#SeaToSea
1 messages ยท Page 41 of 1
it has not been a serious enough issue to warrant much dev time
i kept it enough to never be an issue for bioproc
how often do you really use more than 12 blood oil at a time
hm, fine
So I'm guessing that I should probably just make a bunch of this and chuck it in my bioprocessor
also I have decided I am going to add Spice of Life to DR
for the next update, whenever that is
world's worst food balancing mod tbh
case in point but why
Maybe it was just the stress of where I was diving ๐ค probably in my own head
@worldly valve am I right? I remember you telling me I needed this
You dont need it but it helps ALOT with the more expensive/tedious recipes
I'm on hard mode. Every recipe is expensive and tedious 
were you not using it
At least where energy is concerned
it basically makes every recipe 2x cheaper and energy efficient
In my last good run? No ๐
bad way to design "you should be more diverse with your food"
yesssss
though admittedly, no ways i've seen have been great at it
Wait. So it splits ingredient costs and cuts power?
you'll see
Why the hell wasn't I using it before?!
but its very very very good to have at least a sample of on hand, at all times
luminol 
best cases are "foods that take more steps feed more" and "advanced foods can have special, unique effects"
And then there's some type of chip for the bp as well iirk?
it exists yes
also do you mean you're adding it to the DR minecraft pack or to SN
Oh I think I'll need a good bit of that when I get to the fcs phase of progression 
it's only 6k power 
Oh. My base can at least hold that much ๐
Generating 6k on the other hand.... now that's a whole other deal since it seems like bioreactors and nuclear reactors are the only actually viable power sources in this mod
i really just use 2 bios and an acu of occulus
i mean i "have" a solar panel that functions at 1%
but
free 1 energy in 30 h ๐ฅ
I need three of them just to properly support my bp ๐คฃ
Once I installed my bioreactors. The thermal gens I had just stopped making power
Not that they were good at it before ๐
im confused by your bp having pasivve drain
where do you have your base, and what distance is it from the thermals
in a heavy modded ecosystem that cannot be done properly because any effect you can name is either useless, massively exploitable, or more likely just entirely possible to get from some non-food way, on a more persistent basis
for example SoL carrot - why do that when you can just make TiC heart canisters
then just restrict tic heart containers
remove any crafting recipe for them
or make them significantly more expensive
and/or lategame
you will need to cut out so much that you are pissing players off even more t han SoL would
or make them require the carrot
My base is directly above the thermal vent next to lifepod 12. The thermals aren't even 20m below the lowest base part
oh yeah idk then lol
okay so we are talking MC; good
is your modpack like sandbox style or more questbook or linear progression
id assume the former given your sn mods
and in that case yeah fair point
i think i've previously described the concept of 'fullness' to you?
IE preventing further eating even when the hunger bar isn't full, because your stomach is at capacity?
promoting the consumption of foods that have a balanced 'size' to 'hunger' ratio
DR? heavily progression focused, but less in the "Grindy" way than eg GTNH and with more of a focus on "make the player do X or design with Y in mind" than "make the player do mod A to do mod B to do mod C to do mod D to do mod E", though there is also some of that
if that sounds familiar that is not coincidence
i'm confused
uh hm how to explain it
the pack started as my dev testing pack so forcing people to use my mods was always priority #1, since what good is a testing pack if people ignore my mods and play TE instead
is it better to use foods that are small but are plenty satisfiable, or to use foods that are balanced only
but beyond that it is very much focused around..."an experience"
i see
foods that fill more hunger than 'fullness' would be rare/expensive
maybe but i do not remember
that does sound a little familiar
but how is that meaningfully different than reduced food fill frmo a food
it was originally in the context of a food rebalance for SN
like with any other better alternative
yep
ah
so clamping max food bar
and thus forcing more frequent eating
nerfing specific "easy" foods in favor of more complex foods, even if a "staple" is settled upon
which in SN is a real limitation given you sometimes need to be somewhere far from a food supply
specifically if the player abuses fruits, mainly
you might remember my packing the seamoth full of nutrient bars in my first playthrough in preparation for my first LR/ILZ expedition
the thing is sn doesnt have much cooking either
like. you can cook a fish. or salt it. or do the secret third thing with it which is just better than the previous two
Oh I have lol 
yes that's why there's nothing about requiring 'food diversity'
it's all about nerfing what's effortless
but is a pain in the ass
but you dont even have compound foodstuff like bz's salad
Maybe I hit my current overflow
is it your liqui d recharger?
I haven't made that yet
while true it is more about preventing the player from completely obviating the mechanic with some simple task that is effectively "set it up once and never think about it again"
||you go there with nothing but a seaglide and the rest fish and you're good for the next 30h of playtime||
wht is in your base that uses power
i want the mechanic to remain consciously in play forever
this is how agriculture works IRL
maybe if you have a mechanised, automated system like hydroponics
still id imagine it does take some amount of maintenance
they can cry all they want from behind the wheel of their $2m combine harvester
ye?
regardless that was mostly a joke
point is, people absolutely can live their lives off of a 'eat to live' mentality (the only mentality that ought to be relevant to a survival situation) just fine
would weeds you need to occasionally knife out fit within the context of making farming less op
there's no logical reason to enforce being a 'foodie', so to speak
well actually how do weeds form i assume they wouldnt in the highly sanitised growbeds of sn
not in the indoor ones at least
you say that but people who have been stranded for extended periods do tell stories of caring a lot about not just calories but nutrients
one famous example is people stranded at sea developing a craving for, and eating, specifically eyes out of fish
there are also lots of cases of people who have been stranded like that ending up extremely sick even with ample calories because of the same nutrient deficiency
hell even without stranding that can happen
a famous example being the "only eats chips and white bread" kid
okay sure. the human body needs a balance of salts, fats, proteins, carbs, etc
this is not going to be effectively simulated by a singular hunger stat, nor by reducing the value of repeat foods
thank you for this
|| does there need to be a phytoplankton cluster actively on the Tongue Lily or is it a passive effect?||
actually nvm
ill test it now
|| ok so i cant seem to make them accumulate minerals, do i need to consider a different biome? I have checked the safe reefs, dunes, and North western Mushroom Forest||
haha yep classic c2c experience
what settings do yall play with
i do mostly lowest
and water quality high i think because medium is just straight ass
yeah noticed that
i dont use filmic
My pc can run this game with no real performance issues. But I don't use filmic either because I like being able to see at night ๐คฃ
Okay. Today we get liquid breathing setup.
wait
the mod changed what happends after u die?
i accidentally ate 10 acid mushrooms and died
that was unexpected
yeah, c2c makes you reload the save completely to avoid "suicide runs"
And also to maintain file integrity. But yes, mostly to make sure you don't spam death as a mechanic. And to encourage mindful saving
(that you then have to restart your game completely is because static data may be kept between saves otherwise, which really just means bad coding practice)
Do not eat any of the under water flora. They will kill you 
actually i dont remember c2c using static data other than for the lbs, though i havent looked through it much either
file integrity?
My weird way of saying save stability
i havent played subnautica in a while so when i was transfering my mushrooms to another storage i spam m1'd
yeah but what could be unstable by respwaning
and that didnt go well
i'd assumed it would be something along those lines
unless you are using static as a kind of shorthand, with saves taking the place of object instances, there is very little to do with static objects and the issue
no i do mean the c# keyword static
because then you have to take care and reset it properly when loading a save, something very easy to overlook
not to mention hard to catch because sn mods dont have any hot reload capability, so you'll restart the game on every change too
thats how it is in 2.0 with nautilus, at least - from the examples ive seen, the moddev's fault - but i dont know enough about smlhelper to say much more on the matter
this makes a fundamental and incorrect assumption that your mod objects are reinitialized on save load
everything is single-fire
it is not that people are accidentally "holding over" data between cycles
it is that there only is one "cycle" and they would have to build an unload detector themselves and use it to clean up the game registry themselves
public static int somevalue = 0;
class foo {
int value;
public foo() { value = somevalue++; }
}
thats funny that you have another mod in another game that make the player eat a balanced meal ... customfoods3 is gonna do that soon
Smlhelper was basically like nautilus ... but the classes and patches where just old ... so nautilus got updated ones to make them better
assuming two foo instances created by some physical object in a given save, and assuming there is no game restart between saves
on first load, they'll have the values 0 and 1, but on second load, 2 and 3, then 4 and 5 etc
obviously oversimplified example but the idea is clear
was talking about this mod https://www.curseforge.com/minecraft/mc-mods/the-spice-of-life that i saw
it is oversimplified to the point of losing all relevance
you need to take care of that value and reset it properly on save load, otherwise you get an ever increasing value that may or may not cause kssues
for example what I was just saying is that there only ever is one Foo created
and it is done so on game boot
not on save load, but before the main menu is even open
well reika does config loads on preloader
i see then, yes
that is relevant to mention
but this static instance or class must interact with the game at some point, somewhere
because the reason I do that is because that is the only time you can actually do configs that affect things like game content
by the time the main menu is loaded to access the usual options menu it is too late
you would have to restart the game to apply the changes
and then those values and references you need to take care of
unless its a singleton instantiated on load, which you've also said is not what you're describing here
what even are the problems that c2c and co. have when hotreloading by the way
this all ive said is pretty generic since i only know of one class that uses static more than i feel it should, the lbs
though with it stopping multitanking i guess its fair
That my finely furred friend
Is half the fun
Also pro tip. Don't go resource diving in a thermal vent 
Still confused as to how I stripped the jellyshroom caves of all it's individual magnetite pieces
All that's left according to my scanner rooms are the drillable deposits
And I don't have the prawn or the drill arm yet
I do absolutely love how the prawn and it's arms are scattered across the entire map
And that's not a joke. Or a meme
Getting it is gonna feel way better than finishing like 3 wrecks plus the aurora
oh no there is quite literally a door i am banging my head against trying to figure out how to open it
my habitat builder wants to build mega sized rooms lololo
wat
i thought my 3 rows of bars was a lot but that wasnt all lolol
hmmm
have you noticed something a beird weird about the prawn suit fargs?
oh lord he comin
i dont like the spot i managed to get a room a sit..too close to the lag causing spot
oh well i need a save point
do you mean the full suit fragments and arm suit fragments having two different counts?
yeah theres 2 types of prawn suit drags
a 1/20 count and a 1/4 count
depending on size of the frag
its neat
you must have a shit ton of magnetite tho
unless you somehow ran out...
oh yea i unlocked the prawn btw
|| aurora ||
oh you got hardsuit
i guess i knew you were doing the one thing
i still need to finish my muel
it just costs so much
and i been doing river shit
still i cant figure out how the hell i need to get the || tonguelilys to filter ||
ive also encountered a new roadblock || at the captains door ||
Eh. I think my scanner was just being odd and I was being a bit blind. But yeah there are other spaces. And I can always dismantle the thermals at my bp center. Since they don't seem to be working for shit
soo i think the thermals likely act as their own room in a sense
so i bet they do do shit
its juyst they hit 250 power cap
and boom
no more flow
not 100% on that
but it seems to be how my bios rooms work
the one without banks was the one that broketill i balanced it all
Yea. That for me is not doing anything of value. So I can just take them all apart. Unless putting a liquid breathing recharger spikes the power usage enough for them to start pushing power into the system again
yea if im right its kinda poopy
makes em okay for a scanning outpost
so void heres a fun fact that might make you sad
in my firts run foreever ago
you could get a early nuclear power reactor with the 2 free lasteel
and the free reactor rod
and it usuallt funded my first batch of bio reacting
man
is this hard core mode?
because 1 bioreactor and a couple battery banks have been plenty power for me
Eh. I don't mind the grind all that much
ah
One thing I will ask. Is do you recommend doing a large amount of surface level resource farming before transitioning to liquid breathing?
It seems like farming might be a little more tedious overall after making the switch
is the liquid breathing fluid much more expensive in hard?
Not more expensive. But your tank has a slightly reduced reserve capacity I think
Doesn't matter a ton though since the breathing fluid itself still produces the same amount
ah
i stay above 500m as much as possible, but if you bring enought efficiency, and liquid down below its not so bad
it can be good to grab few specifuc things below 500m then switch back up for a bit
theres a few ways to go about it really
Wait... we can get off lq after getting on it?
do you mean take air below 500 and then swiotch to liquid for more tim?
It's a permanent transition
time?
No
i dont advise that
I meant literally just being able to swap back to regular o2. Without dying
Yeah tou die basically righr away
Tho you have enoigh time to eat lol
a crap that was a bad scannign room placement...oh well ill move it
Yea. That's why in my mind I should just farm a bunch of raw metals and shit now. Since otherwise it's gonna be way more tedious before I get my prawn
Yea. That's just what my scanner room was picking up for mag. But i've only found 5/20 and 3/4 prawn fragments so far. And I'm like 80% sure the 4 fragment threshold won't actually unlock the bp
my hint to you is
HMMMM
(i can give a better hint if youd like but you usually efer me to be hush hush)
i just discovered anohter thing that goes in my fab room
so does specializing rooms acutall have an effect?
Naw. I'm good
Oh
Wrong reply
That was meant for @worldly valve
ah
What the hell are you on about?
|| I found the Khara Symptom Alleviation Canister ||
this guy
Ah. No clue what that is
Dope.
I just had a rather unusual session. For me anyways. Normally I'm tunnel visioned as all fuck. But today I just spent like... an hour collecting sandstone deposits. And then logged off. Instead of falling into the slip stream of "making progress"
Might honestly be what I do for a while.
Just farm some metals and refine some bioprocessor materials in excess instead of just rushing to my next big point
ive been considering that a bit
i recent;ly havenoticed my lockers are lacking in metals
i still have titanium and magnetite a good amount
but eveyrhting else is getting low
I just get addiction rushes from hitting progression points. And was really tired of always having to leave my bases to harvest silver every time I need it
ok. one spoilerish question. is it a powercell?
no
Oki. Cool
||void much spoopier now, even with the module. The ghostis seems to attack much much faster. I even got attacked while collecting planktpn in the void, never had that happen before. Once the three have you in sight its hard to survive ||
||how the fuck did you manage to need to grind plankton||
||i dont remember running out pre-alz once||
||i say that because i havent progressed to the alz and onwards maybe theres a recipe im unaware of that takes like 3860138.2 plankton to make||
@worldly valve @barren oar I wasn't out of individual pieces of magnitite in the jellyshroom caves. I just farmed so much of what my safe shallows scanner room could see. That it isn't worth using anymore 
you were mooching off your shallows scanner?
i just built one where i assumed it was the center of the biome roughly before i installed the map mod
same scanner ended up leading me to the ||seamoth mk1 depth module|| hint... long after needing it, because you get it ||when you pick up the random ass pda on the ground that you cant see from the base||
though i ended up running out of pickupable pieces at some point too and had to resort to drilling, but theres only like 5 drillable magnetites there from what ive found
For a while yea. Ig I've bleed that biome and part of the surrounding biomes dry on 80% of all mineral resources
i dont even think i had a main base scanner for a while, myself
only had them in outposts scattered throughout
made one when i could make the 90 Second Dissipating Material QOL Scanner Room Upgrade
I mean all my bases/outpost have max range scanner rooms. I'm just a lazy bum who farmed everything he could as close to his main base as he could
range takes magnetite right that's expensive
i think i'd usually roll with like 3/1 range/speed
or 2/2 point being not full range because that adds up quick and magnetite is scarce as-is
I find it colect a bit slower than it used to, not sure why
Normally my fiest plabkton collectiob i get a fulk inventory+ a full scoop
But i think i onoy got 3/4 of a scoop
i cant remember if magnetite is renewable post-prawnsuit but i think it is
Yes they do. And I'm sure that'll bite me in the ass if I somehow actually run out before I find my prawn fragments ๐
Its not tjat scarce a resourxe
might be in the ilz though "< im not too certain
I still had over 2 rows of bars
huh what
you get like
5
per cloud
until it disappears completely
no?
Ohhh no no
filled with planker
I gave up collecting after i got to about 3/4 full storage in my scoop
Also @barren oar I figured out your hint on the out crops yesterday. I think I did anyway. But since I don't have the tether yet I'm gonna leave that alone
I was impatient, that alone took like 30+ mins
my what
It was my hint i think
Or was that someone else.
No worries
yeah mustve been lol i try not to hint because im horrible and terrible at it
always ends up too vague or too concrete
But yea. No tether, no use in that hint
Granted I could go get it rn....
I know where it is
But I think I'll hold out for the moment
And put an observation/scanning post on the floating islands
scanner on the floating island is pretty much useless
I'm too lazy to find that one wreck myself
well its great for collecting the vanilla pda if you dont know its located in fuckall, nowhere on the other side of where you come from (me)
wrekc?
||the liquid tank wreck||
is there a wreck on the floating island
No no
Not the floating island
Yea the under water ones
So I'll probably build it, get all the critical loot I need, and then move it somewhere else
I'm also probably gonna take apart my wreck in the crash zone
It keeps getting damaged
||and the only thing I can see from where it is of value. Even with 3 range upgrades. Is lifepod 10||
crash zone is generally a bit lacking yes
though there is another point of interest besides that and the || sanctuary||
well and besides the big fucking ship you see all the time too
unnnsuree if you can scan for it though
but its very easy to find regardless
Yea. I figured it was going to be pretty short on progression loot. Same with the dunes for the most part. Lots of valuable raw materials in the dunes though
oh yeah i should actually see if you can still cheese that location
shouldve been patched out like a month ago or so but i didnt try it since
given the changes i've seen in the repo i dont see why you couldn't...
I'm not gonna cheese it this time. Last time was an accident
Also man. Much as I'd love to say that I can throw a bunch of bases down and find it easy....
I feel like some of prawn suit fragments are gonna be sub 500m
i doubt you're getting the prawn suit this early in all honesty
Down deep in the kelp trenches and the upper layers of the lr
I tend to forget how early I am lol
in vanilla you can't get it off the arms at all (there literally are not enough on the map) and the suits are uh
Out Of Your Reach Currently?
you couldnt craft it regardless lol
Well yea. But half the aurora isn't normally locked behind the hard suit lol
oh rip i just noticed i'd deleted my main save some time ago
i was going to restart anyway in a year or two assuming c2c still gets updated by then
I imagine it will be
i forgot just how fucking slow loading into a save in legacy is
not even loading actually just making a new one
Oh yea. It takes a minute ๐
which you'd think would be the lightest it could possibly be because it's the default state? with no player made changes?
I'd have no clue lol
out of the 3 attempts i've had to make a new save, 2 of them ended up crashing - seems it starts at line 10228, though it only really references a bunch of dlls and a stack trace at 10363, which c2c is mentioned in for the record
i will hold off on a ping until i can figure out if the cheese was patched out definitely or not - previous attempt seemed to indicate it hasnt?
...somehow managed to get 101 hp? with a normal aid kit from ~85 hp or so (what you start with)?
Well that's wacky ๐
But it'll iron itself out
Crash zone cheese?
I cheesed it with my cheesiest method yet
It also was the lowest effoet
(c2c POI spoilers) yo @trail ether theres a log above and also you can still ||cheese the crash zone lifepod databox by cowering nearby the lifepod, because it seems it can't get you there (but other stuff like bonesharks apparently can, and i didnt show it but i was immediately eaten by the reaper after going away from the lifepod)||
edit ||stasis rifle adds physics to lifepod 10 maybe it shouldnt lol||
And the most obvious solution
also is this guy just bigger than the others it feels significantly bigger
He is yeah
The 2 boys there are fat
But making a thingy there
Is basically like making a shark cage
Its the reverge to ark traps
big boy not killing you when on the ground is a bug?
i highly doubt its the intended solution, at least
Its not, but tbh its more obvious than a stasis rifle lol
Youd need to sttop crrrafting being able to be doneeee there
Whoch would be really weird
If i cant see him he cant see me
feels way too simple and there isnt any sort of indicator you're doing it right like it is when you're hiding in the kelp
that
makes sense
as a solution actually
i was thinking just decoys or flares
didnt test whether they work on reapers but i dont see why not
it'd give them a single real use at least
most of the time when i do that he doesnt spot me and just screams at other things around
You can hand deploy and make them before the cyclops
huh
They're stupid early tech, stupid cheap, and craft in sets of three
is that not flares
You literally the get the bp at lifepod 4. Just off the safe side of the aurora
Decoys too
oh flares are in 5
and unlocked at the start hence superior(?)
but its really a matter of last place vs second-to-last place
No flares only effect creatures which are photo sensitive
huh
Reapers respond audio calls
"certain" predators i see
And the pda at lifpod 4 literally mentions using flares to distract the reaper at the front
Long enough for it's survivor long to attempt to reach the aurora
yeah im a discord user i dont read lol
i dont think ive ever seen a worthwhile usage of decoys or flares uptil now
though hold on reapers can still see, and they're pretty sensitive to light too
flares should still work then yes?
nope my guy does not give a shit about flares
holy shit what you need to fight for the ||databox repair||
2 steps forward 1 step back type shit
how the fuck are you supposed to ?? stasis or decoy ?? in this time ?? it goes down like 3 hp a second left unchecked
or maybe 2 regardless its very fucking fast is the point
H8ding in the kelp?
Decoyw are how i thought lifepod 15 was meant to be done way back lol
You can kinda hand deploy
More like i ventory
Hoding from the reapers at mk 3 pd?
Thsre are 3 now, they are fat now like the ghosties, and mega aggro
im not too sure how it works but i think it does give you some sort of stealth bonus
else why would the overlay exist
Ive never used flares as distractions tbh. I find them too light to be useful as a light source. Decoys i know buy a bit of tine, unsure how much flares do
I guess im just confused, because while the forsest is close by
oh hah the statis rifle adds physics to ||lifepod 10 ||
It just seems a bit far to hide in
So i havent tried it, i meant to actually but forgot
I wanted to see if i habe another solution for lifepod 15
Now that solution is rather stupid but i think it wouod work
wouldnt since you can only hide in the thick, upper part
What if you....azurite repulsion cannoned it back to crash zone๐ฅฒ
you can't grow the creepvine in such a way that the thick part covers you when you're down there trying to ||fix the databox||
Azure repulsion works well on the ghosties too
So you could create this silly little tower defense/juggling mini game as you try to avoud the databank falling into oblivious
Oblivion
it doesnt add it to the databox i think
the lifepod solely
which also doesnt have anything relevant its fine
Ojjj i understand what you mean
I was talking 15 for my silly idea lol
is that the ||funny void lifepor||
Yeah
I dont think so
Tho i havent tried
But i didnt think close enough to ground
You cant build in the spikes
Just Construct A Long Base From The Nearest Biome
400m horizontal line or however long it is
bonus points if you do it above water too since no pressure penalty
(Not like my repulsipn cannon tower defense/data juggling is easy)
holy shit wait thats actually a great idea in hindsight
above water so no pressure for most of it and titanium is free
& renewable
Then unbuild after
or you can leave it and have a convenient path towards the other POI in that area
though maintaining two seamoths is kinda ass so that'd be worse overall
mostly just leave it constructed for the fun of it
Why would you need 2 moths?
one for there
one for in the crater
but uh
i dont think it would work
because || there is a teleport trigger witch teleports you to biome, which im pretty sure is under the map||
if this map is any indication
yeah that simply because i think you are slightly faster walking than piloting
||which is why you construct the moonpool right above the entrance on the water surface, so you can quickly enter it from the pool or exit into the pool||
true
You lot are gonna get so much shit for this later 
Like seriously I could not be the dev for this mod. For a Day
Every time she tries to build a puzzling but creative way to do something. Yall just whip out some dumbass cheese and completely bypass the effort ๐ญ
I mean the tunnel into the void is more just an idea๐
I think it sounda like a nightmare
Istill dont get the needs for 2 moths thk
Tho
I am interested in seeing how the teleporter works if its done
Tbh im surprised reika disnt considering building a room by || mk 3||
Tho i think tbh mk 3 was really easy to get before
The reason i didnt have a strat before is that
I just moved behind the life pod
Slowly
not sure if i can fix this
haha yes, the counter to every reaper, tiny rock
bases near the ||void spikes|| are something i thought of long ago
I completely block all building anywhere near and any base inside...is going to find itself a target
ah
??
with C2C the repulsion gun is no longer craftable, and is instead a free swap with the prop gun
this is because you need both in a playthrough
ahhhh okay
and swapping back and forth with a recipe, which was the previous impl, was being abused for battery farming
does it finally trade the ||azurite|| battery to the other one
normal batterys
yes
with a certain someone unapologetically saying it was what they were using to make all the powercells they needed
it transfers the battery to the new tool
for all intents and purposes it is as if the swap is a mode switch rather than a totally new item
i dont have to take my ||azurite|| battery out of the prop cannon
oh interesting
i might update C2C and play ngl
the only possible downside is if some other mod is adding persistent data to the gun
that will be lost
but i have things to do sadly
this has not been released yet and will not be for several days
at minimum
awww. womp womp
This is exactly what I was talking about... I could not handle people going out of their way to exploit something I poured my blood sweat and tears into. And then gloating about it ๐
why do you think my remediations are punitive
Oh I wasn't meaning to question that ๐
I just find the behavior of some people disgusting
so do I
Well I'm glad we agree on that 
I usually try to report something before I exploit it in most games
and yet I think you are aware I seem to be surrounded by people who not only exploit any oversight the moment they discover it, but actively try to hide its existence from me so as to prevent me fixing it
you know several people who proudly proclaim that
yes i know
that is one of the main contributing factors to why I do not speak with any of them anymore
...though having said that I realize that I cannot be so sure of that, but the reason I cannot be so sure is that there are so many factors it is hard to point to a single one as major
i'd call that a poor reason on its own, though
it is highly indicative of a "fuck you" attitude
I find that very difficult to believe
especially for a positive meaning of "care"
their behavior is wholly inconsistent with that
In my honest opinion. If you're using a beta version of a mod. And you directly go out of your way to not report exploits, (this goes for regular mods too) you are the asshole.
people can act in antithesis to their interests, particularly if a relationship is strained enough
Same case for complaining about an update not being save safe. And having to restart... if that's what the dev had to do push out the content. Then you as the player need to respect that. And look back on the conscious decsion that you made to play the unfinished mod... if you want to play that new content
a sufficiently strained relationship is not typically described as a positive one, and moreover there is a threshold of severity or obviousness that behavior ceases to be credibly anything but open hostility because they like to shit on you
In other words... that claim is horsehit nate 
it is certainly easier to destroy than it is to build
you're missing a good chunk of context
about... 90% of it, perhaps more
yes
I know I am. But my statement was an opinion
however it is also rather off-topic for this server, though with this being your server you can say whether that is an issue or not
And heresay at best
we can talk more elsewhere if you like, but yes
no need to
also I want to point out
I felt I did. I didn't want to repeat my previous behavior which caused others to step in.
"I am only an abusive asshole who is always nagging you and criticizing everything you do and holding you to standards I do not hold anyone else to because I care"...well I know several people like that IRL
and none of them could remotely be characterized as good or even tolerable people
even if they might actually genuinely care
(of course they never actually admit they are being abusive, but you know what I mean)
we both know none of the people we're talking about are truly like that.
frankly no
well yes but not in the way you are saying
more in a "I disagree with you ideologically so as far as I am concerned you are an acceptable target not deserving of fair treatment" sense
Yeah i know i couldnt build in the void spikes at all. I qas curious what the game would do if i nrought rhe long nose base close enough, but its probably a boring answer like"red now"
I wish i knew how to buikd a base in the void to know what yih mean haahaha
Eyyyyy for once it wasnt me gaia
I still nees to go knife a reaper
Find out what happens
||blood kelp base still gone ! ! !||
||it was there before i updated/ move a bunch of files around||
||notably i had to redownload c2c because some of the mods broke for some reason. but i did redownload them all so||
i think it's just hard to required a stun mechanic for a challenge in games
the fact that subnautica at it's core is an open world survival
sorry
that means little to me and honestly even if you deleted every powercell you made this way the fact is it probably springboarded you in progression, tainting the entire save
it saved me from spending about an hour collecting mushrooms and producing acid
Now ill admit im about to ask a super unfair question but
Reika or void, have either of you played ark on base settings๐คช
I once had that thought
"I dont know about altering srttings guys, i think i want my first llaythrough to be on vanilla settings"
0h0m playtime
never ever installed
it is unlikely I would like it anyway
holy shit nice
the times I've needed one and realised too late, making me have to do the trip back to convert it...
this does work if you have a full inventory yes
its the difference between giving the new item first then removing the old item second, and removing the old item first then giving the new item second
though i guess in sn most item pickups will just put it in the queue so you wont lose anything even if the approach is the former
Ark is annoying
yeaaaaaa
is there an intended PDA entry for || glass coral ||?
if so it just didnt unlock when i scanned the required number of fragments
||composite glass unlocked|| but i never got any PDA entry pointing towards || Obsidian ||
you get the latter elsewhere
ah]
Have Fun :)
so is there a PDA entry or ?
No ๐
none for ||glass coral||?
er wait you mean for that
yea
i think i remember one actually? Vaguely
i cant scan anymore "Fragments" so to speak and i have no pda entry
i guess not since i cant find much in the repo
ah ok
but i remember something along the lines of ||it being a descendant of floaters||, or something?
i say just dont worry about it for now loo
aight
||went from barely being able to use my bioprocessor yesterday to producing benzene in a small bulk. Metabolic gel for the win||
For real. Tomorrow I'm gonna set up spaced auto farmers for the three plants used in the fabrication of lysing enzymes and liquid breathing fluid. And also go ahead and put an external plankton feeder on my grand reef base
It's right next to an alien vent that has a higher than average amount of peepers around it. So my logic is more regular peepers in, my enzyme peepers out, more anti debuff fluid for me.
After that the only things I'll need to harvest for the enzymes are poop, salt, plankton obv, and gas pods. But I'm pretty sure I can get poop, salt and gas pods all produced at my base. Not 100% on the gas pods. But 100% on the poop and salt
I should've rushed the gel waayyyyyyy sooner though
Would've saved me hours when crafting all those power cells
actually maybe not just then. Because I didn't have the infrastructure to actually run my bp or the in home bulk resources to mass produce enzymes
But if I ever wanna expand my power again. It's gonna be so much easier next time
I dont thino gas pods will work
This still kicks in but you also still woulds saved thousands of power
its just that you cant produce them in an ACU right
so just trap the gasopod someplace that isnt an acu
That's what I was thinking. But honestly with chlorine production rates, the multiplier on bleach, and all the water I can make from that? It doesn't matter. I can bulk stock on them once and not need to worry for a while 
Gonna make a second seamoth with nothing but storage mods. And the express purpose of going to the safe shallows to collect things like gas pods and table coral in bulk
I'm loving how much power I'm saving rn
Its half the reason i dont bother with poop autonation because its such a pain to bulj get plat
yeah that kinda sucks
especially since ||the sea traders do literally migrate||
so you're farther and farther from whatever outpost you've constructed to scan for them
...not that it's terribly helpful anyway since it usually doesnt pick them up by the time you can already see them
and well you're really only going to have trouble by the time you have the prawn suit at which point you're invincible anyway
I mean you really just have to know their migration spots. And make sure you're making fairly regualr trips out there
they travel the entire biome do they not
They do. But that doesn't mean they don't still have a rotation schedule. There's always platinum somewhere along the route
oh yeah platinum you can always find if you find where they are
The other thing with poop is that you can just so much digestive fluid from one piece
its just that there's none where they were previously both because of the stalkers nearby and because they're too far away for anything to generate there
With the gel ofc
And the fact that even the gel being made benefits from it's own bonus is nuts
it converts so why would it not
oh is there a conversion function
i thought you just removed propulsion and added repulsion
or the other way around
that is what it is
apparently ghost leviathans can hurt bases
i didnt know they could thats fun
oh wait it might be the bubbles
(c2c poi spoiler) holy shit what unintended behaviour
maybe there should be a build blocking trigger around here
though it is kinda fun to see the base wobbling like that
oh i have an idea how to reset the ghosties
gg observatory never fails
now how the fuck am i going to construct a cage when 3 of them spawn at once...
i underestimated just how much of a challenge this would be
not because of resources (nocost) but because of the fucking lag whenever you add one piece
lolol
though this is definitely doable in vanilla
observatory carries fr
holy shit there's so many chomps
this might be bullying atp
ecocean adds base attacks
though few species do it unprompted
hah
is one of said species one of the de-extinction fish
because ive built a base nearby one of them in the bulb zone at some point and it kept getting damaged & flooded
it was structurally sound, as far as the single number that denotes it goes
well there were like 3 or 4 of them
in the same area
i dont remember exactly which though -- twisteel?
haha the bubbles get stuck on the base
im beginning to think they dont attack me because ive accidentally activated super seaglide
even though they spawn and seem to charge at me but then they stop ? nearby?
invisible cheat is turned off thats not it
but does super seaglide even cause that
no they still wanna eat u
nice
(c2c poi spoiler) yeah this must be intended
only took about an hour of building only, wouldve taken more at real time speed because i used speed 2 or 3 when constructing the initial corridor
it does look cool as hell though
yo reika you added a build block but does it also block oxygen pipes from being placed
because those are solid too
I doubti t
does the base attached stasis reach 125m i assume it doesnt
unfortunately theres not much else you can freeplace in water aside from bases
maybe the scanner room shouldnt have free cameras builtin when you make it, or ||the rock crusher shouldnt uncraft them|| because they're just free resource generation currently lol
also you can save inside of a flooded base
i have no clue if C2C is gonna be updated for the 2025 patch but in maybe if the devs plan to for a future update on nautilus...
there are plans to eventually update it, after nautilus releases a stable version
damn rip
does it look like a ctual meteor
dont forget to save scum next time?
no
it is but one object that spawns where it lands, and disappears shortly after
f
one object that is crucial to progression, unfortunately
like floating?
dang
oh silver as in the item not sandstone
i was thinking of deposit as in the item salt deposit, is that not what you're also saying
do you mean the drillable silver
im not quite sure what the name is for those type s of ores
but like
wait lemme get a pic
these bad boys
yeah that
weird place for sure
cant say ive seen it myself
oh it is called a deposit
(wiki)
oh it is
lol
something is very calming just swimming without a seaglide in a long kelp forest
and salt deposit is the name of the pickupable salt
so the drillable is large salt deposit
good naming scheme
despite its name it has a legacy version
solid terrain or above 12 fps take your pick
though you may find even "above 12 fps" is inaccurate when it comes to c2c
depending on what you do in your save
dang
I swear those always look like they crash in the void ๐ญ
I know they don't
But that's what it looks like
what perspective does to a mf
subnautica's map always feels smaller than it really is
Then again. I also spend most of my time in the center of the map. So it's no wonder they always look so damn far off
its a good 2km across on both directions but it does feel like its pretty cramped when you actually play it
probably due to its fov since it tends to make things look smaller than they are
I know the map size. I was just implying that the debris themselves are more likely to fall further out towards the edge of the map then they are to fall in "safer areas"
oh i was going off of how they look smaller (hence, further) than they are
you can be right under one and it looks like its about the size of a cave crawler even though i assume its not
Yea. There's that too
not that those pricks arent up to your ankles too...
I'm not gonna rush that funny little interaction though. Just gonna focus on maximizing the production effiency of my liquid breathing fluid
personally i think the earlier you can farm them without save scumming, the better
I honestly haven't even found the detection module this save
since you're going to hit a Wall Of Waiting A Good Few Hours otherwise
I forgot where it was ๐
as always, fill out the checklist (biome findings)
I will. But rn my adhd is high on actually being able to use something that stumped the ever living fuck out of me last run
hm? whats that
The bioprocessor and liquid breathing. Last time I didn't use the metabolic gel. Or know where a good sourcr of enzyme peeper was
ah
Now I know how to produce everything I need in spades
life good
Also. Here's a question. Is electrolytes just in a data box I'm missing? Or is there another piece to that puzzle? Cause I really want my swim charge fins ๐ญ
It is gonna be good though. At the small cost of having a greater reliance on my seamoth. This is going to really increase my exploration capabilities
using a vehicle is always superior because vehicle damage is cheaper than player damage
it is a recipe you will obtain when you find the appropriate ingredient
sometimes they do https://i.imgur.com/7qcnXYt.jpeg https://i.imgur.com/RuGoIF3.jpeg
you can make them
why would you practically force using the seamoth when its probably not going to be fast enough to reach it
it is not soemthing I do
it is something that happens
they come down with a random position and a random trajectory
there is some code to avoid landing on the islands or the aurora
oh eugh
Oh. I'm using them now ๐
but the void is too irregular
That's what I was saying
and that prevention is imperfect too
predicted landing areas are never 100% accurate
maybe it should instead pick the landing spot somewhere in like [-1.7km, 1.7km] for both axis and spawn the meteor based on that + random direction
half of that is void
or like while the landing spot is in the void move it towards the center
^
Right. 2 km across, not 4 km
the map is roughly square but it has large areas that would be blocked
my bad i wasnt thinking fully
could still do this though
preferably async because a few extra frames of delay wont hurtM
it spawns at 1000m up and uses physics
it predicts the landing spot but it is not perfect
i mean if you were to pivot to choosing the landing spot, then a travdl direction, then using the inverse of the direction to find where it spawns (+ some vertical offset so its at 1000m high up)
that would give you a perfectly accurate landing position, no?
actually what prevents you from just taking the velocity, normalising it and multiplying by... Whatever value so it points to the surface
no because using physics inherently introduces some variability
that is what it does
so just dont โ
but lateral velocity varies
you already have a direction. Why not just move it by that constant direction per second
because that does not look remotely convincing
does it not?
i never saw it as anything else than a straight line down (diagonally, i guess), anyhow
I see them tilt
It's a weird matter of perspective
But I see them tilt
Wack
I wonder how much one of those mods that adds extra water to the game would fuck with c2c's progression 
Actually. It would hypothetically make it completely impossible
That's a random funny thought
as long as you have access to oxygen pipes, you can do anything upto 400m
i dont remember where the ||upgraded recirc mask|| is obtained from, but surely you have enough leeway to where you can figure something out? as long as you dont add like 200m worth of water
worst case scenario eat bladderfish
fill up your inventory and you have like 54 at the very least (6x10 and one seaglide, fairly certain player inv is bigger than that though) which should carry you even with the ||5x oxygen consumption||
though it definitely becomes a lot more tedious before you can make your lbs efficient...
That has an upgrade?
I figured we just got an upgraded tank deeper down
the next spoiler spoils what it gives you
Yea bro. The only sub 500 dive I did last save was the degasi base ๐
I didn't read that
okay cool
And now I'm not gonna
you dont need to go down 500m to get it though
yep thats why i said that
That's why I'm so happy about producing enzyme traces and breathing fluid
Now I can actually dive
Okay. Okay. That actually tells me I'm probably supposed to find that before I actually move onto liquid breathing
And might explain why it felt so minimal even with treatment last time
you used the lbs already?
Not in this run. In my first real one. Before my hardcore craze
ah
Yea. And suddenly the liquid breathing tank. And a certain resource that has to be collected manually for liquid breathing fluid... are both sub 500 in a suffocation penalty zone makes a lot more sense ๐
oh i will correct my previous statement, ||it is an upgraded rebreather, not an upgraded recirc mask||
mixed the two up
my bad
as far as im aware, the latter does not exist (yet?)
So then.... I should've gotten it before the recirc mask? Or does it still come after
Now I'm confused
||recirc mask is the upgraded rebreather - you use it in its crafting recipe, no?||
Ooooooh
Okay
So nvm that entire conversation then ๐
I'm still on the right track
yeah thats what i was referring to when i said im usually too vague or too concrete about things
sorry i just got confused midway
No no don't worry. I do the same thing
but either way yeah you're still good
I don't know if it's the autism, the brain speed and thought train disorientation, or just me... ๐
you sure the feeling its too small isnt from the fact ||you're losing 1500 total time by playing on hardcode||
||from 4500 to 3000... i think?||
wait
no thats
||2700 to 1800, so 900||
Yea. I still have an idea about how to counter the suffocation dmg from having to dive below 500 without lq those two times
oh you cant do shit abt that
your lungs are collapsing in on themselves from the pressure unless they're filled up
or something
(and yet, bandages help you heal back up? huh? how's that work)
It was probably my imagination. And the face that I was trying to explore the degasi wreck. But couldn't get my seamoth close enough to use it as a recharge point. And since I didn't know about the metabolic gel, or the grand reef vent under ole ghosty. I was super limited on the treatment fluid I was actually able to produce
Oh. I had a feeling, going off their description, and the fact that both those and the liquid breathing system use lithogel. That they might be able to help alleviate the effects
what is the "those" you're referring to here
Oh oops. Brain skipped a word
The upgraded medkits
oh
yknow i never thought of that myself
but i just tanked it with the good old vanilla medkit
Well a lot people here are... quite frankly lazy. So they wouldn't even consider setting up the micro infrastructure to make the upgraded medkits worth it. When the regualr ones are objectively cheaper 
hell YEAH im lazy as shit
personally i dont see the extra ingredients + extra slot used for it worth it
the vanilla kit regens fast enough anyway, unless you're in hot pursuit which means you just fucked up
mostly lithogel since you can't farm it at your base
and you get so little on each refill since theres only a few (regenerating) sources of it
In my case... I already have to automate half the kits resources, and I already have to farm lithogel anyways.... it just means that whenever I do need to make medkits. That I don't need to carry as many on me. But generally I'm not planning on mass producing them unless I need to
I just wanna see if they can help in these two specific spots
oh yeah bleach in the recipe is kinda ass too
i dont remember if it was that or the liquid that required de-extinction's spinner fish
Bleach is just salt, tube coral and chlorine. If the recipe is changed at all it's cause you made the mistake of using de-extinction 
oh yeah its not changed that recipe is ass
?? c2c adds seamoth arms compat ???
this is completely unrelated but it feels like a mod that'd be blacklisted
interestingly, it was, then commented out
Huh. Well if she took it off the list. Then I'm going to tentatively guess that it's okay.
(Don't shoot me Reika ๐ )
its taken out and has compat in terms of progression required + recipe changes
if this isnt confirmation its good to go i dont know what is
What is that one anyway? The one that let's you swap arms on the fly?
Ig i'm gonna wanna add that before I get much further along
https://www.nexusmods.com/subnautica/mods/365?tab=files prawn suit arms on the seamoth
oh there we go the bandages use thalassacean cud, the liquid uses spinner fish
the former is obtained from a fish and it may or may not be farmable i didnt test hatching or breeding it in the acu ever
Ooooh. I mean that does sound mildly useful for harvesting resource nodes
I I love the idea of launching a bone shark out of my way. But I don't think the propulsion cannon arm works like that ๐
seamoth arms sounds not intended
proobably not lol
That's what I thought too lol
since ||trucker module ||