#SeaToSea

1 messages Β· Page 17 of 1

signal karma
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nope

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still not detecting

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i gets stuff like stalker tooth but not limestone

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even though limestone is closer

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yea sandstone is 27 m aways and it still doesnt want to detect it

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should i also reinstall qmod manager?

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or just mods?

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nope

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reinstalled all mods

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nothing

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ig it doesnt matter that much

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if i get prawn then its fine

worldly valve
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So weird

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Gou could

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Check game file integrity

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Ive...never had that fix anything

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But your issue is so weird

signal karma
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could it just be a change from reika?

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that you dont see stuff like limestone or sandstone?

worldly valve
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no

signal karma
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then i have no idea

worldly valve
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It doesnt sound game breaking at least i guess but like idk

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I would still personally verify game integrity with steam and reinstall all the mods just to be sure

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I know you did the one

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Btw...you should build a lotta wiring kits

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Like at least a small lockers worth

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Ehh probbaly more about a small lockers worth

signal karma
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||hey guys i have a problem. the sunbean didnt drop anything. like its just nothing even though it got shot.|| ||do yall think that if i spawn it with commands again that it will spawn the drops?||

forest valve
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in the mountains

signal karma
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also how can i go below 500m? im getting crushed. (i got the upgraded mask and electrochemical suit but its still not enough.)

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yea ig i have to make another scanner room

forest valve
worldly valve
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Zemik

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I think you fucked your file by saving when you shouldnt have

signal karma
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i didnt do that

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yea i got the warning but i never saved when i saw it

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its just the scanner room thats broken

worldly valve
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And your aurora

signal karma
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sunbean and aurora are fine

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i just could find the sunbean materials bc i was blind

worldly valve
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Oh

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Neat

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Check if you can scan for them

worldly valve
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Tho i wouod not overcommit to sunbean debris

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(I thought there would be lots of comp chips and motors....i found 2 each. Shit tons of copper wiring tho, and so much scrap so so so so so much scrap)

signal karma
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||i found a base in bloodkelp can you do anything with the reactor?||

worldly valve
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No.

forest valve
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wouldve been a cool feature to cover it in lead with a repair tool or otherwise, but eh

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nvm that makes the place not dangerous anymore

signal karma
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yea i saw a modification station there and it had something on top of it so i thought that maybe you need to restore power to craft something

forest valve
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they are survivors, of course theyd have the same things you would

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but no everything functional other than lockers is just decorative

signal karma
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the medkit generators also work for whatever reason

signal karma
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wtf is this?

signal karma
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this is the second time this happend to that locker

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i rebuilded it just in case

trail ether
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a bizarre occasional bug

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usually seen with lumenshroom oil

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i have no iea why it randomly changes like that

signal karma
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can you place|| Liquid Breathing Recharger|| in cyclops? just wondering it could save me time while traveling

worldly valve
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You have a cyclops already?

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Jebus

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That was one of the last things i got to

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All together puzzling out whwre nano carbon fell consistently took awhile

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Part of it was from some seeninlgy misinfo in this swrver actuallh

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|| mayne seen nano carbon in the safe shallows twice? Its usually beyond either the island or the floating rock||

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And getting the first piece is so hard, since it takes about 30 seconds or so from first hearing the sound to landing in the water

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So if you arent within 10 m of the surfave, or doing what i didn and doing nothing irl for an hour while watching youtube for it to fall

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All in all impressed

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Nano carbon is easily the hardeat part of the mod

trail ether
signal karma
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no i dont

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i was just thinking

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i was in void and im preparing to go to lost river rn that where i am in progression

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no cyclops and no prawn sadly

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but if i go to lost river then i could make it but honestly i dont think i would need it that much. waste of resources

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making something like a small base in blood kelp might be better

worldly valve
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You def want a 1-3 bases below and around 500.

signal karma
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i have 3 already. one at middle of the map another one in dunes and last on in mountains

worldly valve
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Below 500*

fiery fiber
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Is there any way to increase damage of creatures. I wanna make mesmer bone shark and sand sharks to be able to one shot. Our at least 2 shot. I already raised blood kelp to highest and raised leviathan damage reduction thanks to already made settings. It just makes more sense that these things should be more lethal

unreal flame
fiery fiber
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Can I combine it with c2c? Sorry I should have been more clear. Within the context of using c2c

wind notch
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Has C2C been ported yet, or is it still on legacy version?

signal karma
wind notch
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Fair enough

unreal flame
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the only real problem deathrun presents regarding c2c is incompatible recipe changes

past geyser
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well can't c2c make patches to modify recipes in deathrun to make it work

fiery fiber
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Can't we just adjust the damage for the creatures within c2c without having to use anything else?

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I love my blood kelp death traps ... waba bring other dangerous fishies up to parity

unreal flame
fiery fiber
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Ahhh ok

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Wishful thinking then.

fluid umbra
# forest valve you need a scanner room to pinpoint it

I have the same problem. Nothing from the sunbeam rendered in the game. My scanroom marks where all the objects are on the terrain. But when I get on top of it, there is nothing there. I even used warpforward1 to get under the map to see if it spawned below it. Same result. A phantom scan marker.

forest valve
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things spawn, its just not there

trail ether
signal karma
nova saddle
ripe topaz
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Good afternoon πŸ™‚ I've got a quick question. Does anyone have any hints as to where the ||Kharaa Symptom Alleviation Canister|| could be? I struggled for hours to make the ||liquid breathing equipment|| just to not even be able to use it. Really took a toll on my progress πŸ˜…

forest valve
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there might have been some other creatures trying to make a cure before they perished aswell

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after a fuckup of not-so-insignificant proportions

ripe topaz
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Hm.. If it is where I think it is, I've got no clue how I would get there without dying. If It's not, I'll figure something else. Regardless though, thank you. That certainly narrows it down a little more

ripe topaz
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Question, this one regarding mechanics rather than any progression. Why do the fish in my ACU not produce any poop? I've fed them, given them plants and the tank is completely full and yet nothing's been produced. Any ideas?

unreal flame
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Furthermore, I’m pretty sure only larger fish can generate waste

ripe topaz
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So, I tried again today. Stacked two ACUs, added creep vines and metal, a few stalkers, hooverfish and a bunch of peepers for extra productivity. So far, nothing. No teeth, no alien waste.
The only problem the terminal is showing is a 'Biome not shared by all contained species' which so far I've found no solution for It's just kind of there. I'll try again another time, I guess.

forest valve
ripe topaz
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Oh trust me, I tried that too. Removed all the peepers and even the hoover fish, the message still remains.

forest valve
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is the biome land showing creepvine forest land?

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should be sorta stoney and mossy

ripe topaz
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Not entirely sure which fish they would eat then, I only really see hoover fish and stalkers hanging out in the kelp forest

ripe topaz
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I'll keep trying more fish later, see which ones count towards the shared biome and whatnot. If that doesn't work I'll try with another biome with slightly bigger fish. My idea was to farm both stalker teeth and alien waste, but I guess I'll stick to scanning if I can't get it to work

worldly valve
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Truth be told...i think its way easier to do a few poop runs and not mess around with thatπŸ˜…

forest valve
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and stalker teeth are easy enough to come by

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just gotta get a spot and stock it up with scrap, make sure a few stalkers are there

ripe topaz
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I'm back home πŸ™‚

1- Yes! I found out that you needed a two tier'd ACU a bit late, so I built another one on top and they are fully grown.
2- Yeah, they are quite easy to get and I sorta live right next to a kelp forest anyway 🀣 But I'm a huge fan of automating just about anything I can (proof being the dozens of either random plants or necessary ones sitting outside my home)
3- I've certainly yielded a lot more results just going to the sea treader's path to get more myself, but it tends to be a bit of a pain since I am quite far. The ||platinum|| on the side is nice though.

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I'll keep experimenting with it, and if I can't get it to work I'll just stick to doing teeth/sea treader runs

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Well, I fixed one problem just to run into another 🀭 But hey, It's progress!

Now the only issue I'm finding is insufficient plant variety.. except only two plants exist in the kelp forest: Kelp, and those stinger thingies, which I doubt are plant-able.
Time to knife every plant I find and drop it in, fingers crossed πŸ˜‚

forest valve
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mhm, thats pretty important

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both the creepvine seeds and the creepvine leaves plant differnet things

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well its the same structure, its jsut that one yields the seeds

ripe topaz
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Huh.. Well, look at that, it worked! No biome alerts.
I knew at first glance that there were two types in the biome (seed and no seed), just not that one of them was artificially farmable, at all. Always figured only the seed variant was.
As soon as I put it in, one of the stalkers lost a tooth too. Fun! Thanks for the help, I don't think my dumb ass would've been able to figure that one out (which apparently the mod thrives on 🀭 )

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Also, funny story: I|| tried using the deepvine since that's what I thought of at first. Of course, it didn't work; but the funny part was that I tried eating one for the first time and ended up just throwing up everywhere. I don't know if I'm way too curious, or way too stupid. ||

worldly valve
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I too was killed by new ppants when eating them

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Actually it led to a minor bug

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Whwre it took 10 mins to load after death

ripe topaz
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I would like to thank Reika for the absolute heart attack the search for ||abyssoclase|| has produced on my person today. Thank you. I don't think I've been this scared of the game in a good while.
I found none but I sure got scared shitless lol.. I don't think I'll ever forget ||the giant tentacle pulling a ghost leviathan down.||

unreal flame
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For someone who hates horror she sure does know how to make things terrifying

ripe topaz
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I've never hit quit so quick in my life. I had already saved by that point, and I just full sent it all the way down hoping I'd come across what I was looking for..
I didn't, instead I received a lifetime's supply of Thalassophobia; which I thought I had already beaten by this point..

Regardless, fun experience. It's not often you get surprised by this game after finishing it for the millionth time. Although I do wonder why I couldn't come across any ||abyssoclase||, since I'm fairly certain I'm in the right biome. I'd have to go back there again.

unreal flame
ripe topaz
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Hm.. maybe. I did try going deeper than expected, but all it got me was just that jumpscare. I probably just didn't look well enough, not sure. I did find tons of diamond and quartz tho

worldly valve
ripe topaz
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I'll try again once I charge my seamoth back and change my pants

worldly valve
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Lol

ripe topaz
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Welp, no luck. I suppose I'll try again on the morrow, see how that goes. Thanks for the ideas tho

worldly valve
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If i uad a wish it woukd be to be able to make a base out thereπŸ˜…

ripe topaz
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I unironically thought of that, but I had no idea how I would go around doing that in the first place. Popping a scanner room would've made my life easier tho lol

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I really wanna find that dang resource though. I've been stuck doing nothing but grinding different minerals for hours πŸ˜‚

worldly valve
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So

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Do you have the useful module foe the area?

ripe topaz
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Indeed I do. I can go around and look.. somewhat safely without drowning, but the problem is just me not being able to see what I'm looking for. I'm either too dumb or something going on lol.

I looked between the ||500|| to ||700m|| range, even deeper but by that point nothing was there.

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Deathrun prevents me for exploring for too long, since exiting the seamoth that deep drains most of my energy away, but I make do.

worldly valve
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Ohhh you have deathrun going too

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Eeeeeeeeeeg

ripe topaz
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And I don't know if it's just me tweaking, but I could swear I kept hearing grumbles... Eesh, spine chills right there.

forest valve
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yeah

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its ||the abyss monster, the galvanic leviathan||

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||an unfinished (to my knowledge) leviathan which you can see its tentacles either dragging in ghost leviathans into the void, or you||

ripe topaz
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So I wasn't just tweaking... I don't know if I should be relieved or even more worried.

The worst part is that I'll have to return there for the fourth time since I still need to get that resource. I couldn't find it.. but I did get an inventory's worth of quartz.

forest valve
ripe topaz
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I didn't see that, actually. I'm surprised. I went there and stayed for at least 30 minutes twice drowning, draining power, drowning- πŸ˜‚

But thank you, I'll try it again once I'm back home. My progression took a halt with that one, but I think I have an idea of the 'timeline' I need to follow in order to continue after... Unless I'm terribly wrong, which I could be.

unreal flame
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You can’t simply go deeper after entering to get abyssoclase

worldly valve
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The river is a rough time

unreal flame
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The lost river changes are honestly pretty stellar

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They alone extend the game by at least five hours for a first run

ripe topaz
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Oh god.. And to think I spent an entire day's worth of playtime and I don't even have a cyclops yet.. Just how much more is waiting for me out there 😭

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To be fair it could've been worse, I did get plenty of much needed help. But damn, getting progress done is a hard process.

unreal flame
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That’s how it be, certainly

ripe topaz
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Update: I finally got it. It took me plenty of reloads and many pairs of pants but I managed to get that dang abyssoclase. Hopefully It'll help me progress a little, I've been stuck for a while now.

unreal flame
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Hope you grabbed a lot

forest valve
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or a prawn

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the seamoth is gonna be your vehicle for pretty much half the game, little more

ripe topaz
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It is a tiny bit disappointing to admit, but yeah. I'm nowhere close to getting a cyclops, let alone a prawn.. I barely even made the seamoth in the first place

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Between the exotic vehicle costs from Deathrun and the added materials from C2C, I'll be stuck with the tiny sub for a good while

worldly valve
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Tho when you can get away with it use the azure seaglide over moth for certain kinds of runs

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The moth is so slow in conparison

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Rven with having to surface for air a bit higher up its all around faster

bitter slate
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this mod still legacy only?

forest valve
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yes

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reika wants to wait when nautilus is out of beta

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because it currently still is in beta

ripe topaz
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I somehow managed to build a cyclops. I guess spending all that time grinding resources instead of progressing finally paid off. The energy consumption is insane, but oh how satisfying it is to have one.. (29 hours in)

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It was mostly a waiting game for that damn ||nanocarbon||, kept grinding over and over until finally the last piece I needed fell 🀣

bitter slate
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i love this mod but its laggy as hell for all device i think

ripe topaz
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Can't help but agree (at least in some areas of the map. It's fine in others). The main problem for me, I suppose, is having too many plants outside my base. I need them all for recipes but damn they really tank my FPS πŸ˜‚

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I've been meaning to get some of the FCS hydroponic planters or whatever in hopes It'd fix some of the issues (and also create a bit more organization, my base is a mess).

fiery fiber
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Oooh! Give an update on how the hydroponics works will us please?

ripe topaz
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I shall! I am not particularly sure if It works on the C2C plants, but I am hoping it will.

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At the very least I'm trying to organize all my resources in hopes removing the dozens of lockers I have at my base will somehow reduce the lag πŸ˜‚

forest valve
ripe topaz
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Well yeah, but sometimes mod compatibilities are like that.. For example, these lockers I'm using don't seem to show the new modded items, so who knows if the planters work on the modded plants.
I guess It's all about just trial and error

ripe topaz
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Good evening. I ran into a bit of a problem. While trying to get started on hydroponic planters and some other furniture goodies, all the FCS blueprints appear to be missing from the construction menu.
I'm beginning to doubt it could have something to do with C2C but I would need a confirmation in case I'm wrong.
I'm aware C2C limits you on buying things like benzene and whatnot, which makes sense. But does it also limit/remove the use and placement of FCS items and furniture?

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For context: I'm on legacy, already have credits, an ore consumer, depot and the items in my inventory (a screen monitor, some planters, that sort of thing). I have the PDA from the mod and unlocked everything in the wreck.

trail ether
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you do not get them immediately

ripe topaz
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Now that is a very interesting concept.. how do I go about doing that exactly? Is there an added option in the PDA perhaps?

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I will try to figure it out somehow though, but thank you. I was quite worried something had gone terribly wrong with my save lol

forest valve
ripe topaz
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It seems to have worked now πŸ™‚ There was an incompatiblity/bug (apparently) caused by the NoFCSDronePort mod. When obtaining the items immediately, the game would apparently not check something for the blueprints to unlock. I removed it, relaunched the game, returned and reordered the items and I was given the blueprints. Thank you for the help

ripe topaz
# fiery fiber Oooh! Give an update on how the hydroponics works will us please?

So, the Hydroponic Harvester unfortunately does not work with the C2C plants (figured as much). It does work with some of the much needed vanilla plants such as the acid mushrooms or blood kelp, so It's not all that bad if you want some passive generation (Although the Autofarming Unit does a very similar job for much cheaper)

trail ether
ripe topaz
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Morning! I've got a few questions (love asking them apparently, sorry 🀭).

  • Would it ever be possible to add the C2C materials to the Autosort Lockers for better storage?

-In the same vein to that question, would it be possible to add the plants to the hydroponic harvester? Most of the time you already have enough with the automatic harvester, but it would be convenient (and a bit faster).

-For future runs, once I finish the one I'm currently in. I know it defeats the purpose of the mod a bit, but could you somehow bypass the 'ban' on buying chemicals and other resources from the FCS shop, and even add some of the others? With a lower income from resources and higher prices it wouldn't be too bad.

past geyser
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@ripe topaz well you can do all that stuff like autosortlocker with the json files in assets folder

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Type_reference.json

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filters.json

#
    "Name": "Stalker",
    "Value": 2512
  },
  {
    "Name": "Cutefish",
    "Value": 2538
  }```
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you would go down to the bottom where cutefish is { "Name": "Cutefish", "Value": 2538 }, <-- add this { "Name": "Cutefish", <-- techtype "Value": 2538 <--- techtypes Int value } all this can be found in Smlhelpers TechTypeCache..

trail ether
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that is not something on my end to fix

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as for buying resources, no, absolutely not

past geyser
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as for the plants it must have a list that might be able to be patched

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Filters.json { "Category": "Torpedoes", <--- name of Category "Types": [ 2119, <--- the Int Values you added to the Type_Reference found in the techtypecache 2111 < --- the last entry in the list needs no , ] },

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might be where a patch can be made

trail ether
past geyser
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i'm just showing you where a patch can be made i'm not forcing anything

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also not seeing any list just checks if its plantable so its odd that doesn't work

trail ether
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and my plants all have the Plantable component on the item

past geyser
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if anything its a load problem i would do like loadbefore thing in the mod.json

ripe topaz
# trail ether as for buying resources, no, absolutely not

I thought so, if you do manage to get a sustainable amount of credits you can easily skip most of the mod discovery/progression.
As for the plants, It's a shame. I would have loved to be able to produce at least some of the plants like amoebas and stuff of that sort

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I could check how to add the autosort stuff but I'm pretty stupid (specially with programs) so I'll do my best

past geyser
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well i gave you everything you need to understand adding stuff to the autosortlocker

ripe topaz
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I'll give the assets folder a peep next time I'm able to. I reckon I would need to find the ID's for each C2C item and then add them there?

past geyser
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TechTypeCache in Smlhelper folder in bepinex config or something in qmods i don't remember where the legacy stuff is

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remember those are json files and you need to keep the formating

ripe topaz
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I think I know how It should be done, thank you. I'll try adding some item ID's in the filters and type_reference and see if it works πŸ™‚

ripe topaz
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I seem to have gotten it to work! Took me a while to figure it out (despite how simple it was) but I managed. I also had to deconstruct the lockers in order for them to work, but they do

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Now I just got to add all the rest of the items, which will take a minute

past geyser
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Nice

ripe topaz
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Quick question (I've been copying and pasting numbers for a bit now 🀭 ). Is there any way I can check the TechType name from items, in-game? Because I'm missing a couple of resources/plants, but they might have different names and I'm totally missing them (Mercury, for one).

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At the very least tho, I made lots of progress. I'm able to store most materials now, which is amazingly handy

past geyser
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Nice

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Remember your number will be different from another person's mods

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So if you share it they would have to change their numbers to match

trail ether
trail ether
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@ripe topaz example

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just be warned that several of my techtypes are "synthetic" (borrowing the terminology from programming), in that they are runtime generated for technical reasons, eg https://i.imgur.com/evjRq44.jpg

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this includes basically all ingots, any "alt recipe" items, all bioprocessor recipes, and more

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see all these delegates?

ripe topaz
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I managed to get the rest of the resources working with the Autosort Lockers. I had no idea you could show the IDs with the SML mod setting. Thank you very much! (Too much code brain too dumb to understand)

past geyser
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Lol Good enjoy

inland cedar
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I have... 23 hours... on Sea to Sea... || I've found all the lifepod 9 stuff, and impact survivor. I know of Lifepod 14, but cannot find it whatsoever on the mountain. I am at the point where I don't even think it exists 😭 Is there a possibility after probably 12 hours of searching for Lifepod 14 someone could just tell me the cords or something for it 😭 I've found the PDA on the Mountain island and have looked for pictures and any possible way (even checking this server) for exact location of it! I don't think it exists in my game at this point!||

forest valve
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it definitely exists in your game if you found a pda before

inland cedar
forest valve
inland cedar
forest valve
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yes

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on one save

inland cedar
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Could I maybe get a hint at the bare minimum?

coral dagger
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explore the mountains near the wrecks (there are two vanilla wrecks)

inland cedar
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Dang

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I've just lost all hope

ornate rivet
forest valve
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i believe theres 3 or 4 in the dunes

ripe topaz
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Too late I'm sure.
But my advice as someone who's struggled just as much ( I think we all have, really) is to check every ounce of the map and mark off any wrecks you have already explored. Make sure to check the big wrecks and whatever trails of debris there are around the area too.

With the map mod, check every hole and/or caves you see. You'll be surprised by how easy some areas are to miss.
Read everything, look at everything, scan everything. Think outside the box, but not far enough as to get lost, common sense appears to be a big factor in this mod πŸ˜‚

trail ether
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oh and not being lazy

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especially of the "spend tons of hours to avoid doing the slightly more complex thing" variety

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like all those people who complain they spent hours searching by hand because they do not want to bother with building a scanner room

ripe topaz
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Scanner screen my beloved. It really helped a great deal finding resources and stuff.
Also make sure to check the PDA's Exploration Findings tab, It'll help you a lot tracking what you have found and whatnot. Usually It's something easy to discover

forest valve
trail ether
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as this channel aptly demonstrates

ripe topaz
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I lack in the 'patience' part, yet end up exploring for far longer than I should.. while complaining all the way πŸ˜‚. You may question my methods but not my results, I still managed to get far enough in DeathRun (I still need to finish my run, but I'm getting closer)

forest valve
trail ether
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page for item A says it is full of energy but this energy is trapped inside and needs to be released

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page for item B describes it as being a powerful solvent

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page for item C says you need energy leached out of things to put into it

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people: "how am I supposed to figure that out! this mod is so opaque, you have to look at the source code to figure out how to use C!"

forest valve
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and inside a tablet, you gotta put the power

trail ether
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no more like infusion

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or kind of like AE alloying

forest valve
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so charging it

trail ether
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yes

worldly valve
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Building a scanning room in every biome, while overkill, kill helo you find evergthing

unreal flame
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Scanner rooms are both lazy and time-saving, for instance

worldly valve
unreal flame
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All the best automation is wrought from a source of laziness. Leverage it

worldly valve
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Outer wilds is a game i expect most people could finish

unreal flame
worldly valve
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S2s is a more niche experience with a smaller audience

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Tho it has a few quirks

trail ether
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like it is more "work" to build a seabase compared to mindlessly swimming around

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the same way it is more work to build a factory to produce heavy modular frames as opposed to handcrafting them

unreal flame
trail ether
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but a lot people insist on doing the latter, even when it takes 60x as long

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most of them also complain about how long they spend

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a specific person who heavily criticizes both CC and SF comes to mind

worldly valve
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|| the only thing i thought was bad was nano carbon.

The alkali vines werent bad but i never expected the anseer to be occular, i assuned still suit was needed most of the game. Then the glitches were a bit rough too in the deep biones||

trail ether
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if thye were to play C2C I am sure they would do so as well

worldly valve
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|| Using two liquid breathing packs is also the nost punishing moment of the game. ||

trail ether
worldly valve
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||was rhe actual source of my soft lock first playthrough||

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|| saved on making a few extra air bases in river ||

#

||well it would, but its actually thr worst possiblething one can do in the mod. Very easy to have no liquid breathing in river left due to it ||

worldly valve
#

So guys

#

How do we speed run reikas mod here

#

I guess first thing is calculate espected nescesary advanced parts and see what bare minimum rivering is needed

unreal flame
#

I do wonder how much you could even optimize for

forest valve
#

tryue

#

id say maybe a 50 hour

worldly valve
#

I bet you could get it under 10

#

I think srep one is get azure sea glide

#

Also would assume full uae of super sea glide for this

unreal flame
#

NMG

worldly valve
#

Nmg?

unreal flame
#

No major glitches

ripe topaz
#

I'd say much less than 50 hours. With previous knowledge, no other mods like DeathRun and or more difficulty ones, you could easily make it in less than 24 hours.

#

I'm not that experienced in the game, but some people are I'm sure. Speedrunners always figure something out 🀣

ornate rivet
#

Deathrun and C2C will make the game like 80+ hours long

ripe topaz
#

Yeah... I know

#

cries in nitrogen poisoning

ornate rivet
#

Reika would probably disable deathrun. Because it kinda makes progression longer

ripe topaz
#

It certainly does, specially with some settings like deathrun vehicle costs / exotic ones (I picked exotic for 'easier' gameplay and it still took me forever to get a seamoth). The bends are no joke, the energy consumption on exit is extremely debilitating, and so is pretty much everything else about the mod 🀣

worldly valve
#

Base locations would be huge

#

You could do a nmg run, tho i would argue ssg isnt nesvesarily a majot glitch

#

But that would be up fpr debate

#

I think one of the best spots for a basr is the northern mushroom biome rught by the blood kelp

#

That way you are super close to the island, dunes, kelp, mushroom,

#

Islands

unreal flame
unreal flame
#

Speedrunners usually define major glitches as β€œglitches that result in significant breaks in the sequence and/or logic of the game”

#

Though technically there’s that one wreck with the non-functional repair door that can’t actually be opened

#

Unless reika fixed or made a workaround for that at this point…

wispy kelp
#

HAHAHHA

#

HAHHAAHAHA

#

AHAHHAHAHAHAHAHHAHA

#

AHAHAHAHAHAHAAHAH

#

YOU DONT KNOW.

#

Y O U D O N T KNOW.

#

IVE BEEN PLAYING IT

#

WAY WAY LONGER THEN 80 HOURS

#

HAAHAHAAHHH

#

stares in c2c deathrun (all the way up to 200) dextinction fcs (no this is not as good as youd think it is)

#

enhanced sleep

#

so i have to sleep

#

i have been here longer then you

worldly valve
wispy kelp
#

in the ocean

worldly valve
#

Seamoth rooms

#

Whatever its called name lost in mind

unreal flame
unreal flame
worldly valve
#

Really? Does the seamoth also get a massive speed reduxtion there

unreal flame
#

Nope

worldly valve
#

The seamoth feels so bad to use

#

And the speeduo is worthless

#

Since only useable after get to river and you dont need to go so wide

#

And useing it in the river is probably the worst idea one can have

unreal flame
#

Are you trying to multithrust

worldly valve
#

Its just a large risk unless you make 3-4 properly powwred moonpools

#

But no

#

It clearly doesnt give extra power until the sound ends

#

I only used 1 moonpool tbh, but also i avouded using moth as much as possible tbh its so slow

#

I didnt notice the azure didnt do anything that deep, but even down there the glidw feels fine

unreal flame
worldly valve
#

Yeah

#

Extra speed*

#

I probbaly coulda used bettwr words

#

Wprst idea is a atrong phrase

#

A very high level of risk, is more apt

unreal flame
#

It’ll probably get reworked somewhat. Eventually.

worldly valve
#

Since if you do strand the moth...well good thing seaglide is fast

#

I know its all waiting for 2.0

#

I just felt the speed boost woulda bee more useful before going below 500

#

Speed is kinda eh Below 500

#

Coukd say to outrun levaithan i guess, but itle never see you if you have the thing

#

Not that the baby leviatjans down there really are threarening on any level lol

#

What do you think the optimal base locations are

#

And how few do you think one coukd get away with , with and without ssg

#

When i think about it, base near mushroom /kelp trench. Maybe another in the souther mushroom. Mostly a scanner base there.

The real base quanitity i thunk goes up in the river.

I also think there is a bit of luck involved. My first playthrough the new areas lagged tje first time i saw them then never again. The second playthrough had all these lines of mega lag spikes

coral dagger
silk pond
forest valve
ornate rivet
#

C2C is still unfinished tho. Like there will be more content added and also once nautlius comes out of pre release it will be ported to 2.0

#

I have played some of the mod and uhhh. It's cool. Just wish i had the bz compartments

forest valve
forest valve
#

i believe reika is thinking of adding some features

#

and modifying some

#

thats all ima say

ornate rivet
#

Yea that's what i meant

nova saddle
#

turn it into subnautica satisfactory

storm anchor
unreal flame
#

I’d want to make it a different game, tbh

inland cedar
#

What would happen if I did this with a multiplayer mod and a friend?

#

Has anyone done that before?

unreal flame
#

Good luck

#

May as well try but there’s no way things will go smoothly

ornate rivet
#

i wish we had a c2c like mod with below zero

forest valve
#

but its just that content mods do not play nice with nitrox, at all

#

since nitrox basically has to remake subnautica's code from the getgo so shit doesnt hit the fan

icy relic
#

Yo, i've got a question, ||amoeboid samples|| are received from hitting ||amoeboids|| with a knife no? cause im not getting any

trail ether
#

there are many MANY places where I reference the player, and do things to or based on the player state

#

for example determining whether something is active vs "sleeping"/idle based on player proximity

#

or spawning things around the player (eg plankton)

#

or checking the player inventory or equipment, or damaging the player

#

it is entirely possible that with multiple players you end up with weird behaviors like plankton only spawning for one player, or player A being damaged because player B is swimming without a certain piece of equipment

trail ether
#

did you try a different ||amoeboid||

icy relic
icy relic
trail ether
icy relic
#

ehh too much of a deal tbh

inland cedar
unreal flame
icy relic
unreal flame
#

There is such a list, yes

icy relic
#

Is it the one that keeps appearing as "mod incompatible" on the subnautica main menu?

forest valve
#

it just secretly disables them

#

here are all the things that mods do that reika disables

trail ether
fiery fiber
#

Woohoo subnautica 2 incoming

viral turret
#

What qol mods do you all like to run with c2c? :)

trail ether
#
17/05/2023   6:23 PM                batteryChargeIndicator                                               
17/05/2023   6:23 PM                BetterBioReactor                                                     
17/05/2023   6:23 PM                BuildingTweaks                                                       
17/05/2023   6:23 PM                CyclopsAutoZapper                                                    
17/05/2023   6:23 PM                CyclopsEngineUpgrades                                                
17/05/2023   6:23 PM                CyclopsEnhancedSonar                                                 
17/05/2023   6:23 PM                CyclopsSolarUpgrades                                                 
17/05/2023   6:23 PM                CyclopsSpeedUpgrades                                                 
17/05/2023   6:23 PM                CyclopsThermalUpgrades                                               
17/05/2023   6:23 PM                DataBoxScannerFix                                                    
17/05/2023   6:23 PM                DebugHelper                                                           
26/11/2023   4:22 PM                EasyCraft                                                            
17/05/2023   6:23 PM                ECCLibrary                                                           
15/02/2023   1:06 PM                FastLoadingScreen                                                          
15/02/2023   1:06 PM                fix_thermo                                                           
15/02/2023   1:06 PM                GroundedItems                                                          
02/08/2023   5:43 PM                Modding_Helper                                                       
15/02/2023   1:06 PM                MoreCyclopsUpgrades                                                  
15/02/2023   1:06 PM                MoreScannerRoomBlips                                                 
15/02/2023   1:06 PM                PlayerAcidFix                                                        
02/10/2023  10:46 PM                RadialTabs                                                           
02/04/2023   2:06 AM                ReplenishReactorRods                                                 
29/11/2023   7:22 PM                ResourceMonitor                                                      
24/05/2023  11:35 PM                RuntimeUnityEditorForSubnautica                                      
15/02/2023   1:06 PM                SeamothEject                                                          
15/02/2023   1:07 PM                SnapBuilder                                                          
15/02/2023   1:07 PM                SolidTerrain                                                         
15/02/2023   1:07 PM                SubnauticaMap                                                        
23/06/2024   2:31 PM                TerrainPatcher                                                       
15/02/2023   1:07 PM                UITweaks                                             


#

my mod list, with my mods removed

fiery fiber
#

Ahhb with mods removed! I was gonna say ... thought cyclops mods and easy craft was completely incompatible

viral turret
#

Yeah I'm curious about easy craft as well

#

Oh wait nvm that makes it so you can craft from nearby lockers

#

I was thinking it was custom craft

inland cedar
#

I'm having trouble loading certain things? The ||wreck nearby Lifepod 14|| is still there, along with the Thermal Plant. But the Lifepod and wreck ||ontop of the cave|| won't load in, along with the base isn't here.

trail ether
#

what iother mods do you have and/or did you do something weird with your save

#

if so either way your save is probably irreversibly ruined

inland cedar
#

I have a Map mod, Habitat Platform mod, along with performance fix.
I installed the map mod 10 hours in thinking it be easier to explore with it. I downloaded to performance fix 10 hours in aswell bc my PC isn't the best. Then installed the Habitat Platform Mod 15 hours in thinking it be cool. Right now I'm 30 hours in and have had no problems till now.

#

I dont think Ive touched the save for c2c at all. Only recent thing I've done with Subnautica is switched to the newest version of Subnautica to speedrun a friend. Then I switched back to Legacy to continue playing with c2c.

trail ether
trail ether
fringe wadi
#

can anyone help me i am playing currently sea2sea and i have ABSOLUTELY no idea where to find azurite i found the blueprint for it and also some of it in degasi base but no more i just dont know where to find the material.

inland cedar
forest valve
inland cedar
forest valve
#

u should be fine

inland cedar
forest valve
#

i use it personally

#

if you wanna, you can test hab platform on a new world by spawning it in or something

inland cedar
fiery fiber
#

Hehe ... speedrun c2c .... hehe funny πŸ˜‹

fringe wadi
#

i cant progress since i have no clue where to find it

forest valve
fringe wadi
#

like termal geysers or lava zones

forest valve
#

not in ones that are facing down

forest valve
fringe wadi
#

yea

#

maybe idk im missing smth

#

wait does it mean i can harvest it thru geyser harvesters

forest valve
#

you can pick them up

fringe wadi
#

so they spawn in geysers?

forest valve
#

on

fringe wadi
#

i still cant find any either my luck is shit or my world is shit

fringe wadi
# forest valve on

do you mean those big one that go from below the ground to the surface like in safe shallows or those like that look like volcanos

fringe wadi
#

on these ?

fringe wadi
forest valve
#

ig

fringe wadi
keen igloo
#

pretty sure the area that you end up in if you run the biome smokers command is a hydrothermal vent area

#

idk the area relative to anywhere else though

forest valve
#

which are are on the surface (not in a cave or smth)

fringe wadi
forest valve
#

other areas with thermal vents

fringe wadi
#

I used the smokers tp

worldly valve
#

your pda should have a list of biomes

#

that you have visited

#

if there is more to explpore they will let youy know

#

you dont need to 100% each and every biome, there is a bit of overlap for sure especially on some more basic tech information

#

c2c expects you to explore every biome

fringe wadi
worldly valve
#

what biomes have you checked

#

for azurite

fringe wadi
fringe wadi
#

Like so much geysers to

#

Atleast like 8

worldly valve
#

good start for sure,

#

but yeah keep exploring

#

alkready at the dunes so just be careful of reapers

fringe wadi
#

Ill check dunes then after them i can get full squad of vehicles

worldly valve
#

oooo full squad hey>.>

#

oh you sweet summer child

fringe wadi
#

Ye the reapers are scary BUT NOT WHEN I HAVE 3 EYEZ (technicly 6)

#

yes sir i got it

fringe wadi
#

btw how do i get electrochemical suit

forest valve
fringe wadi
#

yea found it

#

πŸ™‚

#

now im want to kill myself bc of the amount of prawn suit fragments and other

fringe wadi
#

and second i CANT EVEN EXPLORE THE AURORA

#

I NEED SOME SHITTY AHH SUIT

fringe wadi
unreal flame
forest valve
#

yep

trail ether
#

start by reading your information and actually playing the game rather than teleporting around to get struff

warm cedar
#

Is sea to sea coming to subnautica 2? πŸ™‚

trail ether
warm cedar
#

nah i think it would be greatπŸ‘

loud python
#

I think he means 2.0?

warm cedar
#

i mean the real deal

inland cedar
loud python
# warm cedar nuh uh

How can you make a mod for a game that doesn't yet exist?
How would you even plan for it?

warm cedar
unreal flame
#

i'd hope early access lasts a bit longer than that

loud python
#

SN has a ton of gorgeous enviornments that you have 0 reason to visit, C2C fixes that.

#

Will that apply to SN2? impossible to say

forest valve
forest valve
#

which everyone is completely fine with

#

also it would likely take sea2decadessea

barren oar
#

idk why that question made such a big fuss just press the subnautica 1 to subnautica 2 button and it converts it automatically

#

its pretty simple all things considered

forest valve
#

not like its a different engine, and a different coding language, and a (i think) different mod file system

fiery fiber
#

You could probably use Adobe pdf converter to move everything over to subnautica 2 I bet

trail ether
#

I have been getting that kind of thing for eight years for my MC mods

#

sometimes even from people who are trying to help

#

"ok i downloaded the code, where do I add 1.8()"?

viral turret
#

Can you get gas pods from the ACU?

fringe wadi
#

Im here again and with a new problem i managed to move on and now i have no idea where to find sealant can anyone help?

keen igloo
#

like porting sn1 mods to bz is hard, so think about how hard that would be for an entire different game in an entire different engine

mossy nymph
#

Im on my other acc

forest valve
#

engine alone, yeah, affects things, since you might need to remake stuff from scratch

#

but its also a different coding languge

fringe wadi
forest valve
fringe wadi
#

thanks

fringe wadi
forest valve
fringe wadi
#

Thanks

mossy nymph
fringe wadi
fringe wadi
#

anyone else can tell me where to find sealant

forest valve
fringe wadi
#

bro i searched i think most of them

#

only not those in safe shallows and kelp

#

every biome other than those ive been to

forest valve
#

its a modded wreck

fringe wadi
#

thanks can i know what biome?

forest valve
#

no

fringe wadi
#

atleast is it in the new biome bc i dont really know where they are

forest valve
#

no

#

not sure how much i can tell you

#

but its not somewhere thats really safe

fringe wadi
#

okays

#

i have 4/5 biomes on my mind im gonna go look at them

worldly valve
fringe wadi
#

hmmm

#

sounds

#

ok

fringe wadi
forest valve
fringe wadi
#

thanks

worldly valve
#

How had your plant collecting and scanning been going?

#

Something that will help you as a general strat janus

#

Cobine the pda list of biomes

#

With scanning rooms

#

Its a bit tedious

#

You can easily spend an hour combing a biome depending on biome.ecen with it

#

The earlier biomes arent as critical to comb

#

Lots more oberlap

#

Even if you get the sealant

#

You may find you need more than that

#

Getting to 500m is the bigfezt challenge in the mod

#

If a biome has more to explore

#

It has an organge line of text saying there is more

#

The main ways to get techs are

#

1.scanning shit

#
  1. Gathering new resources you havent had
#
  1. Databoxes
#
  1. Couple plot points
fringe wadi
worldly valve
#

So uh

#

Stop dreamin about the prawn suit

#

Is my adbite hahaha

#

Its gonna be a minute

fringe wadi
#

im currently exploring 5 very safe bioms

worldly valve
#

The more dangerous the biome the more lucrative it usually is

#

Again dont forget to check the biome in pda

#

To make sure its not ckmplete

#

If its complete not much reason to be here

fringe wadi
trail ether
trail ether
forest valve
#

yeah, the mod does need atleast somewhat of a good thought process, including reading information and such

worldly valve
#

I think

#

You could hve a friendlier tone in your messages. I agree their phrasing is rather annoying and has a young side tone to it

loud python
inland cedar
# worldly valve You could hve a friendlier tone in your messages. I agree their phrasing is rath...

I think it's just the same question over and over again. People just need to explore and take time reading and thinking. (Yes, I just asked where something was last week before realizing it's a 60+ hour game and Sea To Sea means you go from one side of the sea to another 😭) This has been a channel/thread? Idk what's this called, for over a year now. Imagine how many questions have been asked and how many time Reika has answered them.

trail ether
# inland cedar I think it's just the same question over and over again. People just need to exp...

It is not simply repetition - a huge fraction of players refuse - either explicitly or effectively - to do things like read databank entries or explore areas without certain equipment, and an equally large or even larger fraction (with heavy overlap) has the first and only instinct of "new requirement? look up/ask where to find it", ie not only do they not bother to work anything out on their own, it never occurs to them to do so. Arguably worse still are the numerous people who have no interest in what the point of C2C actually is, and instead just want to "try the cool stuff", or saw That One YouTube Video and want to see "the cool new leviathan"

#

and as is pretty typical for me, I would rather people not play the mod at all than not do it at least somewhat "properly"

#

not only because people who "like" some bastardized "just looked up coords and teleported to the databoxes" version of the experience tend to be very aggravating in the long term - this is the primary demographic who continuously demands the most ridiculous shit and reacts most poorly to its refusal - but also because it irks me on a very deep level to see something I put as much time into as I did go largely ignored because a large number of people are so lazy or stupid that even something like table coral is something they need to be told to harvest because there is not a flashing neon arrow saying to do so

trail ether
# inland cedar I think it's just the same question over and over again. People just need to exp...

also you are close on the basis of the name - it is indeed a reference to the fact that you will need to cover much more of the map, akin to how someone might say "from top to bottom", but playing on the "From Sea To Sea (to Sea)" 'slogan' used to refer to Canada's huge size and span https://en.wikipedia.org/wiki/A_mari_usque_ad_mare

A mari usque ad mare (Latin: [aː ˈmariː ˈuːskαΆ£Ι› ad ˈmarΙ›]; French: D'un ocΓ©an Γ  l'autre, French pronunciation: [dΕ“ΜƒnΙ”seˈã aˈloʊ̯tʁ]; English: From sea to sea) is the Canadian national motto. The phrase comes from the Latin Vulgate translation of Psalm 72:8 in the Bible:

"Et dominabitur a mari usque ad mare, et a flumine usque ad terminos terrae...

fringe wadi
#

ive given up now i plan to slowly fully visit all biomes

#

small question tho do the laser upgrade is automaticly instaled or not

#

i got it havent tested it tho

warm cedar
fringe wadi
#

k

worldly valve
#

How is your plant life collecting going janus?

inland cedar
forest valve
#

meant to turn off ping

fringe wadi
#

im not trying to ask any questions but i need a hint i found a modded wreck from i think seatosea in ||mountains|| and i scanned a blueprint box inside i have absolutely no idea on how to get to it i tried for 30 minutes already and i just cant. The wreck is ||690 1193 at ~340 meters. ||

#

i tried using the laser cutter looking for possible space to move boxes around and i didnt have any luck

fringe wadi
#

note: if you dont recognise this wreck it might be from altera hub if thats true ill delete it here and post there

forest valve
#

as soon as you create a world

forest valve
mossy nymph
trail ether
#

it is used to gate the entry to FCS

fringe wadi
#

oh then i got it i found both 1 the main with ping and one with schematics for some ||for some drone platform and smth||

#

then this wreck is c2c

trail ether
#

it has three BP boxes in it

#

for the core "getting started" FCS machines

fringe wadi
#

yea i found it already

#

then the wreck is c2c but i still cant find the entrance i saw the box thru scaning room and now i cant find an entrance

#

i have a feeling that i checked everywhere

#

can i get any help

#

plz

warm cedar
#

Why cant we use teleport stuff in sea to sea?

forest valve
warm cedar
#

fcs

fiery fiber
#

It kinda defeats alot of thr pont of c2c. But I thought he allowed base to base teleporters to work

ornate rivet
#

Is slot extender allowed?

keen igloo
forest valve
ornate rivet
#

but does it really matter if you use it?

unreal flame
warm cedar
warm cedar
#

What is the requirerment for sunbeam?

worldly valve
#

I cannot remember

#

It will come if you keep doin shit

forest valve
#

comes after 5 ingame days

warm cedar
#

I was there I have 14+ playtime on that world and still no sunbeam

worldly valve
#

I dont think its the qep

#

Could be wrong

#

I just think i tend to do tjat early and it took awhile for sunbeam to go boom

unreal flame
#

I believe one of the requirements for them is having built a seamoth

sharp herald
#

Hey guy, need some help using the plankton scoop. I got the bp and found some plankton, but when i drive thru it or stay directly inside, nothing happens. I cant use it directly either (like the defense module) am i doing something wrong?

worldly valve
#

if its equiped it will work

#

keep in mind you need to check the scoops sotrasge note thr regular

sharp herald
#

Hmm i tried that but the scoop module doesent show a storage module, so i thought i needed aregular as well...

#

Does it need to be in a specific slot maybe?

worldly valve
#

the scoop should be on ther front

#

if you check the nose of the moth its there

sharp herald
#

Oh man... im stupid, thanks. I looked at the sides where the storage normally is xD

viral turret
#

How do I make the compass more stable? it's swinging around like crazy. I thought I tweaked something in the config to make it better but it's not working on my new save file

viral turret
#

I restarted the game after crafting it and that helped.
Went to the eco ocean config and set the magnetic anomaly frequency to 0.01, left the game, set it to 0.00 and then went back in. It stabilized shortly after

Not sure if you need to set it to 0.01 first or not but that's what worked for me

viral turret
#

nvm it's doing it again

trail ether
#

you cannot turn it off completely

viral turret
#

:(

#

You torment me

#

(sarcasm am not actually mad)

warm cedar
sharp herald
#

Does the rock crusher in fact NOT work on the meteroite, or am i using it wrong? Had a powered base right next to it, but no mining, no activity..

forest valve
#

would break progression really quick

sharp herald
viral turret
trail ether
viral turret
#

I use it if I'm heading from one place to another. It's not fun thinking I'm going one way and then it turns out I'm going another

viral turret
#

Yeah the compass helps me do that

sharp herald
#

So just to make sure im not just incapable of using it: got the breathing fluid, the basepiece and the circulation mask. I loaded the base piece with 2700s fluid but cant fill my o2 tank with it. This means im still missing a bp for a special tank right?

viral turret
#

Wait don't you literally have the map mod in your mod list why can't you just "navigate"

trail ether
#

and the nerfing of the compass is done specifically because of the kind of reaction you are having now

#

ie a seeming complete blindness to the ability to know where you are or are doing without being explicitly told

worldly valve
#

Subnauticas map is pretty easy to get flipped around in

#

If compass trohnles is that bad i would advise setting up beacons everywhere

#

Or use the many in game beacons to triangulate

#

In caves use the liggt ring thingy

trail ether
#

and having to pay attention to where you are also means you notice more

viral turret
fiery fiber
#

I just triangulate using.my markers for life pods and such.

#

Ngl tho sometimes I have a picture of the map on a web page I just alt tab to for a quick look. But don't really need it now as much

worldly valve
#

i used the map for the first time mid game c2c. maaan i had such different ideas for a few of where the biomes/biome barriers were

unreal flame
trail ether
#

as vanilla well demonstrates

fiery fiber
#

There you go then. Confirmed no teleporters

forest valve
trail ether
forest valve
#

^

warm cedar
#

Whara do wrong?

forest valve
#

i think you need to put an ion cube in both of the tp areas

#

something contains an ion cube, u gotta put it in there

smoky storm
#

Heya, i have finished creating a translation into Russian for modification, I would like to know where I can publish it

worldly valve
#

You translated c2c to russian?

#

That is extremely fucking cool. You win the best comment in this entire thread if its true

unreal flame
#

That’s certain to be a sticking point for any translation, as it’s very likely for any mistakes to go unnoticed for quite some time

trail ether
unreal flame
#

With regards to Russian, @bitter kraken is probably your best bet for verifying a translation

forest valve
bitter kraken
#

Hey! Im looking at the files and i wonder. Everything inside header is written in one word. Is this an ID? Should it be translated?

trail ether
#

that is an image file name

#

it should not be edited

bitter kraken
#

Oooooooooooooh
Alright, thanks!

sharp herald
#

So just to make sure: bases are depowerd as well in the caustic biome? Or is this indeed the way to progress?

unreal flame
warm cedar
warm cedar
#

How do i use thise?

forest valve
#

find out yourself

#

only one species before you tried figuring out, perhaps they know something?

warm cedar
#

alr ty for the tip

vocal pulsar
#

I wish there was a version that added the new resources and creatures somehow but didnt add the new biomes for compatability (would be hard, and unnecessary though so i understand why they wont do it)

sharp herald
#

Any tips on reducing the lag created after about an hour playtime? Been restarting as a way of dealing with it, but was wondering if there is a mod for some Performance fixes

#

Which is in fact compatible with c2c

warm cedar
#

is there a way to fix the lag from the || geyser particle fitler|| or the fcs drills?

worldly valve
#

On my two playthroughs one had next to no lag after i visited a place once

#

The second had giant lag barriers arpund certain biomes

#

Wallks of sheet lag for like 2 feet around a box

#

The geyser filters def can generate lag too? Fortunately you can gather most all you need fairly fast from it

#

I left like 80% built usually

worldly valve
sharp herald
worldly valve
#

You only need a couple small chests of the stuff it gives really. Id deconstruct or leave 80% like i did

#

If you can read code better than me the logs may help you

#

But i still mostly advise tinkering with bases near the new stuff and the geyaers in particular

fiery fiber
#

Once the filter is full deconstruct it, I find having it running causes alot of lag, plus you don't really need all that much ash. At least pre 500 depth that I've found anyways

worldly valve
#

It generates really fast anyways if you ever need it again

sharp herald
#

Thx for the tip. It kinda works a little better a little longer.
Got another q regarding nanocarbon. I know where to find it, tried every time i heard the noise but couldnt find it. Now im in a state where i NEED it to progress. So my questionis:

  1. How often does it occur?
  2. Where is a good spot to wait?
worldly valve
#

It takes forever to occur sometimes

#

I recxomend waiting on surface of water with azure seaglide at the ready

#

Itd pretty hard to see in the water

forest valve
#

reika says its around every 20 minutes or so

worldly valve
#

It can take longer

#

But basically i recoomend staying at the surface of the water, some sya can do within 100m of surfave but easier on surface so you know what dirextion to travel asap

#

Im not really supposed to say best location, but beat general location woukd be center of map and really pay attention to where the meteors land

#

Also note you only have 90s after it hits the water

sharp herald
#

Got it! Posting up on the lifepod πŸ™‚

sharp herald
#

Hmm i kinda need some more help i think. Waiting for an hour now and nothing. Is there any way to look up the cooldown or the frequency of the thing? In a config or xml?

#

Is there anything that prevents it?

worldly valve
#

Be at the ready

forest valve
worldly valve
#

Tbh i didnt lime nanocarbon very mucj

#

Are you really at the point of nreding it?

#

How deep are you

sharp herald
# worldly valve How deep are you

Im at 900 got everything to go further down except the depth module. I could maybe go with just the glide, but i dunno how im supposed to get kyanite then

#

Found one nanoc finally but boy that was tedious. Got the scanner so its easier.

worldly valve
#

THE REAL ADVICE i didnty give

#

is look up when you are close

sharp herald
#

So next hurdle where im not sure what to do or know if its intended or a bug: getting kyanite. My plans involved moving a deposit bit by bit, but it did disappear. Now, the pda says it forms at 1100 depth, but does that also mean it dissolves at lower depths? Or did i run into a bug here?

worldly valve
#

Mighta fallen into ground

worldly valve
#

Ive been slowly tackling a hardcore playthrough

#

Very different for me

#

I usually decide if im going out to collect or explore and act com0letley differently depending on what it is

#

I also have a habit of relying on death teleporting, just so useful

#

Soentimes making a tiny base for just a ssecond and deconstructing to tele resources home fast lol

#

For exanple i usually embrace dying in the small caves a bit. Easier to pyt a small base next to usually

pastel slate
#

could someone remind me how to install the mod? its been a minute and i cant remember how

trail ether
#

??

forest valve
#

same process as downloading mods normally

pastel slate
#

ok thank you:)

sharp herald
#

Im nearly throu the mod, but im struggling with the last complication. I dont want the solution, but maybe a tiny hint how to || get into the capains quarters || ?

unreal flame
#

Weren’t you given a databank for it?

sharp herald
#

I was yes, somehing like || not the traditional way || i tried all tools, || jailbroken lasercutter, re and prpulsion cannon, tried to cut open the air vent next door. Only thing left to try is bringing the prawn, but im not sure if i can get it there through all the doors. ||

pastel slate
#

how long does ||nanocarbon|| typically take to spawn in? I’ve been waiting for what feels like forever

#

or perhaps a command to make the entity spawn in? If it never comes ofc

unreal flame
#

Not necessarily in terms of other tools, though

worldly valve
#

Be at the ready

pastel slate
#

uuuuuggghhhh

#

I remember being told it always landed at 0,0, is that true?

worldly valve
#

Nooooo

#

Im told it likes to land centrally in the map

#

My experience says otherwise

#

My advice is be in a centeal location and watch the meteor on its first fall

#

There are 3 specific map markers that will give you a visual hint on if its too far

#

Rge carbon is hars to see in the water

#

Also lives for 90s

#

I sometimes cannot get there if i have super azure seaglide glitch active. If its beyind the markers

#

Stayon the surfave

#

Be at tue ready

#

I think nano carbon was a neat concept

#

But it often spawns in very hard to get to spots, the 20 min timer def can be upwards of an hour, the visual effect in the water is rather minimal.

#

Also once it lands in the warer its rather easy to lose your direction

#

Since if you lose your line you are fucked

pastel slate
#

ya not excited

#

also still hasn’t spawned in yet

#

im mostly doing other things before I go and get it but still

#

I feel like I woulda heard it by now

trail ether
#

have you not built the scanner room for it

sharp herald
# unreal flame Not necessarily in terms of other tools, though

Im really at a loss here. Maybe i glanced over some stuff. Maybe you could nudge me in the right direction.
What i tried so far, additional to the tools: ||

  • built a rock crusher in front of the door with a thermal plant and power lines to the crusher
  • checked the other rooms to check if i can maybe depower anything, remove a fuse somewhere.
  • triedrepulsion cannon the electric wires to short circuit the door, but i cant grab the power lines
  • brought every acid i could produce and tried throwing it at the door
  • checked for another entrance all around the aurora, dint find any
  • used the stasis rifle, that did work, but im sure that was a bug, as the whole aurora got skewed, so thats not it either
    ||
unreal flame
#

||something you tried before, but with more power behind it||

sharp herald
worldly valve
#

You maybe didnt use the right battery

worldly valve
worldly valve
#

I would watch youtube, sit on surfacr of water, sounds boosteed a little so tge neteor is hearable

sharp herald
#

Wow what a ride. This way the most awesome, terrifying (looking at you || void spikes ||), satisfying and impressive subnautica experience ive had. Thanks Reika for putting so freaking much work, effort and love into this one of a kind mod!

silk pond
#

||is it just me or is there a glitch with the rock crusher where when its not powered it creates massive lag||

trail ether
worldly valve
#

My experience with lag in the mod is very inconsistent. Two and a half playthroughs atm, first playthrough had no lag for any new stuff save the first time i entered a new zone

#

Second playthrough felt like it had bubbles around the new areas that would spike every time i went through, i also found any of the nww tecgs had potential to generate lag. My volcanic traces did a bit, especially when they were full.

I also found building bases near the new stuff could also cause cascading lag over 30 mins that would just get worse

#

But also all of the above was super inconsistent, i made sure to use words like could and sometimes because...well 8t was all sometimes

#

Sometimes everything was super fine and no big deal

upper dock
#

lines up with my experience roughly

#

new areas would sometimes lag to varying degrees

#

and saving in areas that lagged was generally a bad idea

#

the worst instance of lag I had was anywhere around the jellyfish caves would have a consistent stutter at all times (I think because of the huge wreck nearby)

#

and I built a base there and saved in it and it took like 4 attempts + 10 minutes to load that save

vocal pulsar
#

is ecocean compatable with socknautica? or do those void orb things frick stuff up

ornate rivet
#

no

forest valve
#

and also i think c2c disables socknautica

vocal pulsar
upper dock
#

socknautica isn't compatible with much of anything

pastel slate
#

is there a possibility that since I made my world before the release of nano carbon, it wouldn’t spawn? But also, upon its release I did see the touch down of 1 whole wreck

#

or am I just rambling?

#

because I’ve been playing more consistently for long periods of time and still nothing has spawned in

forest valve
#

and then you can look up

pastel slate
#

ig I’ll try when I get home and just sit β€˜centrally’

#

like western grassy plateaus?

unreal flame
#

At least, it did for me

pastel slate
#

I accidentally ate lumishroom oil

#

will the effects ware off?

#

Nvm

silk pond
#

when i was exploring|| the wreck in the crag field|| the repair panel wouldnt let me repair it. is this normal?

#

i did find a way past it but am just wondering

trail ether
#

however it does not affect me

#

so i have a very hard time debuggin

silk pond
#

ok

viscid sequoia
#

Hello guys, anyone can help me? Im trying to install sea to sea, but i don't know why it doesn't work. I did by this video https://www.youtube.com/watch?v=LfQf10Jr-8k
Steam Legacy. QMODS 4.4.4, SML Helper 2.1.5, ECC Library 1.2.1, Terrain Patcher 0.4 and all needed Reika mods are installed in QMOD folder. Of the other mods I only have Subnautica map and QuickSlots by legacy version.
I have logs if it can help.

#

Maybe it has something to do with the missing dxgi.dll file. I did a file restore in steam and even reinstalled the game, it didn't appear.
Left pic is in video, my pic is right.

forest valve
#

thats something for ReShade

#

something used for unity games and otherwise to change lighting adn stuff

#

basically, shaders

#

send your qmodmanager log

pure iglooBOT
#

https://imgur.com/M4RaPyY
Your QModManager log file can be found in the game root folder.
for Subnautica: Below Zero, the file is named qmodmanager_log-SubnauticaZero.txt. Once you've found the log file, you can just drag it into Discord to send it.

forest valve
#

ill respond after a while, gotta go somewhere real quick

viscid sequoia
forest valve
#

should contain all the mods

#

scroll down to the bottom of each list and click the button that says "Download via GitHub Releases"

viscid sequoia
#

i downloaded a source code

#

thanks, the mod works

forest valve
pastel slate
#

Quick question, is the cyclops subject to the same ||power drain in the lost river|| as the seamoth is?

pastel slate
#

Will it like, despawn eventually? I wanna make the tank 1 longer and he’s stopping that from happening

cyan dome
#

just now finding out that if you enter the ||inactive/active lava zone in the cyclops without i assume a proper module, its just fire everywhere|| great job making the game a living hell, i love it!/srs

pastel slate
#

Also for some reason I the creepvines are capped at growing to 54%, and no, I cannot add a tank underneath, and for some reason I can’t get rid of the tank in the picture without reason

trail ether
#

they do not fit

pastel slate
#

I didn’t think so, now im just concerned as to why I can’t add another acu below the original one

#

And why when I try to disassemble the first one it says there’s nothing I need to get rid of the disassemble, but still won’t let me

silk pond
#

im about 15 hours into my new playthrough and am now starting to experience lag when picking up items. is this normal?

fiery fiber
worldly valve
#

My experience with the lag is hit and miss. Ive seen different people report different thing

#

New techs can cause lag, building /putting stuff near aome of the new content can cause a slowdown/buildup of lag

#

What was weird about the second for me is my cpu n thinfs got less intenaive and used

silk pond
#

just whenever i pick up an item my game experiences a lag spike

worldly valve
#

Is it any area?

#

Or are you in a specific base/biome

silk pond
#

any area

worldly valve
#

Thats suoer weird

fiery fiber
#

Well I cast my vote for Reika πŸ˜‹

pastel slate
#

for some reason I cannot deconstruct an acu (didn’t know it needed to be 2 tall for plants to fully grow), does anyone have a fix for this? I’m guessing it’s the growing creepvines but I can’t destroy them either

#

And after deconstructing half of my base I can’t place a mpr on top of the existing one with the acu in it, or deconstruct the mpr below it (I thought I could add an acu underneath)

#

And it tells me this?

forest valve
#

and they break

pastel slate
#

any certain amount of knife slashing? Cause 50 or so odd swings from a heated knife did nothing

forest valve
#

guh

pastel slate
#

I will continue knifing

#

I feel like 100 hits would make im disappear

#

Damage multiplier also does nothing

#

And I mean a big multiplier, and still nothing

pastel slate
forest valve
#

i dont think so

pastel slate
#

uh

#

ok would it still make the kelp forest biome in the acu? I just want alien poop

forest valve
#

should

pastel slate
fiery fiber
#

Yep. I actuality restarted my hand cuz sane thing happened to me

#

Just remember to make your acu at least 2 high if ye'r gonna add creep vines to it. Otherwise theywill never reach 100% growth

worthy plume
#

hi, i just wanted to know if someone made a let's play of this mod?

forest valve
#

it doesnt need one

#

and it seems that so far no one did a playthrough

#

you could be the first!

worthy plume
#

i don't think i could do one with my pitiful skill, but i just wanted to know if it was done because i just lost my save and speed up the beginning, but too bad

forest valve
#

if you played subnautica a few times, shouldnt be hard at all

#

just takes a bit more methodical thought than subnautica usually takes

worthy plume
#

yeah, but i remember missing so much thing because i am so dumb, like missing the cave under gun island, or missing a part of a cave for thermo blade

worldly valve
#

Scanning rooms

#

Tho sometimes complwting a biome take awhilw

trail ether
#

G i think

trail ether
pastel slate
worthy plume
worthy plume
#

did you change the air bladder?

worldly valve
#

Like moves slower than basic seaglide badlol

#

Also has no 15s air tank

worthy plume
#

Ho ok, il was wondering why it lift me up so slowly, terrible idea i will trash it

brazen dawn
#

Hey has anyone experienced this really annoying bug where in this particular spot random items spawn and lags the hell out of the game, these are the coordinates 5.3 -2.6 0.1. I've had this bug in all of my playthroughs, if anyone knows how to fix this that would help greatly thanks.

forest valve
trail ether
#

I use it

#

and the o2 font is that of legacy

forest valve
#

i see

brazen dawn
#

@trail ether Do you have any suggestions I've tried the command clear000 but the bug is still present

trail ether
#

clear000 does not "fix the bug", it just removes items accumulated there

#

new ones will still appear over time

brazen dawn
#

Ok all good thanks

#

@trail ether Will there ever be a fix for this in the future and also i absolutely love this mod. This really is an amazing mod!!

trail ether
#

it is not a C2C bug

brazen dawn
#

@trail ether oh ok but do you know what causes it because I've spent hours trying to figure it out including deleting every other mod but C2C and even then it's still happening

forest valve
#

might be a bug of subnuatica itself afaik

#

atleast in the old versions, when shit failed to load, it put it at 000

brazen dawn
#

@forest valve Yeah all good I'm just trying to figure out why its happening because its very annoying.
I've literally tried everything I can think of, deleting every mod but c2c trying to see if there is an issue or any errors within subnauticas console even diving in subnauticas files to see if there are any errors.

worldly valve
#

Pr9nanly easier just to clear 00 once in a bit

#

Thatnpart never caused me lag

#

But the lag in c2c seems to be insonsistent

forest valve
worldly valve
#

Oh. Lame. Lag was a different source then

trail ether
#

this thread seems to have been archived

untold kiln
#

So I found this strange recipe under the Electronics tab, when I use it I get a vanilla battery and a bunch of other random crafting materials, as well as an "Azurite Battery (Uncrafting)" item that, while it says it has 750 energy, it does nothing and can't be used in anything. I assume this is some sort of weird mod compatibility issue?

bitter kraken
#

I dont think that its supposed to give the last item, but all the other ones are fine
Essentially, as i understand it, this is a way to uncraft the azurite battery. You get all the materials needed to craft a new one

untold kiln
#

I've yet to find the recipe to make one in the first place, for some weird reason I get azurite batteries from crafting the laser cutter

untold kiln
#

...well, that's not good

#

This didn't happen without C2C on

#

Guess I'm rolling back to an earlier save

normal frigate
#

Thats because C2C does goofy stuff with the light parents

untold kiln
#

Given that it increases infinitely, I don't exactly want it sitting there forever

untold kiln
#

...well, that's different

#

Guess I'm not getting the PRAWN anytime soon