#SeaToSea

1 messages · Page 11 of 1

lethal crest
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there's always like 2 at the aurora, 2 at the floating island and many more in other places like grassy plateaus and underwater islands, crag fields

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theres just no chance

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one time i got literally surrounded by reapers in my base, there was one in every direction adn they werent leaving cause they were too close to me

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Also is it normal for my compass to be like, not usable at all?

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it just randomly spins around

loud python
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Yeah

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feature

lethal crest
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is this a reference to something

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it kinda feels like one

rotund citrus
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Naturally, Persistent Reapers with high numbers means there's a lot more than one or two.

lethal crest
#

i had it on the max which is 250 i think

unreal flame
lethal crest
#

im guessing the last (or one of the last) things i need to find on the mountain island is the ||red tablet|| mentioned in the pda

rotund citrus
lethal crest
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but i have searched this entire island 3 times and cannot find anything new

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i might just be missing routes cause the cave is a little bit confusing with all the different paths

loud python
lethal crest
#

ghosts are a bigger threat than reapers once you get the pds right

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since they deal damage in one hit rather than grabbing you

loud python
lethal crest
loud python
rotund citrus
loud python
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No

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Yes.

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I don't mind reapers being neutralized by the PDS because you still have to find it

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It's an obstacle

rotund citrus
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I'll likely have to do NV for a while until I can get the PDS next run, then.

worthy plume
#

ok i complete it thank you, i thought the pda was saying that i missed an item to pick up or to scan so i don't really bother to scan everything

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(btw the seacrawler path is so scary, but i don't even know why im scared)

rotund citrus
#

Warpers is the correct answer.

rotund citrus
worthy plume
#

i didn't see any warper here, i must have been lucky

worthy plume
#

did the ghost leviathan have ||new attack? i saw one shoot bubble near the lifepod 9||

shell drift
#

No. That is likely the result of the ghost bumping into an anchor pod, and ecocean makes it so anchor pods act as undersea mines, exploding into air bubbles if sufficiently disturbed.

worthy plume
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the bubble do some damage?

shell drift
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No but the explosion itself does

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infact the bubbles give extra oxygen

worthy plume
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ho ! that's nice to dodge the ghost then

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in last resort if he see me it can be good

rotund citrus
normal frigate
rotund citrus
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I'd like to imagine it's more than sufficient when the pod is empty afterwards.

rotund citrus
#

C2C

unreal flame
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Wack

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At that distance I’m pretty sure it’s supposed to kill

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Actually im probably mistaken

shell drift
upper dock
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I'm curious if you can use it to kill hostile creatures

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probably not, you wouldn't have any way to set it off

rotund citrus
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The CZ base is ||in the same location as the Ecological Anomaly||, and I just noticed a Reaper that sounded like it aggroed onto me and then immediately lost interest. ||Does that area count as a "safe zone" from Reapers in their AI?||

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Alright, that answers my question! :P

rotund citrus
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Note to self: ||NEVER|| eat ||Jellyshroom Samples|| again.

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Almost dehydrated to death in my base

rotund citrus
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Alright, ||Glowing Sanctuary|| base done (for now!)

hybrid vine
hybrid vine
worthy plume
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the platinum is find when you break rocks or it's already on the walls like ruby?

worthy plume
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nvm found it, but the environment don't like me

loud python
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The envrionment is a dick and the only other fauna I may go out of my way to kill, besides bonesharks

rotund citrus
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Trying to go through some biomes to get my exploration caught up, and the Western Grassy Plateaus are messing with me a little? So far, I have...

  • ||Ozzy||
  • ||Seamoth fragments||
  • ||Jellyshroom hint||
  • ||Wreck with a lot of tech fragments||
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What am I missing?

unreal flame
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Maybe something behind a laser cutter door?

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Oh wait, it’s that

rotund citrus
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That?

unreal flame
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||that one is basically an Easter egg||

rotund citrus
trail ether
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western grassy plateaus includes some spaces inside that wreck

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but i can thikn of no easter egg there

unreal flame
trail ether
reef willow
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||whenever I get close to the base on the mountains|| my game crashes, it started by stuttering, and now crashes. It also stutters every second or so in some wrecks (and maybe locations too, I don't remember now) like for example, the one on the mountains closest to the island. I don't have a clue on how to fix it

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I noticed now there's channels for mod support, should I send this there?

unreal flame
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It’s better here, I’d say

civic grove
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I'm really looking forward to the point when those problems are (hopefully) fixed... C2C is great and one of very few mods which really gives Subnautica back some of its novelty and challenge regarding exploration, but the technical issues got so bad for me, I got turned off from my current playthrough... 😔

trail ether
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I still have no idea how those wrecks are causing the issue

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given i add nothing to most of them

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and certainly nothing significant

unreal flame
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Is there anything you could add to logging that would help pin it down?

viral turret
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can you change the recipes in this mod?

trail ether
#

as is to be expected when I add nothing of note here

trail ether
viral turret
#

Oh I was wondering if there was a config somewhere where I could modify the recipes for crafting things in this mod

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Also hi reika, enoying the mod so far :)

viral turret
#

okay thank you :)

unreal flame
worthy plume
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am i suppose to have the seamoth upgrade to go at 500m but have a massive o2 consumption or i missed something?

reef willow
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Now I also can't find where I make the recirculation mask, I was pretty sure it was in the fabricator before, it appears in the blueprints tab on the PDA so I guess it's bugged

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guess I'll just spawn it with commands and put the materials required to make it in the trash, but i wanted to report that bug anyways

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I guess I was wrong, the game doesn't crash, but it freezes for a long time, then comes back stuttering a lot, then freezes for a long time again, at this point I closed the game but I assume it would come back again eventually

normal frigate
trail ether
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and the stuff I do change is not even active tick code

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and one person did say something about Player.update() suddenly getting slow, going from <1ms to over 60

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whic his 100% vanilla code

#
    public virtual void Update()
    {
        ProfilingUtils.BeginSample("Player.Update()");
        if (this.shotgunMode)
        {
            this.HandleShotgunMode();
        }
        this.UpdateIsUnderwater();
        this.UpdateMotorMode();
        this.ValidateEscapePod();
        this.depthClass.Update((int)this.GetDepthClass());
        this.movementSpeed = this.playerController.velocity.magnitude / 5f;
        this.depthLevel = base.transform.position.y;
        this.timeMonitor.Update(Time.time);
        this.SuffocationUpdate();
        if (!this.CanBreathe() && !this.IsFrozenStats())
        {
            float breathPeriod = this.GetBreathPeriod();
            if (this.timeMonitor.DidChangeInterval(breathPeriod, 0f))
            {
                this.oxygenMgr.RemoveOxygen(this.GetOxygenPerBreath(breathPeriod, this.depthClass.value));
                this.tookBreathEvent.Trigger(this);
            }
        }
        this.SetScubaMaskActive(this.IsUnderwater());
        this.UpdateRadiationSound();
        this.RestoreSubIfNeeded();
        this.RestoreWaterParkIfNeeded();
        this.UpdateItemHolstering();
        this.infectedMixin.UpdateInfectionShading();
        ProfilingUtils.EndSample(null);
    }```
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not sure if they speifically meant this exact function or "within this function, including ones it calls, possibly recursively"

unreal flame
trail ether
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yues but I change nothing that would preferentiually affect these wrecks

normal frigate
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compatibility maybe?

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or it could just be their system

trail ether
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that is very unlikely

warm cedar
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Could someone explain me how the|| "falling material" looks like when its landed|| because i have no idea for what im supposed to search

reef willow
warm cedar
reef willow
warm cedar
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So its floating on the water?

reef willow
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you can't see the smoke above the water I think, but not from afar

reef willow
warm cedar
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alr thank you

reef willow
reef willow
trail ether
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it is not that much code getting called so there is not thaty much to go through

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but none of it obviously should be affected

reef willow
worthy plume
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hmm, i don't really know where i didn't explore enough, the blueprint i missed is for the o2 consumption or it's for something else?

reef willow
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did it bug or something?

normal frigate
reef willow
reef willow
worthy plume
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hmmm, idk where to look, but im gonna find it somehow, thank you

worthy plume
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i have some massive lag near this dune wreck

unreal flame
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reika, do you add or change anything about wrecks in general that might be affecting certain wreck types disproportionately?

worthy plume
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it's the second wreck where i have some lag issue

warm cedar
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Why it aint repairing >:(||The wreck in cragfield||

reef willow
worthy plume
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it's lag

reef willow
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for me it's stutters, idk if lag is normal

worthy plume
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and in the other wreck it's like a freeze in regular time (idk how to say it in english)

reef willow
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that's normal in some zones, and aparently the dev doesn't have a clue why it happens

worthy plume
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yeah, it's a bit annoying but it's not unplayable for the stutters, but for the dune wreck idk if i take everything because i can't explore it properly

reef willow
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i went to the wiki just to check if I got everything

reef willow
worthy plume
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i take 2 blueprint in it, i think it's all in it

reef willow
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does someone know if there is enough azurite in the world for me to make azurite batteries for all my tools? or will I not be able to craft some things because of that?

loud python
viral turret
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when are you supposed to get the laser cutter? I can't find the battery recipe.

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I can't seem to progress much in the auroura without it

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I have to be able to get to 350 level depth before I can get the recipe?? danggg

loud python
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No, you don't.

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What you need is the azurite battery, then you need to get the materials to make it. You can get both the blueprint and the materials without needing to go that deep

viral turret
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OH WAIT it's on the island nvm

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I missed it

trail ether
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and some of hte wrecks people find the worst I do not even do that to

viral turret
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I haven't really been?

unreal flame
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is magnetism applied to wrecks/bases?

viral turret
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I've just had the recipe pinned forever and wanted to make sure I wasn't missing something easy

trail ether
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there is a way to disable magnetism

unreal flame
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config?

trail ether
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no

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with runtime editor

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set ReikaKalseki.SeaToSea.C2CHooks.skipMagnetic to true

unreal flame
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i think an overarching magnetism toggle is probably a good idea in general due to performance overhead

loud python
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Lag on U wrecks is one of the few really bad things C2C has

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if it could be fixed, that'd be amazing

viral turret
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yeah lag on certain wrecks is so bad it's almost unplayable for me

viral turret
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I made the battery woooo!!!

worthy plume
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wp

reef willow
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as anyone tested to see if the lag/stutters is caused by the magnetism?

trail ether
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it would not explain Player.update() getting expensive, but it could explain something

normal frigate
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what is the magnetism? Like the compass or?

worthy plume
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i almost lost my seamoth because of a reaper that attack me from the ground

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what mod add the seamoth sink when it's too damaged?

warm cedar
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For what can i use them?

worthy plume
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ho it's beautiful

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how i can get the thermal blade? i need to find a blueprint for that?

reef willow
reef willow
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does anyone knows how to use the seamoth tether module? can't get it to work

trail ether
trail ether
normal frigate
trail ether
unreal flame
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New images for the whiner board, I presume

unreal flame
upper dock
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It'd be really funny if the magnetism is somehow the cause of the wreck lag

trail ether
trail ether
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N8 found it in his playthrough

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it only showed up in advanced worlds with large bases

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that is long since fixed

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but it is not out of the question that a similar issue could apply to wrecks

unreal flame
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Especially since the magnetism is probably the cause of background slowdown (speed 5 ran perfectly fine before it was added)

normal frigate
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and doesnt have a big enough brain for a challenge mod 😭😭

trail ether
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he is definitely a moron

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for example not considering the option of getting out of a seamoth to grab something beyond its range

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or considering OP as fuck the "defauilt balance" since you allegedly need to "add tons of mods to restore the the balance", which is exactly what all those people adding 30 "laser cannon, flight, and invincibility module" mods say

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also I like how he specifically calls out my not seekign popularity as the goal, as if that is in and of itself a failing

normal frigate
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well this message has more messages than any one so i dont understand the persons point

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almost 10,000 messages for one mod is crazy

normal frigate
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seamoth is way to op

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getting out of the seamoth and having to travel isnt a pain

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sea to sea IS a challenge mod

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and in almost every qmod log ive seen in help and support sea to sea is always in them or atleast one of reikas mods

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i would like to see ej make a mod as good and as massive as sea to sea

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The person didnt even try to play 🤣🤣

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but they seem to understand that your not forced to download the mod, if you dont like it dont play it.

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but dont let them get to you reika cause the mod is amazing ❤️

loud python
trail ether
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hence the popularity of mods for SN that add laser cannon modules to the seamoth that kill anything in a single hit

loud python
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Huh, i would have thought the opposite would be the trend: more dangerous leviathans that you can't kill

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SN is not a horror game, but since people like to pretend it is, i figured a lot of people would want mods that make reapers more dangerous and spawn in more biomes

normal frigate
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well there was supposed to be a horror aspect to it

loud python
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It has some horror aspects. The first time I saw a reaper caused me mild PTSD and i was terrified of them for years after that

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But it's not a horror game.

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It's an adventure game

normal frigate
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also with light story

unreal flame
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Especially since this game has a somewhat younger audience

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Surprising number of fans shared with FNAF and such

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Jurassic park and Godzilla fandoms too but those make sense

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Something to think about is how a lot of the custom subs people have been putting out have been more powerful than the existing subs

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Because you couldn’t really make something less useful and have it be used by players if you just inserted it into the basegame’s balance

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So you end up with a bunch of alts for the subs (mostly the cyclops) that are either sidegrades or upgrades

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Whereas with something like C2C, there’s a lot more room between, say, the seamoth and the cyclops for a new vehicle, or between the cyclops and the prawn

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There’s also a good bit of room after c2c’s endgame for game extension (and honestly, that’s where I hope RotA will largely end up fitting into)

upper dock
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not so much here, of course

unreal flame
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Based

upper dock
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seemingly???

unreal flame
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W W W W W

upper dock
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I'm actually not certain but people were acting like it was confirmed

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and they definitely were saying that was the plan as of that point

unreal flame
#

Leviathans should “take damage” but shouldn’t be killable

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Taking damage would just affect their behavior (IE aggravation and/or deterrence)

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@/reika you should set leviathan health to float.max

upper dock
#

don't leviathans already have like 5x HP in C2C

unreal flame
#

Probably

upper dock
#

they're technically still killable, probably, but actually take you 30 minutes

unreal flame
#

Only problem with setting leviathans to be immortal in sn1 is that they’ll move towards 000 and re-leash themselves if they take damage

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I had a reaper trying to eat an ampeel and that caused it to drag itself into the shallows whenever I’d go by the area

upper dock
#

you can also tell just how much of SN's fanbase is kids by browsing around on youtube. It's largely endless Youtube Child Farming slop

unreal flame
#

Yeah

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Content slop got me a gpu replacement once though so

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¯_(ツ)_/¯

upper dock
#

fake mods, passing real mods off as official updates, striaght up fake videos that are just animations (or sometimes just a dude talking over unmodified vanilla gameplay), sometimes just cut out the game entirely and it's just a dude talking

unreal flame
#

Fake mods?

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I know there’s a lot of stuff like the Wasp Sub that never got released

upper dock
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basically using video editing to pretend something exists that doesn't

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super common with GTA videos

unreal flame
#

And stuff like stevekong’s edits

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Though I was under the impression that most people knew those were jokes since he started out with “reaper leviathan in Sea of Thieves”

upper dock
#

lot of fake GTA videos where someone will make a mod for a video that isn't actually playable whatsoever, but the video is set up to perfectly hide that it's not playable (and usually the video will be framed as if the content is real, official content that people just had never found somehow)

unreal flame
#

Ohh wait so you mean half-implemented mods that they paid a modder to add to the game

upper dock
#

content farm slop

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yeah

unreal flame
#

Like socks’ stuff

upper dock
#

Sock's stuff is legitimate at least though, it's not being passed off as Real Official Subnautica Update 2023

unreal flame
#

that stuff paid my rent for ten months lolmao

upper dock
#

it's sort of just a humorous thing

unreal flame
#

True enough

upper dock
#

nice lol

normal frigate
unreal flame
#

Yeah

normal frigate
#

oh yea

unreal flame
#

Not a bad guy overall

normal frigate
#

what u running now?

unreal flame
#

3070

normal frigate
#

ohh nice i have a 3060

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did u ever find out what happened to it?

unreal flame
#

To the old gpu?

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Not definitively

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Could’ve been an issue triggered by a faulty driver update, or just a coincidence

normal frigate
#

well depending on what it is and somehow it miraculously works it could go up for $200+

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gpu market is crazy

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i ended up finding 16 gb 8x2 3200 mhz and a 3060 from a scrap build

trail ether
#

they take 1% damage

normal frigate
#

well they are levithans after all

trail ether
#

it is thew reason for power creep in MC too

normal frigate
#

they shouldnt be able to be killed with a drill 😭

unreal flame
trail ether
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people on my server complain about that

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a lot

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often in those words

trail ether
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which I am sure you have seen

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but I know that too much carrot gives you power creep

normal frigate
#

chips can be resatured

unreal flame
#

Yeah maybe

normal frigate
#

all a gpu really is, is js fans slapped on a stick

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with a bunch of chips and memory

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what was the card that broke?

unreal flame
#

1080ti

normal frigate
#

oo yea

unreal flame
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Was refurb when I bought it

normal frigate
#

thats like $350 but lemme double check that

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Is it a founders card?

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1080ti’s go for $300+ usd for what im seeing

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depending how long it was used for like $250

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ok i got a little off topic, ill stop now lmao

unreal flame
unreal flame
normal frigate
#

ah more time used is less value

viral turret
#

Is there any data I can give to help you solve the lag around big wrecks? My frames stutter every second or so and it's very hard to navigate

#

would footage help? a log of some kind? idk

unreal flame
#

see if that changes anything

reef willow
#

I noticed some logs and radio transmissions don't have audio, is it bugged for me or reika doesn't have enough people to voice over?

normal frigate
#

going to start a legacy fcs sea to sea play through today if my game doesnt lag like shit

normal frigate
worthy plume
#

i think my seamoth is broken

unreal flame
#

Just exit and reenter

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Probably

worthy plume
#

yeah, but it happen really often

trail ether
#

I have had that happen occasionally even before C2C existed

trail ether
#

also looking at Player.update I am seeing nothing that would be affected by wrecks

#

there are some functions C2C patches and adds "load" to - such as o2 consumption rate - but this is constant, not in any way dependent on being in a wreck

reef willow
#

Reika if you want I could voice over one of the survivors, I have no experience in voice acting though. I just want to finish the mod before doing so

trail ether
#

unless you are able to make several distinct voices

reef willow
warm cedar
#

How do i get through the lost river? 😠

normal frigate
#

uh from a blood kelp zone

warm cedar
#

Btw anyone knows where i can find this hopefully very helpfull module?

warm cedar
#

Thoose headlights are crazy

loud python
loud python
#

I don't remember, sorry..

reef willow
warm cedar
#

How to change the power cell without leaving the seamoth?

normal frigate
#

you cant

#

you have to leave

warm cedar
#

||How the hell am i supposed to get into the lava zone when i need iridium for it that is only spawning in the castle >:(||

unreal flame
#

||that's not where iridium spawns?||

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||not exclusively, at least||

warm cedar
#

||Uh help i wend into the aquarium in the life pod 1 base and now im stuck in this spot 😠
My oxygen aint even goin down||

shell drift
#

restart your game and come back, that fixes it

#

be sure to save before entering that part

warm cedar
#

Ok imma try 🙂

spice jacinth
# warm cedar And where do i get it?

I'm sorry for being late to this. I'll put it in hints

Hint 1 ||Databox is found in a biome with a lot of flora||

Hint 2 ||The flora is required to beat the base game||

Hint 3 ||There are geysers and a story near it ||

viral turret
#

I'm having trouble gathering the phytoplankton. How many samples do I need to drive the seamoth through?

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I have the upgrade and they are glowing

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nvm

#

it's not in the typical storage it's somewhere on the front. Funky

normal frigate
#

reika is fcs and sea to sea supposed to be playable, and if so what machine can run it 😭

#

i only have the fcs and reikas mods enabled and im getting 40 fps

#

with a ryzen 7 2700x, rtx 3060, and 32 gb @3200 mhz

normal frigate
#

its a mod team

reef willow
#

I can't find the liquid breathing tank, and I think I've explored everything available to me

warm cedar
#

Where does ||Iridium|| spawn 😠

unreal flame
worthy plume
#

im looking for this too, but i have like 1 zone i didn't explore ||the underwater islands|| but im not really sure it's here because the environment is so aggressive

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and i don't remember the depth of this zone

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ho and i didn't explore the grand reef too because of the ghost leviathan, he really don't like me

unreal flame
#

look everywhere you can think of

worthy plume
#

🤔

unreal flame
#

and remember to keep your equipment up to spec

worthy plume
#

i think my equipment is good, or i missed something important ¯_(ツ)_/¯

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but im still looking on the map

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but i have those 2 points and i think im not suppose to have them rn (especially the lifepod)

warm cedar
#

How to get|| Iridium|| when this is not working and to get|| iridium from this i need the prawnsuit||😭 🤔

worthy plume
#

the warper spawn rate is higher with c2c?

unreal flame
#

don't believe so

normal frigate
warm cedar
reef willow
#

my game is like at 3fps when I'm in my main base's main room, any idea why?

#

also when I take my seamoth out to explore, and then I go deeper than 500m ||with only the recirculation mask and without the liquid breathing system|| I start taking damage, then get above 500m, stop taking damage, and when I enter my seamoth I start taking damage, I have to restart the game to stop taking damage while inside the seamoth, does anyone have a workaround or a fix?

reef willow
#

it also lags when I exit my base but if I pause and unpause it comes back to normal, just not inside my base

normal frigate
#

i cant even play c2c

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anything under 60 fps i wont play

reef willow
loud python
#

"but i have like 1 zone i didn't explore"

It's probably in the one zone you didn't explore. C2C forces you to explore ALL areas

trail ether
#

one of which is just silly

warm cedar
#

It not 😠

normal frigate
#

what..

#

reika is the mod dev so anything you say doesnt make any sense

#

reika would know bc reika made the mods.

warm cedar
#

I didnt mean to cause a confusion 👍 ||I STILL HAVE NO IDEA HOW TO GET IRIDIUM||

normal frigate
#

look

warm cedar
#

look?

normal frigate
#

for it

warm cedar
#

Since its that easy.

woven marsh
#

Hello, newish user of this mod series. Some of you may have seen me before, some not, but I come bearing news regarding my overall experience.

I finally got Ecocean working after completely reinstalling Subnautica, but there was another step necessary afterwards, according to the log file: Also installing Aqueous Engineering.

Now, doing that isn't an issue, but when I first stumbled across that mod series, I was given the impression that, barring Dragon Industries, each individual mod was independent from the rest. As this is clearly not the case, I would appreciate it if mod dependencies were thoroughly listed on the page for each part of the series, instead of just Sea to Sea.

viral turret
#

|| how do I get the plasteel ingot recipe?? just picked up an ingot and it didn't give me anything. can't scan it either||

woven marsh
normal frigate
#

ah alright

trail ether
normal frigate
#

the question mark?

trail ether
#

no

#

stealth kelp

normal frigate
#

ah

warm cedar
trail ether
trail ether
#

@unreal flame was certainly getting dogpiled by bonesharks whenever he went into the wreck

unreal flame
#

real

viral turret
#

I'm in the bulbzone caves and my sea moth is getting hot and bouncing around. is this supposed to happen? I can exist outside with my radiation suit just fine. Feels weird

unreal flame
#

It is intentional. Some areas of that cave are hotter than others

viral turret
#

there doesn't appear to be lava or anything in the cave

unreal flame
#

There are small heat vents throughout

viral turret
#

ah

loud python
#

Bulb zone caves are no longer safe and boring.

viral turret
#

Can someone give me a hint as to where the hint is for the sea moth depth II module is? Lol

#

And where should I be looking for hints in game?

unreal flame
#

New PDA entries and voice lines are almost always going to have hints

#

Other than that, search every wreck you see, as much as you’re able

normal frigate
#

does anyone know the laggiest out of reikas mods (i alr know seatosea is one of them)

#

game is running like doo doo even with all of reikas mods everything except c2c and running fcs suite with it

rotund anchor
#

Is the Map mod compatible with C2C ? I assume the c2c map has alterations that won't show on the map mod.

trail ether
#

that said the biome map in that map will be wrong

upper dock
#

Yeah, the map mod mostly works

#

just don't rely on the biome map

#

and don't stick to it like glue

normal frigate
#

def gonna build my base here, even if its by the reapers

#

biome looks awesome

trail ether
worthy plume
#

For someone like me who is totally scared of this biome, i don't even do this ( but i didn't find something usefull here for me)

#

I had to save scum because my seamoth was destroyed by a reaper in the ||gun island cave|| 💀

normal frigate
#

23 fps when i look at it and load it in, 80 fps when swimming around

trail ether
#

I do not believe for a second the water rendering was what made you lag

normal frigate
#

it was loading in the glass kelp

#

swam down to the fps dropped, I swam away and the fps went to 80

normal frigate
#

i can try recording a video but its js loading in the kelp and being under the area that fps drops

unreal flame
#

There’s definitely lag in the glass forest

#

Wait do the deepvine’s materials have backface culling enabled

normal frigate
#

its also constant fps at 20 when trying to swim through them.
Was also getting lag in the grand reef extension cave

#

Other than that very good mod

normal frigate
#

im probably going to set up a perimeter defense and kill the leviathans near the area and set up a massive base

#

wish me luck lmao

loud python
#

It's gonna take you a while. They have 2x hp i think

trail ether
#

it inherits whatever the cave bush has

unreal flame
#

any other material strangeness like updating every so often?

unreal flame
#

Do things like hue changes or emissive intensity changes happen regularly

trail ether
#

unity renders work like TESRs

#

they are rerendered every frame regardless of what, or if anything, changed

#

it is not like every time there is a change it queues a rerender which it then can use until another change happens

past geyser
#

@trail ether got any icons i can use for your page for your mods , i don't see anything i could make simple icons like a C2C icon but the rest i would rather have something that would better for the circle

#

for an example

unreal flame
trail ether
trail ether
unreal flame
#

Sent a DM

past geyser
#

here some general simple icons i'm making

trail ether
#

well for DI I actually do have something

#

I used that icon for the core mod in Stellaris, Factorio, and Space Engineers

past geyser
#

nice

trail ether
#

often in that sort of "embossed" style but the original is just black line art

unreal flame
past geyser
#

at least i was close on it

#

i was gonna do two waves with 2

#

but people know it as c2c

unreal flame
trail ether
#

yes

unreal flame
#

Could go with that if the mod needs a “mascot”

#

Or any of the flora, tbh

#

Though those are ecocean, aren’t they

#

For aqueous engineering, maybe the rock crusher?

trail ether
trail ether
shell drift
#

You could use a lumenshroom for EC

trail ether
#

i do have a better-quality version lying around

unreal flame
#

Auroresource could just be the Aurora I guess

trail ether
#

found the online source

trail ether
past geyser
#

got it thanks

unreal flame
past geyser
#

Exscansion seems to be mostly the scanner room

trail ether
#

yes

#

it is changes to how the scanner room works

past geyser
#

i guess i can just do something with the scanner room

#

Re(ef)balance is what its called a balance of game mechanics

#

for sea2sea just use the bio processor

#

ECCLibrary on your page is linked to the submodic link

unreal flame
past geyser
#

what can i use for reefbalance

trail ether
#

RB does not add "things" at all

#

it is just numerical changes

#

just like exscansion but not even tied to a single "context" like that mod is

upper dock
#

Maybe just a classic "two cogs" icon or something like that

#

something abstract

past geyser
#

Default +

#

so this is what i have

#

so the requirements exclude the mod that your checking the details

#

i still need to fix the links to qmods and smlhelper

trail ether
upper dock
#

That would probably work, yeah

past geyser
#

O o i did look at that tooo XD

#

its like twocogs right now i can use that image

#

or customize the one i use to have a wench

trail ether
#

right now they are all massively squished horizontally

past geyser
#

well i'm trying to XD

trail ether
#

and it looks silly

#

and is hard to even make out

#

also do you want a higher-res version of my avatar

past geyser
#

up to you i just used the userid and found the avatar

past geyser
#

i can make the circles bigger but all the modders have the same circles

#

also i'm like a week or two in to html and css and js so kind of new

trail ether
#

but are you saying that you are just fetching the image "remote" and rendering that in the circle

#

as opposed to making a new cropped image file

#

for that matter there probably IS a way to crop at runtime with CSS

past geyser
#

yep they are mostly straight from the site unless i didn't have anything and had to make new images

trail ether
#

it would probably be best if you made new images for all of them

#

especially given your site would break if I change mine if you direct-link

past geyser
#

only the images would

trail ether
#

that way you can crop accordingly too

trail ether
past geyser
#

that fine for now i'm mostly to get everything set up

#

the plan is to host from the github

#

in folders

#

i'm mostly trying to get something better then just a list

viral turret
#

finally found the seamoth depth module II!!

#

really glad I decided to search where I did before going through literally every single wreck first lmao

#

wow 500 meters I feel so powerful

loud python
#

That's almost halfway down the mariana trench

#

SN is really generous with how deep you can go safetly

#

My headcannon is that the planet has much less gravity.

trail ether
#

the mariana trench is like 11km deep

#

the average depth of earth's oceans is about 3km

viral turret
#

How does health regen work in this mod? does it change it?

#

holy fuck can the bone sharks LEAVE ME ALONE

#

I will personally kill all of them with my knife

#

I did switch to the mode that gets rid of hunger and food

worthy plume
viral turret
#

bruh

#

looks like freedom mode gets rid of health regen. and I can't find any mods that fix it. WHYYYY

loud python
#

Brain derp

#

I have no idea why I was thinking of 1100 meters instead of 11000

normal frigate
#

why wouldnt health regen work lmao

trail ether
#

C2C both nerfs first aid kits to add a second tier (and to make players less careless), and makes all regen an over-time effect

#

rather than instant health

viral turret
viral turret
trail ether
viral turret
#

I would assume the health would automatically regen in freedom mode like it does in Minecraft's peaceful mode

unreal flame
unreal flame
#

I don’t recall what the game’s actual on-land gravity is

#

(Though most games do use higher accelerations for earth gravity than the real world’s 9.8m/s/s)

trail ether
#

but it might be a perspective thing

#

ie to look like anything at all - since everything in SN looks smaller than it is - they had to exaggerate it

#

same for the hills and bumps he needs to be able to jump over

unreal flame
#

I’m more concerned with what the game lists the actual gravity value as

viral turret
#

I'm at a wreck up here in the mountains. || do I have to move these boxes out of the way to get the prawn suit fragment? one is glitched inside of another and the propulsion cannon isn't moving them ||

viral turret
#

I did freecam and there's no way into the room with the prawn suit fragment????

#

nvm I figured it out

#

uhhh why is there a current in the vent????

#

am stuck

#

I don't think that's supposed to be there lol

#

there's a bit of a current on the way in as well. I teleported myself out

#

also theres the lag at the big wrecks for you to witness lol

trail ether
#

and no the boxes are just there to fill space

viral turret
#

Thank you :)

unreal flame
viral turret
#

Glad to hear I'm going in the right direction

#

I HAVE 3/4 PRAWN SUIT FRAGMENTS IM SO CLOSE

viral turret
#

I ALMOST MISSED THE THERMOBLADE OMG

worthy plume
#

👀

orchid lintel
#

heya, i was wondering if theres any other places to find the ||geyser coral||? I've spent over an hour in this cave, lugged a scanner room over but... i got nothing

#

at this point i've resorted to looking around with freecam but I can't find anything I've missed...

#

just missing this 1 piece :(

orchid lintel
#

hm, i assume theres exactly 21 bits to scan? just can't find the last piece for the life of me :(

#

Not sure how I feel about these unique scan areas, they're honestly quite fun at the start but become rather frustrating by the end? The ||mushroom tree|| scan was a proper adventure at the start, but once I was missing the last scan after 5-ish trips through said area? Sadly not a fan. Though I like the idea a lot, especially as it offers much needed variety from wreck scanning.

trail ether
unreal flame
#

The scanner room should work once you’re past a %scanned threshold

unreal flame
trail ether
#

i remnember it being discussed

unreal flame
#

I.. am not actually sure

#

Anyhow, I get the idea of having people “experience the whole cave” on paper but in practice it just doesn’t really work well if the player has to scan more than like 75% of the target objects

#

Very rapidly drops off from “interesting new twist on a mechanic” to “boring slog” even with the visual changes that happen upon scanning (if those have been implemented yet, even)

coral dagger
#

but i was in there for multiple hours trying to track down the last one

#

i only got it eventually after going into the code and finding the coordinates for each

unreal flame
#

I’m assuming the scanner room didn’t work, then

onyx sapphire
#

made 32 ||sealant|| for upgrades, only found out I can use the ||microbiotic gel|| to double the output.
oops?

onyx sapphire
#

ok I may of only needed 15 sealant

#

in the blueprints menu it doesnt show a number besides the sealed fabric recipe denoting it makes two

unreal flame
#

There’s not really an easy way to indicate that ||microbiotic gel doubles bioprocessor outputs|| in the PDA recipe menu

#

It’s my understanding that the recipes listed in the PDA aren’t technically the “real” bioprocessor recipes to begin with; they’re just visual proxies for them.

loud python
#

I don't remember how I figured that out.

#

But I figured it out right away

#

It's been a while, the PDA probably mentioned something that made me get it

upper dock
#

the ||mushroom tree|| was fine for me, I guess I got lucky with finding the stuff, but yeah the ||geyser coral|| was absolutely beyond miserable. It took me over an hour of just cycling through that cave over and over and over again.

onyx sapphire
#

Where do I unlock the thermoblade??

#

it has to be in the ||blood kelp wreck|| right? its like the only place I havent checked

loud python
#

No. It's in an area that you probably already went to, it's just a bit hidden if you forget to check a specific location that is kinda easy to miss

onyx sapphire
#

I dont NEED the thermoblade, do I?

#

at least I have a habit of saving more frequently than I probably should so I didnt lose too much progress

worthy plume
#

the liquid breathing device bp is in a zone with leviathan or not?

unreal flame
#

It’s near one, I believe

onyx sapphire
#

I noticed that putting certain things in a multi-purpose room will change what it's "specialized" for, and in the case of storage, storage lockers have extra space. What causes this and what effects do other specialized categories have, if any?

trail ether
# onyx sapphire I noticed that putting certain things in a multi-purpose room will change what i...
        public enum RoomTypes { 
            UNSPECIALIZED,
            STORAGE, //storage +1 row and col
            POWER, //generators +25%
            MECHANICAL, //machine (AE, C2C, vanilla [water filter] etc) power cost -20%, charger speed +50%
            AGRICULTURAL, //+33% harvests per plant; eatables obtained this way have +25% to food and water
            WORK, //food and water rate -20% to -25% (-1% per deco), fab speed +50%
            LEISURE, //food and water rate -67% to -80% (-2% per surplus deco), sleeping in regenerates 15-20 health (15 + surplus deco up to +5)
            ACU, //creature capacity +5, ecosystems slightly more lenient, poo rate +50%
        }```
#

this is eventually going to go on the site

trail ether
onyx sapphire
trail ether
#

oh sealed fabric

#

not the sealant itself

onyx sapphire
#

yeah

#

the sealant recipe is accurate to how many it makes

trail ether
#

since bioproc recipes do show their count

#

(as does any other "delegate" recipe)

onyx sapphire
#

I wasnt aware the sealed fabric recipe made 2 and I may of made like twice as much sealant as I needed

trail ether
#

you will need it later

onyx sapphire
#

good to know

#

welp I guess I still have 15 sealant sitting around

#

glad I got like 12 power cells from around the crash zone, been using them while exploring the lost river

#

while they drain in the seamoth, they dont drain in your inventory

#

been holding filled ones in my inventory, and putting empty ones in seamoth storage

trail ether
#

and in fact people have complained that they do

#

and if they are not doing so for you something has broken

#

and exploiting it is cheating

#

equivalent to spawning new powercells outright

onyx sapphire
#

oh I just assumed the electrochemical suit helped with this

#

carrying extra powercells doesnt help that much either as when put in the seamoth they drain from full to zero in less than 2 minutes

#

I brought 8 with me, down to 2

onyx sapphire
#

honestly wish the electrochemical suit had a model for the player

worthy plume
#

i assume it's not possible to access the upper level of this base,even if all this storage could be interesting

onyx sapphire
#

I went into a creative world and checked; there's nothing in the storages up there.

#

you cant access that top level without console commands

worthy plume
#

yeah that what i tough, but thank you for the information😄

unreal flame
#

Reika put that there to mess with people

onyx sapphire
#

it would of been funny if the storages in there were just filled with coffee for no fucking reason

unreal flame
#

Filled with Easter egg toys

loud python
#

Reika should fill them with an item called SN2.0

normal frigate
#

what

worthy plume
#

after a save in the cave of my previous screen my game crash because of some big freeze (i got more and more freeze th longer i stayed in the cave) and no i try to restart the game and the loading stay for like an hour now, someone know if i can fix this?

unreal flame
#

You might have to let it sit

#

And then once the game loads in, aim up and type in “warpforward 1000” to try and force yourself away from the area

#

Something about those POIs causes massive save-load delay and massive intermittent pauses that ramp up over time

worthy plume
#

Ok i will try tomorow to let the game load for some time, but i though more than 1 hour would be enough to let it load

civic grove
worthy plume
#

it's been almost 3 hours of loading

worthy plume
#

so i started the loading at 12H when i started eating and it's still loading, so i think my save is dead now

trail ether
worthy plume
#

nop, i don't have any memory issue, when i start the loading im at 80% memory use in total

trail ether
worthy plume
#

adk how i can resolve this because i don't have anything start beside subnautica and discord

exotic pine
#

omg thats alot of messages

unreal flame
#

I’ve got like 32 GB so if loading the bases up were running through that much memory I’d call that a major issue

coral dagger
#

i had a similar issue

#

very long loading times, i also have 32gb

unreal flame
#

I’d be interested in seeing a comprehensive set of computer resource statistics when attempting to load the game in this circumstance

#

Ideally with only the game and the statistics/recording software running

upper dock
#

16GB here and this issue hit me pretty bad, trying to load in near most of the C2C "lag places" would take 10+ minutes

#

jellyshroom cave was the one I was most familiar with, but I quit out near ||the destroyed base in the grand reef|| and it took almost 20 minutes to load

unreal flame
#

Jellyshroom cave base shouldn’t be doing anything since that’s basegame

upper dock
#

I'm not sure if it's the cave itself or the wreck outside

#

I get a lot of stuttering in that area

worthy plume
#

I ''only'' have 16gb and in normal condition without being in a lag zone i load in like 1 or 2 minute max

upper dock
#

||the C2C one in the side cave, with the seamoth module||

#

||degasi base was perfectly fine||

trail ether
#

that is not even a proper base

#

it is literally just a prop

#

a single prefab

#

it shares no implementation similarity with the actual abandoned bases

upper dock
#

¯_(ツ)_/¯

#

I got crazy stuttering near it

unreal flame
trail ether
#

and not near any actual base

#

"bases have an issue" and "i had that issue nowhere near a base, near a thing that is entirely dissimilar from bases except that it looks like a base" are not compatible

shell drift
#

I'm kinda curious on where ||The pink leaves plant|| is found. I've played through this mod many times but I have yet to actually encounter them naturally

remote sedge
#

hell i didnt know reika made mods to factorio

trail ether
remote sedge
#

didnt notie until today

sudden relic
#

Prolly my favourite mod (although its like 7)

#

Btw, how did u do the void islands?

#

Reef editor?

normal frigate
#

what does it even do?

normal frigate
trail ether
trail ether
normal frigate
#

oh thought esper made a big part of the terrain

trail ether
#

esper made TerrainPatcher

#

the mod

#

which I use

sudden relic
shell drift
sudden relic
#

And adds 3 new biomes

normal frigate
#

im gonna try rotatory craft later

sudden relic
#

Hmmm

sudden relic
normal frigate
#

damn reikas website doesnt work on mobile

trail ether
normal frigate
#

oo

#

what does the mod even do?

#

guessing rotating objects

trail ether
#

Why "RotaryCraft"? The power transmission. There are no wires, generators, or anything of the sort; Engines produce rotational power - torque and speed, with power being the product of the two - and it is transmitted by shafts, gearboxes, and other transmission devices to eventually reach the machines. Nearly every work-performing machine requires some minimum amount of torque, speed, or power - or combination thereof - or gains abilities at increasingly high inputs of the same.```
#

there is math involved

#

it is a more cognitively involved tech mod than "plop some RF down"

normal frigate
#

ohh

#

i think it would work well with my base design in atm9

trail ether
normal frigate
#

:(

narrow lava
#

can anyone help me locate crystaline sulfur? I have searched the lost river for so long by making multiple scanners and bases and am beginning to believe it is not even in there. could someone point in the right direction?

shell drift
narrow lava
#

thx

fresh cedar
#

is c2c a finished/feature complete collection of mods?

shell drift
#

While you can download and play all 7 mods in the collection right now, they are all still being actively developed. It isn't finished per se, but rather available to the public and under active development, so many things are subject to change.

fresh cedar
#

thanks!

cloud pollen
trail ether
#

yes

normal frigate
#

ah alright

onyx sapphire
#

where the hell in the lost river do I find crystalline sulfur

onyx sapphire
#

WHERE THE FUCK IS IT

onyx sapphire
#

WHY CANT I FIND IT IN THESE SECTIONS OF THE LOST RIVER

#

GOD DAMNIT

#

i foudn it

#

||its in the deeper pockets in the brine if anyone wants to know||

bitter kraken
normal frigate
#

sulfur is always found in the brine lmao

onyx sapphire
#

yeah I've played vanilla

#

i honestly felt like a fucking idiot after finding out that I had forgotten to check the deeper pockets under the brine

unreal flame
#

Lmao

sudden relic
#

Its easier to get in the Ghost forest tho

#

As the brine sockets arent as deep

onyx sapphire
#

unfortunately C2C removes all hand collectable nodes of sulfur in the lost river

sudden relic
#

Oh

untold kiln
#

I assume C2C changed the final Sunbeam radio message to be locked behind something specific, instead of just time-based? Because I've been sitting around doing various random things(including exploring) for several in-game weeks since they said they were scanning for a place to land and their final message that starts the countdown is still not showing up

sinful wagon
#

Mechanical room. That sounds really useful, having fallen back on repeatedly making my power infrastructure more robust

#

Pictured: my power infrastructure

untold kiln
trail ether
#

I did that after seeing it come too early for some people relative to their rate of progression and watching them slog the distance on foot

trail ether
untold kiln
#

Thanks for the info! I've had a Seamoth for a long time now, I guess I might've just forgotten how long it takes the Sunbeam event chain to run

normal frigate
#

hi reika, how have u been? :-)

sinful wagon
#

I think those aren't bad considering I don't have heat protection

trail ether
trail ether
normal frigate
#

:-(

trail ether
#

C2C is designed to make you use everything

#

this includes better power gen that most players never bother with

#

ie the interior generators

normal frigate
#

i hope it gets better ❤️

normal frigate
#

i never really played c2c for that long

#

when its ported i definitely will play it

#

just legacy has bad performance

sinful wagon
#

Can't make ampeel antenna, no sealed fabric blueprint

normal frigate
#

you could use bio reactor

sinful wagon
#

I've used them alot in small bases, but haven't gone nuts with them in my main base

normal frigate
#

what about nuclear reactors?

#

is the recipe changed

#

or just not possible to get yet

sinful wagon
#

I've been hesitant because I expect to kill myself with the radiation. But I do have a single plasteel ingot

#

I can't make 'em, but I found one

normal frigate
#

Are you doing a only c2c playthrough?

#

fcs has some pretty good power generation but comes with performances cost of alterra hub mod with it

sinful wagon
#

No fcs

normal frigate
#

ah

untold kiln
#

Was browsing through the C2C Exploration Findings entries in the PDA and found this in the Western Grassy Plateaus 😄

#

No clue what it means lol

#

But apparently I found everything over there

#

tfw I find the Seamoth depth module mk3 before the mk2

untold kiln
#

Prefacing this with "I'm not asking for help right now, just venting":
I'm sooooo ready to unlock the bioprocessor - literally every upgrade I've unlocked at this point requires it, but I can't find it anywhere even after putting down multiple max-range scanner rooms searching for data boxes Haaaaaa

sinful wagon
#

I remember longing for the bioprocessor, that sucks

untold kiln
#

It's been fun, stumbling across random new resources

#

But it's also frustrating

#

Due to DeathRun, damage against me is drastically increased, but I'm still stuck with the rad suit because even though I found the reinforced dive suit box, C2C adds its own electrically-resistant(I assume) suit that I have no clue where to find

#

Current plan is to slam down another 4-5 scanner rooms

trail ether
# untold kiln No clue what it means lol

.a,...REC.rffly0zqqgyfcqbaNflaqrfyraf,rrubjzryrfst,:tfsrfegAttqf5ft01 S2GfBBVPGEBNGA 3PFNP E$ JT RHGF G nbVvnbhbhnvnnnnvv vvvvvrrgg vpr yczzkgppppe epvch f kf bbcsbrhbrrbrnphrgrzeagnggaxe rvvo lb b e a ffa eh evffvffbn f laafbbfbpbFfyfrr rrygfeuyg z z cgvvgvjzrh p f rnnbhraaaaarrhyyepfeuue crciugap e gfcqraajfgbs naaaaaaapggGggf ttqufqgfuzyfheegpynnnyypgcrcnnnrnb rz f b

untold kiln
#

Neat

#

That's meaningless to me

trail ether
untold kiln
#

😄

#

I look forward to it

past geyser
#

Maybe a cipher

worthy plume
unreal flame
untold kiln
#

I have a minor complaint about the databoxes/fragments added by C2C and its submods - they're pretty inconsistent. All equipment is ofc in databoxes as far as I can tell(it wouldn't make any sense otherwise, the cutter upgrades notwithstanding), but the buildables are not consistent at all. The ore chunk driller and auto farmer come from databoxes, but the fluid breathing module comes from fragments.

trail ether
#

i have to reuse existing meshes

#

since there are few if any believable models that would work as fragments for most machines, i have to use databoxes instead

untold kiln
#

I figured that was the case, it's just annoying that I don't know what I'm looking for

#

Like I said, minor complaint

#

Nothing major

untold kiln
#

I'VE BEEN LOOKING FOR THIS THING FOR HOURS 😄

untold kiln
#

...still need sealed fabric and I have no idea where to find that, yaaaaay

loud python
#

Do you have the bioprocessor yet?

untold kiln
#

Nooope

#

I'm sitting at 3/4

#

Also

#

The PDA lied about the ||Red Tablet||, it says it ||got thrown away at the eastern end of the mountain island, but after combing that area for like 30 minutes, I decided to look it up on the wiki and it's 200m down off the western end of the island||. Did someone get east and west confused??

untold kiln
#

I am very much not a fan of the Alkali Vines, I assumed them shrinking was a graphical bug and I would never have gone back to try to harvest them

unreal flame
#

That’s why reading the PDA is important

unreal flame
trail ether
#

which page is that on

untold kiln
#

Mountain Island

fiery fiber
#

Just got introduced to this last week. Omg! Havin% a blast. Just had to unlearn what I have learned and make myself scour every inch of everything. Awesome mod ... actually set of mods. Its causing me to make some pretty funky bases cuz I want to make acu's for EACH biome heh! Plus note ... I believe subnautica bug .... make sure acu at least 2 tall before adding tall plants otherwise they won't grow to 100% I've found

fiery fiber
coral dagger
untold kiln
#

Correct, it's fragments

#

So's the liquid breathing refill thing

#

At the time I didn't know which it was, and wasn't sure which it would be because some buildables, like the auto farmer, are databoxes

trail ether
trail ether
untold kiln
trail ether
#

ok

sinful wagon
# untold kiln I'm sitting at 3/4

||A warning: always save before using the bioprocessor, it's power hungry, doesn't tell you how much it needs, and you'll lose some of the materials if you run out of power before it finishes||

normal frigate
#

i was thinking of starting a playthrough

untold kiln
#

Good to know, thanks

normal frigate
#

not sure what to do

#

do you people recommend fcs with it or?

untold kiln
#

FCS is pretty great, but not officially recommended

normal frigate
#

im not sure if i dont load the home catalog it breaks

#

i was only going to use fcs power and production

#

and the alterra hub and storage solutiond

sinful wagon
#

Question: ||What's up with rose lilies? Seems out of character to add a new plant but not have it scannable||

trail ether
#

but you will lose the power which was spent

wise hound
#

is c2c 2.0?

loud python
#

no

normal frigate
#

not for the living large update of subnautica

onyx sapphire
#

Came back to my save after not having played on it since the 29th of april, and now it crashes on loading in?

trail ether
onyx sapphire
#

this is the first instance

#

FYI if you click the download button you can open the entire thing in notepad yourself

fiery fiber
#

Hello. So I've found this wreck in the crag field that has a door that needs to be repaired. I use repair tool on it and nothing happens. It's this a bug or am I doing something wrong?

upper dock
#

known issue, unfortunately seems to be unfixable

#

use a console command to warp yourself through the door

#

(I don't remember the command)

fiery fiber
#

Ahhh cool thx. Week try to hunt down the command

trail ether
# onyx sapphire

this is not an error if FCS is not installed, so the actual error is elsewhere

trail ether
onyx sapphire
fiery fiber
onyx sapphire
#

yw

wise hound
#

I looked for a good bit, but couldnt fond anything, so id like to know if there are any plans to update for 2.0, kinda feel sorry for asking, since you probably hear it a lot

normal frigate
#

reika said before "I estimate dozens of hours minimum to update to 2.0"

#

and reika doesnt get paid to make the mod so

#

time is money

sudden relic
#

Does the mod have a Patreon or smth?

trail ether
#

but the amount I make on patreon would not even be enough to buy a coffee (or similar priced item, given my dislike of coffee) a day

sudden relic
#

To pay my teammates have been learning forex

#

Dont wanna donate cuz of privileges but just to show my respect and support to ur work

#

've hit some rocks and got some good bets, too unstable tho

#

Once i settle It down to a consistent flow ill ask for ya PayPal, cuz u deserve da gift

#

How much can hurt huh?

fiery fiber
#

Question in a no spoilery way .. but is there any way to find out all the new creatures or eggs added to c2c. I've found lantern ray and am excited to see what else there is. But just wanna know if there's a way in game to find all other eggs ... gotta catch them all! 😋

trail ether
fiery fiber
#

Ok cool

#

Thx!

onyx sapphire
#

I just uploaded it onto my drive cause turns out paste-bin has a 512 kilobyte limit and this log went over that

trail ether
#

post it somewhere I can see the text directly

#

if pastebin has a limit post it somewhere else

onyx sapphire
#

I dont think you need to download it to read it in the drive

#

but I could be wrong

#

not sure where else to post it

normal frigate
#

thats the subnautica log, dont mind the minecraft logs purpose of the website lmao

onyx sapphire
#

if it works it works

trail ether
#

this log is not of any crash

#

I can see C2C loading in just fine

#

the game crashed but no mod code crashed

#

maybe you ran out of memory

unreal flame
upper dock
#

yeah this seems like a memory crash or something just from a glance

trail ether
unreal flame
#

and you will not be exposed to it in any meaningful way by downloading what your PC considers to be a text file

trail ether
unreal flame
#

yeah, because they contain info that might be malware, which isn't relevant anyway because it doesn't get executed when you open it with a basic text editor

trail ether
#

I am not taking the risk

onyx sapphire
#

come to think of it, I remember saving and exiting the game in my cyclops parked near the ||base in the blood kelp trench||

#

I always got a lag spike when that loaded in

unreal flame
#

Plain-text readers don’t execute code, and the act of downloading doesn’t normally execute files (and especially doesn’t execute/open them in a manner other than your default chosen app for that particular filetype

#

even if your computer were instructed to open all downloaded .log files immediately, they would only open into notepad or whatever your chosen default text editor is

trail ether
unreal flame
#

And the odds of you being subject to a zero-day vulnerability at the hands of a random user posting a fake log file is less likely than dying in a midair collision between two aircraft

onyx sapphire
#

I'm in the lost river stage I dont wanna restart all the way over 😭

fiery fiber
#

Is the range on the precursor power tap similar to thermal or different?

#

Oh! And good morning all. Happy ma's day

onyx sapphire
#

Ok I honestly think the issue is the fact that my logout spot was in the blood kelp trench near the ||base in it||

#

maybe if i can modify my player position I could possibly load in?

#

is there a way to do that tho

trail ether
#

you would need some kind of SN save editor

onyx sapphire
#

hmm

#

are they any SN save editors I can use then

#

ones that are compatible with modded saves

#

All I want to do is to move my player poistion to 0,0,0 and see if that solves anything

past geyser
#

Can't you just goto safe

onyx sapphire
#

I can't

past geyser
#

O o

#

Commands disabled

onyx sapphire
#

the game crashes before I can even begin to control my player

#

it gets through the loading screen but then it stutters a bit and crashes

past geyser
#

You got a log

onyx sapphire
#

yeah

past geyser
#

Post it please

onyx sapphire
#

let me try and find it again

past geyser
#

Unless you want to go to #❓┃help-and-support

onyx sapphire
#

I really want to recover my save as I'm at the lost river stage and I really dont want to start over

bitter kraken
# onyx sapphire

Try to remove reika's mods (remember: DONT save if you will manage to load)

onyx sapphire
#

ok

trail ether
#

even if he loads - which is likely given you just removed all the content involved - you have not solved the actual issue and not even allowed him to get away in his actual save since all the C2C stuff is now gone

bitter kraken
#

We are just trying to resolve an issue and im just providing some suggestions

unreal flame
#

It’s true that this doesn’t resolve the issue in a meaningful way, though

trail ether
#

i have a relevant image

bitter kraken
#

Thats why i suggested to also not save

#

This method will help us realise that the issue is not with your mods and the error is a chain result of something else crashing
Or not

unreal flame
#

You’re saying it crashes on the loading screen after a stutter?

#

First: do not do anything else after launching the game. Don’t tab out, switch windows at all after telling the game to launch, nothing. When the game opens, start your save up and then don’t touch anything until you’ve loaded in. If this doesn’t work and it stutters again, try freeing up computer resources when starting the game (shut down discord and web browsers if need be)

unreal flame
#

(Reika, please make those asset bundles)

onyx sapphire
#

holy shit I got in

#

your advice worked

#

thanks

#

oh there's a shit load of objects at 0,0,0

unreal flame
#

Enter command clear000 to help alleviate this

normal frigate
#

oo