#SeaToSea
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I haven't I only winged it getting the|| hull blueprint xD||
im mostly onto the farming part to gett alot of stuff, but I did get|| a sample from behind the aurora||. just didn't wanna drop it just incase it disappeared
if I scan that would it act the same as scanning the bunch?
I dont believe so
Its not super hard to find at least, rven without the glow
If you got the scoop just travel around the obvious areas
Until screen turns green
But you also might not habe my bug and they will glow blue
ah alright
ngl also|| alkali vines were so hard to get for me, spend atleast 20-40 mins trying to sneak up on it untill I finially got one LOL||
but thanks for the help and im go check around.
I dislike the clue to akali vines. Theres only so many things one can try at least
|| but i guess i can accept that the vines simply have occular vision lololol||
Yeah
xD
|| they description.makes it feel like still suit was the answer. But i just needed to disturb even more water and flow! Plants cant feel they, they just can visually spot you!||
this is my farming simulator right now
Very noice
Ive never used exterior grow beds more
(Setup another in the river)
in my life
||Still gotta find the module first, but im pretty sure its in a wreck and i missed it so I gotta recheck xD||
I think it required advanced wiring kits and those are an expensive ass r3source. My memory is bad tjo
There are 3 different main river techs
What module are you looking for
||ive gotta craft the whole breathing set and etc before I can remotely go thinking about deeper||
Oh yeah
||Think its the sealant module for the seamoth||
That is the big wall
So one warning i have for you actually
Do not, craft 2 water breathing o2 tanks
The one in your inventory will leak while in the river
๐ญ
And then when you swap, the other one will leak. And then you find out you used like 6k of air in seconds
Which can lead into some temperary soft locking
damnnn
Espeically if your base depowers๐ฌ
Its all fixable and whatnot, but its like a small puzzle
As someone who always used 2-3 airtanks
had to spawn the seamoth module 2 in after getting all the resources because it didntt show up in the modification station
ive always been a 1 tank warrior xD
I firat just assuned i was u der water a lot longer tha i thought
Lol fair hahaha
It was a habit i developed in my orignal subnautica run
now seeing that its almost imperitive for deeper diving
Because i died from air so often
Yeah its super handy. But again do not ever has liquid tank unrquiped in river
Its punishing
Have you found rebreather upgrade yet?
||the recirculation mask?||
or is it another upgrade
if it another upgrade then I haven't found it yet, ||but good to know i haven't explored all the wrecks yet if so haven't even gone past the glass forest wreck as 500m think thats the furthest ive gone||
That is it
Ahh the glass forest wreck
Did you manage to explore it?
Noice. There is stuff in there for sure.
Tho it has a module i personally felt was oddly placed
|| Specifically the seamoth speed module. Its not actually very useul once you get it. Especially since it drains more power and the river power drain is a nightmarr||
Also speed itself isny very useful once you hit the river
Fair enough
By the time you get it you should have done alst all the wide exploring
And it you do still have wide explpring...the azure seaglide is actually faster than the seamoth by a lot, ans that is before the glitch
nah the azure one, my bad.
Yeah
||got the laser cutter and one in my seaglide||
You will.like it
|| yous .oght not have noticed your speed increase but it did a lot||
I just put the battery in there cause I needed more power on it xD
but now that you said something its a huge increase LOL
Pay attention to the numbers
And uhh
If you want to go really fast
Make a or find your
Moonpool
And break it
Dive through the gap with the glide out
holy thats faster
You will never be touched by a leviathan again
break it being ||deconstruct?||
ah
holy
๐ญ
with that ive pretty much beaten my 500% swimming xD
back to grinding the easy part ||THE POOPPPPPPP||
Super azure seaglide is a great for that
Yes๐ฅฒ
if im gonna make one im using it for something important
Yes they are
Hahaha
im so used to the base speed
I didnt either at first lolol
that ive never thought it changed
tbh ive had fcs installed this whole time
but never used it ๐ญ
I just wanted the teleporters so I can go between bases for farming purposes
I hear ya
I heard that greak was on a 40 hr play through
im scared on how long this will take me lol
You might be about to hit another wall tbh
The river is rough
Im not sure the intended strats for the river as a whole
I know i intentionally died there a bunch to make exploration "simpler"
Basically i decide if im.wxploring or gathering before leaving base
Maybe i should resume my hardcore run
fair enough
im already at a wall rn unless i get the ||breathing stuff and depth modue upgraded||
i presume so lol
The leviathan down there is easly the smallest problem๐๐๐๐
Not that banlny ghost lievathans are really a problem
I was...tryna look for the c2c wiki
Did it get purged?
this one that I just found? ||https://subnauticamodding.wiki.gg/wiki/Sea_To_Sea||
or is it a different one, kinda just serched a for a wiki and that popped up
I found it lol
I advise avoiding it unless needed
I used it a little tho tbh
I think i didnt realise i needed to glass forest in my first file iirc
im not gonna cheat with the wiki no point tbh
ive made it this far winging it and some knowledge xD
Hahaha
Reika doesnt like it when people use the wiki, and give too specific of hints
Its wjy i trynto be a bit cagey about some info till someone mentions it
Tho i am happy to help with the more "general" crud
Yeah im not surprised to be honest can you blame reika though, as I said once before this mod isnt for the weak lol.
I try to be respectful with reikas wishes
I think reika and gr have a bit of extreme stance at timea tho
this game relays on knowladge and well also just exploring everything, its not like the base game where I can make it to the lava zones with enough airtanks and health kits xD
I think this mod is a good chunk hardet than base game outer wikds for example
And i dont think everyone can beat outer wilds even
And thats before adding in that subnautica is more a survival game than an exploratory game
also just wanna put this out there im using 3 bioreactors for the|| processor|| ๐ญ
gotta power it up some how xD
There are also 3 thinga i take issue wifh the mod
We talked about 2 of em lol
The third one is my actual gripe
lol
what could that be?
wtf do you think the still suit is
it is for very late game, for making the travel you need to do all over the place take less time
The main issue is you have azure sea glide and its much faster.
I realised after awhile the still suits name changed in updatednautica
But originally the only thing i could think of for the akali vines was a way to not disturb the water
As they are plants i figured they would have maybe some sort of pressure sense from abrupt currents
that is not what the "still" in the name means
at all
A still is an apparatus used to distill liquid mixtures by heating to selectively boil and then cooling to condense the vapor. A still uses the same concepts as a basic distillation apparatus, but on a much larger scale. Stills have been used to produce perfume and medicine, water for injection (WFI) for pharmaceutical use, generally to separate...
that is exactly how I envisioned it
It just feeling like.putting a pirce of metal/rock in front of myself woukd increase that
Its ends up feeling like the plants have eyes more than pressure sense
I also tried staying pwrfextly still beside the plant for a long while at one point
||couldn't find the plankton anywhere so I just decided to go to the void and scan it, then i bring my seamoth to the void. gave up looking for it anywhere else and just thought that was the best decision. note they did glow blue also.||
Noice. I was told.my problem was a bug pre scan. You made a good call. Theres a few others spots for sure but void is one of the easiest and moet consistent
Yeah, so far Im farming as much as possible so I hopefully never have to go back xD
took a break for food then back into the action of grinding my heart out
so far im really enjoying seatosea
Lyls typoed the word big๐ฌ๐๐๐๐๐๐
The void levathans arw scary because hard to dodge them fat boys
Even with creature decoys
Evert other levathan eventually gets mostly easy to dodge
Reapers have the big grab tho and that ls a little scary
I think i'm close to the point of needing to risk the void.... not looking forward to it, cause ive never been good at dodging Levi's
and regarding the Wiki - i've been using it as a recipe cheatsheet more than anything else because it gets annoying to jump into blueprint list, then locker for an item, then back and forth some more, just to make a couple of the more complicated recipes
overall love the mod, just after a point the complexity sometimes throws me for a loop
and now I'm trying to solve the Lost River gimmick and it ain't going so great. I've got a couple ideas, but no success yet
So I noticed a bunch of plants have slowly been accumulating at 0,0,0.... Any way to get rid of them outside of knifing it for a while? One is a nozzlevine which I'm not sure if can be destroyed
Theres a command to wioe them i cant recall it
Did you finish your mountains exploration?
I recall the lag was real bad
you do not need to do that
clear000
Far as I'm aware, yeah. Don't have the game up right now, but I think the Exp Log for Mountains is complete
Don't need to dodge Leviathans, or based on what I said I don't need to hit LP15 yet?
the former
Also, i did "clear000" and the frankenstein pile of plants is still there.
Am I missing something, or is it normal that the Ghosts are showing up as I'm trying to repair LP15's databox?
aaand I've got another weird thing happening.... base in Safe Shallows, within 25m of surface.... A Warper keeps teleporting around me, he's even snacked on my fish in the ACU.... Ideas?
dont think thats fixable, happened to me before
i just killed the warper
u gotta be quiet
dont always be repairing
and make sure you have something to dampen your noise with you, (something not in the base game)
Gotcha, then was just being too impatient and trying to repair all at once. I THINK I have the sound thing sorted already
need a module of some sort, probably
Alright, that confirms for me. Now just need to quit being impatient
do you have infected fish in the ACU
don't think i do, butr now you mention i didn't look very close
just some cool thing I decided to do, may need some ideas to have fun with lol.
Hi guys, I'm kind of a bit stuck and I need a small amount of help (not too much because that would spoil too much). basically I need to know where the organic processor fragments are, its the bottleneck thats preventing my progression and I'm pretty sure I've found all the accessible wrecks I can. I already have half the fragments.
or the bio processor or whatever its called
Theyโre around
Same places as most other fragments
Just explore, there are more than enough of them
i've tried all this
i did a full loop of the crater at 300-200 meters with the sonar looking for wrecks
Bioprocessor is unusual in that it doesn't use a normal crafting menu. Put the ingredients into the inventory of it, as soon as there is a valid set of ingredients it will begin processing with a constant power drain
In my experience, it seems that different recipes process at different speeds and power consumptions so be aware of that
this is really user unfriendly way of doing it
Yeah.... I've been using a cheatsheet out-of-game to keep track of recipes
Think minecraft furnace
The recipes are all visible in the PDA recipe menu and are all essentially one-input recipes (alongside a fuel resource)
Bloop .... just keeping the thread alive ... ๐
I feel that. I've been so busy with stuff I haven't had chance to even play, so with the complexity of this mod, coming back will be fun
And considering the craziness that's been happening, it has felt like so much more than a week and a half since I last posted a question in here myself
an update is coming in the next few days
Understandable๐
some bug fixes would be nice, thats for sure
are there any known issues with Sea to Sea and the related suite of mods with items/fish duplicating?
right next to lifepod 6 there seems to be a spot where the fish are duplicating without much limit causing massive fps drops whenever i try entering that area
I also don't have de-extinction; seems this is something that can occur with it too
do you have the plankton feeder running
and i note items too because also at lifepod 6 ||where the additional construction pieces are added like the planter theres a huge pile of tiger plant seeds||
i did at one point but dont anymore
i dont think at least
i think i built it then didnt understand how it worked so i deconstructed it before moving my base ๐
i dont believe i reconstructed it anywhere
Will the update a major or minor update?
hmm I do see there is a item/entity cleanup command mod I might have to try that out. I did originally try to kill all the fish with gas torpedos and they came back though so that worries me slightly
My expierenve with lag is its a bit random
Usually once you know your lag sources those are consistent
But even how the lag occurs is always changing
well in my case at least i know its probably the dense cluster of like 200 boomerang fish lol
nightmare
oh it doesnt work on legacy i think, rip
Also this i never used it but reika noted this
holy.... thats a lot of boomerangs
thats an extinction-level event right there, they're gonna outcompete all the other fish
@trail ether Hi, I have one problem. In general, when I swim up to any large wreck, the game starts to freeze a little. But I can't swim up to this one at all. Fps zero. Why is that? 
known bug
no known fix
reika said theres an update coming in a couple days
to fix bugs
(IT IS NOT THE 2.0 UPDATE)
Question
I know SeaToSea is an unfinished mod, is there any plans to add onto the story by adding more lifepods? or perhaps expand on lifepods || 14/1? || Or maybe a lifepod or explanation for where the || Salvage/RescueTeam came from/rest of them went? ||
it is a finished mod tho
just some features that didnt make it in
and an update for c2c (NOT THE LIVING LARGE UPDATE) is coming soon by reika's words
Oh? I might have been misinformed ๐
its finished, but some features are planned iirc
its not finished as in theres nothing else to do, but you can definitely play through it
(its not perfect tho, expect hiccups)
reika's mods are never truly finished
how true that is
Question... will new update require new save or anything like that?
i would recommend it due to progression and worldgen changes but it will not break previous saves so if you have lots of time invested you can continue
that said some of the fixes will not apply retroactively, as there is no way to remove the objects that were queued
oh, so its not just fixes then?
woohoo
speaking of bugs
i cannot reproduce one
ie this
works just fine for me
I suspect version issues
who else had this problem
If that's the bug where money is not deducted. Me!
can you try it right now
and then look in your log for errors
search the string exception:, including the color, case insensitive
it will likely have a stacktrace around it
something formatted like this
at ReikaKalseki.Reefbalance.ReefbalanceMod.<Load>b__2 (SkyApplier sk) [0x00104] in <2cad26627e3341269ec5f71451061559>:0
at (wrapper delegate-invoke) System.Action`1[SkyApplier].invoke_void_T(SkyApplier)
at ReikaKalseki.DIAlterra.DIHooks.onSkyApplierSpawn (SkyApplier pk) [0x00110] in <8558af6e3b11409db339f32e8d26f15a>:0```
but not that exact stacktrace
would likely mention C2CHooks, C2CIntegration, FCSIntegrationSystem, or something of the sort
Will do ... but it may take a while uz I had reinstalled and restarted. But I'll grind away until I get there and try to pull up the log
What is this mod?
completely changes progression of subnuatica
but it does need someone who has the ability to use their critical thinking and testing
i recommend playing after the update comes out, which will come out in some time
but its close i think
Thx
Ok so I found this ...SEATOSEA: System.Exception: Could not find FCS TechType for 'CabinetTallWide'
at ReikaKalseki.SeaToSea.FCSIntegrationSystem.findFCSItem (System.String id) [0x0004a] in <8c3af32bdede4f34a90ced50875023c2>:0
at ReikaKalseki.SeaToSea.FCSIntegrationSystem.assignRecipe (System.String id, System.Int32 titanium, SMLHelper.V2.Crafting.Ingredient[] items) [0x00004] in <8c3af32bdede4f34a90ced50875023c2>:0
SEATOSEA: System.Exception: Could not find FCS TechType for 'EmptyObservationTank'
at ReikaKalseki.SeaToSea.FCSIntegrationSystem.findFCSItem (System.String id) [0x0004a] in <8c3af32bdede4f34a90ced50875023c2>:0
at ReikaKalseki.SeaToSea.FCSIntegrationSystem.assignRecipe (System.String id, System.Int32 titanium, SMLHelper.V2.Crafting.Ingredient[] items) [0x00004] in <8c3af32bdede4f34a90ced50875023c2>:0
that is also indicative of FCS integration failures but it is not the thing I was asking for
the error would be added to the log around the time you actually performed the purchase
also check the harmony-log.txt in the C2C install folder
is it just a bunch of "running patch X, done patch X" or does it have errors in it
ahhh ok! willdo
this mod is only for legacy for now?
yes
Ok here's a bunch of stuff. And apologies in advance .. I don't really know what I'm doing here ๐
NullReferenceException: Object reference not set to an instance of an object
at Beacon.Awake () [0x00006] in <b20a3a5ada624fe2a1501d935cca65f7>:0
UnityEngine.GameObject:SetActive(Boolean)
ReikaKalseki.DIAlterra.CustomMachine1:GetGameObject() SMLHelper.V2.Assets.ModPrefab:GetGameObjectInternal() SMLHelper.V2.Patchers.PrefabDatabasePatcher:GetModPrefabAsync(String) SMLHelper.V2.Patchers.PrefabDatabasePatcher:GetPrefabAsync_Prefix(IPrefabRequest&, String) UWE.PrefabDatabase:DMD<UWE.PrefabDatabase::GetPrefabAsync>(String) <InstantiatePrefabAsync>d__46:MoveNext() CoroutineTask1:MoveNext()
SystemExtensions:SafeMoveNext(IEnumerator)
SystemExtensions:SafeMoveNext(IEnumerator, String)
UWE.PumpCoroutineStateMachine:MoveNext()
PooledStateMachine`1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
And another
(Filename: <11d76d5f2da344218c391ad1f20978b4> Line: 0)
[SMLHelper/Error] no prefab found for fragment_11502_1; process for Coordinated Spawn canceled.
ArgumentException: The Object you want to instantiate is null.
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0004b] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0000d] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x00001] in <11d76d5f2da344218c391ad1f20978b4>:0
at EditorModifications.Instantiate (UnityEngine.GameObject prefab, UnityEngine.Transform parent, UnityEngine.Vector3 localPos, UnityEngine.Quaternion localRot, System.Boolean awake) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at UWE.Utils.InstantiateDeactivated (UnityEngine.GameObject prefab, UnityEngine.Vector3 localPosition, UnityEngine.Quaternion localRotation) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at SMLHelper.V2.MonoBehaviours.EntitySpawner+<SpawnAsync>d__2.MoveNext () [0x000ef] in <21ae6a9b90624ee6a507253882306786>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <11d76d5f2da344218c391ad1f20978b4>:0
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[SMLHelper/Error] no prefab found for fragment_11502_0; process for Coordinated Spawn canceled.
ArgumentException: The Object you want to instantiate is null.
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0004b] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0000d] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x00001] in <11d76d5f2da344218c391ad1f20978b4>:0
at EditorModifications.Instantiate (UnityEngine.GameObject prefab, UnityEngine.Transform parent, UnityEngine.Vector3 localPos, UnityEngine.Quaternion localRot, System.Boolean awake) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at UWE.Utils.InstantiateDeactivated (UnityEngine.GameObject prefab, UnityEngine.Vector3 localPosition, UnityEngine.Quaternion localRotation) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at SMLHelper.V2.MonoBehaviours.EntitySpawner+<SpawnAsync>d__2.MoveNext () [0x000ef] in <21ae6a9b90624ee6a507253882306786>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <11d76d5f2da344218c391ad1f20978b4>:0
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Info :FCS Alterra Hub] [FCS_AlterraHub:INFO] Loading Save Data...
[Info :FCS Alterra Hub] [FCS_AlterraHub:INFO] Save Data Loaded
NullReferenceException: Object reference not set to an instance of an object
at Beacon.Awake () [0x00006] in <b20a3a5ada624fe2a1501d935cca65f7>:0
UnityEngine.GameObject:SetActive(Boolean)
LargeWorldStreamer:OnGlobalRootLoaded(GameObject)
<LoadGlobalRootAsync>d__228:MoveNext()
SystemExtensions:SafeMoveNext(IEnumerator)
SystemExtensions:SafeMoveNext(IEnumerator, String)
UWE.PumpCoroutineStateMachine:MoveNext()
PooledStateMachine`1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <b20a3a5ada624fe2a1501d935cca65f7> Line: 0)
Cyclops::Awake frame 19180
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Info :FCS Alterra Hub] [FCS_AlterraHub:INFO] Loading Save Data...
[Info :FCS Alterra Hub] [FCS_AlterraHub:INFO] Save Data Loaded
NullReferenceException: Object reference not set to an instance of an object
at Beacon.Awake () [0x00006] in <b20a3a5ada624fe2a1501d935cca65f7>:0
UnityEngine.GameObject:SetActive(Boolean)
LargeWorldStreamer:OnGlobalRootLoaded(GameObject)
<LoadGlobalRootAsync>d__228:MoveNext()
SystemExtensions:SafeMoveNext(IEnumerator)
SystemExtensions:SafeMoveNext(IEnumerator, String)
UWE.PumpCoroutineStateMachine:MoveNext()
PooledStateMachine`1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <b20a3a5ada624fe2a1501d935cca65f7> Line: 0)
check of harmony folder shows no errors ... all patch and done
Sorry busy with work week get to it tomorrow
Has anyone tried collecting lumenshroom oil with an item collector? It didn't work when I tried it
I never considered too tbh
Lumebpil is very bountiful when harvesting
Would be cool tho
Ok so I had started a new game. And NOW .... it's deducting money correctly. However, you dont need the transport thingy ... as you get blueprints with purchases which I think is what you intended. Soooo ... it appears to be working now. Go figger.
And I didn't even change anything
mmaybe a bunch of people did not start new saves
Oh is the update already out?
no but soon
i ran into some technical problems
Ahh i just misunderstood this line then
Hi, I asked for help in the general section and was directed here. I have encountered an issue with SeaToSea's Sample Scoop Module for the Seamoth. When the Module is installed, it seems to work as intended (Scooping up samples as I pass through the Clouds to the point is says it's full.) but I am having difficulty finding the samples in my storage afterwards. I previously had a similar issue on my last computer where the problem was how I was opening the storage compartment as I have mods that let me access storage without exiting the Seamoth and previously the Samples would only be present if I opened the storage from the outside. Now on my new computer, with (what should be) all the same mods and mod versions (Latest SeatoSea versions). I have tried to remove all the various mods that I have that should be affecting Seamoth Storage but while I was able to open the storage from the outside it was still empty. At this point I am not sure what else to try so I throw myself at the mercy of the Modding community for help. I also want to take the time since I'm here to say a big Thank You to @trail ether for creating this wonderful collection of mods! You and those who did the Voice Acting for the PDA entries did a phenomenal job adding such depth and replay value to one of my favorite games! Really hope y'all can help me get this working correctly.
it is on the front of the seamoth
it does not add to the existing storage
I had thought that there was something I had experienced before that reminded me of the torpedo launcher. I checked all over the outside for other compartments but didn't see anything. I can check again in a few minutes.
Okay, I double checked and there is nothing else I can find that is accessible on the front of the Seamoth.
Should I wait for your new update and see if the problem persists in a new save?
I know if a problem is not super common it can be hard to replicate the bug to see what's wrong remotely
To access it, I always seemed to need to float in front of it, slightly below eye level, and look at that flat surface in front of the cockpit. It doesn't change visually from what I noticed, but there should be prompt
Hmmm, I can try that and see if I get a prompt. I did swim all around it looking for any prompt to come up
Should be right there in the inside of the 'arms' of the seamoth
Approach facing the front of the seamoth
And if memory serves seamoth mod errr mods can bork c2c pretty hard.
In the arrrmmms of the aannng- er seamoth
Hey, any news about sea2sea subnautica 2.0? ๐
it's a long way's away
also nautilus needs to be out of beta first
from what ive heard atleast
depends on reika's progress and nautilus



seatosea is getting an update in a few days reika said
but to fix bugs and change the progression a bit iirc
I see, thanks for info
I hope it will go smoothly
Also I hope sea2sea will get more attention, I haven't seen any major YTber do a full playthrough yet
dont think we're gonna see any longterm PTs from major youtubers
not really what the average subnautica player wants to play
and for people to solve any puizzles theyd just look at the video
All they show is "look, new locations and items," while Sea2Sea loses out because it's a complete redo of the entire gameplay and not just new bioms / items
i feel like a reason no one is playing c2c is because it feels like a bit much
again, doesnt comply with the average player demographic
true, but in the same time people play "ultra hardcore" mods
why would you make an advertisement of a product your fans mostly arent interested in
seatosea is NOT a "ultra hardcore" mod
I mean that Sea2Sea is pretty hard and time demanding mod, and the fact that it's challenging shouldn't be the reason why YouTubers don't make videos about it. Seemingly harder mods have already been covered before
i wouldnt really say its hard either
dont get me wrong, im not saying someone who just started subnautica can get the hang of it
but it isnt hard
more than a bit at this point
wooohoo
for the meme not for any kind of actual intent to do it "properly"
C2C and what it is meant to be does not have the same "clickbait" factor unless you do what a certain someone did and claim it is SN3 and invent a bunch of story for it
maybe its time for C2C Gargantuan Leviathan 
||I mean, there's a giant monster in the void, but it's not clickbaity||
btw has there been anything done regarding that cause it still feels like quite the hussel to get the first
iirc reika said theres an update coming for the mod which will fix bugs and change progression
not all bugs, i believe, which is to be expected becuase very, very few things, especially mods, are bug free
obv but some quality of life fixes were nice
That is true for the average subnautica player. But I love C2C because of how it extends a playthrough, and extends it well. It makes you explore the map properly.
My vanilla playthroughs would be done in ~10h and chilling. The regular progression is just way too "simple".
Aside of that, C2C makes you cherish your equipment, be careful with it, because replacing it, is out of the question.
And feels more "realistic".
Thx to C2C I found places in the crater, that I didnt even know they existed, while playing vanilla (no im not speaking of the C2C added places)
Aside of that, C2C makes you cherish your equipment, be careful with it, because replacing it, is out of the question. that was explicitly part of my intent
the vehicles in particular
TRUE
i watched some lets-plays early on to see what kinds of things people were missing, to know what i needed to weave into progression
i took care of my seamoth better than good parents would take care of their newborn
and so SO many people treated the vehicles and especially seamoth as disposable
"eh just leave this here if a reaper gets it i can make another one"
or even using it for things like suicide runs
and now its like "if i lose this seamoth i will kill someone"
that too was a common finding of mine, and something I made sure to address
tons of YTers never saw half the map
yeah, you only need a few or so biomes to beat the game
if you beeline, you will see maybe 6 or 7
it is also for this reason that i made reading the PDA required
so many YTers finishing the game with a yellow 478 on their databank
and even aimless wandering tends to miss many areas
even my own first playthrough missed half the mountains, 2/3 of the dunes, half the koosh zone, (and I mixed them up!), and most of the grand reef
especially the smaller areas
and there are lots of cool spots
like that blood kelp trench entrance
which by the way is related to the progression updates coming soon
i was like "wait thats in the game?"
a few new spots are involved
do you mean the little one directly to the armored fossil
as in no longer important
no
fossil?
mustve missed that too
the one with six eyes and tons of teeth
just a head
has a crabsquid floating around it
it is on the west end of Ghost Canyon
thats the grand reef entrance
yes that
grand reef is the east end of ghost canyon
do they both lead to the same place?
the canyon forms the crossbar of a T
the vertical part of the T goes north, over a drop to the gargantuan skeleton, ie the Bones Field
the main blood kelp trench entrance to the lost river is the corridor
like a series of steps downwards, coming up on the Bones Field from the rear
but there is a little hole if you dive down the trench (from the shallower to the deeper part, ie facing west, you need to turn around), by a bit of aurora debris, under an ampeel (not the shallower one that circles around the large cave at around 400m depth)
that little hole leads directly to the armored skeleton
that hole is very useful in C2C for a reason i will not say
write that down write that down
You did great with the mod ๐
And as a retired commercial diver (saturation diver), now only diving for recreational purposes and some rescues/searching for emergency services.
I truly apreciate what you did for diving depths. Even tho Liquid Breathing never been used in diving (there is patent registered but never tested afaik). I really apreciate that too. Great addition.
Maybe add the bends mechanic to drive ppl even more insane (joking)
I am VERY happy to get an endorsement from someone with real experience on the matter
also, it has been used...just not on a human
I can actually show you said use
Well yea...I meant on humans. It was indeed tested in the 70s and 80s
also you are probably one of the few people in the target audience who is likely to have seen that movie XD
It has been used successfully in hospitals tho
most people I link that to are like "omg 1989 how old do you think I am"
The abyss...a masterpiece. Old but gold
agreed
I could tell the inspiration on it ๐
there IS a reason I made it pink XD
Yup ๐
but what would happen if you put a fish in breathing liquid?
also any specifics on where to find bioprocessor parts again? ive been to literally every shipwreck yet nothing
probably nothing as their gills could pull frmo it
Lol that's exactly the movie I always think about when using the liquid. Even with the whole throat up mechanic
there are several more than are necessary, and most are in areas you absolutely need to go
I always think of my cat vomiting when spiting it out lol
like less than 100m from places you need to be
bruh then im just stupid or blind or both
And I agree c2c allows you to really see all the map. There's this one youtuber who talks about what's needed for sub 2 and he talks about these whole areas that were created in sub 1 that are never exploited ... ahem like a certain tree ... which has no real significance in this mod no sir! No way! ๐
To go on ... c2c totally addresses that pont and makes the game IMHO co pletely awesome and a joy to explore
:3
I made C2C specifically because after my first playthrough in 2022 I was so disappointed that half the map was basically irrelevant
and felt that something as well-made as it deserved more attention
and that extended to non-map features like mechanics and entities too
That youtuber actually mentions areas that got c2c work over. While I was watching I was actually getting ptsd from. The number of times I died in those places ... actually this time I found a cheese ... can't believe it took me this long to figure out but there you go but it took MILES of a certain thing
๐
air pipes?
people love to act like those are completely worthless but they really are not
in the new update they have yet another new value-add
i will never make them mandatory like I do many things, but they are really useful
for example https://i.imgur.com/0Df4XIe.jpeg
Ahhh you gave it away!
apropos when do you believe to be able to release it?
it is quite close - i basically need to finalize a few features and get through the parts I most significantly changed in my own playthrough
Ya once I figgered it out I started dragging them everywhere. They helped me stop dying I. Wrecks cuz instill get lag I. Those
nice
i have not been able to find - nor have I experienced - any in-wreck lag but I did solve something that would cause every-second-or-so slight spikes in processing time
also one wreck DID have something very laggy in it and that is now fixed
however with the way worldgen works that will not apply to pre-existing worlds
That's fine ... should be cool to see if it worked!
one wreck I filled with crates that i scatter under physics, to fill a room
this was...expensive
Only happens I. Wrecks anyway and now I don't care cuz I got my pipes anyway ๐
so i ran a detailed sim and dumped their final resting coords, and added all of those to spawn instead
did that same thing for debris around another wreck too
yeah I believe its worse with less RAM, I have only 16Gb and I also experience these lags in some wrecks
though that area will always have some amount of lag on weaker systems as it has an extreme amount of what in graphics computing is called "overdraw"
I dunnonwhy but I noticed it mostly happensni. Wrecks with the hull nanites but I didn't scientifically test that
that makes it sound like GC
those are mostly bigger wrecks
the ones I call tuning fork
though they are more nu-shaped
Yep those
really most of them are the same wreck mesh
just with different orientation and door/vent combinations
same for some other wreck meshes (eg mushroom treetop, pod 6, bkelp trench)
also the nanites have no behaviors of their own
Wait ... mushroom treetop? Bkelp trench has wrecks??? Known where I'm headed tonight!
they are just recolored mushroom forest clusters
you did not know about those two?
they are both vanilla
I'm still at 500 meter level ... not quite penetrator to lost river yet
the latter has that big flat girder spanning the trench like a bridge
Hmmmm memory not jogging g
the one with the rectangular markings along its length
Ahhhhh that one
same prop used in the aurora's upper entrance, around the corner
Om om I remember
the mushroom tree one has a bench hanging by its side off a cable
I stepped away from. My last playthrough foe a while cuz life and just restarted recently
some wrecks are VERY fragment-rich
bkelp trench and ozzy wrecks are probably two most
Interesting. So far the most I've found is 2 maybe 3? I think
the latter is so good i even added it to the exploration tracker
like 12 mobile vehicle bay, 10 battery charger, and 8 laser cutter fragments
Geez that makes it a good titanium farm hehe
I'll try hard mode after I co plate this run fully
Lol
I wish liquid breathing became mainstream at least for commercial diving. But it's unlikely...if ever tested on human at depth they'll proly brake their ribcage just trying to breathe it in...the amount of effort human body is not made for.
It's already hard to breathe gas at depth. And the helmet helps...
It would be amazing to not have to spend weeks, sometimes even entire months in a compression chamber to saturate the body. And then after in a decompression chamber the same time or more depending.
That was the part I hated about being a saturation diver
Oh also to co firm since I got you here but is base to base teleport disabled fcs? So I don't waste the money on it
no that is enabled, though I changed how it works a bit and made it a lot more expensive
Cool thx!
vehicle teleport is disabled
but the teleport hoop is enabled
I used it in my dec 2023 playthrough
I only have 2 bases. One in crags and one at koosh mountain border ... teleport will be nicd
Ya I co pletely agree with that. Don't need vehicle tport
oh that reminds me, speaking of mod compat- that is another thing coming in this update
the first pass of de-extinction support
yeah I also cant imagine feeling so tend with liquid in my lungs I mean the desire to spit it out must be huge
Red plague c2c combo!!! Lol jk
i basically can only add it as fast as I progress
since I am not willing to spoil anything for myself
Ohhhh! Will those fishes be tied to certain biome mechanic in acu? Isbthat possible?
yes
Dood! Awesome!
they will also be integrated into for example the specimen examination tracker
i forget its actual name
survey status?
Cool!
"Unknown large fauna, last seen near <biome>"
The gag reflex would be a problem...but it would be easy to overcome it with training.
The problem lies with the effort needed to breathe in and out.
Not to mention, the current patent the way it works. The diver would have a catheter in their groin area, taking blood out to scrub co2 and then back in....
I wish there was a way to makencrags and mushroom forest in acu ... that would be cool
The crag things
those are terrain
urgh yeah that would require further research
the rule for what biomes got ACU themes is basically whether they have a distinctive visual style defined by non-terrain objects
I know ... but would be cool to see those crags in the acu I think
same thing ruled out the underwater islands
Ya makes sense
others just got ignored because they do not have anything distinctive about their appearance, like the sparse reef or the sea treader path
I make acu for every usable biome and I don't give af what effect it might have on lag ... those acu's are among my favorite
biome theming should not add any meaningful ongoing lag
The grand Reed is my fav acu theme (and biome). Wish we could hatch sea threader lol
grand reef is my favorite biome too
Creepvine also doubles as free lighting too ... when I put windows all around the wals
i like to build a base among those vents under the south ghost leviathan
that occasionally backfires https://i.imgur.com/QgqdM0H.jpg
from the apr 2023 playthrough
Loll
I'm close to that area now! Bit closer to the floating bombs. I wish I could lure those ghosting into the balls. That would be interesting. The onlyway to damage them since I configured them for highest damage reduction
I'm a bit sadistic...I hatch crabsquids...I like observing them. First time I did hatch one. I was like "oh I'll have a squid friend" let me release it....it killed me
Sometimes they attack sometimes they don't...they defo don't like seamoths
Even with light off...the ones you raise di not like it
I used to scream and yell about broken stealth mod until I figgered it's limited circumstances and o ly for ghosts
I had one squid, that guarded my base and never attacked...but for the most part I had bad luck lol
Lol oughta be interesting when releasing the de extinction ones ๐คฃ
Crabsnakes become your friends tho....they make awesome base guards
Keep pesky stalkers away
What??? Ima try that
part of me likes the idea of bred-in-captivity predators maintaining some level of loyalty to you
but that would be implying a level of intelligence few species on 4546B could realistically have
I raised some abyssal stalkers....easy platinum lol
Maybe imprinting could explain?
granted predators are typically more intelligent
Built a base on sea threader path...they would hoard platinum near my base lol
Don't they eat it?
eat no
No
That's weird when I see them take it it disappears
But they drop it after a while
Yup
and indeed i do nothing special to make them do it with titanium - it is the vanilla scrap-carrying code doing it
i just change their targeting priorities
Similar behavior as normal stalkers with scrap metal
That kinda changes things. I always frantically zip in to grab before them cuz it seemed like it disappeared So I thought they ate it
well that and added the special effects on when they bite something, ie the stealing
Yup. I love those abyssal stalkers. They look awesome
I am very proud of them
Mmmm baby treader and abysmal in acu
Lol circus
so proud back in oct 2022 when I was asked at work how I spent my weekend I mentioned them
Ya they do look awesome. One of my faves
the guy had no idea what the hell I was on about
The whatcha callits it the rays are also awesome too
AND you made an egg for them ... for the abysmal i mean
"yeah i made abyssal stalkers in subnautica which can pick up aluminum"
"yeah...., that's great buddy"
Jelly rays do
Ampeel eggs are proly the weirdest egg
the guy retired last year, which gives you a sense of how much computer gaming he does XD
Ya ...they're cool tho
damn
Yea
...I say, having just been told someone here is a retired diver XD
I added eggs for every vanilla species that is not pickupable
this is actually going to be a bit of a minor compat nuisance for ROTA
as we have conflicting eggs for a few species
I once found an egg for biter last playthrough but haven't been able to find it again
they have actual meshes for theirs so i would use their GOs but the spawn rules also differ
general rule is eggs are found in similar, but usually more secluded versions of, the same place as the adult
and for biters that is most definitely accurate
Wait like eggs for oculous or what's it bunny ray and stuff?
rabbit ray has a vanilla egg
oculi and similar pickupable fish i never added eggs for
no point
Ahh om I misunderstood
Yea I don't think it's needed
also I think i forgot eggs for the two crawlers
though they are ground-based creatures so would not work well in an ACU anyway
they would all just collect around the bottom
"Flying crawlers in an aquarium"
making for both a very boring and a very unhealthy enclosure
Rabbit ray has egg ... gonna have to go find that. My son makes me collect every egg ๐
Yea it's vanilla
Or an entire acu full of them
it is green and has circular bubbly-looking patches on it
Crash fish have eggs too
yes
Ya found that
that was actually my first egg ever
Kamikaze ACU
found it in a cave
Thatvwill go in safe shallow acu
i cannot remember whether i categorized crashfish as predators or not
they are aggressive but they are not necessarily predatory
I hate those fish...
Thankfully they can't turn around. So I just let em come at me...and swim in opposite direction
Lol have them explode in acu and the feeder collects energy from explosion or sulfur buts from remains lol
Lmao
Ahh that's why holefish turned my kelp into shallows
Imagine being able to raise Reapers....put some crash fish mixed in...let them explode Reapers teeth
Rofl that would be amazing!
fuck yeah finally got the bioprocessor 400 meters deep in a ||shipwreck in the crab squid zone||
wait what
i cannot think of any wrecks found near crabsquid
unless
one came out of the DGR
Sheesh! I always go reaper dodging for those
Oh onother thing about C2C I love...Passive sonar.
that is actually an ecocean feature
Well yea...
I added it because that mod also makes active sonar a lot...less safe
It's good to see where Reapers are at night
IRL submarines have the same dillema
see the surroundings better...and announce your position to everyone within 1000km
Ya I stopped using that
lungfucker 9000
Even just lil sonar from fishing boats are loud
if you have ever played barotrauma there is a mod that makes sonar act realistically upon diving players
if u aint far away from a sub sonar it can mess up your lungs
it is generally lethal in short order
im guessing it makes their lungs implode
Tell me about it....
Prolly why it misses off reaper
I made the mistake of once putting a sonar antenna on my mountains seabase
that incident is also why i invented the stasis pylon, and is indeed the one referenced in that buildable's description
During one of my jobs, I head my head spinning for hours...had to return to the bell and stay to recover...navy exercises doing their sub stuff...and we working diwn there
we have "za wurado" at home
za wurado at home :
Oh geez that musta been a barrel of fun! My son loves the sonar graphics and wants me to activate it all the time. Luckily reaper scream traumatizes him so I don't have to do it too much ๐ช
this base https://i.imgur.com/F7wdc7y.jpg
Excusรฉ moi, ||grand reef near 2 warpers||
so it was a leaked DGR crabsquid
Nah I just forgot the name of the biome
Wana make warpers stay away? Propulsion Canon. Grab something and throw at them...they'll go away
you made him deaf, prepare to die
I always just go ballin and hope they dont get mr
I've yet to use the whatchacallit base fish keeper away thingabob. Would that work on warpers. I can polyalinine now
Well...when I want to mine a node and see them arround...I do that with propulsion cannon
Base fish keeper away thingabob should work on reapers right?
Or at least the base stasis thingabob
But then you got a frozen pissed off reaper hanging around yes?
Yea
yes but it is less effective on leviathans
implementation-wise that is because their pathing is much "firmer", ie less receptive to forced redirects and sharp turns
Just build away from Reapers lol
Ima try it. I have lotsa warpers near my base. Very annoying
I think I handwaved it ingame with an actual reason
long enough to get away though
the main point was to allow safe entry and exit
though now that reapers can attack seabases that is not necesarily enough
This is not true for legacy...but best defense is having a baby garg lol
Ya that's was my thought. I waffle on which would be better. Mechanic that stops them from attacking fully or not. Pros and cons for both I believe. But lettingthem be able to attack adds to whole survival ambience
reapers will not normally target seabases
though some things will explicitly aggro them
sonar is one of those things
Army of imprinted gasopods. Fart attack can kill them off enough
Hmmm ... injust assumed they would attack since freaking electros and stones always attack my base
Stones?
Err bones
Ah those guys are annoying as hell...proly the creature I hate the most
Sorry I use my kids nicknames for these things I forget
Ya ... I read they don't like lights and I swear sometimes when I flash them they turn around. I'm wondering if the light mod might actually help with that .... nudge nudge? ๐
Lights or not...if you are in a moving seamoth...they get pissed
you might like the names I had before i knew their names
during my first playthrough
bonesharks were "dragonfish"
reapers were "box art monster"
sandsharks were "wriggles"
Lol nice
Dragonfish is actually more fitting tbh
How about dam f$$king annoyances
it was about half silly things based on some visual or behavioral trait and half fairly obvious ones like "hammerhead" for ghost leviathan
Sandsharks I just call them Brain Dameged dudes
I rage knife them whenever they're around as I frantically repair my seamoth
Lol!
Brain damaged youtube rage fish
Lmao
Ok back to work! Nice talking to you all! Have a great day!
I think its really funny how you can charge the nuklear reactors 2500 eneergy spaces with anything else so now this thing is just a giant battery to me xD
Use more scanning rooms? Look for fragments
There are 3 in jellyshrroms
got them now all good
There is 1 free rod somewhere
Its 10/10
Both my playthroughs used all of it so fast on bio
now I yearn for sulfuric acid though
Damage ghost levi?
@trail ether what is supposed to be in that wreck in the ||crag field||? Because the door repair doesnt work and Ive already read online that several others had that issue either, Ive already restarted the game, didnt fix it
ooh this is perfect actually
just save and exit untik u have time snd reika does
she doesnt knoe the issue so she tried tk solvr it with me but i kinda fucked it up
and the error went away
bug*
Telwport command also works
Something important is in it cant remember what
Ohh reika wants to solve bug
You could put beacon down and teleport in and out
That way easy to get back to
I believe its the ||sea moth phyto plankton module||
yeah I'll set it up
The door is perfectly repairable. It just bugs out sometimes. Save and exit the game completely. When you get back on...it'll work.
(Might not work the first time tho but usually does)
Or just use warp comand. Not teleport, it's easier. No need for beacons
It is
i cannot reproduce it but maybe if someone shares an afllicted save I can
send me the save file
discord says it doesnt support that file type
ah wait rar does
work
nargh too big now I gotta get dc nitro for a month
Ohhh. Idk what those are exactly. But I saw those plants today in one of the island clusters from "the void beckons" mod. And wondered what they were.
Couldn't take samples tho...proly author just used them for decor
they are a vanilla prop
and yes only a prop, without even a collider
I made them into full species, like I did the pink bulb chain
and celery trees
Nice!
Oh wow! I was actually under the impression that 2.0 was a hard no. I had no idea it was still on the table
I think you did a great job with that and I actually have it alot harder because I use, I think its Terry Tie's, ingredients overhaul that makes all items and vehicles take an enormous amount of more work and thus feels super satisfying and makes you super guard your tools. It even makes use of all plants in the game so nothing but voxel flowers are just decoration.
Doesnt that, conflict with C2C?
I was always scared of the Dune and am thankful you made me go there. I have seen so much of the map thanks to you! Its one reasons I had to make sure I complimented your incredible work here
I personally love the Survey Mechanic in the PDA you added a few updates back
They must not watch Black & White films ๐คฃ
Every version I have played, I get lag down to like 5fps in the mountains. It made one wreck nearly impossible to get into. Not sure if you've gotten this feed back but anything I can do to help you with this masterpiece by reporting data I'm glad to
Yeah, I haven't been in the community but I figured out from my several started playthroughs that you have altered some mods if they are present like changing what you can buy in FCS and the ingredients of the tech pistol.
that is the wreck I mentioned with the physics thing
the upright one
There is a newer mod that I think is much more balanced and appropriate if you need it that works with legacy. I think its called carryable vehicles. It make a module you can install so you can "shrink" your seamoth or prawn to put in your pocket. I love this as I use the cyclops and Seamoth combo so I haven't really had as much ability or use for the Prawn since base game. It's nice to be able to bring both onboard my cyclops
Will you be including those aspects in the update or is this something that will only be triggered if your running De extinction?
We do have lil Gargy when Return of the Ancients is finished that makes sense
I hadn't realized those were specifically abyssal stalker eggs you could hatch
Does that include Reefbacks!?
I love how many plants you added to the game! I love making gardens to sit in to relax
Nope, I haven't run into anything that is impossible. It does require a ton of aerogel and stuff for the cyclops that makes it something to do after you get a bioprocessor up and running. But I've started about 6 different saves since I found c2c and haven't ever had any conflict. And I think the overhaul works really well with the higher realisim of C2C
Yes! That one
I'm not a Youtuber but part of why I was asking about the bug I encountered is I am or was recording my play through with the possiblity I might release it eventually. Partly because like was mentioned before, no one does SeatoSea which I think is criminal for how good it is but I also have a couple mods I have gathered over the years that aren't on the nexus anymore I never see anyone use. Like the Brine Suit that combines the functions of all vanilla suits in exchange for having to make all three. Just an idea I've had I thought might be worth sharing here.
i have no intention to allow that either
Awe, can you make it optional? Without the Beluga in Legacy there's no vehicle that can take both. ๐ Or atleast one I know of
I always thought that was a bit of an oversight in the base game that you couldn't dock both in a single vehicle.
no
Would you have any suggestion that works with your intentions to do what I am suggesting of having the Prawn along for the ride? Like is there a legacy compatible version of the beluga, another vehicle or some aspect of SeaToSea I haven't seen yet? I haven't properly transitioned to the Lost River in any of my saves so I've no clue what all you've done below the surface yet. (Appologies if I am asking too many questions, feel free to tell me to stop if it's too much. I'm autistic and can't always tell if I'm being a bother. ๐ )
balance and progression takes precedence over both convenience and mod compatibility
without exception
any feature that threatens the former is going to be blocked, unless it serves an EXTREMELY high-value use case
unrelated what are people's thoughts on this plant's name? https://i.imgur.com/EV0aUqo.jpeg
it is getting mixed reactions
Hmmm mixed reaction. Doesn't sound plant like.
water lettuce, water lilies, horsetail, parrot's feather, and sweetflag. These are filter plant names I found if they inspire any ideas. Ack nevermind plant name is good I was looking at the item! Doh!
Ghost leviathans. Wod be awesome to be able to lure them into e plowing floaties ๐
Name's good imo.
mmmmmm
the ends of the plant look similar to uhh, some plants which have honey in them, the succulent plants that have something sweet, or it might be something else
it is a filter feeder
here is its PDA entry
<pda>
Despite its flora-like appearance and name, tonguelilies are in fact animals not dissimilar to some sea fans on Earth.
Found growing in small clusters in areas with high microorganism levels in the water, tonguelilies thrive by using one or more long glowing tendrils - the "tongues" that are their namesake - to catch pollen, bacteria, or similar drifting by, whereupon it is digested and repurposed to the creature's metabolism.
Assessment: Possible water filtering applications
</pda>```
Tbh, I can see the mixed reactions as the spelling of the word Tongue always looks strange to me. I think that's a fine name. Have you considered making it two words instead of one? Might look better visually
Btw, this reminds me of another thing I haven't praised you for @trail ether that I haven't seen anyone else bother with. || The Enzyme42 canisters. ||
I always thought it was wild that outside the medkits in the game for health damage there was zero effort or tools in either the base game or mods to help you treat or prolong your life once infected. For Role-playing and Immersion I would have thought that would be something that would have been added long before now. Thank you for adding it to your expansive Mod Network. If I ever do learn how to mod, which I might, I would do alot of what you're doing where you have modules working together to alter various segments. Again, just can't give you enough credit for actually innovating where others seem uniterested or complacent! ๐๐
(If you saw the last version of that message, this was my first time using spoiler tags. Not as intuitive on mobile.)
I do genuinely think that I take a level of...artistic intent to modding that is well above-average
that is not just a SN thing
you should see all the times I say the same about MC mods, usually in the context of my response to people complaining about how protective I am of my mods' design integrity, in an environment where most mod devs have a stance of "do whatever the fuck you want"; I genuinely do believe that that is because I care a lot more than they do, and deeper than that (most of) my mods are more design-driven than most mods which are more "casual"
if you know the MC modding ecosystem, compare mods like mine with eg ExtraUtilities or Thermal Expansion
Yeah, I could see that. I don't play any of the other games you've made mods for so subnautica has been my only experience. Generally, I agree with the notion of the "do what you want mentality" because it's alot easier and customizable for both the end user and the mod maker. Like you mention, alot of mods are more stand alone with little to no thought often put into how lore friendly something might be or how they might impact other mods and often times I find standalones put together can create unique playthroughs and game environment than any of the authors intended. And on the creators end its alot less of a headache to worry about compatibility and such. But it is very apparent that like me and others big in the community still that the core game speaks to you and I can see your artistic vision coming through. I have alot of artist friends so I am no stranger to the passion you display for sure. I can relate a little personally too as I am an amateur writer working on the same project for 20 years and still not very far in my opnion. That a big part of why I readily accepted your statement about blocking things as you're doing a much much harder task and you seem to be putting more of yourself in this passion project you're not really getting paid for. Artistic visions absolutely applies to your work and while I don't always agree with your calls, this is your baby, I'm just lucky enough you are sharing it with us all! ๐ You're definitely in a class all your own with the only other mod set I would say is anywhere close is FCS and that's largely because in this dystopian corporate state future of the setting it fits perfectly that if you survived, Altera would want you to keep working regardless of your health or safety. You take alot more time and effort to make things not only lore friendly but make rational and real world sense in ways others just aren't and I can't give you enough credit for it. It's inspiring for real
I do have two ideas that would be lore friendly that I am not sure if you have ever come across or are interested in one day tackling. I would love to see someone make an actual wreck for a section of the front half of the ship that breaks off in the explosion with the long range comms section. You could have fixing that be a requirement to getting the altera trasmission with the code to the captains quarters and have finable pdas that give a more solid end to the only other two long term survivors, CTO Yu and Officer Keen.
The other idea is if the phasegate parts survived the explosion and you could eventually chose to build the phasegate to "complete Altera's mission"
Ohhhh! Yeah, that would make sense. Idk how hard it would be to add a section to the aurora then ๐ค
Like an interior section
when the ship explodes that thing completely breaks off
Ohhhh, so it's completely fubar
Well, alternatively, you could find and scan it in the crashzone to build a more expensive and bigger radio. Maybe one you have to put on the surface somewhere like one of the islands or a surface base
Just an idea I thought would be super cool
I haven't reached the point in any of my saves but I am super interested to learn about what you did with the burning parts of the aurora being a new resource. That's brilliant!
Also, not so much an idea but more an emotional thing, || I would love to have a way eventually to either properly bury the Sea Emperor when she dies or to be able to nurse her or atleast give her a hug. I often end game end up building in the primary reasearch facility and I always wish I could do more than just look at her. ||
Oh, so it's just hanging there
also there is nothing inside here https://i.imgur.com/LrSyJug.jpeg
Yeah, I figured you would have to do something serious to rework the ship for something like that. I have played with noclip to try to find the old entrance to both the lava zone and the reactor just to see where they were before they were covered so I saw a good bit of how hollow the aurora model is
also coming soon https://i.imgur.com/PxqcuAj.jpeg
(extra utilities basically doesn't exist anymore. Quark is a more modern example)
same sort of 'bits 'n bobs' type mod
ah
Not entirely sure what I'm seeing here. Did you make it so if you put an alien containment tank in a room above the bioractor it will link them?
Yea it looks like that
That's awesome if this is that case! And it works perfectly for me as I always build my "Power Tower" with a minimum of three levels going bottom to top: ACU, Bioreactor, Nuclear Reactor
the update pushes nuclear back in progression a bit so automating bioreactors was of value
hey i have the issue for once https://i.imgur.com/Ry0cLWs.jpeg
and the trigger zone seems to be fine too https://i.imgur.com/18jl1Bf.jpeg
that white box
aHA
I found the problem
see what i mean about how being able to reproduce the issue makes it so much easier
Oh definitely! That's always a hard part of bug fixing is replicating the issue
ten fucking minutes
Hang on a tick. How do you have a recipie pinned on Legacy? Is there a mod for that that works currently? There was one I tried before but it didn't work right.
there is
wait huh
whered it go
Oh no, did it get removed?
Hmm what's that you are using to see battery charge in legacy? (The green bar around the tools sprite in tool bar)
That's real nice but sheesh got years of muscle memory to look at percentage ๐
I think some text maybe not sure I get the hand text says what it does
But pretty cool
my button system is graphical-only
it is derived from the cyclops light control UI
I do have this but readability would be a problem for anything more than 2-3 chars https://i.imgur.com/B9dO1Rz.png
Ya I know how that goes
Is there any chance SeaToSea could get a port to the newest version of Subnautica?
i believe it will be done once nautilus itself is out of beta
not instantly of course
but theres also an update for c2c coming in some time, for the legacy version
to fix some bugs and change progression
you WILL be able to play witth mods you previously did before
i mean
worlds
wont fuck up anything in your old worlds if theres already a bunch of progress in them
Cool
I thought reika recommended a new save though no?
you can continue your save, but a new one is recommended
Ya I been torn. I just recently started a new run. And now I dunno if I should keep playing or wait for new update ๐
I figured I would just wait at this point tbh.
Ive been waiting lolol
So i can fail a hardcore run in some inanr situstuon most likely involving air
Bonus points for near the surfacr
especially if its a "i was moments away from breaking the surface and sufocated"
Or a "why can't I eat?! I'm about to starve!" when you are just forgetting to remove the liquid tank
What happened to the photogalvanic leviathan?
Was it scrapped?
it sort of exists
for now its a bunch of tentacles
A bunch of tentacles?
It looked nothing like tentacles before when anthomnia showed a concept
Swear it had a model made already
I saw a model somewhere before
Anthomnia showed it in a vid i think
showed in a video =/= ready for launch
especially when the video makes stuff up for clicks
Is the existant version somewhere deep? I haven't encountered what y'all are talking about unless its related to the red eyed ghost.
Thinking more about it, @trail ether do you have a list of mods your system blocks or disables posted anywhere? Correct me if I am wrong but wouldn't it improve the stablility of the game/engine if we remove mods that won't work anyway to cut down on the amount of mod clutter our computers are trying to run? ๐ค
or any you already have implemented aspects of either currently or in your next release. Like I would asume there is zero reason to run the 'Better ACU' mod considering how much SeaToSea implements most of the changes and more to ACU tanks
You can check the source code on GitHub on which mode are blocked
Around line 421 in the seatosea.cs irrc
Thank you @normal frigate! I think I found it! tbh, as a code rookie I never really understood and was a little intimidated by trying to figure out how to read Github lol ๐ . So all the Mods marked as true in the list are the ones blocked?
Yea im pretty sure thats it
Awesome! that is exactly what I was looking for to improve my next run! along with finally checking the mods published/linked via this discord! My next run is gonna be even better than I thought possible!!
Love this community and all the diehard Subnautica fans!โค๏ธ Y'all really rock!
No offence but I doubt anthomnia does clickbait
Highly doubt anyway
he does nothing but clickbait
he does
doesnt make his content less entertaining
but it is a bit disingenuous
Coming back after a year of hiatus, did this mods continued to have updates ?
Last stuff I remember doing is the ||Void Accoustic Module||
The mod finished but is about to be altered a bit
Bug fixes and progress changes
All content creators use some.level of clickbait
yeah also his advertisements for stuff like return of the ancients which were waiting for for like 3 years now
rota is out
the demo ._.
also I think I mixed him up with aci since he was the one promoting return of the ancients and also now call of the void a lot
He is promoting Call of the Void because he is the lead developer
ok
im not sure if anthomnia can code
I don't think so. I have watched a good bit of him as one of the people who publish alot of Subnautica content and I am under the impression he showcases other people's mods up until the Red Plauge. I think he is involved in the development but only so far as he is the marketer and maybe contributes money. He talks in his videos like he is in the dark and doesn't help create the Red Plauge, he is just helping it get off the ground. I could be wrong.
I really like the Call of the Void project and think its a pretty smart way to expand our map and playthroughs by including the void in such a grand scale.
Even better, unless I'm missing something, I would think whenever we get that far, Call of the Void should be compatible with the changes SeaToSea makes as they are adding in the void on opposite sides of the map
Will the new update be old save compatible?
wheres the healing salve again, ive looked in the ||cave next to the small garden survivor base where I think its supposed to be|| yet nothing there
ok I need to ask a question
There might be a base somewhere with some freebies, but are you looking for the plant?
this update is taking quite a bit longer to finishthan planned, but - especially given I recommended a new save for it - I am not sure whether it is better to take the time to finish it completely or to just finish the most critical stuff now and rely on another update somewhat later to finish the rest
importantly, there will be some recipes around late midgame that are no longer possible until I finish the biggest hardest features
unless of course I just decouple them from those features, but then that makes those new features useless for when they are introduced
I vote for take the time to finish it all
Btw are these gonna be added new recipes or changes to already existing ones?
both
I second taking the time to finish it. I am eager for the update but I can be patient if it means the difference between it being complete or not. No need to rush on our accounts.
make thr best dish you can


