#SeaToSea
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good luck with the iridium
@jade osprey
||you're right and it's also kinde deep and further away||
||and kinda a heads up you probably wanna take care of the tiger plant thingy nearby first as someone mentioned above ||
oh i found something promising
oh wow thats annoyiong
nah fck it im just gonna use warpforward for this bug
no idea i just cheat warped inside
yeah that seems to be people's preferred way for this one
(myself inncluded)
I also thought I was dead wrong and you just needed to put azurite battery in the repair tool
but didn't test that either
which kinda could make sense since it's a foreign wreck as I remember from a more (??) advanced company or something
dragon industries or smth
arent stalkers supposed to drop teeth in acu?
||or do i need the chewing toy||
@jade osprey any chance u got that to work?
well I'm more of a turn on scanner room and get all the teeth I will ever need once type of guy
never really played with that but the ||chewing toy|| sounds fitting
CANT deconstruct none has to be deconstructed first
yeah got exactly the same bug
what is the command for force deconstruct
yeah reika made it harder for sure i checked the code they only procude stuff when there are no acu issues you need plant variety perfect carnivore to prey ratio etc
interesting
seems quite a bit complicated for a thing that basically just lays around the map and you only need like 10 for the whole playthrough
@trail ether my information panel says i have 3 teeth but i cant see any lying on the ground are they supposed to be there or is there another way to interact
nvm i saw one
they are tiny
well you need more if you want more acus 
yeah most of them are glitched inside the ground hmm
last time I needed them was probably 20 days ago to make this beauty
maybe i can put a grav trap in there
can you not scan for them inside your base ?
Warpers are half the reason i hate the seamoth
i know where they are from freecam but i cant click on them
cause there is planter ui in the way
yeahh that's tough luck
I thino this os my fault
But im unsure of this one
Im responsible for the death reload mechanic partially!
Dont believe so
IDK AS a workaround im just gonna cheat in 6 whenever i need them
cause i have 6 stored and it takes like 5 minutes max
lol the good old expectation vs reality moment
Scannong rooms helps with thr corals after half cpllected
You habe suppression
So its fine
yeah i got them
i dont
I just did was ponaik did
Oh
Well then
Decoys
So so so many decoys
My old method got real nerfed becaused of thr 3 boys tho
i mean im passively generating them theroretically its just bugged that i cant pick them up
so im fine cheating them in this ase
case
Fair i suppose
It mighr mess with something behond scenes
Am unsure what
My files has a couple spawned things
Im unsure what it effevrs tho
you can break progression theoretically but i doubt it should be a problem with "known" items
I believe this mod could really use the metal detector thingy from below zero tbh with all the scanner rooms you pretty much required to build if you wanna go about the game in without just looking up every second thing
maybe make it drain crazy power but locate stuff scanner room style at decreased rate or something
or require some specific consumable power source
yeah there is a lot of potential for qol definetely
too make it less annoying you can configure exscansion to allow higher scanner room range so that you dont have to spam too many
but i get that the mod is lacking polish with only 1 person working on it
yeah but you still have to basically have a whole inventory full of materials to find anything
yeah
I'm just saying it's basically outdated and inconvenient
I bet the locator thingy could make the playthrough quite a bit more enjoyable for new people
however you can decide to balance it
if it basically means a portable scanner room with less inventory space
ohh man what I wouldn't give for such a thing just being able to detect missed databoxes or datacards in already explored wrecks
i probably have a part too considering i had boasted about visiting & collecting relevant stuff from ||the void lifepod|| way ahead of schedule, as well as suicide runs ||to collect iridium to as to allow scanner room to pick it up|| lol
really, as much as it is convenient, i think its too powerful for what it is
for being a mobile scanner room, it better be far into progression
scanner rooms you can always recycle anyway
you won't need a scanner ||on the floating island|| after you complete its exploration findings page, for instance
not to mention scanners can always have a moonpool added to make them legit outposts as well, and usually the only extra infrastructure you'll need is a foundation bc you already have power covered
moonpool goated in dangerous areas cant recommend them enougg
how so ? you can make a scanner room outpost pretty much 1-2 hours into the game and there is literally nothing preventing you from taking it anywhere
the only problem is that it takes about 25 slots to carry
it could be a worse version of the scanner probbaly like directional and into 50 m or so just so you can make sure the thing you're looking for is actually present without carrying 25 items around everywhere you go
are they're going to be more creatures besides the abyssal stalkers and abyssal terror?
even better you can just make it a yes/no type of thing without explicitly pointing the location and also conform with the usual requirements of items needed be scanner before being detected
all I'm saying since you're going to do it anyway with the rooms why not make it a bit more convenient and interactive
scanner rooms could still have its place pinpointing the location of materials and covering larger areas
honestly I might as well try to get into modding and make it myself at this point but it'll probably take a few months
could be a nice auxiliary mod tool I guess
damn bro I didn't know you could test if the rock crusher is powered with your face
the below zero portable scanner tool is what i was talking about
Edit nvm i saw your later messages so u knew mb
you dont even need to power it lol
ive used both powered & not and i noticed no difference
I... Don't remember. Could have just been a toggle in the console or even the building tweaks mod?
yep building tweaks
because c2c doesnt add anything to force deconstruct as far as i know
nor does subnautica, hence building tweaks was created
||enzyme 42 traces|| having a eating sound is so funny
not even chugging it you really eat it whole, bottle attached
and i see the usefulness of it for sure but man does it take a lot of space for any activity longer than 10 minutes
oh. you lose it if you take off the liquid breathing system thats a reload for sure
mask is fine though so you can still eat & drink, albeit you're drowning in the meantime
both interior and exterior i guess lol this must feel so uncomfortable
is the ||lost river power drain|| bugged or something? none of my batteries nor tools are affected
dont get me wrong this makes it hella convenient but it feels like cheating more than anything
oh wait was it for ||power cells|| only
big if true
guess it's true
and not even taking them out will save them
where does the item collector do the collecting part of it ? mine just seems to be a regular grav trap
did I get scammed
yeah i remember it affecting them in storage too
it inserts into a random storage in the base
or in other words, put some lockers in ya base
i think nearby waterproof lockers also work but why make your life miserable
the base in question:
wtf do you need a power transmitter for if its already connected to the base
well I guess manual collection it is
could also add a ||geyser material collector|| so you can grab the stuff from the safety of your base
nah bro I might as well build a corridor to my home planet by the time I'm finished with this one
oh you're powering your grassy plateaus base with that?
well yeah
thought you had a jellyshroom cave since you said its only a big higher
mb yep fair enough then
a more bit higher
it's actually getting even better I might not need a nuclear reactor ever at this point
it's kinda isn't no ? the materials are quite reasonable by the time you will ever need it
and you can just deconstruct it and get your money back when you don't need it anymore
yeah in terms of recipe it isnt that bad
doesn't sound more bothersome than a bioreactor
well youll see what im going on about if you ever reach the point where you need them
damn your ominous
btw did you get the lilies to work with the plankton
mine just seem decorative for some reason
I'm planting them around the base in exterior growbeds
couldnt confirm nor deny by checking out the code
nah I remember someone saying the "inteded use" works
ah
I did install building tweaks and solved it that way yeah
Did you also have the same problem with stalker teeth on the ground
lol almost got too greedy in the lost river
build an acu status terminal
will tell you if the ecosystem's built well (which, while not fully certain, i do believe you need for teeth) and how valuable the stuff put in the acu for stalkers to play with is
obviously, the higher value, the more teeth
also teeth are tiny in the acu make sure you arent missing them (especially since the kelp ecosystem adds tall grass)
major spoilers incoming for anyone who cares (technical issue)
@trail ether ||there seems to be another generator problem with the scannable by the entrance to the inactive lava zone. It's not actually gamebraking or anything but the fps dip is really miserable at best. I assume the smaller ones are supposed to be respawning but it seems the actual big scannable ones do as well and appear on top of each other (?) It's why it's not gamebraking since you can basically just scan the same one over and over to get all the pieces but it's a bit complicated since the scan is getting interrupted by presumably (?) overlapping ones.
and also trying to get deeper towards the other pieces my game gradually reduced to 0 fps and crashed but I assume there's nothing besides other pieces so again not gamebraking
the fps dip seems to happen when looking in the scannable direction and everything is normal when looking away or moving forward
seems to be unrelated to the other generator problem since it was possible to recreate across different world even without the larvae problem present (and also was able to be detected by the fixGens mod but could not be repaired)||
||here's the coordinates if needed||
||DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1157.0, -1130.5, 396.3) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1069.3, -1021.7, 401.7) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1085.3, -1011.8, 438.2) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1081.3, -1060.4, 467.0) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1209.2, -1060.0, 414.6) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1219.6, -1042.6, 464.8) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1095.6, -1020.8, 402.6) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1098.9, -1080.5, 492.8) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1180.1, -1107.0, 382.0) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1072.5, -1020.1, 525.0) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1046.9, -1016.8, 529.3) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1029.9, -1084.2, 584.6) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1111.6, -1088.6, 541.1) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1150.4, -1088.4, 540.0) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1093.6, -1019.6, 562.1) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1097.5, -1016.9, 599.3) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-1184.1, -1027.7, 498.9) had no generator!||
||and the crash ||
oh my god debris detection is such peak qol ๐
really like how it gives you a ton of time to get ur shit together
esp because i think you can get anywhere in 2 minutes if you start from the center of the map so time management isnt a big issue either
good thing it's easily accessible with no head banging against a wall required right
lol yep good thing you dont need to save scum in order to be able to reach the first piece of one of the ingredients required for the recipe, that spawns hundreds of meters away so beside the fact you have to react the first second you can hear it, you also need to find it within the 20 seconds remaining or you've lost it until another half hour
i am getting teeth en masse but they are bugging inside the planter and arent clickable
hmm
like 5/6 will bug inside tehre and once there are 6 inside no more will spawn
propulsion cannon?
can u grab em up perchance
maybe try a gravtrap/collector just outside the room too
as in above it so it'll lift them
unsure if thats too far a range though, probably is
thats an idea
WE WIN THESE
i was missing two nickel after my first good run-through so i had to go back a second time and the journey takes so long
i forgot how it is to sleep at the steering wheel
you should try bringing your seamoth for a spin around the lost river !
you'll love it !
haha yep i can guess its going to have the same outcome as two years ago
thankfully moonpools are cheap & thermal power seems abundant in there
i gotta visit the void first anyway
||gotta bring extra pair of pants ||
||the knowledge that you can always reload and you're never in any real danger that implies crafting another refractive lens is more than enough||
||I personally am content with screaming every time a fish smashes my windshield||
||thats generally more annoying than anything lol with them taking like 10% off when headbutting a leviathan deals like 5||
for as cool as de-extinction is ||i think it was a mistake because fuck void thalassaceans||
they're not even dangerous just annoying and take one (1) damage off your vehicle
nvm i took 2 this time lol
||i assume the thunder they produce after is supposed to alert the ghosties because of its significant acoustic signature, but i dont see any of them spawning||
ow theres lag here
hi so does the seamoth engine revving up increase acoustic profile
because im terribly paranoid that will cause spawns even though im using the suppression module
as its the only thing thats loud out here
or well. hearable
well okay im going to get killed by the lag earlier than any monsters at this rate
i also cant tell if any of these sounds are coming from a specific creature or theyre just ambiance but they work really well actually
i didnt think id be scared in perhaps one of the safest biomes in this mod
it's always the silence
maybe your extra mod's work ? I don't remember it being laggy more than usual gameplay
maybe even smoother
high likelihood yeah
absolute lack of silence here theres a roar at a rough distance of 5m every six seconds
lol
out of ..... silence
at least there arent any bubbles here bc keeping track of them too wouldve been far too much
oh it continues down further. gotta come back when max depth i assume
did anyone encounter problem with health being capped?
I have 58/100 and it doesn't let me heal anymore
and I suppose unalive word was not accepted by discord here
cant say i have
||also on a side note I specifically made the lights module for this biome since ........ you know ........ it's kinda dark there I assumed and let me tell this thing is dodo like why does it drain more power than a propulsion module even without the lights on ??? I took an extra power cell with me and barely made it back still ||
try to take damage?
the most common solution on reddit is to respawn by getting eaten by leviathan or something else
but you can't respawn in c2c so it doesn't work
I can say I have seen someone
look for it you should find
jump off a 3cm cliff?
the person solved it as I remember
nah, it allows to heal only up to 58
lol trolled
I did search a little but maybe not enough
||you can see the next island very well though||
will take a look
i guess there's a local crabsquid that doesnt enjoy my presence
@zealous needle
right i should probably not be getting greedy huh
no it wasn't
fair
it's kinda straight up useless I honestly don't know where could you possibly use it other than there and still couldn't see shit
IM FREE
bro I sacrificed a storage module for it I was kinda mad
so weird you cant save there but i guess it makes sense
yeah tbh storage goated
||plankton scoop|| even more goated because its just storage with an extra row if nothing else
woahg the ||void thalassacean|| gave me a like 300% speed boost for a bit as it launched me above the water
yes please continue doing this its taking so fucking LONG at 10m/s
haha just noticed someone's not using the ||propulsion module||
last time I had to leave base without it I cried probably
storage !!!
speed !!!!
yeah thats fair
oh never fucking mind this module expensive ill just like with the slow speed
once you try it you won't be able to stop
yeah i'd imagine that to be the case lol
thank you, advice with getting into drooper helped ๐
oh wow the seamoth tow module consumes a shitton of power
power drain will go crazy ||in the lost river||
but presumably better to kill your seamoth than to consume copious amounts of medkits
looks kinda cool though
somehow plankton materialised into my scoop despite not going through any plankton clouds
not complaining in the slightest though
oh nvm it was the base plankton
Maybe this was the plankton solution all along
Just make 10 seamoths with scoops before every hatch
true!
hm so hi there's gotta be a method to stop warpers from teleporting your giht
you right*
because im trying to ||loot the blood kelp base||, but the constant lag, ocassional freezes, terribly high amount of creatures prowling around AND the constant warper teleporting makes it nigh impossible to do so
the fact that the creatures dont take damage half the time also compounds the effect of this being fucking FRUSTRATING
yeah why the fuck are there FIVE CAVE CRAWLERS in a CORRIDOR
yeah i guess i should bring ten more medkits because this is otherwise unplayable
Does the warper tp you through the walls?
yes!
Damn bro tough luck
it always did but the fact that you have to stand in an enclosed area for 20 seconds, for like 6 times in this area, makes it very very easy to get teleported and take half your hp damage as a result
actually probably closer to a quarter
I didn't have any issue with this
I guess it's true each copy of the mod is personalized
I also didn't have any other wreck warpers as some people mentioned
damn ur lucky for sure
Nothing a stasis rifle won't solve
only other big issue i've had with warpers were ||the dunes arch wreck|| because it kept teleporting in there
oh...
It's a shame the warpers keep tping out and then respawn 20 sec later
yeah i should probably make that huh
Damn you bold not having one at thag point
its more that anything you have to stasis you can either outrun, outmaneuver or avoid entirely with little to no issues
and you sure as hell cant stasis if you have a vehicle with you because it takes too long to get out and back in again
I explored a few things constantly firing stasis at my seamoth every 20 sec for protection ๐คทโโ๏ธ
what did you need it for?
i cant remember a major poi where you couldnt park the seamoth somewhere safe
or build a moonpool for
||glass forest||, ||life pod 15||
oh yeah the latter is fair
if it works it works
former just build a base going down from 200m tbh its cheap
oh yep i remember this lol
so you know
are you using any sort of mod that allows propulsioning anythi
quite useful
no
it appears the rifle shot displaces everything base-like violently for some reason
better not test it in your main base
huh
or pin down every loose cap you have on the floor
actual tech if you wanted to explore the thing without dipping below 500 lol
the resources that usually spawn in this base didnt spawn for some reason
its not much of a problem but just reporting it
i still got the blueprint
It seems that on my save azurite didnt spawn in the second major area with it, well shit. I hope I can find crumbles I left in previous biomes to craft what i need.
I tested this on a new save and azurite spawned where it supposed to be.
It seemed you have found Calcites, right?
yeah
Minor exploit incoming || in the jelly degasi base there is a shaped azurite in one of the containers, you can reenter this area and it will keep spawning on each reload, i think it can even respawn as you just exit the base itself unless im insane ||
So I guess it's even more renewable than titanium after all
huh i dont remember that existing lol
||same thing happens in the mountain island base with the broken battery, except power cells & medkits are substantially less valuable than azurite||
But honestly there should be so much of it || throughout dunes || you could be filling lockes upon lockers with it
Ye it seems quite unanimous among bases
yeah but its annoying to craft
There's an even greater thing to exploit if you wish so
But I wouldn't remember where it is at this point
the ||lumenshroom oil|| that you have to go back for every time because it disappears from storage </3
Chat is this real
i collected ~20 once (was on the hunt for the gemstone), threw them all in a locker, the next time i checked i had zero in my base despite not doing anything with them
or maybe i sleepwalked several crafts which i then threw in the trashbin. that also explains it
Don't tempt me to post that picture again
oh also they seemingly have the ability to turn into your fucking inventory
interesting that theres a Player TechType who knows what that is used for
A very reasonable explatanion
I personally do it once a day to keep my gambling chances up
does it work though or placebo
Btw just further supporting evidence that each copy of the mod is personalized
It's almost like a roguelike randomness mechanic so each run is unique
lol
oh yep had this happen too just now
in the ||blood kelp base||
so its even unusable in here... then how the hell do you fight off all the creatures
Holy you gotta back that up with a pic
already reloading
World needs to see this
it wasnt the entire thing fyi
||i shot into a room, and it was the bioprocessor that was wiggling about and causing me to have 1fps from around 20 or so||
actually yeah ill just recreate it 1s
Lol
I remember doing this with alien gun base lol.
clearly this is a nerf directed towards the stasis gun because its too powerful of a weapon ๐ฏ
oh i forgot saving in this place causes load times to be 4x longer
because idk weird objects or something
actually now that i think about it, i also fucked up my old save 2 years ago because i saved here and the objects used aren't initialised correctly
surely it has been fixed in 2 years' time, yes
nvm im fucked again
though actually this is a different error from that time
oh huh nvm a year ago actually #โโhelp-and-support message
yeah i have a slight feeling that i'm going to have to restart and play through 3 days' worth of hours again...
Holy
I saved a couple of times with this thing loaded and I'm still here
I actually saved a couple of times right in the moment it was being loaded and wet my pants a little
You didn't save atfer the shot did you
nah it was before i started work on it
This is why Im doing backups of my saves.
Me too good reminder
Yeah lol does that work though
git works with any binary file
definitely aimed towards text-like files but binary works just fine too... or should
Wonder how easy it is to set up locally
You playing ?
theres a few commands to remember if you do it in the commandline but if you use a gui it should be a few clicks away
ITS AT 90% LOADING
498s load time so far
im in
almost
Looks good to me
I LIVED
fast loading screen https://www.nexusmods.com/subnautica/mods/763 actually saved my ass
I remember booting up my pc like that when I had windows on hdd
yeah imma go save at my outpost cant be going through this shit again
its more about the uncertainness of it
booting up a pc you at least know its going to be 99% booting up correctly
and if it doesnt, you can probably replace a component or two and get it up and running
c2c? feels more like 50% and if your save is fucked without a recent backup. lol
Well yoy can always replace a mod or two kek
you can remove the batch objects at the location (see: message i'd linked a bit above) but then you also lose out on all the poi has
which is at least the ||qol bioprocessor efficiency datacard||, unsure if there's other things vital to progression in there
seamoth towing module kinda goated unironically makes me feel like a trucker
and its so much stronger than ||azurite|| propulsion cannon to boot
||blood kelp base|| exploration findings page completed fucking finally
Now complete the ||crash site|| one
wow ow power drain in ||the lost river|| is brutal
thankfully thermal plants are goated
its SO FAST in the || brine || what the FUCK
i went out for TWENTY SECONDS and im down to 20% power from 100%
Almost as it somethings discouraging you from using it kek
i'd rather almost make my seamoth unrecoverable than die from the chemical bath and spend 3x as long trying to grab up the ||sulfur||
nothing a small moonpool cannot fix anyway
should probably set up a second thermal plant here its consuming a lot of power
I'd rather not I wouldn't see myself financially recovering from constructing another upgraded seamoth
my guy just save scum
My brother just put another one of them medkit fabricators
This game is really a testament to your medkit production capabilities
youll need 6 fabricators going at once to offset the damage it deals and the amount of time you need to spend grabbing it
ow 20 second trip going down to pick up the ||sulfuric acid||
You tell me bro it probably took like 2 kits for me
Gotta be real careful
And see through the surface the nearest
Do each their own I guess
Or just scan for it old fashoined way
still gotta scan it once manually before being able to scanner room it
ultimately i think towing it up was a good deal for me though
its almost risk free and takes way less time as it's significantly more powerful than the propulsion cannon
||even with an azurite battery in, mind you||
I dont think its necessary for the thingy
its necessary for all things no?
scanner room wont pick it up unless you've found one by yourself first
Can you be certain of anything ?
this is one of the mechanics im most certain of, yes
Honestly I shouldn't say much I just didn't have much problem with it
besides the fact that it's logical, i didn't have any cases where it wasn't the case
||unidentified object|| is the closest i can think of, but by the time i found my first, i had already scanned some alien stuff, so i can't confirm nor deny if it violates the rule
and like vehicle damage/energy loss is significantly cheaper than health anyhow
since health kits arent instant any more and it regens so slowly even with the upgraded kit
actually i do wonder if the energy efficiency module helps with the drain...
There is upgrade for seamoth for reducing power loss
||it's pretty dodo i ain't gonna lie||
I personally just kept seamoth outside of river and did things on my own.
Same bro
thats actually insane
My lungs have the same lifespans and are more versatile
And I always carry scanner room in my pockets so if I need oxygen I just build it.
you're losing out on lower detection, more storage, have higher chances to get softlocked (what if you run out of breathing fluid?) and the general 'convenience' of not almost unaliving yourself any time you need to do something
but yeah as has been said to each their own
I actually think I cooked up a funny exploit for that too but didn't test it yet fully
What exploit?
Im interested
I'm not sure if it work but ||the thing is if you connect a moonpool to a powered base you actually don't have to have resources for it or reinforcements you can just hop in the bludprint and breathe even the fluid ||
||My theory is if you build a thermal and a moonpool bludprint near it you can straight up keep breathing with little storage required||
||thats why it works with the moonpool lol you can just come from underneath||
yeah i was talking abt that
I tested it works 100% with a working base
oh
||I didn't test it with thermals only||
But I would assume it should work
Well it could make ||lost river|| tremendously easy if you don't have any moral scruples with it
|| I also didn't test vehicles but itd be busted that way lol||
|| straight up imaginary breathing pocket lmao ||
I should โข it this way if true
hopefully it works
also does anyone actually use the ||lysing enzymes x12|| recipe because it's just added cost for no real reason
||you still use the same amount of salt & bacterial samples, but this time you gotta also keep a filtration machine going, use sulfuric acid and calcite ||
i guess it is 3x faster to craft by way of giving 3x more, but do you really save all that much by saving 3 seconds
well more like 4 seconds since its 2s per craft, looks like
@barren oar OK, I just need to figure it out that where the Calcites are
as has been said around here before, you can find 'em if you need 'em
they're scanner room-able after you find one too, much like any other resource, so no worries finding more samples after your first
you love to see it
will this bloat filesize? yeah probably but its better than losing it all on red for sure
does this mod add new story elements?
i think that's about it in terms of story, since subnautica doesn't have much of a story to begin with
you still have to cure the kharaa, deactivate the gun, so on and so forth
You do realize there is a setting in the mod where you can remove that requirement?
I believe you can also set lumenshrooms to last longer. Check reikas website and you can see all kinds of configurations you can adjust
WHAT
insane
oh so it's intended
i thought it was a bugge considering it transformed into storage too
Wait it does disappear from lockers ?
theres a lifespan factor in ecocean's config as per the page on it, so i assume thats it then
though i feel it would make more sense if it affected its in-world lifespan and leave storaged oils alone, but yet unsure
I guess we'll have to KEEP AN EYE ON IT
I was dead certain I was crafting something with it
just build a base
lol
vehicles are completely safe in the moonpool as far as im aware
buildt a second seamoth just for the sake of feading it to a reaper
cool now put the acoustic suppression module in it
from what I read on the c2c page it only stops ghosts from attacking it
ok, everyone but echolocators
and the pda says reapers are using echolocation
its more about how its absurdly expensive lol
to the point where i dont think you can craft a second
at least not without unintended game behaviour anyway
there it is
nice
I love that this thing is very expensive and you use it for a few moments and after that its just sitting in your locker.
yep
are there really no thermal vents nearby the disease research facility...
i got resources just to craft thermals do i really have to go back to construct a fucking bioreactor
At this point I never leave base without a wiring kit and lube
you also need like 12 other slots used for all the titanium & bulb tree seeds
well lanternfruit is probably nicer since so many more spawn
This is why I dont like river, because you need to carry all those resources on your back instead of seamoth.
nah with the seamoth its so much stuff
moonpool resources, thermal plants, rock crusher maybe, ||enzyme traces||
I carry resources only for hatch, multipurpose room and bioreactor.
Personaly my bios work on whatever garbage I can find nearby
Me too
but you're consuming so much breathing fluid that way...
not even about reduced efficiency its just that its a very limited resource that ur fucked if you remain out of when in an expedition
food & water is solved if you run out of it, once you have the thermoblade
||benzene & lithogel|| :(
well its also partially that you effectively have 15/45 minutes until you reach the Thingโข๏ธ
||traces|| are way too expensive unless you're using them in one-offs
like needing to go far to build a base
Also you kinda can deconstruct the bio 90% of the way and get back the wiring kit and lube for the next one and keep the breathing spot
cant refuel it though
and with its charge going down passively its kinda a pain in the ass
||Lithogel|| are easy to get in large amounts, and ||benzene|| not a problem for me at least.
Well breathing doesn't exactly consume any power
yeah they're more annoying than anything
for the former you're supposed to go back every like 30 minutes to get them respawned but its so goddamn far
dont bioreactors deplete on their own
my various bases across the map constantly run out of power (getting messages abt it) & ive only built a handful of bases not powered with bioreactors
If you explore a river more you will find a very useful thing.
if ur talking about the ||treatment capsule|| yep i know it exists its just getting to it is so ass
|| red tablet || :(
interestingly i think you only need 3 the entire game ||considering you only get 9 avolite & stasis rifle consumes 6|| so that's less to worry about at least
ahh i just thought about it surely you can scan for ||lithogel|| that'd make the process less painful for sure
I found my first lithogel by using scanner room.
I didnt even knew that this item existed.
oh lol i got mine by ||going down to grab a few deepvine samples to grow since i knew it was useful for the bioprocessor||
just so happened to see it nearby
I think you need to craft this asap.
yeah
Is it though ?
yeah i saw the terminal requiring it
the fact there's a second that requires ||some yellow tablet|| is another story and im just hoping the Thingโข๏ธ isnt behind it

uh oh
Yes
Each copy of the mod is personalized what can I tell ๐คทโโ๏ธ
One of us is clearly trolling the poor guy
lol
on the bright side this means i have nobody to blame but myself if i do things in the wrong order and have to do the 5 minute walk of shame back
oh i dont have fucking || mercury || because all of it is in the fucking heated cave i dont have access to until || iridium ||
so i guess the ||white tablet|| is locked behind the lava zone
actually i wonder if the reinforced dive suit can handle it, i havent tried
i assume not though seamoth was almost dead in like 3 seconds in there
no harm in trying anyway
Mercury is easily obtainable without diving more than 400m below sea level
yeah thats why im not taking my lbs either way
i enjoy having 15 minutes of breath until i have to go back to base and repair my lungs!
not that an extra 3 minutes from consuming the expensive ass temporary drug helps any
Oh shit maybe I misremembered it.
Hold on I will check
i want to finish up with the entire structure in one go anyway ill make it even if its not helpful
assuming i even have enough storage for that, isnt the ||red tablet|| like 9 slots all by itself
Im stupid, sorry. You need another tablet.
Delete this. Now
||yellow tablet|| better not be like 16 slots
or some shit
well i could always make a second scoop module for the extra storage slot
does anyone have a solution for the power transmitters not wanting to connect after reloading a save????
er. storage row
extra storage row
can't say i've encountered that myself, maybe try putting another halfway?
seems quite far and something something float inaccuracies
it refuses to connect
oh
it works and connects all of the time but dissconects when reloading a save
yeah idk then sorry
i dont use transmitters much myself besides extending thermal plants because they're like half a centimeter normal range
I think 50% of the time I have to reconstruct the missing ones
And I have thermals in bulk but sometimes 1 of them isn't connected for some reason
reconstructing worked until a few hours ago, now it just laughs in my face
Ye I think you just have to cry about it not much
Interesting
Okay, one last brainstorm and I will probably finally finish this mod.
oh shit nice
it does gg
...in some parts of it
Actually shout out to that cave for being gatekept behind 60 hours of gameplay and having absolutely nothing of use
Are you talking about cave in the bulb zone?
ore!
Unless you need 30 mercury blocks for the rocket or something
only place you can find The Oreโข๏ธ outside like 4 pieces
yeah
No way
There's plenty in the ||coral cave|| I believe
in the what
ive never seen that idk this still a better place to gather i
it
for my stage
+1
Do you have a way to obtain volcanic traces?
yeah obviously lol
โข|| geyser coral cave || ? Anyone ?
Ohhh this one
yeah
there is some of it there
What are you smoking bro there's only 2 caves I think and both have it
Cave where you scanned ||coral|| for the ||geyser filter blueprint||.
The scanner room strikes again
did it early on since i remembered it existed from my previous run
and how it was annoying as hell
I remember the 2 damn pieces
After all these years
They were as beautiful as the day I lost them
I remember that even the scanner wouldnt help me in the first playthrough.
werent they unscannable actually
or has it changed since 2 years
and/or am i misremembering
My first playthrough was in february
Then big update happened and I needed to abandon save
So idk how it was 2 years ago
oh theres just a brain coral here how tf did i manage to die
Still? I fixed that again recently
oh fr
same thing happens in the m island cave
yeah but thats not nearly as relevant
still though fix for one should also fix the other
what'd you do to fix it btw
or rather try to, considering it didnt seem to work
or maybe fix just hasnt been pushed? most recent update on the github is 3 months ago
I think yes. Have you seen the issue I tagged you about ?
Here
Actually the funny thing about that base is ||that there's also plasteel ingot so if you're commited enough you can skip the geyser filter altogether||
||oh its orange||
and that also completes the grand reef gg
inside i think
its actually kinda chill in terms of recipe tbh
|| nickel || kinda expensive but otherwise chill
ITS ONE SLOT
WE WIN
do you mean ||a certain door ||?
No
Is the progression clearly laid out?
Like finding all the scannable things is made much more clearly laid out
And i did notice like the pda descriptions usually have hints
exploration findings actually doing a pretty good job
but there's like 2 things that I can think of that are .............. on the outer edge of intuitive
one of those is straight dogshit because you have to do something completely unhinted & unmentioned at (until you do it once, at which point theres a veryslight nudge into the right direction)
it has two different actions you can do for the same outcome, but unfortunately the logical one is bugged
(spoilers for the thing i was vaguely talking about above, more for other people also checking the chat) ||the issue is that tonguelillies are checking if they have the GrownPlant component, which they dont because something something subnautica stupid and doesnt give it the right component; the way its supposed to work is that they spawn plankton clouds that disappear 20x slower than normal clouds, and which slowly add to the tonguelily's progress. also the optimal number of tonguelillies should be 13, as its the nearest to the polynomial's peak when you do lerp(1, 0.05, t-1/24) * lerp(0, 24, t), but i cant say for certain as the plant is bugged||
||theoretically this could probably also be used to farm plankton, but its probably at a way reduced rate to the point of it not really being worth it||
Confirmed to me by reika also. Only works on ghosts
And nothing else
Much to my sadness
thats fair yeah
Does it change your biome while you are inside a seamoth so ghosts don't spawn or does it do it in some other way?
its not in the ||disease research facility|| i was a fool for using all those traces for exploring it
right well where tf is it going to be, the inactive lava zone alien facility?
surely you dont have to deal with this shit method until that far down the road
oh maybe the cache in this zone
wait no its definitely going to be some c2c specific cave...
i do have a scanner in here but its not nearly enough for the entire lost river ill need like 3 more definitely
ughhh
oh well i guess its the walk of shame back home
oh ffs it could also be ||the northern bkelp zone i completely forgot about that place||
ive also got the ||bulb zone|| not yet fully explored but its definitely not it, since you dont need the lbs to explore the biome (and, as evidenced by pretty much every progression milestone in this mod, the idea is to first use & stress yourself over the weaker version of whatever you have at your disposal before being able to do the better, more useful thing)
ill still be doing it first though since its easier without the need for breathing fluid lol
bro stop torturing yourself it's ||the fossil entrance of the blood kelp trench ||
||it's within the reach of a single enzyme traces bottle ||
I guess you kinda get punished really hard for not guessing the correct ||entrance since you could basically make do with 1 traces bottle your whole playthrough if you know that||
oh my god how the fuck do you move the ||brine corals|| ive been trying for the past half hour and they just Teleport Back after 5 seconds
bro remember the ||base ||you tortured yourself yesterday with ?
i know you can harvest them with the rock crusher since i did that on creative
||there's another entrance in the same biome||
but how do you rock crush them. without moving them this is stupid
okay whatever i guess ill make do without the propulsion upgrade
and ill check that place out in the meantime thanks for the pointer
well actually ive only tried it with the tether module maybe its bugged ill see about propulsion
but tether so goated being able to lift 5 up at the same time with no additional energy penalty & faster than the propulsion can
its. not crushing it
huh yeah idk whats going on i swear it worked in testing
ive temporarily enabled noenergy for testing but it doesnt seem to want to do it this time
I actually have something similar
I was able to harvest I think 3 of them a long time ago
but now every time I get back I kinda see if I can get more and the thing is just not crushing
hmmm
I thought it was a power problem with my base
since it seems the energy is being drained constantly so I assumed it was the crusher itself just sucking on it without anything to crush even
and maybe it doesn't have enough power now
but it was able to munch on my face
idk I'll have to figure it out soon
yeah it looks like it should work just fine
and you know there's also a say in it's entry that it ||loses it's properties very quickly when removed from the acid||
yep, but i never did that
or well i did sometimes do it, but in my testing just now i didnt
I tried to do it quickly earlier and it worked but now it just doesn't
unless it rose like half a unit above the water so it became unusable
skull
||it should still be drillable, just with less efficiency||
I believe we should just figure it out without the use of prawn since it's a giant pain in the ass to bring it there
btw shout out to my gun for apparently flooding itself ???
lool
it doesnt even work for it :)
oh
well actually
might have had a bugged variant like whats presumably happening here
bro don't tell me this thing is bugging
looking at the code it shouldnt...
you mad trying to figure it out by looking at the code
just bang your head against a wall like the rest of us
yeah idk whats happening lol
it seems to set some stuff correctly (range of item count), but not others (resources, which causes the crusher to not crush)
whatever gotta restart now played too much in creative since last save
simple solution just try to drill it, if it doesnt work roll a random number between 1 and 3, give yourself that many and be on your merry way
you sure it's not just power issue ?
the same crusher was able to drill nearby resource chunks, built a few more crushers, same deal, not to mention that upon adding a resource to the Test Subjectโข๏ธ, it started crushing (although it didn't spew any resources, presumably because i didnt set any other field that might have been relevant)
if this isnt a Test Subjectโข๏ธ issue idk what is
@warm remnant naw nothing like that just makes your sub silent when not moving so they don't attack you
oh why tf does the ||allevation capsule|| interaction look like that
i'd went through the single other entrance in the local area so i didnt find the || cache || and i was going to look for it randomly
at least i wont have to cope with 15 minutes per 4 || lithogel || anymore this is awesome
if i didnt have Insider Informationโข๏ธ about that place, i wouldnt have tried it at all
because it just looks like ||decoration it's the exact texture you'd expect to see on a wall||
Well this mod highly encourages you to scan every tiniest thing you can see
it doesnt encourage you to scan every centimeter of || wall || though
plus you'd expect a blueprint to be the ||yellow terminal|| because thats what it was uptill now
It's || a pretty good looking wall || you gotta admit
||a *pretty *wall||
oh well thats for future players to figure out i now have permanent knowledge for when i replay this after the eventual 2.0 update
waiting for a scannable randomizer mod for this mod ๐ฃ๏ธ ๐ฅ
fym scannable randomiser
the randomiser is unfortunately blacklisted because i think it wouldve been funny to play with it
oh fragments/blueprints moved around you mean
mostly progression related
unfortunately thats still going to be blacklisted because of the same reasons the randomiser out rn is
yep
well you could mix them with fishies and logs
a tightknit progression like c2c's doesnt bode well with progression
er. randomisation
best you can do is shuffle things around at the current level, but that wouldn't change much since you'll still have to do everything you'll do in a normal playthrough
||switching white tablet and orange tablet locations :)||
well you could still divide blueprints in tiers by depth of something
yep thats the general idea
most randos still have some logic behind them so
it'll just have to be some custom logic
see you in 10 years or so then
lol gotta wait for c2c progression to be finalised yea
assuming there still are plans, like with moving the ||seamoth mk1 depth||
surely it will happen 
am I dreaming or did the progression tree screenshot use to exist for this mod
the what?
pretty much the detailed guide which item gatekeep what and so on
idk I kinda rememeber seeing something like that 2 years ago but I coludn't find anything now
huh
literally cosplaying mendeleev right now I feel like I've seen it
in my dreams perhaps
All the new pdas i pick up from now on I cannot listen to is this a common glitch?
some c2c pda havent been voiced yet
I don't think all of them were voiced
but if ur talking about vanilla pda, thats probably a bug yeah
||wasn't there one pda that literally only read todo whoopsie||
huh would it still show the option to play it? i actually think this is the answer though cause i dont see the ones i have picked up in vanilla
yeah just not play anything
bc the devs didnt expect a pda log with audio... without any audio attached
so there's no handling for this case
damn
I hope this doesn't mess anything up if you play an unplayable pda
could be a thing to test maybe
I'm too lazy honestly but it could
it does exactly jack shit i guarantee it
this isnt the early stages of game development where trying to access an invalid asset could mean accessing an out of bounds area of memory and lead to corruption somehow down the path
by handling i mean something like showing the visualiser as 'disabled' to show it isn't interactable
engines are far more capable and smart than to crash on a missing asset (see: fallback models, pink texture, etc)
oww 5fps all of a sudden what the hell caused this
cant even save and reload either ||a meteor is about to fall and doing so removes the fucking waypoint for whatever reason||
Where are you
underwater islands lol
ive never had fps issues there so i assume it was just a bunch of things accumulating
well ive had issues in the Fucking Laggy Ass Biomeโข๏ธ but i dont think i got close enough for that to happen?
its usually brown though no?
either way unless the ||piezocrystal or lithogel farts|| are accumulating, i cant think of much that can lag there
actually i do wonder if the ||lithogel properly saves that it's been collected||
or in other words if you can reload continuously to grab it way ahead of schedule
oh yeah it does lol
rip exploit
though you need so little (||when you find the fucking capsule||) that you probably wouldn't achieve anything by not just grabbing it when you need it
also because no one uses ||nanowrap|| for healing let's be real here
I'm currently in the process of cooking something and let me tell you I actually for the first time in almost 200 days expanded my salve bush farm
mine farm is 2 full growbeds thats probably enough for my purposes lol
heavily interested in your plans that actually requires healing
wait does artificially grown salve have the ||healing effect|| that natural salve has
it's really wacky and unholy and might not abide with everyone around here
can you just munch it as is ?
Sudden not a buukd up?
The || base in blood kelp|| gives me hell
nope! very very slow build up
but its infinite
wait
oh
i thought you were talking about
salve
yeah sudden
my bad wasnt focused
you learn something new every day
yep its kinda shit but again being infinite makes it nice
though i do wonder if staying in multiple stacks the effect...
honestly the performance deterioration is getting out of hand really
at this point I can swim around the safe shallows with more than 40 fps with stutters
my base included
what specs btw
r5 1600 gtx 1066
it's probably a cpu problem tbh
but subnautica is pulling its' weight thats for sure
all the bases I have
you see something weirder every day
yeah actually the base leading down from 200 to 500m is probably also a part of it
also the seven hatches that all spawn base plankton at my main base
You have aomething built in a funnt spot
Probably
Try unbuilsing some thing near new shut
Shit
My 2070 ti 6cire amd 32 gigs has the same pribably you describe
Wgen i watch my pc specs the game will use less cpu/gpu and get worse and worse
we love optimisation
Ye i heard it's the gerenal unity problem
Like utilizing cpu threads or something
Though I also heard it got fixed
Well here we are playing legacy aftepr all these years
I think the greatest shame of all is that the perfomance mod for unloading faraway bases is 2.0 exclusive
Like where are our heros when we need them the most
stop telling people where everything is
lol i was going to check that place next anyway
with it being a vanilla structure i would have just went to the coordinates & checked out the surroundings in creative
i do think it wouldve held a better place in the ||disease research facility|| with the link being fairly obvious but i shouldve noticed the terminal behind bars wasnt || yellow ||
and you would have to use the temporary measures a fair few more times than... once or twice, depending on if you remember what color of item you need
though that may have made it a bit too hard for hard mode now that i think about it, since my outposts were just far enough to where with ||un-suppressed kharaa||, it was barely manageable to reach the next one
though i wouldnt have checked that particular object actually so this point is moot
now that i think abt it
i do think it should be made more recognizable but theres gotta be some thought behind the decision to make it like that that's not "player misses this" so whatever i dont know the full story
Tbh it's probably because it's the easiest notable place to reach if you remember all of them
perhaps
TRUE
personally i've gone through the other entrance in the local area because it feels a bit more open
not to mention flows directly into the ||disease research facility||
How local are we talking
like || blood kelp trench || local
That sounds like the least local I can imagine
This sounds like a completely different one
oh is it
oh yeah i guess it does take a left turn before reaching it
i just braindead set up a path with the pathfinder and follow it whenever i go there so i dont get lost lol
maybe i should also get easycraft the microcrafting is getting to me
Honestly I thought it to be downplaying of original management system but it's been one of the best decisions of my gaming career
That and making a specialized working room for 50% crafting speed
yes! room specialisation goated as hell
||immune suppression|| being 2 hours long is so nice
i assume the threshold for using it again is halfway or so? doesnt let me use it when im 2 seconds off
not that i would but to know for future reference in case i know i'll spend more than 1min and if i can refuel the timer
You would be wrong
:(
๐
Yes, because I have an rtx 5070 and 5 fps in a glass forest.
unrelated but de-extinction's axetails are goated... and probably a bit too
geyser filter also makes 5 fps
because when you whack em with the thermoblade, you not only get 2 pieces, but each give 20 food and 13 water
maybe there should be a blacklist on thermoblade doubling lol
You have a very holistic lifestyle there without filtration machines and all
melons, bulbo trees and the ocassional lanternfruit carry
as for expeditions, bladderfish acu
Has anyone tried clearing the batches of glass forest ?
I know there's a shit ton of items floating around
And also you know being thrown around
you'd lose access to anything in there though including the || wreck ||
assuming the system hasn't been modified since a year ago
i.e. assuming c2c doesn't now respawn them or sumthin
Well collect all you need beforehand ๐คทโโ๏ธ
Well the other vents don't seem to respawn things
as in, spawn materials? the geysers? they definitely do
the safe shallows one was constantly spewing materials when i was at base
though obviously 1 << however many there are in the forest
It's actually kinda neat that this thing progresses with actual eruptions
I guess it's expensive to track
They very not definitely do
theoretically shouldn't be since it caches
see https://github.com/ReikaKalseki/SeaToSea/blob/main/Objects/GeyserFilter.cs#L160 and the rest of the logic
caches the geyser's cycle so it doesn't need to look for it over and over
which is what it was doing some time ago, leading to lag with them
I thought I was smart by putting a grav trap above mine but apparently it's a one off kind of thing
huh
idk how materials kept spawning nearby the geyser then
mustve been an admin trolling
Well we are talking about different ones so
fair
Not every item container respawns unintentionally as well so
vanilla ones don't
c2c waterproof lockers also for some reason don't
c2c alterra item crates do
Someone mentioned they do ?
may have been me but it was an incorrect hunch
since i checked them on the same save some time later and none'd come back
Filthy liar
We'll wait until they do in someone else's game
oh of course the last thing i had to find in the bulb zone was the useless || alien teleporter ||
i guess now i really have no more excuses to not go down to the lava zone
but ughhh || heatsinks || will be a pain if they're the same as my last run
oh i wonder if || the seamoth cools down in a moonpool ||
||if thats the case it might genuienly be best to do a lost river approach where you set up like 6 outposts||
worth testing after i get back to base for sure
not like thermal power is hard to come by in there
Well I was using it for healing when I was collecting a lot of azurite before suit and when I needed to bath in the brine for the corals.
I just love getting things upgraded
also considering you really shouldn't be harvesting azurite before the suit, ||you have two free shaped samples if you explore||
But I wanted to all of my tools have this super duper battery.
i just made-do with switching it out
laser cutter <-> seaglide whenever needed
ocassionally scanner (if it's dangerous) or builder (rock crusher takes a YEAR to build without it)
stasis is a trap pre-electrochemical
I was thinking about too but then I said fuck it we ball and went to get a shit ton of azurite.
bc ur just losing a battery
propulsion <-> repulsion recipe is also a trap if you have an azurite battery in it, albeit probably unintentional
since it gives you a tool with a max charge normal battery instead ๐ฅด
At least you can dupe it
although that does also double it as a free battery machine and/or free charging station
yep lol
This thing is so sad
I need to gamble for 5 tungsten to get a very short period of not getting my seamoth deep fried
yeah i just give myself them through command tbh
This tungsten gamble drove me crazy