#SeaToSea

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normal frigate
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Go to subnautica.exe go to properties then compatibility

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select admin

forest valve
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aight

normal frigate
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At this point js reinstall qmodmanager

forest valve
raven mirage
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any got an idea on c2c saves instantly crashing on load? KoishiHehe

normal frigate
raven mirage
unreal flame
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don't tab out or change focus from the game in any way after launching and entering the save

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hell, don't click anywhere

forest valve
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legacynautica is a sensetive baby and needs all the attention

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if you get your eyes on something else it will get mad and cry

unreal flame
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more that sea to sea and co don't have asset bundles so the game is pulling extra legwork to load mod assets

raven mirage
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aaaa, rip
still crashed

silk pond
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my ||falling material detector|| isnt picking anything up, why is that?

trail ether
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it means nothing is falling

silk pond
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ok

forest valve
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will you be able to port legacy seatosea worlds to stable?

normal frigate
forest valve
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epic

normal frigate
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take dozens of hours for all of them to be ported

forest valve
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oh

normal frigate
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and reika isnt getting paid for any of it

forest valve
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🫡

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i salute reika

fiery fiber
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Hey there ... dunno if this is a thing but ever since I installed the ||sound suppresion mod|| i cannot see ||plankton clouds|| anymore is that a thing? Or is this possibly a bug? Cuz even when I took it out I still can't see them

loud python
forest valve
forest valve
forest valve
fiery fiber
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ok .. so i'm there ... and still cant see them but I get all glowy and ghost is showing up ... so I guess I'll just randomly scoot around until I can fill up. But cant see the clouds ... and ghost still shows up. what exactly does this mod work on btw? Oh and I still cant see with the mod off. I'll try saving exiting out and restarting maybe. Thanks @forest valve

forest valve
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i mean bordering a different biome

normal frigate
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o

lucid forge
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Uh, was I supposed to unlock the wind surfer kits when I built the wind surfer platform. Or am I missing something?

normal frigate
lucid forge
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C2C integration messes with FCS stuff, so I was wondering.

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Also I don't have a way to get any windsurfer kits.

normal frigate
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those dont come off the platforms

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wind surfer platform is it

lucid forge
normal frigate
lucid forge
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All 15 of them?

normal frigate
lucid forge
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The add-on platforms for the windsurfer. The ones you use the windsurfer platform kits for.

normal frigate
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ask in the fcs server #🌍┃related-communities

normal frigate
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how do i not know this PensiveBread

trail ether
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C2C changes things

forest valve
mystic wren
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Is SeaToSea public? If yes where could i download it

forest valve
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you will need all of reika's mods

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and also terrainpatcher 0.4

mystic wren
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do i need terrain extender aswell or not

trail ether
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the hell is terrain extender

mystic wren
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Could anyone help me out?

modern ibex
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Likely incompatible with return of the ancients

mystic wren
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ill try

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still doesnt work

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bruh i missed the Exscansion file

forest valve
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there never was a public installation, and what you have is 2 years old

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and will likely bug out some things with seatosea

mystic wren
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Its running, hell yeah

forest valve
mystic wren
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your right.

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but i wonder how did that one guy on nexus got access to it

unreal flame
warm cedar
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Time to get into the sea to sea grind again 🙂

unreal flame
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The version in question can’t be properly used in survival mode by design

warm cedar
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Is there a special trigger for the sunbeam or are 8 hours playtime not enough

forest valve
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i dont think the mod touches any vanilla triggers

trail ether
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including that specific one

forest valve
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oh, interesting

trail ether
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generally to either add some hard progression requirement, or - as in this case - to avoid players doing something undesirable due to unfortunate happenstance, where the fix is to require that issue be solved before said event can occur

forest valve
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makes sense

unreal flame
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isn't the sunbeam trigger ||"have a seamoth"||

forest valve
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||oh you'll be having a seamoth for quite a long time, probably the whole game morelike||

mystic wren
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How many moded eggs are in SeaToSea? I have found only the Jellyray one

forest valve
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mmmm, might try this

forest valve
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i will absolutely regret it, but after c2c i found the vanilla recipes a bit too easy

mystic wren
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where the hell do i find rare elements and the drones for the vehicle bay?

forest valve
mystic wren
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||what the hell is a table disk piece? 😭||

past geyser
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||TableCoral you know the one you hit the with the knife ||

forest valve
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yes

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that thing

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sorry using customcraft3 kinda confused my naming for it

mystic wren
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ahhhhhhhh

forest valve
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(its called jeweldiskpiece in the item ids)

mystic wren
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thank you guys

mystic wren
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dude how am i supposed to get carboxylic acid

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im so lost

forest valve
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everything has a use

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make sure to pick everything up that you can

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and scan what you can

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buut i recommend only scanning some things at some points, cuz it might break things

spiral coyote
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don't forget doing some tasks in a seabase, that also breaks some things in my experience

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like drinking water

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it still recovers your thirst, but it doesn't remove the item icon for that fluid

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leaving and rejoining fixes it

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I actually have another bug/problem, though I am unsure if it is correlated with the mod

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When I first load in, the power transmitters don't connect to anything, resulting in my base having no power

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but when i select the power transmitter in the building menu, and get within range, the power transmitter updates, and reconnects to my base

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it happens everytime i load in

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Another bug i've encountered is attempting to change the batteries of a tool whilst not submerged in water

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pressing the key to change batteries brings up the legend, but not the batteries themselves

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I am stuck in this mode; it doesn't respond to any other key presses, and i cannot change the batteries

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the only way to fix this is by quitting and reloading

trail ether
trail ether
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because so far you have asked for the first two most basic recipes, that you get by collecting the first two vanilla items available

trail ether
trail ether
spiral coyote
trail ether
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of what sample size

spiral coyote
trail ether
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also completely unrelated, but is your name in any way related to this

spiral coyote
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whoops

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yes

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yes it is

trail ether
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XD

spiral coyote
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can you blame me? it looks epic

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anyway, the power transmitters only update when i have the power transmitter selected, and is in range of the placed transmitter

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i believe the game checks the surroundings of the transmitter before connecting to the soon-to-be-placed transmitter

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realises it's not connected to the base

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and connects

trail ether
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from what I remember of their code when I added the floating transmitter, the logic does do some kind of active search for neighbors when holding a "buildable" one

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though that was seven months ago and I had covid at the time so my memory is less reliable from that time than usual

spiral coyote
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yes, that's so it can form a connection between the two, to show that the buildable one is in range

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a QOL feature

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i believe that is what the vanilla ones do as well

trail ether
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I doubt the connected state is saved to disk

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I strongly suspect that even in vanilla it re-searches and re-connects on game load

spiral coyote
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welp a reaper just blew up my seamoth

trail ether
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they do that

spiral coyote
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i just got the seamoth depth mk3

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i'm just loading the most recent save

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... from an hour ago

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RAGE

spiral coyote
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update on the water bottle bug

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it happened when i drank it in the seamoth

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it was the Large Filtered Water

trail ether
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I expected as much

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there is no sensible reason for it to be base-related

silk pond
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that bug has happened to me only when drinking or eating items that are from structures added by the mod

spiral coyote
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How do I unlock Hydrochloric acid?

spiral coyote
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nvm

forest valve
spiral coyote
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lmfao

unreal flame
trail ether
loud python
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You can use the command to erase your inventory to get rid of those bugged items in your inventory, just make sure to unequip all your items and put your non-bvugged items in a container.

loud python
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Yes

trail ether
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I did not know that existed

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then again I solve it wiht the object browser so it does the same thing

unreal flame
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Hm. Temp fix taking the form of “cleanconsumables” command?

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Deletes all food, water, and medkits from inv

loud python
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That'd be nice

upper dock
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that seems unneeded

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you can just save and reload

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assuming this is just the bug where you get ghost consumables in your inventory

real dust
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what is the item id for murcury?

daring plinth
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mercuryore?

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Idk

spiral coyote
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Correct

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It is mercuryore

trail ether
fiery fiber
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Lol that was my thought!

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Whew 2 months in and I'm finally starting the production loop for depth mk3! Now I just gotta find liquid tank and I think I'm moving on past the 500m errr ceiling .... um floor? 😋

spiral coyote
fiery fiber
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Thanks thunder. I'm afraid to check the covered text. In case of spoiler

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😋

unreal flame
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it is one

forest valve
loud python
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I always ended up dealing with the ||bonsharks ||by commiting genocide.

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I could never get past them

plucky jolt
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Why do I constantrly have this? I have no new data but it constantly is like this

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Please help!!

forest valve
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one of the top things

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the thing u get which has like every entry

plucky jolt
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Ye but after seeing it I got like 3 entries still

forest valve
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hmm

fiery fiber
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I get that too I just ignore it

trail ether
plucky jolt
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No idea

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I see none

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None marked

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Just the

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Number

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I guess

trail ether
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what

silk pond
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yeah that happens to me a lot

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its just a visual bug though

coral dagger
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that happened to me too

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  • every time i opened the game
trail ether
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but without there being a + entry?

forest valve
normal frigate
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Updates could always happen later

forest valve
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epic

normal frigate
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reika is pretty busy so i would think added content would be a no

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takes extra time

forest valve
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i wont mind if nothing new is added, the mod is feature complete after all

trail ether
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not a deliberate thing

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nor is there anything of significance planned in concrete

forest valve
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oh alright

trail ether
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i have a number of "planned features"

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on the todo list

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any of these could get added during the 2.0 update

normal frigate
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is magnetism gonna be fixed?

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or is that js a suspicion

trail ether
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I have no reason to believe it is broken

normal frigate
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O o alright

spiral coyote
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Just wondering, how am i expected to get my first iridium?

unreal flame
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through progressing to new areas

wise hound
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Ik it will prob be a while, but do you think I should wait for 2.0?

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Patience isnt an issue

trail ether
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no

forest valve
wise hound
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like do you think i might enjoy it more

forest valve
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but i guess 2.0 will probaly have better performance

wise hound
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ok

loud python
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Base building is a big part of the game for me. The large room is realluy 95% of the reasons I want C2C 2.0

past geyser
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Large room is overrated

loud python
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I feel so sad seeing my stalkers swimming in small tanks 😦

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They need space

forest valve
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then make the spaces taller

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at some point when playing c2c before i was like "hmm, the stalker isnt really doing anything"

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then after a lot of time has passed i realised it was the betteracu mod

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which increases the capacity of fish inside the tank

shrewd gate
loud python
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Large room just gives so many choices for setting up a neat base tho!

fiery fiber
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True 2.0 world really be nice .. but it still rocks as is on legacy. Playing now and truly having some of the most fun I've had in a long time. Btw .... I believe this has been noted but just wanted to add. I used to get alot of lag when in base. Then I saw something about ||volcanic ash filter|| I tried it what they said about deconstructing it and make lag has completely disappeared. Also found that material spawn at volcanic geysers was causing major lag but grav trap thingy every once in a while and picking up extra ore and throwing dead fish into bioreactor also sends to help

unreal flame
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yeah, geysers could probably use a cleanup feature

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and filters definitely need some performance improvements

forest valve
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anyone know if the rpg framework mod would break c2c?

forest valve
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also, is fcs compatible with seatosea?

normal frigate
forest valve
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but eh ill just install fcs then

normal frigate
normal frigate
forest valve
fiery fiber
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One thing I've noted with fcs .... you can download the recipes for free if you don't have the transport thing made yet. Don't have mats to make transport delivery thing just yet to set of it will deduct money once it's built but have personally stopped using fcs stuff until I can test that

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I mean free as in when you get a recipe money is not deducted from account

forest valve
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didnt know c2c was THIS compatible with other stuff

unreal flame
forest valve
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something i noticed in my last run for seatosea, the supply crate with the azurite crystal kept regenning every reload (full game exit)

forest valve
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also, if my headphones are hearing the nanocarbon in the sky, and they have directional hearing, should i go where sound is loudest or is it just an approximation?

fiery fiber
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I just try to go towards where I see it but I haven't succeeded in finding one yet. Still can't figher if it sinks to the floor or floats

forest valve
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aw man i heard a falling material when im inside the aurora :(

forest valve
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prolly unrelated to c2c

trail ether
wispy kelp
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yeah

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and i have the depot too

silk pond
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i dont know if im doing something wrong or not but i have been looking at my ||falling material detector|| for a while now and it hasnt picked anything up.

forest valve
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kinda like once every 20ish minutes iirc

silk pond
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i have been looking for over 2 hours

forest valve
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wow

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try taking the module out and putting it in again

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if that dont work then make a new room and out it there

silk pond
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i also dont know what it looks like when one is picked up

forest valve
silk pond
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i know what ||nanocarbon ||looks like but not what a falling material looks like on the detector

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also am i suppost to scan for it or just leave it

loud python
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I gave up and used cheats tbh

forest valve
unreal flame
forest valve
forest valve
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mmmm, the electricity particle is at 0,0

spiral coyote
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idk how the latter is even possible

forest valve
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:DDDDDD

forest valve
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so im not gonna get into fcs for awhile i guess

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for some reason the door in the ecocean wreck doesnt get fixed

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tried with a 100% full battery, and a 20% full one

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is it only openable by some sort of trigger like alot of c2c stuff?

normal frigate
forest valve
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never really got into fcs, dunno what it can do

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just saw one (and a half) fcs playthrough

forest valve
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mmmm, i wonder what i frogor

trail ether
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it is not something you need to look at the scanner room to see

normal frigate
trail ether
normal frigate
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its really broken if yk what your doing

trail ether
forest valve
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all i know is the most basic of power stuff and also how to enter the wreckage

forest valve
unreal flame
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doesn’t the drone just deliver the packages buildables? C2C gives them actual recipes unlocked instantly on purchase

fiery fiber
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Yes but it's not charging for the purchase. I'm gonna try and check to see if having the drone might cause it to deduct money when you buy the recipes

forest valve
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cuz i built a depot thingie (not the drone one) and its telling me about it's info

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only interactible feature is the encyclopedia thing

unreal flame
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@trail ether we’ve got another person reporting that FCS purchases don’t deduct money

forest valve
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oh, so that is a bug

fiery fiber
# unreal flame Oh so you’re having that bug too

Yup but gonna check if having drone makes a difference perhaps ... dunno just trying to check all parameters. Gonna take a while though cuz I need hull armor to construct it and I've gotten eaten plenty if times trying to get it. Learned the hard way that silence mod doesn't make a difference 😋

unreal flame
# trail ether yes I saw

In the case that having the drone does resolve the issue, would any problems arise from just reducing the cost of constructing the drone, or would you implement some other solution?

trail ether
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I would rather fix it "properly" but failing that I will just make it cheap

unreal flame
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Does the drone do anything that wouldn’t be allowable, essentially?

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Like being able to buy resources for delivery or something

forest valve
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you kinda need the drone to even buy stuff, right?

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or is that only for industrial machinery

trail ether
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the drone might be entirely redundant with the purchase behavior change

trail ether
unreal flame
fiery fiber
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Yup ... so my thought is, is that it might be connected somehow because in base fcs you cannot buy anything until you have both terminal and drone built. But like I said it'll take me a while cuz I gotta get up armor. So update as soon as i can unless someone beats me to it

forest valve
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||mountain log 1 and 2|| refuse to play

trail ether
forest valve
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ah

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alright

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ok listen man i was in a cave u cant be there

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thankfully its a cave system which i think i found everything in (||the broken battery||)

trail ether
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oh so it finally happened

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i have had tons of people say they are afraid of exactly this happening

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some even said I should not put things in that cave as a result

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yet I have never seen it happen

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even in four playthroughs (three C2C) and tons of testing

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that is looking west from the big cave hole

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but this only ever happened when teleporting there

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which makes some sense as it basically loaded in the reaper before the terrain loaded in

forest valve
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welp, time to download that mod which loads terrain 4x or 5x farther away

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so this dont happen

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i guess one less reaper to worry about 😅

trail ether
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but I have it so items do not fall through terrain

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SolidTerrain

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maybe that is why I have never seen it

unreal flame
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Time to add a bunch of cube colliders to the cave walls?

loud python
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No. Time to embrace cave Reaper

trail ether
unreal flame
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Only terrain collisions are implicitly disabled beyond 32m, iirc

loud python
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I saw we embrace the cave reaper. It is terrifying ||and explains how the base got destroyed||

fiery fiber
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I've actually had reaper mesh through the cave walls a couple of times. Didn't knownit wasn't supposed to be there especially after reading logs. I just run away screaming but it was weird seeing it's head sticking outa the wall

forest valve
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i just kept hearing the leviathan WAYY to close

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i was like "hmm, must be some sort of audio bug"

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nevermind, it was a collision bug :3

upper dock
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it's a fairly common issue in basegame, the reaper being on the wrong side of the island

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my understanding of it is that the reaper loads in before terrain collision, and swims inside the island

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and once it's in there it can just pass through everything until it's back outside of the island

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so it can end up swimming all the way through and showing up on the wrong side (or maybe it senses the player through the wall, and that's what makes it swim over there?)

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or, in a worst case scenario, it can swim into the island cave, at which point it can't leave AFAIK

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(unless you unload the terrain again and just wait)

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I have had it show up on the wrong side myself in vanilla, I got lucky and it didn't happen in my C2C run

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Having it show up inside the cave is nightmarish lol

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I did have a funny subset of this bug happen with the Bulb Zone reaper in my C2C run though

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where I'm guessing it clipped slightly into the ground before the terrain loaded, and then when the terrain did load it caused the reaper to get shot off at hyperspeed so I just heard it roar for like, a single second

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and then I never saw it again, I'm guessing it got despawned by the game or something

trail ether
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maybe i should recommend always including SolidTerrain with C2C

forest valve
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oh uhm, also i didnt see the crab near the ||sea treader base|| 😅

normal frigate
forest valve
upper dock
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yeah SolidTerrain makes the game significantly heavier in some situations from my experience

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but it's like, different from the lag issues I get with C2C, which seem to be entirely disconnected from PC strength

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when I'm getting lag with C2C the game isn't stressing my PC out at all, it's weird

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SolidTerrain just makes the game use more CPU power

forest valve
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the wreck with ||the liquid rebreather|| for some reason is just constantly very laggy

silk pond
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for me literally every large wreck is laggy

forest valve
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its becuase of the lightning is what im assuming

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the electricity sparks from the wiring

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causes a lagspike every second, which gets stronger the deeper youre in/the more ur in/near the wreck

forest valve
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i really do think whatever lag issues are happening in legacy will like 99% be gone in 2.0

wispy kelp
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i will say

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i have been doing my run for a while

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before the uh

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fcs update

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but i had reika giving opinions on it and such and leading to nerfs and such

forest valve
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ok just figured out that the filter does not care if its directly above the lava or if its on the side of it

unreal flame
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Each geyser has an area above it where filters will work, essentially

forest valve
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thats cool

forest valve
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is this why the geyser filter lags?, i assume so

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this is what gets pulled up when it picks up a piece

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dk what this is, but it doesnt seem to involve any seatosea mods

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i noticed my log file being unnaturally large

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8 mb

forest valve
forest valve
trail ether
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making it impossible for me to debug

trail ether
forest valve
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oh ok

forest valve
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i guess thats a yes

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you could maybe add a seperate way through there, since there's a closed vent above, you could also maybe make the door on the side be a laser-able door

trail ether
trail ether
forest valve
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thats fair

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do you set the pre-repaired value immediately, or have it be some random number between 0% and 5%?

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since as far as i remember all repairable doors have it at 2%

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(vanilla)

forest valve
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i guess maybe broken databoxes work while at 0% cuz its a different thing, being completely modded

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and repairable doors may have some sort of set value that the devs made cuz other values broke stuff

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or like they are coded differently so it gets confused by the 0% doors

trail ether
forest valve
#

ah,

trail ether
#

literally broken databoxes are just normal databoxes with a LiveMixin added, plus a sparker object

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I think I had to patch the databox click not to work if broken though

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that said

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now i want to test

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do you have runtime editor

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if not can you install it

forest valve
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aight lemme install UMM aswell cuz it says its needed

normal frigate
#

half*

forest valve
forest valve
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should i download RUE for bepinex?

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this wont mess my mods up i assume

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@trail ether done

forest valve
#

ph

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oh

normal frigate
#

lmao

forest valve
normal frigate
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runtime editor is what reika meant

forest valve
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these are what i downloaded

normal frigate
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The one on nexus that lee posted

trail ether
#

anyway

normal frigate
trail ether
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once you have it installed, load that wreck and select the door

forest valve
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on nexus it told me it needed unity manager

trail ether
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this can be done by opoening the runtime editor UI and clicking the door, while having a line of sight to it not blocked by other things

forest valve
#

well aight

normal frigate
trail ether
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note that looking too sharply down will hit the player's collider instead

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worst case scenario go to freecam to decouple your camera from the player

forest valve
#

and where do i put the runtime editor?

trail ether
#

then you can click on anything

trail ether
#

install it like all the others

forest valve
trail ether
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it goes in QMods

forest valve
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good point

trail ether
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proof it works for me

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from my survival playthrough at end of november

forest valve
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json file is there tho

trail ether
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how did you unzip it

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two examples of the runtime editor being used to inpect objects

forest valve
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well, at first i cut pasted from bepinex plugins to qmods

trail ether
#

you need to unzip it

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without creating extra folders

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or losing the root folder

forest valve
#

oh, turns out i had the wrong runtime editor pulled up

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no wonder the file size looked weirdly small

trail ether
#

I gave you the mod file

forest valve
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yes, i know

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at first i dragged the bottom file

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the file inside it i mean

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but ok now it should work

trail ether
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try opening the ui with F8 or F9

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once in a world

forest valve
#

its f7

trail ether
#

ok

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I assume it works given you know that

forest valve
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im pointed at it

trail ether
#

are you in freecam or not

forest valve
trail ether
#

if not looking down might only select the player

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you can try

forest valve
#

oop, yea it did

trail ether
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in that case move out and go to freecam

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use 1-5 to change move speed

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I recommend 3

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then get close to the panel and click it

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it will select something, likely a WeldablePanel or something

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which should be a child of something doorlike

forest valve
#

yep, what now

trail ether
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find the LiveMixin component

#

if none exists that would explain something in its own right

#

components are listed at right, below the object properties (position, angle, etc)

#

eg PrefabIdentifier in your image

#

the component might be on anything in the object's hierarchy, ie any child or parent

#

you can also use the REPL console to search for it if you want

#

to do so:

#
  1. with the object selected, click the inpect button visible in your image
forest valve
#

i pressed search scene

trail ether
#
  1. click the "create" button near the top right to declare a REPL variable storing that GameObject, picking an easy to type name
#

I will go with "panelObj" for example

#
  1. in REPL run panelObj.GetComponentInParent<LiveMixin>() and panelObj.GetComponentInChildren<LiveMixin>() - do either return anything?
trail ether
#

everything with health has a LiveMixin

forest valve
#

ah

trail ether
#

every creature, most plants, anything repairable

#

ultimately what I want to do is have you set the health of the livemixin to > 0

#

and see if that fixes the issue for you

#

but if there is not even a livemixin then you would not be able to repair it, as there is nothing for the repair tool to act upon

#

give me a few min and i can inspect the GO hierarchy myself

#

and then direct you to the right place

normal frigate
#

searching for issues rn?

trail ether
#

ok rerun that second command but prefaced with LiveMixin live =

#

so you are storing the return into a var

trail ether
#

once that is done run live.gameObject.GetFullHierarchyPath() just so I can see where it is in the hierarchy

trail ether
forest valve
trail ether
#

ok

forest valve
#

brb in like 10 mins

trail ether
#

achieved by selecting the panel and scrolling down a little, so that the child object with the livemixin is visible in the tree

#

then clicking it, then clicking LiveMixin in the component list

#

also scroll down in the property list - is weldable true?

forest valve
#

holdon

#

uhhh, how do i undo

trail ether
#

"undo"?

forest valve
#

i thought the x button besides LiveMixin (panel on the right) would open it

trail ether
#

no that deletes it

#

now you need to reload the game

#

you need a fresh copy of theinstance, and since that only happens on world load, you need to reload the world

#

but with mods you cnanot hot reload

#

so you need to close and reopen SN

forest valve
#

aight

normal frigate
trail ether
#

yes

forest valve
normal frigate
#

wish 2.0 had that

forest valve
#

i can confirm it does

#

i once reloaded from my previous c2c playthrough, for some reason the physics in this playthrough feel different

#

struggled more going through the tree at the top in that playthrough than this one

#

brb

normal frigate
#

fps is at 40

#

i need to change some bios settings

forest valve
#

back

#

i noticed it at 1%, then tried again to repair it when i reloaded

#

and it repaired

trail ether
#

what

#

there are some people who only have the issue sporadically

#

are you saying you are one of them

forest valve
#

im not sure

#

it didnt work the 2 times i tested before this

#

could it have to do something with me loading it instantly or is that irrelevant

#

i might be, not sure what i did

trail ether
#

it would not

forest valve
#

is there a way to mitigate damage from ||azurite||?

forest valve
#

hey so is it normal for the prawn to only need 4 fragments?

#

i remember it needing 20, or was that somewhere else

#

when i scanned the body, it said 1/4, and hwen i scanned the base arm it was 1/20

forest valve
# unreal flame Yes

well thats good to know, does it perhaps involve a ||certain suit that makes you immune to some effects of sulphur?||

unreal flame
#

||What’s the name of that suit? That’s your answer||

forest valve
#

i mean, fair enough lmao

#

||since the azurite does like 25% of your healthbar when picking up, which makes it feel a bit absurd if u wanna get all of them||

forest valve
#

had a weird dream related to seatosea, dreamt that i ||picked up a few pieces of iridium, in a place that looked similar to the lost river, and the pick-upable pieces were tiny, like the radiation suit gloves or something||

forest valve
#

anyways, can the ||rock crusher drill the meteor||?

forest valve
#

i do NOT remember ||the bioprocessor wasting this much power, seems that module is very much needed for me lmao||

trail ether
#

that increases its power cost 2.5x

forest valve
#

i said id do hardmode on the 2.0 version, whenever that comes out

#

im not sure if i looked at the power actually before tbh

#

it feels like the power drain is faster, now tbf some mod features seem to be working "better" if that makes sense

loud python
#

Could anyone remind me what is the file we can use to configure the C2C mod?

#

Or do I need to start a game with the mod for the configuration file to generate?

forest valve
#

seems to be generated during worldgen

#

after a world is generated

forest valve
#

hm, cant find them in mod settings

fiery fiber
#

Each component has a configuration folder for i believe with an html file. Gotta go to each component and check wiki I think. It tells you what you can adjust

#

Certain one don't work but most do ithink. Like it won't make my sea glider 2x2 for some reason but everything else is

forest valve
fiery fiber
#

Open with notepad

forest valve
#

||ok so this makes sense to be the cave for the survivors on that one lifepod, since it would be pretty stupid to just swim a few hundred meters INTO the mountain island, at first i thought it was the big cave near the mountains which had an air current in it||

forest valve
trail ether
#

to prevent things from being too hard or too easy

trail ether
unreal flame
#

It’s entirely possible that your power grid can comfortably support one recipe but not another

#

I can’t recall if they have different consumption rates but it’s possible

trail ether
#

they do

unreal flame
#

Ah, then that’s almost certainly why

forest valve
#

i guess the rates make sense now

#

its just that i was generating power through the previous playthrough

#

whilst i was making stuff

#

so now it looks slowrt

fiery fiber
# trail ether C2C overrides several configs

Oh no. I meant that there are a few cwc settings that are configurable. You know like lumenshroom numbers or life span or leviathan damage resistance I think that are you can change for c2c. That's all info I got from c2c github page

trail ether
spiral coyote
#

i'm a bit lost, ||How do I unlock the Captain's Quarters?||

unreal flame
#

||There’s more than one way to pick a lock, some more destructive than others||

spiral coyote
#

... i got it

unreal flame
#

😉

forest valve
#

does adding customcraft 2 to add new items (mostly just food/qol, nothing cheaty), would it break anything?

fiery fiber
#

I think the web page says specifically that will break it

forest valve
#

can the ||autofarming unit|| reach this range?

forest valve
#

well, it cant, but anyways, i went into creative and saw a few upgrades i did not find on the wiki, such as the ||upgraded light module|| or something like that

unreal flame
forest valve
#

wow thats pretty short

forest valve
trail ether
#

it crashes when vanilla recipes are removed

#

and C2C does exactly tjhaty

trail ether
normal frigate
#

ASH BABY

forest valve
#

anyone else had heart palpitations?, cuz i sure as hell did

mystic wren
#

Hey, can i ask how to get Benzene?

forest valve
#

||you also need blood oil||

mystic wren
forest valve
#

keep in mind that seatosea should, or preferably be played after a few playthroughs, when you have good knowledge of the game

mystic wren
#

||i want to make the Electrochemical suit and the only thing stopping me from it to making it is the Benzene||

forest valve
#

||youll need around 1100 power in your base total||

mystic wren
#

HUH

forest valve
#

yes

mystic wren
#

uh,

forest valve
#

did u ever use the ||bioprocessor||

mystic wren
#

thats quite alot

forest valve
#

yeah

mystic wren
forest valve
#

||altho thankfully theres a very good upgrade i recommend to get, its like kinda deep in a decent sized base||

mystic wren
mystic wren
#

yeah, forgot to add the spoiler 😭

forest valve
mystic wren
#

i have those

forest valve
#

||youre gonna need to go quite a bit under 500 meters||

mystic wren
#

||dang, for that i need the breathing fluid no||

forest valve
#

||the upgrade is a ways away i think||

forest valve
#

||gonna need a special tank, u got that?||

mystic wren
#

nope

forest valve
#

||welp, get ready to go 500 meters, cuz thats ur limit||

#

||did you see the part that fell off the underwater island wreck?, that's your objective||

#

||i recommend keeping your seamoth away from bonesharks tho, they would wreck your seamoth by the time youre done||

mystic wren
#

||the deepest ive been was 460 meters cause of some databox, not sure what it was. From 225 seconds of oxygen to just 15 seconds of oxygen, really tough||

mystic wren
forest valve
forest valve
mystic wren
#

||i have the perimeter system and a sonar too, but im really scared for my seamoth cause of the ghost||

forest valve
#

||make sure to bring heals, you have the nano things, right?||

mystic wren
#

||i thought about nodamage, but i really dont want be a pus**||

forest valve
#

well, alright

mystic wren
forest valve
mystic wren
#

okay, thanks Zack

forest valve
#

yw

mystic wren
#

||well, i got the databox for the nanowrap bandages on my first try, noice||

forest valve
#

ok

#

||make a few of them, since u dont wanna disable nodamage, prolly gonna have to keep your seamoth inside the giant underwater island||

mystic wren
#

||could i ask, how are they? i found out that the regular medkit is pretty much useless||

forest valve
mystic wren
#

ah, thanks

forest valve
#

ahh shit, i thought this bug was only like cuz i cheated in my last run

#

so basically ||i got the liquid breathing stuff, but hwen i got out and into my seamoth, i started to take damage like when im under 500 meters||

trail ether
trail ether
forest valve
trail ether
# forest valve

this has been seen and it has something to do with a "cached" state regarding being at dangerous depths

#

were you recently doing that

forest valve
#

||damage also happens when im above water||

trail ether
#

that is whyit happened thenm

forest valve
#

||well, i guess ill nodamage oxygen until i get to base||

trail ether
#

it will resolve itself in a few seconds of damage

#

it basically needs to "fade out" naturally

#

go ahead and make a github issue about it though

#

so i do not forget

forest valve
#

oh, thought it was permanent

#

well ill let the pain do its thing then

#

nevermind it wore off while i got to base

forest valve
trail ether
forest valve
trail ether
#

go to the issues repo

forest valve
forest valve
#

||do ameboids break after a few slashes? ||

#

if not, i have a bit of an idea

unreal flame
#

funniest option would be to have them rupture and dissolve when grabbed with the prop cannon, but i'm pretty sure they're made immune to it by reika

forest valve
#

welp, base in the lost river it is then 🤷‍♂️

trail ether
#

they would be rigid domes you tumble around

#

and they z-fight on the bottom

unreal flame
trail ether
unreal flame
#

probably

forest valve
#

ok so i mustve missed a trigger or something, since 16 seconds of oxygen aint enough to get anything done, ||im talking about the liquid breathing fluid thing||

forest valve
unreal flame
#

it's down to 45 seconds??

forest valve
#

||WITHOUT THE CANISTER||

#

without the can.

forest valve
#

nvm they leave u alone if u dont move

#

huh, thats weird, ||i went directly from under the wreckage of lifepod 15, and it didnt trigger and take me to the void spikes||

#

||went over 700m||

#

when i got there yesterday (creative world) it worked fine, prolly just a one time thing

#

ah, game gets laggier and laggier the longer i stay (WHEN IM THERE)

#

even with the game paused , i went from like 30fps to 5

trail ether
#

i wonder if i should add some kind of debug and/or clearing

forest valve
#

prolly

forest valve
#

||does the tree cove still drain energy||?

forest valve
#

||does the canister perhaps involve swimming behind the trail of an enzymed peeper, or is it scanning a creature that was healed by a peeper, you dont gotta say yes||

trail ether
forest valve
#

||holy FUCK the propulsion module go zoom||

gilded nova
#

does the mod make bone sharks more aggressive i swear these fuckers only want to tear down my seamoth

trail ether
#

the world is more reactive with Ecocean

forest valve
#

scan a boneshark and see what its attracted to

unreal flame
forest valve
#

theres only 2 other places ||i can tell of that have information about kharaa, and are seeming to be the only options, the offsite laboratory, and the DRF||

#

and i do hope it is the former, even though i was told it is unrelated

unreal flame
#

Wait, who told you that?

forest valve
#

oh well iguess i misremembered what reika said

#

||she said that the DRF was unrelated, not the offsite lab||

unreal flame
#

Lmao

forest valve
#

well thats just really fucking strange

#

a warper came to my base, i was able to scan and kill him

#

ok, i got it, was a little cheaty, not like i didnt cheat a bunch in this playthrough cuz im too scared to lose something important, but holy shit, i got it

#

||is there like a timer for the canister's duration?||

trail ether
#

not visible but yes

forest valve
#

||does the azurite battery like regenerate power in the lost river or something?||

unreal flame
#

||circumstances which are present in some areas of the lost river||

forest valve
#

||it is time||

unreal flame
#

Good luck

#

||Watch out for stuff that makes you noticeable||

forest valve
#

yea i figured thsat out yesterday

forest valve
#

||if i have one ion power cell in a prawn suit, would the normal power cell still drain?||

#

bruh

#

discord has shit rounding

#

wha

#

hm, its now doing it like whatsapp does (makes an image cropped until you click on it)

upper dock
#

It does that if the image has weird dimensions

#

if it's square it generally won't

#

but if it's a really long image it'll crop it

#

and if it's a really tall image it'll shrink it instead

storm anchor
#

so this mod

#

fucking slaps

forest valve
#

hell yeah

forest valve
#

(octo dont open this its like 30 hours into the mod)

nova saddle
#

Is there a dedicated thread for the author Sea2Sea? 😮
I just wanted to say that the mod is great and I wish more people would hear about it

#

By the way:
Is there any way to automate the production of certain resources in Dragon Industries? For example, plankton?

forest valve
#

nope

#

i dont think anything is automatable

#

gotta do several trips

forest valve
#

there are some automatable things

#

not plankton tho

forest valve
loud python
#

Plankton lasts for a while tho. One full load of plankton will last forever

forest valve
forest valve
#

same

trail ether
#

i typically need ~4 full loads on easy and twice that on hard

#

over the entire playthrough

forest valve
#

yea

#

def used over a load now, and i just recently went into the Lost River

trail ether
#

plankton used ot be 2x1

#

so "a load" was half as much

#

I only changed that lkast fall

fiery fiber
#

Omg! I don't even wanna think about that. I use so much plankton! That would just be reika trolling on us sheesh!

forest valve
#

||does the timer for the canister pause when i unequip the liquid tank?||

nova saddle
nova saddle
#

I wonder if it’s possible to at least automate alien poop production?

#

I have a large tank, cleaning system but no 💩

fiery fiber
#

Do you have a good mix of carnivores and herbivores?

#

And plants. I have no problem with them producing. Its a lil slow but so long as you have lotsa plankton in feeder should get some poop

#

If ibget inpatient i just go for a seatreader run tho

trail ether
forest valve
#

epic

trail ether
#

AE specifically makes that possible

#

that said it is usually still necessary to supplement with fresh wild poo if you are not inclined to wait around

#

but just grab some every time you pass through the area and you will be fine

#

C2C very much borrows from my MC mods' philosophy regarding resources found out in the world, where you are expected to grab things you come across, even if you may not necessarily need them at that moment, in the expectation that you will need them later

silk pond
#

i just explored the ||disease research facility|| and am confused to what i should do next. i tried to get ||iridium ||but the ||heat damage|| got to me

trail ether
#

what might help with that

nova saddle
forest valve
nova saddle
forest valve
#

oh my god

#

well of course it was ognna be used up 😭

#

||welp, better hop in ur seamoth and make another tank for above 500||

nova saddle
#

btw I have a problem, I discovered Nanowrap Bandages after creating the enzyme and now I can't create || Kharaa Symptom Alleviation Canister ||, do I need to make the enzyme again to unlock the recipe?

nova saddle
forest valve
#

||perhaps its something with the architects, they were the ones dealing with the disease after all||

#

thats all ima say

nova saddle
#

oo

#

I get it

#

🙏

#

Hope it is it

forest valve
#

alot of the ways to get things are like that

nova saddle
#

Sometimes you can get lost, unfortunately, and the wiki helps

forest valve
#

well yeahh, but if you can look at the descriptions of things, it starts to become real clear

forest valve
#

oh, so that's why ||the cyclops doesnt need iridium, unlike the prawn suit||

#

wait, ||do all powercells get drained at the same time?||

trail ether
normal frigate
#

which wiki? be_blueishrug

nova saddle
silk pond
nova saddle
silk pond
forest valve
silk pond
#

i can’t get there cause of the ||lost river power loss||

forest valve
#

should be nearby to another location you had to visit for a previous situation, involving some kind of damage

silk pond
#

i have the blueprint for the ||selent module|| but i need ||iridium|| for that

forest valve
#

ah wait nvm i get what ur saying

#

||does the heat damage kill you instantly?||

silk pond
#

I have about 15 seconds

forest valve
#

||there are a few entrances into the river, one which gets you quite close to where you need to be||

silk pond
#

mountain entrance is the one i’m using

nova saddle
#

Btw this is probably a bug, but I got the || Lifepod 10 info long after I discovered from here the depth module mk3 blueprint ||

#

I got this || after discovering alien research center ||

trail ether
loud python
silk pond
#

im just making a network of bases instead

forest valve
#

not ideal for movement

#

there might be something else related, idk if its gonna be good tho

#

but like what u gonna do with a dead seamoth lol

#

most u could do is take it to a base, but that kinda it

nova saddle
silk pond
#

i made 24 ||nano bandages|| so i hope that will be enough to get some ||iridium ||

forest valve
#

is kinda hard to see so goodluck

nova saddle
#

what if

#

you plant a lot of || healing red plants || there

forest valve
#

||THEY HEAL?? ||

forest valve
nova saddle
forest valve
#

plant

silk pond
forest valve
#

or the inactive lava zone

silk pond
#

im just trying to hop on my world rn and everytime i open it the game crashes

#

nvm i finally got in after like 20 attempts

loud python
unreal flame
silk pond
nova saddle
icy relic
#

Are you planning to release it any time soon?

forest valve
#

cus nautilus isnt really done done yet

icy relic
#

The normal update for SeaToSea? fixing bugs?

#

Im not reffering to when 2.0 comes out

forest valve
#

oh u mean just a normal update

icy relic
#

yeah

#

that fixes this

forest valve
#

nop

#

not sure if the reason is known

#

but i do keep getting an error for a missing prefab or something when i have the filter

icy relic
#

She did say she fixed it but the update isnt released it

forest valve
#

oh ok

#

prolly just doing some other things, double checking, seeing more bugs to fix

#

reika aint really online all the time, she prolly has some other stuff to do aswell

icy relic
#

Of course

silk pond
#

i got my ||iridium||!

forest valve
#

yippee

#

wait, ||is the prawn immune to heat?||

silk pond
#

idk let havent built it

#

||so is it true that the lost river large sulfer deposits only give acid and not the resource itself||

forest valve
fiery fiber
#

Geez trying to read this is like listening to rap music on regular radio 😋

silk pond
trail ether
shrewd gate
#

Does Lava still melt the Prawn's feet off?

#

Actually that was a pretty dumb question.

nova saddle
#

It’s a pain that || you have to go to lava zone for ion cells to be immune to power loss||

forest valve
#

you ||do need an upgrade which needs the lava zone to make that a possibility||

nova saddle
#

I mean „pain” but the good one. It’s satisfying when you get past the blockage like this

forest valve
#

true

past geyser
#

@trail ether did the Fcs teleporter power requirement get changed with c2c

past geyser
#

any clue what the edit was

unreal flame
#

probably increasing power costs, if I had to field a guess

past geyser
#

O o odd alright

fiery fiber
#

Ok dumb question, but is c2c being currently updated? There's all this talk of changes but I was assuming it was all for potential future 2.0 update. Cuz i checked github and it says last updated like 8 months or something?

forest valve
nova saddle
loud python
#

What is nautilus and what is the ETA for it being released?

normal frigate
#

it is for the living large update of subnautica

storm anchor
#

Please no more modpocalypses, UW sadsponch

fiery fiber
#

Ok so no updates for current legacy version right?

unreal flame
#

i can't recall if Nautilus is still subject to The Setback or not

iron bone
#

when mod 2.0

#

chiddy

wispy kelp
#

@unreal flame what should we name this challenge

#

Eternal?

unreal flame
wispy kelp
#

i like that lmao

#

all the shit you gotta do too definetely makes sense on that

#

hell ESPECIALLY after the fcs update

unreal flame
#

i feel like the majority of your issues arise from a lack of supported compatibility with Deathrun

#

and also just deathrun

wispy kelp
#

deathrun on top of this though

#

deathrun and fcs

#

just all of it coming together

#

like holy shit

#

especially having to FULLY pay the fcs debt

#

and like

#

make your own oxygen and all that shit

#

probably the most brutal subnautica challenge rn

#

@unreal flame dont forget dextinction

#

those fucking twister eels

#

oh my god THEY SWARM

unreal flame
#

oh true

wispy kelp
#

not to mention sheer power costs

#

like holy SHIT

#

the POWER COSTS

#

And only finally being able to turn off the pressure hitting until you get the rebreather

#

until that gets implemented

#

screaming

#

OH YEAH

#

@unreal flame AND NEEDING TO SLEEP

#

THAT TOO

#

not to mention ||EVERY SINGLE THING WITH THE LOST RIVER||

#

not to mention

#

||getting abyssoclase being SO MUCH harder due to the increase on agression||

#

also

#

some of the shit im possibly going to have to do

#

||involving a full scale fucking war within the floating islands||

#

i have legitimately been drafting plans on how to make that place just

#

SAFE TO GO TO

#

because otherwise it's COUGH

#

@daring plinth COUGH

#

THANK YOU FOR TWISTEELS

#

COUGH

#

||floating islands experience with this pack||

#

i cannot fucking WAIT

#

FOR THE PRAWN SUIT