#SeaToSea

1 messages ยท Page 28 of 1

forest valve
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bad idea probably

primal plinth
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Ok

forest valve
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customcraft also, beucase the mod modifies practically every recipe

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that isnt a decoration

primal plinth
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Fcs tho?

barren oar
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fcs works but heavily modified to fit c2c

primal plinth
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Oh ok

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Ty

trail ether
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figuring that out is the puzzle

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i know that might come as a shock to someone who by the sounds of it has not had to do that yet

trail ether
forest valve
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yes

primal plinth
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I just started a creative world and i see nothin new?

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Is it like a special fabricator or somethin

forest valve
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it is a complete game overhaul basically

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majority of crafting recipes are different, you need to go to basically every biome and location to beat the game

primal plinth
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isnt there new items too?

jade osprey
forest valve
primal plinth
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I cant see them?

forest valve
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then you might have installed the mod wrong

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is the battery recipe different?

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should need some kind of acid

primal plinth
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Nope

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installed it wrong

forest valve
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then the -

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yes

primal plinth
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I put the Sea to sea in qmods?

forest valve
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yes

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and all mods associated with it

primal plinth
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I did then what

forest valve
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screenshot your subnuatica folder, and qmods folder

forest valve
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which are the highlighted ones here

primal plinth
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Ohhhh

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one sec

forest valve
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bare minimum to run the mod well, including the recommended stuff

primal plinth
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Let me check if i works one second.

worldly valve
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You also need terrein extender

primal plinth
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?

worldly valve
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And i think radialtabs

primal plinth
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I got radicaltabs already

forest valve
worldly valve
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Patcher is what i meant sorry

forest valve
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yeah, extender is 2.0 only

jade osprey
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wait I just learned you actually can have the performance booster in legacy

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@forest valve does it actually work ?

forest valve
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yea

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but u will first need to open the game with no mods in qmods other than performance booster

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just the game, no need to open a world

jade osprey
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did you experience any performance creep in a world with a lot of progress ?

forest valve
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yeah but that was before the update, lag issues are majority/all resolved now

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had a 40 something hour save

primal plinth
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Alr i made a sandwich now me testing.

jade osprey
primal plinth
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Lol

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It works guys

jade osprey
forest valve
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i think someone else had a high end system and it was still happening

jade osprey
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the performance is great with new update but it really start to pile up with time

jade osprey
forest valve
jade osprey
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these seem to be caused by the age of the world entirely

jade osprey
primal plinth
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How to do refill the Liquid oxygen tank

forest valve
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u just installed the mod

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u should not be at the LOT right now

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but you will find out later

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we cant tell you, it takes experimenting

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this mod needs very simple things, thinking skills and puzzle solving

primal plinth
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ok

jade osprey
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damn we have a speedrunner here

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you're a natural at this

flint aspen
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Is ||calcite|| related to a certain "long-calcified root system"?

flint aspen
jade osprey
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Don't worry much about it you'll find it when you need it

flint aspen
solar vortex
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reached the same playtime as my old file and im noticebly behind in progression </3

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at least my base looks better lol

worldly valve
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The performance issue usually invovled lowering cpu ans gpu usgae

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Sonehow

trail ether
jade osprey
trail ether
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say that to its recipe

jade osprey
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Outjerked

jade osprey
trail ether
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pray that you do not experience me actually being diabolical in mod design

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that feature was dropped on people without warning

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very deliberately

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those abusing the mechanic learned the hard way

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and honestly even they could have learned a harder way

jade osprey
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Wtf just shamelessly admitting that in front of new players

trail ether
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that hole is not radioactive, for example

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not that that would have made much sense for the coil anyway

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my mods, at least the big content-heavy ones, all follow a very similar philosophy

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the power ceiling (whatever that may mean for the applicable game) is far in excess of vanilla, but you will work for it, and by "work" I do not mean "wait", "grind", or "spam"

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and that being lazy and/or stupid is going to be a very painful experience indeed

jade osprey
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Truly the new generation miyazaki vision

trail ether
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I have no idea what that is

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but "new generation"? I have been modding for over a decade

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hell the blog I posted an image of above is from 2014

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the topical feature - ie coil limits - was added in October 2013

jade osprey
trail ether
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assuming google has supplied the correct result, yes

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I am not yet in my 50s

jade osprey
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I'm no expert in biography but miyazaki pretty much had a unique vision of games which led to the souls genre which has certainly grown in popularity in years

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You have a pretty distict vision yourself unless I'm wildly in the dark in this field of creators

trail ether
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I do not know what that is either but I agree on the part about vision

jade osprey
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Dark souls and all the derivatives

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I think it started out as a bit of a wild guess game that evolved into it's own genre pretty much curated by this guy

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But you instead modify the games hehe

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The funny thing is this mod is my first ever experience in playing any modded game

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It was damn fucking rough but I must admit I liked it

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Lol

worldly valve
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I wish that the co op mod was a hit better

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I jnow in theory some peopel figured hoe to make it work with story events

trail ether
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ah findally found it

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ok that is an amusing typo

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anyway that discussion is about one of my MC mods but it has exactly the same style of puzzles and solutions (information application, experimentation, observation) as C2C does

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to perpetual grumbling, of which that was one part of one upwelling of

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in another such discussion - ...argument... - someone complained that most mods just give you "here. content. enjoy", effectively giving you an unstructured collection of toys to use as you please with no greater organization, but mine impose a much more rigid expectation of how you play

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and importantly, that this assumes that the player enjoys the intended way to play

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but they had it backwards

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it is not "here, play the mod, but you have to do it like this, and if you don't enjoy it too bad"; it is "here, this is what the mod is, if you enjoy that, play it, and if not, play something else"

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that difference is crucial

jade osprey
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Yeah thats fair

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But I fully concur with the baseball bat guy

trail ether
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since obviously commercial success does depend on courting a bunch of people, not "this is what I made, take it or leave it, those who don't want this can find something else"

jade osprey
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Oh yeah you would have to trade a lot for it to be mainstream accessible

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It might as well lose its soul in the process

trail ether
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and with it my motivation to work on it

solar vortex
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got to the nanocarbon right as it dissolved ๐Ÿ˜ญ

jade osprey
trail ether
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I have failed to find it a few times, but never just failed

worldly valve
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For a ling time the rasioa of where is fell was huge

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My last file i basically waa in void when finsing them

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Uaually they fell near the floating rock

unreal flame
trail ether
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i am not sure why

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but more than 75% landed in one of those two places

worldly valve
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They work a lot better now.

I still think its.more or less the roughest part to fjnd the first one

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But this pmaythrough i got like 4 without even builsing the scanner

trail ether
worldly valve
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Tho i did stop around thr tungsten grain barrier

trail ether
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because it still seems, at least in many circles, like the dominant attitude is still Player Choice Is King And Only Tyrants Defy It

worldly valve
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I generall am on the side of player options, though i beluev restrictions do have high interest and capability

solar vortex
worldly valve
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My fav games in the pasr decade have been outer wilds and perhapa the witness

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Tge witness is great

jade osprey
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I always heard that outer wilds is like the closest feeling you can get to subnautica

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I guess actually it was the closest feeling you can get to this mod

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Vanilla subnautica didn't really have that much of a puzzle in it

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The witness had some fantastic teaching methods and out of box puzzles but it's really not a mix of genres like this haha just plain raw puzzles

solar vortex
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i found a time capsule that i assume c2c filtered the contents of but i read the message and no someone put a single piece of titanium in their time capsule

jade osprey
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But can you actually put anything useful in it even in vanilla tho except the ion battery exploit

solar vortex
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i got one that was swim charge fins
which im surprised wasn't filtered

jade osprey
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Holy progression break

trail ether
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that is not a progression-influencing tool

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just a QoL

jade osprey
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I hope I'll find a prawn in it in my next playthrough

solar vortex
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am i supposed to stay still or move when collecting plankton

worldly valve
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I got the super rare knife last file

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And i got an advanced wiring kit seocnd time

solar vortex
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hardened?

jade osprey
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You just gotta hit it

worldly valve
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Yeah hardenned

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The one thay only got from the older knife that was removed alters into a different name in the capsul

worldly valve
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But they habe a similar concept in explore for answers

worldly valve
trail ether
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update released

solar vortex
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mostly unimportant bug

worldly valve
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So does anyone have any insight to the other hidden mechanic no one jnkws

solar vortex
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?

worldly valve
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Base plankton

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Weve been more or less told there is a enchanic with it that one one has even looked at

barren oar
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well probably the same idea behind wrong voltage causing an explosion in many electric mods which is actually kinda bullshit tbh just fry the machinery so it cant be used anymore

solar vortex
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what fish is this so i can get rid of this wall of text ๐Ÿ˜ญ

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ok i was right it was the blighter

pine ginkgo
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The latest ver for C2C/Ecocean/DragonIndustries isn't breaking for existing saves I'm assuming?

worldly valve
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Ive never had a save break but i havent updated

pine ginkgo
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Thats fair, didn't seem like anything breaking from the commits

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Always want to make sure though

solar vortex
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i updated and nothing broke

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id assume reika would say something if it did

trail ether
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the steel variant explodes at 240TJ I think

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convert that to kilotons, and compare with a cubic meter of TNT, which has an explosion power of 4.0...

barren oar
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huh well im finding something about exploding wires but nothing about using steel to do it... i dont think its a good conductor anyway?

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is this a creative liberty to force a setup to deal with it or based in reality? since i cant find much on the latter, myself

trail ether
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the industrial coil is a windspring

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no wires involved

barren oar
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right i forgot rotary's idea was to use rotation than current

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what the fuck are these formulas for the charg

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well torque required to be able to charge it

trail ether
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based on the spring equation

prime moth
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im losing my mind
went down the whole reika mods rabbit hole, so i finally installed C2C and all its dependencies. and each time i launched the game, i downloaded the missing mod it told me that i needed. except now it doesnt tell me whats wrong, it just says Ecocean and C2C specifically are failing to launch

forest valve
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u need all those at the very least, including mods the game or reika recommends

prime moth
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yeah i dont see anything missing i dont think

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radialtabs shouldnt be 100% dependancy, but i can see

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im desperate enough lol

unreal flame
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let's see the log

prime moth
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all the other errors had a nice easily noticeable section before it went into the big long folder structure tree, but after i got all the legacy versions of QMod and ECC, the exact issue isnt very clearly stated any more

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the thing that gets me is that the C2C update version shows yesterday as having an update, which makes me think that maybe theres an undiscovered issue with creating a first time save, so maybe i should just wait for the next patch?

forest valve
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13 mb is definitely unnatural

unreal flame
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it looks like ecocean failed to load for some reason

forest valve
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fuckton of you

unreal flame
#
[QModManager:ERROR] Invoking the specified entry method "Load" failed for mod "ReikaKalseki.Ecocean"
[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at ReikaKalseki.Ecocean.EcoceanMod.Load () [0x00294] in <6ba6e853cb834b00ab7606c8f624ba26>:0 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <17412a3abc4a4e4196c5a94d73183573>:0```
prime moth
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yeah i have no idea. im not good enough at programming to recognise anything major in that, other than the System.NullReferenceException which tends to be an internal issue, right?

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ill look at it tomorrow. i uninstalled, fully wiped all remnants of modded game files, reinstalled, manually installed all mods and dependents, and its still mad. if theres another step that i could take, ill try it when i wake up

jade osprey
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@prime moth I'm no expert but it seems like there are more mods in the log than in the folder screenshot
PrawnSuitGrapplingArmUpgrade.txt (140.00B)
| | | | |---- AutosortLockersSML.txt (427.00B)

forest valve
jade osprey
#

why do these persist through a complete reinstall ?

forest valve
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or files i mean

jade osprey
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so to do a complete reinstall I would have to copy mod folders from the web again

forest valve
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no, steam does not uninstall files that were not installed from steam

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u can put as many folders as you want in steam, it will not uninstall folders that it did not touch

jade osprey
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but these untouched files could carry something over potentially right ?

forest valve
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i dont think so

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a regular old language file should not mess with your mods, thats either incredibly shitty coding or just not possible

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computers are made with a set of instructions, if they are made to sift through folder number 3 but theres a folder number 4, they dont touch or interact with folder number 4, they are made to interact with folder number 3

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a text file should not fuck your game unless its a modified file from the game which the game is not recognizing

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and evne then there are failsafes so only the mod doesnt work, not your entire game

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as you can see there

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though this is not a case of that, it seems that some mod is unrecognized and simply has to be reinstalled

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its possible that this person installed the source code

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happeend a few times with rota

jade osprey
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bro

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I just remember having one weird ass problem that carried over savefiles

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at some point my save fucked up and I couldn't interact with anything above water level but then I thought well no problem I will just replace this save file with my back up and go on my merry way

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well no fucking merry way for me because apparenty every version of by backup ended up with the same problem

forest valve
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so its a problem with one of your mods

jade osprey
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and literally nothing helped it no reinstalls no batch clearing no sequence of fresh install and backup worlds made me be able to interact with anything every again on this specific world

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I could however create a new world and it'll be completely fine

jade osprey
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still I couldn't do anything even when loading the backup world before the bugged one

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I was just wondering how could that be possible that the issue persisted to the backed up save but didn't appear in a new world

forest valve
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new saves are entirely new

jade osprey
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I didn't have the issue in the main save at some point but then it just happened

forest valve
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so its the same for your backups aswell

jade osprey
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why wouldn't the backup version of this save at least follow the same sequence ?

forest valve
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might be something that the initial save just triggered

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so since the backups were the same as the first save

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they triggered too

barren oar
#

no clearly sea to sea hates you and your save in particular

jade osprey
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it's no longer a bug it's literally a curse

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lol

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cursed my entire saving bloodline

jade osprey
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like where that kind of trigger would even be located

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and why does it even exist

barren oar
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i faintly recall c2c not working with multiple saves at one point, though im not sure if that was ever the case - if it were, maybe you were playing during that time?

jade osprey
#

yeah at some point I really wanted to get to the bottom of this trying to isolate each compenent but ultimately I just gave up

barren oar
#

more realistically, c2c has a lot of its files that it keeps in the save file, so perhaps your backup just wasnt overriding it when you were copying it over for it did not exist in your backup

jade osprey
barren oar
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my bad then i thought you were the one who's finished it a while ago

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i dont see anything else that c2c keeps that might be a concern and go over saves

jade osprey
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but it did

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it's probably not c2c since I don't actually see anyone having the same issue

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but it's still just so bizarre man

trail ether
trail ether
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so no

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moreover that exception is on game load, not save load

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and is the main mod loading path

solar vortex
#

giving myself a scanner in a creative world results in this

trail ether
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and looking at it, you are not even seeing the same label for the biome even aside from the tag list

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see VanillaBiomes Safe Shallows [...]

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you are seeing the toString

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but that is not what the PDA uses

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are you using an old version or something

barren oar
#

mod actually being gatekept fr

prime moth
#

getting scammed

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i caved and hard wiped everything, which included my reshade files. but theres no way reshade is what was giving issues to Ecocean, right?

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bottom line is that i have qmod and ecc through vortex. if thats somehow the issue, id be surprised

forest valve
#

u can just drag the zips into vortex' "drop mod(s)" box

solar vortex
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only happens with undiscovered biomes?

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uhhh let me check my mods again

prime moth
#

on a positive note, the QMod log is no longer 10MB

worldly valve
#

Are there folders in the folders of your mods?

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Thats a common issue

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Like in in ecoocean, is there ecoocean folder?

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You only want the "innie"

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But idk

solar vortex
#

alterra might have some things to say when i leave the planet

flint aspen
#

Is there a special button i have to press to activate the sea moth tether module? I know that it should be selected but i tested every slot and i cant...

barren oar
#

you just press the number key of the slot where its in and the slot should light up

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do note though that the trucking module only works for a few, select objects

flint aspen
#

ohh thanks that worked like a charm

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strange though that i couldnt select it through the mousewheel like the radar ^^

barren oar
#

mousewheel user tax

flint aspen
#

holy is it normal that it drops the framerate like hell?

barren oar
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usually depends on the location

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Oh

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wait tether module you mean?

flint aspen
#

i guess the main base isnt a good location ๐Ÿ˜…

flint aspen
barren oar
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huhh

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ive never had issues with it specifically that i can recall

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well nothing discernable over the sub 20 fps i usually had

flint aspen
#

i drops to literal 2 fps as soon as i activate it... ๐Ÿ˜…

barren oar
#

yeah thats incredibly odd idk whats happening

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you have any mods relating to the propulsion cannon? or other such?

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do also try just restarting the game lol maybe it calms down after

flint aspen
barren oar
#

perhaps

flint aspen
#

activating it away from it works fine

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i tested it directly under the moonpool

solar vortex
#

disclaimer this mod breaks seatosea now i think

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to anyone who's been using it

solar vortex
forest valve
#

wont break the mod, but itll just make added terrain look jagged

solar vortex
#

||
did i also break this???? or am i in the wrong place??||

flint aspen
#

the fixer works fine though

solar vortex
#

seatosea doesnt load when i have it on

flint aspen
solar vortex
#

yeah doesnt load when i have it

flint aspen
#

it only adds a commandso that is strange... maybe try reinstalling the fixer

solar vortex
#

i have??

forest valve
flint aspen
# solar vortex here's the log

Hmm im not a programmer so i cant really interpret that... it just seems strange that the whole mod wouldnt load because of an added command. Did you retrack your steps until the problem occured? Does it work when the fixer is removed? Did you change something else before that or after?

solar vortex
#

yeah it loads with just the fixer taken out of the folder

flint aspen
#

And in your qmods folder the fixer itself (.dll and .json) is in a selfnamed folder? I named it "Blood Larva Nest Fixer" although i dont think that would affect it. Thats the last thing i can think of otherwise i also have no clue.

flint aspen
#

Ive reached a kind of dead end. I need mk3 depth to go into the void but the one material missing is located in the lost river... How am i supposed to go down there without mk3? 1 km air pipe?

pine ginkgo
#

I've only recently started playing the mod and am trying to avoid as many spoilers as possible. Are "building a 1km pipe down" or building a seabase incredibly deep ever the solution Reika intended for anything?

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They feel a bit hacky to use sometimes

flint aspen
solar vortex
#

does making a base not work?

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ill admit i havent gotten that far

flint aspen
trail ether
flint aspen
#

it would still have to be a pretty long pipe to get from a 500m base into the lost river... i feel like there should be a mk2.5 module xD

flint aspen
worldly valve
#

Tjats needed on mk 3?

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Hum

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Maybe you need to do river first

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You shouod have liquid right

flint aspen
#

yes

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but its efficiency is reduced so ive maybe got a minute of air if i dive from my moth

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not enough to even reach the place i think it is

pine ginkgo
flint aspen
solar vortex
#

the light

worldly valve
worldly valve
worldly valve
flint aspen
worldly valve
#

Tho with 2 liquid tanks and a bit of creativity you can get a full just shy of 600 seconds

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I dont think i can say much else without giving it away

flint aspen
worldly valve
#

Not a trick

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(Tho i know another way to extend your range down deep that is a trick...not your time tho)

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Man calcite is a bried but rough period

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Brief*

flint aspen
#

hmm

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indeed

worldly valve
#

You "might" be able to do ||void spikes|| with mk 2 but its gonna be hard

prime moth
flint aspen
worldly valve
worldly valve
#

It occurs to me some people have gotten prawn suit via the 1/20 scan version๐Ÿ˜‚

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And i cant imagine not getting it after harssuit

flint aspen
#

yeah the calcite is what i really need but i havent got a clue how to get down there :/ i thought of the prawn but i cant imagine getting it without the prawn bay.

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and i just noticed that i cant even attach an air pump to a docking bay so my last idea isnt gonna work ๐Ÿ˜ข

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it cant be the solution to craft 4 liquid tanks can it?

warm remnant
worldly valve
#

Dont craft more than 1 is the real adbice

warm remnant
#

Yes

worldly valve
#

3 wouldnt work i think

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It would empty before trading to the third

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Espeically if you figure out efficiency

warm remnant
#

Efficiency not equals just crafting multiple tanks

worldly valve
#

You could craft a second

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Efficieny works with 2

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It keeps it on the swap

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So if you have a plan...its not absolutely awful

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(But dont use it to search for calcite)

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The second tank drains while in inventory in river and its awfuuuulll

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Super expensive

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But the third one i think woukd hit 0๐Ÿ˜…

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Thoo...thats just the secondary tank

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So i guess they would work

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Its just a terrible idea

flint aspen
#

ok yeah at the rate its currently draining it seems like suicide even with 4 tanks working fine... im trying to find something mentioned about efficiency in my pda ๐Ÿ˜…

worldly valve
#

Plausibly check your techs too

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Its pretty crazy the khara didnt kill the whole planet you know

modern ibex
#

great i have to start a new save to use all those updates from the past year

#

that's like the fourth time i try to complete this mod

modern ibex
#

How to prevent plankton from swarming my base?

barren oar
#
  1. you dont :)
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always enter/exit the base through a vehicle, and if you cant then hope that the cloud isnt going to die and kill you even after exiting it

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and preferably just dont build in a location where plankton spawn until you have the means to avoid their effects

modern ibex
#

damn

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please dev make it less toxic holy hell

barren oar
#

its supposed to not kill you but the exitting logic doesnt run sometimes so it just kills you unfairly

#

mod constantly reminds you to save though so you arent losing much progress at any given point

flint aspen
#

Does the mod add any new alien caves?

unreal flame
#

what do you mean by "alien caves"

flint aspen
#

Alien caches

unreal flame
#

don't believe so

flint aspen
#

ok thanks

barren oar
#

there is one for a required technology

unreal flame
#

it's a basegame cache though, no?

barren oar
#

oh is the only addition the Unlock Itemโ„ข

#

that you can pick up

flint aspen
unreal flame
#

then again it's been a while

trail ether
trail ether
barren oar
#

oh nice

unreal flame
#

huh. nevermind then

flint aspen
#

oh well

barren oar
#

what was the problem anyway

#

for trigger exit etc to not run

trail ether
#

because you were still inside the collider even when in the base

#

the fix was tojust make the tick code skip players not in the water

barren oar
#

fair lol

fiery fiber
#

I'm in japan right now. It's been interesting watching all this inteplay, and can't wait to get back and finally get my lilies to start working on these stupid plankton. My only problem with them has been they someone's interfere with my hotbox on my fabricator cuz I always build it on the wall next to the hatchway. But no biggie. Excited to see some magenta plankton now

jade osprey
#

Can't lie I specifically went back to check out the new plankton mechanics and it still didn't work for me no matter the configuration

#

I even tried to replicate the screenshot configuration but still it just keeps spawning and no interaction ever occurs for me

worldly valve
#

Im kinda playing ark atm working on 10k shotgun shells. But i kinds wanna boot it up with the troubleshooting mods reika was mentioning

solar vortex
#

pointless question what color is seatosea

pine ginkgo
#

The blinding blue of the plankton

pine ginkgo
prime moth
#

something strange i noticed while scouring my log

AQUEOUSENGINEERING: TechType 'CitrineClownPincher' not found!
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AQUEOUSENGINEERING: TechType 'GulperLeviathanBaby' not found!
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AQUEOUSENGINEERING: TechType 'GulperLeviathan' not found!```
despite having disabled, uninstalled, and wiped all game files several times, the De-Extinction mod fish are still present somewhere. could this be brought from past game versions via steam cloud? im running out of ideas as to what could be giving me the NullReferenceExceptions
jade osprey
#

Are you wiping the log as well? Perhaps it's from the time you had it

jade osprey
#

Have you tried wiping the games contents and then verifying integrity ? I think that should give you the cleanest install and then you could add all the mods from web to be certain

prime moth
#

yeah, ive gone through the full wipe and file verification several times. i think theres just some really obscure issue thats causing problems specifically with C2C. smh ill just have to wait for it to be updated to the modern version in 2050

velvet mesa
#

Whats SeaToSea? What would it add to my gameolay?

barren oar
forest valve
#

60 hour playthrough

#

takes a normal amount of brain power

pine ginkgo
#

Genuinely curious how long a second playthrough would be with the knowledge of locations and steps in progression

#

20-30 hours?

#

Maybe longer, I did a Deathrun Remade run with all the settings cranked up and harder recipes and it still took me 15 hours and I had the whole thing planned out, and SeaToSea is definitely lengthier

#

Oh yea, are multiple (regular not liquid) tanks ever an intended solution for anything, or does Reika not approve?

#

Id assume sheโ€™d implement some sort of punishment like with liquid breathing if so

forest valve
#

it even took reika, the creator of the mod, 60 ish hours

#

like even if u beeline for stuff its still gonna be in the 40 hour or more range

#

but its also a bad idea to rush shit becuase of how much you need in the mod

pine ginkgo
#

Yea fair, Im 25 hours in and have a feeling I may push the 100 hour range. Trying not to spoil as much as possible.

solar vortex
#

||blood kelp cave still empty :(||

jade osprey
#

It may even be better overall since the fix may break something else

jade osprey
trail ether
trail ether
trail ether
#

and I deliberately avoid leveraging my knowledge of where stuff is

#

pretending not to know until I "stumble" upon it via the intended methods

pine ginkgo
#

Ive found having 2 ultra capacity tanks useful for exploring places I donโ€™t want to bring my seamoth like the dunes/mountains/crash zone

worldly valve
#

Above 200m azure is in place, ans you should be above 200m when traveling

pine ginkgo
#

Well its the only vehicle I have rn ๐Ÿ˜ญ

worldly valve
#

And even past 400ish its only like 30 seconds tosurface

#

You have the azure seaglide

#

Its faster

#

And doesnt get attacked by the 10000 bone sharks on the mod

pine ginkgo
#

No idea what that is

worldly valve
#

And warpwrs struggle to

#

Oh

#

Im sorry

pine ginkgo
#

Ill pretend like I didnt see it

#

:)

worldly valve
#

You definitely want

#

The azure

pine ginkgo
#

Ill be on the lookout I guess

worldly valve
#

You gotta go super saiajin blue

#

Its the only way

#

(Not the only way but it is really fuxkin fast good lucj)

pine ginkgo
#

||Does putting an azurite battery in it โ€œoverchargeโ€ it?||

worldly valve
#

|| you should def give it a shot||

pine ginkgo
#

||Does that go for most tools?||

worldly valve
#

|| experimenting is key||

pine ginkgo
#

Gotcha, I just wonโ€™t be on for a bit

#

I should have figured something like that would happen based on the ||azurite battery description||

#

There probably a lot of smaller things like that Iโ€™ve totally missed

worldly valve
#

Experient and try things

#

Its the stronger part of the mod

pine ginkgo
#

Have any mechanics not been found?

worldly valve
#

Well reika has hinted that we all missed a mechanic with plankton a lot

#

But i havent seen anyone notice it

pine ginkgo
#

Has Reika ever changed the way something works or where something spawns after it becomes incredibly common knowledge?

worldly valve
#

I dont think so , well.mostly

#

I believe the liquid air tank and the fluid swapped a long time ago

#

I think there might have been sone laterations of chests but am unsure

#

I havent noticed any major "differences" in that sense

pine ginkgo
#

Also is there any sort of roadmap or planned features or is just whenever she feels like updating/patching?

worldly valve
#

More the second

pine ginkgo
#

||Was the purple tablet always in fragment? I played a bit on a different save a year ago and donโ€™t remember it being in fragments.||

worldly valve
#

That was new

#

But i considered that different than what you asked

#

As it wasnt trying to "hide" the purp tablet

silk pond
pine ginkgo
#

Alright spoil me on this, ||Where are the locations of ion cubes prior to getting into any precursor base? The only one Ive found is outside the cache in the southern grassy plateau. Additionally were there any hints? I found it kinda by chance just when exploring. Well thats not really true, I knew there was something down there from a scanner room.||

unreal flame
#

Same places theyโ€™d be in the basegame?

pine ginkgo
#

||Are there any outside of precursor bases/caches in the base game?||

unreal flame
#

Why would there be?

pine ginkgo
#

Well I asked if there were any outside of the precursor bases in seatosea besides ||the one next to the cache in the grassy plateaus||

worldly valve
#

Are all the extra bone sharks intended jn this mod?

#

I think there is a second but dont know whre

#

But once you get your first it chains into more no matter what so

pine ginkgo
#

Ye ofc, it took me forever to find it though haha

#

Same with the ||purple tablet fragment in some random hole in the underwater mountain island||

#

I havenโ€™t played unmodded in a while but it feels like there may be a few extra bonesharks

#

Very annoying to deal with by the underwater islands and ||glass forest||

worldly valve
#

Yeah this mod causes extra spawns

#

I think its accidental

#

But everyine plays comments kn how bonesharks are the worst thing in the world

#

*except me because why would i use the moth outside the few times its needex)

trail ether
trail ether
#

what the hell are you talking about

trail ether
#

I deliberately slightly changed the mechanics - mostly the actual numbers, plus a couple behavioral requirements/limitations - to break that tutorial

#

a goodly number of people STILL hate me over that

#

either because they personally got "caught" or because they ideologically oppose the very idea of forcing people to not just copy someone else

worldly valve
pine ginkgo
#

I think thats actually pretty funny and if anything makes it fresh since you need to find another solution

worldly valve
#

Tbh i think its an unitebded thibg that happens

#

Like how the nushrroms and bases overparticled

trail ether
#

they actually care about lights now

worldly valve
#

Ahhh

trail ether
#

like the PDA says they do

worldly valve
#

Mostly means sharks attack ever 10 seconds

#

Some area are awful the bring the moth

trail ether
#

I elevated a number of PDA-only behaviors to actual ingame existence

worldly valve
#

(But its so bad conpared to the seagkide anyways soooo)

trail ether
#

including a memetic one

pine ginkgo
#

Its like following programming tutorials haha

#

Just writing it and it works but not actually knowing why its working

trail ether
#

funny you mention that

#

back in 2013 I had a guy come to me for help fixing something in his mod because he just followed a guide - successfully making a mod in the process, if a basic one - and i was unable to do so because he did not even have any awareness of concepts like variables and conditions

pine ginkgo
#

Its even worse now cause of vibe coding/AI agents

#

Do you ever let anyone make PRs to seatosea repo or is it moreso just a public repo?

trail ether
#

people can submit code improvements - though such a thing has never happened for C2C, but it has occasionally for my MC mods - but I do not merge PRs "directly" for a number of reasons

#

at most I might copy it in in-source but more likely I reimplement the patch myself

pine ginkgo
#

Thats fair, I imagine fixes are OK, but actual features youโ€™d want to keep as your ideas

trail ether
#

I mean it is not like it is unheard of - or even really rare - for people to suggest ideas that I end up liking and implementing

#

that said there is a difference between suggesting a new idea and a change to an existing idea

#

then it depends on the existing idea's underlying purpose, ie being a means to an end (in which case it is often subject to change) or an actual goal in itself (in which case it is nonnegotiable)

trail ether
#

the phrasing there - "reika pulls a reika" is pretty indicative of that being a common gripe

#

and it is

pine ginkgo
#

Are there any plans to make the PDA audio/radio messages have their audio levels use the game settings? I swear I always brace for it when going somewhere new cause it makes me jump.

#

Nah I think its valid and actually pretty respectable that you keep an eye on your content enough to actively change it around what people are doing

pine ginkgo
#

Mine are ridiculously loud compared to any base game ones

#

Is there any sort of โ€œcompleteโ€ for you in terms of content for C2C? Or is it sort of just an ongoing thing? Like in terms of major progression (especially things like new biomes), would you say youโ€™re done?

trail ether
#

the basic form of "done" is simply "does what it is meant to do, well enough, and is playable start to finish", aka "ready for release"

#

that was achieved at the beginning of 2023, ie 9 months dev

#

but new ideas always come up, pain points and solutions to them are identified, and there is a large amount of content that was originally thought of but just never made it in

#

so you have "ready for release", "everything originally planned has been added", and "development is now over", and the last of those will never occur

pine ginkgo
#

Well I definitely think youโ€™re past the point of the most sophisticated mod

trail ether
#

the primary limit on new content is just "am I actively dedicating that much time to it anymore"

pine ginkgo
#

In a good way

trail ether
#

like referring to my (biggest) MC mods again they reached "release" in 2013 and 2014 respectively, and reached something basically the same as their "modern" form in 2014 and 2016

#

but they both got content updates as recently as 2023, and the only reason it stopped then was a drive failure

#

it will resume once I can

trail ether
pine ginkgo
#

Do you plan on migrating to 2.0 once Nautilus is stable or will it be just โ€œsomething to do somedayโ€

trail ether
#

it is exactly one feature away

#

well two

#

one is PDA VO

#

the other is ||spoiler||

#

but both of those are not something i can unilaterally finish, and that is why they remain unfinished

trail ether
#

but it is not something I plan to ignore in perpetuity

#

ie I am not planning to ignore updates in SN the way I have in MC

pine ginkgo
#

Would it really allow you to do anything extra or just make it more appealing since its not legacy

trail ether
#

it has little to no value to me

pine ginkgo
#

Understandable

trail ether
#

as a player it adds a little since large room

#

but as a dev it adds nothing i care about

#

well

#

ther eis one thing it will enable but that thing is very minor

pine ginkgo
#

Theres some QoL improvements but otherwise yea

trail ether
#

namely I can repurpose the recipe pinning UI to use to show the seamoth tether contents

pine ginkgo
#

Theres little incentive outside of people wanting it to not be legacy

barren oar
#

its significantly more performant somehow or other which ive personally felt is a bit of a problem with c2c

pine ginkgo
#

Its not a major issue but I can definitely feel it sometimes

barren oar
#

though I've never done a sn run where i built many bases either so entirely possible most of it is coming from there

pine ginkgo
#

Not like I need to be running 60+fps at all times in subnautica though

barren oar
#

but 10fps at the alz stage? i find that hard to believe

trail ether
#

as such there is not a possibility of a minor lag spike loading in objects

#

however that makes it an enormous pain as a developer

#

doubly so to update existing code

#

since async propagates up the calling stack like a fucking virus

barren oar
#

that it? i wouldnt have thought prefabs get loaded nearly enough to be a big game changer idle

#

but yep async sucks for sure haha

trail ether
trail ether
#

if I could profile the code it would help me find and address lag like nothing else

barren oar
#

maybe i just have one too many bases ig i cant think of other things i couldve done for my fps to fall off a cliff

trail ether
#

but SN is not built with Debug inside

barren oar
#

what comps do you have

trail ether
#

comps?

barren oar
#

to have a bit of a comparison

#

pc comps - mine are some ryzen5 cpu whose exact identificator i forgot and gtx1050

trail ether
#

oh

#

one moment

#

however I want to say that I only got this PC in Feb 2023, and my first C2C playthrough, in Sep 2022, was on a far weaker machine

#

moreover the GPU - which should not matter much for SN, but still - is even newer, installed just this last christmas

#

before that it was a GTX 1060

barren oar
#

ahh

trail ether
#

my worst FPS experiences, barring some buggy states like the plankton lag this March, was in my Dec 2023 save

#

that is when i noticed the pattern of lag if you load a save from inside a base

#

so i started going just outside to save every time, which helped enormously

#

and that was right before the end of the game too

#

like post-ILZ, building nepture and then some

#

and that save had FCS too

#

so lots of additional buildables, plus maybe i have some issue in my compat code

pine ginkgo
#

Would you consider C2C to be โ€œharderโ€? Iโ€™ve seen people refer to it as that, but Iโ€™d just say lengthier. I wouldnโ€™t consider subnautica โ€œdifficultโ€ in the first place.

trail ether
#

depends on how you define "hard"

#

as in "hardcore", like harder to survive? no

#

this is not deathrun

#

grindier? perhaps - there is certainly more resource gathering necesasry, and sometimes more waiting

#

longer, a la "expert" modpacks for MC, which are all about manually-crafted progression trees to last weeks or even months (or decades, for GTNH)? very

#

conceptually harder, ie requires more cognitive investment from the player? also very much so

trail ether
#

that is not really harder to survive on either (unless you start adding mods that affect biters), but it sure as hell is longer and progression is much more granular

#

now SN does not have progression trees per se but it does have a lot of necessary exploration and a long series of tech unlocks

#

of which I add many

pine ginkgo
#

How do you feel about how the mod has been received? Honestly I only heard about it from a random reddit thread after doing deathrun. Iโ€™d be interesting to see some YouTubers attempt it, but it might be too much of a time-sink or โ€œboringโ€ to watch. Are you happy with whats come of it?

trail ether
#

refer again to my elevation of PDA-only behaviors

pine ginkgo
#

Well Id say forcing players to explore things like the dunes/mountains/crash zone makes it a little harder

#

But its not really that difficult to avoid reapers

#

And death is very unpunishing

pine ginkgo
#

Oh

#

Personally I think it should be significantly more popular, especially against things like the gargantuan leviathan and such, which I find to just be content slop for youtube and whatnot.

trail ether
#

the reception has been 80% total lack of acknowledgement (and probably lack of awareness), 18% clickbaity "cool shit!" that greatly misleads people as to the nature of the mod, and is responsible for the bulk of the people coming here with zero skills or interest in the mod as it is designed but just want to see this or that feature, 2% actual "genuine" interest

barren oar
barren oar
pine ginkgo
#

I can avoid them manually most of the time or just drop a creature decoy

barren oar
#

unless the clickbait is the intention of the mod

#

and the mod only being available to find through the discord and your own page definitely helps to lower the findability a tad

trail ether
#

brb

barren oar
#

posting them on nexus would for sure bring eyes to it - the audience you're looking for? probably not
the best course of action? most likely not either because in their tos they state they have full control over your work once you upload it, or along those lines :(

barren oar
#

what were they, 2x1 last i recall?

pine ginkgo
#

Yea

#

Theyโ€™re not the best

#

Another thing for when you come back Reika. How would you feel about a playthrough? Iโ€™m sure it would be nice for exposure (if it gains any traction) but it would also act as a โ€œtutorialโ€ for people.

trail ether
#

back

#

thunderstorm is causing flooding

trail ether
trail ether
barren oar
barren oar
trail ether
#

the permissions are it

#

not just rights

#

you cannot even take down files

barren oar
#

ah right i forgot abt that

#

yep nexus stinks lol but not like theres a better alternative

#

at least until submodica is confirmed to be run by the original dev

pine ginkgo
# trail ether as in a recorded one? I want those

Interesting, I wish I would have recorded my fresh gameplay, I feel like recording a second playthrough would ruin a lot of the โ€œexplorationโ€ and โ€œexperimentingโ€ that takes up a lot of the time.

barren oar
#

yeah thats a bit of a problem with c2c

#

well. not a problem

#

but prior knowledge does pretty much stop you from being able to have a truthful playthrough

trail ether
trail ether
#

though it can be

barren oar
pine ginkgo
#

Yea, but I feel like cutting some of those parts would cut out a lot of the core parts

#

Definitely more interesting to play than watch

worldly valve
brazen dawn
#

what is the item id for tonguelily dosent seem to drop

trail ether
#

the way to harvest it is not the same as for most plants

#

knifing just kills it

brazen dawn
#

Yeah right thought my game was bugged all good.

#

Thanks @trail ether

fiery fiber
#

||dunno if this is a spoiler because I have yet to test this, but I kinda recall once seeing a moth mod for brighter hi beams. Try flashing them in bobeahark eyes and see if that'll scare them away. I SWEAR I've been able tonget bone shark to turn away by hi beaming them in the eyes. However I haven't for it to work consistently so I could be wrong. And every time mention this nobody responds so either its way off, or it works and nobody wants to spoil it.|| For what it's worth ๐Ÿ˜‹ and I love the mod just the way it is. Thanks Reika

unreal flame
#

||flashing the headlights in general should be able to cause creatures to behave in response to them||

tight creek
#

What kind of a biome which has rich mineral resources and support Tongue Lilies to grow?

#

As I wanna use Tongue Lilies to accumulate mineral resources to get Tungsten Grains more effectively.

jade osprey
#

It's yet to be figured out by the whole collective consciousness

tight creek
#

Well, I'm getting bored with using Salt Blocks to get them.

jade osprey
tight creek
#

I know.

#

Glass Forest, right?

jade osprey
#

But for starters apparently we have to figure out their basic function mechanics

jade osprey
tight creek
#

Wait, I haven't used Plankton Feeder in that biome. But I'm not sure it would work.

jade osprey
jade osprey
#

For the base plankton I mean

tight creek
jade osprey
#

Yes and I think you mean reika's pic

tight creek
#

How to implement that base plankton?

jade osprey
#

Thats the neat part you dont

#

No one knows

#

I couldn't get it to work with the same setup unless I'm missing something

tight creek
#

I'll be salt carrier again.

jade osprey
#

Lmao

#

All the road lead back to the one and only

tight creek
#

To get Tungsten Grain that my enermy in my C2C life.

jade osprey
#

Welcome to the club buddy

#

You know you could still try perhaps you'll have a better idea

#

I'm pretty sure you'll be mentioned in the credits as well if you get it

tight creek
jade osprey
#

I just made it up

#

But big if true

barren oar
#

whats your source senator

jade osprey
#

It came to me in a dream

#

As usual

tight creek
#

Alright. I didn't say that.

jade osprey
#

Nice save bro

tight creek
#

Fine, I gave up editing info now.

#

Maybe Reika was right, she wants everyone to explore the mod and overcome challenges by themselves.

jade osprey
#

+300000000 social credit

tight creek
#

Okay, finish the conversation, I'm going to take a bath and go to sleep.

jade osprey
#

Gn bro may you find lilies solution in your dream as I always do

tight creek
#

And, I'll introduce the mod to other Chinese Subnautica player (Don't know whether Reika agrees someone to introduce her mod), I'll tell them, "Play it by yourself. If you really don't know how to solve certain problem, you can tell me your situation in my Bilibili message."

#

That's it, bye.

brazen dawn
#

can someone please give me a hint on harvesting tonguelily. Im pretty stuck atm

jade osprey
jade osprey
jade osprey
brazen dawn
#

@jade osprey i think i got it thanks for that motivational video.

jade osprey
#

Yeah bro you're not far behind everyone else it's the local bottleneck / brainstorming point

brazen dawn
#

@jade osprey how are you supposed to get the tonguelily tendrils?. Im still stuck

jade osprey
#

Do you mean their location ?

brazen dawn
#

no im using a knife but nothing drops?

jade osprey
#

and they're fully grown ?

brazen dawn
#

Yes

jade osprey
#

in a planter or naturally?

brazen dawn
#

naturally

#

i need them for microfilter?

jade osprey
#

that's really weird but I remember being able to do it myself very recently

brazen dawn
#

yeah ive never been able to harvest them

jade osprey
#

like every single one of them does nothing ?

brazen dawn
#

My game must be bugged?

#

do you know the techtype?

jade osprey
#

try a creative world see if it works okay

brazen dawn
#

yeah i did and nope i even tried deleting every other mod i had.

#

nothing works

jade osprey
#

well as usual each copy of the mod is personalized

brazen dawn
#

yeah right. i cant progress without it. do you know the techtype for that item? so i can spawn it in.

pine ginkgo
#

I was able to havest them with a knife without problems

#

I donโ€™t have any insight as to why it may not work though

fiery fiber
#

I think I read recently we're not supposed to harvest then with a knife

jade osprey
#

It was about a different kind of harvest I believe

#

This person couldn't even get a seed for some reason

silk pond
#

so should i be using the|| giant blood crawler fix|| mod?

barren oar
#

if you dont have them spawned, yes to run the fix, then remove after

#

keeping it around creates issues with extracting at least one raw resource which you'll need

worldly valve
#

so experimenting, i intuitivelky found a spot where i think the blue stuff actually is

#

took off my suit for a second, killed me faster than ever before

#

instagibbed

#

i...also became inspired just a little bit

#

i was considering where i found the lillies...and have partially done a thing

#

this time i had the thing where i cant get way from it no matter how far i go away

solar vortex
#

||made a creative world and the nest is actually there. still empty in my normal file ;/||

jade osprey
silk pond
solar vortex
#

i have made things worse trying to fix them.

worldly valve
#

collliders everywhere

solar vortex
#

???

worldly valve
solar vortex
#

does the nest patcher break c2c loading for anyone else

pine ginkgo
#

I think someone pointed it out the other day

solar vortex
#

ack i dont want to just give myself worms but idk what else i can do at this point ;v

worldly valve
#

idk

pine ginkgo
#

Does Reika have planned fixes for things that require separate mods to patch

worldly valve
#

i have another idea i sorta tried before but

solar vortex
#

id imagine she does
if its the worms she does iirc

warm remnant
#

This is very strange, for me larvae started spawning after the march update, but for others it still doesnt work.

#

I wonder what causing this difference.

tight creek
#

I used the Scanner Room to search an unknown object remaining in the Lost River Laboratory. But there's nothing

#

God, I just one step to the ending...

jade osprey
#

One scannable away ?

tight creek
#

I'm tired now.

warm remnant
errant cairn
#

im about to explore the aurora anything i should know or have other than the radiation suit?

#

and the many tools needed (other than the builder KEKW)

#

what do i do if this happens?

#

(water vanished)

jade osprey
#

Oh I had this one

errant cairn
#

how'd you fix it

jade osprey
#

I think you press f3 and then check 2 boxes

#

Or uncheck

#

It's like water volume / surface something somehting

errant cairn
#

did that

#

yeah its that

#

it works now

#

ty

jade osprey
#

Bro I thought I was condemned to playing subspacika when it happened to me ๐Ÿ˜ญ๐Ÿ˜ญ (it didn't go away after a restart)

errant cairn
#

lol

errant cairn
#

im having real trouble finding these ||Nanolathing Drones||

#

idek where they could be

unreal flame
errant cairn
unreal flame
#

a pda voiceline that isn't in the basegame

#

but is spliced together from basegame voicelines

errant cairn
#

sure

#

many

tidal monolith
#

So how does the stealth system work for this

#

Is the repo public

errant cairn
#

oh i can look at the source to find what i need >:)

pine ginkgo
#

Thats not intended

errant cairn
#

cause im one of the very few people that play this mod who can read code

pine ginkgo
#

Mod is very much made to figure it out

#

Thats 90% of this mod

unreal flame
unreal flame
errant cairn
pine ginkgo
#

Read PDA logs and item descriptions to figure out locations of new items/hidden mechanics

unreal flame
pine ginkgo
#

๐Ÿ˜ญ

#

She could just private the repo

errant cairn
#

im not going to do that

unreal flame
#

regardless. did you ever get a random message about something like ||alterra signatures in nearby dangerous caves while on your way to a lifepod||

pine ginkgo
#

Nah it doesnโ€™t receive many PRs

errant cairn
#

i can search through my logs and find em

pine ginkgo
#

Yea, this mod is about scouring every single possible nook and cranny you can reach with the resources you have

errant cairn
#

(also ima be honest i never used the pda databank throughout my first play through of base SN)

pine ginkgo
#

and thats fair

#

But its like a requirement in this mod pretty much

errant cairn
#

and thats fair

#

im just saying

pine ginkgo
#

I mean no one is necessarily stopping you from looking I guess

unreal flame
#

correct, nobody's stopping you

errant cairn
#

its not in the data bank though the only hint is in my logs and yet even those arent helping

unreal flame
#

just saying this has been a problem before

errant cairn
#

ive found a lot of things related to the voice logs

#

but not one has lead me to those things

pine ginkgo
#

Well they definitely donโ€™t tell you directly where they are

#

It would be nice to see where the locations of PDAs came from

errant cairn
#

i mean think about it from my perspective, im a new ish modder who knows what hes doing with code and can probably read C2C, but I wouldn't appreciate it either if someone read my source to figure out what my mods do, esp when theres hint or an easier way to find that information (on the damn front page, tangent, but this is a huge frustration for me)

errant cairn
pine ginkgo
#

Hmm Im not sure how to phrase this without sounding too vague or giving too much away

errant cairn
#

yeah i wouldnt know either

#

N8 probably would

#

but thats my guess

unreal flame
#

yeah that

pine ginkgo
#

Yea

errant cairn
#

oh do you guys mean this one from my earliest logs?

pine ginkgo
#

Yes

errant cairn
#

okay i dont remember what happened then cause that line came in like my first hour of the save which was like a month or two ago

pine ginkgo
#

Think of places that have volcanic activity near the start of the game

unreal flame
#

it's meant to trigger during ||travel between your pod and one of the shallows pods||

errant cairn
#

theres several lava geysers

pine ginkgo
#

||The message shows up over part of the kelp forest on the way to lifepod 3||

unreal flame
#

uh, one sec

#

yeah that one

pine ginkgo
errant cairn
#

ok

#

ill check near ||lifepod 3||

pine ginkgo
#

Another thing to note

#

Scanner rooms are your friend in this mod much more than base sn

jade osprey
errant cairn
errant cairn
jade osprey
#

Lmao edited

pine ginkgo
#

I sometimes just have the resources to build one on me if I canโ€™t find something Im looking for haha

#

Not everything will show up on it but its generally much easier to just use them

errant cairn
#

you gave me idea

#

is it a fragment?

pine ginkgo
#

||Not sure if Nanolathing Drone fragments show up on it. A lot of unknown things may appear as โ€œUnknown Objectโ€||

worldly valve
errant cairn
#

biome trackers?

#

btw i finally got an azure battery

#

looked below the ||QEP||

pine ginkgo
#

Good

worldly valve
#

got the full thing or?

errant cairn
worldly valve
#

ahhh nice

#

part way there

pine ginkgo
#

For the most part, follow the progression of the base game and look everywhere around the areas it brings you to

worldly valve
#

oh you got the swag to repair it even

#

i thought needed ||merc|| fdor that

pine ginkgo
#

||I totally missed the azurite battery one of my first saves||

errant cairn
#

btw i can almost get all the cyclops fragments if i just find the northwestern mushroom forest wreck (vanilla)

trail ether
errant cairn
jade osprey
errant cairn
jade osprey
#

It is a troll

errant cairn
#

ah ok

pine ginkgo
#

Not really a hint but this mod makes heavy use of ||every biome. So places not necessary in the base game (dunes, mountains, crash zone, etc.) have use.||

errant cairn
worldly valve
pine ginkgo
#

For a while I avoided ||anything with reapers cause I always viewed them as sort of a โ€œborderโ€ in the base game, and that was a big mistake.||

errant cairn
worldly valve
#

:{

#

just cant get to work

errant cairn
pine ginkgo
#

I have a chat with Reika about PRs a couple nights ago

errant cairn
#

i thought i saw something that ||improved scanner range outside of vanilla||?

worldly valve
#

even trie adding thi for a bit

errant cairn
#

huh

worldly valve
errant cairn
#

interesting

worldly valve
#

maybe im in the wrong place:/

jade osprey
worldly valve
#

?

errant cairn
#

????

trail ether
#

ignore him

jade osprey
trail ether
errant cairn
#

bet

trail ether
#

provided that it does not make it cheaty

#

for example if it just makes it like the BZ one that is 100% fine

#

if it makes it teleport you or add 90 seconds of air that is not

pine ginkgo
#

Teleports you straight to the surface

errant cairn
#

i mean an extra 90 seconds of O2 is nothing to scoff at esp in one slot

errant cairn
trail ether
errant cairn
#

and yeah does make it like the BZ one

trail ether
#

that is a massive balance problem

errant cairn
#

nevermind its not expensive thats gonna be changed

trail ether
#

is it configurable? if so I can just reflectively clamp the values

unreal flame
#

i'd say a max of like, however much you get from eating a raw bladderfish would be fine, personally

errant cairn
unreal flame
#

so like 10s or whatever

trail ether
#

but I want to make it absolutely clear that if there is no proper way to prevent this from being cheaty I will block the mod from existing alongside C2C

unreal flame
#

enough to make sure you don't die on the way up

errant cairn
trail ether
unreal flame
#

is it?

trail ether
#

but if it is just a bunch of constants in code that is fine too

errant cairn
unreal flame
#

honestly i didn't realize the air bladder gave oxygen at all lmao

worldly valve
errant cairn
errant cairn
worldly valve
#

i have colliders shoiwng...

errant cairn
#

oh my bad

worldly valve
#

you are good

errant cairn
#

scanner rooms are a portable beacon...I LOVE IT

trail ether
#

also

errant cairn
#

what

trail ether
#

I just wiped the worldgen XMLs from the public github

#

including retroactively frmo the commit history

errant cairn
#

ok

#

good

#

scanner room doesn't show even vanilla fragments ๐Ÿ˜ญ

trail ether
#

but remember the object has to load in to appear

errant cairn
#

not saying you did

worldly valve
#

how do i

#

turn off the colliders>.>