#SeaToSea
1 messages · Page 36 of 1
except maybe the rocket takes like 60 plasteel or something stupid
then you'd need to collect it thrice?
bro, I wrote you a PM, can you answer?
what happens when you run out of power with the ||bioprocessor??||
i may have just lost a lot
depending on the answer
either way i got what i needed the cycle i WAS running was optional
and when it doesnt bug out?
I'm pretty sure it voids any enzymes it was using
i wasnt looking 😭
I learned the hard way as well
except i dont run on pain and suffering
And I wasn't looking at my health next to the Azurite 😂
that i randomly check just on occasion because of this mod oh and theres a list i do the same with
base power is not on that list 😭
Idk im usually careful. Somstimes i had it complete sometimes not
You either need to have it on a list. Or just have so much power that it doesn't need to be on a list
the latter's up next 
Also the enzyme recipe isn't even that bad imo
You can stack 16 power banks to the multipurpose room
The only thing I ever found myself short on was poop and maybe salt
yeah i currently have:
2 Bioreactors
1 Solar Panel

But that's cause I wasn't bulk harvesting like I should of
yeah kinda same except sea crown which i had planted and hated waiting for
You can use at least 4 solars before going over the limit
Maybe more
what limit
Plant more than a signle grow bed xD
The current limit? Or whatever reika has to prevent normal subnautica power cheese
except i didnt use more than a single grow bed and im speaking on my last save this save i planted them before i had my ||bioprocessor||
Ah
is that a hard mode thing?
somehow i never realised that was possible
also ye im fairly certain hardmode increases power consumption
was it 2.5x?
thx reika for the azurite seaglide
No, it's a normal mode thing. On my last save I tried to plant 5 thermals in the jelly fields, and then route them up to the grassy platues. But the distance was long that i couldn't get any power out of them at all
Thats so much crafting x.x
they dont in vanilla...do they in this mod???
when they do connect, the geyser is already deloaded so the thermal does not generate power
awful
i never used transmitters in vanilla tbh
you didnt ever need to get more than a couple solars in vanilla
(I did most of my playthroughs on them on a bae of 1500ish powr)
Yea but it's also so much energy. Plus they give the room the "power handling" specialization. Which means even more bonuses the more you fill out that room
There is so much busy work between each process
My ocu bios usually are full enough again for about process by the time
Tho noteablr
My files have never had easycraft
God i wish i knee reiksa used it
(To me its more powerful than some of the banned mods)
Yea. I use ez craft
(I would jabe never guessed reika used it)
same
It's powerful. But it's not the wrong kind of powerful. It doesn't impede, or bypass progression, it just makes things less tedious and time consuming in spots where you really don't need to spend all your time any
for some reason the Resource Montior mod has integreation with C2C...and it applies to (spoilered for those who want to figure it out themselves) ||Storage Room||
Theres a fee mods types shes banned that i would argue just allow speed
I think she wrote that integration herself
Or the mega nerfs to the boat , mostly to forcea bigger main base
W then
Time os usually rhe main thing i measure. When i read through reikas site, i felt she was all about the grindy loops and collecting and doing
still mad about those
One of the nerfs was theoretically to prevent cheese
But i dont think that cheese was very feasible anyways
I watched law do it lol
Or rather die multiple times
||stat rifle time :D||
guys what should i do first with my new stat rifle?
what
my stasis rifle just ran out and this happened 😭
Yo guys, can someone send me a debug mod?
wdym "debug mod?"
Ist the ||ACU status terminal|| supposed to go on the inside or outside of the tank? I cant find a placement where it doesnt clip outside or hovers in the tank...
idk, I was told that there is a certain "Sea to sea debug mod" that can help me with my problem
outside
the thing that it did was fixed
that not good
which problem exactly?
still the same, my ||toungelilies don't produce anything|| even though all the ideal conditions are created, I was told that it could be because of hitboxes or something like that
oh good the dreaded ||tongue lily || strikes again... i also still dont know the proper way xD
It already seems to me that the mechanics are not finished correctly
or I'm a dumbass and I do everything wrong
i also tried for several days and gave up
has anyone tested if install FCS midway through a save bricks it? I know autosort lockers (diff mod but kinda similar) does
it might break because the mod includes new buildings on the map
just make a backup and check 🙂
is there something for backing up a save?
just copy the save file somewhere on your desktop or smt
okay
Its not a sea2seadebug
Its the debug mod for legacy
Alright. Got a full and functional base up and running (minus a moon pool) now it's tome to go fragment hunting and working on getting a seamoth
I also noted that my information was incomplete and old
Man. I get that 1x1 items can totally fuck with progression and is on the blacklist for a reason. But I thinks like the propulsion and repulsion cannon didn't take up so much inventory space.
at least this sounds the most realistic
so let's be honest, who really knows the real way to extract tungsten through tounglilies
Yea. If you kept every tool you could possibly need on you. As well as food and water. You'd have no inventory space 
Reika and maybe one or two other people i would say 🤣
The best information is about a month and a hakf ago to 2 months ago in cjat
Reika works with someone with the debug mod
Shows lots of the colliders and things
Debug mod sjould help if you can find it
I can get you it tonight but need patience for that
The circle of people that have finished the mod is small enough already so who knows how many of them have done the ||tongsten workaround ||.
yeah i knew it wouldn't work
My completed run was pre tungest existing
I envy you xD
Many ||saltblocks|| gave their lifes to bring me my ||tungsten||...
good thing i went through it a year ago before adding ts
r.i.p 😭
here he is
@trail ether is there a configurable setting of when the mod reminds you to save? the default is 15 minutes and i want it lower 
I got gassed while harvesting mushrooms
Fuck hardcore
I'll do hardmode
But fuck hardcore
ok
That gasopod didn't have to do shit. I was minding my own damn business
Next time I'm putting tigers eye in my gardens
Yes, it's in the regular config file
cant believe you can get soft locked by a frozen reaper 😭
or...he can just...not spawn
that works too
Okay... apparently I can't plant tiger plants in exterior growbeds because they still retain all their behaviors unless planted in an acu...

Is there anything else I can do to protect my base from potentially unwanted visitors?
Oh I googled it 
||creature pylon||
I wasn't taking that chance

Bruh. I can't deal with a fucking walrus farting on me until I get a bio processor

you wasted the power and the enzymes but the ingredients are returned
pog
or...does it return the enzymes too?
Matter of fact. Because I clicked hardcore again like a space cadet... I'm just gonna back my save up again this time. Incase something like that which isn't remotely close to my fault
It doesn't
Leanred that the hard way
the recipes list the power cost in the blueprint menu
the ones not consumed before running out of stay
ye ik
clearly I need to make the power requirement stricter
no you dont
i had to hunt something just to wait for power
cause bioreactors are fucking slow as fuck
i added a power bank just to get something done 😭
that's it, I'm going to bed, I hope I'll dream of the solution to this impossible task (or just @trail ether a will reveal her secret voluntarily)
I think so yes
90% sure
found it.
it can
oh huge
that said you might run into progression issues
define
So can, but shouldn't
it changes how some things unlock/behave
ahhhhhh
that seems like some very very unlucky placement
Things like the bioprocessor suddenly needing 2.5x as much juice to run
that is not the way it is strict
oh i want a nuclear reactor but cant because the ghosties in the void can fucking bluetooth hit me
no I mean things like now needing a prereq for something you have already been crafting
potentially including a dependency loop
Oh yea that too
to my other question do you know what happens when FCS is suddenly added in the middle of the playthrough?
Generally you shouldn't ever swap to a challenge mode mid playthrough
Why on earth would you run those om top of c2c? They seem like they'd fuck with the flavor of the existing mods
i love automating random shit
WHOOH
FINALLY
||STASIS RIFLED THE GHOSTIES AND GOT SMTH||
Ok... I mean cool... but fcs is like super extra. The only thing I would maybe say is the storage mod and I guess by extension the pda mod
HMMMMMMMMMMMM
you speak of tempting things
first lemme check this signal i got out
also not sure if i should inform reika of something
I personally wouldn't even install those. But I'm thinking about it as if I were you
protip for thinking like me: i only want to do things if they help more than they hurt
if they're not that good of a help but also dont hurt i wont go for it
like collecting random things on the sea floor
I will say though. I like the look of fcs. Like visually. Could be fun to pair with some grindy recipe cc mod on it's own
i like to mix fucking everything
||bioprocessor fragments do not exist||
._.
fucking finally
wait wtf does it do
I thought it would be an interface lke the fabricator
what
I have explicit compat for FCS
huge
wait really?
why the hell have I not been using fcs
I love fcs
also adding fcs will honestly extend my playtime by another like 50 hours lmao
real
FCS is changed substantially by C2C
oh nice
does it add or remove cool things?
idc if cool things are modified just does C2C add or remove cool things?
a few things are removed
do they like break progression?
or decrease power constraints?
cause both are things that FCS could to
I'm assuming its stuff like the drill for infinite resources
also I'm pretty sure the mod is called "alterra hub solutions" and FCS are the people who make the mods lol
im gonna regret this decision
what
hardmode
if i cant get thigns running
c2c hacing issues
if contineus will puirgell c2c mods and reinstall
i say that but im reading through log to see why
or intended gameplay
no
but I do override its drop table
and make it so that it cannot be left in one place forever, aside from on top of the two AR nodes
Honest to god? The entire suite? I'm only 30 mins into this next run
And will happily throw it in the trash
I've never actually used fcs
But it's always looked really cool
welp
hard mode behinds, im now in your nightmare void
so tempting to play freedom mode tbh lol
I'm still doing my ridiculous hardmode challenge lol
But now I gotta install fcs. Cause I did not think that would have compat
you are still doing harcore?
how the fuck do you use the ||bioprocessor||
what do you know/understand about it?
Yup
its just an inventory
Learning as I go
do I just put items inside it and it makes stuff?
Failed run to failed run
Yes
Your pda will tell you the ratio's
lower will oliviate you
i need to get easycraft,..i couldnt find the one law mentioned
So far I've only died to being a dumb dumb about azurite. And... a gasopod that was really offended by my mushroom farming
I would totally attempt a deathrun + c2c but thered need to be a lot of tweaking and I wouldn’t trust plankton
https://www.nexusmods.com/subnautica/mods/24 (idk if I'm allowed to put links here but I can delete it after if not)
If you weren’t allowed you wouldnt be able to send it
true
No no. Not deathrun like the mod. It's base game hardcore, and c2c's hardmode toggle
Oh I know, Im just saying I would do it with deathrun
oh you ARE doing hard mode? damn
I have a lot of experience with it
Although I would want to port deathrun remade to legacy
Cause it has better config options
hum well i may as well have lost a harccore there
the current in the coral killed me
wtf does this actually do, why is this useful
tsm
that there might be the MOST useful thing in the game
you just
need to get it
that's "all"
but uhh
wtf is nanocarbon
oh yea I've seen meteors
what
hf
I literally have no clue
listen buy from the shop already we gotta get to lane
okay well i went into fll on league reference by the end but
ya know
metoers
gotta go fast
That's when one life runs are at their most rewarding. When you can just sit down.. and actually appreciate what you've accomplished
You should
welp, there goes 38 hours then
Since it's got specialized c2c compat. It'll offer so many more options for how you play
Hey, don't delete it
Keep it, and if you don't like fcs
Or the new save
oh no I do love fcs
You can go back to it
I've used it before
This is like the most useful thing
You know those things you see falling out of the sky?
Ah. I only got back into sn like a month ago
So it's my first time with the fcs mods
This shows you where theyll roughly land and when
Ducks got us
oh no you're fine
You good lol
also now that I know this mod a bit more I shouldn't take THAT long to get here this time
is easycraft not a qmod?
pretty sure its a standalone mod
so it doesnt go in qmod folder?
It goes in qmod
hum
How in talos did you die to a crash fish?
idk if this is from a mod but when I start the game and skip the fire this happens lol
yknow those BIG tube coral that are fucking full of them?
yeah
why am i missing the mod json?
idk
redownload i guess
you say this like there aren't caves with 30 of them inside
Ok, so fun tip, if you just zig zag in the opposite direction of where they're going, a second or two after they launch, they can't follow you, and you'll avoid their blast
ty
Woooo
Only took me 15 minutes to get a high capacity o2 tank and my pod fixed
New record
you ar faster than me lolol
both??? bruh
real
possibly. i would have debated the same thing had i not already put another 24 hours into this save over 3 days 
well im trying to add it in the middle of my playthrough
guess we'll see what happens cause ill be streaming all the time
Mr. Law Abiding Coder did you start a new save?
Or have you been trying to patch your existing one
No
either
it is you have to find a legacy
Im so excited to get back home in a couple days and finish up my save
Id say im probably about 70% through
nice
Man... it would be amazing if we had the large room in legacy 😭
real
Reika should totally port it (dont metious might finally agree with lee to release it)
Its not even the large room for me theres just something about legacy that looks better
FCS?
Idk what that is tbh I havent dipped my toes into modding much beyond c2c and deathrun
spacecraft hull
https://i.imgur.com/0djJ29U.png https://i.imgur.com/GHT4m58.jpeg
have you ever played any logistics/automation game or even just Minecraft
@errant cairn got the multipurpose room and the scanner room without the seaglide and before the 2hr blast warning
good job
The bioreactor fragments are eluding me but that's ok
Cause I also got the piece of mangetite for my scanner room hud chip while I was down there
And someone left a ruby in a damn time capsule
So I can put a resource monitor in my base ez too
day 700 of wishing this game had better hull variety
fore and rear hulls, yeah
the javelins were also a bit annoying once they got to the "full rings" point
holyshit i played this without easycraft
He sees the light
Now get resource monitor
And it all comes full circle
why would you make your life easier if you're already playing c2c
lol yea I should download some QoL mods
Im 70% of the way through my run but theres still plenty of times theyd help
Those last two are essential
Also, never use filmic film grading. It makes it impossible to see in the dark 😭
bro i have actually no idea where this last databank entry is in the ||lost river laboratory cache||
someone told me that it was not in an obvious location and well that is certainly true
wdym by unlucky placement? wrong biome or should the beds be moved a couple of meters
...what? the fuck? is that?
something u need
do I need to fucking knife the
oh my god its the fucking geyser filter isn't it
god damnit
I saw that
nuh uh
i know ur not where i am yet but i actally need help
ik its not tough
u know the log that has the lifepod pdas and other things like that in it
yheah
actally this might be spoilers nvm
I wish I could grow table coral samples
real
i justn have my base in the shallows
cant
in acu
how long is ur save so far?
ok
and like 4x the progress I had when I was 10 hours in last time cus I actually know what I'm doing
im about 28 hrs in but i have beat the mod twice before (before the new update) so i guess that make sme a bit experience
ikr
it aint that bad compared to some later things
like i have my lockers full of resources but after one big crafting session i am almost out
I just get what I need as I need it
any excess sits there for 10 years till I use it in some random crafting
#1147624004648186009 message
lmao
yeah but its always feels horrible when ur 1 ruby short or smth like that
I do a bunch of things at the same time, just, resources are not one of them, even though, I probably should.... and will now
then need to go 5 minutes to the corner of the map
and dont get me started on ||platnum||
im guilty of that
especially on my first playthrough
THAT I loaded up half my invetory with last save
just annoying taking multiple trips to drop it off in my seamoth storage
true
but its the only way to avoid the stalkers
thats why i always get a bunch of it at a time'
anyways I am tired as fuck, I will continue the suffering game tomorrow
(again, not really, I fucking love sea to sea. just... UNNERF SEA VOYAGER AND MAKE IT LATE GAME REIKA)
sea voyager is surface only dawg its useless even unnerfed
Me when I loose an hour and a half of progress because I accidentally turned off my pc and didn't save
early game cyclops
(also I mostly say that for @errant cairn lol)
yeah i have no idea what it could be
cyclops is useless too
except i think you use it for like half an hour in c2c
By the way, regarding sea voyager, judging by the mod files, its texture should be changed, but for some reason it doesn't work
Did you tried to scan the things near the big fish skeleton?
I'm not sure, but he and I both scanned the things near the big fish skeleton. Even the Alien Sensor
Repeat my saying: I have just one step to the ending!
Same.
I opened my game and this unknown object is ||rib cage||.
Hmm. Okay. I'll find it
perhaps these are ||tentacles with lanterns near a large skeleton?||
Aminos. The rib cage is in the Disease Research Facility.
Found it. I just forgot scanning it!
So, does anybody figured out how to obtain tungsten grains using ||tonguelily||? Im thinking about starting second playthrough on hardmode but dont want to ||play salt roulette|| again. I dont need explanation just confirmation that someone got it to work.
Since Eyeyes spawn in many bioms is there a specific one to boost productivity in the ACU or does it not matter?
I think you need to find fish and plants that share only one biome with eyeye to make an acu biome.
For example In my acu eyeye was living with crabsnakes so my acu biome was jellyshroom caves.
I also thought of jellyshroom caves. Did it increase the fertility in the ACU terminal?
I dont remember, but I think so.
"Get out of my house" 🤣
"I want waffle fries"
And oooh... that's where we get the eggs
In fact, I was able to do it as intended by the developers, but for some reason it still doesn't work
I tried planting the Tongue Lilies in every biome. But there's nothing.
I legitimately think ||Tungsten|| is supposed to be a lesson for the player to accept the futility of some things and learn to take the hard way...
And another reason to build a big salt farm/base
you need ||dunes or sea treaders path|| to work most effectively, but ||grassy plateaus and mushroom forests also work||
so why then add an alternative method and vehemently claim that it works?
maybe to simply bait the player? I would not put it past Reika to do something like that 😅
that would be truly villainous!
I checked the ||tongueliles|| code and chat gpt says it contains an error sooo
Easyceaft would have saved me i swear 20+hours of my life already lolol
Probably more
Did you try turning it off and on again?
lol maybe that would have made it a little less shit
dont trust any ai for code my guy
damn that much gg
that was like a third or fourth of my total playtime albeit i did not finish the mod
I think you've encountered the lily problem yourself, were you able to make it work?
i did not try the intended method by the time i'd switched back to 2.0
I knew it there is literally nobody that really made it work... At this point i only believe its possible if i get video proof 😂
Seriously though, the un-nerfed Sea Voyager is just an Early Game Cyclops thats better than the Cyclops 
better than shit does not at all guarantee its useful
since its unable to descend under normal circumstances (and then unable to re-ascend) it is virtually useless for any type of extra storage
which is all the cyclops would have been good for anyway
not in a mod like c2c, is what im trying to say though
its not a vehicle designed around c2c and so doesnt really work in this context
cant say im a big fan of vehicle mods either way, personally
i think adding depth to existing vehicles the same way c2c does with its modules & gameplay is much better
Okay, I scanned all things PDA requested. And the exploration findings is all. But what the hell I can't launch rocket?
do you have everything else ticked off too
fairly certain there's 2 or even 3 pda pages with checklists you need to burn through
There's one need to be ticked but there's nothing to tick.
Still, can't launch rocket.
not being able to read any of your text rather impedes being able to identify what you might be missing
Hmm.
I'll try to read every text tomorrow.
I just know the log mentioned that I need to get to know the development of vaccine and quarantine.
soo, I'm waiting for an answer @trail ether
squid game!
Is it a meme?
it looks like it is perfectly positioned between the beds
what was the problem with finding the closest growbed & positioning so it touches the plant when a plankton tries spawning on a given hatch again
performance? it would already do spherecasts of the same radius every frame for each plankton anyway so it detects collisions, thrice in fact
I placed them every couple of centimeters and still 0
we love collision detection mechanics
bruh just increase the damn collection radius
I haven't gotten them yet but I was thinking it could also be ||in the lost river brine, have you tried that?||
I want to make a kelp forest themed ACU. I have 3 creepvines and a brain coral but according to the terminal plant variety is still insufficient. Ive already searched for other plants that grow there but couldnt find any except for drooping stingers which cant be planted :/ Does somebody know any other kelp forest plants?
why do you have a brain coral
also seeded and seedless creepvines are different plants, unsure if that matters or not but i just had a 2/2 split and it did the trick
the creator of the mod wrote that I do everything correctly except for the hitboxes
ecosystems are in general kind of a pain to troubleshoot, i find
perhaps two-story aquariums are needed for kelp to grow to full capacity?
@trail ether do you think it'd fit if you could select the biome you want and the ACU viewer buildable would tell you what isn't part of the given biome
for instance ^ and bladderfish surprisingly are not part of the kelp though you could very easily see them wandering around in there simply because kelp is surrounded by shallows
well in general its pretty easy to accidentally grab something not from the biome and have to trial-and-error until it detects the biome as you want it
when it doesn't matter cuase the time capsule rng got my back
swim charge fins op
no it does not do that
plankton uses onTriggerEnter/Exit
whether unity does it and calls the events or you do it it really has no difference i think
I am pretty sure unity has a way to not need to d othat
point being there already are 3 colliders that are checked for collision so whats one call when it spawns
and a spherecast and iteration is crazy slow
could always just async it
it is already far larger than their size
where would you be selecting this?
there is no UI to an ACU
...on the buildable?
have a button that opens the PDA page, and a button that lets you select the biome from a list with < > arrow keys
it'd only be relevant if the ACU viewer buildable was placed, after all
you underestimate how fiddly and unstable building custom UIs is
the emergency warp button took hours of debugging
a single button to an existing UI
the difference being this is an in-world ui which you already have a good reference for, the vehicle console
or the several interactable uis in the cyclops
perhaps the latter is more relevant, since it features buttons more-so than the console does
it really does just boil down to 3 buttons each with their own callback, either way
and it still doesn't work
You're doing it wrong then
did you get lillies to work void?
I know there have been people who have
I didn't discover what they did on my last save. But had I known I'm confident I could've gotten them to work
where have you seens people saying they got it to work?
we need a base plankton, not a natural one, which is in the void
keep our fingers crossed
Werent you using base plankton?
here is a list of suitable biomes
||PlanktonCloud.forSpawnData(s => addSpawnData(s.biome, s.spawnSuccessRate0.05F));
addSpawnData(VanillaBiomes.DUNES, planktonAreas[VanillaBiomes.CRAG].spawnRate1.5F);
addSpawnData(VanillaBiomes.TREADER, planktonAreas[VanillaBiomes.CRAG].spawnRate1.5F);
addSpawnData(VanillaBiomes.REDGRASS, planktonAreas[VanillaBiomes.SPARSE].spawnRate0.5F);
addSpawnData(VanillaBiomes.MUSHROOM, planktonAreas[VanillaBiomes.SPARSE].spawnRate*0.5F);||
the message wasnt about void (the biome) but void (the discord user) lol
presumably it'd work anywhere plankton spawns
oh my bad yesterday i tried to get plankton in the dead zone
lol
afaik that is the best way to spawn them
unless plans changed from... a year ago? i think?
cant say ive had to spawn them on-demand though, myself, i'd just grab it whenever i saw some on the way
yeah i know, i was just trying to figure out all the ways to make these damn lilies work yesterday
the problem is that it relies a lot on luck with how it works
at least, from what ive seen in the channel
i havent tested it post-fix, myself
that is not that at all
you should avoid digging into code and making proclamations about it if you cannot understand it
and no ChatGPT does not count
in fact it probably counts less than usual given the number of people confidently spouting nonsense about C2C or its code
I wouldn't be digging around in the code if everything worked as it should
agreed
real
2 hours remain till the dawn of day 4
COULD YOU NOT
The day got rather busy
but I will present proof when I have some
how do I get this idiot out of here
I've had to move a couple of them with an Azurite repulsion cannon
Im just refefencing MM anyeays lol its no rush dude, i geuinely wish you luck
Just swim far away
CATopod
I'm conflicted. Cause on one hand. Gasopods are on my hit list for how they ended one of my runs while I was gardening.... but on the other... they're technically a renewable source of torpedoes since infinite titanium is easy to get 
Do scanner rooms work above water?
YOU
@errant cairn actually got it this time
almost died on several occasions
but I got it
nice

got wat
The battery. My first hardcore run saw me dying trying to harvest azurite 
o
On run three we're back to and past my greatest defeat
Oh azurite seaglide. How I've missed you
no c2c
do super seaglide with it
I have fcs as well. But I haven't gone to the facility yet
Nice. It's good to take a break
get the rebreather before going there. source: trust me bro
I have the rebreather, two ultra tanks, my boosted seaglide, and a seamoth 
perfect activate super seaglide go there now
I'm not 100% sure on the map. But it looks like it might be in the crash zone. So I'm gonna do one or two extra things to prep first
its not
ill tell you that
you dont have to deal with Sammy the Saftey Reaper or her buddies in the crash zone
I'm there. And to call this wreckage a maze... would be doing it a kindness

you'll love it
oh im going to warn you now you need 5 power cells
cause some ARSEHOLE didnt warn me
Thanks. That... actually explains a lot
yw

Might also need to do a copper/titanium run
Would've brought my seamoth to the site. But gas torpedos are not as good as I thought they would be
And the bonesharks nearly ate the thing
I found the second set of codes lol
good
Gonna get some air then test those
k
Those were not the codes I thought they were. I only have one code for the fabricator rooms that doesn't end in 0. And that just opened the area. So they must be somewhere other than the administrative pc's... 🤔
they arent
These are all the codes I could get out of administration (the first image is fabrication)
the one on the right is the one you want
crafting a mobile vehicle bay has gotta be the most tedious thing in this mod I swear
real
even compared to scanning the ten million fragments for other stuff
I used both the codes on the bottom already. Couldn't open the second door in fabrication. Which means I can't repair the two broken points in there. Which are likely essential to opening the rest of the facility. But I'll give it another shot
oh this is the same code as the first door
for whatever reason
Huh... I'll give that a go
idk how its so difficult, the keypads dont have zeros, so it has to be the ONLY ones without zeros
Tsu. I've seen you get bent about worse this week. Lay off 
its usually a diff code for every door but idk why its the same for both door
I don't find it to be that bad tbh. Especially since ideally you only need one for the entire run
oh the recipes really are changed. I mean, thats not THAT bad

only thing is the luminol which idfk how to get, assuming its got something to do with the ||plants in the dunes||
this is not an FCS channel
i am aware
Apologise
but some of us literally can't speak in the FCS server cause dicord
the recipe changes are not the primary effect of C2C on FCS
I'l move elsewhere
that means nothing to me
ill still move
oh yea, I'm assuming stuff like the deep drill are nerfed/more expensive, just, was interesting seeing the updated recipe since I'm pretty used to the normal one
@errant cairn vc
question mark
I am bored
so uh
anyone else when they tried to get the mk1 seamoth depth upgrade have it explode?
nothing is free in this mod
you will learn that soon
how am i supposed to unlock it then?
You will also learn that this mod is gonna ask you to read and look for stuff
All the time
This journey is not for the faint of mind or heart
Oh no, one of those codes makes me feel uncomfortable
thanks
The real trick os to not worry about it
Keep doing wife
Eventually you can go down
Nulti air tanks op
yes
to access the prawn bay im going to need the reinforced suit correct?
to search for it what catagory would i use?
also love that ive unlocked the mk2 depth upgrade
before the mk1
Yea. But trust me. It's gonna be at least a good.... 30hrs minimum. Before you start worrying about going back to the aurora

This is a long which will test your ingenuity, creativity, critical thinking skills and occasionally drive you insane
yea
i figured
My advice? Start by getting a scanner base setup in literally every biome you can
No. It's very much still there
grand
But some things won't appear on a scanner until you've scanned it yourself
And you'll want a truck load of magnetite for those recon bases
at least i dont have to worry about batterries
i wonder if Alterra Hub would help
FCStudios
I'm running that. It has specialized compat. And has had some tweaks done to make it work with c2c
Yippee
And really... it's probably just gonna make the run even longer 
I don't know lol
do the drills cost alot to build?
I was 36 hours in and nowhere close
I advise biome corners foe less buildinh
might install a map mod just so i can figure out where i am
or something of the like
where might one find that compat?
its built in, if you have all the sea to sea mods, and install all the FCS mods it'll be compatable
wait, isn't it in ||Aurora||? Or was it removed from there in future updates?
@karmic drum How does the search for a working method go?
hey how is it going with the 2.0 ver? my brain: (just wait to hear it's 0% done)
0%
Actually less than that cause a % would assume its started probably
Theres no estimate because a lot of it is relying on factors outside of Reika’s control
ugh fine i will wait for it
Theres also totally the chance it never comes cause 2.0 doesn’t really add much for Reika other than the fact that people want it
So it also just depends on her motivation
In just curious, whats holding you back from playing legacy?
If its mod compatibility, Id highly recommend playing C2C without major content mods anyways
only mod I would play c2c with is FCS mods
since the recipes and other stuff in FCS is specifcally balanced by c2c when you have both installed
I been alseep lol
I love completely rebuilding my base cus I built it sideways and now my moonpool is the wrong way and for some reason you cant fucking rotate them
hell yeah
I like how this isn't even a sea to sea thing anymore its just base subnautica fucking with me
@errant cairn you left before I could tell you but I will stream it
ah okay
you realize there are other channels to ping me in right?
I'm starting to think the bioreactor not adding power wasn't a bug
I think I just have too many solar panels on my base
this is now general chat for me
(not really I'll ping you there next time lol)
first piece o nanocarbon get on hard mode woo
||do you have to catch falling debris along the waterline to get that?||
Actually
Don't tell me
I should figure it out myself
Though honestly I'm not even sure if i'll make it past the beginnings of liquid breathing this save
Gonna have to get real crafty to survive
hows lillies
I'm taking my time on this save, gathering resources, blueprints, trying to get some key progression items down. I know I was cocky yesterday. But I don't wanna loose a hardcore save cause I was dancing with toxic phytoplankton 
||is the grinder the only way of getting tungsten cause its really inefficient?||
There's another method. But it's hard to figure out. And most people are having a hard time figuring out how to make said method actually produce results
ok
||just finished void spikes and it will always be super scary down there||
Dude I just barely went there and was so scared I abandoned ship and haven't been back there since
it was so scary in my first playthrough and i lost a seamoth
but now i know how to do it safely
I'm doing a hardcore run and I'm so scared to down there without extensive strategy
Its actually like harmless if you get there the intended way
||I must've missed something then. Cause I used the autistic module and still got jumped 😭
||
Well im not sure how much the autistic module would help 🤔
from what I have seen you saying you have been completely incorrect about the intended solution
Oh I assumed as much
I wasn't trying to imply you were wrong
Though...
I see where I worded things wrong
Is there a way to farm gaspods in the ACU?
No
Those are meant to be manually
Have you forgotten about Super ||Azurite|| Seaglide? Its how I got ||lifepod 15. Although, I did have stat rifle and azurite repair tool||
that... doesn't prove anything aginat her point xD
also man... maybe it's a qol mod I have installed. bit I didn't realize that the scanner room doesn't ping data boxes you've already found. or fragments for tech you've already unlocked. that's actually so nice
thats either standard c2c or vanilla
its very convenient yep
i know i had it when i had barely any qol (building tweaks to have the ability to remove ACUs, subnautica map, power order, and probably something else im forgetting)
Only things I've seen "phantom ping" after you find them are PDA. And I only saw that once so I could've been mistaken it
pda wouldn't do that for me either
just be sure to restart the scan after picking up one
It wasnt to prove or disprove anything it was a genuine question
It's not vanilla lol. I'd been searching for fragments and databoxes manually cause I know how bad it is in vanilla
oh
Ok. I thought it was something like that
Yea. On my last sucessful run. I found everything I had by persistence and dumb luck 
I would scan for wrecks. But that was about it 😂
Getting off for the night. But tomorrow I'm gonna do sunbeam and try to get the recirc mask
I also want the thermoblade. But god I don't wanna go down to that POI 😭
It's always so laggy
thermo with de extinction actually OP
you cut the axetail and you get two cooked axetails, each like +20 food and water
though thats the only real benefit deex has in c2c
otherwise you just have more things you need to scan & the annoying ass gulper in perhaps the most frequented area of c2c
I think I'm good 😅
Thermo letting me cook food on the go and basically never have to back to my base while exploring is already op
Booosted seaglide + swim charge fins go brrrrrt
Not exactly hyped about building bases in place like the dunes or the crag field. But as long as I don't bring my both then I think the boneis and the reapera ought to leave my recon outposts be
Oh actually... I wanna be in the grand reef first. After I get the mask. Mountain, then cragfields, then grand reef
as always remember to build a moonpool in every outpost
besides the charging, vehicles are also invulnerable & invisible inside of them
also the dunes are genuienly more safe than crags if you know what you're doing
because there's only one threat there as opposed to like 6
if you get the perimeter defense upgrade that barnsharks are more dangerous than reapers
perimeter is only slightly useful for bonesharks
you have a way to chase away reapers without it
its a c2c (more specifically, one of its addons) addition, and you can do it the moment you get a seamoth
I'd recommend experimenting when you're caught because thats how i discovered it too
ok
you could save a slot for storage
i have 1 already
or plankton storage (which is just storage but better as you get 1 additional row)
death defense storage and speed
yeah but you could get more storage
true
more storage never hurts
unrelated i just got subnautica on my phone
I hardly bring my seamoth anywhere honestly
Unless I know I need the portable 02
I just azurite seaglide most places
i like the seamoth
so i bring it almost everywhere
i could care less about speed
and the speed upgrade makes it quite fast
personally i value storage a lot
you're basically doubling your available space with a seamoth and two storage upgrades
a bit more since about 1.5 is player free space after required items like the seaglide, tools, extra batteries and food+water
yeah
Exscansion
right
not to be mean but i don't see that it's fair
like i just love 2.0
and i refuse to play it 2.0
and i do not want to add pression but i just see that unfair
cry about it
mods are a lot of work
it may not look like it, but there's been a big time commitment on sea to sea alone
533 updates over the span of 3 years
that is, just in c2c, a lot of code that needs to be adapted to living large standards (basegame assets, which the mod uses all the time, now have to be loaded completely differently)
hey that's not nice!!!
neither is you asking about 2.0 for, the third time now? and getting the exact same response because why would it have changed
well i was meaning not to be rude
2 times was about the progress
yeah i admit i've gone a bit too heated there, i do apologise
but i do not see how it is hard to just... wait
let the modder do their thing, and update it whenever they feel ready
so many cases, not only in modding communities, where patience just does not exist
no because Randall said it might come out made me a bit sad and to refuse to make it not come out
i do imagine you can realise just how annoying it can end up being
of course its not 100% guaranteed that it'll come out
nothing is
plans can very easily be destroyed by factors outside of your control
or it could be something as simple as losing interest
then why Egek said that Reika said that she is going to update it to 2.0
its only a plan
nothing solid
even if it was solid, it could still be cancelled for one reason or another
ultimately, just wait it out
it might come, or it might not
either way someone other gonna make a mod that ports it to 2.0
i am just worried for the 2.0 ver
except that is not legal, for reika's mods are licensed under All Rights Reserved
it's just that i love 2.0
or in other words, due to there being a lack of a license, you are not allowed to make any modifications to it
You do understand how much work this is? You'll have to redo everything literally from scratch
and i do not like to play legacy
did i say i was going to do it?
worse, you want someone to do it for you
no, but anyone wanting to do it themselves, besides putting themselves in a risky situation legally (even more-so than just making a mod, because this is still a pretty gray area) still has to do all that work
i think the issue you're facing is that you are severely underestimating just how much work it would be
can you or me see Reika and all the devs making biomes and creature? well simple the answer is no
techincally someone could make a mod that just adds the creatures and another one that adds the biomes/biome like they did with socknautica
this conversation may be going in circles
i didn't say ''hey 9th core can you do a 2.0 ver for me?'' i just said a random person that i cannot know can do that without my request
"it would be a lot of work" -> "could just split it" -|
^__________________________________|
don't really understand that also i am not a modder or a coder expert so that's why i cannot understand
every 2-3 days no less
as if a 2.0 update is some trivial task that might go from not started to done between Wednesday and Saturday
"just set 2.0 to true in the code, ez!"
lol
you also sound like you are 12
yeah i cant believe you didnt use the Convenient Living Large Mod Updater™ graciously created and offered by UWE
not even that, I have had people genuinely believe that the reason a mod is not updated is because some single line somewhere needs to be changed to say "2.0"
sometimes they have a vague sense of what code looks like so they will instead say things like "make isUpdated() return true!"
and honestly this does not just apply to updates
I have had people genuinely try to help me fix issues in various mods and expect it to be that simple
@trail ether sorry if i was pushy it's just that i love 2.0 so much that i am just like not paying any interest in legacy
which are worthless without knowledge to act on them
that is true
like remember this image https://64.media.tumblr.com/c366985a8cbb2773d05bd67547f1cb34/tumblr_poquwhemxW1xp1nxxo1_500.jpg
i have had people unironically make code suggestions that looked like that
numerous times
and even when not making literal code suggestions I have just as many - really, probably 10x more - saying things like "I think you can fix it by not calling the function that crashes", or "couldn't you solve the problem by making the mod know whether the user wants to do that"
I understand that this is completely off topic, but no one has solved the problem with the damn ||tonguelilies||.
and on that latter example there actually was a guy back in 2014 or so who made some mistake, stuff exploded, and then raged at me saying the mod should "figure out what the player wanted to do and do that instead"
i cannot find it now - i tried - but i remember it well
actually it might have been deleted, as I remember the post ended in the one-word sentence "Asshole!", whicih MCF does not tolerate
surprised I never saved it into my archive of assholes though
you've got an archive of the stuff?
yes
the vast majority is from 2013-2015
unsurprisingly as that is when my mods were in the big FTB packs and so I had both the largest overall playerbase and the greatest number of morons interacting with me and my content
also
I found another example of me talking about this
and just a bit later
the referenced conversation happened in this channel
or perhaps in #🎮┃mod-discussion if it predated this thread being created
Awesome
That might actually be the most on topic thing here rn 
This is... possibly the greatest thing I've seen all week
A certified documentation of pure idiocracy
ive unlocked a lot so far in hard mode
but also still no laser cutter lololol
so many more scans needed for things
Oh my god i immediately have so many questions to this guy that i understood the frustration instantly
ok well the ||plankton feeder|| definitely doesnt help with the ||tonguelillies||
so many reginalds though
Welcome to the club
I mean if you consider code over in-game function. It would make sense that they wouldn't
also ... missing images for items is this something known
reinforced pillers
and another one
that item is unfinished
damn engine efficiency has no effect on the brine