#SeaToSea

1 messages · Page 3 of 1

marsh spear
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I did

unreal flame
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oh, wack

marsh spear
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I have a hud chip

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thankfully i was able to just spawn one with the console because i found 20 of the damn things i wasn't about to wait for a patch or something

wispy kelp
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OH

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||AZURITE ELECTROCUTES YOU??? ||

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fuck i love this mod

slender stone
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why invent? You can use already created old mods from FCStudios. I use both the teleport "FCS_QuantumTeleporter" and parcels "FCS_AlterraShipping" between bases.

bitter kraken
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Why old tho?

unreal flame
faint jetty
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lol

trail ether
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I made it require one fewer on non-hard

marsh spear
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does that mean hard mode needs 22???

unreal flame
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All 22, yes

marsh spear
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ah yes all 22 that don't all exist

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lovely

coral dagger
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there are 22

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used to require all of them even in not hard mode

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the hunt sucks so much it almost made me quit c2c

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i found like 19 over many hours then gave up and looked at the source code to find the rest

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but at least the scanner room works now

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it didn't at that stage

trail ether
marsh spear
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they did not for me

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see: this, and also the scanner room picking up something in the abyss right abov eit

wispy kelp
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also

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@trail ether im going to unlock fcs finally now

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ill let you know how it plays balance wise with deathrun on and everything on hard

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5 power cells is ABSURDLY expensive with the mods i have

wispy kelp
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oh oh my god

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@trail ether having this recipe from fcs and YOUR recipe for plasteel makes this EXTREMELY hard

marsh spear
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i mean they're not supposed to be balanced together

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it says that on the website

wispy kelp
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no i know

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i have been doing some testing and have tried to make an extremely hard modpack for subnautica

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getting into fcs is extremely difficult now which is valid

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i have deathrun c2c and fcs on and all upped to extreme difficulty

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because to my knowledge getting ||volcanic traces|| isn't exactly simple nor easy

marsh spear
wispy kelp
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but the pack so far is EXTREMELY difficult

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i have fcs on as well so that you have to provide oxygen TO your base

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so you cant just place down a base for FREE o2

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and you also cant base in really deep areas now unless you make a long tunnel of pipes

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like a LONG one.

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not to mention whats needed to even beat the game

marsh spear
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ah i love finally making the liquid breathing system- which cost me my rebreather and oxygen tank btw- and then finding out i can't even use it without doing another thing i have no idea how to even start

wispy kelp
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deathrun and having that is insanely useful

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deathrun has its own like pressure system

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but c2cs works along with it and omg

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i truly believe this is like the HARDEST subnautica experience

marsh spear
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...oh

wispy kelp
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like one moment

marsh spear
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||StoryHandler.instance.registerTrigger(new EncylopediaTrigger("HeroPeeper"), new TechUnlockEffect(CraftingItems.getItem(CraftingItems.Items.WeakEnzyme42).TechType, 1, 6));||
well i have that encyclopedia entry soo

wispy kelp
marsh spear
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bug?

wispy kelp
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this is my base.

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im doing c2c blind as well

marsh spear
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good luck with that

wispy kelp
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the aurora

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IS SO FAR OUT.

marsh spear
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except it didn't

trail ether
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are you sure you know what entry that is

trail ether
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open that PDA page, then open the runtime editor GUI

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then search for ugui_pda

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find the Encyclopedia child object

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it will have a ugui_EncyclopediaTab component or something like that

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find its activeEntry, and that value's key

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what is it

marsh spear
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hold on i can't type in the search bar gimme a sec

wispy kelp
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||also. the deep forest is now probably one of the most dangerous biomes||

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this is fucking terrifying thanks to de extinction.

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||im taking heat damage here???||

marsh spear
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ok something's screwing with the runtime editor actually- there seems to be one giant object which... contains c2c code?

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or

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something

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there's a few of those actually

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ok got it

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no idea why the object browser is hiding things

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...and my pda is blank wtf

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ok the key is HeroPeeper

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which is. exactly what it's supposed to be

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pff. and exiting the game played the sfx from when you take the liquid tank off

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of course there's no console command to re lock an encyclopedia entry

wispy kelp
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i should put a base in the deep forest sometime

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solely for observation and studying

trail ether
trail ether
marsh spear
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True

trail ether
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then my trigger should have fired

marsh spear
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hence my confusion

trail ether
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run another REPL command

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KnownTech.knownTech.Contains(ReikaKalseki.SeaToSea.CraftingItems.getItem(ReikaKalseki.SeaToSea.CraftingItems.Items.WeakEnzyme42).TechType)

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waaaaaaaaaaait

trail ether
marsh spear
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no, I was looking through my blueprints tab for it

trail ether
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it is there

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I saw it when adding it

marsh spear
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what section is it in, bioprocessor?

marsh spear
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???

trail ether
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ok maybe my tech unlock system is not working with bioproc output

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i see i had some special handling for them

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hold on

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ok

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run this in REPL

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ReikaKalseki.DIAlterra.StoryHandler.instance.registerTrigger(new ReikaKalseki.DIAlterra.EncylopediaTrigger("HeroPeeper"), new ReikaKalseki.DIAlterra.TechUnlockEffect(ReikaKalseki.SeaToSea.Bioprocessor.getRecipeReferenceItem(ReikaKalseki.SeaToSea.CraftingItems.getItem(ReikaKalseki.SeaToSea.CraftingItems.Items.WeakEnzyme42).TechType), 1, 6))

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effectively you will be adding at runtime the hook I will add natively

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it should work

wispy kelp
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hey question?

marsh spear
wispy kelp
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||do bioprocessor fragments spawn mostly in like the dunes or elsewhere as well???||

trail ether
modest shoal
marsh spear
wispy kelp
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ahhhhh thank you

trail ether
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ohhhhhhhhhh

marsh spear
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the bioprocessor will let me do it without the recipe being in the BP section

trail ether
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it is because of the way I implemented needing sparkle peepers

wispy kelp
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btw stuff youre adding is like

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being added to worlds right

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like every update and all

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also how have you been reika?

trail ether
wispy kelp
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like has anything been added to the worlds in recent updates?

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that would require a new world? or no.

modest shoal
# trail ether ?

he's asking if you have to start a new save to get the juicy newness

trail ether
wispy kelp
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wait whats even new is there like a new biome or something

wispy kelp
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shiiiiitttt.

trail ether
wispy kelp
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does that new biome get put into old worlds or does it require a new world

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since the whole run im doing rn

modest shoal
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Not sure if this is a vanilla bug, but if you drink stilsuit water (+20 water, -3 food) you don't lose food if you're over 100

marsh spear
wispy kelp
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huh wait what?

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isnt that just the biome ||near the aurora?||

trail ether
trail ether
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but this was added in late july

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which was after you were last active

wispy kelp
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ah

trail ether
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also I know you know the source inspiration for this plant's appearance

wispy kelp
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ye

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do i need a new world to find these?

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or will they generate in the save ive been using

trail ether
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they will retrogen

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and the biome probably will too

wispy kelp
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whats retrogen if i may ask

trail ether
wispy kelp
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sorry for so many questions btw

trail ether
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a term I am borrowing from MC

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where most gen is not retroactive, hence the existence of a specialized term

wispy kelp
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ahh cool

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so like even on old worlds if i update the stuff from new worlds should gen in the older save

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cool

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ty for that

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i plan on planting these around the forest

modest shoal
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oh you took a photo of your monitor

wispy kelp
modest shoal
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I was really confused why it was blury in some spots

wispy kelp
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oh that just happens

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this is ingame

modest shoal
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are you playing on a toaster?

marsh spear
modest shoal
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the colors look weird too

marsh spear
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15 fps is high for me lol

wispy kelp
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im using a shader

modest shoal
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ohhh

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ok

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was gonna say, look at the difference in colors, regarless of pixils

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Is there any use for ||Nanolathing drone|| beyond the vehicle bay? I got an extra one ||from the sunbeam ruins||

wispy kelp
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whoa WHAT??

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What are THESE i aint seen these before!!!

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HOLY SHIT

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@trail ether HOLY FUCKING SHIT???

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NO WONDER THIS TAKES THAT LONG

trail ether
wispy kelp
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nuh uh

modest shoal
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he's running it off a ti-89 titanium, cut him some slack

wispy kelp
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im sorry but its 100 percent worth cutting into this area

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||holy fucking SHIT this is a treasure trove||

modest shoal
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you mean the ||rusted base on the other side of the aurora?|| There's also some ||plankton|| that can help you jumpstart your progress

modest shoal
modest shoal
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well aren't you a fancy pants

trail ether
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looks at decidedly not-fancy shorts

modest shoal
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fancy can have a low bar

trail ether
# marsh spear

try the same with TechType.Peeper instead of ReikaKalseki.SeaToSea.CraftingItems.getItem(ReikaKalseki.SeaToSea.CraftingItems.Items.WeakEnzyme42).TechType

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I fixed it anyway

wispy kelp
slender stone
wispy kelp
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ive been using it this whole time

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||o2 consumption goes up at 400 ||

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get a rebreather

slender stone
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I have DeathRun version 2.2.2 and this is it. what version do you have?

wispy kelp
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i dunno

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same as you

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but it works so i dont know what you mean by it doesnt work

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unless youre reffering to the pressure??

slender stone
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oxygen consumption in the original c2c is more hardcore. DeathRun neutralizes this effect.

modest shoal
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errr, does this mean ||plankton|| isn't spawning for me properly?

trail ether
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but it works for me and everyone else

modest shoal
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restarting seemed to fix it, but now I can't figure out what to do, ||I've got the seamoth sampling scoop attached, i hopped out and scanned the plankton, but pressing the button to activate the slot its in doesn't seem to work, nor does it seem to work passivly?|| not sure what i'm supposed to do

modest shoal
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passively?

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Oh, ||there's no texture and you access it on the front of the seamoth, i assumed it was just going to put it into a free storage module, or that you'd access it from the spot the module would normally appear at||

slender stone
# wispy kelp unless youre reffering to the pressure??

however, the crushing depth can be specified in the "Tweaks and Fixes" mod. I tried combining these three mods: c2c+T&F+DR. but in "T&F" "CurativeBandage" and "KharaaTreatment" do not work. so either play the original c2c, or half of the ideas won’t work, but there will be nitrogen disease, crush depth, radiation challenge...

wispy kelp
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the curative bandage and

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kharaatreatment??

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what is T&F???

modest shoal
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tweeks and fixes

wispy kelp
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i don't even use that

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theyve been working together pretty well so far just c2c and dr

slender stone
modest shoal
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I haven't messed with it, but jinn seems to be saying when you start getting further along is when stuff breaks, not the inital progression

wispy kelp
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i think it...does work actually?

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and if it doesnt ill figure out a way around

modest shoal
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how far down did you go?

wispy kelp
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its why im doing a test run

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this suit??

slender stone
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yes

wispy kelp
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yeah i think it worked

modest shoal
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again, how far down did you go though?

wispy kelp
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and if not ill figure out a way

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i havent made it in this playthrough yet

modest shoal
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i mean, how can you say you think it worked if you haven't tried it? lol

wispy kelp
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i tried it in creative

modest shoal
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how far down did you go in creative?

wispy kelp
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im doing testing with this run can you back up please?

modest shoal
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like depth

wispy kelp
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This kinda feels like its being shoved at me and i didn't really ask for that

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like i said if it doesn't ill figure out a way around.

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i forgot this existed

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lmao howd this happen

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at 0 0 0

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ill clear it later

marsh spear
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that's a known thing... clear000 sometimes fixes it

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that actually also happens in vanilla although not with that object

wispy kelp
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im curious

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does the next seamoth depth module MK2 require something unique from vanilla play?

slender stone
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to @trail ether . we need to increase the "MiniPoop" value in recipes. And reduce the value of "seatreaderpoop", make it rare or insignificant by changing the recipe. This will stimulate the breeding of fish at the base in ACU.

slender stone
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1.already extracted resources periodically (after a reboot?) reappear in open boxes.
2.double use of a small first aid kit, a large first aid kit, a canister. the second does not disappear, but remains as ballast (disappears after a reboot). this also happens with drinking bottles found in opening boxes in the world.
3.why make a compass if it doesn't work?
4.why make a plasteeltank if its cost is higher than that of a highcapacitytank, and its speed and capacity are lower?

unreal flame
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I don’t think c2c changes anything about how either of the tanks are made

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Aside from plasteel now requiring volcanic traces

slender stone
unreal flame
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as I understand it, there's not much benefit to the speed differences anyway?

slender stone
unreal flame
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i think that's self-evident

slender stone
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I mean that there is no point in making it, and its usefulness for the game disappears, just like the compass.

unreal flame
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i'm more saying it wasn't useful to begin with

slender stone
# unreal flame i'm more saying it wasn't useful to begin with

I don't want to prove the opposite to you. That's not the point. but the fact that the price does not correspond to the quality (applicability). and if the mod changes the recipe anyway, then it would be possible to give significance to all things. for example, make a chain where the next oxygen cylinder requires the previous one.

unreal flame
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i mean, the lightweight tank is meant to be a diverging "final choice" from the ultra tank

slender stone
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Well then you need to make it attractive - increase the speed, attach a fan, fox ears. and now it is inferior in everything even to an doubletank

upper dock
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yeah that weird double-use thing has been happening to me

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if I have multiple first aid kits in my inventory, I have to use them from the rightmost one inwards

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if I try to use one on the left side, it'll use all of them at once but only give the benefit of one

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have verified this happens with only C2C + dependencies

frank scaffold
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Hey guys

slender stone
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debrise impact predicted in 0:-44:-40 😮

slender stone
tulip silo
trail ether
tulip silo
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real

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it was the limiting factor for all of my bioprocessor operations

trail ether
tulip silo
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is legacy being unstable what is causing all of these bugs?

trail ether
upper glacier
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hello i tried putting c2c and fcs altera hub and it's telling it will bear the c2c mod is it true?

trail ether
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it will unbalance things

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also @muted cosmos another E:D reference I forgot to mention for the wiki - the planned audiovisual design of the leviathan's attacks

trail ether
upper dock
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ANGY reefbacks

marsh spear
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i already have radial tabs installed... is this supposed to show up anyway?

trail ether
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no

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are you using an unusual build of radialtabs

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for me the modid is AgonyRadialCraftingTabs

marsh spear
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downloaded the legacy build off nexus

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yes that's the modid for me too

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AgonyRadialCraftingTabs

frank scaffold
trail ether
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then why is it not recognizing it being installed

frank scaffold
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You might have the mods in the wrong place

trail ether
#
        if (!QModManager.API.QModServices.Main.ModPresent("AgonyRadialCraftingTabs")) {
            string msg = "RadialTabs is recommended when using SeaToSea to ensure that all crafting nodes in fabricator UIs remain onscreen.";
            SNUtil.createPopupWarning(msg, true/*, SNUtil.createPopupButton("Download", () => {
                System.Diagnostics.Process.Start("https://www.nexusmods.com/Core/Libs/Common/Widgets/ModRequirementsPopUp?id=2624&game_id=1155");
                Application.Quit(64);
            }), SNUtil.createPopupButton("Ignore")*/);
            SNUtil.log(msg+" You should add this mod if at all possible.");
        }```
marsh spear
marsh spear
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i'm not familiar with qmodmanager admittedly, but that seems like something that could happen

frank scaffold
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Also just a question

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Are your graphics set really low

marsh spear
trail ether
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plus this is already in postload

frank scaffold
marsh spear
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they're all in the qmods folder

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and they're loading fine, as evidenced by my circular fabricator window

frank scaffold
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Nono

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Once extracted you will have all the needed files in a folder and that folder will be in another folder you need to remove the first file from the second for mods to work properly

marsh spear
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...not if you have your archive program set up properly they won't

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i promise i know what i'm doing

frank scaffold
#

?

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Now I’m confused

marsh spear
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look the 'create a folder on extract' is an option in most archive programs. it's off in mine.

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because most people make zipfiles of entire folders like this. it turns on automatically if it detects a bunch of loose files

frank scaffold
#

Can you teach me to do that

marsh spear
#

what program do you use to unzip stuff

frank scaffold
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I’d have to check

marsh spear
#

either way you can probably search (your program name) + folder on extract or similar to get the answer pretty easily

marsh spear
marsh spear
#

i

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i just exited my moonpool to the left instead of the right... went through my bloodvine garden and my seamoth instantly exploded???

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i don't think that's intentional

modest shoal
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well, that's what happens if you don't go the right way, duh

marsh spear
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"small amounts of damage"

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shouldn't've named my seamoth "psyche" smh

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(I did not do that)

modest shoal
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I'm getting the radial tabs warning too, dispite having it

wispy kelp
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lmao

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you have to set up an ore consumer to get credits and several other things

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which requires plasteel and such

marsh spear
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subnautica why. idk if this is a vanilla thing or what but. gdi

wispy kelp
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on top of all this with deathrun lithium cells are VERY expensive

marsh spear
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(foxsub II got eaten by my bloodkelp garden)

marsh spear
modest shoal
#

what's the distance between your moonpool exit and the kelp? maybe the hitbox is close enouh its hitting it while docked?

marsh spear
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pretty good distance lol

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also, when you make the electrochemical suit it gives you a blueprint for the gloves which has... no ingredients

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it also doesn't show up in the fabricator

modest shoal
#

maybe its a limitation of added recipes? that you can't get 2 separate items from them? unlike the other suits which are vanilla

marsh spear
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ow fuck ... wait

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having the electrochem suit and gloves on.. .doesn't protect you from the LR brine???

modest shoal
#

so i made some ||42 traces|| but it didn't give me any extra recipes, am I supposed to find some recipe elsewhere to try to mitigate the ||infection which makes liquid breathing awful||? I assumed that if I made it along with some ||nano wrap bandages|| it would give me a new recipe to combine the two or something

runic swan
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Is there a way to disable the requirements for vehicles to be docked in order to access their upgrades?

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I have a modded vehicle which cannot be docked

marsh spear
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yeah there's a command for that iirc

runic swan
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what is the command

marsh spear
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c2cSMMAnyW true

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should do it

runic swan
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Okay! I'll try that.

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oh cool it worked

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thanks!

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I'm using the funky odyssey sub cause it looks like the oceangate one

marsh spear
#

ok another bug, when you put deepvine samples in a planter box they disappear and when you put ameboid samples into it they turn into a fertile creepvine plant

modest shoal
#

Deepvine probably isn't supposed to be put in a planter, their 1x1 size would make them ridiculously cramped

marsh spear
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well you can put (2x1) creepvine samples in just fine i think

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and they turn into 2x2 plants

modest shoal
#

hmm, are they "deep" enough? maybe they die if you don't plant them in a box at enough depth?

marsh spear
#

no clue

unreal flame
#

I do know that hitting creepvine seeds with the seamoth can damage it even if farmed

unreal flame
unreal flame
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there's just a bit of weirdness with how that disparity displays in the inv ui

modest shoal
#

Anyone else getting large performance decreases if you harvest a lot of ||plankton||? Going from like 60+ fps to 4 fps if i get like half a scoop full, if i leave and come back the performance issue resolves

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getting this error

coral dagger
wispy kelp
marsh spear
#

good now find the other ||3 databoxes|| you need to actually use the thing lol

slender stone
marsh spear
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shit

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ok

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cool

trail ether
#

it does protect you

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but not entirely

marsh spear
trail ether
marsh spear
marsh spear
trail ether
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the deepvine that is

marsh spear
#

i see, i had no way to tell if that was intended or a bug

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it just vanished

modest shoal
#

honestly, with how little space they take up, planting/farming them seems like a waste of time, a full inventory and 2 seamoth storage modules is probably enough for a whole playthrough

trail ether
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because it would stick up out of the water

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which looks stupid

marsh spear
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ah lol. my base is like 80m down

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primary one, anyway

trail ether
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that is plenty deep

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when I say right below I mean like 5m

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the last person to report disappearing creepvine had their growbed on top of the room they built in a base in less than 10m of water

trail ether
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vanilla ones adjust just fine

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even when the item is one size but the "slot size" in the growbed is different

modest shoal
#

You get ||16 gels per 3 samples|| so that'll probably get you like 500

trail ether
#

but lots of people do not do that

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and spend their first lysing enzymes/microbiotic gel on the recipe they actually want rather than using it to make more of those input items quickly

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this is deliberate - it rewards you for foresight and punishes impatience

trail ether
modest shoal
#

Well, its a net gain even if you spend your first 2 enzymes on it, I think there's what ||4 plankton on the opposite side of the aurora, so that's what, 16? spending 2 only drops you to 14, and you get double outputs from there||

modest shoal
#

Do you not have that code somewhere to ||destroy the plankton when you harvest it?||

trail ether
#
        private void checkAndTryScoop(SeaMoth sm, float dT) {
            if (sm.GetComponent<Rigidbody>().velocity.magnitude >= 4 && Vector3.Distance(sm.transform.position, transform.position) <= 5 && InventoryUtil.vehicleHasUpgrade(sm, EcoceanMod.planktonScoop.TechType)) {
                lastScoopTime = DayNightCycle.main.timePassedAsFloat;
                if (UnityEngine.Random.Range(0F, 1F) < 0.075F*dT*EcoceanMod.config.getFloat(ECConfig.ConfigEntries.PLANKTONRATE)) {
                    foreach (SeamothStorageContainer sc in sm.GetComponentsInChildren<SeamothStorageContainer>(true)) {
                        TechTag tt = sc.GetComponent<TechTag>();
                        if (tt && tt.type == EcoceanMod.planktonScoop.TechType) {
                            GameObject go = ObjectUtil.createWorldObject(EcoceanMod.planktonItem.TechType, true, false);
                            sc.container.AddItem(go.GetComponentInChildren<Pickupable>());
                            if (sc.container.IsFull())
                                SNUtil.writeToChat("Plankton scoop is full");
                            break;
                        }
                    }
                }
                if (health.health < health.maxHealth*0.1F) {
                    isDead = true;
                    particles.Stop(true, ParticleSystemStopBehavior.StopEmitting);
                    UnityEngine.Object.Destroy(gameObject, 10);
                }
                else {
                    health.TakeDamage(health.maxHealth*0.05F*dT, sm.transform.position, DamageType.Drill, sm.gameObject);
                }
                if (onPlanktonScoopEvent != null)
                    onPlanktonScoopEvent.Invoke(this, sm);
            }
        }```
modest shoal
#

how many items should you get from 1 cloud?

trail ether
#

a few

modest shoal
#

I think there were only like 4-5 and I got a full hopper and then some

trail ether
modest shoal
#

mm, so they definitely weren't getting destroyed somehow

wispy kelp
#

heeyyy

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@trail ether

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do you use a developer menu?

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i opened my save lately and i think i updated yesterday but like

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i just noticed a developer menu pop up

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i...never turned this on or know how it got turned on??

trail ether
wispy kelp
#

i have NO idea how it got put in.

#

i did NOT install that.

#

and the only thing ive installed lately is updates to your mod

marsh spear
#

how'd you get that on the pc version

#

it's vanilla but is usually disabled on pc lol

wispy kelp
#

i dont know!!!

#

i am genuinely dumbfounded???

#

i never like

#

installed this

bitter kraken
#

You can configure that in the mod settings, i think

wispy kelp
#

oh shit. free plasteel

marsh spear
#

spend it wisely

unreal flame
#

why is the screenshot blurry

bitter kraken
#

Depth of field moment

runic swan
#

How am I supposed to get the prawn suit? It seems to require iridium, which I can only get by going to the inactive lava zone, which I need the prawn suit to get to

unreal flame
#

you do not need the prawn to enter the ILZ in sea to sea

faint jetty
#

ILZ ???

runic swan
#

how do I go about entering the ilz

#

without the prawn

unreal flame
#

with a different vehicle?

runic swan
#

seamoth doesn't have the depth -.-

unreal flame
#

you sure

runic swan
#

inactive lava zone starts at like 900m and seamoth max is 900

#

does the mod add a mk4?

#

like it's always been that the seamoth can't go past lost river

#

that's its deepest biome

unreal flame
#

you'll have to find out, I suppose

marsh spear
#

is there a way to get ||nanocarbon|| without ||the falling meteor thing||

marsh spear
#

i'm not seeing one... and without the scanner room upgrade (which requires ||nanocarbon|| to make in the first place) i have no idea how to find the damn things

unreal flame
#

i did warn her about this, but yeah you have to go get at least one without the scanner

marsh spear
#

lovely

marsh spear
#

do people not read the website before downloading the mod

unreal flame
#

do you want an answer

marsh spear
#

no i already know

#

but why

#

you have to scroll to the bottom to even get to the download button so like

#

and i'm pretty sure that depth module has been there since I played last time, so it's not like it's a new addition

marsh spear
#

just like, chill on the surface and wait and hope?

runic swan
#

Completely

#

also it wouldn't have mattered anyway cause ||you can't exit the seamoth at more than 500m without the liquid breathing||

#

thankfully it only took me like four large wrecks to find the bp

neon rock
#

guys do someone else keeps getting lag spikes after getting to a modded biome

#

even if i get away from it

#

like once im on it i just get lag spikes 4ever

faint jetty
#

yea you die

#

because you don't have liquid breathing and the new creature the stalker have a egg to it was cool

runic swan
# trail ether what?

I wanted to take the seamoth to the inactive lava zone for resources, but I didn't realize that you would have neede liquid breathing

#

also how do I remove the bugged sunbeam arrive timer?

#

it just says 0:-24:-28

trail ether
trail ether
runic swan
trail ether
#

did a falling resource fail to spawn

runic swan
trail ether
#

open the runtime editor

#

and search for a FallingMaterialSpawnerTag

#

what is its timeLeft

#

@marsh spear just tested the sunbeam debris again and it works fine

runic swan
#

where would that be?

#

Sorry I'm like entirely clueless and have no idea what that is

#

is it like another mod?

trail ether
#

yes

runic swan
#

oh that makes sense

#

is there like a link to it?

raven mirage
#

how do you open the captains quarters for the neptune blueprints?
i cant find it in search here

runic swan
#

what do i do now?

raven mirage
#

cos rn im stuck in progression

#

all i need to finish is the rocket, but idk how to get through the door

trail ether
runic swan
#

I don't think that's a thing

#

There is no time remaining

trail ether
#

yes there is

raven mirage
#

cutter and welder do nothing, neither does prop cannon
no extra rooms it seems to go through

runic swan
runic swan
trail ether
runic swan
#

the inspect?

raven mirage
#

so not sure what to try rn KokoroThink

trail ether
trail ether
runic swan
raven mirage
runic swan
#

I don't see that either

#

I see system string tag

modest shoal
raven mirage
#

yeah, i have an azurite loaded into my cutter and prop cannon

modest shoal
#

Well, those aren't the only tools

runic swan
#

Like I'm sorry but I'm an idiot and have no idea what any of these things mean

#

like tell me which specific buttons to click

raven mirage
#

i have azurite in my welder, cutter and prop cannon
ion battery in my seaglide and normal battery in flashlight and scanner

runic swan
#

from the menu in the image I sent

modest shoal
raven mirage
#

i really thought stasis wouldnt be useful here

modest shoal
#

Not that one either

raven mirage
#

oh, it's repulsion isnt it

modest shoal
#

Mayybeee

raven mirage
#

i forgot about it cos i never use it or prop in vanilla...

runic swan
#

Like the countdown thing is really annoying and idk if it worked properly

modest shoal
#

Part of why it's used here, c2c is about making sure more things actually have uses

raven mirage
#

which is good

#

prop is used in 2-ish wrecks in vanilla iirc

#

just to move collapsed doors for optional boxes

#

and repulsion just... isnt used...

#

wow, yep that worked

#

somehow the only time ive been stuck DoremyLetMeInIAmAFairy
C2C has been great

trail ether
#

not just "falling"

runic swan
#

I did and nothing came up

#

The results were empty

#

There is no fallingmaterialspawnertag

#

it's just bugged

trail ether
#

in that case uncheck "active" on the countdown object

runic swan
#

and then just do the same for sunbeam yeah

#

so if there isn't a spawner tag does that mean the resources were spawned?

trail ether
raven mirage
#

Launch Rocket
Checklist of creatures

#

Time for 4546B World Tour~

runic swan
#

so the timer would have never went away

#

it was just underneath of the debris one

#

same bug for both timers

#

sunbeam debris is spawning so it should be fine

modest shoal
#

Something that could use a tweak, maybe its just me but, the description makes it sound like it only works with ||a breathing medium, which I wouldn't consider air, the waste gas thing only partially suggests it, and I didn't realize it would help you from 400-500 with an oxygen tank||

runic swan
#

I am now 20 hours into a playthrough and I have entered the lost river for the first time

#

(kill me)

modest shoal
#

that's pretty speedy

coral dagger
modest shoal
#

I didn't even try crafting it until I had enough for the tank too

coral dagger
#

mind you i spent hours and hours sucicide diving for blueprints between 400-500 m because they were all deeper than normal rebreather could go but i couldn't make the full liquid breathing system

#

same

trail ether
coral dagger
#

the description is technically correct reika

#

but clearly easy to misinterpret

modest shoal
#

I would imagine most people wouldn't consider air a "breathing medium"

coral dagger
#

the way it's phrased to me implies a [special] breathing medium

#

non obvious that it works with air, and it's so expensive that i didn't craft until i had enough for the tank as well

#

same as vath

modest shoal
#

It could say something like: ||Air or other breathing mediums||

trail ether
# modest shoal It could say something like: ||Air or other breathing mediums||
    <RebreatherV2>
        <name>
            Recirculation Mask
        </name>
        <desc>
            A motorized face mask equipped with the ability to actively pump a breathing medium - liquid or gas - from storage and either recirculate it back to the tank or force waste gas out against very high pressures.
        </desc>
        <pda>
            At depths where the rebreather can no longer suffice, causing oxygen consumption to increase to ever more unmanageable levels, the recirculation mask becomes a highly valuable piece of survival equipment. Motorized gas delivery and exhaust mechanisms overcome these pressures and eliminate most of the wasted source gas, greatly extending the maximum practical duration of a dive.
            
            A requirement for liquid breathing hardware to function.
        </pda>
    </RebreatherV2>```
modest shoal
#

that works

upper dock
#

I think it might be a good idea to make the ||door code for the neptune rocket bypass|| also work with a ||azurite-boosted propulsion cannon|| if that's possible

modest shoal
#

I think its not supposed to on purpose, like was said above, ||the repulsion cannon|| is essentially unused without this use

runic swan
#

Also the sunbeam did show up for me, I just wasn't there to witness it and got the pda message version instead

#

Also also I use TheTenthBot or some variation of it for every account that I have online

#

Why do you ask?

trail ether
#

because it sounds similar to your issue

marsh spear
#

uhh is the ||acoustic suppression module|| not supposed to ||prevent ghost leviathans from spawning||

#

because uhhh

modest shoal
#

They’ll still come if your lights are on or you get out

marsh spear
#

i don't think my lights were on, but maybe that was it

modest shoal
#

There's also some wandering around out there and if you get close they'll bump you once, they won't keep following you though, at least that's what happened when I ||went to the 500m area the crash site behind the aurora leads you to||

marsh spear
#

soo uh idk

#

I had to take sort of a roundabout route there to avoid the reaper behind the aurora

#

nearly destroyed my seamoth but I didn't save so I just exited the game

wispy kelp
#

ok so

#

||i searched through the mountain biom and like. where the hell IS the sunbeam wreck here?||

modest shoal
#

I'm getting abysmal performance at the ||void spikes biome, went to the waypoint and when I got like 400 meters down, it went from like 70 fps to 12 fps||, anyone else?

marsh spear
#

apparently lag when entering biomes is normal for legacy Subnautica, if it persists that's an issue

modest shoal
#

it persisted, got worse, was dropping to single digit fps, basically unplayable

unreal flame
#

this issue has been reported, but it's elusive enough that tracking down the cause has been difficult

marsh spear
#

I'll test tomorrow and report back if it works because that'd be an actual exploit

wispy kelp
trail ether
trail ether
#

||it does not make you a ghost with no physical presence, ability to be seen, or effects on the environment||

modest shoal
marsh spear
#

anyways I just figured it was a way to take away the ghost leviathan threat in exchange for the ||new leviathan system that's down in the void spikes anyway||

last fossil
#

Download where?

last fossil
#

Thank

trail ether
marsh spear
#

no, I assumed ghost leviathans wouldn't spawn

trail ether
marsh spear
#

?

last fossil
#

When I launch the game is the mod gonna explain itself and what to do first

trail ether
#

and for that matter did you ignore the webpage you were linked

#

also @muted cosmos did I tell you what inspired the design of nozzlevine

#

including the name

#

and for that matter a picture of which was made into the item sprite it uses

last fossil
trail ether
#

well you probably did not follow the directions

#

that is almost always the case

trail ether
#

since now there are tons of glowing red things

last fossil
#

its not my fault the link doesnt tell me the other mods he made that its dependent on

trail ether
#

in fact there is a whole section about it

last fossil
#

this is all it says

#

Several of the supporting content and mechanics from C2C have been split into other mods, and as such C2C depends on the rest of my SN mods to function (the reverse is not true, ie they do not require C2C). As such, you will need to install all of them if you want to play with C2C.

#

and i have the 2 things below it

trail ether
#

and apparently not the other mods of mine

#

that you just pasted the text saying it needs

last fossil
#

where are the downloads

trail ether
#

on their respective pages

last fossil
#

there isnt links that i can find

trail ether
#

scroll up

last fossil
#

ok im at the top

trail ether
#

what do you see

last fossil
#

quick nav section, and the top of general info

#

also will this mods story work in creative cuz i wanna just take a look at it first before playing it survival

trail ether
last fossil
#

can i use cheats like no oxygen, no hunger, no thirst though

trail ether
#

also another missing feature @muted cosmos - seamoth boost will break bloodvine grip

last fossil
#

i hear vine and grip and i imeditly thing of this image

#

autocorrect doesnt want to work today evidently

trail ether
last fossil
#

will the mods story still work with cheats active

#

wait please dont tell me red baron is the mod that lets me fly my seamoth and cylops

last fossil
#

FUCK

trail ether
#

and specifically because it gives that ability, it cannot be used with C2C

last fossil
#

its fun tho

trail ether
#

do not care

#

C2C progression integrity is priority

#

also also @muted cosmos new thing for the wiki as it is a recently-added feature: rock crusher is now dangerous

#

go ahead and try for yourself 😛

faint jetty
#

the fly mod for cyclops and seamoth is not good you know why they have to fly they are sub they have to be under water

last fossil
#

the seamoth is a sea and SPACE vehicle

trail ether
last fossil
#

i remember item desciptions

faint jetty
#

i know but they use it for water

trail ether
faint jetty
#

yea

trail ether
#

one you need lift to counteract gravity, and drag is considerable

#

the other newtonian physics apply

faint jetty
#

and why cyclops dud why ?

#

this big sub have to fly

last fossil
#

because the prawn suit can jump already

faint jetty
#

that is a suit

#

and have legs and hand

last fossil
#

yes and 2/3 vehicles then have the ability to go on land

#

make it 3/3

#

neptune dont count cuz its immobile

faint jetty
#

i don't care who make this mod

#

he was crazy

last fossil
#

best person ever

faint jetty
#

yea go and talk with him why ever you make this mod

#

that is a cheat dud that you fly with seamoth you can travel faster like cheat fly

last fossil
#

Hey the fly command doesn’t work in subnautica, only in BZ

#

What else you wanna do

faint jetty
#

what ever

last fossil
#

Ima go break this mod

faint jetty
#

what mod

last fossil
#

This mod

faint jetty
#

C2C

last fossil
#

Ye

faint jetty
#

you can't

last fossil
#

I will

faint jetty
#

you can't

#

how you want to ?

last fossil
#

I will

faint jetty
#

break the mod

last fossil
#

I’ve broken what’s said to be unbreakable

#

I’ll do it again

#

Oh shit I gotta go get my ufo in gta first

faint jetty
#

oh god

last fossil
#

Bye

faint jetty
#

bye

last fossil
#

If it says it might break the progress it doesn’t matter right

faint jetty
#

yea it matters

last fossil
#

do i have to remove them

#

or is the dev just restricting freedom

#

I’ve never seen such a strict mod

#

I’m starting to think about giving up on this

modest shoal
#

I'm still not sure the use case you're pushing for trying to make it use a power grid, it's already cumbersome to carry around the 11 inventory slots to construct it, requiring even more makes it nearly unmanageable

last fossil
#

How do i start the story of the mod

trail ether
#

it does not replace the game

#

it expands upon it, weaving itself into holes in the base game

#

its story is not a thing you actively start, much less early in the game

trail ether
last fossil
#

So how do I get to the point that started in anthomnia video on the mod

trail ether
#

anthomnia's videos are not accurate portrayals of C2C

#

he added a thousand other mods and wholly fabricated entire sets of content like the entire story shown in his videos

#

C2C expands vanilla, in the style of vanilla

#

it adds new content yes

#

but it does not markedly depart from how vanilla works on a conceptual level, nor does it include heavy narrative

#

C2C's "story" is more Aurora survivors

#

not a complete narrative

#

for example think of what happened to Keen in vanilla

#

C2C has analogous situations with - for example - the survivors in pods 1 and 14

last fossil
#

is keen the lifepod 19 guy

trail ether
#

yes

#

and I am referring to specifically his narrative arc

last fossil
#

Is lifepod 10 where I start

trail ether
#

coming down in pod 19, then making it to the floating island where he met Yu, then dying to a reaper on the way to the aurora

last fossil
#

Yu is lost river enterance lady right

trail ether
#

you could make a sankey diagram of the C2C survivors just as you could with vanilla ones

trail ether
#

north blood kelp

#

alongside berkeley who appears not to make it out alive

trail ether
last fossil
#

Ok ye I call that lost river pod because it’s the only way I know a guaranteed entrance to Lost river

trail ether
#

how do you not know this

last fossil
#

Lifepod 10 radio signal

#

Not lifepod I start in

trail ether
#

the pod 10 radio signal comes fairly late in progression

#

well after a great deal of both vanilla and C2C content

#

~60% through as a rough estimate

last fossil
#

I just launched creative, and before even doing anything the radio had a call from them

trail ether
#

that is to be expected

#

I told you it does not work in creative

last fossil
#

So because I’m a pussy and refuse to do survival, that is where I start for c2c

#

?

#

Or should I go in survival with cheats instead

trail ether
#

C2C does not work out of survival/freedom

last fossil
#

Does it work with cheats active

trail ether
#

no

last fossil
#

Can I use nocost to make stuff at the start and still play the mod

#

If I just go in survival, make gear with no cost, and progress in the story, will stuff from c2c appear during that

upper dock
#

I mean it will but the mod's progression will be so broken you might as well not use it

#

you're essentially asking if you can play the mod without playing it

last fossil
#

Idc about progression I wanna explore the void

#

That’s why I’m upset that I can’t use red baron flying sea moth as a escape rocket if I’m running from something because I’m a pussy

trail ether
#

you want that, install socknautica

#

everything in C2C exists to serve its design goal with respect to game progression

#

even the new content like the biomes and flora

last fossil
#

Well you should make a creative version that is for exploration

#

What are the cords for the place that lifepod 15 logs said the pods scanner found

neon rock
#

reika how do i bypass the extreme temperature text

#

what do i need

#

please

marsh spear
last fossil
#

ency all

#

is the proper way for me

#

And when the cyclops refuses to fucking descend it doesn’t help my exploration

trail ether
#

bypass...text?

neon rock
#

i mean

#

how can i go through it

#

like make fire not burn me

#

cause radiation suit is not enough

last fossil
#

Which way is south my compass won’t stop spinning

#

I’m standing still

trail ether
trail ether
#

but that feature exists to make you actually navigate

#

learn the world and its landmarks

#

rather than just point your face in a direction and hold W

trail ether
last fossil
#

Good thing the fandom has coordinates

#

Now I can leave this horrible channel and escape this asshole developer!

silent marsh
#

If you don't like the shit people make for free for their own enjoyment, you're more than welcome to go learn to make your own shit

#

It's free content for crying out loud

#

Entitled kids smh my head

modest shoal
#

The customer is always right you guys.

neon rock
#

lmao

modest shoal
neon rock
#

why

modest shoal
#

That the radiation suit says it's meant for high temperatures?

#

It's meant to stop radiation

neon rock
#

ill send a ss

#

i forgot what it said

#

mb if im wrong

#

but it kinda says something like is not enough

modest shoal
#

Uh huh

silent marsh
marsh spear
#

I think people don't realize how much work this stuff takes

marsh spear
modest shoal
silent marsh
#

Poe's Law smh

marsh spear
# neon rock wym

mod development is extremely hard especially because of the sheer breadth. you need to program, design, usually make sprites and/or 3d models, balance, bugfix, etc

silent marsh
#

When parody is indistinguishable from sincerity 🙂

marsh spear
#

and adding to all that you're working with a changing codebase and one as buggy as Subnautica

#

so people saying stuff like "just make a creative mode version" is a little 💀

neon rock
#

but why do you say it so sudden

marsh spear
#

calling reika an "asshole developer" is especially funny because she's actually been way more patient than most mod devs I know

silent marsh
#

It's not just the amount of work, it's also that generally speaking we make these things for our own reasons lol. And we only have so much time in the day for hobby stuff like this. So if someone comes around demanding that it should be different than how it is intended to be and then acts like the dev is an asshole for saying no, they're just being an entitled idiot 🙂

marsh spear
#

yeah that too

#

if you want to make a creative mode patch go ahead I guess but like. I doubt they'll do that

#

in fact disabling mod features like the compass spin is like the easiest thing to patch

silent marsh
#

Indeed, it's not intended to be that way so why would they spend time on that for one person asking for it when there's still work to be done elsewhere for the actual purpose of the mod

marsh spear
silent marsh
#

No I know

marsh spear
#

with harmony just prefix the method and disable it if you care that muc

silent marsh
#

🙂

#

Not disagreeing with you

marsh spear
#

I'm autistic so I feel the need to explicitly clarify everything in case I'm misunderstood

silent marsh
#

Dw you're good

#

I also doubt parker will do it lol

neon rock
marsh spear
#

oh I see how that could be misunderstood

modest shoal
# neon rock found it

It literally says "the radiation suit isn't enough" basically the opposite of what you said

silent marsh
#

That's literally it saying the radiation suit can't handle that environment

marsh spear
modest shoal
#

Ohh, I guess if your esl, it could be construed as "you need the radiation suit to be here"

silent marsh
#

Yeah

#

But it means the radiation suit isn't good enough for this

#

🙂

neon rock
#

but how do i go through tho

#

idk what suit do i need

modest shoal
#

Get a better suit

neon rock
#

reinforced dive suit?

modest shoal
#

Basically, you won't be back there for some time, it's not like vanilla where you clear out the whole aurora at the start

silent marsh
#

Why don't you try it and find out? 🙂

neon rock
#

ok but i have a problem

#

is this the void spikes biome

#

??

#

cause i went there and it was nothing

modest shoal
#

Ye

neon rock
#

just void

modest shoal
#

Did you go deep enough?

neon rock
#

yes i was 500m deep and top left it said something about it could not load something

#

i dont remember the name

#

i have all the mods installed correctly

modest shoal
#

Yeah, I get that too, it still shows up

neon rock
#

not in my case

#

there was nothing

marsh spear
#

void spikes on its way to be completely stable and not buggy at all

modest shoal
#

It's actually a little deeper than that tbh, I think it's like 600?

neon rock
#

2nd thing is that i dont even see the phytoplantkon in the void

#

only void bubbles

neon rock
#

there was nothing

#

only ghost leviathans

modest shoal
#

Hmm, what's that optional mod reika reccomends

neon rock
#

i think ecocean

marsh spear
#

terrain patcher

neon rock
#

i have it

#

lol

modest shoal
#

That one, kk

#

Patcher

neon rock
#

yes

#

i do

#

have it

#

should i download another version

#

i have the legacy one

marsh spear
#

does your log say anything interesting

neon rock
#

this the version

modest shoal
#

The only thing I can think of is did you ever open the save without the mod so it removed it from the save?

neon rock
#

no

#

my save is 16 hours long but i started playing after everything was ok

marsh spear
#

there's almost certainly errors in the log thrn

neon rock
#

maybe its cause of this

#

i have this 2 mods and it says they can break the mod

modest shoal
#

Do you have 2 monitors?

neon rock
#

when i launch it

neon rock
marsh spear
modest shoal
#

Cause you can keep bepinex up on another window and monitor errors realtime

trail ether
trail ether
#

because that is it explicitly saying the radiation suit does NOT give heat protection

neon rock
#

alright

#

i got it

#

thanks for the help tho

#

i was not sure

#

i cant get abysoclasse

trail ether
trail ether
marsh spear
trail ether
#

there have been multiple 2000+ message 8-hour-long arguments with 17 people over things like forcing players to explore or closing progression loopholes

modest shoal
marsh spear
#

I think it's fairly clear that your mods are developed for a specific type of person and that causes friction when people who aren't that specific type of person want to play your mods and then blame you for it

trail ether
#

perhaps more a specific type of gameplay than person directly but yes

#

this goes for pretty much all mods I make in any game

#

and is a result of them all being designed to some core premise and gameplay goal

marsh spear
#

which is I think made fairly clear on the website by which I mean you directly say that

trail ether
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be that C2C designed to make you play - and thus experience - more of SN, to NauvisDay for Factorio making you try something different than replacing the world with a field of concrete and not caring about pollution, to one of my Stellaris mods being specifically designed for "I want to be competitive with the bad guys withouyt actually being a bad guy", to one of my SE mods being specifically designed to avoid normal combat...

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or any of the others

marsh spear
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I still need to actually try factorio

modest shoal
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Inb4 reika has the pda say "congratulations you are a fantastic player!" and triggers the ending cutscene if you load c2c with an unsupported mod

marsh spear
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I have no idea how you have time and energy to maintain mods for this many games while also doing aerospace engineering or whatever like. how do you even

marsh spear
silent marsh
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The problem is I guess ppl don't read mod pages

marsh spear
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in modding communities

marsh spear
trail ether
trail ether
marsh spear
modest shoal
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Eh, engineering is a mixed bag in terms of hours, some places it's a 40 hour work week, others it can be 60++

silent marsh
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Yeah, it might help to add a prompt whenever the mod loads which goes over it again lol, but the most annoying ppl still won't read it

marsh spear
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my dad worked in electrical engineering back in the day and it apparently destroyed his mental health

trail ether
silent marsh
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And takes development time away from actually making the thing

marsh spear
trail ether
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it is still difficult if you are a new grad with no experience since the "even entry level wants several years of experience" thing is as true here as the US

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but overall yes it is a fairly fertile field

marsh spear
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damn

trail ether
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and it pays reasonably well, too, though not like in the US

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you are not going to be paid $240k a year here

marsh spear
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well, it's an option at least. probably less likely to outlaw my existence as soon as america

modest shoal
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USA has tons of openings for Aerospace so long as you're fine working defense, Lockheed can't hire people fast enough

trail ether
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I make ~120k a year before taxes and even that is in the upper end

trail ether
marsh spear
trail ether
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and one reason (of many) I steadfastly refuse to move to the US

marsh spear
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I wouldn't be here if I had a choice

trail ether
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the closest was L3harris and they are an avionics and robotics company

marsh spear
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actually it's kinda funny because on a clear day I could see (I was told, at least) Toronto from a beach walking distance from my childhood house

modest shoal
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L3 does some good displays and nav iirc

trail ether
marsh spear
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it would've been much easier to move to Canada back then because I could literally walk there. now of course it's harder because I'm not literally right next to a bridge

marsh spear
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I wonder how hard it is to emigrate because it can't possibly be as selective as the other countries I've been looking at right

trail ether
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depends on what category you want to immigrate as

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there are five

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the easiest is if you have family - it is usually pretty easy to get approved if you are getting married or having a sibling/parent/etc

marsh spear
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sadly none that side of the border

modest shoal
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Cat 5e is obviously the best

trail ether
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you would not qualify as a refugee (yet), which is the seco.nd category

marsh spear
marsh spear
trail ether
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the majority of people who immigrate do so as independent

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which basically requires three things

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one you need to be sociopolitically compatible, and the bar for this is pretty lenient

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ie the test is ridiculously easy to pass

marsh spear
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what are they testing for with that?

trail ether
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two you need to score high enough on what basically amounts to a "how much value do you add to the country" test, which evaluates things like your education, language skill, etc

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exactly how many points are required varies as governments come and go

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but it is neither trivial nor super hard

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and finally you need to pass a "canadian knowledge" test which basically just amounts to national trivia stuff

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"what is the capital of canada"