#SeaToSea

1 messages · Page 39 of 1

barren oar
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i just switched back from legacy to 2.0 🥀

abstract knoll
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ah

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ok so

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WTF IS THIS?

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wha

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its like theres just a dump of shit here

barren oar
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classic (0, 0, 0) bug

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just live with it lol

abstract knoll
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bruh

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it spawned a reaper here

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my base is like 200 meters away

barren oar
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cant do shit about it lol

abstract knoll
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man

barren oar
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huh ur right you can explore with it

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probably not too far i didnt test too much

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but it certainly does not get thrown around in the right cave

abstract knoll
#

huh

worldly valve
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hmm well i was in the werong cave ill give you that...i swaer i was in the one that conected from blue

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but the cave does throw around my mothwatching it now

abstract knoll
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but I cant find shit for ||calcite||

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am i looking for like an offshoot cave or something?

worldly valve
#

what biome are you lookin?

abstract knoll
#

lost river

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have checked the north east branch, north, south west, and central areas

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oh and tree

barren oar
#

you are on the right track for one

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the area you're looking for is going to contrast with the surroundings

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though it is slightly dangerous with the creature nearby...

abstract knoll
#

ive set up enough bases that i can swim the entire river

worldly valve
#

i miss when the coral was scannable lol

abstract knoll
#

THANK GOD

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I FOUND IT

barren oar
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gg

worldly valve
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everything important in the river is all in one place>.>

barren oar
#

what

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no?

abstract knoll
#

hallelujah

worldly valve
#

its basicaly all in the one room

barren oar
#

you have at least three locations you need to get to

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and you dont have anything important where you find || calcite ||

worldly valve
#

||calcite, efficiency, module, acids||

barren oar
#

i guess you could make the argument for ||sulfur + brine coral||

worldly valve
#

||and brincoral too yeS||

barren oar
#

but thats everywhere yeah

worldly valve
#

||there is a clear correct entrance to take ointo the river, the rest are very bad choices||

barren oar
#

unfortunately it also means you're going to be dropping 50 fps when you go through there

worldly valve
#

||with the usual one people use being hot garbage lol||

barren oar
#

choices, choices...

worldly valve
#

i usually have a lag wall by a certain spot on route too lol

worldly valve
#

but the other entrances are way worse to choose

worldly valve
#

if you pick the right one your cost of liquid breathing will be drastically reduced

abstract knoll
#

my enzymes

barren oar
#

at least you have the Material™ now

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and presumably can use your vehicle there?

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(haha)

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((does he know))

barren oar
#

its not that hard to deduce though since you still have to go there

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for another reason

abstract knoll
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oh yea

barren oar
#

this same reason making the rest of the run abhorrently laggy so you have to choose between enjoying your time (high fps) and enjoying your time (little grind)

abstract knoll
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|| the power drain||

barren oar
#

7 moonpool time 🔥

abstract knoll
#

you know maybe i should install FCS

barren oar
#

why

abstract knoll
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to automate my resources

barren oar
#

oh

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fair

abstract knoll
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i wonder if it can mine ||calcite||

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so uh

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does the Material™ respawn or no?

barren oar
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:)

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oh it might actually

abstract knoll
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hopefully because only 5 pieces spawned

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and im running out of enzymes

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lil far from my moth

barren oar
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oh this is interesting but i do not see integration with the drill system for this material specifically

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dont forget to use your scanner rooms because you have like four down there it looks like

abstract knoll
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oh no those are at like 100M

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im gonna have to set up more

barren oar
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not like you need much of it anyway (unless its used for the rocket, which i did not reach)

barren oar
abstract knoll
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have a small swim to my seamoth

barren oar
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wrong entrance tax

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lost the 1/4 gamble 🎉

abstract knoll
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Imma go to bed

abstract knoll
vocal crane
barren oar
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nah c2c actually patches it in various ways so its less powerful

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i dont remember why i asked that specifically

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in all honesty

vocal crane
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alr cuz i havent tried either mod before

karmic drum
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Yo

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I'm back what I miss?

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Also man. Hard mode got me building bases in places I'd never usually build to cover these increased bioprocessor costs KEKW

round vessel
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could it be above the geyser with 50 thermal plants inside of it

karmic drum
#

But I mean... still somewhere you'd never build a base in vanilla subnautica. Not out of need anyway

karmic drum
#

But naw. Not 50 thermal plants. Probably 5-6 if the mod will let me maintain that many, 3-4 bioreactors. And a lot of power banks

vocal crane
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is it fun playing with hardmode

karmic drum
vocal crane
#

Alr ty

karmic drum
# vocal crane also do u use fcs

I am. But the data boxes needed to get started have been moved to a deeper location then where you actually get the pda. So I haven't actually gotten into those mods yet

vocal crane
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oh wow this mod changes that?

barren oar
karmic drum
karmic drum
barren oar
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also there may or may not be a way to autofeed bioreactors with fishes from acus by building the acu just one floor above it

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this is very vague because i have never really tried it, but i did hear of rumors about c2c or dependencies adding this functionality

karmic drum
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Plus the thermal plants hold more power. So it saves me on needing to build as many battery banks

barren oar
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my bioreactor never went down even just one fish and it did happen to be just below the oculus, ta least

barren oar
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of base

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grassy plateaus the goat

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assuming you can deal with the Biome Threat Near Entrances™

karmic drum
barren oar
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no

karmic drum
#

And I've never built a base here before

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Not even a scanner base

barren oar
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well i mean subjective opinion for sure

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objectively wrong but its an opinion

karmic drum
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So I can use this for bioprocessing and additional exploration

barren oar
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what does hardmode do again is it just a bullshit flat 2x power consumption increase or so

karmic drum
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Though I get the feeling I won't be doing much exploring without solving the tungsten problem

karmic drum
barren oar
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yeah straight bullshit

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i guess its meant to make you build more than a bioreactor and 4 batteries

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moving to... 3 bioreactors and 10 batteries instead

karmic drum
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Which more or less creates a small gate between when you get the bioprocessor. And when you really start using it

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And my adhd brain appreciates when a game forces me to slow down a little bit

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And just... work on stuff instead of tunnel vision rushing from progress point to progress point

barren oar
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why would you not want to speed through the grind and reach the fun parts (prawn suit)

karmic drum
#

Plus the recric mask is gonna feel so damn rewarding once I can reliably produce what I need for it. And I'll have a nice and well developed base to remark on as well 😩

barren oar
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i mean maybe im just too much a goal oriented player to really get it

karmic drum
karmic drum
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Along with.... pairadocksducks

barren oar
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time spent not progressing is wasted 🗣️🔥

karmic drum
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I had to remember people's names after coming back

barren oar
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what side is paira on im not too sure about that part

karmic drum
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I can't remember if he's super progress oriented or not

barren oar
#

yeah less rush or more rush

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ah

karmic drum
vocal crane
barren oar
#

but if you progress you inherently are also more knowledgeable because you did what you needed to progress

vocal crane
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might be a few bonesharks but ye

barren oar
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theres bsharks in the reef ??

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are you sure you arent talking about the uw islands

vocal crane
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i remember there were

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might be because i played with migration

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im not sure

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but there were bonesharks there

barren oar
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i know theres like 3 crabsquids in the reef and a ghost levi

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ohh yeah maybe then

karmic drum
karmic drum
vocal crane
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i dont think i did that

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i tried to make it close to a kelp forest

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yet deep

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probably was the migration mod

karmic drum
#

Also bonesharks aren't as bad as I made them out to be. Just don't have your moths lights on around them and also don't literally drive right next to them

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And for the most part they leave you alone

barren oar
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the sharks must have been really passive on your planet then

vocal crane
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yeah but slight problem, when i did that playthrough i installed vanilla expanded, making it so bonesharks could literally destroy ur base

barren oar
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i know i managed to get like 7 following me at once despite no seamoth light

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assumed i'd stumbled into a crag fields hotspot

karmic drum
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A stray nibble here and there. But no constant chases. And if an area has a metric ton of them like the floating islands. Then I keep some flares on me

barren oar
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or you know just

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swim

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less resource intensive and easier than trying to direct them away from your current location at all times

karmic drum
barren oar
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that takes considerable mental effort though

karmic drum
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Yea. Azurite seaglide also works

barren oar
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i assume that means no patience hell YEAH we doing it LAZY

karmic drum
barren oar
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azurite i dont think does anything under like 200m or so

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for the seaglide at least

karmic drum
barren oar
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that said, i do not have any proof for that claim

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it just feels way slower if you use it at high depths

karmic drum
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It's speed isn't depth adjusted

barren oar
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actually i wonder if its easier to build a 450m oxygen pipe line than a 300m deep base

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for specifically the || under-uw islands wreck piece ||

karmic drum
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It feels faster if you hug the ground. But that's a perception thing

barren oar
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less resources for sure but you also need to deal with the oxygen pipe placement system

karmic drum
barren oar
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oh i did that before i got the upgrade that allows that

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you have a surprising amount of scrap metal in the nearby area

karmic drum
barren oar
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btweaks works for oxygen pipe placement ??

karmic drum
barren oar
#

blessed

karmic drum
barren oar
#

oh

karmic drum
#

I imagine it might

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I've literally never used pipes

karmic drum
# barren oar oh

But like... if it lets me put a locker on the floor. Or an exterior grow bed upside down...

barren oar
#

i tried using them for like 30 seconds since i wanted to make a mod that adds more functionality to them (they stink)

karmic drum
#

Then it probably works for the bs placing they have

barren oar
karmic drum
barren oar
barren oar
karmic drum
#

Heat

barren oar
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because they check collision against triggers... for no reason at all.....

barren oar
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they dont even use triggers in the pipe connection's construction that is worthless and nobody noticed it because nobody uses them

karmic drum
#

So if I need to go deeper than I should be early game. Like exploring the jellyshroom caves without a moth. I just come up with creative solutions that I don't have to fight to use right

barren oar
#

you're free to explore anything uptill 500m with just your trusty 70 pipes of oxygen and a floating pump

karmic drum
barren oar
#

anything lower and your lungs start collapsing into a black hole

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yeah

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they could be situationally useful for exploring wrecks and such

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...i assume you can route pipes through doors, at least

karmic drum
#

Once you hit the liquid stage it's useless

karmic drum
barren oar
#

||actually what happens at 500+m again is it constant damage without the lbs||

karmic drum
#

And just have pipes outside the door

barren oar
#

||or is the damage later, when you board an oxygenated area like a base||

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i wonder if you can create a softlock "cursed" c2c save by collapsing your lungs enough then saving...

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yknow like those "cursed" softlocked pokemon 4 save slot game cartridges

karmic drum
barren oar
#

:)

karmic drum
karmic drum
# barren oar :)

||so I would just take the mask off, slam food and water down, then frantically put the mask back on in the span of an actual second||

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I didn't end up keeping that save for long though

barren oar
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yeah thats how i usually did it too

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its really not that hard once you understand where the mask goes and you have about 3 or 4 seconds of actual time until you die

karmic drum
#

I wanted to try hardcore and follow a more "natural" progression path, then I got tired of hardcore, found about the c2c compat. And here we are.

karmic drum
#

Which are objectively the best food options in the game

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But I still end up totally ignoring them cause food maintenance is where I'm a lazy bumb

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@viral saffron you ever figure out the tongue lillies?

barren oar
#

bulbo tree in base and ||smoked|| fish/nutrient blocks (since you get so many in c2c) + filtered water the goats of food + water

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you only need like 3 filtered water max for a full trip if you have just one(1) outpost with a bulbo tree wherever you're headed

karmic drum
#

And like... if I'm really in a pinch I can just slam down some thermoblade cooked fish

barren oar
#

thermoblade is awesome if you use de-extinction

karmic drum
#

It is nice how the drops are doubled to account for the increased food and water consumption rates

karmic drum
barren oar
#

the axetail is like +20 food and water in both slices

karmic drum
#

I forget to install it every mod

karmic drum
barren oar
karmic drum
barren oar
#

huh

karmic drum
karmic drum
# barren oar huh

reika. I had asked her if the thermo blade was supposed to dupe fish or not. I thought it was a bug because outside of what I read here. I genuinely play this mod blind. Don't use the wiki or any other online threads or forums for information

barren oar
#

oh wow nice i could never

karmic drum
#

Man... can't wait till I have this bioprocessor project done in like.... 4-5hrs

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Then I can fabricate the recirc mask, the stasis rifle, azurite batteries for more tools than just my seaglide

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Gonna be great

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||and get the electromechanical suit too. Good god I miss having that||

barren oar
#

good old stasis rifle

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the tool that is actually rather useless except in like 3 places because it applies physics on the objects the statis bubble touches for whatever fucking reason

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do not shoot it in an enclosed area where you have a lot of doors you need to open, in an attempt to neutralise the threats found within

karmic drum
barren oar
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or just accidentally perform the glitch where you can use your repair tool inside the seamoth and get away scot free

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thats how i managed to do the || lifepod 15 databox repair || without the stasis and its really not useful in any other circumstance

karmic drum
#

But still

barren oar
#

your vehicles are tanky enough to survive 1-2 hits usually and you are athletic enough to escape most dangers unharmed

karmic drum
#

Though I prefer to use tools at my disposal like flares, decoys, and the stat rifle than a glitch. It adds more to that unique survival feel that subnautica offers for me

barren oar
#

and the creature that does you in 90% of the time is a reaper... which you can also get rid of the moment you obtain a seamoth

karmic drum
#

But I'd guess it probably is at some point

barren oar
#

i genuienly did not find a single renewable source of cave sulfur in my playthrough

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which is fair enough because if you're using it by the time you run out then you're playing wrong

karmic drum
#

Be it making progress that puts me one step closer to reaching the end of my game. Or doing relaxing resource farming. I just enjoy playing the game

karmic drum
barren oar
#

grinding feels so weird in subnautica because you pick up something and its just gone forever

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its much better done in an mmo for instance

worldly valve
#

I have 2 bio rooms with lots of batteries in eachm but i need to at least makr ane electric acu

barren oar
#

so you dont have to go 400m out to find a single limestone chunk (and be greeted by the other resource than you were looking for, every single time)

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oh yeah about acus what do you need to do for them to start pooping

karmic drum
#

I'm gonna be down here a while. I might as well have fun doing it

worldly valve
barren oar
#

neither my stalker nor my ampeel acu were not shitting out anything despite having the correct biome

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stalker at least i know was 100% the correct setup because teeth were dropping

worldly valve
karmic drum
# worldly valve 4 is cap i think

If I have more than 2 along side bio-reactors then my reactors just stop exporting power and my base just actually starts leaking power fairly rapidly

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Then again. As said. I don't actually read the wiki. So I don't know how the cap actually works

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I just ball

worldly valve
karmic drum
barren oar
worldly valve
barren oar
#

looking at the code it really should just be as simple as more generator => more power

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because all they do is add power to the PowerRelay

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?????

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2.0 at least

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idk how it is in legacy

worldly valve
karmic drum
# barren oar idk how it is in legacy

No no. We mean something Reika herself (I think) pretty sure she made the overload function that way you have to put more thought into power infrastructure then just spamming a bunch of passive power and routing it to wherever you want

worldly valve
barren oar
#

ah

worldly valve
karmic drum
worldly valve
viral saffron
barren oar
#

efficiency card is in the same place you could find it ~2 years ago

worldly valve
karmic drum
# barren oar ah

The whole centerpiece of this mod is innovation and exploration. To replace all the easy cheese in the mod with more thoughtful and impactful decsions.

worldly valve
barren oar
#

counterpoint: slow as fuck

karmic drum
barren oar
#

so you need to put in effort to have an expanded power network

worldly valve
barren oar
#

(there, as can be clearly seen, is not)

karmic drum
barren oar
#

that is for knowing what specialisation your room has

karmic drum
#

I just read the UI when it pops up KEKW

barren oar
#

which you dont even need to place down after building it exactly once in your run because then it autoalerts you when you make a change

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huh????

worldly valve
barren oar
#

the message appears before you place it down at all??

barren oar
#

oh okay

karmic drum
#

I'm saying I just read the message lol

barren oar
#

yeah also last i used it it was actively harmful becuase it would unspecialise the room its in

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so like . what the fuck ?

karmic drum
#

Sorry, my wordings can get a bit weird

barren oar
#

is the point of it ?

karmic drum
#

It's hard to remember that a mod like this isn't even finished lol

barren oar
#

yeah maybe but at least most of the work is already done in that regard

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because decoration buildables exist

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e.g. plant pots

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(which do not qualify a room for agriculture, despite allowing planting useful plants in it)

worldly valve
#

So i cheeses mk 3 guus

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Again

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Tbh this was ny easiest method yet

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|| its still a small rock. Its always been, ||

barren oar
#

where was mk3 again

karmic drum
#

Last time I hugged the floor

barren oar
#

oh right that

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yeah but i think theres been patches since then to remove the floor strat lol

karmic drum
#

But this time I'm gonna use a more intentional method

barren oar
#

clearly the intention is to use a bait base that constantly sonars so the reaper attacks it instead of you

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i dont think creatures attack bases with sonar but that'd be a fun way of doing it

karmic drum
barren oar
#

or just be Basic And Lame and throw a flare or decoy nearby

worldly valve
karmic drum
karmic drum
worldly valve
worldly valve
barren oar
#

oh does it still

worldly valve
#

,|| it ws ssuper chill. Scanned the 3 reapers from ny cage,||

barren oar
#

lool

karmic drum
#

I think my favorite specializations are power handling and storage.

barren oar
#

then there should probably be a base build block in the area so you cant just base yourself lol

barren oar
karmic drum
#

Since they give tangible buffs I can actually see

barren oar
#

machine is great too and probably(?) works for the bioreactor

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er

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bioprocessor

worldly valve
#

I wish i knew how yo get the powet room decoration rating uo

barren oar
#

you put decorations

karmic drum
worldly valve
#

What

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I thought those would take away from it lololol

barren oar
karmic drum
karmic drum
barren oar
#

"decoration rating"

karmic drum
#

Doesn't that unspecialze it?

barren oar
#

what could possibly increase this

worldly valve
#

Ive never gotten it abovr a 0.0 in powet room

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Ive managed to get agriculture above 1

barren oar
#

oh

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nevermind i may not be able to read

worldly valve
#

Tho ..that might been a % and that conflicts with a hard number...

karmic drum
barren oar
#

i honestly never bothered with deco rating because as far as i can tell (through the code) all it really does is lower your food + water usage while inside it

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and unlock the lounge(?) specialisation or something but again damn near useless and i couldnt get it to work even cramming as many decorations as i could in creative

worldly valve
#

I thiught maybe .y power room could get even better

barren oar
#

the item viewer is great for decoration with some items btw protip

karmic drum
worldly valve
#

This is speculation to be clear

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I got some kinds bonus in agri room after i shoves enough planters in...it was minimal tho

karmic drum
#

Because either the deco system isn't done yet. Or there are things about it we don't know

worldly valve
#

I think its likely one of the least known systems

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I think a lot of the base mechanics are underutlized

barren oar
#

there being no ingame documentation other than the message you get on base update isnt very helpful either

karmic drum
karmic drum
karmic drum
#

I'm just not sure how to best do so

barren oar
#

huhhh windows have a surprising amount of code dedicated to them and adding deco rating

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as one would expect, there has to be a nice view to get any sort of mileage from it

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theres also glass ceiling support which i assume is just to prepare for the planned 2.0 update

karmic drum
#

Man... large rooms are gonna be so nice to have again

barren oar
karmic drum
barren oar
#

decoration rating has absolutely no weight in final storage size

barren oar
#

oh i forgot to look for the deco being capped at 0 on a machine room or somesuch

karmic drum
barren oar
#

oh

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you can comfortably fit like 4 storage lockers on each side i think

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the ground lockers

karmic drum
#

Because you can cover the walls in wall lockers. But they only add so much to the rating before that seems to cap out

karmic drum
barren oar
#

7 sides (because one is used by the corridor entrance) and you have 28

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oh i always remember sides being way smaller than they really are

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4 i think is the limit though

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if you're fine with limiting your movement you can also add 4 in the center or so

karmic drum
#

I'm also not even sure what the working room specialization does. Maybe makes crafting faster?

barren oar
#

maybe like 8

karmic drum
#

I use resource monitor

karmic drum
#

So I have no issues with limiting my range of movement

barren oar
#

so work is crafting speed ye

barren oar
#

love magic storage mods gotta be one of my favourite genders

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or however the meme goes

karmic drum
karmic drum
#

And yea It's nice. Saves me from having to actually go through all my lockers. And instead I can just focus on putting things in there and that being the end of it

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Machine room would probably go hard with 7 water filters KEKW

barren oar
#

where power to run them 💔

karmic drum
#

And build extra storage to hold my bottomless supply of salt and high count water

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Which I'll be abel to access from any base once I get deep enough into fcs (after ofc I can actually start fcs)

worldly valve
#

I can click much faster than lysing enzymes can craft

karmic drum
#

Instead of having to stop mid task to craft more cause you ran out

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I stock up on all the ingredients as well to make that process easier

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Which costs some enzymes sure

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But it's a net positive on the return

barren oar
#

Whta

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12x recipe ?? genuienly used ??

karmic drum
barren oar
#

was it changed to cost less of the resources you use on the lesser variant of the recipe

karmic drum
#

But I also don't onow how grindy it is

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So I threw the suggestion out there blind

barren oar
#

personally i dont see it as worth going for

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last i played, you used the same relative amount of resources as the lesser variant plus || calcite ||, and now you also have to keep a filtration system going, so you have to expand your power production a whole lot

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(and dont forget to empty out the filtration system! otherwise you're wasting precious cycles)

karmic drum
#

I've genuinely never gone deeper than the second degasi base and was barely keeping my bioprocessor running last time. I don't know jack crap 😂

barren oar
#

oh that degasi base is like pre-early game tf didnt you reach past the lr

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oh i guess you go to them at about the same points in progression

barren oar
#

i see

karmic drum
#

I literally got liquid breathing, tried to do the second degasi base, got locked inside it for some reason.....

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And then moved onto something else for while

barren oar
#

locked...?

#

did you perhaps use the stasis rifle, perchance

karmic drum
# barren oar locked...?

||the hatch on the second floor closed behind me after scanning the orange tablet consistently||

barren oar
#

well actually that should just move the whole base instead of locking you in

karmic drum
#

So I assumed I probably wasn't supposed to go there yet

barren oar
#

though you really dont have a method of getting out if thats the case

karmic drum
karmic drum
barren oar
#

(because any action you wouldve taken while inside to get out, you could very easily have taken while outside to get in, thus skipping progression)

#

oh or it may be something funny like ||needing to use the upgraded repulsion cannon to pry it open again||

#

but would the same solution really go for multiple puzzles

barren oar
#

in other words what im trying to say is c2c progression gates are usually more organic

karmic drum
worldly valve
#

But i still can click enzymes on the second fab before the first fab finishes

worldly valve
#

Im concerned nuclear reactors can melt down based on a linr that i think changed

karmic drum
trail ether
#

the falloff ends at 400

#

starts at 50

karmic drum
#

I wasn't sure about pining you directly but had a solid feeling you'd see that

trail ether
trail ether
#

oh i found the issue

worldly valve
#

Well hypothethis

trail ether
worldly valve
worldly valve
pine ginkgo
#

lol subnautica update in the big 2025

unreal flame
#

shouldn't affect sea to sea because of legacy

karmic drum
errant cairn
#

welp guess reika isn't updating anytime soon KEKW

karmic drum
errant cairn
karmic drum
errant cairn
#

Yeah

karmic drum
#

Also jesus christ. Even with the bioprocessor recipe power banks take the equivalent of the entire ecologies acid mushroom supply to assemble in mass KEKW

#

Titanium? I sleep.
Wiring kits? I sleep.
Silicone rubber? I sleep.
The god damn mushrooms?

worldly valve
#

I know man

#

I actually syopped growing them as much

#

It ws jsut faster to grab them on loops

#

Bioprocessor helps the avid thi

#

A lot

#

If you didnt realise it has a recipe

ivory cave
#

hey, ive been trying to run sea to sea with deathrun remade, and every time deathrun faces a fatal error and sea to sea doesnt appear at all in the mod list, is it because c2c is for legacy?

worldly valve
#

But you will uave to turn off the suit depth settings

ivory cave
worldly valve
#

No, they conflict with c2v

#

You will lock yourself

#

Mechanical overlap issue

ivory cave
#

oh got it

#

do i need to do it manually or theres an option?

worldly valve
#

I think its in the setting fike

#

For deathrun

karmic drum
# worldly valve If you didnt realise it has a recipe

Oh I know it has one. But right now I'm making a base that can actually handle making the more power hungry bp recipes. So While I am gonna setup some auto famers in the future. Right now I'm just getting what I need to have a large enough power reserve to handle hard mode bp power consumption

ivory cave
karmic drum
#

Once I have most of the in-house infrastructure for enzymes setup. Then I'll worry about being more chemically efficient

worldly valve
errant cairn
karmic drum
#

Another 11*

worldly valve
karmic drum
#

And the most costly part of that is just mushrooms lol. So once I actually have a proper setup for the bp, and some auto farmers for various plants. Expanding power storage will be stupid easy by comparison later on

karmic drum
worldly valve
karmic drum
#

The one I'm making in the bulb zone is where the magics gonna happen

worldly valve
#

Ahhhh

#

Maybe i should.movr my base

#

I dont want to because of storage lockets lololol

karmic drum
#

Plus I can compact my ingots and crap

errant cairn
#

Yeah

#

its fine

worldly valve
#

I basically have a storage toom alnost full of wall lockers

#

3 on each wall

#

2 on the entrances ealls

#

I geuess i could out 2 more of each side of the ebtrances too actually

#

Sincr it goes half down the hall

karmic drum
worldly valve
#

The titanium is also basically 100% from the sunbeam

#

Magnetite 30-45 mins maybe?

#

I wanted to collect all the sunbeam, but the base had decaying lag and also things stopped spawning well

#

I never did find the second nanolathon drone sadly

karmic drum
#

Just down below the island

worldly valve
#

Its not a wreck

karmic drum
#

alright. 22 power cells done and dusted

worldly valve
#

luls

#

ill hop in vc for a bit if ya want

karmic drum
barren oar
#

but surely then one of the solutions is ||dropping stuff near the hatch so it cant close completely||

barren oar
#

ahh okay so its not a gate is what you're saying

#

its not the same solution as the ||aurora captain door upgraded-repulsion cannon to bust it open|| is it

#

well actually dont answer preferably ill get to testing it out sometime

#

come to think of it why did you remove the worldgen from the repo... 1.5 months ago?

#

its still as easily accessible since you can just download the latest release and see them all there

#

i guess it does restrict mobile clients from sifting through it though since file operations actually just kinda suck there, was that the intention

trail ether
barren oar
#

admittedly i did not bother to look past seeing them there and assuming they were in the same format as pre-wipe

#

oh the translations are but worldgen not i see

flint aspen
#

Is the ||cyclops heat dissipation module || just a passive upgrade? I can only find ||heat sinks|| for the seamoth...

trail ether
#

yes

karmic drum
#

I understand how the sunbeam debris work now.... and I feel like a dumb dumb 😂

barren oar
#

what were you thinking before

karmic drum
barren oar
#

yeah thats the most logical way to go about it

#

where has all that ship gone bc the like 20 pieces of scrap you can get sure as hell isnt the entirety of the hull

karmic drum
#

I shall still treasure all these random bits of loot though

karmic drum
#

Like I just thought it was tweaking

barren oar
#

yeah

karmic drum
#

Again. I read no wiki's. And my adhd renders me sorta squirrel brained lmao

barren oar
#

first time i played i didnt even think of using the scanner because surely it would be a big, noticeable wreck somewhere in there

#

oh actually im misremembering how the cutscene goes

#

98% of it does get instantly vaporised, after all

#

and what doesnt get vaporised actually lands somewhere towards the underwater islands? but somehow makes its way over to the place where you find them

#

really considerate of the sunbeam to bring on the ship exactly as many pieces of [ore] as you will need on the island, and really considerate of the gun to miss every single one of said [ore] so you dont get stranded :)

karmic drum
#

I'm probably gonna chuck some of the stuff like the excess fire extinguishers. But this will be a good way to kill some time while I wait for my processing base to charge up

barren oar
#

yeah you have like 12 relevant items in total from everything you get

#

actually the code is public i can count exactlyt

karmic drum
barren oar
#

harvest then throw it away to get rid of the scan yeah

#

and probably also to allow more items to spawn

#

because i could never get more than a few spawned at a time, so new detections just wouldnt spawn until i'd cleaned up the previous

#

i'd say 9-13 vital, 10 useful uniques, 12 convenient crafting skips and then pure garbage

#

well 20 of the pure garbage is slightly less garbage

karmic drum
#

Honestly it's just neat that the sunbeam actually drops anything at all

#

And the extra decorative items are actually pretty nice. Since you can't craft most of them

worldly valve
barren oar
#

titanium free and you get ingots in minutes in a little while longer after you can loot the sunbeam

#

copper also insanely free because limestone is everywhere and by the time you start running out you can drill the big chunks

worldly valve
#

drillings slow>.>

#

also in hard mode there is serious time to kill when waiting for power lol

barren oar
#

it also makes power gen worse ??

karmic drum
barren oar
#

yeah that i knew of

karmic drum
#

I didn't spend hours grinding out power banks for my health KEKW

karmic drum
barren oar
#

i see

#

the worst part of banks you can just duplicate

#

intended game mechanic of course because if it wasnt then the default battery of pro/rep would be set to nothing :)

karmic drum
#

Because the current overload limit puts a constraint on the number of gens that can actually produce power relative to the amount of power your base is actually using

barren oar
#

oh right that too

karmic drum
# barren oar oh right that too

So untill you start adding a bunch of shit to your base that uses power. You have to wait a good while between bioprocessor operations

#

||and until you find the effiency chip||

worldly valve
#

ah good///my bio reactors hit cap an broke again lol

#

oh it fixed itself this time

#

weird

#

well 1 did

#

oh wait nvm im dumb

karmic drum
worldly valve
#

the autofarmers range is annoyingly big...

#

is this a bug?

#

this si the first time playing the mod ive encuntered it

#

i jsut wanted my auto farmer to grab seacrowns...it has quite a range

barren oar
#

?? where's the ||closing hatch|| gimmick that was mentioned a bit ago

#

i jumped into a freedom + oxygen + nodamage new save to check it out and it does not occur

#

do i really have to play up to this point to see it

karmic drum
barren oar
#

yeah but it exceeds a foundation's worth of distance

karmic drum
barren oar
#

so it makes it really hard to have a designated planter area for every crop without making a 2km2 base

karmic drum
#

||it didn't close for me until after I scanned the tablet||

barren oar
karmic drum
karmic drum
barren oar
#

i mean i guess

#

huh c2c adds a lot of really weirdly named game objects into the scene it seems

#

including one with... 1265 characters?

#

oh dear the constant ||pod breaks|| really do lower fps quite a bit in this area

#

well not really that constant occasional and really hard hitting when they occur

#

because it becomes a chain reaction(?)

karmic drum
#

I apologize

worldly valve
#

i wonder if its an unnatural gate of sorts

#

like becausewe havent triggered a thing in one of the uncompelted biomes

#

i havent visited most the alien stuff

trail ether
#

orrrrrrrrrr

worldly valve
#

i can think of a few things

#

1)gate lock ,natural or unatural
2)tool use
3)tablet elsewhere
4)maybe there is another exit somehow
5)there is a warper that spawns right outside, could be the problem

#

i was gonna test but gotta get ready for work

#

i forgot my liquid at base lol

barren oar
#

F

#

i forgot you can dislodge the base with the stasis bubble

#

oh this must be the solution then

#

||you dislodge the base so the tablet can now be picked up as it goes outside of the room, meaning you will no longer get trapped||

trail ether
#

are you serious

barren oar
#

in what world would this not be a serious solution

#

oh no ||anchor pods|| exploding move it a lot

#

the strategic placement of these explosives must also be a clue to the solution

#

unironically exploring a moving wreck is kinda fun since its constantly shifting around

#

though there isnt really a good way to implement that organically, because that'd imply it would stop moving at some point

#

...floater-supported wreck?

trail ether
#

and for the same reason

barren oar
#

you were thinking of ||revamping it from a wreck at the bottom of the glass forest into a wreck that floats after breaking off||?

trail ether
#

no

barren oar
#

or just a proof of concept since it's already in the game and easy to work with

trail ether
#

what?

barren oar
#

proof of concept to think about the idea using the ||broken wreck segment|| because you already have it extracted out

trail ether
#

that was testing stuff for a new wreck

#

and struggling to find a way to convincingly suspend it

#

ancient floaters, by definition, do not make sense

barren oar
#

worst case scenario it could just be suspended by a conveniently strong wire only, allowing it one axis of rotation

past geyser
#

Lol just put a ton of little floaters on the bottom. Might keep the wreck a float

barren oar
#

and the constant rotation would just be some handwavey "creatures pass around it so currents form" ?? or so

past geyser
#

You can just use the game object

#

Or for those destroy the pickup

barren oar
#

yeah and why could you not pick those up in particular and be able to pick up any other floater in the game

#

gotta come up with some sort of argument for it

past geyser
#

Just sene dressing

#

Like molded like barnacles

barren oar
#

oh just have scaled down ancient floaters lol and call them mature/adult floaters or so

#

they'd be too big to fit in your hand clearly

trail ether
#

it is about looking convincing

barren oar
#

then just put them on different sides of the wreck so there'd be an axis of rotation and a believable reason why it'd float in the same palce

trail ether
#

the wrecks have been there days to weeks at most

barren oar
#

they grow bigger when consuming big fish like leviathans, so put them in a dangerous area

#

they just havent grown as much as ancient floaters, but they could very well have grown for a few months then attached to a wreck

#

then not being dead at the time of the player's arrival is exactly because there's such a small timeframe (because what nutrients could they extract from metal and/or rubber for the wire covering)

#

nothing stopping it from being a degasi wreck, either, which definitely came a lot earlier than the aurora because of how rusty their bases have become

trail ether
#

you are coming at this completely backwards

#

I do not think up a prop and then try to shoehorn it in somewhere

#

every prop is made to fulfill a defined purpose, which in most cases boils down to "come to this specific spot"

barren oar
#

does this floater prop not fulfill the purpose of "believable way for the wreck to float, when it would have fallen to the seafloor in a hour at most"

karmic drum
trail ether
#

a wreck is not made for the sake of having a wreck

barren oar
#

ah

#

then the purpose is a fun wreck to explore lol

trail ether
#

so things like "put it somewhere dangerous" or "make it a degasi wreck" fundamentally miss the point

#

its provenance and location are the inputs

trail ether
barren oar
#

c2c already makes you visit every biome as-is so there really arent places to add much

#

simply spawn 60 ghost leviathans in an area, have the wreck be full of holes and require using it as cover so you dont get seen

#

ez

trail ether
#

then that just means there is no justification for new content

#

but there ARE still numerous minor places I wanted to add reasons to go

#

for example the ~300m grand reef caves

#

those narrow ones

#

lithogel was added recently as another such example - for those caves

#

as was glass coral

barren oar
#

cant say i know what you're referring to haha

trail ether
#

the ILZ has several areas i would like to prompt

#

as does the lower pipe room of the PCF

barren oar
#

how do you find these things

#

do you just fly around in noclip

trail ether
#

usually in the process of either playing or implementing something else

barren oar
#

i see

worldly valve
#

I should go back and rewviw reikas last tipa on tongue lillies

#

Imma make a base in every biome tonight i thinks

#

Tho i said that to myself and immedoately had a question

#

Am i harming myself by using pure titanium

#

Because pretty sure reiksa screen shots had glass a lot

#

Oh yeah, i made a base near the cascading lag spot || blood kelp trench|| still causes it

#

I put the base pretty high up this time too sadly

#

Oh eell its a temperary scanner room really, ill just move it later

karmic drum
#

If you figure out a hard progression point. Tell literally no one how

worldly valve
#

I havent bren doing it hahaha

#

My base has none

#

And i hate base buildinh

#

Soo been putting it off

#

Tho tbh i suspext it night have a bug still

karmic drum
#

Just gotta add an acu tower for ready food and I'll be good to go

#

Okay. So don't tell me what it is....

#

But is there a better method for collecting gaspods then doing it legitimately by hand?

worldly valve
#

I have an unconfirmed idea

karmic drum
#

Because I can never grab more than 2-3 of them before they pop

worldly valve
#

Sometimes i can get 4 lolol

karmic drum
#

I tried an item collector. That doesn't stop them from popping

worldly valve
#

Its not too bad by hand at least

#

Better than plat lolololol

worldly valve
#

Item collector needs a box to tp the item to

#

Ah sorry

#

I said how

#

(Tho idk it will work)

karmic drum
#

Though I'm not sure if that would even work

worldly valve
#

Im curio void

#

Have you done degasi deep base yet?

#

If yes dont say how

#

I have 2 or 3 ideas atm

#

Mostly involving not foegetting my gear at base

karmic drum
#

Well no. I did on my very first proper save. But I never completed it

worldly valve
#

Its the "puzzle" of it i need to solve

#

Da door

karmic drum
#

Nvm what I was asking about gas pods lol. I just got 20 some odd in less than 2 minutes

worldly valve
#

Yeah once you learn to svoid the death cloud it aknt so bad

karmic drum
#

If I bioprocess the chlorine instead of crafting it raw then that will last me for a good long while

worldly valve
#

Omg i forgot to do that

karmic drum
worldly valve
#

I did some of the base bitch processing like that today

worldly valve
karmic drum
worldly valve
#

I cant beliebe i played this mod at one point with no ez craft

#

Enzymes took hours😂😂😂😂😂

karmic drum
#

I also process my poop juice and chlorine in the bp

karmic drum
worldly valve
#

Poo juice in the bp is the way

worldly valve
karmic drum
worldly valve
#

And a couple plat while there

karmic drum
#

Plat can wait. I'm stocking up on ingredients so I can make a nice amount of enzymes for this new base

#

Something to get me rolling

#

I think I've also got a silly idea as to how to increase the bases power consumption enough to actually allow for high power generation

worldly valve
#

I always grab a couple plat when there

#

Because i hate trying to get more then a couple plat at oncr

karmic drum
#

Literally just install shit like lights on your base. Or a sonar relay

#

Anything that consume less power than what you're currently making

#

So that you can maximize your output without hitting the overflow limit

worldly valve
#

It likes to grab everything that i cant use from it

karmic drum
#

They need crazy spacing though

#

If you want to use them effectively

worldly valve
#

Uts like, lemme prioritise bioproccessed shit over anything else

#

I know🥲

#

I put one beside my crowns feels all smart

karmic drum
#

Like you need one autofarmer per plant and they all need to be dummy far from one another

worldly valve
#

Shane i csnt build a garbage can outside for sll yhr shit it grabs

#

Well only certain plants need the farmer imo

karmic drum
#

Well one for every plant you need

worldly valve
#

Anything reauiring processing is pointless as you still need to interact with it and wont really save time

karmic drum
#

Is what I meant

worldly valve
#

So its really specifically the crafting plants

#

But ya

karmic drum
#

Man. I can't wait to get into fcs

#

But I feel like that's gonna be mid-late or late-end

#

Game tech with the c2c compat

#

Damn... I think I just found a premium enzyme peeper farm

#

Okay... I'm really fucking confused rn

#

Do I have to have either exclusively active or exclusively passive power in my base?

#

Because it seems like every time I have both

#

I.e. bio and thermal/solar

#

My base starts leaking power

#

Even if it isn't using any at all

worldly valve
#

Ive nbeen very uncertain of my obvservations

#

I thought it was to do eith rooms capping or not

#

So i split my batteries between my two bios

#

It feels likw the bios break if they and the banks hit cap

#

But last night i had one under that condition come back to life

#

I have solar panels but they are worthless

#

But sometimes i think they just work funny when i leave like 2km aeay

karmic drum
#

And seemingly not even a distinction between active and passive

#

I went down to just two thermals. And then it broke cause I installed a fucking battery charge and started charging some batteries on top of the passive drain from the bp

#

Like I got this damn thing built almost 2 irl days ago

#

And I can't even do anything meaningful with it cause my fucking power won't stop tweaking out. I know I'm probably the one causing it to do that. But I don't know what the hell it is that I'm doing

worldly valve
#

My base is currently functioning fine mostly 2 just 2 bios powered mostly throigh occulus

#

Ive found its enough to generate close to 5k as i go on errands

karmic drum
#

Okay... so sleeping is banned apparently. Sleeping in the base seemingly causes all my thermals to stop working. And then I have to completely disassemble and reassemble them all to get to them working again

worldly valve
#

Ohhhhhh

#

I never used the sleeping room

#

Tho the healing aspects sounded nice

karmic drum
#

I literally just had a bed

#

In the base

#

And sleeping broke my gens

#

Or it seemed to anyway

#

I need to test about some more

karmic drum
#

Wth....

#

All I did was go on a fucking errand

#

And it's leaking power again

#

Ok. I think I'm dumb

#

If I disassemble the bp before the gens

#

The issue corrects itself

#

The thermals are a little wacky for how my base is setup. And the base itself isn't supporting the power needed to maintain a bp

worldly valve
#

The bp onoy usses poeer when in use?

karmic drum
#

And a fairly sizable one at that

worldly valve
#

I too am in hard mode

#

Unless my 2 1% solar panales are enought to nitigate that

#

Idk what you are talking about😅

#

Btw have you found efficiency?

karmic drum
worldly valve
#

I guess you still dont jave the recirc mask and maybe basic breathing

#

Its probably worth your time to get that sorted, i bet you have enough power

#

|| because i assume you have the technocally better efficiency||

barren oar
#

||...isnt bioprocessor efficiency post-lbs||

karmic drum
worldly valve
#

How many acus do you have,m

#

Those take powet yeah?

#

Whats yoir base composed of

karmic drum
#

I'm climbing rapidly in energy on 3 bios with the bp installed

worldly valve
#

Nice

#

Cool

karmic drum
# worldly valve Cool

Yup. Long as I don't messy anything up... I'll have the recirc mask crafted real soon

worldly valve
#

Siick

karmic drum
#

Nvm. Gotta make an az battery, which means I need to go deep into crashzone for a certain plant

worldly valve
#

|| Ive forgoyten which plant that is||

karmic drum
barren oar
#

?? you use it for the batter ??

#

intriguing i'd completely forgotten

karmic drum
barren oar
#

but just plant it next time lol

karmic drum
barren oar
#

my bad i thought its a common experience that you do there the moment you get the waypoint

#

just so you dont have to bother later

karmic drum
#

Since I knew there would be a substantial amount of time before I actually needed it

barren oar
#

meaning you could've had a planter's worth of them by now and not need to worry about not having enough but i get your point too

karmic drum
#

Fortunately now all I have to do is wait for that and the deep shrooms to grow

#

And I'll have everything for a battery

barren oar
#

first crafted from scratch im assuming?

karmic drum
barren oar
#

gg

karmic drum
#

For this run anyways

#

And after I get the first for this mask. Getting a few more for my tools will be a little painful at first. But not will be much easier after I get the suit

#

Oh. And ig there's also the seamoth upgrade

#

But I'm not freaking out over that rn

barren oar
#

oh right mask requires one huh

karmic drum
#

Yea

barren oar
#

its weird it takes a battery yet it doesnt consume it nor can you take it out

karmic drum
#

It's cause in It's description it says it's motorized

barren oar
#

i guess there just isnt a good way to do that though since you cant (easily) make an item both headwear and holdable in hotbar

karmic drum
#

I just want the mask for it's passive increase to my dive time. The actual ability to go deeper is just a cheeky bonus rn

barren oar
#

im not convinced it actually increases time at all ive seen nothing in code that would add the randomness you see with it on

#

since it sometimes takes more than 3 oxygen's worth of seconds in 3 seconds

#

oh actually that effect would occur if it changes it to 2.5 (or so) instead of 3 per 3s

#

I Think?

#

classic case of rounding making it look random

worldly valve
#

Sir🥲

#

You crafted all them sir🥲

#

Sir

#

I could cry sir

worldly valve
barren oar
#

you can prolly bring an oxygen pipe to the entrance for easy explore lol

#

pipes are still kinda op until you reach Breathing Lv2

worldly valve
#

They are often intendes

#

Well one of the intended

#

(I used 3 oxygen tanka rather than 2😂)

karmic drum
#

I've been using one tank for all my exploring thus far

#

Even for the 440m wreck in the grand reef

worldly valve
#

What was your strat for it?

#

To be fair i bet you brought your moth unlike me😂

#

Tho tjat really doesnt add that mucj explpration time down therw

abstract knoll
#

is it intended for the player to start with the Rock Crusher?

karmic drum
karmic drum
#

That should not be unlocked

abstract knoll
#

Ok

#

Good

#

FYI I started with geyser filter unlocked

#

Lol

karmic drum
#

So either you messed with something.

#

Or you need a new save

worldly valve
abstract knoll
#

Nope

#

survival

worldly valve
#

How far are you in?

#

That sounds like a very concerning issue

abstract knoll
#

river

#

with moth

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no suit yet

worldly valve
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What

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What do you mean you are in the rivwr with the moth

karmic drum
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Yea that makes no sense

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The moth is sub it's needed depth to be there at mk2

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And you can't make the mk3 without deep river/lava zone mats

worldly valve
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I finished deep degasi. Ill add in an extra possibility that anyonr who had the dpor close simply ran inyo the hatch

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I changed like evrything when i suceeded so dunno what change mattered

worldly valve
abstract knoll
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all of these I attained via diving for them?

trail ether
karmic drum
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I could easily see that becoming a new addition to a multitude of bases

karmic drum
abstract knoll
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no problem

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the ||mk4|| needs lava zone materials

worldly valve
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Or sealed suit

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Because i thought you meant sealed suit tbh

karmic drum
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I can't imagine going to the LR without the sealed suit tbh

worldly valve
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...i guess you technically can but...

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Youd need nanowraps lololol

karmic drum
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Also compared to the regular almost nonexistent progression of subnautica.... the LR being early game content is mind boggling KEKW

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Like I am going to have actual weeks worth of time in this save

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And be playing it for so long that it will probably be on 2.0 by the time I am done 🤣

worldly valve
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It does speed up once you get past the river.....

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Tho lava zone was made a lot harder i believe

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I only messed around the tinyest bit there

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I was in river for my last file...but i had a suoer ultra mega wall of death lag from my 4 days of play time due to something pre fix

flint aspen
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Have the ||amoeboid creepvines ||been patched out? I can no longer plant them for some reason...

worldly valve
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They were farmable?