#SeaToSea

1 messages · Page 38 of 1

barren oar
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or in other words its piss easy

worldly valve
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see i see oil as the annoiyng bit lol

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tho againe asy craft made it so much better

barren oar
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do you not have a creepvine planter

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er. creepvine in a planter*

worldly valve
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i do yeah

barren oar
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yeah so its like 10s per lubricant

worldly valve
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but 4=1 oil

barren oar
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+- inefficiencies in moving around

worldly valve
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so run outside, grab 4-6, maybe 8 if i dump inventory

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make 2 oil

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it was so manual

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motors suck to make without easycraft lolololol

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lead i just always had a rather full small locker full

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never really runs out

barren oar
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ironically i think i was just always short on lead

worldly valve
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not tryna knock on how you play

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im pretty sure i play like a mad man

barren oar
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even more short once you can drill the large ores

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huh what when was that implied

worldly valve
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it wasnt meant to be

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im likely being anxiously paranoid

barren oar
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yeah i dont see it either

worldly valve
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ill put that in my overthinking nothing bin

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note also my current playthroh isnt my first, so a lot of the scanning for data box's and frags wasnt needed

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i mostly know where it all is

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so my scanning rooms are largely built for looking for stuff

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and my main base is pretty good at searchin, tho i wish i placed it a bit further from the dunes

worldly valve
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i wish brioprocessor was fabrication

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my fabrication room so empty

barren oar
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yeah theres only 2 things that work there

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its so ass

worldly valve
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my 2 fabricators and modification station are lonely

barren oar
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how tf do you man 2 fabs

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one's fast enough for me unless im making the final product instead of an ingredient in the tree

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which is usually the only thing that takes more than a second or two

worldly valve
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i can usually start/just about start the next one by the time the first one finishes

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especially for bigger items

barren oar
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crazy

worldly valve
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its been a habit for a long time

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its especially useful for mass titanium ingot projects via the sunbeam

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im gonna go back there later...i have a stupid goal of collect all the sunbeam

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thanks for the supply drop guys KEKW

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i never found the second nanolathing drone reika mentioned

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i think ive underestimated machine rooms. was i supposed to get 16 micro gel from my first ever process?

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recipe says 8

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ohhh...i think ive crafted it twice and im dumb

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but i swear i only put 3 vines in

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but 23 gel so..

worldly valve
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i think ive mentally solved why you have less lead than me and its obvous...you have bigger bases which means more foundtion

barren oar
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oh yep the 300m deep underwater islands base did consume a lot of lead

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and general convenience to have 2 planters (cant remember which) on foundations at main base for organisation

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vertical connectors cost a surprising lot of stability when they're only really like 1/3 of a corridor

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though i guess the glass is what makes them unstable (despite glass not being a component of them)

abstract knoll
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bro huh?

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i feel as though i have missed something critcal

barren oar
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you wont need to build a base whose height is 300m if you know what you're doing dont worry about it

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it is an easy way to remove any and all threat at that location (you may already know, or know about it later), though you do trade away your time for it

abstract knoll
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yall use any map mods?

worldly valve
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machine room doesnt make bioprocessor more efficient

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sad

abstract knoll
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i just cant seem to collect the phytoplankton

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its there

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my seamoth has almost been destroyed 5 time

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but i only have 2 samples

worldly valve
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where are you collectin

abstract knoll
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crater edge

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the clusters are there

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i just can seem to collect them

worldly valve
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||crag||

abstract knoll
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ah

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i was fishing off the crater edge of Dunes

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also

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ive found like 12 time capsules in my world so far

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sorry 9

abstract knoll
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3 of them assholes still showed up

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i did it

trail ether
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why are you acting like you are 12

abstract knoll
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because im an immature person who has a fear of the ocean

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also yea i do realize i am acting pretty stupid

flint aspen
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Ive just now seen that there is a buildable|| autofarming unit|| that i somehow still havent unlocked after hundreds of hours. I feel like ive combed every wreck from top to bottom... Is there a databox for it?

abstract knoll
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yes

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very much yes

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i have a question of my own

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actually nvm

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ay so

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if i enter a seamoth after being below 500 meters

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am i supposed to be continually damaged and unable to get oxygen?

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or would this be a bug?

flint aspen
abstract knoll
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yea

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but

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even im no longer being damaged

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when i enter the seamoth

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im suddenly being damaged

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and cant breath

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there

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fixed it by geting in and out several times

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only get damaged when in my seamoth

flint aspen
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thats strange...

abstract knoll
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yep

worldly valve
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If you go below 500 with air it hapoens if you break surfave too

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How long depends on how longer below 500

trail ether
worldly valve
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oh i think power room bonuses kicked in maybe

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i just fained some power

abstract knoll
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i am infact exploring

abstract knoll
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thank you

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so essentially the bends

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ive used the wiki maybe twice and that was trying discover what litho gel is.

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cause im currently stuck in my progression

abstract knoll
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but of course

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it doesnt have litho gel in it's database

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and arnt on the Sea To Sea website

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so im feeling a bit crazy

abstract knoll
worldly valve
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i like lithogel

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well space

abstract knoll
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please

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where

worldly valve
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what biomes have ypou completed?

abstract knoll
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i am working my way through but i feel insane because its not on the C2C page

worldly valve
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i get that but inb game on your biome tracker

abstract knoll
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it exists correct?

worldly valve
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what biomes have you completed?

abstract knoll
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let me load up subnautica

abstract knoll
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Deep Degasi, Dunes Arch, Dunes Meteor, Eastern Grassy Plateaus, Floasting Island, Glass Forest, Grand Reef, Jelly Shroom, LP 14, LP 9, Mushroom Disk Forests, Mushroom tree, Northern Kelp, QEP, Southern Grassy Plateaus, Dunes, Underwater Degasi, Western Grassy plateaus

worldly valve
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thats a solid list

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what does that leave?\

abstract knoll
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oh boy

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Bulbs, Crag, Crash, Crater, Mt Island, Northern Blood Kelp, Sparse Reef Fissures, Underwater Islands, Underwater Mountans

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and all undiscovered ones under 500 Meters

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mostly because some of these are below 500 Meters

worldly valve
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well that is a short list at least

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its probably not creater edge

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so dont strat there

barren oar
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actually i do wonder if you can cheese progression towards the lbs with a long oxygen pipe

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not that its terribly useful before you get its counterpart anyway

abstract knoll
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you see i would love a map mod so i can know where ive been

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but my game decides that it must kablooie its self every other time i try to boot a save with one.

worldly valve
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i didnt realise how rough the cave with mercuy ore became

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not only is the heat awful

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but the seamoth gets thrown around

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Thata a reallt rough combo

abstract knoll
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Debating adding FCS

worldly valve
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why does the seamoth just move randomly there

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thats awful:?

barren oar
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huh?

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last i went in it would just melt it in a few seconds

worldly valve
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The moth?

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I guess i need hardsuit for it now

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Thats a big change

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Least there is some.mercury thats safe to get

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Hopefully the 2 free plasteel ingots are enough

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Or maybe hest sink will stop the extreme wobble,m

barren oar
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ye melts the moth

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melts you too

worldly valve
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Yeah it does

barren oar
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it makes sense since you dont really need mercury until when you can harvest the 90% that exists solely there

abstract knoll
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still nothing

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ill pick up the search tommorow

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good night all

worldly valve
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definitel=y some kind of bug in bioreactors

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sometimes seeds just dont get processed

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ive had it happen ti blood oil a couople times

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and no ive had a creepvien seed in there for about 2 hours, it produces nothin

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did interior growbeds get limited?

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i can only put min in the centre and the corers of the room

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just red in the sides

barren oar
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do you have an acu under the room perchance

worldly valve
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bioprocessor

barren oar
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because acu ceilings extend just slightly above floor level, so it would enter its hitbox were you to try placing the growbed too far on the sides

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hm

worldly valve
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eh oits fine

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its just a bit weird

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normall i do lik 3 rows of 3

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instead in have an x

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ive never used a full room anyways

worldly valve
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Im tempted to turn off hardmode until my nid game bioprocessing is done

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Its so slow

flint aspen
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Whats the current state of ||tonguelily|| research? 😅 Im getting kinda sick of the ||salt roulette||...

unreal flame
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||Salt roulette|| being the only option is misinformation

barren oar
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yeah reika did hint at what you're supposed to do with a surprising amount of detail (including a picture of the setup)

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just that it hasnt really been recreated successfully yet? failures so far were regarded as bad luck

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(but why is a game mechanic relying on luck when the setup is obscure as-is)

flint aspen
flint aspen
barren oar
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yeah but there havent been many attempts either, from what ive seen

worldly valve
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I havent heard if anyone getting tungsten without the salt roulettw

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(Tho tbh if you have

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A scan room in a salty area

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Salt rpulete will take like 30 mins mayne

worldly valve
barren oar
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i found the secret third method and its actually really easy

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its called item ...

worldly valve
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Bio proccessor is really rough on hard mode

barren oar
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because it's a ~30% droprate

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which. 15 salt per? or so?

worldly valve
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Not only does is refuse to work unless you have over 4k power

barren oar
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and you need a shitton of tung

worldly valve
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Any less than 4k power and it says too weak even when you have enough power

worldly valve
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Yeah but with a scan room in a good area you can get a full inventory of salt in less than 5 mins

barren oar
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where the fuck do you have salt in such a high quantity

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does it spawn under the brine or something and i just completely missed it my entire time in the lr

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but yeah you could set up like 39 bioreactors to support 5 water filtration machines and get the salt passively

worldly valve
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I out my scan roosm on biome corners

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Corner of red grass and kelp is great

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Part of my lack of testing is my only base is in a planktonless biome🥲

barren oar
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could just go into creative

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so you dont need to spend too much time testing

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or better yet, freedom and toggling all the cheats manually because trying to play in creative cuts your fps in 3 for some reason

worldly valve
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Yeah but thats time i could be progressing the resource gsther and tech gathering

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I have the resources to build a basic farming outpost short of auto farmers

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(Tho to be honest, auto farmers actually seem useful now that ive been using easycraft)

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(Without rasycraft i cant imagine why someone would use an auto farmer. You will get less output from more time without rhe easyvraft bit.

barren oar
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you can leave them to do the work while you're out and about

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and come back to plenty of resources, where otherwise you have a high chance of running out

worldly valve
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Yeah bit without easy craft you still need to go grans them from the auto farmers box

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Which doesnt really save time over stabby stabby

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But also costs heavy resource use via power

barren oar
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you save yourself the hassle of fucking killing the plant by accident

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genuienly so annoying when it dies and gives you like 8 seeds

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but you dont get them because your inventory is full

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so you end up with less resources than if you'd stopped a swing before

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the power drain yeah ive seen its awful

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couldnt hold one planter with a bioreactor in my test world

worldly valve
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I dont find that so annoying tbh

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Usually i have a dedicated grow bed

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6 plant 1 type

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Its hella overkill but i find 3 is underkill

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Tho acid mushrooms. I honestly think i could grow like 8 beds of acid mushrooms and it would never be enough

worldly valve
barren oar
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lol

worldly valve
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Some of the power changes came brcause reika realised people werent using nuclear

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Si with how plasteel is clearly locked behind the river currently

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If it possinle to soft/hard lock the save by mis using the 2 free plasteel ingots?

barren oar
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i dont even remember what theyre used for

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?? wait its post-river ??

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what part of this recipe is post-river

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the plasteel

worldly valve
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Well the cave got super changed now

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Where you get it

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The moth is uncontrollable

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And death outside the moyh comes very fast, i dont think i have time to scan

barren oar
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plasteel is a recipe you have from the get-go

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and if not from the get-go then it's incredibly early, way more-so before you actually need it

worldly valve
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||particulate filter||

barren oar
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are you sure you are in the correct place

worldly valve
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The cave is super super hot now, so you cant seaglide the cave anymore

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And when inside the cave with the moth is moves around randomly

barren oar
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you cant even get into the cave with the seamoth where you obtain that

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the entrances are too narrow

worldly valve
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You totally can

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I was navigating iy last night

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Almost lost my moth like 8 times

barren oar
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about the cave you're talking about, is the entrance nearby a geyser by chance

worldly valve
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||there are numerous entrances but yes ||

barren oar
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gg wrong cave

worldly valve
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Luls

barren oar
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||look for a big, menacing structure within the mushroom forest instead||

worldly valve
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||so what particulate filter cave are you talking about||

barren oar
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its a cave that connects that biome i just mentioned ^ with the one you're exploring

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actually im severely doubting whether i do recall correctly about said structure now

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biomes should still be good though ||mushroom forest <-> bulb||

worldly valve
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Yeah

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All with8n that area

barren oar
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then it may just be a recent change i dont know about

worldly valve
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||im surr therr are spots the moth cant go, but that cave is pretty designed around thr moth||

barren oar
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though there's only been... 4 patches since i last played?

worldly valve
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I think it is

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My last half playthroough was pre tungsten "fix"

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I learned the cave has chaotic movment in Lairians playthrough

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(Lairians playthrough is on youtube if interested)

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Tho lairian was on easy mode and could scan all the stuff without death

barren oar
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my latest save is one of these im not too sure

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and i dont give enough of a shit abt this mystery to switch branches in all honesty but like this must be a really recent change if thats how it is

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and honestly quite a weird one too considering you can find the entrance even before the seamoth mk1 depth module

worldly valve
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I tjink its meant to be a gatekeep

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Seems like an experiment with gatekeeping that doeant involve depth

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Now to be fair plasteel isnt needed mostly

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But i wanna go through and see if a hard lock is possible to create by accident

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You get the heat aink now near it

abstract knoll
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I did it

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i found ze litho gel

worldly valve
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Noicely done

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Lithogel os actually my fav thing added in the mod

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I just like it

worldly valve
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why are biorectors so broken:/

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one of mine stopped producng power, just stuck onone of the fishies\

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i should confess i live my life in super seaglide 9th

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my perceptiosn may be altered

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(tho actually super seaglide is almost a detriment qwhen collecting, so easy to fly by things)

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and by super seaglide i relly mean

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super azure seaglide

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you know

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yeah its just stuck on a fish:?

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well i have a soft fix for it at least

abstract knoll
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OH

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you know i just realized the azurite batteries buff any tool they're in

worldly valve
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woopsy

abstract knoll
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well that isnt a spoiler

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ive already used the || azurite battery in the repair tool ||

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do the blood crawler larva come from an egg or do i need to go find them?

worldly valve
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im not supposed to answer that

abstract knoll
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so does anyone have an estimate for how long the || period of having crushed lungs is after being under 500 || ?

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because i have legitimately waited 4 minutes and im still taking damage

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so

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i timed it

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its a 4x cool down

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every || 1 sec under 500m results in 4 secs of crushed lungs time ||

worldly valve
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:/

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i have a feeling nuclear will have a very similar issue tobioprociessing

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i mean reacting

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but im also suspecting this is all intended

abstract knoll
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well never mind I guess

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i cannot find the blood larve

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nor any eggs

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so im pretty sure || the Blood crawler nests just arnt spawning for me || any thoughts?

abstract knoll
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another question

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|| How am i supposed to reach the blood crawler nest to get larva if they are significantly below 500m? ||

worldly valve
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I can tell you if they arent spawning

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Its not "significantly" below 5pp

abstract knoll
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|| I thought they were in the blood forest|| I spent a good while looking for them checked the logs to make sure I wasn't just stupid || and the log says that they're queued for world gen at these coordinates -841.1, -539.0, 1304.4 ||

abstract knoll
abstract knoll
worldly valve
#

Its a spefic cave

abstract knoll
#

grand

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thank you

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oh

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i found it

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that is quite something

abstract knoll
errant cairn
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Thanks for telling Reika that

abstract knoll
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yeaaa

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kinda wishing i didnt but

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i figure it would be sort of difficult to fix?

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meh

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ill just infinitely dupe up a couple lockers before i update /j

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so i have a question

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where am i supposed to put the || Liquid Breathing Recharger || in my base because it seems like no matter where i try i cant get it to place down

abstract knoll
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the || kharra syptom relief canister || is supposed to unlock after you get || Trace Enzyme 42 || right?

barren oar
#

no 😊 you find it later

abstract knoll
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ah

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thank you

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welll

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time to do more searching

barren oar
#

perhaps meant so you need to use one or two of the leser version before you get the upgrade

abstract knoll
#

ah

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ok

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small question

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is there any way to access the inventory of the item collector?

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mine just seems to eat items

barren oar
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it autoinserts into a random container in one of the bases in its range

abstract knoll
#

ooooooh

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thanks

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that explains the fish everywhere

barren oar
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so ideally you'd have a base solely for storage with it

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otherwise you just get item pollution ye

abstract knoll
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gonna set it up infront of an vent

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need me some peepers

barren oar
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i dont think anything besides the base remains loaded at a distance

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so the farm might only work when you're in range

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not too sure about vents specifically though

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but thats how geysers work too, which are about of the same nature

abstract knoll
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yep goona set up a lantern tree farm and bring alloooooot of water

abstract knoll
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I feel schizophrenic

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was in || the Void spikes || and had a || ghost || rapidly approaching me

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and then it blinked in and out of existence

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and then disappeared

barren oar
#

they spawn there?

abstract knoll
#

yep

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can confirm

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as i did die

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as soon as i get out of my seamoth

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i get assaulted by 3

barren oar
#

intriguing

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i didnt experience that, myself

abstract knoll
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same thing happened at ||life pod 15||

barren oar
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yeah thats normal since you arent in the other biome yet

abstract knoll
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ok so

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how do i get there

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because for me

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|| i only see like 3 islands ||

barren oar
#

did you explore further

abstract knoll
#

got schizoed and then eaten

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and now im going to bed

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because its 1:35 AM for me

barren oar
#

you might not be able to see land, but you can navigate using other features you might see in the distance

abstract knoll
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thank you

barren oar
#

at the very least, ~a month ago it was perfectly navigatable without trial & error or the upgraded light module (source: me)

abstract knoll
#

okeee

flint aspen
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I just built my first ||heat sink module|| for the seamoth. Ive read something about the ||heat sinks|| themselfes being ejected via the torpedo bay but i cant put them in there. How exactly does it work? Do i just keep them in my inventory?

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Guess im gonna find out the hot way xD

barren oar
#

it hijacks the torpedo bay for its functionality

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you interact with the same area where the torpedo bay interaction area is, to insert the disposables

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may or may not be compatible with the torpedo bay itself, ive never used it because its actually just kinda trash

flint aspen
worldly valve
#

new hypothethis about bioreactors dont like to be overstuffed

abstract knoll
#

yea

flint aspen
#

Taking the cyclops down the river really is a days work... the thermal charge rate gets so abysmally slow 😪

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The Golden Gate Quartet es una parte de la historia, pero están lejos de ser historia. Casi ocho décadas después de que surgieran en el segregado sur norteamericano en la época de la depresión, han demostrado su capacidad de perdurar con un álbum, acertadamente titulado "Incredible" que demuestra ser tan de vanguardia como todo lo que han ...

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abstract knoll
abstract knoll
barren oar
#

:)

abstract knoll
#

hate the fact it defaults my emoticons to emojis

flint aspen
barren oar
#

yeah but the severely reduced ability to explore & linger really hinders your attempts

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also do you really want to burn through your liquid resource

flint aspen
barren oar
#

...multiple tanks work?

flint aspen
barren oar
#

i see

flint aspen
#

if i hadnt known where to look first though it would have been impossible

barren oar
#

haha yep

flint aspen
#

i made a suicide run into the place just to check and even then i wouldve almost missed it xD

barren oar
#

originally, i went all the way to the ||disease reseach facility|| (spoiler not because it's a c2c location, but because it eliminates one possibility for the item's origin) because surely ||a facility designed to study the disease research facility would host data about said disease's temporary treatment relief method||

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im still slightly salty about it i feel like thats a much better place for the upgrade than the fucking cyclops module that's there

flint aspen
barren oar
#

and its not too difficult to reach either you just need to build a few outposts

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even without using any of the lesser variants of the item (up until you need to explore it)

flint aspen
#

funnily enough i didnt even think it could be there because i didnt know about ||enzyme traces|| and with the two tank method it would have simply been impossible to reach...

barren oar
#

reach you can very easily with just one (by building outposts, which you will do anyway if you're normal and not using the electrical sealant module)

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explore yeah you'll want multiple tanks or to use the item

flint aspen
#

yeah looking back the base building method would have made sense but at that point i hadnt yet resigned to really invest that much effort

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now ive built more bases in the river and upper lavazone than all my other bases combined xD

barren oar
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yeah thats what [lost river gimmick] and [lava zone gimmick] tend to do haha

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i had like 5 outposts in the lr i think

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that is including one in the lr cove ghost tree and the one nearby the drf for easy access

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we love pretty bases

flint aspen
#

yeah ive built my main base in the tree cove now because it just way too much hassle to always go back up...

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Minor question: Do you/does anybody know the recharge rate thats required to negate the rivers drain? I got myself the cyclops docking mod to dock at my main river base but the recharge rate isnt big enough and the ship still loses power.

barren oar
#

i think a better approach is to not bother

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you will be able to overcome this challenge if you progress just a bit more

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you wont be directly told when it's nullified, but you will notice and feel its effects

flint aspen
#

its not that big a deal since i can always use the heat vents but it just would be aesthetically pleasing to have it docked at my base

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i dont want to make it overpowered but just enough to not make it lose power would be nice

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ohh wait i think i know what you mean

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yeah nvm i guess it will have to wait 🙂

worldly valve
#

The secondary tank drains while unequipred

barren oar
#

from main or supply

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because thats what i was remembering too but i dont actually know which

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er. supply was the small one right

worldly valve
#

Main supply is small one yeah

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So you do get a good run

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Heck enzyme traces work for both tanks on one run lol

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Its kudt both the seondary tanks will get scruffed

barren oar
#

yep since the main tank isnt per-item but global

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in a way per-player... with subnautica being a singleplayer game

#

though i would have assumed supply would be global too, hence two tanks would do nothing but waste your inventory space

worldly valve
#

Each tank ia its own but

worldly valve
#

I wish it felt more natural

#

I dont really get why it drains

#

Tho o get thats its just meant to disable dual tanks

abstract knoll
#

finding the || khara syptom relief canister || is incredibly annoying

worldly valve
#

Did you find it

abstract knoll
#

nope

#

not yet

#

have not been back to the Aurora yet

abstract knoll
silk pond
#

have fun

#

it isn’t too obvious

abstract knoll
#

oh boy

#

I feel this is a significant hint

#

but

#

i cant get past

#

|| the magnesium blue fire in the prawn bay ||

worldly valve
#

Maybe you need a new suit for that

abstract knoll
#

yep

#

working on it

#

small problem

#

|| I seem to be swarmed by 3 ghosties whenever i exit my seamoth in the void spikes ||

worldly valve
#

You should have a few seconds i think before they lock on

#

Should be enough to grab the thing

abstract knoll
#

nope

#

they insta lock me

worldly valve
#

There also are a couple tools which could be handy down there

abstract knoll
#

had the same problem at || life pod 15 ||

worldly valve
#

Hop out, grab thing, hoo in? Hide behind small rock

abstract knoll
#

yeeeep

#

tried that

#

but i will be trying again

#

sorry

#

had to side strafe a reaper

#

oh

#

just found the || 4th Degasi Base Behind the Aurora ||

abstract knoll
#

got damn near insta killed

#

i cant find anything

#

i found || the single Life Pod 15 PDA and platform, but not anything else ||

worldly valve
#

Hum

#

Well there are at least 2 useful techs i can think of

#

Man voidspikes got made hard

#

||to be fair void spikes was kinda chill before...mostly darkness||

abstract knoll
#

yea

#

i need || Abysoclase and theres gotta be something out there ||

#

oh and || my acoustic suppression module has stopped working, completely, i get attacked the moment i enter the void||

#

debating making a second

worldly valve
#

Try taking it out and putting it back in maybe

#

I wouldnt make a second😅

#

That will use like all the azirite

abstract knoll
#

true

worldly valve
#

There are at least 2 techs that you are not using tjat woukd be helpful

#

Arguably 3

abstract knoll
#

|| cant get propulsion because i have no electrolytes ||

abstract knoll
#

so would || The increased light upgrade||

worldly valve
abstract knoll
#

though so but had to be sure

#

holy shit

#

i keep hearing something

#

MASSIVE near me

#

i dont like it

#

oh

#

thats 3 ghost

past geyser
#

Lol

abstract knoll
#

uh

#

something is bugged

#

o2 is bugged too

#

|| so to get abyssoclase you need to dive below 500m but i cant seem to find any above 750-800m and i seem to run out of air before i can get back to my seamoth, am i supposed to construct multiple liquid systems?? ||

worldly valve
abstract knoll
#

beautiful

#

i sense a need for ||Nanocarbon and calcite ||

barren oar
#

yeah you're rushing things

barren oar
#

you only really need one for exploring

#

er. Two absolutely required, one that they do not own yet*

worldly valve
#

|| decoys/torpedo tubes and rifle||

barren oar
#

||where tf are you usin decoys, torpedo or stasis in the void spikes||

#

do you need them for the really deep area? i didnt get to exploring that yet, myself

worldly valve
#

|| i used decoya to get to the void spikes way back when. Well sorta, the seaglide has a rather insidious punishment for dubious reasons||

#

|| tho causes an extremely cool moment that seemed scripted lololol||

#

|| the ghosts are all about to eat you then they poof out of existance. Its so cool it seems intended as fuck. But you teleport rapodly between the spikes and no where is you are in the glide||

#

|| see i think the stais rifle was always meant to be a thing based on how void spikes have been slowly made harder. Now a days the 3 ghosrs immmediately target you, even if you literally hop out of the moth for a half second. Tho tbh i have some doubts of this report.||

barren oar
#

idk i didnt experience that in my run through

#

i also didnt go at it balls to the wall and used the seaglide only in that biome

#

mostly because you really can't rush things in c2c, and you have no need to go there until you can go without worry

worldly valve
#

Well the seaglide was my first playthrough i actually ebat lolol

#

And tbh i thought i was doing ab intended method😂

#

Creature decoys are super effective vs one ghostiboy

#

But now they dont despawn if you insta moth hop i hear

#

||which is how i dis the biome before....find 1 abbysalclasse, maybe 2 together. Ans just hope out and in when the spawn||

#

I could go there now soon i gueaa

#

I have sealed suit so i can get the blue shit easily

worldly valve
#

decoration rating is what actuall gives benefits right

#

so i guess my -2 machine room is hurting me maybe

#

i do really wish i knew why my brioreactors broke ever 5 mimns

#

i thought it was uing 1 type of thing so i mixed

#

but shit breaks anyways

#

i thought it was because overstuffing

#

but it breaks sometimes with 1 item in it

#

maybe its mad i built 2?

abstract knoll
worldly valve
#

@trail ether ||bloodkelp cave is still having issues||

#

i have debug how do i check worldgen

abstract knoll
#

|| does anyone know the chances of there being a falling debris? ||

worldly valve
#

1 or 2 an hour

abstract knoll
#

oh boy

#

time for alot of waiting

worldly valve
#

unforunately the best method i know is to site on surface of water at the ready

#

ive seen people say you cna get itif you are 200m down

#

but but the tiem you break surface the meteor has hit the water

#

so idk how anyone could have

#

outside of luck

#

theoretically rhe falling range is supposed to be not too big

#

but really it can fall anyways

#

anywhere*

abstract knoll
#

|| i mostly need carbon fiber which i figure comes from falling debris ||

worldly valve
#

behind all three "clouds" potentially

#

main key is

#

never lose your line

abstract knoll
#

got it

#

thanks

worldly valve
#

it also it just under surface of water, it doesnt sink

#

oh nevermind, it started working after a min

abstract knoll
#

man

#

i have had zero || falling debris ||

worldly valve
#

damn

#

dont be afraito save scum it

#

i wish my bioproccors weent breaking constantly

abstract knoll
#

constantly saving reloading?

barren oar
#

the moment you hear it, save

#

if you dont reach it, quit without saving and reload

barren oar
abstract knoll
abstract knoll
#

i might go to bed and try for || falling debris || tommorow

worldly valve
#

i meant reactors

#

i think i solved it

#

use the first one on the scanner bit>.>

viral saffron
#

oh my god I just went up for air and I didn't hear the sound of the meteor coming down, just the LOUD ASS SPLASH NOISE when it landed right next to me

#

actually jumpscared me oh my god

barren oar
#

oh nice lucky

viral saffron
#

and I'm only an hour ish into this run

barren oar
#

usually its far enough that you can barely get to it with the seaglide upgrade

viral saffron
#

I had to restart for the 3rd fucking time cus switching versions despawns stuff like the modded data boxes and data chips

barren oar
#

though it might have also been the mechanic which spawns them closer to you if you havent grabbed any yet

barren oar
#

or subnautica branch

viral saffron
#

nah one spawned wayyy out in the dunes and I couldn't get it

#

subnautica version

barren oar
#

oh yeah never switch without making a backup yourself

viral saffron
#

went to 2,0 to play a different mod and when I switched back everything broke

barren oar
#

simply just rename SNAppData and BepInEx to something else when switching to-and-fro and you should be good

#

bep just for the convenience of not having to redownload qmm

#

and/or 2.0 mods

viral saffron
#

oh alr

barren oar
#

appdata is where your save data is stored for the recorde

viral saffron
#

first time I restarted was just cus I added fcs and wanted to restart

#

also is this just talking about the ||salve bushes?||

unreal flame
#

Hopefully we’ll soon figure out how to properly filter the PDA’s tts so it sounds correct for custom lines and all these sentence mixes can be replaced

viral saffron
#

how often do the nanocarbon, meteor, things, come down exactly? I got one a bit ago when it landed right next to me but I died of dehydration and lost it, and even in my save that was over a 30 something hours I only had one or two

barren oar
#

might have just been incredibly unlucky with spawn times lining up with when you were below the spawn depth (~200m last i heard around here)

#

because they most certainly are not once in 15h

worldly valve
#

it can have dead spots tho

abstract knoll
#

yea

#

i think my entire world is a dead spot

#

at the begining of my save

#

i had a ton of falling debris but i didn't know what it was so i didnt investigate it

#

now i have had zero falling debris in 2.5 hours

worldly valve
#

Maybe try chilling and doing stuff at 100m below? Idk😅

abstract knoll
#

I guess?

worldly valve
#

Im just wondering if the chilk on surface strat no lonfer works

abstract knoll
#

still no falling debris : (

abstract knoll
#

ive had zero debris over 4.5 hours

abstract knoll
#

so i cant save scum it

trail ether
unreal flame
#

i stand corrected

worldly valve
#

That was removed?

patent nimbus
#

||am i supposed to not be able to repair this databox in the crashzone||

past geyser
#

Hydrate hydrate you're basically turning into a rock

worldly valve
flint aspen
#

I mined two uranite deposits with the rock crusher and now the radiation wont go away which keeps me from saving... Did someone ever experience that before?

#

And is there a fix? 😅 *radiation * command doesnt work...

abstract knoll
#

Does || Nanocarbon sink or float ||?

barren oar
#

||float just under the surface||

abstract knoll
#

ok thanks

#

will help with my search

#

maaaaaan

#

i allmost got 1

#

and then it disappeared just as the prompt popped up

abstract knoll
#

YEAAAAAAAAAAA

barren oar
#

gg

#

qol achieved?

abstract knoll
#

qol?

barren oar
#

i see

#

you'll find it later

abstract knoll
#

oh no i just needed 1 for the || tracking upgrade ||

barren oar
#

oh thats the qol i was vaguely hinting at yeah

abstract knoll
#

ah

#

yea

#

i think ive spent 6 hours AFKing waiting for metors and have only had 3

#

2 of which landed in the dunes

#

perpendicular to me

worldly valve
#

dunes isnt too scary

#

but grats

#

|| you meant the scanning module i pray ||

abstract knoll
#

yep

#

100%

#

now Im not gonna be completely blind

worldly valve
#

good you didnt make a wrong choice

#

i thi k there are two easy wrong choices

#

one being mk 3

#

oh how i pity da fool

barren oar
worldly valve
#

||no really, but i figured id be paranoid and ask||

barren oar
#

honestly its kind of a weird item

worldly valve
#

but there are definity bad choices for the nanocarbon

barren oar
#

you're supposed to get it whenever it spawns (i assume), but until a few hours in you have no chance of reaching it

#

and until a few hours later, you also have no reliable way of tracking it

#

a few hours later, you have recipes that require it so you need to start grinding... but it spawns so infrequently that you'll be spending most time afk-ing

worldly valve
#

||isnt that box just in mushroom forest wreck? i guess i think its lasercuter||

barren oar
#

||it is, but the biome is split in two so you can spend a lot of time exploring the other + who looks up to find wrecks||

#

i dont remember if its gated behind anything

#

its also a relatively far biome from the origin so it'll be pretty late you get to truly exploring it

abstract knoll
#

ANOTHER ONE

barren oar
#

lucky streak

#

you aint getting the next for 8 hours gg

abstract knoll
#

yep

barren oar
#

interesting that it spawned 17min since the last

#

give or take

abstract knoll
#

yea

#

i didnt know they could spawn that close together

abstract knoll
#

hmm ||still have not found calcite || will continue my search in the morning

#

good night all

worldly valve
#

||filter||

#

which means gotta do the cave that both hates me and my seamoth

trail ether
#

except I do have a license

#

it is a slightly modified version of the one I made for my MC mods back in 2013

trail ether
#

wait

#

got scrolled up

barren oar
#

i see

#

didnt remember seeing any on the public repo

barren oar
abstract knoll
#

when || a falling debris spawns || does it only spawn || 1 nano carbon || or mutiple spread out ?
Nvm

barren oar
worldly valve
#

hum

abstract knoll
#

any recommendations in my hunt for ||calcite ||?

worldly valve
#

where have you been lookin

abstract knoll
#

ive check lost river

#

let me run through ze list

#

going to go check sparse, and crag

#

gotten as far as the tree and || orange gate of the DRF ||

abstract knoll
barren oar
#

keep your eyes a bit more peeled

#

the place where you find them easiest is very eye-catching

abstract knoll
#

hmmmm

#

thank you

barren oar
#

this is about as concrete as i can unfortunately say it without spoiling it outright

#

because once you're looking for what sticks out it'll be decently obvious

abstract knoll
#

thanks

distant bloom
# trail ether ...it is indeed missing from there

This made me think: What if there was a license.md in all repos that helps link to your license page?
I had assumed that repos without licenses immediately means CC0, but today I learned on GitHub that having no license in the repo means this (image)

worldly valve
#

...

#

||something drained my subtank in liquid breathing...ive used it maybe once but its at 1477 seconds...i dont think ive been in river ||

barren oar
#

sorry i was thirsty

#

||its consumed even if you werent low enough to need to rely on it, maybe you just had it equipped for longer than you thought?||

#

||as in, even if you're above 500m, it won't switch to using o2 and being free for that period, it still consumes the liquid from the tank||

#

which is honestly kinda ass there should be a way to do that simply for qol

#

because otherwise you're wasting a few precious inventory slots & cant even do it if not inside of a base or vehicle

worldly valve
#

i think that it used to be a little nicer

#

it is rather ass

#

doesnt even make sense

#

is the tank not sealed?\

barren oar
#

i think it makes sense but it really just adds extra inventory management & space usage

worldly valve
#

im pretty sure its just 100% to make you unable to use multi tanks

#

why does it make sense?

barren oar
#

||because its main mechanic is that it does not use oxygen? so you dont get a free pass & need to use breathing liquid even if you're above 500m||

#

what does multiple tanks have to do with this

trail ether
vocal crane
#

is this mod compatible with deeper waters mod?

barren oar
#

deeper waters is a 2.0 mod, this is a legacy mod

worldly valve
# barren oar what does multiple tanks have to do with this

|| we are talking about how the sub tank drains liquid if not equiped below 500m? Pretty sure the main reason is so one cant use 2 liquid tanks below 500m mechanically. I find it strange that the secondary part of thenliquid breathing tank starts leaking below 500 when not equiped. Why does it stay sealrd when equiped?||

barren oar
#

||oh no i was saying it shouldnt drain liquid and instead switch to being pure o2 if you're above 500m||

vocal crane
#

oh mb*

barren oar
#

||because otherwise, to preserve the precious breathing liquid, you have to switch tanks whenever you're in a place where you can refresh it - otherwise, you start with 0 oxygen and drown near instantly||

vocal crane
#

is it ever gonna go 2.0

barren oar
#

it is planned to but work on it has not started as nautilus does not have a stable release yet, as far as im aware

past geyser
#

When nautilus is released

#

Mines the short answer

vocal crane
#

ye cuz this looks like a fun mod

barren oar
#

(dont expect it to be done for a while even when nautilus releases, because all the mod's code has to be adapted to 2.0 standards, some places requiring more changes than others)

past geyser
#

But then we will have more mods blocked or modify with no option to allow it anyways

vocal crane
#

what mods do yall reccomend with this one?

barren oar
#

that too, if its a mod that plays around with vanilla's progression or balance too much then it's bound to be blocked

#

or at least modified, like fcs mods are

#

compatible, but modified to fit c2c's progression better

vocal crane
barren oar
#

field creator studios, great automation-focused mod

past geyser
#

Ya but really an API that other mod can use to Link in so they can make it compatible so they don't have to do all this work

barren oar
#

er. fcs are the people behind the suite of mods*

barren oar
#

most mods dont balance themselves around vanilla

#

let alone a mod they may not have even heard of

past geyser
#

Well really it is a nicer option then just blocking them

vocal crane
#

ye cuz i got like around 90 hours of subnautica, took a break and im mostly lf some new stuff after returning to subnautica

#

to get that new feeling again

barren oar
past geyser
#

Also working with reika to make the balance would be better then just like oh it breaks progression. I know I would like to not have blocked mods when it comes to 2.0

barren oar
#

though of course if you have enough modding expertise you can modify c2c yourself (private modifications are allowed, redistribution is not, as per reika's license) to remove that block lol

past geyser
#

Or at least my mods

vocal crane
#

how does this mod affect

#

subnautica

#

or like

#

what makes it special

barren oar
#

tldr modify vanilla progression to make you explore as much of the game's content as possible, whether it be using new technology or exploring more biomes/wrecks

vocal crane
#

yeah i might gotta try this mod even if its legacy

barren oar
#

its not designed to be for everyone but it is a great mod if you happen to be part of its intended audience

vocal crane
barren oar
#

uhh. exploratory? willing to try ideas? having basic reading comprehension? a general ability to link together information you know to progress? decent spatial awareness to find POIs?

#

c2c introduces puzzles and challenges that have to be overcome with what you already own and somehow making it work, in a sense

vocal crane
#

oh wow

#

sounds like it makes subnautica more advanced

#

ill check it out 👍

barren oar
#

not sure im describing it too well but the idea is there

vocal crane
#

also do yall know if

#

vr works on legacy

#

?

abstract knoll
#

i mean its popped up the prompt for me but i would be hesitant to try it with mods

vocal crane
#

just not sure if it works on legacy

abstract knoll
abstract knoll
vocal crane
#

doesnt really matter because i get a lil 🤮

#

after a while

abstract knoll
#

yea fair

vocal crane
#

im suprised that these big dlc sized mods arent talked about much on yt

barren oar
#

c2c isnt really the type of mod that makes it big in such a video

#

there isnt a big scary creature or a sunbeam being eaten animation that can be used as clickbait

vocal crane
#

yeah true

#

this and fcs just looks so nice

past geyser
#

It's just basically extending the gameplay with new story and items and modifications

barren oar
#

its best experienced as a blind playthrough or watching someone do a blind playthrough, since it does kind of lose its exploration charm if you already know where everything is

vocal crane
#

ill make sure to do that

barren oar
#

and it doesn't really lend itself well to challenge runs because of the new mechanics it adds (you couldn't start a run in the alz and need to make your way back up to the surface, for instance)

#

that and you cant really rush c2c

past geyser
#

Back and forth and scavenger hunt

vocal crane
#

im getting this when creating a new world with the all the reika mods.

#

theres no water now.

#

LOL

#

nevermind fixed it

#

now im running 10 fps

worldly valve
vocal crane
#

is there something wrong?

barren oar
#

that is about as light a mod list as you can have with c2c so nothing with it

worldly valve
#

you want easycraft

vocal crane
barren oar
#

are you playing in creative perchance

#

because creative does that for some reason

vocal crane
#

oh really?

#

dAng

#

yeah

#

i am

#

LOL

#

i usually go creative to test the mods first if it all works

barren oar
#

yeah just open up freedom and run all the cheat commands yourself

#

oxygen, nocost, noenergy(?) etc

vocal crane
#

anything else reccomended before i start a new world?

barren oar
#

de-extinction is a nice mod if you want some extra creatures in your save, but c2c does integrate with it, for better (thermoblade + axetails is op) or for worse (every other mechanic in c2c that now adds integration for de-extinction fishie)

#

i do believe reika also shared her mod list here at some point...

#

where the fuck is it

vocal crane
#

lol

barren oar
#

fucking finally

#

those are Reika-Approved™ mods that you could also pick out from

#

presumably qol

vocal crane
#

alr

trail ether
#

there is no way the authors of a mod like that would ever make any attempt to adapt to C2C's progression because the whole reason for those mods is to undermine the very concept

barren oar
#

for a mod whose aim is to integrate into progression would you choose to patch it instead, then

#

like you'd done for voyager & fcs

past geyser
#

well voyager was nerf pretty hard i heard .. but really its not like its a sub its only on top of the water but i'm guessing the islands have some story parts that shouldn't be found early

barren oar
#

it was patched for another reason

#

that is related to the surface but not the islands necessarily

#

i also vaguely recall it being too fast and hence nerfed but im not sure if thats true or im making it up

past geyser
#

also seems like shaming the player seatosea likes does with labeling items spawned by comands and systems to destroy command spawned items seems kind of harsh ..

barren oar
#

lol ya i did always find that weird

#

the former especially

worldly valve
#

ive never had anything deleted

barren oar
#

assumed it was for debugging purposes though

worldly valve
#

tho ive spoawned very little

barren oar
#

deletion i think only happens for vehicle modules

past geyser
#

yes i think so

barren oar
#

ive been playing around in creative a while and they are destroyed if you have them too early

worldly valve
#

i spawnec stuff mostly when it was bugging

past geyser
#

but the things spawned being labeled seems unneeded

worldly valve
#

havent in a long time

#

the call out i found funny

past geyser
#

well i know way they don't want deco mod installed not because the glitch

#

because you can place it down and then pick it up and it clears the message

trail ether
#

and then go on to get completely lost/softlocked/etc in progression and complain

#

the only reason i did not block spawning entirely was because it is sometimes necessary for debug

barren oar
#

does glowshroom oil still take on the form of the storage its in (rendering it useless) and/or disappear by itself

#

because thats the most annoying thing to obtain manually because its unplantable and it had this presumably unintended property

past geyser
#

well reika .. people are people and some just want to play how they want to play its like how a dm can have this story planned out and the players choose to go some other way . i guess you can just add a message that tells them they soft locked themeselfs like how some games have characters you kill and it tells you the save is messed up because you kill them

#

i know custombatteries can get out of hand for how much charge they can have ... and customcraft2 can do anything really

trail ether
#

I have had it happen but only to 3-5 items per playthrough, of hundreds

#

and sometimes it spontaneously reverts too

#

I have no idea wtf is going on

trail ether
#

I would much rather they not even try C2C

past geyser
#

but thats not a choice you can make for people

#

but i understand .. you would rather have them play it how you want them to and subnautica dev would rather we play it like they want use too but they don't force us too

barren oar
#

might be related to how the oil is essentially two techtypes? with one the "natural" type and the other the picked up item

trail ether
#

hence the linked comments

barren oar
#

similar to how you can scan both in one run, but the second scan just gives you nothing (because the first scan already gave you its data page)

trail ether
#

if I put a big disclaimer in your face "if you want shits and giggles find another mod"

trail ether
#

and the fact that it is normal once picked up should mean that the conversion is irrelevant

barren oar
#

yeah idk why thatd be either but its the only thing i know separates it from any other item in the mod

trail ether
#

besides my PickedUpAsOtherItem works fine for other items

barren oar
#

er. that makes it distinct from

trail ether
#

never a single issue

trail ether
barren oar
#

oh huh fr

#

might as well just recode it atp would probably sort it out

unreal flame
barren oar
#

you are making a big assumption by thinking users can read

unreal flame
#

lol

distant bloom
# trail ether no license means the exact opposite of CC and I would advise you make serious ch...

Nope, thankfully have not copied anything unless explicitly marked as a license that allows such; this is from the perspective of an author of repos instead of a consumer of them.
I like to make my repo-work as open domain as I feasibly can so people can reuse or learn something if they wanted 🙂
Though I typically just do MIT and that's it. To be honest, I have not seen many repos that are in fact, license-less.

I am interested in playing this mod eventually, it think it looks cool :)

crystal bear
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I've been out of the loop for awhile so I just wanted to ask, will aqueous engineering/dragon industries/ecocean and the like be ported to 2.0?

barren oar
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yeah mit usually the goat but i'd imagine the waters get kinda muddied if you have sprite edits of vanilla items or such

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because obviously you cant license those under mit and you either license the entire project or you keep it arr

barren oar
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though c2c and co. have a lot of code that have to be ported, specifically with regards to prefab loading, so expect it'll take a while longer even after that

crystal bear
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Ah ok fair enough

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It should take as long as it needs I just didn't know if it was even planned or not so ty

unreal flame
worldly valve
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Tho tjat is beggining to change, but still id say its the best

distant bloom
# barren oar yeah mit usually the goat but i'd imagine the waters get kinda muddied if you ha...

I'm not referring to any mods, just from-scratch repos; Funnily enough I was not thinking of mods at all 😅
But if a mod is including assets or modified assets of another commercial work, then yeah, I can see how it's muddy. Not worth taking the chance.

But I've heard that since unknown words is initially founded upon a mod, I could see them being permissive about it. Best to ask them. But It looks like recolored assets have survived, so they must be okay

barren oar
barren oar
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uwe are definitely very lenient but thats also why i think modders are generally careful about this sort of thing (i barely even see subnautica mods with a license), perhaps more-so than other communities

#

something something dont bite the hand that feeds you

barren oar
trail ether
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forking other people's mods is VERY common in many modding communities - my refusal to allow this is one of the primary sources of drama around me in the MC one - and "the license is permissive" is one of the primary justifications those doing it give

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frankly even if the license does allow it I find it scummy but that is a separate discussion

distant bloom
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Yep understood, I could imagine just how much that occurs in that scene

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I think it's cool talking to ya, you've done a lot of work making many things, it's very inspiring and impressive :)

unreal flame
abstract knoll
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screw the noise suppression

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time for sonar

barren oar
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it is an area you can not, right now, access with a vehicle

abstract knoll
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ah

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so

barren oar
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also sonar is straight up useless lol its much worse than your eyes

abstract knoll
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im also looking for ||rock crusher data box wreck ||

barren oar
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noise suppression also only does anything for ghosties, in case you were using a precious upgrade slot for it as a general upgrade

barren oar
abstract knoll
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i just

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dont have it

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for what ever reason

barren oar
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i dont remember unlocking it ever lol cant help much there

#

maybe just keep ticking off biomes off the checklist

abstract knoll
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I started with the geyser filter unlocked but not the rock crusher

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-\(o_o)/-

barren oar
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filter you have an entire area dedicated to its unlock lol that sounds like a bit of a skip

abstract knoll
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yep

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i dont know what i did

worldly valve
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Its the geyser coral

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Tho im struggling to get that lol

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My strat was wait for hardsuit or make a million nanomeds

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And just tank the damage

barren oar
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no way the solution is to just inject yourself with copious amount of syringes thats bullshit

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there is at least one more puzzle where you take some damage forced that i can remember and it was really light

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er. two puzzles, with the second requiring maybe like 3 kits

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3 upgraded kits, like 7 or 8 normal

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dear god legacy takes a while to load i forgot how shit it is

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oh i think i didnt update it should really warn you in the main menu

worldly valve
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Im ptetty sure intended solution is || river, grab calcite n nickel, depth module/noise suppressiong/rifle>pod 15>get the stiff further out> hardsuit||

barren oar
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nah im testing it right now you can survive 90% of the area's heat without equipment at all

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you are definitely in the wrong place

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(the last 10% is a geyser that periodically toggles)

abstract knoll
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i have just a few enzymes

barren oar
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all consumed in the matter of minutes 💔

abstract knoll
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yep

barren oar
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you might also be the first person i ever see to have a light stick in their inventory

abstract knoll
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almost forgot my bio reactor components before setting out

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yea

barren oar
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gg

abstract knoll
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kinda picked it

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up

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and forgor to put it down

barren oar
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fair enough

worldly valve
barren oar
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Yes That One

worldly valve
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Try it in hard mode

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Also how does yoir seamoth work in there?

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It gets wildly thrown around right

barren oar
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the entrance is not big enough for the seamoth try again

worldly valve
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It def is

abstract knoll
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???

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bro no?

barren oar
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fucking hell guess im switching branch again

abstract knoll
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what mini moth you got?

worldly valve
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Im.hoping back in one min

abstract knoll
barren oar
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i know exactly what cave you're talking about with the seamoth movement and it is not the one you're looking for