Currently, all PvP encounters in the Wilderness gravitate around gameplay centered around any player's ability to World Hop or Log Out.
If you are a PKer hunting players, you need to world hop through hundreds of worlds to find people.
If you are an "escaping" player, your most efficient form of escape is to get out of combat long enough (10 seconds normally) so that you can log out or world hop. This usually involves either running off screen far enough, or freezing the PKer and standing on them until you can log out, or playing around going up and down stairs and ladders until you break combat long enough to log out, or getting boxed by an NPC or friend long enough to X log after 60 seconds.
If you are an "escaping" player, you may also be using the "Wildernes Player Alarm Plugin" for RuneLite which, is apparently legal, and will make your screen flash bright red if another player appears in the Wilderness, allowing you to instantly logout before a PKer can possibly ever get close to you. Or if they worldhopped right next to you, you can log out before that PKer's game even finishes loading in for him to attack you.
PKers can also just worldhop directly onto your position, if they know where you are, and if they are worldhopping safespots, they are likely to naturally do so. In fact, entire clans can do this to.
It's hard to articulate but I find this dynamic of "combat being based around logging out" to be unhealthy.
Like imagine if the optimal strategy to cap in Castle Wars was to get the flag, and then go downstairs, and log in to an empty world, then run home, then hop back to the minigame world and cap.
In fact it used to be impossible to instant-hop like we can now. Have we accidentally gone backwards at some point?


