#SeaToSea
1 messages · Page 11 of 1
theres just no chance
one time i got literally surrounded by reapers in my base, there was one in every direction adn they werent leaving cause they were too close to me
Also is it normal for my compass to be like, not usable at all?
it just randomly spins around
Reapers aren't the worst by themselves as long as you have enough light to see them by, butif there's multiple the best thing to do is get the hell out of the way so only one goes for you. :)
Naturally, Persistent Reapers with high numbers means there's a lot more than one or two.
i had it on the max which is 250 i think
It is
im guessing the last (or one of the last) things i need to find on the mountain island is the ||red tablet|| mentioned in the pda
I had it on... I think it was 50 during a test run of PR, and I saw... like, five Reapers in the Safe Shallows within an hour.
but i have searched this entire island 3 times and cannot find anything new
i might just be missing routes cause the cave is a little bit confusing with all the different paths
Reapers are sea puppies. Get the perimeter defense system and honestly? they're a bit annoying at most
ghosts are a bigger threat than reapers once you get the pds right
since they deal damage in one hit rather than grabbing you
I'll save you the trouble, because it's easy to think you missed something on the island, spend 5 hours on it, and waste all that time
||It's underwater.||
do you mean the ||underwater cave under the island? because i searched that part and found the broken battery n stuff but still missing things||
Ghosts remain scary, yeah. Reapers drain a bit of energy and only if you're fucking around, 40% health. Ghosts will take half your health and smetimes you can't avoid it
This is true, but even then there's still only so much abuse it can take! You gotta recharge sometime, after all. And besides, first you actually have to get the upgrade!
No
Yes.
I don't mind reapers being neutralized by the PDS because you still have to find it
It's an obstacle
I'll likely have to do NV for a while until I can get the PDS next run, then.
ok i complete it thank you, i thought the pda was saying that i missed an item to pick up or to scan so i don't really bother to scan everything
(btw the seacrawler path is so scary, but i don't even know why im scared)
Warpers is the correct answer.
As someone who also doesn't scan things, scan EVERYTHING you can see.
i didn't see any warper here, i must have been lucky
yeah, i will scan everything now, im gonna scout every biome and scan everything
did the ghost leviathan have ||new attack? i saw one shoot bubble near the lifepod 9||
No. That is likely the result of the ghost bumping into an anchor pod, and ecocean makes it so anchor pods act as undersea mines, exploding into air bubbles if sufficiently disturbed.
the bubble do some damage?
ho ! that's nice to dodge the ghost then
in last resort if he see me it can be good
Huh, I've had neither effect happen when slashing them with my knife.
sufficiently disturbed
I'd like to imagine it's more than sufficient when the pod is empty afterwards.
In vanilla or c2c
C2C
Wack
At that distance I’m pretty sure it’s supposed to kill
Actually im probably mistaken
yeah I think the most damage it does is like 40 or somewhere close to that
I'm curious if you can use it to kill hostile creatures
probably not, you wouldn't have any way to set it off
The CZ base is ||in the same location as the Ecological Anomaly||, and I just noticed a Reaper that sounded like it aggroed onto me and then immediately lost interest. ||Does that area count as a "safe zone" from Reapers in their AI?||
Alright, that answers my question! :P
Note to self: ||NEVER|| eat ||Jellyshroom Samples|| again.
Almost dehydrated to death in my base
Alright, ||Glowing Sanctuary|| base done (for now!)
so pretty! 🦋
one time i died because of it
the platinum is find when you break rocks or it's already on the walls like ruby?
nvm found it, but the environment don't like me
The envrionment is a dick and the only other fauna I may go out of my way to kill, besides bonesharks
Trying to go through some biomes to get my exploration caught up, and the Western Grassy Plateaus are messing with me a little? So far, I have...
- ||Ozzy||
- ||Seamoth fragments||
- ||Jellyshroom hint||
- ||Wreck with a lot of tech fragments||
What am I missing?
That?
||that one is basically an Easter egg||
Found it, what the hell is this supposed to be?
???
western grassy plateaus includes some spaces inside that wreck
but i can thikn of no easter egg there
||the gibberish entry||
that is not an easter egg
||whenever I get close to the base on the mountains|| my game crashes, it started by stuttering, and now crashes. It also stutters every second or so in some wrecks (and maybe locations too, I don't remember now) like for example, the one on the mountains closest to the island. I don't have a clue on how to fix it
I noticed now there's channels for mod support, should I send this there?
It’s better here, I’d say
Log?
Those are known and unfortunately currently not really avoidable issues. U-Shaped Wrecks and the place you mentioned are some of the worst cases...
I recommend to not save close to those spots, it might cause your save to take ages to load.
I'm really looking forward to the point when those problems are (hopefully) fixed... C2C is great and one of very few mods which really gives Subnautica back some of its novelty and challenge regarding exploration, but the technical issues got so bad for me, I got turned off from my current playthrough... 😔
I still have no idea how those wrecks are causing the issue
given i add nothing to most of them
and certainly nothing significant
Is there anything you could add to logging that would help pin it down?
can you change the recipes in this mod?
no because the bulk of the code that is running is not mine
as is to be expected when I add nothing of note here
elaborate
Oh I was wondering if there was a config somewhere where I could modify the recipes for crafting things in this mod
Also hi reika, enoying the mod so far :)
no
okay thank you :)
Well clearly something is happening as a result of the stuff you do change
am i suppose to have the seamoth upgrade to go at 500m but have a massive o2 consumption or i missed something?
sorry I just saw it now, do you want from the mountain seabase, the wrecks or both? I need to delete so it resets and then do it again and send the qmodmanager_log-Subnautica.txt file right?
Now I also can't find where I make the recirculation mask, I was pretty sure it was in the fabricator before, it appears in the blueprints tab on the PDA so I guess it's bugged
guess I'll just spawn it with commands and put the materials required to make it in the trash, but i wanted to report that bug anyways
I guess I was wrong, the game doesn't crash, but it freezes for a long time, then comes back stuttering a lot, then freezes for a long time again, at this point I closed the game but I assume it would come back again eventually
Send the log and ill take a look
but none of it makes sense
and the stuff I do change is not even active tick code
and one person did say something about Player.update() suddenly getting slow, going from <1ms to over 60
whic his 100% vanilla code
public virtual void Update()
{
ProfilingUtils.BeginSample("Player.Update()");
if (this.shotgunMode)
{
this.HandleShotgunMode();
}
this.UpdateIsUnderwater();
this.UpdateMotorMode();
this.ValidateEscapePod();
this.depthClass.Update((int)this.GetDepthClass());
this.movementSpeed = this.playerController.velocity.magnitude / 5f;
this.depthLevel = base.transform.position.y;
this.timeMonitor.Update(Time.time);
this.SuffocationUpdate();
if (!this.CanBreathe() && !this.IsFrozenStats())
{
float breathPeriod = this.GetBreathPeriod();
if (this.timeMonitor.DidChangeInterval(breathPeriod, 0f))
{
this.oxygenMgr.RemoveOxygen(this.GetOxygenPerBreath(breathPeriod, this.depthClass.value));
this.tookBreathEvent.Trigger(this);
}
}
this.SetScubaMaskActive(this.IsUnderwater());
this.UpdateRadiationSound();
this.RestoreSubIfNeeded();
this.RestoreWaterParkIfNeeded();
this.UpdateItemHolstering();
this.infectedMixin.UpdateInfectionShading();
ProfilingUtils.EndSample(null);
}```
not sure if they speifically meant this exact function or "within this function, including ones it calls, possibly recursively"
okay, that doesn't change anything about how there's clearly some issue that only arises when your mods are installed
yues but I change nothing that would preferentiually affect these wrecks
that is very unlikely
Could someone explain me how the|| "falling material" looks like when its landed|| because i have no idea for what im supposed to search
a tiny square that emits smoke when's in the water, it's kinda hard to find, but if you go straight to it's direction you'll find it easily, maybe not everytime but yeah, it's also always on the surface, you also have only 1:30 before it desintegrates I think
On the surface of the water or the surface underwater?
of the water
So its floating on the water?
you can't see the smoke above the water I think, but not from afar
yeah
alr thank you
Here it is, in the game I exited my mountains outpost (which is right next to ||the mountains seabase||) went there and entered it, and then came back to the outpost. it seems that the log, even if I delete it, it doesn't reset, so it's only the last time I entered the game
but do you have any idea why does the ||mountain seabase|| does that? because for me it's unplayable near/inside it, I'm glad I at least got everything of value of there out before it became unplayable, at least I think I did
That would've been me. :)
Most likely the latter?
it is not that much code getting called so there is not thaty much to go through
but none of it obviously should be affected
you missed some blueprints, but it should be fine, at least for those depths
hmm, i don't really know where i didn't explore enough, the blueprint i missed is for the o2 consumption or it's for something else?
yeah, it's for ||the recirculation mask and liquid breathing, liquid breathing only is needed for more than 500m I think, not sure though||. Do you already have the ||bioprocessor||?
did it bug or something?
Do u have wifi?
it's not connected wirelessly, but yeah
i don't think i have it
it will also be needed to make the ||recirculation mask||
hmmm, idk where to look, but im gonna find it somehow, thank you
i have some massive lag near this dune wreck
reika, do you add or change anything about wrecks in general that might be affecting certain wreck types disproportionately?
it's the second wreck where i have some lag issue
Why it aint repairing >:(||The wreck in cragfield||
aparently it's normal in U shaped wrecks, is it lag or stutters?
it's lag
for me it's stutters, idk if lag is normal
and in the other wreck it's like a freeze in regular time (idk how to say it in english)
it's stutters
that's normal in some zones, and aparently the dev doesn't have a clue why it happens
yeah, it's a bit annoying but it's not unplayable for the stutters, but for the dune wreck idk if i take everything because i can't explore it properly
yeah I can't explore one of the seabases because it stutters and sometimes freezes for a long time, but at least I got everything from it before it started to happen
i went to the wiki just to check if I got everything
do you want me to check it for you? I mean to see what's in there
i take 2 blueprint in it, i think it's all in it
does someone know if there is enough azurite in the world for me to make azurite batteries for all my tools? or will I not be able to craft some things because of that?
This is a semi normal bug. Unfortunately, game-breaking since you absolutely need to get that door open to progress. To make up for it, use the console command warpforward X to get in and out of that room
when are you supposed to get the laser cutter? I can't find the battery recipe.
I can't seem to progress much in the auroura without it
I have to be able to get to 350 level depth before I can get the recipe?? danggg
No, you don't.
What you need is the azurite battery, then you need to get the materials to make it. You can get both the blueprint and the materials without needing to go that deep
https://subnautica-mods.fandom.com/wiki/Aurora_Survivor_Bases#Mountains_Cave the wiki says it's in a mountain caves base at 350 meters
OH WAIT it's on the island nvm
I missed it
I mean I add some worldgen to wrecks but that is hardly unique to wrecks
and some of hte wrecks people find the worst I do not even do that to
stop following the wiki
I haven't really been?
is magnetism applied to wrecks/bases?
I've just had the recipe pinned forever and wanted to make sure I wasn't missing something easy
that...could be possible
there is a way to disable magnetism
config?
i think an overarching magnetism toggle is probably a good idea in general due to performance overhead
Lag on U wrecks is one of the few really bad things C2C has
if it could be fixed, that'd be amazing
yeah lag on certain wrecks is so bad it's almost unplayable for me
I made the battery woooo!!!
wp
as anyone tested to see if the lag/stutters is caused by the magnetism?
it would not explain Player.update() getting expensive, but it could explain something
what is the magnetism? Like the compass or?
i almost lost my seamoth because of a reaper that attack me from the ground
what mod add the seamoth sink when it's too damaged?
For what can i use them?
ho it's beautiful
how i can get the thermal blade? i need to find a blueprint for that?
it says in the PDA entry
probably didn't find it till now
does anyone knows how to use the seamoth tether module? can't get it to work
no literal magnetism
turn it on and go near something it can grab
😭
this sounds a loooot like what someone here was saying 😛 https://i.imgur.com/co7DAld.png
New images for the whiner board, I presume
I have better luck with getting complete joke suggestions added
It'd be really funny if the magnetism is somehow the cause of the wreck lag
I am tempted but that board is for MC
it was the cause of serious lag soon after it was added last april
N8 found it in his playthrough
it only showed up in advanced worlds with large bases
that is long since fixed
but it is not out of the question that a similar issue could apply to wrecks
Especially since the magnetism is probably the cause of background slowdown (speed 5 ran perfectly fine before it was added)
sounds like someone who is js ass at subnautica or
and doesnt have a big enough brain for a challenge mod 😭😭
he is definitely a moron
for example not considering the option of getting out of a seamoth to grab something beyond its range
or considering OP as fuck the "defauilt balance" since you allegedly need to "add tons of mods to restore the the balance", which is exactly what all those people adding 30 "laser cannon, flight, and invincibility module" mods say
also I like how he specifically calls out my not seekign popularity as the goal, as if that is in and of itself a failing
well this message has more messages than any one so i dont understand the persons point
almost 10,000 messages for one mod is crazy
the person is js a wimp
seamoth is way to op
getting out of the seamoth and having to travel isnt a pain
sea to sea IS a challenge mod
and in almost every qmod log ive seen in help and support sea to sea is always in them or atleast one of reikas mods
i would like to see ej make a mod as good and as massive as sea to sea
The person didnt even try to play 🤣🤣
but they seem to understand that your not forced to download the mod, if you dont like it dont play it.
but dont let them get to you reika cause the mod is amazing ❤️
That's... a balance patch. That dude is shitting on you for including a balance patch with your mod....
I know his type from extensive experience with it in MC - his idea of balanced is super OP god mode for trivial effort
hence the popularity of mods for SN that add laser cannon modules to the seamoth that kill anything in a single hit
Huh, i would have thought the opposite would be the trend: more dangerous leviathans that you can't kill
SN is not a horror game, but since people like to pretend it is, i figured a lot of people would want mods that make reapers more dangerous and spawn in more biomes
well there was supposed to be a horror aspect to it
It has some horror aspects. The first time I saw a reaper caused me mild PTSD and i was terrified of them for years after that
But it's not a horror game.
It's an adventure game
also with light story
It goes both ways
Especially since this game has a somewhat younger audience
Surprising number of fans shared with FNAF and such
Jurassic park and Godzilla fandoms too but those make sense
Something to think about is how a lot of the custom subs people have been putting out have been more powerful than the existing subs
Because you couldn’t really make something less useful and have it be used by players if you just inserted it into the basegame’s balance
So you end up with a bunch of alts for the subs (mostly the cyclops) that are either sidegrades or upgrades
Whereas with something like C2C, there’s a lot more room between, say, the seamoth and the cyclops for a new vehicle, or between the cyclops and the prawn
There’s also a good bit of room after c2c’s endgame for game extension (and honestly, that’s where I hope RotA will largely end up fitting into)
there was a lot of outrage when UWE announced leviathans will be invincible with 2
not so much here, of course
Wow, they committed to that?
Based
seemingly???
W W W W W
I'm actually not certain but people were acting like it was confirmed
and they definitely were saying that was the plan as of that point
Leviathans should “take damage” but shouldn’t be killable
Taking damage would just affect their behavior (IE aggravation and/or deterrence)
@/reika you should set leviathan health to float.max
don't leviathans already have like 5x HP in C2C
Probably
they're technically still killable, probably, but actually take you 30 minutes
Only problem with setting leviathans to be immortal in sn1 is that they’ll move towards 000 and re-leash themselves if they take damage
I had a reaper trying to eat an ampeel and that caused it to drag itself into the shallows whenever I’d go by the area
you can also tell just how much of SN's fanbase is kids by browsing around on youtube. It's largely endless Youtube Child Farming slop
fake mods, passing real mods off as official updates, striaght up fake videos that are just animations (or sometimes just a dude talking over unmodified vanilla gameplay), sometimes just cut out the game entirely and it's just a dude talking
basically using video editing to pretend something exists that doesn't
super common with GTA videos
And stuff like stevekong’s edits
Though I was under the impression that most people knew those were jokes since he started out with “reaper leviathan in Sea of Thieves”
lot of fake GTA videos where someone will make a mod for a video that isn't actually playable whatsoever, but the video is set up to perfectly hide that it's not playable (and usually the video will be framed as if the content is real, official content that people just had never found somehow)
Ohh wait so you mean half-implemented mods that they paid a modder to add to the game
Like socks’ stuff
Sock's stuff is legitimate at least though, it's not being passed off as Real Official Subnautica Update 2023
that stuff paid my rent for ten months lolmao
it's sort of just a humorous thing
True enough
nice lol
So the “Cthulhu mod”
anthomnia?
Yeah
oh yea
Not a bad guy overall
what u running now?
3070
To the old gpu?
Not definitively
Could’ve been an issue triggered by a faulty driver update, or just a coincidence
well depending on what it is and somehow it miraculously works it could go up for $200+
gpu market is crazy
i ended up finding 16 gb 8x2 3200 mhz and a 3060 from a scrap build
ecocean makes them like that on c2c hard mode
they take 1% damage
well they are levithans after all
this is true for all games
it is thew reason for power creep in MC too
they shouldnt be able to be killed with a drill 😭
You telling me I could get 200 dollars hocking a busted GPU on the off chance the buyer can repair it?
this is why I tend to favor stick over carrot
people on my server complain about that
a lot
often in those words
yea
chips can be resatured
Yeah maybe
all a gpu really is, is js fans slapped on a stick
with a bunch of chips and memory
what was the card that broke?
1080ti
oo yea
Was refurb when I bought it
thats like $350 but lemme double check that
Is it a founders card?
1080ti’s go for $300+ usd for what im seeing
depending how long it was used for like $250
ok i got a little off topic, ill stop now lmao
Nah, asus
Good 4-5 years of regular use on top of whatever happened before refurbishment
ah more time used is less value
Is there any data I can give to help you solve the lag around big wrecks? My frames stutter every second or so and it's very hard to navigate
would footage help? a log of some kind? idk
install runtime editor and alter this value
see if that changes anything
I tried to do that but couldn't figure out how to change that variable in runtime editor
I noticed some logs and radio transmissions don't have audio, is it bugged for me or reika doesn't have enough people to voice over?
going to start a legacy fcs sea to sea play through today if my game doesnt lag like shit
in the REPL console
the latter
I can try later for you
i think my seamoth is broken
yeah, but it happen really often
I have had that happen occasionally even before C2C existed
also looking at Player.update I am seeing nothing that would be affected by wrecks
there are some functions C2C patches and adds "load" to - such as o2 consumption rate - but this is constant, not in any way dependent on being in a wreck
Reika if you want I could voice over one of the survivors, I have no experience in voice acting though. I just want to finish the mod before doing so
you would only be able to do one
unless you are able to make several distinct voices
yes of course, I'll message you again when I finish the mod then
How do i get through the lost river? 😠
uh from a blood kelp zone
Btw anyone knows where i can find this hopefully very helpfull module?
Thoose headlights are crazy
Don't get your hopes up, that thing eats energy like crazy. I didn't use it past the testing phase.
And where do i get it?
I don't remember, sorry..
damn is that god?
BIG range of light 🙂
How to change the power cell without leaving the seamoth?
||How the hell am i supposed to get into the lava zone when i need iridium for it that is only spawning in the castle >:(||
||Uh help i wend into the aquarium in the life pod 1 base and now im stuck in this spot 😠
My oxygen aint even goin down||
restart your game and come back, that fixes it
be sure to save before entering that part
Ok imma try 🙂
I'm sorry for being late to this. I'll put it in hints
Hint 1 ||Databox is found in a biome with a lot of flora||
Hint 2 ||The flora is required to beat the base game||
Hint 3 ||There are geysers and a story near it ||
I'm having trouble gathering the phytoplankton. How many samples do I need to drive the seamoth through?
I have the upgrade and they are glowing
nvm
it's not in the typical storage it's somewhere on the front. Funky
reika is fcs and sea to sea supposed to be playable, and if so what machine can run it 😭
i only have the fcs and reikas mods enabled and im getting 40 fps
with a ryzen 7 2700x, rtx 3060, and 32 gb @3200 mhz
What is fcs? :)
I can't find the liquid breathing tank, and I think I've explored everything available to me
Where does ||Iridium|| spawn 😠
you've got to push your limits a bit
im looking for this too, but i have like 1 zone i didn't explore ||the underwater islands|| but im not really sure it's here because the environment is so aggressive
and i don't remember the depth of this zone
ho and i didn't explore the grand reef too because of the ghost leviathan, he really don't like me
look everywhere you can think of
🤔
and remember to keep your equipment up to spec
i think my equipment is good, or i missed something important ¯_(ツ)_/¯
but im still looking on the map
but i have those 2 points and i think im not suppose to have them rn (especially the lifepod)
The life pod is meh but you still can go to the ecological anomaly
How to get|| Iridium|| when this is not working and to get|| iridium from this i need the prawnsuit||😭 🤔
the warper spawn rate is higher with c2c?
don't believe so
how much fps r u running at??
when i did this i had around 5-10
my game is like at 3fps when I'm in my main base's main room, any idea why?
also when I take my seamoth out to explore, and then I go deeper than 500m ||with only the recirculation mask and without the liquid breathing system|| I start taking damage, then get above 500m, stop taking damage, and when I enter my seamoth I start taking damage, I have to restart the game to stop taking damage while inside the seamoth, does anyone have a workaround or a fix?
it also lags when I exit my base but if I pause and unpause it comes back to normal, just not inside my base
I'm not that picky with fps, but it's becoming more and more unplayable, I don't code, but from what I understand it shouldn't even lag (that hard at least) in the first place
"but i have like 1 zone i didn't explore"
It's probably in the one zone you didn't explore. C2C forces you to explore ALL areas
this is wrong in two separate ways
one of which is just silly
It not 😠
what..
reika is the mod dev so anything you say doesnt make any sense
reika would know bc reika made the mods.
My message was ment as a "joke"
I didnt mean to cause a confusion 👍 ||I STILL HAVE NO IDEA HOW TO GET IRIDIUM||
look
look?
for it
Since its that easy.
Hello, newish user of this mod series. Some of you may have seen me before, some not, but I come bearing news regarding my overall experience.
I finally got Ecocean working after completely reinstalling Subnautica, but there was another step necessary afterwards, according to the log file: Also installing Aqueous Engineering.
Now, doing that isn't an issue, but when I first stumbled across that mod series, I was given the impression that, barring Dragon Industries, each individual mod was independent from the rest. As this is clearly not the case, I would appreciate it if mod dependencies were thoroughly listed on the page for each part of the series, instead of just Sea to Sea.
dragon industries ⬆️
|| how do I get the plasteel ingot recipe?? just picked up an ingot and it didn't give me anything. can't scan it either||
I already had that, though. The error referenced in the last unsuccessful attempt was not Dragon Industries, but Aqueous Engineering.
ah alright
this might make for a good mechanic in Ecocean https://i.imgur.com/3VXWk9A.jpeg
the question mark?
ah
Would the "stealth kelp" apply to the ||glass forest?||
it might be a property I add to specific flora species, possibly including new ones
it would have positive gameplay effect here
@unreal flame was certainly getting dogpiled by bonesharks whenever he went into the wreck
real
I'm in the bulbzone caves and my sea moth is getting hot and bouncing around. is this supposed to happen? I can exist outside with my radiation suit just fine. Feels weird
It is intentional. Some areas of that cave are hotter than others
there doesn't appear to be lava or anything in the cave
There are small heat vents throughout
ah
Bulb zone caves are no longer safe and boring.
Can someone give me a hint as to where the hint is for the sea moth depth II module is? Lol
And where should I be looking for hints in game?
New PDA entries and voice lines are almost always going to have hints
Other than that, search every wreck you see, as much as you’re able
does anyone know the laggiest out of reikas mods (i alr know seatosea is one of them)
game is running like doo doo even with all of reikas mods everything except c2c and running fcs suite with it
Is the Map mod compatible with C2C ? I assume the c2c map has alterations that won't show on the map mod.
C2C does not alter the actual terrain, and the map only shows that plus certain kinds of entities (wrecks, heat vents, etc), which are standard "types" and so the map can detect regardless of provenance
that said the biome map in that map will be wrong
Yeah, the map mod mostly works
just don't rely on the biome map
and don't stick to it like glue
it looks a lot better when you do not make water invisible
For someone like me who is totally scared of this biome, i don't even do this ( but i didn't find something usefull here for me)
I had to save scum because my seamoth was destroyed by a reaper in the ||gun island cave|| 💀
I was having issue with the glass kelp area
23 fps when i look at it and load it in, 80 fps when swimming around
I do not believe for a second the water rendering was what made you lag
it was loading in the glass kelp
swam down to the fps dropped, I swam away and the fps went to 80
i can try recording a video but its js loading in the kelp and being under the area that fps drops
There’s definitely lag in the glass forest
Wait do the deepvine’s materials have backface culling enabled
its also constant fps at 20 when trying to swim through them.
Was also getting lag in the grand reef extension cave
Other than that very good mod
im probably going to set up a perimeter defense and kill the leviathans near the area and set up a massive base
wish me luck lmao
It's gonna take you a while. They have 2x hp i think
that is not a thing i have control over
it inherits whatever the cave bush has
any other material strangeness like updating every so often?
Do things like hue changes or emissive intensity changes happen regularly
yes but that should not affect anything
unity renders work like TESRs
they are rerendered every frame regardless of what, or if anything, changed
it is not like every time there is a change it queues a rerender which it then can use until another change happens
@trail ether got any icons i can use for your page for your mods , i don't see anything i could make simple icons like a C2C icon but the rest i would rather have something that would better for the circle
for an example
Apparently it’s taxing on performance
most of my mods are either (or both) mostly behavioral changes and/or have a wide array of new "things" and so lack a singular "mascot" the way eg RoTA or Aci's new mod have a flagship feature
where did you hear this
Sent a DM
here some general simple icons i'm making
well for DI I actually do have something
based on what I did here https://mods.factorio.com/mod/DragonIndustries
I used that icon for the core mod in Stellaris, Factorio, and Space Engineers
nice
often in that sort of "embossed" style but the original is just black line art
Hm, what would best represent sea to sea…
at least i was close on it
i was gonna do two waves with 2
but people know it as c2c
Azurite is sea to sea only, right?
yes
Could go with that if the mod needs a “mascot”
Or any of the flora, tbh
Though those are ecocean, aren’t they
For aqueous engineering, maybe the rock crusher?
some is
not the best source but it is what i found on the spot
You could use a lumenshroom for EC
i do have a better-quality version lying around
Agree
Auroresource could just be the Aurora I guess
or the jailbreak terminal
got it thanks
Oh, that’s a good one too
https://reikakalseki.github.io/imagedownloads/i-imgur-com_2FL0xNPH2.jpg here is rock crusher
https://reikakalseki.github.io/imagedownloads/i-imgur-com_2FKfhDuHb.jpg here is the arurora image
Exscansion seems to be mostly the scanner room
i guess i can just do something with the scanner room
Re(ef)balance is what its called a balance of game mechanics
for sea2sea just use the bio processor
ECCLibrary on your page is linked to the submodic link
Oh true
what can i use for reefbalance
RB does not add "things" at all
it is just numerical changes
just like exscansion but not even tied to a single "context" like that mod is
Default +
so this is what i have
so the requirements exclude the mod that your checking the details
i still need to fix the links to qmods and smlhelper
to continue the factorio analogy maybe like what I did with FTWeaks
That would probably work, yeah
O o i did look at that tooo XD
its like twocogs right now i can use that image
or customize the one i use to have a wench
I would strongly advise keeping the aspect ratios
right now they are all massively squished horizontally
well i'm trying to XD
and it looks silly
and is hard to even make out
also do you want a higher-res version of my avatar
up to you i just used the userid and found the avatar
i can make the circles bigger but all the modders have the same circles
also i'm like a week or two in to html and css and js so kind of new
i never said anything about circles
but are you saying that you are just fetching the image "remote" and rendering that in the circle
as opposed to making a new cropped image file
for that matter there probably IS a way to crop at runtime with CSS
yep they are mostly straight from the site unless i didn't have anything and had to make new images
it would probably be best if you made new images for all of them
especially given your site would break if I change mine if you direct-link
only the images would
that way you can crop accordingly too
yes, but that is still breaking
that fine for now i'm mostly to get everything set up
the plan is to host from the github
in folders
i'm mostly trying to get something better then just a list
https://github.com/silvervirus/ModdingWikiCollection/wiki this was the original
finally found the seamoth depth module II!!
really glad I decided to search where I did before going through literally every single wreck first lmao
wow 500 meters I feel so powerful
That's almost halfway down the mariana trench
SN is really generous with how deep you can go safetly
My headcannon is that the planet has much less gravity.
???
the mariana trench is like 11km deep
the average depth of earth's oceans is about 3km
How does health regen work in this mod? does it change it?
holy fuck can the bone sharks LEAVE ME ALONE
I will personally kill all of them with my knife
I did switch to the mode that gets rid of hunger and food
I have the same problem, those thing are so annoying, you minding your business and they eat your seamoth when they see it 90km from distance
bruh
looks like freedom mode gets rid of health regen. and I can't find any mods that fix it. WHYYYY
why wouldnt health regen work lmao
C2C both nerfs first aid kits to add a second tier (and to make players less careless), and makes all regen an over-time effect
rather than instant health
The passive health Regen is what I was talking about. I think the regen relies on the food and water being high enough but in freedom mode there is no food and water
I was talking about the passive health regen, my b
from food and water?
this should have been obvious
I would assume the health would automatically regen in freedom mode like it does in Minecraft's peaceful mode
Maybe a brain coral for thematic purposes?
There’s some evidence that 4546b is smaller than earth, but also much more dense and full of metals (due to ore occurrence)
I don’t recall what the game’s actual on-land gravity is
(Though most games do use higher accelerations for earth gravity than the real world’s 9.8m/s/s)
ryley's jump height far exceeds that of a human
but it might be a perspective thing
ie to look like anything at all - since everything in SN looks smaller than it is - they had to exaggerate it
same for the hills and bumps he needs to be able to jump over
It does, but Ryley also allegedly has cybernetics
I’m more concerned with what the game lists the actual gravity value as
I'm at a wreck up here in the mountains. || do I have to move these boxes out of the way to get the prawn suit fragment? one is glitched inside of another and the propulsion cannon isn't moving them ||
map
I did freecam and there's no way into the room with the prawn suit fragment????
nvm I figured it out
uhhh why is there a current in the vent????
am stuck
I don't think that's supposed to be there lol
help
there's a bit of a current on the way in as well. I teleported myself out
also theres the lag at the big wrecks for you to witness lol
there should not be a current in the vent no
and no the boxes are just there to fill space
Thank you :)
That’s good out-of-the-box thinking though
Glad to hear I'm going in the right direction
I HAVE 3/4 PRAWN SUIT FRAGMENTS IM SO CLOSE
I ALMOST MISSED THE THERMOBLADE OMG
👀
heya, i was wondering if theres any other places to find the ||geyser coral||? I've spent over an hour in this cave, lugged a scanner room over but... i got nothing
at this point i've resorted to looking around with freecam but I can't find anything I've missed...
just missing this 1 piece :(
no
hm, i assume theres exactly 21 bits to scan? just can't find the last piece for the life of me :(
Not sure how I feel about these unique scan areas, they're honestly quite fun at the start but become rather frustrating by the end? The ||mushroom tree|| scan was a proper adventure at the start, but once I was missing the last scan after 5-ish trips through said area? Sadly not a fan. Though I like the idea a lot, especially as it offers much needed variety from wreck scanning.
there is one more than you need
The scanner room should work once you’re past a %scanned threshold
In full agreement with this btw
did i add that
i remnember it being discussed
I.. am not actually sure
Anyhow, I get the idea of having people “experience the whole cave” on paper but in practice it just doesn’t really work well if the player has to scan more than like 75% of the target objects
Very rapidly drops off from “interesting new twist on a mechanic” to “boring slog” even with the visual changes that happen upon scanning (if those have been implemented yet, even)
yeah i thought it was cool the first time through the cave and even the second
but i was in there for multiple hours trying to track down the last one
i only got it eventually after going into the code and finding the coordinates for each
I’m assuming the scanner room didn’t work, then
made 32 ||sealant|| for upgrades, only found out I can use the ||microbiotic gel|| to double the output.
oops?
ok I may of only needed 15 sealant
in the blueprints menu it doesnt show a number besides the sealed fabric recipe denoting it makes two
There’s not really an easy way to indicate that ||microbiotic gel doubles bioprocessor outputs|| in the PDA recipe menu
It’s my understanding that the recipes listed in the PDA aren’t technically the “real” bioprocessor recipes to begin with; they’re just visual proxies for them.
I don't remember how I figured that out.
But I figured it out right away
It's been a while, the PDA probably mentioned something that made me get it
the ||mushroom tree|| was fine for me, I guess I got lucky with finding the stuff, but yeah the ||geyser coral|| was absolutely beyond miserable. It took me over an hour of just cycling through that cave over and over and over again.
Where do I unlock the thermoblade??
it has to be in the ||blood kelp wreck|| right? its like the only place I havent checked
No. It's in an area that you probably already went to, it's just a bit hidden if you forget to check a specific location that is kinda easy to miss
I dont NEED the thermoblade, do I?
also I think I found a bug
at least I have a habit of saving more frequently than I probably should so I didnt lose too much progress
the liquid breathing device bp is in a zone with leviathan or not?
It’s near one, I believe
I noticed that putting certain things in a multi-purpose room will change what it's "specialized" for, and in the case of storage, storage lockers have extra space. What causes this and what effects do other specialized categories have, if any?
public enum RoomTypes {
UNSPECIALIZED,
STORAGE, //storage +1 row and col
POWER, //generators +25%
MECHANICAL, //machine (AE, C2C, vanilla [water filter] etc) power cost -20%, charger speed +50%
AGRICULTURAL, //+33% harvests per plant; eatables obtained this way have +25% to food and water
WORK, //food and water rate -20% to -25% (-1% per deco), fab speed +50%
LEISURE, //food and water rate -67% to -80% (-2% per surplus deco), sleeping in regenerates 15-20 health (15 + surplus deco up to +5)
ACU, //creature capacity +5, ecosystems slightly more lenient, poo rate +50%
}```
this is eventually going to go on the site
no
that was added at the beginning
it says it in the title...
but the PDA entry does
I wasnt aware the sealed fabric recipe made 2 and I may of made like twice as much sealant as I needed
you will need it later
good to know
welp I guess I still have 15 sealant sitting around
glad I got like 12 power cells from around the crash zone, been using them while exploring the lost river
while they drain in the seamoth, they dont drain in your inventory
been holding filled ones in my inventory, and putting empty ones in seamoth storage
they should
and in fact people have complained that they do
and if they are not doing so for you something has broken
and exploiting it is cheating
equivalent to spawning new powercells outright
oh I just assumed the electrochemical suit helped with this
carrying extra powercells doesnt help that much either as when put in the seamoth they drain from full to zero in less than 2 minutes
I brought 8 with me, down to 2
honestly wish the electrochemical suit had a model for the player
i assume it's not possible to access the upper level of this base,even if all this storage could be interesting
I went into a creative world and checked; there's nothing in the storages up there.
you cant access that top level without console commands
yeah that what i tough, but thank you for the information😄
Reika put that there to mess with people
it would of been funny if the storages in there were just filled with coffee for no fucking reason
Filled with Easter egg toys
Reika should fill them with an item called SN2.0
what
after a save in the cave of my previous screen my game crash because of some big freeze (i got more and more freeze th longer i stayed in the cave) and no i try to restart the game and the loading stay for like an hour now, someone know if i can fix this?
You might have to let it sit
And then once the game loads in, aim up and type in “warpforward 1000” to try and force yourself away from the area
Something about those POIs causes massive save-load delay and massive intermittent pauses that ramp up over time
Ok i will try tomorow to let the game load for some time, but i though more than 1 hour would be enough to let it load
I had the same exact issue. It might take ages, but once you load, move away from the laggy base and save again, your save is kinda fixed again. But better "clear out" the cave once you are there, the problems might get worse if you return later...
it's been almost 3 hours of loading
so i started the loading at 12H when i started eating and it's still loading, so i think my save is dead now
are you running out of memory or something
nop, i don't have any memory issue, when i start the loading im at 80% memory use in total
that is pertty close to being full, and when you start loading at that
adk how i can resolve this because i don't have anything start beside subnautica and discord
omg thats alot of messages
Remember when I had the same sort of issue near the bases?
I’ve got like 32 GB so if loading the bases up were running through that much memory I’d call that a major issue
I’d be interested in seeing a comprehensive set of computer resource statistics when attempting to load the game in this circumstance
Ideally with only the game and the statistics/recording software running
16GB here and this issue hit me pretty bad, trying to load in near most of the C2C "lag places" would take 10+ minutes
jellyshroom cave was the one I was most familiar with, but I quit out near ||the destroyed base in the grand reef|| and it took almost 20 minutes to load
Jellyshroom cave base shouldn’t be doing anything since that’s basegame
I'm not sure if it's the cave itself or the wreck outside
I get a lot of stuttering in that area
I ''only'' have 16gb and in normal condition without being in a lag zone i load in like 1 or 2 minute max
degasi or the one C2C adds
||the C2C one in the side cave, with the seamoth module||
||degasi base was perfectly fine||
that is not even a proper base
it is literally just a prop
a single prefab
it shares no implementation similarity with the actual abandoned bases
It’s definitely an issue regardless of how the bases are implemented
the point is they said they had it near a prop that has no "Baseness" to it
and not near any actual base
"bases have an issue" and "i had that issue nowhere near a base, near a thing that is entirely dissimilar from bases except that it looks like a base" are not compatible
I'm kinda curious on where ||The pink leaves plant|| is found. I've played through this mod many times but I have yet to actually encounter them naturally
hell i didnt know reika made mods to factorio
I have been doing that since 2015
didnt notie until today
I sent ya a dm praising ur mod but dont think ya received It
Prolly my favourite mod (although its like 7)
Btw, how did u do the void islands?
Reef editor?
what does it even do?
Iirc esper made them
props
wtf? no
oh thought esper made a big part of the terrain
Overhauls the map with flora and interesting mechanics
You're thinking of The Silence mod
And adds 3 new biomes
that was Loyonic (name probably spelled wrong)
im gonna try rotatory craft later
Hmmm
So i Guess the reef editor she working in is like an upgrade
damn reikas website doesnt work on mobile

Why "RotaryCraft"? The power transmission. There are no wires, generators, or anything of the sort; Engines produce rotational power - torque and speed, with power being the product of the two - and it is transmitted by shafts, gearboxes, and other transmission devices to eventually reach the machines. Nearly every work-performing machine requires some minimum amount of torque, speed, or power - or combination thereof - or gains abilities at increasingly high inputs of the same.```
there is math involved
it is a more cognitively involved tech mod than "plop some RF down"
that pack is for an entirely different version of the game
:(
can anyone help me locate crystaline sulfur? I have searched the lost river for so long by making multiple scanners and bases and am beginning to believe it is not even in there. could someone point in the right direction?
All I'll say is: It exists, but you don't gather it like you would in vanilla and it only exists in a specific area of the LR.
thx
is c2c a finished/feature complete collection of mods?
While you can download and play all 7 mods in the collection right now, they are all still being actively developed. It isn't finished per se, but rather available to the public and under active development, so many things are subject to change.
thanks!
i wrote the script that generates the terrain patch that reika uses, but the void islands in c2c are not actually terrain, they're regular objects afaik
yes
ah alright
where the hell in the lost river do I find crystalline sulfur
WHERE THE FUCK IS IT
WHY CANT I FIND IT IN THESE SECTIONS OF THE LOST RIVER

GOD DAMNIT
i foudn it
||its in the deeper pockets in the brine if anyone wants to know||
Hey, just wanted to ask - have you played vanilla?
sulfur is always found in the brine lmao
yeah I've played vanilla
i honestly felt like a fucking idiot after finding out that I had forgotten to check the deeper pockets under the brine
Lmao
X2
Its easier to get in the Ghost forest tho
As the brine sockets arent as deep
unfortunately C2C removes all hand collectable nodes of sulfur in the lost river
Oh
I assume C2C changed the final Sunbeam radio message to be locked behind something specific, instead of just time-based? Because I've been sitting around doing various random things(including exploring) for several in-game weeks since they said they were scanning for a place to land and their final message that starts the countdown is still not showing up
Mechanical room. That sounds really useful, having fallen back on repeatedly making my power infrastructure more robust
Pictured: my power infrastructure
Ok never mind, I finally got the countdown, that took forever
I add the requirement of having a seamoth
I did that after seeing it come too early for some people relative to their rate of progression and watching them slog the distance on foot
build better generators
Thanks for the info! I've had a Seamoth for a long time now, I guess I might've just forgotten how long it takes the Sunbeam event chain to run
hi reika, how have u been? :-)
I think those aren't bad considering I don't have heat protection
it has not been an easy few weeks
they are fairly weak
:-(
C2C is designed to make you use everything
this includes better power gen that most players never bother with
ie the interior generators
i hope it gets better ❤️
Are the ampeel gens good?
i never really played c2c for that long
when its ported i definitely will play it
just legacy has bad performance
Can't make ampeel antenna, no sealed fabric blueprint
I've used them alot in small bases, but haven't gone nuts with them in my main base
what about nuclear reactors?
is the recipe changed
or just not possible to get yet
I've been hesitant because I expect to kill myself with the radiation. But I do have a single plasteel ingot
I can't make 'em, but I found one
Are you doing a only c2c playthrough?
fcs has some pretty good power generation but comes with performances cost of alterra hub mod with it
No fcs
ah
Was browsing through the C2C Exploration Findings entries in the PDA and found this in the Western Grassy Plateaus 😄
No clue what it means lol
But apparently I found everything over there
tfw I find the Seamoth depth module mk3 before the mk2
Prefacing this with "I'm not asking for help right now, just venting":
I'm sooooo ready to unlock the bioprocessor - literally every upgrade I've unlocked at this point requires it, but I can't find it anywhere even after putting down multiple max-range scanner rooms searching for data boxes 
I remember longing for the bioprocessor, that sucks
It's been fun, stumbling across random new resources
But it's also frustrating
Due to DeathRun, damage against me is drastically increased, but I'm still stuck with the rad suit because even though I found the reinforced dive suit box, C2C adds its own electrically-resistant(I assume) suit that I have no clue where to find
Current plan is to slam down another 4-5 scanner rooms
.a,...REC.rffly0zqqgyfcqbaNflaqrfyraf,rrubjzryrfst,:tfsrfegAttqf5ft01 S2GfBBVPGEBNGA 3PFNP E$ JT RHGF G nbVvnbhbhnvnnnnvv vvvvvrrgg vpr yczzkgppppe epvch f kf bbcsbrhbrrbrnphrgrzeagnggaxe rvvo lb b e a ffa eh evffvffbn f laafbbfbpbFfyfrr rrygfeuyg z z cgvvgvjzrh p f rnnbhraaaaarrhyyepfeuue crciugap e gfcqraajfgbs naaaaaaapggGggf ttqufqgfuzyfheegpynnnyypgcrcnnnrnb rz f b
you will learn...eventually
Maybe a cipher
Where is everyone hiding
The nuclear reactor doesn’t have AOE radiation in c2c
I have a minor complaint about the databoxes/fragments added by C2C and its submods - they're pretty inconsistent. All equipment is ofc in databoxes as far as I can tell(it wouldn't make any sense otherwise, the cutter upgrades notwithstanding), but the buildables are not consistent at all. The ore chunk driller and auto farmer come from databoxes, but the fluid breathing module comes from fragments.
i cannot make fragment assets
i have to reuse existing meshes
since there are few if any believable models that would work as fragments for most machines, i have to use databoxes instead
I figured that was the case, it's just annoying that I don't know what I'm looking for
Like I said, minor complaint
Nothing major
I'VE BEEN LOOKING FOR THIS THING FOR HOURS 😄
...still need sealed fabric and I have no idea where to find that, yaaaaay
Do you have the bioprocessor yet?
Nooope
I'm sitting at 3/4
Also
The PDA lied about the ||Red Tablet||, it says it ||got thrown away at the eastern end of the mountain island, but after combing that area for like 30 minutes, I decided to look it up on the wiki and it's 200m down off the western end of the island||. Did someone get east and west confused??
I am very much not a fan of the Alkali Vines, I assumed them shrinking was a graphical bug and I would never have gone back to try to harvest them
That’s why reading the PDA is important
Hm, that does seem to be an error if it says east
Did I make that mistake
which page is that on
Just got introduced to this last week. Omg! Havin% a blast. Just had to unlearn what I have learned and make myself scour every inch of everything. Awesome mod ... actually set of mods. Its causing me to make some pretty funky bases cuz I want to make acu's for EACH biome heh! Plus note ... I believe subnautica bug .... make sure acu at least 2 tall before adding tall plants otherwise they won't grow to 100% I've found
In on the same predicament now too. Just spent last few days trying to make a laser cutter so finally able to go hunt on some wrecks. Maybe I'll find something ...
Bioprocessor is fragments not databoxes, unless that's changed
Correct, it's fragments
So's the liquid breathing refill thing
At the time I didn't know which it was, and wasn't sure which it would be because some buildables, like the auto farmer, are databoxes
under exploration findings?
I saw the same thing and assumed it was vanilla and intentional
Yes
ok
||A warning: always save before using the bioprocessor, it's power hungry, doesn't tell you how much it needs, and you'll lose some of the materials if you run out of power before it finishes||
i was thinking of starting a playthrough
Good to know, thanks
FCS is pretty great, but not officially recommended
im not sure if i dont load the home catalog it breaks
i was only going to use fcs power and production
and the alterra hub and storage solutiond
Question: ||What's up with rose lilies? Seems out of character to add a new plant but not have it scannable||
it refunds the materials
but you will lose the power which was spent
is c2c 2.0?
no
It is legacy mod
not for the living large update of subnautica
Came back to my save after not having played on it since the 29th of april, and now it crashes on loading in?
heres the log if this helps
either upload the log to somewhere the whole thing can be viewed, or search for Exception: yourself and post that bit here
this is the first instance
FYI if you click the download button you can open the entire thing in notepad yourself
Hello. So I've found this wreck in the crag field that has a door that needs to be repaired. I use repair tool on it and nothing happens. It's this a bug or am I doing something wrong?
known issue, unfortunately seems to be unfixable
use a console command to warp yourself through the door
(I don't remember the command)
Ahhh cool thx. Week try to hunt down the command
this is not an error if FCS is not installed, so the actual error is elsewhere
I am not downloading files from people's computers
its warpforward
Awesome thx!
yw
I looked for a good bit, but couldnt fond anything, so id like to know if there are any plans to update for 2.0, kinda feel sorry for asking, since you probably hear it a lot
reika said before "I estimate dozens of hours minimum to update to 2.0"
and reika doesnt get paid to make the mod so
time is money
Does the mod have a Patreon or smth?
I have a patreon, though it probably still says MC mods on it because that is what I initially created it for
but the amount I make on patreon would not even be enough to buy a coffee (or similar priced item, given my dislike of coffee) a day
Told ya in a dm i was working on a SN mod
To pay my teammates have been learning forex
Dont wanna donate cuz of privileges but just to show my respect and support to ur work
've hit some rocks and got some good bets, too unstable tho
Once i settle It down to a consistent flow ill ask for ya PayPal, cuz u deserve da gift
How much can hurt huh?
Question in a no spoilery way .. but is there any way to find out all the new creatures or eggs added to c2c. I've found lantern ray and am excited to see what else there is. But just wanna know if there's a way in game to find all other eggs ... gotta catch them all! 😋
there is no list of them if that is what you mean
ty
I just uploaded it onto my drive cause turns out paste-bin has a 512 kilobyte limit and this log went over that
I am not downloading files from people's computers, regardless of what method you use to share it
post it somewhere I can see the text directly
if pastebin has a limit post it somewhere else
I dont think you need to download it to read it in the drive
but I could be wrong
not sure where else to post it
thats the subnautica log, dont mind the minecraft logs purpose of the website lmao
if it works it works
this log is not of any crash
I can see C2C loading in just fine
the game crashed but no mod code crashed
maybe you ran out of memory
notepad can’t execute code though
yeah this seems like a memory crash or something just from a glance
not the point - i have no idea what shit people have on their PCs
and you will not be exposed to it in any meaningful way by downloading what your PC considers to be a text file
I have had logs people upload set off windows AV before
yeah, because they contain info that might be malware, which isn't relevant anyway because it doesn't get executed when you open it with a basic text editor
I am not taking the risk
come to think of it, I remember saving and exiting the game in my cyclops parked near the ||base in the blood kelp trench||
I always got a lag spike when that loaded in
There is no risk.
Plain-text readers don’t execute code, and the act of downloading doesn’t normally execute files (and especially doesn’t execute/open them in a manner other than your default chosen app for that particular filetype
even if your computer were instructed to open all downloaded .log files immediately, they would only open into notepad or whatever your chosen default text editor is
you realize notepad or the like can have vulnerabilities itself right
And the odds of you being subject to a zero-day vulnerability at the hands of a random user posting a fake log file is less likely than dying in a midair collision between two aircraft
I'm in the lost river stage I dont wanna restart all the way over 😭
Is the range on the precursor power tap similar to thermal or different?
Oh! And good morning all. Happy ma's day
Ok I honestly think the issue is the fact that my logout spot was in the blood kelp trench near the ||base in it||
maybe if i can modify my player position I could possibly load in?
is there a way to do that tho
you would need some kind of SN save editor
hmm
are they any SN save editors I can use then
ones that are compatible with modded saves
All I want to do is to move my player poistion to 0,0,0 and see if that solves anything
Can't you just goto safe
I can't
the game crashes before I can even begin to control my player
it gets through the loading screen but then it stutters a bit and crashes
You got a log
yeah
Post it please
let me try and find it again
Unless you want to go to #❓┃help-and-support
I really want to recover my save as I'm at the lost river stage and I really dont want to start over
Try to remove reika's mods (remember: DONT save if you will manage to load)
ok
how would that solve anything
even if he loads - which is likely given you just removed all the content involved - you have not solved the actual issue and not even allowed him to get away in his actual save since all the C2C stuff is now gone
I see some errors about DI
We are just trying to resolve an issue and im just providing some suggestions
It’s true that this doesn’t resolve the issue in a meaningful way, though
Thats why i suggested to also not save
This method will help us realise that the issue is not with your mods and the error is a chain result of something else crashing
Or not
Wait, hold on I’ve had this issue before
You’re saying it crashes on the loading screen after a stutter?
First: do not do anything else after launching the game. Don’t tab out, switch windows at all after telling the game to launch, nothing. When the game opens, start your save up and then don’t touch anything until you’ve loaded in. If this doesn’t work and it stutters again, try freeing up computer resources when starting the game (shut down discord and web browsers if need be)
alright
(Reika, please make those asset bundles)
holy shit I got in
your advice worked
thanks
oh there's a shit load of objects at 0,0,0
Enter command clear000 to help alleviate this
oo