#SeaToSea
1 messages · Page 15 of 1
Theequivelent would be
Nomai
Also never once looked at promotionap matietal for outwr wilds
I said i wouldnt assosiate acommonly used game mechanics that comes in many different forms
Also i didnt know inhad a computer in outer wilds until
About
90% of the way in
hint "Common" that a big net
I know the devs were iffy about putting it in
Becsuse it created a checklist
Snd they wanted to avoid a checklist
they want a Quest list i guess
yeah im gonna click off this chat since im planning to play outer wilds soon and don't want spoilers
ill see you guys later
I personally didnt see it till late in thebgame
Oh i havent said any spoulers
But fair
well i don't like opening the pda
Inread through ever pda i got
Listened to thenlogs too
A few items were a bit unclear
And the only one is truly disliked was the breathing below 500m
also to answer this:
- most players will immediately use every available hint/answer before putting in any effort of their own
- the known presence of hints/answers negatively influences how much players actually try to work out answers before "giving up" and looking it up; most of the people I see - here, in my other (non-SN) mods, or for games I have no part in the creation of - who talk about "giving up" on a puzzle or working something out put in all of thirty seconds and skimming the most obvious piece of information before declaring "this is too obscure"
As i wouof have never guessed the game wanted me to explore in a basically unexplorable area
as it is getting people to think and/or read is a massive uphill battle
just look at the discussions surrounding any text-heavy (puzzle or story) game
OW included
Its a game
Not a classroom
There is next to no discussion of this mod
Outside this chat
A fee reddit threads
did you ever go by the name bobbywalker on IRC in 2015 by any chance
No
Ok?
right down to the "games are for playing, reading belongs in school"
and where are classrooms found
that is semantically equivalent to school
People dont need to pass the test
Theynjust need to have fun
You said reading
I never said reading isnt in games and problem solving should be removed
Merely that if aomeone wabts a vague hint
It should be okay
Espeically when the copy paste the hint from your site
Notice the lack of the phrasing you placed
It changed the meaning of my words
This mod is very furstrating and challenging at times
And its not always the story hints
Heck i managed to get myself rather stuck as fuck in the lost river
Didnt bring my lead suit, caused a soft lock for awhile
Had to do a super sea glide dash and make several basic o2 tanjs to make it lol
The scanning room upgrade you made is invaluable to this mod as it does find everything you need
Main issue is subnaitivlca side there each new scanning rooms gets a bit buggier
And once youbhave like 10
Hahahha sometimes they take an hour to scan anything lololol
The bioprocessor was a bit bleh
Fortunateoy bio reactors werent really altered in your mod and still are my number 1 Power sourcr and are shweet as fuck still
This mod is easily 30-50 hours if you play rather efficiently
Not speed run efficient blind run efficient
So asking for some hints on a few of thenmore frustrating parts
id say i played quite efficiently, im at the lost river, and are at 39 hours, but i personally believe its more 60-65 hours
Again notebaly the breathing below 500m being a rew to get below 500m
Inwas tryna lowball
Tbh i was gonna write 80-100
But then i thought maybe not so efficient there
Acquiring the first nanocarbon does seem to be a regular source of frustration still.
Wouldn’t personally be against the first one basically landing in the player’s lap
pda could say something like "the aurora is detecting pieces of debris falling from the atmosphere, continued degredation of the drive core will stop further signals"
and for that one nanocarbon you get the same effect of the scanner upgrade
Thatd be sweet at least
Even with the upgrade
Getting to nano carbon in time is super super diffocult
i mean not really, by the time you wanna make a base lower than the "detection range" you would definitely have found one or two NCs
(detection range being under the range where the mod gives you visual/hearable hints that a nanocarbon is spawning)
Its more how dfar it spawns
I could only get to them in time most of the time using super sea glide glitch
And i also felt like i was bugged even when it go to the water
The debris hits the surfav of the water but there is not much of a visual in the water itself
I didnt think there was a range limit
Its all on the surface anyways far as i could tell
Tbh like.most of the other advanced materials
I figured there would eb a piece in a chest somewhere
Like how there is enough plasteel to do the first severak things
spawns anywhere in the world i believe
with some exceptions
Prior to picking up the first, they’re supposed to fall within a much smaller radius around either the shallows or the player (can’t recall which)
definitely the player i believe
actually
Idk what caused my experience then
might be the shallows
Tho i def spawned in my first piece manually after a bit
Mighta messed me up a bit
I may eb trmembering wrong, thought the scanner needed a piece right
And even getting to the metoers was challenging,
Tho maybe tedious is better word
well you dont really need alot of them
Since the only strat was sitting at the ready on the top of the water for 30 min+
like even if you get one once an hour, you should be golden
or i mean
one every 5 hours
Well see i never once got one
Waiitng for 30 mins doing nothing in the water is uhh
Uhhh
Uhhhh
In a video game i jusr dont have focus to wait for something that might come in 5 mins or come in 1 hour depending on rng
And thats so you even see it falling
Still gotta travrl out yo where it is
Which im nit sure why was so challenging, because i know i never spawned a nano carbon until after i spent a few hour trying to gwt a single piece
To which id either lose my focus and lose concwntration irl as i wait for a metoer
you will hear a fire sound
I know
it will be very obvious
It is
just be like less than 100m abovewater or smth
Thats whatnim dezcribing
The strat is
Wait on thebsurface doing literally nothing
And hope the rng doesnt decide to take an hour to let the fire rain down
Which it might, so dont lose focus
And even within 00m of syrface i was rareoy able to get to the fireball
And the fireball has 0 visual inside the water
Even the few times i made it to the fireball
The fireball has no visual undwr the water
Thus causing doubt if i went to far or not far enough
And i never coule sww it in the water euther
Even when making it to the fireball
What isnt obvious, is where the fireball trail is in the water, a visual would have been handy, and the nanocarbons either were bugged and didnt spawn properly
Or they are again, challwnging to see while the fall in the water
I spent hours chasing the fireballs
Even said that multiple times
I alao dont think it spawned close to me
I really recall never once getting to the nqno carbon in tine without super sea glise
It def had 0 issues spawning in reaper areaa, rven before i git the tracking module
The first nano carbon is also hard ebcause the fireball takws what
30 second?
Maybe a minute?
To fall
Imma reinstall this and see how far i get
I more or less got to lava zone before i decided the grind was too much
More on the less side
I was able to get to the lava zone
the mod works fine, no need for a reinstall
Well based on how you mentioned the fireballa from the sky should always spawn within 100m of player& im not so sure since my expeirence was nothing lioe that
As inmve said i required super sea glide gltich to even get to fireballs in time
i never said that
i said they spawn from a radius fromthe player
but then backtracked that statement
Ah fair
Getting ti them was auper challenging
But i do need to reinstall
I uninstalled months ago
Got to roughly lava zone 1
the mod didnt really have an update
Its uninstalled
oh ok
I switch back to normal ans figurdd i likely wouldnt come back to the mod
Getting bored of waiting for thr garg mod to finish
And the void mod thats not even close to being started?
Had a classical cool no gameplay trailer
You knoq, the sane kind that big studios do when they still have no game but want to say look purdy
which
call of the void?
developers of rota said theyre in the polishing stage
but polishing takes alot of time
oh?
i remeber they said they had nothing at teaser trAILER
impressive
teaser trailer looked dope, just the sin of no gameplay
too many games with a sick as cinematic trailer
not that i even try to watch trailers anymore
mods maybe since they have very soft anouncements community impact wise
usually
not the place for the topic
they dont kmow when they will be done, so they can't really say much
rota put a release date a couple years ago
went terribly
yeah 2.0 murdfered it
due to the living large update it took them a whole year to redo everything
they coulda decided to stick with legacy, i know they had their reasons, i forgot theme but did read them, but twas a choice
still
nothin else exciting is done
alterra mod has cool stuff, but seems so "empty"
why would tjey stick to legscy tho
theyd have to go to 2.0 anyways
this one has a few quuestionable quuirks, ive said my piece there though
the story elements were fun/hilarious
io found most things pretty naturally
i totally learned how to cheese currents instead of navigating caves>.>
#🎮┃mod-discussion
talking about this mod
I fully endorse sea to sea’s vision tbh, I’d do the same stuff with RotA if it had made sense to do so
It was mostly pretty cool
Gonna reinstall tonight
Mwabt to do so this aft
God sidetracked by mtg
I suspect i may get to the same point and decide the grind is just a bit too much
I’m definitely on your side with making nanocarbon easier to get initially
But for a what seems to be a solo made mod mostly
Good vision
The story elements mostly work well
Has functional new mechanica
hmm aparently its still instalkled...i thought i purged it when i uninstalled subnautica
maybe i can resume where i left off
it suggests its all outa date
uninstalling the game might leave folder structure where it is, and reinstalling it wouldn't affect that either
Maybe hide || one nanocarbon somewhere in the Aurora and you need electromechanical suit to get there? Like: it’s in storage room filed with acid or some sort ||
that'd break reika's canon for nanocarbon's properties pretty heavily
NC disintegrates within 90 seconds, not possible
In water
its supposed to be a fragile material, wont make sense if it was jus kept very nicely somewhere where it's always being crushed by water pressure
Not in storage
it comes from things coming from space
how come that tiny bit got turned into nanocarbon
but whats around it didnt
wouldnt make sense
I mean in a room inside Aurora and player need right equipment to get in. Same with prawn suit
still wont make sense
Why?
it comes with extreme friction and heat due to falling from the sky
the opposite really
it's a structural material, it just dissolves in the presence of water
oh
ye
Carbon nanotubes, woven together into sheets which are then heat-fused together. An advanced industrial product not producible by standard fabrication technology.
so it wont really make sense to jst have it lying around
i suggested that fallen nanocarbon ought to require stabilization before being usable in crafting (with destabilization being brought about by atmospheric entry) but that was decided against
keyword water
no place would make sense for it to just be sitting around
hmmm, i have an idea but its a bit stupid
actually nvm it wont work
wouldve said maybe a piece of debris from the sunbeam but its hella far, so nah
Was weird how i had the outa date messgaes
Deleted it all, reinztalled it all
Messed up folder cuting ince and broke it all for a few
with versionchecker?
Yeah the yellow words spawned in when i first rebooted
My old save file wont load so started fresh
Got seaglide
||nanolathing||
And just got habitat builder n scanner room
I am going to remove this
|| tbh why can it land on land? ||
Someone just had to ruin it…
Gonna boot ut up when i get home
Next plan is rebreather to open up map, maybe a third high capacity tank. And some suicide runs for magnetite
After that || gonna find the laster cutter upgrade and go raid shit ||
Maybr pop by the island and the rock too for some marble mellons n friends
Also debating where i should put my bases
Gonna try and build as few as i need to mitigate scanner room bugs
So need to find thpse points on 3 biomes
scanner room bugs?
too many scanner rooms lags the game
Maybe that’s why my game is laggy 
Is there’s any mod that can help with that?
nope
its more of a subnautica thing, cant really fix that
you dont really need many more than 3 scanner rooms imo, after playing the game a few times, you know where everything is
in this mod?
i found them exceptionally useful due to the heavily increased capabilties
especioally for mass resource farming because this mod asks for so so so much
i havent really found myself in any immediate need of any scarce resources, theres like 4 grassy plateaus biomes lol
other than resources made to be scarce
I know this is not how the game is intended to be played, but what I did was getting an early cyclops by using the console to bypass the most difficult material requirement to fulfill.
Then my cyclops just carried around enough resources to make "scanning outposts" wherever, which i'd deconstruct after i've either gotten the resources I needed or exhausted the resources in the area
So I only really had 1 permanent scanner room, and ended up with like 2 scanner rooms at any given time-
well youre supposed to treat it nicely, so they are made very expensive
Then again, you don't need to go that far
When you're not using your scanner room, just deconstruct it and store the materials in a closet nearby, reconstruct it when you need to use it
I did do that a bit, but i wad abusing the super seaglide exploit as opposed to seamothing around
So inventory space was tight for me
Especially since not having shit on you is suuuuuper dangerous and can lead to soft locks in the mod
well just dont go to dangerous places
you definitely have to try if you wanna softlock yourself
Lost river
If you dont bring radiation helment
Ez to soft lock down tgere and get into a deatb loop
never knew the rad helmet had a use in the LR

LR is meant to be dangerous
you arent supposed to just be swimming around in it
you kinda have to try to softlock yourself, plan ahead
dont just sit in one spot then go "ah fuck, im sofftlocked, how could that happen!"
I didnt expect radiation down there
Had
Other protrctive gear
Its pretty easy to coft lock down there if you dont bring 100% of your gear with you at all times
I belueve part of it two was linked to my last enetered base
only a very specific place has radiation tho..?
i did NOT get radiation in the LR, ||only the sulphur damage||
its also pretty easy to get softlocked down there if you dont notice the environmental effects
pretty damn sure the lost river doesnt have radiation from what ive experienced
but i only got to like 2 or 3 entrances
Im trying to not be too specific
Im also at work
Ill write out the whole scenario when i get time
It did taks a few moveing oarts, and it was only a soft lock it was fixable
It just took many deaths
aight
Ill mayne pm it if thats okay
thas ok
I dont fully agree with how raika is limiting the discussion here
But id have to go deep into a few thigs
could just use spoilers
I know a big part if it is that afrer ones first base, is entered, the life pod does not ever count as a bas3 for respawning ever again
Which i beluev i only learned by this scenario
||only the base has radiation||
and u can just use a rad suit, cus otherwise itd be impossible to breathe
|| there is a small section of the lost river that has radiation due to the failed nuclear reaxtor||
yes, i know that
I dont recall how my death occured
But i gor sent from surface to unpowered bioractor lost river base
Step one was power the base, seeds werent grown in at the time
I entered the life pod on surface
But that doesnt reset a checkpoint
So the last base i entwred was lost river
I also think i was using the seamoth for some of this, and it had a lot of valuable stuff brought to thebsurface
So i lost acxess to my swag by learning of how checkpoint mechanic works
Had to, grab a fish with thenseconds i had as this mod lowers starting health/food/water
it takes you to the lifepod if your base doesntr have an entrance/exit
I may have been out of breathing fluid for a bit too
I had like
10 bases at thatnpont lolol
Lost river base had an entrance
I think i was shuttling shit back and forth
I at the time did belief the life pod was a valid checkpoint
it would take you to the lifepod if no other bases had an entrance or exit
so it wouldve taken you to your other base
Sure, but i had actibe functional bazes
well yes
but the c2c ones, act as actual bases
I had several problems all at once
im not sure if thats something modifiable
My fluid was out and unrechargeable
Low food/water/health too
Thebstratbwas basically run out, pray for a fish
Grab it and enter base to die without losing said fish
Shove it into the bii
Bio
Im pretty sure inwas really fucked on my breathing fluid here too
The suit may have been less of an issue
Tho i did die once to radiation when i was low health in river
Didnt really expect to run into that base and i died within a few seconds
I think that memory bled into my soft lock scenario
My soft lock was more related to breathinf fluid and air tanka
Oh
Right yes
I couldnt make breathing fluid
Or coukdnt recharge
Baze wasnt complete
I had a small air tank by a fluke
Or i had enough titanium to make obe
I either made a couple or i upgraded it
And had to use super sea glide dash to surface.
It mighta been the other suit i lacked
Or maybe not
Long story short tho, while shuttling stuff uo/down to the bases it needed ti be with moth
Go stranded in an unpowered base in the river
The lesson is of course as with all survical games
Is to always have an least one copy of every useful gear at every useful point
But its pretty easy to get teleported to an unfortuante scenario with just an error or two
they do not
||Breathing fluid in general is very easy to die with with a misclick||
then how have i never had that problem
about one third of my clicks are misclicks
never had that problem either
misclick in the inventory?
youu can almost as fast click on the mask again
or the suit
I don’t get why people micromanage their o2
Sure it works but it’s never necessary especially beyond the early game
Ill have ro get back to liquid breathing before i can get jnto my thoughts again
Thr food thinf was tricky thk
To eat underwater needing to remove fluid, clixk things fast and put back in. You do get 10 sefonds but the screen fades dark fast
Also if you forget to switch on the way up and hit surfave
Another very fast death, much harser to avoid than food
Why are you trying to QTE eating when you could just eat inside whichever sub you’re working out of
Reading ... ftw 😋
seamoths are fragile creatures that explode when not looking a them for about 5 seconds
only gets more true the lower one goes
usually it lives in the base and is just used for transportation
seamoths are fragile creatures when you dont pay attention to what is around you
even with a reaper attack you have more than enough time to hop out, repair it, and dash away
no
?
they do the normal amount
of 75 hp
u might have enabled death run with it or smth
i know ive lost several seamoths to reapers myself, although its been a while since i last played
no it was vanilla c2c
i played back when ||sulphur rocks did not give drops at all||, if that helps any
well im assuming thats been patched since, at least
cool then nice that reapers have been fixed
||now it gives sulphuric acid with the drill crusher thing||
thats what I saw from the wiki atleast
which is not to be trusted in some cases
i do remember i got recommended to give some of that through the console back then yeah
cant recall if || crystalline || was still obtainable but the change sure is interesting for one
Ive lost the most amount of seamoths to squiddies
ough yeah those are brutal as well
Ill just pop this here
Check this oonnne data box and
...hey where is my beacon...
Im better than i used to be. I almosr always relaunch old save
Especially in c2c
i just dont leave my seamth around dangerous things
||i forgot how intensive getting the 4 nanodrones is||
never lost a seamoth
Good for yoy my guy
how do you do that when everything important is around dangerous things
like what?
For me deamoth doesnt really get used in kelp zonr snd beloe
bonesharks(|| glass forest ||), reapers (|| dunes ||), crabsquids (several)
Its not really worth it outside of storage lugging
||for the glass forest i jus left my seamoth at sea level||
and went down to it with 3 ultra high capacity o2 tanks
I just little shit bases
oohh multiple o2s
for the dunes, i just went there lmao
take care of your seamoth and itll take care of you
i never like using those one takes half the inventory so you cant pick up any resources
Even with those once you hit below 500 its like..mwhat|| 10 seconda a tank?||
i once had it get stuck in a piece of debris from a wreck, had to use the prop cannon a bit
Scanning room super duper helpful
constantly replenishing i found to be very important in c2c as i'd always run out of 30 materials at once lolol
no
well not 30 overexageration closer to 29
Yeah id have 5-10 ingots of anything and it was already gone
50 is still too low of a time to do anything, no?
50 seconds
considering you have to go back up as well
oh you mean the normal tanks
Its just a teleport
still gotta get the moth back
is still not too hard to just ||go to where you need to for the better tanks, and also the thing they need to function||
||although i guess you could travel without it if youre just going to leave it at surface level yeah||
and i tihnk you can also make several ||liquid tanks||
i have not tested this so
dont quote me on that
You cant do that before then
Since that place is where you get the final piece
Even if made no use
Its also a shame that is where the||speed module|| is
Sinxe seamoth is much less useful to go so far after that point
||you can yeah i carried 2 and an air ||
you do know the seamoth has ||another depth module|| for a reason, right?
after you get the reinforced dive suit, with some setup, it isnt hard to ||get the electrical sealant module||
Its more that the first part of the game is the really really wide part
ever heard of "stocking up"?
Yeah man
yeah, after that its pretty straightforward
that is what picking up resources along the way means yes
(if you know where you're going)
alongside the occasional full resource collection for a specific material
So the speed module would be most useful some point in thenearlt stage
Since you gotta go everywhere
i dont remember ||was this the mod that allows cutting the aurora open for scrap||
Ince you go deep becomes more or less linear
since thats a really nice way of getting titanium quick
And you dont have the same back and forth after you get the initial bases setup in river
it was one of the mods that need it yeah
It is
ah
Tho the game has a lot a lot of scrap still just lying around
And eventually you can just deconstruct old bases for parts once they dont matter just like in base game
Still no moth still no cutter lolol
Trying to navtigate mountain caves, gonna make the lantern thingy to mark way
im planning to play c2c on hard mode when it comes out on 2.0
im definitely gonna despise it
but its fair for me to play it because i already cheated a bit too much in the legacy version
(didnt always make myself invincible, just in areas where i was in immediate danger)
Was a bug, now fixed iirc
yes, i can confirm its fixed
i find it funny how unbothered i am by reeapers
they are so blind
thjeya are a bit of a tyhreat when resource gathering since i may nopt pay full attanetion lol
need to remember where i foudn mercury
just so desperatel;y need the laser cutter its easily the most important early game item
Really what its time for
Is scanning rooms everywhere
I swear i remember finding a
Free
Builder whatever its callef for ships
Might be memory playing tricks
I mostly just want to save the vast amount of resources it takes to build the nonolathing dronea
Those are one of the most intensive resource gathering rwquired in thr mod
The seamotg costs nothing conparitively
no
that was never a thing
It was, remember the bug that increased their damage or otherwise made them continue grabbing the sub until it died
yeah, its a pretty weird bug
@trail ether that aint supposed to happen, im guessing
(sorry for pinging btw)
What i think the plan tonight ia to raid cheata around and whwrever i can get inside aurora
Mostly for batteries
Maybe power cells if rng loves me
Also srtup scanner base near whete i think mercury is
I dont think it was very deep
|| im remembering aurora mushroom biome, i know the geyser stuff is there||
the ||degasi jellyshroom|| one?
is that bug back
again
yup
seems like it's a real bother 😭
could add some sort of check to see if it was claimed before
not sure if u can actually inever made an sn mod before
||bulb zone, yes||
Yes. Ill check if it spawns a third time later
I may not pick up the third one but i probably will if its there lol
At best saves a fee minutes of scanning down the line unless i blatently farm said box
no more shapes azureite 4 me
so low kley the thing in subnautica that i actually think probably kills the most people
the drooping stingers of mega death
what you touched me for a half secnd?
hw abopt, half health
you know
other than drowning
i just had a memory from first run
i found all 5
capsuls
they all
werte worthless
Funny thing about drooping stingers, poison damage automatically heals after a moment
so imma write about my low key saddest singular moment in all of subnautica
it was when i found those sick ass bags in the aurora
i was so happy
"finnally some inventory upgrades, and fucking hydrowhatever cube style too"
"lemme just shove EVERYTHING"
so much sad
much disapoint
||i have no idea as to what "small cave dwelling scavenger" means in the research manifest. i have checked the whole crater multiple times now||
nvm i found it
i beat c2c!!!
would you consider using SSG in c2c cheating
what's ssg?
Super Seaglide. It's a bug in the Legacy version where if you swam out of a flooded moonpool using a Seaglide, the players speed would be incredibly fast.
It's a popular speedrun tactic iirc.
You do what you want. You paid for the game after all.
i mean kinda, but its your game so do whatever
i see ssg as a minor glitch
since some things are far more potent
also c2c sort of adds an ssg of it's own until some point
I think Propulsion Cannon flying is still in the game as well.
I use it a lot
Ssg
There arw a few tailored moments where its a bit exploitive
But for just travel time
Which is a lot of time in this mod, espeically blind ans tying to find everything
Reallt though, most of the challenges im thinking ia more cave related
Andi cant think of more useful tools than speed
Ooph. Hey there.
So, I was trying out c2c and run into a problem. On my first save there was no ||sea treader cave base and all supposed crabsquids around it||. Then I've got no new blueprints when I found deepshrooms and blood oil, so it was a certain softlock (I know about console spawns, but it's just ain't it) I was probably on 1/4 of overall progress so I've restarted the game. Now on my second save I've lost a couple of water streams and all modded blueprints from ||degasi jellyshroom base||
Is this salvageable? Any way to fix existing save or ensure this bug won't appear again?
I also use autosave mod, since the game crashes a lot when sky falling debris appear and some utilities like power stats, grid builder
so i bet its the auto save mod that fucked you
c2c have a save warning when you quit and relaunch without fully quitting
I've lost quite a lot of progress because of these random crashes and I am not entirely sure falling debris are causing them
Autosaves shouldn’t inherently cause issues, but I don’t believe there’s a properly functioning autosave mod on legacy (?)
Never heard of the game crashing when debris falls, do you think you could post your logs the next time a crash happens?
And yes, please make sure you restart the game completely whenever you’re going to reload a save
This one is for legacy branch, worked so far, I've used it before 2.0
https://www.nexusmods.com/subnautica/mods/561
Though it takes three save slots by default in case if earlier stage of progression is needed
I used that with c2c a while back. It definitely itely borks things up. Will save yourself headache if you remove auto save
and always be cautious where you are going
was saving in c2c custom pois ever fixed
last i played and stayed up to date on c2c discussion, if you saved in such a location it would Brick your save until you deleted the appropriate caches (which also deletes the poi, which also usually means youre softlocked in c2c)
might be a good idea to steer clear of saving in these places as well
doesn't brick it, you just need to let it load for a half hour (and then struggle away from it in heavy lag)
maybe that's changed by now but yeah
lemme see if i can pull up the log from way back then because im pretty sure it was a like null pointer error or whatever that wouldnt let it continue
the . the fucking message link got automoded womp
does unhyperlinked work #❓┃help-and-support message
oh okay cool; original message
oh nevermind i did not, in fact, send the log along (link)
oh wait i did send it just slightly higher
either way this is very much not ontopic regardless ahaha maybe it would have loaded if i let it sit
and hopefully its been fixed already so this is irrelevant regardless
i read this fucking message multiple times then proceded to do the exact thing i was told not to
pardon?
they read it multiple times and proceeded to not follow instructions
yeah that
is your save Dead
Nah I’m all good
Silica aerogel is one of the world's lightest solids. It's made from a very fine network of silica and over 99% of it is actually air. The texture of it is kind of like Styrofoam, but it's actually really fragile, and it's really easy to accidentally break it.
#shorts
so I know what I need to do
oo
aero gel suit?
- can resist the lava zone
- breaks after a certain amount of hits from da fishies
In da video it says its fragile
yes but we don't have the fabricator here
so we cant just reconstruct things to the atomic level
well i guess fair its 99% air
there's a lot of kinds of aero gels
its just a very small foam with air inside
Aerogels are a class of synthetic porous ultralight material derived from a gel, in which the liquid component for the gel has been replaced with a gas, without significant collapse of the gel structure. The result is a solid with extremely low density and extremely low thermal conductivity. Aerogels can be made from a variety of chemical compou...
You can even make one from edible material
https://www.odditycentral.com/foods/worlds-lightest-dessert-is-96-percent-air-weighs-just-one-gram.html
Finally can get below 500
Now time.to try and not make my lower base as nice as my higher base but sloely caving and just making everything again
Tho i have a few random missed techs so need to setuo and take down a scanner room in each of the biomes that claims to have important stuff still
yeah that barrier is annoying but passing it is a really nice feeling
Geez i still need the mask. I know I missed something but been too lazy to comb thru all the notes
struggling to find ||plankton ||
i know where it is, found it on my first partial run ezpz
i found 1 of it at some point randomly lol
perhaps one of the survivors has a clue
omg i tried booting my old save again seems to be working...not gonna use it as gonna continue current was a whim
...i started spawning stuff in after failing to get
||nano carbon||
a lot
oh no it crashed lolol
Oh no i gravely miscalculated
|| ive used the free reactor rod too esrlt forgetting i need the second free plasteel ingot for my liquid breathing system. So now ill just need to bio for awhile to get my moneys wortg outa my ful rod before unmakinf my reactor||
I wish the moth felt bettwr
It is useful, but it feels niche as heck in c2c
Outside of the few times it need techs to gather stuff which is neat
Its so slow
||compared to azure sea glidw||
I was useing it for hauling at first
But its generuinely fasrer to just leace it at base 9/10
Its faster to do two or three seperate runs from say closish to aurora to sea traders path and back without it
||i commented before itd be nice if the speed upgrade for moth was more accessible before 500m/actuslly the river because nickel||
That being said
||azure batteries was such a great idea and 20/10||
|| also i sont think the plankton glow until after one scans it. ||
Technically the problem is more how amazing ||aazure||
Hard to say if its general subnautica labbiness with fikes that have too many houra
Or the mod
But ny play time is only do able for like 30 mins before frane rate becomes unbearable
I dont really think its my pc comparing its performance to something like it takes 2
And early on had 0 lag or frame issues
When did it strike. Near wrecks or geysers or inside your base? Other mods activated with it, cuz mixing c2c with other stuff is pretty bad news, although I'm having an ok run of it with fcs
yeah it doesnt lag the fcs wreck iirc, only subnautica wrecks
Only mixed mod is redial
Im not sure when it triggered exactly, felt like a bit of a slow burn
Its also unlike the spikes that can happen near new areas
Tho when thinking about it the
|| reactor base|| was really extra bad for the lag spikes when tryna enter and i dont think i got the general lag
I think it could b3 a small base i have as a glorified airtank by there
I shoukd unnake it and check, it doesnt have its use anymore anyways
so i'm over at the big sea treader wreck (idr if there's more than one but if there is it's the one that looks like a giant arch) and i'm getting hella frame drops. set my graphics to the lowest settings and uhhhh not havin too terribly much luck, anything i can do about it?
not much you can do about that
happens in all large wrecks iirc
likely gonna be fixed once nautilus gets out of beta (heard that that's when seatosea is going to/start being updated)
it's alright more than 10 fps is for the weak anyways B)
it happens to everyone for some reason
most people?, idk
but basically wrecks have a lag spike every second
joy. eh i've lived thru worse lag
ty for your help :D
I do not even add anything to that wreck
even around wrecks that I did nothing to apparently
yeah, pretty weir
is there some sort of check done every second?
could be my only guess
but it hopefully and probably will be gone when c2c is on living large....probably
Probably the universe spiting me for having fun. Happens
no it seems to be a common issue, that seatosea somehow amplifies?
actually i never played legacy without c2c so idk if its a c2c issue
I've had some lag in legacy before, but I was on a much worse laptop
To the point where I made it to ||primary containment facility|| but kept clipping thru the ground in my prawn and couldn't beat the game
By the time I tried again, living large was out
Pretty likely that's it's just a vanilla issue. Wish there were a way to resolve it; I wonder what causes those spikes in the first place
i really doubt sn devs wouldve just left that in there
like even being near the wrecks makes the game freak out
it's possible that something that normally isn't a significant performance issue in the basegame is getting exacerbated by C2C
yeah, somehow amplified by it
Subnautica is known for being randomly hyper buggy. I had the tree spawn inside my cyclops as i went by jt once
Tho that wasbt in legacy. That was in thenuodate. Which ive heard is actually way buggier than legacy lolol
Hard to verify as one qouod have to compare a lot, and the bugs that occur tend to occur in high hour play files
Also I found if you have ||geyser filter|| running that tends to cause some major lag. I disassemble it once I get enough stuff from it
You know...i was thinking that too
I shall do so, i have a box of the stuff and it acts really fast if i need more
uhhhh is eating an eye flame core intended to give you flash powers?
i ate one, vomited a bit, and now i'm moving at mach speeds
yes
Doooood! Gotta try that
it made my seaglide go faster... i kinda wanna combine that with ssg glitch
just for science
EXTREMELY IMPORTANT QUESTION can you "tame" abyssal stalkers like normal stalkers? i remember seeing an egg for one
i want a babeys
you can put them in ACUs
close enough
i love them
well, they pretty much act like normal stalkers other than the fact that they only attack you when you pick their favorite metal up
well i found my aparent sopurce of lag, a base by some added content
more specifically, when i removed a hatch my fps shot up immediately
same
any recomendation for a inventory expansion / management mod that work with sea2sea?
hatch? why?
bag equipment
but your game will be a bit laggy when opening your inventory with increased inv size
is one needed?
not really needed
you just gotta take more trips
question for reika : did you feel like there were things you could do to reduce the file size?, and was it a significant reduction or just 1 mb
(of seatosea)
yeah, make an assetbundle
was it a considerable change?
i have no clue, it hasn't happened
good point
i am toying with the idea of adding inv resize to RB and having C2C add one row if not on hard
ormaybe 2 and 1 respectively
i doubt that woukd affect file size
the textures and sounds are already compressed
hatches on a based buolt next to || nuc;lear reactor base ||
always the chance they could be more compressed
just like in a hydraulic press
if you compress it enough
it will break out
(quality gets fucked up)
I dont get it - how it cause the lag spikes?
it would be great if dragon industries introduced something like a modular warehouse with sorting etc. that could be expanded
finally
no
if there were it would already be in the png/ogg/etc spec
the only way to make it more cimpressed would be lossy compression
cross-asset compressions
which is not acceptable
i dont have a sphisticated answer. It also wasnt a spike for me, i had gradual lag built up over 15-30 mins that slowed my fps from 60-80 to a crawl
behind the scenes it was alsop utilizing less and less of my gpu
it was quite bizzare
its the same for me
i fixed it once i remosed said hatch on base by the mentioned before base
try unbuiilding studd you buiult shortly before problem began
so... I can't easly determine the couse of lag spikes, but thats how profiler looks in game
Why bioprocessor have to take this amount of time?
also this can take a lot from time to time
I captured the lag-spike moment
I destroyed the bioprocessor and it still one the scene
all of them changing this variable
Is it a bug or intended behavior? @trail ether
I removed these gameobjects from the scene and the game became smooth again 
The only small lag-spikes is causes now by BaseDrillableGrinderLogic
man must be powering it with the aurora, holy fuck
the fun part: I have only one
And Bioprocessor objects get spawned by itself idk why
When I start the game its 0/one and after few minutes it looks like this:
So theres a bug that spawn Bioprocessor prefab for some reason randomly
do you know these are all separate instances
It looks like that. Only one have different position - it the original one in my base
And another difference is that that one in my base have RoomTypeTracker component
I hope reika makes the inv expansions a mod or something we have to build like a suit maybe
uhhhhhhhhhh do predators kill eachother in acus
no but they will eat prey
are all of these stinkin' ||volcano corals|| or whatever they're called in the same cave? i'm missing 4 and haven't found one in like 30 minutes
||They’re all in that cave, yes. After you’ve got 75% the scanner room should work to find the rest||
(Reika, it may be a good idea to make this behavior known to the player)
holy shit thank the lord
i felt like bashing my head thru the wall
i found 1 more in that time.
I’m not sure how this feature behaves and it may mark every instance, but they should still have visual distinctions between scanned and unscanned
listen man. it's gonna make it leagues easier regardless. thank you so fucking much for telling me this
i checked scanner room at like 10 of em
woulda never known abt this
Something like a PDA line saying “sequencing at 75%, remote scanning available” or something
I know you like doing sentence mixing, though
ok only took 15 more minutes of running around after building that scanner room thank u so much again
or maybe like a pda message that says "after scanning something enough, the scanner room can detect it"
The item that droos lights in caves is super helpful for these things
Not perfect tho
|| iridium can be scanned with scanner room? ||
i dont see why it shouldnt be able to
I wonder - it is really possible to complete a run with Sea2Sea without dying? 
definitely possible
i do believe seatosea is made in a way where you only die if you dont know hwat youre doing
its not deathrun for god's sake, and even that is made to be hardcore-able
Oh true, works now
well yeah scanner room only detects stuff when u load it in yourself
ummmmm... i have a feeling this plant is not supposed to be here
just floating above safe shallows
didn't plant it there ofc
was overlapping with a salve bush and couldn't harvest it until i beat the salve bush to death
happens, sometimes stuff gets sent to 0-0-0
use the command clear000 to help
finally got my geyser particulate filter recipe, got it up and running... and proceeded to die 3 times trying to harvest it
i am rather skill issued
place it a bit less lethal;ly maybe
nah no way i'd let it happen a 4th time (i did)
in other news, can stalkers drop teeth in acu?
they've got peepers, creepvine, metal salvage, and a chew toy and no luck
was re-exploring the crag fields and found this wreck. trying to repair the door isn't working tho; progress bar stays at 0 percent. any advice?
Yes they can but they will be collected by the acu collector thingabob
I've run into the same thing. Sometimes when I've quit and reloaded it works. Otherwise you'll just have to warp thru the door. Dun o what the warp command is tho
I leave chew tot and some silver. I can't remember where it tells you what they like to chew
o7 ty for all the answers friend :)
so i didn't even have to use the warp command to get in. i reloaded my game and boom im thru the door
bad news
door still isn't open
so.
lol
ok so for the ||bioprocessor|| fragments; can i find all of them in the crash zone? or should i give up and look elsewhere? been at it for a while
i'm 3/4
also the battery bank thing for the seabase is raising my battery capacity but i'm stuck at 500/900 with an active bioreactor
try unmaking and remaking
quit and reload, sometimes its gonna work
question for reika : will the Radiant Depths mod (mod that adds 4 types of new outcrops, one of which has nickel in it and can spawn in the blood kelp) be disabled?
Sounds like yes
good point, since nickel is needed for some imo necissary upgrades before you adventure deeper
been struggling with
|| the void biome||
||triggered it once aparently but still saw nothing||
if you're referring to the silly ||plankton watchamacallits|| i got mine by saying fuck it we ball and driving past the edge a little deeper. i think the ||ghosties|| don't spawn until you get past a certain point even if you're technically in the|| void||
how i survived after? no fucking clue. seamoth was on 32% after tho
|| i flicker in and out of the spikes, i cant seem to get it to stay there||
ok cool not smth ik about yet.
i'm at the point where i'm like getting frustrated with it so i figure i should ask; i've got the recipes for the ||liquid breathing system recharger and the fluid|| but i cannot for the life of me find the ||system itself|| i'm fairly sure i've thoughroughly explored the map for wrecks and fragments everywhere 400m and above but i still have no clue where i need to be
On survival?
Hint: || it’s in place that you can’t easily reach without liquid breathing system ||
yes
i'd hope so lol, it'd be really difficult to get to an item that required itself to get there
i guess i'll traipse around the map again until i find it
*can’t easly
oh. oh joy
you can
very easily get it
with just the liquid mask
even without the mask
in terms of depth atleast
||perhaps the liquid breathing fluid is unlocked with something else related to fluids||
i've got the ||fluid|| already
||perhaps some of the previous survivors have managed to find a recharger||
||also got recharger||
oh the system
yup
uhhhhh
that doesn't sound very reassuring
:)
make sure to bring atleast a couple extra ultra high capacities
oh.
oh ok.
that bad?
becuase you will sometimes be barely squeezing by the depth limit
the mask makes it betetr but its a bit rough
wait so do u have the mask?
oh joy
basically impossible without the mask lol
uhhhh no i thought i needed the system to make it work so i didnt make it yet
should i go craft it
i cant type
did you have issues getting
||void spikes to actually stay||
why the fuck you going to the void
the ||plankton thingies|| to make the sealant
...
please tell me you're joking
and i didnt go there for nothing.
perhaps different biomes have them
:)
i'm going to fucking sob
ones with enough scarcity to have enough of them in them
i dont think the glow works until post scan
it does tho
uhhh no they were glowing pretty bright
yeah lmao
almost as bright as the ghost trying to gnaw through the hull of my seamoth :)
|| tried over 20 times today. i just seem to flickere between the void and void spikes at best. ive only seen the void spikes flicker in front of me a couple times. no idea how to get them to stick ||
afaik its not a puzzle bvut idk
sometims i see a tiny little spark of blue for a second
wait what
|| i cant seem to get to the void spikes||
|| ive had the ghost leviathans flicker in and out of existence, as well as the spikes themselves a couple times flicker in and out ||
fuckin. found it. i would have had no clue where it was if not for your help (didn't take me all that time ofc had to take a nice 4hr midday nap)
you have a whole new se of problems now sir
||so i give on trying to make the void spikes appear. no idea what im doing wrong, they just want to stay in a quantuim state and i have no camera ||
its very very hard to figure out where it was
Maybe try to go to the true location of the || spikes ||. One time I didn't get || teleported out and need to return to base from another side of the map ||
||you have to go far out into the void. not just at the lifepod and striat down||
should get a little signal
i really like the seatosea mod
Ya it's a good one 👍
i feel like the one i have is outdated what's like the recent version of the mod
nope, what you find on reika's custom github page is the latest
why whats your problem with it
ok yeah wtf is the deal with the ||lifepod out in the middle of fuck-all nowhere in the void|| and how do i get that databox without getting my ass beat by ghosties? i tried using decoys but got very promptly ignored and murdered
yeah i resorted to game warping. ||i also found i could not make a base there but with 2 liquid packs no big deal to explore n warp. dark down there tho ||
i figure it needed to be where it was and couldnt be where thjey wanted to be
Bases can’t be built in the voidspikes by design and technical limitation
and there is no point in it
i mean...it'd be quite handy to have a lil air bubble\
No i just thought i had an outdated version
You should go with seamoth, idk if there's a blockage. How you managed to survive being near big void bois?
seaglide somehow
seaglide+beacons
circle wide around them and shoot by
not beacons but
the things
HOW
ok i've made 4 attempts at this stupid databox anyone have advice on how to get to it?
so you know their direction, you circle clockwise or counterclockwise while kinda abusing the space bars mextra speed boostg if aligned with your direction moving and then shoot past them
the void ones are a lot harder than the reapers
and again also use the decoy beacons
tab in, right click, tab out
creature decoy
I tried; do I just gotta spam em every 4 or so seconds? They seem to attack it for a brief period then ignore it again
uhhh what module?
cant rn
sorry D:
appreciate it tho
space bars extra speed?
subnautica combines velocities
so if you can align the "up" with the camera angle right/left+up/down you get a bit of an extra boost, i dont think needed per say but helps a lot
the real trick i find is not losing sight of the beacon, i def die to the leviathans when i lose my moment
sight*
a bit of luck helps too, as sometimes i needed 2-3 decoys sometimes i needed like 8
tho the life pod itself isnt too bad
you dont need to drop the decoy until you hear the scream