With flat armour slowly being introduced into OSRS, I think there’s room for a completely new type of utility special attack from a future raids 4 reward
Right now we have specs that reduce defense levels, but nothing that directly interacts with flat armour mechanics
Example:
If a monster has +10 flat armour, your weapon effectively loses 10 max hits
My idea would be a weapon/spec item that temporality lowers a monsters flat armour value instead of reducing defense stats.
So if a target had:
•+10 flat armour -> it could become +4
•0 flat armour -> it could become -6
• -6 flat armour-> it could become -11
This would create a completely different type of support spec that improves team DOS without simply being another defense reduction weapon.
Some rough balancing ideas
• 50-75% special attack energy
•Lowers flat armour by around 4-8
•Can only successfully affect a monsters flat once before immunity
•Non-Stackable
•temporary duration (30-90 seconds, haven’t thought this far yet)
I think this opens up an entirely new design space for PVM, while also scaling naturally into future content as flat armour becomes more common
Numbers are obviously not final— more interested in whether people think this type of mechanic would be healthy for the game.