#SeaToSea

1 messages Ā· Page 12 of 1

onyx sapphire
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did nothing

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still a lot of objects

unreal flame
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Yeah it doesn’t clear all of them for some reason

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Hopefully it’ll be less of an issue if c2c ever updates to modern versions

onyx sapphire
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is it normal for the liquid breathing recharger to use power when I'm not in my base

unreal flame
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Yeah

onyx sapphire
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its an absolute power hog

upper dock
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Yeah that's intended

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You need way way way way more power generation than in vanilla

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Can't get by just covering a base in solar panels and building a single bioreactor

onyx sapphire
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also why are the ||void spikes|| under the center of the map

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well uh

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idk how I get the fabric needed for the reinforced diving suit

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oh nvm I think I might of foudn where it is

unreal flame
onyx sapphire
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I'd like a more in-depth explanation

normal frigate
onyx sapphire
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please

unreal flame
trail ether
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and it gets actively deleted whike you are right next to it if you try

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I have neither the tools nor knowledge to do so

unreal flame
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Didn’t I help you get unity editor working and up to date a month or so ago?

green bane
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(This question has probably been asked a million times, but I'm too lazy to scroll) will this mod be updated to 2.0? I'd love to use it in a pack there

unreal flame
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Hopefully

green bane
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ok

wise hound
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I heard that changes are made to fcs when installed with c2c

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What are these?

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Are there even any?

trail ether
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95% sure not ever, and definitely not in the last month or few

trail ether
unreal flame
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I feel like you at least installed a newer version of the unity editor

trail ether
unreal flame
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I swear that happened at some point

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Check what version of the editor you have installed

trail ether
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so that answers that

unreal flame
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???

trail ether
wise hound
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does the replicator count as overly-gamebreaking?

unreal flame
wise hound
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understandable

trail ether
unreal flame
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just use the free one

onyx sapphire
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if anything it feels like it's not even protecting against the extreme temperatures and I'm just getting the normal damage halved by its default function

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ok yeah I see why its not doing much now.

fiery fiber
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Ok so apologies in advance for asking this so commonly asked question but search reveals many conflicting answers. So first off ... people talk about socknautica and fcs as separate things aren't they one and the same? Next ... and I go off of wiki .... my research reveals thT socknautica is not compatible with c2c, also that socknautica has dependencies like custom craft that (from wiki) state will crack c2c. So they are compatible now? Doing c2c run now ... but would be fun to do a combined run after if they work together.

barren oar
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socknautica and fcs are two separate projects

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other than that, i don't believe there have been developments with regards to socknautica-c2c compatibility, although fcs does work, i believe

fiery fiber
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Hmmm thx. I think I'll go check that out

unreal flame
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Socknautica isn’t really worth the work that compatibility would take in the eyes of most modders

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But there is compatibility put into FCS on c2c’s part

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Customcraft is actually the mod that breaks when c2c is installed

upper dock
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socknautica is like 75% a meme mod, I wouldn't expect any form of c2c compatibility with it

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FCS does have full compatibility with C2C as far as I know, going as far as to rebalance a lot of stuff in FCS to fit better in C2C's pacing

upper dock
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oh, yeah I probably hsould have reversed the order there since it's on C2C's end

fiery fiber
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cool ... I always thought they were together cuz .. i dunno ... anyways .. that's good to hear ... the FCS stuff is really fun. Some of the stuff they have could build really fun bases. After I finish this c2c run I'll try it with FCS see if it changes things up a bit. On another note ... anyone ever have problems with intermittent disconnect of power transmitters and then when you reset them you have to set them basically 20 yards from each other to connect?

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Or is it possibly just a visual thing where the line disappears .. cuz that what I'm seeing ... it appears and disappears

normal frigate
fiery fiber
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Ahhhh! Well even now I get crazy fps drops but it only happens in wrecks and decreases as I scan stuff. We'll see ... I'm too busy having fun with c2c. Just finally built a nuke reactor and of course now I can't use it cuz I can't make rods ... sulfuric answer. Btw ... props to Reiko for not straight up telling people clues. His last clue was perfect. Now back to the grind šŸ˜‹

unreal flame
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Wait, scanning any fragment will reduce lag in wrecks for you?

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Even basegame ones?

trail ether
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but it is very strange that the issue only starts with C2C

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in wrecks I do not add a lot - or even anything - to

unreal flame
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But if it’s noticeable, it’s substantial

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In what ways do you interact with fragments/scanning/related systems?

trail ether
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and a system to generate custom fragment prefabs

upper dock
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I can also say that this didn't apply to my playthrough

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that wreck outside the jellyshroom caves was a lag machine even when I cleaned out every single fragment

unreal flame
torpid creek
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MAKE

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2.0

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NOW

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OR

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ME

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SAD

normal frigate
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stop spamming and reika will make 2.0 when she wants too.

unreal flame
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Womp womp

past geyser
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Problem with a 2.0 more mods to check out to make sure you would want it to work with c2c

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I'm guessing that's why it has a moreingots feature in it

unreal flame
past geyser
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It does have a ton more add-ons to it the crafting felt longer

unreal flame
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There are longer crafting chains, definitely

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I don’t recall individual crafting cycles taking longer (I’m pretty sure titanium ingots craft faster, even)

past geyser
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It was a collecting of all the other items that made it felt longer

unreal flame
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Ah, definitely

past geyser
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Like having to make the acid

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But I do know that once you do the annoying crafts some other simpler crafts unlock

trail ether
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also the hook is pretty simple

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and if there was a leak the issue wpuld get worse as you scanned stuff

onyx sapphire
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how the fuck do I explore the lava zone... my seamoth dies very quickly within once I get about a 100 meters in, and the reinforced dive suit is not very effective

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lava zone kinda spicy

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I cant even take my cyclops down there because it requires kyanite

onyx sapphire
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well ||there are pockets near the roof where the temperature is lower, but they are at the very top of the corridor||

trail ether
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try going places that do not have literal lava meters away

fiery fiber
onyx sapphire
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how exactly do you check what areas are near lava?

trail ether
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with some difficulty

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significant implementation headaches in 2022

onyx sapphire
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I had a thought that occured to me

onyx sapphire
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also it occurred to me about if the water down here would boil if it was not under pressure

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so I just decided to do a scuffed calculation of the water pressure in the inactive lava zone (ignoring the rock above which would make the calculation much more of a headache)

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inactive lava zone range is from 900 - 1300 meters.. so the water pressure at the top is ~90 atm, and the water pressure at the bottom is ~129.6 atm

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so uh

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the boiling point of water at 129.6 atm is ~320 degrees celcius

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we may have a problem.

unreal flame
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A couple points: The seamoth’s temperature isn’t accurate to ambient outdoor temperature in sea to sea, it’s more of a combination of external temperature and sub temperature

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Furthermore, the rock encompassing the lava zone may be contributing to a higher than normal ambient pressure (?)

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Also, saltwater has a higher boiling point than fresh water

loud python
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Plus the gravity of the planet and the atmospheric composition may be different, resutliing in a different pressure at that depth

unreal flame
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To my understanding, 4546b is smaller than earth but also more dense due to higher metal content

onyx sapphire
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of course those factors make calculation more complicated soo

sinful wagon
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Well, I found a not problem: crabsquid getting caught in blood kelp

fiery fiber
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1.21 jigowatts is my only answer to water pressure and temperature šŸ˜‹

fiery fiber
# sinful wagon Well, I found a not problem: crabsquid getting caught in blood kelp

I saw a crab squid kitty pride phase into rock at sea treader's with the top of his head just popping out of the rock. I got cocky and tried to scan it and somehow it still was able to kill me .... sigh. But I've died so much now its no big thing. Yeesh! I'm dying almost as much with c2c as I did with darkness falls mod in 7dtd šŸ˜‹. Freaking bacteria samples and volcanic samples ... blech!

sinful wagon
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I just went full safety nerd and made pipe systems into those caves

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I'd regret that if I were even okay at navigating caves, but hoo boy

fiery fiber
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Dang! Good idea. But that's a crap load of pipes!

sinful wagon
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How do I activate the seamoth tether?

trail ether
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select it

sinful wagon
sinful wagon
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it's an item collector

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is it not big enough to grab?

trail ether
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the tether does not grab just anything

unreal flame
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Grabbing a grav trap would be funny but it’s probably good that it can’t

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Just explain it away as the tether being unable to grab it due to both of them using the same technology

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Sort of like trying to use the north end of a magnet on the north end of another magnet

normal frigate
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unrelated because usually reika never messages in any other channel but :)

unreal flame
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Oh nice

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@trail ether take a look at this

trail ether
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that looks like reddit

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I want a link

normal frigate
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alright

mighty grail
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I cant for the life of me find the way to make azurite batteries... Any ideas guys? I really don't wanna visit the wiki and from what I heard some information is plain wrong on there
Plus this being a hardcore run makes exploring much much harder (I have made 15 scanner rooms so far)

unreal flame
mighty grail
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Brother Ive set up three bases with scanner rooms near the sunbeam crash

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Nothing

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I suppose ill read the entirety of the PDA once again

mighty grail
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Funny how this mod has become harder than deathrun hardcore with all of these detours one has to make

sour aurora
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Hey there guys, checking in after a while away, is this mod updated to work with the current version of Subnautica now? or still working on the version from before the big update?

unreal flame
mighty grail
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The breadcrumbs (whatever that means) weren't very helpful...
But I did find it thankfully

unreal flame
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"breadcrumbs" meaning "trail of things to follow"

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||there should've been a couple light sticks and fixtures to follow||

unreal flame
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it can? interesting

mighty grail
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Loving the mod so far btw

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Big ups reika

onyx sapphire
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WHERES THE WATER

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guess I'm relaunching the game

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relaunching the game did not bring back the water

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what the fuck happened

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had to press f3 and uncheck 'water volume' and 'water surface'

onyx sapphire
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...how long does the ||kharaa treatment|| last

trail ether
# onyx sapphire WHERES THE WATER

I noticed this issue too, triggered by a small (room-sized) area right around that spot, near the back side of the gun's entrance tunnel - get out of theseamoth and run warpforward 1 to fix it

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it is probably some kind of trigger for derendering the water inside the gun "leaking" outside

onyx sapphire
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I have two questions related to the lost river power drain

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  1. What's the reasoning behind Ion Power Cells not being affected by the drain?
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  1. Is it intentional that the lost river power drain doesn't apply in these two caves?
onyx sapphire
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its completely bugged now?

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I mean it still works but like

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its in a limbo state

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it was at full health when I left it like 15 minutes ago, and I come back and its like this

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I'm just gonna move the stuff store in it over to my prawn suit just in case

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hope my cyclops doesnt randomly fucking explode in this limbo state

past geyser
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Lights just off

onyx sapphire
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did you even watch the clip?

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its a little more than the lights being off

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despite me not having the module

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...the health on the bridge says full

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what if I like, ram it into something

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oh no nothing I do damages my cyclops

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what the fuck happened

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I'm gonna figure out a way to destroy this one and then spawn in a new one

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not abusing an indestructible cyclops

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welp

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time to spawn in a new (hopefully not bugged) one

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unless I like

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restorecyclops restored it and it was still buggy so I destroyed it again

trail ether
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in particular with the cyclops

trail ether
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what does it say

onyx sapphire
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uh I'll do that a bit later and tell you

reef willow
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I'm having massive lag in my base and around it, I even stopped playing because of it and came back now, and I discovered that the cause is probably my GPU usage dropping to 5% or less, and my CPU dropping to 20% or less (usually it stays at around 50%) does anyone have any idea on how to fix it? I have a RTX 2060 super and a ryzen 5 3600

unreal flame
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How interesting

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Do you have a second monitor? I’d suggest displaying your PC’s individual processor usage on it while you play

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(Open task manager, click more details if you need to, go to performance, then CPU, then right click the graph and select ā€œchange graph toā€ > ā€œlogical processorsā€)

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If you like, you can check the same for GPU performance, though it won’t display gpu cores or anything like that

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If a single CPU core is being maxed out and the others are sitting idle, that’d explain it maxing out at 20% usage

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Try to also verify that your game isn’t using integrated graphics when running (in particular you might want to check what your primary monitor is plugged into on the back of your PC)

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Other than that, make sure you’ve updated your system drivers

onyx sapphire
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so the final prawn suit depth upgrade requires ||smart polymer||... considering I haven't found a recipe for that in the thermal plant I'm gonna assume that's something I unlock in the PCF...

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Do I just have to take the cyclops down there and wing it to the PCF?

onyx sapphire
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Also I feel like power leakage should occur in the brine regardless of what power cell type you use to encourage staying out the brine and maybe encourgaing ||equipping a propulsion cannon arm on the prawn suit to lift the sulphur deposits out of the brine pits||

unreal flame
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Hm, interesting proposal

mighty grail
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Just out of curiosity, does the mod change the location of leviathans/their roaming ai?
I've played this game a lot and I've found reapers in places they usually aren't at

trail ether
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but ecocean adds three reapers

unreal flame
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And a ghost

trail ether
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yes, but that is C2C

normal frigate
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how does reika not have senior modder role concerned

past geyser
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legacy mod smlhelper shun the legacy modders jk

trail ether
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the reasoning behind senior modder isnt just about coding prowess, it’s also to some degree about assisting other modders where you’re able is what was said by someone else

normal frigate
onyx sapphire
trail ether
onyx sapphire
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it did feel like there were more reapers than normal over there, guess that explains why

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is there a reason for adding them there?

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something like the ||azurite|| over there?

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||also the kharaa treatment lasts really long for how easy it is to make, I made one at day 97 and I had to use another one at about day 126||

trail ether
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now there are not

trail ether
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now it lasts 30 minute4s of consumption

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people really complained about the former

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and it is mostly there to force you to unlock it, rarther than be an ongoing cost

civic grove
gilded nova
civic grove
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Yeah, its a known issue.

onyx sapphire
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Am I missing something?

gilded wyvern
gilded wyvern
onyx sapphire
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||I already visited the Void Spikes though...||

gilded wyvern
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uh then ||go under 1000 meters, and you will die to unknown thingy||

gilded wyvern
onyx sapphire
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biome added by this mod

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of course you are required to visit it for progression

gilded wyvern
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screenshot please

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or coordinates

onyx sapphire
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you are given coords to it at a certain point in the game

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here's a photo

gilded wyvern
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oh i see, is just ||floating islands||...

gilded wyvern
gilded wyvern
onyx sapphire
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no its a legacy mod

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and the photo is spoilered

gilded wyvern
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oh

onyx sapphire
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why are you in this thread if you haven't played the mod?

gilded wyvern
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i played long ago

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forgot lots of things

onyx sapphire
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ah ok

gilded wyvern
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if i was annoying, sorry

onyx sapphire
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nah its fine

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anyway

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I'm doing my first playthrough, which I started back in.. the middle of april

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currently gathering stuff for hatching enzymes lol

gilded wyvern
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i had pirated subnautica first, but then buyed original

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pro

onyx sapphire
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playtime is about to hit 100 hours

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I can complete the game in under 15

gilded wyvern
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do you like void theme

onyx sapphire
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maybe 10 if I'm really trying

onyx sapphire
gilded wyvern
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try void tweaks then

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i will try rn too

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avaible only on 2.0

onyx sapphire
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nah I'm going with the intended sea to sea experience

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which is on legacy

green bane
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Hey @trail ether (sorry for the ping) if someone were to manage to port S2C (and its dependencies) to 2.0, would you be willing to accept that as a PR?

normal frigate
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i highly doubt someone would port c2c due to its size, only exception being reika

trail ether
# green bane Hey <@143569407665242112> (sorry for the ping) if someone were to manage to port...

you will need to clarify:

  • if someone were to supply ported code for me to use, yes I would be willing, provided it is feature-equivalent (ie not "ported" by simply removing everything that broke, or adding "your own choices" on features or balancing) and that they release the code with no expectations of eg creative control or right to revoke use at some future date
  • if someone wanted to make an independent ported branch (not as in git branch but as in a literal independently maintained project) of the mods I would not accept that
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basically "help me port" is 100% fine provided it is an actual honest effort and does not come with strings attached; "can I port your mods and then own/control the port" is not

past geyser
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Well if I remember from what purple saw of the source code you were using your own coding program which was pretty outdated and it was missing stuff that purple could use to assist with helping with ports. Has the programming program changed since the last time

trail ether
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I do have VS installed now but it cannot even do an SN workspace anyway

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it just cannot "understand" it or the dependencies

past geyser
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Alright šŸ‘ I can try and look at getting the dependency updated and maybe switch to nugets also would just check out the source code to see how complicated some of it is.

loud python
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Ohhh, some hope for C2C 2.0 !?

normal frigate
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how do i find rare element?

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I was having trouble finding it cause of wreck lag

loud python
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Rare elements? ||You make them from coral iirc.||

radiant oar
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Hey, this mod is for 2.0 ?

normal frigate
radiant oar
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ok

trail ether
fiery fiber
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Well we're doing good ... it hasn't been asked in over 24 hours now 🄳

wise hound
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Hooray

fiery fiber
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If I deconstruct my thermals sending energy when I finish nuke reactor. Think that'll help alleviate base lag? Otherwise I just keep doing that trick of save outside base, log out and log back in

twilit lily
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Any tips on getting better performance with C2C? I have a decently modern rig. In my base I get around 30-40 FPS and stuttering, the fps and stuttering get worse the longer I play.

upper dock
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unavoidable unfortunately

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you have to just leave and go to other areas and it should alleviate

normal frigate
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Wreck lag will always happen

twilit lily
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What the? What happened to our entire discussion KooKoo?

normal frigate
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still happening :P

civic grove
unreal flame
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I still have my suspicions about why this issue happens but I’m not sure if the suspicion has been addressed

unreal flame
trail ether
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but it does not make sense as a mechanism anyway

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like why would that only come into play when you load the save inside a base

unreal flame
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not sure

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but from personal experience the magnetism entails a sizeable amount of general overhead, so making it toggleable isn't a bad idea as a performance fix anyway

unreal flame
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huh, okay

upper dock
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I really hope the soruce of the performance issues in or near wrecks/base can be figured out some day. it's like literally the only thing holding the mod back IMO (2.0 would be nice for a lot of general game improvements, but eh)

icy relic
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Where is the thermoblade 😭

past geyser
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what i dislike about the project file you have no csproj file

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but i guess one could be made from making the same project with the same name and just import all the files needed

past geyser
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ok i have all the stuff in a project with the rest with their own projects of the same name converting your utils will make the other things easier nautilus has no preloader at least i don't know i would have to check with the devs

trail ether
trail ether
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you do not need them

past geyser
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For me it keeps things organized and able to load up in virtual studio

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I wasn't able to load everything together without it so now seatosea is the base that loads the rest for me and uses the nugets for the main references

twilit lily
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I have an issue with some base item's orientation not being correct when bulding, like the ACU info panel and I believe the seabase battery bank. I can't even find a place to build it because of that. I can build an ACU info panel but its perpendicular through the ACU tank

trail ether
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I usually build it on the diagonals

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and the battery can only go in rooms

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not tunnels

twilit lily
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For the battery, I'm trying to build it in an empty multipurpose room and it's always red

trail ether
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I built three in my last playthrough

twilit lily
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It seems like the orientation is bugged or something, is it supposed to go on a wall? I can only get it to go in the middle of the floor, when pointing at a very specific point. Could snap builder be affecting this?

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Also thank you for your hard work on this mod. It's everything I wanted from SN

trail ether
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it does not have snapping

twilit lily
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Ill try removing snap builder. Any wall I try to put it on, it never lines up, always goes through the wall

normal frigate
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having this issue now

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issue happens when this happens

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[Info : Unity Log] PerformGarbageAndAssetCollection, Time.time=5227.997, Time.frameCount=593858, DateTime.Now=06/08/2024 22:27:46 [Info : Unity Log] L0: PerformGarbageCollection -> GC.Collect total ms: 104.4446 self ms: 104.4446

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audio still plays but subnautica is not responding

trail ether
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this is why it can only be placed in rooms

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that way it will not clip to outside

normal frigate
twilit lily
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Could someone explain the ACU features? Why should I make it so I have no ecosystem alerts? Like no carnivores, biome not shared by all contained species, etc.

twilit lily
trail ether
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and a sufficiently unhealthy one will kill your fish

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it has to be pretty bad for that though

twilit lily
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Ah okay, so fish will breed quicker?

trail ether
twilit lily
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Oh....other things I see

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Does the biome type matter?

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Im currently overflowing with oculus in a jellyshroom biome

proper void
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What does this mod do and can I added to a prexsiting world?

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And where do I download it

upper dock
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it's a total game progression revamp focused on (somewhat) increased difficulty and requiring you to explore ~80% of the map instead of the vanilla ~40%

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you cannot add it to an existing save

proper void
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thx

normal frigate
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and you also have to have the legacy version of subnautica which you can only use on steam

proper void
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Learned that the hard way

proper void
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Do you know of any mods that are simalar

past geyser
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so this is how i redid the structure of the Source code so its can be worked on with Visual Studio or whichever IDE that can also use the files

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so the SeaToSea.csproj opens all the files and also all the projects uses nugets so no need to referance any dlls unless you have special ones

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i have now linked the Required Source code as a reference in the projects that need them not sure i'm missing anything still need to go through and check for missing references

onyx sapphire
past geyser
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well you have an SLN file thats not with the source code XD

trail ether
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indeed, because it is above the repo level

past geyser
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XD

trail ether
past geyser
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well good know that you have one

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it seems most of the work would done on base systems.... like items and stuff to convert to natuilus

twilit lily
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Dear god, How the hell do you deal with the bone sharks in the glass forest?

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Perimeter defence system doesnt do jack

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Im about to breed a bunch of gasopods and let them loose down there or something

twilit lily
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Its okay, nothing bad

green bane
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ok so DIAlterra port is WIP

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still got 128 errors as reported by rider

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but i'm getting through them!

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then it's on to runtime bug fixes

normal frigate
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Its a start, good luck and good job so far

green bane
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thanks

green bane
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hey @trail ether what did the csproj files look like? I want to make sure I'm copying assets correctly (I just need the DIAlterra one - I can figure it out from there)

trail ether
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in particular...read their databank page

trail ether
green bane
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i didnt know cookay was doing that lol

trail ether
green bane
trail ether
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that is done with a java CLI program I wrote

green bane
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oh

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i see

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ok

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i might just settle for an idea task then

green bane
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ok

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for now ig im just gonna copy the dll manually

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ok time to see if subnautica instantly crashes

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šŸ¤ž

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oh wait i need to switch back to the main branch

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ok

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šŸ¤ž

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temporarily disabling the hash check

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e

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but hey a ton of stuff registered properly!

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i think the error might have been that i had forgotten to change QMods to plugins in the mod assembly finder

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nvm that wasnt all of it

trail ether
#

what the hell is that extra Api

icy relic
#

If its where i think it is then its covered by 60 reapers

fiery fiber
#

Geez! I can't understand anything they are talking about but it sounds like progress ... very exciting! šŸ˜‹

shrewd gate
#

I like how every time I come back to this mod, it just gets cooler and cooler.

raven mirage
#

is there a fix for structures not spawning?
cos its happened on most saves ive done KoishiHehe

#

on the most recent save the mountain cave base disappeared after reloading a save

#

last one the recirculation mask wreck didnt spawn

normal frigate
raven mirage
#

yeah, i didnt reload the save instantly

#

always from a full restart

onyx sapphire
trail ether
#

and they use the standard SML spawning system

#

that suggests you either are deleting files from your save, have some kind of dumb "cleanup" mod, or have something wrong with your install

icy relic
trail ether
#

be more observant

raven mirage
#

maybe autosave for some weird reason

#

i dont have anything in this set that edits the world other than c2c afaik

normal frigate
#

i would use normal saves

raven mirage
#
  • terrain patcher ofc
normal frigate
#

Terrain patcher shouldnt effect the spawning of structures

#

it helps with the biomes

raven mirage
#

oh wait, maybe building tweaks being weird

trail ether
#

it is not building tweaks

#

I use that too

raven mirage
#

the list of stuff i use with it, scuffed but it works

trail ether
#

your scanner room mod is redundant with exscansion but that is unrelated to this issue

#

there are no obvious sources of issues in the list but maybe autosaved saves are not complete somehow

unreal flame
#

All such mods are older and only used to work

icy relic
#

Where could you possibly hide it

raven mirage
green bane
#

Yknow I should prob like push the code to github or something o.o

green bane
#

Ok it still doesn't work properly yet but it's on github now

#

I'll make a PR when I'm done

icy relic
onyx sapphire
icy relic
#

Oh well havent found it

icy relic
fiery fiber
#

Dood! Ngl is been hard not to look at the spoilers šŸ˜‹ but in being good

untold kiln
#

I'm trying to use the Rock Crusher like Reika's wiki shows, but none of the resource chunks I'm trying to feed it are getting crushed?

fiery fiber
#

I'm prolly wrong but isn't it only supposed to work in the crater?

raven mirage
#

cos its the only way to get a certain resource

unreal flame
#

It’s a base-powered object, yes

unreal flame
#

The playable area of the game, or the impact crater in the dunes?

untold kiln
#

I thought it might've been base-powered, but there's no tooltip or info blurb anywhere saying it needs power

#

Thanks tho

unreal flame
#

Is there a buildable that performs a function which doesn’t though?

#

Aside from maybe the decoratives with extra, minimal features (coffee maker, vending machine, trash can)

fiery fiber
shrewd gate
#

How does the Item Collector work?

trail ether
shrewd gate
#

Like waterproof lockers?

past geyser
#

Nice

trail ether
#

or base pieces

#

which is the main thing it was intended for

#

that and the cyclops lockers

#

it autolinks to a cyclops and can be towed

shrewd gate
fiery fiber
#

OMG THAT would be sooo cool! Would it work on seamoth too? Or maybe needs a mod that enables seamoth to adjust coloring to match surrounding plants in limited circumstances šŸ˜›

trail ether
fiery fiber
#

Awww well one could only hope šŸ˜‹

fiery fiber
# trail ether it autolinks to a cyclops and can be towed

Dood! I totally forgot about that. I tried to use it by hand to collect azurite thinking it would make it safe for me and I still got zapped and I was all stupid thing! Lol NOW it makes sense. Gotta run about cyclops but still working finding liquid tank thingy

icy relic
#

Oh wow, the ||geyser particulate filter|| is causing so much lag. From 80FPS i went down to max 30

gilded nova
#

all my homies hate alkali vines

#

got one

normal frigate
unreal flame
#

Alkali vines are a fun one

shrewd gate
shrewd gate
normal frigate
#

ah

#

i should play c2c later if i dont freeze

normal frigate
#

i guess šŸ¤·ā€ā™‚ļø

icy relic
normal frigate
#

reika i have a question

#

C2C tries to find an object of name light_parent every frame on all non-cyclops sub roots

#

is there a specific reason why it does this?

trail ether
trail ether
icy relic
#

Didn't get fixed it seems

normal frigate
#

i played last week and was getting thousands of messages about the sea voyager

trail ether
#

fixed != released

normal frigate
#

v101

trail ether
modern ibex
#

Are any of these mods known to be incompatible or unrecommended?
'BetterScannerBlips'
'CreatureFleeFix'
'DockedVehicleStorageAccessSML'
'FastLoadingScreen'
'GeysersPerformanceFix'
'LongLockerNames'
'MoreScannerRoomBlips'
'PrawnsuitLightswitch'
'Rm_VehicleLoadFix'
'SignColorFix'
'WhiteLights'
'SeaglideMapControls'
'AgonyRadialCraftingTabs'
'MusicFadingOut'
'MoonpoolVehicleRepair'
'HabitatControlPanelSML'
'fix_thermo'
'DoorCutSoundFix'
'CustomBeacons'
'BlueprintTracker'
'AnisotropicFix'
'AttitudeIndicator'
'FreeLook'
'QuickSlotsPlus'
'SeamothEject'
'GroundedItems'
'CyclopsDockingMod'

normal frigate
#

if you launch the game it will check (if you have the complete set of reikas mods)

trail ether
#

and I use about half

smoky storm
#

hey, I would like to start translating mods into Russian

modern ibex
#

Yeah and I'd like to translate to polish when I beat this mod. I'm not even sure if you can translate subnautica mods

past geyser
#

well you can modders would need to add the language

wind mantle
#

Are these planned to push c2c and your other mods to 2.0 ?

normal frigate
#

not any time soon tho

past geyser
#

i know someone was trying to help with that

normal frigate
#

yea

past geyser
#

redstone wasn't it

normal frigate
#

this person

normal frigate
past geyser
#

well once i saw redstone messing with it

#

i just stepped back

shrewd gate
#

Holy hell. The Repulsion Cannon works very effective with the Rock Crusher.

unreal flame
#

repulsion cannon, huh? i suppose so

modern ibex
#

Does this mod make any changes to the seaglide, apart from the recipe?

trail ether
#

all major strings are fetched from an XML but there might not curr3ntly be a selection mechanism

trail ether
#

i change its speed code

#

faster in some contexts and slower in others

trail ether
#

i might have another patch too but forget

modern ibex
#

Something broke the seaglide map controls mod for me and i'm wondering if it might be your changes. It's not a high priority issue

modern ibex
#

Specifically switching on its flashlight broke

trail ether
#

i touch seamoth light

#

i do not remember touching seagl8de light

#

or it not working when I played in devember

modern ibex
#

Something in the dragon industries alterra division breaks the compat. It used to work.

forest valve
#

hello, came here to ask where i could find the ||"Kharaa Symptom Alleviation Canister"||, since some things on the wiki seem to be outdated, ||like the breathing fluid works at 30% efficiency unless you use the canister (temporarily of course) but in the wiki it says 50%||

#

my best guess would've been the ||offsite laboratory|| but i did not go there, and i currently can't since for some reason legacy just stopped working for me

#

i did make the ||enzyme 42 traces|| beforehand, but it was before i got the ||liquid breathing system||

#

so is that maybe some sort of softlock becuase i created them long before i got the ||breathing system?||

#

it also said something about a ||medical suite on the aurora||, but im not sure if it'd be in the ||laboratory from aurora||, since the ||aliens probably knew alot more about the bacteria than the aurora||

mint notch
#

Hello divers!
I have an issue with a blueprint required for the mobile vehicule bay (||nanolathing drones||) and have been searching the internet for some info for the past two hours now so I'm now asking here...

I was going to Lifepod 3 when || I got the pda voice message for the nanolathing drone fragments|| in a nearby cave system in the kelp forest next to a thermal vent. According to the wiki, ||"these fragments are sprinkled about the cave, and are obvious due to their electrical flashing"|| , but I can't find any.
I have checked with exact coordinates and player descriptions online and I'm 99% sure to be in the right cave (|| tons of drooping stingers and crashfish||) but it seems that the fragments aren't there. Could this be an error with how I installed the mods ? A compatibility issue (I'm also running the FCS mods and few other QoL mods)? Or have I just missed it somehow?

My coordinates:|| -45, -95, 245||.

This is the first time I mod the game so I might have done some mistakes I guess...
I can't wait to freshly explore Subnautica again with these mods, seems like a lot of fun ahead :)
Thanks for the help and have a great day!

forest valve
#

do you have the map mod installed?

#

||it's the kelp forest nearest to the one lifepod 3 was in||

#

try making a new save and go to the same coordinates

#

just to test if they even spawn

#

if you still can't find them, just cheat it in

mint notch
# forest valve do you have the map mod installed?

I don't. Does it cause issues? Cause I was thinking about getting it haha
And for cheating them in, I was semi-ok with that, I just wonder if I'll have the same issue for other fragments or anything. It could break the immersion and how I experience the mod imo...

forest valve
#

it just shows you the borders between biomes in a way

#

to easily discern the biomes

forest valve
unreal flame
#

FCS shouldn’t have any incompatibilities

#

I’m pretty sure the blueprint fragments you’re looking for were manually placed, too

#

So should be fairly robust in terms of spawning

#

Did you happen to install c2c after starting the save? Just to be certain

normal frigate
forest valve
unreal flame
forest valve
#

but it does have some information that seems to have been changed in the mod

#

i'd understand if it takes a bit for someone to answer since it took me like 36 hours of playtime to get to this point

mint notch
#

Well I just created a new world and warped there as you recommended @forest valve and here it is haha

forest valve
#

yeahh unfortunately you might have to redo your playthrough in that case

#

should be fine, just about like 2-3 hours iirc

mint notch
#

I'm pretty sure I created the save after installing all the mods tho :/ But I did add a few other ones (unrelated to C2C) after creating the save file so idk.

forest valve
unreal flame
forest valve
#

even if they dont add anything crazy or change the physics

unreal flame
#

Also, be sure you’re not quitting to main menu and reloading saves without restarting your game

forest valve
mint notch
forest valve
#

telling you to exit since things break

forest valve
#

i can confirm that things might break

unreal flame
#

Causes problems on at least legacy SN for mods

#

Definitely not as bad as my playthrough of c2c, wherein my save was forcibly reverted to a version from a week or so prior due to steam cloud saving being broken

#

Btw disable steam cloud when you’re modding

forest valve
unreal flame
#

Yeah, I ended up having to redo like 24 hours of content

unreal flame
forest valve
#

ah

unreal flame
#

It just wasn’t saving my save to the cloud after a certain point

mint notch
unreal flame
#

No, that should be fine

#

Though I’m not sure if it’s fully functional

forest valve
#

legacy seems to have broken for me recently so i cant get into my save file to know where it is, but i wont be surprised if it changed since some info on the wiki is also different

mint notch
forest valve
#

if u have any questions later in the game, i may be able to answer them, just anything before the lost river

#

(about the mod i mean)

#

incase other people arent there

mint notch
#

Okay, thank you so much!

forest valve
#

welcome

mint notch
#

Thank you @forest valve and @unreal flame, you really helped! It's awesome to have such a modding community here :] I'll be sure to help if another player encounters the same issue haha

unreal flame
trail ether
#

not hardcore gamemode but literal C2C hard mode config

trail ether
#

someone else once reported spawned stuff not appearing but I do not use anytyhing special to spawn such things, so you might have another mod - or an installation issue - interfering

trail ether
#

also @forest valve and @mint notch do not simply follow the wiki to progress

forest valve
forest valve
trail ether
#

bioproc is one if I remember correctly

trail ether
forest valve
forest valve
#

since benzene needs it

trail ether
#

true

forest valve
#

well, what other requirements are there?

#

i got the system, the traces, the bioprocessor, what else is there?

#

i have the red plants, the nanoweaving bandages

#

aerogel too

forest valve
#

i mean the gel sack

modern ibex
#

Why is debrisrecycling incompatible? Does it mess with the worldgen?

unreal flame
#

Probably allows deconstruction of objects used to block entrances and so forth

#

Or does debris recycling do something else

modern ibex
#

Yeah that's about right

unreal flame
#

Yeah it’s probably what I said then

normal frigate
#

titanium pretty sure

unreal flame
#

Not what I meant

normal frigate
#

ah sorry

unreal flame
#

Like, if it were one of those mods where deconstructing scrap gave randomized materials

normal frigate
#

Objects that you can deconstruct include big and small cargo crates, metal lockers, some furniture and some debris of the Aurora. and theres a config for it

#

to give you even more titanium

#

destroying objects can also cause bugs

trail ether
#

but it sounds like you did not find the actual recipe unlock trigger

forest valve
#

i went into the destroyed research facility

trail ether
#

it is not an "automatic" unlock

forest valve
#

oh ok

forest valve
trail ether
forest valve
#

is it the offsite laboratory?

#

i remember one of the lifepods being a medical suite (added in by seatosea) and theres also a lab in the aurora

#

as far as i remember those 3 could be it (im just guessing)

trail ether
#

the medical lifepod

forest valve
forest valve
trail ether
#

no I mean you are describing something that does not exist

forest valve
#

mandella effect

#

is it like a certain entrance to the lost river?

trail ether
#

I am not going to say where the unlock is

forest valve
#

alright

trail ether
#

but I will say it is somewhere that makes logical sense

#

semantically related

forest valve
#

im probably gonna have to wait until c2c is on 2.0 either way cuz in alot of custom areas its pretty laggy

trail ether
#

not shoved into a random hole sonewhere

forest valve
#

would not be fun to search every single hole in subnautica

normal frigate
#

thats for sure lol

trail ether
forest valve
#

for the most part, the best way of checking if it contains something useful, is if it's laggy šŸ˜† (not to discredit the mod, but legacy seems to not be stable)

trail ether
#

most people who cannot find something are either not trying a known option, not paying attention to available info (logs/PDA/in-world objects), or unable to extrapolate from hints

#

hence why one of my most common replies is to be more observant and/or curious

forest valve
#

for example, the place where u get the liquid rebreather is really really laggy

#

and also when im in a wreck that has electricity coming out of it, the game has a growing lag spike every second

trail ether
forest valve
#

altho some areas dont lag

trail ether
#

for some at least

trail ether
#

i have loading lag there but no ongoing lag

forest valve
#

but thats for the oxygen tank which has the breathing fluid

trail ether
#

and I am on a 2017 GPU

forest valve
#

im on a 2017 gpu aswell

trail ether
#

and not integrated graphics or something like that?

forest valve
#

installed it myself, probably is its own thing

trail ether
#

i know very little about hardware so that model name means nothing to me

#

that said i have heard of cases of windows or games using the iGPU instead of a dedicated one so you might want to look into that

#

i have no idea how to xheck

trail ether
#

because sparks are vanilla GOs

#

and aside from one FCS-spevific wreck I do not add any to my wrecks, let alone vanilla ones

trail ether
#

well that is the end of that then

normal frigate
#

dont think its c2c itself

normal frigate
#

in the graphics settings of windows you can find subnautica and force it to use a dedicated gpu

trail ether
#

but sometimes lag is situational or only affects some machines/instances

#

plus potentially different definitions of "lag" - some people call every time it drops below solid 60+ FPS "lag"

#

whereas I only call it lag if FPS either becomes erratic or so low as to affect gameplay or break animations

forest valve
normal frigate
trail ether
#

that would not cause active lag unless new prefabs or assets are perpetually being loaded

#

it will worsen asset load lag but has no effect on on-tick behavior

normal frigate
#

hmm

#

you could disable the logging console

trail ether
#

that said an endless loading cycle might also explain ongoing lag in general

normal frigate
#

Ive done it before, seen like 3 fps difference lol

trail ether
#

i am reminded of the waves of chunk loading and unloading in Minecraft

normal frigate
forest valve
#

would rushing for the bioproc be a good idea?, since it makes alot of recipes easier, and with like 10 solar panels on a base thats near all 3 starter biomes (grassy plateaus, kelp forest, safe shallows) it should be pretty easy to make

#

maintain i mean

#

probably gonna take like 4 ish hours of gameplay due to needing a seamoth and stuff

unreal flame
#

Reika’s mods are generally resistant to ā€œrushingā€

#

For instance, it took me a good 12+ hours to get back to where I originally was when my save got reset

forest valve
#

also even the bacterial samples are gonna need me to enter the tree

fiery fiber
#

Dood spoilers. We try not to spoil locations and stuff here please

fiery fiber
#

Question ... for the camera attenuation thing-a-bob ... i'm still getting blur with the cameras past ~300m or so? I plopped the thing right on top of my scanner room ... is there something else I need to do activate this or something?

loud python
#

Yeah that never worked for me

fiery fiber
#

Shucks

trail ether
#

a lot of people just assume it does something it does not

trail ether
#

it extends the signal range of a camera on the same seabase

#

as viewed from other seabases

#

it does not make cameras on that base not have distance attenuation to their own base

#

nor does it make the seabase with the antenna able to see other bases' cameras at extended range

upper dock
#

essentially it makes it so you can view that camera from other seabases

#

so like, if I have a seabase in the shallows and I put the antenna on it

#

I can go to my base in the lava reef and still view those cameras

#

it's an admittedly niche upgrade. I'm not really sure what I'd use it for.

loud python
#

I guess I missunderstood what the module was supposed to do. Ok, good to know

#

Not currently playing C2C, but getting the itch again. I was hoping to be patient until 2.0 but wth, maybe large room isn't so important for me šŸ˜›

fiery fiber
#

Ahhhhhhh! Ok got it!

#

I been playing c2c for weeks now and only got my bio processor up and running. This is a most excellent mod and greatly stretching out my playtime on this. I could almost say don't really need a 2.0 update with how much fun it still is in legacy

trail ether
#

ther eare still some things 2.0 will bring that will help

#

given the emphasis on base building, the large room will be welcome

#

and there might be performance improvements

#

also the recipe pinning will be of great use

#

not just directly but also because I can then reuse that UI element for the seamoth tether module to show currently-tethered items

fast blaze
#

Hi, I'm having a problem with Sunbeam Debris not loading in. I've searched for a fix in this thread but I can't find one. Is there anything I can do to force the game to reload the debris? I've got 22 hours on this save because I enjoy faffing about, it'd be a shame if I were softlocked.

fast blaze
#

I constructed another scanner room and it detected other debris elsewhere, and that had no problems with spawning in the items! Problem solved, I was too hasty in posting.

forest valve
trail ether
forest valve
#

or colorblindedness

forest valve
#

if i had to guess atleast

unreal flame
fast blaze
modern ibex
#

Is the terminal ||in aurora's lab|| intended to be broken? It just gives out "null".

trail ether
#

the actual function is implemented

#

the locale is not

normal frigate
#

stupid drive

unreal flame
#

you really gotta take your PC to a shop and have the new parts installed

normal frigate
#

only if you can afford it OK

modern ibex
#

Nah bro, better to assemble it yourself and then have it crash, because you incorrectly connected the cpu power cord and it doesn't supply enough electricity. (definitely didn't happen to me i swear)

normal frigate
#

Would be a lot cheaper than a shop for a skill you can learn yourself

forest valve
normal frigate
#

tbh its easy to slot in a cpu

forest valve
#

it was my first time and i had to bend the pins back in place

#

didnt look at any tutorials

normal frigate
trail ether
#

it took me two weeks to assemble this PC

normal frigate
trail ether
#

and it was a stressful experience I have no intention of ever doing again

normal frigate
#

yea it is very stressful

trail ether
#

next time I will take the parts to a store and pay them $100 to assemble it

normal frigate
#

inflation

wise hound
warm cedar
#

I have the feeling something aint right

past geyser
#

nope not right

trail ether
#

when that happened to me it was because I tried instantiating world GOs during game load

forest valve
#

what's a GO?

fiery fiber
#

Maybe? šŸ˜‹

trail ether
#

the fundamental "entity" representing anything in the world - or UI - of a unity game

#

equivalent to UObjects in UE and GodotObjects in godot

#

^

#

GOs are what contain components, which are basically building blocks that define traits and behaviors (each component can do active on-tick code as well as react to various events like collisions), and most GOs contain trees of child GOs, each with their own components

#

every entry in that tree view at top right is GO

#

and you can see the nested structure of GOs with many child GOs

#

the list of components is the list in the bottom right

#

for example LiveMixin is what gives things health and makes the knife work on them

#

ResourceTracker makes scanner rooms detect it

#

SphereCollider is a native unity physics component (as opposed to a type defined by SN code) and does what it sounds like - gives an object a spherical collision box (or trigger AoE)

#

uGUI_PopupNotification is what defines things like the text in the unlock popup

#

most world objects have (Clone) in their name because thye are technically all instantiated from a template ("prefab", hence why they have a PrefabIdentifier, basically a component storing the prefab ID which is usually the only thing actually saved to disk so a new instance can be created when necessary), not constructed outright ex nihilo

#

singleton-type objects like HUD elements and the player tend to be "unique" and lack that

#

^

#

that shows many of the components on Player, such as OxygenManager (manages your O2 counter and whether you can breathe), GroundMotor and UnderwaterMotor that handle mobility, GUIHand which is what processes mouseover and click, etc

#

if you want more detail this structure is called Composition, and is pretty much universal in major game engines

#

Minecraft notably does not use composition and everything is inheritance-based

#

so EntitySpider (contains spider-specific properties and behaviors) extends EntityMob (contains hostile mob behaviors) extends EntityLiving (contains things like basic AI) extends EntityLivingBase (contains things like health and potion effects) extends Entity (the base class for all "free-moving" world objects from mobs to players to minecarts to arrows to XP orbs)

#

a lot of people consider that total garbage but honestly it works fine for MC and is less of a trap than most people make it out to be

#

the big issue is that since inheritance is one-way and singular (ie you cannot inherit from two parents at once), you end up with cases where you need to inherit from something to get some of its behavior and end up with something silly like cars subclassing living entity

#

or what I had to do with my base TileEntity classes and have a variant of the base class for every combination of item and fluid (and power) IO since I cannot just define an inventory handling TE, and a fluid handling TE, and a power handling one and make things inherit from one or the other or both as needed

shrewd gate
#

Wow. That power drain in the Lost River is a real detriment to my exploration.

#

Does the Cyclops have some sort of immunity to that power drain?

forest valve
warm cedar
#

So can someone explain how to get rid of this?

trail ether
trail ether
trail ether
shrewd gate
#

Energy Efficiency? šŸ˜

trail ether
#

why would engine power consumption mods affect leakage to the environment

shrewd gate
#

I dunno... it kinda just worked in my head.

#

Also, gamers. Don't bring Power Cells into Lost River. Worst mistake of my life.

normal frigate
#

Fun experience xsmile

#

C2C basically is the easier deathrun in my opinion

shrewd gate
trail ether
#

the same way tons of people assume the ||Redacted|| module is a magic ||redacted|| spawning prevention module, and not what it literally says it is and does

#

and then report "bugs" that ||redacted|| still spawned when they did things that the module does not help for

modern ibex
#

I'm not sure why, but some locations cause immense lag for me. And there isn't an obvious reason why.

#

For example in my current playthrough so far the area around ||the wreck near ozzy's lifepod|| causes persistent lag when in the vicinity. Maybe it's caused by some structures underground idk.

#

oh that's above most of the underground biomes, maybe that's why

shrewd gate
trail ether
trail ether
#

let alone the open ocean

trail ether
#

it makes you do more things but it does not appreciably affect how difficult it is to not die, or the consequences of the average mistake

normal frigate
#

Yea

trail ether
#

the superficial similarity is because one of the primary ways to enforce progression is with environmental barriers

#

especially in a game like SN

normal frigate
#

too easy normally

trail ether
#

but mechanically it is no different from the classic "enemies here are higher level" thing every RPG ever uses

#

or "you need to unlock the recipe to craft this key to open this door to get here"

normal frigate
#

How long did it take you to make c2c and the likes?

trail ether
#

idea in late march 2022

#

some very early development that did not help very much in the end over most of april

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late april or early may is when real "this code and feature set is still around and actually used ingame" development started

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less dev occurred between june and august 2022

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and none between mid dec 2022 and mid jan 2023

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and no dev since dec 2023

normal frigate
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at least until the port

trail ether
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yes

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that and I have other demands on my time

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lots of them

normal frigate
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take your time :)

normal frigate
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like way way easier

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adds more realism and progression justright

forest valve
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ah wait i read that again nvm

normal frigate
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not too bad

forest valve
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i also decided to go into the ||inactive lava zone|| to see if any ||iridium|| is there, i found none

normal frigate
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best is too statis them

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Or use the repulsion cannon

forest valve
normal frigate
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||scanner room|| lolbye

forest valve
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couldn't find ||nanocarbon||

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either

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or is it just ||scannable|| right away?

trail ether
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you are not "in a base" inside those bases

trail ether
forest valve
trail ether
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as soon as it exists

forest valve
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oh

shrewd gate
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Frames seem to go down by just looking at them.

trail ether
shrewd gate
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Was Avolite moved? I'm not seeing any of it in the Mountains. Nor am I seeing any of scavengable salvage from the Sunbeam.

shrewd gate
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Wait... Iirc, the Scanner Room detects Sunbeam Debris, right?

forest valve
silk pond
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anybody know the frequency of falling materials?

trail ether
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random

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and somewhat configurable i think

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but typically every 10-20 minutes if I remember correclty

shrewd gate
#

I still have no clue as to what falling materials are.

silk pond
#

i guess ive been unlucky then

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ive seen only 1 in my 80 subnautica day playthrough

forest valve
trail ether
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it makes noise

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though by popular request - it did not originally have this limitation - it is not audible if you are below 100m

unreal flame
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i still think the detector for it requiring ||what you get from falling debris|| is a bad move

mystic wren
#

Is SeaToSea for 2.0 or just for Legacy?

unreal flame
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just legacy for now

silk pond
forest valve
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occasionally make sure you are above 100m

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and keep hearing for a sound

silk pond
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ok

unreal flame
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i mean, basically the only way to actually get one is to happen to be near enough to the impact site anyway

silk pond
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is the impact site random

unreal flame
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Yes

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Though at least initially, constrained to an area

forest valve
unreal flame
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That’d be useless

forest valve
unreal flame
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Until you manage to actually acquire one, yes

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And the area it’s constrained to still encompasses like, 90% of the safe shallows

silk pond
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so ur saying only 1 falling material can spawn in each area

unreal flame
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No

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Just that until you pick up your first one, they’ll all fall in a smaller area around the shallows

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After that, the area widens

shrewd gate
#

Finally got my Stasis Rifle. I hope it wasn't nerfed! :D

smoky storm
#

Where can I find older versions of this modification?

smoky storm
forest valve
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huh?

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works fine for me

unreal flame
unreal flame
forest valve
unreal flame
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The regular download link?

forest valve
normal frigate
forest valve
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ah

trail ether
fiery fiber
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am i missing something? The x12 cost for making lysing enzyme is MORE than 3x the cost of making lysing enzyme the regular way

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Because I get 4x lysing enzymes from the regular recipe

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also ... could i get a hint on where to find the tehter mod for seamoth possibly? I been searching ever since you explained how to use the rock crusher ... and I've scoured everywhere for this stupid thing ... well ... that is everywhere above 500m that is

forest valve
fiery fiber
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Ahhhh! Higher cost for the convenience of bulk mfg. Got it!

fiery fiber
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Ahh well back to scouring every inch .... sea to sea šŸ˜‹

fiery fiber
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Hello ... question ... um it's been days since sunbeam has been destroyed and I've scoured the mountain but I can't seem ti find ||debris|| Am I doing something wrong? I've built scanning rooms and It doesn't appear on list of items. Also for fallen debris ... does it fall to the ground or do I got to the surface where it hits the water?

forest valve
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are the ||scanner rooms|| near/around the ||crash site?||

fiery fiber
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i have one near there yes

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actually it's in koosh area is that too far?

unreal flame
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Yes

fiery fiber
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ahhhh ok

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Oh btw when you mean ||wreck I'm assuming Aurora?||

forest valve
unreal flame
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||There is no specific sunbeam wreckage||

forest valve
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ah

plucky jolt
#

Can anyone tell me one basic new location added to see if it loaded correctly?

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The coordinates if possible

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Nvm I found a new biome everything is working!

forest valve
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these 4 mods keep failing

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can't really do anything, game just crashes instantly

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i verified game files, deleted some mods that seem to just always be enabled

forest valve
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reverified game files, same story

normal frigate
forest valve
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i installed the 7 mods, including DI

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in the qmods folder

normal frigate
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I would manually install instead of using vortex

forest valve
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i did that

normal frigate
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ah

forest valve
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this seems to be the final thing it said

normal frigate
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Reinstall aqueous engineering

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oh wait

forest valve
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hm?

forest valve
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cuz i still have all the zipped files for all the mods

normal frigate
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do you have an antivirus?

forest valve
normal frigate
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controlled folder access?

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check the protection history

forest valve
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does this work?

forest valve
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i seem to already have check apps and files turned off

normal frigate
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Initializing Steam services
Could not load [lib]steam_api.dll/so/dylib
DllNotFoundException: CSteamworks
at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_InitSafe()
at Steamworks.SteamAPI.Init () [0x00005] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0

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could try reinstalling legacy branch

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selecting none, updating, then selecting legacy

forest valve
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hmm, you'd thing verifying game files twice would fix that

normal frigate
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Debug :QModPluginGenerator] Clearing BepInEx cache failed with exception.
System.IO.IOException: Sharing violation on path C:\Program Files (x86)\Steam\steamapps\common\Subnautica\BepInEx\cache\harmony_interop_cache.dat

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try running subnautica as an admin