#SeaToSea

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trail ether
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that has happened to me too

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it has not been a serious enough issue to warrant much dev time

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i kept it enough to never be an issue for bioproc

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how often do you really use more than 12 blood oil at a time

unreal flame
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hm, fine

karmic drum
#

So I'm guessing that I should probably just make a bunch of this and chuck it in my bioprocessor

trail ether
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also I have decided I am going to add Spice of Life to DR

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for the next update, whenever that is

unreal flame
#

world's worst food balancing mod tbh

worldly valve
#

i still cantmake nuclear

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the treatment should give you a full 150

trail ether
karmic drum
karmic drum
abstract knoll
karmic drum
barren oar
#

were you not using it

karmic drum
#

At least where energy is concerned

barren oar
#

it basically makes every recipe 2x cheaper and energy efficient

karmic drum
unreal flame
unreal flame
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though admittedly, no ways i've seen have been great at it

karmic drum
barren oar
#

you'll see

karmic drum
#

Why the hell wasn't I using it before?!

barren oar
#

but its very very very good to have at least a sample of on hand, at all times

unreal flame
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best cases are "foods that take more steps feed more" and "advanced foods can have special, unique effects"

karmic drum
worldly valve
#

it exists yes

unreal flame
karmic drum
worldly valve
#

it's only 6k power KEKW

karmic drum
worldly valve
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you have the purple stuff

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you good

karmic drum
#

Generating 6k on the other hand.... now that's a whole other deal since it seems like bioreactors and nuclear reactors are the only actually viable power sources in this mod

worldly valve
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i really just use 2 bios and an acu of occulus

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i mean i "have" a solar panel that functions at 1%

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but

barren oar
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free 1 energy in 30 h ๐Ÿ”ฅ

karmic drum
#

Once I installed my bioreactors. The thermal gens I had just stopped making power

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Not that they were good at it before ๐Ÿ˜‚

worldly valve
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im confused by your bp having pasivve drain

barren oar
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where do you have your base, and what distance is it from the thermals

worldly valve
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try unmaking and makign it again

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that shit sounds cray cray

trail ether
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for example SoL carrot - why do that when you can just make TiC heart canisters

barren oar
#

then just restrict tic heart containers

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remove any crafting recipe for them

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or make them significantly more expensive

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and/or lategame

trail ether
unreal flame
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or make them require the carrot

karmic drum
barren oar
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oh yeah idk then lol

unreal flame
barren oar
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id assume the former given your sn mods

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and in that case yeah fair point

unreal flame
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i think i've previously described the concept of 'fullness' to you?

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IE preventing further eating even when the hunger bar isn't full, because your stomach is at capacity?

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promoting the consumption of foods that have a balanced 'size' to 'hunger' ratio

trail ether
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if that sounds familiar that is not coincidence

barren oar
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is there also some issue with not being hungry but not being full either

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at n8

barren oar
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uh hm how to explain it

trail ether
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the pack started as my dev testing pack so forcing people to use my mods was always priority #1, since what good is a testing pack if people ignore my mods and play TE instead

barren oar
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is it better to use foods that are small but are plenty satisfiable, or to use foods that are balanced only

trail ether
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but beyond that it is very much focused around..."an experience"

unreal flame
trail ether
trail ether
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but how is that meaningfully different than reduced food fill frmo a food

unreal flame
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it was originally in the context of a food rebalance for SN

barren oar
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yep

trail ether
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so clamping max food bar

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and thus forcing more frequent eating

unreal flame
trail ether
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which in SN is a real limitation given you sometimes need to be somewhere far from a food supply

unreal flame
trail ether
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you might remember my packing the seamoth full of nutrient bars in my first playthrough in preparation for my first LR/ILZ expedition

barren oar
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the thing is sn doesnt have much cooking either

trail ether
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i think it was you who said that was unnecessary

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and I only removed like half

barren oar
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like. you can cook a fish. or salt it. or do the secret third thing with it which is just better than the previous two

karmic drum
unreal flame
karmic drum
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Wait....

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Maybe it isn't the bp

unreal flame
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it's all about nerfing what's effortless

barren oar
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but you dont even have compound foodstuff like bz's salad

karmic drum
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Maybe I hit my current overflow

worldly valve
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is it your liqui d recharger?

karmic drum
trail ether
barren oar
worldly valve
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wht is in your base that uses power

trail ether
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i want the mechanic to remain consciously in play forever

unreal flame
trail ether
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say that to a farmer

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they will be very mad at you

barren oar
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maybe if you have a mechanised, automated system like hydroponics

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still id imagine it does take some amount of maintenance

unreal flame
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they can cry all they want from behind the wheel of their $2m combine harvester

abstract knoll
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oh boy i love salt

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i know there is a properway

worldly valve
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yo space

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go read your

abstract knoll
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ye?

worldly valve
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tonguel;illies

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maybe

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lpook at one up close

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that you planted*

unreal flame
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regardless that was mostly a joke

abstract knoll
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ill go check them now

unreal flame
#

point is, people absolutely can live their lives off of a 'eat to live' mentality (the only mentality that ought to be relevant to a survival situation) just fine

barren oar
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would weeds you need to occasionally knife out fit within the context of making farming less op

unreal flame
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there's no logical reason to enforce being a 'foodie', so to speak

barren oar
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well actually how do weeds form i assume they wouldnt in the highly sanitised growbeds of sn

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not in the indoor ones at least

trail ether
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one famous example is people stranded at sea developing a craving for, and eating, specifically eyes out of fish

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there are also lots of cases of people who have been stranded like that ending up extremely sick even with ample calories because of the same nutrient deficiency

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hell even without stranding that can happen

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a famous example being the "only eats chips and white bread" kid

unreal flame
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okay sure. the human body needs a balance of salts, fats, proteins, carbs, etc

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this is not going to be effectively simulated by a singular hunger stat, nor by reducing the value of repeat foods

abstract knoll
abstract knoll
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actually nvm

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ill test it now

abstract knoll
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|| ok so i cant seem to make them accumulate minerals, do i need to consider a different biome? I have checked the safe reefs, dunes, and North western Mushroom Forest||

vocal crane
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love the game hate the performance

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anyways do yall play w filmic

barren oar
vocal crane
barren oar
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i do mostly lowest

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and water quality high i think because medium is just straight ass

vocal crane
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yeah noticed that

worldly valve
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i dont use filmic

karmic drum
# worldly valve i dont use filmic

My pc can run this game with no real performance issues. But I don't use filmic either because I like being able to see at night ๐Ÿคฃ

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Okay. Today we get liquid breathing setup.

vocal crane
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wait

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the mod changed what happends after u die?

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i accidentally ate 10 acid mushrooms and died

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that was unexpected

barren oar
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yeah, c2c makes you reload the save completely to avoid "suicide runs"

karmic drum
barren oar
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(that you then have to restart your game completely is because static data may be kept between saves otherwise, which really just means bad coding practice)

karmic drum
barren oar
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actually i dont remember c2c using static data other than for the lbs, though i havent looked through it much either

karmic drum
vocal crane
barren oar
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yeah but what could be unstable by respwaning

vocal crane
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and that didnt go well

barren oar
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i'd assumed it would be something along those lines

worldly valve
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bah

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moth phased into floor

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killed me

trail ether
barren oar
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no i do mean the c# keyword static

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because then you have to take care and reset it properly when loading a save, something very easy to overlook

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not to mention hard to catch because sn mods dont have any hot reload capability, so you'll restart the game on every change too

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thats how it is in 2.0 with nautilus, at least - from the examples ive seen, the moddev's fault - but i dont know enough about smlhelper to say much more on the matter

trail ether
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everything is single-fire

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it is not that people are accidentally "holding over" data between cycles

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it is that there only is one "cycle" and they would have to build an unload detector themselves and use it to clean up the game registry themselves

barren oar
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public static int somevalue = 0;

class foo {
int value;
public foo() { value = somevalue++; }
}

past geyser
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thats funny that you have another mod in another game that make the player eat a balanced meal ... customfoods3 is gonna do that soon

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Smlhelper was basically like nautilus ... but the classes and patches where just old ... so nautilus got updated ones to make them better

barren oar
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obviously oversimplified example but the idea is clear

past geyser
trail ether
barren oar
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you need to take care of that value and reset it properly on save load, otherwise you get an ever increasing value that may or may not cause kssues

trail ether
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for example what I was just saying is that there only ever is one Foo created

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and it is done so on game boot

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not on save load, but before the main menu is even open

past geyser
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well reika does config loads on preloader

trail ether
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yes but we are not talking about configs

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though

barren oar
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i see then, yes

trail ether
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that is relevant to mention

barren oar
#

but this static instance or class must interact with the game at some point, somewhere

trail ether
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because the reason I do that is because that is the only time you can actually do configs that affect things like game content

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by the time the main menu is loaded to access the usual options menu it is too late

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you would have to restart the game to apply the changes

barren oar
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and then those values and references you need to take care of

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unless its a singleton instantiated on load, which you've also said is not what you're describing here

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what even are the problems that c2c and co. have when hotreloading by the way

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this all ive said is pretty generic since i only know of one class that uses static more than i feel it should, the lbs

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though with it stopping multitanking i guess its fair

abstract knoll
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this mod can be incredibly frustrating at times

karmic drum
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Is half the fun

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Also pro tip. Don't go resource diving in a thermal vent KEKW

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Still confused as to how I stripped the jellyshroom caves of all it's individual magnetite pieces

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All that's left according to my scanner rooms are the drillable deposits

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And I don't have the prawn or the drill arm yet

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I do absolutely love how the prawn and it's arms are scattered across the entire map

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And that's not a joke. Or a meme

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Getting it is gonna feel way better than finishing like 3 wrecks plus the aurora

abstract knoll
worldly valve
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my habitat builder wants to build mega sized rooms lololo

worldly valve
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i thought my 3 rows of bars was a lot but that wasnt all lolol

worldly valve
abstract knoll
worldly valve
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i dont like the spot i managed to get a room a sit..too close to the lag causing spot

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oh well i need a save point

karmic drum
worldly valve
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yeah theres 2 types of prawn suit drags

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a 1/20 count and a 1/4 count

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depending on size of the frag

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its neat

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you must have a shit ton of magnetite tho

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unless you somehow ran out...

abstract knoll
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oh yea i unlocked the prawn btw

worldly valve
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but like there is so much in that cave

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thers other areas foit

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wat

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how

abstract knoll
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|| aurora ||

worldly valve
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oh you got hardsuit

abstract knoll
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yea

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i gambled

worldly valve
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i guess i knew you were doing the one thing

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i still need to finish my muel

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it just costs so much

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and i been doing river shit

abstract knoll
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still i cant figure out how the hell i need to get the || tonguelilys to filter ||

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ive also encountered a new roadblock || at the captains door ||

karmic drum
#

Eh. I think my scanner was just being odd and I was being a bit blind. But yeah there are other spaces. And I can always dismantle the thermals at my bp center. Since they don't seem to be working for shit

worldly valve
#

soo i think the thermals likely act as their own room in a sense

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so i bet they do do shit

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its juyst they hit 250 power cap

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and boom

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no more flow

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not 100% on that

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but it seems to be how my bios rooms work

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the one without banks was the one that broketill i balanced it all

karmic drum
# worldly valve its juyst they hit 250 power cap

Yea. That for me is not doing anything of value. So I can just take them all apart. Unless putting a liquid breathing recharger spikes the power usage enough for them to start pushing power into the system again

worldly valve
#

yea if im right its kinda poopy

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makes em okay for a scanning outpost

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so void heres a fun fact that might make you sad

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in my firts run foreever ago

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you could get a early nuclear power reactor with the 2 free lasteel

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and the free reactor rod

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and it usuallt funded my first batch of bio reacting

abstract knoll
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man

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is this hard core mode?

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because 1 bioreactor and a couple battery banks have been plenty power for me

karmic drum
worldly valve
#

hard8

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not hardcore

abstract knoll
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ah

karmic drum
#

One thing I will ask. Is do you recommend doing a large amount of surface level resource farming before transitioning to liquid breathing?

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It seems like farming might be a little more tedious overall after making the switch

abstract knoll
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is the liquid breathing fluid much more expensive in hard?

karmic drum
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Doesn't matter a ton though since the breathing fluid itself still produces the same amount

abstract knoll
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ah

worldly valve
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it can be good to grab few specifuc things below 500m then switch back up for a bit

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theres a few ways to go about it really

karmic drum
worldly valve
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mmm

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no

karmic drum
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I assumed I was just bound to the lq once ok

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That's what I thought

worldly valve
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do you mean take air below 500 and then swiotch to liquid for more tim?

karmic drum
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It's a permanent transition

worldly valve
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time?

worldly valve
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i dont advise that

karmic drum
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I meant literally just being able to swap back to regular o2. Without dying

worldly valve
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Yeah tou die basically righr away

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Tho you have enoigh time to eat lol

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a crap that was a bad scannign room placement...oh well ill move it

karmic drum
worldly valve
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you mentioned drillable deposits

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HMMMMMMM

karmic drum
# worldly valve you mentioned drillable deposits

Yea. That's just what my scanner room was picking up for mag. But i've only found 5/20 and 3/4 prawn fragments so far. And I'm like 80% sure the 4 fragment threshold won't actually unlock the bp

worldly valve
#

my hint to you is

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HMMMM

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(i can give a better hint if youd like but you usually efer me to be hush hush)

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i just discovered anohter thing that goes in my fab room

abstract knoll
#

so does specializing rooms acutall have an effect?

karmic drum
karmic drum
#

Oh

#

Wrong reply

karmic drum
abstract knoll
#

ah

abstract knoll
#

I DID IT

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I FOUND THE CANISTER

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and my lord is it powerful

karmic drum
abstract knoll
#

|| I found the Khara Symptom Alleviation Canister ||

abstract knoll
karmic drum
abstract knoll
#

ah

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wont spoil it then

karmic drum
#

I just had a rather unusual session. For me anyways. Normally I'm tunnel visioned as all fuck. But today I just spent like... an hour collecting sandstone deposits. And then logged off. Instead of falling into the slip stream of "making progress"

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Might honestly be what I do for a while.

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Just farm some metals and refine some bioprocessor materials in excess instead of just rushing to my next big point

worldly valve
#

ive been considering that a bit

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i recent;ly havenoticed my lockers are lacking in metals

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i still have titanium and magnetite a good amount

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but eveyrhting else is getting low

karmic drum
karmic drum
barren oar
#

no

karmic drum
worldly valve
#

||void much spoopier now, even with the module. The ghostis seems to attack much much faster. I even got attacked while collecting planktpn in the void, never had that happen before. Once the three have you in sight its hard to survive ||

barren oar
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||how the fuck did you manage to need to grind plankton||

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||i dont remember running out pre-alz once||

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||i say that because i havent progressed to the alz and onwards maybe theres a recipe im unaware of that takes like 3860138.2 plankton to make||

karmic drum
#

@worldly valve @barren oar I wasn't out of individual pieces of magnitite in the jellyshroom caves. I just farmed so much of what my safe shallows scanner room could see. That it isn't worth using anymore KEKW

barren oar
#

you were mooching off your shallows scanner?

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i just built one where i assumed it was the center of the biome roughly before i installed the map mod

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same scanner ended up leading me to the ||seamoth mk1 depth module|| hint... long after needing it, because you get it ||when you pick up the random ass pda on the ground that you cant see from the base||

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though i ended up running out of pickupable pieces at some point too and had to resort to drilling, but theres only like 5 drillable magnetites there from what ive found

karmic drum
barren oar
#

i dont even think i had a main base scanner for a while, myself

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only had them in outposts scattered throughout

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made one when i could make the 90 Second Dissipating Material QOL Scanner Room Upgrade

karmic drum
barren oar
#

range takes magnetite right that's expensive

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i think i'd usually roll with like 3/1 range/speed

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or 2/2 point being not full range because that adds up quick and magnetite is scarce as-is

worldly valve
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Normally my fiest plabkton collectiob i get a fulk inventory+ a full scoop

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But i think i onoy got 3/4 of a scoop

barren oar
#

i cant remember if magnetite is renewable post-prawnsuit but i think it is

karmic drum
worldly valve
#

Its not tjat scarce a resourxe

barren oar
#

might be in the ilz though "< im not too certain

worldly valve
#

I still had over 2 rows of bars

barren oar
#

you get like

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5

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per cloud

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until it disappears completely

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no?

worldly valve
#

Unsure

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Maybe i should habe stayed more still

barren oar
#

oh i thought you were saying like

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you get 3/4 of the total storage

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per cloud

worldly valve
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Ohhh no no

barren oar
#

filled with planker

worldly valve
#

I gave up collecting after i got to about 3/4 full storage in my scoop

karmic drum
#

Also @barren oar I figured out your hint on the out crops yesterday. I think I did anyway. But since I don't have the tether yet I'm gonna leave that alone

worldly valve
#

I was impatient, that alone took like 30+ mins

barren oar
#

my what

worldly valve
#

It was my hint i think

karmic drum
karmic drum
#

My bad

worldly valve
#

No worries

karmic drum
#

It was I think

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I mix you two up for some dumb reason ๐Ÿ’€

barren oar
#

yeah mustve been lol i try not to hint because im horrible and terrible at it

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always ends up too vague or too concrete

karmic drum
#

But yea. No tether, no use in that hint

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Granted I could go get it rn....

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I know where it is

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But I think I'll hold out for the moment

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And put an observation/scanning post on the floating islands

barren oar
#

scanner on the floating island is pretty much useless

karmic drum
barren oar
#

well its great for collecting the vanilla pda if you dont know its located in fuckall, nowhere on the other side of where you come from (me)

barren oar
karmic drum
barren oar
#

is there a wreck on the floating island

karmic drum
barren oar
#

oh the underwater floating islands

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my bad

karmic drum
#

Not the floating island

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Yea the under water ones

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So I'll probably build it, get all the critical loot I need, and then move it somewhere else

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I'm also probably gonna take apart my wreck in the crash zone

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It keeps getting damaged

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||and the only thing I can see from where it is of value. Even with 3 range upgrades. Is lifepod 10||

barren oar
#

crash zone is generally a bit lacking yes

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though there is another point of interest besides that and the || sanctuary||

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well and besides the big fucking ship you see all the time too

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unnnsuree if you can scan for it though

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but its very easy to find regardless

karmic drum
barren oar
#

oh so you know of it already

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yeah its nice but nothing substantial

barren oar
#

shouldve been patched out like a month ago or so but i didnt try it since

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given the changes i've seen in the repo i dont see why you couldn't...

karmic drum
#

Also man. Much as I'd love to say that I can throw a bunch of bases down and find it easy....

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I feel like some of prawn suit fragments are gonna be sub 500m

barren oar
#

i doubt you're getting the prawn suit this early in all honesty

karmic drum
#

Down deep in the kelp trenches and the upper layers of the lr

karmic drum
barren oar
#

in vanilla you can't get it off the arms at all (there literally are not enough on the map) and the suits are uh

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Out Of Your Reach Currently?

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you couldnt craft it regardless lol

karmic drum
barren oar
#

oh rip i just noticed i'd deleted my main save some time ago

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i was going to restart anyway in a year or two assuming c2c still gets updated by then

karmic drum
#

I imagine it will be

barren oar
#

i forgot just how fucking slow loading into a save in legacy is

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not even loading actually just making a new one

karmic drum
#

Oh yea. It takes a minute ๐Ÿ˜…

barren oar
#

which you'd think would be the lightest it could possibly be because it's the default state? with no player made changes?

karmic drum
#

I'd have no clue lol

barren oar
#

out of the 3 attempts i've had to make a new save, 2 of them ended up crashing - seems it starts at line 10228, though it only really references a bunch of dlls and a stack trace at 10363, which c2c is mentioned in for the record

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i will hold off on a ping until i can figure out if the cheese was patched out definitely or not - previous attempt seemed to indicate it hasnt?

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...somehow managed to get 101 hp? with a normal aid kit from ~85 hp or so (what you start with)?

karmic drum
#

But it'll iron itself out

worldly valve
#

I cheesed it with my cheesiest method yet

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It also was the lowest effoet

barren oar
#

(c2c POI spoilers) yo @trail ether theres a log above and also you can still ||cheese the crash zone lifepod databox by cowering nearby the lifepod, because it seems it can't get you there (but other stuff like bonesharks apparently can, and i didnt show it but i was immediately eaten by the reaper after going away from the lifepod)||
edit ||stasis rifle adds physics to lifepod 10 maybe it shouldnt lol||

worldly valve
#

And the most obvious solution

barren oar
#

also is this guy just bigger than the others it feels significantly bigger

worldly valve
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He is yeah

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The 2 boys there are fat

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But making a thingy there

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Is basically like making a shark cage

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Its the reverge to ark traps

round vessel
#

big boy not killing you when on the ground is a bug?

barren oar
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i highly doubt its the intended solution, at least

worldly valve
#

Its not, but tbh its more obvious than a stasis rifle lol

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Youd need to sttop crrrafting being able to be doneeee there

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Whoch would be really weird

round vessel
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If i cant see him he cant see me

barren oar
#

feels way too simple and there isnt any sort of indicator you're doing it right like it is when you're hiding in the kelp

barren oar
#

makes sense

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as a solution actually

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i was thinking just decoys or flares

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didnt test whether they work on reapers but i dont see why not

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it'd give them a single real use at least

round vessel
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most of the time when i do that he doesnt spot me and just screams at other things around

barren oar
#

actually decoys i dont think you can hand deploy

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nor make before the cyclops ?

karmic drum
barren oar
#

huh

karmic drum
#

They're stupid early tech, stupid cheap, and craft in sets of three

barren oar
#

is that not flares

karmic drum
# barren oar huh

You literally the get the bp at lifepod 4. Just off the safe side of the aurora

karmic drum
barren oar
#

oh flares are in 5

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and unlocked at the start hence superior(?)

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but its really a matter of last place vs second-to-last place

karmic drum
barren oar
#

huh

karmic drum
#

Reapers respond audio calls

barren oar
#

"certain" predators i see

karmic drum
#

And the pda at lifpod 4 literally mentions using flares to distract the reaper at the front

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Long enough for it's survivor long to attempt to reach the aurora

barren oar
#

yeah im a discord user i dont read lol

#

i dont think ive ever seen a worthwhile usage of decoys or flares uptil now

#

though hold on reapers can still see, and they're pretty sensitive to light too

#

flares should still work then yes?

#

nope my guy does not give a shit about flares

#

holy shit what you need to fight for the ||databox repair||

#

2 steps forward 1 step back type shit

#

how the fuck are you supposed to ?? stasis or decoy ?? in this time ?? it goes down like 3 hp a second left unchecked

#

or maybe 2 regardless its very fucking fast is the point

barren oar
worldly valve
worldly valve
#

More like i ventory

worldly valve
worldly valve
barren oar
#

im not too sure how it works but i think it does give you some sort of stealth bonus

#

else why would the overlay exist

worldly valve
# barren oar is that not flares

Ive never used flares as distractions tbh. I find them too light to be useful as a light source. Decoys i know buy a bit of tine, unsure how much flares do

#

I guess im just confused, because while the forsest is close by

barren oar
#

oh hah the statis rifle adds physics to ||lifepod 10 ||

worldly valve
#

It just seems a bit far to hide in

#

So i havent tried it, i meant to actually but forgot

#

I wanted to see if i habe another solution for lifepod 15

#

Now that solution is rather stupid but i think it wouod work

barren oar
#

wouldnt since you can only hide in the thick, upper part

worldly valve
#

What if you....azurite repulsion cannoned it back to crash zone๐Ÿฅฒ

barren oar
#

you can't grow the creepvine in such a way that the thick part covers you when you're down there trying to ||fix the databox||

worldly valve
#

Azure repulsion works well on the ghosties too

#

So you could create this silly little tower defense/juggling mini game as you try to avoud the databank falling into oblivious

#

Oblivion

barren oar
#

it doesnt add it to the databox i think

#

the lifepod solely

#

which also doesnt have anything relevant its fine

worldly valve
worldly valve
barren oar
#

is that the ||funny void lifepor||

worldly valve
#

Yeah

barren oar
#

genuienly you might be able to just like

#

Build A Base Around It

#

for that one

worldly valve
#

I dont think so

#

Tho i havent tried

#

But i didnt think close enough to ground

#

You cant build in the spikes

barren oar
#

Just Construct A Long Base From The Nearest Biome

worldly valve
#

๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

#

I mean it would work

barren oar
#

400m horizontal line or however long it is

worldly valve
#

Roughly

#

But thats a lot of work lolol

barren oar
#

bonus points if you do it above water too since no pressure penalty

worldly valve
#

(Not like my repulsipn cannon tower defense/data juggling is easy)

barren oar
#

holy shit wait thats actually a great idea in hindsight

#

above water so no pressure for most of it and titanium is free

#

& renewable

worldly valve
#

Then unbuild after

barren oar
#

or you can leave it and have a convenient path towards the other POI in that area

#

though maintaining two seamoths is kinda ass so that'd be worse overall

#

mostly just leave it constructed for the fun of it

worldly valve
#

Why would you need 2 moths?

abstract knoll
#

one for there

#

one for in the crater

#

but uh

#

i dont think it would work

#

because || there is a teleport trigger witch teleports you to biome, which im pretty sure is under the map||

#

if this map is any indication

barren oar
barren oar
abstract knoll
#

true

karmic drum
#

You lot are gonna get so much shit for this later KEKW

#

Like seriously I could not be the dev for this mod. For a Day

#

Every time she tries to build a puzzling but creative way to do something. Yall just whip out some dumbass cheese and completely bypass the effort ๐Ÿ˜ญ

worldly valve
#

I mean the tunnel into the void is more just an idea๐Ÿ˜‚

#

I think it sounda like a nightmare

#

Istill dont get the needs for 2 moths thk

#

Tho

#

I am interested in seeing how the teleporter works if its done

worldly valve
#

Tbh im surprised reika disnt considering building a room by || mk 3||

#

Tho i think tbh mk 3 was really easy to get before

#

The reason i didnt have a strat before is that

#

I just moved behind the life pod

#

Slowly

errant cairn
trail ether
#

I completely block all building anywhere near and any base inside...is going to find itself a target

errant cairn
#

ah

trail ether
#

default keybind is PGUP

errant cairn
#

to see this cool thing?

#

is it a setting?

trail ether
#

??

#

with C2C the repulsion gun is no longer craftable, and is instead a free swap with the prop gun

#

this is because you need both in a playthrough

errant cairn
#

ahhhh okay

trail ether
#

and swapping back and forth with a recipe, which was the previous impl, was being abused for battery farming

errant cairn
#

does it finally trade the ||azurite|| battery to the other one

trail ether
#

with a certain someone unapologetically saying it was what they were using to make all the powercells they needed

trail ether
errant cairn
#

very nice tysm

trail ether
#

for all intents and purposes it is as if the swap is a mode switch rather than a totally new item

errant cairn
#

i dont have to take my ||azurite|| battery out of the prop cannon

errant cairn
#

i might update C2C and play ngl

trail ether
#

the only possible downside is if some other mod is adding persistent data to the gun

#

that will be lost

errant cairn
#

but i have things to do sadly

trail ether
#

at minimum

errant cairn
#

good thing i have 30 other things to play!

karmic drum
trail ether
#

why do you think my remediations are punitive

karmic drum
#

I just find the behavior of some people disgusting

trail ether
#

so do I

karmic drum
#

Well I'm glad we agree on that OmegaPogChamp

unreal flame
#

I usually try to report something before I exploit it in most games

trail ether
#

you know several people who proudly proclaim that

unreal flame
#

yes i know

trail ether
#

that is one of the main contributing factors to why I do not speak with any of them anymore

#

...though having said that I realize that I cannot be so sure of that, but the reason I cannot be so sure is that there are so many factors it is hard to point to a single one as major

unreal flame
#

i'd call that a poor reason on its own, though

trail ether
#

it is highly indicative of a "fuck you" attitude

unreal flame
#

they do all still care, in some way

#

okay maybe not all

trail ether
#

I find that very difficult to believe

#

especially for a positive meaning of "care"

#

their behavior is wholly inconsistent with that

karmic drum
#

In my honest opinion. If you're using a beta version of a mod. And you directly go out of your way to not report exploits, (this goes for regular mods too) you are the asshole.

unreal flame
karmic drum
#

Same case for complaining about an update not being save safe. And having to restart... if that's what the dev had to do push out the content. Then you as the player need to respect that. And look back on the conscious decsion that you made to play the unfinished mod... if you want to play that new content

trail ether
karmic drum
#

In other words... that claim is horsehit nate KEKW

unreal flame
#

it is certainly easier to destroy than it is to build

unreal flame
#

about... 90% of it, perhaps more

trail ether
#

yes

karmic drum
#

I know I am. But my statement was an opinion

trail ether
#

however it is also rather off-topic for this server, though with this being your server you can say whether that is an issue or not

karmic drum
#

And heresay at best

unreal flame
#

we can talk more elsewhere if you like, but yes

karmic drum
#

I'm perfectly removable. But I do see that I overstepped

#

And apologize

unreal flame
trail ether
#

also I want to point out

karmic drum
trail ether
#

"I am only an abusive asshole who is always nagging you and criticizing everything you do and holding you to standards I do not hold anyone else to because I care"...well I know several people like that IRL

#

and none of them could remotely be characterized as good or even tolerable people

#

even if they might actually genuinely care

#

(of course they never actually admit they are being abusive, but you know what I mean)

unreal flame
#

we both know none of the people we're talking about are truly like that.

trail ether
#

frankly no

#

well yes but not in the way you are saying

#

more in a "I disagree with you ideologically so as far as I am concerned you are an acceptable target not deserving of fair treatment" sense

worldly valve
trail ether
#

yes

#

that is exactly what happens

worldly valve
worldly valve
#

I still nees to go knife a reaper

#

Find out what happens

solar vortex
#

||blood kelp base still gone ! ! !||

#

||it was there before i updated/ move a bunch of files around||

#

||notably i had to redownload c2c because some of the mods broke for some reason. but i did redownload them all so||

worldly valve
#

Um

#

Whole lotta idk

#

But you were movin shit around?

#

Could try dumping log

solar vortex
worldly valve
#

i think it's just hard to required a stun mechanic for a challenge in games

#

the fact that subnautica at it's core is an open world survival

trail ether
# abstract knoll sorry

that means little to me and honestly even if you deleted every powercell you made this way the fact is it probably springboarded you in progression, tainting the entire save

abstract knoll
#

it saved me from spending about an hour collecting mushrooms and producing acid

worldly valve
#

Now ill admit im about to ask a super unfair question but

#

Reika or void, have either of you played ark on base settings๐Ÿคช

#

I once had that thought

#

"I dont know about altering srttings guys, i think i want my first llaythrough to be on vanilla settings"

trail ether
#

0h0m playtime

#

never ever installed

#

it is unlikely I would like it anyway

barren oar
#

the times I've needed one and realised too late, making me have to do the trip back to convert it...

#

this does work if you have a full inventory yes

#

its the difference between giving the new item first then removing the old item second, and removing the old item first then giving the new item second

#

though i guess in sn most item pickups will just put it in the queue so you wont lose anything even if the approach is the former

past geyser
#

Ark is annoying

abstract knoll
#

is there an intended PDA entry for || glass coral ||?

#

if so it just didnt unlock when i scanned the required number of fragments

#

||composite glass unlocked|| but i never got any PDA entry pointing towards || Obsidian ||

barren oar
#

you get the latter elsewhere

abstract knoll
#

ah]

barren oar
#

Have Fun :)

abstract knoll
#

so is there a PDA entry or ?

barren oar
#

No ๐Ÿ˜Š

abstract knoll
#

none for ||glass coral||?

barren oar
#

er wait you mean for that

abstract knoll
#

yea

barren oar
#

i think i remember one actually? Vaguely

abstract knoll
#

i cant scan anymore "Fragments" so to speak and i have no pda entry

barren oar
#

i guess not since i cant find much in the repo

abstract knoll
#

ah ok

barren oar
#

but i remember something along the lines of ||it being a descendant of floaters||, or something?

#

i say just dont worry about it for now loo

abstract knoll
#

aight

karmic drum
#

||went from barely being able to use my bioprocessor yesterday to producing benzene in a small bulk. Metabolic gel for the win||

barren oar
#

yep its goated

#

always rush it on a new save it helps tremendously

karmic drum
#

It's right next to an alien vent that has a higher than average amount of peepers around it. So my logic is more regular peepers in, my enzyme peepers out, more anti debuff fluid for me.

karmic drum
#

I should've rushed the gel waayyyyyyy sooner though

#

Would've saved me hours when crafting all those power cells

#

actually maybe not just then. Because I didn't have the infrastructure to actually run my bp or the in home bulk resources to mass produce enzymes

#

But if I ever wanna expand my power again. It's gonna be so much easier next time

worldly valve
#

I dont thino gas pods will work

worldly valve
barren oar
#

its just that you cant produce them in an ACU right

#

so just trap the gasopod someplace that isnt an acu

karmic drum
# worldly valve I dont thino gas pods will work

That's what I was thinking. But honestly with chlorine production rates, the multiplier on bleach, and all the water I can make from that? It doesn't matter. I can bulk stock on them once and not need to worry for a while KEKW

#

Gonna make a second seamoth with nothing but storage mods. And the express purpose of going to the safe shallows to collect things like gas pods and table coral in bulk

worldly valve
#

Yeah

#

Its also a pretrt quick grab on stuff

#

Platinum tho man

karmic drum
worldly valve
#

Its half the reason i dont bother with poop autonation because its such a pain to bulj get plat

barren oar
#

especially since ||the sea traders do literally migrate||

#

so you're farther and farther from whatever outpost you've constructed to scan for them

#

...not that it's terribly helpful anyway since it usually doesnt pick them up by the time you can already see them

#

and well you're really only going to have trouble by the time you have the prawn suit at which point you're invincible anyway

karmic drum
barren oar
#

they travel the entire biome do they not

karmic drum
barren oar
#

oh yeah platinum you can always find if you find where they are

karmic drum
barren oar
#

its just that there's none where they were previously both because of the stalkers nearby and because they're too far away for anything to generate there

karmic drum
#

And the fact that even the gel being made benefits from it's own bonus is nuts

trail ether
barren oar
#

oh is there a conversion function

#

i thought you just removed propulsion and added repulsion

#

or the other way around

trail ether
#

that is what it is

barren oar
#

apparently ghost leviathans can hurt bases

#

i didnt know they could thats fun

#

oh wait it might be the bubbles

worldly valve
#

oh they definitely like to eat bases

#

om nom nom titaniumn

barren oar
#

maybe there should be a build blocking trigger around here

#

though it is kinda fun to see the base wobbling like that

#

oh i have an idea how to reset the ghosties

#

gg observatory never fails

#

now how the fuck am i going to construct a cage when 3 of them spawn at once...

#

i underestimated just how much of a challenge this would be

#

not because of resources (nocost) but because of the fucking lag whenever you add one piece

worldly valve
#

lolol

barren oar
#

though this is definitely doable in vanilla

#

observatory carries fr

#

holy shit there's so many chomps

#

this might be bullying atp

trail ether
#

though few species do it unprompted

barren oar
#

is one of said species one of the de-extinction fish

barren oar
#

because ive built a base nearby one of them in the bulb zone at some point and it kept getting damaged & flooded

#

it was structurally sound, as far as the single number that denotes it goes

#

well there were like 3 or 4 of them

#

in the same area

#

i dont remember exactly which though -- twisteel?

#

haha the bubbles get stuck on the base

trail ether
#

done

#

250m exclusion zone

barren oar
#

im beginning to think they dont attack me because ive accidentally activated super seaglide

#

even though they spawn and seem to charge at me but then they stop ? nearby?

#

invisible cheat is turned off thats not it

#

but does super seaglide even cause that

worldly valve
#

no they still wanna eat u

barren oar
barren oar
#

(c2c poi spoiler) yeah this must be intended

#

only took about an hour of building only, wouldve taken more at real time speed because i used speed 2 or 3 when constructing the initial corridor

#

it does look cool as hell though

#

yo reika you added a build block but does it also block oxygen pipes from being placed

#

because those are solid too

trail ether
#

I doubti t

barren oar
#

does the base attached stasis reach 125m i assume it doesnt

#

unfortunately theres not much else you can freeplace in water aside from bases

#

maybe the scanner room shouldnt have free cameras builtin when you make it, or ||the rock crusher shouldnt uncraft them|| because they're just free resource generation currently lol

#

also you can save inside of a flooded base

sterile cobalt
#

i have no clue if C2C is gonna be updated for the 2025 patch but in maybe if the devs plan to for a future update on nautilus...

barren oar
#

there are plans to eventually update it, after nautilus releases a stable version

vocal crane
#

i just

#

saw a meteor

#

but i lost where it crashed

barren oar
#

damn rip

vocal crane
#

does it look like a ctual meteor

barren oar
#

dont forget to save scum next time?

barren oar
vocal crane
#

or is it like

#

just deposits

barren oar
#

it is but one object that spawns where it lands, and disappears shortly after

vocal crane
#

f

barren oar
#

one object that is crucial to progression, unfortunately

vocal crane
#

because i saw a silver deposit in a odd place

#

in a kelp forest

barren oar
#

like floating?

vocal crane
#

on the ground

barren oar
#

oh silver as in the item not sandstone

vocal crane
#

ye

#

i mean

#

as a deposit

barren oar
#

i was thinking of deposit as in the item salt deposit, is that not what you're also saying

#

do you mean the drillable silver

vocal crane
#

im not quite sure what the name is for those type s of ores

#

but like

#

wait lemme get a pic

#

these bad boys

barren oar
#

yeah that

#

weird place for sure

#

cant say ive seen it myself

#

oh it is called a deposit

#

(wiki)

vocal crane
#

oh it is

#

lol

#

something is very calming just swimming without a seaglide in a long kelp forest

barren oar
#

and salt deposit is the name of the pickupable salt

#

so the drillable is large salt deposit

#

good naming scheme

vocal crane
#

also is there any mod to fix uhh

#

fishes going through the ground

barren oar
#

despite its name it has a legacy version

vocal crane
#

might have to install this

#

but the performance

#

๐Ÿ˜ 

barren oar
#

solid terrain or above 12 fps take your pick

#

though you may find even "above 12 fps" is inaccurate when it comes to c2c

#

depending on what you do in your save

vocal crane
#

dang

karmic drum
#

I know they don't

#

But that's what it looks like

barren oar
#

what perspective does to a mf

#

subnautica's map always feels smaller than it really is

karmic drum
barren oar
#

its a good 2km across on both directions but it does feel like its pretty cramped when you actually play it

#

probably due to its fov since it tends to make things look smaller than they are

karmic drum
barren oar
#

oh i was going off of how they look smaller (hence, further) than they are

#

you can be right under one and it looks like its about the size of a cave crawler even though i assume its not

karmic drum
#

Yea. There's that too

barren oar
#

not that those pricks arent up to your ankles too...

karmic drum
#

I'm not gonna rush that funny little interaction though. Just gonna focus on maximizing the production effiency of my liquid breathing fluid

barren oar
#

personally i think the earlier you can farm them without save scumming, the better

karmic drum
barren oar
#

since you're going to hit a Wall Of Waiting A Good Few Hours otherwise

karmic drum
#

I forgot where it was ๐Ÿ˜…

barren oar
#

as always, fill out the checklist (biome findings)

karmic drum
#

I will. But rn my adhd is high on actually being able to use something that stumped the ever living fuck out of me last run

barren oar
#

hm? whats that

karmic drum
# barren oar hm? whats that

The bioprocessor and liquid breathing. Last time I didn't use the metabolic gel. Or know where a good sourcr of enzyme peeper was

barren oar
#

ah

karmic drum
#

Now I know how to produce everything I need in spades

barren oar
#

life good

karmic drum
#

Also. Here's a question. Is electrolytes just in a data box I'm missing? Or is there another piece to that puzzle? Cause I really want my swim charge fins ๐Ÿ˜ญ

karmic drum
# barren oar life good

It is gonna be good though. At the small cost of having a greater reliance on my seamoth. This is going to really increase my exploration capabilities

barren oar
#

using a vehicle is always superior because vehicle damage is cheaper than player damage

barren oar
barren oar
#

Oh

#

That

#

why?

barren oar
#

why would you practically force using the seamoth when its probably not going to be fast enough to reach it

trail ether
#

it is something that happens

#

they come down with a random position and a random trajectory

#

there is some code to avoid landing on the islands or the aurora

barren oar
#

oh eugh

karmic drum
trail ether
#

but the void is too irregular

karmic drum
#

That's what I was saying

trail ether
#

predicted landing areas are never 100% accurate

barren oar
#

maybe it should instead pick the landing spot somewhere in like [-1.7km, 1.7km] for both axis and spawn the meteor based on that + random direction

barren oar
#

or like while the landing spot is in the void move it towards the center

trail ether
barren oar
#

Right. 2 km across, not 4 km

trail ether
#

the map is roughly square but it has large areas that would be blocked

barren oar
#

my bad i wasnt thinking fully

barren oar
trail ether
#

there is no defined "landing spot"

#

that is not how it works

barren oar
#

preferably async because a few extra frames of delay wont hurtM

trail ether
#

it spawns at 1000m up and uses physics

#

it predicts the landing spot but it is not perfect

barren oar
# trail ether there is no defined "landing spot"

i mean if you were to pivot to choosing the landing spot, then a travdl direction, then using the inverse of the direction to find where it spawns (+ some vertical offset so its at 1000m high up)

#

that would give you a perfectly accurate landing position, no?

#

actually what prevents you from just taking the velocity, normalising it and multiplying by... Whatever value so it points to the surface

trail ether
#

no because using physics inherently introduces some variability

barren oar
#

so just dont โ“

trail ether
#

but lateral velocity varies

barren oar
#

you already have a direction. Why not just move it by that constant direction per second

trail ether
#

because that does not look remotely convincing

barren oar
#

does it not?

#

i never saw it as anything else than a straight line down (diagonally, i guess), anyhow

karmic drum
#

It's a weird matter of perspective

#

But I see them tilt

barren oar
#

Wack

karmic drum
#

I wonder how much one of those mods that adds extra water to the game would fuck with c2c's progression KEKW

#

Actually. It would hypothetically make it completely impossible

#

That's a random funny thought

barren oar
#

as long as you have access to oxygen pipes, you can do anything upto 400m

#

i dont remember where the ||upgraded recirc mask|| is obtained from, but surely you have enough leeway to where you can figure something out? as long as you dont add like 200m worth of water

#

worst case scenario eat bladderfish

#

fill up your inventory and you have like 54 at the very least (6x10 and one seaglide, fairly certain player inv is bigger than that though) which should carry you even with the ||5x oxygen consumption||

#

though it definitely becomes a lot more tedious before you can make your lbs efficient...

barren oar
#

Oh

#

my bad lol

karmic drum
#

I figured we just got an upgraded tank deeper down

barren oar
#

the next spoiler spoils what it gives you

karmic drum
karmic drum
barren oar
#

okay cool

karmic drum
#

And now I'm not gonna

barren oar
#

you dont need to go down 500m to get it though

barren oar
karmic drum
#

Now I can actually dive

karmic drum
#

And might explain why it felt so minimal even with treatment last time

barren oar
#

you used the lbs already?

karmic drum
barren oar
#

ah

karmic drum
# barren oar ah

Yea. And suddenly the liquid breathing tank. And a certain resource that has to be collected manually for liquid breathing fluid... are both sub 500 in a suffocation penalty zone makes a lot more sense ๐Ÿ˜…

barren oar
#

oh i will correct my previous statement, ||it is an upgraded rebreather, not an upgraded recirc mask||

#

mixed the two up

#

my bad

#

as far as im aware, the latter does not exist (yet?)

karmic drum
#

Now I'm confused

barren oar
#

||recirc mask is the upgraded rebreather - you use it in its crafting recipe, no?||

karmic drum
#

Okay

#

So nvm that entire conversation then ๐Ÿ˜‚

#

I'm still on the right track

barren oar
#

yeah thats what i was referring to when i said im usually too vague or too concrete about things

#

sorry i just got confused midway

karmic drum
barren oar
#

but either way yeah you're still good

karmic drum
#

I don't know if it's the autism, the brain speed and thought train disorientation, or just me... ๐Ÿ˜…

barren oar
#

you sure the feeling its too small isnt from the fact ||you're losing 1500 total time by playing on hardcode||

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||from 4500 to 3000... i think?||

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wait

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no thats

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||2700 to 1800, so 900||

karmic drum
barren oar
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oh you cant do shit abt that

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your lungs are collapsing in on themselves from the pressure unless they're filled up

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or something

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(and yet, bandages help you heal back up? huh? how's that work)

karmic drum
karmic drum
barren oar
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what is the "those" you're referring to here

karmic drum
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The upgraded medkits

barren oar
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oh

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yknow i never thought of that myself

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but i just tanked it with the good old vanilla medkit

karmic drum
barren oar
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hell YEAH im lazy as shit

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personally i dont see the extra ingredients + extra slot used for it worth it

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the vanilla kit regens fast enough anyway, unless you're in hot pursuit which means you just fucked up

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mostly lithogel since you can't farm it at your base

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and you get so little on each refill since theres only a few (regenerating) sources of it

karmic drum
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In my case... I already have to automate half the kits resources, and I already have to farm lithogel anyways.... it just means that whenever I do need to make medkits. That I don't need to carry as many on me. But generally I'm not planning on mass producing them unless I need to

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I just wanna see if they can help in these two specific spots

barren oar
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oh yeah bleach in the recipe is kinda ass too

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i dont remember if it was that or the liquid that required de-extinction's spinner fish

karmic drum
barren oar
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oh yeah its not changed that recipe is ass

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?? c2c adds seamoth arms compat ???

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this is completely unrelated but it feels like a mod that'd be blacklisted

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interestingly, it was, then commented out

karmic drum
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(Don't shoot me Reika ๐Ÿ˜…)

barren oar
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its taken out and has compat in terms of progression required + recipe changes

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if this isnt confirmation its good to go i dont know what is

karmic drum
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What is that one anyway? The one that let's you swap arms on the fly?

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Ig i'm gonna wanna add that before I get much further along

barren oar
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oh there we go the bandages use thalassacean cud, the liquid uses spinner fish

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the former is obtained from a fish and it may or may not be farmable i didnt test hatching or breeding it in the acu ever

karmic drum
#

I I love the idea of launching a bone shark out of my way. But I don't think the propulsion cannon arm works like that ๐Ÿ˜‚

worldly valve
barren oar
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proobably not lol

worldly valve
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weird

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probably semi hard to unluck\

karmic drum
worldly valve
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since ||trucker module ||