#SeaToSea

1 messages · Page 40 of 1

worldly valve
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I didnt think they ever were

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But they are def based on creepbines as thata what they turn into on plant

flint aspen
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they gave double the amount of creepvines but no seeds

worldly valve
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Ohhh

flint aspen
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it was my main creepvine source in the lr xD

worldly valve
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Idk

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Ive never bothered to grow em

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I found regulsr vines to be enough

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Double wpulda saved me a fee knifes i guess

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You know i was thinking i wonder how in gonna solve auto farnes

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But i have debug mod on

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So radius is an easy solve

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I think....

flint aspen
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yeah it is/was a very nice trick

worldly valve
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Eh, it would save a few mins iver the playthrough i guess

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Im unsure itd be worth to setup an extra auto farner tho

flint aspen
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i havent built them yet

worldly valve
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Im pretty sure id lose more time making it efficient than id save on the stabs

flint aspen
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discovered the blueprint way too late

worldly valve
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They will ruin hour setup lolololol

worldly valve
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Fortunately a lot of the things that can be good for are actuslly quite useless

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Since most plants are bio plants

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And auto farmers dont really make that any faster

flint aspen
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the only automated thing that is really useful for me is the acu cleaning system

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never gotta farm for teeth or 💩 ever again xD

abstract knoll
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yea no hard suit

flint aspen
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got the 600% setup in 4 big tanks

worldly valve
abstract knoll
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do yall know if you can add fcs late into a play through?

flint aspen
abstract knoll
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alright

abstract knoll
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automate

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nah

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i just grind

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:)))))

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(im too stupid to automate)

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: )

worldly valve
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I mean i before this playthrough ran bases on about 1500 power maybe 2k

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So automating was never a choice before because how much more base buulding i had to do

solar vortex
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starting playing again after a while and now the animals in my acu won't shut up

worldly valve
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Yeeaaaaaaahhhhhhhhhhhhhhhhhhhhhh

solar vortex
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not sure if that's c2c related but if anyone know what causes that pls tell

trail ether
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that was an obvious bug

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why would you ever expect it to be intentional that you can plant amoeboids and get creepvine

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relatedly I am getting extremely aggravated by how much people shamelessly exploit obvious bugs and oversights as mainstays of their resources

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be it this, farming the prop/repl gun conversion batteries, reload bugs, or anything else

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if I had the means to do so I would put out an update that takes everything you have gotten from it away

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and since I cannot do that I am tempted to instead tell each and every person that has done it that they are cut off from all support and from having their opinions on anything related to balancing or progression be taken seriously

flint aspen
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its creepvines but sure thing your majesty...

trail ether
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it is not about how much it actually affects progression, though that would make it worse if it was a major skip

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it is about the mentality

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I am not even sure how to describe it

trail ether
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C2C is a mod that should be played "seriously" or not at all

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frankly that is how SN should be played too

karmic drum
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You don't play a mod like this to just undermine it

trail ether
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but that is not my domain

abstract knoll
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Question would this be a bug? whenever i try to install any depth module in a creative world, it is immediately deleted and marked as cheated in

trail ether
# karmic drum I fully second this notion

I have done this in the past, not in C2C and not en masse, but there have been a few people over the years I have flatly told "I will never take anything you say about <mod> seriously again", because of their insistence on cheating/playing really stupidly (usually refusing to do necessary things for flimsy reasons)/insisting on using a version 19 months out of date

karmic drum
trail ether
karmic drum
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They have every right to eighty-six you at that point

trail ether
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but C2C is not designed for creative and I do not see value in doing so

abstract knoll
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k

trail ether
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that spawn detection system was designed for "legitimate" saves

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which is the only kind I really consider end users using

karmic drum
barren oar
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would it not help with testing if it was disabled in creative

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assuming you can detect if a world was initially made in creative

trail ether
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and i have never had it cause an issue for me

barren oar
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and what if you need a player to test like many other times

flint aspen
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@trail ether It was a different looking kind of creepvine that just gave double the amount of creepvines, no seeds, has to be farmed manually every time you plant it and is only accessible in the river. There is nothing unbalanced about it so i really dont get this aggressive response... it was a simple question that could have been answered with yes.

barren oar
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though i guess then you could just tell them to modify their copy of c2c

trail ether
barren oar
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plankton?

trail ether
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that did not involve spawning anything

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test "game world" is not the same as testing with some spawned item

barren oar
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that

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is fair

trail ether
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and the former is not affected by anything I did

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also

barren oar
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and i guess it doesnt really matter since you dont take damage in creative anyway

trail ether
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and as you surely know having seen this channel, the majority of people having issues are not even able to test

barren oar
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dwpth modules dont matter

trail ether
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the vast majority of people simply either cannot be assed to or cannot even figure out how to turn it on, much less do so and then attempt to reproduce the issue

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far superior to have it permanently on and then have them send you a log that was made during the event

karmic drum
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c2c is a cool mod. I get it. It's also one of a limited "massive" mods in the subnautica modding community. But if you don't like like it. And also don't like the crazy "leviathan dlc mods" then instead of trying to force c2c to be something it isn't... players should instead ask what's wrong with the subnautica community as a whole

barren oar
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i see

trail ether
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though as I am seeing in the TT discord even that is...far from foolproof

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"what's Ctrl F"

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"how do I put <file path>"

karmic drum
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Why are people only putting out click bait leviathan mods and op or wacky submarine mods instead of innovative mods that actually add to gameplay?

barren oar
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skull emoji?

karmic drum
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Tldr: if the mod isn't your style... don't fucking play it

barren oar
trail ether
barren oar
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well no that is

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Very Dismissive

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my statement

trail ether
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and they need the perpetual novelty, so they rapidly exhaust the mods that are like that and go to mods like C2C

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also

barren oar
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vehicles and creatures are absolutely not easy there's a lot of work put into them

karmic drum
trail ether
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to answer your "what is wrong with the community"...half of it is people who either are or think like they are 12

barren oar
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but being creative like c2c generally is does require a different skillset

karmic drum
trail ether
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the modelling is the primary work of mods like that

barren oar
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bc for creatures and vehicles there is a library for them that handles most of the dirty work

trail ether
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and that is not even something the "creator" does, just something they bankroll

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all the "creator" does is pay someone to make a model and then slap it on a vanilla template

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like that precursor submarine

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it is just a seamoth with a custom skin

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as I found out a year or so ago when C2C code started throwing exceptions because of that fact, having tricked C2C into thinking it was a seamoth

barren oar
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that kinda sounds more difficult than using vf

karmic drum
barren oar
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though i dont know if maybe it extends a seamoth itself too

trail ether
barren oar
trail ether
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I am far more hostile to shit like red baron

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which I keep naming because it is the poster child for it

karmic drum
barren oar
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"vehicle might work off of the seamoth so its bound to cause issues with c2c" is not something you think about even as a moddev

karmic drum
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Just seems like a weird thing to add to me

barren oar
karmic drum
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Doesn't fit the vibe

trail ether
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stuff like MooFluids (cows that can be milked to give any fluid in the registry)

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initially a joke meant-to-be-OP mod

karmic drum
trail ether
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became popular and a mainstay of every major pack for a decade

barren oar
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avaritia? lol

trail ether
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Avaritia is another example yes

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but it is less damaging to progression

karmic drum
trail ether
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just more "on the nose"

barren oar
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literal kill command locked behind 810 hours

karmic drum
trail ether
barren oar
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unfortunate that it was taken seriously

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honestly mek is kinda goated

trail ether
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actually remember that "archive of idiots"

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one of them is a guy who did exactly that

barren oar
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create too despite having a lot of exploits that cant really be patched

solar vortex
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....uh oh.

trail ether
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not MooFluids but a mystcraft age with lakes of jet fuel

barren oar
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hehe funny area gimmick

abstract knoll
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whats your opinion on create?

karmic drum
trail ether
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that happened in 2015

solar vortex
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no
||the base is just gone||

barren oar
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...oh

trail ether
karmic drum
trail ether
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is the ||base|| missing?

barren oar
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haha

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i cant tell if it being very pixelated is a mobile discord issue

trail ether
# abstract knoll whats your opinion on create?

never used it and not a fan of that aesthetic, nor am I a fan of how it has seemingly taken over the entire community (I see tons of people unironically being told not to bother making new mods because create exists and is assumed to be the ideal final endpoint of mods)

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but none of that is really a commentary on its quality

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and what I have seen indicates that it is a very large technical achievement

karmic drum
karmic drum
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It's that "Dangling keys" effect you mentioned earlier

abstract knoll
abstract knoll
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sorry

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did not pick create deliberately

karmic drum
trail ether
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my first and flagship MC mod

barren oar
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create's aesthetic is fucking awesome i love seeing the entire factory spin and move

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factorio style

trail ether
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and a spiritual predecessor to create

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shaft power based tech mod

barren oar
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oh are you considering it that

trail ether
barren oar
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dont know why but I thougjt you didnt really like comparisons with it

trail ether
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their actual power systems are quite different

karmic drum
trail ether
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I went with a much more "physical" as opposed to "gamey" model

karmic drum
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Popularity is never an indicator of quality

trail ether
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ignore the cert it is just a site that predates widespread HTTPS, and you are not submitting anything anyway

barren oar
trail ether
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that quiz is basically testing your ability to think "physically" as opposed to "gamey"

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plus basic math/spatial skills

trail ether
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that is still a classic

karmic drum
barren oar
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oh yeah why dont you update to modern is it just the time and effort required to get reacquainted with the changes since 1.7?

karmic drum
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People I swear

barren oar
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to be fair minecraft isnt a very realistic game in itself either

karmic drum
barren oar
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you cant expect players will come and apply real world physics to minecraft of all things

trail ether
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how many people have posted in this channel with a complaint/bug report/etc, having failed to really think through that module physically anda instead assuming gamey logic of "magic spawn blocker"

trail ether
barren oar
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lava may be hot but it doesnt do anything except for light some blocks nearby on fire

karmic drum
barren oar
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Oh

trail ether
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at least, I did in early 2023 when I did that check

barren oar
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?? hiw the fuck did you code that much

trail ether
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a large fraction of it is render-related

barren oar
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Ah.

trail ether
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which the OGL update breaks

barren oar
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yeah that checks out

trail ether
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an even larger fraction is world interaction

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stuff that takes xyz coords

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which the BlockPos bullshit in 1.9 breaks

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less unfixably but that is still an extreme amount of busywokr

karmic drum
trail ether
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another large fraction is inventory handling

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which the ItemStack.EMPTY bullshit in 1.12 breaks

barren oar
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in the sense that if they havent seen you yet but they could hear you, you'd still be fine with it and still undetected

trail ether
barren oar
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like how the cyclops slowrunner does... but i think that one may just disable aggression entirely

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Er. I replied to the wrong message i now notice

barren oar
trail ether
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ie the module makes you inaudible

karmic drum
trail ether
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inaudible != invisible, especially at close range

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and few people would fail to understand that, if they actually thought about it

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but most never do

karmic drum
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People....

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People are fascinating creatures

trail ether
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they have been trained by gamey logic in most games to just assume simple binary flags

barren oar
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yeah thats what im saying

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since i think you mentioned even it only impacts ghost spawna in the void and nothing else

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Er. and audio of seamoth engine while driving it

trail ether
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now to be fair there are a LOT of systems-based games out there, where mechanics like this are commonplace

karmic drum
trail ether
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ie stuff where you might be told not "this module prevents X from Ying" but "this module has a 20% reduction in X"

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but they are the minority

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especially where X is not just some stat

karmic drum
barren oar
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thats also dumb yeah it should tell you if its additive or multiplicative because one is much stronger than the other

trail ether
barren oar
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but regardless

karmic drum
barren oar
trail ether
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where the mechanics like that are not the focus simple gamey logic is perfectly serviceable

barren oar
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i assumed they would since it seems they always know your location

trail ether
karmic drum
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I like thinking, failing, being forced to think harder, and learning

barren oar
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regardless of if theyve seen you or not

trail ether
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everything in SN works off standard proximity detection AI

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EcoTarget and all that

karmic drum
barren oar
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and does it like increase in size if youre louder

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or in other words hearing you from farther away

trail ether
karmic drum
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If you just keep your distance then they fuck off

barren oar
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i see

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maybe i'd just imagined it

trail ether
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at its core every creature is doing a "find target within range" call

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what counts as a valid target can vary

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and in theory they could have done something like "Bonesharks cannot see stationary seamoths as far away as moving ones" or any other condition

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but no such things are implemented that I can recall seeing

barren oar
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thats unfortunate it would be a fun mechanic

trail ether
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I do not think the target search even does LoS

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which to be fair makes sense as LoS is expensive

karmic drum
barren oar
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if you had to stop your moth's engine nearby a nest of sharks and hope they dont notice you

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until they pass

trail ether
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adding to pre-existing though is a pain as it requires a lot of patching

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which is hard to justify for a simple "this is a neat idea"

karmic drum
trail ether
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much of where I do add that kind of stuff I "cheat"

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for example the biter swarming Ecocean adds

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that is entirely outside their targeting logic

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it literally is just an on damage hook that does a big SphereCast for nearby biters and sets them to aggro on you too

barren oar
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could you not have a custom component that simply sets the creature's target and let the basegame component handle the rest, perchance

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oh you just mentioned that

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nvm

trail ether
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in theory that could be immediately undone by their normal target logic, though for most creatures they will not drop a target until having attacked it at least once

trail ether
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oh I lied

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it is a component

trail ether
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ie it keeps re-setting the target to what I said until i allow it to be dropped

#
                foreach (MeleeAttack a in attacks)
                    a.lastTarget.SetTarget(target.gameObject);
                foreach (AggressiveWhenSeeTarget a in targeting)
                    a.lastTarget.SetTarget(target.gameObject);```
#

that is the core of it right there

karmic drum
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Oh speaking of eco-ocean I have to apologize for a previous misconception

trail ether
# trail ether it literally is just an on damage hook that does a big SphereCast for nearby bit...
            Player ep = dmg.target.gameObject.FindAncestor<Player>();
            if (ep) {
                float f = 0;
                switch(dmg.type) {
                    case DamageType.Normal:
                    case DamageType.Puncture:
                        f = 1;
                        break;
                    case DamageType.Collide:
                    case DamageType.Drill:
                        f = 0.67F;
                        break;
                    case DamageType.Heat:
                    case DamageType.Acid:
                    case DamageType.Explosive:
                    case DamageType.LaserCutter:
                    case DamageType.Fire:
                        f = 0.33F;
                        break;
                }
                if (f > 0) {
                    //dmg.target.GetComponent<ExplodingAnchorPod>());
                    //SNUtil.writeToChat("Player '"+ep+"' took damage");
                    foreach (Biter b in WorldUtil.getObjectsNearWithComponent<Biter>(ep.transform.position, 60*f)) {
                        AttractToTarget.attractCreatureToTarget(b, ep, false);
                        //SNUtil.writeToChat("Attracted biter "+b+" @ "+b.transform.position);
                    }
                }
            }```
karmic drum
#

I assumed that the thermal vents in general weren't worth farming because the one I tried to farm produced nothing but fish

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But what I didn't stop to do was consider what vents were actually fit to be setup for collection

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And which ones weren't

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Lack of thought on my part

barren oar
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...they differ?

trail ether
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I did make them differ a while back

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a few months ago

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originally they were all the same because it was a pain to do otherwise

barren oar
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oh right yeah ||glass forest|| vents are much slower in compartimentul right

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Er

trail ether
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but I eventually dumped a table of all the vents

barren oar
#

Autocorrcet

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In comparison*

trail ether
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because of their number their rate was sharply reduced

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both for lag and balance reasons

barren oar
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yep

trail ether
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certain mats can only appear in certain biomes too

barren oar
#

oh?

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intriguing

trail ether
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based on some amount of geological sensibility and some amount of progression

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glass forest vent has mats that shallows cannot

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though the two koosh vents are the best overall i think

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a balance of rate and drop table

karmic drum
# barren oar ...they differ?

Well yes. Take a vent in the shallows vs the bulb zone from a phyiscal aspect. The bulb zone vents are more shallow meaning you can get the collector closer to the bottom of vent. And therefore catch a better balance of minerals and dead fish. Then a deep shallows vent where the base has to be built so far up. That the item collector is forced into a spot where it's going to catch more fish than metals

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Oh

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I had totally different logic there

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I was not thinking technically in the slightest

barren oar
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but then you have to build a silo base in fuckall on the other side of the map so you have to travel 15m just for some msterials

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come to think of it do vents even do anything if you're too far away

trail ether
#

no

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the object entirely unloads

barren oar
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damn maybe they should

trail ether
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this has been an unending hassle for me

barren oar
#

yeah but like how the filter works

trail ether
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it is one of the reasons the geyserfilter keeps having issues

barren oar
#

i asssume

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er maybe i should expand on that

trail ether
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both in terms of lag and item production

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thou8gh i think i silved the former

barren oar
#

does the filter like produce at a constant rate depending on the vent

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last i recall that was how it worked

trail ether
#

yes, while the vent is firing

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in theory vents can have any duty cycle

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though I am not sure any actually do vary

barren oar
#

so they dont generate while its deloaded?

trail ether
#

they do not

barren oar
#

while the vent is unloaded*

trail ether
#

at least, they did not for a looooooong time and unless I changed that it is still true

karmic drum
trail ether
#

and in my playthrough in Febrary i remember not having mats in it after hours and hours of leaving it unattended

barren oar
#

maybe they should then just remember the last duty cycle time the vent had when it unloads

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so it can generate even while unloaded

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player wont notice shit anyway if this only applies while they're far away

karmic drum
#

Wait. Really dumb question here

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||do the plankton scoops stack?||

trail ether
#

so it never had a Geyser to check

barren oar
#

save data

trail ether
#

no promises

barren oar
trail ether
barren oar
#

so is every other data you are currently saving

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and for that matter so is the mod itself because you can just modify it

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your local copy is legally 100% modifiable as long as you dont redistribute it

karmic drum
trail ether
#

for one there is an established pattern of people doing the former

karmic drum
#

And so I was using it own to hold more cargo then the actual storage mods

barren oar
#

then just hardcode some generic duty cycle that it always uses if unloaded and leave it at that

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though for the record you dont need to set up an ide or anything im pretty sure dnspy is capable of recompiling after modifications

trail ether
barren oar
#

ah

trail ether
#

however notice the 300m range limit on functionality

barren oar
#

wtf do the 0 and 0.2 mean in the load, defaults?

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and isnt 0.2 kinda low then lol

trail ether
#

if the tag is not present

barren oar
trail ether
#

probably anti-lag, as findGeyser is otherwise expensive

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however

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liveGeyser does not need to be non-null anymore

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so i might be able to make it just only do the check when in range

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rather than gate all of the update loop

barren oar
#

oh right i didnt notice that i thought that was stopping it from generating if you're 300+m away

trail ether
#

there

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and if you are far away it will return null, since the geysers are unloaded

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hence it will keep running unless blocked

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it is rate-limited but still

barren oar
#

honestly why not just like hardcode a list of geysers

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or pick them up and store them in save data or whatever as the player "discovers" them by getting close enough to load them

trail ether
barren oar
#

a

trail ether
#

for aR

barren oar
#

aR?

trail ether
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though it might be in DI

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it is

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geysers.xml

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seemingly only used for FCS current generator and the regional description at the moment

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I should use it for the geyser filter too

barren oar
#

nice so you have most of the work already done

trail ether
#

however that is a list of positions

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the filter operates on an actual Geyser object

barren oar
#

ah right drops and cycle too

trail ether
#

yes

barren oar
#

its much cheaper to find the closest geyser for one

trail ether
#

but you still need to do that check once you have the position

barren oar
#

then a spherecast of maybe 2m (to account for float inaccuracies) from the geyser position to find the actual Geyser object?

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that's probably cheap enough

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even 1m i assume would be enough

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though i dont know if thats radius or diameter

trail ether
#

radius

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but i have adjusted it

barren oar
#

...wait neither geysers nor the machine will be able to move. why not just look for geysers in Start only

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if a mod is added that happens to add a geyser nearby an already placed filter, then the game has to be restarted anyway to load it so it'll still pick it up

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and obviously doing something once is much cheaper than every frame

trail ether
#

the machine does load in in Global

barren oar
#

argh right

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i forgot

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then the other way: patch the geyser so when it loads, it looks for filters nearby

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filter will always be loaded because its global as you'd just mentioned

trail ether
#

clever

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not sure it will be necessary with the existing system but clever

barren oar
#

it's way cheaper for sure

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though you also dont ever need more than one filter, and even that you only need to run for a few hours to get all the resources you'll need

worldly valve
worldly valve
#

Jimmyfallonfellow i mean to be clesr

barren oar
#

you can read it fine ?

worldly valve
#

I opened it directly

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Rather than in discord

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But it does read like a troll

barren oar
#

ah thatd explain it

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yeah i didnt try that and its horribly pixelated through disc

worldly valve
#

Id have a hard time articulating exactly why

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But my starting point would be the 2 naes they use being jinmy falon and bobdole

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I wish i had the greentext saved that i would also like to reference, but i dont even know how to find it its so confusing lololol

barren oar
#

yeah obvious troll

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if it were in good faith it wouldve ended when it was mentioned the version was very old

worldly valve
#

eyyyyyyyyy the liquid breathing charger isnt borked

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hmmm my tank didnt fill nearly as much as aespected...

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okay maybe it is a bit borked...still confused on the liquod transfer tratio but i have theory

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HUM

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well i fixed it, and i got it all back at once

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ro Reika, liquid breathing recharger still seems to rapidly drain base power, even aftwer a tank it full

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how can i help you troubleshoot that? or is it meant to drain power even when my tank is good

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i just had a new thought on how power might work

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i keep thinking my reactors are breaking under certain conditions

#

but considering that each bank, and generator has its own bank

#

and each power room is its own thing

#

what if my machines are only draeing from one rooms bank

#

and thus imy power generation slows, as i have one full "battery" and one uncharged "battery"

barren oar
#

Er. An energy every 2 seconds

#

(false | false = false, false | true = true, true | false = true, true | true = true, so the moment it becomes in use, it will never be out of use until reloading the save)

#

assuming i got the logic right, hence no ping just yet

flint aspen
worldly valve
#

also hard mode seems to cap liquid breathing supply tanks at 1800 on refill

barren oar
#

yeah you get way less as part of hardmode

#

which honestly i think is kinda bullshit all it really does is make you craft more

#

reika'll probably see the recharger issue anyway because of the reply ping right after

karmic drum
#

Just ya know

#

Food for thought

#

Oh and pressing an actual sense for when you should start using liquid breathing. And that you've found everything you could possibly need above it's depth threshold before you do

barren oar
#

thats a reality, multiple bases or not

#

vehicles point is fair though yes

worldly valve
worldly valve
barren oar
#

oh i thought it also lowered liquid

#

my bas

#

bad

worldly valve
#

I didnt explain it fully

#

I do find it a strange alteration that wont really affect gameplay

abstract knoll
#

still looking for a rock crusher

worldly valve
#

What biomes have you completed

vocal crane
#

yo

#

what are yalls fps

worldly valve
#

What biome?

abstract knoll
#

grand reef, crag, crash, crater edge, deep degasi, dunes arch, dunes meteor, Eastern Grassy, Floating Island, Glass forest, Grand Reef, Island Degasi, Jellyshroom, Mt Island, Mushroom Disk forests, Mushroom Tree, Northern Blood kelp, Northern kelp, Southern Grassy, Sparse Reef Fissures, Dunes, Underwater Degasi, Underwater Mountains, || void Spikes ||, and Western Grassy.

worldly valve
#

Wherr have you built bases?

#

Is your fps always low? Or does it decay over time qith this weird pausw pf all frames every few seconds?

abstract knoll
#

going to go search Underwater Islands

worldly valve
#

It drops a bit there and below it

#

Ny fps is never too bad, but my pc while not a beast is decent enough

#

Lag "cascades" can occur when you have bases buikt new survivor bases sometimes

#

One of them esepcially

abstract knoll
#

hmmmmm I wonder which one 👀 👀 👀 👀 👀 👀

vocal crane
#

im not sure whats causing it to be this little

abstract knoll
#

how would i go about checking my exact FPS?

vocal crane
#

ive just created a new world to test if my mods worked

abstract knoll
#

i have a few limestone chunks scanned

#

also gotta love the broken face mask texture due to widescreen

vocal crane
#

u just type

#

fps in the console

abstract knoll
#

ah

#

thanks

vocal crane
#

my fps isnt usually this low

#

so i dont quite understand why it is so low

abstract knoll
#

im averaging 60-70 in the safe reef

vocal crane
#

mine varies a little

#

from 30 to 60

#

might be because of de extinction

#

im not surewhy

#

ive got 37 mods installed tho

#

that might be a sign

#

👀

abstract knoll
#

yea

vocal crane
#

its mostly just

abstract knoll
#

also you can infact not add FCS to a save late

vocal crane
#

the reika mods

#

and fcs

abstract knoll
#

yea

vocal crane
#

i know

abstract knoll
#

yeaaa i tried

vocal crane
#

and like

#

a few fixes

#

this pains me

abstract knoll
#

rip

#

ive managed to aquire a significant amount of nanocarbon

vocal crane
worldly valve
#

3hh i was wprried till i saw 40 to 60 fps

#

Sone of thw areas just arent optimised

#

I dont

karmic drum
abstract knoll
vocal crane
#

its kinda annoying

#

to see my frames just

abstract knoll
vocal crane
#

drop instantly the secound i move

#

guess ima clean my modpack a little

abstract knoll
karmic drum
#

Finding that is far easier than finding the actual material

abstract knoll
#

ah

vocal crane
#

so 40 fps to 60 in safe shallows is

#

normal

#

?

worldly valve
#

Thats all ill say

#

Whats that old award insomniac games used to give to the dev who made the worst idea in each ratchet game?

#

Nanocarbon gets dat award in c2c🫠

worldly valve
#

C2c runs a bit laggier than standard subnautica

#

And idk what your mods are doin

#

I run a 2070 super 32gigs ram ddr4 3600, cant recall processor exact, 6 cores

vocal crane
#

but i cant get over 60 seems like

#

im just using fcs + c2c and easycraft + blueprint tracker + map

#

but i guess those two mods are big

abstract knoll
#

i could probably get better fps if i turned down quality settings

vocal crane
#

maybe i should

#

install a performance booster

abstract knoll
#

oh lord

#

DOWNLOAD MORE RAM FOR FREE TODAY

karmic drum
#

So it feels like a fair enough trade

worldly valve
#

Ehhhhhhh

#

I feel its more of a semi skillful rngfest as opposed to a puzzle

abstract knoll
#

now to start my search for tungsten

worldly valve
#

Gl

abstract knoll
#

i keep hearing about a ||salt lottery|| so im gonna try and grind up a salt big block

#

the large deposits

#

Have to get Sulphur anyways

worldly valve
#

Maidaing a reaper

#

Im pretty sure

#

Okay naybe not

#

I was goonna say its easiet than nanocarbon

abstract knoll
#

pft

worldly valve
#

But they do have a lotta health lolol

abstract knoll
worldly valve
abstract knoll
#

i mean i was gonna go for a stasis rifle anyway

abstract knoll
#

?

worldly valve
abstract knoll
#

oh i know

worldly valve
abstract knoll
#

im going to

#

haven't had a chance to scan the leviathans yet

abstract knoll
#

man

#

super super sea glide is so fast

#

holy shit

worldly valve
#

Super azurite seaglide be all

#

So actuwlky i wanna test something at some point

#

I kbow it just leads me to a broken teleporter

#

But see i think the changes to the ghostiboys, kindda makes it easiee to dodge void ghosties than before

trail ether
#

i have a great deal of experience on that end

worldly valve
#

So i wonder if getting to the void spikes without moth is easier than it used to be

#

Tho i expect it to also be more tedious lol

trail ether
worldly valve
#

Itle be fun to try

trail ether
#

that is the primary reason for the recipe of the breathing fluid

#

it is specifuically designed to be very painful and tedious to craft "from wild ingredients"

worldly valve
#

I actuwlly dont think the 1800 size tank changes much gameplay compared to the 27

#

It doesnt make you craft much more

#

As the batches are still 2700

#

Lairian picked the correct river entrance

trail ether
#

never heard of the game and unlikely to be something i would enjoy

#

but i approve

#

and that is exactly the kind of disclaimer i was talking about t he other day

#

of course the reason for all the handholding is less because of creative decisions and more because if they do not a bunch of mouthbreathing morons get stuck and leave bad reviews, negatively impacting sales

#

hence why for example every single relic puzzle in HFW lasts all of 30 seconds before she starts saying things like "I should move that box over here to reach that ledge" and "i bet i can get the train over here if I use that switch, and use it as a ledge"

worldly valve
#

HFW?

#

Nvm

trail ether
#

Keep in mind Guerrilla need to tailor the hints towards idiots. There's an area relatively early on that should take you around twenty minutes to complete at most. Players have literally given up or have taken hours to get through that area despite Aloy's hints at the numerous ladders scattered around that area. Can you imagine these players without these hints?

worldly valve
#

i might be one of the only people who think this

#

but i hate the stasis rifle

#

its just kinda...bad

#

like why would i use inventory space for he plausibility i might have to use it

#

when usually just moving away from a levathan is an easier, and more effective emthod

#

okay officailly entering thr river for a bit

#

traditionally i dont use superseaglide down there, as movement speed is part of the puzzle down there

#

good bye my friend

karmic drum
#

I don't agree with using the super seaglide in general

worldly valve
#

i see it about the same level as easycraft

#

actually i lied

#

easycraft is much much stronger

karmic drum
#

Easycraft is a qol mod. Super seaglide isn't meant to exist

worldly valve
#

ive also seen reika coment that she knows the travel time is a bit of a problem, but she doesnt know how to solve it without mass unbalance

#

super seaglide is basically qol>.>

#

they both just save time

#

movement speed isnt revelent to most gameplay, outside of about

#

4 or 5 puzzles

#

easycraft saves literaly eons

#

also without easycraft, things like auto farmers are in fact counter productive

#

as they no longer canave time

#

i use SASG for movin around and gatherin stuffs

#

also noteable, it actually is often harmful and makes the game harder

#

such as in wrecks, or coming an area visuallty to find a small thing

#

easycraft again, has a higher power level than ssg ever could dream of

#

with aving inventory space, time moving while crafing, skilling crafting steps which bypasses fabrication speed entirely, makes techs that would have no value have great value

#

essentially what im saying is someone using ssg and not using ssg wuill have about the same experience in this mod

#

(my last file i actually didnt use it at all as a bit of a test, tho that file doesnt get past river since the lava zone beaame lag central due to coral )

#

oh yeah

#

easycraft alo makes organization a waste of time too

#

because dump

#

and i think organizg inventory is one of the most key elements in any survival game

#

but easy craft just

#

removes that entirely

trail ether
#

now if you are just using it to save time going between bases that is one thing

#

that i can tolerate

#

but using it for pod 15, as one person proudly said?

#

fuck no

worldly valve
#

Lifepod 15 doesnt really need it, you can get there with creature decoys just fine

#

Can theoreticatlly do with void spikes too but rhat leads to hilarity

#

(Tho still a cinematically amazing moment, if you could find a way to get that in somehow reika)

#

Tho the 3 ghostboys with grapple attacks make survicing there harder

#

tho think you wouldnt like my solve the triple reaper pod

#

but tbh im surprised other people dnt try that first

#

all i really did was make a cage

#

creatures cant really harm anyone in a cage

#

it was also kinda cool, tho three vanishing ghostis still tops it

karmic drum
#

Give someone an inch and they will surely take a mile

#

So I stopped giving shit

#

But I do see where you're coming from

#

Also travel time between bases is... just part of the game

#

If you attempt to shorten it too much then you end up accelerating and unbalancing other aspects of the gameplay loop

worldly valve
#

may i ask which aspects you believe those are?

#

, I sorta noted a few negative aspects it affects

karmic drum
#

To name a few

abstract knoll
#

is there a data entry log that points you in the direction of tungsten grains or is it complete guess work?

barren oar
#

you do have one entry that points you to the main method, and guesswork for the secondary method

#

well, the item's description points you towards the secondary method, so until you can get one sample then it is guesswork

abstract knoll
#

grand

abstract knoll
#

so does avolite respawn or is there a set number

worldly valve
#

its set i think

#

but more than needed

#

maybe dont shape alll of it

abstract knoll
#

not azurite

#

avolite

#

this stuff

#

not this stuff

barren oar
#

set number, you will have exactly as many as you need

abstract knoll
#

k

barren oar
#

except maybe if using fcs i dont know where you use the extra you gain

abstract knoll
#

i ask because i cannot find any more than 4

barren oar
#

keep rolling

abstract knoll
#

i have the entire mountain range covered with scanners

barren oar
#

dont forget to pick up the items you've already found

#

in my experience more dont spawn unless you do that

abstract knoll
#

yeaaaa

#

ive done that

#

im gonna try and deload and then reload the region

#

see if anymore spawn

#

or if theres no stasis rife for me

worldly valve
#

@trail ether ||am i meant to be able to scane for calcite before hand scanning it? ||

#

one scanner there should be enough

#

you are scanning for sunbeam debris yeah?

abstract knoll
#

ill scan for both

trail ether
#

no

#

            scanToScannerRoom.Add(CustomMaterials.getItem(CustomMaterials.Materials.PLATINUM).TechType);
            scanToScannerRoom.Add(CustomMaterials.getItem(CustomMaterials.Materials.PRESSURE_CRYSTALS).TechType);
            scanToScannerRoom.Add(CustomMaterials.getItem(CustomMaterials.Materials.VENT_CRYSTAL).TechType);
            scanToScannerRoom.Add(CustomMaterials.getItem(CustomMaterials.Materials.OBSIDIAN).TechType);
            scanToScannerRoom.Add(C2CItems.voidSpikeLevi.TechType);
            scanToScannerRoom.Add(C2CItems.alkali.TechType);
            scanToScannerRoom.Add(C2CItems.healFlower.TechType);
            scanToScannerRoom.Add(C2CItems.kelp.TechType);
            scanToScannerRoom.Add(C2CItems.broodmother.TechType);```
#

that is what c2C adds to that map

#

(the behavior is controlled by ExS)

vocal crane
#

do yall reccomend the performance booster mod

#

i cant seem to get over 60 fps at safe shallows

karmic drum
#

I accidentally took my happy meds instead of my adhd meds even though I just took my happy meds last night.... I'm gonna need to play so much c2c to keep myself stimulated KEKW

karmic drum
vocal crane
#

i use a rtx 2070 super 16g ram

#

inte i9

worldly valve
#

i mean tbh i dont care much about fps

#

as llong as i dont have stutter

#

you could try performance booster but idk how much will help

#

not many have used it

vocal crane
#

do u run any other mods than c2c and possibly fcs

worldly valve
#

only some basic ones, nothing fancy

#

i usually only worry in im under 30

#

anyone else find thepyro pods sometiems grow glitchy

#

like when ihop on, they often only ave 1 thing per plant , when i saved the night before it would have had close to 6 each

#

only ends up being a thing when i need to craft a certain thing a bunch but

#

its sad when 6 pyro pods isnt enough lol

barren oar
#

things which you need to see from afar in c2c will be culled away

#

one of them obviously being the aurora which you occasionally need to orient yourself

#

and most of all, it really doesn't help with much

#

you'd be making your experience actively worse for no tangible benefit

barren oar
#

and so when you get on they have their default amount which is 0 or 1 is my guess

worldly valve
#

its not the biggest of deals, they grew

#

fast

#

i just happened to want micro filters right away

#

acus have a really have energy drain i guess

#

i built a second one and my base now cant handle anything lol

#

HUM

#

ive decided i wanna unbuild my auto farmer

#

...this is gonna be a puzzle

#

plan is empty inventory, transfer all, drop rapidly, transfer all again , unbuild before it farms

#

lolo;

#

oh right liquid breathing recharger drain

karmic drum
#

The seamoth can get high beams? KEKW

#

Because people don't already hate bone sharks 🤣 🤣 🤣

barren oar
#

supposedly intended to be relevant for ||the void spikes||

#

realistically you're just hurting your power consumption

trail ether
barren oar
#

i did ...?

#

hence supposedly

#

maybe i just wasnt too clear my bad

#

but i dont see any other place where light would help

#

unless theres some interaction ||between that and ghosts, making them spawn more frequently and thus spawning more plankton... but since the void is so dark and only using an "audio suppression" system is enough to make them not spawn, i highly doubt that'd be the case||

#

oh maybe it could ||make reapers detach you faster if you're flashing them, but thats already only 15 damage or even less if you get the timing right, last i recall, so not too helpful there either||

#

actually now im severely doubting the "even less" part of that statement, but my point does still stand i think

patent nimbus
#

||I just found out the azurite battery makes the repair tool able to repair those data boxes||

abstract knoll
#

yeeeeep

#

took me a while and a lot of pushes in the right direction

barren oar
#

is it necessary for that now

abstract knoll
#

?

barren oar
#

last i recall i didnt use ||an azurite repair tool except for lifepod 15||

#

i only had one that i kept on the seamoth at all times

#

except for that time

abstract knoll
#

and || the sea treader data box ||

barren oar
#

yes but an ||azurite|| repair tool specifically?

abstract knoll
#

yep

barren oar
#

must be a very recent change then

#

~1-2 months ago when i did my playthrough it wasnt truly necessary

worldly valve
#

It takes so much power to craft mk 3 in hard

#

Tho to be fair j wasnt at max

karmic drum
#

Also I kind of see what you mean about travel time... I am going to seriously need to move my nearest not bioprocessor base

#

That way I don't have to drive half way across the map to collect plankton

#

And I really gotta get acu poop sorted 😭

karmic drum
#

||I found the funny radiation cave. Lets see if I can make it to the bottom||

abstract knoll
#

im loosing my mind trying find tungsten

worldly valve
#

well what have you tried

abstract knoll
#

I've checked the meteor, I've ground down pretty much every type of deposit, and I have checked all of the data entries on all my equipment, geological data, and biomes that I have explored

worldly valve
#

hmm

abstract knoll
#

ive ground down salt many times

worldly valve
#

how are ypou grinding salt?

abstract knoll
#

the large salt deposits, and the rock crusher

worldly valve
#

what biome/s are your base/s in?

abstract knoll
#

in the dunes

#

i have several,

#

have not tried it yet in the lost river

worldly valve
#

eo you have any bases with

#

plankton?

abstract knoll
#

in areas with photoplankton or with the feeder?

worldly valve
#

photo

abstract knoll
#

have not built a base yet in any areas with phytoplankton

worldly valve
abstract knoll
#

alright

#

ill continue with trial and error

karmic drum
#

Just got my electro suit and I now have no clue what to do KEKW

abstract knoll
#

funny little blue razzberry flavored rocks

karmic drum
#

Gonna put a base in the crash zone cause why not

abstract knoll
#

👍🏼

karmic drum
#

Oh yea. I'm gonna farm a load of that

abstract knoll
#

i mean i dont think he likes my base location

karmic drum
abstract knoll
#

nope

#

just winging it

karmic drum
#

I mean the mod has at least two items for maintaining bases in dangerous places KEKW

#

||One thing I can't ever seem to find is Electrolytes||

abstract knoll
#

ah

karmic drum
#

Would really like to so I can make swim charge fins

abstract knoll
#

oh my god

#

i think ive figured it

#

out

#

THE BLOCKS

trail ether
abstract knoll
#

yea

trail ether
#

and to kill this rumor once and for all I am removing this method as a viable primary means

abstract knoll
#

i cant even find the normal primary method

trail ether
#

it is not the same as other materials

abstract knoll
#

i understand that

patent nimbus
#

The amount of space in the bioprocessor makes me worried for later recipes

abstract knoll
#

yea

#

its also to allow for large quantities of product

#

ok so

#

having read the description of tungsten grains

#

|| leads me to believe i need to use the Geyser Particulate Filter, or i need to use the filtration machine in some way||

#

because of this line

#

am I completely crazy or am I nearing the mark?

worldly valve
worldly valve
#

filtering is the right idea

abstract knoll
#

so filtering something

#

gonna try || the lost river||

trail ether
#

speaking of anti-cheese

abstract knoll
#

currently its spawning in the presence of a reaper leviathan

abstract knoll
#

apparently my delusion of understanding this mod

#

i also cant seem to find the pda entry on phytoplankton

trail ether
#

Lifeforms/Flora/Sea

abstract knoll
#

thanks

worldly valve
trail ether
#

yes

#

the main point behind the feature being preventing abuse of the food plants to largely ignore food as a mechanic

#

with some secondary things like reducing the power of blood oil in bioreactor

#

not literally power yield but how powerful that item is because of its high yield per plant and high power yield per item

abstract knoll
#

so slower growth?

trail ether
#

no

abstract knoll
#

ah

trail ether
#

it is not coincidence that the class is named BlightBehavior

worldly valve
#

I was confused for a litttle awhile , i was thinking blighter. But i was pretry sure it was more a plant bkight when i asked

abstract knoll
#

oooooooooh

abstract knoll
#

or atleast it's production oils

barren oar
#

whats the problem with making your life easier by being smart and farming to your advantage

#

also wtf is the purple vegetable plant

trail ether
#

but if you just have a growbed full of lantern or bulbo trees then you have nullified food as a mehcanic

barren oar
#

yeah but you're changing it from 12 bulbos a room to 3

trail ether
barren oar
#

oh huh

#

well. not only 3 i guess

abstract knoll
#

i would prefer something like a nutrition system that forces you to actually balance your diet

barren oar
#

actually thats still probably enough to fill you up since you get like 5 samples per

#

just means more replanting❓

barren oar
abstract knoll
barren oar
#

you also don't have much of a good way to keep fruits or vegetables good over an expedition, you can only really do that with fish

abstract knoll
#

true

barren oar
#

i guess it'd tie into the outposts with farms idea

abstract knoll
#

then someway to craft the nutrient bricks through an additive preservative

barren oar
#

ooh but what if you could cook or salt plants too

#

er

#

no that doesnt make much sense they'd still go bad

#

freeze them?

abstract knoll
#

true

barren oar
#

but again unless you rush the island you're kinda fucked early game

#

maybe it could give buffs rather than debuffs, in that case

#

more hp, more speed, slower oxygen usage (? might be busted in combination with the lbs)

#

even though it doesn't make much sense but to have an incentive to keep it balanced

abstract knoll
#

yea

#

minor debuffs while your early game

trail ether
#

also

#

you are describing the Spice Of Life mod

#

which I have toyed with adding to my pack since I really like the idea

#

but it is one of the most controversial mods that has TONS of people who absolutely despise it and find it nothing but aggravating

#

part of me suspects they are just the people that want to largely ignore food as a mechanic

barren oar
#

not ignore, but simplify, i do think

#

im a big fan of the... carrot edition, i think it is? where you have to try new foodstuffs and you get small, permanent buffs when you fill out your discovered flavours

trail ether
#

oh carrot as in carrot and stick

#

I only know the stick implementation

karmic drum
trail ether
#

where food yield drops with repetition and you need to eat something different to reset it

karmic drum
#

Also dang. I completely undervalued blood oil since it takes up so much space 😅. Didn't realize it was great for the reactors. That will really help my setup

barren oar
#

yeah that means you're always carrying your main source of food like steak or golden carrot then some additives to keep your diet stable

trail ether
barren oar
#

or does c2c modify bioreactor yields

trail ether
barren oar
#

acu

#

one of them

karmic drum
karmic drum
barren oar
#

last i recall its like 400 in a 1x1 item

trail ether
barren oar
#

nvm 630

#

in comparison, bloil is 420 but 2x2, so effective power per slot is just 105

trail ether
#

blood oil is trivial to produce in huge quantity

#

each plant produces 6 or so items

#

times six per growbed

#

and it respawns them in a few minutes

#

ACUs are nowhere near that fast

barren oar
#

which makes it worse than holefish at 280 :woozy:

#

uh

#

🥴

#

there we go

barren oar
trail ether
#

plenty for bioproc use but enough to throttle mainstay bioreactor fuel

#

and make nuclear more important

barren oar
#

oh well nothing 2 more planters cant fix

trail ether
#

which is a thing I have been trying to make C2C push

#

without forcing

barren oar
#

or 1-2 more acus

karmic drum
#

Ig I could get the seamoth mk3.... but I'd still be going down the liquid breathing system to make use of it....

barren oar
#

hell i had an entire floor dedicated to acus and i think that paid off since i had like 5 by the time i stopped playing

#

i should also use the acu auto-bioreactor system a bit more

karmic drum
#

I assume there are probably upgrades for liquid breathing you can find later. Because when I used it for the first time on a pervious save. Even with respiratory treatment... it felt like I'd dropped down to using the basic 02 tank in terms of dive time

barren oar
#

also i think having free energy used first is a big help for power usage

#

power order mod is great

trail ether
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look to its config

barren oar
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ooh reika you think you could add that functionality to the wall mounted

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Ah

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i was thinking of the wall mounted config buildable but ig that works too

trail ether
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less power use priority and more like built-in circuit control a la redstone or factorio circuits or ONI logic or something like that

barren oar
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that sounds fun

trail ether
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just without actually building a circuit

barren oar
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aw

trail ether
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but same "only turn on generator when you need it" core effect

trail ether
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same thing put the item router on ice

barren oar
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simply just make a wire system

trail ether
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"just"

barren oar
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if i can manage it anyone could

barren oar
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though same end result ye

trail ether
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also holy crap spice of life has suffered horrible fork disease

barren oar
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its in.,, percentages...?

trail ether
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yes

barren oar
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i guess meant to make you constantly update it as you expans

trail ether
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it is a config, so it is not meant to be adjusted much if at all after being set

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so no

trail ether
barren oar
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because you'd use raw number thresholds i would imagine

trail ether
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you wire your steam engines to come on at accumulators below 20 when you only have five of them and 8 engines

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but it stays that way long after you have 5000 and 40 respectively

barren oar
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but i guess if you expand your power equally its still the same ratios

trail ether
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the ratios do not matter

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the point is that you pick values that are "indicative of load exceeding what the previous "tiers" can meet"

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or, relatedly, "indicative of imminent exhaustion"

trail ether
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if your accumulators drop below 20% then odds are you are soon going to have a full blackout

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like sure maybe load would drop to stop that, or maybe that 20% still represents enough capacity to survive the power spike, but odds are that you need to kick on the backup generator

barren oar
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thats.. fair, yeah i get it now

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cant say ive had much reason to have backup gens in factorio, myself

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though I've only ever reached oil in vanilla and... catalyst ore generation i think in seablock

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and you dont have much variety for power uptill those points haha

trail ether
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I always move my steam engines to backup-only once i have enough other sources to supply most of my power

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in pure vanilla that is not strictly necessary because solar does have priority

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(though it can if you want to use nuclear first, as I do)

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but once you have other "tier 2" generators involved like KSPower diesel it really matters

unreal flame
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Oh good lord are you adding crop rotation

trail ether
unreal flame
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Whether technically, or effectively, or metaphorically, or rhetorically, bad idea

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Unless it’s for the food items specifically I guess

barren oar
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oh shit wait how does overcrowding work

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like does it just take that plant specifically into account in the given planter

trail ether
barren oar
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Er. That type of plant*

unreal flame
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“Almost”

trail ether
unreal flame
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Bleh

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I can understand wanting to reduce the per-plant yield of blood oil but

barren oar
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oh yeah do pyropods save how many tendrils theyve got

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last i recall someone in this thread mentioned they dont and its reset to 0 or 1 on reload

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cant see much in the way of serialization in the repo either but maybe vase strand just isnt it?