#SeaToSea

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faint summit
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I've had it at 20 before, nothing changed

trail plinth
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I'm not good at reading debug information at all, so take my interpretation with a grain of salt: it looks like either there's a requirement missing to make it a leisure room, and that decor value is only one of the requirements, or something buggy is happening

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The (0/1*0) to me looks like it's comparing two values of either 0 or 1, and only presenting the option when both are set to 1, so decor being high enough is one value set to 1, but the other requirement isn't met so it's set to 0

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Again, I'm not good at reading debug info so don't consider my interpretation as something of particular value by itself

trail ether
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in the log

trail ether
faint summit
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Oh I see.

trail plinth
trail ether
trail plinth
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deco value, deco rating, has plants, has windows, has glass roof?

trail ether
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number plant panels & number windows

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with a glass roof being worth 3 windows

trail plinth
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oooooohhhh okay

trail ether
#
        private float getLeisureDecoThreshold(BaseCell cell) {
            float val = AqueousEngineeringMod.config.getFloat(AEConfig.ConfigEntries.LEISUREDECO);
            if (QModManager.API.QModServices.Main.ModPresent("FCSAlterraHub"))
                val = val * 1.25F + 5;
            if (this.isLargeRoom(cell))
                val *= 1.5F;
            return val;
        }```
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this is why the threshold is not listed in the PDA

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it is not constant

exotic apex
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Code Jumpscare

trail plinth
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so the moral(e) of the story is that there are multiple factors being considered for a leisure room

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also wait there's a glass roof???

faint summit
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Pretty sure that's for the 2.0 version, the glass roof

trail plinth
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c2c isn't on 2.0

faint summit
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The code she's showing is is probably for 2.0.

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It even has large rooms in it.

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Unless that's just the internal name for multipurpose rooms.

trail plinth
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I think that's the case yeah

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I don't think reika would post snippets of code for 2.0 in a conversation relating to the reqiurments for a leisure room on legacy

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plus yeah, legacy predates the large rooms on 2.0/below zero, so it'd make sense that they'd be called that natively

exotic apex
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I mean, there is no debug item code for "LargeRoom", even the ones ported from BZ are "BaseLargeRoom", while regular multipurpose rooms are "BaseRoom"

trail plinth
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shrug

exotic apex
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Well, I have no idea how to get the depot to work, guess I'm not gonna be playing legacy lmao

trail ether
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i had someone get me the GO structure for a room with a glass roof in 2.0 and pre-emptively coded it in

faint summit
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Alright, operation ||release a bunch of ampeels into the blood crawler nest|| is a go.

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Will report results.

karmic drum
trail plinth
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also ||GET CLEMMED||

faint summit
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Omg finally, apparently what was preventing it from being a leisure space was ||it not having a 100% room rating||.

pearl pier
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I am curious what a "highly mineralized environment" is listed in the water filtration systems databank entry

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ok why the fuck did my sea moth just teleport below 500m out of no where

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I need to redo one of the fragment hunts now

barren oar
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just my theory but it might mean an environment with a high concentration of minerals

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not certain, however

pearl pier
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oh

trail plinth
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yeah

pearl pier
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i just looked through my voice logs

trail plinth
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oh

pearl pier
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I think I know what biome it is

trail plinth
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from a voice log?

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or did you mean entry in your databank

pearl pier
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no I mean the one time voice lines from entering biomes

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god I completely forgot where the ACU blueprints are, guess ill just go knock out the wrecks I still need to do on this playthrough Nevermind I just go it

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btw the animations setting morale to 75 bug is still there for interacting with scanner room camera, opening/closing bulkheads and opening wreck doors

trail plinth
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oof, thought that was fixed. Haven't had that issue in weeks

trail plinth
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I did have a bug where operating my camera would allow my morale to go up over time as if I wasn't in a locatoin that sapped my morale, but it never got set to 75 like that

pearl pier
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so uh turns out the visual bug that removes water is completely unrelated to the elevator getting deleted in my last save

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there is just a specific point around the QEP that does this

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if you swim through it

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Entering and exiting the QEP seems to fix it

trail plinth
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dang, all of my efforts to check if that bug still existed have been in vain

barren oar
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iirc it happened to me while piloting the prawn too

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need to go into the debug menu (f3?) and play around in there, enabling "water volume" or something

trail ether
pearl pier
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so um

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im standing in my acu

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and cannot get out

forest valve
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unstuck

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button

pearl pier
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so am I missing something with carnivorous fauna or do they just make feces REALLY slowly

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have 3 crabsnakes

pearl pier
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ok its been another 20 minutes and nothing so idk

barren oar
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personally, i didnt even get to generate any poop, which apparently was because i had no waste collection system set up? (but why would the creatures shitting be determined by whether a collection system exists?)

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nevertheless, you get way more than enough with one trip to the treaders to where i think you really dont need an acu shitting setup

pearl pier
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Its more just rhe inventory space issue

errant cairn
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Actually happened to me while playing Prototype, I had to go into the F3 menu to get it to enable again

warm smelt
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Any tips to find ||nano carbon|| i just cant find any for the life of me ?

errant cairn
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look up

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randomly

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thats ur hint

warm smelt
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ok ty

errant cairn
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np

worldly valve
warm smelt
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I know how it spawnns and things but after seeing the ||metor ||i would drive there and there would be jack squat

worldly valve
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How fast have you manages to get to the meteor, give me more details if you can too

warm smelt
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Like within 2 mins

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i had a weird visual bug were part of my map were disappering so i had to use perirfal verison i couldnt directly look last time i got this far

worldly valve
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weird

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so you cant llook directly atit?

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tha makes it harder...

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it doesnt last in the water too lon

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g

warm smelt
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Yeah like my auroa would disapper

karmic drum
warm smelt
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I was using seamoth cus i couldnt get anything faster

karmic drum
warm smelt
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No i needed nanocarbon iirc

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for the battery

karmic drum
warm smelt
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ooh

pearl pier
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That sounds awful

karmic drum
barren oar
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because you shouldnt its so ass

warm smelt
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I wasnt iirc

barren oar
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i noticed no positive change from it

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hm. then im out of ideas

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thats the only mod i know that limits render distance

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(which is what would cause you to not be able to look at faraway objects head-on)

trail ether
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ever

trail ether
pearl pier
warm smelt
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I knew i needed something that needed nano carbon before i could get laser cutter cus i remember quitting 24 hours in

barren oar
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you dont need it until pretty late in the playthrough

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or at least, thats how it currently is

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laser cutter you can probably even get before one even has the chance to spawn, really

karmic drum
warm smelt
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I had already been to the void and the crash land areas and stuff

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i think i wanted a cyclops iirc

barren oar
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๐Ÿ’€ dawg why are you aiming for a cyclops before the cutter

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besides the fact that its utter shit, its locked pretty far as well

warm smelt
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I cant remeber it was like 1.5 years ago

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i ended up deleting c2c and just using fcs mods

barren oar
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lol

exotic apex
# warm smelt i think i wanted a cyclops iirc

Nanocarbon is like, Late-Mid or Early-Late game material from what I can gather. I still haven't found a recipe that needs it (Besides maybe the cyclops, I don't have the recipes for all of it's components) and I was going on a save playtime of around 4 days lol

warm smelt
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WoW

exotic apex
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TBF, I am spooked by dark and sounds, so I was taking some stuff slow, but still

barren oar
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yeah i think the idea is that you have a sizeable stock by the time you need them

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the obvious problem with that, however, being that its a miserable experience trying to obtain it...

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at least, up until you have [thing]

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well, [thing 1] and [thing 2]

warm smelt
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Time to figure out how to get my mods to actually work

exotic apex
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I had basically gone everywhere except for like, the 2 ||Redacted|| lifepods, or Lost River and beyond

warm smelt
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Dayum

exotic apex
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So if you need nanocarbon, it's after one of those lmao

karmic drum
barren oar
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one's helpful by way of being helpful across the board, the other's specific

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if that helps narrow it down

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there is not, in fact, an upgraded version of [thing] that does what it does but better

exotic apex
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I'm gonna guess Reika accounted for this, but I still think it would be funny if you got like, super lucky and a meteor landed within range of an item collector lmao

faint summit
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I just realized that azurite batteries ||charge when near intense heat||.

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I got my face scorched repeatedly to confirm it but that's really cool.

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Also

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I'm stinking rich lads

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Azurite battery propulsion cannon to pull azurite off of the thermal geyser stalks is so good.

errant cairn
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Also how and why

faint summit
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Bag inventory mod

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Has two upgrades for inventory size

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Oh my sweet jesus

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Nanocarbon actually spawned

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There is hope

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TWO spawned

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I found another on the way back.

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It crashed right above my base

karmic drum
karmic drum
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Doesn't seem the type of think Reika would like very much

faint summit
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If seamoth arms got integration, not sure something like bag inventory would be the breaking point.

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If the crafting chains weren't so intensive then I wouldn't consider using it.

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Well, I probably would, but it definitely makes it more warented in my eyes.

trail plinth
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I think passed a certain point, inventory capacity becomes less relevant because you've already passed all the hurdles to do a given thing. The only thing I could see it being too strong for is the ||void spikes|| considering the challenges present there don't really go away with progression level

faint summit
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It definitely makes it to where you have to go back there less.

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The fact of the matter is this, I wanted more inventory space to hoard the many items you need in this mod so I installed an inventory upgrade mod. There is no justification necessary for how each individual person enjoys their playthrough of the mod, short of simply having earlier tier equipment or spawning materials sooner than you are intended to obtain them.

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There is a list on the mod site of things that compromise the integrity of the mod as a whole and expanded inventory space is not among them.

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That being said, I would still use it regardless.

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The last two bag upgrades are only obtainable after getting access to synthetic fiber. In vanilla this is not a difficult task, in C2C however that is a much different story.

worldly valve
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getting there is a bit harder

unreal flame
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oh interesting, an inventory upgrader that requires progression

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does the player start off with the base inv size?

faint summit
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Yes

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There are three tiers, each tier unlocks two more rows to your inventory.

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the last two require synthetic fiber.

trail ether
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i might try that mod myself

faint summit
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I had used it on 2.0 first and was surprised to see it in legacy.

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Link for anyone interested.

trail ether
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it says it needs "advanced inventory" and nautilus...

barren oar
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there's a version whose description contains legacy, is there not?

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interestingly, it has 7x the amount of downloads

unreal flame
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honestly could be interesting to have it limit the player inv early on (maybe 2-4 rows) as extra tiers needed to craft

trail ether
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that would have to be rapidly alleviated

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like as soon as you find sandstone rapidly

unreal flame
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i'm thinking very early for 6 rows total, early midgame for basegame rows (8)

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certainly pre-seamoth

trail ether
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that would be painful with C2C

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early midgame is like deeper grand reef and dunes

unreal flame
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oh, earlier than that for sure

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pre-seamoth, post-seaglide moreso

trail plinth
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Does it start you with fewer inventory slots by default?

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I figured it might be a case where you get upgrades to your inventory based on depth progression, starting at liquid breathing or something, to help keep the relative balance in c2c at least, but thats just me

unreal flame
errant cairn
faint summit
errant cairn
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Yea replace Nautilus with SMLHelper

trail plinth
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you're telling me we don't need this lil guy?

faint summit
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Fuckers caused me too much trouble in Terror From the Deep.

faint summit
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Oh man, found the wreck for the FCS depot and drone bay.

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Didn't think there would be entirely new wrecks for FCS stuff.

faint summit
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Take a guess at what was in the capsule

trail plinth
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hmmmm, judging by the image and text..........a full english breakfast

faint summit
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I left my sons here long ago, I never thought I'd be back in the crash site but I decided to visit.

forest valve
forest valve
# faint summit

so water escaped the planet with a time capsule thar had water bottles

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if watwr cna become sentient and escape, then u can too bro

karmic drum
faint summit
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I wouldn't be so jealous, who knows were Reika put the ore consumer blueprint.

karmic drum
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Diabolically genius

unreal flame
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wait you have to go to all of them?

karmic drum
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Oh wait...

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He said

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Wreck

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Not wrecks

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So it seems like the two parts are in one new one. While the ore processor is somewhere else

faint summit
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The ore consumer is probably in the void spikes for all I know lmao.

faint summit
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Ah here we go again, the famous game of hunt down the last geyser coral piece.

trail plinth
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oh I love that game!!

faint summit
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I genuinely have no idea where it is, I got both of the ones at each entrance to the cave and the one in the geyser itself. Now I'm just lost.

trail plinth
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I was lost for a bit too, reika put them in some sneaky spots

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there are a couple brain corals in that cave system so it's okay to take your time and be thorough

faint summit
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My seamoth got pushed through the floor by a bone shark when I was in the cave and has now exploded.

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This is the second time this has happened.

trail plinth
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oooooof

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I generally bring my seamoth into the first room without the bonesharks

faint summit
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Ok so apparently you can scan for geyser coral now.

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There was one piece ||in the middle of the mushroom forest|| for some reason, just chillaxing.

karmic drum
faint summit
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Reika can chime in on whether it's a bug or not.

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What is a bug is that I still can't seem to get sunbeam debris to generate.

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Built a scanner, I go to where it tells me it is and there's still nothing.

worldly valve
worldly valve
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Tho it used to be a bit quicker

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At least it felt quicker

faint summit
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Get em boys, this is our nest now!

karmic drum
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๐Ÿ˜…

faint summit
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They're still alive, the ampeels did shock them quite a bit though.

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They deload whenever you get even slightly far away from them so it's fine.

faint summit
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Haha die trash

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The giant particle that floods the screen when they get shocked never gets old.

errant cairn
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More

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Torture them more

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Channel your anger

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And hatred towards

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I mean what?

faint summit
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I'll never understand why ampeels have 5000 hp

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They're a menace

faint summit
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Get what? The coral piece in the forest? Not sure man.

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If you're referring to the impact prediction in the corner, it's ||a device you can build when you get a piece of nanocarbon. It's constructed in the scanner room.||

karmic drum
trail plinth
trail plinth
faint summit
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Oh baby a triple

worldly valve
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Oh what

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They can be more than one now

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Thata neat

faint summit
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Two of them landed in the crater edge sadsponch

worldly valve
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That happens

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I always love when im xping then they go behind the aurora or island clouds

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Then i turn around and give up๐Ÿ˜‚

faint summit
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One landed on the aurora, probably spawned underneath it.

trail ether
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very much so

faint summit
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Ok so my performance started shitting itself when I placed a particulate filter down. Does geyser performance fix have anything to do with that?

worldly valve
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Never heard of that mod

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The geyser filtwrs def ate a lag source

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I leave mine at 99% built normally

faint summit
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Its odd though because last playthrough it was fine.

worldly valve
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Things like that are also a little inconsistent report wise

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Ive also had jt be okay

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But i still take precautions

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An area i wish didnt always have big lag

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Is putting a baze a certain river entrance

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Its sad because that entrance is the best one

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But i always take down any bases ive put withing like...700m of thay spot

faint summit
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It may just depend on the geyser you place it in.

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The ones in the bulb zone were fine.

worldly valve
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Very likely

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Tho ive had issues in the biome

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But its hard to troublwshoot these things

trail plinth
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huh, I don't tihnk I've had any noticeable lag from geysers or filters

errant cairn
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Never tried to run it but I'll bet my PC could handle it OkayChamp

faint summit
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It's not "geysers or filters" it's just the filter.

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When built over certain geysers the framerate drops to single digits.

trail plinth
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Welp, havent had any issues with the geyser i put mine over

faint summit
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Ok so equiping another liquid breathing system mid dive emptied both of them of their breathing fluid supply.

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Is that intended?

warm smelt
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idk but it sound correct

faint summit
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I'm not so sure that it is.

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That's a massive resource investment to just have all your breathing fluid disappear.

faint summit
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I didn't even switch breathing tanks and it emptied it out anyways.

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Something is off for sure.

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Oh nvm, I did, but even switching tanks inside of the seamoth empties one of them.

karmic drum
faint summit
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Ok you don't even need to swap them out, one just empties out when you use the other for some reason.

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I guess you just can't use two at all.

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Welp, that's a fair amount of resources down the drain.

karmic drum
faint summit
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Ok, what possibly was stupid about the idea.

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Do tell.

unreal flame
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The liquid breathing system works by filling your respiratory system with breathing fluid

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To remove it, you also have to remove the liquid from your lungs

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Now, it probably shouldnโ€™t be dumping the reserve tank if it is, but it is intended for swapping it out to not work in situ

faint summit
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Yeah but the breathing liquid is thicker than water, it wouldn't just rush out of your lungs when you take it off to switch out another one.

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Anyways, that wasn't really what was happening, the other tank wouold just empty itself when you went into water with two of them, very rapidly at that.

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If you're not supposed to have two on you to extend breathing time then it ultimately doesn't matter but I do think it's an unintended interaction.

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Also the respirator feeding liquid into your lungs isn't being removed, you're just changing out the tanks (in theory).

unreal flame
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it's very much the case that you aren't meant to try and use two, yes. very direct choice by reika

worldly valve
worldly valve
worldly valve
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Shoukd be in the pda entry maybe

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Uaing 2 systems causes malfunctions or somethib

unreal flame
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warnings would probably be warranted, yes

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both a note about switching underwater being ill-advised, and maybe a confirmation prompt if you try to take one off or swap one out underwater

unreal flame
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just assume that any tank that is not equipped has everything in the reserve tank

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does that make sense realism-wise? not really, but the two tanks existing in the first place doesn't either.

it also doesn't make sense for the basegame tanks to only ever go up to like, two and a half minutes of oxygen; we're not going for realism here in the first place

warm smelt
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subnautica most realstic game

unreal flame
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if unequipped tanks still display a value in the "active" tank, i'd suggest that the "active" tank be emptied upon unequip from the tank slot

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emptied into the reserve tank, for clarity

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no fluid loss, just better clarification on "you can't actually use this like that"

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(i kinda want to make an argument for the ability to reconstitute "used" breathing fluid, since it's literally just a medium that can still bear dissolved oxygen to the lungs)

karmic drum
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I was just referring to how Reika doesn't appreciate people cheesing her mod xD

trail plinth
rapid cloud
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Also, my base has a breach somewhere that cannot be fixed or found. Guess I have a dedicated pool room now.

worldly valve
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When i first encountered this problem

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I didnt realsie it until i refilled my tanks a couple times

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Its a very quiet problem

rapid cloud
warm smelt
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Is the dependices for c2c only ecclibrary and the other reika mods

worldly valve
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But you lose air in the bigger tank suuuuuuper fast

rapid cloud
warm smelt
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werid my sea to sea refues to load even with those mods

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+fcs

rapid cloud
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Radial Tabs were also recommended because quite a lot of new options in crafting may look weird.

rapid cloud
warm smelt
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Yeah

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feb 2021

rapid cloud
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Because I remember seeing something about the actual game devs removing Legacy options, whatever that was about.

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You will need to do some troubleshooting, like remove FCS and see if it launches then.

warm smelt
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Sea to sea cannot be loaded what

rapid cloud
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Maybe it got corrupted during download or something?

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On a side note, I hate how every game restart causes the propulsion gun swap to reset back to mouse scroll up for some reason.

warm smelt
trail plinth
worldly valve
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Without it your playtime goes uo by several hours๐Ÿ˜‚

trail plinth
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Just using it normally?

worldly valve
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So your second liquid tank in the inventory

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The primary tank is the big portion right?

rapid cloud
worldly valve
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The one with 1800 seconds

trail plinth
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What?

worldly valve
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The liquid tank has 2 tanks

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One that holds 150

trail plinth
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The liquid breathing tank has the main storage you fill from, and the one you actively use when diving

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Yeah

worldly valve
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And the other sidr that holds the 18pp

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The 1800 is the one that drains while in inventory

trail plinth
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The 1800 is the one that recharges in a vehicle/powered seabase

worldly valve
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Yes

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It is thr tank tjat drains under 500m

trail plinth
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The 150 is used while diving

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Yes

worldly valve
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Its weird

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Weird af

trail plinth
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Its liquid breathing, so yeah

worldly valve
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Mbut why does the tabk drain

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It should be sealed with a valve

trail plinth
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If the 1800 doesnt drain while youre outside of a vehicle/seabase with power

worldly valve
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Its be better if it was the 150 second tank drained

trail plinth
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If it does theres probably something wrong

trail plinth
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Ive never had that happen

worldly valve
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Go try it for a minute

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It only hapoens if in inventory

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Not when equiped

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So ig you decide to use two

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It usually uses like

trail plinth
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So, if you dive below 500m with the liquid breathing unequipped?

worldly valve
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3000 seconds of ait

worldly valve
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It essentially is for punishing someone useing two tanks

trail plinth
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Ive never done that because if im below 500m for an extended period of time i have my liquid breathing tank equipped, and I only make one

trail plinth
worldly valve
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Why?

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Why woukd the tank drain?

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It would be a less punishing mechanic if it was just the 150 seconds that drained

trail plinth
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I just said i dont know if that was the point or if thats just a bug

worldly valve
#

And achieves the same effect

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You also said it would be justifies

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Why?

trail plinth
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I meant punishing players for using multiple tanks like that, since that would break progression to an extent

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I didnt specifically mean draining the second tank

worldly valve
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I just dont understand reikas dislike for using muktiple tanks

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Its diving 101

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Its weird that its not expected

trail plinth
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Because it isnt an intended mechanic, and ive explained it before that diving irl is not 1:1 with diving in subnautica

worldly valve
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Sure but it is an intende dmechanic in the base game

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Intended and expected

trail plinth
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I think we went over this as well

worldly valve
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And again, there are ways of disabling the second tank

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Without just punishing the player

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And it also gives 0 warning which is the roughest part

trail plinth
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If its an intended mechanic in the base game then yeah, but as far as im aware it is more of a byproduct of how air tanks were implemented, and so there doesnt need to be a warning for 'hey dont abuse this unintended mechanic'

worldly valve
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Its an obviously intended mehcanic

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Reference the lighr high capaciry tank

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And ultra high capacity tanj

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Tank

worldly valve
trail plinth
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Ive played base subnautica before meeting reika, and not once did i swap airtanks like that

worldly valve
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It should be madr aparent in the game its unintended

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Yeah but as per the coding snd design of subnautica

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Its a pretty onviously intended mechanic

trail plinth
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Also the lightweight air tank says increased maneuverability, while the ultra high capacity tank only specifies the penalty

worldly valve
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And again, my main argumebt is she could make using multiple liquid tanks possible

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Without actively punishing the player for trying an obvious idea

trail plinth
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I think we both have different understandings of what 'obvious' is

#

Just because you and a lot of other people do it doesnt mean its obvious and intended

worldly valve
#

I mean the tanks show how much air they habe currently in inventory

worldly valve
trail plinth
#

Yes, because they also show how much air they have when equipped

#

Theyre items with a 'charge' like a battery

worldly valve
#

If unintended in inventory should be dead weight unless surface and either show no data or 0 s

trail plinth
#

You would judge whats intended in the game based on how it implements things? That must mean super seaglide is intended as well

worldly valve
#

Super seaglide is a more obvious bug

#

You can tell as there is no coding for it

#

Or descriptions for it

trail plinth
#

You mean...like swapping air tanks?

#

No descriptions of swapping air tanks?

worldly valve
#

Yes there is

trail plinth
#

No code specifically for swapping air tanks?

worldly valve
#

Theere are air tanks that describe how they affevt your movespeed while in inventory

trail plinth
#

Your equipment slots are also part of your inventory yknow

worldly valve
#

Disagree

#

But fair

trail plinth
#

Would they magically empty when you put them in? How would you equip them if they ran out of air as they entered your inventory?

#

Oversight doesnt mean intended design

worldly valve
#

But they are mehcnaicaly different enough to be diffwrent things

pine ginkgo
#

I might start a new save soon

worldly valve
#

It would be an unintended mevhanic

pine ginkgo
#

What has changed in the last 2-3 months

worldly valve
#

Moral

pine ginkgo
#

I saw there was a whole morale mechanic

#

Yea

trail plinth
#

Morale and probably a bunch of new mechanics that are spoilers

worldly valve
#

Its a nixed bag, im not a fab, hellraxr and void are

pine ginkgo
worldly valve
#

If there was new mechanics otherwise it wiuld be deep

#

A certain big mechanic got fixed

#

The one that progression locked...everyone

pine ginkgo
worldly valve
pine ginkgo
#

Damn nice

worldly valve
#

Was super happy about that

trail plinth
pine ginkgo
#

So it actually was broken?

#

And we all werent just going nuts

worldly valve
#

I made a mega structure eith around 100 foundations at different levels

#

Yeeee

#

Reika was specific on how it was broken but

pine ginkgo
#

Well thats nice

worldly valve
#

Yeeee

pine ginkgo
#

Is morale it for major things really

worldly valve
#

Becsuse it was a big frustration

pine ginkgo
#

Maybe Ill do hard mode this time

worldly valve
#

I remember reika showing ne a screenshot as a hint

#

And i started to wonder how my setuo was different

#

I came up with windows

pine ginkgo
#

Oh yea I scoured for any screenshots in the channels I could find lmao

worldly valve
#

Tho i missed that it used a single planter in her lic

#

(Tho it doesnt matter what type younuse )

pine ginkgo
#

I tried every planter, all biomes, different depths, etc.

#

Ended up just doing ||salt in the crusher||

worldly valve
#

I mean costs are higher i guess but

#

Most of the other mechanics like needing more scans is just superfluous

#

Since normally just scanning a tech doesnt mean shit๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

#

Yeah she changed how the collider was working

#

I cant recall the spefics

pine ginkgo
#

Well that isnt what stopped me necessarily in my last run, just got caught up with stuff and didnโ€™t have time to play and now I feel mentally disconnected from the save I had

worldly valve
#

Its probably broken too

pine ginkgo
#

I think I was in the process of ||getting my moth into the LR and using the trucker module to grab sulfur||

worldly valve
#

Also started moral when you are deep in the gane is rough

pine ginkgo
#

Yea Id rather just start fresh

worldly valve
#

Ive realised oart of why moral was so awful for me was that it was applied to my save mid save

#

So none of my bases had any decpration

#

I was also frustrated because i throw out useless garbage like posters๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

pine ginkgo
#

I mean its a pretty interesting mechanic imo

worldly valve
#

I dislike it

pine ginkgo
#

Is it all interior or does it apply to things like windows and whatnot

worldly valve
#

It mostly constraints of making happy places in your rooms๐Ÿ˜‚

pine ginkgo
#

Could I just make a room with a shit ton of decorations?

trail plinth
#

Windows have a limited range of what kind of decor theyll see

worldly valve
#

Esch room has its own rating

trail plinth
#

Mostly for performance reasons iirc

pine ginkgo
#

Oh

worldly valve
#

Tbh the moral mechanic is the most intensive mechanic in the game so fat

trail plinth
#

You can make individual room types, and it doesnt take much to get a positive decor value in non-leisure rooms

pine ginkgo
#

And it affects crafting speed?

worldly valve
trail plinth
#

Below 15 morale or so yeah

worldly valve
#

Which the dial speed is worse than cragting speed๐Ÿ˜‚

pine ginkgo
#

Does it effect anything else?

trail plinth
#

Swim speed

worldly valve
#

Seaglide speed

trail plinth
#

General swim speed

pine ginkgo
#

Like outside of the base? How does that work?

worldly valve
#

Getting hit can be devastating

#

Its easy for a amp eel to kill you if you get hit and they dont de aggro

pine ginkgo
#

Is morale tracked across all bases in the world or smthn

trail plinth
#

Morale is a meter, like hunger/thirst/health

pine ginkgo
#

Ah does it deplete when youโ€™re away from a base for a while

trail plinth
#

Not really, depends where you are and what youre doing

pine ginkgo
#

Weird

worldly valve
#

It can be pretty fasr

#

My base was on the crux of blood kelp and mush forest and crash zone and kelp forest

trail plinth
#

Certain areas have a negative modifier, there are some permanent negative/positive modifiers that youll pick up, and damage will reduce morale

worldly valve
#

My morale would plummet to below 20 from above 100 within the tine of 1 tank

trail plinth
#

1 air tank?

worldly valve
#

Yeah

#

I was just sittong outside base

trail plinth
#

So, within like 3 minutes?

worldly valve
#

Correct

#

Reika said it couldnt hapoen

pine ginkgo
#

Ok ok, I thought it was a pretty small mechanic in the realm of bases but it seems like a game changer

worldly valve
#

I wish i had a way to record my stuff sometimes

#

I have a theory why it was so fast tho

#

I think i was being hit by multippe negative biome bonuses

trail plinth
#

Okay if youre in a negative decor biome in a negative decor base room, then yeah itll probably drop pretty fast

pine ginkgo
#

Is max morale just base swim/craft or can you go above the normal speed

worldly valve
#

Also my base did have no decoration anywhere

worldly valve
pine ginkgo
#

How odd

trail plinth
#

Honestly not sure, i dont think a speed bonus from morale would be good for balancing, but higher morale will reduce the hunger/thirst rate iirc

pine ginkgo
#

This is making me want to play, but it sounds almost like more of an annoyance than anything

worldly valve
#

Food and water above 80 gives super fast healing

trail plinth
#

Dont let people complaining about a mechanic they dont like deter you

worldly valve
#

Well not super fast but

pine ginkgo
worldly valve
#

Its always been like that

warm smelt
worldly valve
#

Its nice

pine ginkgo
#

Oh it was usually pretty slow for me

worldly valve
#

Its slows if you are below 80 yhe natural regen

trail plinth
#

Morale did go through some changes in the past month or 2 actually, mostly to fix some issues with the modifiers being too strong or not strong enough one way or anothee

worldly valve
#

But if you keeo stabbing fish and keeo it above 80 health is rarely low long

#

My save was noteably loaded uo int he middle of all the patches

#

I also vould have been affected by a billion bonuses at once

trail plinth
#

Which can probably affect things yeah

worldly valve
#

Its not impossible that all the radio queues triggered somehow retroactively

#

Thats a wild idea, but something akin to that drf

trail plinth
#

I dont know how updating midsave would affect all of the permanent triggers

worldly valve
#

No idea

#

Mostky spitballing possibilities i cant double check

#

But id say they roughest actusly likly nehcanic or morale is basically being instagibbed

#

If you get bit by a reaper you arr not getting awat anymore

trail plinth
#

Whar

#

I mean youll lose a chunk of morale sure, but the speed penalty wouldnt make or break whether or not you can escape a reaper after the first bite

worldly valve
#

You dont think it would?

trail plinth
#

At least i never had that issue, even at 0 morale

worldly valve
#

I recall seaglide speed go8ng to

#

Crazy slow

trail plinth
#

I swam like 200m after being attacked by a reaper numerous times

#

On 0 morale

#

In the crash zone

worldly valve
#

Seaglide speed on its own can only just dodge a reaper

#

Using my techniques at least

#

Fair

#

Mostly people i talk do avouf reapers at all and dont even have reaper dodge techniques

trail plinth
#

I could be wrong, but last time i played before morale, I was able to circle a reaper while scanning it without being bitten

worldly valve
#

That is pretty impressive

trail plinth
#

I tried to do that again this save but i got bitten near the end

worldly valve
#

Thats a very high skill maneuver

trail plinth
#

It took like 3 passes to finally bite me

#

I can check the recording to see how long i lasted

worldly valve
#

I pose you might be more skilled than you belueve this are

#

Call it the platinum rank affect

trail plinth
#

I dont know if this memory is entirely accurate though, so im not gonna pose myself as a high skill reaper circler

worldly valve
#

You arr better than you think

trail plinth
#

There are a few moments i really should clip and send here lmao

#

I might do that when i get home

worldly valve
#

God i wishni coukd clip mynshit

#

I get frustrated too easily

trail plinth
#

Fair fair

worldly valve
#

And when reika says my report couodnt have happened or something and i try to create the good data she needs

#

Then i work myself into a wave

trail plinth
#

I dont think ive really been frustrated unless i missed something really obvious, like not seeing a recipe i had unlocked a while ago while frantically searching for how to progress lmao

faint summit
#

Wasn't the latest legacy build Dec 2021?

trail ether
#

yes

#

also speaking of which i cannot get branch manager to work

errant cairn
#

Maybe not "fuck you," rather, "git gud"

#

I will admit the manual way is annoying as hell when constantly swapping between builds

#

Lemme go see smth rq

split scroll
# trail ether https://i.imgur.com/h2Smp1h.png

looks like windows itself is denying it btw.

when i had that issue I sometimes just moved the damn branch manager into the common folder to make it work because windows does not like things in downloads folder or such places from being able to move files that are in program files

#

wait...

#

thats not in program files

#

one moment

#

hrmmm very odd... but yea thats windows some how telling the program that it doesn't have permission to move the folder

faint summit
#

Man, this mod made me love the lost river all over again.

#

Those acloves in the roof of the cave ||where all the calcite is||, I never even knew those were there.

trail plinth
#

Yes, absolutely. The thing i love most about the mod is getting to see all these neat and interesting little locations that you normally wouldnt see in a standard vanilla playthrough without making an effort to explore every part of the map

faint summit
#

I'm nearing the point where I'm going to need to go to the void spikes sadsponch

#

That is after I craft the acoustic supression module in 7 years from now.

trail plinth
faint summit
#

I just had a small heart attack, my save crashed during load 3 times in a row.

#

Do you need a drill for ||brine coral||?

worldly valve
#

Im not sure ive ever been happy with any brine coral methods ive come up with

#

Its one of those hardcore ending resources lololol

#

I "think" its one of the things that a certain upgraded item is good for

worldly valve
#

The non biological big thibg

faint summit
#

No, it was a base in the bone fields of the lost river.

#

Near the garg skull.

errant cairn
split scroll
#

It should prompt for that already as it is required to be allowed to move folders.... have you just been saying no when it asks?

errant cairn
#

(Not me so idk)

worldly valve
trail ether
karmic drum
#

I can't read

faint summit
#

I've spent a good few minutes looking at it and I'm not quite sure what I'm looking at. I get that this is a table for calculating ampeel power generation in an acu, but what are voltfish?

trail ether
faint summit
#

I'm guessing Voltiac Bladderfish are a new thing.

faint summit
#

The graph is uniform, so I'd say that's a good thing.

trail ether
#

I deliberately wanted local maxima

#

so that you have to do some testing or math to get the optimal value

#

rather than just spamming it

#

and implemented

#

relatedly I added a new line to the ACU terminal

faint summit
#

Unless I'm reading this wrong, what's the point of expanding the acu if you can reach maximum pps with two ampeels?

trail ether
#

atleast i think it was you

faint summit
#

Oh yeah, we have room specifics now.

trail ether
#

at small size ACU you get very limited PPS

#

not until a size 3 can you get the full 15 theoretical limit

faint summit
#

Oh you need ACU size 3 to max out, my bad

trail ether
#

and bigger ACUs need fewer ampeels per PPS

#

since influence of the voltaic fish is exponential

faint summit
#

Because more voltfish.

trail ether
#
        public static float computeACUValue(WaterPark acu) {
            float ampeels = 0;
            float exponent = 1;
            foreach (WaterParkItem wp in acu.items) {
                if (wp is WaterParkCreature wpc) {
                    Shocker s = wpc.GetComponent<Shocker>();
                    AmpeelAntennaCreature aac = wpc.GetComponent<AmpeelAntennaCreature>();
                    if (s && s.liveMixin.IsAlive()) {
                        ampeels += s.liveMixin.GetHealthFraction();
                    }
                    else if (aac != null && aac.live && aac.live.IsAlive()) {
                        float f = aac.live.GetHealthFraction();
                        ampeels += aac.ampeelValue * f;
                        exponent += aac.powerExponentAddition * f;
                    }
                }
            }
            return Mathf.Min(AMPEEL_CAP, Mathf.Pow(ampeels, exponent)) * ACU_COEFFICIENT * POWER_GEN;
        }```
#

AmpeelAntennaCreature being an interface component I added which the voltaic fish's unique component implements

faint summit
#

The only thing about the ampeel antenna is that it kind of goes through the ceiling of the acu and I can't disassemble it sometimes.

trail ether
#

you can put it on the floor too

#

I usually do

faint summit
#

Ooooh, alright.

#

I tried placing it a few times there but I guess the ampeels were in the way.

faint summit
#

Also ampeels bite you if you get in their way, even if you raise them in captivity, so rude.

#

I left a juvinile ampeel in front of a precursor vent so I bred some crabsquid to get rid of it. Surely this will not end badly.

trail ether
#

component is the power generator, ie the "caller"

#

who can spot the issue

karmic drum
trail ether
#

it makes pain if you try using it for that

#

it is basically a living electrolytic capacitor

#

hence why it is bladderfish-based

#

well that and one other reason

faint summit
#

Is that code from the precursor power tap?

trail ether
#

no, though mentioning thta has caused me to find an impl issue in it as well

#

ok trying a fix

errant cairn
errant cairn
trail ether
#

and there is no double call anyway

#

...do you not know what a ternary is

#

aha

#

that worked

#

i had to basically build a network, incrementally

#

kind of like how I do a lot of stuff in ChromatiCraft actually

errant cairn
trail ether
#
        public static bool addPowerToSeabaseDelegate(IPowerInterface pi, float amount, out float stored, MonoBehaviour component) {
            PowerSourceBaseReference pref = component.GetComponent<PowerSourceBaseReference>();
            SubRoot sub = pref ? pref.sub : null;
            SNUtil.writeToChat(component+" adding " + amount.ToString("0.0000")+" energy to "+(sub ? sub.name+" ("+sub.powerRelay.internalPowerSource + "/"+sub.powerRelay.inboundPowerSources.toDebugString()+")" : "self"));
            return sub ? sub.powerRelay.AddEnergy(amount, out stored) : pi.AddEnergy(amount, out stored);
        }

        public static void linkPowerRelayToBase(PowerRelay pr, IPowerInterface ipf) {
            if (ipf is MonoBehaviour mb) {
                PowerSourceBaseReference pbr = mb.gameObject.EnsureComponent<PowerSourceBaseReference>();
                pbr.target = pr;
                if (pr is BasePowerRelay bpr)
                    pbr.sub = bpr.subRoot;
            }
        }


        internal class PowerSourceBaseReference : MonoBehaviour {

            internal SubRoot sub;
            internal PowerRelay target;

            void Update() {
                if (!sub && target) {
                    PowerSourceBaseReference pref = target.GetComponent<PowerSourceBaseReference>();
                    if (pref)
                        sub = pref.sub;
                }
            }

        }```
#

with linkPowerRelayToBase patched into PowerRelay::AddInboundPower

errant cairn
trail ether
#

PowerRelay being the "power handler", held by bases and transmitters, and "inbound sources" being something a power relay has

#

crucially a thermal plant or the like does not necessarily have to connect to the base

errant cairn
#

Idk what that means (I haven't touched the base system, PowerRelay is the extent of my power related knowledge)

trail ether
#

so to have it store a reference to its final target, that target needs to store a reference to its target, and so on

#

until the final one stores a reference to the base

#

which then back-propagates

errant cairn
#

Interesting

trail ether
#

when you cannot be sure of update order, and cannot build the link directly, this is what you have to do

faint summit
#

Are the crabsquids from the ACU attacking your craft a c2c thing or is that a legacy thing?

errant cairn
faint summit
#

And I'm not talking about the emp blast

#

They certainly do not in 2.0

#

They will emp blast you if you shine lights on them though.

errant cairn
#

Pre 1.8

faint summit
#

I'm talking about them making aggro sounds and then biting the seamoth.

#

I know about them emp blasting you.

errant cairn
faint summit
#

Is Nitrox what the latest legacy build is called, I've never heard that term before.

errant cairn
faint summit
#

Well I've never used it so I wouldn't have.

#

I knew a multiplayer mod existed.

errant cairn
#

Ngl I would LOVE C2C multiplayer

#

I know both Reika and Nitrox have no intentions of it

#

But like

#

I'm just imagining my friends going crazy with the damn base alone

#

I'd have to teach all the systems

#

But I could see them straight up playing it solo

faint summit
#

Reika what's with the patch.

trail plinth
faint summit
#

I updated but now SeatoSea cannot load.

#

It's the only mod that failed to load.

trail ether
trail ether
#

it boots fine for me

fiery fiber
#

Sorry to ask but can someone show me the convo link on how to get back to legacy please? Finally pissed of enough to try ands figger this out

faint summit
#

@trail ether

#

Oh god, I don't have excansion

#

Nvm

trail ether
#

added a thing

faint summit
#

Nobody look at this foolishness, look away in fact.

trail ether
#

@unreal flame you suggested this

#
            addItemMorale(CraftingItems.getItem(CraftingItems.Items.CrystalLens), 50);
            addItemMorale(CraftingItems.getItem(CraftingItems.Items.Nanocarbon), 20);
            addItemMorale(CraftingItems.getItem(CraftingItems.Items.DenseAzurite), 10);
            addItemMorale(CraftingItems.getItem(CraftingItems.Items.Motor), 2);
            addItemMorale(CraftingItems.getItem(CraftingItems.Items.BioEnzymes), 5);
            addItemMorale(CraftingItems.getItem(CraftingItems.Items.LathingDrone), 25);
            addItemMorale(CustomMaterials.getItem(CustomMaterials.Materials.PLATINUM), 10);
            addItemMorale(CustomMaterials.getItem(CustomMaterials.Materials.IRIDIUM), 20);
            addItemMorale(CustomMaterials.getItem(CustomMaterials.Materials.PRESSURE_CRYSTALS), 10);
            addItemMorale(CustomMaterials.getItem(CustomMaterials.Materials.VENT_CRYSTAL), 5);
            addItemMorale(CustomMaterials.getItem(CustomMaterials.Materials.PHASE_CRYSTAL), 50);
            addItemMorale(CustomMaterials.getItem(CustomMaterials.Materials.IRIDIUM), 20);
            addItemMorale(C2CItems.bandage, 10);
            addItemMorale(C2CItems.breathingFluid, 20);
            addItemMorale(C2CItems.rebreatherV2, 20);
            addItemMorale(C2CItems.t2Battery, 10);

            addItemMorale(TechType.VehicleHullModule1, 5);
            addItemMorale(TechType.VehicleHullModule2, 10);
            addItemMorale(TechType.VehicleHullModule3, 20);
            addItemMorale(C2CItems.depth1300, 30);

            addItemMorale(TechType.Silver, 10);
            addItemMorale(TechType.Gold, 10);
            addItemMorale(TechType.Nickel, 10);
            addItemMorale(TechType.Kyanite, 25);
            addItemMorale(TechType.Magnetite, 5);

            addItemMorale(TechType.PrecursorIonCrystal, 10);
            addItemMorale(TechType.PrecursorKey_Purple, 10);
            addItemMorale(TechType.PrecursorKey_Orange, 20);
            addItemMorale(TechType.PrecursorKey_Blue, 30);
            addItemMorale(TechType.PrecursorKey_Red, 40);
            addItemMorale(TechType.PrecursorKey_White, 50);

            addItemMorale(TechType.HighCapacityTank, 25);
            addItemMorale(TechType.LaserCutter, 25);
            addItemMorale(TechType.Rebreather, 10);
            addItemMorale(TechType.Seaglide, 15);
            addItemMorale(TechType.Fins, 5);

            addItemMorale(TechType.BaseRoom, 40);
            addItemMorale(TechType.BaseMoonpool, 25);
            addItemMorale(TechType.BaseFiltrationMachine, 20);
            addItemMorale(TechType.BaseMapRoom, 10);
            addItemMorale(TechType.BaseNuclearReactor, 30);
            addItemMorale(TechType.Workbench, 25);
            addItemMorale(C2CItems.processor, 50);

            addItemMorale(TechType.HatchingEnzymes, 50);```
faint summit
#

Oh shit

trail ether
#

this is for first pickup (which includes from craft) or build, depending on what the item is

#

these are all single impulses

faint summit
#

Single impulse meaning first time contructing them is effected?

trail ether
#

no

#

meaning as opposed to continuous upward pressure on morale

#

either as a flat per time or as a baseline shift

unreal flame
#

neat

faint summit
#

Ok well that will help offset the process of building bases in dangerous locations.

#

So fighting the gremlins in the sea treader's path for the shinies will give morale now, that's a relief.

trail ether
#

not repeatedly

trail plinth
faint summit
#

A good question.

trail plinth
#

I'm assuming it's 2 baseline shifts, ie positive 'baseline morale' is shifted positively twice (once for the first pickup, once for the second), I'm not understanding somehting, or it's an accidental duplicate

trail ether
#

typo

pearl pier
#

oh good god I think I need to do lifepod 10 soon

#

maybe

#

||Im kind of confused how you are meant to get blood crawler larva considering its below 500m I think?||

pearl pier
barren oar
#

|| simply be brave lol ||

#

||yeah you could barely scrape by even before, i have no idea how you're to get them now||

#

||does a flare distract them? can you perhaps use the repulsion cannon to grab the items remotely?||

#

...propulsion. whatever same thing

pearl pier
#

||I understand the biome passive morale loss kinda but it makes some biomes just, so much worse to explore and not in a "oh you should come back later" way but in a "discourages you from exploring" way||

barren oar
#

maybe the age old trick of building a base works lol

pearl pier
barren oar
#

Good Luck Have Fun

#

This Is Completely Referring To An Experience In Particular

#

One Which You May Find Later

pearl pier
barren oar
#

which just so happened to also be ass before the changesโ„ข

#

hopefully its been changed since? but ive been mostly keeping up with source code changes and havent noticed anything of the sort

pearl pier
#

oh my god I hate exploring areas with passive morale drain

#

it is one of the least fun things ever

trail ether
barren oar
#

last time i tried, i'd almost died lol

#

way before being slowed down because gray plant scary or something (morale) existed

trail ether
#

it has not been published yet

barren oar
#

...morale? i assume you were talking about something else before i clarified in my edit, though

pearl pier
# trail ether why

well I would assume getting deeper is more scary especially with a bunch of lava around you

trail ether
barren oar
#

ahh

trail ether
#

no

#

magma is when it is still underground

#

also fun fact about magma

#

C2C had a scrapped new biome

#

a half-filled magma chamber, under the dunes

#

think a giant underground open space, with large rough rock pillars supporting the ceiling, and the bottom half a sea of lava

#

some sortof batch/voxel optimization resulting in a lot of my patches not being used

#

and thus a cubey mess of randomly cleared and "native" terrain

faint summit
#

What even would have been put here?

#

I know there used to be a passage to the ILZ long before my time in the dunes.

#

Not sure if this would have been in the same spot.

trail ether
trail ether
#

and this was not going to lead anywhere except to itself

#

a new biome around 550-700m deep

#

also I just pushed a BIG update

#

not so much in terms of amount of changes, but in implications

#

including the most cursed mixing of contexts I have ever done in SN XD

faint summit
#

@trail ether This from the wiki and other sources

trail ether
#

i see

#

I only heard of the aurora one

#

but this predates my knowing about SN by half a decade

#

more actually

#

I think I first heard of SN in 2017

faint summit
#

Yeah, it's really early stuff, as in pre ghost leviathan stuff.

trail ether
#

but people kept going on about how it was a horror game full of jump scares

#

so I actively refused to look at it

#

i was incredibly anxious and unenthusiastic while loading the game for the first time in feb 2022

faint summit
#

Well there certainly can be full of jumpscares (no thanks to you for making us swim through the crash zone ๐Ÿ™ )

trail ether
#

only shortly thereafter did I realize everyone was just parroting youtuber meme bullshit

#

this is a big part of why I am so hostile both to "game streamers" as a general concept and to SN "reacters" in particular

#

the other big part being that they invariably never pay any real attention to the game because they are constantly focused on chat and screaming "OMG THANK YOU FOR THE BITSSSSS"

#

whatever the fuck "bits" are

faint summit
#

Currency essentially, I don't fully understand it but apparently it's a good way to give the streamer money directly as third parties get the least of it.

pearl pier
#

And that was it

#

Sea2Sea on the other hand

#

Anyway, Reika you have no idea how scared I was when I played chromaticradt and went to the end and saw the fucking dark bramble lights

pearl pier
trail ether
#

I went off the map edge by the sea treader path, and was continuing to move while not looking where I was going

#

you can even see me not looking in the direction of motion in that second image

pearl pier
faint summit
#

I wish you could pacify ghost leviathans in some really difficult way, they're not even predators technically, they're just really territorial filter feeders.

trail ether
#

I have had the same thought

#

but that would require them have a significant level of intelligence

#

which...speaking of...is a thing i had in mind for another context...

faint summit
#

So odd but I'm downloading the mods again from github and they don't have config files.

#

Yeah can anyone else confirm if the downloads are weird rn, still no config files with them.

trail ether
#

I am not sure they ship with configs

#

they are probably autogenerated with defaults

unreal flame
#

basically equivalent to a cent

warm smelt
karmic drum
#

People who call subnautica a horror game. Or even a scary game.

#

Annoy the piss out of me. Because it tells me that they didn't once stop to pay attention to how the game actually works.

#

The only person scaring them is themselves.

warm smelt
# warm smelt

Can i have some help i think the other mods are loading but i cant tell as i aint getting any configs

karmic drum
karmic drum
#

Bumping your own request a whole 4 minutes later is just going to turn people away from you.

warm smelt
#

Just stating that im asking for help

#

As i forwared it from help support people may of been confused so i was adding context

worldly valve
faint summit
#

You can get annoyed at people for being sensational but being angry at people who are scared of subnautica is just nonsense.

trail ether
#

they were just overreacting for clicks and shares, as youtubers and streamers do

trail plinth
#

Subnautica does have a decent amount of psychological horror elements, mostly abandonment, being alone without rescue, unknown planet with unknown threats, etc. Even the known threats could be scary, ie being afraid of reapers/ghost leviathans. I dunno if that would classify subnautica as a horror game though

faint summit
#

Only paying attention to streamers and youtubers for their fake fear is antithetical to what you're saying though. There are people that are scared by subnautica, you only paying attention to streamers and youtubers is literally giving them the attention you hate that they get for faking reactions. I never mentioned them specifically, my point was that ignoring that genuine fear for the game exists because of your negative feelings towards streamers is just not right.

warm smelt
#

wtf c2c works if i remove fcs mods?

#

second fcs alterrahub is installed c2c no longer loads

unreal flame
#

Thatโ€™s weird

warm smelt
#

ive re downloaded fcs mods again

faint summit
#

Hey, there's some pretty phytoplankton in the crater edge.

#

He he shiny

#

Sure am glad it's peaceful rn because of the acoustic module.

#

: )

warm smelt
#

Can anyone help or are fcs mods rn just high

faint summit
#

I'm loading them just fine so idk man.

warm smelt
#

werid

#

fcs website are taking a dirt nap right now so i could just being dum

faint summit
#

Make sure you have the latest versions of FCS, there should be a mega link from somone on the discord, make sure you download from the folder called "latest" and nothing else.

warm smelt
#

ok ty

faint summit
#

I'm stressing that point because there are multiple versions on the mega link, the ones in "latest" are the ones you want, the others are literally incomplete and outdated.

worldly valve
#

Especially around thr plankton

faint summit
#

Oh, so it's innevitable that they find you.

worldly valve
#

Well not entirely true either

#

They still cant hear you

faint summit
#

So you can avoid them if you don't stay in the same place.

worldly valve
#

So if you are good at doing sircles n loops they may not see you

#

As well as creature decoys

faint summit
#

Ah, I'll bring both of those.

worldly valve
faint summit
#

The increased creature aggression makes that a little harder sadsponch

worldly valve
#

Ooo return of dobra dnn on sale

faint summit
#

I've also noticed that if you enter the void without the accoustic module, the ghosts spawn almost instantly.

worldly valve
#

Oh

worldly valve
#

Lol

faint summit
#

No, so if you enable the module and stand still they won't spawn?

worldly valve
#

I got slapped by a very light censorshio bot lol

#

They have the wooden hatred

trail ether
trail plinth
worldly valve
trail ether
#

however I will relink this

faint summit
#

I'm about to make my first voyage into the void spikes so I'd like to know as much as possible before I go.

worldly valve
#

Im not sure what triggerrs them spawning

#

But them spawning doesnt mean they notice you

#

But they will spawn

trail ether
#

I will also repeat this

#

that may have been said in response to a different mechanic but it applies to all mechanics

#

because people do this constantly

trail plinth
#

Read the description of the module, and then compare that to whats happening when the module 'doesnt work'

worldly valve
#

All we can do it write down the observations

trail ether
#

ie draw incorrect conclusions based on poor evidence and then confidently repeat them, often vaguely or inaccurately even for their own conclusions, which then others pick up and repeat in a similarly broken manner

worldly valve
faint summit
#

I never said the module didn't work, it works fine, but I just don't know how it works exactly. Admiteddly I knew I wouldn't get a direct answer because it's against the nature of the discord, but I thought someone may let something slip.

worldly valve
#

When going to spikes i avoid blooms

#

I also do circles in case of vision

#

I still sometimes bet bit

#

I usualy am too lazy to make the torpedo launcher

trail plinth
#

I mean the description of how the module works is on the module itself

faint summit
#

I mean more technical information ๐Ÿ™‚

trail ether
trail plinth
#

Also not sure if a torpedo will deter 1-3 aggressive creatures the size of a train

worldly valve
#

They help

#

Originally i well it doesnt work but

#

I got to the void spike teleport

#

With seaglide and decoys

#

And circles

trail ether
worldly valve
#

But that was also only when 1 spawned at a time so i had more spacing n stuff

trail ether
#

you should not be tuning your gameplay to how you know things are implemented

faint summit
#

It hasn't been, because I don't have a choice to play otherwise.

#

There is little information and you can only succeed by experimenting.

trail ether
#

that is not very true either, but the information is often not "in your face"

faint summit
#

Wouldn't have got this far if I hadn't grasped that by now.

trail ether
#

however this is one of the more direct examples

trail ether
#

sure there is still some connecting of dots to do

#

but hardly anything obscure

worldly valve
#

If you get to void spikes with just the seaglide

#

You get treated to a super cinematic moment

#

But good luck

#

Its much harder than it used to be

#

All the ghost leviathans will just be about to eat you

#

And then they all poof

trail plinth
#

You could always test out your theories without going all the way out

faint summit
#

The nature of the mod means that people are likely to draw incorrect conclusions now and again. This is natural in the process of discovery.

trail ether
#

however

#

what they should not do is then confidently tell everyone they can reach about their conclusions

faint summit
#

Agreed lmao

trail ether
#

both because of the misinformation angle and the spoiling of puzzles/surprises angle

#

yet they do this

#

almost incessantly

warm smelt
#

Yay my subnautica finnaly works its only like a power point but idc

trail ether
#

and seemingly people fail to realize just how suspect this information is

#

because I have to keep repeating "do not just trust what others are saying about X or Y or Z"

worldly valve
#

I dont think anything ive said today sounded very confident

trail plinth
#

Maybe not, but some people will still use that as a reference point

worldly valve
#

I said methods ive experiemented with

trail plinth
#

Which is why whenever im giving my thoughts on something, I try to make it extremely clear that im speculating and uncertain

faint summit
#

I had to ||repair the data box|| at lifepod 15 without decoys, I forgot them at home. sadsponch

trail ether
#

I do not think decoys would help there

faint summit
#

I'm going to go release the tears in another room.

trail plinth
#

You guys were using decoys?

worldly valve
#

You shouldnt really need decoys for that one

trail ether
#

the ||Redacted|| do not use normal targeting logic

#

decoys would not affect them

faint summit
#

Oh, I was wondering that.

worldly valve
#

Ah

#

Is it from.your changes or ghost ones in general

trail plinth
#

I think its vanilla

faint summit
#

Well, they had a hard time getting me when I hid behind the box so it turned out okay.

worldly valve
#

Interesting

#

I wonder why my orignal method worked way back when

#

Probably just got outside of vision range in my dropping

#

Also you only have 1 to deal witj for awhile

trail ether
trail plinth
#

I dont think they necessarily have a vision range based on how theyre implemented in vanilla

trail ether
#

oh

#

that is correct

#

they always always target the player

#

period

worldly valve
#

Hum

#

Then i encountered bugfy behavior

#

Which isnt unsurprising given subnautica

trail ether
faint summit
#

I will say that my incorrect assumption about how the accoustic module works stems from the wiki entry having some blatantly false information.

trail ether
#

when inactive they will not spawn, and if already spawned will immediately break off pursuit and turn around and swim directly away from you, regardless of anything

#

when active they will spawn if not already, and will always pursue you

trail ether