#SeaToSea
1 messages · Page 38 of 1
i do yeah
yeah so its like 10s per lubricant
but 4=1 oil
+- inefficiencies in moving around
so run outside, grab 4-6, maybe 8 if i dump inventory
make 2 oil
it was so manual
motors suck to make without easycraft lolololol
lead i just always had a rather full small locker full
never really runs out
ironically i think i was just always short on lead
yeah i dont see it either
ill put that in my overthinking nothing bin
note also my current playthroh isnt my first, so a lot of the scanning for data box's and frags wasnt needed
i mostly know where it all is
so my scanning rooms are largely built for looking for stuff
and my main base is pretty good at searchin, tho i wish i placed it a bit further from the dunes
my 2 fabricators and modification station are lonely
how tf do you man 2 fabs
one's fast enough for me unless im making the final product instead of an ingredient in the tree
which is usually the only thing that takes more than a second or two
i can usually start/just about start the next one by the time the first one finishes
especially for bigger items
crazy
its been a habit for a long time
its especially useful for mass titanium ingot projects via the sunbeam
im gonna go back there later...i have a stupid goal of collect all the sunbeam
thanks for the supply drop guys 
i never found the second nanolathing drone reika mentioned
i think ive underestimated machine rooms. was i supposed to get 16 micro gel from my first ever process?
recipe says 8
ohhh...i think ive crafted it twice and im dumb
but i swear i only put 3 vines in
but 23 gel so..
i think ive mentally solved why you have less lead than me and its obvous...you have bigger bases which means more foundtion
oh yep the 300m deep underwater islands base did consume a lot of lead
and general convenience to have 2 planters (cant remember which) on foundations at main base for organisation
vertical connectors cost a surprising lot of stability when they're only really like 1/3 of a corridor
though i guess the glass is what makes them unstable (despite glass not being a component of them)
you wont need to build a base whose height is 300m if you know what you're doing dont worry about it
it is an easy way to remove any and all threat at that location (you may already know, or know about it later), though you do trade away your time for it
yall use any map mods?
i just cant seem to collect the phytoplankton
its there
my seamoth has almost been destroyed 5 time
but i only have 2 samples
where are you collectin
||crag||
ah
i was fishing off the crater edge of Dunes
also
ive found like 12 time capsules in my world so far
sorry 9
why are you acting like you are 12
because im an immature person who has a fear of the ocean
also yea i do realize i am acting pretty stupid
Ive just now seen that there is a buildable|| autofarming unit|| that i somehow still havent unlocked after hundreds of hours. I feel like ive combed every wreck from top to bottom... Is there a databox for it?
yes
very much yes
i have a question of my own
actually nvm
ay so
if i enter a seamoth after being below 500 meters
am i supposed to be continually damaged and unable to get oxygen?
or would this be a bug?
the damage from diving too deep continues for a few seconds usually even after entering the moth
yea
but
even im no longer being damaged
when i enter the seamoth
im suddenly being damaged
and cant breath
there
fixed it by geting in and out several times
only get damaged when in my seamoth
thats strange...
yep
If you go below 500 with air it hapoens if you break surfave too
How long depends on how longer below 500
why are you just mindlessly following a wiki to complete C2C
im not
i am infact exploring
ah
thank you
so essentially the bends
ive used the wiki maybe twice and that was trying discover what litho gel is.
cause im currently stuck in my progression
but of course
it doesnt have litho gel in it's database
and arnt on the Sea To Sea website
so im feeling a bit crazy
ok so question, What is Litho gel? I have checked the C2C Homepage list of added materials and I cannot find Litho Gel anywhere.
what biomes have ypou completed?
i am working my way through but i feel insane because its not on the C2C page
i get that but inb game on your biome tracker
it exists correct?
what biomes have you completed?
let me load up subnautica
Nvm to this
Deep Degasi, Dunes Arch, Dunes Meteor, Eastern Grassy Plateaus, Floasting Island, Glass Forest, Grand Reef, Jelly Shroom, LP 14, LP 9, Mushroom Disk Forests, Mushroom tree, Northern Kelp, QEP, Southern Grassy Plateaus, Dunes, Underwater Degasi, Western Grassy plateaus
oh boy
Bulbs, Crag, Crash, Crater, Mt Island, Northern Blood Kelp, Sparse Reef Fissures, Underwater Islands, Underwater Mountans
and all undiscovered ones under 500 Meters
mostly because some of these are below 500 Meters
well that is a short list at least
its probably not creater edge
so dont strat there
ryley's lungs are crushed by the pressure so he cant breathe for a while after entering an oxygen area
actually i do wonder if you can cheese progression towards the lbs with a long oxygen pipe
not that its terribly useful before you get its counterpart anyway
you see i would love a map mod so i can know where ive been
but my game decides that it must kablooie its self every other time i try to boot a save with one.
i didnt realise how rough the cave with mercuy ore became
not only is the heat awful
but the seamoth gets thrown around
Thata a reallt rough combo
Debating adding FCS
The moth?
I guess i need hardsuit for it now
Thats a big change
Least there is some.mercury thats safe to get
Hopefully the 2 free plasteel ingots are enough
Or maybe hest sink will stop the extreme wobble,m
Yeah it does
it makes sense since you dont really need mercury until when you can harvest the 90% that exists solely there
welp i have completed bulbs, crag, sparse reef Fissures
still nothing
ill pick up the search tommorow
good night all
definitel=y some kind of bug in bioreactors
sometimes seeds just dont get processed
ive had it happen ti blood oil a couople times
and no ive had a creepvien seed in there for about 2 hours, it produces nothin
did interior growbeds get limited?
i can only put min in the centre and the corers of the room
just red in the sides
do you have an acu under the room perchance
bioprocessor
because acu ceilings extend just slightly above floor level, so it would enter its hitbox were you to try placing the growbed too far on the sides
hm
eh oits fine
its just a bit weird
normall i do lik 3 rows of 3
instead in have an x
ive never used a full room anyways
Im tempted to turn off hardmode until my nid game bioprocessing is done
Its so slow
Whats the current state of ||tonguelily|| research? 😅 Im getting kinda sick of the ||salt roulette||...
||Salt roulette|| being the only option is misinformation
yeah reika did hint at what you're supposed to do with a surprising amount of detail (including a picture of the setup)
just that it hasnt really been recreated successfully yet? failures so far were regarded as bad luck
(but why is a game mechanic relying on luck when the setup is obscure as-is)
you mean that there are more than two confirmed ways?
Yeah at this point ive seen all conversations about this... but i guess there are still no players (other than Reika herself) that have really managed to do it, am I right?
yeah but there havent been many attempts either, from what ive seen
No one in this chat has stated they have gotten lillies to work. Reika has inplied a couple peopels setups were unlucky
I havent heard if anyone getting tungsten without the salt roulettw
(Tho tbh if you have
A scan room in a salty area
Salt rpulete will take like 30 mins mayne
There has been a few. I keep meaning to but im in the buay work mid game where its just endless crafting lol
Bio proccessor is really rough on hard mode
you need ~3.3 || salt cubes || per tungsten
because it's a ~30% droprate
which. 15 salt per? or so?
Not only does is refuse to work unless you have over 4k power
and you need a shitton of tung
Any less than 4k power and it says too weak even when you have enough power
Yeah but with a scan room in a good area you can get a full inventory of salt in less than 5 mins
where the fuck do you have salt in such a high quantity
does it spawn under the brine or something and i just completely missed it my entire time in the lr
but yeah you could set up like 39 bioreactors to support 5 water filtration machines and get the salt passively
I out my scan roosm on biome corners
Corner of red grass and kelp is great
Part of my lack of testing is my only base is in a planktonless biome🥲
could just go into creative
so you dont need to spend too much time testing
or better yet, freedom and toggling all the cheats manually because trying to play in creative cuts your fps in 3 for some reason
Yeah but thats time i could be progressing the resource gsther and tech gathering
I have the resources to build a basic farming outpost short of auto farmers
(Tho to be honest, auto farmers actually seem useful now that ive been using easycraft)
(Without rasycraft i cant imagine why someone would use an auto farmer. You will get less output from more time without rhe easyvraft bit.
you can leave them to do the work while you're out and about
and come back to plenty of resources, where otherwise you have a high chance of running out
Yeah bit without easy craft you still need to go grans them from the auto farmers box
Which doesnt really save time over stabby stabby
But also costs heavy resource use via power
you save yourself the hassle of fucking killing the plant by accident
genuienly so annoying when it dies and gives you like 8 seeds
but you dont get them because your inventory is full
so you end up with less resources than if you'd stopped a swing before
the power drain yeah ive seen its awful
couldnt hold one planter with a bioreactor in my test world
I dont find that so annoying tbh
Usually i have a dedicated grow bed
6 plant 1 type
Its hella overkill but i find 3 is underkill
Tho acid mushrooms. I honestly think i could grow like 8 beds of acid mushrooms and it would never be enough
I lied a bit i do find this part sad
lol
Jebus
Some of the power changes came brcause reika realised people werent using nuclear
Si with how plasteel is clearly locked behind the river currently
If it possinle to soft/hard lock the save by mis using the 2 free plasteel ingots?
i dont even remember what theyre used for
?? wait its post-river ??
what part of this recipe is post-river
the plasteel
Well the cave got super changed now
Where you get it
The moth is uncontrollable
And death outside the moyh comes very fast, i dont think i have time to scan
plasteel is a recipe you have from the get-go
and if not from the get-go then it's incredibly early, way more-so before you actually need it
||particulate filter||
are you sure you are in the correct place
The cave is super super hot now, so you cant seaglide the cave anymore
And when inside the cave with the moth is moves around randomly
you cant even get into the cave with the seamoth where you obtain that
the entrances are too narrow
about the cave you're talking about, is the entrance nearby a geyser by chance
||there are numerous entrances but yes ||
gg wrong cave
Luls
||look for a big, menacing structure within the mushroom forest instead||
||so what particulate filter cave are you talking about||
its a cave that connects that biome i just mentioned ^ with the one you're exploring
actually im severely doubting whether i do recall correctly about said structure now
biomes should still be good though ||mushroom forest <-> bulb||
then it may just be a recent change i dont know about
||im surr therr are spots the moth cant go, but that cave is pretty designed around thr moth||
though there's only been... 4 patches since i last played?
I think it is
My last half playthroough was pre tungsten "fix"
I learned the cave has chaotic movment in Lairians playthrough
(Lairians playthrough is on youtube if interested)
Tho lairian was on easy mode and could scan all the stuff without death
my latest save is one of these im not too sure
and i dont give enough of a shit abt this mystery to switch branches in all honesty but like this must be a really recent change if thats how it is
and honestly quite a weird one too considering you can find the entrance even before the seamoth mk1 depth module
I tjink its meant to be a gatekeep
Seems like an experiment with gatekeeping that doeant involve depth
Now to be fair plasteel isnt needed mostly
But i wanna go through and see if a hard lock is possible to create by accident
You get the heat aink now near it
why are biorectors so broken:/
one of mine stopped producng power, just stuck onone of the fishies\
i should confess i live my life in super seaglide 9th
my perceptiosn may be altered
(tho actually super seaglide is almost a detriment qwhen collecting, so easy to fly by things)
and by super seaglide i relly mean
super azure seaglide
you know
yeah its just stuck on a fish:?
well i have a soft fix for it at least
woopsy
well that isnt a spoiler
ive already used the || azurite battery in the repair tool ||
do the blood crawler larva come from an egg or do i need to go find them?
im not supposed to answer that
so does anyone have an estimate for how long the || period of having crushed lungs is after being under 500 || ?
because i have legitimately waited 4 minutes and im still taking damage
so
i timed it
its a 4x cool down
every || 1 sec under 500m results in 4 secs of crushed lungs time ||
:/
i have a feeling nuclear will have a very similar issue tobioprociessing
i mean reacting
but im also suspecting this is all intended
well never mind I guess
i cannot find the blood larve
nor any eggs
so im pretty sure || the Blood crawler nests just arnt spawning for me || any thoughts?
another question
|| How am i supposed to reach the blood crawler nest to get larva if they are significantly below 500m? ||
Where do you think they are?
I can tell you if they arent spawning
Its not "significantly" below 5pp
|| I thought they were in the blood forest|| I spent a good while looking for them checked the logs to make sure I wasn't just stupid || and the log says that they're queued for world gen at these coordinates -841.1, -539.0, 1304.4 ||
ive checked caves in the blood forest, ive checked some of the open area, ive check both blood forests
these coords are in || the lost river area ||
Its a spefic cave
thank you BTW
Thanks for telling Reika that
yeaaa
kinda wishing i didnt but
i figure it would be sort of difficult to fix?
meh
ill just infinitely dupe up a couple lockers before i update /j
so i have a question
where am i supposed to put the || Liquid Breathing Recharger || in my base because it seems like no matter where i try i cant get it to place down
the || kharra syptom relief canister || is supposed to unlock after you get || Trace Enzyme 42 || right?
no 😊 you find it later
perhaps meant so you need to use one or two of the leser version before you get the upgrade
ah
ok
small question
is there any way to access the inventory of the item collector?
mine just seems to eat items
it autoinserts into a random container in one of the bases in its range
so ideally you'd have a base solely for storage with it
otherwise you just get item pollution ye
i dont think anything besides the base remains loaded at a distance
so the farm might only work when you're in range
not too sure about vents specifically though
but thats how geysers work too, which are about of the same nature
yep goona set up a lantern tree farm and bring alloooooot of water
I feel schizophrenic
was in || the Void spikes || and had a || ghost || rapidly approaching me
and then it blinked in and out of existence
and then disappeared
they spawn there?
yep
can confirm
as i did die
as soon as i get out of my seamoth
i get assaulted by 3
same thing happened at ||life pod 15||
yeah thats normal since you arent in the other biome yet
did you explore further
you might not be able to see land, but you can navigate using other features you might see in the distance
thank you
at the very least, ~a month ago it was perfectly navigatable without trial & error or the upgraded light module (source: me)
okeee
I just built my first ||heat sink module|| for the seamoth. Ive read something about the ||heat sinks|| themselfes being ejected via the torpedo bay but i cant put them in there. How exactly does it work? Do i just keep them in my inventory?
Guess im gonna find out the hot way xD
it hijacks the torpedo bay for its functionality
you interact with the same area where the torpedo bay interaction area is, to insert the disposables
may or may not be compatible with the torpedo bay itself, ive never used it because its actually just kinda trash
Ahh thanks and here i thought there were sub-dependencies between different modules 😅
new hypothethis about bioreactors dont like to be overstuffed
yea
Taking the cyclops down the river really is a days work... the thermal charge rate gets so abysmally slow 😪
Gonna put this on autoloop 🤣 https://www.youtube.com/watch?v=JbneBPvCJTQ&list=RDJbneBPvCJTQ&start_radio=1
The Golden Gate Quartet es una parte de la historia, pero están lejos de ser historia. Casi ocho décadas después de que surgieran en el segregado sur norteamericano en la época de la depresión, han demostrado su capacidad de perdurar con un álbum, acertadamente titulado "Incredible" que demuestra ser tan de vanguardia como todo lo que han ...
i blast this while || traversing the void || https://youtu.be/F-5oGnvfUEU?feature=shared
© 2011 WMG
End Of The World (Video)
yeaaaa nothings unlocked : (
:)
hate the fact it defaults my emoticons to emojis
i can confirm that you can find it without ever using the lesser version but its a real headache... 😬
yeah but the severely reduced ability to explore & linger really hinders your attempts
also do you really want to burn through your liquid resource
yeah if i had to do it again i would defintely use the ||enzyme traces || but i didnt read their description after crafting them way before liquid breathing so i assumed wasting two tanks was he only way 😑
...multiple tanks work?
its only just doable but you really have to rush and open the door beforehand
i see
if i hadnt known where to look first though it would have been impossible
haha yep
i made a suicide run into the place just to check and even then i wouldve almost missed it xD
originally, i went all the way to the ||disease reseach facility|| (spoiler not because it's a c2c location, but because it eliminates one possibility for the item's origin) because surely ||a facility designed to study the disease research facility would host data about said disease's temporary treatment relief method||
im still slightly salty about it i feel like thats a much better place for the upgrade than the fucking cyclops module that's there
yeah that would have made more sense
and its not too difficult to reach either you just need to build a few outposts
even without using any of the lesser variants of the item (up until you need to explore it)
funnily enough i didnt even think it could be there because i didnt know about ||enzyme traces|| and with the two tank method it would have simply been impossible to reach...
reach you can very easily with just one (by building outposts, which you will do anyway if you're normal and not using the electrical sealant module)
explore yeah you'll want multiple tanks or to use the item
yeah looking back the base building method would have made sense but at that point i hadnt yet resigned to really invest that much effort
now ive built more bases in the river and upper lavazone than all my other bases combined xD
yeah thats what [lost river gimmick] and [lava zone gimmick] tend to do haha
i had like 5 outposts in the lr i think
that is including one in the lr cove ghost tree and the one nearby the drf for easy access
we love pretty bases
yeah ive built my main base in the tree cove now because it just way too much hassle to always go back up...
Minor question: Do you/does anybody know the recharge rate thats required to negate the rivers drain? I got myself the cyclops docking mod to dock at my main river base but the recharge rate isnt big enough and the ship still loses power.
i think a better approach is to not bother
you will be able to overcome this challenge if you progress just a bit more
you wont be directly told when it's nullified, but you will notice and feel its effects
its not that big a deal since i can always use the heat vents but it just would be aesthetically pleasing to have it docked at my base
i dont want to make it overpowered but just enough to not make it lose power would be nice
ohh wait i think i know what you mean
yeah nvm i guess it will have to wait 🙂
Yes and no
The secondary tank drains while unequipred
from main or supply
because thats what i was remembering too but i dont actually know which
er. supply was the small one right
Main supply is small one yeah
So you do get a good run
Heck enzyme traces work for both tanks on one run lol
Its kudt both the seondary tanks will get scruffed
yep since the main tank isnt per-item but global
in a way per-player... with subnautica being a singleplayer game
though i would have assumed supply would be global too, hence two tanks would do nothing but waste your inventory space
Each tank ia its own but
They would be great if the second tank didnt drain rapidly sadlife
I wish it felt more natural
I dont really get why it drains
Tho o get thats its just meant to disable dual tanks
finding the || khara syptom relief canister || is incredibly annoying
Did you find it
not yet
oh boy
I feel this is a significant hint
but
i cant get past
|| the magnesium blue fire in the prawn bay ||
Maybe you need a new suit for that
yep
working on it
small problem
|| I seem to be swarmed by 3 ghosties whenever i exit my seamoth in the void spikes ||
You should have a few seconds i think before they lock on
Should be enough to grab the thing
There also are a couple tools which could be handy down there
had the same problem at || life pod 15 ||
Hop out, grab thing, hoo in? Hide behind small rock
yeeeep
tried that
but i will be trying again
sorry
had to side strafe a reaper
oh
just found the || 4th Degasi Base Behind the Aurora ||
so uh
got damn near insta killed
i cant find anything
i found || the single Life Pod 15 PDA and platform, but not anything else ||
Hum
Well there are at least 2 useful techs i can think of
Man voidspikes got made hard
||to be fair void spikes was kinda chill before...mostly darkness||
yea
i need || Abysoclase and theres gotta be something out there ||
oh and || my acoustic suppression module has stopped working, completely, i get attacked the moment i enter the void||
debating making a second
Try taking it out and putting it back in maybe
I wouldnt make a second😅
That will use like all the azirite
true
There are at least 2 techs that you are not using tjat woukd be helpful
Arguably 3
|| cant get propulsion because i have no electrolytes ||
Sonar would probably help
so would || The increased light upgrade||
Speed is not tje name of the game
though so but had to be sure
holy shit
i keep hearing something
MASSIVE near me
i dont like it
oh
thats 3 ghost
Lol
uh
something is bugged
o2 is bugged too
|| so to get abyssoclase you need to dive below 500m but i cant seem to find any above 750-800m and i seem to run out of air before i can get back to my seamoth, am i supposed to construct multiple liquid systems?? ||
Perhaps you dont have the needed tech
yeah you're rushing things
which are those
you only really need one for exploring
er. Two absolutely required, one that they do not own yet*
|| decoys/torpedo tubes and rifle||
||where tf are you usin decoys, torpedo or stasis in the void spikes||
do you need them for the really deep area? i didnt get to exploring that yet, myself
|| i used decoya to get to the void spikes way back when. Well sorta, the seaglide has a rather insidious punishment for dubious reasons||
|| tho causes an extremely cool moment that seemed scripted lololol||
|| the ghosts are all about to eat you then they poof out of existance. Its so cool it seems intended as fuck. But you teleport rapodly between the spikes and no where is you are in the glide||
|| see i think the stais rifle was always meant to be a thing based on how void spikes have been slowly made harder. Now a days the 3 ghosrs immmediately target you, even if you literally hop out of the moth for a half second. Tho tbh i have some doubts of this report.||
idk i didnt experience that in my run through
i also didnt go at it balls to the wall and used the seaglide only in that biome
mostly because you really can't rush things in c2c, and you have no need to go there until you can go without worry
Well the seaglide was my first playthrough i actually ebat lolol
And tbh i thought i was doing ab intended method😂
Creature decoys are super effective vs one ghostiboy
But now they dont despawn if you insta moth hop i hear
||which is how i dis the biome before....find 1 abbysalclasse, maybe 2 together. Ans just hope out and in when the spawn||
I could go there now soon i gueaa
I have sealed suit so i can get the blue shit easily
decoration rating is what actuall gives benefits right
so i guess my -2 machine room is hurting me maybe
i do really wish i knew why my brioreactors broke ever 5 mimns
i thought it was uing 1 type of thing so i mixed
but shit breaks anyways
i thought it was because overstuffing
but it breaks sometimes with 1 item in it
maybe its mad i built 2?
had similar things happen to me with 2
@trail ether ||bloodkelp cave is still having issues||
i have debug how do i check worldgen
|| does anyone know the chances of there being a falling debris? ||
1 or 2 an hour
unforunately the best method i know is to site on surface of water at the ready
ive seen people say you cna get itif you are 200m down
but but the tiem you break surface the meteor has hit the water
so idk how anyone could have
outside of luck
theoretically rhe falling range is supposed to be not too big
but really it can fall anyways
anywhere*
|| i mostly need carbon fiber which i figure comes from falling debris ||
it also it just under surface of water, it doesnt sink
oh nevermind, it started working after a min
damn
dont be afraito save scum it
i wish my bioproccors weent breaking constantly
how would i do that?
constantly saving reloading?
you have multiple?
you mean bio reactors or?
i might go to bed and try for || falling debris || tommorow
oh my god I just went up for air and I didn't hear the sound of the meteor coming down, just the LOUD ASS SPLASH NOISE when it landed right next to me
actually jumpscared me oh my god
oh nice lucky
and I'm only an hour ish into this run
usually its far enough that you can barely get to it with the seaglide upgrade
I had to restart for the 3rd fucking time cus switching versions despawns stuff like the modded data boxes and data chips
though it might have also been the mechanic which spawns them closer to you if you havent grabbed any yet
c2c version?
or subnautica branch
oh yeah never switch without making a backup yourself
went to 2,0 to play a different mod and when I switched back everything broke
simply just rename SNAppData and BepInEx to something else when switching to-and-fro and you should be good
bep just for the convenience of not having to redownload qmm
and/or 2.0 mods
oh alr
appdata is where your save data is stored for the recorde
first time I restarted was just cus I added fcs and wanted to restart
also is this just talking about the ||salve bushes?||
Probably
Hopefully we’ll soon figure out how to properly filter the PDA’s tts so it sounds correct for custom lines and all these sentence mixes can be replaced
how often do the nanocarbon, meteor, things, come down exactly? I got one a bit ago when it landed right next to me but I died of dehydration and lost it, and even in my save that was over a 30 something hours I only had one or two
might have just been incredibly unlucky with spawn times lining up with when you were below the spawn depth (~200m last i heard around here)
because they most certainly are not once in 15h
it can have dead spots tho
yea
i think my entire world is a dead spot
at the begining of my save
i had a ton of falling debris but i didn't know what it was so i didnt investigate it
now i have had zero falling debris in 2.5 hours
Maybe try chilling and doing stuff at 100m below? Idk😅
I guess?
Im just wondering if the chilk on surface strat no lonfer works
still no falling debris : (
ive had zero debris over 4.5 hours
yeeeeaaaa as it turns out it doesnt save the metor event
so i cant save scum it
no
i stand corrected
That was removed?
Hydrate hydrate you're basically turning into a rock
Yes but maybe you are missin sonethin
I mined two uranite deposits with the rock crusher and now the radiation wont go away which keeps me from saving... Did someone ever experience that before?
And is there a fix? 😅 *radiation * command doesnt work...
Does || Nanocarbon sink or float ||?
||float just under the surface||
ok thanks
will help with my search
maaaaaan
i allmost got 1
and then it disappeared just as the prompt popped up
YEAAAAAAAAAAA
qol?
oh no i just needed 1 for the || tracking upgrade ||
oh thats the qol i was vaguely hinting at yeah
ah
yea
i think ive spent 6 hours AFKing waiting for metors and have only had 3
2 of which landed in the dunes
perpendicular to me
good you didnt make a wrong choice
i thi k there are two easy wrong choices
one being mk 3
oh how i pity da fool
||there is not another tracking module made from carbon, is there||
||no really, but i figured id be paranoid and ask||
honestly its kind of a weird item
but there are definity bad choices for the nanocarbon
you're supposed to get it whenever it spawns (i assume), but until a few hours in you have no chance of reaching it
and until a few hours later, you also have no reliable way of tracking it
a few hours later, you have recipes that require it so you need to start grinding... but it spawns so infrequently that you'll be spending most time afk-ing
||isnt that box just in mushroom forest wreck? i guess i think its lasercuter||
||it is, but the biome is split in two so you can spend a lot of time exploring the other + who looks up to find wrecks||
i dont remember if its gated behind anything
its also a relatively far biome from the origin so it'll be pretty late you get to truly exploring it
ANOTHER ONE
yep
hmm ||still have not found calcite || will continue my search in the morning
good night all
okay not enough free plat to get to hardsuit before
||filter||
which means gotta do the cave that both hates me and my seamoth
except I do have a license
it is a slightly modified version of the one I made for my MC mods back in 2013
skill issue tbh
...it is indeed missing from there
however
when || a falling debris spawns || does it only spawn || 1 nano carbon || or mutiple spread out ?
Nvm
gg
im 1 plat short//r...tho maybe there is one there...
hum
any recommendations in my hunt for ||calcite ||?
where have you been lookin
ive check lost river
let me run through ze list
going to go check sparse, and crag
gotten as far as the tree and || orange gate of the DRF ||
Bulb, Mts, , Sea treaders, and lost river
keep your eyes a bit more peeled
the place where you find them easiest is very eye-catching
this is about as concrete as i can unfortunately say it without spoiling it outright
because once you're looking for what sticks out it'll be decently obvious
thanks
This made me think: What if there was a license.md in all repos that helps link to your license page?
I had assumed that repos without licenses immediately means CC0, but today I learned on GitHub that having no license in the repo means this (image)
...
||something drained my subtank in liquid breathing...ive used it maybe once but its at 1477 seconds...i dont think ive been in river ||
sorry i was thirsty
||its consumed even if you werent low enough to need to rely on it, maybe you just had it equipped for longer than you thought?||
||as in, even if you're above 500m, it won't switch to using o2 and being free for that period, it still consumes the liquid from the tank||
which is honestly kinda ass there should be a way to do that simply for qol
because otherwise you're wasting a few precious inventory slots & cant even do it if not inside of a base or vehicle
i think that it used to be a little nicer
it is rather ass
doesnt even make sense
is the tank not sealed?\
i think it makes sense but it really just adds extra inventory management & space usage
im pretty sure its just 100% to make you unable to use multi tanks
why does it make sense?
||because its main mechanic is that it does not use oxygen? so you dont get a free pass & need to use breathing liquid even if you're above 500m||
what does multiple tanks have to do with this
no license means the exact opposite of CC and I would advise you make serious changes if you have in the past acted on the previous assumption
is this mod compatible with deeper waters mod?
deeper waters is a 2.0 mod, this is a legacy mod
|| we are talking about how the sub tank drains liquid if not equiped below 500m? Pretty sure the main reason is so one cant use 2 liquid tanks below 500m mechanically. I find it strange that the secondary part of thenliquid breathing tank starts leaking below 500 when not equiped. Why does it stay sealrd when equiped?||
||oh no i was saying it shouldnt drain liquid and instead switch to being pure o2 if you're above 500m||
||because otherwise, to preserve the precious breathing liquid, you have to switch tanks whenever you're in a place where you can refresh it - otherwise, you start with 0 oxygen and drown near instantly||
is it ever gonna go 2.0
it is planned to but work on it has not started as nautilus does not have a stable release yet, as far as im aware
ye cuz this looks like a fun mod
(dont expect it to be done for a while even when nautilus releases, because all the mod's code has to be adapted to 2.0 standards, some places requiring more changes than others)
But then we will have more mods blocked or modify with no option to allow it anyways
what mods do yall reccomend with this one?
that too, if its a mod that plays around with vanilla's progression or balance too much then it's bound to be blocked
or at least modified, like fcs mods are
compatible, but modified to fit c2c's progression better
fcs?
field creator studios, great automation-focused mod
Ya but really an API that other mod can use to Link in so they can make it compatible so they don't have to do all this work
er. fcs are the people behind the suite of mods*
you really expect mods to play nice with c2c's progression
most mods dont balance themselves around vanilla
let alone a mod they may not have even heard of
Well really it is a nicer option then just blocking them
ye cuz i got like around 90 hours of subnautica, took a break and im mostly lf some new stuff after returning to subnautica
to get that new feeling again
the blocking system will not be going away, im sure
Also working with reika to make the balance would be better then just like oh it breaks progression. I know I would like to not have blocked mods when it comes to 2.0
though of course if you have enough modding expertise you can modify c2c yourself (private modifications are allowed, redistribution is not, as per reika's license) to remove that block lol
Or at least my mods
the general category on its site gives a good rundown of what its about https://reikakalseki.github.io/subnautica/mods/seatosea.html
tldr modify vanilla progression to make you explore as much of the game's content as possible, whether it be using new technology or exploring more biomes/wrecks
yeah i might gotta try this mod even if its legacy
its not designed to be for everyone but it is a great mod if you happen to be part of its intended audience
what audience would like the mod?
uhh. exploratory? willing to try ideas? having basic reading comprehension? a general ability to link together information you know to progress? decent spatial awareness to find POIs?
c2c introduces puzzles and challenges that have to be overcome with what you already own and somehow making it work, in a sense
not sure im describing it too well but the idea is there
i mean its popped up the prompt for me but i would be hesitant to try it with mods
worked for 2.0 with mods
just not sure if it works on legacy
yeaaaaaaa these are crucial
can attest to this im a Littttttle impatient and blind
oh cool
yea fair
im suprised that these big dlc sized mods arent talked about much on yt
c2c isnt really the type of mod that makes it big in such a video
there isnt a big scary creature or a sunbeam being eaten animation that can be used as clickbait
It's just basically extending the gameplay with new story and items and modifications
its best experienced as a blind playthrough or watching someone do a blind playthrough, since it does kind of lose its exploration charm if you already know where everything is
ill make sure to do that
and it doesn't really lend itself well to challenge runs because of the new mechanics it adds (you couldn't start a run in the alz and need to make your way back up to the surface, for instance)
that and you cant really rush c2c
Back and forth and scavenger hunt
im getting this when creating a new world with the all the reika mods.
theres no water now.
LOL
nevermind fixed it
now im running 10 fps
easycraft will save literally 5-10 hours easily lol\
that is about as light a mod list as you can have with c2c so nothing with it
you want easycraft
yeah but for some reason im running suddenly 10 fps
oh really?
dAng
yeah
i am
LOL
i usually go creative to test the mods first if it all works
yeah just open up freedom and run all the cheat commands yourself
oxygen, nocost, noenergy(?) etc
anything else reccomended before i start a new world?
de-extinction is a nice mod if you want some extra creatures in your save, but c2c does integrate with it, for better (thermoblade + axetails is op) or for worse (every other mechanic in c2c that now adds integration for de-extinction fishie)
i do believe reika also shared her mod list here at some point...
where the fuck is it
lol
fucking finally
those are Reika-Approved™ mods that you could also pick out from
presumably qol
alr
most of the mods that C2C blocks are specifically designed to fuck up the progression, with most either being "configure things your own way" mods (which are mostly used to make things ridiculously OP, with the authors being fully aware of this) or are outright meme-level stupidity like flying laser cannon seamoth whose sole selling point is messing things up
there is no way the authors of a mod like that would ever make any attempt to adapt to C2C's progression because the whole reason for those mods is to undermine the very concept
for a mod whose aim is to integrate into progression would you choose to patch it instead, then
like you'd done for voyager & fcs
well voyager was nerf pretty hard i heard .. but really its not like its a sub its only on top of the water but i'm guessing the islands have some story parts that shouldn't be found early
it was patched for another reason
that is related to the surface but not the islands necessarily
i also vaguely recall it being too fast and hence nerfed but im not sure if thats true or im making it up
also seems like shaming the player seatosea likes does with labeling items spawned by comands and systems to destroy command spawned items seems kind of harsh ..
ive never had anything deleted
assumed it was for debugging purposes though
tho ive spoawned very little
deletion i think only happens for vehicle modules
yes i think so
ive been playing around in creative a while and they are destroyed if you have them too early
i spawnec stuff mostly when it was bugging
but the things spawned being labeled seems unneeded
well i know way they don't want deco mod installed not because the glitch
because you can place it down and then pick it up and it clears the message
that was done because people would not stop spawning things when they were too lazy to unlock/craft them and then hide thatfact
and then go on to get completely lost/softlocked/etc in progression and complain
the only reason i did not block spawning entirely was because it is sometimes necessary for debug
does glowshroom oil still take on the form of the storage its in (rendering it useless) and/or disappear by itself
because thats the most annoying thing to obtain manually because its unplantable and it had this presumably unintended property
well reika .. people are people and some just want to play how they want to play its like how a dm can have this story planned out and the players choose to go some other way . i guess you can just add a message that tells them they soft locked themeselfs like how some games have characters you kill and it tells you the save is messed up because you kill them
i know custombatteries can get out of hand for how much charge they can have ... and customcraft2 can do anything really
that happens rarely anda only to a single item at a time
I have had it happen but only to 3-5 items per playthrough, of hundreds
and sometimes it spontaneously reverts too
I have no idea wtf is going on
there is a large demographic I am not catering to
I would much rather they not even try C2C
but thats not a choice you can make for people
but i understand .. you would rather have them play it how you want them to and subnautica dev would rather we play it like they want use too but they don't force us too
oh nice
might be related to how the oil is essentially two techtypes? with one the "natural" type and the other the picked up item
I may not have the power to force them but I can make them not want to try
hence the linked comments
similar to how you can scan both in one run, but the second scan just gives you nothing (because the first scan already gave you its data page)
if I put a big disclaimer in your face "if you want shits and giggles find another mod"
maaaaaybe but the former never enters your inventory
and the fact that it is normal once picked up should mean that the conversion is irrelevant
yeah idk why thatd be either but its the only thing i know separates it from any other item in the mod
besides my PickedUpAsOtherItem works fine for other items
er. that makes it distinct from
never a single issue
no it is not even unique in that
Maybe a “what sea to sea expects from you” section
you are making a big assumption by thinking users can read
lol
Nope, thankfully have not copied anything unless explicitly marked as a license that allows such; this is from the perspective of an author of repos instead of a consumer of them.
I like to make my repo-work as open domain as I feasibly can so people can reuse or learn something if they wanted 🙂
Though I typically just do MIT and that's it. To be honest, I have not seen many repos that are in fact, license-less.
I am interested in playing this mod eventually, it think it looks cool :)
I've been out of the loop for awhile so I just wanted to ask, will aqueous engineering/dragon industries/ecocean and the like be ported to 2.0?
yeah mit usually the goat but i'd imagine the waters get kinda muddied if you have sprite edits of vanilla items or such
because obviously you cant license those under mit and you either license the entire project or you keep it arr
its planned that work on 2.0 versions starts after there is a nautilus stable release
though c2c and co. have a lot of code that have to be ported, specifically with regards to prefab loading, so expect it'll take a while longer even after that
Ah ok fair enough
It should take as long as it needs I just didn't know if it was even planned or not so ty
pretty sure RotA has varying licensing for code vs assets
If you arent on epic store its probably the best mod out atm
Tho tjat is beggining to change, but still id say its the best
I'm not referring to any mods, just from-scratch repos; Funnily enough I was not thinking of mods at all 😅
But if a mod is including assets or modified assets of another commercial work, then yeah, I can see how it's muddy. Not worth taking the chance.
But I've heard that since unknown words is initially founded upon a mod, I could see them being permissive about it. Best to ask them. But It looks like recolored assets have survived, so they must be okay
isnt the repo basically empty
ah yeah if you made everything yourself its obviously fair game
uwe are definitely very lenient but thats also why i think modders are generally careful about this sort of thing (i barely even see subnautica mods with a license), perhaps more-so than other communities
something something dont bite the hand that feeds you
https://github.com/ArchitectsOfTheUnknown/ReturnOfTheAncientsDemo/tree/main yeah theres like 15 files with just 3 being non-images lol what licenses
I was mostly thinking in terms of custom copies of other mods
forking other people's mods is VERY common in many modding communities - my refusal to allow this is one of the primary sources of drama around me in the MC one - and "the license is permissive" is one of the primary justifications those doing it give
frankly even if the license does allow it I find it scummy but that is a separate discussion
Yep understood, I could imagine just how much that occurs in that scene
I think it's cool talking to ya, you've done a lot of work making many things, it's very inspiring and impressive :)
i suppose that's also true lol
i feel blind
screw the noise suppression
time for sonar
it is an area you can not, right now, access with a vehicle
also sonar is straight up useless lol its much worse than your eyes
im also looking for ||rock crusher data box wreck ||
noise suppression also only does anything for ghosties, in case you were using a precious upgrade slot for it as a general upgrade
you need to unlock it?
i dont remember unlocking it ever lol cant help much there
maybe just keep ticking off biomes off the checklist
filter you have an entire area dedicated to its unlock lol that sounds like a bit of a skip
Its the geyser coral
Tho im struggling to get that lol
My strat was wait for hardsuit or make a million nanomeds
And just tank the damage
no way the solution is to just inject yourself with copious amount of syringes thats bullshit
there is at least one more puzzle where you take some damage forced that i can remember and it was really light
er. two puzzles, with the second requiring maybe like 3 kits
3 upgraded kits, like 7 or 8 normal
dear god legacy takes a while to load i forgot how shit it is
oh i think i didnt update it should really warn you in the main menu
Im ptetty sure intended solution is || river, grab calcite n nickel, depth module/noise suppressiong/rifle>pod 15>get the stiff further out> hardsuit||
nah im testing it right now you can survive 90% of the area's heat without equipment at all
you are definitely in the wrong place
(the last 10% is a geyser that periodically toggles)
i have just a few enzymes
all consumed in the matter of minutes 💔
yep
you might also be the first person i ever see to have a light stick in their inventory
gg
fair enough
|| the cave with the 10 red geyser corals?||
Yes That One
Try it in hard mode
Also how does yoir seamoth work in there?
It gets wildly thrown around right
It def is
fucking hell guess im switching branch again
what mini moth you got?
Im.hoping back in one min
what are you doing?
i know exactly what cave you're talking about with the seamoth movement and it is not the one you're looking for