#SeaToSea

1 messages ยท Page 19 of 1

worldly valve
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First file i found it super early

rancid token
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I haven't I only winged it getting the|| hull blueprint xD||

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im mostly onto the farming part to gett alot of stuff, but I did get|| a sample from behind the aurora||. just didn't wanna drop it just incase it disappeared

rancid token
worldly valve
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I dont believe so

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Its not super hard to find at least, rven without the glow

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If you got the scoop just travel around the obvious areas

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Until screen turns green

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But you also might not habe my bug and they will glow blue

rancid token
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ah alright

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ngl also|| alkali vines were so hard to get for me, spend atleast 20-40 mins trying to sneak up on it untill I finially got one LOL||

rancid token
worldly valve
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|| but i guess i can accept that the vines simply have occular vision lololol||

worldly valve
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|| they description.makes it feel like still suit was the answer. But i just needed to disturb even more water and flow! Plants cant feel they, they just can visually spot you!||

rancid token
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this is my farming simulator right now

worldly valve
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Very noice

rancid token
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Ive never used exterior grow beds more

worldly valve
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(Setup another in the river)

rancid token
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in my life

worldly valve
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Same here man same here

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I never used auto fatmer idk if its good

rancid token
worldly valve
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I think it required advanced wiring kits and those are an expensive ass r3source. My memory is bad tjo

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There are 3 different main river techs

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What module are you looking for

rancid token
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||ive gotta craft the whole breathing set and etc before I can remotely go thinking about deeper||

worldly valve
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Oh yeah

rancid token
worldly valve
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That is the big wall

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So one warning i have for you actually

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Do not, craft 2 water breathing o2 tanks

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The one in your inventory will leak while in the river

worldly valve
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And then when you swap, the other one will leak. And then you find out you used like 6k of air in seconds

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Which can lead into some temperary soft locking

rancid token
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damnnn

worldly valve
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Espeically if your base depowers๐Ÿ˜ฌ

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Its all fixable and whatnot, but its like a small puzzle

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As someone who always used 2-3 airtanks

rancid token
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had to spawn the seamoth module 2 in after getting all the resources because it didntt show up in the modification station

worldly valve
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It was rough

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I didnt understand what happened at first too

rancid token
worldly valve
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I firat just assuned i was u der water a lot longer tha i thought

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Lol fair hahaha

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It was a habit i developed in my orignal subnautica run

rancid token
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now seeing that its almost imperitive for deeper diving

worldly valve
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Because i died from air so often

rancid token
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ive been using more air tanks

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especially past ||400-500 meters||

worldly valve
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Yeah its super handy. But again do not ever has liquid tank unrquiped in river

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Its punishing

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Have you found rebreather upgrade yet?

rancid token
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or is it another upgrade

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if it another upgrade then I haven't found it yet, ||but good to know i haven't explored all the wrecks yet if so haven't even gone past the glass forest wreck as 500m think thats the furthest ive gone||

worldly valve
worldly valve
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Did you manage to explore it?

rancid token
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But I did it

worldly valve
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Noice. There is stuff in there for sure.

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Tho it has a module i personally felt was oddly placed

rancid token
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yeah

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it was very oddly placed and idk if I personally would use it

worldly valve
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|| Specifically the seamoth speed module. Its not actually very useul once you get it. Especially since it drains more power and the river power drain is a nightmarr||

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Also speed itself isny very useful once you hit the river

worldly valve
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By the time you get it you should have done alst all the wide exploring

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And it you do still have wide explpring...the azure seaglide is actually faster than the seamoth by a lot, ans that is before the glitch

rancid token
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havent found the seaglide yet

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definetly some exploring todo lol

worldly valve
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You havent fou d the seaglide?

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Like

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The regular old seaglide?

rancid token
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nah the azure one, my bad.

worldly valve
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Ohhhh

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Do you

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Have

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The battery

rancid token
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Yeah

worldly valve
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Have you...used the battery

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In the glide

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Because uhh

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You should

rancid token
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||got the laser cutter and one in my seaglide||

worldly valve
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You will.like it

rancid token
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ive never noticed it ๐Ÿ˜ญ

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"the boost"

worldly valve
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|| yous .oght not have noticed your speed increase but it did a lot||

rancid token
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I just put the battery in there cause I needed more power on it xD

worldly valve
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Hahahah

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Put it in then swap it for regular whike moving

rancid token
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but now that you said something its a huge increase LOL

worldly valve
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Pay attention to the numbers

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And uhh

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If you want to go really fast

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Make a or find your

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Moonpool

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And break it

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Dive through the gap with the glide out

rancid token
worldly valve
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You will never be touched by a leviathan again

rancid token
worldly valve
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No

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Knife it

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Stabby stabby

rancid token
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ah

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holy

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๐Ÿ˜ญ

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with that ive pretty much beaten my 500% swimming xD

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back to grinding the easy part ||THE POOPPPPPPP||

worldly valve
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Super azure seaglide is a great for that

rancid token
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I wont lie advanced wiring kits

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are so expensive ๐Ÿ˜ญ

worldly valve
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Yes๐Ÿฅฒ

rancid token
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if im gonna make one im using it for something important

worldly valve
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Yes they are

rancid token
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I can't believe this whole time

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i never noticed the speed change ๐Ÿ˜ญ

worldly valve
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Hahaha

rancid token
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im so used to the base speed

worldly valve
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I didnt either at first lolol

rancid token
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that ive never thought it changed

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tbh ive had fcs installed this whole time

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but never used it ๐Ÿ˜ญ

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I just wanted the teleporters so I can go between bases for farming purposes

worldly valve
rancid token
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I heard that greak was on a 40 hr play through

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im scared on how long this will take me lol

worldly valve
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You might be about to hit another wall tbh

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The river is rough

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Im not sure the intended strats for the river as a whole

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I know i intentionally died there a bunch to make exploration "simpler"

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Basically i decide if im.wxploring or gathering before leaving base

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Maybe i should resume my hardcore run

rancid token
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fair enough

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im already at a wall rn unless i get the ||breathing stuff and depth modue upgraded||

rancid token
worldly valve
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The leviathan down there is easly the smallest problem๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

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Not that banlny ghost lievathans are really a problem

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I was...tryna look for the c2c wiki

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Did it get purged?

rancid token
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or is it a different one, kinda just serched a for a wiki and that popped up

worldly valve
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I found it lol

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I advise avoiding it unless needed

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I used it a little tho tbh

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I think i didnt realise i needed to glass forest in my first file iirc

rancid token
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im not gonna cheat with the wiki no point tbh

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ive made it this far winging it and some knowledge xD

worldly valve
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Hahaha

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Reika doesnt like it when people use the wiki, and give too specific of hints

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Its wjy i trynto be a bit cagey about some info till someone mentions it

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Tho i am happy to help with the more "general" crud

rancid token
worldly valve
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I try to be respectful with reikas wishes

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I think reika and gr have a bit of extreme stance at timea tho

rancid token
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this game relays on knowladge and well also just exploring everything, its not like the base game where I can make it to the lava zones with enough airtanks and health kits xD

worldly valve
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I think this mod is a good chunk hardet than base game outer wikds for example

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And i dont think everyone can beat outer wilds even

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And thats before adding in that subnautica is more a survival game than an exploratory game

rancid token
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also just wanna put this out there im using 3 bioreactors for the|| processor|| ๐Ÿ˜ญ

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gotta power it up some how xD

worldly valve
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There are also 3 thinga i take issue wifh the mod

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We talked about 2 of em lol

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The third one is my actual gripe

rancid token
rancid token
worldly valve
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Mmmm i bet you will know it

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But i will wait for you to mention details

trail ether
trail ether
worldly valve
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The main issue is you have azure sea glide and its much faster.

worldly valve
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But originally the only thing i could think of for the akali vines was a way to not disturb the water

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As they are plants i figured they would have maybe some sort of pressure sense from abrupt currents

trail ether
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at all

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A still is an apparatus used to distill liquid mixtures by heating to selectively boil and then cooling to condense the vapor. A still uses the same concepts as a basic distillation apparatus, but on a much larger scale. Stills have been used to produce perfume and medicine, water for injection (WFI) for pharmaceutical use, generally to separate...

trail ether
worldly valve
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It just feeling like.putting a pirce of metal/rock in front of myself woukd increase that

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Its ends up feeling like the plants have eyes more than pressure sense

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I also tried staying pwrfextly still beside the plant for a long while at one point

rancid token
worldly valve
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Noice. I was told.my problem was a bug pre scan. You made a good call. Theres a few others spots for sure but void is one of the easiest and moet consistent

rancid token
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Yeah, so far Im farming as much as possible so I hopefully never have to go back xD

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took a break for food then back into the action of grinding my heart out

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so far im really enjoying seatosea

worldly valve
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Lyls typoed the word big๐Ÿ˜ฌ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

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The void levathans arw scary because hard to dodge them fat boys

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Even with creature decoys

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Evert other levathan eventually gets mostly easy to dodge

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Reapers have the big grab tho and that ls a little scary

normal rune
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I think i'm close to the point of needing to risk the void.... not looking forward to it, cause ive never been good at dodging Levi's

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and regarding the Wiki - i've been using it as a recipe cheatsheet more than anything else because it gets annoying to jump into blueprint list, then locker for an item, then back and forth some more, just to make a couple of the more complicated recipes

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overall love the mod, just after a point the complexity sometimes throws me for a loop

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and now I'm trying to solve the Lost River gimmick and it ain't going so great. I've got a couple ideas, but no success yet

normal rune
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So I noticed a bunch of plants have slowly been accumulating at 0,0,0.... Any way to get rid of them outside of knifing it for a while? One is a nozzlevine which I'm not sure if can be destroyed

worldly valve
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Theres a command to wioe them i cant recall it

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Did you finish your mountains exploration?

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I recall the lag was real bad

trail ether
normal rune
normal rune
trail ether
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the former

normal rune
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Also, i did "clear000" and the frankenstein pile of plants is still there.

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Am I missing something, or is it normal that the Ghosts are showing up as I'm trying to repair LP15's databox?

worldly valve
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Ghost levathans spawing in the void?

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Thst js a base mechanic, so yes

normal rune
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aaand I've got another weird thing happening.... base in Safe Shallows, within 25m of surface.... A Warper keeps teleporting around me, he's even snacked on my fish in the ACU.... Ideas?

forest valve
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i just killed the warper

forest valve
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dont always be repairing

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and make sure you have something to dampen your noise with you, (something not in the base game)

normal rune
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Gotcha, then was just being too impatient and trying to repair all at once. I THINK I have the sound thing sorted already

forest valve
normal rune
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Alright, that confirms for me. Now just need to quit being impatient

trail ether
normal rune
rancid token
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just some cool thing I decided to do, may need some ideas to have fun with lol.

sage crypt
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Hi guys, I'm kind of a bit stuck and I need a small amount of help (not too much because that would spoil too much). basically I need to know where the organic processor fragments are, its the bottleneck thats preventing my progression and I'm pretty sure I've found all the accessible wrecks I can. I already have half the fragments.

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or the bio processor or whatever its called

unreal flame
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Theyโ€™re around

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Same places as most other fragments

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Just explore, there are more than enough of them

worldly valve
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A few places have 3/4 of the frags

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But scanning rooms, look for fragments

sage crypt
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i've tried all this

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i did a full loop of the crater at 300-200 meters with the sonar looking for wrecks

sage crypt
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ok i found it

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now where do i get platinum?

sage crypt
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ok found it

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so how does the bioprocessor work?

normal rune
# sage crypt so how does the bioprocessor work?

Bioprocessor is unusual in that it doesn't use a normal crafting menu. Put the ingredients into the inventory of it, as soon as there is a valid set of ingredients it will begin processing with a constant power drain

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In my experience, it seems that different recipes process at different speeds and power consumptions so be aware of that

sage crypt
normal rune
unreal flame
unreal flame
fiery fiber
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Bloop .... just keeping the thread alive ... ๐Ÿ˜‹

normal rune
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I feel that. I've been so busy with stuff I haven't had chance to even play, so with the complexity of this mod, coming back will be fun

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And considering the craziness that's been happening, it has felt like so much more than a week and a half since I last posted a question in here myself

trail ether
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an update is coming in the next few days

pallid schooner
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2.0 please๐Ÿ‘‰๐Ÿ‘ˆ

trail ether
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no

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that is not coming in a few days

pallid schooner
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Understandable๐Ÿ˜”

forest valve
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some bug fixes would be nice, thats for sure

pastel comet
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are there any known issues with Sea to Sea and the related suite of mods with items/fish duplicating?

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right next to lifepod 6 there seems to be a spot where the fish are duplicating without much limit causing massive fps drops whenever i try entering that area

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I also don't have de-extinction; seems this is something that can occur with it too

trail ether
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do you have the plankton feeder running

pastel comet
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and i note items too because also at lifepod 6 ||where the additional construction pieces are added like the planter theres a huge pile of tiger plant seeds||

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i did at one point but dont anymore

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i dont think at least

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i think i built it then didnt understand how it worked so i deconstructed it before moving my base ๐Ÿ˜…

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i dont believe i reconstructed it anywhere

pallid schooner
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Will the update a major or minor update?

pastel comet
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hmm I do see there is a item/entity cleanup command mod I might have to try that out. I did originally try to kill all the fish with gas torpedos and they came back though so that worries me slightly

worldly valve
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My expierenve with lag is its a bit random

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Usually once you know your lag sources those are consistent

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But even how the lag occurs is always changing

pastel comet
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well in my case at least i know its probably the dense cluster of like 200 boomerang fish lol

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nightmare

pastel comet
worldly valve
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That is so weird

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I would try creature wipe

worldly valve
normal rune
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holy.... thats a lot of boomerangs

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thats an extinction-level event right there, they're gonna outcompete all the other fish

viscid sequoia
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@trail ether Hi, I have one problem. In general, when I swim up to any large wreck, the game starts to freeze a little. But I can't swim up to this one at all. Fps zero. Why is that? listening

forest valve
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no known fix

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reika said theres an update coming in a couple days

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to fix bugs

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(IT IS NOT THE 2.0 UPDATE)

viscid sequoia
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okay

inland cedar
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Question
I know SeaToSea is an unfinished mod, is there any plans to add onto the story by adding more lifepods? or perhaps expand on lifepods || 14/1? || Or maybe a lifepod or explanation for where the || Salvage/RescueTeam came from/rest of them went? ||

forest valve
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just some features that didnt make it in

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and an update for c2c (NOT THE LIVING LARGE UPDATE) is coming soon by reika's words

inland cedar
forest valve
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its not finished as in theres nothing else to do, but you can definitely play through it

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(its not perfect tho, expect hiccups)

unreal flame
trail ether
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how true that is

fiery fiber
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Question... will new update require new save or anything like that?

trail ether
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that said some of the fixes will not apply retroactively, as there is no way to remove the objects that were queued

forest valve
trail ether
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no

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it also has fixes

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both performance and otherwise

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but it is not just fixes

forest valve
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woohoo

trail ether
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speaking of bugs

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i cannot reproduce one

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ie this

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works just fine for me

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I suspect version issues

untold kiln
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Interesting

trail ether
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who else had this problem

fiery fiber
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If that's the bug where money is not deducted. Me!

trail ether
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and then look in your log for errors

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search the string exception:, including the color, case insensitive

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it will likely have a stacktrace around it

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something formatted like this

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  at ReikaKalseki.Reefbalance.ReefbalanceMod.<Load>b__2 (SkyApplier sk) [0x00104] in <2cad26627e3341269ec5f71451061559>:0 
  at (wrapper delegate-invoke) System.Action`1[SkyApplier].invoke_void_T(SkyApplier)
  at ReikaKalseki.DIAlterra.DIHooks.onSkyApplierSpawn (SkyApplier pk) [0x00110] in <8558af6e3b11409db339f32e8d26f15a>:0```
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but not that exact stacktrace

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would likely mention C2CHooks, C2CIntegration, FCSIntegrationSystem, or something of the sort

fiery fiber
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Will do ... but it may take a while uz I had reinstalled and restarted. But I'll grind away until I get there and try to pull up the log

hexed swan
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What is this mod?

forest valve
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but it does need someone who has the ability to use their critical thinking and testing

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i recommend playing after the update comes out, which will come out in some time

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but its close i think

hexed swan
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Thx

fiery fiber
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Ok so I found this ...SEATOSEA: System.Exception: Could not find FCS TechType for 'CabinetTallWide'
at ReikaKalseki.SeaToSea.FCSIntegrationSystem.findFCSItem (System.String id) [0x0004a] in <8c3af32bdede4f34a90ced50875023c2>:0
at ReikaKalseki.SeaToSea.FCSIntegrationSystem.assignRecipe (System.String id, System.Int32 titanium, SMLHelper.V2.Crafting.Ingredient[] items) [0x00004] in <8c3af32bdede4f34a90ced50875023c2>:0

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SEATOSEA: System.Exception: Could not find FCS TechType for 'EmptyObservationTank'
at ReikaKalseki.SeaToSea.FCSIntegrationSystem.findFCSItem (System.String id) [0x0004a] in <8c3af32bdede4f34a90ced50875023c2>:0
at ReikaKalseki.SeaToSea.FCSIntegrationSystem.assignRecipe (System.String id, System.Int32 titanium, SMLHelper.V2.Crafting.Ingredient[] items) [0x00004] in <8c3af32bdede4f34a90ced50875023c2>:0

trail ether
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the error would be added to the log around the time you actually performed the purchase

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also check the harmony-log.txt in the C2C install folder

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is it just a bunch of "running patch X, done patch X" or does it have errors in it

fiery fiber
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ahhh ok! willdo

toxic crown
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this mod is only for legacy for now?

forest valve
fiery fiber
#

Ok here's a bunch of stuff. And apologies in advance .. I don't really know what I'm doing here ๐Ÿ˜›

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NullReferenceException: Object reference not set to an instance of an object
at Beacon.Awake () [0x00006] in <b20a3a5ada624fe2a1501d935cca65f7>:0
UnityEngine.GameObject:SetActive(Boolean)
ReikaKalseki.DIAlterra.CustomMachine1:GetGameObject() SMLHelper.V2.Assets.ModPrefab:GetGameObjectInternal() SMLHelper.V2.Patchers.PrefabDatabasePatcher:GetModPrefabAsync(String) SMLHelper.V2.Patchers.PrefabDatabasePatcher:GetPrefabAsync_Prefix(IPrefabRequest&, String) UWE.PrefabDatabase:DMD<UWE.PrefabDatabase::GetPrefabAsync>(String) <InstantiatePrefabAsync>d__46:MoveNext() CoroutineTask1:MoveNext()
SystemExtensions:SafeMoveNext(IEnumerator)
SystemExtensions:SafeMoveNext(IEnumerator, String)
UWE.PumpCoroutineStateMachine:MoveNext()
PooledStateMachine`1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

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And another

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(Filename: <11d76d5f2da344218c391ad1f20978b4> Line: 0)

[SMLHelper/Error] no prefab found for fragment_11502_1; process for Coordinated Spawn canceled.
ArgumentException: The Object you want to instantiate is null.
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0004b] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0000d] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x00001] in <11d76d5f2da344218c391ad1f20978b4>:0
at EditorModifications.Instantiate (UnityEngine.GameObject prefab, UnityEngine.Transform parent, UnityEngine.Vector3 localPos, UnityEngine.Quaternion localRot, System.Boolean awake) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at UWE.Utils.InstantiateDeactivated (UnityEngine.GameObject prefab, UnityEngine.Vector3 localPosition, UnityEngine.Quaternion localRotation) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at SMLHelper.V2.MonoBehaviours.EntitySpawner+<SpawnAsync>d__2.MoveNext () [0x000ef] in <21ae6a9b90624ee6a507253882306786>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <11d76d5f2da344218c391ad1f20978b4>:0

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(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[SMLHelper/Error] no prefab found for fragment_11502_0; process for Coordinated Spawn canceled.
ArgumentException: The Object you want to instantiate is null.
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0004b] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0000d] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x00001] in <11d76d5f2da344218c391ad1f20978b4>:0
at EditorModifications.Instantiate (UnityEngine.GameObject prefab, UnityEngine.Transform parent, UnityEngine.Vector3 localPos, UnityEngine.Quaternion localRot, System.Boolean awake) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at UWE.Utils.InstantiateDeactivated (UnityEngine.GameObject prefab, UnityEngine.Vector3 localPosition, UnityEngine.Quaternion localRotation) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at SMLHelper.V2.MonoBehaviours.EntitySpawner+<SpawnAsync>d__2.MoveNext () [0x000ef] in <21ae6a9b90624ee6a507253882306786>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <11d76d5f2da344218c391ad1f20978b4>:0

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(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[Info :FCS Alterra Hub] [FCS_AlterraHub:INFO] Loading Save Data...
[Info :FCS Alterra Hub] [FCS_AlterraHub:INFO] Save Data Loaded
NullReferenceException: Object reference not set to an instance of an object
at Beacon.Awake () [0x00006] in <b20a3a5ada624fe2a1501d935cca65f7>:0
UnityEngine.GameObject:SetActive(Boolean)
LargeWorldStreamer:OnGlobalRootLoaded(GameObject)
<LoadGlobalRootAsync>d__228:MoveNext()
SystemExtensions:SafeMoveNext(IEnumerator)
SystemExtensions:SafeMoveNext(IEnumerator, String)
UWE.PumpCoroutineStateMachine:MoveNext()
PooledStateMachine`1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

#

(Filename: <b20a3a5ada624fe2a1501d935cca65f7> Line: 0)

Cyclops::Awake frame 19180

(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[Info :FCS Alterra Hub] [FCS_AlterraHub:INFO] Loading Save Data...
[Info :FCS Alterra Hub] [FCS_AlterraHub:INFO] Save Data Loaded
NullReferenceException: Object reference not set to an instance of an object
at Beacon.Awake () [0x00006] in <b20a3a5ada624fe2a1501d935cca65f7>:0
UnityEngine.GameObject:SetActive(Boolean)
LargeWorldStreamer:OnGlobalRootLoaded(GameObject)
<LoadGlobalRootAsync>d__228:MoveNext()
SystemExtensions:SafeMoveNext(IEnumerator)
SystemExtensions:SafeMoveNext(IEnumerator, String)
UWE.PumpCoroutineStateMachine:MoveNext()
PooledStateMachine`1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: <b20a3a5ada624fe2a1501d935cca65f7> Line: 0)

#

check of harmony folder shows no errors ... all patch and done

trail ether
#

no exceptions other than repeated Beacon.Awake() ones?

#

send me your FCS DLLs

fiery fiber
#

Sorry busy with work week get to it tomorrow

floral stirrup
#

Has anyone tried collecting lumenshroom oil with an item collector? It didn't work when I tried it

worldly valve
#

I never considered too tbh

#

Lumebpil is very bountiful when harvesting

#

Would be cool tho

fiery fiber
#

And I didn't even change anything

trail ether
#

mmaybe a bunch of people did not start new saves

worldly valve
#

Oh is the update already out?

trail ether
#

i ran into some technical problems

worldly valve
final wharf
#

Hi, I asked for help in the general section and was directed here. I have encountered an issue with SeaToSea's Sample Scoop Module for the Seamoth. When the Module is installed, it seems to work as intended (Scooping up samples as I pass through the Clouds to the point is says it's full.) but I am having difficulty finding the samples in my storage afterwards. I previously had a similar issue on my last computer where the problem was how I was opening the storage compartment as I have mods that let me access storage without exiting the Seamoth and previously the Samples would only be present if I opened the storage from the outside. Now on my new computer, with (what should be) all the same mods and mod versions (Latest SeatoSea versions). I have tried to remove all the various mods that I have that should be affecting Seamoth Storage but while I was able to open the storage from the outside it was still empty. At this point I am not sure what else to try so I throw myself at the mercy of the Modding community for help. I also want to take the time since I'm here to say a big Thank You to @trail ether for creating this wonderful collection of mods! You and those who did the Voice Acting for the PDA entries did a phenomenal job adding such depth and replay value to one of my favorite games! Really hope y'all can help me get this working correctly.

trail ether
#

it does not add to the existing storage

final wharf
#

I had thought that there was something I had experienced before that reminded me of the torpedo launcher. I checked all over the outside for other compartments but didn't see anything. I can check again in a few minutes.

final wharf
#

Okay, I double checked and there is nothing else I can find that is accessible on the front of the Seamoth.

#

Should I wait for your new update and see if the problem persists in a new save?

#

I know if a problem is not super common it can be hard to replicate the bug to see what's wrong remotely

normal rune
#

To access it, I always seemed to need to float in front of it, slightly below eye level, and look at that flat surface in front of the cockpit. It doesn't change visually from what I noticed, but there should be prompt

final wharf
#

Hmmm, I can try that and see if I get a prompt. I did swim all around it looking for any prompt to come up

fiery fiber
#

Should be right there in the inside of the 'arms' of the seamoth

#

Approach facing the front of the seamoth

#

And if memory serves seamoth mod errr mods can bork c2c pretty hard.

normal rune
#

In the arrrmmms of the aannng- er seamoth

nova saddle
#

Hey, any news about sea2sea subnautica 2.0? ๐Ÿ™

forest valve
#

also nautilus needs to be out of beta first

#

from what ive heard atleast

#

depends on reika's progress and nautilus

nova saddle
forest valve
#

but to fix bugs and change the progression a bit iirc

nova saddle
#

I see, thanks for info

#

I hope it will go smoothly

#

Also I hope sea2sea will get more attention, I haven't seen any major YTber do a full playthrough yet

forest valve
#

not really what the average subnautica player wants to play

#

and for people to solve any puizzles theyd just look at the video

nova saddle
#

All they show is "look, new locations and items," while Sea2Sea loses out because it's a complete redo of the entire gameplay and not just new bioms / items

forest valve
#

again, doesnt comply with the average player demographic

nova saddle
forest valve
#

why would you make an advertisement of a product your fans mostly arent interested in

forest valve
nova saddle
# forest valve seatosea is NOT a "ultra hardcore" mod

I mean that Sea2Sea is pretty hard and time demanding mod, and the fact that it's challenging shouldn't be the reason why YouTubers don't make videos about it. Seemingly harder mods have already been covered before

forest valve
#

dont get me wrong, im not saying someone who just started subnautica can get the hang of it

#

but it isnt hard

trail ether
forest valve
#

wooohoo

trail ether
#

C2C and what it is meant to be does not have the same "clickbait" factor unless you do what a certain someone did and claim it is SN3 and invent a bunch of story for it

nova saddle
#

||I mean, there's a giant monster in the void, but it's not clickbaity||

stoic pendant
#

btw has there been anything done regarding that cause it still feels like quite the hussel to get the first

forest valve
stoic pendant
#

aight

#

thx

forest valve
#

not all bugs, i believe, which is to be expected becuase very, very few things, especially mods, are bug free

stoic pendant
#

obv but some quality of life fixes were nice

fair badger
# forest valve i feel like a reason no one is playing c2c is because it feels like a bit much

That is true for the average subnautica player. But I love C2C because of how it extends a playthrough, and extends it well. It makes you explore the map properly.
My vanilla playthroughs would be done in ~10h and chilling. The regular progression is just way too "simple".
Aside of that, C2C makes you cherish your equipment, be careful with it, because replacing it, is out of the question.
And feels more "realistic".

#

Thx to C2C I found places in the crater, that I didnt even know they existed, while playing vanilla (no im not speaking of the C2C added places)

trail ether
#

the vehicles in particular

forest valve
trail ether
#

i watched some lets-plays early on to see what kinds of things people were missing, to know what i needed to weave into progression

forest valve
#

i took care of my seamoth better than good parents would take care of their newborn

trail ether
#

and so SO many people treated the vehicles and especially seamoth as disposable

#

"eh just leave this here if a reaper gets it i can make another one"

#

or even using it for things like suicide runs

forest valve
trail ether
#

tons of YTers never saw half the map

forest valve
#

if you beeline, you will see maybe 6 or 7

trail ether
#

it is also for this reason that i made reading the PDA required

#

so many YTers finishing the game with a yellow 478 on their databank

trail ether
#

even my own first playthrough missed half the mountains, 2/3 of the dunes, half the koosh zone, (and I mixed them up!), and most of the grand reef

forest valve
#

especially the smaller areas

trail ether
#

and there are lots of cool spots

forest valve
#

like that blood kelp trench entrance

trail ether
#

which by the way is related to the progression updates coming soon

forest valve
#

i was like "wait thats in the game?"

trail ether
#

a few new spots are involved

forest valve
#

woo

#

are some spots removed or

trail ether
forest valve
#

as in no longer important

trail ether
forest valve
#

mustve missed that too

trail ether
#

the one with six eyes and tons of teeth

#

just a head

#

has a crabsquid floating around it

#

it is on the west end of Ghost Canyon

forest valve
#

thats the grand reef entrance

trail ether
#

yes that

trail ether
forest valve
#

do they both lead to the same place?

trail ether
#

the canyon forms the crossbar of a T

#

the vertical part of the T goes north, over a drop to the gargantuan skeleton, ie the Bones Field

trail ether
#

like a series of steps downwards, coming up on the Bones Field from the rear

#

but there is a little hole if you dive down the trench (from the shallower to the deeper part, ie facing west, you need to turn around), by a bit of aurora debris, under an ampeel (not the shallower one that circles around the large cave at around 400m depth)

#

that little hole leads directly to the armored skeleton

#

that hole is very useful in C2C for a reason i will not say

stoic pendant
#

write that down write that down

fair badger
# trail ether `Aside of that, C2C makes you cherish your equipment, be careful with it, becaus...

You did great with the mod ๐Ÿ™‚
And as a retired commercial diver (saturation diver), now only diving for recreational purposes and some rescues/searching for emergency services.

I truly apreciate what you did for diving depths. Even tho Liquid Breathing never been used in diving (there is patent registered but never tested afaik). I really apreciate that too. Great addition.

Maybe add the bends mechanic to drive ppl even more insane (joking)

trail ether
fair badger
#

Well yea...I meant on humans. It was indeed tested in the 70s and 80s

trail ether
#

also you are probably one of the few people in the target audience who is likely to have seen that movie XD

fair badger
#

It has been used successfully in hospitals tho

trail ether
#

most people I link that to are like "omg 1989 how old do you think I am"

fair badger
trail ether
#

agreed

fair badger
#

I could tell the inspiration on it ๐Ÿ™‚

trail ether
#

there IS a reason I made it pink XD

fair badger
#

Yup ๐Ÿ˜Š

stoic pendant
#

but what would happen if you put a fish in breathing liquid?

#

also any specifics on where to find bioprocessor parts again? ive been to literally every shipwreck yet nothing

trail ether
fiery fiber
#

Lol that's exactly the movie I always think about when using the liquid. Even with the whole throat up mechanic

trail ether
stoic pendant
trail ether
#

like less than 100m from places you need to be

stoic pendant
#

bruh then im just stupid or blind or both

fiery fiber
#

And I agree c2c allows you to really see all the map. There's this one youtuber who talks about what's needed for sub 2 and he talks about these whole areas that were created in sub 1 that are never exploited ... ahem like a certain tree ... which has no real significance in this mod no sir! No way! ๐Ÿ‘€

#

To go on ... c2c totally addresses that pont and makes the game IMHO co pletely awesome and a joy to explore

trail ether
#

:3

#

I made C2C specifically because after my first playthrough in 2022 I was so disappointed that half the map was basically irrelevant

#

and felt that something as well-made as it deserved more attention

#

and that extended to non-map features like mechanics and entities too

fiery fiber
#

That youtuber actually mentions areas that got c2c work over. While I was watching I was actually getting ptsd from. The number of times I died in those places ... actually this time I found a cheese ... can't believe it took me this long to figure out but there you go but it took MILES of a certain thing

#

๐Ÿ˜‹

trail ether
#

air pipes?

#

people love to act like those are completely worthless but they really are not

#

in the new update they have yet another new value-add

#

i will never make them mandatory like I do many things, but they are really useful

fiery fiber
#

Ahhh you gave it away!

stoic pendant
trail ether
fiery fiber
#

Ya once I figgered it out I started dragging them everywhere. They helped me stop dying I. Wrecks cuz instill get lag I. Those

trail ether
#

also one wreck DID have something very laggy in it and that is now fixed

#

however with the way worldgen works that will not apply to pre-existing worlds

fiery fiber
#

That's fine ... should be cool to see if it worked!

trail ether
#

one wreck I filled with crates that i scatter under physics, to fill a room

#

this was...expensive

fiery fiber
#

Only happens I. Wrecks anyway and now I don't care cuz I got my pipes anyway ๐Ÿ˜‹

trail ether
#

so i ran a detailed sim and dumped their final resting coords, and added all of those to spawn instead

#

did that same thing for debris around another wreck too

stoic pendant
trail ether
#

though that area will always have some amount of lag on weaker systems as it has an extreme amount of what in graphics computing is called "overdraw"

fiery fiber
#

I dunnonwhy but I noticed it mostly happensni. Wrecks with the hull nanites but I didn't scientifically test that

trail ether
#

the ones I call tuning fork

#

though they are more nu-shaped

fiery fiber
#

Yep those

trail ether
#

really most of them are the same wreck mesh

#

just with different orientation and door/vent combinations

#

same for some other wreck meshes (eg mushroom treetop, pod 6, bkelp trench)

trail ether
fiery fiber
#

Wait ... mushroom treetop? Bkelp trench has wrecks??? Known where I'm headed tonight!

trail ether
#

they are just recolored mushroom forest clusters

trail ether
#

they are both vanilla

fiery fiber
#

I'm still at 500 meter level ... not quite penetrator to lost river yet

trail ether
#

the latter has that big flat girder spanning the trench like a bridge

fiery fiber
#

Hmmmm memory not jogging g

trail ether
#

the one with the rectangular markings along its length

fiery fiber
#

Ahhhhh that one

trail ether
#

same prop used in the aurora's upper entrance, around the corner

fiery fiber
#

Om om I remember

trail ether
#

the mushroom tree one has a bench hanging by its side off a cable

fiery fiber
#

I stepped away from. My last playthrough foe a while cuz life and just restarted recently

trail ether
#

some wrecks are VERY fragment-rich

#

bkelp trench and ozzy wrecks are probably two most

fiery fiber
#

Interesting. So far the most I've found is 2 maybe 3? I think

trail ether
#

the latter is so good i even added it to the exploration tracker

#

like 12 mobile vehicle bay, 10 battery charger, and 8 laser cutter fragments

fiery fiber
#

Geez that makes it a good titanium farm hehe

trail ether
#

or a good chunk of the unlock if you are on hard mode

#

which I always am

fiery fiber
#

I'll try hard mode after I co plate this run fully

fair badger
# stoic pendant I always think of my cat vomiting when spiting it out lol

Lol

I wish liquid breathing became mainstream at least for commercial diving. But it's unlikely...if ever tested on human at depth they'll proly brake their ribcage just trying to breathe it in...the amount of effort human body is not made for.

It's already hard to breathe gas at depth. And the helmet helps...

It would be amazing to not have to spend weeks, sometimes even entire months in a compression chamber to saturate the body. And then after in a decompression chamber the same time or more depending.

That was the part I hated about being a saturation diver

fiery fiber
#

Oh also to co firm since I got you here but is base to base teleport disabled fcs? So I don't waste the money on it

trail ether
fiery fiber
#

Cool thx!

trail ether
#

vehicle teleport is disabled

#

but the teleport hoop is enabled

#

I used it in my dec 2023 playthrough

fiery fiber
#

I only have 2 bases. One in crags and one at koosh mountain border ... teleport will be nicd

#

Ya I co pletely agree with that. Don't need vehicle tport

trail ether
#

oh that reminds me, speaking of mod compat- that is another thing coming in this update

#

the first pass of de-extinction support

stoic pendant
fiery fiber
#

Red plague c2c combo!!! Lol jk

trail ether
#

i basically can only add it as fast as I progress

#

since I am not willing to spoil anything for myself

fiery fiber
#

Ohhhh! Will those fishes be tied to certain biome mechanic in acu? Isbthat possible?

trail ether
#

yes

fiery fiber
#

Dood! Awesome!

trail ether
#

they will also be integrated into for example the specimen examination tracker

#

i forget its actual name

#

survey status?

fiery fiber
#

Cool!

trail ether
#

"Unknown large fauna, last seen near <biome>"

fair badger
fiery fiber
#

I wish there was a way to makencrags and mushroom forest in acu ... that would be cool

trail ether
#

crag has no distinctive non-terrain "visuals"

#

mushroom is a biome archetype

fiery fiber
#

The crag things

trail ether
#

those are terrain

stoic pendant
fiery fiber
#

Maybe alter a like a creepvine plant that looks like the teethy crags

#

I k ow

trail ether
#

the rule for what biomes got ACU themes is basically whether they have a distinctive visual style defined by non-terrain objects

fiery fiber
#

I know ... but would be cool to see those crags in the acu I think

trail ether
#

same thing ruled out the underwater islands

fiery fiber
#

Ya makes sense

trail ether
#

others just got ignored because they do not have anything distinctive about their appearance, like the sparse reef or the sea treader path

fiery fiber
#

I make acu for every usable biome and I don't give af what effect it might have on lag ... those acu's are among my favorite

trail ether
#

biome theming should not add any meaningful ongoing lag

fair badger
#

The grand Reed is my fav acu theme (and biome). Wish we could hatch sea threader lol

trail ether
#

some boot-up processing yes

#

as it deletes all the vanilla props and spawns new ones

trail ether
fiery fiber
#

Creepvine also doubles as free lighting too ... when I put windows all around the wals

trail ether
#

i like to build a base among those vents under the south ghost leviathan

#

from the apr 2023 playthrough

fair badger
#

Loll

fiery fiber
#

I'm close to that area now! Bit closer to the floating bombs. I wish I could lure those ghosting into the balls. That would be interesting. The onlyway to damage them since I configured them for highest damage reduction

fair badger
#

I'm a bit sadistic...I hatch crabsquids...I like observing them. First time I did hatch one. I was like "oh I'll have a squid friend" let me release it....it killed me

fiery fiber
#

Lol!

#

Baby ones are cute. Ngl

fair badger
#

Sometimes they attack sometimes they don't...they defo don't like seamoths

fiery fiber
#

Ya keep lights off

#

Helps a lil

fair badger
#

Even with light off...the ones you raise di not like it

fiery fiber
#

I used to scream and yell about broken stealth mod until I figgered it's limited circumstances and o ly for ghosts

trail ether
#

released-from-ACU creatures are identical to wild ones

#

including AI

fair badger
#

I had one squid, that guarded my base and never attacked...but for the most part I had bad luck lol

fiery fiber
#

Lol oughta be interesting when releasing the de extinction ones ๐Ÿคฃ

fair badger
#

Crabsnakes become your friends tho....they make awesome base guards

#

Keep pesky stalkers away

fiery fiber
#

What??? Ima try that

trail ether
#

part of me likes the idea of bred-in-captivity predators maintaining some level of loyalty to you

#

but that would be implying a level of intelligence few species on 4546B could realistically have

fair badger
fiery fiber
#

Maybe imprinting could explain?

trail ether
#

granted predators are typically more intelligent

fair badger
#

Built a base on sea threader path...they would hoard platinum near my base lol

fiery fiber
#

Don't they eat it?

trail ether
#

eat no

fair badger
#

No

trail ether
#

play with and fight over yes

#

steal from you yes

fiery fiber
#

That's weird when I see them take it it disappears

fair badger
#

But they drop it after a while

trail ether
#

i have seen them carry it around and then drop it again

#

many many times

fair badger
#

Yup

trail ether
#

and indeed i do nothing special to make them do it with titanium - it is the vanilla scrap-carrying code doing it

#

i just change their targeting priorities

fair badger
#

Similar behavior as normal stalkers with scrap metal

fiery fiber
#

That kinda changes things. I always frantically zip in to grab before them cuz it seemed like it disappeared So I thought they ate it

trail ether
#

well that and added the special effects on when they bite something, ie the stealing

fair badger
#

Yup. I love those abyssal stalkers. They look awesome

trail ether
#

I am very proud of them

fiery fiber
#

Mmmm baby treader and abysmal in acu

fair badger
#

Lol circus

trail ether
#

so proud back in oct 2022 when I was asked at work how I spent my weekend I mentioned them

fiery fiber
#

Ya they do look awesome. One of my faves

trail ether
#

the guy had no idea what the hell I was on about

fiery fiber
#

The whatcha callits it the rays are also awesome too

#

AND you made an egg for them ... for the abysmal i mean

forest valve
fiery fiber
#

Wait rays have eggs too!

#

Nvm!

fair badger
#

Jelly rays do

fiery fiber
#

Both are aweso.e

#

Weird thing I always really like the design of the eggs

fair badger
#

Ampeel eggs are proly the weirdest egg

trail ether
fiery fiber
#

Ya ...they're cool tho

fair badger
trail ether
#

...I say, having just been told someone here is a retired diver XD

trail ether
#

this is actually going to be a bit of a minor compat nuisance for ROTA

#

as we have conflicting eggs for a few species

fiery fiber
#

I once found an egg for biter last playthrough but haven't been able to find it again

trail ether
#

they have actual meshes for theirs so i would use their GOs but the spawn rules also differ

trail ether
#

and for biters that is most definitely accurate

fiery fiber
#

Wait like eggs for oculous or what's it bunny ray and stuff?

trail ether
#

rabbit ray has a vanilla egg

#

oculi and similar pickupable fish i never added eggs for

#

no point

fiery fiber
#

Ahh om I misunderstood

fair badger
#

Yea I don't think it's needed

trail ether
#

also I think i forgot eggs for the two crawlers

#

though they are ground-based creatures so would not work well in an ACU anyway

fiery fiber
#

Was just about to ask about those

#

Ahh

trail ether
#

they would all just collect around the bottom

fair badger
#

"Flying crawlers in an aquarium"

trail ether
#

making for both a very boring and a very unhealthy enclosure

fiery fiber
#

Rabbit ray has egg ... gonna have to go find that. My son makes me collect every egg ๐Ÿ˜‹

fair badger
#

Yea it's vanilla

fiery fiber
#

Or an entire acu full of them

trail ether
#

it is green and has circular bubbly-looking patches on it

fiery fiber
#

Geez never found one

#

Ok

#

Will look harder

fair badger
#

Crash fish have eggs too

trail ether
#

yes

fiery fiber
#

Ya found that

trail ether
#

that was actually my first egg ever

fair badger
#

Kamikaze ACU

trail ether
#

found it in a cave

fiery fiber
#

Thatvwill go in safe shallow acu

trail ether
#

i cannot remember whether i categorized crashfish as predators or not

#

they are aggressive but they are not necessarily predatory

fair badger
#

I hate those fish...
Thankfully they can't turn around. So I just let em come at me...and swim in opposite direction

fiery fiber
#

Lol have them explode in acu and the feeder collects energy from explosion or sulfur buts from remains lol

fair badger
#

Lmao

trail ether
#

that boolean is whether it is a predator

fiery fiber
#

Ahh that's why holefish turned my kelp into shallows

fair badger
stoic pendant
#

fuck yeah finally got the bioprocessor 400 meters deep in a ||shipwreck in the crab squid zone||

trail ether
#

wait what

#

i cannot think of any wrecks found near crabsquid

#

unless

#

one came out of the DGR

fiery fiber
#

Sheesh! I always go reaper dodging for those

fair badger
#

Oh onother thing about C2C I love...Passive sonar.

trail ether
#

that is actually an ecocean feature

fair badger
#

Well yea...

trail ether
#

I added it because that mod also makes active sonar a lot...less safe

fair badger
#

It's good to see where Reapers are at night

trail ether
#

IRL submarines have the same dillema

fair badger
#

Yup

#

Sonar are awfully loud

trail ether
#

see the surroundings better...and announce your position to everyone within 1000km

fiery fiber
#

Ya I stopped using that

forest valve
fair badger
#

Even just lil sonar from fishing boats are loud

trail ether
forest valve
#

if u aint far away from a sub sonar it can mess up your lungs

trail ether
#

it is generally lethal in short order

forest valve
fair badger
#

Tell me about it....

fiery fiber
#

Prolly why it misses off reaper

trail ether
#

that incident is also why i invented the stasis pylon, and is indeed the one referenced in that buildable's description

fair badger
#

During one of my jobs, I head my head spinning for hours...had to return to the bell and stay to recover...navy exercises doing their sub stuff...and we working diwn there

forest valve
fiery fiber
trail ether
stoic pendant
trail ether
#

I have an image somewhere from inside

#

standing in that glass tube

trail ether
stoic pendant
#

Nah I just forgot the name of the biome

fair badger
forest valve
stoic pendant
fiery fiber
#

I've yet to use the whatchacallit base fish keeper away thingabob. Would that work on warpers. I can polyalinine now

fair badger
#

Well...when I want to mine a node and see them arround...I do that with propulsion cannon

fiery fiber
#

Base fish keeper away thingabob should work on reapers right?

#

Or at least the base stasis thingabob

#

But then you got a frozen pissed off reaper hanging around yes?

fair badger
#

Yea

trail ether
#

implementation-wise that is because their pathing is much "firmer", ie less receptive to forced redirects and sharp turns

fair badger
#

Just build away from Reapers lol

fiery fiber
#

Ima try it. I have lotsa warpers near my base. Very annoying

trail ether
#

I think I handwaved it ingame with an actual reason

trail ether
#

the main point was to allow safe entry and exit

#

though now that reapers can attack seabases that is not necesarily enough

fair badger
#

This is not true for legacy...but best defense is having a baby garg lol

fiery fiber
#

Ya that's was my thought. I waffle on which would be better. Mechanic that stops them from attacking fully or not. Pros and cons for both I believe. But lettingthem be able to attack adds to whole survival ambience

trail ether
#

reapers will not normally target seabases

#

though some things will explicitly aggro them

#

sonar is one of those things

fiery fiber
#

Army of imprinted gasopods. Fart attack can kill them off enough

fair badger
#

Yup

#

Or fill your inventory with gaspods...and drop em

fiery fiber
#

Hmmm ... injust assumed they would attack since freaking electros and stones always attack my base

fair badger
#

Stones?

fiery fiber
#

Err bones

fair badger
#

Ah those guys are annoying as hell...proly the creature I hate the most

fiery fiber
#

Sorry I use my kids nicknames for these things I forget

#

Ya ... I read they don't like lights and I swear sometimes when I flash them they turn around. I'm wondering if the light mod might actually help with that .... nudge nudge? ๐Ÿ‘€

fair badger
#

Lights or not...if you are in a moving seamoth...they get pissed

trail ether
#

during my first playthrough

#

bonesharks were "dragonfish"

#

reapers were "box art monster"

#

sandsharks were "wriggles"

fiery fiber
#

Lol nice

fair badger
#

Dragonfish is actually more fitting tbh

fiery fiber
#

How about dam f$$king annoyances

trail ether
#

it was about half silly things based on some visual or behavioral trait and half fairly obvious ones like "hammerhead" for ghost leviathan

fair badger
#

Sandsharks I just call them Brain Dameged dudes

fiery fiber
#

I rage knife them whenever they're around as I frantically repair my seamoth

fiery fiber
#

Brain damaged youtube rage fish

fair badger
#

Lmao

fiery fiber
#

Ok back to work! Nice talking to you all! Have a great day!

stoic pendant
#

I think its really funny how you can charge the nuklear reactors 2500 eneergy spaces with anything else so now this thing is just a giant battery to me xD

worldly valve
#

There are 3 in jellyshrroms

stoic pendant
#

got them now all good

worldly valve
#

There is 1 free rod somewhere

#

Its 10/10

#

Both my playthroughs used all of it so fast on bio

stoic pendant
stoic pendant
#

@trail ether what is supposed to be in that wreck in the ||crag field||? Because the door repair doesnt work and Ive already read online that several others had that issue either, Ive already restarted the game, didnt fix it

forest valve
#

just save and exit untik u have time snd reika does

#

she doesnt knoe the issue so she tried tk solvr it with me but i kinda fucked it up

#

and the error went away

#

bug*

stoic pendant
#

okay?

#

lol

worldly valve
#

Telwport command also works

#

Something important is in it cant remember what

#

Ohh reika wants to solve bug

#

You could put beacon down and teleport in and out

#

That way easy to get back to

stoic pendant
#

I believe its the ||sea moth phyto plankton module||

worldly valve
#

Might be i really cant remwber what

#

It bugged for me in all my 2.5 playthrougha

stoic pendant
fair badger
#

The door is perfectly repairable. It just bugs out sometimes. Save and exit the game completely. When you get back on...it'll work.
(Might not work the first time tho but usually does)

#

Or just use warp comand. Not teleport, it's easier. No need for beacons

trail ether
#

send me the save file

stoic pendant
#

discord says it doesnt support that file type

#

ah wait rar does

#

work

#

nargh too big now I gotta get dc nitro for a month

trail ether
#

or break it into parts

fair badger
#

Couldn't take samples tho...proly author just used them for decor

trail ether
#

they are a vanilla prop

#

and yes only a prop, without even a collider

#

I made them into full species, like I did the pink bulb chain

#

and celery trees

fair badger
#

Nice!

final wharf
final wharf
fair badger
#

Doesnt that, conflict with C2C?

final wharf
final wharf
final wharf
final wharf
final wharf
# trail ether *vehicle* teleport is disabled

Yeah, I haven't been in the community but I figured out from my several started playthroughs that you have altered some mods if they are present like changing what you can buy in FCS and the ingredients of the tech pistol.

trail ether
#

the upright one

final wharf
# fiery fiber Ya I co pletely agree with that. Don't need vehicle tport

There is a newer mod that I think is much more balanced and appropriate if you need it that works with legacy. I think its called carryable vehicles. It make a module you can install so you can "shrink" your seamoth or prawn to put in your pocket. I love this as I use the cyclops and Seamoth combo so I haven't really had as much ability or use for the Prawn since base game. It's nice to be able to bring both onboard my cyclops

final wharf
final wharf
final wharf
final wharf
final wharf
final wharf
# fair badger Doesnt that, conflict with C2C?

Nope, I haven't run into anything that is impossible. It does require a ton of aerogel and stuff for the cyclops that makes it something to do after you get a bioprocessor up and running. But I've started about 6 different saves since I found c2c and haven't ever had any conflict. And I think the overhaul works really well with the higher realisim of C2C

final wharf
#

I'm not a Youtuber but part of why I was asking about the bug I encountered is I am or was recording my play through with the possiblity I might release it eventually. Partly because like was mentioned before, no one does SeatoSea which I think is criminal for how good it is but I also have a couple mods I have gathered over the years that aren't on the nexus anymore I never see anyone use. Like the Brine Suit that combines the functions of all vanilla suits in exchange for having to make all three. Just an idea I've had I thought might be worth sharing here.

trail ether
final wharf
#

I always thought that was a bit of an oversight in the base game that you couldn't dock both in a single vehicle.

trail ether
#

no

final wharf
#

Would you have any suggestion that works with your intentions to do what I am suggesting of having the Prawn along for the ride? Like is there a legacy compatible version of the beluga, another vehicle or some aspect of SeaToSea I haven't seen yet? I haven't properly transitioned to the Lost River in any of my saves so I've no clue what all you've done below the surface yet. (Appologies if I am asking too many questions, feel free to tell me to stop if it's too much. I'm autistic and can't always tell if I'm being a bother. ๐Ÿ˜…)

trail ether
#

balance and progression takes precedence over both convenience and mod compatibility

#

without exception

#

any feature that threatens the former is going to be blocked, unless it serves an EXTREMELY high-value use case

#

it is getting mixed reactions

fiery fiber
#

Hmmm mixed reaction. Doesn't sound plant like.

#

water lettuce, water lilies, horsetail, parrot's feather, and sweetflag. These are filter plant names I found if they inspire any ideas. Ack nevermind plant name is good I was looking at the item! Doh!

fiery fiber
forest valve
#

the ends of the plant look similar to uhh, some plants which have honey in them, the succulent plants that have something sweet, or it might be something else

trail ether
#

it is a filter feeder

#

here is its PDA entry

#
        <pda>
            Despite its flora-like appearance and name, tonguelilies are in fact animals not dissimilar to some sea fans on Earth.
            
            Found growing in small clusters in areas with high microorganism levels in the water, tonguelilies thrive by using one or more long glowing tendrils - the "tongues" that are their namesake - to catch pollen, bacteria, or similar drifting by, whereupon it is digested and repurposed to the creature's metabolism.
            
            Assessment: Possible water filtering applications
        </pda>```
final wharf
# trail ether it is getting mixed reactions

Tbh, I can see the mixed reactions as the spelling of the word Tongue always looks strange to me. I think that's a fine name. Have you considered making it two words instead of one? Might look better visually

final wharf
#

Btw, this reminds me of another thing I haven't praised you for @trail ether that I haven't seen anyone else bother with. || The Enzyme42 canisters. ||

#

I always thought it was wild that outside the medkits in the game for health damage there was zero effort or tools in either the base game or mods to help you treat or prolong your life once infected. For Role-playing and Immersion I would have thought that would be something that would have been added long before now. Thank you for adding it to your expansive Mod Network. If I ever do learn how to mod, which I might, I would do alot of what you're doing where you have modules working together to alter various segments. Again, just can't give you enough credit for actually innovating where others seem uniterested or complacent! ๐Ÿ˜๐Ÿ‘

#

(If you saw the last version of that message, this was my first time using spoiler tags. Not as intuitive on mobile.)

trail ether
#

that is not just a SN thing

#

you should see all the times I say the same about MC mods, usually in the context of my response to people complaining about how protective I am of my mods' design integrity, in an environment where most mod devs have a stance of "do whatever the fuck you want"; I genuinely do believe that that is because I care a lot more than they do, and deeper than that (most of) my mods are more design-driven than most mods which are more "casual"

#

if you know the MC modding ecosystem, compare mods like mine with eg ExtraUtilities or Thermal Expansion

final wharf
#

Yeah, I could see that. I don't play any of the other games you've made mods for so subnautica has been my only experience. Generally, I agree with the notion of the "do what you want mentality" because it's alot easier and customizable for both the end user and the mod maker. Like you mention, alot of mods are more stand alone with little to no thought often put into how lore friendly something might be or how they might impact other mods and often times I find standalones put together can create unique playthroughs and game environment than any of the authors intended. And on the creators end its alot less of a headache to worry about compatibility and such. But it is very apparent that like me and others big in the community still that the core game speaks to you and I can see your artistic vision coming through. I have alot of artist friends so I am no stranger to the passion you display for sure. I can relate a little personally too as I am an amateur writer working on the same project for 20 years and still not very far in my opnion. That a big part of why I readily accepted your statement about blocking things as you're doing a much much harder task and you seem to be putting more of yourself in this passion project you're not really getting paid for. Artistic visions absolutely applies to your work and while I don't always agree with your calls, this is your baby, I'm just lucky enough you are sharing it with us all! ๐Ÿ˜ You're definitely in a class all your own with the only other mod set I would say is anywhere close is FCS and that's largely because in this dystopian corporate state future of the setting it fits perfectly that if you survived, Altera would want you to keep working regardless of your health or safety. You take alot more time and effort to make things not only lore friendly but make rational and real world sense in ways others just aren't and I can't give you enough credit for it. It's inspiring for real

#

I do have two ideas that would be lore friendly that I am not sure if you have ever come across or are interested in one day tackling. I would love to see someone make an actual wreck for a section of the front half of the ship that breaks off in the explosion with the long range comms section. You could have fixing that be a requirement to getting the altera trasmission with the code to the captains quarters and have finable pdas that give a more solid end to the only other two long term survivors, CTO Yu and Officer Keen.

#

The other idea is if the phasegate parts survived the explosion and you could eventually chose to build the phasegate to "complete Altera's mission"

trail ether
#

the long range comms is on top

#

that antenna

final wharf
#

Ohhhh! Yeah, that would make sense. Idk how hard it would be to add a section to the aurora then ๐Ÿค”

#

Like an interior section

trail ether
#

when the ship explodes that thing completely breaks off

final wharf
#

Ohhhh, so it's completely fubar

#

Well, alternatively, you could find and scan it in the crashzone to build a more expensive and bigger radio. Maybe one you have to put on the surface somewhere like one of the islands or a surface base

#

Just an idea I thought would be super cool

#

I haven't reached the point in any of my saves but I am super interested to learn about what you did with the burning parts of the aurora being a new resource. That's brilliant!

final wharf
#

Also, not so much an idea but more an emotional thing, || I would love to have a way eventually to either properly bury the Sea Emperor when she dies or to be able to nurse her or atleast give her a hug. I often end game end up building in the primary reasearch facility and I always wish I could do more than just look at her. ||

#

Oh, so it's just hanging there

trail ether
final wharf
#

Yeah, I figured you would have to do something serious to rework the ship for something like that. I have played with noclip to try to find the old entrance to both the lava zone and the reactor just to see where they were before they were covered so I saw a good bit of how hollow the aurora model is

trail ether
unreal flame
trail ether
#

I do not know that mod

#

I know of it

#

but I know nothing about it

unreal flame
#

same sort of 'bits 'n bobs' type mod

trail ether
#

ah

final wharf
final wharf
#

That's awesome if this is that case! And it works perfectly for me as I always build my "Power Tower" with a minimum of three levels going bottom to top: ACU, Bioreactor, Nuclear Reactor

trail ether
#

the update pushes nuclear back in progression a bit so automating bioreactors was of value

trail ether
#

that white box

#

aHA

#

I found the problem

#

see what i mean about how being able to reproduce the issue makes it so much easier

final wharf
#

Oh definitely! That's always a hard part of bug fixing is replicating the issue

unreal flame
#

ten fucking minutes

final wharf
forest valve
#

wait huh

#

whered it go

final wharf
#

Oh no, did it get removed?

fair badger
trail ether
#

there is a mod for that

#

I have been using it since 2022

fiery fiber
#

That's real nice but sheesh got years of muscle memory to look at percentage ๐Ÿ˜‡

past geyser
#

I think some text maybe not sure I get the hand text says what it does

#

But pretty cool

trail ether
#

it is derived from the cyclops light control UI

trail ether
past geyser
#

Ya I know how that goes

slim veldt
#

Is there any chance SeaToSea could get a port to the newest version of Subnautica?

forest valve
#

not instantly of course

#

but theres also an update for c2c coming in some time, for the legacy version

#

to fix some bugs and change progression

#

you WILL be able to play witth mods you previously did before

#

i mean

#

worlds

#

wont fuck up anything in your old worlds if theres already a bunch of progress in them

fiery fiber
#

I thought reika recommended a new save though no?

forest valve
fiery fiber
#

Ya I been torn. I just recently started a new run. And now I dunno if I should keep playing or wait for new update ๐Ÿ‘€

final wharf
#

I figured I would just wait at this point tbh.

worldly valve
#

Ive been waiting lolol

#

So i can fail a hardcore run in some inanr situstuon most likely involving air

#

Bonus points for near the surfacr

normal rune
#

especially if its a "i was moments away from breaking the surface and sufocated"

#

Or a "why can't I eat?! I'm about to starve!" when you are just forgetting to remove the liquid tank

vocal lodge
#

What happened to the photogalvanic leviathan?
Was it scrapped?

forest valve
#

for now its a bunch of tentacles

vocal lodge
#

It looked nothing like tentacles before when anthomnia showed a concept

forest valve
#

ingame i mean @vocal lodge

#

yoinks you and ghosties under the water

vocal lodge
#

Swear it had a model made already

#

I saw a model somewhere before

#

Anthomnia showed it in a vid i think

forest valve
#

showed in a video =/= ready for launch

trail ether
#

especially when the video makes stuff up for clicks

final wharf
#

Is the existant version somewhere deep? I haven't encountered what y'all are talking about unless its related to the red eyed ghost.

final wharf
#

Thinking more about it, @trail ether do you have a list of mods your system blocks or disables posted anywhere? Correct me if I am wrong but wouldn't it improve the stablility of the game/engine if we remove mods that won't work anyway to cut down on the amount of mod clutter our computers are trying to run? ๐Ÿค”

#

or any you already have implemented aspects of either currently or in your next release. Like I would asume there is zero reason to run the 'Better ACU' mod considering how much SeaToSea implements most of the changes and more to ACU tanks

normal frigate
#

Around line 421 in the seatosea.cs irrc

final wharf
#

Thank you @normal frigate! I think I found it! tbh, as a code rookie I never really understood and was a little intimidated by trying to figure out how to read Github lol ๐Ÿ˜… . So all the Mods marked as true in the list are the ones blocked?

normal frigate
final wharf
#

Awesome! that is exactly what I was looking for to improve my next run! along with finally checking the mods published/linked via this discord! My next run is gonna be even better than I thought possible!!

#

Love this community and all the diehard Subnautica fans!โค๏ธ Y'all really rock!

vocal lodge
#

Highly doubt anyway

trail ether
#

he does nothing but clickbait

vocal lodge
#

Does he?

#

(No offence jus saying btw)

forest valve
#

doesnt make his content less entertaining

#

but it is a bit disingenuous

heady light
#

Coming back after a year of hiatus, did this mods continued to have updates ?

#

Last stuff I remember doing is the ||Void Accoustic Module||

worldly valve
#

The mod finished but is about to be altered a bit

#

Bug fixes and progress changes

#

All content creators use some.level of clickbait

stoic pendant
stoic pendant
#

the demo ._.

#

also I think I mixed him up with aci since he was the one promoting return of the ancients and also now call of the void a lot

pallid schooner
stoic pendant
#

ok

forest valve
#

im not sure if anthomnia can code

final wharf
#

I don't think so. I have watched a good bit of him as one of the people who publish alot of Subnautica content and I am under the impression he showcases other people's mods up until the Red Plauge. I think he is involved in the development but only so far as he is the marketer and maybe contributes money. He talks in his videos like he is in the dark and doesn't help create the Red Plauge, he is just helping it get off the ground. I could be wrong.

#

I really like the Call of the Void project and think its a pretty smart way to expand our map and playthroughs by including the void in such a grand scale.

#

Even better, unless I'm missing something, I would think whenever we get that far, Call of the Void should be compatible with the changes SeaToSea makes as they are adding in the void on opposite sides of the map

modern ibex
#

Will the new update be old save compatible?

stoic pendant
#

wheres the healing salve again, ive looked in the ||cave next to the small garden survivor base where I think its supposed to be|| yet nothing there

trail ether
#

ok I need to ask a question

worldly valve
#

There might be a base somewhere with some freebies, but are you looking for the plant?

trail ether
#

this update is taking quite a bit longer to finishthan planned, but - especially given I recommended a new save for it - I am not sure whether it is better to take the time to finish it completely or to just finish the most critical stuff now and rely on another update somewhat later to finish the rest

#

importantly, there will be some recipes around late midgame that are no longer possible until I finish the biggest hardest features

#

unless of course I just decouple them from those features, but then that makes those new features useless for when they are introduced

fiery fiber
#

I vote for take the time to finish it all

#

Btw are these gonna be added new recipes or changes to already existing ones?

trail ether
#

both

final wharf
#

I second taking the time to finish it. I am eager for the update but I can be patient if it means the difference between it being complete or not. No need to rush on our accounts.