#SeaToSea
1 messages · Page 24 of 1
flashlight that u throw
I was hoping they will keep annoying bonesharks busy
holding right click for a few minutes is very enticing gameplay (|| aurora salvaging ||)
why does it show the left mouse button though :(
could the flashing be toned down a bit its quite a lot even without me having any issues like epilepsy or somesuch
goated method though icl
how do you place the || geyser particulate filter || again
last i recall last time i played you could just plop it down anywhere but it seems to be red no matter wherever i place it
doesnt become green on something like a platform either
can't tell where you are, but might not be the right kind of vent and/or not close enough to it
if i remember right, there's two different kinds of vents, and (again assuming i remember right) it needs to be the hotter variety
yeah..... placing it can be deadly if you aren't careful and/or prepared
thisll suck to collect
i havent played since the last major update, but yep, they are annoying to harvest
glad to know this still works (||you dont get heat damage in a base||)
ideally i'd hook this up to the rest of the base but whatever
nevermind lol too close and its fire damage instead of heat
because above average heat somehow causes the dive suit to magically combust
oh you can just || build it half inside of a compartment ||
this shit much more convenient you kiddin
should probably be patched thou
since it absolutely trivialises the challenge of collecting it
On a platform, I believe?
it can be fully free standing
as evidenced by the image just above
also wouldnt the ||geyser particles just be blocked by the platform logically/inworld speaking lol||
unless its half on it half off which would look jank too
not like this is any less-so
it goes through the platform
thought it would but it wouldnt look like it
and i dont recall a time when c2c had something deliberately look jank/like it wouldnt work
that shit would have been impossible to find without scanner room
huh, I thought she bumped up the light intensity on these
anyone know what this is
yeah just recently discovered it myself and its quite peculiar indeed
you get it when ||scooping up particles under the tree mushrooms||, though they seem unfinished and ive found no use for them yet
Look under certain mushroom trees might also help you with that lil plankton problem back at base 😏
oh i assume thats hinted at by exploration findings?
ive got at least one more thing to figure out there but i thought it was going to be unlocked once ||minerals get accumulated||
I hope the tungsten grains are hinted at by exploration findings
The intensity wouldn’t have helped this location is extremely hidden
hi could i get a hint for (pre-liquid breathing item) || sealed fabric || bc i have no clue where it could be
so far, i've fully explored (as per the exploration findings pages): crag fields, crash zone, dunes meteor, eastern, western & southern grassy plateaus, floating island, island degasi, jellyshroom, lifepod 14, lifepod 9, mountain island, mushroom tree, northern kelp, qep, sparse reef (the one i just explored right now, hoping ||unidentified object|| had the solution like with one of the plateaus), the dunes, underwater degasi, underwater islands, underwater mountains
and with the following not-yet-fully-explored biomes, along with what i currently have: bulb zone (||log, convoluted, geologically & reinforced dive suit||), crater edge (||strange rising spheres, well aware of the raw resource and lifepod found 'farther' out but i cant go there yet||), dunes arch (||pda, bioprocessor fragments||), glass forest (||databox for the lbs although i didnt collect it yet, bioprocessor, samples taken||), grand reef (||platinum, waste product, bioprocessor fragments, alien vent||), mushroom disk forests (||log, jochi, cyclops, mushroom tree fossils, convoluted, alien vent, filter-feeder||), northern blood kelp (||lifepod 2, clearly cant explore any more because i cant breathe more than 15 seconds down there||)
for the biomes where its not yet fully discovered its because neither scanner nor manual search are picking up anything (dunes arch, bulb zone [||although for this one im waiting on the heat sink module to explore the heat cave, but obviously thats post-lost river||], mush forest, grand reef) or im not yet at the stage where i can explore it at all (crater edge, glass forest, blood kelp)
oh haha it warning you the || geyser filter || is full is very nice of c2c
||south||
ah okay so ive just had major skill issue in exploring the || grand reef ||
thanks i guess ill just build a second scanner room in hopes it does something this time
well i guess just relocating it would cover the biome too but i want to keep a fast, close base for || platinum ||
oh my god crabsquids are relentless this guy just followed me 150m up (grand reef)... doesnt help they work together with warpers too
assumedly thats part of the experience
waiting for the falling thingy to do the falling so I can get the thingy be like (surely this time will be different)
oh my fucking god there it was
been in the place several times over and never checked the area where its located
at least the hunt is over
oh this shit expensive :(
base phytoplankton is sooo bugged
like the 5th time i have died because of that bug
when u jump out of your base from a moonpool and climb the ladder again it doesnt register that ur in your base. doesnt matter where you go even if u enter the seamoth u just die
super frustrating
it just doesnt register you entering your base half the time
doesnt matter how you enter it
yeah its annoying hence safe shallows best mainbase spot
oh wait you make two ||sealed fabric||s at a time 🙏
why doesnt it show up in the pda i was certain itd take me 10 ingame hours to get allat
come to think of it since the ||plankton scooping module|| is now a normal storage module, did anyone try using multiple
and does it multiply your rates lol
nvm it just cancels the search when it can insert somewhere
kinda unfortunate but its fair
its still a better storage module because it has an extra row
does ||laser cutting the aurora for titanium|| ever get faster
oh i should set up a base here to craft down the resources too
i would recommend a small thing with solar to make ingots
yep thats what i was thinking too
||azurite battery|| can boost tools, not just extend
solar panels are goated i use them in my main base too so the bioreactor doesnt always run
ya using that already
i think you get the Upgrade™️ long before you are even able to get the ability to get resources from there
that was my case anyway... though i did also know of its existence from a previous playthrough
the thermoblade produces two cooked foods??
its really interesting how the game lags like hell if you hover over an item in the || bioprocessor || while its working
the ||electrochemical suit + recirculation mask|| is so much micro crafting jesus
impenetrable material crafting :(
its not even the full package the upgraded tank is probably going to be another like 30 of them istg
extra efficiency gel comes in clutch as usual
oh i was done before i knew it
ah the new suit doesnt yet have a texture? unfortunate
16/17 come ooon
i got 16/17 and cant even find the last one with freecam lol (i have the degasi base one)
there is one in a cave still near the qep but far away from the others
ah i foudn it
wow
thanks a lot
didnt think to look down there i thought they would atleast all be on the island or the connected caves you can reach from land
that one is in vanila subnautica aswell
i only know about it due to it being 1 that speedrunners often pick up
@jade osprey ditch the mothm its weak and slow
Is there another place with ourple tablet in base game?
Ph you found it and was on island i sees
do you not need it for oxygen, extra hits and storage
faintly recall someone mentioning they use multiple oxygen tanks i assume that was you, thats still limiting your oxygen (not infinite) and storage
also ||azurite boost|| doesnt even work after like 200m or so which makes moth and glide the same
oh its helpful against not dying from ||base plankton|| too
do the weights of ores ever change in the ||geological findings>meteor page||? i keep getting the unread notif yet i see nothing new
am i doing something wrong with ||tonguelilies||? does the area need to be always loaded? because ive left it for a few (in-game) hours, and have more growbeds with multiple plants, im fairly certain it does rain with spores in the area, and the ||mineral accumulation|| has been at 0% for all this time
in fact ive seen it rain just now, and it most certainly still didnt increase
i assume im just missing some tech that makes it possible but why then say its working? (as opposed to my plants in the safe shallows, where it says there isnt enough matter in the area, or along those lines)
yeah actually like please add an option to reduce the visuals of the spores bc constant sub 10 fps is dizzying at best
like just making 3 of them fall instead of 40 or somesuch
i may be wrong, having not played since update, but i THINK i remember someone saying that putting too many of them can break it?
surely it isnt just a rough distance check though and its per-spore?
although i guess i should try putting it like 100m away too thats fair
or well i could just cull the numbers thats easier
alright yeah lets see what having just two in the range of 500m does instead
oh my GOD the ||electrochemical suit|| makes you invincible from base plankton im FREE
best item in the game solely because of that istg
safe shallows still best place for a base though bc its so central
can the autofarmer unit range be a bit smaller too bc it extending a foundation over makes it very hard to plan out & organise a base
i think ideally it wouldnt reach a growbed on another foundation if it was placed in the center of one, such as to be able to have separate units for every plant (so the machine doesnt get clogged with irrelevant harvests)
this is an insane range to have (it reaches the blood oil)
i guess a checkerboard pattern works
but its so shallow way cooler to be deeper down
i love grassy plateaus
always reefback ambience
tbh yeah im planning my main base there now that base plankton is no longer a concern
so much room you can make a five-story, easily expandable base out there
Azure seaglide is over twice as fast movespeed wisr
Takes less than 30 s to hit surface from 400m
Storage maybe worth it, but i think the cost of sicking around the inventories adds up fast
2 fulla capcity tanka is basically enough to swim across the sea too
Bruh I dislike all of this stuff just to get some basics
Like dunes to behind aurora
Or some mid game items
I onoy dies to plankton teice post fix. I just has a hatch next to open space to move
Simply cause I generally dislike mods that make the game take longer in specific situations. This mod fits one of them
This method is confirmed to not work
There is another
I mean, this mod doesnt hide being that
True. Should have known a little more before going into it
I like the corners of biomes.myaelf, but yeah i alqays am next to it.
Where are you at?
Not saying this is a bad mod, just doesn't fit my taste in game overhaul mods
How is thr auto farmer? I never built it
Not for me
lucky bc i died every time i touched one, minus one time
yeah but like the tooltip changes
so surely its supposed to work yeah? if it wasnt supposed to work, then why would it not say such in the tooltip
western plateaus are goated
Did a ton of changes
ocassionally picks up something from a growbed nearby it
but it consumes a ton of power
My base is right above jellycave
well not a lot of power its just frequent and 5 at a time
I have a growbed for each plant type more or less
so a bioreactor is not enough to keep them running continuously, meaning they dont ever do anything without a nuclear reactor
i find it annoying to replace plants after knifing them to death so i hoped the autofarmer wouldve been a nice machine to use
unfortunately, despite it being dirt-cheap, its locked behind nuclear...
my thermals seem to be handling it quite okay (I finally figured what drew so much power from my base)
damn they are really porting subnautica to android and ios lol
why does it look like i can craft all recipes even tho i dont have the mats
do you have uncollected stuff in another fabricator
vanilla bug if so, as far as i know
maybe
fr thermals are better than bio?
or at least faster
since it just needs to be fast not necessarily more power, well aware thermal caps at half the power of bio
oh actually i assume thats just the power of scaling up
which is kinda ass when using bioreactors
the fix would be to go there and collect it?
yep
ah i forgot a gas torpedo at the vehicle mod station
now it works
thx
||lol i accidentally got the seamoth heatsink module while building some thermal plants||
Hi, I'm a newcomer, I really love C2C that Reika modified. Have you guys found Calcite?
Or Tungsten?
how do i get that to actually connect with my base
||deep ||big time
I'm honestly going insane about tungsten like I only have ||QEP, crash zone, crater edge and lost river|| not completed
is it even hinted at in any way in the game ?
Well, I think there's a lot of things that haven't been accomplished
And I know why the circuit of a wreck that contains Seamoth Water Sampling Scoop blueprint can't be repaired
It is related to the spikes emitted by the Tiger Plants surrounding the wreck.
If the spikes hit the inner of the wreck, the progress of the circuit will change (From 1% to 0%) and it can't be repaired
So you need to use Propulsion Cannon to shoot something at those Tiger Plants at first
??? thats such a weird bugge
in the first place tiger plants can damage anything other than the player? ive never seen it happen, myself
cant say ive noticed it when i used my seamoth as a shield from plants, at least
I feel like I'm onto something about the tungsten grains and I'm no marine biologist but I'm pretty sure this was some kind of roman torture
idk it may be a major spoiler if true but I feel I need some help here
||it sounds like it's hinted at by glass forest volcanic activity warning and it seems if you build a base directly above a vent and use a filtration machine inside it will produce a random mineral alongside salt but no tungsten in sight still for some reason (I tried it in creative and probably rolled like 100 salts so tough luck) ||
oh wait hold on seems that shows anywhere but the safe shallows
currently building my main base in the grassy plateaus and its the same message
what the hell
yeah it being bugged makes sense
oh my god can plankton be changed so it doesnt block interaction with i beg
its an unfortunately common problem and i assume there can be some sort of fix for it, considering schools of fish do allow going through i think?
i may have made a mistake by building this behemoth in preparation of eventually having autofarmers for every crop such that im now getting a stutter every half second
technically spoilers for c2c specific plants
realistically can i do something about the lag or do i just tear it down completely and start afresh
right well ive thrown the can down the road by halving the growbeds to everything, hopefully this doesnt come back to bite me in the ass bc ive had plenty of times when i almost ran out of resources so early on
out of plant resources, i mean
Do you us occulus fish?
in my testing i just grabbed some nearby acid mushrooms (creative)
Tungsten istricky, there is a base thing
do higher energy stuff make power faster?
thought they just had more potential energy
@jade osprey you are spenfing a lot of time a reapurces avoiding knifing
Is this saving time?
Occulus fish are best bio fuel in game
I have an acu just for em
Mayne its not faster
yeah im using them in my survival playthrough
I could be wrong
but if oculus rates are higher than mushroom rates then auto farmers could be maintained with bios
Probably
ill just test tomorrow no harm in doing so
The main reason i dont deal woth a lot of base extras
Is ill often spend more time figuring out the intricies
Then if i just go stabby stabby
And also of note
Long as you are having fun
Thats the teal goal
Real
if youre getting a stutter have you tried getting into your seamoth and saving then rejoining
havent, no
ill keep it in mind for later though
i don't see how itd be able to help much... or at all but worth giving a shot regardless
i had an issue before where after i had a bunch going on in my base when id save and rejoin in it id always have an annoying stutter but rejoining in my seamoth would fix it
idk why it happens either
subnautica and/or c2c wacky
wdym ?
There are two methods im aware of, in theory
One is mushrooms
And that is bugged
As confirmed by reika
There is another involvong a base mechanic
I havent done either, this is all theory
unrelated are there any good strategies relating to ||falling debris||, like ||i dont think ive ever had luck finding it when i hear it hit the water and ive read supposedly one of the crafting materials for the scanner room thing that helps find them comes from falling debris? unless its found elsewhere||
ngl after awhile i kinda assumed ||you couldnt actually get it without the scanner thing like i started to believe the debris was fake lmao||
all I know now is ||that it doesn't drown so you could probably get to it if you swim straight||
tbh just save scum
||does it float on the surface or like how obvious is it? its hard to judge distance and know whether ill pass it or not||
if you hear even the slightest bit of the Sound™️, save asap, put azurite on seaglide and try your best
ive scummed 5 or 6 times when i got my first
||I saw it in creative it was a little bit underwater and sinking but no further than 5 m I think||
||floats just under the surface, small and hard to spot especially at night time||
thats good to know at least
||you should see a signal when you get close, at least for your first, youll know when you see it||
interesting
unsure if it happens for subsequent bc I've only ever got 2 myself and havent seen it happen on the second
but really just save scum until you get the general idea behind it, is my advice
it probably took me 5 attempts in creative to figure out
you dont want to miss any if you can help it bc they fire at intervals of 30min or so
so miserable
yep
||do all of them actually hit the water since sometimes i dont hear the water sound but hear them entering the atmosphere||
||i dont remember hearing the sound outside of when i was right under it from save scumming ill be honest chief||
||i'd imagine theyre all collectable given no discernable differences that would clue you in that youre wasting your time going to it||
okay good to know hopefully thats enough info for me to work with
yeah its kinda ass just gotta get used to it
lol
your life doesnt even get better after that its still the same hoping you go in the exactly correct direction because any deviation adds up and youll be half a kilometer from the landing site at best
thankfully im fairly certain you dont need that many to complete c2c either
lol have fun
True it van be annoying. But the good thing about c2c is that it helps make the whole crashed on an island for your survival thing feel a Lil bit more real and it really ramps up the challenge. Personally I like the grind and the effort but I get that it may not be for everyone. I mentioned c2c in someone's youtube video comments and a guy talked sh*t about the fact that reika blocks certain mobs. That guy, is entitled to his opinion, but he kinda misses the point. This is reikas mod and he/she (still don't k ow to this day 😋 ) is entitled to make the mod any way they want
Look up
Its harder to see going perpendicular
I find my line
Actually
I sit on surfave
I wait for 20-30 mins
Its often less now
Get my line
Go straigjt, be under water, do not lose the line
And look up
/angle
Do not lose your line
I never had this?
The plunk is only if you are close
I think less than 1p
10
Less if you can skip the scanner
yeah bro I kinda get the contemporary miyazaki vision and everything but I can't agree with the "feel more real" part since I'm scouring discord half my time or debugging
I'm actually considering another 1.5 year hiatus until most the stuff gets put on wiki I'm sorry
The only things i think are kinda bad in this mod are the falling debris
Which actually has been buffed every so slightly😂😂😂
Snaller area and semi improved timers
what about glass forest?
And the
Whatchamacallit
The tingue lilly thing
Glass forest is fine, tho will lag some rigs
Tho i think the smeamoth speed module being there is ultra dumb
As the speed module loses most of its potential value in the late game
(Mostly i dont go there)
Grab the vines, grabs the techs, and gtfo
(The area i wish was bugged less is || blood kelp trench base ||
Building things there is awful
A lot of the susttuer/lag is caused by somethi g being built by new things
what is that cooked base design lol
yeah looking back ive only ever had it twice anyway myself i think
was referring to the ||red glow that would appear on land||, though that was probably the ||fire effect lasting an additional frame|| than intentional
expandability on top
each floor has different room types (entrance/exit, storage, work, power, acu, agriculture)
||is there actually something useful in the qep base to find? I unlocked everything with purple tablets and the only good thing i found was the precursor mod station which i cant use yet||
I couldnt imagine doibg that much base building
Usually my storage room is just the
Seamoth thing
Moonpool
my guy you get like two extra columns and rows if you specialise a room to be storage 💀
with how many things you need to store idk how you managed without at least one storage room
does c2c usual degrade framerate after 10 inutes of playing
idk if where im at in the story matters or smth but im at lost river
a little bit
Isn't it mostly tied to the bases you have since legacy isn't actually unloading them ever or something?
I think I might have made a grave mistake at that trying to stuff a tonguelily in every corner of the map
There's a bug that the Metal Salvage surrounding the Lifepod 9 didn't spawn (It seemed that after entering the save?)
And I hope Glass Forest can be optimized so that player can explore smoothly
I wonder if it's the sheer amount of materials being thrown around in the vents
bonesharks and The Big Boy™️ so ass in the || glass forest || building a base down to it is easier than trying to bring the moth
oh my god wait the ||recirculation mask|| works with gas too ?? and you dont lose 15 oxygen every half second down low ???
i mean it says it does but i assumed it just meant its compatible, and that liquid breathing is just required at these depths
ow the lag still sucks though
my preparations with 3 total oxygen tanks.. wasted...
Wise words, pairadocksducks would be proud
oh cool finishing the || glass forest || also finishes the dune arch findings
interestingly this means you lose oxygen slower at 400+
with gas at least
so its either lower oxygen usage or azurite actually does something
the wreck really has bioprocessor fragments like you wont already have it for the past 8 hours when exploring it
moonpools can hold a looooot of wall lockers
put them in multipurpose rooms i beg
you get free extra storage at no hull damage cost
although im actually unsure if it ends up being more bc yeah moonpools are massive in comparison
you can get to it earlyish
mod is pretty open ended
which does make me wonder how reika will deal with large rooms since they can contain just so much more stuff + walls/doors
although thats something to be tackled way, way into the future i assume
my guy
without it you have 15s per oxygen tank you aint exploring the wreck in that time even with multiple
actually about 12s since 3s comes from the 45s base time
only part of the wreck dips below iirc
its all under 450m
you have to go through a small 500m section to reach ||liquid breathing||
well i mean that was my initial plan but after exploring it a bit i realised how dumb it was
you'd have no chance especially through the vent
i cant recall when i grabbed it last playthrough
i remember going doing there much sooner than i did before
actual death wish
scannin rooms are also superb locker rooms
YOU CAN BUILD ON THESE GUYS
unless building tweaks is active even though i didnt activate its features
solar panels goated for power
the power of scaling up
idk how to make a storage room
spam lockers of any kind in a multipurpose room
a multi purpase room i made with a billion wall lockers is unspecialized
it has other shit nowadays but never went unspecialized
if you have other things in it like machines (fabricator, water filter) or an acu or somesuch it unspecialises
because the idea is that its. specialised
ehh then i have to build a bigger base
i think at one point it only had lockers
tho it has a hatch with a fab
maybe that counts in the room
2 fabs actually
just make a five story base one for each specialisation
1 fabricator is too slow
fabricators are machines/production yes
double fabrication is great
so they make a machine room or a working & production room, depending on what else there is in the room
then i have to move between floors for fabrivccation n grabbing items
i think its my hatch fuckin my
me
but its not worth redoing or addingb imo
nah hatches shouldnt be an issue
you can add stuff in the connectors between rooms and it wont count for the room itself
tho at this point eveyrthing is in tat room
so you can have a fab in the hallway
so its super not worth
and still have a storage room
i find the extra storage & fabrication speed very worth
myself
tho i only let the liquid breathing recharger be built when i need it lol
yeah but with how much fabreication to do
why not juts always
ough
so it lives at 99% built
yeah thats fair then
idk how to make tungsten grains work
the problem with a base that uses ladders is that base plankton just wont stop fucking blocking the interaction my GOD
my base plankton is goen and i need it/
ive got hatches on every floor in case that happens, which i assume also contributes to the problem but hatches r useful for expanding too so whatever
base plankton is all downsides though wdym
you cant collect it
not with my soop no
is there an upgraded scoop that does allow collecting it
No
then why would you make your life miserable
well for one ive has a sealed suit for years
yeah damage isnt a concern but interaction blocking is
two, i havent died post the first fix for it
occasioanlly it damages me at my hatch entrance, or rather did
but if i moved forward a few steps no biggie
you dont take damage with the electro suit so fix isnt relevant at all anyway
but i need it for a thing
i think
tho i suspects maybe im preventing the plantkton already
hum
ha
lol
that's is counterintuitive
figured it out
oh are you talking about tonguelily
i highly doubt its the answer since ive had them planted for a while with continuous plankton and still 0% on every of them
though there are two full growbeds in close proximity too
and two growbeds with 1 lily each, 1km away but i assume those arent counted for the reductio
i think the tooltip is a bit misleading for what i just figured out
that is m hint
good luck
is this about plankton or lillies
yes
im asking bc plankton detecting movements could also be interpreted as (base) sonar causing them but i highly doubt it does anything
havent tested
bc ykn sonar is just sound. moves water
i heard its absolute trash since itd just make creatures attack your base
lol
actual trap
creatures start attacking base regardless in ceretain biomes
and actually
in my first playthrough
either way i've time until i need tungsten so ill not worry about it
the only creatures ive seen actively attacking are twisteel from de extinction
super azure seaglide gogog
fucking brats theres 3 of them in a small area in the bulb zone so if you make your base there you're actually just fucked
oh nevermind
the tongelillies just have a different description for growing
weird
does super actually work with azurite btw
bc thats probably like 32m/s so you could finish the game without liquid
additive
oh
oh no you cannot
walking speed is just way faster than swim speed
can you run for more speed or does it not register
rip
its fine lol
its still crazy fast
its actually too fast for when combing for stuff
Is the ||Unidentified Object|| in the ||gun|| something I will realize how to get to later on or am I just being an idiot. Only upside to looking around for a way in was that it reminded me where ||azurite || is. Sorry if I've spoilered too much, not sure where we stand on whats a spoiler in here
Thats a bug i thinks
how does the fcs integration work for the ||quantum teleporter||, ||does it require the quantum power bank charger or something to be built? im trying to figure out what the exact additional requirements are||
||nvm found the answer as yes||
||darn it im back to needing to find falling debris for things||
wait what do the other specialisations provide
Inthink farming might be worth but ive never gotten that one to work lol
Faster growth n stuff for tjat
Machines might get morw efficientmmmwhich is tempting for bio
I gor a card that was a 50% buff but it rounds down for numbers and it makea me sad
Tho maybe its not like the gel that halves energy and doubles putput
i explored that whole wreck without the mask and with only 1 tank
i give up power transmitters are fcking ass
my plan of routing solar power 400 meters down did not work
loading issues i guess
Bio reators with maybe a thermal are king
unfortunately thermal you can only use in like 3 areas
thats the effects, you can look through the rest of the file to figure out what gives what
because this is a mechanic thats not explained at all besides trial & error for what counts as what
also im unsure how to get leisure bc i couldnt trigger it at all on my creative test world
storsge is like 5 lockers, generator is the power gen and batteries, work is fabricators, modif stations, etc, machines is any machine, acu is obvious, agriculture is 3 growbeds
we’re talking about the one in the ||grand reef|| right
i come with a query about the acu ecosystem... system, ive got a stalker & hoopfish kelp ecosystem and it doesnt have any warnings, it produces teeth, yet ive seen no shit yet. is this a stalker limitation (as it would then be two byproducts in one, i assume?) or gotten exceptionally unlucky? or perhaps you need the waste disposal addon for them to shit? but thats a bit too far-fetched
obviously, vanilla acu entry does not mention anything about ecosystems
in the meantime ill worry about setting up another acu with ampeels and see how that plays out
also i do wonder if you can trap ampeels in a box and use the ampeel power extraction module for free infinite power
because i think theyre big enough such that they wont slip through the holes between corridors... or seem like it, at least
pygmy fan is a subnautica plant? ive never seen it what the hell
wasted opportunity if this isnt used in any c2c recipe
simply because its so rare as per the wiki
also mildly irritating that you cant really gauge how much time you have left with the ||recirculation mask|| because you lose 1, 2 or 3 oxygen at a time, seemingly at random
and it isnt nice multiples of 3 either
||enzyme 42 traces|| sound so trash why would you use them ever
considering you refill from your main tank whenever you enter a vehicle or base
is this supposed to be ungrabbable (dunes)
my god ||refractive lens|| is such a long grind too... you only need 1 ever, right
well more like with ||45 azurite|| per, there definitely wont be enough on the map for a seocnd
at least you dont need to use nanowrap after every collect by the time you need to grind it out
well not necessarily long, more like absurdly costly
oh so thats how you get tungsten
good thing its not hinted at anywhere and i just had to find the message in this channel
at least not anywhere i saw it
well i mean i guess it says it could do that, but ||what chemical reaction occured for the ingredient to transform into tungsten||...
whatever its probably a work in progress i'd assume
quite hard to say how to obtain it without... saying it outright, in this instance
i think (this spoiler actually spoils what it is completely -> ) || it would be better if drillablesalt also had a chance to drop it, such as to give a bit of a hint that salt may be part of it; especially since, as far as i can tell, salt doesn't have any sort of data entry mentioning it may be useful for chemical reactions, or somesuch that can guide the player into drilling salt cube||
also yeah it most definitely is misleading :D (source: ||https://pilgaardelements.com/Tungsten/Reactions.htm||)
well thats not entirely fair because ||in this case its NaCl + H2O + ??? -> W not W + H2O + ??? -> NaCl, but i dont see how one would be able to transform salt to tungsten either... unless atom reconstruction, but that's delving into fabricator territory, and it can't do that either||
oh well im sure this will all be sorted out in due time
@barren oar Do you have any ideas to find Tungsten or Calcite?
no idea on calcite, but the method (that ive tested & works) to get tungsten has been mentioned here at one point, although its quite far back and doesnt mention tungsten directly
unsure how to say it without spoiling it outright, though
my advice is to test stuff out in a creative world, particularly relating to ||an object that mentions possible chemical reactions under some, unspecified, conditions||
although creative tends to be laggy for some reason so i usually just start a freedom world and input all the relevant commands like oxygen invisible nocost noenergy etc (not related to tungsten but more of a """guide""" to get a proper test environment set up)
oh also the solution barely makes sense so be prepared lol
what the fuck?
i took out a seamoth storage module from inside my seamoth storage (dont remember putting it, but perhaps i did) and it became this
unsure if its c2c's fault bc i also use building tweaks, de extinction, power order, radial tabs, c2c nest fixer & map
i tried dropping it and it became an undroppable None instead
oh wait i have an extra storage module so this appeared out of thin air then ??
yeah i cant seem to get rid of this through any conventional means
this game wacky i guess ill try saving and reloading after a backup
its gone and now ive got another module in place of ||lumenshroom oil|| its TRANSFORMING
same behaviour i guess it doesnt save correctly
after another restart, interestingly, none got converted
Hi, I am having trouble finding a blueprint for the microfilter in C2C. I have already found, scanned and took samples of the toungelilies but no luck with the blueprint. Could someone please give me a hint as to what should I do next in order to progress towards getting the microfilter blueprint?
perhaps you should worry about procuring an alien tablet first
Okay thank you very much, just one more question then. I found 11 pt fragments on the mountain island and 1 on the floating island. Should I keep looking for the fragments on the islands or should I go search somewhere else?
islands
they're quite well hidden and i dont think you can scanner room them either lol
Thanks a lot!!
hey so why the fuck are the writhing weed https://github.com/ReikaKalseki/AqueousEngineering/blob/main/ACU/ACUEcosystems.cs#L84 and the pygmy fans https://github.com/ReikaKalseki/AqueousEngineering/blob/main/ACU/ACUEcosystems.cs#L86 not part of the bulb zone ecosystem
trolled by the presence of the plants in their respective biomes frfr
I encountered the bug recently, but different
There was a ITEM Locker in one of those lockers in my Multipurpose Room
Maybe it's the bug of GenFixer?
Same thing happened to me, I was wondering if I should try taking the locker out of the locker but I feared my game would crash
Took me only 50 more minutes to find all the fragments, now its time to search for the ion cubes 😵💫
Jeez, this mod really makes you rediscover the game. Even with so many in game hours I cannot remember where was there an ion cube that did not require a purple tablet to get it or going 500m below the sea level.
Except for the ones on the islands of course, which have all been turned into fragments
Thank you Reika for not making the scanner room require something like 10 refractive lenses 🙏 🙏 🙏
five hundred azurites 🔥🔥🔥
You can find the ion cube in one of the caves at the early game.
Yes, the two can be found in a cave of South-west Grassy Plateau.
yeah that one
And beside the two Ion Cubes there is a Cache which controlled by the forcefield that need to be unlocked by a Purple Tablet
Inside the Cache, you can get the blueprint of Microfilter and some Ion Cubes.
Aminos (Da*n), the only difficulty I need to overcome is how to get the Tungsten Grains and Calcites.
And the Brine Coral
I think they are along with Brine lilies.
calcite is kinda commonly found and it's kinda hinted at by the exploration findings log
if you actually require it you should be able to find it without much problem
same going for brine coral but ||it's trickier to collect||
Is sea to sea going to get a 2.0 version soon? I really like the abyssal stalkers…
Not so fast
It's still under construction.
Hah, waiting...
I start day-dreaming Reika will make the re-written story mod of BZ lol.
So it turns out that I was wrong about tungsten being obtainable from tonguelily, damn. So much time wasted on nothing...
any idea where i can find sealed fabric
||is it really intended to get sealed fabric in like 450m depths its so ass to explore there without recirculation mask||
yeah it is
i went back up like 15 times to get most of the stuff but i couldnt get the last databox so far in
tank swapping works, but so does using air tubes
park your sub near and use it regularly
etc
at this point you cant even make seamoth upgrade mk1
but yeah i geuss tank swapping would be it
then i'd imagine you need to go elsewhere first
||no you need the sealed fabric for that afaik to make microfitlers? or did i miss smth||
uh, been a while since i've played but I don't believe they're a prerequisite to seamoth depth modules
the upgrade needs microfilter
and that needs the sealed fabric
The wreck containing the databox of sealed fabric is located in east of Lifepod 9 or when you face to the Lifepod 9, turn left and go ahead.
Yes, but you need Ultra Capacity Tank
well i got it in grand reef now lol
yeah 1 wasnt enough
You just cut those sealed door and pay attention to your Oxygen
did that but wasnt even close at the last door
(yes i resupplied oxygen after each one)
Under 120s, go back to your Seamoth
seamoth is at 200m parked
wait
did i confuse microfilter with sealed fabric
yikes
yeah i see the problem now
microfilter doesn't need sealed fabric
This method involves ||placing a salt block into a rock crusher||?
? thermal works in most biomes at least somewhere
no i think its just bugged and that is the intended method lol
or rather the first one the player should think of
ive seen heat vents in like 3 places ever idk what to tell you
actually i wonder do pyropods work for thermals
bc they seemingly have enough heat to cause a heatstroke to ryley
you mean its one of the caches in the plateau?
not one of the sanctuary caches?
i went somewhere else but at least i found the seamoth depth module mk2 by accident lol
i find them super handy
getiting to the thing wiothout them suucks
since tyou have...90 seconds?
less?
idk im not at the stage where i need to use liquids all the time
im planning to 1. bring moth around and 2. build outposts in the lr
|| rock cursher made the grains for you?||
both(?) of which completely neutralise the enzyme as any fill from the main tank removes its effect, as per the description
i built several outposts in lost river
yeah
i literally just did that with ||salt|| and only got what iu put in
try again
i just warn ye
:)
the river is dark n scary
not so dfarek actually
its actually super bright
maybe the brightest biome and erasiest tos ee in the game
(but it is very very fuckin mean)
i assume it isnt that different from when i last played
with the fucking ||constant power drain :(||
last playthrough was about... two years ago lol
yee
getting to the thing is much easier due to the traces
since tyou can get full 180 seconds of air
im just that much of a gamer that i dont need no extra air
i guess you could bring enough for 2-3 moonpools at the start
but thats so many rtesources
motors
motors theoretically you could spend 10 minutes at the ||sunbeam crashsite|| to obtain but realistically i got 3 ||avolite|| before getting any
which is crazy to me
theres a limited amount there
anyway the only costly part of motors is the copper wire and you get that in abundance so
fr?
i thought it was an infinite gen of resources
oil is actually the annoying part imo
yeah its not infinite
eventually you just get copper wire and other crud
huh that'd explain it
i think what i did was i made 3 air hubs and just used enzymes to get to the thing\
but i havent gone back to the river in a long time
since uh
its awful down there
and costly to exist down there
i wish that having a second liquid breathing tank wasnt the most punishing thing in the game if you decide to do
man im glad you mentioned the rock crusher
i would have never attempted that
|| ive been trying to get the base plankton to work||
|| with the lillies ||\
i'd never have thought of it either until i remembered seeing the message mentioning the mechanic 🙏
description of it kinda hints at it, ||but i do not see how NaCl + H2O + ??? can result in tungsten||
no i mean ||it says that sometimes, a chemical reaction may occur||
but like ||what reaction trasnmutes salt and water into tungsten it makes no sense if you didnt know how it works already||
aw they dont
no free energy :(
so i need to just
keep doing ssalt deposits until i get enough
||and so far 0 for me after 3 despots||\
yep just keep gambling you'll get it eventually
good hing there was only 3 in scanign room range
bahh
least i can progress now
that ypou
lol
wait are you ||trying to crush the deposits, or the compacted form of the salt that c2c adds||
deposits
do the other
somehow, ||breaking down drillable chunks into small parts, grabbing the parts and compacting them magically adds tungsten into the mix||
that's the neat thing! it's not!
yep wouldve been goated
that one at least is indicated at
alas, ||salt manhunt||
Later i got work lol
solar panels are unironically so goated
genuienly the best power source until nuclear if you stack enough
simply because they regen so fast during the day
thats when the backup bioreactors come in
but also battery banks
its just 15 banks for 6 luminol
yeah 15 is a lot joking lol
but battery banks are very goated
i have like 4 of them built and i have 2.2k power
first like 400 or so is only solar panels so i dont use my two bioreactors for no reason
also panels can keep up with the battery charger. bioreactors cant
||aurora laser cutting|| and speed 3 my beloved
im not holding right click for several minutes just for titanium on normal speed </3
Dont the banks need plasteel
I found bioreaftors to be cheaper😅
Yes they can?
2 power cells, 1 wiring kit, 4 titanium
???
maybe mine are just dysfunctional or sumthin
got the beta version installed by accident
Did you switch to occulus?
yeah they dont keep up my guy
That serves my two bioreaftors
mhm same setup
power goes down ever so slowly with a full charger
without solar panel spam
and by that i mean. 5
5 panels
i do also have one (1) medkit fabricator going at the same time but i assume its not the deciding factor here
I also have that
liquid breath recharger left at 99-100% not fully built
You also use auto grabbers kn farm rkght
nope not yet
Meeee toooo that thing is a sink
ah yesssssss...... that is the real subnautica experience
since current wouldnt keep up at all with them
does number of base parts matter any
in the sense that the lights/oxygen gotta be kept on for everything lol
Admittedly i rarepy use the batter charger
Azzurite batteries sometimes magically recharge for some reason
swim charge fins?
I dont know
Nah i only unlocked those recently
Its spuradic
I sometimes think its heat related, sometimes i thought it was related to being near azurite
Its pretty rsre to need to charge anyways
Maybe my base does drain when doing so
But over 10k power reserve so not really an issie
I thino size of base can count for some things
Plankton is my base light🤪
Who needs natural lights when that stuff was ehy i needed to remove blopm effects lolol
??
you really have like 200 banks?
or oh are you at nuclear stage
wait no you said you had bioreactors
how tf do you have 10k power
The Minecraft tech mod special
TRUE
sounds like 20 bioreactors
I knew auto collectors sounded good, but then I realized they are amazing when farming ||platinum|| Just drop one down and power relay some solar down for cheap semi-automation
oh shit ur absolutely right
how many do you have? since ||sea treaders march far away soon after loading the area||
actually i wonder if you can just build a great wall to cage them in...
I only just set 1 up but plan to just drop a few more down along the edge to cover ground.
Sea traders tend to despawn when you place base pieces on the sea trader path
aw
the industrial revolution and its effects on the alien race
Might be safe if its off to the side. Dont know the range of the auto collector deposit.
wait so it detects pieces but does it detect base legs do you reckon
Tempted to jump in a creative save and find out
No idea, didn't test how the legs interact with them
btw
just made the compass
and
Why is it spinning in circles?????
haha get trolled
some biomes, and sometimes randomly anywhere, have this magnetic shift thingamabob effect so your compass is straight useless
Wow
I read about it on the mod page
But i thought it was related to the piezocrystals
Not just every biome
usually the shift is slight so you'll still be able to use it somewhat effectively
but more often than not, beacons and the general landscape are the way you'll be orienting yourself
or the map mod, if you're a scrub like me lol
or that haha saved my ass more times than i can count
mostly because 5 beacon colors is so low they might as well be the same color and itd be as helpful 💔
oh you could probably color them based on cardinal direction
now that i think abt it
I managed to memorize most of the map during the ridiculous amount of time spent in this game, but I needed the compass in order not to get lost on the outskirts of the map. And what happend? Trolled by the mod again for the hundredth time
I've watched a hell of a lot more than I've played, so probably shouldn't have jumped into c2c. But it sounded interesting and I wanted something to force me to explore more. So I compromised and downloaded the map mod. Its not game breaking or anything, its still blank until you go close enough to the sea bed to revesal that area. But it does undermine the broken compass aspect a bit
No matter the hours played, c2c is a great challenge
Do ion cubes show up on the scanner room?
Not that I've seen. But I may have just not scanned one last time I checked. I found my first one in an ||unidentified object location from the scanner|| and that got me into the gun
Certain biomes can destabilize the compass, but there are also geomagnetic storms as well
FINALLY
you can do that?
I think i meant 2k?
In my mind bio was 5k idk why
fioletowa tabliczka
I alwaye thought the laser cutting aura was...really bad tbh....netal is everywhere
Indeed
love the eye cancer from phytoplankton
Ehhh beacons already circumvent the compass. More colours would be nice, but i only use blue and justmlook at the numbers
And by beacons
I mean my dozen scanning rooms😂
Take off bloom
Why does it spawn all over player bases?? Any explanation?
dont know yet but i know you can at least eventually get rid of it
im still looking for microfilters :/
For something that seems broken
want a hint?
yes
Tho technically we only know its broken in a different way
have found seamoth depth module mk2 blueprint already lol
Have you found purple tablet yet?
yes
i found one in grassy iirc
Oh noice
its literally there?
i thought i had to go for sanctuary caches lol
|| i found the location of micro filters very weird tbh ||
Seems I was beaten to it
||can you tell me which of the grassy plateus it was i dont remember unfortunately||
Aurora is south so
West
No
Wait
Fuck.m im tired today
Yeah west
Fuck
My brain
You would love using the emergency warp
my cozy bedroom with the cuck chair
South-East, South- West is Ozzy's lifepod
Aurora to the south, facing towards dunes, grassy should be on the right side
Tho maybe ive just confused whoch plains it is now lol
Not the political coordinates
finally got my mk1 depth module
now i can immedeately craft the mk 2
lol
wonder how far away cyclops is still
there it is 1 hour later lol
I believe i skipped rigbt to part 3😂
Tho maybe i didnt...
I cant recall if calcite needed for 3
...no it def is actually
Man ive looked at subnatuicas map in so many ways amd every time os baffles thr fuck outa me😂
I always think of aurpra as dirext south
But ive never built a compass in base game i dont think😂😂😂
||man dunes are already scary enough there is a fucking warper in one of the wrecks :-)||
|| warpers arw terrifying. Reapers are just big puppies||
im more afraid of reapers the everpresent sound is scary
||lumenshroom oil is a fcking flashbang lol||
Well, the first Nanocarbon is really difficult
The Falling Material Detector need a Nanocarbon
lol have fun
save scum if need be
ive had to reload 6 times before getting my first
For Cyclops, the Nanocarbon is a crucial material.
good thing its locked behind like 50 hours or something
youll have plenty of opportunities to grab it until then
oh my god the ||acoustic suppression module|| actually lowers the volume you hear
peak upgrade
its so nice having ears again
||...wait how does the seamoth acoustic suppresion module help with not getting noticed and attacked by ghost leviathans, when you get noticed almost immediately standing still while outside of a vehicle, which displaces much less water than the moving seamoth?||
or at least i assume it does bc of much lower surface area
obviously progression gate etc etc but its an interesting thought nonetheless
oh yep ||the moment i get out of the seamoth the 3 ghosties appear lol idk how that works logically||
assumedly the ||repair tool being used while that happens also has an effect, but im uncertain on that front||
god works in mysterious ways
just as intended
petition to make this a server emote
nah
we gotta commemorate the tungsten grains reveal
the future generations will plow through these archives
who knows it might get changed in the future too
entirely possible The Current Method™️ is a stopgap until the main method is fixed
or rather until a better method is thought of, as this was actually added quite a bit of time ago
yeah for sure but we are pretty much in uncharted lands now and there are people playing now so it will be useful
and even if it isn't people gotta learn the history it's a part of the experience
I will advocate my method till the day I die as I wasted too much time on it
and it sounds even more organic to me than any flowers doing whatever
let them filter the plankton passively idk and maybe make them be required for the spore sample for the vaccine or whatever
sounds fitting to me
maybe Ryley is just a bit smelly
convincing argument...
wtf is this
i guess these are 0,0,0 coordinates and some things that can't be spawned where they are supposed to be end up here
Happens in my game too
Don't come too close tho
the blue thing instakills you
learned that the hard way
yeah its just subnautica bug dont worry about it
||lets see if the pathfinder tool will be useful for geyser corals||
Can you use the propulsion cannon tool and just carry the brain coral around with you ?
I kinda always had that idea but never got to use it
why is this guy chilling in my cozy mushroom biome
geyser corals are starting to break me
but the pathfinder tool is nice
nvm i got it
ayyy
is bro gonna get eaten if i keep him there? never used acu
isn't this guy like the tankiest fish in the game ? if I had to guess probably no
"the room is now unspecialized with a decoration rating of 0.6"
can you even specialize rooms without fcs mod? there seem to be way too few options in vanilla
nvm figured it out there was a control panel hiding behind the bioprocessor
||uh you are not supposed to go to lifepod 15 at my point i assume lol||
but the power room still seems to be lacking there's only bio and nuclear reactors and they kinda can't share a room
||any tips where to find the plankton seamoth module||
||there is a lot of bonesharks ||
