#SeaToSea

1 messages Β· Page 44 of 1

worldly valve
#

😝

barren oar
#

yeah pipes&pumps unfortunately stink and you cannot connect a pre-existing pipeline to a pump

#

that said, i do wonder if pipes work to have an oxygen replenish area without consuming your ||one dive kharaa treatment item||, which would make getting the upgrade a breeze

#

i think it might only act as a "fluid recharge" station instead of main going into supply, though

barren oar
#

unfortunately switching to legacy fucking sucks

worldly valve
#

Lairian i believe does some experiments with air pumps

#

In their plaiythrough

tight creek
#

It works.

#

I got the Tungsten Grains from it.

forest valve
#

or like, its very low

tight creek
fiery fiber
#

Read some stuff about deco. If it DOES work, will fcs deco stuff possibly work?

worldly valve
fiery fiber
#

Will do!

#

I just started new save tho so might be a Lil bit

karmic drum
#

I didn't find where they are before I decided to take a break though. So I can't help you there

trail ether
#

in fact a lot of its deco stuff has higher ratings than anything in vanilla

#

I first developed the deco system during my FCS playthrough in Dec 2023

karmic drum
#

Okay. That actually makes a lot of sense πŸ˜…

fiery fiber
#

Woohoobpeeper fountain is back!

trail ether
fiery fiber
#

Peeper fountain thing in fcs. I have a use for it now hopefully

fiery fiber
#

Actually it's an aquarium table thingy πŸ‘€

silk pond
#

is it recomended to restart my playthrough because of the new update?

trail ether
#

it is a big update but it is not a huge progression change

#

if you only hav a couple hours in why not

#

but do not throw away 20-50 hours

silk pond
#

i am 40 hours in

#

i think i will keep it around

abstract knoll
#

guess ill try there

#

i see membrane tree

#

question,

#

will updating my mods (eg. Sea to Sea) break my save?

errant cairn
#

not sure

#

cause ive had my save break lots of times and the only consistency is C2C updating (Reika and I do not think it is this)

#

update anyway

tight creek
trail ether
#

i found something funny

#

people might have noticed that if you sit through the intro cinematic your morale starts at 15 rather than the 50 it should

#

this made no sense and i was not able to track it from the code, so I made every adjustment to morale print a stacktrace

#

it pointed to the damage callback, ie where you lose morale for taking damage

#

in turn called by...IntroLifepodDirector in the vanilla code

#

...you know how you start with 80 health? that is not because you spawn with 80

#

you spawn with the default value, ie 100%...but that panel to the face in the cinematic actually does 20hp of damage

past geyser
#

It should have gave him a concussion as well.

worldly valve
#

I beliebe you fall unconcious

trail ether
#

LoC from a head impact, if it lasts longer than a couple seconds, is a strong indication of an intracranial hemhorrage

#

untreated that will kill you as the rising pressure from the bleed, due to the lack of surplus space in the cranial vault, forces the brain away, across sharp structures or even out the foramen magnum

#

and brain herniation is an almost guaranteed death sentence

worldly valve
#

Yeah falling u concious no joke

#

Especially due to trauma

#

In not medically trained but i have my ofa level 2 and lots of backgrouns

#

(I dont consider first aid to be medical for reference, largely to do with training levels)

trail ether
#

also IRL the LoC tends to come in two phases - the person passes out for a second from the initial impact, then wakes up and seems fine...until they gradually fade over the next couple hours, as the blood accumulates and the ICP rises; by this point it is too late so if people assumed it was fine after they woke up...they tend to die

#

i think some famous actor died that way

#

after a skiing accident

worldly valve
#

Someone got semi lucky in my work circles in the last year

#

Metal truck door was pressurizing and basically spring loaded onto the guys fave

#

Face

#

First aid couldnt get him concious

trail ether
#

time for an emergency head CT

worldly valve
#

He did indeed go to hoapital

#

Is okay now afaik

trail ether
#

no neuro deficits? or did he not even have an actual head trauma beyond the structures of the face

#

it is pretty shock absorbent, almost like a car's crumple zone...

worldly valve
#

Well probably permanent damage of a kind. They did return to work though

#

I dont have access to any of the files and even if i did i couldnt give specifics

trail ether
#

yes

worldly valve
#

Im walking around rules as is, though im comforable with what ive said

#

First aid atrendant was shook

trail ether
#

generally you can describe the case so long as you do not include anything identifying

#

be that actual PII or something so unique about the case that anyone would be able to identify it

worldly valve
#

Yeah im not too too concerned. Just like to be minsful

#

Its really easy to say a bit too much with these thinga

#

You get told that sometimes people wont respond

#

But you also get taught a few of the "this will wake them" techniquws

#

Scissors into nail bed n shit like that

#

I believe that one did not wake the victim

#

Which is pretty fuckin scart

#

I miss ny old first aid teacher

#

So if you happen to be bleeding profusly from your broken arm

#

Guess which injury i just ignore

#

Grab that zap strap and put that extreme pressure down, let em know their arm is gonna hurt a fuck of a lot more in a second

#

My ither fav quote was

trail ether
#

but same idea

#

if pain reflexes fail then...that is a very bad sign

worldly valve
#

"When you hear them screaning at the top of their lungs, that tells you its ownly 2 or 3 more turns foe the touriquette being ready"

worldly valve
trail ether
#

ischemia does that

civic grotto
#

Hey quick question, is SeatoSea compatible with legacy?

civic grotto
#

Oops sorry for ping

barren oar
civic grotto
#

Ah, that makes it simple

civic grotto
barren oar
#

you download the mods from reika's site, then extract and put them in your qmod folder

worldly valve
worldly valve
civic grotto
#

I'll try it myself first, but thank you, I'll hit you up if I run into problems

worldly valve
#

Its mostly just unzipping and making sure its in your.....qmods folder....

#

Yeah qmods folder

#

When you unzip, a lot of files will have the correct folder hidden inside a folder

#

So make sure its the folder in the folder and not the folder that holds the foldee

#

Also find yourself blueprint tracker

#

Radial tabs

#

And most importantly, easycraft

#

(Or dont use easycraft ans have lyzing enzymes be the most lengthy 3 step crafting process you ever did subnautica)

barren oar
#

its really not that bad

fiery fiber
#

Internal admantium skull receiver for alterea wetware is what saved gim and why he went unconscious. And of course there's that standard spacer wolverine healing factor for all space goers πŸ˜‹

trail ether
civic grotto
#

Anyone else feel like by the time you get the cyclops in C2C, its nearly irrelevant?

barren oar
#

if i recall correctly, i do think you need it to progress at... One point

#

but generally prawn and outpost bases are the goats otherwise

karmic drum
#

I mean I don't really care how relevant it is. If made the sub then I'm gonna use it

barren oar
#

so many ion power cells though πŸ’”

#

and also slow as hell

civic grotto
#

Anyone think theres a good middle ground to do with commands?

#

Get it at a time thats fair and doesnt trivialize other vehicles but still lets you enjoy arguably the best part of the game with the arguably coolest sub

trail ether
#

can someone test something

#

spawn, with commands, a smoked peeper

#

item smokedpeeper

#

does your game hang about 20 seconds later

#

well not hang

#

get incredibly laggy

#

0.05 FPS

#

correction it is not sudden

#

it gradually gets worse and worse, even in the main menu

#

also fun fact those sprites are generated at runtime, from the smoked ones, using RGB/HSV transformations

#

so i can dynamically generate smoked variants of ANY cooked fish now

worldly valve
#

Ill pop on tonight

#

Need to update

worldly valve
#

Ive been consumed by overcooked

civic grotto
trail ether
#

do not cheat with C2C

civic grotto
#

How do you hide the outdated version thing?

trail ether
#

by updating

#

why are you not updating

civic grotto
#

Because I just updated yesterday and didnt wanna go through it again lol

trail ether
#

this update fixes a few serious issues

worldly valve
#

And i dont mean by having a nice thing too early

#

The niceness of it will work against you for a few reasons

karmic drum
#

I have my own I deas. But I wanna hear yours

worldly valve
#

Several angles

#

There is a shit ton of exploring and backtracking

#

If the cyclops is your unit of choice then eeeg

#

Im uncwetain about ceetain base pieces working insidr the clops as well

#

Which also ties in to the base building being a part of sone of the puzzles

#

Ans it hinders the ability to naturally explore

#

The stuff being moveable would still ne really handy, but im not sure you'd gain time from getting it early

#

Especially blind

#

As myaelf and you could use and early cyclops very effevtively

karmic drum
#

That's about what I was thinking

#

But I'd still find a way to missuse it

worldly valve
#

(Accudentally coasts into the river power starts melting away, tun faster pls lls pls pls pls)

civic grotto
#

Where would I find this mod

#

I dont see it on the github under dependencies

#

Oh wait its dragon industries

#

except I have that mod?

#

I wonder why it acts like I dont

civic grotto
#

Yeah it seems like it won’t run anything based on dragon after the update

#

Even rolling back to the only version causes the mods to fail to load

trail ether
#

what

trail ether
civic grotto
trail ether
#

[B]Bind exception: System.Net.Sockets.SocketException (0x80004005): Only one usage of each socket address (protocol/network address/port) is normally permitted.

#

what the hell is THAT

trail ether
civic grotto
#

Yeah I'm doing an unholy amalgamation

#

Oh thats the issue

#

I forgot I'd have to enable compat with all of them again

#

Yeah now it works

#

silly me lol

unreal flame
# trail ether copy this somewhere it can be browsed in its entirety

If you’re so worried about a random person who is clearly just playing your mods secretly trying to serve you Trojans through a newly discovered zero-day exploit in the text editor of your choice (one which the supposed attacker has no actual way of knowing which editor it is!)

Then could you at least just make a sandbox for all the text files you’re suspicious of

worldly valve
#

or the server

#

thats cool as fuck...but i expect problems for you

past geyser
#

it might not work

#

but i guess they can try

worldly valve
#

on its own it wont for sure

#

ive seen people get it atnleast partially working

#

but even regular nitrox has big issues like

#

"where is my seamoth"

past geyser
#

random exploding seamoths

worldly valve
#

so wi dould advise module never get left inside>.>

past geyser
#

cyclop player rocket

worldly valve
#

but if it works even kinda thats pretty fuckin neat

#

c2c would be awesome multiplayer tbh

past geyser
#

reika might road block it XD

worldly valve
#

well ive lost ccess to my shared copy of silksong....i guess ill upate and continue

#

that would be so sad KEKW

#

one person can just gather endlessly while the other explores

#

busted sauce

forest valve
#

very expected consequences, because mp is not moddable wlel

civic grotto
#

I know

pearl pier
#

so just started, im curious how you are meant to get acid mushroom mushroom samples safely

barren oar
#

you can grow them yourself

pearl pier
#

so if they are in planter beds they don't explode?

barren oar
#

think so

#

either that or you'll have defenses against the damage later, im truly not too sure now

#

in a planter they shouldnt have the chain reaction though, anyhow

trail ether
barren oar
#

you do not need to do so in vanilla ever, either

karmic drum
#

@worldly valve the adhd calls. It tells me to play c2c again πŸ˜‚

past geyser
#

Trust meeee save yourself

#

Hahaha ADHD we don't have that kind of attention span unless we're medicated

#

All jokes

karmic drum
forest valve
karmic drum
#

Embracing all my adhd has to offer with open arms and fusing with my asperges type autism

karmic drum
past geyser
#

Problem with the medicine is it can heighten some things so if you get depressed when you're on it, it can be pretty enhanced. But it also fixes a lot of your mood problems.

worldly valve
#

Emotion states and actions dont always fully align

pearl pier
#

are bone sharks meant to chase me down forever?

fiery fiber
#

Yes

#

Try flashing high beams at it. Sometimes makes then go away. But not 100% sure on that

pearl pier
#

good god phytoplankton either kills me nigh instantly or doesn't

unreal flame
#

i don't believe farmed mushrooms explode

pearl pier
pearl pier
#

so uhh, is instantly dying whenever I leave my base and there happens to be phytoplankton intended???

#

im assuming so because it seems to only spawn outside hatches but like

#

I have a feeling this isn't intentional

barren oar
#

Good Luck And Have Fun πŸ˜ƒ

#

...come to think of it, why do they accumulate at entrances

#

is it the lights bleeding outside from inside? that would make them accumulate at windows too, and would mean they wouldn't if the base is unpowered

forest valve
forest valve
#

things like reapers going after noise detection, and bonesharks going after ligt

pearl pier
#

ok I keep gettign stuck at 0 morale at it is confusing me

#

like when I rest itll increase by a bit for like a single second before almost instantly dropping to 0

trail ether
#

is it really "instant"

pearl pier
#

its like 1 second

trail ether
#

that is not decreasing from a rest - you never slept - and does not look like it is even increasing at all, but instead that is the bar smoother - same reason losing 70 health causes an animation - handling sudden jumps in the amount

#

however I have no idea why your morale is briefly being set to a large value only to immediately - and likely correctly - be restored to zero

pearl pier
#

so do I need to find a bed?

trail ether
#

I only mentioned beds because you mentioned resting

#

and sleeping is a cause of morale going up

#

but it is not the primary mechanism by which morale is controlled

pearl pier
#

I think it would help if there was documentation of a basic mechanic like this in game, though I am very aware that isn't your jam

trail ether
#

It is meant to be mostly transparent

#

the morale system serves two primary goals, with everything else being "bonus" that does not result in a significant influence on the overall system:

pearl pier
#

it also resets back to zero when I do things like have a varied diet

trail ether
#
  1. make base decor matter
#
  1. punish metagaming, ie strategies that obviously do not make in-universe (or balance) sense but which nonetheless are convenient by way of leveraging game limitations or implementation quirks
#

the need for food variety is a good example of the latter

trail ether
pearl pier
#

yeah

trail ether
#

well fortunately I built in a debugger

#

run the command debugMorale true

#

this will spam the upper left text with all modifications to morale

pearl pier
#

oh yeah where do I run commands? I'm pretty new to subnautica

trail ether
#

`

pearl pier
trail ether
#

you are losing 40% per frame

#

more than that actually

#

what the hell is going on

trail ether
#

still losing 0.4% a frame is huge

trail ether
trail ether
#

@pearl pier

#

try this

#

and then run debugMoraleDetail all

#

this will dump a ton of stuff to the log, including every single reason for morale adjustment

#

while that is running, trigger the thing you show in the video with it going up and down

#

and then run debugMorale false to turn it off again

#

then upload the log file somewhere it can be browsed

pearl pier
#

Ill test it out tommorrow I need yo sleep

pearl pier
#

Ok so I inevietably fixed it, I think what was happening was that morale loss might have gone yo extreme numbers? Like it was at -70 when I first started but after doing a bunch of morale boosting methods it went back to a more reasoble loss metric?

#

Ill give that file a try after doing a shit ton of morale losing shit

trail ether
#

there is another bug i just noticed

#

any cinematic - ie where you lose control of the camera - resets morale to 75

#

this is fixed but not yet released

pearl pier
#

ok it seems ot be fixed now

#

im trying to find the log now

pearl pier
pearl pier
#

are the dunes meant to just passively drain morale?

barren oar
#

its a pretty scary biome

#

well, as far as ryley is concerned

karmic drum
pearl pier
#

Thats true

karmic drum
#

But from a code mechanical standpoint?

#

Yea I got no clue KEKW

barren oar
#

the depression over time is intentional

karmic drum
worldly valve
#

Lolololol

trail ether
#

was applying a couple of fixes and decided to add a little gag

barren oar
#

hah

#

i think the first 9 shouldnt decrease it though

#

having rescue coming in not even half a day when you've survived for much longer than that should be good news

#

maybe even with a slight morale boost at the beginning

#

the same way the sunbeam gives you a morale boost(?) until they get Fucking Shot Down

forest valve
trail ether
forest valve
#

at first it drops down slowly, tho it could be that riley knows that it would specify less time, maybe he thought it was 9 minutes

pearl pier
#

After struggling through completing chromaticraft it is nice that areas have a log telling you if there is still more to do in an area

trail ether
karmic drum
#

Welcome friend

karmic drum
#

I'll jot that down for later once I feel like buying a new account

worldly valve
#

Hows your run going void

unreal flame
karmic drum
worldly valve
#

Luls

trail ether
#

because i had an idea like that for CC a long time ago

#

but it is very unclear how that would work with procedural - and thus entirely unpredictable - generation

#

you cannot know where anything is relative to anything else

unreal flame
#

though at the same time, you could probably still base a findings log on biomes of interest

#

"there is more to search for in this biome"
and then categories like "the nether" "plains" "forest" "rainbow forest" "underground" "ocean"

trail ether
#

that is why we use such huge territories on the DR server

#

to make the odds of a player missing any given X low

#

but even still it has happened

#

this is part of the reasoning behind the stronghold changes

unreal flame
#

this is probably super performance-sucky but "if the player spends too long within a given area away from "their bases" try and tell them what they're looking for might not be here"

trail ether
#

at runtime

#

overall though distance ch3cks are cheap

unreal flame
#

easiest would be "radius around a set of known "machine" objects

trail ether
#

though

#

some CC things do have saved locations

unreal flame
#

just store their pos when placed and delete it when not

#

casting table is a good bet, for instance

trail ether
#

most obviously the crytal network

unreal flame
#

ah, good bet

trail ether
unreal flame
#

ideally you have at least a couple machines that would be 'coincident' and nobody's moving base once they've settled down

trail ether
#

i have been repeatedly burned this way

unreal flame
#

worst case you end up with a distance check to a position that used to have a machine on it

trail ether
unreal flame
#

or no distance check to a machine that does exist (this is alleviated by other machines existing)

unreal flame
#

fallback case: if the player is spending the majority of their time in an area, define that as a "base" as well

#

or have something ask the player if this is a base

trail ether
trail ether
trail ether
#

reminds me of a very old idea i had for CC

unreal flame
trail ether
#

not a block but a perimeter fence

#

you know how some Horizons bases have tresspass zones around them

#

defined by a fence of spires

unreal flame
trail ether
#

there are way too many nonstandard ways that happens

#

there is not one core function for it

unreal flame
#

For the same given block?

trail ether
#

hell a mod could direct edit the chunk data, and some do

trail ether
#

removal is dictated by the remover not the block

unreal flame
#

Right

#

Again that doesn’t entirely matter that much unless you’re defining fairly off objects as β€œbase machines”

#

Like quarries or digiminers

trail ether
#

what

#

any block can be removed weirdly

#

and i have seen exactly that

#

many many times

#

this is how you get half-complete yet complete multiblocks

#

nonstandard removal that bypasses the usual "listeners"

unreal flame
#

If you’re checking against a stored position for an object that no longer exists, that’s perfectly acceptable as long as that position is still likely to be within the player’s base

trail ether
#

true

pearl pier
#

I think my main issue with CC was trying to find enough fragments without twilight forest, but with twilight forest the process was so insanely easy that it felt cheaty.

pearl pier
#

||other issue was just how vague certain mechanics purposefully are, I never worked out what the locus actually does but I was atleast proud of myself for finishing the mod even if I cheesed sudoku||

pearl pier
#

ok so im trying to find a way into this specific section of the mountain cave near lifepod 14 that has thermal vents and drooping stingers blocking the way, I found an alternate "entrance" but it has a current blocking entry

#

I feel like this area is important for several reasons but hard to know if im meant to come back later or not

barren oar
#

currents are not all-powerful

forest valve
unreal flame
forest valve
unreal flame
#

nah reika just likes making mods about C's

trail ether
#

CC in particular seems to frequently inspire the creation of dedicated "CC bases" that are hundreds, thousands, or even infinite (ie another dimension) blocks from the main base

#

to some degree I get it, as half the things need to be outside, there are a lot of very large multiblocks, and the main structures all need access to the crystal network; I do a very mild version of that, putting it 50-100 blocks away in a dedicated "side area" of the base

#

however one of the most often cited reasons for this isolation is lag sequestration, which is baseless

#

people see large flashy renders and assume laggy

#

but CC areas have fewer TESRs, by a factor of 20, than say a RotaryCraft area or most other "machine areas", as the latter are dense arrangements of machines, each one being a TESR, compared to one TESR with big FX surrounded by 500 basic blocks

pearl pier
#

jesus christ this databox is being defended by 3 repears

#

WAIT NO FOUR

#

I have no clue how I am meant to get this other then brute force killing the leviathans

pearl pier
#

ITS A BROKEN DATA BOX??????

#

jesus christ

#

now im even more confused how you are meant to get this

karmic drum
#

oooooh

#

I see she had to make that one a bit tougher xD

karmic drum
forest valve
barren oar
#

it breaks back if you dont repair it for like a second or two

#

might even be continuous damage you can barely outheal, im not too sure

forest valve
#

ohh right thats how ur supposed to fix it

#

very clever

barren oar
#

i honestly dont know how you're supposed to do it, because even the somewhat obvious solution ||of bringing a stasis rifle with you is not viable, as it'll just break down while you shoot with the like 4s shoot charging time the rifle has||

#

||and decoys obviously last for much less time than you need to in order to fix it properly||

#

unless stuff changed since i last played around with it

#

which is, of course, highly plausible

#

oh wow its been almost a month since then

forest valve
#

i know the solution, tho we're told not to spoil, not exactly spoilers tho

#

||let's just say the descriptions of other power sources for handheld items could have unique effects, according to the PDA||

barren oar
#

||yes you are literally unable to fix it without the azure battery on the repair tool past like 2%||

forest valve
#

damn what

barren oar
#

||...oh my god is the solution to azure battery the flashlight and flashbang the reapers into oblivion||

#

i'd be surprised if that even does anything lol its such a waste of a tool

pearl pier
#

oh yeah any hint to which biome the plant I need to unlock microfilter is in? Because ive been going through all of them wacking shit with my knife but haven't unlocked anything yet

barren oar
#

its not obtained from a plant

#

and as usual, biome exploration logs are your best friend

#

maybe you should look close and scan around for what might be useful in one of them?

pearl pier
barren oar
#

you're going to want at least a seed of all things anyhow

#

not that they're all used, but rather that many are and you won't know in advance which

#

better to be prepared than be blindsided by some plant you now have to search for

pearl pier
barren oar
#

yeah it kinda sucks LOL but its better than nothing

#

there was this mod that makes the room remember i think

pearl pier
#

ngl I am kinda getting bored of needing to setup a lantern fruit tree literally everywhere just because my moral drops to zero while exploring sometimes

#

like im eating a diverse set of shit but my moral just drops so much faster then my hunger does so most of the food I eat is exclusively for morale

#

like if i skim azurites electricty field it just instantly drops to zero meanwhile my health is still maxe

pearl pier
barren oar
#

what did you try?

pearl pier
#

oh wait it prolly isn't, its just that getting lightly tickled by the fire damage in that location instantly set my morale to 0

#

FUN

pearl pier
#

beyond max morale seaglide

barren oar
#

well, perhaps your feeble body may not be enough?

pearl pier
#

so great I need to go find the microfilter

#

love having to explore the entire map for one single thing

barren oar
#

haha you'll do that a lot in c2c

pearl pier
#

idk if I am going to play again until I get a proper explanation on why losing morale seems so insanely variable

#

the past 5-10 hours of play time it barely even budged

#

and now its just dissapearing at the drop of a hat

trail ether
#

somewhat hair-raising yes

#

but perfectly doable

trail ether
#

and it does not ambiently increase (or decrease) on its own without cause

#

so "it never budged" is to be expected if nothing was acting upon it

errant cairn
#

also whats this new morale system? from what ive already read, ||you take damage you lose it, to gain it you eat???||

#

and whats the fucking point?!?!?!

trail ether
pearl pier
dry estuary
#

Is it intended for phytoplankton clusters to despawn after partially being used to fill a tonguelily's material progress bar? (10-15%)

frigid roost
#

been considering trying this mod out as an alternative to deathrun, i feel it might be much more interesting. only issue so far is figuring out where/how to acquire the dependencies, some of the links are broken but i've found what i needed so far

#

been a while since i've touched legacy

#

i'm especially fascinated by the "liquid breathing" mechanic, and that led me down a rabbit hole discovering that it's actually been researched and considered IRL as a possible solution to allow for deeper diving without submersible support

frigid roost
#

with the realization that there is now a morale system (anyone have any documentation on it?), i can only imagine having your lungs filled with fluid and feeling like you're constantly drowning before getting used to it would cause quite a drop in morale

unreal flame
#

Oh god, please don’t suggest a realism change

frigid roost
#

oh no....

#

what have i done?

#

uhhhh what does this button do? it doesn't say anything about its purpose when i hover or click on it, it just asks "are you sure you want to do this?"

#

goddamn, okay then alterra

frigid roost
#

ohhhh is that the emergency rescue warp?

#

yep the message that just popped up confirms it, thanks

dry estuary
worldly valve
#

Seoensing on your point of view

#

In partially responsible for some changes!

#

So cheeers!

#

Join the club!

#

I wonder if reika fixed my laat cheese

#

I made a shark tank

#

Much wasier than...tbh im not sure i k ow the "intended" method anymore

#

We used to think it was stasis rifle there, but the nee changes might not make that viable anymore

#

I wonder if reika has considered lowering yhe "total" amount required to repair on those since now they get damaged

#

So morale actuwlly makes me tend to carry a little bit of food around now

#

But all its really done mechanically is make trips leaving basr a bit shorter

trail ether
worldly valve
#

Honestky

#

Morale can replace food

#

One currently would be hard pressed to fins themaelves ever falling unswr like 70 foos

#

Food

#

Ans 70 means your morake is 0

#

Lwast when i laat fucked around

trail ether
worldly valve
#

It was early on

#

Tho i wasnt thinking inside base to be fair

#

But outside a base

#

Moreale drpps pretty darn fast

#

You usually wanna pop a fish every minute or less due to it

#

Water is still relevent outside base

#

But i have a hard time inagine a scenario where you hit 0 food before 0 moral

#

I dont know how much slower one is with morale tho

#

I know being below 20 food is alnost a death sentence on its own

#

Since now the averagr snail outpaces one below 20 food

#

Probably more

dry estuary
frigid roost
#

unfortunately i'm now having this issue quite frequently as well

dry estuary
#

I had that issue as well, turns out this only happens during a ||nanocarbon spawn||, so until you are able to create a ||falling materials detector module|| for the scanner room you can't really do much other than save as frequently as possible. After the ||nanocarbon spawns|| saving is perfectly functional. πŸ‘

frigid roost
#

huh. i'm quite early on in my save with no idea what ||nanocarbon|| is

dry estuary
#

its from a rare event where ||some material can be seen burning up in the sky and landing somewhere,|| when you go and check where it landed you get greeted with ||nanocarbon|| which is used for later recipes like ||hull plating||

frigid roost
#

weird, that event has definitely not happened in my save yet

#

wonder if it has something to do with having both bepinex and QMM on legacy branch

barren oar
#

qmm (in its current state);is a bepinex plugin so you cannot have qmm without bepinex

frigid roost
barren oar
#

you could drop your logs here, so reika could potentially look at fixing whatever is stopping you from saving

#

though i cant say i remember which one is the logs specifically

frigid roost
#

would it do me well to use an old bepinex version from before the living large update?

frigid roost
dry estuary
# frigid roost weird, that event has definitely *not* happened in my save yet

its usually signalled by ||a loud sound (crackling) near the surface ish area and seeing something burning up in the atmosphere in that direction|| but from what ive observed the save issue occurs straight after a warning from the ||falling materials detection module (an upgrade for the scanner room which tells you a countdown and shows you where the next nanocarbon spawns)|| rather than when the visual and audio cues occur.

barren oar
#

bepinex itself is a general unity utility which has no connection with subnautica so that should not matter, but as for tobey's pack i havent heard of latest being unusable for legacy by any means...

#

you could try i guess but i doubt that'd be the issue, really

#

oh the exception unfortunately only mentions a generic component field save handler

frigid roost
#

problem, i can't find a version of tobey's bepinex pack released before 2.0 was

barren oar
#

probably doesn't matter then

frigid roost
#

yeh

frigid roost
barren oar
#

CFS is reika's approach to saving, yes - its convenient in that she doesn't have to do much work for every component in particular, and it instead handles the dirty work - however, this also means that if one errors, it isn't very helpful as to which component is the culprit

frigid roost
#

ahhhh

barren oar
frigid roost
#

for now i'll probably keep playing, saving frequently, and uploading my log whenever the save error does happen - maybe there's a pattern to it that could be found

frigid roost
frigid roost
#

got it again! last thing i did was exit my seabase, swim around the shallows and grab some fish, then re-enter and try to save - luckily only lost 3 minutes this time because i've been saving every second possible

frigid roost
barren oar
#

both seem to have the same exception, which is as useful as the first time unfortunately

NullReferenceException: Object reference not set to an instance of an object
  at ReikaKalseki.DIAlterra.SaveSystem+ComponentFieldSaveHandler`1[C].save (PrefabIdentifier pi) [0x0003b] in <a0741991c546451b8e817168ec8188ca>:0 
  at ReikaKalseki.DIAlterra.SaveSystem.handleSave () [0x000c2] in <a0741991c546451b8e817168ec8188ca>:0 
  at (wrapper delegate-invoke) <Module>.invoke_void()
  at SMLHelper.V2.Patchers.IngameMenuPatcher.InvokeSaveEvents () [0x00009] in <21ae6a9b90624ee6a507253882306786>:0 
  at (wrapper dynamic-method) IngameMenu.DMD<IngameMenu::CaptureSaveScreenshot>(IngameMenu)
  at IngameMenu+<SaveGameAsync>d__40.MoveNext () [0x0006c] in <b20a3a5ada624fe2a1501d935cca65f7>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <11d76d5f2da344218c391ad1f20978b4>:0
#

and i doubt it'd get any clearer with any new logs, either

magic shard
trail ether
trail ether
frigid roost
#

but wait that event hasn't happened for me yet, huh
regardless, will acquire runtime editor and try this next time it happens

frigid roost
forest valve
#

maybe just reset all ||nanocarbons spawned|| but thats it

barren oar
#

reika wouldn't mention things that would mess your save up i think

forest valve
#

ea

#

yea

barren oar
#

she'd know her own mods best, after all

forest valve
#

its prob due to subnautica having "chunks" like minecraft chunks, and when u unload a chunk, the items are still there but are frozen in time, and they wont despawn either

#

but they still gotta be saved

trail ether
frigid roost
dry estuary
#

I just figured out how to get through the captains quarters door. never have I ever felt so satisfied after being stumped on something

frigid roost
#

alright! save glitch is happening again, but little does it know.... i came prepared this time >:3
.... well, partially prepared. first time i'm using the runtime editor, and unsure how i'd go about deleting all FallingMaterialSpawners

#

got this far, time to figure out what this means

#

huh. i suddenly have gained even more respect for modders who know how to deal with this shit

trail ether
#

you could use REPL but the former is easier

frigid roost
#

YEP THAT DID IT >:3

frigid roost
#

now to figure out why my morale keeps dropping in my starter base even though i'm trying to decorate it every chance i get

#

does the interior size/how cramped it is play a part in it?

worldly valve
#

Hard to get strqight answers from reika

#

Ahea protective of her nechanics

#

Kinda gotta make it aparent you have solved it but its not working

#

I think you have the most commubity knowledge on morale atm

#

Outside of reddit but i dont scour there much, ans you still may be ahead of the game

worldly valve
#

Ooo sweet

#

Keeo jotting down your obawrvations salira

#

I think you have good ones

#

You have bettwr notea that like 70% of the last major disussion mechanic

frigid roost
worldly valve
#

You habe goood notes on morale

#

Morale is a new mecbanic relatively

frigid roost
#

ah

worldly valve
#

I waa being vague on the previous major discussion too

#

Nit rhat sceollibg up wont find it

#

Hows your suffering going so far sali?

frigid roost
#

i will admit, the (apparent) lack of methods to get my morale to not take a nosedive by existing inside my seabase is tempting me to metagame anyways by making a beeline towards ||the floating island for the interior plants and larger multipurpose room||

#

possibly just a skill issue but i do wish there was a bit more guidance on this, though i understand it's a new mechanic that's still being worked on

#

sidenote - this time i only had to delete FallingMaterialSpawner(Clone) and left a FallingMaterialSpawner (not-clone apparently) intact, and that allowed my game to save

frigid roost
#

-# why is my compass spinning why is my compass spinning why is my compass spinning why is my compass spinning

#

.... i think it may have been caused by the ||moon being eclipsed by the planet in the sky??||

barren oar
barren oar
frigid roost
#

but... but

c2c is supposed to make things more useful, right??

#

-# ..... right?

#

besides it only happened for a short time

barren oar
#

its less about making things more useful and more about increasing depth of various mechanics (or otherwise through new mechanics)

#

the compass is way too useful and c2c is instead trying to put the focus on keeping watch and being mindful of your surroundings for navigation

#

at least, that's how i interpret it

frigid roost
#

imo the amount of morale you lose whenever you take damage should depend on how much damage you're taking.... it's slightly frustrating to lose basically all my morale from something that does like 5 damage to me over 10 seconds just because it's spread out over several ticks of up to 1 damage, and thus be confined to unbearably slow swim speed

frigid roost
#

and i just learned the hard way about making outposts so i can save closer to where i'm exploring in case i die

barren oar
#

yep outposts are goated

#

so many benefits and cheap to boot (goated reefbalance lowering the cost of a room to 3 titanium)

trail ether
#
                float amt = dmg.getAmount();
                if (amt > 0.01 && !IntroVignette.isIntroActive) { //the panel to the face actually DOES DAMAGE...
                    float dmgRef = Mathf.Clamp(amt, 0, 50);
                    MoraleSystem.instance.shiftMorale(-Mathf.Lerp(5, 80, dmgRef / 50F));
                }```
frigid roost
#

??!??!

barren oar
#

???? it does ???

#

what the fuck lol why'd they make it like that

#

whats the range for morale again, 0-1000?

#

i assume not 0-100 because 5% morale loss from 0.01 damage sounds like a lot

#

well whatever from stuff like 1 damage

trail ether
#

it is percent

barren oar
#

hm

trail ether
#

really <10 is rare\

barren oar
#

poison?

#

last i recall thats pretty slow acting

#

though i guess youre no longer Forced To Tank Plankton ever since the rigidbody fix so you dont really have any real sources of poison aside from stinger

#

this probably makes || obsidian || a hell of a lot more painful to get though

#

since heat damage is constant and small, and you could barely get enough without ending up at a body composition of approximately 90% bandage before the morale system

#

oh my god kyanite's gotta be ass too now

#

not like it wasnt already since you and the vehicle would melt in seconds... unless that's been changed since?

unreal flame
#

I’ve suggested that it should involve some VFX in the sky though. ||its supposed to be a geomagnetic storm||

frigid roost
#

ohhh okay, that makes a lot more sense than what I thought. yeah that could probably eliminate a lot of confusion as to why it's happening
-# also it'd just be cool as hell :3

trail ether
unreal flame
#

I believe in you

trail ether
#

i must say i have no sympathy and a hell of a lot of derision for those people who get completely stumped by the various keycode doors in C2C

#

because they just pull the (vanilla) codes off the wiki, and then when that fails to work due to C2C randomizing them, they are too dumb to think of reading the PDA page and instead bitch at me about the door being "broken"

unreal flame
#

Incidentally ||is every other code-operated door cannonable||

unreal flame
#

||Perhaps it may be better to have that door activate with the code, but then fail to actually open (with sparks and a fail message on the touch console to match)||

trail ether
#

except that is not why the code does not work

#

and I have a whole PDA page written to justify the disagree in-universe

unreal flame
#

I guess?

trail ether
unreal flame
trail ether
#

the popup still does not make sense

#

a voice does

#

would have to be a distinct voice from the PDA, cyclop,s and seamoth

#

but this idea does have precedent

#

think the AI on the radio

#

"pod has sunk beyond safe diving distance. do not attempt retrieval without submersible support."

unreal flame
trail ether
#

oh you mean subtitles

#

by popup I thought you meant like a modal

unreal flame
#

Oh

trail ether
#

like the "you died" one

unreal flame
#

Yeah a subtitle and voice

trail ether
#

subtitles happen automatically

#

as long as the voice has an associated StoryGoal

#

which it would anyway

unreal flame
#

You’d even get to choose your own TTS and filter schema

trail ether
#

it just needs to be the appropriate type

#

i only know a few free ones

#

like the google set

#

which got a lot more limited recently

#

I mentioned the paywalling of A.D.A. recently

unreal flame
#

there are ample choices regardless of paywalling

#

Or perhaps in spite of

trail ether
#

i would need to look around

#

but this is implementable

#

I do not know how to filter a TTS to sound synth though

unreal flame
#

Probably varies from voice to voice

past geyser
#

Lee has the pda site you can make the pda voice for your use

#

Made three

fiery fiber
#

Me just make wrong code spam 6 gist Levi's πŸ˜‹

#

Btw is there a cool down on save? I'm getting a weird thing where I can't save. No error just nothing happens. It's intermittent. Sometimes I can save again and then so.etimes I can't. No crash or anything tho

trail ether
#

scroll up

pine ginkgo
#

What has been added since like 2 months ago

#

I might make a new save

trail ether
#

wait for the new update coming in a few minutes

karmic drum
#

New update?

trail ether
#

just a bunch of fixes

#

including for the fallingmaterial save issue

trail ether
#

and besides the onboard aurora AI would have its own voice anyway

trail ether
#

that converts it from a field to a property

frigid roost
frigid roost
#

okay for some reason my morale was instantaneously nuked from 100% to 0% once i got to the ||floating island||. i haven't taken any damage and i'm well fed and hydrated

#

update: reloaded my save to test, and it happens right when i pick up the ||Rendezvous Voicelog||. it indeed was an instantaneous drop from 100 to 0, and since then it just stays stuck at 0% - anything i do to raise it gets negated in seconds

#

i don't know if this is intentional or not

worldly valve
#

That sounds a bit strong

#

By chance do you have thermo blade?

frigid roost
#

i don't, haven't unlocked the mod station yet

worldly valve
#

Well i had some pocket cheese for ua but

trail ether
trail ether
trail ether
unreal flame
#

argument: by the point you get to ||the rendezvous||, ryley should at least be used to some level of disappointment

#

would such a malus be "morale decays to x value faster for y length of time"

forest valve
#

ooh what about when ||the sunbeam gets blown to bits||

unreal flame
#

instant 0

forest valve
#

yea

#

u just saw ||a bunch of dudes get blown by something with the theoretical power of two tsar bombas||

#

tho youd have to time it for the ||explosion||

unreal flame
#

regardless of how jaded ryley would be at that point, you're still witnessing ||actual deaths, and the reason for why your ass is stuck here in the first place||

unreal flame
forest valve
#

oh also, speaking of, does ||ryley get reduced morale everytime he picks up a pda and it ends with static or a "im not gonna make it"||

#

||or from any of the survivors||

unreal flame
forest valve
#

yea bc he gets used to it

barren oar
#

||fairly certain theres no dampening systems, since reika said its unwieldy...? or difficult...? one of the two||

unreal flame
#

||the moment the gun is deactivated you should get a permanent bonus to morale||

forest valve
#

should also drop for ||all stages of infection he gets told of he has||

barren oar
#

||curing does make you happier||

unreal flame
#

||former for "i'm no longer trapped and can leave at my leisure" and latter for "i'm no longer dying of the Kills You Disease"||

unreal flame
barren oar
barren oar
unreal flame
#

huh, fair enough

forest valve
#

||as a joke his morale should drop to fuck when he sees the sea emperor, then slowly go back to normal and go up when he gets told hes close to curing the planet, and also himself||

barren oar
#

hah i like that

forest valve
#

OHG ALSO

worldly valve
#

May barely notice it but yea

unreal flame
forest valve
#

||each piece of the rocket should increase your morale, and also scanning everything in the game as alterra tells you to||

#

||well i guess every vehicle crafted should also increase morale lmao||

unreal flame
worldly valve
#

That reminds my of ny suffering summoni g plan

forest valve
unreal flame
#

idea

forest valve
#

because thats some serious trolling

#

i love it

worldly valve
#

Tho i need to 100% the silksong before i cab sunmon for suffering

forest valve
#

implement that shit right now

barren oar
#

||rocket gives you permanent +10 when you finish it||

unreal flame
unreal flame
worldly valve
#

About to hit 3

unreal flame
#

any endings yet?

worldly valve
#

I looked uo a few flea locations but managed to find all the wishes

#

First ending

#

||weaver queen||

unreal flame
#

you can get a second ending if you ||haven't had an abortion yet|| nor entered act 3

worldly valve
#

I am a bit aware of one of those 2

#

Didnt know about the othwe

#

Ive looked up a couple things for locations, regretabky once because the guide started with "before going here, do this, in x, find x and do x"

#

I was so mad

#

I just wanted to know where a bench easπŸ˜‚

#

First sinner was my favoutite boss so fsr

#

Cogwork dancers are a close second, i cant wait for an arena to be added where we fight a third dancer like sisters if battle

worldly valve
unreal flame
worldly valve
#

Ye. I discovered it by looking through chievos. I will replay to get itπŸ˜‚

forest valve
worldly valve
#

But ya once i finish all my bosss fight swag, ill pop back in c2c and do my great suffering summoning

unreal flame
worldly valve
#

And also maybe try to see if i can get reika to trouble sboot the glirchy sunbeam debris

#

(I rrally really want that second nano lathing drone i was promised)

worldly valve
unreal flame
mighty grail
#

Just got back to playing c2c in a new save after a few months and

#

What's this morale thing...

#

Im a turtle

#

im guessing it has to do with the room decoration and such but damn is it hard early game

#

Morale stuck at 0 anytime im indoors makes it very painful to do anything at all

forest valve
mighty grail
#

No yeah but any boost I get drops down to zero in like one minute if im indoors

karmic drum
mighty grail
#

the thing is, getting decoration early game is very tricky

karmic drum
mighty grail
#

I'm aware... it's not my first time playing
I just found it strange how this new mechanic is so restrictive especially in early game, where everything is slowest
Didn't expect reika to make it even more of a crawl

#

But hey I'm here for the pain, I guess

#

Still strange how it works

#

And how there's no explanation for it in the pda

frigid roost
trail ether
#

there is no system for "enough" but Khasar gets half penalty

trail ether
#

as well as several other major milestones

trail ether
unreal flame
#

fair enough

trail ether
trail ether
mighty grail
#

It's the only one I have available atm UtoZoomBlink

frigid roost
#

yeah for a significant portion of the game it's the only way to tangibly and reliably raise it aside from just being outside (at least that i could find)

and even when you can start building a base, until you go to the ||floating island|| and get blueprints from the ||degasi base|| none of the "decoration" available to you from the nearby wrecks actually does anything which is weird

#

and being inside a base, even with windows and a place to sit and a table and such, and a picture frame, your morale just drops

mighty grail
#

Very fun

frigid roost
#

doesn't make sense to me how the escape pod doesn't drain morale while a basic seabase does - makes it unnecessarily frustrating to play in the beginning stages imo

mighty grail
#

Especially when you have pod drift on Approved

frigid roost
#

oh god that's a thing???

mighty grail
#

sure is

mighty grail
#

I turned it on but it hasnt drifted an inch and im 2 hours in

#

Maybe I did something wrong

barren oar
#

pod drift tax tbh

#

easily the worst mechanic in subnautica im afraid

mighty grail
#

Hm?

barren oar
#

i do believe other mods like deathrun also feature some pod drift option

#

its not a c2c exclusive mechanic

mighty grail
#

I dont remember it happening in deathrun

#

It just sinks

barren oar
#

i guess it'd be more accurate to call it the worst mechanic in modded subnautica

#

oh huh?

frigid roost
mighty grail
mighty grail
#

Maybe ill try it again one day

#

In another spawn too

#

I was blesssed with plateu spawn

barren oar
#

it is true that I can't see it mentioned on the modpage

frigid roost
#

i fear stepping up the difficulty settings from "Deathrun" to "Kharaa"

mighty grail
#

What's it change?

barren oar
#

maybe im just misremembering the sinking as drifting

frigid roost
#

no clue

mighty grail
#

One day I wish to do c2c with some deathrun mechanics

frigid roost
#

aside from it being harder lol

mighty grail
#

Not sure if theyre in any way compatible

barren oar
#

oh apparently drift was a vanilla feature they since removed

#

that makes a lot more sense

mighty grail
#

I dont remember there being any options to make it even harder

barren oar
#

reddit post from 9yr ago mentioning it lol

#

im not old enough to have been part of the community back then idk where i remembered drift from

#

oh well case closed irregardless

frigid roost
# mighty grail One day I wish to do c2c with some deathrun mechanics

gonna take a bit of fine tuning most likely, before C2C i was playing Prototype Expansion + Deathrun, and without revealing too much about the Prototype story itself there's a point where ||you get teleported from pretty deep underwater to the surface||, which would be completely fine normally - but since i had Deathrun as well it instantly killed me from decompression sickness

barren oar
#

and talked about their experiences here

#

i dont think theres anything that makes them inherently incompatible...

mighty grail
#

Well they both change recipes a bit so maybe that

barren oar
#

deathrun's personal depth crush system (which i think requires a special suit, yes?) may or may not be compatible with c2c's progression, though

#

i would assume reika added some level of compatibility since she did that for other (arguably less popular, and smaller) mods, but i havent looked into it

frigid roost
mighty grail
#

"While it is still possible to play C2C alongside them, doing so is not going to resemble the designed gameplay, and this is not recommended."

#

So they might work, but they'll mess up the progression

frigid roost
#

so probably for a second or third playthrough

mighty grail
#

Yeah I'll see what I can do when I actualyl finish c2c for once

barren oar
#

hah that's fair

mighty grail
#

Deathrun was surprisingly quite easier than c2c

#

πŸ˜‚

#

Oh it started drifting alright!

frigid roost
mighty grail
#

Finally

barren oar
#

i think they're different types of mods altogether though, can't really compare them i think

#

deathrun mostly aims to make the game harder from what I've seen, c2c adds depth through puzzles

mighty grail
#

Deathrun was difficult in that it made everything have more steps and you had to approach every decision with caution

barren oar
#

and significantly increased resource costs so scanner rooms arent useless

mighty grail
#

But c2c makes me not know what to do at all times

barren oar
#

mhm c2c hides away a lot of information

unreal flame
mighty grail
#

As with most subnautica runs, they become trivial once you get the stasis rifle
In deathrun it was quite achieveable without a lot of trouble

#

Here...

barren oar
#

you cant even use the stasis rifle half the time because it ends up dislodging solid structures like the degasi bases πŸ’”

#

in c2c i mean

#

unless thats been patched out recently haven't checked

unreal flame
#

one: allowing the player to ignore nitrogen and safe depth mechanics with liquid breathing
two: adjusting for deathrun's battery changes (basically, accounting for the basic battery becoming a disposable one and the "basic, rechargeable" battery being added)

frigid roost
#

oh god i just looked at the stasis rifle recipe...

mighty grail
#

I wouldnt know
The time I did get it my game froze because I was using cameras

#

lost like 5 hours of progress

#

Yeaup

#

||avolite|| my beloved

barren oar
#

The Funny Mystery Ingredient

frigid roost
#

screams in "where the hell do i find all this"

mighty grail
unreal flame
mighty grail
frigid roost
#

AND THE PROP CANNON IS UNCHANGED LOL

unreal flame
#

avolite is really funny because it's a reference nobody ever gets

mighty grail
barren oar
#

...it is?

mighty grail
#

it is?

frigid roost
#

unless i'm misremembering the vanilla propulsion cannon recipe??

unreal flame
barren oar
#

propulsion damn near useless anyway it isnt that big of a deal lol

unreal flame
#

or prod reika enough but i've already tried that and it didn't work

mighty grail
#

Guess it'll stay a dream

#

Oh well

#

Surely subnautica 2 will be out by the time im done with c2c and the other deathrun run i want to do

barren oar
#

clueless

frigid roost
barren oar
#

oh yeah is the propulsion <-> repulsion in-inventory switching added now

#

i think it is right

frigid roost
#

also useful for yoinking materials from the ||brine in the lost river|| i think? haven't been there in C2C yet

barren oar
#

i dont know if its mentioned anywhere but it should be possible to switch between the two with a key press

#

before it was through the modif station so you could dupe batteries or void your battery by mistake lol funny mechanic

frigid roost
mighty grail
mighty grail
barren oar
#

i should probably not spoil further though but yes that is you can do that

mighty grail
#

I like how I get adviced to save the game because it's been long since last I saved

#

Yet the only option is to save and quit

barren oar
#

Huh?

#

there should definitely be have a save button, do you have a mod that combines the two?

mighty grail
#

Huh

#

No I dont

#

Only sea to sea

barren oar
#

c2c very heavily warns against loading a save in the same game instance, so i really dont think thats a c2c addition

#

wouldnt make much sense to remind of saving but also only allow exitting to menu (and by extension, requiring a game restart to continue playing)

mighty grail
#

No yeah every time I wanna save I have to quit the game

#

Entirely

barren oar
#

yep

mighty grail
#

DIdnt know there was supposed to be a save button lol

barren oar
#

admittedly i cant check ingame right now, but i really dont see why it would've been changed

frigid roost
#

yeah uhhh

barren oar
#

skull emoji

#

hmm whats your mod list then @mighty grail

#

one of them is definitely merging the two

#

unless its a smlhelper feature...? heavily doubt it though

mighty grail
#

Huh

frigid roost
#

are you sure you're not in hardcore mode?

barren oar
#

...Oh

mighty grail
#

Of course

barren oar
#

hardcore does that?

mighty grail
#

Figures

frigid roost
#

ahhhh yeah

mighty grail
#

That's it then

barren oar
#

right you could savescum otherwise

mighty grail
#

I just like to save in case there's a blackout or something

barren oar
#

oh ffs not being able to savescum makes one c2c mechanic so fucked

#

Good Luck With That Lol

mighty grail
#

And in case the cameras freeze the game...

mighty grail
frigid roost
#

the main purpose of a "hey you should save" reminder from C2C is pretty much made redundant by hardcore - in C2C normally, dying ||forces you to reload your last save||

mighty grail
#

I've never died in C2C before somehow

frigid roost
#

as i found out the hard way

barren oar
#

yep prevents suicide runs

mighty grail
#

Im very glad we have the new panic teleport feature

trail ether
barren oar
#

no shit you did if its since been removed from vanilla

trail ether
frigid roost
trail ether
#

not to mention insanely punishing

barren oar
mighty grail
#

Without losing the entire save

trail ether
mighty grail
#

At least for hardcore it seems like a blessing

barren oar
#

its designed for the very rare situations where you could have completely softlocked yourself otherwise

mighty grail
#

Ohh

frigid roost
#

ahhhh okay

mighty grail
trail ether
barren oar
#

this gives zero context besides its coloring

frigid roost
#

i just found it funny lol, though it makes sense for the amount of utility each gives you

barren oar
#

well and its use, lore-wise i guess

trail ether
frigid roost
#

prop cannon has its situational uses, while the stasis rifle is an almost universal get-out-of-jail-free card

barren oar
#

yeah as its been later determined

#

maybe hardcore shouldn't have the save popup then

mighty grail
#

yeah I kinda forgot that hardcore did this

#

been so long since i last played anything other than hardcore

trail ether
#

this happened to me several times

frigid roost
#

i'm guessing C2C makes that kind of situation much more likely?

barren oar
#

yep

frigid roost
#

so this is what i signed up for

#

this is fine

mighty grail
#

Never happened to me quite yet but I guess I havent gone too deep
Most progress I did was ||getting enough avolite for the stasis rifle||

trail ether
mighty grail
#

Never finished my last playthrough after a very bad crash because of the cameras in the scanner room

trail ether
#

that is fundamentally missing the intent of the mod

mighty grail
#

Does feel like it KEKW
But I'm not complaining

#

I love it

trail ether
#

the purpose of C2C is to make much more of the game - especially the map itself - necessary for progression

#

it is even in the name

mighty grail
#

Which consequently, makes a lot of things more expensive and difficult

trail ether
#

but never for that purpose

#

but only as a means to an end

mighty grail
#

I like the means

frigid roost
#

yes i'm aware, i didn't mean to imply it was arbitrary

mighty grail
#

But I understand

trail ether
#

fundamentally the only diagetic way to make something necessary for progression is to either make it require materials found in some area or to use the various unlock systems (recipes, PDA codes, etc) and put that in the area

mighty grail
#

The ||void run outside of the crater|| feels like pure evil though

#

Easily the scariest part for me so far