#SeaToSea

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worldly valve
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To be fair this is technically not c2c

errant cairn
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I'll be streaming both c2c and making my mod so join me then ig

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in General VC

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Alright let me get started

pastel comet
errant cairn
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Step 1: legacy

pastel comet
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trying to examine the code i think it maybe means the drill has to be in certain spots? idk

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although idk how to find valid spots

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theres nothing new added by c2c in the drill's fcs pda entry

worldly valve
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@reik wbich terrain extended is needed agin?

pastel comet
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oh wait i think i may have an idea here as to what im meant to do hmm

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i think the drills have to be used on ||auroresource's mineable deposits||

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aka ||the meteor + lava dome||

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||okay yeah the drill depletion system in C2C looks for DrillableResourceArea which is what is registered to mark those motherlode ore deposits in Auroresource||

trail ether
pastel comet
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wow the rock crusher is laggy

pastel comet
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okay only when unpowered i guess, weird

slim veldt
errant cairn
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Oh my god

trail ether
forest valve
trail ether
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it was very much inspired by an experience of mine

errant cairn
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Wow, Kills you in creative too?

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Oh my god

slim veldt
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Nice

errant cairn
forest valve
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they are expensive as FUCK, you will see the seamoth as an asset, not a disposable

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you will treat your vehicles like your firstborn, since the materials are, quite hefty

errant cairn
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Yeah...

forest valve
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something reika did on purpose so players arent like "lol its easy to make i can just run to the surface"

errant cairn
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With one O2 tank?

forest valve
errant cairn
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Bruh

forest valve
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sorry if i told too much

errant cairn
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No its fine, its just like bruh why is everything this difficult

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Well its what I signed up for

forest valve
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theres only a couple extra things to look out for

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which is what difficulty is, making you have to worry for more stuff

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its a bit more of a "realistic" approach" in my books

worldly valve
worldly valve
errant cairn
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Right then, save spam = perfect

worldly valve
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The death/save change mostly stops getting a scan early on things

forest valve
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vehicles also

errant cairn
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Exactly

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So save spam

pastel comet
errant cairn
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cacle

pastel comet
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im very good at accidentally getting bugged items

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wh huh

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okay it disappeared after i took the image

errant cairn
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its called item locker

pastel comet
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๐Ÿ˜‚

forest valve
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its a legacy bug afaik

errant cairn
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It works on the cyclops too sometimes

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just do item cyclops

pastel comet
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(i didnt spawn it it just appeared in the locker lol)

errant cairn
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lolololololololol

unreal flame
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Do people realize that piezo crystals are also a baro reference?

trail ether
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probably not

errant cairn
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Circling back to this, I just realized that I could make literally every recipe harder in my mod pack and still have beluga + Seamoth + prawn suit + cyclops in early game

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Yeah I may have accidentally made my mod pack a little too easy

worldly valve
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To be fair, reika specifically worked at making it harder and requireing heavy exploration

errant cairn
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True

worldly valve
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Your mic was muted if you dodnt notice lol

errant cairn
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I noticed

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Just, my laptop sucks

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and decides that it doesn't wanna work with dicord

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so it gives it no mic input

worldly valve
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fun

errant cairn
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indeed

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I'll be playing C2C in a bit

worldly valve
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coo

errant cairn
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me is playing now

restive hornet
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Hello lads! I'm playing C2C/SeatoSea and... Well. I'm struggling to progress. I thought the MK1 was something I was supposed to get later, but scouring Reddit, apparently it was ||in the jellyshroom caves all along||, which was weird to me, since I thought I'd checked every corner. So I go out and plop down a scanner room, and what do you know? There's something there... Yet not. I have the same situation with the ||sunbeam debri between the mountains and bulb zone||. The scanner room picks up tens of fragments, yet I can't see any of them. I even clipped underneath the map to check. On the other hand, lifepod 9 and 14 I've found, as well as the various bases added by the mod. ||I've seen the crag field wreck and the animation for the underwater island wreck splitting||. I'd like some input here - is the version I have broken, or did I manage to corrupt something during download? Does anybody have a downgrade where the missing aspects are still in game? I'm playing v111

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(also can someone tell me how to deal with the severe lag after visiting the ||glass biome||)

forest valve
restive hornet
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My game drops from 110 FPS to like.. 20

forest valve
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again, probably no solution until the mod gets another update

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atleast you werent here when the game used to have a lag spike and freeze every single second when you were near/in a large wreck and it got worse the deeper you went in

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but as i told you before, the reddit post is from a previous update, and the fragment is possibly no longer where it was previously

restive hornet
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That's sad, though I've yet to find a single sunbeam debri. The scanner room picks them up only at the location I mentioned earlier, and I've manually gone through every surface biome possible for them. Ig I can finally claim I know every nook and cranny of the mountains biome? Never in my life have I used scanner rooms as much as I've had on these save files. I just... Can't believe they're anywhere on the map, unless they sunk somewhere in the void - that, or the scanner rooms show the location, but the debri are actually missing. So far I've been progressing out of sheer stubbornness and brute forcing, I can't go 50 meters without seeing some sort of habitat, but it's getting harder and harder as it's obvious I'm missing something very important. There are things I cannot craft even though I have all materials, or things I can craft that require materials I still don't have access to.

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I haven't tested it myself, but is it an insta kill if I go below 500m?

forest valve
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on your person, i mean

restive hornet
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I assume the fancy breathing apparatuses aren't what you mean

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I'm only missing one of them, and solely because I'm upset about the new reaper ||above the alien vent in the dunes||

forest valve
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well, i dont wanna say much, but the ting you try to exterminate to leave the planet has a purpose now

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or, does affect you until you get something

restive hornet
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Mm, my scanner room did pick up something inside that I wasn't able to get.

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But that's an issue locked behind the door itself

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I've yet to find all the tablet pieces

forest valve
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yeah theres something very important in the chasm

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like the deep vine place

restive hornet
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Ohh, I thought you meant the "unidentified object" within the gun. I assumed it was an ion cube until this convo

forest valve
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mod has a few moments where u gotta be risky to get what u want

restive hornet
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A smol little hint for my poor heart

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Is lifepod 15 sunk?

forest valve
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the one in the void

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?

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no, its on the surface

restive hornet
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Because I managed to get there with a seaglide but the ghosties didn't make it easy-

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I didn't see a lifepod there.

forest valve
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you need something to perhaps, conceal your noise levels

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fuckin what

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did you get some unsual fragments in the jellyshroom bases?

restive hornet
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I got there, the marker vanished, and it was empty as far as the eye could see

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The ones for the base piece? Yeah

forest valve
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for something thats from the mod

restive hornet
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Didn't build it yet because of the pipe amount

forest valve
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oh ok good

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hmm

restive hornet
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The games been weird

forest valve
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but there shouldve been a data box and the pod itself

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i think?

restive hornet
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I thought it had sunk, because the radio message said ||we haven't been attacked yet like the others||

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And I didn't go back because I didn't know how deep

forest valve
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mmm

restive hornet
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And if I'd be able to do it with just my seaglide and radiation suit

forest valve
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you need something to conceal your noise levels, a module of sorts

restive hornet
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I was able to get there with a seaglide

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Just a bit of dodging and weaving

forest valve
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but if you got the module they just dont come

restive hornet
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Right but I'm also on my third seamoth because apparently the sonar agroes everything

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It's not as expensive as it was in the beginning, but I'm running out of names for them

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I'm also stubborn

forest valve
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well, reika made the seamoths cost a good bit to make them an asset, not a disposable

restive hornet
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Which is why I went to 15 with a seaglide

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Which is why I would've gone to 15 with a seaglide*

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If it was there.

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๐Ÿฅฒ

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It's weird, because lifepod 9 was where it was supposed to be, and lifepod 14 was also present

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Idk if I got turned around or something, but I just didn't see 15 where the marker claimed it was

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And circling back, I did find all the fragment pieces of the thing in the jellyshroom caves, but the MK1 depth module thing is not there. I haven't seen the existence of a single sunbeam debri with my own eyes, yet the wreck in ||the crag field exists||

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I even went into a creative save to snoop, and even with water volume turned off and gridding off the entire area from the mountains to the blood kelp trench to the dunes, there was nothing

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||but the bioprocessor piece under the arch was present. I believe I managed to locate all of them in creative, and in my main save file I have found one, so those also exist||

fiery fiber
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I had the same problem with the sunbeam frags. But I got it to work, although I don't really know if what i did caused it. Anyway .. what i did was built a scanner at koosh/mountain border and also I have one at alien gun. I have both tuned to frags and they will both detect them. Sometimes they are invisible, but when I turn AWAY from the scan circles that indicate them for a minute then turn back the pieces will appear. Kinda doesnt always work. But I've FINALLY been able to get frags. Personally I've yet to be able to get nanocarbon or whatever from fallen debris. I've been literally trying for weeks and have swam out to at least a hundred falling comets. but I been busy with work so I only get like a couple hours a week to play

worldly valve
restive hornet
restive hornet
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I've kinda started doing mental maths - most debri falls I dont even check out

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it's either in the dunes, or too close to the dunes to be comfortable, suspiciously far, so void, or behind the aurora

worldly valve
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I reccomend dying and reloading when loaing a moth. Tbh the moth is more troublw then its worth imo

errant cairn
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wait what am i missing? im playing something very satisfactory

worldly valve
restive hornet
worldly valve
restive hornet
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may I get some peace of mind rq

worldly valve
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Reapers are just big doggies really

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Like how stalkers are little puppies

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The seamoth is too slow

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Its like half the speed of the azure seaglide

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God i hate using it in certoan biomes at all

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Warpers are the absolute worse

restive hornet
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yknow, other than lifepod 15 not being there, causing me to panic and get double tapped

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||is avolite within the sunbeam wrecks?||

forest valve
restive hornet
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||chief I ain't seen anything that wasn't vanilla, if anybody had a picture of what a piece looks like I'd be happy||

boreal hedge
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for me the debris didnt spawn , so I used command key to spawn them and continued my journey, same with tungsten grain, its these 2 item which are bugged in the mod

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everything else works just fine

worldly valve
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do we even know the actual intendxced tungstun grain method?

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i know there is the mushroom forest theory thats bugged

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buit thats aparently the alt method

boreal hedge
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I search through the code as well, all I found was its connected to mushroomvasestrands, the original method need to me disclosed by someone or even give a clue

worldly valve
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hmm lookjing at tonguelillies directly is weird

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most plants show their names

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tongelillies dont wehen looking at them

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im just surprised the bug has been left alone so long

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reika was updating the major game breaking bus pretty fast

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i also just realised what i thought was dealing with the base p[lankton doesnt

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||i thought creature repellent module would do it||

boreal hedge
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I have pretty much completed the game but lost the file on cloud save, I am restarting today , if anyone wants any clues just drop here

onyx sapphire
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please dont remind me of how my dumbass decided to take the big pit (thats what I use always) and quickly died of extreme hyperthermia due to the temperature being like 300 fuckin degrees

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not only did my seamoth explode but I did as well

trail ether
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are you saying the PDA was there but not the debris?

restive hornet
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i mean I got the radio message for lifepod 15 and the notice, and after a bit I went out with a seaglide toward it. Once I made it to the marker, there was nothing there, so I assumed it sank

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From what I've been hearing here, it's supposed to be on the surface

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the radio message, at least for me, talked about not being attacked(unless im mixing it up with lifepod 9?)

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most of the PDA messages don't work for me, and I distinctly remember a voice saying it

worldly valve
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You havent reloaded a file without closing have you?

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Your save sounds borked

fiery fiber
restive hornet
forest valve
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if you saved and exited, fully close the game

restive hornet
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I have indeed fully closed the game

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every single time I go to the main menu ๐Ÿฅฒ

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There's also some weird thing in my safe shallows, where at a certain spot it loads some assets weirdly

worldly valve
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Yeah thats normal

restive hornet
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one day when I visited the mushroom forests, I had like the mushroom parts of the trees floating there

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past few days it's been the azurite sparkling

worldly valve
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Yeah thats normal

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Its a bug in legacy

restive hornet
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there's also this thermal pit next to my base that duplicates resources

worldly valve
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C2c enhances it a lil

worldly valve
trail ether
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that spot is 000

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the map origin

worldly valve
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Reika

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Is it currently possible to get tungsten grains?

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Or is it fully bugged

trail ether
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GameObjects which do not load properly end up losing their position data, and thus end up at 000

worldly valve
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Not looking for the anwwr, just wondering if dedicsting play time to it is worth atm

trail ether
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that I recently completed a playthrough

restive hornet
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I had to collect 4 glass lockers worth of quartz, uranite, lithium, magnetite, etc from there

worldly valve
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The last message i saw was that it was bugged with the forest nethid

restive hornet
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and every time I save more appears

worldly valve
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Is it plausible its bugged in a similar way to the || blood kelp stuff ||

worldly valve
restive hornet
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mhm, no modded ores so there's that

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but for how long idk

restive hornet
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is there a way to downport so I'd be able to get the missing wrecks?

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๐Ÿฅฒ

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wreck/debri

worldly valve
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Sunbeam isnt a wrekc is just items on the ground. But i thini you said you set up a acanning room in the mountains for that already

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You could try forcing the sunbeam to crash again

restive hornet
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I saw at least like 20 pings there, and each had nothing

worldly valve
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That might retrigger it

restive hornet
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I even warpforwarded to check in the terrain

worldly valve
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You could try circling around a bit, sometimea it stuggles to load in a lil

restive hornet
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I've had at least 4 testing creative worlds where I've done it as well, nothing

worldly valve
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Otherwise try respawning sunbeam crash

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Might help

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Weird

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Redownload the mods mayba

restive hornet
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done that as well

worldly valve
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Do you use mods outside c2c?

restive hornet
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just radial tabs and terrainpatcher

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and the required ones

worldly valve
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And course in legacy cause woruld work

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Terrein acrually is required now but fair

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Hum

restive hornet
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mhmh

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It's weird

worldly valve
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Idk man

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The onyl other question i uave is whats your pc specs?

restive hornet
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since again, the glass biomes wreck and crag field exist

worldly valve
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You said 110 fps...so solid i bet

restive hornet
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ryzen 7, rtx4060

worldly valve
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You got a weird asa problem sir

restive hornet
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I know ๐Ÿ˜”

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Lifepod 9 was where it was supposed to be, I even stumbled upon lifepod 14 in my relentless debri searches

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I've found 2 of the custom habitats

worldly valve
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15 is all broken up btw

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Its not fully there

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But there should be stuff there

restive hornet
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i saw nothing

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not even a black pixel while I was fighting for my life

worldly valve
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Um

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Verify fike integrity?

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That never fixes fuck all

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But idk

restive hornet
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fun fact, idk if it's a me issue

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lumenshroom is global and I went crazy searching for it

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main base scanner room is set between the red grass and safe shallows, mountains biome side

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it kept picking up lumenshroom while my mountains island scanner didn;t

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I wasnt happy when I finally did find it >:(

worldly valve
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Hahaha

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Oofty

restive hornet
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is the border the only place with sunbeam debri?

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I think the ghost leviathan in the blood kelp has seen some things, and that's my 10 scanner room bases propped everywhere

worldly valve
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Would the data of the text for tongelilly does not ahow up when lookong at them relevent @trail ether

trail ether
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???

worldly valve
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When i look at a tonguelilly

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Its name doesnt show

restive hornet
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it shows for me?

worldly valve
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Unlike other flora

restive hornet
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nah what version am I even playing at this point

worldly valve
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It tells you if its wrong

trail ether
worldly valve
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The tendril

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The only text i can get to show is the

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% accumulated

trail ether
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that probably is stealking the mouseover

restive hornet
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If you wear the breathing things in creative, it kinda shadows you into survival. Leviathans become aggressive toward you, try to kill you, and if you take off the mask you drown @trail ether

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Dunno if it's an important enough glitch though

worldly valve
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I find levathans mostly ignore me

restive hornet
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And mister down below can yeet you to the other side of the map

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I didn't even know what happened but suddenly I was from the aurora to the mountains

restive hornet
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Next thing I know a ghost leviathan was trying to push me into the fifth dimension

worldly valve
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Hmmm maybe to get tungaton what i need is

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Liek a full base under a mushroom tree

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I think a ppanter isnt enough

restive hornet
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Is the sparkly stuff from the mushroom trees important?

worldly valve
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Sns theres been a few hints about the plankkyon

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So i think i need sparkles and plankton with the tonguelily

restive hornet
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The sparkles eat my FPS during night :(

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Not as bad as glass biome

worldly valve
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And maybe anither tech on top

restive hornet
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But noticeable :(

worldly valve
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The place i get massive lag is one of the survavor bases

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It causes game speed decay if i build there too

restive hornet
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Never use the day command near the dunes

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You'll get flashbanged

worldly valve
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Lop

trail ether
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just experienced it again

unreal flame
normal rune
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I know this is a few days old, but just wanted to mention that yes, it is a bug in vanilla as well

trail ether
normal rune
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so how far does the FCS support go? can i safely grab the entire set of FCS mods and it integrate relatively well?

trail ether
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it should

normal rune
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sweet. also, i went to redownload the whole thing (had to refresh my whole PC, major headache) and it looks like ECC link on your website goes to submodica still

trail ether
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I cannot currently edit my site

pastel comet
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are there any ways to improve the search for ||geyser coral|| i have ||20/21 rn and im struggling to find one of the last 2||

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||tbh i cant even seem to get 21 or 22 scanner blips to appear||

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||i can get like 15 to appear and it seems like all ones ive been to||

tulip silo
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be sure to close any doors you don't need opened as leaving them opened drops the fps for some reason

pastel comet
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||but i assume that shouldnt matter since other people have been able to complete the scans and the file for their generation doesnt seem to have been updated any time recently||

trail ether
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appearing out of bounds should NOT happen

pastel comet
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uh oh

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okay once im on my pc ill provide more info

pastel comet
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if i go out of bounds they dont seem to be scannable either they stop rendering if i get close

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although ive also noticed the coordinates in the xml file dont seem to line up with a lot of the actual locations so im not quite sure how this works fully

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actually hm i should check this again with collision debug

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ah right yeah they do have collision though

pastel comet
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if theyre not scannable maybe theyre ones i scanned already that got displaced ๐Ÿค”

worldly valve
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try using the lklgiht disk thing to assist

pastel comet
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oh the pathfinder tool?

worldly valve
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ye pathfinder

pastel comet
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yeah ive tried that im pretty sure ive found all the cave

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ive stopped checking through though because now im not sure if my cave is bugged

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i mean i guess i could try again and track by writing down coordinates of each one i find to see what it adds up to in count

trail ether
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and the XML only specifies the position of the parent

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early on there was an issue where if the terrain failed to load the plates would then endlessly phase downards in search of terrain, but that was fixed a long time ago, and it worked fine in mine and several other people's playthroughs

pastel comet
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uhhhhh okay i found one out of bounds that was scannable but it disappeared when i tried, thats worrying

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ive found 5 in total out of bounds but they also dont render until in a certain range so honestly there could be more

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ive tried writing down the coordinates of everything i can find not out of bounds and only can count 15

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well if i spawn one in it works i guess

modest shoal
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Hmm, the geyser in safe shallows seems to have died?

icy relic
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And after you find it?

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Oh i see

warm remnant
restive hornet
icy relic
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How do you access the plankton scoop module? it does not appear anywhere on the front of the seamoth
If its anything, i have storage and torpedo modules

bitter kraken
restive hornet
summer pilot
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why are all of my seamoth depth modules "spawned in" even in creative (all the other modules work fine)

trail ether
icy relic
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Or why it wouldn't work

forest valve
icy relic
pastel comet
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should just appear like a normal storage compartment on the side

worldly valve
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If you bave a storage it might just be merging with jt

icy relic
# forest valve try putting it in different slots

Ok i moved it through all of the slots and it appears when in Slot 2 or 4 but there is no physical storage visible, in slot 4 it says "Access torpedo bay 4" same with slot 2, but i guess it takes it as a torpedo upgrade. Well atleast i can now accesss my phytoplankton

tame leaf
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so what is this mod for? i tried scrolling to the top but theres 22k messages here and i am NOT doing that ๐Ÿ˜ญ

unreal flame
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Sea to sea is a progression overhaul mod, adding new tools, resources, POIs, and mechanics to extend how long a save game lasts

tame leaf
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woah, thats awesome!! thank you!

forest valve
fiery fiber
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Plus out of respect to reika and what was done foe the rationale foe the mod we won't give spoilers here really. Hints are good to go though ๐Ÿ˜‡

unreal flame
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only a few things get completely shifted around, the rest of it is just inserting new portions into the existing progression

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the single largest upset is probably the prawn (and associated loss of the drill arm) but this is largely circumvented by the rock crusher being introduced around the same relative point

forest valve
unreal flame
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not until the lava zone

forest valve
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goddamn

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well understandable ig, since kyanite

unreal flame
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the rock crusher breaks large deposits moved into it

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it is not any more or less efficient at doing so

round vessel
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if you give it power its way faster than drill arm

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also some large deposits are movable with grav trap

tame leaf
icy relic
unreal flame
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you'll see.

fiery fiber
normal rune
round vessel
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Not all of them, some of the non-vanilla ones like mercury and crystaline sulfur

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Its faster than propultion cannon + you can pull more of them at once, ita great for taking them out of caves/acid pits

high sluice
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Is C2C for 2.0?

pallid schooner
fiery fiber
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All I know is if sub 2 needs it .... hope hope hope reika does c2c magic for it

normal rune
pallid schooner
normal rune
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that makes sense

worldly valve
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Especually since the game doea add new bugs n issues with 2

normal rune
worldly valve
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I always forget that epic sucks

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Its funny that steam put bare minimal effort in forever ago

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And is just a better platform accross the board lol

forest valve
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nautilus was on 2.0 ever since it came out

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well technically not really but thats because nautilus is smlhelper renamed

carmine peak
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nautilus will never come out of beta.

past geyser
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it will

errant cairn
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It better be out soonโ„ข๏ธ

sour aurora
#

Hey can anyone tell me exactly what options I would need to mess with in order to make C2C and Deathrun play nicely together?

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After looking around I know I'll need to disable the personal crush depth, but the only options are Easy, Hard, and Deathrun? I guess I'll set it to Easy but thats not really the same as off. I wish the options would be a little more specific with what they mean

Also are there any other settings that need changed from the default?

forest valve
sour aurora
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I have seen other people in this thread saying they run them together, so I know it can be done

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@wispy kelp For instance, I see you have played over 200 hours of Deathrun + C2C. What are your settings if I may ask?

unreal flame
#

I would say disable anything depth related as well as the disposable batteries thing

#

sea to sea has its own mechanics for player depth and Deathrun's batteries are incompatible with sea to sea's battery changes at the moment

wispy kelp
#

hahahah

#

ahHAAHAH

#

way more then 200 brother

wispy kelp
#

(intended to be)

#

@sour aurora what i do

#

is keep personal crush limit on until i get breathing equipment from C2C

#

the liquid breather n all

#

i set its vehicle recipes to easy to have c2cs way harder vehicle recipes

forest valve
#

yeah do NOT use deathrun to modify ANY recipes when using c2c

sour aurora
#

Ok thanks! Quite helpful

gusty urchin
#

guys how to get the depth module mk1 for seamoth?

#

I've been looking for it like 10 hours already

worldly valve
#

What biomes have you completed?

#

Also keep in mind that double big air tanks is real busted and can safeky get you to 400m

gusty urchin
#

and deep biomes

unreal flame
#

what falls under "deep biomes"

gusty urchin
#

biomes that deeper then 400m

unreal flame
#

you should go back through some biomes, then

gusty urchin
#

okay

worldly valve
#

I think you missef an earlier biome

#

Listen to voice logs

lusty umbra
#

I had the Depth Module, and now it's gone. I can't make them anymore. Does anyone know why?

unreal flame
#

did you update recently?

#

reika recently changed it to be acquired differently, and made the one found in the Aurora non-functional

lusty umbra
#

does anyone know where it is now

#

I saw the cyclops recipe change so its a good thing I made it beforehand.

trail ether
fiery fiber
#

Hey ducks! Regarding plankton... ||I started a new save and planted lilies next to my hatch in a pot. Haven't seen any plankton yet. And I do reika said about having to start the process early. I'm wondering if we over thought this|| in any case I will continue to monitor abs report. But so far appears to be working

worldly valve
#

That was aorta one of the ideas i had, because i built.my planter in a slightly different apot

#

Maybe ill pop on again toniggt

fiery fiber
#

Yup! Seems to be working good. Just built a moonpool and no lil buggers so far

sour aurora
#

how are we supposed to use the compass when it just keeps spinning? Looked on the github and found no mention of how its supposed to work

worldly valve
#

The compass was pretty heavily nerfed unfortunately

#

Get used to triangualting with beacones and the survivor pods n stuff

trail ether
#

or navigating by actually seeing

worldly valve
#

Thats good once in a biome. Easier to trianguate on near surfave level otherwise imo

#

Subnautica has the kind of map whetr evetytbing looks very similar until you can find the key landmarls

#

And even then, extremely easy to get lose even in a small area

lusty umbra
#

how do i get a microfilter just started a new save after update

worldly valve
#

The real advice is to not worry about it for now

#

Just keep combing the biomea you havent completed

forest valve
jade osprey
#

hey can I get a hint on seamoth depth module mk1? I kinda already have mk2 and mk3 so it's a bit uncomfortable. I found 1/3 elements and searched pretty much every corner of the biome but nothing more. Please don't tell me I have to search every mushroom urethra there is

#

or is there any way to look up the new stuff? I enjoy blind playthroughs as much as the next guy but at some point backtracking 20 wrecks is getting tedious

fiery fiber
#

Go back to where you found the first, you should have a hint where the others are

#

Using the map from the sea glider may also help you to find where you haven't looked possibly

worldly valve
#

scanning rooms r great

#

you should build moar

jade osprey
#

Yeah I'm currently doing grid search of the whole map with them

#

But this thing definitely isn't picked up by them

#

I'll try looking there again soon with the seaglide map

worldly valve
#

It should be after you picked uo the first

#

1 of the 3 data carda are easy the find

#

The other two are a lot tricker

#

1 especially

jade osprey
#

that's really reassuring

worldly valve
#

Well they are alao in the ||jelly||

#

Look for hard to get spots

#

The scanning room should pick up the othet two cards if you swim around there for awhile

jade osprey
#

I found the second

#

and see a similar spot

#

and it makes me wanna get a second medkit fabricator

worldly valve
#

Wherr was the second roughly

#

I think i know actually based on the damage you took

jade osprey
#

the second was safe maybe 20 metres away from the first

jade osprey
#

I just spent 30 minutes burning my medkits trying to get into an opening above a vent that for some reason doesn't have the opening and is straight up out of bounds

worldly valve
#

|| you are looking for a vert tiny cave down low||

jade osprey
#

nah bro I found it

worldly valve
#

Where are you losing health that fast? That sounds weird

#

Noice

jade osprey
#

the tricky part was seeing it

#

I passed through it probably 10 times

#

but there actually is a false crevice just above the vents that looks exactly the same on the seaglide terrain scanner

#

with a passage and all

#

but it's just out of bounds

worldly valve
#

I found it onoy woth the scanning room

#

I dislike the seamoth so i found the first data card and came bacm way way later whrn i needed to get deptch modules. Scan room picked it up for me, i could have spent hours searching for that hardestbone

fiery fiber
#

Yabthat IS the tricky part. It's hard to see cuz the colors

jade osprey
#

well honestly it could just barely miss it by a few meters with no upgrades

silk pond
worldly valve
#

too sloooowwww

fiery fiber
#

Just keeping thread alive ๐Ÿ˜‹

#

But question. I finally made it to a comet that fell right on top of me. I checked the water and there was nothing around me. Is the comet rng or should thee have been something?

forest valve
#

and it should be a black brick falling down

fiery fiber
#

Hmmm ok. Will keep trying

#

Thanks!

barren oar
#

oh wow reapers are annoying

#

why do they kill you off in half a second

#

cant even see the entire animation

#

pretty annoying you have to restart the game completely on each death too, but i assume it's there for some sort of workaround

#

i can't say i remember that existing last i played but its been a while anyway

#

oh or maybe its just to make suicide runs much more annoying to do?

#

but if thats the case maybe adding a bit of extra delay when respawning on every death, that slowly ticks down, would work better

#

such that 'legit' deaths arent punished by a few minutes long restart and save reload, while suicide runs are punshied by way of it taking longer and longer to respawn on each death (maybe with some sort of bullshit lore reason like atom reconstructors overheating due to working too much, and needing to cool down for a while)

#

||multiple titanium signatures|| is a very interesting line too, which i assume foreshadows ||the base you find in the crash zone? assuming that it hasn't been changed/moved since last i played, i mean||

worldly valve
#

Look up is my advice

barren oar
#

nah not looking for sorts of advice just commenting on what i find new

#

(aurora) ||what the hell lool the depth module just spawned a seamoth that instantly exploded in the wall||

#

||at least the cyclops module didnt explode in my fucking face||

barren oar
#

(nearby aurora) ||you really should be able to scan this room to get the blueprint tbhh||

#

oh well back to the search i guess

#

the crash zone turning a deep red when it turns night is so fucking cool

#

well its more like an intense orange but whatever

warm remnant
#

Does anybody found how to obtain tungsten grains?

#

I havent played this game for a while and now curious about progress on this topic.

fiery fiber
#

All still trying to get there

unique stag
#

anyone got a hint on where to find ||lithogel?||

trail ether
#

if you die you get kicked out

#

so you lose whatever you gained

barren oar
#

ah! that makes sense

#

is it intended to also somewhat punish normal deaths? or just a side-effect that can't really be done away with considering the situation

trail ether
#

the latter

barren oar
#

damn rip

barren oar
#

oh damn the cause behind c2c world items (e.g. filtered water in the container at the island) not disappearing on use hasnt been found yet?

#

although i see theres no error before all the tooltip exceptions, so i assume its not very helpful either

gusty urchin
fiery fiber
barren oar
#

yep its still somewhat annoying to need to reload when you use em

#

esp bc you need to quit completely using c2c

barren oar
#

i love ||campfire|| (de extinction fishes cannot be processed :( )

unique stag
#

i haven't 100% them yest

barren oar
#

huhh hmm i just emptied a tool with an azurite battery with full inventory, shouldnt it have gone in the pending items list

#

bc i then threw out a regular battery to make space and it (azurite battery) didnt pop up

#

oh nvm it has 2 spots yep

#

yeah ignore i truly did just forget; (post laser cutter) ||i really like how there isnt any safe place to put your seamoth at the crash zone base due to the reaper, such that you're way better off making 2 trips to get everything & going 'by foot' so gameplay doesnt become to take your vehicle actually anywhere you need||

#

azurite speed boost helps greatly in this regard

#

also is (still post laser cutter) ||the crash zone base reaper's aggression turned up? felt like i was getting assaulted every 5 seconds, although i was also doing it in the night time and the laser cutter was bright as hell, does that change anything about the behaviour?||

barren oar
#

oh shit you cant progression skip lifepod 15 anymore ||it spawns 2-3(?) ghost levis at the same time|| lool

trail ether
trail ether
unreal flame
#

Considering the ever-expanding number of mods that add edible fish

trail ether
#

it needs sprites

unreal flame
#

Which could be automated by applying a hue adjustment to the cooked/cured sprite

#

I suppose then itโ€™s a matter of not knowing where the sprites are

#

Could just be a process you put them through once rather than being something the mod does on the userโ€™s device

trail ether
#

or really in unity

#

I did write a way to extract texture data from a UnityEngine.Sprite but it basically relies on a pixel-by-pixel copy

#

it is NOT cheap

unreal flame
#

??? do i need to teach you how to use asset studio then??

trail ether
#

never even heard of that

#

but that is not automated

trail ether
barren oar
#

could you not just change the sprite renderer's color field to brown or something

#

although then's the question of figuring out if a given item is a raw fishe or not i assume?

trail ether
#

so anything not red to yellow will just turn black

barren oar
#

oh rip

#

then a shader that just lowers brightness or so? assuming you can apply shaders to sprite renderers idk if you xan

trail ether
#

there are no custom shaders

barren oar
#

can you not add them via assetbundles

#

damn rip then

unreal flame
barren oar
#

why the fuck are there SEVEN BONESHARKS constantly following you in the crag fields

#

like i get dissuading against taking the seamoth everywhere but this isnt a threat its just a nuke waiting to go off inside of your seamoth for no apparent reason

#

right i guess i stumbled into a hot spot bc i took another route and theres only 3 this time

barren oar
#

(grand reef) ||the anchor pods can EXPLODE?||

#

it does make the local fauna a bit more of a threat to worry about at least

barren oar
#

no fucking way i find the seamoth mk2 depth module before mk1

#

well recipe for

stable gust
#

in my game the path in the aurora to the captains quarters is glitched there is only water; the rooms are missing, its like falling through to the bottom,
can I gnore this ? or is my game broken

barren oar
#

ow the || glass forest || is as laggy as ever

#

although i didnt linger much because i dont have the gear to do anything down there yet

barren oar
#

huh. the containers at the ||damaged azurite battery|| location, when despawned by moving away then respawned by coming back, keep respawning their contents

#

not too game breaking through since theres only a first aid kit + powercell in there

#

it feels like the waterproof containers also respawned their loot but i cant replicate that as easily, at least

barren oar
#

ohh lol you can cheese || alkali vines || by positioning your seamoth nearby them, and they're very easy to get to at the || mountains || area

#

unless thats intended and getting the || propulsion cannon || as a prerequisite is overcomplicating it

unreal flame
barren oar
#

huh

#

and also planting || deepvine || doesnt make the item 2x2 in the planter, while also not allowing you to plant more than 6, like usual

#

??? i tried planting || lumenshoom ||, and at first, it transformed into a "Jellyshroom" item in the planter's gui, but in-world it was the correct model/texture/color; then, i look at it again after planting a second, and they reverted into the seed, look selectable, but aren't actually grabbable?

#

also nothing's planted there in-world anymore

#

had a slight feeling that saving and reloading while like this would somehow break something so i deconstructed the planter to get rid of them completely; but if they arent supposed to be plantable, maybe blacklist them from the planter?

unreal flame
#

they're meant to be plantable, but it isn't useful to do so

barren oar
#

oh do they just not do the thing they do in their natural habitat

#

vaguely remembered that was their deal but wasnt too sure

#

huh why is || nozzlevine || a sea-based flora if you can find it in the || mountains ||, above water

#

didnt realise it was under flora > sea until i tried planting it into an external growbed just now

forest valve
#

i mean

#

i think its made specifically so that you have to go back to everytiem

#

you cant plant them yourself

barren oar
#

woah weird plant

#

when it was growing it had a very different model and its color is vastly different from its natural variant and the item texture

#

hopefully this doesnt end up bricking my save? lol

barren oar
#

why does putting a room info panel unspecialise the room </3

#

plant pots unspecialise an agricultural center ??

barren oar
#

oh wow collecting nearly every sample ahead of time (except fucking rouge cradles for some sort of reason) made my life a lot easier

#

wahaha i ended up uncovering || salve bushes || so a blessing in disguise?

barren oar
#

as things tend to when playing c2c

stable gust
barren oar
#

oh yeah sorry ive kinda buried you

barren oar
#

are || sunbeam debris || a limited resource that i have to move base for? i saved and reloaded, then cancelled the scanner room's.. scanning on it as there were 0 around anymore, but now it's no longer being listed

#

nvm i just had to wander around a bit i guess

unreal flame
#

the pings also have a tendency to disappear if you're too far from the scanner room

barren oar
#

ive noticed i get pings but no actual item at the location

#

thought it was just that theres a spawn cap, but ive got 0 items since my last reload

#

well ive had this particular issue way back when i last played too but i was hoping there'd been a fix found for it by now

fiery fiber
fiery fiber
#

The pieces don't disappear as much when I got those 2 scanners running

carmine peak
#

ToSeaTo

unique stag
#

||is there a debug to spawn blood larva bc in my main survival world I found the cave where they normally spawn and had no luck (verified that it was the right cave in a separate world)||

worldly valve
#

Seaglide is slow and bulky and not all that useful

#

Azure seaglide is always less than 30 seconds from surface

#

Carry 2 big air tanks for great justice

worldly valve
worldly valve
worldly valve
worldly valve
#

||liquidairtank||

barren oar
#

hi i dont get ACUs what do you mean no plants and no biome

#

the creepvines are still growing at ~50% each but they dont seem to be progressing any, and i cant seem to be able to cut them down either to replace or whatever

#

mostly im just looking for free stalker teeth i left some scrap there for a while and nothing dropped though

#

as far as i can tell theres only stalkers, stalker eggs, (indefinitely growing) creepvines and the scrap i just re-dropped rn, so all species should be of the same biome?

#

fwiw 3 of the creepvines are growing from sample and 1 of them is from the seed, but i doubt that'd be the problem?

jade osprey
unreal flame
#

it likely doesn't count plants that aren't fully grown

#

and yes the ACU needs to be at least two tall for creepvine

sinful perch
#

same applies for bloodvine
they all require 2 floor aquariums

barren oar
#

oh shit that makes sense yeah

#

ive never really used acus before bc you really didnt need them past decoration in vanilla

#

i was sure i'd ended up in some unfortunate state achieved... somehow where my options were to live with it or replace and hope it wont happen again

jade osprey
#

does reloading a world without reopening the game permanently break the save file even if I didn't save after reading the warning ?

#

I may have done that at the beginning of my save but then everything was pretty much fine up until the larvae point when I clearly get an exception in the logs and the stuff isn't spawning

#

is there even a point in playing further or am I going to get more and more of those

#

are there any more unspoken modding rules that I should be aware of other than properly reloading worlds ? sorry I'm clearly a noobie here

#

that's the modding list I hope nothing conflicting

barren oar
#

considering it only warns you to exit without saving when you reload, i assume it should still be fine if you didnt save back then

#

and ive only ever seen this as a measure when using c2c specifically, myself, so most certainly not an unspoken rule

#

that said, it would probably help with identifying the issue if you also sent the log

#

the ocassional exception is pretty common in c2c, last i've seen

jade osprey
unreal flame
#

it should be fine

jade osprey
#

and maybe a bunch of missing textures here and there for some reason

bitter kraken
#

And also the save itself

bitter kraken
jade osprey
#

I remember playing this mod 1.5 years ago and it was a complete bugfest for me but I also stepped into the trap of reloading not sure if I saved back then

#

so I gave up

#

and now I have 30+ hours and it's mostly been great especially the performance improvements

#

but I don't know if I got in me another attempt

bitter kraken
#

You can either create a new save and cheat everything you had in the previous one, or just roll with the original save until it is unplayable

jade osprey
#

I'm 100% sure I didn't save this time but still here I am

jade osprey
bitter kraken
jade osprey
#

it's just according to Reika the complete playthrough is possible as I understand

#

so I'm really curious where I have gone wrong

barren oar
#

why tf is there a warper in one of them || dune || wreck :( how are you supposed to cut the door

#

oh you can bait it out but it just comes back

unreal flame
barren oar
#

oh i thought it was c2c

#

since it generally makes the game harder

barren oar
#

can there really not be anything done to || glass forest || (or whatever its called) lag? going from about 50-60 to 10-14 isnt very fun to play with

#

to be fair my rig isnt exactly good either (gtx 1050 2gb vram, ryzen 5 3600, 16gb ram even though i assume the latter doesnt matter any) but surely something's being done there for that drastic a change

#

actually it looks like it goes up to about 20 after a while, but thats still a big drop

unreal flame
#

Things like leviathans being present somewhere are a means to the end of pointing the player towards a particular solution

#

They arenโ€™t there to test reflexes or just purely be a nuisance

barren oar
#

ahh yeah, fair

#

also argh can you really not breathe under 500m in a base without || liquid breathing ||

#

or at least cant if you go outside and then back in

#

unsure if the latter is relevant bc i didnt get to experiment much before i died

#

oh theres just a buffer of a few seconds before ryley remembers he can breathe

#

unfortunately that means i cant look around in the Deep Place Where The Thing Fellโ„ข๏ธ

#

presumably intended prog skip patch?

barren oar
#

what the hell is this

#

unsure if its c2c related bc i also have de extinction & radial tabs

#

cant seem to be able to do much with it

#

coords are ||-712, -315, -1080||

#

empty items found in the ||sea trader area, at 175m away from lifepod 9, NW, at some wreckage on the ground||

unreal flame
barren oar
#

huh..

#

interesting

sinful perch
#

i don't think de-extinction has the grand reef crystals anymore though

worldly valve
#

Sometimes you take danage for like a solid 30 seconds

barren oar
#

that makes sense

#

considering its the || depth pressure || that does you in, at that depth

worldly valve
#

There has been a few people reporting bloodclawer issues post the fix

barren oar
#

the ||grand reef ghost leviathan|| ONESHOTS?

#

well i dont actually remember how much hp i had couldve been like 80 damage or some shit

#

but im just trying to set up a scanner my guy chill tf out

#

also how far in progression is this seamoth mk1 bc im reaching the point where i can make my own ||azurite batteries|| with relative ease (minus damage taken from harvesting the resource, but im leaving worrying about the equipment until later)

#

also at the point where stasis rifle is just annoying bc of the item mentioned above, although i do assume thats way earlier in progression

gusty urchin
barren oar
#

???

gusty urchin
#

just hided well

#

search in early game biomes

barren oar
#

damn guess just blind then

#

yeah whatever ill build scanner rooms everywhere theyre cheap anyway

gusty urchin
#

use scanner room

#

yeah

barren oar
#

ill deal with it when i feel like it ty

#

was sure itd just be later because i hadnt seen a trace of it besides... the mk1 depth module in the aurora that spawns an instantly-exploded seamoth

barren oar
#

doesnt really help that it disappears long before the fog hides it but i assume thats just subnautica thing

barren oar
#

how the fuck do you link power transmitters btw the line doesnt seem to draw no matter how close i get them

#

is there like a practical distance cap bc im trying to move thermal power like 400m lol

#

well this is only tangentially a c2c question bc im using the floating ones

#

yeah okay so you just cant transmit power longer than 20m i assume bc its not relaying no matter how i place them

#

through terrain, avoiding terrain, avoiding objects, making sure they have a direct line of sight in general, using vanilla transmitters it really doesnt change much about the max distance, as far as i can tell

#

unless its some bullshit external factor like warpers... warping the electric field so it cant transmit well or something

barren oar
#

huh thats interesting to keep in mind

#

weird that it doesnt mention that under the actual item though

#

is this just a localisation error or is it an actual mechanic

#

||the immediate first thought of just dropping it above an active geyser does jack shit so i assume its related to the lava zone... if it actually does hint at any sort of mechanic||

#

databank entry doesnt mention it at all though :( couldve been a fun mechanic if handled properly

#

although i guess water doesnt exactly have o2 either so this wouldnt come into effect in an aquatic environment anyway?

modest shoal
barren oar
#

oh thatd explain it

modest shoal
#

Tried doing it with a jellyshroom cave to safe shallows base and it stopped

#

I could build the base far enough to get it to connect, but once I moved out of range the base power just dropped

barren oar
#

thats a shame

#

but standard subnautica stuff i assume

modest shoal
#

I still wish I knew what stopped the safe shallows geyser from erupting

barren oar
#

scanner rooms should spawn with no camera bc you can repeatedly construct and deconstruct it for free cameras which invalidates the camera recipe

#

also theyre more of a liability just polluting your beacons 90% of the time tbh

#

also could || platinum || just have its gravity disabled and lock to the seafloor (when spawning) bc it suffers the usual subnautica problem of gravity pulling it through the fucking floor

#

usually its not much of an issue because whatever fell you can probably find somewhere else also, but this resource is only in this particular area and falls relatively quickly too

#

oh well actually this wouldnt solve much because they're moved within a few seconds of spawning anyway nvm

#

why the hell did it hatch with a mutation lolol

#

i see no differences otherwise but actually how does an object spawn a second model of itself thats parented correctly and the such

#

oh this happened on a bladderfish too but its way less noticeable

trail ether
barren oar
#

oh so it really isnt anything rip

#

cut planned feature?

#

or is that old vanilla item description since i think subnautica was planned to have it?

#

oh yeah it is the vanilla lore ahaha

trail ether
#

that is the vanilla tooltip

#

mercury is a cut vanilla item

barren oar
#

yep found it on the wiki

barren oar
#

isnt || base plankton || poison supposed to go away after exiting its area

#

i entered the poison area, entered my base through hatch, poison kept going, left base, left poison area, poison kept going... died

barren oar
#

also do stalkers just eat the scrap left in their acu bc i left a few pieces a few minutes ago and now theres nothing

#

if you have to continuously supply scrap its probably much better if you construct an unethical cage out of base pieces where you drop them together with some scrap and let them do their thing

#

which i highly doubt is an intended farming method

#

may be worth noting my stalker acu is in a separate base 150m away from my main base, but base pieces last i recall should be global anyway so that shouldnt matter any?

#

plus i havent seen any scrap on the ground under the base so i dont think any fell through the base

trail ether
trail ether
#

in fact bases are more reliably solid than terrain is

barren oar
#

fair point yeah hng

#

so is there a way to attach items to something in the acu then, such that they wont be affected by gravity?

#

i saw theres a || stalker chew toy || item which i assume is the best, but im hesitant on using it because of the Third Resource In Its Recipeโ„ข๏ธ, as it takes a while to get to the gathering area

#

at least until i can ensure stuff never falls out, which at least i havent seen any tech counteracting?

#

Oh! maybe gravtrap but idk how that plays with stalkers ill have ta test

worldly valve
#

I think scanner room might not helo you find it

#

Mk 1 requires 3 hard as heck to find things

#

(Also the seamoth is sloe you have azur3 seaglide baby why would you wanna move at like half speed)

worldly valve
#

I usualy move further into base because move speed when it triggers

worldly valve
barren oar
#

im unsure what the second half of the sentence means but ig yeah ill try wandering in the base next time

worldly valve
#

Moving in thr water is slow

barren oar
#

yep shouldve been fully aware i got my moth absorbed like 4 times this save

barren oar
#

i use 4 storage modules which is absolutely goated though ill have to replace one with depth soon

#

its still not bad either the map is 5km diameter and it only takes 50s to traverse that at 10m/s, about the speed of the moth i think

#

wait

#

nvm i cant do math 500s

#

still fast considering you probably dont have to travel more than 1/5 of that distance to get to any biomes

#

excluding the POIs way outside the playable area ig

zealous needle
#

Encountered the problem that was mentioned before with ||blood crawler larva nests not spawning. Found the caves where it should happen judging by coordinates in source code but nothing there. Even built a base nearby with fully upgraded scanner room but not luck||
I suppose there is no immediate fix and I will have to spawn what I need manually

I also have these in log files but can't understand if generator itself worked correctly in the end
||(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SEATOSEA: Queuing world generator BKelpBumpWormSpawner @ (-847.5, -533.8, 1273.7)

(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SEATOSEA: Queuing world generator BKelpBumpWormSpawner @ (-863.8, -535.9, 1302.3)

(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SEATOSEA: Queuing world generator BKelpBumpWormSpawner @ (-841.1, -539.0, 1304.4)||

zealous needle
#

I suppose that is related

DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-847.5, -533.8, 1273.7) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-863.8, -535.9, 1302.3) had no generator!
DRAGON INDUSTRIES - ALTERRA DIVISION: WorldGen holder @ (-841.1, -539.0, 1304.4) had no generator!

jade osprey
#

quick question ?????

#

I kinda shot something with a stasis rifle nearby once upon a time but I didn't think that would persist forever in the save file

zealous needle
barren oar
#

oh my fucking god please make || base plankton || poison go away after entering the base or something i BEG

#

i have no clue how youre supposed to survive even the slightest entry into its area

#

oh you've come into contact with this invisible collider for half a second lose your progress since last save lol play better

#

at least c2c warns you to save frequently

zealous needle
#

that's why I save before each entry and exit to the base
most of the time I get through it just fine and my health stop dropping
sometimes I die because it bugged

the other thing that helps in critical situation when health still drops inside base - save right away. When you load this save, you will not have this effect anymore

and don't place several entrances to base nearby or these fields stack

#

workarounds but still good to know

barren oar
#

oh it doesnt save through... saves? i thought it was and never saved in fear of not fucking my entire world

#

thats good to know yep yep ty

zealous needle
#

yep, stumbled upon this accidentally

barren oar
#

by the by how the fuck do you harvest the || falling meteors ||
save-scummed 5 times, 2 times i'd completely missed it, 2 times i saw its glow (but nothing actually at the location), 1 time i got so close i could touch it with my hand (methaphorically) yet there was no sign of even a glow
edit: 6th time's the charm, guess its just really hard to see under night time

#

is it even anything relevant surely it wouldnt just be a useless red herring decoration with such a presentation (sound, ||big thing coming down, relation with the debris field mentioned by the sunbeam||)

#

at least i happened to stumble upon || lifepod 10 || because thats the general area it drops

errant cairn
#

would you guys wanna see me make my way through this mod? im streaming in vc

#

Where should I build my base? I remember the way to the jelly shroom caves

gilded nova
#

can i continue my save from like 2 years ago when i update or should i start fresh

forest valve
gilded nova
bitter kraken
gilded nova
#

yeah forgot that reika is such a workhorse lol

zealous needle
gilded nova
#

its fine to use easycraft right

#

where does one find the c2c config

jade osprey
#

irght imma take it real slow now in case this guy finds and fixes everything before I get a chance to mess it up

gilded nova
#

ah it generated after first launch

forest valve
#

or like theres a bunch of stuff added and gone

unreal flame
trail ether
#

I do

gilded nova
#

bro there is phytoplankton in front of my base that oneshots me when i try to get in

#

๐Ÿ™‚

gilded nova
#

can i somehow get rid of this

trail ether
#

yes

worldly valve
#

Reika uses easy craft

#

But

#

I recall you hesitated to add extra storage to inventory

#

But thats

#

Much atronger๐Ÿคญ

#

There is a tech tjat makes it do no damage.

#

At one point i thought the tech that stops mobs from boppin was it

#

The real thinf is

#

You need that plankton

barren oar
#

never leave/enter the base without a vehicle otherwise you just cant

barren oar
#

i'd imagine it would just trivialise the challenge of... whatever you need to do since you need to make that anyway (and it would also make it inaccessible with 2/3 available vehicles?)

#

either way yeah they're annoying, you arent allowed to build a base anywhere outside the safe shallows and kelp forest until some arbitrary point in progression where you get some arbitrary piece of tech

#

not a main base featuring growbeds, at least

worldly valve
#

I havent had the same death ossues you guys have had

#

I can get killed by planton

#

But usually moving forward in my base for a couple steps does it

jade osprey
#

Good thing I made a second hatch on the opposite side of the base just in case right ??

barren oar
#

doesnt it spawn at all entrances at once

#

or did i just always place the moonpool and hatch just close enough for one to cover the other

forest valve
#

@trail ether someone made a patch for the thing if ur interested in checking it out and applying it

barren oar
#

oh my fucking god base plankton sucks you cant even repair your docked vehicle with them

#

cant wait to get the legendary piece of technology that allows sending them to the deepest pits of hell

#

not testing because i dont have enough power to do it yet but i assume activating || seabase sonar || somewhere far from entrances would redirect them there? since || phytoplankton ||, which looks to be roughly the same """species""" as you can't scan the base variant, mentions movements activate them: ||sound -> movement -> attracts -> entrances are free||

#

alternatively just something dumb like a floodlight pointing in another direction

zealous needle
#

||coz in my previous game I saw it all the time and now I didn't find even one||

forest valve
#

i see

zealous needle
#

yep, for some reason has error message in log
SEATOSEA: Invalid sunbeam debris location, deleting @ (219.6, -386.0, 1425.1)
aeyesa

barren oar
#

yep average ||avolite|| experience lol

#

just keep gambling youll probably get it within two hours

#

do there really need to be that many || spore "rainfalls" in the mushroom forest || it drags me to 10fps whenever im in a like 100m vicinity of the biome or something

#

makes the game almost unplayable and the constant ||loss of vision (because theres no way im going to maneuver a seamoth between the trees while playing a slideshow|| makes it more annoying than anything

#

fucking OW SIX FPS

#

istg if im gonna have to setup outposts around here to collect The Lag Causersโ„ข๏ธ or at least i assume them to be lag causers

#

probably will have to considering there arent really red herrings in c2c (that i've seen?) but its going to be annoying as hell

zealous needle
# barren oar do there really need to be that many || spore "rainfalls" in the mushroom fo...

I don't have problem with this biome, though I thought that I would
But I had insane lags near base when I had plankton and nooslevine (don't remember correct name)

Turned out that my problem was resolved by clearing this insane amount of object at 000 coordinates
I run "clear000" console command that Reika implemented in mod

It helped to go from 20 to 45 fps at base
Maybe it can help you too

gilded nova
#

That is new since the last time i played. looks gorgeous

barren oar
barren oar
#

goddamn the || seamoth mk2 depth upgrade || costs so many slots

#

had only the last row empty or somesuch

#

ENTERING THE EARLY GAME ๐Ÿ”ฅ

#

i shudder to think what hard mode does

#

and yet no matter how far you progress you're still going to get 10 damage from every small fish hitting your windshield

#

holy shit || lifepod 2 || is brutal without the Lung Upgradeโ„ข๏ธ

#

holy fuck why are there so many crabsquids in my local area...

#

WHERE the fuck did the || ghost leviathan || come from (|| northern bloodkelp zone ||)

#

is that vanilla and i was always lucky enough to not find it or a c2c addition

#

well this is awkward

#

warpforward 1 my beloved

#

also gave myself a medkit to heal a tad because i feel its only fair when i end up walking on the seafloor and take half my hp damage as a result

#

oh i consumed one that i had previously by accident so now i have a tainted "this item was spawned etc etc into the game" medkit until further damage rip

#

i assume it doesnt do much except help with bugfixing in case someone reports an issue with an item and leaving a permanent stain on the savefile for permanent items

forest valve
barren oar
#

its pretty harmless as c2c custom mechanics go

#

unless it does something more in hard mode

zealous needle
barren oar
#

huhh

barren oar
#

oh no is this supposed to be repairable (||crag wreck with dragon industries pda||)

#

this is a save made on whatever the latest version is right now

#

bc i didnt update it ever since it was created

#

oldest file i can find with a cursory search inside of the save file

#

hm removed extraneous mods (map, deextinction, perfbooster) and nothing changed

#

oh looking it up here i see its a common issue even postfix

#

yeah ill just warpforward through it

barren oar
#

??? do reapers let the seamoth go earlier if you maniacally move the mouse/steering wheel, and/or flash the lights on and off, and is this a c2c thing if so?

#

a reaper in the crash zone let me go after 15 damage as opposed to 75 damage as is usual

#

i cant seem to find much about this online also im unsure on that 75 damage pivot because its the only other time a reaper caught my seamoth and it was in the dunes

barren oar
#

why does the ||medical fabricator in the dunes base|| function lol

trail ether
#

....what

#

what dunes base

trail ether
#

that is an Ecocean feature

barren oar
#

i meant mountain

barren oar
trail ether
#

does it function or just spawn with a kit

barren oar
#

function

#

grabbed kit, came back after exploring the rest and it was at 62%

#

it was at 1% when i grabbed

trail ether
#

ok that is a bug

barren oar
#

lol yep figured

trail ether
#

it is a similar system

trail ether
#

eg not in the right biome or the like

#

rather than invalid on some technical level

trail ether
#

though I do not have nearly enough information to do that yet

forest valve
#

i see

barren oar
gilded nova
#

fck i hate collecting the purple fragments

gilded nova
#

how does easycraft work when there are alternate recipes for something

#

fiber for example

silk pond
#

i have a hypothesis as to why the ||large blood crawlers|| dont spawn

#

i have tested multiple times in creative and found that if you visit them they will spawn however if you go to the blood kelp trench before the northern zone they wont

zealous needle
#

by "blood kelp trench" you mean blood kelp zone on the south?

silk pond
#

yup

#

i dont understand why it happens though

zealous needle
#

Will check tomorrow too

#

My main base is in western grassy plateau and I was in this trench many times before ever visiting North blood kelp

So it seems legit

silk pond
#

i think i will download ur mod

zealous needle
# silk pond i think i will download ur mod

I uploaded new version an hour ago and it now displays message in-game on running command
Along the way rechecked that it works

My game where I applied fix yesterday spawns everything correctly and when I tested old save backup, it did work too

So I'm sure it will help

silk pond
#

ok i will test it out

trail ether
silk pond
#

nvm i fixed it

#

it works well

gilded nova
#

or will that lead to problems if i do it like that

trail ether
#

easycraft does not do recursive crafting

#

and any mod that does is likely going to pick the default recipes, since the way recipes and items are implemented there is no such thing as an alt recipe, only a recipe that has no "normal" output but yields the original item as a byproduct (but which is still registered as crafting some other item, even if you get zero of it)

gilded nova
#

autocraft is the feature im talking about

#

here you were talking about that part a while ago actually

#

but yeah it seems like it probably wont be a good idea to use it for complex recipes

unreal flame
#

because on a technical level, alternate recipes are recipes for a different dummy item that just gives the item it is an alternative for

gilded nova
#

does the scanner room work properly

#

i have it on max range and it only detets 3 fragments that cant be right i find a lot more if i look manually

#

oh thats probably the reason

barren oar
#

yeah vanilla stuff

gilded nova
#

so i ride around the biome once then activate the scanner and it should work i guess

barren oar
#

should work if you have the scanner activated from the beginning too

#

just gotta wander around is all

gilded nova
#

is that a vanilla feature or added by c2c

barren oar
#

what the fuck is this?

#

im unsure how i ended up with it, ||best guess is that it has to do with the mushroom tree particles, and there being a tonguelily under it specifically||, although im yet unsure how it ended up in my seamoth of all places (though it may be worth mentioning i do not have any storage inside the base itself)

#

oh it was in the || plankton scoop module || i think i can piece together what happened (EDIT: yep it sure is, question still remains for what the fuck is it used for)

#

although i then immediately died from the poison of an inconveniently spawned Underwater Cloud Of Doom so i didnt get much time to tset

#

ohh fuck the propulsion cannon <-> repulsion cannon recipe voids the battery and replaces it with a full battery, ||so you can accidentally void your azurite battery like this and have it replaced with a normal one||

#

maybe it should automatically take the battery out into the players inventory, and have the pro/repulsion cannon come with no battery instead

gilded nova
#

seamoth supplied for exploration

jade osprey
barren oar
#

why are you using disinfected water :(

#

also cured food L

gilded nova
gilded nova
gilded nova
barren oar
#

filtered water the goat

#

set up an acu with bladderfish and youll never have water issues again

gilded nova
#

idk i collected salt and gaspods for like 5 minutes and i can make like 100 bottles of disinfected

barren oar
#

there is a third method of preparing fish if you didnt know already, and it has the benefits of salting and cooking at the same time, without any of the downsides of either (going bad or being way too expensive)

gilded nova
#

oh cool

#

nah didnt learn about it yet

barren oar
#

just gotta keep exploring then

gilded nova
#

yep

#

mountains next

#

not gonna befun

barren oar
#

its way too good although it doesnt support de extinction fishes be wary of that

#

use vanilla fishy only and ur golden

barren oar
#

gg

#

its fun rediscovering new creatures every once in a while with it

gilded nova
#

Im feeling the vanilla plus style of c2c a bit more