#SeaToSea
1 messages ยท Page 53 of 1
Either partially or mostly me
it need not be remotely so formalized
Real. Ego is a MASSIVE part of that (why do you think I kept threatening to patch your mod)
Everyday my intelligence is proved by people I will never meet
My ego was traumatized out of me....
Thank god
for that gamethat assumption is almost justified
hell I am extremely out of the loop and even i was inundated by news and analyses of it
I was planning to make a map that forced you to use bugs as the intended solution. But it never got finished
I've never personally heard anything about it. And then I am very antisocial
I came kind of close to that with a 2018 map of mine, which forces you to use a huge number of cheesy strategies - none of which are bugs, but are silly exploits - to solve it
Ffr
for example blocking a laser by popping a camera off the wall and using that

Astral planes 
Why? I didn't sign up to become a fucking chemistry major or whatever major forces you to do labs all day
now that map is heavily inspired by a similarly "cheesy" intended solution in a game tie-in
Or pay $30
And no. Expectimg people to know about a game DOES NOT count
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Fair
At least not to me
oof
*because it's popular
they are beautiful
Oh no I straight up meant bugs like funnel flying (crouch fly glitch)
But then again. My brain chemistry is so fucked beyond belief that I am entirely devoid of "common sense" so take me with a pound of salt
That's actually crazy. I love that
I mean I already execute what you mentioned in what I replied to so yeah that's common sense to me
I do not remember all of them
and i do not have the solution video on hand at the moment
though i know i recorded one at some point
Fair I only remember cfg
i do remember a few others
like raising a cube over your head to get it over a fizzler
A gram of icing would be better
O neat I forgor about that
one of my first maps had that as an exploit
Question, how many mods do you actually maintain (as in, update semi-regularly for any reason)
what is the frequency threshold
or can i just go by "i still intend on working on at least sometimes", as opposed to "i put it out and am very unlikely to ever return" (eg my starbound mods)
Sorry. As in, updates come out at least bi-monthly
that is an exceedingly strict criteria
currently that is only SN, and a few months ago SN was considered "dead" by that metric too

for the most part my mods for game X only get worked on while i am playing game X
which is typically a few-month phase
I guess that's why I only make mods for Subnautica
omg I CANT ENGLISH
But also my updates aren't as frequent as bi-monthly because I'm lazy
So yes very harsh metric
found it
though it is the raw OBS so i have to render it out
one moment
i thought i also included "use the floating laser cube" and "grating+portal clipping" but apparently not
probably because those ARE direct bugs
Massive I'm saving this
that is as of 2021
but still
not all of those involve modding
but for when I was modding, and what, the game is an indicator
for example those big 0x22aaff blocks
those are the MC dev server periods
i was typically only modding MC in those periods
at least, post-2014
Alright, I hate asking directly, but I've been looking quite a while and I've completed my exploration findings for the lost river. Is that one biological material for the heat sealed fabric able to be obtained before going to the lost river? I've read the data entries for the big ghosts and it says they may hold the key but I've been lost as to how.
Even the vaguest of hints would be appreciated.
it is obtainable well before you need it
Alright, all I needed to know.
hint - the method of acquisition is cursed-feeling
Ok, well that can't be good.
I'm thinking of what it might be and I'm hoping I'm wrong.
my last update to my MC mods was aug 2023, though that was in part because of the drive failure; for my factorio mods it was nov 2022, and while I planned on updating them to 2.0/SA this last christmas i was burned out by the time i finished my SA playthrough and so had no energy left to do that; my last public update to the stellaris mods was in 2019 because in 2020 the mod got DMCAed, my last SpaceEngineers mod update was in may 2023, which is when i last played, my last FCE mod updates was end of 2024, which was when I last played (and thta was the first time since early 2022, which was in turn the last since nov 2019)
really the only truly abandoned mods are the Starbound ones
last touched in 2016, and with no real plans to revisit them
starbound modding is too limited and the game, while nice, does not grab me enough to justify more
i want to get back into MC and that will involve revisiting my mods
i have a looong list of ideas some new, some old, some half-implemented, and there are a lot of bugfixes people want too
I love going back to a Frackin Universe playthrough every now and again but the game has a very sterile feeling to it the more you play it.
Oh, I was implying common sense to be what people would consider to be socionormative things to know or ways to act in. It doesn't apply to people like you, Reika, or myself
see scrollbar
I have an entire acu enclosure for my one lantern ray.
His name is Lucius.
Also the lantern rays are a bit small in the acu.
is it fully grown
Yes
And omg, the method to get THAT material is horrid.
I tried a regular (non thermal) knife, I tried the cavitation weapon from the acoustic module, I tried headbutting it with the speed boost but never did I think it would have been...that.
It is indeed very cursed.
Does sampling the membranes hurt them in any way?
Good, they are glowy good boys and deserve the best.
That being said, I am wondering about how the Ghost Leviathans and Chelicerates interact on the open water.
Probably not very well.
Ghosts are filter feeders, chelicerates are not.
Which means they are the only natural food option for chelicerates or there is some other creature in the crater edge that they prey on.
Or are olbigate cannibals.
how does [action] not harm [entity]? I'd imagine [action] is pretty painful
unless you mean in a strictly game sense i guess
as in, [entity]'s hp just does not go down as a result of that
i guess
I'm joking
you can get a good idea by what I'd said though, is true
i edited out the part lol
How many things did you try before you figured it out, cause as stated above, I tried some cursed solutions.
im keeping up with c2c updates through reading the source code because i dont have the time nor feel like installing legacy through whatever method there is available, keeping up with c2c binary updates and investing time into the save
its a really cool mod though no doubt
Uh oh, don't tell Reika that.
ive mentioned i do that several times now i doubt its new information
Ah
@trail ether I remembered you asked me to look at the harmony log to see why the drills for FCS were depleting instantly. It seems all patches were completed without error.
that is good, but then it leaves me with no explanation
I have no idea what it is, but the entrance to the ILZ behind the cove tree has me at like 2 fps until I get away from whatever those glowy things are at the transition between the ILZ and the cove.
didnt you limit their spawning some time ago so they wouldn't be a problem anymore?
unless im thinking of another thing
yes i limited their achievable density, as well as a couple other things
i see
could it be the number of spawns isnt kept track of properly (between saves or otherwise), or the cap doesnt take effect? or just that illumination is taxing, which you cant really do much about besides remove them/their glow in that case
though... creepvine seeds glow as well(?) and forests dont really produce significant enough lag, in my experience
they do not actually emit light as far as i remember
they have high specular, which in SN looks almost like emissive
eg ghost leviathans are mostly done with spectex
that bright cyan shine is pure specular
hence why they look dull and dark in a lot of cases - that is the illum doing all the work
fertile creepvine is pretty sparse
ah, been a while since ive last seen them so i was trusting word of mouth more than what i could recall
at one light per core that is a mere few dozen across the entire biome
i guess thats a fair enough point
mhm i see now
specint adopts some of the enviromental ambient color, henc ewhy it is greenish here too
i just went there myself and no lag
but i did not get lag before so that is not useful
I forgot i wanted to check.that spot myself
My current file is basically unplayable until i make my base pretty tho
From people's experience, is it generally fine if you use the other entrance to the ILZ?
Dunno. Never made it that far down
Heck I don't even know if you're supposed to have the prawn suit by the time you get down to the LR or not
There is like 4 or 5
All will work
define
Tho some are better fot sure
I used an entrance i thought was not very good on every playthrough
Well not entirely true
Pnw playthrough i did what i consider the best entrance
But that area has a problem for me every time
Not sure if its been fixed
Its not an immediate problem anyways
I like to call it cascading lag, tho im almost certain jts not really "lag"
There are only two entrances to the ILZ.
Behind the cove tree and past the canyon behind the disease research facility.
There are 4 entrances to the lost river though, so maybe that's what you meant.
Ah, the moments when you take the plunge to build even deeper bases in the ILZ, and you forget to bring quartz for a hatch.

Oooooooooofty
I'm having a bit of a hard time understanding why the ILZ is a morale destroyer. I get that it's 92c and a volcanic hellscape but some would find that pretty cool.
There's nothing immediately menacing about the area either, not like the Blood Kelp zone.
presumably for some kind of balancing purpose? Whatever that purpose might be
I think it's a lot less "cool" when you're there against your will, had to endure horrors beyond the average human comprehension to get there, and are actively fighting for your life while the environment itself tried to choke you out

Am I stupid or what. I can't find d a good source for how to downgrade to legacy after the forced upgrade and subnautica is u playable foe me now without c2c ๐ญ
Nah, it's cool : )
apparently the pinned guide in #โโhelp-and-support works
no confirmation from my end whether it does or is secure, however
just from the constant severe damage
but i do remember adding direct morale influence too
and i also remember thinking it was superfluous given the damage
unrelated https://i.imgur.com/jRdXXhJ.png
lol
so I need to work out how to get a specific material for the temporary boost
I am curious
how exactly do vents work?
(if they work the same as vanilla)
do they spit out peepers at a consistent rate or are based on the amount of peepers that actually go in
Tf? What seemingly outrageous stereotypes are out there for modders?!?!
Sure I'm not normal, but I'm am exception to the largely normal modder's life
thinking about making another seamoth soon
I used to get similar comments because of RotaryCraft
they do
they actually ingest and release peepers
one for general "get items from point A to point B" and one for upgrades/exploration
well that gives a use to the plankton feeder I suppose
good to know
I need to setup a rock crusher somewhere with Silver I keep running low
or maybe I should just bit the bullet and setup the auto collectors at the jellyshroom cave already
Crazy
You don't ever need enough enzyme peepers to justify building a feeder next to a vent, but the thing is some of the peepers will attempt to slipspace jump into the horizon when they zip out of the vent.
While some just lazily float around.
Yes there's that, but even in areas where you aren't getting burned your morale drops from 100 to 0 in less than 7 seconds.
So the seamoth drill arm is not able to be mounted to any of the seamoth slots.
Are you required to build the prawn suit before you can use them?
what areas is that
The corridor leading to the ILZ chamber
The pathway behind the cove tree.
If you stay high enough to the ceiling you don't get burnt.
Morale drops very quickly regardless.
just that compsci majors typically turn out to be furry, trans or autistic or a combination of either
the only really logical reason ive seen for this is due to the inherent disconnect between real life and virtual that comes with interacting with any digital space
I'm more dissatisfied with the seamoth drill arm not being functional as it was very expensive to make.
in the sense that one can be more comfortable expressing themselves over the internet than through real life since you can more easily choose what type of people you're surrounded with (people that wouldn't continually harass one for being themselves, for one)
...this might be too deep a discussion to be having in the sea to sea thread, however
So deep you'd need a liquid breathing module to talk about it.
hah
I'll be here all week.
Is ADHD on that list?
LMAO i'll be there soonโข
I got AIOHHF to finish then I got some stuff for another mod to do
that should still do heat dama-
admittedly i dont know how adhd relates to autism, if at all
my understanding is they were mostly one and the same
amusingly when i came out at work i was expecting some amount of problems because 2/3 of the team is 55+ year old white guys who are the most "traditional lifestyle" you could imagine
though to be fair almost all of us have engineering and not CS backgrounds, myself included
then again with engineering being as conservative as it is that would just reinforce the expectation
i will rebalance it
is it? i thought engineering was the same as cs in that regard
I think it is much more that the consequences online are FAR less impactful compared to IRL
that too yes
people who know you IRL, even if they lack actual power over you, can have a much larger influence on the quality of your life
let alone people who do have such power, such as a professor or an employer
at most you can get your rough location posted from getting your ip grabbed or you posting images from the neighborhood, or so
yes engineering is infamously traditional in the mold it expects people to be
irl there's a higher danger because you're in close contact
i see
for example engineering firms are FAR more likely than most STEM-type companies to be highly rigid about things like personal appearance
which as it happens is something that was incessantly used as a cudgel against me when I was first looking to enter the field
for example directly demanding you have a "respectable" haircut as a precondition to being considered as a viable applicant
Thenk u 
which if you live in a megacity like me is of zero actual risk
ok you narrowed me down to a 30x30km area
congratulations now you only have...checks notes...nine million possibilities
much more comforting than if I lived in Bumville, Saskatechewan, population 87 and three dogs
they are entirely different
I even have some memory of reading that they are unlikely to occur in tandem (does comorbid have an antonym?)
even we deal with some of that because we are more of an engineering-oriented company than a software one
for example IT, no doubt under pressure frmo some idiot in the C suite, banned dark themes in IDEs
now I do not like dark themes
they give me eyestrain
huh, ill inform myself a bit better sometime
Awful
yet I would almost bet money that some exec saw someone in dark mode, and had an emotional reaction because it reminds them of some movie depiction of hackers or something, and went "our company doesn't employ hackers! We are professionals here!"
Really nice ghosting effect produced by deconstructing an alkili vine grow plot.
god bless the rock crusher
i have no clue how I would get enough silver and copper to do shit without it
good old classic extremely vague hints that bassicly tell you nothing
Ah thank you! I want looking on the pins guides a d just searching in the chat. Doh! Will try again. Thank you!
hah yeah
ooh actually reading that it might be cool if crushing some things in different biomes produced different things
cant say i remember something like that though
at least, since the last time i played
hmm... actually? correction: fun to figure out: no, interesting use of the mechanic: mostly
@trail ether This keeps happening from time to time with the FCS drills on the meteor. I assume it's related to a certain rare mineral.
Seems to be some debug because "TechType.None" is just a question mark with literally no value. At all
You wanna use the vent in the grand reef, just off of lifepod 9, under the ghost leviathan
Absolute peeper factory
that is because the model gets a shader that overrides the texture, revealing the original model
same reason you for example can see spikes when scanning larvae
Is it bad that I want to leave a couple of those mid construction just for the looks?
that is a thing
ah!
TechType.None is the default fallback value
equivalent to null
since enums are not nullable
possible
Huh... can't say I'd ever have thought to try that
Have to remember that once I manage my overstimulation well enough to sit down and play SN again
i guess the range of possibilities is pretty small too
since it has to be something that would make sense to enter in a chemical reaction
No, I thought the same thing.
I just hope that wouldn't weirdly cause lag or something. Or that I wouldn't be able to see them from across the map like I can with moon pools, my lifepod, and a scanner room I forgot to finish one time.
Partially deconstructing something would alleviate lag if anything.
You've got nothing to worry about as far as I know.
Seriously though? Why can I see the bottom of my lifepod and moonpools from virtually any distance away from them?
Is there a graphics setting I need to turn off?
I know food isn't a primary morale mechanic
But a freezer compartment upgrade for the seamoth sounds kind of neat
Something to keep fruits and fish fresh when you travel
iirc bases are always loaded in, thats a vanilla thing for some reason, idk about the lifepod tho
transparency layering issues
a very common issue in games
Does sn in particular have a fix?
I can't see the whole objects. Just where they break or split from the water
no
brine and cyclops HUD has the same issue
not helping matters is that water is not a texture that is rendered directly
ie there are no polygons, so the depth buffer is empty; there is no water "in front" to even use for standard culling logic
it is a fog shader effect
I'm pretty sure they resolved the transparency issues in the latest versions of SN.
As far as the bases are concerned.
I never noticed it until I transitioned to legacy
There's just no version of 2.0 that I want to play right now
Yeah, the only overhauls that even exist for 2025 build is red plague and prototype expansion.
And with the state that the most recent security updates have left legacy builds, overhauls in general are kind of just dead in the water.
There are methods to downpatch, but the realistic amount of people who are going to go through the effort of doing that are few.
Why?
well I just paid $50 shipping on a $39 product
....and then posted about it in the wrong place
oops
lol
I would like to know how
since ChromatiCraft has the same problem
You and me both, but the only reason this stood out before I had done c2c is because I had never played legacy before.
right place now
i paid 15$ shipping, and 55$ extra for a 400$ product
well, to get it fixed, because otherwise it would cost 100$
The wonders of industry.
This meteorite excavation base has single handedly funded my lategame.
This unfortunately still does not help my magnetite shortage.
Man, I start up my save, 5 seconds later, it CTD's without any form of stuttering or fanfare.
Happens every time too.
What turning subnautica into Minecraft tech modpack does to a mf
Should be plenty down in the river no?
Well my save is fucked now so it's kind of irrelevant.
The log only mentions an access violation and a bunch of null references related to the ampeel antenna functions.
Don't yeet it just yet
It may still be salvagable
And if not... then we've all learned a valuable lesson about the dangers of amp eel antennae 
did we though
We'll find out when we find out if his save is permanently cooked ๐
Stack Trace of Crashed Thread 1640:
0x00007FFC0A37A330 (UnityPlayer) UnityMain
0x00007FFC0A67C229 (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A6DDC44 (UnityPlayer) PAL_Thread_YieldExecution
0x000002120B0EABAA (UnityEngine.CoreModule) UnityEngine.Object.FindObjectsOfType()
0x00000212E6D1DB63 (UnityEngine.CoreModule) UnityEngine.Object.FindObjectsOfType()
0x000002131D529113 (FCS_StorageSolutions) FCS_StorageSolutions.Configuration.Mod.CleanDummyServers()
0x000002131D528D73 (FCS_StorageSolutions) FCS_StorageSolutions.Mods.DataStorageSolutions.Mono.Rack.DSSRackBase.Start()
0x0000021258720080 (mscorlib) System.Object.runtime_invoke_void__this__()
0x00007FFBCCF3BFB0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFBCCEC2142 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFBCCECB13F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFC0A67FBBD (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A67D13A (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A665FF6 (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A66608E (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A663379 (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A41F91C (UnityPlayer) UnityMain
0x00007FFC0A559B37 (UnityPlayer) UnityMain
0x00007FFC0A559BD9 (UnityPlayer) UnityMain
0x00007FFC0A55BBD2 (UnityPlayer) UnityMain
0x00007FFC0A3239A5 (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFC0A32241A (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFC0A326451 (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFC0A329D9B (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF674ED11F2)
0x00007FF674ED11F2 (Subnautica) (function-name not available)
0x00007FFC6B997374 (KERNEL32) BaseThreadInitThunk
0x00007FFC6C95CC91 (ntdll) RtlUserThreadStart
that is highly suggestive of the problem
though it is also highly unusual for a problem in C# code to cause crashes deep in the actual C++ side of things
i would try to load it a few times and then remove the server rack if you can get in
unfortunately i do not think there are any SN save editors so that is not an option
but if there were it would be easy to remove that GameObject
good that you do though
I know this is very ill advised, but I suppose disabling the data storage solutions part of FCS storage is also perhaps an option.
One that risks future instability mind you.
What about those null references related to the ampeel antenna, was that sus at all?
yes, it is
honestly it is probably not that bad
where?
I swear I saw them in a log somewhere.
Does anyone else feel that the cyclops is even more irrelevant in sea to sea than it is in vanilla? You go 90% of the game without it and when you do get it you can't use it where you need it the most until you solve the power drain and heat issues.
Can't take it into the crater edge I don't believe.
And I'm opening a discourse, not criticizing the mod.
that is distinctly not the intent
and i am not sure that is true
i think its mandatory for more than getting an ingredient for the rocket in c2c
but i cant say anything about how useful it's after alz since i couldnt continue the save past just barely getting there
its a semi convenient mobile base but you're so limited by it that you're going to need to enter a real base 80% of the time after getting it, which does make ot worse than vanilla in that regard
also i came across this old bug report https://i.imgur.com/j2DTyBB.jpg
feb 2018
not for SN but thought it was funny
I don't want to be that guy... but I think it's less about it's relevance compared to technology you previously had access to. But rather making the best out of something you worked hard to achieve. It's also much more thematic to traverse those sorts of areas in that larger sub. Adding an extra level of atmosphere to your gameplay
Sometimes it isn't about what's statistically the best. It's what feels right
I agree that feel is very important, but doing what you feel is right and not what you know is right in c2c get's you killed.
You're right, and the cyclops is that one piece from a different puzzle that got mixed in.

Having a different opinion doesn't make you a black sheep, it's makes you a human being 
Shoot thanks. Forgot I wasn't in the warframe discord for a second 

....what?
the trouble with the cyclops and prawn in C2C is that by being moved later, they give the seamoth some much-needed light of day, but that push back eats into how much time the other two are given despite how much more time there is in a c2c run relative to basegame
prawn is still a good chunk of the game because of how slow c2c is but yeah, given what i know, i dont see the cyclops as a "utility vehicle" and more of a "stepping stone"
clearly, the only solution is to add the arctic biome back into the game and make a cyclops on fire the only way to traverse it without freezing to death
or more seriously, something that requires the cyclops for being the cyclops and not the cyclops happening to be able to solve [problem] before you have another method
though obviously this is vastly easier said than done
the value of the cyclops is as a mobile base
can you use the bioprocessor in a cyclops
last i recall you couldnt
the machine that carries you for like 50% of your recipes
no but the power demand would make that impoissible anyway
oh ok cool so it does not remove the need for stationary bases
no
sure you have a shitton of storage with it but prawn suit is already busted and you're going to have at least a base in every relevant area by the time you get it anyhow
scanner rooms and recharging bases (both in terms of battery and food/water, nowadays also morale and also the secret fourth thing you discover and use extensively before getting the cyclops)
so like. whats the point of making an objectively worse base that you can move around from base A to base B when you aren't going to be moving that much material anyway
obviously part of the point is [puzzle], but as i've already mentioned it becomes more of a necessary investment than qol improvement
thats my view on it, anyhow
it makes excursions easier
the cyclops as a staging ground for operations with either the seamoth or prawn
from my perspective it just makes them longer for no real benefit because of how slow it is (unless you like living on the edge and nearly exploding your cyclops whenever you take it out for a ride)
nothing can beat the experience of prawn suit grappling around
though i guess you dont have that kinda speed at the seamoth stage and you can get the cyclops before the prawn suit(?)
it is not just storage
actually im not too certain on that last part, i think you unlock the ability to craft them at the same time, no?
both require [thing] you obtain by sacrificing yourself many times
it is storage, fab, food, and more
yes
i used it like that
even in c2c
just not as muchas in vanilla
"fab, food and more" are already solved by the several bases you already have placed around the world, though
though. there is a point to be made here about familiarity
if you know where everything is, you do not need as many recharging/scanner bases
in which case yes the cyclops becomes a hellalot more valuable
you'd only really need such bases for very, very few things (industrial mining operations, loot scavenging from the ground, lost river because its mechanic basically mandates it)
oh and the [thing] obtaining i mentioned earlier
difficult. by the time it's built, the player is fast-approaching ||the brine problem|| which the cyclops just cannot reasonably deal with until a certain, much later point
you also wouldn't have bases in the ilz and alz prior to getting a cyclops (since that's the time you can get it anyway), but its a significantly smaller area you really need to thoroughly explore and you only have a few POIs, that you can get to easily without the cyclops as well
it cna have use outside that
now
the new collector tether adds value
you can trawl
except what are you going to be picking up thats in any way relevant
maybe that'll just have to be addressed via compat with other mods. prawn too
azurite, you already collected every piece above [depth] by the time you have the cyclops
...mostly because of the 45 azurite craft
minerals, you have the prawn suit and can go mining for
eggs? you only need two to start a waterpark that'll carry you to the end
my point being that its an interesting idea, but i dont see how it helps especially when you're at the stage where you're finally able to construct the cyclops
The cyclops also negates the morale damage from traveling through dangerous biomes.
Didn't see anyone mention that so thought I'd chime in.
Though you don't seem to get morale from piloting it like you do the seamoth which is a bit puzzling.
oh? intriguing
Also something odd that I just noticed is that the power cells in the cyclops do not drain consecutively like they do in 2.0\
They seem to drain concurrently.
And by that I mean it seems to draw power from all of the cells at "random" instead of fully depleting one and then drawing power from the next one.
The cyclops honestly feels like more of a reward, since once you're able to have it functional in those zones, it's basically perfect for everything you could possibly need. And anything you need with either a prawn or seamoth, well, you can just bring it with you anyway. The only downside is the speed and maneuverability, but otherwise it's basically an indestructible (as long as you charge it) mobile base with an assortment of useful modules
You vs the guy she tells you not to worry about.
It's not absolutely necessary per se, and is obviously a huge resource sink, but it's still immensely useful and rewarding
Yes, but the point we were getting at was that the cyclops comes long after you've been forced to traverse most of the demoralizing and dangerous biomes (ILZ excepted of course).
The ability to press a button and functionally ignore leviathan predators as you coast by for as long as you can sustain the power usage is really nice
It's a great vessel, but the time we get to use it is miniscule.
ehhhh disagree. It's obtainable fairly early within one of those zones, and is useful before you even overcome the challenges of that zone
I'm capable of making one currently (just gotta grind for some more resources that I've already acquired before), and I haven't solved either issue in either zone for my seamoth
Yeah, if you posses meta knowledge and know how to get electrolytes it is.
Not really meta knowledge, I just read the recipe and have access to it based on hte materials required
The fact of the matter is this, most people are going to explore most surface biomes before going to the lost river. That's just how the mod is designed, it funnels you towards that point.
Yes, absolutely. However you don't necessarily stop exploring those surface biomes once you get to the lost river. You still need to visit them for materials, unless you do a big thing where you salvage the entire map wiht just your seamoth
Having read everything... I'm with Hex and Reika on this one
@trail ether I found out what was causing the crash.
It may have been related to the server storage but apparently putting an autocrafter on maintaining an amount of carboxylic acid was causing it.
Oh I wasn't intending to say there's a right or wrong. Just that I agree with what they're saying
I sure am glad the reaper leviathan that guards the spot of the dunes closest to the vent got launched into the stratosphere by a warper teleporting in on top of him.
Makes getting lumenshroom oil that much easier
The tonguelillies have always had a text prompt on them saying they're "accumulating minerals", does that mean anything mechanically?
I mean if i read that something would accumulate minerals, Id probably want it
Well it's been at 0% forever
But I know you're saying that to tell me that it is useful for something besides filters.
Are you supposed to have the prawn suit depth module mk1 unlocked when you build it?
I thought you got to the lost rivee? Did things change?
Maybe im crazy and confusing with someone else
Does it say anything else? Where'd you put htem anyway
Growbed out front.
The PDA entry says they have use in filtering tech but beyond that their other function is a bit of a mystery to me.
Maybe I have to put them somewhere else.
Maybe in the ILZ or something, that would make some sense.
I did, you get tonguelillies from the mushroom forest.
But there is a certain ingredient that I have yet to figure out how to get that I'm racking my mind for.
They're granular so it has to be some sort of filtering.
I learned the hard way they aren't inside of the spicy mushrooms.
What do the tonguelillies filter?
Nothing in the ILZ, it says there isn't sufficient organic material nearby.
I meant the PDA entry
"Pollen, Bacteria, and other microscopic organisms"
Ok, so yes or no, are you supposed to have the mkI prawn suit depth module by default or is it unlocked in some way?
in vanilla it is unlocked by default
in vanilla
how did you get to where you are without having cleared this first
What do you mean? All you need for the prawn is the magical glass and irridium.
Are you telling me I was not supposed to be sustaining 3rd degree burns for two hours while gathering obsidian?
if you are trying to get what it sounds like you are trying to get, you should have needed that 20 hours ago
if not more
For what? Nothing requires that at that point that I'm aware of.
I certainly didn't need it yet.
Perhaps you can give me a hint of what I was supposed to need it for.
wasnt [item mentioned above] replaced by [recent, arguably easier to obtain item] for the crafting material you'd need to get before the point ethan's at?
That is exactly what I'm wondering
He should've been melted by now
Yes
you talking about the reinforced dive suit? item which, nowadays, no longer requires [item mentioned above]?
||pretty sure she's talking about the heat sink upgrades||
how do you collect items while doing that though
i fail to see how it helps any with the grind, in any regard
since you'll have to babysit [thing] and spend a lot of time in [area]
removed no
no, long before that
then i have absolutely zero clue what takes [item mentioned above]
nothing i can see through a quick glance in the repo, either
oh so it is
Mod creator gaslights me into believing I've bypassed vital progression.
We live in a society.
Also based new release.
Tell Hellexar to unpin those recipes you ruffian.
wait what
Oh not the enzyme, the bacterial samples, I am in error.
that made me panic for a second
that is probably more of your scan table being fucked up
I mean I've been to the ILZ, made it all the way to the lava castle, but I don't recall seeing or scanning this.
And before you ask, I got there with many medkits and building bases along the way.
I know that's not what I'm supposed to do, but I still haven't found tungsten grains yet.
And as we've discussed at great length, I've overlooked them quite a while ago.
yes because your scan table is scrambled
Only a bit surely : )
Only other thing that has been odd as far as scans go is it keeps telling me I haven't found the dunes metoerite in the exploration findings even though I have the PDA entry on it.
just got both of a double too
hehe
cyclops complete though, plus some of the upgrades, so some of them were unpinned
So it took my tongue lilies 1 hour and 20 minutes to reach 31% mineral accumulation.
Is there something I'm not understanding or does it just take an absurdly long time for them to accumulate.
...They didn't even have what I thought they were going to have.
I'm sad now.
I have a question
If legacy was removed on steam, how do I play C2C
#โโhelp-and-support Look at the pinned posts, it will tell you how.
I spent quite a while looking for ||tungsten grains|| yesterday. Most of that time spent planting the tongue lilies in various biomes to see if they would produce anything. I planted them in the glass forest, lost river, tree cove, ILZ corridor, and the mushroom forest. With the exception of the mushroom forest (in which they gave me salt), they produced nothing. This is one of those time I'm going to beg for a hint again to prevent what little sanity I have left from slipping.
I'm not even sure if the tongue lilies are the method to obtain them, which makes this all the more maddening.
you are on the right track - they have a pretty low chance to be generated, all things considered
in addition, its not only the biome that matters in this scenario...
Yeah I noticed that some of them were generating minerals much more slowly than others.
that is not true
they are the highest weight by far
the former
huh
i also want to specifically call out the way you are writing things off here
i have no problem disclosing that they have a drop table
but the way you describe your testing is of trying each area once, getting an item other than what you want, and concluding that it is not relevant to you, including directly ignoring any potential significance behind getting different items at different times
first half, about incomplete experimentation
The experimentation took an hour and twenty minutes. The other areas said there was insufficient biological matter nearby so there was nothing even generated there. Unless they actually need proximity to something specific in which case I'll need to reevaluate how I'm doing things completely.
As much as I am open to exploring and testing, this is by far one of the most vague aspects of the mod I've encountered.
So it's going to take a little bit.
And the notion of them having a drop table was not something I would expect, the reason I'm so quick to write them off was the time it took for the only yield of minerals was over an hour.
And to set the record straight, I haven't "written off" anything, because I simply don't know at this point. The lilies I've set up are still there, I'm simply trying in multiple locations.
uh...why would this be so unexpected
even though it is not required until now it is incredibly surprising that this is not something you incidentally learned far before now
indeed the...pressure comes very early specifically to avoid what you are now experiencing
as some people complained to no end when it was introduced
that is in fact a hint by the way
that the underlying mechanism, or rather the game mechanic designed to make you experience it, caused a ton of complaints
i would pay closer attention under which circumstances they collect matter
I'll observe harder-er.
also @faint summit what bases have you built and where (only including ones you actually use)
I've built bases in the Bulb Zone, Sparse Reef/Grand Reef, Crash Zone (For harvesting the aurora), all sections of the lost river, and the ILZ corridor leading up the lava castle chamber.
The sparse reef, bulb zone, lost river, and ILZ bases are the only ones that are actually developed in any capacity.
There was a minor base at the glass forest to harvest the shiny crystals with the rock crusher but I disassembled it after I got the drill arms.
OH, and the dunes meteorite base, don't know why I forgot to mention it.
@trail ether
that is sufficient
Not giving the answer to why he's suffering is so hard 
Sufficient she says. You wound me with so few words.
Like I'm holding back my spoilers
That's... the entire point 
All I can say. Is the thing you're missing is something that most find extremely annoying
and impossible to avoid
But apparently managable somehow
Also man... be glad you're finding this after Reika fixed it
So many of us had a collective game of telephone trying to make it work
it had a bug but people were reporting completely false solutions, causes, and also completely false statements about what you are even supposed to be doing, invalidating a lot of testing
There was a bunch of us that had most the right elements
The testing points were sparadic thi
I feel like most people knew the thing with the thing to do the thing
so i just saw this video and thought itd be really cool if you unlocked the recipe for the|| prototype cure thing you use with the liquid breathing|| by researching like this
"i never expected the most obvious behavior from one of the core mechanics of the game which the narrative is specifically built around and is explicitly spelled out in the databank"
pov: me when i was playing sea to sea and subnautica (two different play throughs) for the very first time
mfw you play an overhaul mod as your first experience to the game
my very first experiences were entirely unmodded
Thats my minecraft experience๐ฅฒ
@faint summit
that is from "time zero"
that is the whole point; by the time you need them you have plenty
image reupload
I'm sure it seems perfectly reasonably in your eyes, but preparing for something I do not know is coming by taking advantage of a completely unknown (to me) mechanic seems like some incredible hindsight bias.
Perhaps I'll feel differently later on.
It's less about preparing for a particular thing and more that the thing you need later on is accumulated as more of a byproduct of something else you're trying to do
I didn't get these tungsten grains on purpose, or with any intent to get them
I'm sure I'll laugh about it later.
No, don't tell me.
It can't possibly be.
That
It's more likely than you think
Well it didn't seem to do anything, maybe it was facing the wrong way.
with this photo i just realized i can spell my last name with the perodic table of elements
Oop, nope I can't ๐ญ
KAlSeKI
over 100 elements yet no alphabet of them
Assuming your last name is your discord username minus "reika,"
K - Potassium
Al - Aluminum
Se - Selenium
K - Potassium (again)
I - Iodine
KAlSeKI
If your name was Reica,
Re - Rhenium
I - Iodine
Ca - Calcium
Sadly, no Ka or A
my IRL name has no similarity to the name I use online
that would be insane
I didn't mean your IRL last name
I figured the discussion was about last names specifically
I figured out how to get the holy grains, the reason I had not seen them at all until now is because I've been using the FCS water fountain the whole time 
At least I'm pretty sure this is it. You said it was a byproduct and that's exactly what it is.
that does seem like something that could probably use addressing
Oh youre using FCS, then yeah i have no clue what kind of stuff that mod has that would affect the need for those
It has a very cheap water fountain that only requires titanium.
3 titanium and 5 pipes total I think.
Could just got katacana?sp Style and just get closish
What does the water fountain do though? If it's somehow replaced the need for the particular thing you would want early on, then that's probably going to be an issue
hilarious option: the fountain doesn't filter the water at all, so you're just drinking pure seawater and losing thirst for that reason
It doesn't, it provides water with no byproduct.
Seeing the problem?
You shouldn't be able to get the grains through salt anymore?
I thought Reika patched that out several updates ago?
I don't even know what you're referring to.
Though you saying that makes me think this isn't the way after all.
Yea no. That's not the way. It also makes me think thr version of the mod you're running is just a bit out of date
..what
that is a way to get a little, or at least was, but as mentioned previously people were confidently repeating falsehoods about it being the way back when this was introduced
and it was so pervasive I might well have removed it
I believe you did
Well at the very least, I learned about the new mechanic with water filters.
I had completely overlooked it.
And the description of the grains gave me a strong indicator that it was the way.
"Filtered from seawater" and you said the answer was "in my face". It all kind of just rationally lined up.
You were on the right track. But still technically got the wrong result
Yeah I know man. I'll get it eventually.
The only other thing I have faith in are the tongue lillies.
The ones I placed on a mushroom tree gave me mushroom disks so they do depend on proximity to some degree.
Still like I said, exploring that other theory gave me insight into the byproducts of every region for water filters.
Useful knowledge in its own right.
though... you wouldn't have known that "organically", would you
it was through the screenshot reika sent that you'd known that, yes?
Yeah, it was ๐
Not that it mattered, I was on the wrong track and before I had already surmised that it was probably the lillies that were the method for getting them based on them being grains.
Of course I still don't even know that at this point, but it's the only avenue I have to follow.
Also does anyone know why my morale keeps dropping to zero seemingly at random when I'm piloting the cyclops?
did you take it through the shallows
biomeEffect[VanillaBiomes.ALZ] = new AmbientMoraleInfluence(-5, -0.5F, -0.5F);
biomeEffect[VanillaBiomes.ILZ] = new AmbientMoraleInfluence(-1, 0, -0.1F);
biomeEffect[VanillaBiomes.BLOODKELP] = new AmbientMoraleInfluence(-0.75F, 0, -0.33F);
biomeEffect[VanillaBiomes.BLOODKELPNORTH] = new AmbientMoraleInfluence(-0.8F, 0, -0.4F);
biomeEffect[VanillaBiomes.COVE] = new AmbientMoraleInfluence(2, 2, 2);
biomeEffect[VanillaBiomes.CRASH] = new AmbientMoraleInfluence(-2, 0, -1);
biomeEffect[VanillaBiomes.DUNES] = new AmbientMoraleInfluence(-0.25F, 0, -0.25F);
biomeEffect[VanillaBiomes.GRANDREEF] = new AmbientMoraleInfluence(0.25F, 0.5F, 0.5F);
biomeEffect[VanillaBiomes.JELLYSHROOM] = new AmbientMoraleInfluence(0, -40, 1);
biomeEffect[VanillaBiomes.SHALLOWS] = new AmbientMoraleInfluence(0.05F, -20, 0);```
middle parameter
i think you can probably guess why that is a thing, especially given the other biome doing it, though obviously biome map and physical terrain are not in perfect alignment regarding that particular root property
Hey! I have a screenshot of that! >:(
???
He has a screenshot of it ๐
@trail ether hey so ever since subnautica removed the legacy branch
how do i play this
especially since it updated against my will
in #โโhelp-and-support
Yes that, click the pins in the upper right corner of the screen in that channel.
This button right here.
No
no offense im misunderstanding
yeah i linked directly to a message
not just the channel
but i dont know which one im looking for
Not pinned, but this one: #โโhelp-and-support message
oh cool thank yo
it was removed from the pins because we don't want to encourage people exposing themselves to malicious attacks
i mean, don't do anything stupid
I have seen a number of people say that the vulnerability is of very limited practical impact
but also that steam forced games to update under threat of delisting, thus massively misleading people as to the severity
it means that any program can potentially use a vulnerable unity game to escalate its own privileges to that of the game
I could care less for what happens to my PC I just care if it accesses the computers on the network
@trail plinth
has there been any changes to ssg before i try it and end up possibly killing myself
yes
ssg?
Super Seaglide
You talking about an azurite battery seaglide or something else?
He's talking about an old bug/exploit which lets the seaglide reach ridiculous speeds
Oh, that bug.
My god the prawn suit's storage is absolutely gargantuan.
depends
it is
to the point it makes moving things into base storage painful
come to think of it i think there's some mod that allows automatic extraction of vehicle items? but i dont think its on legacy
There is a function of FCS that allows you to do that.
Only works with vehicles docked in a moonpool.
You also need a transciever on a server rack.
Me about to load an entire map's worth of large deposits into the back of my prawn
Im one of the very few who cant really stand the prawn suit lol
I just use easycraft into ingots
that pulls from docked vehicles
and cuts the items to move by a factor of 8-10, and puts them in your inventory to boot
The prawn suit is like a negative adhd buff
Sure you got the dopamine. But at what cost? 
I didn't know easycraft pulled from vehicles.
Maybe it's only docked ones and the cyclops.
I think I have it but idk
I love it until i get stuck on a thing
Then i find the time i was aving gets eaten and then some aa the prawn decides its too fat
Honestly havent had any issues with the prawn other than getting in and out of the blood kelp trench tbh
Its fine until a spot takes me a very frustrating 5 to 10 mins๐
I just dont like ot
Its okay with 2 grappling hooks
But then i dont have a drill to use lolol
You mean like getting stuck in a single spot, or a trip in the prawn taking 5 to 10 minutes?
Doesn't seem to appear to be any changes to SSG immediately
one reason the sea voyager was nerfed countered. i have the bp for it. I have NO idea what flags i could have skipped
Being stuck in a prawn suit is nothing now that I've been stuck unable to find tungsten grains for almost a day.
im stuck on ||geyser coral||
That sucks also, not having plasteel.
two of the scanner blips for it are under the map

i dmed reika and she hasnt responded
Probably busy
what time is it for 'most of you'?
10:14pm. But assuming that we share a relative timezone or timezone range... is a bit presumptuous honestly
The time you sent this? 2209 or 10:09PM
Like say im in LZ, evrrything will be great and dandy...till i fuckup a jump ans get stuck on sonething stupid or in a hole. Then 5 to 10 mins later i can resume whatever i was doinh
I was stating that her responses and activity here tend to be delayed. I was implying that her timezone was different from most others rather than all of 'us' being in the same timezone.
But thanks for calling me 'presumptuous'. I do like fancy words.
Reikaโs timezone aligns broadly with the western hemisphere
There are various reasons why responses may be delayed that dont have to do with timezones
The active or inactive lava zone? Because in either case, the cyclops exists. There arent many areas in the ILZ that you can get stuck for that long, and i generally dont recommend doing any prawn stuff in the ALZ for fairly obvious reasons. The most ive ever gotten stuck in a hole or get caught on geometry would be like 10 seconds, so i dunno how youre being delayed 5-10 minutes from a single mistake
Again the only example i can think of that would even be remotely close to a 5 minute delay would be piloting my prawn out of the blood kelp trench, or any other highly vertical biome
But thats upwards of 500-600m of height, not just some hole or bit of terrain i got stuck on
Also in the case of not wanting to park your cyclops in the ALZ due to the sea dragon, there are places close to the containment facility that I park all the time with no issue across multiple different saves that i would assume would be viable in other peoples' saves
much agreed on cyclops
MUCH AGREED
did reika change it so leviathans attack the cyclops when it's turned off?
Don't creatures attack the cyclops regardless?
You mean to tell me I can park my cyclops right next to a sea dragon, and as long as the engine isn't running it'll just leave the cyclops alone?
yup! at least in vanilla, and i'd be very surprised if reika changed that
well, it's the sort of thing she'd do lol
I got attacked in february with one offline
Yeah ive never left my cyclops unattended near danger for very long. I left it near a crabsquid reluctantly (for reasons i will not be sharing), though apparently they dont do enough damage to outpace whatever outer membrane regen something or other the cyclops has naturally
Turned off my cyclops when the sea dragon was about to hit it and it took no damage
what the fuck
I would imagine, at the very least, if the cyclops were to become targeted by a creature while powered, and then it were to be turned off, it would still take the damage similarly to if you dock in your moonpool while being targeted by a creature
there is no such "if it is depowered it cannot be damaged" logic
even in vanilla
It might be that it causes aggro loss
Meaning even if the leviathan still approaches the cyclops it would just bump into it rather than attack
^ The cyclops is not considered a valid target if the engine is off, (at least in the 2025 build).
A fireball from a seadragon hitting it would still cause some damage.
You can park one in the crater edge and turn the engine off and test it for yourself.
Although that might be the exception.
invalidating it for target selection does not remove it as a target in LastTarget, MeleeAttack, and similar
Yes, they will still get an attack off if you were already detected beforehand.
Yeah
I recall something about that
Got occasionally hit after turning my Cyclops off like after 30 seconds when the creature finally hit me
But they would immediately lose aggression after
I looked back at this, interesting you would think I would perform a man-in-the-middle attack (which i wouldnt do even with knowledge of legacy patching)
that is what most people building downloaders do
Ah okay
Now it makes more sense why you said that
I'd be willing to let you decompile the source (once I'm free enough finish it) to check yourself if you want, but the source will be on GitHub anyway
Do you have code for this?
I'm sure I'll understand it :)
Where is/are the best place(s) to keep up to date on Reika's mods for other games, since I assume she isn't using this channel as a general discussion on anything but Sea2Sea
i am fine with it happening occasionally but yes I do not want to derail the channel
and to answer the question more directly that is what my discord used to be for
but now there is not really a place
darn
this could be fixed by at worst telling a few people to reign themselves in or hit the bricks
If only moderation were so simple
it really is
if someone sucks, they get to hit the bricks. if their vibes are off, they hit the bricks. if it just doesn't feel right when they're around? you guessed it, they hit the bricks.
especially so in a small-server situation
not so much here but i've definitely nuked a fair share of people who just post edgy memes and nothing else, for instance
Trust me, I'm a mod in a server with 1400 people, we have a rule like that, scenarios still occur
they hit the bricks
They do
i'm not saying there won't be, but it by no means ever has to be the modus operandi
as long as the vibes are sufficient 90% of the time, it's fine
It's just that even with rules like that, it can still easily get very overwhelming for some
not denying that, it's just less prevalent (and that's really all reika's server needs)
No 
My sanity has deteriorated rapidly from looking for tungsten grains though, I think a fourth of my play time has been spent looking for them.
way more than a few
and do i need to remind you that three times that number basically said if i so much as hinted that i was considering that that they would not only leave but see to it that i lost everything
I'm almost shocked I haven't been kicked out. Until recently it was very easy to get me to be mean
Tysm
I could make more of an effort to help with moderating people, as long as I have clear enough guidelines
Oh my goodness, I just found out something cool about the plankton feeder.
I'm not going to say what it is, but it's a BIG deal.

Do those people actually hold that power over you?
Anyone with common sense can do that
Oh, is the discord still up? I kinda figured it was closed
Just from the way it was spoken about
No I mean from here, but it's "still up." However it's not open invite iirc
ah
They hit the bricks or get hit by bricks
they have the power to harm me yes
via a mix of having a large following, being highly capable software developers, and/or connections with people who are ultimately gatekeepers to things
I canโt think of anyone these categories apply to aside from โsoftware developerโ
dang
I ate a lanternshroom and then went to bed. There were nonstop barfing sounds.
I can't stop laughing.
Or barfing
that is about how it goes for me if i eat spicy food too
are you saying that you'd be able to make some insane mushroom recipes with it if you had a spice tolerance
I found the grains btw.
There has to be a faster way, or you just expect us to mass plant those things.
I still never figured out what you were alluding to that catalyzed their growth.
no shame in just scaling up
as i understand it, its supposed to be a process you start from very, very early on such that you probably wont have issues 30 hours later
Well I planted the things, but I did so at my home base, it's not like I just ignored them.
But they never accumulated any minerals there, even though it said they were.
In the sparse reef.
And since they weren't required for the advanced material in question, I never even knew they existed, except from the heatsink recipe.
But now of course you need these to even make the fancy stuff.
maybe you should read up on their databank entry?
oh wait
you know how they work already right
Yes
Not in detail, if there is something to speed them up then I'm all ears.
2x amount of plants => 2x rate
afaik thats really all you can do
It especially sucks because this isn't the first time I've extracted from the batch I had.
They only gave me things I already had.
unlucky
So it took me several hours to get even one.
by the by, how does your setup look
Well I haven't expanded yet, there's only one plot full of them on the branch of a mushroom tree.
I only found out that this was the right way to get them at about 11 last night.
you might want to try experimenting with how many plants you have right next to each other
Oh no, are there diminishing returns?
illogically, yes
conveniently, one of c2c's dependencies does offer a solution that does not mean you have to spend two hours circling an entire biome when collecting the loot
i think that is all i can say without stating it outright
speaking of, @trail ether why is it so, anyway? (see immediately prior ^ conversation)
the way i see it, its unexplained - even contrary to what's explained/shown, since you naturally find them in clusters -, illogical and its not even true, in-universe speaking - it only takes into account [metric]
you'd think less generation <=> less food but they're clearly doing well in their natural habitat
oh cool a 2 minute message difference separated them
and 2x <desirable effect early game>
is <desirable effect early game> dependent on how many there are? i thought it was basically just a flag
the diminishing returns only becomes meaningful after having more than you find in a natural cluster
and it is to prevent building a single growbed with 12 and cheesing it, like I saw people doing
yes?
they all work independently
...how is that cheesing it
scaling up by having more of X in an area is the foundation of agriculture
at least in the context of subnautica
but building one ridiculously powerful version of something and then ignoring the mechanic afterwards is nearly the definition of cheesing it
oh i thought you were saying the effect is more desirable if theres more plants in a given area
not that the desirable effect could cover more area
it is equivalent to getting 12x increased drops from a large resource deposit and then not needing to bother with any more
technically you have not changed the set of things you have done
but one instance of harvesting has become so much more powerful that the mechanic is then negated thereafter
and putting down 9 single planters, or however many fit in a vanilla growbed's size, is not the same thing... how?
i guess its a higher resource cost but you have the friendly neighbour right next door thats always willing to share what you need for this challenge in particular
that is also cheesing it
that is just not really preventable
a simple distance check against player-planted [plants] when a single planter is constructed really shouldnt be that bad
especially if they're async-ed somewhat
e.g. first 3 plants check first, then 5 frames after, the next 3 plants do, then...
and its clearly not a worry for vanilla planters since they're so big you can realistically make the case why they wouldn't interfere with each other, in that scenario
i guess the biggest worry would be making that intermod talking since the planters and plants are from two different mods
actually you've got dragonindustries thats not a concern i think
and/or the mod message system but i dont know if thats in sml or newly added in nautilus
I will say, the passive income of mushroom disks is kind of nice.
income? c2c adds economy?
Yes, it also adds an exchange rate.
I exchange my time, to have my balls busted by this wonderful mod.

Tbf, the tungsten grains were the only thing that went wrong the entire playthrough.
Position counts
i do now realise my idea is flawed in that it generates a lot of garbage
but doing this check when [plant] fully grows i think would work
iirc incorrect based on what I saw in someone else's game
correct. e.g. im gaining [stuff] in the [red grass biome] but you can also gain [stuff] in places where [the material that the plants accumulate] naturally spawns like the [disk biome] or sparce reef
the code is open for anyone to view dawg
yeah that makes sense
which reminds me i really need to get some plants near my other entrances while i am immune to it i just don't want a lightshow inside my base
...they can spawn in the sparse reef?
i don't remember but i actually think its the biome with a shit ton of bone sharks next to the crash zone
i know they spawn there
but @trail plinth do the ||plankton|| spawn around your main base in your save (if your main base is in the sparse reef)?
crag fields? you sure?
yes it was my main source of getting it for a while
yes but i also haven't beaten C2C yet. im scared to look then spoil myself immediately
i think its like 4-5 months since ive last played
that is completely fair
for the record, however, this plant is an ecocean addition
maybe it was march or something
whose source is still open to view
either way same deal
ye ye
We've had the discussion about how relying on code alone can cause misconceptions
indeed
however, the sole field that's used for calculating efficiency is private, therefore it can only be changed in the single place its changed within the class
(assuming there is no reflection on self-written classes used, but that is just stupid and dumb design)
Harmony patch (i know, not the point)
however, that still leads into the reflection argument
ah
harmony doesn't offer java-style mixins with the @Shadow field annotation that allow "duplicating" a field and manipulating it however, you have to access it through reflection (whether that is "raw" or through AccessTools which hides the process from you)
i have no idea what @Shadow is 
??
that is the primary location
with this being a popular second
huh?? not mushroom forest??
??????
i have not once seen them spawn anywhere but the tree
oh right
but those are just clones of vanilla with a different build condition
We're talking about tongue lillies not phytoplankton
the Planter is pure vanilla
ah, yes
oh
Also can the lillies generate anything in the sparse reef, they say they're accumulating minerals but they never do anything.
I meant their location matters in the accumulation of material
I mean they need to be in very certain conditions to generate anything so how could they even work in other biomes.
They should work in every biome the material that they collect spawns in plus [red grass biome]
I don't think they work in [purple mushroom cave]
They only grow in one biome.
True, but you can break and plant them in those biomes


