#SeaToSea

1 messages · Page 15 of 1

worldly valve
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No

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Theequivelent would be

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Nomai

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Also never once looked at promotionap matietal for outwr wilds

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I said i wouldnt assosiate acommonly used game mechanics that comes in many different forms

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Also i didnt know inhad a computer in outer wilds until

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About

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90% of the way in

past geyser
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hint "Common" that a big net

worldly valve
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I know the devs were iffy about putting it in

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Becsuse it created a checklist

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Snd they wanted to avoid a checklist

past geyser
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they want a Quest list i guess

worldly valve
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They agreed it was good yes

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But it wss a big discussion point

humble island
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yeah im gonna click off this chat since im planning to play outer wilds soon and don't want spoilers

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ill see you guys later

worldly valve
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I personally didnt see it till late in thebgame

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Oh i havent said any spoulers

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But fair

past geyser
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well i don't like opening the pda

worldly valve
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Inread through ever pda i got

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Listened to thenlogs too

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A few items were a bit unclear

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And the only one is truly disliked was the breathing below 500m

trail ether
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also to answer this:

  1. most players will immediately use every available hint/answer before putting in any effort of their own
  2. the known presence of hints/answers negatively influences how much players actually try to work out answers before "giving up" and looking it up; most of the people I see - here, in my other (non-SN) mods, or for games I have no part in the creation of - who talk about "giving up" on a puzzle or working something out put in all of thirty seconds and skimming the most obvious piece of information before declaring "this is too obscure"
worldly valve
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As i wouof have never guessed the game wanted me to explore in a basically unexplorable area

trail ether
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as it is getting people to think and/or read is a massive uphill battle

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just look at the discussions surrounding any text-heavy (puzzle or story) game

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OW included

worldly valve
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Its a game

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Not a classroom

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There is next to no discussion of this mod

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Outside this chat

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A fee reddit threads

trail ether
worldly valve
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No

trail ether
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because you sound like him

worldly valve
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Ok?

trail ether
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right down to the "games are for playing, reading belongs in school"

worldly valve
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I love me some.puzzle games

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Didnt say that

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I said its a game not a classroom

trail ether
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that is semantically equivalent to school

worldly valve
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People dont need to pass the test

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Theynjust need to have fun

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You said reading

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I never said reading isnt in games and problem solving should be removed

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Merely that if aomeone wabts a vague hint

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It should be okay

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Espeically when the copy paste the hint from your site

worldly valve
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It changed the meaning of my words

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This mod is very furstrating and challenging at times

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And its not always the story hints

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Heck i managed to get myself rather stuck as fuck in the lost river

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Didnt bring my lead suit, caused a soft lock for awhile

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Had to do a super sea glide dash and make several basic o2 tanjs to make it lol

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The scanning room upgrade you made is invaluable to this mod as it does find everything you need

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Main issue is subnaitivlca side there each new scanning rooms gets a bit buggier

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And once youbhave like 10

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Hahahha sometimes they take an hour to scan anything lololol

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The bioprocessor was a bit bleh

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Fortunateoy bio reactors werent really altered in your mod and still are my number 1 Power sourcr and are shweet as fuck still

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This mod is easily 30-50 hours if you play rather efficiently

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Not speed run efficient blind run efficient

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So asking for some hints on a few of thenmore frustrating parts

forest valve
worldly valve
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Again notebaly the breathing below 500m being a rew to get below 500m

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Inwas tryna lowball

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Tbh i was gonna write 80-100

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But then i thought maybe not so efficient there

worldly valve
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That and

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||nano carbon||

unreal flame
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Acquiring the first nanocarbon does seem to be a regular source of frustration still.

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Wouldn’t personally be against the first one basically landing in the player’s lap

forest valve
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and for that one nanocarbon you get the same effect of the scanner upgrade

worldly valve
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Thatd be sweet at least

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Even with the upgrade

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Getting to nano carbon in time is super super diffocult

forest valve
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i mean not really, by the time you wanna make a base lower than the "detection range" you would definitely have found one or two NCs

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(detection range being under the range where the mod gives you visual/hearable hints that a nanocarbon is spawning)

worldly valve
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Its more how dfar it spawns

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I could only get to them in time most of the time using super sea glide glitch

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And i also felt like i was bugged even when it go to the water

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The debris hits the surfav of the water but there is not much of a visual in the water itself

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I didnt think there was a range limit

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Its all on the surface anyways far as i could tell

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Tbh like.most of the other advanced materials

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I figured there would eb a piece in a chest somewhere

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Like how there is enough plasteel to do the first severak things

forest valve
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with some exceptions

worldly valve
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How?

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||Doesnt it fall from the sky |metors||

unreal flame
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Prior to picking up the first, they’re supposed to fall within a much smaller radius around either the shallows or the player (can’t recall which)

forest valve
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actually

worldly valve
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Idk what caused my experience then

forest valve
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might be the shallows

worldly valve
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Tho i def spawned in my first piece manually after a bit

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Mighta messed me up a bit

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I may eb trmembering wrong, thought the scanner needed a piece right

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And even getting to the metoers was challenging,

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Tho maybe tedious is better word

forest valve
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well you dont really need alot of them

worldly valve
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Since the only strat was sitting at the ready on the top of the water for 30 min+

forest valve
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like even if you get one once an hour, you should be golden

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or i mean

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one every 5 hours

worldly valve
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Well see i never once got one

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Waiitng for 30 mins doing nothing in the water is uhh

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Uhhh

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Uhhhh

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In a video game i jusr dont have focus to wait for something that might come in 5 mins or come in 1 hour depending on rng

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And thats so you even see it falling

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Still gotta travrl out yo where it is

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Which im nit sure why was so challenging, because i know i never spawned a nano carbon until after i spent a few hour trying to gwt a single piece

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To which id either lose my focus and lose concwntration irl as i wait for a metoer

forest valve
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you will hear a fire sound

worldly valve
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I know

forest valve
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it will be very obvious

worldly valve
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It is

forest valve
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just be like less than 100m abovewater or smth

worldly valve
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Thats whatnim dezcribing

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The strat is

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Wait on thebsurface doing literally nothing

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And hope the rng doesnt decide to take an hour to let the fire rain down

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Which it might, so dont lose focus

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And even within 00m of syrface i was rareoy able to get to the fireball

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And the fireball has 0 visual inside the water

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Even the few times i made it to the fireball

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The fireball has no visual undwr the water

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Thus causing doubt if i went to far or not far enough

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And i never coule sww it in the water euther

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Even when making it to the fireball

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What isnt obvious, is where the fireball trail is in the water, a visual would have been handy, and the nanocarbons either were bugged and didnt spawn properly

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Or they are again, challwnging to see while the fall in the water

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I spent hours chasing the fireballs

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Even said that multiple times

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I alao dont think it spawned close to me

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I really recall never once getting to the nqno carbon in tine without super sea glise

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It def had 0 issues spawning in reaper areaa, rven before i git the tracking module

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The first nano carbon is also hard ebcause the fireball takws what

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30 second?

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Maybe a minute?

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To fall

worldly valve
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Imma reinstall this and see how far i get

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I more or less got to lava zone before i decided the grind was too much

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More on the less side

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I was able to get to the lava zone

forest valve
worldly valve
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Well based on how you mentioned the fireballa from the sky should always spawn within 100m of player& im not so sure since my expeirence was nothing lioe that

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As inmve said i required super sea glide gltich to even get to fireballs in time

forest valve
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i never said that

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i said they spawn from a radius fromthe player

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but then backtracked that statement

worldly valve
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Ah fair

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Getting ti them was auper challenging

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But i do need to reinstall

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I uninstalled months ago

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Got to roughly lava zone 1

forest valve
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the mod didnt really have an update

worldly valve
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Its uninstalled

forest valve
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oh ok

worldly valve
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I switch back to normal ans figurdd i likely wouldnt come back to the mod

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Getting bored of waiting for thr garg mod to finish

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And the void mod thats not even close to being started?

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Had a classical cool no gameplay trailer

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You knoq, the sane kind that big studios do when they still have no game but want to say look purdy

forest valve
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call of the void?

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developers of rota said theyre in the polishing stage

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but polishing takes alot of time

worldly valve
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oh?

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i remeber they said they had nothing at teaser trAILER

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impressive

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teaser trailer looked dope, just the sin of no gameplay

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too many games with a sick as cinematic trailer

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not that i even try to watch trailers anymore

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mods maybe since they have very soft anouncements community impact wise

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usually

forest valve
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not the place for the topic

forest valve
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rota put a release date a couple years ago

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went terribly

worldly valve
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yeah 2.0 murdfered it

forest valve
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due to the living large update it took them a whole year to redo everything

worldly valve
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they coulda decided to stick with legacy, i know they had their reasons, i forgot theme but did read them, but twas a choice

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still

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nothin else exciting is done

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alterra mod has cool stuff, but seems so "empty"

forest valve
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theyd have to go to 2.0 anyways

worldly valve
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this one has a few quuestionable quuirks, ive said my piece there though

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the story elements were fun/hilarious

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io found most things pretty naturally

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i totally learned how to cheese currents instead of navigating caves>.>

forest valve
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#🎮┃mod-discussion

worldly valve
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talking about this mod

unreal flame
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I fully endorse sea to sea’s vision tbh, I’d do the same stuff with RotA if it had made sense to do so

worldly valve
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It was mostly pretty cool

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Gonna reinstall tonight

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Mwabt to do so this aft

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God sidetracked by mtg

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I suspect i may get to the same point and decide the grind is just a bit too much

unreal flame
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I’m definitely on your side with making nanocarbon easier to get initially

worldly valve
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But for a what seems to be a solo made mod mostly

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Good vision

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The story elements mostly work well

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Has functional new mechanica

worldly valve
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hmm aparently its still instalkled...i thought i purged it when i uninstalled subnautica

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maybe i can resume where i left off

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it suggests its all outa date

unreal flame
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uninstalling the game might leave folder structure where it is, and reinstalling it wouldn't affect that either

nova saddle
unreal flame
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that'd break reika's canon for nanocarbon's properties pretty heavily

forest valve
nova saddle
forest valve
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its supposed to be a fragile material, wont make sense if it was jus kept very nicely somewhere where it's always being crushed by water pressure

nova saddle
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Not in storage

forest valve
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it comes from things coming from space

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how come that tiny bit got turned into nanocarbon

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but whats around it didnt

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wouldnt make sense

nova saddle
nova saddle
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Why?

forest valve
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it comes with extreme friction and heat due to falling from the sky

nova saddle
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Hmm

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I see

unreal flame
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it's a structural material, it just dissolves in the presence of water

forest valve
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oh

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ye

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Carbon nanotubes, woven together into sheets which are then heat-fused together. An advanced industrial product not producible by standard fabrication technology.

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so it wont really make sense to jst have it lying around

unreal flame
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i suggested that fallen nanocarbon ought to require stabilization before being usable in crafting (with destabilization being brought about by atmospheric entry) but that was decided against

forest valve
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fair

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twould take quite the setup to just turn stuff into nanocarbon

worldly valve
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A good spot could be

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|| WATER locker in void||

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Its bit weird tho

forest valve
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keyword water

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no place would make sense for it to just be sitting around

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hmmm, i have an idea but its a bit stupid

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actually nvm it wont work

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wouldve said maybe a piece of debris from the sunbeam but its hella far, so nah

worldly valve
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Was weird how i had the outa date messgaes

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Deleted it all, reinztalled it all

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Messed up folder cuting ince and broke it all for a few

forest valve
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with versionchecker?

worldly valve
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Yeah the yellow words spawned in when i first rebooted

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My old save file wont load so started fresh

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Got seaglide

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||nanolathing||

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And just got habitat builder n scanner room

trail ether
nova saddle
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|| tbh why can it land on land? ||

trail ether
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it should not

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ever

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I specifically made it avoid both islands and the aurora

unreal flame
worldly valve
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Gonna boot ut up when i get home

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Next plan is rebreather to open up map, maybe a third high capacity tank. And some suicide runs for magnetite

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After that || gonna find the laster cutter upgrade and go raid shit ||

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Maybr pop by the island and the rock too for some marble mellons n friends

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Also debating where i should put my bases

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Gonna try and build as few as i need to mitigate scanner room bugs

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So need to find thpse points on 3 biomes

forest valve
nova saddle
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Is there’s any mod that can help with that?

forest valve
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nope

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its more of a subnautica thing, cant really fix that

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you dont really need many more than 3 scanner rooms imo, after playing the game a few times, you know where everything is

worldly valve
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in this mod?

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i found them exceptionally useful due to the heavily increased capabilties

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especioally for mass resource farming because this mod asks for so so so much

forest valve
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i havent really found myself in any immediate need of any scarce resources, theres like 4 grassy plateaus biomes lol

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other than resources made to be scarce

loud python
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I know this is not how the game is intended to be played, but what I did was getting an early cyclops by using the console to bypass the most difficult material requirement to fulfill.

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Then my cyclops just carried around enough resources to make "scanning outposts" wherever, which i'd deconstruct after i've either gotten the resources I needed or exhausted the resources in the area

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So I only really had 1 permanent scanner room, and ended up with like 2 scanner rooms at any given time-

forest valve
loud python
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Then again, you don't need to go that far

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When you're not using your scanner room, just deconstruct it and store the materials in a closet nearby, reconstruct it when you need to use it

worldly valve
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I did do that a bit, but i wad abusing the super seaglide exploit as opposed to seamothing around

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So inventory space was tight for me

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Especially since not having shit on you is suuuuuper dangerous and can lead to soft locks in the mod

forest valve
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well just dont go to dangerous places

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you definitely have to try if you wanna softlock yourself

worldly valve
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Lost river

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If you dont bring radiation helment

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Ez to soft lock down tgere and get into a deatb loop

forest valve
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never knew the rad helmet had a use in the LR

forest valve
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LR is meant to be dangerous

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you arent supposed to just be swimming around in it

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you kinda have to try to softlock yourself, plan ahead

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dont just sit in one spot then go "ah fuck, im sofftlocked, how could that happen!"

worldly valve
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I didnt expect radiation down there

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Had

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Other protrctive gear

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Its pretty easy to coft lock down there if you dont bring 100% of your gear with you at all times

worldly valve
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I belueve part of it two was linked to my last enetered base

forest valve
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i did NOT get radiation in the LR, ||only the sulphur damage||

forest valve
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pretty damn sure the lost river doesnt have radiation from what ive experienced

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but i only got to like 2 or 3 entrances

worldly valve
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Im trying to not be too specific

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Im also at work

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Ill write out the whole scenario when i get time

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It did taks a few moveing oarts, and it was only a soft lock it was fixable

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It just took many deaths

forest valve
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aight

worldly valve
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Ill mayne pm it if thats okay

forest valve
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thas ok

worldly valve
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I dont fully agree with how raika is limiting the discussion here

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But id have to go deep into a few thigs

forest valve
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could just use spoilers

worldly valve
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I know a big part if it is that afrer ones first base, is entered, the life pod does not ever count as a bas3 for respawning ever again

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Which i beluev i only learned by this scenario

forest valve
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||only the base has radiation||

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and u can just use a rad suit, cus otherwise itd be impossible to breathe

worldly valve
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|| there is a small section of the lost river that has radiation due to the failed nuclear reaxtor||

forest valve
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yes, i know that

worldly valve
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I dont recall how my death occured

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But i gor sent from surface to unpowered bioractor lost river base

forest valve
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howd you get sent..

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what

worldly valve
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Step one was power the base, seeds werent grown in at the time

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I entered the life pod on surface

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But that doesnt reset a checkpoint

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So the last base i entwred was lost river

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I also think i was using the seamoth for some of this, and it had a lot of valuable stuff brought to thebsurface

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So i lost acxess to my swag by learning of how checkpoint mechanic works

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Had to, grab a fish with thenseconds i had as this mod lowers starting health/food/water

forest valve
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it takes you to the lifepod if your base doesntr have an entrance/exit

worldly valve
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I may have been out of breathing fluid for a bit too

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I had like

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10 bases at thatnpont lolol

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Lost river base had an entrance

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I think i was shuttling shit back and forth

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I at the time did belief the life pod was a valid checkpoint

forest valve
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it would take you to the lifepod if no other bases had an entrance or exit

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so it wouldve taken you to your other base

worldly valve
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Sure, but i had actibe functional bazes

forest valve
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well yes

worldly valve
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And the last one i enetered was lost river

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It just had no power

forest valve
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but the c2c ones, act as actual bases

worldly valve
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I had several problems all at once

forest valve
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im not sure if thats something modifiable

worldly valve
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My fluid was out and unrechargeable

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Low food/water/health too

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Thebstratbwas basically run out, pray for a fish

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Grab it and enter base to die without losing said fish

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Shove it into the bii

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Bio

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Im pretty sure inwas really fucked on my breathing fluid here too

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The suit may have been less of an issue

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Tho i did die once to radiation when i was low health in river

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Didnt really expect to run into that base and i died within a few seconds

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I think that memory bled into my soft lock scenario

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My soft lock was more related to breathinf fluid and air tanka

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Oh

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Right yes

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I couldnt make breathing fluid

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Or coukdnt recharge

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Baze wasnt complete

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I had a small air tank by a fluke

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Or i had enough titanium to make obe

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I either made a couple or i upgraded it

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And had to use super sea glide dash to surface.

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It mighta been the other suit i lacked

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Or maybe not

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Long story short tho, while shuttling stuff uo/down to the bases it needed ti be with moth

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Go stranded in an unpowered base in the river

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The lesson is of course as with all survical games

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Is to always have an least one copy of every useful gear at every useful point

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But its pretty easy to get teleported to an unfortuante scenario with just an error or two

trail ether
forest valve
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ah, ok

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makes sense

worldly valve
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||Breathing fluid in general is very easy to die with with a misclick||

trail ether
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about one third of my clicks are misclicks

forest valve
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never had that problem either

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misclick in the inventory?

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youu can almost as fast click on the mask again

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or the suit

unreal flame
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I don’t get why people micromanage their o2

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Sure it works but it’s never necessary especially beyond the early game

worldly valve
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Ill have ro get back to liquid breathing before i can get jnto my thoughts again

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Thr food thinf was tricky thk

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To eat underwater needing to remove fluid, clixk things fast and put back in. You do get 10 sefonds but the screen fades dark fast

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Also if you forget to switch on the way up and hit surfave

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Another very fast death, much harser to avoid than food

unreal flame
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Why are you trying to QTE eating when you could just eat inside whichever sub you’re working out of

fiery fiber
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Reading ... ftw 😋

worldly valve
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seamoths are fragile creatures that explode when not looking a them for about 5 seconds

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only gets more true the lower one goes

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usually it lives in the base and is just used for transportation

forest valve
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seamoths are fragile creatures when you dont pay attention to what is around you

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even with a reaper attack you have more than enough time to hop out, repair it, and dash away

barren oar
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dont they kill a full hp moth in c2c

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or was that changed since idr

forest valve
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no

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?

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they do the normal amount

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of 75 hp

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u might have enabled death run with it or smth

barren oar
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i know ive lost several seamoths to reapers myself, although its been a while since i last played

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no it was vanilla c2c

forest valve
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ah

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it def changed since then

barren oar
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i played back when ||sulphur rocks did not give drops at all||, if that helps any

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well im assuming thats been patched since, at least

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cool then nice that reapers have been fixed

forest valve
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thats what I saw from the wiki atleast

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which is not to be trusted in some cases

barren oar
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i do remember i got recommended to give some of that through the console back then yeah

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cant recall if || crystalline || was still obtainable but the change sure is interesting for one

worldly valve
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Ive lost the most amount of seamoths to squiddies

barren oar
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ough yeah those are brutal as well

worldly valve
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Ill just pop this here

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Check this oonnne data box and

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...hey where is my beacon...

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Im better than i used to be. I almosr always relaunch old save

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Especially in c2c

forest valve
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i just dont leave my seamth around dangerous things

worldly valve
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||i forgot how intensive getting the 4 nanodrones is||

forest valve
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never lost a seamoth

worldly valve
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Good for yoy my guy

barren oar
worldly valve
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^

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Yeah

worldly valve
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For me deamoth doesnt really get used in kelp zonr snd beloe

barren oar
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bonesharks(|| glass forest ||), reapers (|| dunes ||), crabsquids (several)

worldly valve
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Its not really worth it outside of storage lugging

forest valve
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and went down to it with 3 ultra high capacity o2 tanks

worldly valve
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I just little shit bases

barren oar
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oohh multiple o2s

forest valve
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for the dunes, i just went there lmao

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take care of your seamoth and itll take care of you

barren oar
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i never like using those one takes half the inventory so you cant pick up any resources

worldly valve
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Even with those once you hit below 500 its like..mwhat|| 10 seconda a tank?||

forest valve
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i once had it get stuck in a piece of debris from a wreck, had to use the prop cannon a bit

worldly valve
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Scanning room super duper helpful

barren oar
barren oar
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well not 30 overexageration closer to 29

forest valve
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its like

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150/9

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then x3

worldly valve
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Yeah id have 5-10 ingots of anything and it was already gone

barren oar
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50 is still too low of a time to do anything, no?

forest valve
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50 seconds

barren oar
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considering you have to go back up as well

worldly valve
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Ehhhh you just need the data bix lolololol

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Life is not importsnt

forest valve
worldly valve
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Its just a teleport

barren oar
forest valve
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is still not too hard to just ||go to where you need to for the better tanks, and also the thing they need to function||

worldly valve
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Who said i was bringing my moth

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I beliebe i had ultra

barren oar
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||although i guess you could travel without it if youre just going to leave it at surface level yeah||

forest valve
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and i tihnk you can also make several ||liquid tanks||

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i have not tested this so

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dont quote me on that

worldly valve
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You cant do that before then

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Since that place is where you get the final piece

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Even if made no use

forest valve
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im saying after you get it

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and get the thing that makes it actually useful

worldly valve
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Its also a shame that is where the||speed module|| is

#

Sinxe seamoth is much less useful to go so far after that point

#

||you can yeah i carried 2 and an air ||

forest valve
#

you do know the seamoth has ||another depth module|| for a reason, right?

#

after you get the reinforced dive suit, with some setup, it isnt hard to ||get the electrical sealant module||

worldly valve
#

Its more that the first part of the game is the really really wide part

forest valve
worldly valve
#

Yeah man

forest valve
barren oar
#

that is what picking up resources along the way means yes

forest valve
barren oar
#

alongside the occasional full resource collection for a specific material

worldly valve
#

So the speed module would be most useful some point in thenearlt stage

#

Since you gotta go everywhere

barren oar
#

i dont remember ||was this the mod that allows cutting the aurora open for scrap||

worldly valve
#

Ince you go deep becomes more or less linear

barren oar
#

since thats a really nice way of getting titanium quick

worldly valve
#

And you dont have the same back and forth after you get the initial bases setup in river

forest valve
worldly valve
#

It is

barren oar
#

ah

worldly valve
#

Tho the game has a lot a lot of scrap still just lying around

#

And eventually you can just deconstruct old bases for parts once they dont matter just like in base game

#

Still no moth still no cutter lolol

#

Trying to navtigate mountain caves, gonna make the lantern thingy to mark way

forest valve
#

im planning to play c2c on hard mode when it comes out on 2.0

#

im definitely gonna despise it

#

but its fair for me to play it because i already cheated a bit too much in the legacy version

#

(didnt always make myself invincible, just in areas where i was in immediate danger)

unreal flame
forest valve
worldly valve
#

i find it funny how unbothered i am by reeapers

#

they are so blind

#

thjeya are a bit of a tyhreat when resource gathering since i may nopt pay full attanetion lol

#

need to remember where i foudn mercury

#

just so desperatel;y need the laser cutter its easily the most important early game item

worldly valve
#

Really what its time for

#

Is scanning rooms everywhere

#

I swear i remember finding a

#

Free

#

Builder whatever its callef for ships

#

Might be memory playing tricks

#

I mostly just want to save the vast amount of resources it takes to build the nonolathing dronea

#

Those are one of the most intensive resource gathering rwquired in thr mod

#

The seamotg costs nothing conparitively

trail ether
trail ether
barren oar
#

it very much was

#

even if but accidental as mentioned earlier

unreal flame
worldly valve
#

I got 2 shapoes azurite from the same chest

#

Grabbee it, left, came back

#

Bonus

forest valve
#

yeah, its a pretty weird bug

#

@trail ether that aint supposed to happen, im guessing

#

(sorry for pinging btw)

worldly valve
#

What i think the plan tonight ia to raid cheata around and whwrever i can get inside aurora

#

Mostly for batteries

#

Maybe power cells if rng loves me

#

Also srtup scanner base near whete i think mercury is

#

I dont think it was very deep

#

|| im remembering aurora mushroom biome, i know the geyser stuff is there||

trail ether
#

is that bug back

#

again

forest valve
#

yup

#

seems like it's a real bother 😭

#

could add some sort of check to see if it was claimed before

#

not sure if u can actually inever made an sn mod before

worldly valve
#

I may not pick up the third one but i probably will if its there lol

#

At best saves a fee minutes of scanning down the line unless i blatently farm said box

worldly valve
#

no more shapes azureite 4 me

#

so low kley the thing in subnautica that i actually think probably kills the most people

#

the drooping stingers of mega death

#

what you touched me for a half secnd?

#

hw abopt, half health

#

you know

#

other than drowning

#

i just had a memory from first run

#

i found all 5

#

capsuls

#

they all

#

werte worthless

unreal flame
#

Funny thing about drooping stingers, poison damage automatically heals after a moment

worldly valve
#

so imma write about my low key saddest singular moment in all of subnautica

#

it was when i found those sick ass bags in the aurora

#

i was so happy

#

"finnally some inventory upgrades, and fucking hydrowhatever cube style too"

#

"lemme just shove EVERYTHING"

#

so much sad

#

much disapoint

silk pond
#

||i have no idea as to what "small cave dwelling scavenger" means in the research manifest. i have checked the whole crater multiple times now||

silk pond
#

nvm i found it

silk pond
#

i beat c2c!!!

humble island
#

would you consider using SSG in c2c cheating

forest valve
shrewd gate
# forest valve what's ssg?

Super Seaglide. It's a bug in the Legacy version where if you swam out of a flooded moonpool using a Seaglide, the players speed would be incredibly fast.

#

It's a popular speedrun tactic iirc.

shrewd gate
forest valve
#

i see ssg as a minor glitch

#

since some things are far more potent

#

also c2c sort of adds an ssg of it's own until some point

shrewd gate
#

I think Propulsion Cannon flying is still in the game as well.

worldly valve
#

I use it a lot

#

Ssg

#

There arw a few tailored moments where its a bit exploitive

#

But for just travel time

#

Which is a lot of time in this mod, espeically blind ans tying to find everything

worldly valve
#

Reallt though, most of the challenges im thinking ia more cave related

#

Andi cant think of more useful tools than speed

mental summit
#

Ooph. Hey there.

So, I was trying out c2c and run into a problem. On my first save there was no ||sea treader cave base and all supposed crabsquids around it||. Then I've got no new blueprints when I found deepshrooms and blood oil, so it was a certain softlock (I know about console spawns, but it's just ain't it) I was probably on 1/4 of overall progress so I've restarted the game. Now on my second save I've lost a couple of water streams and all modded blueprints from ||degasi jellyshroom base||

Is this salvageable? Any way to fix existing save or ensure this bug won't appear again?

I also use autosave mod, since the game crashes a lot when sky falling debris appear and some utilities like power stats, grid builder

worldly valve
#

so i bet its the auto save mod that fucked you

#

c2c have a save warning when you quit and relaunch without fully quitting

mental summit
#

I've lost quite a lot of progress because of these random crashes and I am not entirely sure falling debris are causing them

unreal flame
#

Autosaves shouldn’t inherently cause issues, but I don’t believe there’s a properly functioning autosave mod on legacy (?)

#

Never heard of the game crashing when debris falls, do you think you could post your logs the next time a crash happens?

#

And yes, please make sure you restart the game completely whenever you’re going to reload a save

mental summit
#

This one is for legacy branch, worked so far, I've used it before 2.0
https://www.nexusmods.com/subnautica/mods/561

Though it takes three save slots by default in case if earlier stage of progression is needed

Nexus Mods :: Subnautica

This is the missing autosave feature for Subnautica.This mod will:- Automatically save your game every N seconds- Keep at most X of these autosaves for you to return to w

fiery fiber
#

I used that with c2c a while back. It definitely itely borks things up. Will save yourself headache if you remove auto save

unreal flame
#

well there you have it

#

just get in the habit of saving, I suppose

forest valve
#

and always be cautious where you are going

barren oar
#

was saving in c2c custom pois ever fixed

#

last i played and stayed up to date on c2c discussion, if you saved in such a location it would Brick your save until you deleted the appropriate caches (which also deletes the poi, which also usually means youre softlocked in c2c)

#

might be a good idea to steer clear of saving in these places as well

unreal flame
#

doesn't brick it, you just need to let it load for a half hour (and then struggle away from it in heavy lag)

#

maybe that's changed by now but yeah

barren oar
#

lemme see if i can pull up the log from way back then because im pretty sure it was a like null pointer error or whatever that wouldnt let it continue

#

the . the fucking message link got automoded womp

#

does unhyperlinked work #❓┃help-and-support message

#

oh okay cool; original message
oh nevermind i did not, in fact, send the log along (link)

#

oh wait i did send it just slightly higher

#

either way this is very much not ontopic regardless ahaha maybe it would have loaded if i let it sit

#

and hopefully its been fixed already so this is irrelevant regardless

worldly valve
#

ate

#

|| deepvine||

#

in an endless load screen

#

gonna...not save

humble island
unreal flame
#

pardon?

forest valve
humble island
#

yeah that

barren oar
#

is your save Dead

humble island
#

Nah I’m all good

trail ether
#

so I know what I need to do

normal frigate
#

oo

#

aero gel suit?

#
  1. can resist the lava zone
  2. breaks after a certain amount of hits from da fishies
forest valve
#

but its made of ruby

#

id be avoiding all the fishies

normal frigate
forest valve
#

so we cant just reconstruct things to the atomic level

#

well i guess fair its 99% air

nova saddle
#

there's a lot of kinds of aero gels

#

its just a very small foam with air inside

#

Aerogels are a class of synthetic porous ultralight material derived from a gel, in which the liquid component for the gel has been replaced with a gas, without significant collapse of the gel structure. The result is a solid with extremely low density and extremely low thermal conductivity. Aerogels can be made from a variety of chemical compou...

worldly valve
#

Finally can get below 500

#

Now time.to try and not make my lower base as nice as my higher base but sloely caving and just making everything again

#

Tho i have a few random missed techs so need to setuo and take down a scanner room in each of the biomes that claims to have important stuff still

silk pond
#

yeah that barrier is annoying but passing it is a really nice feeling

fiery fiber
#

Geez i still need the mask. I know I missed something but been too lazy to comb thru all the notes

worldly valve
#

struggling to find ||plankton ||

#

i know where it is, found it on my first partial run ezpz

#

i found 1 of it at some point randomly lol

forest valve
worldly valve
#

omg i tried booting my old save again seems to be working...not gonna use it as gonna continue current was a whim

#

...i started spawning stuff in after failing to get

#

||nano carbon||

#

a lot

#

oh no it crashed lolol

worldly valve
#

Oh no i gravely miscalculated

#

|| ive used the free reactor rod too esrlt forgetting i need the second free plasteel ingot for my liquid breathing system. So now ill just need to bio for awhile to get my moneys wortg outa my ful rod before unmakinf my reactor||

worldly valve
#

I wish the moth felt bettwr

#

It is useful, but it feels niche as heck in c2c

#

Outside of the few times it need techs to gather stuff which is neat

#

Its so slow

#

||compared to azure sea glidw||

#

I was useing it for hauling at first

#

But its generuinely fasrer to just leace it at base 9/10

#

Its faster to do two or three seperate runs from say closish to aurora to sea traders path and back without it

#

||i commented before itd be nice if the speed upgrade for moth was more accessible before 500m/actuslly the river because nickel||

#

That being said

#

||azure batteries was such a great idea and 20/10||

#

|| also i sont think the plankton glow until after one scans it. ||

worldly valve
worldly valve
#

Hard to say if its general subnautica labbiness with fikes that have too many houra

#

Or the mod

#

But ny play time is only do able for like 30 mins before frane rate becomes unbearable

#

I dont really think its my pc comparing its performance to something like it takes 2

#

And early on had 0 lag or frame issues

fiery fiber
#

When did it strike. Near wrecks or geysers or inside your base? Other mods activated with it, cuz mixing c2c with other stuff is pretty bad news, although I'm having an ok run of it with fcs

forest valve
#

yeah it doesnt lag the fcs wreck iirc, only subnautica wrecks

worldly valve
#

Only mixed mod is redial

#

Im not sure when it triggered exactly, felt like a bit of a slow burn

#

Its also unlike the spikes that can happen near new areas

#

Tho when thinking about it the

#

|| reactor base|| was really extra bad for the lag spikes when tryna enter and i dont think i got the general lag

#

I think it could b3 a small base i have as a glorified airtank by there

#

I shoukd unnake it and check, it doesnt have its use anymore anyways

slow basalt
#

so i'm over at the big sea treader wreck (idr if there's more than one but if there is it's the one that looks like a giant arch) and i'm getting hella frame drops. set my graphics to the lowest settings and uhhhh not havin too terribly much luck, anything i can do about it?

forest valve
#

happens in all large wrecks iirc

#

likely gonna be fixed once nautilus gets out of beta (heard that that's when seatosea is going to/start being updated)

slow basalt
#

it's alright more than 10 fps is for the weak anyways B)

forest valve
#

it happens to everyone for some reason

#

most people?, idk

#

but basically wrecks have a lag spike every second

slow basalt
#

ty for your help :D

trail ether
trail ether
forest valve
#

is there some sort of check done every second?

#

could be my only guess

#

but it hopefully and probably will be gone when c2c is on living large....probably

slow basalt
forest valve
#

actually i never played legacy without c2c so idk if its a c2c issue

slow basalt
#

I've had some lag in legacy before, but I was on a much worse laptop

#

To the point where I made it to ||primary containment facility|| but kept clipping thru the ground in my prawn and couldn't beat the game

#

By the time I tried again, living large was out

#

Pretty likely that's it's just a vanilla issue. Wish there were a way to resolve it; I wonder what causes those spikes in the first place

forest valve
#

i really doubt sn devs wouldve just left that in there

#

like even being near the wrecks makes the game freak out

unreal flame
#

it's possible that something that normally isn't a significant performance issue in the basegame is getting exacerbated by C2C

forest valve
#

yeah, somehow amplified by it

worldly valve
worldly valve
#

Tho that wasbt in legacy. That was in thenuodate. Which ive heard is actually way buggier than legacy lolol

#

Hard to verify as one qouod have to compare a lot, and the bugs that occur tend to occur in high hour play files

fiery fiber
#

Also I found if you have ||geyser filter|| running that tends to cause some major lag. I disassemble it once I get enough stuff from it

worldly valve
#

You know...i was thinking that too

#

I shall do so, i have a box of the stuff and it acts really fast if i need more

slow basalt
#

uhhhh is eating an eye flame core intended to give you flash powers?

#

i ate one, vomited a bit, and now i'm moving at mach speeds

trail ether
#

yes

fiery fiber
#

Doooood! Gotta try that

slow basalt
#

it made my seaglide go faster... i kinda wanna combine that with ssg glitch

#

just for science

slow basalt
#

EXTREMELY IMPORTANT QUESTION can you "tame" abyssal stalkers like normal stalkers? i remember seeing an egg for one
i want a babeys

slow basalt
forest valve
worldly valve
#

well i found my aparent sopurce of lag, a base by some added content

#

more specifically, when i removed a hatch my fps shot up immediately

nova saddle
#

any recomendation for a inventory expansion / management mod that work with sea2sea?

forest valve
#

but your game will be a bit laggy when opening your inventory with increased inv size

nova saddle
#

You have to manage a lot of items

forest valve
#

not really needed

#

you just gotta take more trips

#

question for reika : did you feel like there were things you could do to reduce the file size?, and was it a significant reduction or just 1 mb

#

(of seatosea)

unreal flame
#

yeah, make an assetbundle

forest valve
unreal flame
#

i have no clue, it hasn't happened

forest valve
#

KEKW good point

unreal flame
#

but it'd probably be decent gains

#

it'd also fix up the instability on game load

trail ether
#

ormaybe 2 and 1 respectively

trail ether
#

the textures and sounds are already compressed

worldly valve
unreal flame
forest valve
#

if you compress it enough

#

it will break out

#

(quality gets fucked up)

nova saddle
nova saddle
#

finally

trail ether
#

if there were it would already be in the png/ogg/etc spec

#

the only way to make it more cimpressed would be lossy compression

unreal flame
#

cross-asset compressions

trail ether
#

which is not acceptable

worldly valve
#

behind the scenes it was alsop utilizing less and less of my gpu

#

it was quite bizzare

worldly valve
#

i fixed it once i remosed said hatch on base by the mentioned before base

#

try unbuiilding studd you buiult shortly before problem began

nova saddle
#

so... I can't easly determine the couse of lag spikes, but thats how profiler looks in game

#

Why bioprocessor have to take this amount of time?

#

also this can take a lot from time to time

#

I captured the lag-spike moment

#

zmienny_hmm I destroyed the bioprocessor and it still one the scene

#

all of them changing this variable

#

Is it a bug or intended behavior? @trail ether

#

I removed these gameobjects from the scene and the game became smooth again zmienny_dead

#

The only small lag-spikes is causes now by BaseDrillableGrinderLogic

trail ether
#

what the hell

#

why are there so many bioprocessor objects

forest valve
nova saddle
#

And Bioprocessor objects get spawned by itself idk why

#

When I start the game its 0/one and after few minutes it looks like this:

#

So theres a bug that spawn Bioprocessor prefab for some reason randomly

trail ether
nova saddle
#

And another difference is that that one in my base have RoomTypeTracker component

fiery fiber
#

I hope reika makes the inv expansions a mod or something we have to build like a suit maybe

slow basalt
#

uhhhhhhhhhh do predators kill eachother in acus

trail ether
#

no but they will eat prey

slow basalt
#

cool cool

#

ty :)

slow basalt
#

are all of these stinkin' ||volcano corals|| or whatever they're called in the same cave? i'm missing 4 and haven't found one in like 30 minutes

unreal flame
#

(Reika, it may be a good idea to make this behavior known to the player)

slow basalt
#

i felt like bashing my head thru the wall

#

i found 1 more in that time.

unreal flame
slow basalt
#

i checked scanner room at like 10 of em

#

woulda never known abt this

unreal flame
#

I know you like doing sentence mixing, though

slow basalt
#

ok only took 15 more minutes of running around after building that scanner room thank u so much again

forest valve
worldly valve
#

Not perfect tho

nova saddle
#

|| iridium can be scanned with scanner room? ||

forest valve
nova saddle
#

I wonder - it is really possible to complete a run with Sea2Sea without dying? zmienny_thinking

forest valve
#

definitely possible

#

i do believe seatosea is made in a way where you only die if you dont know hwat youre doing

#

its not deathrun for god's sake, and even that is made to be hardcore-able

nova saddle
forest valve
slow basalt
#

ummmmm... i have a feeling this plant is not supposed to be here

#

just floating above safe shallows

#

didn't plant it there ofc

#

was overlapping with a salve bush and couldn't harvest it until i beat the salve bush to death

unreal flame
#

use the command clear000 to help

slow basalt
#

ah ic

#

ty*

slow basalt
#

finally got my geyser particulate filter recipe, got it up and running... and proceeded to die 3 times trying to harvest it

#

i am rather skill issued

worldly valve
#

place it a bit less lethal;ly maybe

slow basalt
#

in other news, can stalkers drop teeth in acu?

#

they've got peepers, creepvine, metal salvage, and a chew toy and no luck

slow basalt
#

was re-exploring the crag fields and found this wreck. trying to repair the door isn't working tho; progress bar stays at 0 percent. any advice?

fiery fiber
fiery fiber
fiery fiber
slow basalt
#

o7 ty for all the answers friend :)

slow basalt
#

bad news

#

door still isn't open

#

so.

worldly valve
#

lol

slow basalt
#

ok so for the ||bioprocessor|| fragments; can i find all of them in the crash zone? or should i give up and look elsewhere? been at it for a while

#

i'm 3/4

#

also the battery bank thing for the seabase is raising my battery capacity but i'm stuck at 500/900 with an active bioreactor

worldly valve
#

try unmaking and remaking

forest valve
forest valve
#

question for reika : will the Radiant Depths mod (mod that adds 4 types of new outcrops, one of which has nickel in it and can spawn in the blood kelp) be disabled?

unreal flame
#

Sounds like yes

forest valve
worldly valve
#

been struggling with

#

|| the void biome||

#

||triggered it once aparently but still saw nothing||

slow basalt
# worldly valve || the void biome||

if you're referring to the silly ||plankton watchamacallits|| i got mine by saying fuck it we ball and driving past the edge a little deeper. i think the ||ghosties|| don't spawn until you get past a certain point even if you're technically in the|| void||

how i survived after? no fucking clue. seamoth was on 32% after tho

worldly valve
#

nooonot that

#

the

#

||tp||

worldly valve
#

|| i flicker in and out of the spikes, i cant seem to get it to stay there||

slow basalt
#

ok cool not smth ik about yet.

#

i'm at the point where i'm like getting frustrated with it so i figure i should ask; i've got the recipes for the ||liquid breathing system recharger and the fluid|| but i cannot for the life of me find the ||system itself|| i'm fairly sure i've thoughroughly explored the map for wrecks and fragments everywhere 400m and above but i still have no clue where i need to be

worldly valve
#

scanning rooms are your friend

#

the device scans have multiple locations

nova saddle
worldly valve
#

yes

slow basalt
#

i guess i'll traipse around the map again until i find it

nova saddle
#

Oh sorry

#

Spelling error

slow basalt
forest valve
#

very easily get it

#

with just the liquid mask

#

even without the mask

#

in terms of depth atleast

#

||perhaps the liquid breathing fluid is unlocked with something else related to fluids||

forest valve
#

||perhaps some of the previous survivors have managed to find a recharger||

forest valve
#

oh the system

slow basalt
#

yup

forest valve
#

ok

#

so uhm

#

you will basically have to pray to fucking god you make it out alive

slow basalt
#

that doesn't sound very reassuring

#

:)

forest valve
#

make sure to bring atleast a couple extra ultra high capacities

slow basalt
#

oh ok.

#

that bad?

forest valve
#

becuase you will sometimes be barely squeezing by the depth limit

worldly valve
#

the mask makes it betetr but its a bit rough

forest valve
#

wait so do u have the mask?

slow basalt
#

oh joy

forest valve
slow basalt
#

uhhhh no i thought i needed the system to make it work so i didnt make it yet

#

should i go craft it

#

i cant type

forest valve
#

you do

#

need to make it

worldly valve
#

did you have issues getting

slow basalt
#

got it o7

#

guess i'm back to the void :)

worldly valve
#

||void spikes to actually stay||

forest valve
slow basalt
#

the ||plankton thingies|| to make the sealant

forest valve
#

uhm

#

there are many, many safer options

slow basalt
#

please tell me you're joking

#

and i didnt go there for nothing.

forest valve
#

perhaps different biomes have them

forest valve
slow basalt
#

i'm going to fucking sob

worldly valve
#

its not technicallyt nothing

#

planklton is a bitch to get until you scan it

forest valve
worldly valve
#

i dont think the glow works until post scan

forest valve
slow basalt
#

uhhh no they were glowing pretty bright

forest valve
#

yeah lmao

slow basalt
#

almost as bright as the ghost trying to gnaw through the hull of my seamoth :)

worldly valve
#

i flicker at best

slow basalt
#

welp damn

#

guess i go get to work!

worldly valve
#

i just cant get them to work:

#

:/

worldly valve
#

|| tried over 20 times today. i just seem to flickere between the void and void spikes at best. ive only seen the void spikes flicker in front of me a couple times. no idea how to get them to stick ||

#

afaik its not a puzzle bvut idk

#

sometims i see a tiny little spark of blue for a second

trail ether
#

wait what

worldly valve
#

|| i cant seem to get to the void spikes||

#

|| ive had the ghost leviathans flicker in and out of existence, as well as the spikes themselves a couple times flicker in and out ||

slow basalt
worldly valve
#

you have a whole new se of problems now sir

#

||so i give on trying to make the void spikes appear. no idea what im doing wrong, they just want to stay in a quantuim state and i have no camera ||

nova saddle
nova saddle
forest valve
#

||you have to go far out into the void. not just at the lifepod and striat down||

#

should get a little signal

signal karma
#

i really like the seatosea mod

fiery fiber
#

Ya it's a good one 👍

signal karma
#

i feel like the one i have is outdated what's like the recent version of the mod

forest valve
#

why whats your problem with it

slow basalt
#

ok yeah wtf is the deal with the ||lifepod out in the middle of fuck-all nowhere in the void|| and how do i get that databox without getting my ass beat by ghosties? i tried using decoys but got very promptly ignored and murdered

worldly valve
#

i figure it needed to be where it was and couldnt be where thjey wanted to be

unreal flame
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Bases can’t be built in the voidspikes by design and technical limitation

worldly valve
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i figured that

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im pretty forgiving on my rough experience on it

forest valve
worldly valve
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i mean...it'd be quite handy to have a lil air bubble\

forest valve
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kid named seamoth

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(required to go to VS)

worldly valve
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wait its a req?

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i cant

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go with my seaglide???

signal karma
nova saddle
worldly valve
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seaglide+beacons

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circle wide around them and shoot by

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not beacons but

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the things

nova saddle
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HOW

slow basalt
worldly valve
# nova saddle HOW

so you know their direction, you circle clockwise or counterclockwise while kinda abusing the space bars mextra speed boostg if aligned with your direction moving and then shoot past them

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the void ones are a lot harder than the reapers

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and again also use the decoy beacons

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tab in, right click, tab out

slow basalt
worldly valve
#

or a module

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hop in vc and stream i'll try to help

slow basalt
slow basalt
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sorry D:

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appreciate it tho

worldly valve
#

subnautica combines velocities

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so if you can align the "up" with the camera angle right/left+up/down you get a bit of an extra boost, i dont think needed per say but helps a lot

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the real trick i find is not losing sight of the beacon, i def die to the leviathans when i lose my moment

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sight*

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a bit of luck helps too, as sometimes i needed 2-3 decoys sometimes i needed like 8

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tho the life pod itself isnt too bad

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you dont need to drop the decoy until you hear the scream