#SeaToSea

1 messages · Page 9 of 1

loud python
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I'm making an effort to avoid spoling people here

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cover that

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If you don't cover those spoilers, i ain't helping you in the future, just sayng

frank scaffold
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Never mind I’ll look up the reaper locations

loud python
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Thanks, the ||cave near reapers|| one too, pls.
Third clue btw: ||You will not be at risk of reaper attack where you find it, even if it is near reapers.||

bronze cairn
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i cannot for the life of me find this last piece of geyser coral and its driving me crazy

shell drift
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Have you checked at ||the farther-in part on the ceiling of the entrance to the mushroom cave?|| That spot got me too when I first played

bronze cairn
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please marry me

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that was it

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straight up never wouldve seen it lmao

shell drift
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lol they gotta make that one more visable

bronze cairn
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and like. I was 100% sure it was in the ||mushroom forest cave half|| I just couldn't figure out where

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for this message, do I need to uninstall and reinstall the entire mod? or just update one folder/file?

shell drift
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yeah it tells you which ones to update, so you only need to update C2C in this case

bronze cairn
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like, the entire c2c folder?

shell drift
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What is recommended is to delete the original C2C zip and then replace it with the newer version. You don't need to touch the other mods that c2c depends on.

bronze cairn
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sweet. thanks!

shell drift
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np thumbsup_green

unreal flame
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iirc it's better if you overwrite the folder, at least for reika's mods

trail ether
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never "help" like that again

worthy plume
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Yeah im not using that, i don't want to cheese the mod, il trying to understand how it work

frank scaffold
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Ok ok I get it

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Jesus

worthy plume
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Ok so it's not for me now, i don't have the seamoth at all so i will looking for something else to do then

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So i just didn't explore well enough, my next step is plasma cutter i think for the aurora and all the wreck

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I just don't get in mind the cave and stuff i missed/forgot but i will looking after this later, thank youbfor your help anyway !

trail ether
worthy plume
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I don't remember what i did to trigered this, but i remember i unlock 2 point a the same time, the pod 15 and the ecological anomaly ||behind the aurora||

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I don't know if i can give you something to help you find what cause that

frank scaffold
bitter kraken
frank scaffold
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btw this isnt a spoiler but dont take your seamoth near the alien doorways that cut off water

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i did and now i cant get it off the ground

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its still in the water

frank scaffold
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why is spy watch incompadable with c2c now?

bitter kraken
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Incompatible in like "this mod will cause problems with progression" warning or straight up not loading?

frank scaffold
bitter kraken
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Again, incompatible as just a warning or straight up not loading?

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Try to load into a world and see if the watch is still there

frank scaffold
bitter kraken
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Wtf

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Hold on let me test that

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Alright, its a large 50/50

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On one hand it does throw and error, both on the menu and in the log

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On the other hand C2C still works

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The same goes to the spywatch

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It is weird as hell that this particular error was added, but i just hope that its some sort of an error/typo on reika's side
In no world blocking a mod that you just dont like would be allowed
But as long as it still works its fine, just need to change the text a bit
And reika actually has an error message that is just a warning that the mod might break progression

frank scaffold
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oh

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btw i cant activate the vinnila becons

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is this suposed to happen

bitter kraken
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Uh.. No?

frank scaffold
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hmmm

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strange

unreal flame
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in this case i'd probably suggest adding like, an azurite and an iridium to the recipe or something, instead of trying to prevent the mod outright

bitter kraken
unreal flame
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different story for redundant mods like More Seamoth Depth, though

near quarry
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[QModManager:ERROR] The following mods could not be loaded due to missing dependencies:

  • SeaToSea (ReikaKalseki.SeaToSea) is missing these dependencies:
  • SMLHelper at version 2.12.0.0 or newer
  • ReikaKalseki.DIAlterra at version 1.0.0.0 or newer
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Found their site, can't seem to find download for DIAlterra after finding a github update for it yesterday

unreal flame
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Dragon Industries Alterra Division

bronze cairn
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so yesterday I got a message in game that c2c was out of date and needed to be updated. I downloaded the latest version of both c2c and dragon industries, started the game, and now I'm getting this message. any ideas on how to fix it?

trail ether
frank scaffold
livid fossil
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why does the compass

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move on its own

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without me looking around

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is this like

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intended?

frank scaffold
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i finally got the azure battery ligamental

mint rover
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after the new update of seatosea, does it delete my TechPistol?
That can't be right, can it?

upper dock
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certain areas of the map experience magnetic interference which causes that temporarily

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AFAIK there's no other indication that its happening or effects as of now

unreal flame
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it can also sway globally on occasion

loud python
# frank scaffold how dose the rockcrusher work?

Use a tool to drag big resource nodes near the rock crusher, if the rock crusher is near enough a seabase so it gets power, it will crush the big resource node into small, pickable resources.

modern ibex
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What is a Tech pistol?

loud python
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iirc that's another mod that adds a gun to the game

trail ether
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a gun that also has tons of other overpowered functionality

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including shrink/grow of any entity, such as doors

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and mining large resouirce deposits

upper dock
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Yeah I've never really understood why that mod isn't just... a gun

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it's a two million in one multitool shaped like a gun

stoic pendant
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Hey, so I run the mods c2c and alterra hub at the same time. #❓┃help-and-support message tobey told me that c2c balances alterra hub. I have encounterd the problem that both drilling units do not work because you cant put any lubricant in them to start the drilling any way of fixing that?

mint rover
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I think you will get the same answer as me. alterra hub has tons of other overpowered functionality, so that's why it's been disabled 🙂

stoic pendant
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So c2c just does not allow to use certain things from alterra hub even if hardmode is not enabled?

unreal flame
stoic pendant
unreal flame
trail ether
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not possible

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their UI is too fragmented

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and changing all the strings requires too much aSM

stoic pendant
stoic pendant
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aight so it works with the high performance lubricant, would be nice if the mining unit told you it needed that and not the normal one but maybe im just an idiot

upper dock
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It's not possible to change their UI unfortunately, as Reika just mentioned

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glad to hear it does at least function

loud python
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In order to enable the life pod drift

<!--Enable Lifepod Drift-->
<PODFAIL>
<value>True</value>
<defaultValue>False</defaultValue>
<vanillaValue>False</vanillaValue>
</PODFAIL>

Is that correct?

trail ether
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yes

loud python
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ty

coral dagger
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||do i seriously have to go back to the lost river precursor disease centre to fix my breathing||

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||i already WENT there but i think the sickness mechanic got added afterwards||

coral dagger
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||all the hints are about who else researched the kharaa which surely is only precursors or degasi, and i re-checked the grand reef degasi base||

trail ether
stoic pendant
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Good morning, I just discovered a bug, where I cant destroy an alkali vine in the alien containment and thus I cannot deconstruct it

trail ether
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i made a note of it

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for now you can just force-deconstruct the ACU to get rid of it

stoic pendant
unreal flame
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building tweaks?

stoic pendant
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somewhat ig

stoic pendant
unreal flame
stoic pendant
frank scaffold
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how dose the [phitoplanton filter work]

bronze cairn
# frank scaffold how dose the [phitoplanton filter work]

you need the blueprints for the ||seamoth sampling scoop|| which can be found ||in a wreck in the Crag Field||. Once you have that and build one, you attach the upgrade to the seamoth and just swim around the ||phytoplankton clusters||. They can be found in a few places but for me the most reliable is the Crater Edge, but it only seems to collect the samples when there's a ghost leviathan spawned. You can collect the ||phytoplankton samples|| by clicking the storage on the front left of the seamoth.

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for the ||bioprocessor||, is it supposed to like, consume a shitton of power in a short span of time? My base will go from like 700 power to 0 before it's even done making anything

frank scaffold
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how do i get the invisible to ghost Levithan upgrade for void exploration and the electrothermic suit also

loud python
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I don't think there's such upgrade

frank scaffold
loud python
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With fear

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Ah, wait, I misssunderstood

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I thought you meant an upgrade that made you invisible while using the elecrochemical suit

frank scaffold
loud python
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For ghost leviathan thinghy:

Clue #1
||You find the blueprints form an Aurora survivor ||

Clue #2
||In an abandoned seabase||

Clue #3
||Inside a cave||

Clue #4
||In a dangerous part of the map||

For electrochemical suit:

Clue #1
||Blueprints are found in a wreck||

Clue #2
||What you need the laser cutter to enter||

Clue #3
||In a biome with leviathans.||

trail ether
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@frank scaffold is there anything you will not immediately ask how to use or how to find upon learning of the existence of

frank scaffold
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I seriously do look for these things

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If you tuned into my lives you would know I don’t instantly ask for help

trail ether
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I am unconvinced, partly because several of the things you ask for are fairly obvious if you are progressing at all and partly because pretty much every other person who asks as much and as often as you has quite blatantly - and often openly admitted to - not doing any finding of their own volition

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example for those who might remember: Hull Plating

frank scaffold
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Yea ok so I don’t like to always progress by looking for stuff but I’m seeing in myself that I’m not using the bobthebuilder command at the least

bronze cairn
stoic pendant
unreal flame
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perhaps try something more powerful

bronze cairn
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nuke generator it is

loud python
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It uses a lot of energy, but you don't need to go that far. Solar panels are actually pretty strong, you will just have to find ways to store all the energy.

frank scaffold
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hey reika. if you add any new items in the future of your mods. can you add a use for the waterproof locker please

floral oriole
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Hi, I've encountered a little problem: I've found a rusty seabase wreck at ||the east side of Aurora|| . There was a damaged databox, but I couldn't repair it - the progress meter was at 0% and the repair tool was just shaking as if there were no repair target available (same problem that sometimes occurs with the ||wreck in the cragfield with the broken door||). When I've returned later, the databox was gone. possibly because previously I've used a repulsor gun to dislodge it from under a bench. I hope it didn't contain the only copy of a critical blueprint that can't be found anywhere else?

unreal flame
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It does

floral oriole
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Terrific. Can you provide a code for Unlock command? Wouldn't want to abandon mod just for some glitch.

unreal flame
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try leaving the area and returning (~500m)

loud python
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I think you should be able to unlock it with command ||unlock planktonscoop||

unreal flame
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wrong databox

loud python
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Oh

unreal flame
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i don't actually recall what's unlocked in that particular databox

loud python
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It's the one behind a door that you have to repair which often glitches, right?

unreal flame
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@trail ether you may want to make your databoxes immovable to the repulsion cannon

shell drift
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For the one ||in the abandoned base next to the aurora? That's heat sealed fabric.||

unreal flame
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it takes a while to repair iirc

loud python
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Oh, right, i remember now

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The wreck i mean, not what was on that data box

floral oriole
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The ||base wreck is right next to Aurora in the crash field||. It has a door that takes forever to cut through. A cabinet inside among other goodies has a reactor rod.

floral oriole
floral oriole
floral oriole
frank scaffold
trail ether
real dust
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lem c mod

unreal flame
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What?

stoic pendant
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Good afternoon, is there a way to power seal the cyclops so your energy doesnt get drained when going to the lost river?

stoic pendant
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and also the ||sunbeam debris|| is not loading in my world despite the ||sunbeam already having been shot down|| only the strange thing is that it shows up in the scanner room and in my hud after scanning, but then theres nothing where the debris should be

loud python
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Regarding that second one- it's a bit weird, I THINK it spawns slightly below ground, hence why the scanner shows it but you see nothing.

trail ether
trail ether
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and it worked for me in december

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and has not been touched since

stoic pendant
stoic pendant
stoic pendant
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any ideas?

loud python
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Maybe?

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Idk, there are a few inconsistent bugs that don't look directly tied to a given version, like the unrepairable door in the crag fields

stoic pendant
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and another bug ive noticed is that I cant build the wind surfer operator for the windsurfers from the alterra hub mod properly because its giving me an error message that it cant find the correct data path to it

trail ether
trail ether
loud python
trail ether
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or another mod

stoic pendant
trail ether
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and you will notice the error still occurs

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indicating they are clearly unrelated

stoic pendant
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it didnt.

trail ether
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meanwhile C2C actively changes how the unlocks work

trail ether
stoic pendant
trail ether
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yes that is it

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I do not change the structure of FCS gameobjects at all

stoic pendant
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but then why does it work whithout any errors when I remove the sea to sea mod pack?

trail ether
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it did not for me

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also

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I built a windsurfer

stoic pendant
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oh so the message is supposed to be there?

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I mean at least the building is there....

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so yeah it is working, I also got the blueprints for the wind surfer- and platform kit

bronze cairn
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having some trouble figuring out how to tackle a wreck in the ||Glass Forest||. as far as I can tell, I've got the most efficient O2 tank I can find ||the one that adds 180s of O2||, and I even have two extra tanks on me as backup so I can explore a bit longer, but the O2 gets eaten up so quickly. any tips?

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my gut says this is where I'll find hte next O2 upgrade since its on teh very edge of where I can currently explore

trail ether
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also

bronze cairn
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but i panic 😭

trail ether
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tip #2) do you have every other piece of hardware you can currently access

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or are you attempting - perhaps inadvertently - to "skip a stage"

bronze cairn
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as far as I'm aware I have everything?

trail ether
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by definition if you had never come across something you would not know you missed it

bronze cairn
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exactly. so if I am missing something, I'd have no idea

trail ether
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well aside from that PDA page implying as much

bronze cairn
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does reloading without closing the game out actually mess up the mod?

trail ether
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yes

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but not in terms of making worldgen disappear as far as I am aware

bronze cairn
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oh that wasnt related to teh wreck i just was asking in general

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what's it do?

trail ether
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breaks all sorts of cache clearing

unreal flame
stoic pendant
#

So how exactly are you supposed to get the ||seamoth power seal module||? Because you need ||irdium|| for that, but to get ||iridium|| you need to go to the very place you need the module for

trail ether
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think for longer about it

stoic pendant
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._.
cant use the cyclops either because that is also being drained and besides that you cant even bring some extra power cells cause even if they are in storage they are beeing drained regardless

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and ive also checked every POI on the map by now

unreal flame
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did you add ||iridium|| to that recipe recently?

trail ether
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since the beginning

unreal flame
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huh, I don't think I can recall what the recipe was for me

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does the ||power drain alleviate in the cove?||

trail ether
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no

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but it is a little less

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worst in the ghost canyon

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second worst in the bone field

stoic pendant
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so now I know theres some kind of ||broken module|| in the ||bone fields|| because I read the wiki. In game it just says its somewhere in the lost river so how exactly are you supposed to figure that out? I mean now I'll just trial and error in there and hit alt+f4 everytime I don't make it

stoic pendant
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so I found it, but that still only was the blueprint and I still need ||iridium|| like dafuq, I have read every single pda entry I have and been to every poi as far as I know. So do I really just have to find ||an area with minimal power loss|| and bolt for it?

coral dagger
stoic pendant
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yeah

granite stream
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is there any compatible vehicle upgrade slot extender modules

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for seatosea

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i'm just looking to mess around and build stuff in the new biomes atm

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and i want an upgraded seamoth to get around

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i have a mod for a cyclops auxiliary slot extender that still works

trail ether
steep rivet
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did some mods related to c2c update?

trail ether
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not recently

unreal flame
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You’ve beaten the game but don’t know how to use the liquid breathing system?

granite stream
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fine

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i'm just tired of playing subnautica survival, so i've moved to base building

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i got c2c for the biomes

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i've seen the game already on youtube

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so i didn't feel like playing properly

granite stream
stoic pendant
trail ether
frank scaffold
bitter kraken
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Why are you pinging reika for that, and not just reporting a bug?

frank scaffold
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Sorry I’m an idiot

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But it was what I thought to be a big in his mod

bitter kraken
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Its okay, just say what the bug is

frank scaffold
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I thought I had unlocked recipes but I couldn’t craft them

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Somehow it took me more than 48 hours to realise that I needed the bioprocesser to craft them

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Sorry

frank scaffold
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how dose the seamoth water sampling scoop work. I already made one but I can’t figure out how to get bidoplanton with it

unreal flame
trail ether
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but slot extender breaks this

bitter kraken
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Slot extender has an option to allow certain modules to only be in first 4 slots. For vanilla that includes the storage and the torpedo modules. Can that be modified somehow?

trail ether
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how does thatr help

civic grove
#

Is there an unmentioned voice-cameo by Christopher Odd in this mod? That unnamed technician's voicelog sounds suspiciously like him (not trying to sound like himself 😂 ).

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And another question (while I try not to spoil myself too much): Has creature-behavior been modified? Things feel way more aggressive.

trail ether
trail ether
civic grove
# trail ether i have no idea who the hell that is

He makes Let's Plays on youtube: https://www.youtube.com/@ChristopherOdd I'm pretty familiar with his voice by now, the voicelog instantly rang my bell... it sounds very much like him - but I might be mistaken 😉

#

He loved Subnautica very much, so I wouldn't have been surprised if he supported your mod.

trail ether
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the guy who voiced that PDA went by the name clinton westover

civic grove
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I see. Funny how his voice sounds very much like Odd's "robot-voice" 😄

civic grove
unreal flame
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So it is quite possible that this factors

trail ether
#

oh

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maybe

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esp given the scoop is derived from a torpedo launcher

loud python
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So this part of the game could be a lot better.

stoic pendant
trail ether
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it is a plain vanilla mechanic that the game shoves in your face

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that for some reason 90% of players seem to forget exists unless explicitly told to do it

stoic pendant
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So what is it im in that 90% apparently

loud python
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Not trying to be mean or anything btw, it's just feedback: imo that's the weakest part of the mod.

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Overal the mod is still absolutely amazing

trail ether
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I will give you a hint

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there is an entire tool dedicated to it

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in vanilla

loud python
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Is it ||building seabases||?
That's what I did and I found it very tedious.

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If so, i understand I might be in the minority here.

stoic pendant
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Yeah I kinda had the idea to build bases all the way through but that sounded completely stupid to me since the cyclopy already is something of a mobile base

trail ether
#

think harder

loud python
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Noted, that was not the way to do it.

stoic pendant
#

xD

loud python
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Ok, i'll look for a different way next time I do a playthrough through that area.

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And I guess my feedback is invalid then lol

stoic pendant
loud python
#

But you can brute force it by building lots of bases, Ryconn. Evidently, there's a better, less tedious wau

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*way}

loud python
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If it's a similar scenario, then I have no complaints

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It's just me being bad at making conections despite the information being right there

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But until I find the intended way, I can't say

stoic pendant
loud python
#

Right, and you agree with me the mod really isn't to blame? If the lost river puzzle is the same way, then I take back all my critisism.

stoic pendant
loud python
#

I mean the other way to do it, I guess, is to use ||pipes||? I guess it's less tedious than ||multiple seabases||, just make a seabase relatively close to the entrance and make a ||big pipe network||. Still feels tedious, just less so.

stoic pendant
#

But you still wouldnt be able to get Iridium would you? The terrain still kills you rather quick

loud python
#

Doesn't the ||reinfocred dive suit|| let you go down there?

stoic pendant
#

Yes but in the area where iridium spawns you still take heat damage

loud python
#

Yeah, but you're still able to get some of the|| iridium ||back to safer areas before it kills you, right?

stoic pendant
#

idk havent tried that hard yet

loud python
#

I mean..

stoic pendant
#

Would be worth a try

loud python
#

Carry some medkits or upgraded medkits and you should be able to get enough iridium

stoic pendant
#

Yay lets start the grind only to find out later there was an easier way

loud python
#

jajajajaja

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That's 30% of my C2C experience

stoic pendant
#

Same lol

loud python
#

As long as there's farming you can bruteforce it

stoic pendant
#

Ig that just is how the first playthrough always goes

loud python
#

Making more seabases is always an option

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Then can be "healing stations"

stoic pendant
#

Can you attach an air pump at sea base so you dont have to go all the way down?

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But hold on hold on how could the air pumps work if you have to use the ||liquid breathing system|| ?

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So that cant be the way

loud python
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Oh shit, that's right

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That's why I didn't use air pumps the first time, and instead bruteforced it with seabases!

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I was wondering why I hadn't tried pipes

stoic pendant
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Nice so we still have no idea

loud python
#

I mean, you can use seabases still. It works, it's just tedious. But agan, there's obviously a better way

stoic pendant
#

As Reika mentioned yes but idk if it has something to do with a vanilla tool except the base builder then idk

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Why isnt there just a progression guide in the wiki :(

trail ether
trail ether
stoic pendant
#

Yeah ik I just like to have things well structured so I dont miss out on something

trail ether
#

???

loud python
trail ether
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"sorry that command is not allowed"???

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from @lavish vapor bot

stoic pendant
#

Huh

loud python
#

Well, that's rpobably a good thing to try then ||Seabases with liquid breathing systems attached with a pipe network, and bring enough healing to make it to the iridium deposits (while using the reinforced suit) and back to bring your iridium)||

stoic pendant
#

Now that this is cleared up @trail ether any idea now on why the sunbeam debris dont show up in my world? I mean I shurely would like to use the ||avolite|| on the teleporters from alterra hub

trail ether
#

have you tried looking for it in prudent ways

stoic pendant
stoic pendant
#

I have looked all over the mountains and even used the scanner room, it shows their there but if I swim to them myself theres nothing

unreal flame
#

another day, another bug with the sunbeam debris

gray bronze
#

does this mod support legacy version? it says it failes patching

gray bronze
#

does seatosea use qmod?

stoic pendant
#

yes

stoic pendant
loud python
#

Only works for legacy, yeah

stoic pendant
gray bronze
#

no matter how many times I reinstall etc this comes up:

stoic pendant
#

also why do the portals from alterra hub not properly

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they only work when I just opened the world and after that their kind of off

gray bronze
#

i figured it

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what would you say the risk is

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how high

civic grove
#

an unknown risk is a high risk

unreal flame
#

Isn’t that the one with the bloop and stuff?

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I mean, if you’re comfortable with getting expensive things destroyed on the regular because you need to pass by the grassy plateaus, go ahead

frank scaffold
frank scaffold
gray bronze
#

Can i start using seatosea after progressing a bit already

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just found it it hadnt been enabled lmao

coral dagger
#

not really

unreal flame
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Nope

frank scaffold
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ok i need a visual image i have the seamoth water sampling scoop equipped but there is no storage on my seamoth to access the samples it collects

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where do i find it????

trail ether
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at the front

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between the "prongs"

loud python
#

jerk your cursor aroudn the very, very front of the seamoth until the prompt appears

frank scaffold
#

i think my games broke

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do i need any other moduals for it to work

frank scaffold
trail ether
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do you have slot extender

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if so remove it

frank scaffold
unreal flame
#

more quickslots is very buggy in its own right, to my recollection

frank scaffold
unreal flame
#

yeah and i'm telling you that it's got a lot of bugs.

frank scaffold
#

ahh ok

frank scaffold
#

could this be effecting it

frank scaffold
#

The upgrades in

barren oar
#

you cant access it while its docked

frank scaffold
#

I’ll check again

frank scaffold
#

there is no storage on my seamoth even with the plackton collector mod on

frank scaffold
frank scaffold
#

Please. I need help. I can’t progress until I solve this problem

unreal flame
#

What’s your full modlist

#

Best practice would be to remove all other mods aside from the ones being tested (in this case all of reika’s mods) and checking to see if the issue persists

#

Check, quit without saving, then add back half of the removed mods. Check, quit without saving. If the issue returns, then the issue is between reika’s and one of the mods you added back.

#

If this is the case, remove half of the mods you added back. Repeat the above steps

#

In the case that you launch with a set of other mods and the issue doesn’t present, then the issue is between reika’s and one of the mods not currently present in your mods folder

#

Either keep track of them or remove all mods to continue testing with the other sets of mods

#

Continue in this manner of adding and removing parts of your modset to determine which mod is causing the error in a manner that would be faster than individually testing each mod by itself

frank scaffold
#

Ok

frank scaffold
#

I think I know what’s doing it

#

But I don’t know which mod it is

frank scaffold
#

I don’t understand

#

I just don’t

#

I removed the mods that could have done it

#

I just don’t understand

#

Is there any other way to get it

civic grove
#

And another thing:
I've got constant (every couple of seconds) microstutters which remain even after clearing the cache. Besides directly SeaToSea-related mods I only got PerformanceBooster and GeysersPerformanceFix, previously also had De-extinction and Snap-Builder, but removed both by now (removing Snap-Builder fixed some heavy, constant stuttering, to my surprise … maybe some legacy-conflict, although its supposed to be compatible and did "work").
And advice on how to diagnose/fix this, or is this just a legacy-issue I need to accept?

frank scaffold
civic grove
#

You were asked for a complete modlist - you didn't post that.
You wrote "I think I know what’s doing it" - but didn't tell what. Why?
Have you tried removing all mods but the SeaToSea mods? You were told to try that.

frank scaffold
#

Oh Shi

#

Yea ok

#

I’ll send it tomorrow it’s 2:42 am

unreal flame
unreal flame
#

regardless, what are the results of removing the remaining two mods in your list?

#

sea to sea and related mods make some changes to geysers that may be conflicting with geyser performance fix

coral dagger
frank scaffold
#

i don't have nitro so i couldn't send a file with all the all the mods

unreal flame
#

you couldn't send a text file of their names?

frank scaffold
#

good point

#

how do i go about that

#

@unreal flame

unreal flame
#

writing them down in a text file

#

or sending your log i guess. that probably contains all of them

frank scaffold
unreal flame
#

seamoth shield, seamoth thermal, upgraded vehicles...

#

what does "softlocks of subnautica" do, anyway

civic grove
# unreal flame clearing the cells cache isn't usually recommended with sea to sea, to my unders...

Its not really optional for me... the legacy-issues regarding wrecks tanking the performance somewhat permanently made it unplayable without clearing the cache - and thats coming from someone with a high tolerance to jank and stuttering... but my PC specs aren't that great, although vanilla subnautica runs just fine (at least at later patches). Wrecks still "wreck" my game though - in some wrecks, I've got about 2 seconds of freeze for every 2 seconds of gameplay D: I try to play it off as "wreck-related hazard", but its really stretching my patience.

unreal flame
#

Any wreck does this for you?

civic grove
#

Not all, certain ones (especially the bigger ones) very heavily as soon as I get closer to them.

unreal flame
#

In vanilla, or with c2c

civic grove
#

currently playing with c2c, havent played legacy vanilla. didnt have that issue with later patches

#

My first playthrough was somewhat before 2.0, but I didn't have any mayor performance issues back then.

unreal flame
#

I see. And these performance patches help alleviate the issues with wrecks?

civic grove
#

Performance Booster helps with general performance (less pop-in and all that), but don't seem to resolve the wreck-issue. From what I've read, there is a issue in legacy with wrecks "multiplying", which causes the problems. this seems to have been patched in later subnautica versions.#

unreal flame
#

Wait, is that what’s happening??

#

@trail ether when you have the time, see if you can verify this

civic grove
#

Apparently something like Wrecks doubling themselves, causing constant collision and tanking performance permanently

#

This can be reset by clearing cache

unreal flame
#

Collisions not necessarily, but if a single object kept getting cloned into the same spot it’d eventually tank performance just through sheer number

#

If the cloned wrecks were colliding with one another you’d see shit flying everywhere

civic grove
#

Apparently its related to people experiencing multiple-cut-through-doors or picking up stuff more than once

unreal flame
#

But as far as I know, fixed objects don’t calculate collisions with other fixed objects

unreal flame
civic grove
#

Yeah, the collision-part was just me guessing. Felt similiar to when things get "trapped" in geometry or so in other games

unreal flame
#

Doesn’t tend to happen in Subnautica because there’s no limiter on intersection force

civic grove
#

On a random note... I think I just had my most tense Subnautica experience so far, thanks to C2C - holding two reapers (constantly screaming at me) at bay with the repulsion cannon while desperately trying to ||repair the broken datapad next to Pod 10||. Funnily enough, this made me discover you can move lifepods with the repulsion cannon 😄

trail ether
#

and they would quickly start jittering if they did

trail ether
#

or even a report of

civic grove
#

Nevermind my collision comment, thats probably just me not understanding stuff. But getting close to certain wrecks does tank performance hard.

civic grove
civic grove
#

Just updated to the latest versions, but unfortunately now I get told SeaToSea could not be loaded. I currently have no other mods besides the C2C-related ones.

frank scaffold
frank scaffold
unreal flame
#

??? like what

frank scaffold
frank scaffold
#

did the new sea to sea update change anything about mod compadability

frank scaffold
#

the mod wont load

open patio
#

I believe there is a bug with the latest update that prevents it from loading

#

@trail ether Don’t know what to make of this, the users don’t have CameraDroneStasisUpgrade installed QModManager:ERROR] Invoking the specified entry method "PostLoad" failed for mod "ReikaKalseki.SeaToSea" [QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: CameraDroneStasisUpgrade at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at ReikaKalseki.SeaToSea.SeaToSeaMod.PostLoad () [0x002fd] in <6e99b2beebb44dea9f8c188018161065>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <17412a3abc4a4e4196c5a94d73183573>:0 DRAGON INDUSTRIES - ALTERRA DIVISION: Fetching item 'IRIDIUM'

trail ether
#

oh

#

crap

#

trivial to fix at least

#

ok fix posted

civic grove
frank scaffold
#

Your a legend

frank scaffold
#

@trail ether the new update didnt patch the problem with the plankton feeder

trail ether
#

that was not the goal

frank scaffold
trail ether
#

and that is some random ass mod interaction

#

with your eleventy billion random mods

frank scaffold
#

106

upper dock
#

that's a shitload to be trying to combine them with a total game overhaul

#

I'm honestly surprised it doesn't just completely break somewhere

frank scaffold
#

dose sea to sea do this

trail ether
#

yes

#

no you are not going to find a mod to undo it

frank scaffold
#

ok good to know

frank scaffold
#

ive tested multiple mods related to storage and vehicles but i still cant use the plankton collector

frank scaffold
#

@trail ether

#

i found out something and i just want to let you know

#

All of these mods depend on QModManager and SMLHelper; they will not work without them. Download the latest SML here

frank scaffold
trail ether
#

it says it on the mod thta needs it

#

you should read the pages before saying they are missing things

frank scaffold
#

k

frank scaffold
#

@trail ether i found the mod that was causing the problem with the plankton collector https://www.nexusmods.com/subnautica/mods/61

Nexus Mods :: Subnautica

Improves everything about the Seamoth's torpedo systems. Adds separate access to each torpedo bay's storage. Shows remaining torpedo counts on the HUD. Allows the player to switch between loaded torpe

frank scaffold
#

but its gone now

#

also sorry for missgendring you

#

ok now that it works. how do i use it?

trail ether
frank scaffold
#

how dose the plankton collector work?

rotund citrus
#

I've started a playthrough recently with this mod, Deathrun, and More Leviathan Spawns. Seeing how exploring is going to be very costly thanks to the map being covered in Reapers and survival being harder in general thanks to Deathrun, I figured I'd ask: Is there anywhere that I should visit early on, or anything I need to look out for? I noticed the ||Liquid Breathing|| thing in the Jellyshroom Cave, and I've also noticed that the Thermoblade probably needs to be found... somewhere? Basically, general advice for a high-risk run

trail ether
#

@wispy kelp ^

wispy kelp
#

this will take months.

#

im doing death run c2c fcs but nerfed hard and de extinction

#

everything on the highest difficulty

#

you playing early with so many levithans and increased agression is frankly just going to be overkill though

#

they will seek you out constantly

#

and they will practically 1 hit you

#

and what youre looking for will NOT just be there

#

||it's all around the map.||

#

||nor will you be able to access that for a very. very long time.||

#

and this is not meant to put you down by the way

#

if you want to go for this kinda challenge by all means go ahead i just want you to be entirely aware of how HARD its going to be

rotund citrus
rotund citrus
rotund citrus
rotund citrus
civic grove
# unreal flame regardless, what are the results of removing the remaining two mods in your list...

Just to get back on this... I've removed the Performance Booster and Geyser Fix and played a while.
Overall performance is down (FPS while traveling were much better with Performance Booster), Wrecks still have their problems (but only problematic with the bigger ones, goes from fluid gameplay to 1 FPS depending on where you are in the wreck and where you look), Microstuttters seem to be mostly related to my base, but are still there. Loading saves far from my base seems to avoid the microstutters.
Maybe I'll experiment a bit with adding in Performance Booster again, but most likely I'll just stay with purely the C2C mods.

unreal flame
#

Try the booster, yeah

#

We’re still not sure what’s been causing the issues with the wrecks, but this micro stutter thing isn’t something I believe I’ve heard of before

civic grove
# unreal flame We’re still not sure what’s been causing the issues with the wrecks, but this mi...

Don't know if this is in any way relevant, but I noticed that my GPU usage drops to 0 during the wreck problems. Its also one of these stutters where the screen freezes, but the game (and sound) continues, input seems to "freeze" too (continuing to cut through doors and if the stutters happens while you move the view,, you end up further in the direction you turned than before the stutter. Sometimes looking into a different direction instantly lessens the problem (especially from outside), but sometimes it doesn't (noticeably when inside the "worst spots" of a wreck).

wind notch
#

How do I get past the fire in the Aurora prawn bay?

upper dock
#

In my case we narrowed down that it was localized to near the Jellyshroom Caves

#

leaving the grassy plains would cause it to recover over some time

#

and it'd return if I came back to the area

#

(this was months ago, I am not aware if it's been fixed in any way or if it's even replicable)

#

(this was with zero mods other than C2C + reqs)

rotund citrus
#

Yeah, I did notice I was getting a rather significant amount of stuttering close to the wreck outside the Jellyshroom Cave, glad to know it's not just me.

rotund citrus
upper dock
#

unsure

#

I haven't played with only the dependencies

rotund citrus
#

That might be worth trying sometime, if someone feels like experimenting

civic grove
#

Oh no 😦
I got unbearable stuttering at the|| Underwater Mountain abandoned base||, just like with wrecks... decided to save, quit&reload right there. Then my savegame didn't load, always got stuck at 14% of loading entity cells. Decided to delete the cache once more, trying to get back into the game... and now ||the base|| has vanished from my map. 😮 I think I had one more section of it to explore... is my save-file essentially bricked? :/ Is there any way to reset this part of the map or so?

civic grove
trail ether
#

you just ruined your save

#

it is unrecoverable

#

start a new playthrough

civic grove
#

Because it didn't load after many tries. It already was kinda ruined.

#

I think saving in a janky position was worse than deleting the cache... but I know that deleting the cache isn't recommended.

#

Oh well... 30+ hours down the drain 😦 Thanks for confirming my screw-up at least.

trail ether
#

you just deleted tons of things required for progression

#

it is a fatal error

civic grove
#

I understand that. Will try not to delete cache again in the next playthrough, but when you run into permanent, game-ruining stuttering that only seems to be fixed by deleting the cache, what else do you do?

trail ether
#

not that

civic grove
#

Yes, you made your point very clear 😅 I totally understand that I was on "on your own risk" territory and paid for it.

unreal flame
#

You really need to figure out what’s causing this stuttering though, reika

civic grove
#

If I can provide logs or something to help, I'd be happy to.

unreal flame
#

Happens with nearly all of the custom bases, and at least a few of the wrecks you add things to

barren oar
#

its either delete the cache and miss out on any item/blueprint or be unable to load back in

#

ive had this happen in the ||bloodkelp base|| too (save&reload, unloadable) although that was arguably better because it isn't progression-required as far as i know

#

how does saving into the cache work, anyway? is it not possible to detect if the custom objects are no longer cached, and create them so this sort of scenario doesn't softlock?

#

as a temporary measure until the root problem is fixed, if any

civic grove
# barren oar it was unrecoverable either way

Yep... saving while in a janky situation was the main culprit, should have known better. 😒 Bad save-hygiene I guess.
But I think maybe this was for the best in the long run... Game seems to run better on a safe which didn't have mods removed midway (or started with potentially incompaible mods) - not very surprising though.

barren oar
#

i mean if the game allows saving anywhere (save for during player animations) you'd expect that anywhere would be fine

upper dock
#

and it is in vanilla, I'm not sure what the source is of the wreck and jellyfish caves issues in C2C

wind notch
wind notch
#

For reference, I have the reinforced dive suit, but it does nothing to protect me from the fire, and i can't use the fire extinguisher to put it out.

trail ether
#

no POI C2C adds is optional

barren oar
#

does it not only have the ||bioprocessor efficiency upgrade||?

#

i went through it in creative on another save to see what i'd missed and didn't find much besides that and basic supplies

wind notch
#

I can do that?

fallen nexus
#

I thought I've finished my playthrough, but the rocket won't launch and it states something like "exploration is incomplete." Any idea what that's about?

shell drift
fallen nexus
#

OH, I didn't know there was that first thing, thank you

#

I have the ||scan survey|| completely filled out already that's why I was confused

barren oar
fallen nexus
#

Here I was thinking I'd be free after the torments of making tank walls

wind notch
#

.....it really was that simple

#

Man, I feel stupid

wind notch
#

Okay, so I have good news and bad news. The good news is, I got past the fire in the prawn bay. The bad is that the code to the captain's quarters doesn't work. I got a PDA message saying I need to find another way to get in, but I've explored the entire Aurora and don't see any loose vents or any other passageways

rotund citrus
#

The bad is that the code to the captain's quarters doesn't work.
Did you get the message containing the code? It wouldn't surprise me if C2C gated using the code behind actually hearing the code.

wind notch
#

I did. I put in and the PDA told me it was changed and to find another way past it

shell drift
#

Thing is, the code does not work regardless of hearing it.
Here's a hint: ||Try brute force.||

wind notch
#

With what, tho? The laser cutter doesn't work, neither does the propulsion/repulsion cannon

shell drift
#

One of the tools you mentioned is correct.

wind notch
#

Idk, the propulsion cannon can't launch stuff far or fast enough to break the door down, nor can the repulsion cannon, and I don't really see anywhere to use the laser cutter

shell drift
#

Let me answer your question with a question: ||Can you make your tool more powerful?||

wind notch
#

I got the laser cutter upgrade, but idk if there's one for the repulsion cannon as well

shell drift
#

It's not a specific upgrade to look for, rather something you can craft yourself and apply to it. I think you'll know what I'm talking about since you already made a laser cutter at this point.

wind notch
#

The laser cutter, or the door?

shell drift
#

Okay okay one more hint then no more: ||What's blue, cylindrical, and powerful? Try that plus a repulsion cannon.||

wind notch
#

Luminol?

shell drift
#

Nope

wind notch
#

Azurite battery?

rotund citrus
#

I've been looking into the stutters using the runtime editor and Creative mode, and I'm noticing a massive jump in time for Player.Update (as in, <1ms to up to 76ms when touching the wreck) to complete near the Grassy Plateaus wreck that's causing me issues on my survival. Maybe that's a start?

trail ether
#

I have been wanting a profiler for a long time

#

to track down sources of lag

#

and that is a huge spike, but Player is a vanilla component so that is not something I add, at least not directl;y

#

it is possible player.update() is doing something like iterating things and I add more things

#

i would need to look at its code

rotund citrus
trail ether
#

almsot all of them are child GOs to the parent

rotund citrus
#

Hmm

#

I'll have to look into that more, then

frank scaffold
#

i lost some of my unlocked things. can someone remind me how to get sealed fabric please

trail ether
#

you are trying to trick people into giving you the IDs so you can cheat it with commands

civic grove
#

Hm... I got a wreck (||Crag Field one with the plankton scooper I think||) with one of those repair-tool-doors (panel to fix next to it). Unfortunately the repair percentage stays at 0 when I try to repair it, although it recognizes that I point the repair tool at it.
That door worked in my last playthrough and so far I had no other troubles with repairing things. Save, restart and reloading didn't help either.
Any idea whats up with that?

trail ether
#

has your mod list changed

#

or your SN installation

civic grove
# trail ether has your mod list changed

Last game where it worked I had a few mods at the start, soon reduced them to Performance Booster and Geyser Fix, then to only C2C.
This game I only have C2C related mods and have not modified the modlist since starting the run (runs way better btw), nothing else. The only other change is that I deactivated steam cloud-saves before starting this run. Weird that it happened during the "clean" run - seems inconsistent indeed.
To progress I'll probably just warp in and out to get the tech.

#

Oh, and I think your last wave of updates (when SeaToSea failed to load before you fixed it) was in between.

fallen nexus
#

Feel like I'm going insane, from my question yesterday ||I started filling out the requirements of the research sample manifest and I've gotten everything besides one that I've been stuck on. It's "A vibrantly pink plant almost wiped out by the impact". I'm 99% sure I've tried every flora option that was pink, red, purple, then eventually every single plant besides the ones it obviously couldn't be. Can someone please tell me what the right answer is so I don't pull my hair out any more|| 🙃

trail ether
#

that one is only found in one specific niche

#

but you have a strong hint as to where to look

#

also depending on how old your save is it might have been added after you went there

fallen nexus
#

My save shouldn't be too old, I think the last version update I got was a few weeks ago when I started playing again

#

Couldn't hurt to update again and check that area out again but it'd be pretty funny if what I was looking for literally wasn't in the game. I did check there last night though and only found the regular residents

trail ether
#

I am referring to the fact tat the area around the aurora is a place lots of players go early on and then never again

#

as such anything added after they do that one visit will be missed

fallen nexus
#

During my playthrough I've made several laps around the ship trying to find the ||buried degasi base|| that the pda says I apparently passed by in that area but never found it

trail ether
#

.....how would one miss that

fallen nexus
#

I don't know, I even built a max range scanner room to search for pda's and databoxes but none turned up on the radar

#

My progress was never hindered by anything that could have been there so I carried on

trail ether
#

...what

#

how would you have made it to the point of launching the rocket without what is there

fallen nexus
#

What point should I have been gatekept by without visiting that base?

#

Did I accidentally sequence break the game lol

trail ether
#

show me your reinforced dive suit recipe

fallen nexus
#

I can launch and take a look no problem, although I did update my mods already so something might have changed

civic grove
#

How do I empty/harvest the item collector? I hope I don't have to break it open with my knife 😮

fallen nexus
trail ether
#

and how did you unlock that last one

fallen nexus
#

The recipe or how I made it? I think I always had that recipe

#

On another note I've opted to take another lap around the ship and found the base this time, and now I get it

#

Really not sure what happened, and I can promise I didn't cheat that recipe to myself

trail ether
#

in fact I added it a week before i even added the databox

#

back in june

fallen nexus
#

I don't know what it could have been then, oh well

rotund citrus
#

Unrelated to all of that, but I thought I'd ask: On the run I was doing (unfortunately needs to be reset because I didn't know about not deleting the cell cache for C2C) I managed to craft a laser cutter. That's all well and good, but is it supposed to come with an Azurite Battery built-in? Because it did.

trail ether
#

normal batteries in tools work the same way

rotund citrus
#

Alright, I guess that means I wasn't supposed to have that yet! :P

trail ether
#

how did you make one without the battery

rotund citrus
#

I'll check in a minute to see if it changes at all with Deathrun gone

#

Because it's quite possible that's changing something here too

upper dock
#

yeah that's the wrong recipe entirely

#

I know people use Deathrun + C2C, so I'm not sure why it'd be breaking the recipe

rotund citrus
#

Yeah, I had a feeling that something was up when I saw some shiny advanced thing in earlygame! I'll start pulling mods in a sec to see if anything in particular is causing it

trail ether
#

is C2C even installed

trail ether
#

you cannot start C2C midway through

rotund citrus
trail ether
#

yes you are

#

if C2C was not installed/loaded properly then you are in effect starting it midway through

rotund citrus
#

And I'm promising you I didn't. :)

#

C2C crafting recipes were there since the beginning

#

I'm reinstalling some stuff anyway right now, so I'll have another look in a sec

#

Removed everything except for C2C-related mods, now I'm seeing the recipe

#

Yep, recipe went back to Deathrun's no-battery recipe as soon as I reintroduced Deathrun :P

trail ether
#

@wispy kelp

wispy kelp
#

but yeah it kinda does later on

wispy kelp
#

for my challenge specificially like

#

kept in mind c2c's recipe

#

and used thatt

#

then threw it out and crafted the laser cutter

#

because i had the c2c stuff

#

that's just

#

how it starts for some reason

#

i even asked uh @unreal flame for images of the c2c recipe

#

p sure theyre somewhere in this thread ??

unreal flame
#

yeah i told you about this months ago reika

wispy kelp
#

yeah

#

it affects the stasis rifle too and the uh..seaglide i think?

#

neither i use tho so pblblb

unreal flame
#

that C2C integrations with deathrun would involve exceptions to the personal crush depth when liquid breathing is equipped, as well as addressing recipe changes

wispy kelp
#

as for now its basically up to player trust with that

unreal flame
#

mhm

wispy kelp
#

which is what ive been doin so

unreal flame
#

i don't think deathrun and C2C need to be considered incompatible or otherwise not worthwhile together

wispy kelp
#

also exploring the uh

#

||radioactive blood kelp base is a pain?||

#

like holy shit

unreal flame
#

C2C handles game complexity and Deathrun handles outright game difficulty, they can coexist

trail ether
wispy kelp
#

like my o2 just plumets

trail ether
#

are you sure I understood what you were saying

wispy kelp
#

yes reika

#

i remember specifically telling you this too

trail ether
#

because this is a "i need to stop allowing the mod to be used together" problem

trail ether
wispy kelp
#

i'd rather you didnt do that.

unreal flame
#

you seemed to dismiss any effort for compatibility as being not worthwhile

trail ether
#

but if it breaks the recipes I will not allow this

wispy kelp
#

because it would brick my literal months long save.

unreal flame
#

but i think that together they may be exactly what a "hardcore" player is looking for in a playthrough

wispy kelp
#

you could probably put a warning

#

or maybe try to figure out how to change stuff with deathrun ???

#

or more so just override it p much

#

outright making it incompatiable frankly would be a really shitty move

unreal flame
#

i agree

#

you put in the effort to make FCS compatible, and i'd have to assume that will end up being a lot more effort than deathrun compat

wispy kelp
#

btw n8 how goes making new terrain in subnautica

unreal flame
#

the only things deathrun interferes with that C2C needs compat for are:
tool recipe changes
earlygame battery changes
personal crush depth balancing for C2C suits, negation of personal crush depth as a factor when liquid breathing is equipped, or recommending against this feature
negation of nitrogen sickness when liquid breathing is equipped

wispy kelp
#

i saw something about someone named sora ???

unreal flame
wispy kelp
#

kk

rotund citrus
#

Yep. Making C2C incompatible with Deathrun makes no sense when you went out of the way to add a compat layer for FCS

unreal flame
#

or maybe Esper

#

Cosmic, could you post the default recipes for the disposable and rechargable Deathrun batteries, as well as any other recipes that deathrun alters?

rotund citrus
wispy kelp
#

partner my project with this place?

#

i've been working on an mc mod and i figured id ask?

wispy kelp
#

for lithium batteries its

#

salt diamond rubber and lithium

#

which are rechargeable

#

and for rechargable lithium power cells

unreal flame
shell drift
wispy kelp
#

Im working with a team for a rainworld mc mod

#

like im the owner of the project

unreal flame
#

i'm confused as to what you mean by 'partner' and 'this place'

wispy kelp
#

uhhh like

#

linking discords in each others discords

unreal flame
#

ah

wispy kelp
#

also i want to work on subnautica modding at some point

trail ether
#

the only situation i will accept is full control over the recipes

#

ie the recipes are what i say they are

#

exactly

wispy kelp
#

it's a few recipes

trail ether
#

fine but the point is i am not interested in "integrating" changes

#

I will override them

wispy kelp
#

thats what i was saying earlier

#

you could override like

#

deathruns recipe stuff ??

unreal flame
#

unsure. most of our related communities stuff relates to either specific subnautica mods, or communities that help make mods work like harmony, bepinex, etc

#

also SN official

wispy kelp
#

Entirely understandable

unreal flame
wispy kelp
#

im trying to reach out to other games as well such as starbound for partnering not the official starbound but projects and such

unreal flame
#

the same can largely be said for C2C, so there's no real reason to just ignore them, basically

wispy kelp
#

not for like oh man partnering but lik

#

legitimately i wanna cause growth

trail ether
wispy kelp
#

no

#

what

unreal flame
#

by having more titanium in the recipe or whatever?

wispy kelp
#

how does this cause a soft lock???

#

genuinely asking

#

are you more so meaning sequence breaking?

#

also real shit enjoy talking to u guys

#

appologies if it seems like ignoring u guys at all just adhd brain

#

i legit can be like an orange cat

#

ever need me or wanna talk ping me

trail ether
#

that is gated by C2C

#

that deathrun makes no compensation for

#

increasing numbers inot a softlock

#

but adding new items can be

rotund citrus
# trail ether I will *override* them

I mean, respecting those settings is also important if you add compatibility. If a Deathrun veteran comes into C2C knowing it has compat, they'd 100% expect Deathrun's recipe settings to change therecipe. By all means, change the recipe! But if you add compat, scaling costs in a manner similar to Deathrun would make a much more consistent experience than a "blind" recipe.

unreal flame
#

This is why I wanted a full list of deathrun’s recipes

#

Apart from making rechargeable batteries require diamonds and lithium and shit, I don’t think it gates anything later on into Subnautica’s progression?

#

Just makes it require more

trail ether
#

more is fine

#

does deathrun have a github repo

rotund citrus
#

And the Remade version is here, if you're interested in porting C2C to 2.0 someday:
https://github.com/tinyhoot/Deathrun-Remade

trail ether
#

i found his recipe code

#

he literally just overwrites thenm

#

this is sloppy as fuck

#

who the fuck just overwrites the recipe to change counts

#

I am not going to try fixing this

#

I am going to just wipe it

#

I am not spending hours teasing his changes out of this mess when I can just delete it with two lines of code

wispy kelp
#

hold on

#

will doing that brick saves

trail ether
#

no

#

I am literally going to just wipe his recipe changes

wispy kelp
#

aighty

#

wait could you do that with the decorationgs mod too

#

for the like

#

tablets??

trail ether
#

that has nothing to do with changed recipes

#

and is an entirely different mod

wispy kelp
#

ah kk

#

also i just wanna like make it clear

#

i hope me voicing disagreement with ya didnt come off assholish

#

i know i can to some come off like crass but its not intentional

trail ether
#

oh there is more here i have to revert

#

he fucks with the fragment scan counts too

#

often making them less than C2C

rotund citrus
trail ether
#

actually

#

i might be able to salvage this automatically

rotund citrus
#

How so?

trail ether
#

the easiest way to ASM it is in fact not to just junk his IL

#

but to redirect his "override recipe" method to a method i iniitally planned to make a no-op

#

and just junk the invocation

#

but in theory i can use that to do a max() on the counts

#

and reject adding new items

#

and since it would be using my recipe code, it would update recipes not overwrite them

#

hah

#

rejecting new items also makes the C# easier

#

there

#

done

#

so the new recipe will be the C2C one but if he adds more of anything already in the recipe that will be accounted for

#

and fragment count patch too

#

        t = InstructionHandlers.getTypeBySimpleName("DeathRun.DeathRun");
        if (t != null)
            InstructionHandlers.patchMethod(SeaToSeaMod.harmony, t, "Patch", SeaToSeaMod.modDLL, filterDeathrun);
        
        FCSIntegrationSystem.instance.applyPatches();
        ItemUnlockLegitimacySystem.instance.applyPatches();
    }
        
    private static void filterDeathrun(List<CodeInstruction> codes) {
        for (int i = 0; i < codes.Count; i++) {
            CodeInstruction ci = codes[i];
            if (ci.opcode == OpCodes.Call) {
                MethodInfo call = (MethodInfo)ci.operand;
                if (call.Name == "SetTechData") {
                    codes[i] = InstructionHandlers.createMethodCall("ReikaKalseki.SeaToSea.C2CHooks", "mergeDeathrunRecipeChange", false, new Type[]{typeof(TechType), typeof(TechData)});
                }
                else if (call.Name == "EditFragmentsToScan") {
                    codes[i] = InstructionHandlers.createMethodCall("ReikaKalseki.SeaToSea.C2CHooks", "mergeDeathrunFragmentScanCount", false, new Type[]{typeof(TechType), typeof(int)});
                }
            }
        }
        //int idx = InstructionHandlers.getInstruction(codes, 0, 0, OpCodes.Call, "SMLHelper.V2.Handler.CraftDataHandler", "SetTechData");
        //
    }```
#

        public static void mergeDeathrunRecipeChange(TechType tt, TechData td) {
            TechData real = RecipeUtil.getRecipe(tt);
            if (real == null) {
                SNUtil.log("Discarding deathrun "+tt+" recipe, as there is no vanilla recipe");
                return;
            }
            SNUtil.log("Integrating deathrun recipe change: "+tt+" = "+RecipeUtil.toString(td)+" into "+RecipeUtil.toString(real));
            Dictionary<TechType, int> cost = RecipeUtil.getIngredientsDict(real);
            foreach (Ingredient i in td.Ingredients) {
                if (cost.ContainsKey(i.techType)) {
                    cost[i.techType] = Math.Max(cost[i.techType], i.amount);
                }
            }
            RecipeUtil.modifyIngredients(tt, i => { i.amount = cost[i.techType]; return false;});
        }
        
        public static void mergeDeathrunFragmentScanCount(TechType tt, int amt) {
            PDAHandler.EditFragmentsToScan(tt, Math.Max(amt, ReikaKalseki.Reefbalance.ReefbalanceMod.getScanCountOverride(tt)));
        }```
trail ether
unreal flame
#

deathrun's batteries probably need to be separately accounted for

#

it's probably valid to apply the existing C2C battery recipe to deathrun's disposable battery, while either leaving the renewable battery unchanged or altering it to fit with c2c

upper dock
#

I guess this is why Deathrun is getting remade entirely for 2.0 instead of ported

#

seems like the original is a total mess internally

civic grove
#

Do I assume correctly that I cannot collect from the Geyser Filter until I got the heat-resistant suit (or something else - just want to exclude the possiblity of it being bugged or me being to dumb to figure it out)?

trail ether
#

you do not assume correctly

#

be both more careful and more clever

#

usure exactly the ratio

civic grove
trail ether
#

of how much more careful vs clver you need to be

civic grove
#

So far I tried collecting from it via hand ("repelled", like the fumbling of storage), tried the item collector and the propulsion gun... I wondered if I had to move the filter for it to cool down and be touchable, but deconstructing is probably not the way to go.

#

But good to know I need to experiment more...

trail ether
#

hint: what do geysers do

civic grove
#

Oh... I think I just stumbled upon it

#

lets say I had the correct thought when trying to "empty" the item collector

#

funny how easily one can miss details and think way to complicated

signal karma
#

Where can i find jumper egg ?

trail ether
civic grove
#

Had some strange buggyness happing... I lagged whenever something entered my inventory and this got worse over time. Somewhat reset after reloading the save, but still very noticeable right after loading and proportional to the amount of items received. Each mineral node gave me a stutter, picking up an unpacked ingot froze my game for about 2-3 seconds. Subnautica froze when I tried to exit to main-menu when this got really bad.
I only recently built the geyser filter and it *massively *spammed up my bepinex log (not knowing how to empty it at first, I left it full and running for a while). Now I partly deconstructed the filter to "pause" it and the above problem has vanished along with it.
Maybe it would be wise to somehow make the filter deactivate when full or so?

trail ether
#

i did

civic grove
#

Hm. Well, I still get endless lines of this:

[Info : Unity Log] SEATOSEA: Adding GeyserMinerals(Clone) (UnityEngine.GameObject) to GeyserFilterLogic inventory

#

Ocasionally interupted by

[Error : Unity Log] Material doesn't have a texture property '_SpecGlossMap'

#

As you can see by the scrollbar at the right, there are a lot of lines of this 🙃

trail ether
#

it should not be spamming that

#

one line every time it adds one yes

#

ignore the material thing

civic grove
trail ether
#

ok that should not be happening

civic grove
#

So while I for sure haven't seen all, that one big wreck at|| the underwater mountains (shaped like a upside down U leaned against a mountain, with somewhat many nanites in it)|| seems like one of the worst offenders of the wreck-lagging. A bit before I reached that wreck, I had a similar laggy experience, where my game slowed to a crawling 1-2 fps when I entered a certain area (essentially touching the surface right where my view points in the screenshot). While that massive lag happened, I had many of these in the log:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace: ReikaKalseki.AqueousEngineering.MountainWreckRoomDebrisItem.fixInPlace () (at <69fba6b654524232ab700f57e3330a82>:0)
I've got a log of the massive-lag-event as well as the log of me exploring that wreck afterwards (while lagging appropriately). Would that maybe be of any use?

trail ether
#

that wrecj gas a ton of of physics in it

#

but it sounds like the code that stops the physics is erroring out

#

for some reason

#

which is going to lag you out in two separate ways

#

one is that exceptions are expensive

#

and secondly because it means the physics never stops

#

but nothing here applies to any other wreck

#

like you have found an issue that affects this wreck and this wreck alone

unreal flame
#

why does this issue seem to happen to a number of other U-wrecks, like the one in the grassy plateaus or the one in the dunes?

trail ether
#

this particular issue cannot

#

i only add these objects to that one wreck

#

look at the name

civic grove
#

I got the issue twice that items I use don't vanish from the inventory and become unclickable but still take up inventory space (once gel pods in my last run, now some water) - they do vanish after save&load though. Here is a log of that. For context, I'm at ||the underwater mountain base, just explored it and drank some filtered water from one of the lockers||. That water remained in my inventory. No lag at that base btw.

trail ether
civic grove
upper dock
#

Yeah, I've had it happen as well

#

updating the inventory in some way (usually save and load) always fixes it and it's just a visual bug for all intents and purposes

#

it's annoying when it happens though

floral oriole
#

In a few games that I tried I've always had severe stutter at those same two U-shaped wrecks at the Mountains and Dunes. None of the others ever gave any problems.

trail ether
#

I experienced the dunes one myself

#

but i add VERY little to it

#

i still think it is the lumenshroom oil

#

that wreck happens to have a bunch of those mushrooms all around it

#

and so it is not the wreck but the specific location

#

you could tst by deleting the wreck

#

and i could add a command to clear all such oil to also testthat

unreal flame
sinful wagon
#

Does c2c filter stasis rifles from time capsules?

unreal flame
#

yes

#

as well as a number of other items

#

(including addressing the ion batteries that snuck their way into a few capsules)

upper dock
#

yeah it basically removes any major progression items from capsules, the ones I found only had consumables and basic materials like normal batteries

#

I did find one that had a ludicrous amount of the large filtered waters in it which was really funny

trail ether
#

like the dunes is pretty long and narrow

#

but in a couple spots it is wider

#

plus the lumenshroom spawns are concentrated into a few hot zones

#

many of which are in the north of the biome around that wreck

trail ether
#

just if you find one it will only give you the nongating items

rotund citrus
#

I've been thinking more about Deathrun/C2C recipe integration since it was discussed here, so I figured I'd make some comparisons between each mod's recipes! Assuming I've read both the DR repo and the C2C repo correctly, the recipes should (hopefully?) be correct, aside from some stuff with power cells/batteries:
https://docs.google.com/spreadsheets/d/1MU76zkbhjKr_cn_LrmGm1a0L0L2DRgX2ZSKqs0PiLNw/edit?usp=sharing

vocal pulsar
#

does this mod change the vanilla story, and if so, is there a way to just get the new features without the new story

unreal flame
#

like, is any new story a no-go or just things that outright alter existing story content

vocal pulsar
#

and stuff

unreal flame
#

sea to sea only adds new story POIs and doesn't alter the basegame storyline

#

think like new lifepods

vocal pulsar
#

epic

upper dock
#

Yeah, it "modifies" the story structure in that it requires you to actually go everywhere instead of just a few key points

#

but the story itself is unchanged

trail ether
vocal pulsar
#

this did

trail ether
#

notice the lack of a there

#

it adds new story

#

it does not add a new story

trail ether
vocal pulsar
#

oh

#

im stupid

#

i cant see

trail ether
# vocal pulsar i cant see

to help remember the two, remember this timeless tom scott classic https://youtu.be/k7fXbdRH9v4?t=74

At $8.3 million dollars for around 40 milligrams, the British Guiana 1c magenta is the world's most expensive object by weight: it's a postage stamp from 1856, the only one of its kind. More about the stamp and Stanley Gibbons: https://www.stanleygibbons.com/collecting-stamps/one-cent-magenta

🟥 MORE FROM TOM: https://www.tomscott.com/
(you can ...

▶ Play video
civic grove
#

I think it happened again... 🥺 Previously in the run I went to he mountain base and explored it without any problems. Now, much later but and after having already played for a bit, I returned to the base. At some distance to the base (~cave entrance), the game froze for several seconds and then lagged briefly afterwards. Soon things seemed normal again, so I moved back a little and saved. Now I'm having trouble loading the game: It starts to lag hard at Loading Entity Cells 14% and while it seems to slooowly progress, I doubt it will work. Only C2C mods, never cleared cache.
I do have a backup save his time at least... any chance on saving this one?
The log is from the gameplay leading up to the lag.

#

Oh wow, while I wrote the post it actually finishing loading... lets see.... 😅

#

Lagged strong when it first finished loading but was good again after a first pause. Besides one more, a few seconds long freeze, the game seems to be fine again. 🤨

civic grove
#

Moved away from the base, saved and could load again normally. Went back and forth between the base and the spot further away.
Each time when getting close to the base, I got a couple of few-seconds-long freezes (and small freezes when I approached the "spot", but that seemed on a normal scale). I could probably continue to play, but wonder a bit if my save could be partly corrupted or something along these lines 😕

upper dock
#

Yeah I noticed that in my own playthrough, I just couldn't save the game near any stutter-inducing wrecks or bases

#

or it would take 5+ minutes to load the next time

#

I never had it fail entirely

#

but it would take an extremely long time

vocal pulsar
#

is it like

#

so laggy

#

its unplayable?

civic grove
#

Some wrecks come close for me to unplayable, at least they test your patience. I consider it like a very dangerous hazard, it can take ages to get out of certain wrecks 😅 I think I didn't save during the worst parts, but seems like something to avoid.
This base doesn't lag constantly for me, only very few but long screen-freezes.

vocal pulsar
#

i think ill be fine

#

i hope

civic grove
#

Yeah, its doable. I play on a potato, so people with better PCs might be off even better.

rotund citrus
modest shoal
#

I've got a very powerful computer and there's still areas that would lag me awfuly, one of the unique bioms was basically unplayable, to the extent I'm just waiting to see if/when this gets ported to 2.0 it will "fix" it

upper dock
#

Yeah unfortunately same experience here, I got to the ||Glass Forest|| and it was straight up unplayable, sub-20 FPS

#

northern grassy plateau also stutters like hell

wispy kelp
#

@unreal flame you busy?

unreal flame
#

what do you need me for?

wispy kelp
signal karma
#

Any plan to fix the lag this mod gets ? Like wreck stuff etc

#

How much did reika pay for the voice actor for the lifepods logs

shell drift
#

They were all volunteer work, I can confirm I voiced one. =)

signal karma
#

For what pod

shell drift
signal karma
#

Oh

#

I wish theres option to reduce the glass biome density, its the laggiest part for some people here

shell drift
#

I think there's a config for I think ecocean where you can toggle high/low quality creepvine/deepvine sonar disruption. That may be a cause of lag in kelp forests/glass forest

trail ether
signal karma
trail ether
#

no idea

#

but a lot

#

i have seen VAs on YT charge several hundred dollars for a paragraph

vocal pulsar
#

i hope it doesnt lag too bad for me, im about to make a youtube series with my massive modpack, so we'll see i guess. probably need to test later

trail ether
vocal pulsar
vocal pulsar
#

wait, this wont conflict with socknautica too much right? these both seem like huge mods

#

ok nevermind, im looking at the incompatabilities, this will probably be a mod i use in a different playthrough

#

but some of the cool dependencies might work

signal karma
#

If you do remove it

vocal pulsar
#

ive always had fcs

#

why

#

i said i might use this in a different playthrough

#

so there should be no incompatabilities with fcs if im not using it in my modpack with fcs

vocal pulsar
signal karma
#

For some reason c2c if combined with fcs is laggy

vocal pulsar
#

yeh

signal karma
#

If you mind having 10 fps/s then i dunno