#SeaToSea
1 messages · Page 47 of 1
15 deco
Is there any specific item that boosts it by a lot ? I have almost no room to put anything there.
Bed, aquarium, plants, picture frame, table, bench, plant wall, some lab deco and a chair.
item displays with diamonds or ion cubes if you have them
went from 9.54 to 10.36
do not spam like your screenshot
yeah dont do that
This mod is being updated to 2.0 eventually correct?
You ask that as if someone has led you to believe that
Hypothetically yes, but also who knows when or how soon or anything like that
uhhh the QEP is not loading properly
is my save fucked
ive tried saving and reloading
being outside of it around there makes it look like the water disappears
actually thats just, a thing now apparently
I think this is the elevator?
ok well I managed to navigate to the moon pool
welp I checked on a seperate save
yep its just my save
so warping through the moonpools forcefield seems to avoid the visual glitches
@trail plinth remember i had you walk up along the outside to test something? this was it
something must have deleted it, but this bodes extremely poorly for the integrity of your save
and is not something I have ever seen before
I probably6 do not need to tell you that the QEP being gone makes it impossible to complete the game
though...an idea
are the GameObjects deleted or just inactive
if the latter you can revert that
So the qep isn't gone
Just rhe elevator
I was able to get in and use it properly without fucking up the water visuals by using warp forward to get through the moon pool barrier
And then the rest of the QEP was fine
Im not sure, how do i check that?
look for them in the runtime editor
but I do not know offhand what the GOs are and i cannot check right now
well these are all the things related to the elevator that seem to load if im interpreting this correctly
by defintion anything deleted will not be there
and I do not know what should be there
fair
ill compare to my creative save
yeah ok they are just straight up deleted on my main save
I swear i left my mobile vehicle bay floatin above my base
But i cannot find🥲
Why couldnt i had just lost my seamoth😂
This is way mor expensibe
I had plans for nanolathing drones alreadt
I dont think th3 semi local leviathans can break it
Mayne i packed it up...
Dear lord
This is why I only ever whip out the vehicle bay when I also have the resource to craft whatever vehicle I'm after
Deploy
Craft
Collect
Nothing ever gets lost
Qhy are the linksto download the updated say not found
Unable to download latest mods of dragon industries, ecocean , aqueous engineering
oh heck ur right
latest release just doesnt seem to contain them lol
@trail ether hi
I got them through Reika's site. So idk
Are you using Reika's site?
It's really best to just use her site
??
do you not see the message right above
oh
that does not make any sense
oh
it is still uploading
from yesterday
it must have just...lost connection and never got it back
I cannot fix this without making more actual changes
lol bro just forgor
which i cannot do for many hours
can you not edit the release manually in the meantime?
there is nothing to edit it with
...are the zipped up releases not stored locally before trying to ship them off
no
unfortunate
hold on
i have an intermediate build
however i have no idea what is and is not in this
so i recommend waiting if at all possible
they may not even boot together with the stuff that DID upload
@trail ether Why particularly exclude certain mods from C2C? Why not all mods and add the few you (and possibly others) want to keep?
It'd make porting to 2.0 easier
Plus the mod packs we have are small
because it would make the c2c mod too easy
or easier than intended
the mod has a path, and it is not hard at all to follow
its basically a non invasive anticheat
Did you not read my next question?
And single out the question which was not the point of me asking?
nope!
actually ye a whitelist would make stability on 2.0 a bit better
well. not stability
but 2.0 gets new mods while legacy barely, if at all
Here's a better question. And one for you? Beyond some socially normative definition of respect or hallowed "responsibility" to keep others happy. Why should she go out of her way to make c2c compatible with other mods?
what
who said anything ?? about compatibility ???
you know c2c has a blacklist of mods you cant use it with, yes
they're asking reika why it's not a whitelist instead
Either one implies not wanting certain mods to work. And with a mod like c2c. Pretty much anything else used with it would need some level of compatibility
But for a more practical answer
People can't read
And there's no reason she should have to repeatedly explain or justify the list because of that
not necessarily?
why would she have to explain anything
for example fcs, despite being the behemoth of a suite it is, only has compat because she wanted to fundamentally modify how it functions
w.r.t. drills or blueprints
afaik it could very well be used just fine without all those patches
at least, i havent seen a patch that was truly required
i think a whitelist would be a more reliable solution long-term
hell a minute into exploring latest on nexus led me to https://www.nexusmods.com/subnautica/mods/2631 which i assume to be a 2.0 mod (due to the lack of qmod-specific files in its downloads), which was just uploaded 3 days ago
(i think it's fairly obvious why this would prove as a cheat for c2c)
a blacklist would require reika to add it and release an update, a whitelist would require reika to... not do anything
Never once lost it
the fuck are you talking abt
Nah. Not for me. Like 9thCore said, its a better long term solution. She wouldn't have to go out of her way to make c2c compatible with other mods. Literally ask "whats that guid?" (In 2.0, not sure how it works for legacy) And call it a day. The only reason I would ask her to add anything for my mods is if multiple people start asking for it. It'd need a rebalance so its also why I'm not asking Reika to do it now (btw Reika they are not hard coded values for the multipliers and actually fields)
My mods are set up horribly though I'll have someone backport them eventually
The blacklist is more or less “only what needs to be excluded”
A whitelist is a bad idea for a myriad of reasons
some being...?
with c2c being a heavily modified and custom modelled experience i really dont see why it would be
Why?
Gimme 5 good reasons
- Unhealthy conceptually (mods should make some effort to be usable with as much as is reasonable)
- Harassment (people will be even more pissed about not being able to install most mods, compared to just some)
- Lock-in (if the mod doesn’t allow by default, how is reika to know if a new mod ought to be allowed?)
- legal (if the mod begins to prevent too much, it might be grounds to be deemed malware, or at least approaching such)
- effort (in order to alleviate any of the above, more mods would have to be whitelisted than would be blacklisted)
oh yep 3 is a very good point
i was thinking simply "yo reika [mod] looks cool would it work" but that also implies reika check it herself
2 would probably be reika’s primary reason for not doing this
Possibly
That's 4 reasons because 5 would suck either way. 1 is on the fence because some people could care less than they already can or can't make it usable with C2C
Aka, there'd be a lot of effort in either case long term. Esp if reika finally decides to port it to 2.0
For 3, by her current set of rules? she has like Yes amount of checks and guards in place to stop you from circumventing her mechanics including the mod blocking. Edge cases exist like Sea Voyager used to be but otherwise its pretty clear
But that would also increase effort
You misunderstood the point of #3
To reword #5, the list of mods that C2C is inherently incompatible with is always going to be smaller than the list of mods that it can work with, even in terms of current and future scope
I can name 5 mods right now that are in 2.0 that Reika will probably have to do something about
you are aggravating
thank you
Maybe I'm just dumb idk.
cause like if it breaks X mechanic, block it. right? am I wrong?
So, the microfilter recipe. ||It's supposed to be in a cave by the jellyshroom degasi base entrance. I think I found the cave but there is nothing there for me. Scan indicates a unknown object, but there is nothing there. Am I supposed to trigger it appearing somehow ?||
Microfilter? The stuff that needs a ||Pyroid Pitcher Pods||?
If so, its never supposed to be there????
||what is the topology of the cave||
||Nvm. I guess I need to find the last purple fragment in Mountains. I already spent like 4h looking for it and no luck.||
kinda sucks how morale just dissapears in like a minute of being in the crash zone
the crash zone is the area where you can see the wreckage of the ship and basically the representation of how thoroughly screwed you are
also it's full of reapers
So after reading the various posts about the oddities of Sunbeam Debris and their tendency of not spawning, I'm kind of at a standstill here.
I went to every one of these and there was no debris.
Does anyone have any advice regarding the debris not spawning.
1 minute for u? 30 seconds for me
Wait and come back in 30 minutes
Sorry to ask again but just wanna co firm that there are no longer the config xml anymore?
I was watching it spawn just fine for @trail plinth yesterday
we were even recording
so there must be some cause that explains why some people have this issue
a setting, or another mod, or something
no?
think you could add some debug into the spawner next update?
could help with diagnosing it
ive had this issue, albeit on a smaller scale (items would sometimes not spawn, until i'd collected others) and i assumed it was some form of "pool" system, where there can only be N items spawned at a time, and i didnt really have any extra mods installed
afaik i only really had buildingtweaks and dextinction (mods which aren't part of the c2c suite, and also aren't radialtabs or terrainhelper since they're recommended/required)
the culprit probably isn't the || nest fix || since i wasnt progressed enough to need it yet
On second thought I won't be playing c2c for a long time
The world feels like it's exploding
what
Exploding you say.
Sounds fun.
Btw this is the complete mods list I'm running, can't think of anything that would cause the debris to not spawn but you never know.
Not going to ask you to analyze my log as well but can also post if you're interested.
I will mention the only thing abnormal was that I updated the mods several times in this playthrough (about 4 times). Due to the really bad morale bug that was present a few versions ago, I tend to update whenever possible.
nothing in this list looks suspicious either
I also had the problem of the data cards beyond the first one not appearing on the scanner until I came back after updating yesterday and scanning again.
So I kinda just got the depth module after having a fully kitted base with every crop you can think of as well as sealed fabric so the progression has been a bit out of sorts for me as it is.
thats just scanner rooms being ass lol totally normal
Yeah but usually the issue is you have to make sure the cell is loaded in by going there first so I know something beyond normal was wrong.
But oh well, I'm just glad to have it.
I never would have found them without the scanner.
Weird. The most I had to wait for a scanner room item to materialize was a couple seconds when i approached it
every copy of c2c is personalised
not the cell itself
the scanner room does not actively go out and find anything, despite its ingame presentation
in actuality things that can be marked by the scanner room add themselves to a big cache when they load in
at a distance determined by their loading range, ie LargeWorldEntity.cellLevel
most items that a scanner room would find are short-range, one of the lower cell levels
this is why restarting the game purges everything; the cache is gone and now things need to be loaded back in again
for things like hand-collectable ores this is less than 50m
now it looks like I made sunbeam debris global - so it would always load in - making that irrelevant here
however the "conversion logic" is entirely different
Also I've found like 3 large prawn suit chassis fragments, does anyone know where a fourth is aside from the Aurora?
I know it's hard to say without knowing which ones I have but I can't remember where I got them either, the playthrough is getting to the 48 hour mark it was so long ago.
fairly certain prawn is locked behind aurora ye
So it's just a jebait.

Also I'm not sure if this is how it's supposed to work but ||the blood crawler nest, although it took me about an hour to find, it only spawn when I go near where it is. A message appears saying "regenerating nest" when I get close and things spawn in as normal.||
not necessarily but good thing they're created when needed lol
One more thing, is it normal for ||phytoplankton clusters to just constantly generate on your base when you set up in the grassy plateau?||
Oh god, the vomitting when you take off the liquid breathing system.
Aometimes they appear after a bit.i collected almost all of it on my filw
Some of it os ungrabable
Its inconsistent for sure i wish i knew more
spoiler this
yes, deal with it (and by that I do not mean "suck it up")
?
I will judge how much you like me based on how much damage I took from phytoplankton
yeah it icks me out too lmao
So, the rock crusher, what's the deal with this dingy thing.
It mentions it doesn't worth with crystaline clusters but I seem to have a hard time getting to work ever.
What kinda rocks are you trying to crush?
Lithium, lead, the works
Tried it on a gold deposit and couldn't get it to work either.
It seems really finnicky about where you can place it.
The only reason I know it works is because I managed to get it to work on a salt deposit once.
Ahhh okay, not sure then. I haven't made it just yet, but I haven't had any issues with it in my previous playthroughs
There might be enough of the 1/20 frags if you are a madlad
Tbis is to fix an older bug with em
Actually...if you think about it, sucking it up is "kind' of the idea😏
Also one of c2cs big variables😂😂😂
Sometimes its no biggie
Other times you wish it was a reaper bite
Is it powered? Whwre are you dropping the rocks, there is a visial clue on where it works
The grinder is facing the rocks, it doesn't require power, and I've gotten it to work only once.
I made sure of it.
Im prettt sure it required power
But i ciuld be wrong
Could try uncrafting and recrafting it?
It seems like it has an extreme intolerance to being placed on even slightly uneven terrain.
The problem isn't that it isn't working, it's that I can't even place it down most of the time.
A lot of odd things have been happening to me this playthrough, sunbeam debris not loading in, depth module data cards not loading in at first, updating the game last version caused me to lose a lot of recipes and things in my locker transformed into other things.
oh, yeah I just slap it on a foundation connected to a powered seabase
It's been a wild ride to be sure.
then I bring the rocks to it
With a tether or propulsion cannon?
ye
Huh, I'll try that, thanks.
that is not even a C2C feature
it is Ecocean
Do you not put it on a
Foundation
I use all of these and it spawns for me
this and console commands are whats common in my 5 broken saves
oh thats been a problem that I forced convinced reika to fix
Yes
ngl i love the idea, but idk if its biochemically accurate
when the save isnt broken
Wouldn't you also cough up fluid if it's in your lungs?
Not if my body didnt reject it
Alright now I'm pretty sure the rock crusher doesn't need power
This is the image of it on the mod site
Breathing fluids exist irl, and it requires some amount of effort to not cough it up
hm mk
oooooo that's hyper interesting
is this spoilered on the site?
It's less about the chemical composition of the fluid in the lungs, and more about the fact that it's a liquid, and your body will naturally try to expel it since most if not all 'natural' liquids shouldn't be in your lungs
Can we swap betwen them like if we take off the liquid breathing system in C2C?
should be able to yeah, that's how you get the vomiting sfx
No
oh you mean irl
ye
ill have an O2 tank then when thats gone swap to liquid breathing
it was peak
I don't know enough about it, all I know is that it exists, has uses, and I'm assuming has been tried with diving but I don't actually know
the wikipedia entry for liquid breathing has a bunch of info and sources on it
Uhh, is this normal when putting on the liquid breathing system?
No.
Exceptions are not normal
Probably not, exceptions are usually an indicator of a problem
EVER
Especially NREs (null reference exceptions)
Granted I'm not a programmer so I don't know what the exception entails but it's usually not a good sign
I literally did a fresh install today.
I also had an exception though it was with something different
The mod still ran despite that
a reload should fix it
I also got one in the mountain sea base but it didn't seem like an issue at the time.
Ye this is what I got an exception for
oh the ghost item exception yeah
I think Reika is catching exceptions then continuing so that the mod still works even if an exception is thrown.
Because usually the mod stops working if an exception is thrown and not caught
If the exception isn't game-breaking then yeah, plus it's useful for testing purposes
True
Oh thats the root bug?
plus if you're forced to save only when in a safe area, crashing randomly might be a bit...painful
Its not that bad if you have your save reminders set for 3 minutes
iirc it's the same problem, so far most structure-spawned items (I think only from storages) have that issue
interesting
structure/set piece, however it's put
Structure/Base Piece/GameObject
Man you did put it on the ground...is that what you do for your gardens too?😅
And it'd still be with the settings with the locker base piece
This is what I was trying to explain when I said you needed to take off the tank and not the mask
I never took off the mask tho, but if this is for others then ok
I had the wrong person ye
aight
This is the picture of it that the developer took, this isn't from me.
Phhh lolol
Man this has me wanting to hop on c2c again. so i will in a bit
I wouldn't go by what the example images on the site show, since they're just to showcase what's being added and how they work, to an extent. Does hte databank entry for the rock crusher explain its requirements?
it was probably parented to a nearby base that is just offscreen
no - does it happen constantly or just once
to...have to expel the liquid from your lungs to breathe air again?
if it only fires on switch i think i know what is doing it
and it is not at all a serious issue, though obviously should not happen
No the chemical formula
another race condition, like the ghost item one https://i.imgur.com/GuVPSGW.png
Race conditions...my favorite
Just the once, usually if I load in while wearing it, putting it on repeatedly does not replicate the issue.
Also this has been concerning me.
What the red hell is this.
clear000
Oh so that's the command for getting rid of whatever spawns there
0,0,0 bug. constant even in 2.0
Yea. Sometimes it'll throw whatever
Chunks of terrain, parts of different biomes, a whole wreck...
One time I had it drop an amp eel into the shallows
That was a pain to kill....

No, you reject this beautiful gift, I shall worship it.
It is an egg, the begginning of a new world.
Our savior
It is all materials.
The rest is for you to interpret
Wonder if even the TechTypes with old tacked on the end are there
from my first playthrough in mar 2022
that is the 000 ledge right there
do not exploit it
Oh absolutely the freedom coded the fuck not
😭
I just don't like things were they don't belong
he cant 😭
theres electricity there that stops him and a ui object
I'm speaking metaphorically, I can't collect anything from it.
I think I managed to record seeing an anchor pod floating above 000
not the craziest thing to be seen at 000 but I thought it was still funny
grand reef balls
o ye
Busting a nut at the heart of it all


Ok, ||does nanocarbon crash down to the sea bed or is it supposed to be on the surface of the water, I keep going to where I see it crash and find nothing.||
yeah I have the same question
I just stood directly under a falling debris and nothing spawned.
And I'm pretty sure it's always supposed to be nanocarbon.
surface
very small and tbh might as well give up if it happens to fall during night
i do think there's a bit of glint but in my experience its very hard to see and not really visible unless you can already pick it up loo
that said, i havent played lately, so things could have also changed (i do doubt it, though)
I spawned one in for reference and I'm pretty sure nothing spawned.
there is a chance it's blacklisted from being spawned, not too sure
No, it did spawn when the command was used, but not when the debris impacted.
ah
At least I think so.
May have just dissolved while I was looking
The one I dropped sank to the ocean floor, you're saying it doesn't sink when the event happens?
last i recall it don't
it is possible to make an item suspended in the air until picked up and rethrown
well. suspended in water, i guess
A ghost leviathan phased through the ceiling of the lost river, there is now a ghost leviathan wandering around the grassy plateau

Send help
Ok, he just got launched into the stratosphere.
What a series of events
Average subnautica moment
He is... never coming back to the river btw
Bro is just gone 
He attacked my base 
He's just a baby
Did he destroy it?
No, he fucked off.
Just caused a hull breach and ran away.
Alright, I may just have to start a new playthrough, too many bugs, possibly as a result of updating mid playthrough.
I'm 48 hours in so probably won't be for some time.
Can't get avolite and nanocarbon is confirmed not spawning on debris impact.
I'd rather not spawn anything in due to anticheat measures so the best result is probably to start over.
that is not an issue 99% of the time
so I am curious whether the thing required to get volcanic traces is scannable?
Yes.
ok good
actually I found it but can't seem to get it to show up on my scanner
had the same issue with similar sort of "fragment hunts"
Some things don't show up on scanners
Special types of fragments that grant access to key custom tech is normally on that list
I think...
Don't take my word
it may or may not be
"treasure hunt" ones indeed do not
becauase that would defeat the point
fair
Oh. Then the one's I'm thinking of 100% don't
but once again I am reminded how annoying fire damage is with morale
I just didn't want to assume things and then have you correct me 😅
I think I'd be ticked off if I got scorched 
yeah but its just annoying for exploration when you are forced to suffer a speed penalty for required exploration
It asks you to re-aproach how you explore. And maybe just maybe... taunts you with a reward that will make that exploration easier in the future
Afterall. What good is a solution if it doesn't reward you for facing a problem
ok so only biomes left are mushroom disk forest and crash zone out of the ones I have explored
oh yeah i gotta complete that
The only hit I will give. Is that you're looking for something biological in nature
Dang you hit up the dunes and blood kelp before mushroom disk forest?
What are the most defining bugs? Did you ever get sunbeam debris?
I believe need 50%
No I never got sunbeam debris, I'm just going to start a new playthrough later and use console commands to recover most of my stuff. Here's hoping none of the anticheat measures Reika coded in will remote detonate my base while I'm away or explode in my pocket while I'm deep diving in the grand reef.
Spawning most things in is fine
Tho modules you probably need to spawn in the stuff
I haven't been in blood kelp ret so thats one of the ones I am missing but mushroom disk hasn't been done yet mainly because I have literally zero clue what extra things could be there, which I guess just means I gotta scan again
Use your eyes. Not your tech
Or welll
The tech might help
But not in the ways you usually use it
Don't forget the portals need to be investigated every time to check everything off, otherwise investigate the giant tree and the wreck caught in the trees
Or worse. Brick your save again
Ah yeah its prolly just the alien arch
istg the only commonalities in my 5 broken saves are
- adding mods"
- updating
- spamming commands
ok so I found another thing that got deleted, I guess its time to ditch this save
wondering if this mod could have been the source of the issues somehow?
well if im starting a new save im gonna try FCS I suppose since sea2sea has compatibility
but the FCS site is down rn
I'm not going to be able to play it for a while
reika uses it afaik, i highly doubt it
could it have been from adding it mid playthrough?
Scanner rooms are sort of weird in general
And again. Somethings aren't meant to show up
I remember finding what you're looking for by pure accident
while I can't say for certain, i do assume it doesn't do anything that'd warrant save corruption
(otherwise, there'd probably be reports about this issue, as it's pretty significant)
I already found that but I'm starting a new playthrough due to save corruption
Ah
glhf lol i'd be pretty pissed if that happened to me
luckily i havent encountered any sort of save corruption in neither of my last playthrough nor the one before
Yea. I just don't install mods midway, or run commands, or do anything else but play the game really. And my saves are always fine 😅
i admittedly did cheat items in the last playthrough (The Item before the Consumption Patch was made because i didn't feel like grinding Six Hundred Twenty Seven Salt for a chance to get one)
also the fucking Oil that kept disappearing inside of my lockers
its like a 20min round trip to get those and them disappearing im fairly certain is not intended (since reika was confused too, last i recall)
oh it was about them becoming the container they're in but close enough ^
though i do think I've experienced a suspicious shortage of them given I'd grab like a seamoth storage's worth of items and run out after using like 4 in a few hours
with reloads in-between
content slop https://v.redd.it/3x1w1u7d3rsf1
this is exactly the kind of thing so many expect C2C to be
its one creature it isnt that deep lol
Yup... people hear "big mod" and automatically assume some sort of cinema experience that takes minimal effort to actually play
sea2sea is exactly what I wanted from subnautica tbh, extending the entire game to actually make spending time and exploring worthit
so seeing the state of a lot of popular mods is interesting
You are part of the exception. Not the rule 
Those of us like you and I who truly enjoy the mod
Are few and far in-between
not really my point
my point is "giant creature covred in reaper heads" could not be more on the nose for "obviously just trying to appeal to screaming kids" if you tried
Same with "big flashy submarine"
oh thats fair
i did kind of have the same feeling from red plague the first time i'd seen it
back when its most distinctive feature was jumpscares
It's an agitation towards the general state of subnautica modding as a whole tbh
although i do think its uh
Matured? since then
havent kept up to date however
i do Hear* would be a better verb here
yes
also true, but that is at least considerably higher effort
Yes. It does take significantly more effort to create something like the beluga, seal, or prototype
also slightly related, and relevant to here, some people might recognize what I am referencing https://i.imgur.com/NEU0N5u.png
though the "how was i supposed to know" was a different much older thing, back in 2014
accidentally left debug glass marker towers in a build of ChromatiCraft and a guy on the dev server - who turned out to be completely insufferable in a dozen other ways, before he ultimately stormed out of my social circle after calling me a nazi for some inane thing - exploited that to find them all and sincerely (pretended to) argue(d) that there was no way for a player to know that was not intended
People... are exhausting...
I'm not gonna spend my limited "spoons" elaborating beyond that
Just because...yea I could type all day about this stuff
But with me being Audhd... it would consume loads of my energy
I'm back.... not gonna let my scattered brain tell me that I can't still enjoy gaming
"YOU LEFT DEBUG STUFF IN YOUR MOD, NAZI!!"
no the accusation was over a philosophy/social ocmmentary thing
I do not remember what exactly it was, but i can strongly guess the general idea
though it is probably outside the rules of this server to say
i see no clear rule banning anything mentioning that kind of stuff but i doubt it is desired
alright
I felt that in my soul 😭
I think I regret fixing my radio 
God damn did Riley's soul drop when he heard no one was coming
well, its one of the first things ur told to do in vanilla, whats so bad about it smh
oh right 💔
The morale system lol. Which I'm actually loving
every zero he juust gets sadder
Love that the first no one is coming message basically tanks it to zero. Like genuinely
That is not sarcasm
It's brilliant
bro went through all 5 stages of grief 10 times lmao
probably 50 by the time he leaves the planet
Bro found out what it's like to unmask a mental disorder for the first time
Speaking from personal experience...
Not fun 😂
Gratifying
But not fun
Yup cries in crash fish
bro has BPD from how many times he went from happy to sad
just built in 5 stages now
give his ass depakine asap
That is vile 
used to treat epilepsy and bpd
Huh, as I thought. Listening to survivors logs can cause losses to morale
but horrible if pregnant
I like that
wtf
Interesting
like listening to them a second time?
My anti-depressants and adhd meds are around here somewhere
no
No. The first time. If I'm even right
there is a lot of "yoyoing" of morale from the various survivors
Am I right or crazy?
I'm here for it
oh i wonder how uhhh, khasar's is
the radio gives you a boost, then finding the truth gives you a malus, and removes the boost
is it just slowly gaining morale then plummeting
i also have a jar of morphine that i have never touched, in case of Yet Another Stone™
I just ate a hover fish. Which I've never eaten before.. and it took my morale away.
It was too cute to eat 😭
yes, i specifically put that in after @trail plinth did it
Okay... I'm not even mad. That's awesome
gordon freewoman
funny tjings like that
does finding new materials or recipes give more morale?
shit stats and lowers morale 💔
hoverfish taking the Ls
I don't need morphine thankfully 😅. But I have had to start re-designing my entire living space after re-descovering my long masked sensory sensitivity from my autism. (Neurotypical friendly rooms hurt my morale stat
)
last i interacted with the system, getting blueprints raised morale
not items though
every discovery and new scan gives a boost yes
just a single impulse, not a lasting shift
I can speak from repeated experience what it is like having rocks in your tubes
spiky rocks no less
That reminds me of a video essay on the game
Yea... I don't even that
I hope it gets better ❤️
that was a year ago
it resolved by october
though there was another stone since
now I have semiannual CTs
Damn
Okay. Getting off c2c for a bit because my autism is screaming at me and I have a psychiatry appointment in a bit
But loving the morale system @trail ether
Feel like too many are complaining about what they don't like and not speaking on what they do
me getting ready to watch my morale vanish in real time xD
Realized I left my hard mode config on from the last save. we ball Ig xD
Thank you. 12/10 change
I feel like I should be offended by these statements, but they're not wrong and "big flashy sub" can be cool as fuck. I never really cared for red plague until the latter stages and from what I know of Act 3 it's going to be cool content slop.
Yes. Kid appeal is huge. Some of us (im 16) love content slop such as Prototype or TRP. That experience is a thing we never forget. Sound design was huge too. Some of us just love cheat tools that fuck with the game so much it's funny. It's mostly why Literal Seaglide Upgrades exists. To go Mach 50 across the map. If I didn't want that, I wouldn't be Jr. Modder/Programmer
Some programmers appeal to kids because most of them don't play it once and move on
If you're suggesting that I simply redo my 48 hour playthrough, that's out of the question.
I said the same thing about my 50+ hour save until I was forced to reset it because the water currents stopped appearing (main evidence that a save is bricked)
Water currents were still there on my save but like I said, with no evolite or nanocarbon, it's a pointless struggle.
I now have a 30+ hour play through in the works. I don't even have the first big milestone yet!
It's pretty hard, but not impossible. You can get deep without ||avolite|| or the other thing. Then, once you're save is finally permanently bricked, reset and remember where everything is and do it again
I'm maybe... an hour and a half to this new save
And what do you have?
I'm going to do an FCS playthrough while I work up the nerve to start another C2C run.
Never tried it before.
seaglide, the builder, and a fixed pod
12/10 start
I didn't like it because it seemed like an endless grind
I mean if you play it alone then yea. It can certainly feel like a tycoon.
I love those sorts of things.
It would overwhelm the shit out of my adhd. The only way I can use it is along side something like Reika's mods
Some of us also want the game as easy as possible just to get the cool looking things and experience them ourselves. It's not even if we add the hard mods we want to play them. We add them because we can. Some of us actually do the opposite if we want to, or are dared to.
it's really a subjective point of view that we speak from
And I get that. I just feel offended by some statements, but I really have no reason to be offended
Other than attacking my favorite mods. But they're my favorite because they look cool
And even that opinion for myself... is largely reinforced by how much more popular "quick" mods are. Though I guess I don't really have a reason to feel offended by that.
True
I think we get it in our heads that we have to defend the things we like all the time.
but sometimes it's just better to let a different opinion exist. Unless of course you're going for a learning angle.
But reflexively defending things is exhausting
I also can't really defend Prototype or TRP because what you guys say is just facts
Let alone RotA
Or unless you're in Reika's case. And the thing you like is constantly getting attacked for not being what the other party wants it to be. And or are getting personal attacks over the matter.
Well idk abt RotA I'd like to get Reika's opinion on that (presumably she saw it in its full self before 2.0 hit)
Defending against something like that is Logical and justified.
I do think things like RotA or TRP would be cool to play through one time each once they're done. I Just get tired of hearing people's loud and often aggressive opinions on them.
LIke I get it. You think your thing is cool. Let me enjoy mine in peace.

Fair. I'm interested in how they make act 5 better than act 3 let alone act 4.
Also AotU is dead according to sources I wont get into.
No more official updates for RotA
I think Animosity also fuels the Intensity of opinions.
The more people try to senselessly be loud.
The worse things get.
Welcome back to the depths
Oh yeah i had no idea what they looked like up close lmfao, i was just hungry 😭
I knew what they looked like. I was just testing how many times I needed to rotate out my foods before It started costing me morale 😅
Man, getting this first tooth is like trying to literally pull teeth 
So eating multiple fish back to back hurts morale... guess I'm gonna wanna pay a visit to the floating island
Yea
That was a 12/10 change thank you for this mistake
the number of changes/fixes that have happened because of me is concerning
New strat, dont repair radio ever just wxplore and scan
Ryleys like me, fooda the only thing that truly makes the fleeting happiness occur
Got up to plugging the reactor leak. That's gonna be it for today
Not bad for a first 3hrs
Why does eating a hoverfish lower morale?
Hold one in your hand
well that's faster than my current run lmao
Maybe im just heartleaa
Because not once have i ever even conaidered that they are cute enough to not eat
I thought it was hilarious when i got one from a capsul, and ate it immediately because i was low in water
Fortunately your character is someone else, and they think they're regrettable to eat
Ans then read the capsul asking me to not eat it😂
So do you get a morale loss every time you eat one?
If so thats pretty rough
There are areas where thwy are one of the only food
....what?
name one
the only areas they spawn in are the kelp forests, and those also have hoopfish, as well as being small enough to neighbour most other biomes with a diverse array of local prey fish
exactly
Yeah even at 2 fish available rotsting harms morale last i checked
hoopfish and boomerangs
So if you limit yourself to the kelp forests then yeah, but you're neighbouring the grassy plateaus and safe shallows, which open up peepers, reginalds, spadefish, garryfish, and I forget what else
That would be the adhd... and a lot of previous mini saves 
Also last I checked eating too many of any fish would cause morale loss due to lack of variety
At least until you get access to other foods. But again... food is not the primary mechanism for raising morale
Yup
It's less about raising morale and more about not losing morale
Morale is just something you fight with until you figure out how to keep it up
Early game it is
I see it as a mechanism to extend the early game, mostly the pre-seamoth era
And acknowledge that there are probably some places where you can't
You cant pretty afy your base till a fair bit in
I mean yea. But it'll still effect you after that
And tbh i think food will stau the main thing for it into late game
I would expect morale to be super low at the start of a run when you're just swimming around and stuck to your lifepod
Unless you can get a base to be oretty enough in every room that you never go under 80
Just kinda lame as that just means you move slower and get hungrier and get thirsteier which makes you move slower
Oh not at all, I average about 10-15 morale bonus from eating to overfull when I start around 20-25 hunger
I dont think there is any gains to high morale
It just removes penalties
From what ive seen posted
Happiness is more importabt than anything else
Whoch i still find super weird as per maslows hoerchy
Also what makes a baze pretty is inevitably 100% arbitrary
Honestly I don't know the benefits for high morale, if there are any. I generally don't really look at my morale unless I need to swim outside of a vehicle for something
The other notabel thing about morale is mostlt for force mor vehicle use
Which is also kinda annoying
The seamoth on its own is genuinely a big hindrance to drive around
You dont want it even mildly in crash zone, or in any area with bone sharks
I just think its silly the beggining of the game the most important thing to do
Is play house sinulator
I'm gonna just have to agree to disagree then. The seamoth has always been a turning point to my exploration, as it opens access to the rest of the map for the most part that I wouldn't want to swim by hand or seaglide. Being able to load it with storage modules is also something I regularly do. It acts as a staging point for free swimming as well, especially when I need to leave my seamoth above crush depth so I can swim deeper without worrying about going back to the surface for air
Also I regularly bring my seamoth through the crash zone because reapers are generally prediactable and worst case I just repair my seamoth, rather than tanking 80 damage and having to leave so I don't get eaten
I do agree bone sharks are a pain in the ass though
Reapers are much easier to avoid with just a sea glide
And azurite seaglide is fsster than the seamoth until mid late game
Faster above 80m of depth yeah
Even below 80 is mostly outpaces
...the seamoth gets faster?
Depth mods do a little bit
what
|| as does another thing||
Pretty sure they do, seen it reported
Never did speed tests to be fair
the modules that increase your maximum crush depth. you're saying they increase speed too for free?
first time i hear of this at least
I swear ive seen it reported
But the storage mudoels themselves cost a lot of time of the moth
I'd expect they'd lower speed if anything, acting as some form of reinforcement so it (seamoth)'s stronger against the water's pressure
Not only does it cost time each moment you pop in and out
I think you and I just have a deeper respect for in depth gameplay
Ans each moment you open it and put stuff in
Because I can back you on all of that
It also adds to the run back ans forth time once you hit base as well
you can also carry like twice your inventory lol
It takes less than 30 seconds for azure seaglide to hit surface
This was with an old external mod that got put on the blacklist
you dont need to go back and forth base to biome
Yeah? Generally I would like to bring twice as much as I normally would back from a haul rather than making more than one haul
its the difference between moving to a new place with a car, bringing a box at a time, and with a truck, bringing all of them at once
The seamoth is even faster from my experience
No, I keep it in my inventory until it fills up enough to warrant storing it
As opposed to just pikcup
Alright that's just an exaggeration. At most it'd take me 2-3 seconds to drop an item into storage. Even multiple items
Yeah but also include the
I regularly ferry plant drops from my jellyshroom base to my main base in the sparse reef
And?
you dont need to wait for the animation to end before you can move
I really don't see the issue
Not to mention again how much faster azure seaglide is
also 90% of the time you dont collect "one item at a time"
Losing a second per item isn't much of a tradeoff for increased safety and mobile air supply
I yall are just being lazy
resources are generally pretty clumped together in subnautica
Penny pinching seconds
It's faster above 80m, equalizes at 80, and is slower below 80
Secods adds up to minitea
I save time by not using my seamoth
Is has half a dozen time sinks each outing
I've got a save that's pushing 70 hours, so that might just be a you thing
Biome to biome travel should always be above 80
Seamoth trips always add a few minuts at the least from
Most biomes beyond the start of the game go to depths of 200-500
Like I get it if you don't like to use the seamoth, but that's not really a reason to say that it's bad to put more emphasis on using the seamoth
Hopping in aand out, extra item managemebt, constantly needing to repair it, require to take big detours because of reapers, getting bitten by reapers
"constantly needing to repair" dawg do you go to brawls with ghost leviathans or something
All of these reasons you're listing are things I would consider trivial and not worth noticing
Sorry for sounding like a condescending shit here. But you are literally setting aside time to play the game of your own free will... no one is forcing people to keep playing the mod if it isn't their style
Agreed
I regularly bump into stuf and lose durability all the time, and I always try to keep my seamoth at 100% hp, so even 1% of damage taken I'll just hop out, right click with my repair tool, and continue on my way
The seaglide is fun to use the moth is a chore
3-5 seconds of time isn't really much of an issue because I'm not concerned with saving that small amount of time outside of times where it's extremely important to save those 3-5 seconds
now thats just a skill issue lol
They cost way more time than the seaglide ever would
only times i remember bumping into stuff was when I'd speed 4 to the aurora to harvest
The seaglide also means you basicaly can ignore creatures
Yeah, and it's something I understand is my responsibility to correct, either by being better or compensating for my mistakes
though i did also have a lengthy save as well so very easily could have forgotten a bunch
I don't play subnautica because I want some quick dopamine fix. Or because I want to feel powerful or efficient. I play it because life stresses me out and I want to immerse myself in a world which isn't my own
It adds up to so mich time over a playthrough
I'm very much a "turn the seamoth to look at a thing" kind of driver and then I bump into something I didn't see
thats not to say i consider myself good on any occassion for the record
we dont really have freelook thats fair lol
Thats it is full 100% function an intent
Again, pushing 70 hours in my playthrough. The amount of time I've lost by using the seamoth for sometihng I could have used a seaglide for is probably less time than I've spent looking at PDA entries while sititng on a bench
Its purpose is to make your swim speed slower
There are 0 be efits to morale
Only deficits
Its a player punishment system and that alone
It will never make your playthogh feel more rewarding
I don't know enough to say if that's correct or not, but I can say the same for hunger and thirst as a mechanic
Or even oxygen
Yes the morale.slows you down and makes you hungry faster
Which then slows you down more
to be perfectly honest i dont really like morale all too much either
Exellent feedback loop
There's no sense trying to reason with either of you here
Id like morale if at least you have benefits above 80%
it can make for some comedic moments (radio voicelogs, meticulously timed decreases and increases...)
But there is no no positive benefits at any point for morale
and I'd imagine you get used to it quite quickly too
but i really dont like how it interacts with the crafting system
Having something that punishes you for mismanaging it isn't inherently a bad thing. The penalties of low morale are less severe than dying to hunger/thirst, and it's designed to encourage different gameplay to compensate for low morale
A trapped safe area in a game
Trapped safe areas in the game are friendlier game design
though i do think since i last checked the crafting speed should've been raised slightly
Its pretty severe especisly since low morale increases food and water loss by a lot
Again, there's a difference between "I don't like this thing" and "this thing is bad by design"
The most trouble I've had with low morale was when I was bent on making disinfected water instead of catching bladderfish, because I forgot about filtered water
Anything which promotes playing the game properly instead of using lazy cheese or outright exploits is a win in my book
And that would be a batch of like 12 disinfected water every couple hours or so
Using the seaglide and multiple airtanks is lazy cheese?
Did you ever look into qhat divers do yet?
Becausd divers always catry multiple tanks man
Divers' airtanks can last hours btw
Its irresponsible to not
Compared to the 45 seconds to 2 and a half minutes of subnautica's airtanks
Also that's real life, where people don't have inventories on their persons, only need to eat 2-3 times per 24 hour period, and where it's ill-advised to solo dive to depths that would warrant more than 1 air tank
Can, maybe depending on how good your breath control is, and how deep you are, and if its a big ass tank
The point is that it's not comparable because subnautica is a video game that changes how things work compared to real life
Maybe it's not a cheese. But I'd rather come up with more lasting solutions to things... or even temporary solutions that aren't the same every time. Than have a constant inventory space debuff by carrying 2-3 large tanks at a time
But a diver not bringing multipel airtanks is stupid
Its barely a debuff
But again the only thing morale does is slow the game down and force you to make a base look pretty for absolutley no reason
It is absolutely not comparable to real life. Subnautica barely touches the dangers of diving to the depths you do in-game. The most it touches on in the baes game is dying to asphyxiation and oxygen efficiency below 200m, but otherwise you can free-swim below 1km without issue with just a gas medium to breathe
If i wanted to make things look pretty id play the sims
Or like a dating sim
Or animal crossing
But making my base look pretty is also locked behind MID GAME CONTENT
99% of the decoration stuff in the game is scsttered all ober the place and often hard to get to
decorations actually do jack shit other than consume resources and put items you'd use elsewhere in a stasis chamber
though I guess you could call it "function" that they help with morale drain
Who in their right mind would ever bother raiding posters from the aurora over the food and water
Someone who is suicidal
Thats who
And doesnt value their own life
I did that in the base game because it was a 1x1 item that I could just take for free with no penalty
i do get the lorewise aspect of it mostly I guess
Every time I went to the aurora I took the posters because they were collectibles
But your inventory should have been super full of batteries nutrient blocks and water
There are so many of those things even with an empty bag you nneed to leave batteries behind
you're all alone with the only "human" voices nearby being the pda and other alterra ais
Not you mention you only did it for the "morale"
Why would it be? Why would I care about carrying 10 batteries and 30 bottles of water? Also my seamoth is parked outside so I can just...store some of that?
I said base subnautica
Unmodded
Water is useful and you will use evry water bottle you have
And then need more
if something that reminds of home like a poster helps keep morale up, i can mostly understand that
In the base game I rarely have issues with water after the first 2 hours or so, because I can just get access to the water filtration plant and thermal power plants because I can free dive to 500m with just a rebreather and a big air tank
Well... you aren't getting a filtration unit that soon here
I really don't see your points beyond just "I don't like this thing therefore it's bad"
I ended up making an acu for bladderfish lmao
although i feel reminding yourself of the alterra that put you in this horrible situation and subsequently refuses to send help and sets up contact with a caller that prioritises his lunch sandwich over giving you any useful information...
and then like 2 hours later I made the filtration machines anyway...
based thats what i did too
not one filtration machine built in my last save
acu carried me through to just before reaching the alz lol
understandable, though being able to carry %150 more water per inventory slot was a really nice upgrade
also the salt is useful
lag ended up being unbearable though so i scrapped that save
RIP
presumably because of the base (i'd built) near the Point Of Interest In The Deep Part Of The World
There are like 4 different spots I can think of lmao
regardless yeah water really isnt an issue
food though :( especially with the cycling i hear of now
bulbo tree outposts are unfortunately no longer enough
the goat
in my case it really is just complaining about change i think
for my playstyle in particular morale comes and uproots like 70% of it
oh yeah I did bulbo trees + marblemelons for the most part as well
just to save water for lengthier excursions
hehe yep or food
For the most part my playstyle hasn't changed too much, more just base organization and dietary concerns
I just use food for morale stability. Plant/fish/plant/fish + water
normally I'd plant like 12 marblemelons and a few bulbo trees and call it good
melons i found to be too annoying to deal with in all honesty
Eating a reginald while at 96 hunger has been very nice though
Oh I was thinking on like the first few hours lol. But I will be making full environmental ACU towers for every producable biome. Because I was looking over one of the mod pages... and as it turns out. (Unless it's an unfinished feature) you can indeed harvest waste from larger predator fish in the ACU if you get the right conditions.
trying to knife them is awful
YES
Which means no regular trips to the sea treaders for poop
I've put holes in my base several times trying to harvest them lmao
ive tried that with stalkers and ampeels and it doesn't seem to happen
It's inconvenient enough to be a little funny imo, but hasn't really caused any real problems for me
ecosystems were set up right
Define large predators
idk if thats because they also provide other benefits (the ampeel very slightly does) so they dont shit to compensate
I would think like Ampeel or Stalker or Crab Squid
There are 0 benefits to moral
Iirc yeah just stalker sized and above. Not sure if crash fish count
Only harmfuls
you guys got stalkers to shit?
This isn't relevant to what I was saying just now, and I already said I don't know if that's correct or not but I'll give you the benefit of the doubt
Disagree
So if you look on I think it's the ecoocean wiki... and I don't know where to get it... (hence why I say maybe it's unfinished) but there's tech you have to put on the acu which actually collects the waste
If you're only interested in saying "I don't like this therefore it's bad and spiteful" then that's on you, I'm not gonna engage with you further, but I hope you can chill a bit and look at this again with a more clear perspective in the future
It doesn't spawn physically in the tanks
oh
i thought it was an item
like teeth
well that explains it
where tf does the shit go otherwise
I mean it is an item. But you have to pull it out of the techs inventory 
vaporised ?? turned into current to power the acu ??
Agreed
sloshed out into the fucking ocean
Pooop trips are conventiont to do because plat
must've missed the tech too since I don't remember actually having it myself
i haven't had much need to farm poop, anyhow
My basea are often broken anyeays tbh
you get so, so much from just processing one trip's worth
I got little shits in my acu at one point in my first file
But they arent worth the effoet as you need 4 for 1 poop
its actually insane how great [the item that gives you more bang for your poop] is
❓
Well you nees to make the base prettt beforw dling anytbing else
C2c datin sim
Ryley cant explore the world until she loves herself
(Because she was taught that you need to be happy before you can worry about eating food♧
It definitely was
Reika adds mechanics out of spite all the time
She did it purpose to kill a seaglide playstyle
It doesnt really do anything else
Trapped safe areas in games
Are functionally less insidious
using a bug is not "a playstyle", and calling fixing that the bug works to sidestep the intended solution "adding mechanics out of spite" is ridiculous in the extreme
as far as I am concerned you clearly have nothing to say worth hearing
go play something else
100% agreed
If you don't like the mod
Go play another one
Don't praise parts you do like, that shouldn't be there. And then violently and hostilely shit on the parts you don't like.
Any ban on “political discussion” here is just so I have a way to wave off turbochuds
And I could probably guess the person you’re talking about anyway
I don't even wanna ask what a turbochud is 
I avoid politics completely for a reason 😅
Collective term for a whole number of useless, annoying people; think incels and the like
Omega
you might remember him
Point is I don’t really give a fuck if you do talk a little politics as long as it doesn’t get heated
Vaguely
it is true that he does not have a lot of temporal overlap with you
Oh. Well trust that I won't 
he stormed off in late 2018 or early 2019
Oh wait he was the early early one
Yeah I kinda remember that
I was thinking bar, can’t remember what he stormed off/got kicked for
he got kicked for saying he antagonizes me for "catharsis"
I dont exclusively use sqsg
What parts have i praised that shouldnt be there?
This is especially funny because at least half of my ideas pan out
because yours are made in good faith, and you have a sense of good game design
Half of those ideas are shitposts
(suggestions to try to trick me into catering to one's personal tastes, overriding my own design priorities, count as bad faith)
I still remember the magnetite incident that shit was hilarious
No one hqs made a single argument as to why morale is a good system
It only serves to slow down the actual gameplay
that feature is still in
just adjusted to not be a lag bomb
I think I've had some successful suggestions here and there as well
I’ll admit to still wondering ||how sp**r is doing, but mostly because I feel like I could gloat about being correct on a bunch of things||
Now I'd love to know what that is
Ah. Interesting
Trick?
I've given up ssg in favor of the moth as evident by gaining morale while being in the moth just outside my grassy plateau base
Like seriously I would reach 70-90 Morale just by crossing the map
I suggested that reika make magnetic items (mostly, compressed bars of magnetite) attracted to ferrous/metal objects (resources, submarines, base pieces)
The next update resulted in consistent framerates of 1/2
That shit sounds absolutely hilarious
Wonder how my computer would handle it at its fullest
aren't produce meant to decay?
The lantern fruit did for me. Not sure abt those since they look like seeds
no. those are both full samples lol
Might be a weird thing since I also get the seed icon when harvesting potatoes
Chinese potato might be exempt since it looks like either a tuber or a nut, both of which last a while, but that's just my speculation
However, I do suggest stopping me from using it cause I will abuse it in low morale areas and even places where the Sea Voyager (i dont have it installed) cant go (also as a reference to something to avoid a spoiler)
The last time I played c2c all plant based foods decayed rather quickly
Making them more of a "base food" than anything else
I'd honestly love a way to keep plants fresh
And even then prior to morale growing them was nerfed into the dirt
I would expect that too tbh