#SeaToSea

1 messages · Page 32 of 1

karmic drum
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Game crashed. That's my signal to get it in the morning KEKW

karmic drum
pine ginkgo
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No thats an intended thing

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Plankton will swarm around your base

solemn storm
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Oh my! Might this explain the weird behaviour I've seen with the sunbeam debris showing up as scanner pings, but nothing there when I check in person? I did delete my CellsCache after hitting https://github.com/ReikaKalseki/Reika_SubnauticaModsShared/issues/27 , which broke my save. Dropping the (undrunk) water, saving, and then clearing the cache allowed me to continue my run, where previously the game would crash on load.

GitHub

SeaToSea - v110 @ 15/03/2025 23:05 Resources in containers near Damaged Azurite Battery (coordinates: 375 -87 1038) automatically respawn if get from them for about 50-100m and return to them, and ...

weary bison
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Why is ||Crystalline Sulfur|| not spawning?

barren oar
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it spawns under a different form

weary bison
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Ohhhh thanks

karmic drum
barren oar
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nope they just do that lol

karmic drum
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||got the seamoth depth mk1 and the plankton scoop crafted. Feeling good, gonna go check out the QEP now||

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Funny how even with a depth module and a speed upgrade in the seamoth. My super charged seaglide is still faster KEKW

flint aspen
karmic drum
flint aspen
karmic drum
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It's not bad though. I got loosely 2km on around 20% of the battery

flint aspen
karmic drum
flint aspen
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But i understand that it somewhat cheapens "hardcore aspect" of the mod

karmic drum
flint aspen
karmic drum
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Anyone know how to distract a reaper? Because I found a life pod. But he... Really doesn't want me going near it

barren oar
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just dont do something that would make em attack you

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also if you hug the ground it cant get you lol

karmic drum
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Also thanks for the ground tip. That actually explains a few times I've avoided getting eaten in the dunes

karmic drum
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Oops

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Note made

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Still. That was exhilarating

trail ether
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the one reaper whose AI I modified

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it is not supposed to be possible to access that pod without Preparation™️

karmic drum
trail ether
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by access i mean the things around it

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there is a reason that databox takesl ike 90 seconds to repair

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just to make absolutely sure you cannot cheese it by forcing you to stay in one spot for a long time, ie denying you evasive maneuvers

karmic drum
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Yea... the only problem being for some reason it's upwards of 90% possible for him to hit you if you hug the floor. Not sure what makes that possible. But I suppose my attainment of the loot in question could be called illegitimate

trail ether
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it is

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assuming this is the pod i have in mind

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hint: nonhuman PDA log

karmic drum
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Yea. I'll admit when I've cheesed something. Whether I knew I was or not

karmic drum
trail ether
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yes

karmic drum
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Apologies. I had no intention of undermining your efforts. I've had so few interactions with reapers that I didn't notice it's ai was modified. I assumed the tip provided by 9th simply reffered to a folly in the construction in general

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also have I run into some sort of bugged item here?

trail ether
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an unfinished item

karmic drum
trail ether
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ignore it

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go ahead and hold onto it

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but it is useless for now

karmic drum
worldly valve
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The bigger issue is that ai always stuggles with rocks and objects

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Its quite fun || diving around the pod and dodging, sibg azure repair ||

wise hound
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is Resourvce Monitor compatible with c2c? I haven't been able to get it working alongside it

trail ether
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yes

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I specifically patch it a little to make it more fitting recipe-wise, as well as to prevent it from pulling from planters, which shows it is compatible

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and I used it in both my Dec 2023 and recent playthroughs

wise hound
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do you have any idea why it might not work then?

I am also running easycraft, quickslotsplus, warp shield, performance booster, gravtrapstorage, cyclops docking, and the defabricator mod (which i could not get running either)

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funnily enough, it doesn't show an error, but rather the mods just don't seem to be applied

karmic drum
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is there anyway to roll back a save? I saved and logged out due to experiencing persistent lag spikes in a location. And now my save won't load beyond this point when attempting to open it

trail ether
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try a few times

karmic drum
# trail ether try a few times

I have run about 10 attempts, as well as having reset my computer and insured that my drivers are up to date. though those factors are likely unrelated

karmic drum
trail ether
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ok next step check the log

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are there Exception: s being thrown

karmic drum
karmic drum
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I have this. But I'm not sure what any potential errors might mean

karmic drum
solar vortex
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no exceptions being thrown in the log tho

karmic drum
trail ether
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eg pastebin or github gist or something

karmic drum
solar vortex
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[Info : Console] [SubnauticaMap] Destroyed
huh

karmic drum
trail ether
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it just randomly ends

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what about the player.log

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does that have a unity-level crash in it

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usually bordered with lots of ####################

solar vortex
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so much gold lithium no diamonds </3

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me when i have to actually go out for a resource instead of item collector + geyser

wise hound
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have you played through the game previously? (not modded)

karmic drum
wise hound
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you may have found some shale outcrops on a very important island then

barren oar
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oh the solution is probably just a decoy huh

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hey are you planning to add a buildable timer that can turn base modules on and off at will because that'd be a fun way to do it (mechanic spoiler ||flash a spotlight or floodlights on and off to keep the reaper away||)

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solution could also just be as mundane as a stasis rifle

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ooh or something more fun a base nearby that constantly sonar pings so it attracts the reaper to it

barren oar
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my standard load times are around 100 mind you

karmic drum
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||it was an sea base hidden in a cave, lots of plants, thermoblade, seamoth acoustic suppression module||

barren oar
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interesting, so it could still have the chance to be the same issue

karmic drum
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Sorry. Wanted to spoiler it

barren oar
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except theres no way because in my case the log was being spammed hard

karmic drum
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I make a lot of dumb mistakes. And rn dying means reloading the entire game

barren oar
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the fix is not saving in areas where load times increase :p

karmic drum
barren oar
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afaik these kinds of issues should be mostly self contained to c2c POIs

karmic drum
karmic drum
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If all I have to do is bounce off and do something else while the game loads, and then manage to actually leave the cave without extrmeme lag spikes. Then i'll be good

trail ether
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it stops after loading a big object

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also

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have you tried letting it try and load for like 20 min

solar vortex
solar vortex
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i should probably just spawn them in at this point 😭

solar vortex
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oh.

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wait i mightve fixed an issue earlier

karmic drum
solar vortex
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i got the fixer mod to work by disabling all of my side mods

solar vortex
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after a bunch of relaunching the game with different mods;
uhhh it's multiple side mods probably i don't know

karmic drum
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Ok, it went up from 14% on entity cells to 34% sort of stalled again but the clocks still going up so I'm gonna let it be

barren oar
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nice lol

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timer increasing isnt necessarily a sign its still doing things either, maybe check the logs too from time to time to see if theres any exception or so

karmic drum
barren oar
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there are cases where its an exception so fatal that it stops loading, even though the timer still keeps ticking

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oh nice

solar vortex
barren oar
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its really weird

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it breaks at least one c2c mechanic too, despite the code being completely unrelated

solar vortex
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minor bug; some of the PDA pages get marked as unread every time you reload your file

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i've finally done it!!!!

barren oar
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gg!

solar vortex
barren oar
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:)

trail ether
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I think I am going to have to explicitly block the fixer mod

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seeing as everyone and their dog is pre-emptively adding it

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what is the modid

barren oar
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did you fix the bug where they do not spawn

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because otherwise how do you expect players to get the items it fixes (legitimately)

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may be worth mentioning theres also a c2c-fcs integration remover in the works in the same repo lol if you also want to kill that off

barren oar
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surely the answer isnt to cheat it in?

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or to tell players to suck it up and start a new save because the crucial item to progression did not spawn (not a byproduct of removing cellcaches, as i never removed them myself and had to install the fixer to get them to spawn)

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though there was a hypothesis shared around here that if you first visit ||the bkelp trench, instead of the big bkelp biome where they spawn||, then the generators are setup incorrectly and no longer spawn them in

solar vortex
barren oar
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oh well right back to square one then lol

karmic drum
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I'm back in my save!

barren oar
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hell yeah

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that was only like... 1:40 of waiting?

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hour

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there is a chance that fast loading screen actually did help back then, in that case

barren oar
barren oar
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may be worth sending the logs in case reika can find a pattern with these abyssmal loading times

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i know back when i had this problem myself (albeit for a different POI) it was spamming the logs hard

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with exceptions originating from one of c2c's dependencies i think(?)

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lol

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though it seems i did not have the foresight to send the full log over, unfortunately

karmic drum
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Yay. Loading times are fixed

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Now I need to go track down 30 someodd shock rock. With no protective equipment KEKW

barren oar
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yeah maybe aim for the equipment first lol they drain like a quarter of your hp on pickup only

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you can leave the expensive stuff for later

trail ether
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information I will not get if everyone just spawns it in and moves on

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or uses a mod that purports to fix it

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which as we have seen is a case of "cure worse than the disease"

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and the existence of the other mod indicates this is seemingly not a concern

barren oar
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from what ive seen it should only setup the generators when you run the fix command and does nothing else of significance

barren oar
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well theres still the chance of the github source being out of date...

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nope its the exact same

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minus decompilation differences of course

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i'd say those precarious object find and reflection is the culprit but again it only runs when the command is, so it should have no effect before running it, let alone during modloading

solar vortex
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my choice in base layout will now make me briefly panic every time i go up this ladder

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the game is repeatedly telling me jelly spinners have no ACU data. despite this, they seem to work fine?

karmic drum
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Like I swear Riley has to just be constantly taking a piss the way I go through drinking water KEKW

barren oar
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cant say ive had issues with water myself

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farming or an acu of bladderfish goes a long way

karmic drum
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Oh wait, I have the acu. I should start fish breeding

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😅

barren oar
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didnt bother setting up filtration machines or making the 30oz waters, didnt need them

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instead opted for outposts with bulbo trees because they're goated as hell

karmic drum
barren oar
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not to mention non-bladderfish water is expensive for what it is

karmic drum
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I would setup water filters only to passively farm salt. Then just breed occulus and blader fish, infinite cured food on demand

barren oar
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cured food kinda stinks

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you have a better method of preparing them available

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though of course saying it outright would be a big spoil

karmic drum
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||also just got the jailbreak for the multi tool. About to go to turn altera property into bottomless titanium KEKW||

barren oar
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i can say that you've definitely seen it, because you had to go through that area to unlock a required item which you've already crafted and used

barren oar
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||speed 4 + outpost with fabricator and like four outdoor growbeds 🔥||

karmic drum
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Legal consequences be dammed

barren oar
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i think i can confidently say 90% of my titanium was funded by that alone

karmic drum
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||also need to setup item collectors on various thermal vents. Because I didn't think about doing that before I saw that mentioned today||

barren oar
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good idea actually didnt think of it either

karmic drum
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Do they have an internal inventory? Or do the items hang in stasis like a grav trap?

barren oar
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item collectors transfer collected items to a storage present in the base, unsure if it picks closest or random or whatever

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so for best organisation it would be a good idea to have a separate base that it would push into

solar vortex
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it seems to be random

karmic drum
solar vortex
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||not sure where calcite is. i got sulfuric acid i suppose||

barren oar
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actually an external, big storage silo would be sick

karmic drum
barren oar
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and would work wonders with item collectors

barren oar
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as is usually the answer

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well actually you dont need to go any deeper, just noticed the second half

karmic drum
solar vortex
barren oar
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it should catch your attention if you're looking into the distance

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a region that's clearly unique

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though im unsure if there's one for each entrance or you need to go through the correct entrance to find it easily

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i think its a central enough area for it to not really matter, though

solar vortex
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||i am not sure why i expected not to have to go near the ghost leviathans||

barren oar
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thankfully they're dogshit

weary bison
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How do i get ||Calcite||? Does it have anything to do with ||Fosillized Remains||?

barren oar
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if you look around and pay attention, you should notice an unique area

weary bison
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In the ||Lost River||?

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I see

trail ether
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so it falls back to some default values

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this is fine for you but still an oversight in DE, hence the message

trail ether
trail ether
trail ether
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and what mesh would I use

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also two people asking where to find calcite while 100m from calcite is disheartening

trail ether
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in my first playthrough my gravtrap grabbed a very unhappy stalker along with a bunch of other fish

barren oar
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you dont even save on the ingredients you use in the lesser crafting recipe

barren oar
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as long as its a cylinder you can reasonably retexture it to look like a silo

barren oar
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oh but gotta have the ladder too to finish the look

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which does bring about the question for if it should be allowed underwater at all

karmic drum
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And in mine caught a mesmer pretty early in my run. It was a pain to kill even trapped

pine ginkgo
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Ok I think I'm going insane

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it's been a good 10 hours since the last falling debris

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as soon as I got my first one they stopped spawning

round vessel
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you could try "day" or whatever the command is, maybe your cycle just got fucked

trail ether
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originally from Minefactory Reloaded but the concept got imitated 500 times in other mods

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basically near-infinite storage of a single item type, as internally it is just an item ID and an int, rather than an ItemStack[]

trail ether
trail ether
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personally I have not used it since 2014

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too many balance issues when combined with my own mods

karmic drum
trail ether
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DSUs could be used with AE

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and indeed that is one of the primary use cases of the storage bus

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I never needed that because ChromatiCraft has the void cell, which is basically a DSU in AE cell form

trail ether
karmic drum
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Yes. It can, but most, from my own personal experience. Would simply opt to expand their drive collection. As opposed to pathing out the infrastructure required to support off-site connected storage

trail ether
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that is very expensive

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personally I always used things like caches for bulk storage over larger (>16k) cells until quite late into progression

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hard to beat that for cost-effective storage of 12000 oak saplings or 8000 canola seeds

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canola seeds in particular is one of those things that even in the early midgame you need an absurd quantity of, and having a huge buffer is very prudent

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unless you like damaged, chewed-up gearboxes, I suppose

karmic drum
# trail ether that is very expensive

I never claimed the methodology present was intellegent or effective. It was merely what was most apparent. Likely as a result of a falsely percieved "time cost fallacy" where a player likely believes that it is more work in the extended time, to create a barrel system, the space to house it, and the infrastructure required to support it. Then it is to simply create drives and have the problem solved in the immediate time. Only to be left with the problem of having to create more drives or dramatically reorganize one's storage at a later date.

trail ether
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my modpack is designed specifically to force players out of that and it is extremely contentious as a result

karmic drum
trail ether
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and this applies in SN too

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look at the people who say building a scanner room is too much work and then proceed to spend 12 hours combing the ground for items

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and then bitch about how long that took

karmic drum
# trail ether and this applies in SN too

It's most likely why I appreicate the flavor of SeatoSea so much. It puts me in a position where I have to regularly stop and be contentious of my actions and methodologies

karmic drum
karmic drum
karmic drum
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Hehe. Funny how a single word being absent entirely twisted the context of my editited statement

worldly valve
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So while i dont think reika will approbes

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How do we get to the void lifepod and live long enough

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I mean the answer would be very clever use of creature decoys, vortex torpedos, and possible savrificing a seamoth

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I may fiddle with this dumb idea tonight lol

karmic drum
# worldly valve I may fiddle with this dumb idea tonight lol

I think the simpliest solution. In keeping with the practices of c2c, the apparent ideology of the mods, and the way they are intended to be played. Is simply to ignore the pod until you are presented with a problem for which it is the only possible solution.

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At that time the solution to the problem of the pod itself should be relatively apparent

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I can't count the number of times in my save. Where I have found my biggest difficulty by attempting to play the mod as you would regular subnautica and strugged for hours to obtain resources that I'm not close to ready to obtain

worldly valve
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But that is kind of

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My motive lol

karmic drum
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And you are absolute in your thinking that you are missing no more prominent technology needed in reaching the pod?

worldly valve
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Oh i know the tech sir

karmic drum
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Then it is truly just a method of obtaining the required finesse to obtain the loot

unreal flame
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RotA has a "compressed storage" silo/DSU object

worldly valve
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You know how sometimes devs make a game mode that isnt meant to be beaten

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And the played go

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Hold my beer

karmic drum
worldly valve
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I uh

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Know that there are many difficulties in games made like that

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Not all but

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Many games have a

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"Fuck it nightmare mode"

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That was never meant to be beatabke or even to be tested

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But people figure them out

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In outer wilds

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There are a few areas you can use a jetpacj to brute force a puzzle

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Its harder, unintended, but plausible within the ohysics system

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And its very fun to complete a puzzle in an unintended way

karmic drum
worldly valve
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This isnt exactly the best game example

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But i can say with pretty high certaininty in sat fnaf for example

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The custom nights were never designed to be beatable

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outside ultimate custom night

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As that one had its own design philosophies

worldly valve
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I guess the beat way i can explain it is

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The knowledge that the task is meant to be inpossible, is the primary notivating factor

karmic drum
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The bioprocessor being a power sink was no exaggeration...

trail ether
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and on hard it is 250% power cost on top of that

karmic drum
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I'd read that yes KEKW

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But honestly I like it's cost

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Gives me a motivation to build actual power infrastructure

worldly valve
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Id love see to see a bit more on how you went about your playthrough Reika

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Thi i also know why you are quiet about it

karmic drum
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8 geothermal generators in the jelly shroom caves should be a sufficient start

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I um... need to be more careful when placing those

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🤣

worldly valve
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I think it every okaythrough ny power has been 2 bio reactors....

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Least for main base

karmic drum
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I would rather have more power than I need. Especially since

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||raw resources aren't limited as you get further in||

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You just trail power from base to base if need be. And have a centralized energy production facility

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Though that would be tedious

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Probably a handful of self sufficient power centers

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Each acting as a hub for a different area

worldly valve
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Id need to have buily an entirely differnet baee

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Dear lords running power to the river fron ny surface

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I think i did get nuclear at one pojnt

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Oh ueah , with the free photoplankton and seep vines you couls get to liquid breathing without scoop...i used the free reactor rod to fund that first playthrough

karmic drum
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Ok. The bioprocessor kicks. Totally worth power consumption

worldly valve
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Theres a couple recipea that are rough

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But if you found the secret sauce its not so bad

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I think in total you cann add like

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175% efficiency?

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Fabricator room may add more

fiery fiber
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I love the bioprocessor. It's one of my favorite structure as well of the mechanic of making g stuff in it

worldly valve
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|| 50 from a card, 100 from the sauce, 25...from something...maybe a tech gave it passively?||

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|| and i assunr that fabricator room helos too. Ir is it a machine?||

fiery fiber
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As for storage fcs has digital storage although o haven't got far enough to get it yet

karmic drum
worldly valve
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The bioprocessor could be quieter tho

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Its super loud

fiery fiber
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Ya true

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Also if easy craft could work with it that would be awesome

worldly valve
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Lairian and leiland had their eers bleed a bit last strean

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I think reika shouod tell people that she uses easycraft

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See my brain would have told me its probably too powerful and itms cheating lololol

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The amount of time id have saved going through my 20k chests

fiery fiber
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As for power I always build my first base near a thermal. Then build a foundation in it and place as many thermals as I can fit on it. Until I can start using some fcs power options. Once again tho that's quite a grind

karmic drum
fiery fiber
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Which ... I do t mind .. I'm in no rush to co.plete the game. Sheeh I haven't even gotten liquid breathing yet and I been playing c2c foe almost a year now 😪

worldly valve
fiery fiber
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Ya true ... that's one thing I do t like about it

karmic drum
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I like how things can feel like a bit of a grind. But that grind has purpose. It challenges me and gives me new experience

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Probably gonna make some water filtration plants after I get power setup. For both a steady supply of water. And an in-house supply of salt

karmic drum
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Does power get less efficient the further you move it?

worldly valve
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Unsure

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Ive never tethered bases together for power before

karmic drum
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Because either I'm going mad.... or 4 thermal reactors is somehow less powerful than 1 bioreactor

worldly valve
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I wonder if you are being hit by a similar limiter of the solar panals

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Im unsure how reika linited solar panels

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But i suspect its in the generation

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Maybe thermals have a similar current limit?

karmic drum
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I mean if that's the case it's fine. I can take them apart

worldly valve
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I like bios becauae thwy can be a bad nuclear reactor

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Full of occuli is 10k power

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The current is the real limit

karmic drum
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||just about have the electromechanical suit. Just need a bit more poo||

worldly valve
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You know miss miller

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We just need a stool sample

karmic drum
worldly valve
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Why do you need a stool sample, when you think im just a nut?

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Because the ansers now in your head my dear, ita in your buuuuuuut

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Everything comes down to poo

trail ether
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I found a potential explanation for the missing worldgen

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however if true it affects every WorldGenerator - not specifically-placed objects like most of my worldgen, nor ore-type slot-based gen, but anything using a WorldGenerator object, which includes a number of things - not just the ||redacted||

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since writing that i learned from testing that setting fields of non-serializable on components during prefab definition usually fails

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these commented-out bits are from failed initial implementation attempts at the "get random resources from grinding salt blocks" thing added in march

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and I remember looking this up and realizing that when you set fields in a prefab what you are setting is fields in a template, which is then copied with UnityEngine.Object.Instantiate

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anything that is not serializable - this is the bit i found online - is just skipped since unity has no idea how to copy that

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and this made some past headaches over the years with similar issues in "seemingly populated in prefab but never taking effect" properties

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including DI data chits - the little orange PDA-like things used in C2C - and more

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now for worldgen that is...harder

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there is no such easily conceptualized unique key, since the same WorldGenerator object might be run many times with different parameters

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wait

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no

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they are positioned

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each WG is a unique one

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though that is not true for their type

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ie a given instance might not be reused but there may be 200 instances of a given class

worldly valve
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Neat(i wish i had relevent info to add but i did genuinely enjoy the read above)

trail ether
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I added code for the ||redacted|| to attempt respawn if none are present

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this will also help if for some reason you actually collected them all

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see how much better actually solvinga problem is than using some half-assed patch mod

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I also added logging, separate from the main log, for worldgen

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that will help debug for people having no worldgen

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and I added more validation to warn if the mod is loaded but worldgen is not, and in fact will not let you continue playing

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@errant cairn that one is for you

errant cairn
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I don't think I'll be getting back into C2C unless there's some way I can recover even half of my progress

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In like an hour

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I just back read...I'll have to check out my C2C save...hopefully something magically fixed itself or C2C stops me from playing it

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When I get back to my PC KEKW

errant cairn
errant cairn
trail ether
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also I am giving the mushroom disk spores a sprite and a use

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they will be usable in the AE ACU feeder, and will be much stronger than plankton

trail ether
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look at coordinatedSpawnsInitialized.smlhelper in your save dir

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it is a JSON of every "completed" CoordinatedSpawn

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anything you remove from that will respawn

errant cairn
trail ether
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be warned it is huge

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like 10k entries

worldly valve
trail ether
#

but you presumably know how to find the specific things to hit

trail ether
karmic drum
# trail ether <@1174192344552190112> that one is for you

I know virtually nothing about coding. But I have been reading papers on human and animal behaviors. And it's interesting how computer seems to emulate many biological neural processing systems and patterns. So that made this an interesting read.

trail ether
errant cairn
worldly valve
#

Lololol

#

I seeeee

#

Does the plankton feeder have any other mechanics other than the boosted animal spawns?

#

Noy looking for the answer, but that if there is one

trail ether
#

yes

#

you may not like it

#

and I do not mean the lag

pine ginkgo
#

Probably too vague of a question but what could have happened that broke falling debris in my save

#

Or maybe its not broken and Im extremely unlucky but its been a good 15 hours now

trail ether
#

i doubt it broke

#

but it will not fall if you are deep

errant cairn
trail ether
#

lost river or deeper

pine ginkgo
#

hmm well im not that deep

#

probably an hour or so of those 15 were in the LR

#

otherwise I've been out collecting azurite and getting a bunch of stuff to get ready to go to ||the void||

#

after I got my first ||nanocarbon|| one hasn't fallen, I've got the scanner room upgrade for it too and theres been nothing

karmic drum
#

I have debris falling quite regularly. But I lack the skills to manually triangulate them myself. And also don't have the technology to locate them otherwise. Or more accurately the resources to fabricate the technology

trail ether
#

building update now

worldly valve
karmic drum
#

||alright now my biggest progression gate is the liquid breathing apparatus||

#

||and I should probably start messing with ACU's and food/power production soon as well||

barren oar
#

it was unlocked in the findings for me before getting it, i assume its just range-based or something

karmic drum
barren oar
#

damn rip

barren oar
#

oh nice

trail ether
#

^

#

also completely unrelated

#

but rather well related to C2C and SN as a whole

#

so, many many (>10, probably closer to 20) years ago I was watching some piece of "edutainment" media, probably related to either space exploration (more likely) or anthropology (less likely) that made a remark about humans' drive to explore, specifically using phrasing like "humans are born explorers" who "always want to see what is over the next hill"

#

now over the 12 years I have been making mods that depend on exploration I have gotten a lot of complaint from people who lack any such drive and in fact actively avoid anything even resembling exploring, and then either get forced to do something they hate, get blocked in progression because they refuse, or get stuck with no idea how to proceed because the idea of leaving their base is so foreign to them that it never occurs to them as a thing to try

#

to this I usually reference the above sentiment, which I have seen echoed in similar ways in the intervening years

#

but I have never been able to find the original thing I first heard it from, and which was the best delivery

#

part of me wonders if it was from some segment with Sagan but some searching did not find anything

errant cairn
#

What will hitting it all give me in an advantage?

trail ether
#

i do not understand the question

errant cairn
# trail ether i do not understand the question

Its very easy for me to change all of the entries in my .json in my save to the opposite value using a language like C++ or C#. I can also look through all 10,000 entries and manually set them, but I will probably find spoilers. Which should I do?

trail ether
#

are you asking if you should clear the entire cache of what generated? absolutely not

errant cairn
trail ether
#

parse error

trail ether
# trail ether part of me wonders if it was from some segment with Sagan but some searching did...

For more information and stills gallery, please turn to: http://www.erikwernquist.com/wanderers/
For the original vimeo version, please go here: https://vimeo.com/108650530

Wanderers is a vision of humanity's expansion into the Solar System, based on scientific ideas and concepts of what our future in space might look like, if it ever happ...

▶ Play video
merry gorge
#

Will the mod ever be ported to 2.0?

barren oar
#

sometime after a nautilus stable version is released

#

(then reika has to go through all her code and port it to living large standards...)

errant cairn
#

(aka rewrite adapt it)

karmic drum
#

Got my first acu and feeding system setup

#

Occuli and bladder fish

worldly valve
pine ginkgo
#

Ever since LR I’ve been getting really bad stutters around 20-30 minutes after opening my save, it’ll start with my game running perfectly smoothly then after a bit my game will drop to 0fps every second or so for a tenth of a second

#

Ik thats not very descriptive

#

But I’ve removed every scanner room or most things I’d assume would be causing the issue

#

Im solid sure its not a PC issue either

#

Any suggestions?

trail ether
#

it sounds like GC

#

are you running out of memory

pine ginkgo
#

I have 16gb, the game is usually sitting around 4100mb and other stuff on my pc is adding to around 8000

#

Ill see if I can reduce the other stuff

karmic drum
#

As they are just absolute RAM sinks 😭

pine ginkgo
#

I have a lot of junk open, but I never really had this issue or any performance issues until the LR

#

So I didn’t know if it was anything tied to that

karmic drum
#

I can't say. I have 48 total gigs of ram. So I'm not the best for diagnosing memory issues KEKW

pine ginkgo
#

nah thats fair, I've honestly never had issues with running out of memory

twin lotus
#

Hey y'all, I have a question, on one of the longer to repair databox, it keeps going 2->3->2%, is this intended or ? (it's the only one I have found yet where this issue arrives)

worldly valve
#

I have an issue where the cascading lag causwa my pc to use less and less of itself till nothing it used

#

Its weird

pine ginkgo
solar vortex
trail ether
#

GC thrashing happens within a specific process, when that process starts approaching the maximum allocated memory

#

in Java this is the max heap size, ie -Xmx

#

in C# there is probably an equivalent

worldly valve
#

Mmm i run

#

What di i run

#

I use fforce overlay thing

solar vortex
trail ether
#

for three reasons

worldly valve
#

Ohhh hahhaahhaah

#

I bet i know which one

solar vortex
#

i mean it could just be ||the underwater islands one or something||

worldly valve
karmic drum
worldly valve
#

10k stored power babyyy

#

Nah with what reika just said

#

I bet its

#

|| crash zone||

pine ginkgo
#

||lp 10?||

#

||the one with the super aggressive reaper?||

worldly valve
#

Yeeeee

trail ether
#

that is one of the three reasons

worldly valve
#

||super aggresive 2 reapers you mean ||

pine ginkgo
#

I actually didnt have a problem with that one using an ||azurite battery and some creature decoys||

trail ether
#

I added two separate things to prevent cheese on that databox

worldly valve
#

Did you move thr rock

#

I woulda moved the rock

pine ginkgo
#

nah

trail ether
#

no world changes were necessary

pine ginkgo
#

Ive gotten so used to just juking out reapers

trail ether
#

that is also no longer possible

#

I saw to that

pine ginkgo
#

but I also have a stasis rifle now

#

but I got that box far before then

trail ether
worldly valve
#

So im really fat when there?

#

Maybe ill remember tonight to try and

#

|| see if i can recreate my creature decoy strat in the void now with vortex torpedos ||

trail ether
#

do I need to apply a similar nerf ||in the void||

#

because I will

#

^

worldly valve
#

I mean the thing i wanna do i would never reccomend to someone

pine ginkgo
#

I also need to find out whats wrong with my falling debris

worldly valve
#

As i imagine what im gonna try to do will take a few hours

pine ginkgo
#

I don't want to just ||spawn in nanocarbon||

#

but its all im waiting for and its been 20 hours

worldly valve
#

The first one is roufh

#

Oh

pine ginkgo
#

as soon as I got my first one it just stopped falling

worldly valve
#

That is rougg

#

So you did get 1

pine ginkgo
#

yes

#

but the scanner room module hasnt done anything

trail ether
#

if not add it

pine ginkgo
#

alrighty

twin lotus
trail ether
#

think harder about what you need to do

#

and/or what your options are

twin lotus
#

alright thanks

#

I think I have an idea, just didn't want it to be a bug or something hahaha

trail ether
pine ginkgo
#

||is it intended that you use a stasis rife there?||

trail ether
#

there should be one object bearing that component

#

and it has a timeLeft float

trail ether
#

that is the explicit gate that it was always designed around

#

that too is one of the original C2C progression gates

worldly valve
#

Tho its been easy to get tbh

#

But thats because of creature ai

#

But thats why you made player fat

pine ginkgo
#

wheres the legacy version of the runtime editor

solar vortex
#

technicallyyyy it's not like you're making it after unlocking it early

trail ether
#

it is not about "Early"

#

it is about "does it need the thing it is explicitly designed to need"

pine ginkgo
#

ty

trail ether
#

i do not care how early or late it is, only that requirement

worldly valve
#

Hey reika, what are the list of extra mods you use for c2c. I know a couple of em

trail ether
#

I listed them

worldly valve
#

I waa gonna reccomend them to Lairian

trail ether
#

multiple times

worldly valve
#

Is it pinnrd?

#

Ill check pins

trail ether
#

^

solar vortex
#

reika can't pin stuff i think

worldly valve
#

Oh

#

Man discord such a poopy progran

#

The amount of stuoid iasues it has

#

Anyways

#

And cheers

solar vortex
#

i should probably make the stasis rifle.

#

i remembered what you said earlier about people being stubbornly inefficient

worldly valve
#

Well that applies to some of the things

#

|| tho see i saw building the rifle as innefficient. Mostly because levithans arent really a threat once you know how the ai works. I mean lazily dodging the the left ans up is pretty easy ||

#

Auto farners are in a weird apot

#

Spot

#

They take a heavy amount of resources

#

And a heavy amount of power

#

Experiementing with the setup to make it work could easily take 2-4 hours

#

And like even if i assume it would only take about 30 mins

#

Still need to access the seperate inventories

#

Would that really make it any faster than stabby stabby?

#

Because as they are and how ive seen the ezperimebts

#

I just cant imagine them being worth it

solar vortex
#

hypothetically it could let you have less growbeds i guess

worldly valve
#

Yeah but growbeds basically cost nothing

#

Ive never come remotely close to eating up all the free scrap on the map

solar vortex
#

moreso a space thing rather than titanium. because titanium is easy

worldly valve
#

I guess i never buikt the auto farmer

#

I figured it would be rather large

#

But fair i suppose

pine ginkgo
#

here @trail ether ?

worldly valve
#

Still, they are expensive

trail ether
worldly valve
#

Ao hard to imagine time ever beinf saved with them

trail ether
#

if you have none that is a sign something is rather seriously wrong

worldly valve
#

Maybe if you know exactly how to use auto farmers alrrady it could be woeth the time

pine ginkgo
worldly valve
#

But an average person wouod probably reasonably take 4 or 5 itterations before they could get it efficient

#

And again, stabby stabby ia real fast

pine ginkgo
#

thats when I searched static

#

nothing for scene or deep scene

worldly valve
#

Nit to mention auto farmers are gonna be founs very late in a playthrough

solar vortex
#

i wonder if using an autofarmer with a bioreactor is a net gain or loss of power

worldly valve
#

I belueve loss

#

They are below 400 in floating ailes

#

Its possibke to find earliwr

#

(Might be 300/350 actually)

#

You will have an extremely substantial base by then

solar vortex
#

i did not need the recirc mask for them im pretty sure

worldly valve
#

You dint "need" recirc for 400, but i think most people would find the farner with a scan room

#

But even if you find it earlyish

solar vortex
#

am i misremembering where the databox is??

worldly valve
#

Its below the "main" wreck

karmic drum
#

400 is do-able without liquid breathing. But it takes some finesse

worldly valve
#

I guess i always run with 2 uktra highs for the 5 mins of air bwfore mod

#

Technically we are just talking recirc mask

#

That amkes 400 very do a ble

karmic drum
worldly valve
#

You need it for liquid

karmic drum
#

I'm just exploring while my acu get's itself up and running

solar vortex
#

i never really ran multiple tanks

worldly valve
#

I just cant imagine not using multiple tanks

#

Its just too handy

pine ginkgo
#

hmm yea I have no idea whats wrong with my game

#

no FallingMaterialSpawnerTag in the scene

karmic drum
#

What is the maximum fish capacity per single ACU?

pine ginkgo
#

but I dont know what I would have done to remove it in the first place

solar vortex
#

you should probably have the info terminal

#

it tells you that ;p

karmic drum
#

Heading home now

trail ether
#

let me check where it gets put into the scene

karmic drum
#

Does matching an acu to a given creatures biome type grant it a boost in productivity?

trail ether
#

oh wait

#

the spawner is a "queued" event

#

not the actual manager object

#

there is no manager GO, as I do not do things that way

#

that said

#

@pine ginkgo run queueFallingDebris

#

that will force-queue an event

#

might take a while to actually occur

pine ginkgo
#

Alrighty

trail ether
#

but that should reboot the timer cycle

#

as a spawn clears the existing item and triggers a new queue

pine ginkgo
#

worked

#

ty

trail ether
#

I wonder if your game crashed at just the wrong moment

#

during a queue cycle

pine ginkgo
#

I think I've only had it crash once when loading

#

so yea probably

#

otherwise its never crashed when my save is fully loaded

pine ginkgo
#

why does opening the pause menu double my gpu usage

solar vortex
#

for a full biome in an acu you need || only species from that biome, at least 2 plants from that biome, and a sufficient predator/prey ratio||

pine ginkgo
#

also, even with plenty of free memory my game is still getting quite stuttery

karmic drum
#

Damn fish are breeding too fast for my single acu. Gotta stack this thing more KEKW

worldly valve
pine ginkgo
#

I think I have it disabled let me check

worldly valve
#

Tbh i dont think i can be helpful injust wanna know if its the sane thibg

solar vortex
#

an incomplete biome might give a partial boost. i have no idea

pine ginkgo
worldly valve
#

Im curuous if it droos your cpu usgae like mine

pine ginkgo
#

like over time or once I launch the game

solar vortex
#

the mountains are eerily quiet
did all the reapers starve or something

pine ginkgo
#

there are some patches where its quiet

worldly valve
worldly valve
pine ginkgo
#

it seems t ostay around 30% after opening but Ill run it for a bit and see

worldly valve
#

So they can move out of their areas easier

#

Then they stop moving when not loaded in

#

So i think the ai strugfles to circle it back

#

Its a cacading problem for me

#

The longer it runs, the lower usage my cpu and gpu dies

#

Till ge gets real low, cant recall the number off hand id be pullin outa my ass

#

But it gets low

#

Then fps drops

karmic drum
pine ginkgo
#

would too many seabases cause problems like that?

worldly valve
#

Well for me it wasnt quanitity

#

It was specifc ones

pine ginkgo
#

I have one in ||the glass forest that I never removed, maybe that could be causing problems, but my problems didn't really start until the LR||

#

||I have one by the entrance near the cache where the alleviation tank is found, one inside the skull of the large fossil, and one next to the disease research facility||

solar vortex
worldly valve
#

Ive found in all my playthroughsa baae next to blood kelp trench || by the survivor base || casues my lag decay

pine ginkgo
#

Hmm maybe Ill move that one, its pretty close the ||the base||

#

I can reach the one next to ||the skull without stopping there so its pretty useless||

solar vortex
#

assuming ||one of the azurite batteries|| is just consumed when you make the ||stasis rifle||?

pine ginkgo
#

Thats what happened to me

#

So yea probably

#

Makes sense since its not like it can hold two

#

I went from needing like 0 azurite to crafting the stasis rifle and refractive lenses back to back haha

#

Genuinely curious if the ||seamoth towing module is meant for carrying rocks to the rock crusher?||

#

||its annoying to set up a base for power and move a rock slowly towards the crusher with a prop cannon, so I thought the moth might make it easier if you set up the crusher at your base and drag the rock there||

#

I also have a base near the ||mountains cave base, so I wonder if that may be causing issues too||

#

omg dude

#

||as soon as I deconstructed the base next to the LR surivivor base it immediately stopped my lag||

worldly valve
#

Yeah its usualyl like that

#

I dont know what causes it

#

Gpu used and cpu usage goes doen to nothib

#

Super weird

#

No one else has ever found the xaused base when i tell em😂

pine ginkgo
#

That was actually ruining my playthrough

worldly valve
#

Im glad hou fohnd the base

#

Most people just say im not gonna do that lol

errant cairn
#

honestly im just occasionally checking here for things

#

avoiding spoilers where i can, but watching...lurking

#

wait can you deconstruct all survivor bases?

karmic drum
#

||so I built a base in the floating islands, my scanner pigged a tag for sunbeam debris, I swam out there, and when I arrived. The marker vanished, there was no wreck, and my scanner room had completely lost the selection for it... what?||

worldly valve
#

Now thats a new variant

#

Actually wait

#

Were you far away from scanning room?

karmic drum
#

||found the seamoth tether module. But I don't think that's gonna help me much||

worldly valve
#

The range of the scann room os a bit biggwr than the hud chip

#

Its good for a few things...in the river it is super handy.

karmic drum
worldly valve
#

On thr surface tho...its not fastet then azure seaglide collecting stuff

karmic drum
#

I'm gonna do a fragments scan to see if there's anything worth while. But without liquid breathing I don't think this floating island recon base is going to be worth very much

karmic drum
#

One things for certain. They do not want us down there

worldly valve
#

Wowsers

karmic drum
#

I love exiting my seamoth and it launching me into an obiect...

solar vortex
#

"south of the west grassy plateaus at 731m" why does it think i haven't been to the lost river 😭

#

spoilered because random pda pages on the side and i guess some fauna

pine ginkgo
#

Finally got out ||to the void and got some abyssoclase. Now I need to get sulfuric acid. I can only assume I need crystaline sulfur, so I think Im going to get the seamoth towing module and a rock crusher down into the LR.||

karmic drum
#

Building recon bases today did not go as planned. Identified more then a handful of POI's but all beneath my diving distance. Also finding the scanner room being slighly less effective at locating critical data then I'd like (I really just suck at using it) so I'll probably go back to manual sweeps tomorrow

#

While Exterminating every bone shark I come across

worldly valve
#

scanning room is def the way to go

#

what is your perceived depth limit?

barren oar
#

might be the single most useful item that isnt strictly required for progression in c2c

pine ginkgo
#

I actually can't think of a use case other than dragging rocks to the crusher

barren oar
#

its fun

#

also i think it can carry more things like creatures ...?

pine ginkgo
#

getting it right now so I guess Ill see

barren oar
#

vaguely recall dragging a warper along by mistake

#

though im not too certain on that

pine ginkgo
#

is ||the acoustic surpression just for the void or does it actually work against other hostile creatures?||

barren oar
#

former

#

||in the idea that the others can actually just See you||

#

||ghosties attack you solely because they hear you far away inside their territory and ascend to fuck you up and get you to leave||

pine ginkgo
#

I also kinda wanna make the ||propulsion module but im not sure how to actually get brine coral for the enzymes (ive found it just not sure how to collect it yet).||

barren oar
#

||first thing turn off the c2c nest fix mod if you have it, it makes collecting brine coral impossible for some unknown reason||

#

other than that yeah glhf lol

pine ginkgo
#

I deleted it as soon as I got the nests to spawn

barren oar
#

gg

#

i had it enabled long after that and before it was found out to be the culprit, so i thought mine were just bugged and cheated them in lol

#

ill do a proper c2c save sometime when it doesnt end up at 10fps in the midgame

pine ginkgo
#

||oh yea I guess I also have to figure out how to negate the higher power consumption in the LR, or just build moonpools||

#

I guess I could try ||engine efficiency, but I feel like itd be a bit more complicated than that||

karmic drum
karmic drum
pine ginkgo
#

Now I gotta figure out how to get tungsten grains

weary bison
#

I have a question if i back up my save play on 2.0 for a while and then switch back on legacy install the mod will my progress save?

bitter kraken
weary bison
#

Thanks

karmic drum
#

So, is it normal that my heatblade is duplicating cooked fish on kill?

worldly valve
#

Yeee

#

Its the best

#

I assume its intent

karmic drum
#

Ok. I just wanted to point it out incase it's a bug KEKW

worldly valve
#

(Please leave the bug if it is reika iy just saves a bit o time)

worldly valve
#

Not to mention its usefulness drops like a rock in river

trail ether
#

it was a buff I added to the thermoblade, but it does feel kind of wrong

worldly valve
#

It mostly just mitigates food grinding in the mid game a little bit

#

(Course water is the real problem)

#

I find its best use case is stabbing a peeper or bladderfish for the +8 -+10 water

karmic drum
worldly valve
#

Ehhh one water filter is enoigh nostly

unreal flame
karmic drum
unreal flame
#

inverse decay

karmic drum
#

I only remeber them being slow in base game

worldly valve
#

With one at my baze above jelly cave it mostly gives me the water i need and on occasion i even store it

#

I dont exlusively drink it, therm9blade helps a bit

#

And i also eats lots of marblemelons

karmic drum
#

Oh. Yea for me it makes more sense to have an extensive water infrastructure system that way I can have as much as I want without needing to ever worry about running out

#

Plus for me it's just another project to work on

trail ether
#

ie i think the values will reset on reload

#

...unless i make a better copy of every cooked fish prefab

unreal flame
#

sounds like as much of a pain as the smoked fish

karmic drum
#

That does sound like an exhausting solution

#

Seems the easiest option overall is to just necessiate the player having a proper food production system

#

Which between autofarmers

#

||upgradable ACU's and phytoplankton being stupid easy to get once you have the scoop||

#

Should incredibly easy

trail ether
#

acually i could repurpose that same loop

#

just make two copies in each cycle

#

and then just define the other copy

karmic drum
#

If I put Gasopod in an ACU, will they be able to passively produce gas pods?

trail ether
#

no

karmic drum
#

Ok.

#

Cool, I just wanted to check

unreal flame
# trail ether no

the collector should definitely do that (doesn't it already do that for stalker teeth?)

trail ether
#

I want gas pod collection to be manual

#

unlike teeth it has actual gameplay

karmic drum
#

That's fair

worldly valve
#

Fortunately ou dont need gasopods too too often

errant cairn
#

@trail ether I updated and my larva still dont spawn

#

oh nvm i just had to wait

#

omg i got jumpscared so hard

#

the spawned while i was there extremely suddenly

worldly valve
#

Lop

errant cairn
#

oiookkkaaay

#

huh

#

didnt know you shouldnt save in a seamoth

#

game crashes on load

#

just had to load twice

#

it work now ™

karmic drum
#

That way I don't loose a bunch of progress when I die and have to totally restart the game

barren oar
#

saving in a vehicle is where you should be saving

#

because saving in a base causes constant microstutters... or at least did, back when i last played about two updates ago

unreal flame
tight creek
#

I found there are some updated info about C2C in Subnautica modding wiki

unreal flame
#

updated how?

tight creek
karmic drum
#

Does the reinforcement pillar raise a bases integrity rating?

errant cairn
barren oar
#

it doesnt

#

lol

errant cairn
barren oar
errant cairn
#

Let alone Reika

barren oar
#

and was exposed accidentally

#

actually it seems it was recently made t owork

karmic drum
#

||gonna go finally setup a vent collection base. We'll see how this works||

karmic drum
#

Isn't the item collector made to send items to the nearest base?

barren oar
#

it is

#

assuming it can find one within its search radius

karmic drum
#

I wonder if I put the collector too close to the base of the vent then

#

Becuase I tested with a piece of copper and a silo base on the edge of the vent. And it's just holding the copper like it's caught in a grav trap

barren oar
#

it seems it finds every base within range, actually

karmic drum
#

Ok. Yea that was it.

barren oar
#

range being 20... probably meters?

karmic drum
#

It was too low to the base

#

It's picking up everything now

#

Including the fish...

barren oar
#

lol

karmic drum
#

Not really looking to store fish at a raw mats base 😂

barren oar
#

honestly i think you just have to deal with it

karmic drum
#

I do

#

But it's a small price to pay

barren oar
#

kind of unfortunate there isnt really a way to sort stuff though

#

but aqueous engineering isnt very much about automation and more towards general qol so its understandable

karmic drum
#

I mean you could technically install something like autosort lockers. But I'm not sure if she's balance flagged something like that or not

barren oar
#

the item collector'd just insert wherever it feels like anyway lol

#

it picks a random container from every base in range

karmic drum
#

True

barren oar
#

kind of hard to sort things when you dont even know where they're coming in

karmic drum
#

Solution is just stupid amounts of storage, resource monitor, and a trash can next to it KEKW

barren oar
#

as long as it works yeah

worldly valve
#

I got rid of my item collector

#

I got sick of random fish ruining my storage

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I didnt find much use for it

karmic drum
#

This is just a temporary test until I get access to the prawn

worldly valve
#

Have you made it to river?

karmic drum
#

No. I'm still pre-liquid breathing unfortunately

worldly valve
#

Ah

#

You are close to prawn?

karmic drum
#

Nowhere near I feel. Haven't even found 2/3 custom ingredients to build the cyclops. And I'm almost certain you need the reinforced dive suit to finish exploring the aurora.

#

And I know where the custom mat for the dive suit is... and I don't want to go there anytime soon 😭 KEKW

worldly valve
#

||its only the void ||

#

|| just dont be afraid of the dark. Just like outer wilds dlc ||

karmic drum
#

||I just need to do the Azurite farming for the autistic module||

barren oar
#

it doesnt take nearly as long as it sounds like it would

#

actually one of the most chill grinds in c2c

karmic drum
#

Oh It's not gonna take long. I have a scanner base setup in the caves below the mountain island

worldly valve
#

9th speaks truth

karmic drum
#

I just need to actually go do it lol

worldly valve
#

Tho depending on wherr you are

#

It may be worth delayint a little

#

Till you get something

karmic drum
#

I go full range on all my scanner rooms

#

So it'll be able to pickup a fair bit of it

#

@barren oar can confirm. The reinforcement pillars work

#

They just don't give an immediate notification that they do

barren oar
#

i dont think theres enough to get everything needed though?

karmic drum
barren oar
#

i found they dont really bother to attack you unless you're in a vehicle

worldly valve
#

There is somethubg that helps with azurite farming a bit

karmic drum
#

It's cause the seaglide makes far less noise

worldly valve
#

(Or down and right or any combo. It also helps to be brave and joust)

barren oar
#

really just circle them and they dont stand a chance lol

#

too dumb to turn around

karmic drum
#

Huh. I've already got half the Azurite I need. Dope

barren oar
#

nice gg

worldly valve
#

Noice

#

|| do tou have the sealed suit tho||

barren oar
#

||do you really expect someone to farm them knowing full well that'd be like 19 nanowraps to tank through the damage||

#

||thats definitely an exaggeration iirc azurite damage is only like 30 after the damage from being nearby||

#

still not a grind anyone getting this far into the mod would do lol thats just dumb

karmic drum
#

Yup got the suit the other day

#

Also man... props of building my main base where I did.

#

I was sitting on a treasure trove of the shit

worldly valve
#

I would grab 2 or 3 when nearby

#

I had eniugh before it😂

barren oar
#

you're crazy did anyone tell you that

worldly valve
#

I mean it wasnt a high level of effort

barren oar
#

i couldn't stomach the incredible damage it does before The Upgrade

worldly valve
#

I didnt "grind" them

barren oar
#

mostly because first aid kits suck and nanowraps are too expensive to be worth

#

until you absolutely need them (in a crafting recipe)

worldly valve
#

I was more grinding sunbeam

karmic drum
#

I'm gonna need to make some Nanowrap. Gotta go mercury grinding

worldly valve
#

First aid kits i found to be enough long as i keep food/water abive 80 since increased healing speed in c2c(i think) when high

karmic drum
#

And the best place I kmoe for it rn is that hot ass cave

worldly valve
#

Now nanowraps are something i jave never grinded. Tho i can think of uses for them

barren oar
worldly valve
#

Im not sure creating najowraps will save me healing time

#

I dont remember mercury being a pain to get

barren oar
#

in theory they're an upgrade as they heal +10 and much faster

worldly valve
#

|| there are also a few big nodes of it if you have tether||

barren oar
#

in practice however you're sacrificing an entire slot and precious resources for no real reason

worldly valve
#

True but, i can just pasively generate shit tons of nedkits with low effort

#

And not need to grind a bunch of semi pain to get materials

#

And if you keep food water high, healings not a big deal mostly

karmic drum
barren oar
#

yeah unless kits are changed to be like 2 hp and it takes four and a half hours to heal it then they're still king

worldly valve
barren oar
#

and obviously that would make early game healing too shit

worldly valve
#

And wouod just make the inporved food mechanics that much more pronoubced

karmic drum
pine ginkgo
#

I won’t be able to play for the next week since Im on vacation but I want to know if Im on the right track with ||tungsten grains. Does it have something to do with tonguelillies? Im thinking they filter it out either in plankton or the lost river brine.||

#

||also maybe something with the rock crusher based on its description in the PDA, but Id have to idea what to do.||

worldly valve
worldly valve
pine ginkgo
#

Yea but the description is very vague so I’ve got a lot of testing to do I guess

#

I put some exterior beds in ||the brine. Should I put the tonguelillies by one of the plankton dispensers, or is it fine to put them next to one of the clouds surrounding my base. I suppose this is something I should test instead of asking though||

worldly valve
#

Mmm my knowledge is incomplete

#

I never managed to get it yo work

#

Lol

#

During my testing the other way completed itself firsr

#

|| im unsure what the plabkton feeder does , but reika hinted it does more than nultiply. I did experiemnt a little with gettifn it to work with base plabkton||

#

|| the one major pitfall that i think is hard to solve is using too many lillies||

trail ether
karmic drum
errant cairn
#

does anyone know ||exactly what triggers the sunbeam debris||? I really don't want to look at the source code then realize im stupid and didnt ||trigger the spawns ||in first place

barren oar
#

Scan

errant cairn
#

which scan?

#

cause ive scanned with the scanner room

#

and found shit

barren oar
#

though im unsure if that spawns them or merely enables them to create an item

barren oar
errant cairn
#

well nothing has spawned