#Allow the Sailor's amulet to be combined with the Sailing cape

16 messages · Page 1 of 1 (latest)

astral geode
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The Sailing cape perks are rather lacklustre given that the Pandemonium is such a low level island, by the time you get to 99, the island is of no use.

Whereas the Deepfin tele has far more utility both pre and post-99 Sailing (best transport for charter ships and coral farming, close bank, easy access to a furnace etc).

Allow some NPC to add the Sailor's amulet to the Sailing cape / Max cape so that the Sailing cape at least has some function in the game.

dark garden
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Maybe we get an even better island as future reward space with the sailing guild and the cape can have an additional teleport there

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All skill capes should have their guild teles imo

astral geode
prisma sphinx
astral geode
prisma sphinx
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ranging from life changing to "this only really helps if you wanna go for 200m exp smithing in one particular method..."

astral geode
dusk trout
astral geode
dusk trout
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fair enough yeah

twin cedar
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This would actually be a game changer for clues as it stands you always lose the sailors ammy on death so if you get pked for it hf grinding it back

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Maybe it will get fixed when they make the untradeable changes in the wilderness still would be a nice qol

dark garden
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They sudo killed this suggestion with the changes to up coming poll. They added the poll for tele to boat on the skill cape. Having both amulet and tele to boat (and hopefully the sailing guild down the line) with the current pandamo tele seems like to much.

astral geode