine with an AoE on the block grid

barren oar
#

modern manages with no real issue since you're going to be boxing all the time because of primitives and how they just suck

#

in java

#

i will say im a fan of reducing parameter count too and removing two for fairly cheap is really nice

#

i assume the types changing isnt really relevant since I'd think minecraft still uses ints for block pos

#

2bil blocks in either direction is a lot, after all

trail ether
#

primitives and full objects are very different on the stack

barren oar
barren oar
trail ether
trail ether
#

what kind of logic is that

barren oar
barren oar
trail ether
barren oar
#

i dont want to call a function with 7 parameters repeatedly for instance

trail ether
#

few use cases benefit from caching coordinates

barren oar
#

would you not actually want to cache coordinates as much as possible because world lookups are slow?

trail ether
#

the overwhelming majority of usage is just passing them on to other functions, often with some increment

trail ether
#

one, world lookups are actually very fast

#

provided you do not need to load the chunk anew

barren oar
#

i see

#

i thought it was slow, my bad on that front

trail ether
#

two, how would caching the xyz save you anything

#

three, even if you cached the result, that result is not valid

#

because the world can and constantly does change

#

pretty much any time you cache anything about the world the first thing you need to do when using that cached value is checking that it is still true

#

eliminating any speed benefit

barren oar
#

cant you just like check if the object you have a reference to still exists?

#

like the uh

#

the TileEntity i mean

trail ether
#

most objects are not safe to cache directly like that

#

TEs chief among them

barren oar
#

i see

trail ether
#

even WeakReference<TileEntity> is risky

barren oar
#

why is it so, however?

trail ether
#

MC constantly destroys and recreates TEs and the like as needed

barren oar
#

ah

#

cant say ive heard of that before, myself

trail ether
#

as it happens my machines do cache their neighbors, but not the TEs

barren oar
#

only if like the chunk is unloaded or whatever

trail ether
#

they cache a kind of "marker" of the neighbor

#

and even that is only possible because for neighbors changing that causes a block update

#

so my block gets notified

#

the actual performance savings on this is not even significant

barren oar
#

mhm

trail ether
#

parameter count is of zero importance

barren oar
#

you can just construct the position beforehand

trail ether
#

total length, and more specifically typing complexity, is what matters

barren oar
#

and have a much smaller line length for calling lol

trail ether
#

and introduced a lot of possibility for a copy-paste error if you are doing things across multiple coorrdinates

barren oar
#

and also separate coordinates requires loading more parameters but this isnt an era where this really matters anyway

trail ether
#

calling function A on the block above, function B on the block below, and function C on the four horizontal neighbors

#

and then oops you pass the wrong blockpos to one

#

at least with x+1, etc, the error is very obvious

trail ether
barren oar
trail ether
#

I can name a dozen causes of such corruption caused by, ultimately, passing in the wrong coordinate to a function

barren oar
#

if you're looking for neighbours in particular

trail ether
#

which results in semantically invalid operations at that coordinate

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an early (in 1.7) example was TC tainted nodes

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the world-eating logic sometimes did the equivalent of getBlock(x1, y1, z1).doFunction(x2, y2, z2)

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for blocks with nontrivial logic that can seriously corrupt them

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for example ones who use those parameters to perform a TE lookup on that coordinate, to know what the value to return is

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for a simple example, a TE-controlled light level

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another more serious example was glenn's gases, incrementing the metadatas of the wrong coordinates

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rather than its own fluid blocks, it accidentally incremented the metadata of some things it touched

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for vanilla blocks that rarely matters

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meta 1 stone is identical to meta 0

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but then you have a machine where the ID-metadata pair determines which TE class it is...

barren oar
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or stuff like wool right

trail ether
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that has visual impact but is still largely harmless

barren oar
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was that also meta-based rather than seperate ids like it is today

trail ether
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yes it was

barren oar
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ye

trail ether
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but wool is a rare block to see use

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and even if it changes nothing crashes

barren oar
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that is true too its awful for anything

trail ether
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not like you have a - example - woodcutter that just got morphed into the ID-meta pair of a pile driver, but the TE is still that of a woodcutter...

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cue immediate ClassCastException as soon as the block is queried about anything

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have you ever had "classical" ID corruption in modded MC

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where modded blocks get randomly converted to other blocks

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eg trees with trunks of TiC smeltery and leaves of IC2 wires, the ground dotted with flowers of TC arcane alembics

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think that

barren oar
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no i cant say i have

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that happens if you play around with loaded mods in a save, last i recall?

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as in literally "mod X now takes id Y that was previously of mod Z"

trail ether
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no that happens when the ID map gets scrambled, or a chunk loses the more significant ID bits

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forge repurposes the unused 16 bits in the metadata int in the chunk data for an extra 16 bits of ID space

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sometimes this gets lost

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as it is not part of vanilla data, it is not saved through the vanilla systems, and thus the two can decouple

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as such every ID saves with a value equal to itself with those four bits zeroed

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so small IDs are unaffected but higher ones collide

barren oar
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hm? how can a chunk reasonably store an extra 16 values that would help in any fashion

trail ether
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id and metadata are both ints internally

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in the chunk data

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a chunk is just a glorified pair of int[][][]

barren oar
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you regularly have more than 16 blocks in a chunk so its definitely not unique block count... not that that would help any, anyway

trail ether
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but since metadata is never more than 15, the upper 16 bits are unused

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they are always zero

barren oar
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oh 16

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yeah that sounds somewhat more reasonable to store some stuff in... but what, really?

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its still not a whole load of space

trail ether
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forge basically does some bitwise math on IDs to allow IDs to exceed the usual limit

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saving the "surplus" in those unused bits in the chunk data

barren oar
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oh is metadata per-block

trail ether
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yes

barren oar
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i was thinking it was per-chunk

trail ether
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it is an entirely independent int[][][]

barren oar
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i see

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yeah that helps explain it more then

trail ether
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in my early 2019 playthrough i had an area undergo exactly this kind of corruptionj

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the leaves of ic2 wire was not a random example

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they were BoP cherry trees

barren oar
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hah

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at least its corrupted into something useful

trail ether
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hardly

barren oar
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its a whole lot more useful than leaves

trail ether
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not only was that section of the world ruined - i deleted it, but there remained a seam in the snow cover, tree generation, and so on - but harvesting "bugged" blocks like that would ruin the playthrough

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might as well just spawn stuff in at that point

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would not feel any different

barren oar
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i guess

trail ether
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the fastest way to eliminate any sense of value and meaning, and consequently motivation to continue, in a playthrough - in this kind of game at least - is to cheat, or knowingly be accelerated by cheating

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it might be of limited impact if the thing is something you can readily make tons of, and there is no progression skip nor major time skip (nor anything like skipping very intentionally limited resources)

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eg one or two pieces of titanium in SN

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but if i found a piece of nickel at 000 five minutes in i would start a new playthrough

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and if i found out 20 hours in that my fabricator was only using 2/3 of the ingredients (assume use of EasyCraft to make this go unnoticed) I would not feel like continuing

barren oar
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i cant say i'd throw out my save just for that though

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its going to be 20 more hours of moving slowly (assuming still being in the seamoth stage) and mostly farming for materials, and with a high chance of taking even longer to get back, because resources and fragments are spawned randomly

trail ether
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??