#SeaToSea

1 messages · Page 6 of 1

trail ether
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                if (teeth < 6 && consistent && healthy && potentialBiomes.Contains(BiomeRegions.Kelp)) {
                    bool single = potentialBiomes.Count == 1;
                    foreach (Stalker s in stalkers) {
                        float f = dT*stalkerToyValue*0.00012F*(1+2*s.Happy.Value)*(single ? 1 : 0.2F);```
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where f is the chance from 0 to 1

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per frame

bitter monolith
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oh shit, ive got shit

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dunno what i did finally, but im not touching that for a while lol

trail ether
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it will have more info in the ACU terminal

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but I also adjusted carnivore "values"

bitter monolith
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ooOOooh

upper dock
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glad to see all these ACU improvements

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really nice work

bitter monolith
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i would suggest listing the ||void spikes as being 600m down instead of 500m||, i get out there with a mk2 and i can barely see it render

sudden raven
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where would i find the info for this mof?

bitter kraken
sudden raven
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thxthumbsup_green

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wich ones would you recomend?

bitter kraken
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They are all required

sudden raven
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aight thx

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wpuldnt it be better to put all in the same one in that case

bitter kraken
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Not really

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There are particular reasons on why this was done

sudden raven
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oh ok

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Sorted alphabeticly

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D comes before A

bitter kraken
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DI is the main library, i suppose thats why its on top

sudden raven
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oh that makes sense

sudden raven
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requirements*

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nvm found it

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but does it have to be in legacy?

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nvm found that to, i should prob read before i ask for help

bitter monolith
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does this make them happy without flooding the ACU with teeth?

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or is this a dedicated teeth-collecting device lol

trail ether
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also keeps them happier

upper dock
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that's a fun solution

bitter monolith
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im noticing that when i boot back up a save game that my laser cutter with the azurite battery is always back to 100% charge

loud python
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I feel so bad keeping aliens in such small aquariums

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I miss the big room to make decent sized aquariums 😦

bitter monolith
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funny story: saved my game in the void spikes, upon reloading it i was spawned very deep and waaaay off to the northeast of the map

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or maybe north, im bad at directions with no compass >_>

trail ether
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but does not happen to me

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meaning I cannot debug it

bitter monolith
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fair enough lol

loud python
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I give up, can anyone give me a hint on where to find ||mercury ore?|| I just can't find any.

bitter monolith
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i ended up putting scanner rooms every few hundred meters until pinging the right spot

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where are you looking?

loud python
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So far: Crag field, great reef, mountains, dunes, floating islands (||couldn't get to the crystal forest, it's to deep and I have no tech to go that deep||), Jellyshroom caves, and musrhoom forest (The one between the dunes and the floating islands)

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Bulb zone and crash site are next I guess. But i'd love some hints

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Not super excited about the crash zone

trail ether
coral dagger
trail ether
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like all messages

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not the databank

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but the record of all messages

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tab left of ency

coral dagger
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the message record goes there

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but can't tell where it played

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you just see "pda says xyz is here" but don't know where "here" is

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i took to screenshotting them as they played but that feels clumsy

trail ether
coral dagger
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there's no location-specific materials in vanilla

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as in, one biome only

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if you miss the prompt for ruby or cyclops parts nbd as they're in tons of places across the map

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vs c2c resources found only in one biome so much less likely to stumble upon if you miss the voice message

bitter monolith
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yeah i was loaded down and dehydrated when i first got the prompt about the ||vehicle fabrication signatures||, took me a sec to rediscover the location after getting back to base but luckily i was directly between beacons at the time so it was a narrow search zone

trail ether
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for example the LR prompts

bitter monolith
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oh, the blueprints for ||nanowrap bandages and heat-sealed fabric|| did not unlock as i obtained the materials to obtain them, which was contrary to the wiki so i figured id mention it. there was one more which didnt, but i forgot which. helpful, i know xD

loud python
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There's a wiki for C2C

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?

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Wait no, don't tell me

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I must continue semi-blindly

trail ether
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and more importantly I do NOT want people following what amounts to a checklist or map

loud python
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Oh no. No no no.

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My game is crashing on loading

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I knew that massive lag in the mountains was a bad signal.

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God dammit I was 25 hours in

trail ether
unreal flame
bitter monolith
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yeah, sometimes my anxiety spikes a bit when im exploring the depths and i start to lose the possibility of a dopamine reward on finding stuff, so i tend to cut out some of the searching when i find that happening. so far the wiki has been helpful, to a degree, but not always lol

loud python
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Oh god it worked!

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Ty!

loud python
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I went to the Aurora and got into the lab, where I downloaded some data from a terminarl and had a PDA message saying "Databank corruption was detected in your PDA, your technology blueprints have been updated." but I have no new blueprints, is this intended?

trail ether
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also that message is currently not working correctly because of my drive failure

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will fix it when i can

unreal flame
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oh yeah, you were in the middle of changing what goes there when the drive failed

trail ether
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yes

loud python
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Will I be able to get whatever I was supposed to get after the update? or am I screwed?

trail ether
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the game functionality was - like always - the first thing to be implemented, and you already have it

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the asset is what I lost in the hard drive failure

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so the localization, PDA line, etc is all wrong

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hence why it said #NULL in the captions

loud python
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Finally! ||Mercury Ore!|| Literally in the last fucking place I looked (that I had access to)

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Also I love what you did with the|| bulb zone caves||, the ||currents and heat|| make them a serious hazard in a different way that I don't think I had seen in the game.

bitter monolith
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ive gone through so many medkits in the game, i am more creepvine than man now

unreal flame
loud python
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Does the small sonar (without clikcing the mouse) also ||attract reapers?||

trail ether
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why are you calling it "small sonar"

civic grotto
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I'm still trying to figure out why I'm not able to scan for reapers with my scanner room

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I have needing to scan them before being able to detect them in the scanner room turned off in the config

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Does enabling hard mode override that or something?

loud python
civic grotto
civic grotto
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Also it appears that hoverfish are attempting to get ores in my acu but not stalkers?

trail ether
trail ether
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try scanning one anyway as a test

civic grotto
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I kid you not, the hover fish are smacking titanium around like a ball in the acu

civic grotto
trail ether
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and has no "intent" behind it

trail ether
civic grotto
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Perhaps it’s the sea madness

unreal flame
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Get a video

civic grotto
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I will

civic grotto
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its towards the end

civic grotto
# trail ether ok try setting that config true

I set it to true, and sent a camera drone over by a reaper in the mountains which is within scanning range of my scanner room, its able to scan for the sunbeam debris next to it, and its not showing up on the list of options in the scanner room

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Is there a way to force it to be on the list?

loud python
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My solution was to just scan the damn thing.

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If you can't get close, use console, commands "invisible", "Oxygen", go find a reaper, scan it, they won't attack you. Then go back to your base and type the same commands again to deactivate them

barren oar
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they have the database entry though its already scanned

loud python
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Ah... hmm

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Sorry, i'm lost

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btw, i'm encontering a problem. I have an ACU I want to turn into a creepvine forest. I have 4 creepvines there but it won't change colors or anything, and the computer still says "Safe shallows"

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I'm trying to kill the creepvines to replant them, but they are invincible!

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Am I doing something wrong?

trail ether
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also

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stalkers not actively picking up the titanium is normal

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their AI is not modified

trail ether
trail ether
civic grotto
civic grotto
trail ether
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removing PDA entries is not possible

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the system is not built for it

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I tried for the ACU status page, removing it after you close the GUI

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it resulted in either it never coming back or persisting but remaining empty

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and the "have you scanned X" registry is different again from that

civic grotto
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Hm, I might be just screwed out of that mechanic then

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I might just have to live in constant fear while I'm in the mountains and dunes

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Cause I dont really want to restart just to be able to scan

civic grotto
trail ether
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PDAScanner is the class name

civic grotto
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I havent messed around subnautica much beyond basic console commands, is the REPL console seperate from that?

trail ether
trail ether
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lets you run arbitrary C# code

civic grotto
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Ah, which mod is that?

civic grotto
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If its something I can run with just C2C and dependencies, how do I access it?

silent marsh
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They're both bepinex mods, which work in any unity game

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And they'll both be compatible with my BepInEx pack for Subnautica

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The one in the screenshot is BepInEx runtime editor

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Personally I prefer Unity Explorer but they'll both do the job

loud python
trail ether
civic grotto
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Cause I’ve found they don’t seem to take damage if you can’t take the drop

loud python
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I thought of the inventory thing, but that¿s not it.

chilly nimbus
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Hi @trail ether, I started playin Subnautica again after a few years, and am loving this mod and how it encourages a lot of exploration and to use all the tools at my disposal!

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I wanted to report what I think is a bug: when Hard Mode is activated, it seems like solar panels continue to draw energy at night. I had a base at 60ish meters down with a single solar panel and no other sources, and it was filling enough energy to keep a scanner room running and stay topped off. I tried turning hard mode off on my save, and the effect stopped. My mod list is just your mods + autosave/radial tabs/quit to desktop

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I started a new game in hard mode just to be sure and also noticed that the lifepod you start in seems to slowly get energy at night too

chilly nimbus
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That's cool as hell

bitter monolith
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ive been getting tons of random FPS drops since the last mod update

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obviously i dont know if its correlation or causation

bitter monolith
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actually id say its pretty much a consistent performance drop

bitter monolith
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it might be related to the kelp/sonar effect you showcase above, as the kelp renders i can see it briefly has the red sparkles which fade immediately, and i do not have any sonar equipped anywhere. my base is close to kelp, so i went a ways away and the performance improved

trail ether
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it does involve adding a lot of GOs

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but these GOs do not usually do anything on Update() and normally do not even have an active Renderer

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but ok maybe i need a different approach

chilly nimbus
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could that also be related to the "_SpecGlossMap" material? I've noticed a ton of messages about that not having a texture property in the BepInEx log when I go by the kelp

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Also, I just discovered and explored the cave system in ||the mushroom tree|| which was such a cool experience

trail ether
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which I use to apply the SN shaders to the primitive GOs used for those spots

trail ether
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but this one is just one GO per creepvine

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much MUCH cheaper

upper dock
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yeah, the other one looks a lot better but having a performance option is probably for the best

trail ether
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I noticed no lag from the fancy version but I am on a new and strong PC so that may not mean much

coral dagger
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what does this do? is it just decorative?

upper dock
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makes it so sonar doesn't work as well in kelp/||glass|| forest

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but it does also look nice

trail ether
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there is also a standalone Sonar Flora entity that i have yet to add to spawn anywhere

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not sure where I am going ot add it

bitter monolith
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oh yes, previous implementation is far prettier. its strange because i wouldnt even really say my machine was being taxed, my GPU never clocked above 40%. i run minecraft with shaders, stream star citizen to my friends, etc. so i wouldnt say im behind by any means, and definitely not for a decade-old unity game

trail ether
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lots of GOs tends to fill that

bitter monolith
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nah, RAM is fine, ive got 16GB and subnautica doesnt use more than a couple

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i just tested by completely removing ecocean(and seatosea as a result) and my performance goes right back to where it was before the update

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putting it all back, even with the fancy option disabled, drops me down to potato levels

trail ether
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then it must be something else

bitter monolith
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the drop quite literally was like flicking a switch with the v54 update. if i had a backup of v53 id test, but alas, i am not in the habit of doing that

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i agree, i have no issues rendering anything, sparkly red or blue or what

trail ether
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are you sure it is ecocean

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because the sonar noise is the only thing v54 added

bitter monolith
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very certain, i pulled all your mods and and added them back one by one, ecocean was next to last before c2c and thats when it popped back up

trail ether
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ok

trail ether
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how many copies are there

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and are they continuing to be added after you finish loading an area with creepvine

bitter monolith
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apologies, but, which log? and do i have to enable extra debugging to get those messages, because i dont see them in the qmodmanager log

trail ether
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one per creepvine, when the fancy option is disabled

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also

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one thing that might be broken is the cleanup code

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since there was a release with the fancy option being the only option, which would persistently add the GOs, I added some code that would remove it from existing creepvine

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if this is failing then all those GOs are persisting

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the way to be sure is to install runtime editor and select a creepvine

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does it have a child GO with SonarFloraTag on it

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which in turn will have >100 SonarBlob child objects

chilly nimbus
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Hello, I was also having the stuttering/lag issue, which visually is better after the last patch and turning off the fancy creepvines. When I first entered the creepvine field I got 199 instances of "Adding cheap creepvine sonar halo"

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I turned around and went about 50 meters away, and then came back and got 155 instances. I don't know if that counts as the area reloading or not

trail ether
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it will redo it each time it reloads yes

chilly nimbus
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Okay. Got it. I also saw a visualization of all the kelp getting little sonar bursts even though I don't have any sonar equipment

trail ether
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it should not create new GOs each time though

trail ether
chilly nimbus
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Okay, I'm now just sitting still in a kelp field and getting messages like these that continue without stopping

Stack trace:
ReikaKalseki.Ecocean.CreepvineSonarScatterer.Update () (at <542dbcc464644a0dad6ef3814628d8ad>:0)```
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(I dunno if this is helpful information or not)

trail ether
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it is

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since exceptiojns are expensive

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and maybe that is the cause of the lag

chilly nimbus
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That's with it off. I can turn it on and try again

bitter monolith
trail ether
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aha

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found an exception cause

trail ether
bitter monolith
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actually, after the new update and enabling cheap mode, i did not have a visual indicator at all when the kelp spawned in, but the performance drop persisted

trail ether
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wtf

bitter monolith
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but even then, no, the red sparkle would disappear immediately

trail ether
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i just tested both directions and the proper GOs were created and destroyed

trail ether
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like I mentioned earlier

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notice how the sonarflora and all the blob objects are removed when going from fancy to cheap mode

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does that not happen for you

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plus

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if you are having lag and there is not even either rendering object on it then I really have no idea

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aside from the exception which i just fixed

bitter monolith
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sorry, its been a long work day, and my processing skills are worse than normal given that i stared at code all day for very little reason other than my own morbid curiosity xD

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im going to have to boot it all up and test, maybe get some video

bitter monolith
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ok

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you can even see a flash of the sonar render at :45ish

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i tried to do pretty much the same actions so you can side-by-side them

marsh spear
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love when new expensive graphical effects are added (my 10fps are going to drop to 2)

trail ether
bitter monolith
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the most bizarre aspect is that it doesn't even seem to be graphically related

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my RAM and GPU never exceed operating norms

unreal flame
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Something that uses up processing time, but doesn’t fully utilize processing power, then?

bitter monolith
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possibly? i mean, id be glad to see other people test it out and report their experience xD

bitter monolith
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@unreal flame do you by chance have a version of the C2C (and possibly Ecocean) mods from Friday or earlier?

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im stressing poor Reika out and i figure a nuclear test might be the way to go

unreal flame
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last sunday

bitter monolith
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two days sunday, or nine days sunday?

unreal flame
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the 12th

bitter monolith
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that just might work. do you have a dropbox?

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or wait, you can just drop me the DLL for starters

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_<

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if you would, kindly, please

slender stone
trail ether
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and for that matter the issue has moved around and changed apparent causes

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making it a nightmare to track down

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i wish SN had a profiler

marsh spear
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would this be any help

trail ether
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will that profile code paths

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the way VisualVM does for java

marsh spear
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I haven't used it so I'm not sure

bitter kraken
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(Some small i think mid-game spoilers)
Alright, i dont know how to use this thing. I cant scan it, i cant repair it. But now its in my base placed as a deco!
Because it just looks wonderful for some reason

trail ether
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and it should have been scannable

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do you have a mod messing with both of those properties

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I have no issue with it being able to be picked up and placed as deco - in fact I like that - but whatever gave you that ability probably also broke its scannability

frank scaffold
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@trail ether I only figured it out recently but congratulations on bringing back old unused items from BZ

bitter kraken
trail ether
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oh

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so not a mod

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and not going to break scannability

bitter kraken
frank scaffold
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The red and white tablets where originally going to be used in below zero. If you use a code to play an old version of BZ you can give yourself the red and white alen tablet

bitter kraken
bitter kraken
frank scaffold
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Interesting

bitter kraken
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You can even obtain them in vanilla with cheats
However, ||the fragment|| is indeed custom

frank scaffold
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Interesting

bitter kraken
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Alright then i shall now just unlock it with cheats

bitter kraken
bitter kraken
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Have you ever updated the ||tablet fragment|| in any way after update like 30? Because maybe an update just broke it for me because i havent updated for a while

unreal flame
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wait, so you picked up the fragments with the propulsion cannon and put it in your inventory?

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how'd you place it indoors?

bitter monolith
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could bring it in via moonpool

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very interesting though

bitter kraken
unreal flame
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oh, you brought it through a moonpool.

bitter kraken
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I just picked it up with a propulsion cannon and bringed it to the base, then, as cnoTe suggested - put it through the moonpool

unreal flame
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does putting it outside let you scan it?

bitter kraken
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Like idk 500m from my base

bitter monolith
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has anyone else had their ||geyser filter|| make a sound when it was full and being hit?

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hit by a ||geyser||, specifically

bitter monolith
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it is

trail ether
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can fix by removing error sound

spiral coyote
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Hello, i am having some issues with performance. I think it is related to some new things being added, but i'm not sure.

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This error is spammed and i encounter a series of lagspikes

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It only seems to happen when the kelp forest is rendered

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i'm not entirely sure as to what this is, but looking at past posts, this seems to be something related to a sonar?

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it is only visible for a single frame, and is accompanied with a massive lag spike

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one example is on line 11988

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[SMLHelper/Error] Error on LoadTextureFromFile call. File not found at F:\Program Files (x86)\Steam2\steamapps\common\Subnautica\QMods\SeaToSea\Textures/Items/World/T2battery_BumpMap.png

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i'll try to send more details if i can upon request

spiral coyote
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I will not be able to respond for another 16-17 hours, seeing as I have to sleep and go to school and what not.

chilly nimbus
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If you haven't seen the messages, going into the Ecocean config file and changing the last entry "Fancy Creepvine Sonar" from True to False might help

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I'm still getting some lag but it's a lot better with that setting

civic grotto
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You guys think it’s possible to build a base in the sparse reef with thermal generators for power?

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I’d like to build one in the grand reef but I think the thermal vents are too deep for me since I can only go 300m rn

civic grotto
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Or sorry, unity runtime editor

civic grotto
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Like I'm not sure how to even open the menu

ebon vigil
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random load with this mod pakc causes now the game to crash when entering seamoth no error code receiveed

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nvm now it's fixed itself??????

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fuck it im just gonna pretend this enver happened

trail ether
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at least for me

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and then call PDAScanner.Add() or something like that

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not able to check the code atm because I am at work

chilly nimbus
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This was requested before, but does anyone else happen to have some pre-Nov 19th builds of C2C and ecocean that they could share?

loud python
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why? what happened on nov 19?

chilly nimbus
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Sonar update. The recent patch helps a lot, but I'm still experiencing meaningful enough lag around kelp fields that I'd like the option to roll back a bit while the causes are being explored (if that's possible to do)

trail ether
civic grotto
trail ether
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in this case TechType.ReaperLeviathan

spiral coyote
bitter kraken
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Is there supposed to be something?
(Some after-gun spoilers)

bitter monolith
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yes. for unknown reasons, those items can take a while to spawn? at least, they did for me

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first time around it took quiiiite a while, second time around it was maybe 1-2m

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first time i ended up messing around with a combination of leaving the area, revisiting with cameras, saving/reloading, etc. until they finally appeared. dont know if any of that actually worked or was what contributed to it taking so long, tbh

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second time i just sat there but they did appear much faster than the first time

civic grotto
marsh spear
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that happened for me too. so I just turned on invisibility and oxygen cheats while I waited

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That's not intended behavior by the way- supposed to be instant as soon as they're pinged by the scanner room

bitter monolith
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my nearby moonpool base was used to respawn more tha nonce

civic grotto
bitter monolith
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decoys yo, lol

trail ether
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has anyone tested EasyCraft alongside C2C recipes

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and made sure it does not spawn or void items in the process

marsh spear
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I did, it seemed to work fine

bitter monolith
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yep ive been using it without issue

upper dock
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Yeah, I used it fine

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I think I had it void a few pieces of material once or twice with one of the super complex recipes with multiple steps?

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there's also a funny thing where it allows you to uncraft an ingot without having any ingots

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but it doesn't actually create new material, it crafts your existing material into an ingot and then immediately uncrafts it

trail ether
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alright I know that is an option so i will just disable that from code

upper dock
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yeah, could be that

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I definitely never had it fuck up on the single-step recipes

trail ether
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my biggest concern was crafting things without using the ingredients, or using up too many ingredients

upper dock
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but I think I had it do weird stuff a couple times on stuff like, craft motor -> use motor in another recipe

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I don't think it ever gave me anyhing free, but I think I had it eat a piece of titanium or copper here and there

trail ether
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had someone report that it crafted a thing they could not actually afford, and someone else report that it used too much of a thing

trail ether
upper dock
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I'm not sure exactly what recursive means, but it was always if I tried to do multi-step recipes in a single step

trail ether
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that is what I meant

upper dock
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so like, crafting a ||nanolathe drone|| without crafting the motors first

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it would work but i'm pretty sure it used more resources than it should

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any time I was doing a simpler recipe it worked fine

unreal flame
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Recursive crafting would be any multi-step craft, yes

bitter monolith
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hmm, i would have to do testing to make sure it wasnt deleting stuff. i use it the most heavily for chemistry crafting and the rate of supply depletion seems fine

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was it any particular recipe presenting trouble?

trail ether
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but they also never mentioned whether they were using recursive crafting or not

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so maybe they were and that is where the issue lies

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also unrelatedly I saw an issue with the fancy creepvine sonar myself

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for me I get no meaningful FPS issues but it does make saving take well over 90 seconds, and the RAM usage of the game exceeds 10GB

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probably serializing all the GOs

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and the game hangs while it does this so windows thought it crashed

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but if you leave it then it will eventually finish

bitter monolith
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man, i would love for there to be some stupidly verbose debugging mod that logs everything the game does

trail ether
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I wish there was a profiler

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like an actual code path profiler

bitter monolith
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perhaps one day devs wil release games with modding in mind

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😛

trail ether
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some devs do

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there is nothing wrong with not making a game with modding in mind

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espeially as a small studio where the dev time to do so is not really available

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but it does make the modding become painful later on

bitter monolith
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oh no, nothing wrong with it, just not terribly convenient as you say

upper dock
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can you think of any way to fix that?

unreal flame
#

Coalescing the 128 objects per creepvine into 1 per

bitter monolith
#

but will stalkers take off with them? lol

unreal flame
#

oh god

marsh spear
upper dock
#

that's really cool

#

gives floaters a nice use

marsh spear
#

I'm guessing ecotargettype.shiny makes stalkers go at it?

trail ether
#

yes

#

there is one problem with this idea

#

you will have a hard time finding them again

#

oh wait i know

#

now the scanner room can see it

loud python
#

The idea is cool, but I don't see myself using them anywhere near stalkers, ever, if stalkers will take them

bitter monolith
#

is it possible to add a config option for toggling geysers spawning minerals?

trail ether
#

also they are intended for a specific use case

#

generally areas with large depth changes

loud python
#

Even if

#

because i'd be very annoyed to go have to get them back every other time I come to my base

#

But if thre's a specific case use where they work, then that's another thing

#

I mean, i've only just unlocked the blueprint for the bioprocessor and feel quite stuck, so i'm pretty sure there's a lot of things I still need

#

to know

upper dock
#

Yeah, this would result in just never using them near stalkers, since they could disconnect important machinery like power generation

#

but I think it's fine for them to have limited use cases, so they don't just entirely replace the normal ones

marsh spear
#

I mean they are also more expensive... aren't floaters a limited resource

trail ether
#

far more than you would ever make relays

marsh spear
#

what if I want to make a massive power network connecting all my bases /s

trail ether
marsh spear
#

damn maybe they should

unreal flame
#

instead of the stalker actually grabbing them, they should deploy a perimeter defense sphere

#

not because that's included in the recipe but because the stalker is biting into something with a load of power going through it

trail ether
#

I do not want stalkers to take damage randomly

unreal flame
trail ether
#

so long as that will never kill the ancient floater

#

i am pretty sure they do not have a livemixin

marsh spear
#

it'd be a little weird for them to

unreal flame
trail ether
unreal flame
marsh spear
#

because then if you killed them all the island would be floating with nothing holding it up

trail ether
#

using the same code i already had for amoeboids

marsh spear
unreal flame
#

explaining it as the ancient floater is budding and the player is just taking them, basically

trail ether
#

and I like floaters being renewable

marsh spear
unreal flame
#

ah. 100%

#

put floaters in the bioproc to return helium

marsh spear
#

I also will probably never use this mechanic because floaters are like the only thing that scares me in this game

trail ether
#

going to move this floater code to ecocean actually

#

since that is its kind of thing

unreal flame
#

floaters?

trail ether
#

the harveting

unreal flame
#

because of the leech mouth?

unreal flame
marsh spear
#

because of bugs

#

bugged floaters were a million times more scary than any leviathan

unreal flame
#

oh, them attaching to the player

marsh spear
#

yes

trail ether
#

i tried to stick some to myself earlier

marsh spear
#

and the weird cyclops interaction

trail ether
#

to carry them home with a full inventory

#

they did not stick

#

they just did 10 damage

unreal flame
#

likely fixed

#

the ones that were bugged because of c2c were funny

marsh spear
unreal flame
#

i have a video of me launching my cyclops with one

marsh spear
#

wow that video's old now

marsh spear
#

the bit 3-4 minutes in where it attaches to his head is just

#

ugh

trail ether
frank scaffold
trail ether
#

showing i moved the floater harvesting to Ecocean from C2C

marsh spear
unreal flame
#

isn't all of your code visible-source anyway

trail ether
#

yes

frank scaffold
#

i accdently saw the code behind someones mod and got banned from there server

trail ether
#

the code for my website builder, for FCompile, and the like is private repos

#

also DRCore

#

that is also private repo

frank scaffold
#

i wont but i think i know how to access it

unreal flame
marsh spear
#

c# is super easy to decompile

frank scaffold
#

cant update it till a public release tho

#

i payed for a beta

#

40 goshdarn dollers to

unreal flame
#

for a subnautica mod?

frank scaffold
unreal flame
#

pardon?

frank scaffold
#

i got my name is the thanks

unreal flame
#

yeah but was it a subnautica mod?

frank scaffold
#

a BZ multiplaer mod

unreal flame
#

?? but that mod's visible source too?

frank scaffold
#

not suppose to but yea

unreal flame
#

no, like

frank scaffold
#

and since he got rid of me just like that after i payed 40$ for the mod

unreal flame
#

the bz multiplayer mod linked in #🌍┃related-communities is visible source

frank scaffold
#

so im pissed and ill give the mod away for free

#

i just hate him personally

spiral coyote
#

i'm just wondering, can i talk about ideas here?

frank scaffold
unreal flame
#

like, for sea to sea specifically?

spiral coyote
unreal flame
#

probably

spiral coyote
#

ok, I have an idea for a change to the Electrical Sealant Module, but i'm not sure if it would be balanced

#

could it be a common module instead?

#

just tossing an idea out

unreal flame
#

the seamoth one?

spiral coyote
unreal flame
#

there's another feature that would end up making it redundant anyway

spiral coyote
unreal flame
#

not quite. you'll probably find it pretty quickly

spiral coyote
frank scaffold
#

will the mods come out for 2.0

unreal flame
#

eventually

sudden raven
frank scaffold
bitter kraken
#

BZ multiplayer mod
Not the one in #🌍┃related-communities
There is another one

sudden raven
bitter kraken
#

And its also in early access

frank scaffold
sudden raven
#

Oh ok

frank scaffold
#

the guy cant take it from me

sudden raven
#

why did he get rid of you tho

frank scaffold
sudden raven
#

oh

#

seems like his problem tbh

frank scaffold
sudden raven
#

yeah

frank scaffold
sudden raven
#

nice to meet you too

frank scaffold
#

would you play sub or BZ with me sometime

sudden raven
#

sure

#

but i dont really play that much

trail ether
#

this is not the channel for this

loud python
#

Is this because I haven't fixed the Aurora's radiation leak?

#

Figured if it put it in my inventory it'd go away since it's a bug, but that's a mutant peeper right there lol

trail ether
#

wtf

#

do other fish do it too

loud python
#

No, just that one peeper

#

My ACU has been really weird tho

#

Remember the immortal kelp? I had to turn "instagib" on to be able to kill them

unreal flame
loud python
#

Make it a feature

#

If you take too long to repair the aurora, this happens

#

I'm dying to see the mutan leviathans comming after you

coral dagger
#

nom

civic grotto
trail ether
#

that is not the same thing at all

civic grotto
#

I thought someone said unity explorer worked the same, I wasnt able to find bepinex runtime editor

trail ether
#

also @lunar glen this thing is a big part of the inspiration for the thing Ecocean adds to the void https://www.youtube.com/watch?v=Y2HovVwKu6A&t=223s

This video is going to look at the different biomes found underneath the Europan ice in Barotrauma. We are going to be cover the 5 main biomes that you will explore as you make your way through the games main campaign.

Cold Caverns | (00:00)
The cold caverns is the 1st biome in Barotrauma, there will be minimal monster spawns, wide open spaces ...

▶ Play video
#

there is also something else in that video that inspired an ecocean feature...see if you can guess what it is 😛

civic grotto
#

Is there a reason to go into the void in C2C?

trail ether
#

yes

#

it is absolutely required

civic grotto
#

Ah

civic grotto
marsh spear
#

you can actually do that without the floating things, I did it for my base

trail ether
#

but it takes a ton of fiddling to find valid placements for the normal ones that do not clip the line through terrain

marsh spear
#

is clipping a problem? I thought it works anyway

trail ether
#

it works but it looks awful

#

so awful i am tempted to make it not work

marsh spear
#

ah

marsh spear
#

you did not

#

now we just need an autoharvester for plants and a way to automatically transfer items to chests /hj

lunar glen
marsh spear
#

barotrauma looks cool but it requires both a decent PC and friends

lunar glen
#

Can't be harder than solo managing your cyclops 😎

#

(it is)

trail ether
#

currently it has an inventory but I am going to remove that and make it drop at the plant, so you use a collector

trail ether
# lunar glen Now that's a game I'd love to play

"Work together to explore and survive, and/or sabotage one another and let the ship go down in fire and flood."- Rock Paper ShotgunWELCOME TO EUROPABarotrauma is a 2D co-op survival horror submarine simulator, inspired by games like FTL: Faster Than Light, Rimworld, Dwarf Fortress and Space Station 13. It’s a Sci-Fi game that combines ragdoll ph...

Price

$19.94

Recommendations

41719

Metacritic

81

▶ Play video
marsh spear
#

?

trail ether
#

it is 2D and not demanding on any resource, even disk space

#

and I just completed the entire campaign with AI crew

marsh spear
marsh spear
#

my PC lags playing late game beecarbonize

#

notice I didn't say good PC. I said decent

#

although weirdly I can run Terraria.... apparently Terraria is stupidly well optimized

frank scaffold
#

fair enough

trail ether
#

they are subpar medics but passable, and if you need extreme medical intervention you fucked up anyway

trail ether
#

aside from me obviously

#

honestly my two biggest complaints about the game are 1) inventory management is a lot of fiddly work if you have a lot of stuff and 2) if you cannot handle scary, it is very stressful

trail ether
spiral coyote
#

I've encountered an issue.

#

Idk how it got there, it just... appeared, one by one

#

*the locker item

#

when i transferred it out, it turned into 'Player'

#

(as shown)

#

I can't take it out of my inventory

#

so i reverted to a recent save to get rid of it

trail ether
#

did you remove mods

#

that is usually what causes "tooltip_player" unknown items

loud python
#

So, how do I catch ||phytoplankton?||

#

Do I need a blueprint for seamoth or something like that?

bitter monolith
#

there is a module yeah

#

i dont suppose the bulb chain is pulled from the redwort code? xD
this happened on replant too

loud python
#

Hmm, the only databox i can think of (because i've been exploring a lot) is inaccesible because of a bug

#

Will have to use the warpforward command to get to it

#

Yup, that was it. That's why I had missed it

unreal flame
#

yeah that wreck's been bugged for a while

loud python
#

Is that the only wreck for that blueprint?

#

That's a very important blueprint, seems like a priority to fix

bitter monolith
#

longest two kilometers of my life

loud python
#

I had been looking for the bacterial samples and the bioprocessor for so long

#

I forgot what I wanted to do with them

trail ether
marsh spear
#

have you attempted to find a pattern in the people reporting it? If I was in that situation I'd try to gather general information about their setup to try and narrow down the scope

#

because if it's pc-dependant there's presumably an external factor

trail ether
#

yes and people say it has happened with only C2C

frank scaffold
#

will these mods be on bepinx at any point

loud python
#

Ah, yeah i remembered- I wanted the seamoth electric defense thingy

#

It's so much less stressful to drive around reapers with that thing on!

#

It's amazing how much of the crater I had not seen in my vanilla playthrough.

#

SeatoSea feels like the proper version of subnautica

coral dagger
#

i wish there was a reduced grinding mode

#

i really enjoy the exploration and discovery and new challenges

#

i don't enjoy randomly needing to find 3x as much silver

unreal flame
#

to my knowledge, most of the justification for the additional grind is to incentivize plant farming, but it desn't make much sense for mineral resources

coral dagger
#

the plants are fine

#

i can farm those

#

the wiring kits are miserable

#

i have cracked every sandstone in scanner room range of my base

#

we need so many more than vanilla and every single one is 50% more expensive than vanilla

#

and actually minerals are less accessible than vanilla because of the prawn being locked until endgame

#

makes it feel even more grindy chasing basic resources when you have to build a whole ass base to mine one silver outcrop

#

with the exception of auroresource titanium, the grind for basic vanilla materials in c2c is unbearably tedious

trail ether
trail ether
trail ether
#

that is how you stumble upon things

coral dagger
#

if it worked without a battery it would be ok

#

but having to either cart the resource chunks across the world with the prop cannon or keep on building a whole mini base is very boring

#

foundation > room > hatch > bioreactor > crusher > disassemble all > repeat

trail ether
#

@unreal flame suggested thta some months ago

coral dagger
#

yes! that would help so much

#

building just the crusher is fine

trail ether
#

the only thing is it needs to not supplant the azurite battery pull

#

so either it needs to come later or have a very high seamoth power cost or something

#

prop gun is power hungry so i guess that idea makes the most sense

#

ohhhhhhh

#

I have a nidea

#

I can make its power cost per time and not per thing pulled

#

and give it the ability to tow many at once

#

thus making it VERY incentivized to use the prop gun to drag a handful of nearby drillable deposits together, then take the seamoth there

#

as opposed to you taking the seamoth to each one

coral dagger
#

oh you mean attach the seamoth to the deposits

trail ether
#

yes

coral dagger
#

i thought you meant use the seamoth to power the crusher

marsh spear
#

a cyclops cargo bay or something would be cool as well... to just grab a bunch that way

#

no idea how balanced it'd be I haven't gotten that far

trail ether
#

that is not implementable

marsh spear
#

rip

trail ether
#

as a kind of emergency portable battery backup

#

the only problem is I do not want people just building the rock crusher and moving it over and over

#

that feels silly

upper dock
#

the only part of the resource changes I found annoying was the battery change

#

that seriously got on my nerve early, I had like 4 growbeds full of acid mushrooms at every base at all times but before I could build those it was super obnoxious

#

also out of copper like 90% of the time for a varietyo f reasons

upper dock
#

hm?

loud python
#

The silver grind is pain, yeah

#

And I have way too much gold and lead

#

I have to admit i'm begining to cheat a little because it is pain, and i'm using the console to "exchange" 4 lead ores or 2 gold ores for 1 silver. I helps balance it out, and I don't think it's too unfair considering they all come from sandstone.

#

Copper is also a bit scarce, but not too much

#

I think if the drop rate of silver was increased relative to gold and lead, the game would feel better, and you'd still demand the player to go and explore all biomes.

#

Another sugestion: nanowrapping bandages or whatever they're called should be a 1x1 item.

#

Else I think i'm just not going to make any more of thm and just bring 2 medkits instead.

slender stone
neon rock
#

the fps drops are insane

#

they get up to 2 fps

#

i*

trail ether
bitter monolith
# neon rock same

try to change the Fancy Creepvine Sonar to 'False' in the Ecocean_Config and restart, might help?

neon rock
#

did that work for you

bitter monolith
#

seems so, with the current build i dont see any lag with that toggled off

trail ether
#

this is MUCH better than 27 pages

#

I should also make it scan ACU contents

bitter monolith
#

it would be nice if you could drag-and-drop what you want to show on a particular page

#

just for the monitor mod in general i mean

loud python
#

Ah, love it when reapers drag you INTO the terrain

slender stone
trail ether
slender stone
# trail ether and did I post these earlier? https://i.imgur.com/0mZHM1j.jpg https://i.imgur.co...

item collector cannot be added to a quick slot; you cannot choose what exactly will be attracted. I use three mods for the gravitrap: "GravTrapBeacons" (if stalkers drag it away, it will be quickly found), "GravTrapImproved" (setting up what exactly is attracted by the gravisphere. In particular, you can apply it to the attraction of "drillable" objects. The gravisphere attracts these objects, and you yourself are already pulling the gravisphere with a throughput cannon.), "GravTrapStorage" (analogous to item collector, but with the advantage of these mods).

spiral coyote
#

is anyone aware of this issue?

#

(sorry for the inconvienent times between posts, its hard being halfway across the planet in Australia)

#

based off the Subnautica Map, these plants (and white tablet) are at coordinates 0, 0, 0

#

which tells me the plants tried to spawn, but couldn't find any coordinates, so they defaulted to 0

unreal flame
#

if so that's honestly really dumb

bitter kraken
spiral coyote
bitter kraken
#

Hm... then i dont remember the command, sorry
But there is a particular command to clear things like those

spiral coyote
#

just it changes from time to time

#

sometimes, it redirects the power transmitters

#

OH, speaking of transmitters, there is another bug

#

the blue lines connect to nothing

#

selecting the power transmitter on the habitat builder fixes this, but is undone after save-quit

#

also (i'm not sure if this can be fixed), but the geyser particulate filters only work when they're rendered

spiral coyote
unreal flame
#

It just doesn’t work properly on some objects for some reason

spiral coyote
#

well, i try to post for any more bugs i find

#

*if that's ok

loud python
# spiral coyote didn't work

This will cause a lot of lag if it goes on for a while. "Clear000" works sometimes, i had to use it several times until it did. Else I recommend you activate "instagib" cheat, go there, and smack the crap out of everything with your knife until there's nothing left.

loud python
#

That's really cool

trail ether
#

can pull up to 5 targets

loud python
#

Let us tow the dunes meteor to our base

trail ether
bitter kraken
#

Oh my goood that is cool

unreal flame
trail ether
#

then again bonesharks always look pissy

unreal flame
loud python
#

I don't understand how or why, but crafting all the stuff is kinda satisfying, despte taking like 30 minutes to do so

neon rock
#

4 nanolathing drones for the vehicle bay is a bit expensive cause of the nanolathing drone crafting

loud python
#

I'd be very annoyed by that if Reika hadn't placed a very convenient exterior planting bed near the landing zone

#

So you can just farm them

neon rock
#

is this even possible

#

i found a time capsule in a modded biome

trail ether
#

they can spawn in the crash zone which is what that area is in vanilla

#

so that makes sense

neon rock
#

reika why was the compass bugged in older versions of the mod

#

like it was spinning all the time

#

that does not happen now

trail ether
#

because the code was half implemented

trail ether
coral dagger
#

what is a pulsefish

#

are they vanilla or something added?

trail ether
#

sometihng added by C2C

loud python
loud python
#

Other than the purging of the boneshark population, any tips on exploring the ||glass forest?||

bitter monolith
#

increase your monitor brightness? hehe

#

_>

trail ether
loud python
#

Jesus christ.

#

I never explored that area in vanilla

coral dagger
#

i did but was greatly disappointed

loud python
#

btw in the end the answer was genocide

coral dagger
#

glass forest feels like it was meant to be there, if the transition was a bit more seamless

loud python
#

It's a very cool area, but man is it hard to navigate

trail ether
unreal flame
#

i'm confused as to what is being illustrated here

#

regardless, summoning fresh game objects is bad when you've got at least a few that have states that can differ from "default"

#

like, that already makes it an infinite battery glitch from the get-go

coral dagger
#

does it harvest them for you reika??

#

in my experience using it it just took items from storage

#

so those eye cores would have been manually harvested and then stored and it's pulling them from a chest?

#

could be wrong though, never used it with c2c

trail ether
#

how does it plan to give me the item when i click it

#

especially for the eye flames which have custom harvest behavior

trail ether
#

i have no eye flames in chests

trail ether
#

read the log

#

they load for me

bitter monolith
#

oh wait, heres something
[QModManager:ERROR] Invoking the specified entry method "Load" failed for mod "ReikaKalseki.Ecocean"

[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: void ReikaKalseki.DIAlterra.WorldgenDatabase.load()
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <17412a3abc4a4e4196c5a94d73183573>:0

trail ether
#

wtf

trail ether
#

a DI/C2C mismatch

#

waaaaaaaaait

#

fuck i think i outsmarted git

#

c2c should have loaded fine but everything else would fail

trail ether
#

let me force a synch update

#

see if that helps

#

ok every mod is being updated

bitter monolith
#

oop, think i updated too quick, ecocean loaded this time but not c2c yet, ill give it a sec and redownload lol

bitter monolith
#

yeah :/

trail ether
#

what is the error now

bitter monolith
#

[QModManager:ERROR] Invoking the specified entry method "PostLoad" failed for mod "ReikaKalseki.SeaToSea"
[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'FCS_AlterraHub, Version=1.0.1.91, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
at ReikaKalseki.SeaToSea.C2CIntegration.addPostCompat () [0x00c9c] in <47080e07c33d485c99528ca1f1a80a3d>:0
at ReikaKalseki.SeaToSea.SeaToSeaMod.PostLoad () [0x00154] in <47080e07c33d485c99528ca1f1a80a3d>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <17412a3abc4a4e4196c5a94d73183573>:0

#

at least, thats the only error i see

trail ether
#

ok this is an improvement

#

and releasing fix

bitter kraken
bitter kraken
unreal flame
#

Polyaniline does require the bioprocessor because it requires hydrochloric acid

bitter kraken
#

So now i need another machine for my ore processor? Aw :(

#

Also i might need to unbuild my ore processor before updating

trail ether
#

they do not align with how SN works and fitting entire machines in inventory slots is wrong

trail ether
#

this is alsao intentional

#

FCS enters the picture in midgame

trail ether
#

also I never mentioned it above but I add some azurite and +3 avolite if you have FCS installed

#

to help compensate for the costs of FCS things using these mateirals

bitter monolith
#

ive never used FCS, is it just a massive building mod or something or another overhaul similar to C2C?

#

and i also wonder if it is something you personally want to work with C2C, or if it is just a frequently-used mod that you'd like to make room for people to use if they insist on doing so

bitter monolith
#

argh!

#

it seems every now and then a random blueprint will be forgotten

#

normally it isnt a big issue, but i cannot remember where i originally found the mk3 module now

#

ive gone around and hit just about all the wrecks and bases already

loud python
#

I don't remember either. Maybe dunes?

#

or...

#

||I think it was in the crash zone, actually. In the added destroyed Degasi base||

trail ether
#

see the posted images for some of its machines

bitter monolith
#

for some reason my fluid recharger is having its buffer emptied on game load

trail ether
#

i have no idea why it is failing

loud python
#

I'm getting a weird stutter from the game, every one or two seconds the game stops for a moment, like lagging, but it isn't the 000 glitch, and it happens anywhere

#

This just started happening, has anyone experienced this?

bitter monolith
#

also the item collector doesnt seem to be ... well, collecting

trail ether
#

it does not have one of its own

bitter kraken
# trail ether yes

Aalso, just wondering
Do you also need to unlock the deco, or is it just the machines?

#

But anyway good work on all that! Making an individual recipe for every item is pretty hard tbh

shrewd gate
#

Wth?! There's a third biome added to this mod?!

shrewd gate
#

What the hell is that supposed to mean?

bitter monolith
#

perhaps it is meant to imply a descent into insanity

trail ether
#

the store is pretty clearly based on the Satisfactory Awesome Sink and Shop so I made it work like that does

#

plus that is MUCH more in line with how SN is meant to work

trail ether
neon rock
#

i need help

#

the broken azurite battery isnt where is supposed to be

trail ether
#

what

bitter monolith
neon rock
#

i found the battery like 3 times there

#

now its not there

#

how tf can i progress without a lasercutter

shrewd gate
loud python
#

||item brokent2battery 1||

#

Command hidden to avoid unnecessary temptations

civic grotto
trail ether
trail ether
#

it was there for me a few days ago and noone else has complained about it being missing

civic grotto
#

Cause I put it into qmods and F7 doesnt seem to do anything

trail ether
#

but make sure you installed it properly

#

eg no nested folders

#

same rules as usual

civic grotto
#

Oh I didnt have a folder

#

I just have the actual rar file

trail ether
#

rar is an archive format

neon rock
pastel fox
#

hey guys i install all mods but cant find the void biome

unreal flame
frank scaffold
unreal flame
#

Non-sequitur?

civic grotto
bitter monolith
#

if you mean the void spikes, there is only one way to get to it, and yeah, that requires a story prompt

bitter monolith
civic grotto
bitter monolith
#

yeah the newbiome is within that biome

civic grotto
#

But you cant go to that biome without a story prompt correct?

#

essentially I want to make sure I need to just go sail out into the void aimlessly before I do it lol

bitter monolith
#

if you want the technical breakdown, ||the void spikes actually exists under the game map, and only approaching the exact right area of the void will teleport you there||

#

the story gives you a beacon to aim at, is all

civic grotto
#

Ah ok

#

Well I have done the thing you mentioned, so I assume I simply wait/progress to the appropriate point

bitter monolith
bitter monolith
#

see immediately previous post lol

civic grotto
#

Alright, I'm not gonna read that spoiler, I'll just assume I will be led to it when I need to be

bitter monolith
#

i will say this, there is only one reason to go out there, and its pretty late-game

civic grotto
#

So how do you unlock the volcanic filter?

#

Also I’ve gone to most places I’m able to with seamoth depth upgrade 1, and I still haven’t found the next upgrade for it

#

I haven’t gone extensively in the dunes, mountains, or crash zone for obvious reasons

sudden raven
#

Is this available for nitrox (I dont really think it is but its worth asking)

upper dock
#

Nope

upper dock
civic grotto
upper dock
#

Seamoth depth 2 is funny to find, it's in a very specific location that I can't really think of how to point you towards

civic grotto
upper dock
#

You can get it without much tech beyond seamoth depth 1

civic grotto
upper dock
#

I think there is but I didn't findit

unreal flame
#

just remember to follow the lifepods

upper dock
#

I just happened to stumble into the upgrade

civic grotto
upper dock
#

I can't remember, but you do have access to the laser cutter already

civic grotto
#

I don’t actually, I have the blueprint, but lack the avolite or azurite because of cowardice lol

unreal flame
#

oh, that

#

wait, the laser cutter doesn't use avolite

civic grotto
#

Hm?

#

I might be thinking of stasis

unreal flame
#

that's the stasis rifle, yes

upper dock
#

The recipe to make new batteries does require avolite iirc, but the repair recipe does not

unreal flame
#

azurite

civic grotto
#

The repair recipe does I think

unreal flame
#

the azurite batteries don't require avolite

civic grotto
#

Need azurite I meant

unreal flame
#

so you've got the broken battery as well, then?

civic grotto
#

Yup

unreal flame
#

just stock up on bandages and grab some azurite, tbh

civic grotto
#

It’s more the funky creatures that tend to be near them

civic grotto
upper dock
#

No it is out of the way I just happened to explore the right random spot

civic grotto
#

Oh

#

Maybe I should just use my scanner room arrays to scan for data boxes, but it shows ones that have been looted already

trail ether
trail ether
trail ether
#

for example

civic grotto
trail ether
#

but #🎮┃mod-discussion message

civic grotto
#

What would correct syntax look like?

trail ether
civic grotto
#

Thank you

civic grotto
#

Also I updated the the latest versions of the mods today and some of them couldnt be loaded?

#

Sending the log shortly