#SeaToSea
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yeah, those kinds of immigration exams are fairly common. Essentially requires you to have a degree + at least some experience in a field with meaningful demand
it will have some obscure questions too like how many people in the senate
would need to study for that one
but it is like the G1 driver test
as long as you get all the easy and mid ones you are fine
you can miss the equivalent of the question asking you how many feet you need to park away from fire hydrants
off the top of my head I want to say the sport is hockey but that just may be because hockey is the main cultural impact of Canada where I lived
just do not fail the question that asks you what shape a stop sign is
lmao
they're triangles right
trick question everything is triangles if it's 3d
basically that you are not going to be culturally incompatible in a way that is likely to cause serious social conflict
I wonder if there are questions on tests like that that instafail you if you miss them
it is very rare for people to fail but it does occasionally happen
ah
usually people from really really....backwards...places
like if you say you think women should be property...you might have issues
It's basically a "are you a reasonable risk of becoming a terrorist"
I mean I'm not the most bland person I exist but I'm certainly not that
...blunt way for me to put it, but
My only risk would be the opposite way, like
that or committing a hate crime or some kind of abuse yes
yah
it is primarily geared at filtering out fundamentalists from the middle east - it was added in the mid 2000s, which says a lot - but it is not exlusively applicable to them
well I'm happy to announce I am none of those
I was more thinking the new-age domestic terorrism from right-wing groups atually, didn't even think about That Implication
it is a trick question actually - there are two
winter yes is hockey
summer is lacrosse
bush-era moment (I guess that applied to canada as well?)
I've played both of those, huh
that and in response to a few high-profile honor killings
guess its a side effect of being so close
ah...
haven't played voluntarily much (I'm an aspiring software person, lol) but I was taught both of those sports as a kid
actually, I don't know if the people around here know what lacrosse is
literally no one has mentioned it since I moved out west
but basically what you're saying is once I get my degree and as long as I don't become a terrorist I should be fine
it is not a given but with a degree you should be on a fairly good track
Weirdly Lacrosse was fairly popular where I'm from (southern US)
especially if you have more than just an undergrad
the big four things they test are education level, work experience, financial resources, and language skill (EN and FR)
I would have a masters degree if I didn't have a massive mental health breakdown coinciding with my egg cracking and had to drop out
but there are others too that can have minor contributions
hold on let me see if I can find the scoring system
been a few years
oh, they do test your french skills? I wasn't sure if they did that if you were moving somewhere other than quebec
I was about to ask that actually
I've had a passing interest in potential canadian immigration but I haven't seriously looked into it
they do but it is worth less than english
damn another language to add to the list I need to study. sigh
and in day to day life you do not need French unless you are moving to QC, parts of NB, or trying to work in government
government just because being bilingual is a requirement, I imagine?
aha found it
28 points for language skill
25 for education
15 for work experience
12 for age
10 for employment already being set up
10 for "adaptability" which is a bit misc
ah
currently you need 67 to qualify
also for language only 4 of those points are for FR
24 for first language
for reference even assigning no points for work for me I would score 82 points
well looks like as it is rn I'd get 41 points which is higher than I expected considering I don't have a degree
and I do not have an extensive work history and no spouse to provide benefits that way
hell you get 12 points just for being under 35 XD
(yeah lol)
the logic is sane - they do not want people to come here and then immediately retire
fair
they do want people to contribute before drawing on social services
well getting a bachelor's degree and then securing a work offer would instantly qualify me
get a degree and a couple years work experience and you are over the 67 mark
or that yes
see? not trivial but not very hard either
yes
it is not even a very enforced requirement
there have been high-level politicians who have famously not spoken any french
including multiple party leaders
that said it did rather put a damper on their electoral performance in QC ridings XD
looks like there's bonus points for majoring in pharmacy, is there a shortage for that or something
do note education still caps at 25 though
so you cannot just rack up 50 points with education via bonuses and then ignore the other categories
yeah
the caps probably do change from time to time too
wasn't planning on majoring in pharmacy anyway I'm a software person all the way
when governments adjust how much immigration we have these are the kind of dials they are usually turning
ah
there is a raw yearly quota too but at worst that just puts you on a backlog
so anyway sorry i derailed the channel. does c2c ramp up the power consumption of things? i have 2 nuclear reactors and 2 bioreactors and when the bioreactors run out of fuel the nuclear reactors aren't enough
no
ah, i wonder what's going on then
oh actually i have 2 thermal reactors going too don't i... what the hell
that save file is also just kinda screwed and i think i need to restart anyway
Power generation and consumption is just kinda bad in SN, you can get into situations where your generators are at full power so turn off, enough so that you canāt hit full power because the remaining gens donāt meet the consumption need
The battery pack somewhat alleviates it by adding in a buffer, but Iāve had to use the bioreactor to hit 0 power to get everything to āresetā and work properly a few times before
ugh
YOOO
@trail ether I managed to sneak up on some ||alkali vines ||
this one
did it a second time
@trail ether How does the recipe for ||sulfuric acid|| unlock? I have the ||bioprocessor|| but still cant make it.
not that way
it will happen
am i not supposed to use these vines then
and i wouldnt say glitch more so unintended behavior due to it being like
in the base itself
So it's from a databox?
im also fairly certain i can like
sneak up on the vines just.,
normally if i do it fast enough
ill even get a video of it
except it is not in the base
it spawned below it and is coming through the floor
this is blatantly obvious
oh i thought it was coming through it because it was placed there
since its like the uh
plant positioning is random
||cave base right next to the sea treaders path and grand reef||
uh well regardless even without the base
im fairly certain i can sneak up on the vines
like just out in the wild
yes, but not by just exploiting the fact that the LOS check is blocked by an object that is intersecting the plant
clearly this isnt intended but theres been several cases where i can just
get insanely close to the vines and it doesnt register till i touch it
so then sneaking up on the vines in the wild is fine and get rid of these two vines i got from the base?
i can do that
as long as you are actually sneaking up
if it is not hiding with you right there then something is blocking it
Will it unlock with a databox?
no
So no hint?š„²
hint is in the name
Cave sulfur isn't the only sulfur
is phytoplankton in the crater“s edge
i dont see anything there
can someone help me w that
like ecocean is missing things
lots of them
yes
yes
yes you can
just build out from the void wall
Not when you teleport there
build from the void wall
feel free to make your own mod from scratch
using whatever design principles you like
see you in 2037
maybe i should have made this clear sooner.
@last fossil you've been readily breaking rule 5 for all of today and significant portions of days past.
you are also just generally being disruptive to server members, and for those reasons I am actually considering whether or not to ban you.
I regret nothing, mods should be able to be used in creative
Since youāre clearly not willing to even attempt to follow the rules Iāll go ahead and ban you. I hope your parents wisen up and take the internet away from you until youāre old enough to realize the world doesnāt revolve around you.
Or at least take it away until youāre 13 years oldā¦
Iām 14 and have mental problems
I donāt really care
Goodbye
Really, really do not like people that use āoh but I have a mental conditionā as an excuse for bad behavior
Not likely to happen, given the reason they play the "mental condition" card when confronted to begin with is cause it works on the primary enablers...
Sad but true
what a series of exchanges
y'know how sometimes you can just tell someone is 12 on the internet?
like when you look at someone's social media account and nothing lines up with how old they say they are?
yeah
it spiraled outside this channel too
ended with him being erased from both this and the main SN server
yeah that sounds about right
It is almost impossible to collect plankton. if there is more than one plankton cluster, then the FPS drops to 5-7 š£
I have to restart the game for FPS to recover
plankton causes no issues for me but maybe that many particles is an issue for some PCs
that said you have a pile of other mods so I am dubious it is my doing
the hell ARE those mods
Plankton also cause no issues for me (outside of jumpscaring me when I don't see them and suddenly everything's blue)
mine is a derivative of the cut vanilla content; I almost wonder if they cut it because it had issues in some cases and was unclear why
It's possible, stuff is always cut for a reason and it's not always time/budget
Jinn probably has the same issue as I do, plankton somehow not dying when you collect it, and somehow getting in some computation loop
Plankton do take lke 20 seconds after I collect them to die for me
like, they turn purple and then just hang in the air for a while before vanishing
I get giga errors, and they never vanish, and I can keep collecting the same field until my filter fills up
hm, I don't get error spam like that but I have noticed the amount I get from each group of plankton seems highly random. One group will give me like 5 and the next will give me 15
#1147624004648186009 message is what i get
this is normal
and as said at the time my code does not even contain calls to destroyImmediate
so you probably have another mod messing with it
so yeah, seems they're acting normal for me except maybe the hanging around for a while
The only other 2 mods I have beyond yours are Radial Tabs and Terrain Patcher both of which you recommend
Sea to sea dosent work with radical tabs for some reason
Well, it's not really playable without it, there's too many additions and they just go off screen
then why are only you having the issue, an issue which makes no sense
Beyond that, c2c even pops up "please use radial tabs"
wtf? multiple people are using it with it
When I tried it broke
then you did it wrong
I remember there was an all-in-one download link somewhere, where there is like all the mods in one github page, does anyone have it?
HERE U GO
Oh, it was under the ModsShared repository, didnt notice that
Thank you!
is anyone else exprincing this
What on earth happened to your storage
Bro has a world storage
idk but i want to fix it
Could someone check if removing their thermal plants and/or geyserparticulatefilters gives them a noticeable increase in framerate (fps)?
Have spent a dozen or so hours on trying to get to the bottom of my fps issues with c2c and that has solved it for my second save (removing the thermal plant and geyserparticulatefilters)
Does this make any sense to you, reika?
why the fuck is it super green
also do you recognize it
campfire
sleeping mat
can of marshmallows
I see a way a badly placed - ie not near a geyser - filter could cause lag
does that describe yours
Filters seem to keep the area loaded for me, meaning if I leave the area they're in, performance becomes worse and worse for each area filters are in.
No, both the thermalplant and the filter where placed very near to the geyser
Already dissembled them in said save, but very similar to this, also same location
Yes, indeed but with only one thermalplant and one filter? From over 100 fps to under 10?
Would be interesting what other experience, because disassembling them didn't help with all the c2c gamesaves I tried
Filter yes, but thermal plants seem to have no impact on my performance
oh really? they seem to stop working when I'm not nearby (as do acus and similar base pieces), so I assumed they unloaded when I left
Pretty sure they kept working, dunno their collection rate though
I'm fairly sure what vanilla base pieces - like the water filter- do is keep a timer for how long they've been unloaded, and apply all that time at once when you get back - because when you re enter a base for the first time in a while it plays the water filter sound instantly and somewhat loudly
that's a good way to improve performance in general I think
hell even hypixel implements that lol
They did keep working in my case, too
might just be a potato hardware issue then
Thing is, 5800x and 6900xt š¤·āāļø
5800x and a 4090 here
So hardware doesn't seem to be the issue
Like you said, would be a good think if it would all unload . . .
this actually makes sense and I can see why lag might result
I have a solution
bases are always loaded
they are global entities
oh gods why šØ
they exist in small number and contain many things that logically should keep working
so all that basebuilding c2c is encouraging is actually nuking my pc
this isn't a design issue on your part as much as a "my PC is not in the target range" issue but that sounds like horrible optimization on the part of UW
ok so let me go over how geyser filters work internally
and this will point out two possible causes of lag
keep in mind: A) geyser filters, like all base pieces, are CellLevel.Global, ie always loaded and B) most objects, including geysers, are not
so this is the main tick code, called every frame (via standard Unity Update()), where seconds is the length of time since the last call in seconds (ie 1/FPS):
protected override void updateEntity(float seconds) {
if (mainRenderers == null)
mainRenderers = GetComponentsInChildren<Renderer>();
if (!lineRenderer)
lineRenderer = GetComponent<PowerFX>();
if (!geyser && DIHooks.getWorldAge() > 1 && seconds > 0)
geyser = WorldUtil.getClosest<Geyser>(transform.position);
if (geyser && (geyser.transform.position.y > transform.position.y || Vector3.Distance(geyser.transform.position, transform.position) >= 30))
geyser = null;
lineRenderer.target = geyser ? geyser.gameObject : null;
//SNUtil.writeToChat("Geyser: "+geyser+" @ "+(geyser ? geyser.transform.position.ToString() : "null"));
if (!geyser)
return;
StorageContainer sc = getStorage();
if (!sc) {
return;
}
if (seconds <= 0)
return;
sc.hoverText = "Collect filtrate";
setPowered(seconds);
if (isPowered && geyser.erupting) {
collectionTime += seconds;
if (collectionTime >= GeyserFilter.PRODUCTION_RATE) {
if (addItemToInventory(CraftingItems.getItem(CraftingItems.Items.GeyserMinerals).TechType) > 0)
collectionTime = 0;
}
}
}```
the important parts are this:
- when a geyser filter has no valid geyser, it will search for one
getClosestis not a cheap call, being essentually a wrapper forUnityEngine.FindObjectOfType, which iterates the entire scene
now normally this is fine
because it calls that only once and then caches it
however
A) if you place the geyser filter poorly, such that it has no valid geyser, it will check again in the next frame
and again the frame after that
and so on
this is very simlar to the lag caused by the bkelp base nuclear reactor melter and crash zone bioreactor breaker entities from a few months ago, for those that remember
well actually issue B is more similar
issue B being that if you get far enough away, the geyser will unload but the filter will not
this then results in - again - the filter continuously searching
because though its target "exists", it is not loaded and thus not visible
just like happened here with the entity searching for pieces of those bases being loaded too early - by inadvertently being CellLevel.Global itself - and constantly searching for the base, and then the lag resolving immediately once you loaded the area because it found the base to bind to
the fix for this is twofold
- make geyser filters shut down if the player is more than say 300m away
a distance check is not free either but it is a HELL of a lot cheaper than FindObjectOfType
- add a rate limiter to the checking, ie a cooldown of like 0.5s
issue A needs #2 as a fix, since #1 would not resolve it, and while #2 would technically solve the lag for issue B it is still better to not pointlessly query at all when there is not going to be a valid geyser loaded
also going to move if (seconds <= 0) return; to the top
that way if the game is paused the tick will suspend entirely
not a big effect but it will guarantee absolutely no impact on FPS when at the ESC menu
going to release a fix in a bit
have to place these first https://i.imgur.com/fo2YqRc.jpg
i have a night vision mod
thats insanely expensive to craft lmao because of c2c
yes
had some issues i needed to resolve involving hitboxes and the like
also a door swap i needed to do on a vanilla weck
and done
@trail ether you should pin this
for fast DL
no
I want people to go through the site
not bypass all the information and then download only C2C and go "I have no idea why mod no work!!!1! :(((("
every time you post an image where your colors are washed out to hell it hurts
also why are you at 4% health
nitrogen sickness
also i like how it looks bwuh
oh no another scan quest??
Maybe we could have a proper link first and only then an all-in-one download?
That way the first thing people going to see is your site with all the info
wait do they not have to be at the bototm of the geyser
i die several times every time i go to collect my traces lol
šØ
i legit almost quit because of the geyser coral one, eventually just went into the github and got all the coordinates from the code
swimming in circles for hours hunting for the last two was very tediuos
same, and as it turns out i had a bug where they weren't all actually present
so i had to spawn some in
ugh
(i tested by using the warp command with every coordinate in the code, and a few of them just didn't have corals)
there was also a ping from the scanner room in the abyss under the map (also with no coral there)
youre joking
geyser coral is needed for
that
and theres 22 pieces of it?
i dont mean joking rudely btw
like how...spread out is the stuff??
not quite
for one this item is completely optional
secondly there are only 9, and rather than be all in one place they are all in one kind of place
thirdly said kind of place is much easier to properly comprehensively examine
im kinda curious why is geyser coral the way it is?
fourth several of those kinds of places are where you need to go anyway
there are a total of five in places you do not need to go
also did you remove getting titanium from scanning fragments?
like if you have the full blueprint
one cave system
im noticing now that when i scan fragments and i have the blueprint they vanish now
why would I remove that
i don't know but this didn't happen before its why im kinda confused?
yeah the geyser ones aren't geographically distant from each other, it's just in a cave with tons of loopy passages and hiding spots so extremely easy to miss some
and then people share only the latter link
that is why I made a "scan quest"
to make you fully explore said cave system
uh can anyone else test this out if you scan something you have the blueprints for that if will give you titanium?
because im currently dealing with that and the only thing ive ever done is update c2c stuff
i definitely thought it was a cool idea for like the first hour, tracking down 15-18 of them
lmfao
genuinely asking if anyone CAN test that for me
it should only take about 20 minutes
it took the guy who voiced pod 15 about 20 minutes
I was watching
are you using today's updatE?
ie did it just start now
I think the fact that even with super seaglide letting me glitch through the walls and explore the outside I STILL had trouble with that section and it turned out to be bugged anyway is uh š but it definitely took longer than 20 minutes to get the non bugged ones I think
check your log for exceptions
none?
tbf it probably did only take about 20-30 minutes to get a decent majority of them
i don't see any exceptions rn
ok
the last 4-5 are what gave me the massive trouble, and after about 3 hours i got all but 2
im checking thoroughly
like when i scanned something i checked and there was no exception
it makes some sense that this started, but only some
see i replaced this call https://i.imgur.com/PWwWrFW.png
however
at least you can use the scanner room for the last 3
public static void onRedundantFragmentScan() {
RedundantScanEvent r = new RedundantScanEvent();
if (onRedundantScanEvent != null)
onRedundantScanEvent.Invoke(r);
if (!r.preventNormalDrop)
CraftData.AddToInventory(TechType.Titanium, 2, false, true);
}```
I replaced it with a delegate to that ^
that is a fair point i did it before she made them scannable
and preventNormalDrop is by default false
i mean personally have this be a feature in hard mode id say
and there is nothing that sets it true atm
would have been far less miserable were that an option
but nothing seems to be popping up exceptions wise
the problem being it also shows the ones you already scanned
during saida "redundant" scan I mean
since if my method fails to be called properly, or throws an exception in the event fire, that would definitely do it
part of me likes that but part of me does not
not sure if it would add anything
doesn't really make it more difficult
just more tedious gaterhing titanium
it would make you go to the aurora for titanium
then again you kiiiiiind of need to do so anyway
since even surplus-scan titanium is not enough
when scanning titanium?
yeah no
or scanning fragments
nothing pops up
trying to get a video of it
not for the giant crafting things, but it definitely helps when trying to make an outpost somewhere and running short by just a few
made a recon base for ||sunbeam wrecks||
i haven't really struggled with titanium in c2c
silver on the other hand
bioreactor for each outpost eats it
3 per wiring kit, 6 per advanced kit
silver is used a TON
also really wish we could scan the ||campfire||
BBAHAHAHAHA
I JUST LAUNCHED A BITER AT A WARPER AND IT RECOILED BACK AND VANISHED
they're so big
i have never crafted a repulsion cannon in my life
and i only sometimes carry propulsion
doesn't the reefbalance mod have a small tools option
???wow
I use it over my seamoth a lot actually
though i do miss that 2.0 seaglide upgrades mod in c2c
same
i litterally explore the whole map by swimming alone
super seaglide > seamoth speed
reapers can snack on me and my seaglide and i come back
like genuinely
if they eat my moth that is a giant problem
i know where every single brain coral is by heart
and have swam the whole map before this
why tho
its fun for me
exactly
i have deathrun too
i got all the azurite by parking my cyclops in the mushroom forest just next to the dunes and swimming with the seaglide there and back
i litterally just side swipe reapers
i often swim alongside them to see how goofy they act
i also find the seaglide to be too clunky
my beautiful moth must stay safe
uses up what could be more useful for oxygen
also normally in vanilla this is cheap
i've never played it seems very tedious
a biter just fuckin bit me
but yeah no uh
that and when in early game when rads are everywhere it eats energy like its NOTHING
biters are a massive threat in this pack too
they are pack hunters to the absolute highest extent
im deadass serious watch how fast they start working together
and killing one attracts more of them
wtf are those sounds
music
i listen to music
The Rain World: Downpour soundtrack is a collaborative work and was made possible by James Primate, Lydia Esrig, Intikus, Ongomato, Connor ā12LBSā Skidmore, Bwarch and Progfox. The gorgeous cover art was made by AnnoyingFlower.
Stream the full soundtrack here: https://rainworld.ffm.to/downpour
Game developed by: Videocult
Game published by: Ak...
ah hell naw
I was about to tease you for being afraid of a biter but then I remembered your health
that is not a good place for one
do NOT underestimate the creatures around you ESPECIALLY warpers
i know
and get what kind of entry
its the only way to have a stable source of O2 however
time date
how long its been there
small details but it makes life
i assume it's the lifepod 14 crew?
The Rain World: Downpour soundtrack is a collaborative work and was made possible by James Primate, Lydia Esrig, Intikus, Ongomato, Connor ā12LBSā Skidmore, Bwarch and Progfox. The gorgeous cover art was made by AnnoyingFlower.
Stream the full soundtrack here: https://rainworld.ffm.to/downpour
Game developed by: Videocult
Game published by: Ak...
so it can't have been there longer than the aurora crash
Ecocean does this
but yeah base pieces underwater unless i supply them with o2
do not let you breathe
above water it filters the air
yeah i love it
its genuinely good and i love it
šŖ š whenever i see a biter to sstop them swarming me
@trail ether i need your help
yeah the single one before it gets its friends in
Especially ESPECIALLY
because
i have damage on VERY HIGH
deathruns all the way up
and so is c2c
fcs is installed but thats even hard to get into
why would you be able to tell time from a campfire
insane
its what causes the actually having to pump o2 to your bases and stuff
how does the pda tell time from anything
its dating stuff somehow
hey i think one of @trail ether mods is messing with my cyclops storage
making it bigger right
RB increases it
this is a config
would it be any different to what's on the aurora though? i assumed that campfire was the lifepod 14 people
it was
though there might be room for a joke about what they're eating
that plus OW reference
if you look at the shadows
scan the campfire and pda is rude like with the swimming was your favourite activity
but is this whats supposed to happen
plus nonexpiring not-water-reducing food if you plan ahead and carry some fish there
i love the goofy lil gulper levithans
start removing other mods
wait it's functional??
the fact they will mess with you and fake attack is amazing
?
she didn't expand it that much
have you not tried looking at it
it's normal inventory sized for me
goofy el cretura
6*8
no i ran past i was looking for something else
i think the red tablet
ah
OH
whats the red tablets recipe?
i think i have a mod that added it as a decoration since i like aesthetic stuff and its like...just an ion cube and i dont think thats right lmao
also i did not realise how frustrating the pre-2.0 running on land was
please let me see! i want my torch!!
no idea why they thought it was a good idea to make you put down your tool when running but glad they fixed it eventually
remove that mod
it needs mushroom goop
and something red
avolite?
it needs like 6 things
i don't want to risk corruption
i was going to go by the honor system
its what i did with the uhhh
fuck what was it
the laser cutter
basically get all the resources and trash them then make the item
i don't think cookie is trying to cheese if they have c2c and deathrun on max settings š
actually is there a c2c wiki somewhere
it's semi reliable?
i havent cheesed at all in this run so
ok @wispy kelp I confirmed that it IS erroring
unfortunately doesn't have actual numbers on most things, though if you dig around in the code a bit you can find them
the redundant scan
stalker?
N-NO?
???????????????????????????????
oh i see how this works
theyre LINKED
i didnt KNOW THAT
thanks!
also this reminds me
not really the channel for this but still not sure where else I would put it
that's so much magnetite
did I post the tablets @unreal flame 3D printed for me
where do you even get it? i've basically cleared out the mushroom caves
MAGNETITE 3X BAR
You probably have
||asteroid||
can you just set up a rock muncher next to it to get a ton of resources?
also reason i parked my recon room here was its a nexus point
mountains AND the forest.
ew fandom
is there a usable c2c wiki
(lol)
@coral dagger https://i.imgur.com/nGAfHet.jpg
plus these are +everywhere+ down there
oh neat!! that's a cool feature
are these ever useable?
go ahead and try it
i think she said those are giga grown up azurite
too powerful for mere mortals
they are canonically azurite yes
i bonked my camera drone against it
well, the PDA does say that harvesting them is impossible if I remember correctly
"mature" azurite crystals
it recieved no damage
well how do you normally harvest large resource deposits
no
I specifically made it ignore the meteor
and lava dome
wonder if i can like...have it like.
by bonking the camera drone against it, is that not how you do it?
can i push these crystals..
and use them to kill stuff with the camera drone pushing them.
its SEVERE danger in that area so much stuff
lmao camera drone plus giga azurite to make glass forest safe
I made them immovable
also they do not hurt you
go ahead, take a blast to the face
it does not hurt
oh ok sure
ill do that in a bit
gotta go take out laundry to apartment laundry place
it looks like this redundant scan issue is a mod interaction
which makes sense as it caused GravTrapImproved to crap out at first and MrPurple says the dev added the hook to all of their mods
I have a plug-in that can redirect fandom wikis to various mirrors
And even when it didnāt ignore them, it would only output quartz
because the meteor is based on the drillable quartz
ok fixed
and released @wispy kelp
oh?
that sounds useful care to share
Indie wiki buddy
Will also redirect to relevant nonfandom wikis if they exist
IE the new Minecraft wiki
ah
the scan quests are rough but I haven't had any significant issues out of them yet
the ||mushroom tree|| took me about 40 minutes and that's only because I wanted to go get the pathfinder tool for it lol
I hadn't even bothered to scan it
(also wanted to craft a second air tank for it)
same lmao
Thereās a way to speed up the last few scans, if you know what to do
now try drilling it
when i can
my...seamoth is underground for some reason
guess safest way to dock this thing is to beach it then
Gravity
Terrain unloaded underneath it due to distance, but physics was still enabled
you've fallen for one of the classic blunders
@trail ether isnt there a global antennae with c2c
that gives drones infinite range
HOLY HELL THIS WRECKS SHAKING TO HELL
!!!!
this wrecks so cool
AE but yes
metal groaning noises
deep reverberating thump far below
do you have to find it
no
it gets unlocked when you build a scanner room
if it did not for you then other mods are interfering
noticed what
||IT FALLS||
i was in the WRECK when that happened
ah
holy crap thats AMAZING.
it is suppoed to require you A) be looking and B) have a clear line of sight before it does
to ensure you cannot miss it
now is the hint lost on you
i opened that door
and just saw it open to water
it had to have happened when i was opening the door
oh shit yo
honestly i found that kind of annoying to use as there's no autocrafting or item transport functionality
it just fills up
it was most useful to me for acid mushrooms
because you need so damn many for the acid thing
does that have major performance impact? or was it just not included by UWE for balance reasons
it has no perofmrnace impact
all it is doing is not fuzzing the screen at distance
whic his a numerical check in the code applied to a shader
it is a pure balance thing
didnt this just fall
i meant in terms of does getting far away from the scanner room double the area loaded
i always assumed that limit was partially so you're not loading huge parts of the map at once, idk what's happening behind the scenes but i thought it might keep the world loaded around the player and also load it around the camera
you can...duplicate camera drones by rebuilding the scanner room??? wtf
oh this is a vanilla problem
not the entire wreck
it only loads one at a time
that is why cameras have loading time
yeah when you control a cam it's essentially teleporting you to the camera, it doesn't keep the area around them loaded at all times
game would slow to a crawl with like, 3 active scanner rooms if it did
Yeah this is a vanilla thing, you get drones for free when you build the room
so you can just take the drones out, put em in storage somewhere, and rebuild the room to get more
could not find texture š ...and terrible lags
reproduce the issue without 500 randomass mods
500? haha. 100+ more believable ))
your UI reminds me of this https://i.redd.it/kub5g6ypm9p81.jpg
honestly im curious to what im looking at like
does that actually add anything to the seamoth or
and I say that as someone whose MC UI looks like this https://i.imgur.com/QjPg8mM.jpg https://i.imgur.com/jFA7a0i.jpg
it is more that a UI with all that exrta crap is indicative of him having piled a ton of random mods in with no regard to balance or performance
and that there are in all likelihood a dozen things adding a ton of on-tick code to all sorts of places
ima look more into that bug in a bit btw
what bug
that is not my doing
no clue to its cause
it just happened earlier
i got off subnautica for ab it
doing stuff
yes for some reason swapping tanks consumes them but if you remove then place it won't do that
well, I have a bug to report with the latest version of... one of the mods, I'm using the full suite so I can't narrow down which. Can't turn off the Seamoth lights. Not seeing any errors. https://www.youtube.com/watch?v=2vPmJBDjdC8
did this just start? I removed the light toggle cooldown some days ago but that was well over a week ago
well I saw the lights be toggleable
both on my own machien and the current person doing a playthrough
he flashed a reaper just fine
I noticed if I hit the button twice in really fast succession it will toggle them
but if I just hit it once it does nothing
i have a similar issue with the seaglide, it's very inconsistent if clicking does anything to the lights, and it broke the press F to toggle map mod
yeah, the press F to toggle seaglide map mod seems to not be working now either
so that's probably what's breaking the lights as well
the handheld flashlight works fine, don't have a cyclops to test the lights on that but I suspect they're fine as well
it's just the seaglide and seamoth
yep, it's the seaglide map toggle mod
changing the cooldown seems to have completely broken it
and it makes you unable to toggle lights or the map on the seaglide, and lights on the seamoth
wtf
the seaglide map toggle was working fine until a recent c2c update
why even add a timer to light toggle? what is the point
as in why is there a cooldown in vanilla?
0.5 seconds in vanilla
whats up with the repair nanites that need to be scanned now?
what do you mean
i found repair nanites or something that i needed to scan in a dunes wreck, and since it was a scannable object similar to the bacteria and coral samples seatosea added, i figured it was from one of your mods
if i find another i will send a screenshot
look at the blueprint they (partly) unlocked
though I did notice it did not trigger a yellow + marker
I might be able to fix that
oh i didnt even notice it was unlocking a blueprint until now lol, i dont check that page too often
are they spread across multiple wrecks or just that one?
multiple
alright
done @wary moss https://i.imgur.com/73MqhKk.jpg
Alright, good to know for next time use it
Probably gonna be a proper seatosea run, last one ended abrupt since custom craft recipes flat out didn't load
that has not been changed
ooh, lovely, my monitor is really bad (and also inflating for some reason it'll probably break outright soon) so this'll really help!
ooooh please a cyclops version? this helps so much but the cyclops lights suck even more
i was having this bug similarly too!
i have to double click to get them to work
yes i know that, description of c2c blatantly said it wasnt compatible with customcraft, didnt expect it to be that incompatible
ill make sure to realign recipes and other things when i reattempt
those work differently and more importantly I am not sure a single item can work for all
I added a "high beam" mode
three images are base lights, normal, and high beam (selected)
power cost rises markedly in high beam mode
this lets you avoid whiting everything out at short range
That's a lot nicer
good
I found a way to patch it
having a separate cyclops highbeams module is probably fine
hell, just making it an inherent feature of the cyclops would be fine
a neat idea would be adding a unique material to look for that would allow you to make a night vision chip, but given everything is tens to hundreds of meters away from you its a very dim and eerie vision, with hard mode making it so you cant see at all at lower depths without it, say, anywhere below 500m
it would look something like a darkened version of this, although anything past 100-200 meters is way too dim to see anything for it
credits to the night vision chip mod for sparking the idea
all hail The Boneshark Luminous
I want to preserve the visuals of the game as much as possible
as it is the light module bohters me a bit because it upends the feel of blood kelp biomes
that is what i did
also that is a good example of code that will break in MP
since now maybe the module willchange type based on only a specific player - ie whoever happens to be Player.main - being in the cyclops
resulting in possibly only them being able to add it to the cyclops, and you not being able to add it to the seamoth as long as they aer in a cyclops
that Boneshark rn
I have in fact been inspired by all those pickups and SUVs with EyeBlaster(tm), RetinaMelter(tm) and BlindTec(tm) headlights
as a cyclist: it's awful
I'm just trying to get home from work stop using the unmatched power of the sun immediately after sunset
wow, might actually get to see some of these areas lit up instead of only seeing like 2 inches of them
I wonder if it'd be possible to make a base module that boosts the strength of exterior lights at an increased power cost?
less so than I feared https://i.imgur.com/rZFkApv.jpg https://i.imgur.com/WHlkBMN.jpg
but still some
AE adds dome lights whose lights stack
ah, wasn't aware of that
I mean all unity lights stack
would be nice to have something for spotlights and floodlights too, but that's a good option
the problem is lights are expensive computationally
these lights are all counterbalanced by only being a thing when you are in/near the vehicle and having power cost to discourage continual use
bases have neither limitation
makes sense
and the new light upgrade has been released
along with the ability to eat more of the flora of 4546B
nom
your funeral XD
When can we eat crash fish to instantly die
i support this idea
when do we get to kill reapers and use the laser cutter to carve chunks off their flesh
that'd be squarely in the realm of "never", given reika entirely agrees with the game's philosophy on violence
it wasn't a serious suggestion
although they're supposed to be like 99% muscle right I bet they'd be great food
i'm vegetarian so not sure but wouldn't that be like super chewy and gross
need some fat surely
can't be worse than the ones that are 99% eye
come to think of it, there's no source of dairy on 4546b is there
how could ryley live with no butter on his gross eye fish
creepvine butter?
it's sort of hard to make any sort of objective determination on the actual quality of the meat because it is alien (hell, there's a fish in below zero that allegedly tastes like oranges when heavily salted) but reaper meat is likely to be tough due to how bulky they are and how much movement they make
time to eat the lubricant
yom
so you want something fatty and mostly stationary... wait
gasopods?
average modder
poison š
would the game's lubricant be edible? hmm
i can't recall if creepvine pods are themselves edible, but creepvine is
they aren't but neither are a lot of unprocessed earth seeds
I'm not sure you want to eat the lubricant but maybe making the oils into something more palatable would be possible with the fabricator
fair
as to this, is the poison everywhere or just in like special glands? I'd assume the latter, and the fabricator already removes organs and skeletal structures and whatnot
well with creepvine I can't believe it's not butter and salt, that's a decent start to make stuff less awful to eat
a culinary expansion so you have a reason to do more than just eat entire trees of lantern fruit would be interesting
yes
my recent food malus system was going to make them edible
and have that make you lethargic
creepola
i noticed auresource configs are in my browser when i open them, will they still alter my gameplay if i edit the browser tab contents?
creep-fried chinese potatoes with marbemelon shake, paired with a peeperburger
actually the lubricant from creepvines will probably be better for maintaining a deepfryer, while blood oil is used to fry things
also
UsableItemRegistry.instance.addUsableItem(bandage.TechType, (s, go) => {
if (SeaToSeaMod.playerCanHeal() && Player.main.GetComponent<LiveMixin>().AddHealth(0.1F) > 0.05) {
HealingOverTime ht = Player.main.gameObject.EnsureComponent<HealingOverTime>();
ht.setValues(50, 5);
ht.activate();
foreach (DamageOverTime dt in Player.main.gameObject.GetComponentsInChildren<DamageOverTime>()) {
dt.damageRemaining = 0;
dt.CancelInvoke("DoDamage");
UnityEngine.Object.DestroyImmediate(dt);
}
foreach (PlayerMovementSpeedModifier ds in Player.main.gameObject.GetComponents<PlayerMovementSpeedModifier>()) {
if (ds.speedModifier < 1)
UnityEngine.Object.DestroyImmediate(ds);
}
Ecocean.FoodEffectSystem.instance.clearNegativeEffects();
return true;
}
return false;
});```
????
it has benzene in it
do you want 11 different kinds of cancer
just the files not set up since theyre xml, so they default to explorer links
....your default program to open XMLs is the web browser???
does increasing values in motherlode speed make collecting faster or slower?
it is a multiplier
and ive never changed it since most were .txt files
ah alr, so a value of 2 would double or half the time it takes, or does it affect how much youd get as a multiplier?
okay xmls are now set to notepad like my txt files
halve the time
alr
is there a way to speed up harvesting of the aurora, i tried to alter motherlode settings and they did not affect it
That's actually normal AFAIK lol
I've had it set to be N++ for so long now I can't remember
but I'm pretty sure the default for opening XMLs on windows is Edge
i think motherlode harvest speed may be speeding up the node mining speed too
that is what it is for
but italso applies to the aurora
however if you have C2C it clamps the setting
oh
i dont have c2c, and its seeming to still take the same time, since its the cutting tool and not the drill arm
it shouldve been noticable since it was from a value of 1 to a value of 4
the value also has a cap
your own image shows this
as does the site
which is generated from that XML
i reset the cap to its default after i sent the image once i figured out what the numbers would do
...okay so I loaded up the game after my internet cut out, I now have another message covering my screen saying it can't get a version, which is because the laptop is offline. The nessage won't go away
And the entire game broke severely
a mod speeding up laser cutter use is what sped this up
you cannot change the cap
it is hardcoded
alright well either way it affects drilling speed, where cutting the aurora uses laser cutter speed
the aurora uses both
ah, then the config does not alter cutting speed for the aurora as well
before and after editing config it was 10% at a time at the same rate
after downloading a cutting speed mod it was giving 100% each time, so i got a piece of scrap instead of 10 cutting ticks, then a scrap
okay a better example: say each cutting tick (time between percentage increase of cutting a door, etc.) is 1 second. without the mod, before and after altering the config, it was 10, 1-second ticks to get one scrap. after downloading the cutter speed mod, it became 1 scrap every 1-second tick
yes, it does
but again you tried to increase it beyond the limit
which has no effect
i reset the cap to its default, which was 10. the image is before i reset it, altered to 1
so the 1 in that image, as you said, was invalid since i could not alter the cap. this means that it was 10
ontop of that, increasing from 1 to 4 also vastly sped up drilling time, meaning it was not hitting a cap there either.
ah I see
I was going off the image assuming that I had put the cap at 1
but
so unless some other mod is overriding how much 'health' a Sealed has, or making a laser cutter do - rather than the usual fixed amount - a variable amount (eg some %) of cutting, it applies
none of my mods should be colliding with that as none add walls needing to be cut, or altering the tool itself the only one adding structures altogether that isnt one of yours is the FCS suite
ill have to look further into it when i change up the modlist
@trail ether
you could add a creature thats attracted by the lights
sorta similar to the lava leeches
in the blood kelp biomes
i personally use night vision because like
its pretty expensive with c2c on
also it doesnt work very well in say the glass forest
i cant remember if de-extinction was compatible with c2c
It apparently is according to people in here, I've not tried it myself
im gonna download it myself then
code wise yes but balance wise there are some issues
nothing insurmountable
Alr thanks for the confirmation, I wasn't worried on balance, just didn't want to break the game more than needed
Pretty sure the balance issues come in with the added nodes of crystalline Sulphur, ruby, and diamond, then some new creatures altering threat levels
added crystalline sulfur would be a serious progression skip
that said c2c has some code that should help prevent anyone else from adding it
Is crystallized Sulphur still in the lost river with c2c, cause that's where the drill nodes spawn for de-extinction
no it adds drill nodes
then there is much less of a progression issue
Yes of all 3
Faster collection once the prawn drill arms are unlocked is probably the reasoning
Ruby alone was a nightmare to collect a ton of in a regular playthrough
fcs is the mod that makes most things aqquired with cash
yeah, I got confused
and most materials still need drills in their respective biomes
although my most cheaty mod isnt even that, its the customized inventory mod since it let me increase all my inventory and storage spaces a ton
mostly used to decrease return trips
i remember why de-extinction was gonna be risky, this video im watching
now that iim used to the regular updates im not bothered by needing to redownload every time
I've used de-extinction with c2c and had no spawning issues whatsoever
XD
imagine needing a flashlight when you can bring your whole seamoth with you
@trail ether sorry for double ping but uh doing this without any suit protection or the fluid breathing lmao
GOT IT
seamoth adventure
you are supposed to do it this way
you obviously are supposed to do it without liquid breathing
since this unlocks liquid brething
hi, im starting to play sea to sea and im kinda lost about some crafting materials because i don't know how to get them, like the rare elements for circuit board, is there a wiki or something that can help me or i just need to explore more of the game before finding this?
of all the things to get stuck on that seems a bit of a silly one