#SeaToSea

1 messages ยท Page 53 of 1

trail ether
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as I DO know about that game

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which is why i reacted the way i did

errant cairn
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Either partially or mostly me

trail ether
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it need not be remotely so formalized

errant cairn
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Real. Ego is a MASSIVE part of that (why do you think I kept threatening to patch your mod)

karmic drum
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Everyday my intelligence is proved by people I will never meet

karmic drum
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Thank god

trail ether
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hell I am extremely out of the loop and even i was inundated by news and analyses of it

errant cairn
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I was planning to make a map that forced you to use bugs as the intended solution. But it never got finished

karmic drum
trail ether
errant cairn
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Ffr

trail ether
errant cairn
faint summit
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Astral planes sadsponch

errant cairn
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Why? I didn't sign up to become a fucking chemistry major or whatever major forces you to do labs all day

trail ether
karmic drum
trail ether
# trail ether now that map is heavily inspired by a similarly "cheesy" intended solution in a ...

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errant cairn
karmic drum
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At least not to me

errant cairn
karmic drum
trail ether
errant cairn
karmic drum
errant cairn
errant cairn
trail ether
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I do not remember all of them

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and i do not have the solution video on hand at the moment

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though i know i recorded one at some point

errant cairn
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Fair I only remember cfg

trail ether
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i do remember a few others

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like raising a cube over your head to get it over a fizzler

errant cairn
errant cairn
trail ether
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one of my first maps had that as an exploit

errant cairn
trail ether
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what is the frequency threshold

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or can i just go by "i still intend on working on at least sometimes", as opposed to "i put it out and am very unlikely to ever return" (eg my starbound mods)

errant cairn
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Sorry. As in, updates come out at least bi-monthly

trail ether
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that is an exceedingly strict criteria

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currently that is only SN, and a few months ago SN was considered "dead" by that metric too

errant cairn
trail ether
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for the most part my mods for game X only get worked on while i am playing game X

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which is typically a few-month phase

errant cairn
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I guess that's why I only make mods for Subnautica

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omg I CANT ENGLISH

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But also my updates aren't as frequent as bi-monthly because I'm lazy

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So yes very harsh metric

trail ether
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though it is the raw OBS so i have to render it out

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one moment

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i thought i also included "use the floating laser cube" and "grating+portal clipping" but apparently not

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probably because those ARE direct bugs

errant cairn
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Massive I'm saving this

trail ether
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that is as of 2021

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but still

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not all of those involve modding

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but for when I was modding, and what, the game is an indicator

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for example those big 0x22aaff blocks

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those are the MC dev server periods

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i was typically only modding MC in those periods

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at least, post-2014

faint summit
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Alright, I hate asking directly, but I've been looking quite a while and I've completed my exploration findings for the lost river. Is that one biological material for the heat sealed fabric able to be obtained before going to the lost river? I've read the data entries for the big ghosts and it says they may hold the key but I've been lost as to how.

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Even the vaguest of hints would be appreciated.

trail ether
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it is obtainable well before you need it

faint summit
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Alright, all I needed to know.

trail ether
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hint - the method of acquisition is cursed-feeling

faint summit
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Ok, well that can't be good.

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I'm thinking of what it might be and I'm hoping I'm wrong.

trail ether
# errant cairn Question, how many mods do you *actually* maintain (as in, update semi-regularly...

my last update to my MC mods was aug 2023, though that was in part because of the drive failure; for my factorio mods it was nov 2022, and while I planned on updating them to 2.0/SA this last christmas i was burned out by the time i finished my SA playthrough and so had no energy left to do that; my last public update to the stellaris mods was in 2019 because in 2020 the mod got DMCAed, my last SpaceEngineers mod update was in may 2023, which is when i last played, my last FCE mod updates was end of 2024, which was when I last played (and thta was the first time since early 2022, which was in turn the last since nov 2019)

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really the only truly abandoned mods are the Starbound ones

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last touched in 2016, and with no real plans to revisit them

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starbound modding is too limited and the game, while nice, does not grab me enough to justify more

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i want to get back into MC and that will involve revisiting my mods

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i have a looong list of ideas some new, some old, some half-implemented, and there are a lot of bugfixes people want too

faint summit
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I love going back to a Frackin Universe playthrough every now and again but the game has a very sterile feeling to it the more you play it.

karmic drum
faint summit
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I have an entire acu enclosure for my one lantern ray.

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His name is Lucius.

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Also the lantern rays are a bit small in the acu.

trail ether
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is it fully grown

faint summit
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Yes

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And omg, the method to get THAT material is horrid.

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I tried a regular (non thermal) knife, I tried the cavitation weapon from the acoustic module, I tried headbutting it with the speed boost but never did I think it would have been...that.

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It is indeed very cursed.

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Does sampling the membranes hurt them in any way?

trail ether
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no

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that is why i went this way

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i wanted to avoid harming them

faint summit
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Good, they are glowy good boys and deserve the best.

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That being said, I am wondering about how the Ghost Leviathans and Chelicerates interact on the open water.

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Probably not very well.

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Ghosts are filter feeders, chelicerates are not.

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Which means they are the only natural food option for chelicerates or there is some other creature in the crater edge that they prey on.

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Or are olbigate cannibals.

barren oar
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unless you mean in a strictly game sense i guess

faint summit
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Implying the action requires power, delete that spoiler immediately.

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: )

barren oar
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as in, [entity]'s hp just does not go down as a result of that

faint summit
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I'm joking

barren oar
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you can get a good idea by what I'd said though, is true

faint summit
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No I'm sorry no delete.

barren oar
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i edited out the part lol

faint summit
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How many things did you try before you figured it out, cause as stated above, I tried some cursed solutions.

barren oar
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im keeping up with c2c updates through reading the source code because i dont have the time nor feel like installing legacy through whatever method there is available, keeping up with c2c binary updates and investing time into the save

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its a really cool mod though no doubt

faint summit
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Uh oh, don't tell Reika that.

barren oar
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ive mentioned i do that several times now i doubt its new information

faint summit
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Ah

faint summit
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@trail ether I remembered you asked me to look at the harmony log to see why the drills for FCS were depleting instantly. It seems all patches were completed without error.

trail ether
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that is good, but then it leaves me with no explanation

faint summit
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I have no idea what it is, but the entrance to the ILZ behind the cove tree has me at like 2 fps until I get away from whatever those glowy things are at the transition between the ILZ and the cove.

trail ether
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those glowy things are the source of the lag

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or at least were

barren oar
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didnt you limit their spawning some time ago so they wouldn't be a problem anymore?

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unless im thinking of another thing

trail ether
barren oar
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i see

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could it be the number of spawns isnt kept track of properly (between saves or otherwise), or the cap doesnt take effect? or just that illumination is taxing, which you cant really do much about besides remove them/their glow in that case

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though... creepvine seeds glow as well(?) and forests dont really produce significant enough lag, in my experience

trail ether
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they do not actually emit light as far as i remember

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they have high specular, which in SN looks almost like emissive

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eg ghost leviathans are mostly done with spectex

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that bright cyan shine is pure specular

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hence why they look dull and dark in a lot of cases - that is the illum doing all the work

trail ether
barren oar
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ah, been a while since ive last seen them so i was trusting word of mouth more than what i could recall

trail ether
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at one light per core that is a mere few dozen across the entire biome

barren oar
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i guess thats a fair enough point

barren oar
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mhm i see now

trail ether
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specint adopts some of the enviromental ambient color, henc ewhy it is greenish here too

trail ether
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i just went there myself and no lag

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but i did not get lag before so that is not useful

worldly valve
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I forgot i wanted to check.that spot myself

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My current file is basically unplayable until i make my base pretty tho

faint summit
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From people's experience, is it generally fine if you use the other entrance to the ILZ?

karmic drum
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Dunno. Never made it that far down

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Heck I don't even know if you're supposed to have the prawn suit by the time you get down to the LR or not

worldly valve
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All will work

worldly valve
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Tho some are better fot sure

worldly valve
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Well not entirely true

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Pnw playthrough i did what i consider the best entrance

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But that area has a problem for me every time

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Not sure if its been fixed

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Its not an immediate problem anyways

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I like to call it cascading lag, tho im almost certain jts not really "lag"

faint summit
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Behind the cove tree and past the canyon behind the disease research facility.

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There are 4 entrances to the lost river though, so maybe that's what you meant.

worldly valve
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Oh my b

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I misread

faint summit
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Ah, the moments when you take the plunge to build even deeper bases in the ILZ, and you forget to bring quartz for a hatch.

worldly valve
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Oooooooooofty

faint summit
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I'm having a bit of a hard time understanding why the ILZ is a morale destroyer. I get that it's 92c and a volcanic hellscape but some would find that pretty cool.

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There's nothing immediately menacing about the area either, not like the Blood Kelp zone.

pearl pier
karmic drum
fiery fiber
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Am I stupid or what. I can't find d a good source for how to downgrade to legacy after the forced upgrade and subnautica is u playable foe me now without c2c ๐Ÿ˜ญ

faint summit
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Nah, it's cool : )

barren oar
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apparently the pinned guide in #โ“โ”ƒhelp-and-support works

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no confirmation from my end whether it does or is secure, however

trail ether
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but i do remember adding direct morale influence too

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and i also remember thinking it was superfluous given the damage

pearl pier
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lol

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so I need to work out how to get a specific material for the temporary boost

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I am curious

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how exactly do vents work?

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(if they work the same as vanilla)

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do they spit out peepers at a consistent rate or are based on the amount of peepers that actually go in

errant cairn
errant cairn
pearl pier
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thinking about making another seamoth soon

trail ether
trail ether
trail ether
pearl pier
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one for general "get items from point A to point B" and one for upgrades/exploration

pearl pier
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good to know

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I need to setup a rock crusher somewhere with Silver I keep running low

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or maybe I should just bit the bullet and setup the auto collectors at the jellyshroom cave already

faint summit
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You don't ever need enough enzyme peepers to justify building a feeder next to a vent, but the thing is some of the peepers will attempt to slipspace jump into the horizon when they zip out of the vent.

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While some just lazily float around.

faint summit
faint summit
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So the seamoth drill arm is not able to be mounted to any of the seamoth slots.

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Are you required to build the prawn suit before you can use them?

faint summit
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The corridor leading to the ILZ chamber

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The pathway behind the cove tree.

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If you stay high enough to the ceiling you don't get burnt.

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Morale drops very quickly regardless.

barren oar
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the only really logical reason ive seen for this is due to the inherent disconnect between real life and virtual that comes with interacting with any digital space

faint summit
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I'm more dissatisfied with the seamoth drill arm not being functional as it was very expensive to make.

barren oar
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in the sense that one can be more comfortable expressing themselves over the internet than through real life since you can more easily choose what type of people you're surrounded with (people that wouldn't continually harass one for being themselves, for one)

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...this might be too deep a discussion to be having in the sea to sea thread, however

faint summit
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So deep you'd need a liquid breathing module to talk about it.

barren oar
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hah

faint summit
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I'll be here all week.

errant cairn
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I got AIOHHF to finish then I got some stuff for another mod to do

trail ether
barren oar
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my understanding is they were mostly one and the same

trail ether
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though to be fair almost all of us have engineering and not CS backgrounds, myself included

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then again with engineering being as conservative as it is that would just reinforce the expectation

trail ether
barren oar
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is it? i thought engineering was the same as cs in that regard

trail ether
barren oar
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that too yes

trail ether
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people who know you IRL, even if they lack actual power over you, can have a much larger influence on the quality of your life

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let alone people who do have such power, such as a professor or an employer

barren oar
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at most you can get your rough location posted from getting your ip grabbed or you posting images from the neighborhood, or so

trail ether
barren oar
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irl there's a higher danger because you're in close contact

trail ether
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part of that is because it skews older so heavily

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but not entirely

barren oar
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i see

trail ether
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for example engineering firms are FAR more likely than most STEM-type companies to be highly rigid about things like personal appearance

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which as it happens is something that was incessantly used as a cudgel against me when I was first looking to enter the field

trail ether
faint summit
trail ether
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ok you narrowed me down to a 30x30km area

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congratulations now you only have...checks notes...nine million possibilities

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much more comforting than if I lived in Bumville, Saskatechewan, population 87 and three dogs

trail ether
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I even have some memory of reading that they are unlikely to occur in tandem (does comorbid have an antonym?)

trail ether
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for example IT, no doubt under pressure frmo some idiot in the C suite, banned dark themes in IDEs

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now I do not like dark themes

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they give me eyestrain

barren oar
trail ether
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yet I would almost bet money that some exec saw someone in dark mode, and had an emotional reaction because it reminds them of some movie depiction of hackers or something, and went "our company doesn't employ hackers! We are professionals here!"

faint summit
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Really nice ghosting effect produced by deconstructing an alkili vine grow plot.

pearl pier
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god bless the rock crusher

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i have no clue how I would get enough silver and copper to do shit without it

pearl pier
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good old classic extremely vague hints that bassicly tell you nothing

fiery fiber
barren oar
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ooh actually reading that it might be cool if crushing some things in different biomes produced different things

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cant say i remember something like that though

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at least, since the last time i played

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hmm... actually? correction: fun to figure out: no, interesting use of the mechanic: mostly

faint summit
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@trail ether This keeps happening from time to time with the FCS drills on the meteor. I assume it's related to a certain rare mineral.

errant cairn
karmic drum
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Absolute peeper factory

trail ether
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same reason you for example can see spikes when scanning larvae

karmic drum
barren oar
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ah!

trail ether
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equivalent to null

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since enums are not nullable

karmic drum
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Have to remember that once I manage my overstimulation well enough to sit down and play SN again

barren oar
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i guess the range of possibilities is pretty small too

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since it has to be something that would make sense to enter in a chemical reaction

faint summit
karmic drum
# faint summit No, I thought the same thing.

I just hope that wouldn't weirdly cause lag or something. Or that I wouldn't be able to see them from across the map like I can with moon pools, my lifepod, and a scanner room I forgot to finish one time.

faint summit
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Partially deconstructing something would alleviate lag if anything.

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You've got nothing to worry about as far as I know.

karmic drum
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Is there a graphics setting I need to turn off?

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I know food isn't a primary morale mechanic

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But a freezer compartment upgrade for the seamoth sounds kind of neat

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Something to keep fruits and fish fresh when you travel

forest valve
trail ether
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a very common issue in games

karmic drum
karmic drum
trail ether
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brine and cyclops HUD has the same issue

karmic drum
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Ah

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Okay

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Well if there's no fix then I'm not gonna be uptight about it

trail ether
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not helping matters is that water is not a texture that is rendered directly

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ie there are no polygons, so the depth buffer is empty; there is no water "in front" to even use for standard culling logic

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it is a fog shader effect

faint summit
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I'm pretty sure they resolved the transparency issues in the latest versions of SN.

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As far as the bases are concerned.

karmic drum
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There's just no version of 2.0 that I want to play right now

faint summit
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Yeah, the only overhauls that even exist for 2025 build is red plague and prototype expansion.

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And with the state that the most recent security updates have left legacy builds, overhauls in general are kind of just dead in the water.

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There are methods to downpatch, but the realistic amount of people who are going to go through the effort of doing that are few.

worldly valve
trail ether
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well I just paid $50 shipping on a $39 product

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....and then posted about it in the wrong place

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oops

unreal flame
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lol

trail ether
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since ChromatiCraft has the same problem

faint summit
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You and me both, but the only reason this stood out before I had done c2c is because I had never played legacy before.

forest valve
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i paid 15$ shipping, and 55$ extra for a 400$ product

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well, to get it fixed, because otherwise it would cost 100$

faint summit
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The wonders of industry.

faint summit
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This meteorite excavation base has single handedly funded my lategame.

faint summit
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This unfortunately still does not help my magnetite shortage.

faint summit
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Man, I start up my save, 5 seconds later, it CTD's without any form of stuttering or fanfare.

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Happens every time too.

karmic drum
karmic drum
faint summit
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Well my save is fucked now so it's kind of irrelevant.

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The log only mentions an access violation and a bunch of null references related to the ampeel antenna functions.

karmic drum
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Don't yeet it just yet

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It may still be salvagable

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And if not... then we've all learned a valuable lesson about the dangers of amp eel antennae KEKW

trail plinth
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did we though

karmic drum
trail ether
#
Stack Trace of Crashed Thread 1640:
0x00007FFC0A37A330 (UnityPlayer) UnityMain
0x00007FFC0A67C229 (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A6DDC44 (UnityPlayer) PAL_Thread_YieldExecution
0x000002120B0EABAA (UnityEngine.CoreModule) UnityEngine.Object.FindObjectsOfType()
0x00000212E6D1DB63 (UnityEngine.CoreModule) UnityEngine.Object.FindObjectsOfType()
0x000002131D529113 (FCS_StorageSolutions) FCS_StorageSolutions.Configuration.Mod.CleanDummyServers()
0x000002131D528D73 (FCS_StorageSolutions) FCS_StorageSolutions.Mods.DataStorageSolutions.Mono.Rack.DSSRackBase.Start()
0x0000021258720080 (mscorlib) System.Object.runtime_invoke_void__this__()
0x00007FFBCCF3BFB0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFBCCEC2142 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFBCCECB13F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFC0A67FBBD (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A67D13A (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A665FF6 (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A66608E (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A663379 (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFC0A41F91C (UnityPlayer) UnityMain
0x00007FFC0A559B37 (UnityPlayer) UnityMain
0x00007FFC0A559BD9 (UnityPlayer) UnityMain
0x00007FFC0A55BBD2 (UnityPlayer) UnityMain
0x00007FFC0A3239A5 (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFC0A32241A (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFC0A326451 (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFC0A329D9B (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF674ED11F2)
0x00007FF674ED11F2 (Subnautica) (function-name not available)
0x00007FFC6B997374 (KERNEL32) BaseThreadInitThunk
0x00007FFC6C95CC91 (ntdll) RtlUserThreadStart
#

that is highly suggestive of the problem

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though it is also highly unusual for a problem in C# code to cause crashes deep in the actual C++ side of things

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i would try to load it a few times and then remove the server rack if you can get in

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unfortunately i do not think there are any SN save editors so that is not an option

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but if there were it would be easy to remove that GameObject

faint summit
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Iโ€™ll try my best

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I have backups, theyโ€™re just from hours ago.

trail ether
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good that you do though

faint summit
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I know this is very ill advised, but I suppose disabling the data storage solutions part of FCS storage is also perhaps an option.

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One that risks future instability mind you.

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What about those null references related to the ampeel antenna, was that sus at all?

trail ether
faint summit
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I swear I saw them in a log somewhere.

faint summit
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Does anyone else feel that the cyclops is even more irrelevant in sea to sea than it is in vanilla? You go 90% of the game without it and when you do get it you can't use it where you need it the most until you solve the power drain and heat issues.

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Can't take it into the crater edge I don't believe.

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And I'm opening a discourse, not criticizing the mod.

trail ether
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and i am not sure that is true

barren oar
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i think its mandatory for more than getting an ingredient for the rocket in c2c

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but i cant say anything about how useful it's after alz since i couldnt continue the save past just barely getting there

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its a semi convenient mobile base but you're so limited by it that you're going to need to enter a real base 80% of the time after getting it, which does make ot worse than vanilla in that regard

trail ether
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feb 2018

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not for SN but thought it was funny

karmic drum
# faint summit And I'm opening a discourse, not criticizing the mod.

I don't want to be that guy... but I think it's less about it's relevance compared to technology you previously had access to. But rather making the best out of something you worked hard to achieve. It's also much more thematic to traverse those sorts of areas in that larger sub. Adding an extra level of atmosphere to your gameplay

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Sometimes it isn't about what's statistically the best. It's what feels right

faint summit
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I agree that feel is very important, but doing what you feel is right and not what you know is right in c2c get's you killed.

karmic drum
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It's not the what

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It's the how

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c2c is a puzzle. And everything is a piece.

faint summit
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You're right, and the cyclops is that one piece from a different puzzle that got mixed in.

faint summit
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Having a different opinion doesn't make you a black sheep, it's makes you a human being brucelove1

karmic drum
faint summit
unreal flame
barren oar
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prawn is still a good chunk of the game because of how slow c2c is but yeah, given what i know, i dont see the cyclops as a "utility vehicle" and more of a "stepping stone"

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clearly, the only solution is to add the arctic biome back into the game and make a cyclops on fire the only way to traverse it without freezing to death

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or more seriously, something that requires the cyclops for being the cyclops and not the cyclops happening to be able to solve [problem] before you have another method

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though obviously this is vastly easier said than done

trail ether
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the value of the cyclops is as a mobile base

barren oar
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can you use the bioprocessor in a cyclops

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last i recall you couldnt

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the machine that carries you for like 50% of your recipes

trail ether
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no but the power demand would make that impoissible anyway

barren oar
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oh ok cool so it does not remove the need for stationary bases

trail ether
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no

barren oar
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sure you have a shitton of storage with it but prawn suit is already busted and you're going to have at least a base in every relevant area by the time you get it anyhow

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scanner rooms and recharging bases (both in terms of battery and food/water, nowadays also morale and also the secret fourth thing you discover and use extensively before getting the cyclops)

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so like. whats the point of making an objectively worse base that you can move around from base A to base B when you aren't going to be moving that much material anyway

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obviously part of the point is [puzzle], but as i've already mentioned it becomes more of a necessary investment than qol improvement

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thats my view on it, anyhow

unreal flame
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it makes excursions easier

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the cyclops as a staging ground for operations with either the seamoth or prawn

barren oar
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from my perspective it just makes them longer for no real benefit because of how slow it is (unless you like living on the edge and nearly exploding your cyclops whenever you take it out for a ride)

#

nothing can beat the experience of prawn suit grappling around

#

though i guess you dont have that kinda speed at the seamoth stage and you can get the cyclops before the prawn suit(?)

barren oar
#

actually im not too certain on that last part, i think you unlock the ability to craft them at the same time, no?

#

both require [thing] you obtain by sacrificing yourself many times

trail ether
#

it is storage, fab, food, and more

trail ether
#

i used it like that

#

even in c2c

#

just not as muchas in vanilla

barren oar
trail ether
#

i lkike the idea of making the cyclops used more

#

but i do not know how

barren oar
#

though. there is a point to be made here about familiarity

#

if you know where everything is, you do not need as many recharging/scanner bases

#

in which case yes the cyclops becomes a hellalot more valuable

#

you'd only really need such bases for very, very few things (industrial mining operations, loot scavenging from the ground, lost river because its mechanic basically mandates it)

#

oh and the [thing] obtaining i mentioned earlier

unreal flame
barren oar
trail ether
#

now

#

the new collector tether adds value

#

you can trawl

barren oar
#

except what are you going to be picking up thats in any way relevant

unreal flame
#

maybe that'll just have to be addressed via compat with other mods. prawn too

barren oar
#

azurite, you already collected every piece above [depth] by the time you have the cyclops

#

...mostly because of the 45 azurite craft

#

minerals, you have the prawn suit and can go mining for

#

eggs? you only need two to start a waterpark that'll carry you to the end

#

my point being that its an interesting idea, but i dont see how it helps especially when you're at the stage where you're finally able to construct the cyclops

faint summit
#

The cyclops also negates the morale damage from traveling through dangerous biomes.

#

Didn't see anyone mention that so thought I'd chime in.

#

Though you don't seem to get morale from piloting it like you do the seamoth which is a bit puzzling.

barren oar
#

oh? intriguing

faint summit
#

Also something odd that I just noticed is that the power cells in the cyclops do not drain consecutively like they do in 2.0\

#

They seem to drain concurrently.

#

And by that I mean it seems to draw power from all of the cells at "random" instead of fully depleting one and then drawing power from the next one.

trail plinth
#

The cyclops honestly feels like more of a reward, since once you're able to have it functional in those zones, it's basically perfect for everything you could possibly need. And anything you need with either a prawn or seamoth, well, you can just bring it with you anyway. The only downside is the speed and maneuverability, but otherwise it's basically an indestructible (as long as you charge it) mobile base with an assortment of useful modules

faint summit
#

You vs the guy she tells you not to worry about.

trail plinth
#

It's not absolutely necessary per se, and is obviously a huge resource sink, but it's still immensely useful and rewarding

faint summit
#

Yes, but the point we were getting at was that the cyclops comes long after you've been forced to traverse most of the demoralizing and dangerous biomes (ILZ excepted of course).

trail plinth
#

The ability to press a button and functionally ignore leviathan predators as you coast by for as long as you can sustain the power usage is really nice

faint summit
#

It's a great vessel, but the time we get to use it is miniscule.

trail plinth
#

ehhhh disagree. It's obtainable fairly early within one of those zones, and is useful before you even overcome the challenges of that zone

#

I'm capable of making one currently (just gotta grind for some more resources that I've already acquired before), and I haven't solved either issue in either zone for my seamoth

faint summit
#

Yeah, if you posses meta knowledge and know how to get electrolytes it is.

trail plinth
#

Not really meta knowledge, I just read the recipe and have access to it based on hte materials required

faint summit
#

The fact of the matter is this, most people are going to explore most surface biomes before going to the lost river. That's just how the mod is designed, it funnels you towards that point.

trail plinth
#

Yes, absolutely. However you don't necessarily stop exploring those surface biomes once you get to the lost river. You still need to visit them for materials, unless you do a big thing where you salvage the entire map wiht just your seamoth

faint summit
#

: )

#

I would never

karmic drum
#

Having read everything... I'm with Hex and Reika on this one

faint summit
#

There are no sides.

#

Just people discussing things.

faint summit
#

@trail ether I found out what was causing the crash.

#

It may have been related to the server storage but apparently putting an autocrafter on maintaining an amount of carboxylic acid was causing it.

karmic drum
faint summit
#

I sure am glad the reaper leviathan that guards the spot of the dunes closest to the vent got launched into the stratosphere by a warper teleporting in on top of him.

#

Makes getting lumenshroom oil that much easier

#

The tonguelillies have always had a text prompt on them saying they're "accumulating minerals", does that mean anything mechanically?

trail plinth
#

I mean if i read that something would accumulate minerals, Id probably want it

faint summit
#

Well it's been at 0% forever

#

But I know you're saying that to tell me that it is useful for something besides filters.

#

Are you supposed to have the prawn suit depth module mk1 unlocked when you build it?

worldly valve
#

Maybe im crazy and confusing with someone else

trail plinth
faint summit
#

Growbed out front.

#

The PDA entry says they have use in filtering tech but beyond that their other function is a bit of a mystery to me.

#

Maybe I have to put them somewhere else.

#

Maybe in the ILZ or something, that would make some sense.

faint summit
#

But there is a certain ingredient that I have yet to figure out how to get that I'm racking my mind for.

#

They're granular so it has to be some sort of filtering.

#

I learned the hard way they aren't inside of the spicy mushrooms.

trail plinth
#

What do the tonguelillies filter?

faint summit
#

Nothing in the ILZ, it says there isn't sufficient organic material nearby.

trail plinth
#

I meant the PDA entry

faint summit
#

"Pollen, Bacteria, and other microscopic organisms"

faint summit
#

Ok, so yes or no, are you supposed to have the mkI prawn suit depth module by default or is it unlocked in some way?

trail ether
#

in vanilla

trail ether
faint summit
#

What do you mean? All you need for the prawn is the magical glass and irridium.

#

Are you telling me I was not supposed to be sustaining 3rd degree burns for two hours while gathering obsidian?

trail ether
#

if you are trying to get what it sounds like you are trying to get, you should have needed that 20 hours ago

#

if not more

faint summit
#

For what? Nothing requires that at that point that I'm aware of.

#

I certainly didn't need it yet.

trail ether
#

I know

#

or rather strongly suspected

faint summit
#

Perhaps you can give me a hint of what I was supposed to need it for.

barren oar
#

wasnt [item mentioned above] replaced by [recent, arguably easier to obtain item] for the crafting material you'd need to get before the point ethan's at?

karmic drum
#

He should've been melted by now

barren oar
#

you talking about the reinforced dive suit? item which, nowadays, no longer requires [item mentioned above]?

karmic drum
barren oar
#

how do you collect items while doing that though

#

i fail to see how it helps any with the grind, in any regard

#

since you'll have to babysit [thing] and spend a lot of time in [area]

worldly valve
#

Was

#

The grains removed

#

Im guessing no

#

I too was confused by this

barren oar
#

removed no

barren oar
#

then i have absolutely zero clue what takes [item mentioned above]

#

nothing i can see through a quick glance in the repo, either

trail ether
#

oh so it is

trail ether
#

new release

#

with a half-completed feature

faint summit
#

Mod creator gaslights me into believing I've bypassed vital progression.

#

We live in a society.

#

Also based new release.

trail ether
#

it is working fine every time

faint summit
#

Tell Hellexar to unpin those recipes you ruffian.

trail ether
#

XD

faint summit
#

Ah

#

You changed the efficient lysing enzyme recipe back.

#

Oh joy

trail ether
#

wait what

faint summit
#

Oh not the enzyme, the bacterial samples, I am in error.

trail ether
#

that made me panic for a second

faint summit
#

Good

#

Does anyone know where this is, I don't even remember scanning this.

trail ether
#

that is probably more of your scan table being fucked up

faint summit
#

I mean I've been to the ILZ, made it all the way to the lava castle, but I don't recall seeing or scanning this.

#

And before you ask, I got there with many medkits and building bases along the way.

#

I know that's not what I'm supposed to do, but I still haven't found tungsten grains yet.

#

And as we've discussed at great length, I've overlooked them quite a while ago.

trail ether
faint summit
#

Only a bit surely : )

#

Only other thing that has been odd as far as scans go is it keeps telling me I haven't found the dunes metoerite in the exploration findings even though I have the PDA entry on it.

trail ether
trail plinth
#

cyclops complete though, plus some of the upgrades, so some of them were unpinned

faint summit
#

So it took my tongue lilies 1 hour and 20 minutes to reach 31% mineral accumulation.

#

Is there something I'm not understanding or does it just take an absurdly long time for them to accumulate.

#

...They didn't even have what I thought they were going to have.

#

I'm sad now.

merry gorge
#

I have a question

If legacy was removed on steam, how do I play C2C

faint summit
faint summit
#

I spent quite a while looking for ||tungsten grains|| yesterday. Most of that time spent planting the tongue lilies in various biomes to see if they would produce anything. I planted them in the glass forest, lost river, tree cove, ILZ corridor, and the mushroom forest. With the exception of the mushroom forest (in which they gave me salt), they produced nothing. This is one of those time I'm going to beg for a hint again to prevent what little sanity I have left from slipping.

#

I'm not even sure if the tongue lilies are the method to obtain them, which makes this all the more maddening.

barren oar
#

you are on the right track - they have a pretty low chance to be generated, all things considered

#

in addition, its not only the biome that matters in this scenario...

faint summit
#

Yeah I noticed that some of them were generating minerals much more slowly than others.

trail ether
#

they are the highest weight by far

barren oar
#

huh

trail ether
#

it is not driven by time

#

reread the databank entry

trail ether
#

i have no problem disclosing that they have a drop table

#

but the way you describe your testing is of trying each area once, getting an item other than what you want, and concluding that it is not relevant to you, including directly ignoring any potential significance behind getting different items at different times

#

first half, about incomplete experimentation

faint summit
#

The experimentation took an hour and twenty minutes. The other areas said there was insufficient biological matter nearby so there was nothing even generated there. Unless they actually need proximity to something specific in which case I'll need to reevaluate how I'm doing things completely.

#

As much as I am open to exploring and testing, this is by far one of the most vague aspects of the mod I've encountered.

#

So it's going to take a little bit.

#

And the notion of them having a drop table was not something I would expect, the reason I'm so quick to write them off was the time it took for the only yield of minerals was over an hour.

#

And to set the record straight, I haven't "written off" anything, because I simply don't know at this point. The lilies I've set up are still there, I'm simply trying in multiple locations.

trail ether
trail ether
#

indeed the...pressure comes very early specifically to avoid what you are now experiencing

#

as some people complained to no end when it was introduced

#

that is in fact a hint by the way

#

that the underlying mechanism, or rather the game mechanic designed to make you experience it, caused a ton of complaints

trail ether
faint summit
#

I'll observe harder-er.

trail ether
#

also @faint summit what bases have you built and where (only including ones you actually use)

faint summit
#

I've built bases in the Bulb Zone, Sparse Reef/Grand Reef, Crash Zone (For harvesting the aurora), all sections of the lost river, and the ILZ corridor leading up the lava castle chamber.

#

The sparse reef, bulb zone, lost river, and ILZ bases are the only ones that are actually developed in any capacity.

#

There was a minor base at the glass forest to harvest the shiny crystals with the rock crusher but I disassembled it after I got the drill arms.

#

OH, and the dunes meteorite base, don't know why I forgot to mention it.

#

@trail ether

trail ether
#

that is sufficient

karmic drum
#

Not giving the answer to why he's suffering is so hard KEKW

faint summit
#

Sufficient she says. You wound me with so few words.

karmic drum
#

Like I'm holding back my spoilers

karmic drum
#

All I can say. Is the thing you're missing is something that most find extremely annoying

trail ether
#

and impossible to avoid

karmic drum
#

But apparently managable somehow

#

Also man... be glad you're finding this after Reika fixed it

#

So many of us had a collective game of telephone trying to make it work

barren oar
#

hah, yeah

#

good(?) times

#

unity's systems fucking up the mechanic...

trail ether
worldly valve
#

There was a bunch of us that had most the right elements

#

The testing points were sparadic thi

#

I feel like most people knew the thing with the thing to do the thing

patent nimbus
#

so i just saw this video and thought itd be really cool if you unlocked the recipe for the|| prototype cure thing you use with the liquid breathing|| by researching like this

trail ether
#

"i never expected the most obvious behavior from one of the core mechanics of the game which the narrative is specifically built around and is explicitly spelled out in the databank"

errant cairn
trail plinth
#

mfw you play an overhaul mod as your first experience to the game

errant cairn
worldly valve
trail ether
#

that is from "time zero"

#

that is the whole point; by the time you need them you have plenty

#

image reupload

faint summit
#

I'm sure it seems perfectly reasonably in your eyes, but preparing for something I do not know is coming by taking advantage of a completely unknown (to me) mechanic seems like some incredible hindsight bias.

#

Perhaps I'll feel differently later on.

trail plinth
#

It's less about preparing for a particular thing and more that the thing you need later on is accumulated as more of a byproduct of something else you're trying to do

#

I didn't get these tungsten grains on purpose, or with any intent to get them

trail ether
#

^

#

and that something else is very in-your-face

faint summit
#

I'm sure I'll laugh about it later.

#

No, don't tell me.

#

It can't possibly be.

#

That

trail plinth
#

It's more likely than you think

faint summit
#

Well it didn't seem to do anything, maybe it was facing the wrong way.

errant cairn
# trail ether

with this photo i just realized i can spell my last name with the perodic table of elements

trail ether
#

that is a thing a lot of people play with

#

mine cannot be, either IRL or online

errant cairn
#

Oop, nope I can't ๐Ÿ˜ญ

unreal flame
trail ether
#

there is no Ka or simply A

forest valve
errant cairn
#

If your name was Reica,
Re - Rhenium
I - Iodine
Ca - Calcium
Sadly, no Ka or A

trail ether
#

that would be insane

errant cairn
unreal flame
faint summit
#

I figured out how to get the holy grains, the reason I had not seen them at all until now is because I've been using the FCS water fountain the whole time sadsponch

#

At least I'm pretty sure this is it. You said it was a byproduct and that's exactly what it is.

unreal flame
#

that does seem like something that could probably use addressing

trail plinth
#

Oh youre using FCS, then yeah i have no clue what kind of stuff that mod has that would affect the need for those

faint summit
#

It has a very cheap water fountain that only requires titanium.

#

3 titanium and 5 pipes total I think.

worldly valve
#

Could just got katacana?sp Style and just get closish

trail plinth
#

What does the water fountain do though? If it's somehow replaced the need for the particular thing you would want early on, then that's probably going to be an issue

unreal flame
#

hilarious option: the fountain doesn't filter the water at all, so you're just drinking pure seawater and losing thirst for that reason

faint summit
#

Seeing the problem?

karmic drum
#

You shouldn't be able to get the grains through salt anymore?

#

I thought Reika patched that out several updates ago?

faint summit
#

I don't even know what you're referring to.

#

Though you saying that makes me think this isn't the way after all.

karmic drum
trail ether
#

and it was so pervasive I might well have removed it

karmic drum
#

I believe you did

faint summit
#

Well at the very least, I learned about the new mechanic with water filters.

#

I had completely overlooked it.

#

And the description of the grains gave me a strong indicator that it was the way.

#

"Filtered from seawater" and you said the answer was "in my face". It all kind of just rationally lined up.

karmic drum
faint summit
#

Yeah I know man. I'll get it eventually.

#

The only other thing I have faith in are the tongue lillies.

#

The ones I placed on a mushroom tree gave me mushroom disks so they do depend on proximity to some degree.

#

Still like I said, exploring that other theory gave me insight into the byproducts of every region for water filters.

#

Useful knowledge in its own right.

barren oar
#

it was through the screenshot reika sent that you'd known that, yes?

faint summit
#

Yeah, it was ๐Ÿ™‚

#

Not that it mattered, I was on the wrong track and before I had already surmised that it was probably the lillies that were the method for getting them based on them being grains.

#

Of course I still don't even know that at this point, but it's the only avenue I have to follow.

faint summit
#

Also does anyone know why my morale keeps dropping to zero seemingly at random when I'm piloting the cyclops?

trail ether
#

did you take it through the shallows

faint summit
#

Yes

#

Now that you mention it, that's almost exactly when it dropped.

trail ether
#
            biomeEffect[VanillaBiomes.ALZ] = new AmbientMoraleInfluence(-5, -0.5F, -0.5F);
            biomeEffect[VanillaBiomes.ILZ] = new AmbientMoraleInfluence(-1, 0, -0.1F);
            biomeEffect[VanillaBiomes.BLOODKELP] = new AmbientMoraleInfluence(-0.75F, 0, -0.33F);
            biomeEffect[VanillaBiomes.BLOODKELPNORTH] = new AmbientMoraleInfluence(-0.8F, 0, -0.4F);
            biomeEffect[VanillaBiomes.COVE] = new AmbientMoraleInfluence(2, 2, 2);
            biomeEffect[VanillaBiomes.CRASH] = new AmbientMoraleInfluence(-2, 0, -1);
            biomeEffect[VanillaBiomes.DUNES] = new AmbientMoraleInfluence(-0.25F, 0, -0.25F);
            biomeEffect[VanillaBiomes.GRANDREEF] = new AmbientMoraleInfluence(0.25F, 0.5F, 0.5F);
            biomeEffect[VanillaBiomes.JELLYSHROOM] = new AmbientMoraleInfluence(0, -40, 1);
            biomeEffect[VanillaBiomes.SHALLOWS] = new AmbientMoraleInfluence(0.05F, -20, 0);```
#

middle parameter

#

i think you can probably guess why that is a thing, especially given the other biome doing it, though obviously biome map and physical terrain are not in perfect alignment regarding that particular root property

errant cairn
trail ether
#

???

faint summit
#

He has a screenshot of it ๐Ÿ˜ 

wispy kelp
#

@trail ether hey so ever since subnautica removed the legacy branch

#

how do i play this

#

especially since it updated against my will

errant cairn
wispy kelp
#

#โ“โ”ƒhelp-and-support message

#

this?

faint summit
#

Yes that, click the pins in the upper right corner of the screen in that channel.

#

This button right here.

errant cairn
wispy kelp
#

no offense im misunderstanding

wispy kelp
#

not just the channel

#

but i dont know which one im looking for

errant cairn
wispy kelp
#

oh cool thank yo

unreal flame
wispy kelp
#

wait what

#

@unreal flame is it safe for me to

#

do to run c2c

unreal flame
#

i mean, don't do anything stupid

trail ether
#

but also that steam forced games to update under threat of delisting, thus massively misleading people as to the severity

unreal flame
#

it means that any program can potentially use a vulnerable unity game to escalate its own privileges to that of the game

errant cairn
#

I could care less for what happens to my PC I just care if it accesses the computers on the network

trail ether
#

@trail plinth

errant cairn
#

has there been any changes to ssg before i try it and end up possibly killing myself

trail ether
#

yes

errant cairn
#

Now I'm gonna find out what happens :D

faint summit
#

ssg?

errant cairn
#

Super Seaglide

faint summit
#

You talking about an azurite battery seaglide or something else?

karmic drum
faint summit
#

Oh, that bug.

faint summit
#

My god the prawn suit's storage is absolutely gargantuan.

trail ether
#

depends

barren oar
#

it is

#

to the point it makes moving things into base storage painful

#

come to think of it i think there's some mod that allows automatic extraction of vehicle items? but i dont think its on legacy

faint summit
#

There is a function of FCS that allows you to do that.

#

Only works with vehicles docked in a moonpool.

#

You also need a transciever on a server rack.

trail plinth
#

Me about to load an entire map's worth of large deposits into the back of my prawn

worldly valve
#

Im one of the very few who cant really stand the prawn suit lol

trail ether
#

that pulls from docked vehicles

#

and cuts the items to move by a factor of 8-10, and puts them in your inventory to boot

barren oar
#

i guess that works

#

but its also easycraft

#

eh

karmic drum
#

The prawn suit is like a negative adhd buff

#

Sure you got the dopamine. But at what cost? KEKW

faint summit
#

I didn't know easycraft pulled from vehicles.

#

Maybe it's only docked ones and the cyclops.

worldly valve
#

Then i find the time i was aving gets eaten and then some aa the prawn decides its too fat

trail plinth
#

Honestly havent had any issues with the prawn other than getting in and out of the blood kelp trench tbh

worldly valve
#

Its fine until a spot takes me a very frustrating 5 to 10 mins๐Ÿ˜‚

#

I just dont like ot

#

Its okay with 2 grappling hooks

#

But then i dont have a drill to use lolol

trail plinth
#

You mean like getting stuck in a single spot, or a trip in the prawn taking 5 to 10 minutes?

errant cairn
#

Doesn't seem to appear to be any changes to SSG immediately

#

one reason the sea voyager was nerfed countered. i have the bp for it. I have NO idea what flags i could have skipped

faint summit
#

Being stuck in a prawn suit is nothing now that I've been stuck unable to find tungsten grains for almost a day.

errant cairn
#

KEKW im stuck on ||geyser coral||

faint summit
#

That sucks also, not having plasteel.

errant cairn
#

two of the scanner blips for it are under the map

faint summit
errant cairn
#

i dmed reika and she hasnt responded

trail plinth
#

Probably busy

faint summit
#

It is halloween.

#

Pretty sure she's also not in the same timezone as most of us.

trail plinth
#

what time is it for 'most of you'?

karmic drum
errant cairn
trail plinth
#

it was 11:09pm for me

#

So not much difference with you two

worldly valve
faint summit
#

I was stating that her responses and activity here tend to be delayed. I was implying that her timezone was different from most others rather than all of 'us' being in the same timezone.

#

But thanks for calling me 'presumptuous'. I do like fancy words.

unreal flame
#

Reikaโ€™s timezone aligns broadly with the western hemisphere

trail plinth
#

There are various reasons why responses may be delayed that dont have to do with timezones

trail plinth
# worldly valve Like say im in LZ, evrrything will be great and dandy...till i fuckup a jump ans...

The active or inactive lava zone? Because in either case, the cyclops exists. There arent many areas in the ILZ that you can get stuck for that long, and i generally dont recommend doing any prawn stuff in the ALZ for fairly obvious reasons. The most ive ever gotten stuck in a hole or get caught on geometry would be like 10 seconds, so i dunno how youre being delayed 5-10 minutes from a single mistake

#

Again the only example i can think of that would even be remotely close to a 5 minute delay would be piloting my prawn out of the blood kelp trench, or any other highly vertical biome

#

But thats upwards of 500-600m of height, not just some hole or bit of terrain i got stuck on

#

Also in the case of not wanting to park your cyclops in the ALZ due to the sea dragon, there are places close to the containment facility that I park all the time with no issue across multiple different saves that i would assume would be viable in other peoples' saves

worldly valve
#

much agreed on cyclops

faint summit
#

MUCH AGREED

coral dagger
#

did reika change it so leviathans attack the cyclops when it's turned off?

trail plinth
#

Don't creatures attack the cyclops regardless?

errant cairn
#

No?

#

If the cyclops is off, even if the creature touches it, it doesnt attack it

trail plinth
#

You mean to tell me I can park my cyclops right next to a sea dragon, and as long as the engine isn't running it'll just leave the cyclops alone?

coral dagger
#

yup! at least in vanilla, and i'd be very surprised if reika changed that

#

well, it's the sort of thing she'd do lol

trail ether
trail plinth
#

Yeah ive never left my cyclops unattended near danger for very long. I left it near a crabsquid reluctantly (for reasons i will not be sharing), though apparently they dont do enough damage to outpace whatever outer membrane regen something or other the cyclops has naturally

errant cairn
trail plinth
#

what the fuck

#

I would imagine, at the very least, if the cyclops were to become targeted by a creature while powered, and then it were to be turned off, it would still take the damage similarly to if you dock in your moonpool while being targeted by a creature

trail ether
#

even in vanilla

unreal flame
#

Meaning even if the leviathan still approaches the cyclops it would just bump into it rather than attack

faint summit
#

^ The cyclops is not considered a valid target if the engine is off, (at least in the 2025 build).

#

A fireball from a seadragon hitting it would still cause some damage.

#

You can park one in the crater edge and turn the engine off and test it for yourself.

#

Although that might be the exception.

trail ether
faint summit
#

Yes, they will still get an attack off if you were already detected beforehand.

errant cairn
#

Yeah

#

I recall something about that

#

Got occasionally hit after turning my Cyclops off like after 30 seconds when the creature finally hit me

#

But they would immediately lose aggression after

errant cairn
#

I looked back at this, interesting you would think I would perform a man-in-the-middle attack (which i wouldnt do even with knowledge of legacy patching)

trail ether
errant cairn
#

I'd be willing to let you decompile the source (once I'm free enough finish it) to check yourself if you want, but the source will be on GitHub anyway

#

Do you have code for this?

#

I'm sure I'll understand it :)

exotic apex
#

Where is/are the best place(s) to keep up to date on Reika's mods for other games, since I assume she isn't using this channel as a general discussion on anything but Sea2Sea

trail ether
#

and to answer the question more directly that is what my discord used to be for

#

but now there is not really a place

exotic apex
#

darn

unreal flame
exotic apex
unreal flame
#

it really is

#

if someone sucks, they get to hit the bricks. if their vibes are off, they hit the bricks. if it just doesn't feel right when they're around? you guessed it, they hit the bricks.

#

especially so in a small-server situation

#

not so much here but i've definitely nuked a fair share of people who just post edgy memes and nothing else, for instance

exotic apex
#

Trust me, I'm a mod in a server with 1400 people, we have a rule like that, scenarios still occur

exotic apex
#

They do

unreal flame
#

as long as the vibes are sufficient 90% of the time, it's fine

exotic apex
#

It's just that even with rules like that, it can still easily get very overwhelming for some

unreal flame
#

not denying that, it's just less prevalent (and that's really all reika's server needs)

faint summit
#

Good thing we're all perfectly sane here.

exotic apex
faint summit
#

No alphapeeper

faint summit
#

My sanity has deteriorated rapidly from looking for tungsten grains though, I think a fourth of my play time has been spent looking for them.

trail ether
trail ether
#

and do i need to remind you that three times that number basically said if i so much as hinted that i was considering that that they would not only leave but see to it that i lost everything

errant cairn
errant cairn
trail plinth
faint summit
#

Oh my goodness, I just found out something cool about the plankton feeder.

#

I'm not going to say what it is, but it's a BIG deal.

errant cairn
errant cairn
exotic apex
#

Just from the way it was spoken about

errant cairn
exotic apex
#

ah

errant salmon
trail ether
#

via a mix of having a large following, being highly capable software developers, and/or connections with people who are ultimately gatekeepers to things

unreal flame
#

I canโ€™t think of anyone these categories apply to aside from โ€œsoftware developerโ€

errant cairn
#

dang

faint summit
#

I ate a lanternshroom and then went to bed. There were nonstop barfing sounds.

#

I can't stop laughing.

#

Or barfing

errant salmon
#

my favorite things in c2c are them glass kelp

#

idk their name but they are pretty

faint summit
#

The deepvine?

#

Yeah they are a sight.

#

So is the biome they're from.

trail ether
unreal flame
#

are you saying that you'd be able to make some insane mushroom recipes with it if you had a spice tolerance

faint summit
#

There has to be a faster way, or you just expect us to mass plant those things.

#

I still never figured out what you were alluding to that catalyzed their growth.

barren oar
#

no shame in just scaling up

#

as i understand it, its supposed to be a process you start from very, very early on such that you probably wont have issues 30 hours later

faint summit
#

Well I planted the things, but I did so at my home base, it's not like I just ignored them.

#

But they never accumulated any minerals there, even though it said they were.

#

In the sparse reef.

#

And since they weren't required for the advanced material in question, I never even knew they existed, except from the heatsink recipe.

#

But now of course you need these to even make the fancy stuff.

barren oar
#

maybe you should read up on their databank entry?

#

oh wait

#

you know how they work already right

faint summit
#

Yes

barren oar
#

okay cool sorry

#

yeah so just scale up lol

faint summit
#

Not in detail, if there is something to speed them up then I'm all ears.

barren oar
#

2x amount of plants => 2x rate

faint summit
#

: )\

#

thanks

barren oar
#

afaik thats really all you can do

faint summit
#

It especially sucks because this isn't the first time I've extracted from the batch I had.

#

They only gave me things I already had.

barren oar
#

unlucky

faint summit
#

So it took me several hours to get even one.

barren oar
#

by the by, how does your setup look

faint summit
#

Well I haven't expanded yet, there's only one plot full of them on the branch of a mushroom tree.

#

I only found out that this was the right way to get them at about 11 last night.

barren oar
#

you might want to try experimenting with how many plants you have right next to each other

faint summit
#

Oh no, are there diminishing returns?

barren oar
#

illogically, yes

#

conveniently, one of c2c's dependencies does offer a solution that does not mean you have to spend two hours circling an entire biome when collecting the loot

#

i think that is all i can say without stating it outright

#

speaking of, @trail ether why is it so, anyway? (see immediately prior ^ conversation)
the way i see it, its unexplained - even contrary to what's explained/shown, since you naturally find them in clusters -, illogical and its not even true, in-universe speaking - it only takes into account [metric]

#

you'd think less generation <=> less food but they're clearly doing well in their natural habitat

#

oh cool a 2 minute message difference separated them

trail ether
barren oar
#

is <desirable effect early game> dependent on how many there are? i thought it was basically just a flag

trail ether
#

and it is to prevent building a single growbed with 12 and cheesing it, like I saw people doing

trail ether
#

they all work independently

barren oar
#

scaling up by having more of X in an area is the foundation of agriculture

#

at least in the context of subnautica

trail ether
#

but building one ridiculously powerful version of something and then ignoring the mechanic afterwards is nearly the definition of cheesing it

barren oar
# trail ether yes?

oh i thought you were saying the effect is more desirable if theres more plants in a given area

#

not that the desirable effect could cover more area

trail ether
#

it is equivalent to getting 12x increased drops from a large resource deposit and then not needing to bother with any more

#

technically you have not changed the set of things you have done

#

but one instance of harvesting has become so much more powerful that the mechanic is then negated thereafter

barren oar
#

and putting down 9 single planters, or however many fit in a vanilla growbed's size, is not the same thing... how?

#

i guess its a higher resource cost but you have the friendly neighbour right next door thats always willing to share what you need for this challenge in particular

trail ether
#

that is just not really preventable

barren oar
#

a simple distance check against player-planted [plants] when a single planter is constructed really shouldnt be that bad

#

especially if they're async-ed somewhat

#

e.g. first 3 plants check first, then 5 frames after, the next 3 plants do, then...

#

and its clearly not a worry for vanilla planters since they're so big you can realistically make the case why they wouldn't interfere with each other, in that scenario

#

i guess the biggest worry would be making that intermod talking since the planters and plants are from two different mods

#

actually you've got dragonindustries thats not a concern i think

#

and/or the mod message system but i dont know if thats in sml or newly added in nautilus

faint summit
#

I will say, the passive income of mushroom disks is kind of nice.

barren oar
#

income? c2c adds economy?

faint summit
#

Yes, it also adds an exchange rate.

#

I exchange my time, to have my balls busted by this wonderful mod.

#

Tbf, the tungsten grains were the only thing that went wrong the entire playthrough.

errant cairn
barren oar
#

as in, biome?

#

because between-plant position certainly does not

barren oar
#

but doing this check when [plant] fully grows i think would work

errant cairn
errant cairn
# barren oar as in, biome?

correct. e.g. im gaining [stuff] in the [red grass biome] but you can also gain [stuff] in places where [the material that the plants accumulate] naturally spawns like the [disk biome] or sparce reef

barren oar
errant cairn
barren oar
#

...they can spawn in the sparse reef?

errant cairn
#

i don't remember but i actually think its the biome with a shit ton of bone sharks next to the crash zone

#

i know they spawn there

#

but @trail plinth do the ||plankton|| spawn around your main base in your save (if your main base is in the sparse reef)?

barren oar
#

crag fields? you sure?

errant cairn
barren oar
#

i dont remember seeing them at all there

#

could be a new change

errant cairn
#

doubt it

#

I did it months ago

#

like before morale was even thought of

barren oar
#

im certain you've last played earlier than i did

#

lemme see

errant cairn
#

was like a few days ago last i played

#

maybe a week i dont remember

errant cairn
barren oar
#

i think its like 4-5 months since ive last played

errant cairn
#

i think it existed back in January

#

iirc

barren oar
#

for the record, however, this plant is an ecocean addition

errant cairn
#

maybe it was march or something

barren oar
#

whose source is still open to view

errant cairn
barren oar
#

ye ye

karmic drum
barren oar
#

indeed

#

however, the sole field that's used for calculating efficiency is private, therefore it can only be changed in the single place its changed within the class

#

(assuming there is no reflection on self-written classes used, but that is just stupid and dumb design)

errant cairn
barren oar
#

however, that still leads into the reflection argument

errant cairn
#

ah

barren oar
#

harmony doesn't offer java-style mixins with the @Shadow field annotation that allow "duplicating" a field and manipulating it however, you have to access it through reflection (whether that is "raw" or through AccessTools which hides the process from you)

errant cairn
#

i have no idea what @Shadow is Clueless

barren oar
#

are they not?

#

i thought small planters were AE

trail ether
trail ether
barren oar
#

huh?? not mushroom forest??

#

??????

#

i have not once seen them spawn anywhere but the tree

trail ether
#

but those are just clones of vanilla with a different build condition

faint summit
#

We're talking about tongue lillies not phytoplankton

trail ether
#

the Planter is pure vanilla

barren oar
#

ah, yes

trail ether
#

oh

faint summit
#

Also can the lillies generate anything in the sparse reef, they say they're accumulating minerals but they never do anything.

trail ether
#

their drop table does not depend on biome

#

only on interaction

errant cairn
faint summit
#

I mean they need to be in very certain conditions to generate anything so how could they even work in other biomes.

errant cairn
#

They should work in every biome the material that they collect spawns in plus [red grass biome]

#

I don't think they work in [purple mushroom cave]

faint summit
#

They only grow in one biome.

errant cairn
#

True, but you can break and plant them in those biomes