#SeaToSea
1 messages · Page 39 of 1
cant do shit about it lol
man
huh ur right you can explore with it
probably not too far i didnt test too much
but it certainly does not get thrown around in the right cave
huh
hmm well i was in the werong cave ill give you that...i swaer i was in the one that conected from blue
but the cave does throw around my mothwatching it now
so might just genuinely might be blind
but I cant find shit for ||calcite||
am i looking for like an offshoot cave or something?
what biome are you lookin?
lost river
have checked the north east branch, north, south west, and central areas
oh and tree
you are on the right track for one
the area you're looking for is going to contrast with the surroundings
though it is slightly dangerous with the creature nearby...
ive set up enough bases that i can swim the entire river
i miss when the coral was scannable lol
gg
everything important in the river is all in one place>.>
hallelujah
its basicaly all in the one room
you have at least three locations you need to get to
and you dont have anything important where you find || calcite ||
||calcite, efficiency, module, acids||
i guess you could make the argument for ||sulfur + brine coral||
||and brincoral too yeS||
but thats everywhere yeah
||there is a clear correct entrance to take ointo the river, the rest are very bad choices||
unfortunately it also means you're going to be dropping 50 fps when you go through there
||with the usual one people use being hot garbage lol||
choices, choices...
i usually have a lag wall by a certain spot on route too lol
yeaaaaa
but the other entrances are way worse to choose
if you pick the right one your cost of liquid breathing will be drastically reduced
at least you have the Material™ now
and presumably can use your vehicle there?
(haha)
((does he know))
yeah just gamble and win 👍
its not that hard to deduce though since you still have to go there
for another reason
this same reason making the rest of the run abhorrently laggy so you have to choose between enjoying your time (high fps) and enjoying your time (little grind)
|| the power drain||
7 moonpool time 🔥
you know maybe i should install FCS
why
to automate my resources
hopefully because only 5 pieces spawned
and im running out of enzymes
lil far from my moth
oh this is interesting but i do not see integration with the drill system for this material specifically
dont forget to use your scanner rooms because you have like four down there it looks like
not like you need much of it anyway (unless its used for the rocket, which i did not reach)
rip
have a small swim to my seamoth
Imma go to bed
thank you for your help
does fcs make seatosea unbalanced or
nah c2c actually patches it in various ways so its less powerful
i dont remember why i asked that specifically
in all honesty
alr cuz i havent tried either mod before
Yo
I'm back what I miss?
Also man. Hard mode got me building bases in places I'd never usually build to cover these increased bioprocessor costs 
could it be above the geyser with 50 thermal plants inside of it
Literally lifepod 12 
But I mean... still somewhere you'd never build a base in vanilla subnautica. Not out of need anyway
sounds like hardmode
But naw. Not 50 thermal plants. Probably 5-6 if the mod will let me maintain that many, 3-4 bioreactors. And a lot of power banks
is it fun playing with hardmode
It's just a bit grinder in some spots. But you seem new to c2c. So I'd recommend the normal experience
Alr ty
also do u use fcs
I am. But the data boxes needed to get started have been moved to a deeper location then where you actually get the pda. So I haven't actually gotten into those mods yet
oh wow this mod changes that?
just set up a bunch of solar panels + batteries
Yes. The c2c creator did custom compat with fcs to make sure the two didn't have conflicting progression paths
I enjoy actually playing the game here sir 
also there may or may not be a way to autofeed bioreactors with fishes from acus by building the acu just one floor above it
this is very vague because i have never really tried it, but i did hear of rumors about c2c or dependencies adding this functionality
Plus the thermal plants hold more power. So it saves me on needing to build as many battery banks
my bioreactor never went down even just one fish and it did happen to be just below the oculus, ta least
but it limits your options
of base
grassy plateaus the goat
assuming you can deal with the Biome Threat Near Entrances™
The bulb zone is pretty 🤷
no
So I can use this for bioprocessing and additional exploration
what does hardmode do again is it just a bullshit flat 2x power consumption increase or so
Though I get the feeling I won't be doing much exploring without solving the tungsten problem
2.5x on the bioprocessor exclusively
yeah straight bullshit
i guess its meant to make you build more than a bioreactor and 4 batteries
moving to... 3 bioreactors and 10 batteries instead
Which more or less creates a small gate between when you get the bioprocessor. And when you really start using it
And my adhd brain appreciates when a game forces me to slow down a little bit
And just... work on stuff instead of tunnel vision rushing from progress point to progress point
why would you not want to speed through the grind and reach the fun parts (prawn suit)
Plus the recric mask is gonna feel so damn rewarding once I can reliably produce what I need for it. And I'll have a nice and well developed base to remark on as well 😩
i mean maybe im just too much a goal oriented player to really get it
All rhe parts of the journey are fun for me
We do tend to clash on that
Along with.... pairadocksducks
time spent not progressing is wasted 🗣️🔥
I had to remember people's names after coming back
what side is paira on im not too sure about that part
I think
I can't remember if he's super progress oriented or not
Knowledge today is progress tomorrow greater than what progress alone today would've been. At least for me anyway. Being at almost constant risk of mental burn out is a pain in the rear
grand reef is pretty too
but if you progress you inherently are also more knowledgeable because you did what you needed to progress
might be a few bonesharks but ye
i remember there were
might be because i played with migration
im not sure
but there were bonesharks there
I have a base down there. But it's just for recon. And you can't do too much down in the reef without hitting critical progress points in the mod
It was either cause you used migration. Or you built a base where the reef meets the crag fields
i dont think i did that
i tried to make it close to a kelp forest
yet deep
probably was the migration mod
Also bonesharks aren't as bad as I made them out to be. Just don't have your moths lights on around them and also don't literally drive right next to them
And for the most part they leave you alone
the sharks must have been really passive on your planet then
yeah but slight problem, when i did that playthrough i installed vanilla expanded, making it so bonesharks could literally destroy ur base
i know i managed to get like 7 following me at once despite no seamoth light
assumed i'd stumbled into a crag fields hotspot
A stray nibble here and there. But no constant chases. And if an area has a metric ton of them like the floating islands. Then I keep some flares on me
or you know just
swim
less resource intensive and easier than trying to direct them away from your current location at all times
No. They still suck. But the easiest way to have them not suck is to learn how they move and behave
that takes considerable mental effort though
I forgot that you have the paitence of boiling water 😅
Yea. Azurite seaglide also works
i assume that means no patience hell YEAH we doing it LAZY
The more effort I put myself through the better I function. I'm rather unique among my peers in that regard. But relaxation is a toxin for me.
That's exactly what that means 
that said, i do not have any proof for that claim
it just feels way slower if you use it at high depths
I've gone from 400m to surface on half an ultra capacity tank
It's speed isn't depth adjusted
actually i wonder if its easier to build a 450m oxygen pipe line than a 300m deep base
for specifically the || under-uw islands wreck piece ||
It feels faster if you hug the ground. But that's a perception thing
less resources for sure but you also need to deal with the oxygen pipe placement system
||depends on how much time you wanna spend stripping the ship for titanium
||
oh i did that before i got the upgrade that allows that
you have a surprising amount of scrap metal in the nearby area
I run building tweaks for dealinf with subnautica's bs building system
btweaks works for oxygen pipe placement ??
You do. I just wanted to make the joke
blessed
I have no clue
oh
But like... if it lets me put a locker on the floor. Or an exterior grow bed upside down...
i tried using them for like 30 seconds since i wanted to make a mod that adds more functionality to them (they stink)
Then it probably works for the bs placing they have
builder tool placement and oxygen pipe placement are unfortunately two very different systems
The only reason I don't use them is just how the placing works. Sometimes it'll bug out and not let you go deeper without going 100m horizontally in some other direction first
probably the work of biome triggers getting in the way
because they check collision against triggers... for no reason at all.....
Probably
they dont even use triggers in the pipe connection's construction that is worthless and nobody noticed it because nobody uses them
So if I need to go deeper than I should be early game. Like exploring the jellyshroom caves without a moth. I just come up with creative solutions that I don't have to fight to use right
you're free to explore anything uptill 500m with just your trusty 70 pipes of oxygen and a floating pump
Well cause there's no use for them at all in the base game. Unless you're intentionally trying to handicap yourself. And there's a few places where they could be used in c2c but it's insanely limited since they become totally worthles at 500m or lower
anything lower and your lungs start collapsing into a black hole
yeah
they could be situationally useful for exploring wrecks and such
...i assume you can route pipes through doors, at least
Once you hit the liquid stage it's useless
Probably not. You'd probably still have to swim all the way back to a wrecks entrance
||actually what happens at 500+m again is it constant damage without the lbs||
And just have pipes outside the door
||or is the damage later, when you board an oxygenated area like a base||
i wonder if you can create a softlock "cursed" c2c save by collapsing your lungs enough then saving...
yknow like those "cursed" softlocked pokemon 4 save slot game cartridges
||I hope that damage isn't lethal. Last time I got to the lbs I realized I couldn't eat with the mask on. But didn't want to take it off allthe way and risk dyinf||
:)
Like triggering a trap with auto-quick save on in an elder scrolls or fallout game 
||so I would just take the mask off, slam food and water down, then frantically put the mask back on in the span of an actual second||
I didn't end up keeping that save for long though
yeah thats how i usually did it too
its really not that hard once you understand where the mask goes and you have about 3 or 4 seconds of actual time until you die
I wanted to try hardcore and follow a more "natural" progression path, then I got tired of hardcore, found about the c2c compat. And here we are.
I do wish there was some better method besides just making food and water an absolute chore for the rest of the game past that point. But I guess it does also necessitate the use of high calorie cured foods and things like the large filtered waters
Which are objectively the best food options in the game
But I still end up totally ignoring them cause food maintenance is where I'm a lazy bumb
@viral saffron you ever figure out the tongue lillies?
bulbo tree in base and ||smoked|| fish/nutrient blocks (since you get so many in c2c) + filtered water the goats of food + water
you only need like 3 filtered water max for a full trip if you have just one(1) outpost with a bulbo tree wherever you're headed
Ig that's another way to do it
And like... if I'm really in a pinch I can just slam down some thermoblade cooked fish
thermoblade is awesome if you use de-extinction
It is nice how the drops are doubled to account for the increased food and water consumption rates
I do not lol
the axetail is like +20 food and water in both slices
I forget to install it every mod
its increased?
But I remember you telling me that
oh dont worry you arent losing much it makes your life worse in every other way
I could be wrong. But I think she mentioned that once when I thought my thermoblade duping fish was a bug
huh
Yea... I'm also generally a "purists" when it comes to my fauna in subnautica. The game doesn't need more predators then it already has
reika. I had asked her if the thermo blade was supposed to dupe fish or not. I thought it was a bug because outside of what I read here. I genuinely play this mod blind. Don't use the wiki or any other online threads or forums for information
oh wow nice i could never
Man... can't wait till I have this bioprocessor project done in like.... 4-5hrs
Then I can fabricate the recirc mask, the stasis rifle, azurite batteries for more tools than just my seaglide
Gonna be great
||and get the electromechanical suit too. Good god I miss having that||
good old stasis rifle
the tool that is actually rather useless except in like 3 places because it applies physics on the objects the statis bubble touches for whatever fucking reason
do not shoot it in an enclosed area where you have a lot of doors you need to open, in an attempt to neutralise the threats found within
It may not be a widely applicable tool. But by god when it's useful... IT'S USEFUL
or just accidentally perform the glitch where you can use your repair tool inside the seamoth and get away scot free
thats how i managed to do the || lifepod 15 databox repair || without the stasis and its really not useful in any other circumstance
I did that once on accident and it genuinely saved my rear. Mostly cause I was total tool and tried going through the floating islands with my lights on....
But still
your vehicles are tanky enough to survive 1-2 hits usually and you are athletic enough to escape most dangers unharmed
Though I prefer to use tools at my disposal like flares, decoys, and the stat rifle than a glitch. It adds more to that unique survival feel that subnautica offers for me
and the creature that does you in 90% of the time is a reaper... which you can also get rid of the moment you obtain a seamoth
resource drain :(
I mean c2c makes that a non issue thanks to eco-ocean. The only thing I'm not 100% is renewable is cave sulfur 😆
But I'd guess it probably is at some point
i genuienly did not find a single renewable source of cave sulfur in my playthrough
which is fair enough because if you're using it by the time you run out then you're playing wrong
Be it making progress that puts me one step closer to reaching the end of my game. Or doing relaxing resource farming. I just enjoy playing the game
Yup. There's no predator agressive enough for you to be burning through it like that
grinding feels so weird in subnautica because you pick up something and its just gone forever
its much better done in an mmo for instance
I really need to add to my power setup
I have 2 bio rooms with lots of batteries in eachm but i need to at least makr ane electric acu
so you dont have to go 400m out to find a single limestone chunk (and be greeted by the other resource than you were looking for, every single time)
oh yeah about acus what do you need to do for them to start pooping
I mean in base game yea. But going totally over the top, building crazy eccentric bases, and grinding for resources in c2c feels perfectly natural
I'm gonna be down here a while. I might as well have fun doing it
4 is cap i think
neither my stalker nor my ampeel acu were not shitting out anything despite having the correct biome
stalker at least i know was 100% the correct setup because teeth were dropping
I feek with how machines seem to break on overload idk if this woukd eork so well anymore. Maybe if yous base is consuming enough to prevent cap
If I have more than 2 along side bio-reactors then my reactors just stop exporting power and my base just actually starts leaking power fairly rapidly
Then again. As said. I don't actually read the wiki. So I don't know how the cap actually works
I just ball
Put it on a corner of some kelp and another biome or two and you have
This is probably generally how the cap works. Because it's hard to make a base in subnautica actually comesume large amounts of power constantly
but yk you get enough shit for like the next 15 hours if you collect sea treader poop for 5 minutes
they do ????
Heheheheheheheh
looking at the code it really should just be as simple as more generator => more power
because all they do is add power to the PowerRelay
?????
2.0 at least
idk how it is in legacy
That was my #1 priority...but i havent been able to find the efficincy card....it got moved i think
No no. We mean something Reika herself (I think) pretty sure she made the overload function that way you have to put more thought into power infrastructure then just spamming a bunch of passive power and routing it to wherever you want
Have i mentioned you need to go play outer wilds ever? I know i have but also
ah
All bone sharks must die
Oh I didn't that was a thing. I'm just out here raw dogging the 2.5× cost 
Yes. Yes you have 🤣
Also if you stab them enough they dont respawn!
I never really tried honestly, that was someone else. But no
efficiency card is in the same place you could find it ~2 years ago
He knows de way
The whole centerpiece of this mod is innovation and exploration. To replace all the easy cheese in the mod with more thoughtful and impactful decsions.
Or, and hear ne out here, 2 or 3 tanks
counterpoint: slow as fuck
Ooooh. That was probably the dude I blocked cause he was being a total ass to Reakia and insisting that people should be allowed to make c2c forks...
there should be some sort of wiring system to detect how much power is in the system and de/activate generators programmatically then
so you need to put in effort to have an expanded power network
Lairian used them for grand reef i believe
(there, as can be clearly seen, is not)
probably this
that is for knowing what specialisation your room has
Oh
I just read the UI when it pops up 
which you dont even need to place down after building it exactly once in your run because then it autoalerts you when you make a change
huh????
Yea that
I out my water on hold under my bioprocessing is done
the message appears before you place it down at all??
oh okay
I'm saying I just read the message lol
yeah also last i used it it was actively harmful becuase it would unspecialise the room its in
so like . what the fuck ?
Sorry, my wordings can get a bit weird
is the point of it ?
That is.... probably on her todo list
It's hard to remember that a mod like this isn't even finished lol
yeah maybe but at least most of the work is already done in that regard
because decoration buildables exist
e.g. plant pots
(which do not qualify a room for agriculture, despite allowing planting useful plants in it)
So i cheeses mk 3 guus
Again
Tbh this was ny easiest method yet
|| its still a small rock. Its always been, ||
where was mk3 again
Last time I hugged the floor
oh right that
yeah but i think theres been patches since then to remove the floor strat lol
But this time I'm gonna use a more intentional method
clearly the intention is to use a bait base that constantly sonars so the reaper attacks it instead of you
i dont think creatures attack bases with sonar but that'd be a fun way of doing it
Probably sonar+creature plyon and maybe hull repair nanites
or just be Basic And Lame and throw a flare or decoy nearby
Im nit syre thees much info on the uodated power mechanics
Reapers are the only ones thst might
Which is again, why I'm just balling
It hurts it too!
|| so i built a room above it||
oh does it still
,|| it ws ssuper chill. Scanned the 3 reapers from ny cage,||
lool
I think my favorite specializations are power handling and storage.
then there should probably be a base build block in the area so you cant just base yourself lol
hell YEAH storage is goated
Since they give tangible buffs I can actually see
I wish i knew how yo get the powet room decoration rating uo
you put decorations
Bioreactor falls under power generation
yeah processor is what i was talking about my bad
Is it not battery banks?
What?
"decoration rating"
Doesn't that unspecialze it?
what could possibly increase this
Ive never gotten it abovr a 0.0 in powet room
Ive managed to get agriculture above 1
Tho ..that might been a % and that conflicts with a hard number...
Normally it's just related practical objects. Like lockers for storage
i honestly never bothered with deco rating because as far as i can tell (through the code) all it really does is lower your food + water usage while inside it
and unlock the lounge(?) specialisation or something but again damn near useless and i couldnt get it to work even cramming as many decorations as i could in creative
I thiught maybe .y power room could get even better
the item viewer is great for decoration with some items btw protip
I'll have to screw around with that one
This is speculation to be clear
I got some kinds bonus in agri room after i shoves enough planters in...it was minimal tho
Because either the deco system isn't done yet. Or there are things about it we don't know
I think its likely one of the least known systems
I think a lot of the base mechanics are underutlized
there being no ingame documentation other than the message you get on base update isnt very helpful either
c2c likely thrives on making each biome into a home. I'm gonna use this new bulb zone base to test some things
I mean again. Either it isn't finished. Or the documentation is left purposefully vague. Hell it could be both
Like I'm confident I can squeeze more out of the storage rooms than getting the wall lockers up to 45 slots and the standing lockers up to 63 slots
I'm just not sure how to best do so
huhhh windows have a surprising amount of code dedicated to them and adding deco rating
as one would expect, there has to be a nice view to get any sort of mileage from it
theres also glass ceiling support which i assume is just to prepare for the planned 2.0 update
I honestly can't wait to see what she's packing away for 2.0 but first the Nautilus team has to get it together
Man... large rooms are gonna be so nice to have again
it really is as simple as more storage
I assume that only applies to the living space type specializations no?
decoration rating has absolutely no weight in final storage size
decoration
oh i forgot to look for the deco being capped at 0 on a machine room or somesuch
Yea I know that. I just meant making the absolute best use out of locker placements themselves lol
oh
you can comfortably fit like 4 storage lockers on each side i think
the ground lockers
Because you can cover the walls in wall lockers. But they only add so much to the rating before that seems to cap out
Yea. Especially with build tweaks
7 sides (because one is used by the corridor entrance) and you have 28
oh i always remember sides being way smaller than they really are
4 i think is the limit though
if you're fine with limiting your movement you can also add 4 in the center or so
I'm also not even sure what the working room specialization does. Maybe makes crafting faster?
maybe like 8
- If you plan to silo the storage rooms vertically that is
I use resource monitor
check this out
^
So I have no issues with limiting my range of movement
so work is crafting speed ye
oh nice
love magic storage mods gotta be one of my favourite genders
or however the meme goes
Saving that for myself for later
That's how it goes lol
And yea It's nice. Saves me from having to actually go through all my lockers. And instead I can just focus on putting things in there and that being the end of it
Machine room would probably go hard with 7 water filters 
where power to run them 💔
That's the neat part. I'll just expand my base some more 
And build extra storage to hold my bottomless supply of salt and high count water
Which I'll be abel to access from any base once I get deep enough into fcs (after ofc I can actually start fcs)
Yet ive considdered making a third fab for my room🥲
I can click much faster than lysing enzymes can craft
The grind to the 12x recipe is real. Though it's way easier if you bulk craft them when you don't immediately need them
Instead of having to stop mid task to craft more cause you ran out
I stock up on all the ingredients as well to make that process easier
Which costs some enzymes sure
But it's a net positive on the return
Oh no I've never used it
was it changed to cost less of the resources you use on the lesser variant of the recipe
personally i dont see it as worth going for
last i played, you used the same relative amount of resources as the lesser variant plus || calcite ||, and now you also have to keep a filtration system going, so you have to expand your power production a whole lot
(and dont forget to empty out the filtration system! otherwise you're wasting precious cycles)
I've genuinely never gone deeper than the second degasi base and was barely keeping my bioprocessor running last time. I don't know jack crap 😂
oh that degasi base is like pre-early game tf didnt you reach past the lr
oh i guess you go to them at about the same points in progression
No 
i see
I literally got liquid breathing, tried to do the second degasi base, got locked inside it for some reason.....
And then moved onto something else for while
||the hatch on the second floor closed behind me after scanning the orange tablet consistently||
well actually that should just move the whole base instead of locking you in
So I assumed I probably wasn't supposed to go there yet
that sounds like an intended mechanic but i cant say ive noticed it myself lol
though you really dont have a method of getting out if thats the case
Speaking of that lovely too though. If I shot a gasopod just after it shot out it's pods. Would the field keep the pods from exploding?
It probably is. Likely a "you aren't supposed to do that yet" signal
(because any action you wouldve taken while inside to get out, you could very easily have taken while outside to get in, thus skipping progression)
oh or it may be something funny like ||needing to use the upgraded repulsion cannon to pry it open again||
but would the same solution really go for multiple puzzles
how does the base that has not received any sort of power for the last year(?) have the ability to scan you and figure out if you've gotten too far, too early
in other words what im trying to say is c2c progression gates are usually more organic
Yea. I'm just not thinking outside the box on that one lol
I do bulk crafting. Usually 20ish at a time..not bulk bulj i guess but gotta stab go many crowns you know
But i still can click enzymes on the second fab before the first fab finishes
Bioprocessing forces the power anyways
Im concerned nuclear reactors can melt down based on a linr that i think changed
20 is hardly anything for enzymes. Unless I'm missing some secret tricks for the BP
Its a new one
400
the falloff ends at 400
starts at 50
no?
Okay. Thank you 😅
I wasn't sure about pining you directly but had a solid feeling you'd see that
that is a config because some people find it annoying
that does not make sense
oh i found the issue
I habe a theory but i dont think i should share it yet
Well hypothethis
I am toying with a new feature that makes deco rating matter in all cases
I dont use standing lockers😅
I assume warpers are behind it
this should be a hint
lol subnautica update in the big 2025
shouldn't affect sea to sea because of legacy
That would actually be really interesting. Sometimes I'll avoid trying to decorate a functional room entirely because it messes with the specialized bonus. But if you're talking about what I think you're talking about. Then I'd love for decoration to be part of what makes the room specialized to begin with
welp guess reika isn't updating anytime soon 
I mean I sincerely doubt Nautilus was gonna be fully released tomorrow or anything 
It entirely could've based on what I've seen
I haven't been around in a hot minute so 😅
Yeah
Also jesus christ. Even with the bioprocessor recipe power banks take the equivalent of the entire ecologies acid mushroom supply to assemble in mass 
Titanium? I sleep.
Wiring kits? I sleep.
Silicone rubber? I sleep.
The god damn mushrooms?
I know man
I actually syopped growing them as much
It ws jsut faster to grab them on loops
Bioprocessor helps the avid thi
A lot
If you didnt realise it has a recipe
Whatd i miss
hey, ive been trying to run sea to sea with deathrun remade, and every time deathrun faces a fatal error and sea to sea doesnt appear at all in the mod list, is it because c2c is for legacy?
I believe you need to use the kegacy deathrun
But you will uave to turn off the suit depth settings
thanks so much man, are they broken in the og deathrun?
Oh I know it has one. But right now I'm making a base that can actually handle making the more power hungry bp recipes. So While I am gonna setup some auto famers in the future. Right now I'm just getting what I need to have a large enough power reserve to handle hard mode bp power consumption
thanks a ton bro
Once I have most of the in-house infrastructure for enzymes setup. Then I'll worry about being more chemically efficient
My base is sitting at about 5k. Tho i do it in burts atm..i craft some shit, and i still have busyworks to do o i do inbetween charges
2.0 update
Yea. I'm shooting for around 5k to start. I have I want say.... 6 powerbanks at my current base that I'm gonna move over to my bio-processing base. And then I'm gathering the materials for the other 11 now
Another 11*
Split your banks up if you didnt plan to
And the most costly part of that is just mushrooms lol. So once I actually have a proper setup for the bp, and some auto farmers for various plants. Expanding power storage will be stupid easy by comparison later on
Oh I'm not using this current base for crap besides storage. It's just my original safe shallows base 😅
I nisplaced ny starting base...i put iy to close to dunes meteor🥲
The one I'm making in the bulb zone is where the magics gonna happen
Ahhhh
Maybe i should.movr my base
I dont want to because of storage lockets lololol
Moving storage isn't a huge deal to me when I'm moving to a location that will offer me better power
Plus I can compact my ingots and crap
I have at least 3 lockers eorth of magnetite and titanium ingots🥲
I basically have a storage toom alnost full of wall lockers
3 on each wall
2 on the entrances ealls
I geuess i could out 2 more of each side of the ebtrances too actually
Sincr it goes half down the hall
I definitely don't resource collect that heavy. Or have a prawnsuit with a drill arm. But I'd still move all my crap if I really wanted to
Ehhh it really didnt take so long to get the magnetite
The titanium is also basically 100% from the sunbeam
Magnetite 30-45 mins maybe?
I wanted to collect all the sunbeam, but the base had decaying lag and also things stopped spawning well
I never did find the second nanolathon drone sadly
The I never actually found the wreckage of the sunbeam. Just a bunch of crates with hull repair nanite fragments and an assortment of prawn arm fragments
Just down below the island
Its not a wreck
alright. 22 power cells done and dusted
I'm chill rn. Gonna hop off after I finish installing all these and making sure my base is actually receiving power properly. This lone thermal vent keeps buging out
Oh no?
i do not see how this is an organic gate at all honestly it feels too out of left field as a gimmick
but surely then one of the solutions is ||dropping stuff near the hatch so it cant close completely||
exactly
ahh okay so its not a gate is what you're saying
its not the same solution as the ||aurora captain door upgraded-repulsion cannon to bust it open|| is it
well actually dont answer preferably ill get to testing it out sometime
come to think of it why did you remove the worldgen from the repo... 1.5 months ago?
its still as easily accessible since you can just download the latest release and see them all there
i guess it does restrict mobile clients from sifting through it though since file operations actually just kinda suck there, was that the intention
the release does not contain plaintext XML
admittedly i did not bother to look past seeing them there and assuming they were in the same format as pre-wipe
oh the translations are but worldgen not i see
Is the ||cyclops heat dissipation module || just a passive upgrade? I can only find ||heat sinks|| for the seamoth...
yes
I understand how the sunbeam debris work now.... and I feel like a dumb dumb 😂
what were you thinking before
That I was looking for some sort of actual wreck and that my scanner room was tripping tf out 
yeah thats the most logical way to go about it
where has all that ship gone bc the like 20 pieces of scrap you can get sure as hell isnt the entirety of the hull
I shall still treasure all these random bits of loot though
No no. Like I was so set on it finding a wreck mentally... that I didn't notice the scanner room was pinging actual items 😭
Like I just thought it was tweaking
yeah
Again. I read no wiki's. And my adhd renders me sorta squirrel brained lmao
first time i played i didnt even think of using the scanner because surely it would be a big, noticeable wreck somewhere in there
oh actually im misremembering how the cutscene goes
98% of it does get instantly vaporised, after all
and what doesnt get vaporised actually lands somewhere towards the underwater islands? but somehow makes its way over to the place where you find them
really considerate of the sunbeam to bring on the ship exactly as many pieces of [ore] as you will need on the island, and really considerate of the gun to miss every single one of said [ore] so you dont get stranded :)

I'm probably gonna chuck some of the stuff like the excess fire extinguishers. But this will be a good way to kill some time while I wait for my processing base to charge up
yeah you have like 12 relevant items in total from everything you get
actually the code is public i can count exactlyt
I mean i'll harvest everything just for the busy work and so I don't have to see the pings on my scanner rooms
harvest then throw it away to get rid of the scan yeah
and probably also to allow more items to spawn
because i could never get more than a few spawned at a time, so new detections just wouldnt spawn until i'd cleaned up the previous
i'd say 9-13 vital, 10 useful uniques, 12 convenient crafting skips and then pure garbage
well 20 of the pure garbage is slightly less garbage
Honestly it's just neat that the sunbeam actually drops anything at all
And the extra decorative items are actually pretty nice. Since you can't craft most of them
Titanium and copper wire is never garbage sit. Sunbeam crash stronger than laser citter upgrade
titanium free and you get ingots in minutes in a little while longer after you can loot the sunbeam
copper also insanely free because limestone is everywhere and by the time you start running out you can drill the big chunks
drillings slow>.>
also in hard mode there is serious time to kill when waiting for power lol
it also makes power gen worse ??
The bioprocessor uses 2.5x as much power as it does in the base game
yeah that i knew of
I didn't spend hours grinding out power banks for my health 
That's all he was talking about
i see
the worst part of banks you can just duplicate
intended game mechanic of course because if it wasnt then the default battery of pro/rep would be set to nothing :)
Because the current overload limit puts a constraint on the number of gens that can actually produce power relative to the amount of power your base is actually using
oh right that too
So untill you start adding a bunch of shit to your base that uses power. You have to wait a good while between bioprocessor operations
||and until you find the effiency chip||
ah good///my bio reactors hit cap an broke again lol
oh it fixed itself this time
weird
well 1 did
oh wait nvm im dumb
That is the number one thing I want out of the eventual living large update. Is to be rid of this fuck ass power bug
the autofarmers range is annoyingly big...
is this a bug?
this si the first time playing the mod ive encuntered it
i jsut wanted my auto farmer to grab seacrowns...it has quite a range
?? where's the ||closing hatch|| gimmick that was mentioned a bit ago
i jumped into a freedom + oxygen + nodamage new save to check it out and it does not occur
do i really have to play up to this point to see it
I don't think it's a bug. I think rather it's meant for the mass farming of individual plant types. So In the future I'm going to be making a base, likely in the grassy plateu's. Specially for farming crops in mass.
yeah but it exceeds a foundation's worth of distance
It's likely there are several triggers that need to happen first
so it makes it really hard to have a designated planter area for every crop without making a 2km2 base
||it didn't close for me until after I scanned the tablet||
yeah i did that thinking it'd do it
I'm aware. And I could care less. If that's what I gotta do to auto farm my crops then that's what I'll do 
I mean the mod prides itself on progression
i mean i guess
huh c2c adds a lot of really weirdly named game objects into the scene it seems
including one with... 1265 characters?
oh dear the constant ||pod breaks|| really do lower fps quite a bit in this area
well not really that constant occasional and really hard hitting when they occur
because it becomes a chain reaction(?)
orrrrrrrrrr
i wonder if its an unnatural gate of sorts
like becausewe havent triggered a thing in one of the uncompelted biomes
i havent visited most the alien stuff
orrrrrrrrrr
i can think of a few things
1)gate lock ,natural or unatural
2)tool use
3)tablet elsewhere
4)maybe there is another exit somehow
5)there is a warper that spawns right outside, could be the problem
i was gonna test but gotta get ready for work
i forgot my liquid at base lol
F
i forgot you can dislodge the base with the stasis bubble
oh this must be the solution then
||you dislodge the base so the tablet can now be picked up as it goes outside of the room, meaning you will no longer get trapped||
are you serious
in what world would this not be a serious solution
oh no ||anchor pods|| exploding move it a lot
the strategic placement of these explosives must also be a clue to the solution
unironically exploring a moving wreck is kinda fun since its constantly shifting around
though there isnt really a good way to implement that organically, because that'd imply it would stop moving at some point
...floater-supported wreck?
you were thinking of ||revamping it from a wreck at the bottom of the glass forest into a wreck that floats after breaking off||?
no
or just a proof of concept since it's already in the game and easy to work with
what?
proof of concept to think about the idea using the ||broken wreck segment|| because you already have it extracted out
that was testing stuff for a new wreck
and struggling to find a way to convincingly suspend it
ancient floaters, by definition, do not make sense
worst case scenario it could just be suspended by a conveniently strong wire only, allowing it one axis of rotation
Lol just put a ton of little floaters on the bottom. Might keep the wreck a float
and the constant rotation would just be some handwavey "creatures pass around it so currents form" ?? or so
but you can pick those up
yeah and why could you not pick those up in particular and be able to pick up any other floater in the game
gotta come up with some sort of argument for it
oh just have scaled down ancient floaters lol and call them mature/adult floaters or so
they'd be too big to fit in your hand clearly
it is not about the physics
it is about looking convincing
then just put them on different sides of the wreck so there'd be an axis of rotation and a believable reason why it'd float in the same palce
still does not make sense
the wrecks have been there days to weeks at most
they grow bigger when consuming big fish like leviathans, so put them in a dangerous area
they just havent grown as much as ancient floaters, but they could very well have grown for a few months then attached to a wreck
then not being dead at the time of the player's arrival is exactly because there's such a small timeframe (because what nutrients could they extract from metal and/or rubber for the wire covering)
nothing stopping it from being a degasi wreck, either, which definitely came a lot earlier than the aurora because of how rusty their bases have become
you are coming at this completely backwards
I do not think up a prop and then try to shoehorn it in somewhere
every prop is made to fulfill a defined purpose, which in most cases boils down to "come to this specific spot"
does this floater prop not fulfill the purpose of "believable way for the wreck to float, when it would have fallen to the seafloor in a hour at most"
Yea. Yea I'm certain we all are. I am not a smart man most of the time 😅
I am talking about the wreck itself
a wreck is not made for the sake of having a wreck
so things like "put it somewhere dangerous" or "make it a degasi wreck" fundamentally miss the point
its provenance and location are the inputs
that is not how C2C justifies contnet
c2c already makes you visit every biome as-is so there really arent places to add much
simply spawn 60 ghost leviathans in an area, have the wreck be full of holes and require using it as cover so you dont get seen
ez
then that just means there is no justification for new content
but there ARE still numerous minor places I wanted to add reasons to go
for example the ~300m grand reef caves
those narrow ones
lithogel was added recently as another such example - for those caves
as was glass coral
cant say i know what you're referring to haha
the ILZ has several areas i would like to prompt
as does the lower pipe room of the PCF
two more examples https://i.imgur.com/OVewn53.png
usually in the process of either playing or implementing something else
i see
I should go back and rewviw reikas last tipa on tongue lillies
Imma make a base in every biome tonight i thinks
Tho i said that to myself and immedoately had a question
Am i harming myself by using pure titanium
Because pretty sure reiksa screen shots had glass a lot
Oh yeah, i made a base near the cascading lag spot || blood kelp trench|| still causes it
I put the base pretty high up this time too sadly
Oh eell its a temperary scanner room really, ill just move it later
I'm honestly suprised none of the active chatters here have it figured out yet. Either that or people have it figured out. And everyone's keeping the how a secret. In the case of the second scenario? That is incredibly based
If you figure out a hard progression point. Tell literally no one how
I havent bren doing it hahaha
My base has none
And i hate base buildinh
Soo been putting it off
Tho tbh i suspext it night have a bug still
Oh I love base building. I'm almost completely done building my offense to god himself in the bulb zone
Just gotta add an acu tower for ready food and I'll be good to go
Okay. So don't tell me what it is....
But is there a better method for collecting gaspods then doing it legitimately by hand?
I have an unconfirmed idea
Because I can never grab more than 2-3 of them before they pop
Sometimes i can get 4 lolol
I tried an item collector. That doesn't stop them from popping
Did you have a base woth boxes newrby
Item collector needs a box to tp the item to
Ah sorry
I said how
(Tho idk it will work)
No. It's fine. I should've remembered that about the IC
Though I'm not sure if that would even work
Im curio void
Have you done degasi deep base yet?
If yes dont say how
I have 2 or 3 ideas atm
Mostly involving not foegetting my gear at base
Not on any run so far
Well no. I did on my very first proper save. But I never completed it
Nvm what I was asking about gas pods lol. I just got 20 some odd in less than 2 minutes
Yeah once you learn to svoid the death cloud it aknt so bad
If I bioprocess the chlorine instead of crafting it raw then that will last me for a good long while
Omg i forgot to do that
Even better once you get the suit. Which is what I'm working towards right now
I did some of the base bitch processing like that today
Oh yeah...im invincible now....herr i was dancing
Bro. You never craft an enzyme ingredient that you can just bp instead 😭
Pfft
Ehhh i been living off my last chlorine supply still. But i do want to bolter it some.more
I cant beliebe i played this mod at one point with no ez craft
Enzymes took hours😂😂😂😂😂
I also process my poop juice and chlorine in the bp
Wild to me honestly 
Poo juice in the bp is the way
It is😂
Speaking of that. I gotta go get more shit 
And a couple plat while there
Plat can wait. I'm stocking up on ingredients so I can make a nice amount of enzymes for this new base
Something to get me rolling
I think I've also got a silly idea as to how to increase the bases power consumption enough to actually allow for high power generation
I always grab a couple plat when there
Because i hate trying to get more then a couple plat at oncr
Literally just install shit like lights on your base. Or a sonar relay
Anything that consume less power than what you're currently making
So that you can maximize your output without hitting the overflow limit
I made my first auto farmer
It likes to grab everything that i cant use from it
That's another way to do it
They need crazy spacing though
If you want to use them effectively
Uts like, lemme prioritise bioproccessed shit over anything else
I know🥲
I put one beside my crowns feels all smart
Like you need one autofarmer per plant and they all need to be dummy far from one another
Shane i csnt build a garbage can outside for sll yhr shit it grabs
Well only certain plants need the farmer imo
Well one for every plant you need
Anything reauiring processing is pointless as you still need to interact with it and wont really save time
Is what I meant
Man. I can't wait to get into fcs
But I feel like that's gonna be mid-late or late-end
Game tech with the c2c compat
Damn... I think I just found a premium enzyme peeper farm
Okay... I'm really fucking confused rn
Do I have to have either exclusively active or exclusively passive power in my base?
Because it seems like every time I have both
I.e. bio and thermal/solar
My base starts leaking power
Even if it isn't using any at all
Ive nbeen very uncertain of my obvservations
I thought it was to do eith rooms capping or not
So i split my batteries between my two bios
It feels likw the bios break if they and the banks hit cap
But last night i had one under that condition come back to life
I have solar panels but they are worthless
But sometimes i think they just work funny when i leave like 2km aeay
It's not the batteries. It's literally just power gen
And seemingly not even a distinction between active and passive
I went down to just two thermals. And then it broke cause I installed a fucking battery charge and started charging some batteries on top of the passive drain from the bp
Like I got this damn thing built almost 2 irl days ago
And I can't even do anything meaningful with it cause my fucking power won't stop tweaking out. I know I'm probably the one causing it to do that. But I don't know what the hell it is that I'm doing
My base is currently functioning fine mostly 2 just 2 bios powered mostly throigh occulus
Ive found its enough to generate close to 5k as i go on errands
Okay... so sleeping is banned apparently. Sleeping in the base seemingly causes all my thermals to stop working. And then I have to completely disassemble and reassemble them all to get to them working again
It wasn't the actual specialized room
I literally just had a bed
In the base
And sleeping broke my gens
Or it seemed to anyway
I need to test about some more
I probably go bio over thermal yea. Without a heat resistant suit I can't put them anywhere where the power gen is really efficient for the bp. But three or four bios outta be plenty
Wth....
All I did was go on a fucking errand
And it's leaking power again
Ok. I think I'm dumb
If I disassemble the bp before the gens
The issue corrects itself
The thermals are a little wacky for how my base is setup. And the base itself isn't supporting the power needed to maintain a bp
The bp onoy usses poeer when in use?
Maybe it's a hard mode thing. But it seems to be imposing a passive drain
And a fairly sizable one at that
I too am in hard mode
Unless my 2 1% solar panales are enought to nitigate that
Idk what you are talking about😅
Btw have you found efficiency?
No
I guess you still dont jave the recirc mask and maybe basic breathing
Its probably worth your time to get that sorted, i bet you have enough power
|| because i assume you have the technocally better efficiency||
||...isnt bioprocessor efficiency post-lbs||
I have been trying to get it sorted.... but I needed to fix my fucking pwer bleeding first. Pretty hard to bp anything when the energy you're trying to stockpile kept leaking away
Its been that bad? Eeg
How many acus do you have,m
Those take powet yeah?
Whats yoir base composed of
I got it sorted. I think
I'm climbing rapidly in energy on 3 bios with the bp installed
Yup. Long as I don't messy anything up... I'll have the recirc mask crafted real soon
Siick
Nvm. Gotta make an az battery, which means I need to go deep into crashzone for a certain plant
|| Ive forgoyten which plant that is||
||eye flame||
It's in the poly for the azurite battery yea
but just plant it next time lol
I'm gonna plant it. I literally haven't gone down there yet
my bad i thought its a common experience that you do there the moment you get the waypoint
just so you dont have to bother later
No. I ignored it to focus on other things
Since I knew there would be a substantial amount of time before I actually needed it
meaning you could've had a planter's worth of them by now and not need to worry about not having enough but i get your point too
Fortunately now all I have to do is wait for that and the deep shrooms to grow
And I'll have everything for a battery
first crafted from scratch im assuming?
Yes
gg
For this run anyways
And after I get the first for this mask. Getting a few more for my tools will be a little painful at first. But not will be much easier after I get the suit
Oh. And ig there's also the seamoth upgrade
But I'm not freaking out over that rn
oh right mask requires one huh
Yea
its weird it takes a battery yet it doesnt consume it nor can you take it out
It's cause in It's description it says it's motorized
i guess there just isnt a good way to do that though since you cant (easily) make an item both headwear and holdable in hotbar
I just want the mask for it's passive increase to my dive time. The actual ability to go deeper is just a cheeky bonus rn
im not convinced it actually increases time at all ive seen nothing in code that would add the randomness you see with it on
since it sometimes takes more than 3 oxygen's worth of seconds in 3 seconds
oh actually that effect would occur if it changes it to 2.5 (or so) instead of 3 per 3s
I Think?
classic case of rounding making it look random
...you didnt grab the billion free powrr cells by the aurora?
Sir🥲
You crafted all them sir🥲
Sir
I could cry sir
Just rush suit
It def helps a bunch. Its a lot more noticable in hard mode too.
Grand reef wreck is a bit of a challenge
you can prolly bring an oxygen pipe to the entrance for easy explore lol
pipes are still kinda op until you reach Breathing Lv2
They are often intendes
Well one of the intended
(I used 3 oxygen tanka rather than 2😂)
I've been using one tank for all my exploring thus far
Even for the 440m wreck in the grand reef
What was your strat for it?
To be fair i bet you brought your moth unlike me😂
Tho tjat really doesnt add that mucj explpration time down therw
is it intended for the player to start with the Rock Crusher?
Moth lol
Nope. I just made trips
No lol.
That should not be unlocked
Yea none of that should come unlocked
So either you messed with something.
Or you need a new save
Are you on creative?
Yea that makes no sense
The moth is sub it's needed depth to be there at mk2
And you can't make the mk3 without deep river/lava zone mats
Idk what you did but it sounds fuckered
I finished deep degasi. Ill add in an extra possibility that anyonr who had the dpor close simply ran inyo the hatch
I changed like evrything when i suceeded so dunno what change mattered
So i guess what om saying the final possibilty is tgat everyone is cray cray
no?
no?
all of these I attained via diving for them?
New item?
I could easily see that becoming a new addition to a multitude of bases
My bad. I mistook it for another recipe
No hard suit?
Or sealed suit
Because i thought you meant sealed suit tbh
I can't imagine going to the LR without the sealed suit tbh
Also compared to the regular almost nonexistent progression of subnautica.... the LR being early game content is mind boggling 
Like I am going to have actual weeks worth of time in this save
And be playing it for so long that it will probably be on 2.0 by the time I am done 🤣
It does speed up once you get past the river.....
Tho lava zone was made a lot harder i believe
I only messed around the tinyest bit there
I was in river for my last file...but i had a suoer ultra mega wall of death lag from my 4 days of play time due to something pre fix
Have the ||amoeboid creepvines ||been patched out? I can no longer plant them for some reason...
They were farmable?