#No XP gain in PVP worlds - killing other players

193 messages · Page 1 of 1 (latest)

onyx garden
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I wanted to share a simple idea for Old School RuneScape.

Being able to stay in a specific PvP combat bracket would be really helpful.

Right now, something like this already exists in Bounty Hunter, where players can avoid gaining XP and stay in their bracket. So why not bring a similar option to all PvP worlds?

The Idea

Add an XP toggle (ON/OFF) in PvP worlds.

Turn XP OFF → stay in your current combat bracket

Turn XP ON → continue progressing normally

Why This Helps

Stops you from accidentally leaving your bracket

Makes PvP more consistent and enjoyable

Helps people keep their builds the way they want

Important Point

F2P players don’t even have access to Bounty Hunter, so they currently can’t use any no-XP option at all.

This feels like a simple addition that could help a lot of players without affecting game balance.

lofty pawn
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removes the entire purpose of building a pure account, bad

vapid dew
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How do you stop pvp builds from abusing?

Does this not devalue the maniacs with 10hp accounts who had to lamp combat related skills?

Idk, I think part of the playstyle for these self restriced accounts is the risk and the careful play. Why would you make it easier?

Disabling quest xp?

What a can of worms

EDIT: POST WAS CHANGED,
ORIGINALLY ASKING FOR STAT LOCKING IN MAIN WORLD PLAY.

warped hinge
#

no

#

skillers pures and unique accounts can just not click on enemies if they dont want combat xp

onyx garden
lofty pawn
warped hinge
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and how would this open "more unique account builds"
???

lofty pawn
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the entire point of special accounts is to create something unique within the restrictions of whats available

onyx garden
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For example, if im a 1 attack obby pure, I dont want to increase my attack level, if u do it by accident, then what?

warped hinge
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just dont do it by accident
its not hard to not switch to accurate and hit something

lofty pawn
#

make a new account, skill issue on your part

onyx garden
lofty pawn
onyx garden
lofty pawn
#

youre missing the entire point of limited builds and special accounts, you remove any and all creativity by making it basically free

warped hinge
#

the only use case for this would be like that time way back when darts randomly gave strength xp or whatever for like an hour

onyx garden
barren comet
onyx garden
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Ill changed this to pvp.only

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Some pures want to stay low hp

warped hinge
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they can make a new account

onyx garden
#

Lmao, this community is straight cutthroat 😂

#

We can have both, lock some combat skills and uplock, quite simple

warped hinge
#

we can also just not lock xp

formal abyss
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Something like:

"A setting which once selected, permanently prevents you from doing any action (skill or quest) that would reward XP in a certain skill."

This is something I don't mind. I think there might be plugins for this. But I'd support it for the official client.

It just means you can't do anything that gets certain XP. Which means is just a safe way to prevent a mistake.

#

Something like:

"A gamemode where you're a main, but all combat stats and equipment is treated like you're 1 Def."

This is something I also don't mind. It's saying "I want to do the same as a main account, but also impose a specific restriction". That seems understandable.

That would need careful curation though, to make sure it's not allowing "just getting something free for low levels".

#

But an arbitrary lock, that can always be unlocked, for any kind of account - that's something I think would be poor.

It treats XP too much like an item that can be discarded at will.

forest flume
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Buddy had chatgpt write out his shit idea 🤣

lofty pawn
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if the "lock" wasnt allowing them to perform an action without the xp gain, and instead just a complete block from doing it at all, i think would be all alright ig

#

but yes it would need to be very carefully implemented to avoid getting certain things for free

onyx garden
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@formal abyss , thanks for the response and support, just a suggestion. I mean, going to pking, which is exactly what I do most of the time, I wish there was a system to keep my account to gain no xp while I pk

onyx garden
formal abyss
lofty pawn
onyx garden
onyx garden
lofty pawn
#

i think turning off xp gain for specifically attacking other players is fine, unless theres some exploit im missing

onyx garden
alpine compass
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Turning off xp gain is a no go.
The compromise that I liked in the past when this topic came up was a PK skull prevention system for xp. It prevents you from performing the action. It doesn't let you perform the action for no xp, you just can't do it unless you turn it off.

formal abyss
lofty pawn
forest flume
#

I believe there are runelite plug-ins that can help you

onyx garden
onyx garden
forest flume
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But also, being able to lock exp ruins the whole point of snowflake accounts or pures. If you could "get def exp" without actually getting it, it ruins the point

onyx garden
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i think turning off xp gain for specifically attacking other players, as it was suggested

formal abyss
quaint badge
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Absolutely not. We shouldn't cater the game to people who want self restricted accounts. I will vote no to anything remotely like this.

onyx garden
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Option to Stay in a PvP level Bracket (Toggle XP Gain in PvP Worlds)

vapid dew
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ah so we see the real intent here

onyx garden
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No XP gain in PVP worlds - killing other players

onyx garden
onyx garden
vapid dew
# onyx garden no xp gain in pvp

yeah this a more straight forward and proposed idea than it was before when you were proposing skipping Quest XP, and that this was to help skillers and snowflakes.

You want it for pvp bracketing, which makes more sense and will probably gain more traction.

I personally wondered what happened when accounts at lower tiers became overleveled and just assumed they'd move on to the next type of account.

onyx garden
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can we please get some thumbs up for this guys? i revised it and its a btter idea, which is something i originally wanted to write but kind of made it wide, was no good, but the idea of no xp in pvp is perfect! some of us want to stay a certain cb lvl

onyx garden
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i have a def pure! cb 78, i dont want it to gain xp in pvp it will ruin it, kinda scared to pk in it

quaint badge
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Most people don't want this. Pures are annoying and break the wilderness level system that is supposed to protect players from having to fight people who are able to out damage them on stats alone

vapid dew
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Negating combat xp in pvp is more reasonable than locking xp or quest xp in general. Don't think they'll add that, but maybe the bracket system has shown them a good way to frame pvp, whether that be in BH or some other game mode.

onyx garden
vapid dew
# quaint badge Most people don't want this. Pures are annoying and break the wilderness level s...

They're min-maxing, which isn't unique to runescape.

The wilderness is a dangerous area, how do you regulate how accounts should be built? Am I only allowed to raise a combat stat 5 levels over any of the others before the game forces me to train the others?

Everyone plays the game differently, and some enjoy the PVP build/thrill. I don't think low level mains should be going into the wilderness with the intent to fight anyway. There will always be someone with more optimized items or build.

I think you took OPs suggestion and are shoehorning your own bias against pking.

timid pasture
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Didn’t read the original post, but option to disable (all) pvp xp in pvp worlds (just like BH) seems fine. As long as maingame wilderness keeps the xp forced.

vapid dew
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I think areas like BH are good for the game because it pits people who are trying to PVP against people trying to PVP.

The wild is just the wild so the rules are different, I'm often running around in high level wilderness and im not happy getting killed by people 30 levels higher than me, but I acknowledge where I'm at and the risks I took.

Again that's much different than an area like BH, "anything" goes in the wilderness.

onyx garden
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just want the xp lock of BH in pvp worlds or the wildeness worlds, its fantastic

quaint badge
# vapid dew They're min-maxing, which isn't unique to runescape. The wilderness is a danger...

why even have the wilderness levels then? lol the deep wildy is supposed to be more dangerous than the shallow wildy. its designed to be that way and pures wanting to abuse that system to have an advantage in the shallow wildy shouldnt be catered to in any way. it should be hard to make and maintain a pure if you really want to do this, not an easy toggle or easy way to sit at that level permanently while still fighting other players and benefitting from your position

onyx garden
vapid dew
vapid dew
# quaint badge why even have the wilderness levels then? lol the deep wildy is supposed to be m...

You need to think about what youre asking or arguing. A PVP build will naturally overlevel, even if its spent its entirety fighting other PVP players. (Pures "AbUsINg tHe SysTEM")

So in that regard, OP is trying to preserve their pure in their fighting bracket. Because a defense pure stands no chance against a void pure once it hits a certain level because its no longer the optimal account build. It's the same as any other competitive game that develops a meta.

onyx garden
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@vapid dew you hit the nail in the HEAD!

vapid dew
# quaint badge why even have the wilderness levels then? lol the deep wildy is supposed to be m...

Theres no level of maintaining what is natural progress of accounts being played. Xp is gained, levels happen.

Again, much different than OP's initial post which asked for skill XP toggle and Quest xp dodging, which for your argument's sake I agree. They are self imposed restricted accounts, and should not be able to do that. THAT skirts around in game requirements.

This revised request is seemingly harmless to the rest of the community, so I am in support of it. This wilderness level hill you're dying on seems like a very niche complaint, and if you're going out into the wilderness with 30 attack 30 strength 30 defence and expect to have a fair shot against someone with 61 range, thats naivety.

The levels for the wilderness are in place so you dont have maxed mains 1 hitting level 10s that take their first step over the ditch. Thats why content is locked deeper into the wilderness, to present this level of risk/reward and thrill of danger.

Again, this is a PVP post about PVP worlds. So if youre that mad about pures killing you in the wilderness....in a pvp world....look at where you are.

formal abyss
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@onyx garden whilst I know you're eager to make a suggestion and try to see it through, please don't use the everyone tag.

I'd advise just focusing on the suggestion and trying to calmly listen and debate with others.

formal abyss
onyx garden
onyx garden
meager estuary
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I see no problem with the option to turn off XP in PvP only and on any world.

Doesn't Ironman mode already work that way in the Wilderness?

timid pasture
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The downside in the wilderness would be facilitating the ‘noobstomper’ builds taking over areas/activities. Personally wouldn’t mind having an optimized chinbotkiller, but I do see the potential negative for others here.

But pvp worlds are 100% made for those who choose to partake in pvp, so I don’t see any downside there. If anything it could help a little bit towards revitalizing pvp somewhat.

lofty pawn
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A lot of the arguments against removing pvp xp specifically doesnt make any sense...

It will not cater to lower level pvp builds in a way that would make them any stronger or weaker, they would still exist exactly as they do right now, you just wouldnt need to make a new account after a few hundred hours of pking where you gain a bunch of xp and then are pushed out of your intended bracket.

Pures have been a thing since classic runescape, and saying they would somehow "terrorize lower brackets" simply because they no longer have to make a new account to continue playing is nonsense.

tribal anvil
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Not gaining XP from PvP combat would be fine however locking XP completely in a PvP world would be terrible

onyx garden
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Not gaining xp from killing essentially is the main idea here

tribal anvil
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The main concern would be quest xp

lofty pawn
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Yes and its been clarified that quest xp would not be touched, the intent is to remove xp from specifically attacking other players

vapid dew
# lofty pawn A lot of the arguments against removing pvp xp specifically doesnt make any sens...

exactly. This stuff is ALREADY possible, it just prevents an account from overleveling after HOURRRRRRS of pking. I don't see what newer fear is being invoked as this doesn't enable anything that isn't currently possible.

Like I was calling out the other person, its just anti pvp bias.

I haven't pk'd in years, this wouldn't even be an update for me, but i respect that this game appeals to different playstyles and want to support each facet of that.

The only thing I can think of that this would enable is more 10hp builds. No longer relying on being an ironman to make it possible.

onyx garden
lofty pawn
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The 10hp is a good one to bring up, hadn't considered that... however im not sure how much you could get away with realistically. Definitely probably catch some people off guard with some crazy 1 hit combo for the bracket but at the same time if youre seen early its basically lights out anyway, probably a fair trade off

echo zephyr
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I think you should have the option to turn off PvP XP in general. Ironmen already have this auto-enabled, effectively so mains being able to toggle it should be a given

onyx garden
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I love pking, pvp, as its unexpected and we can see crazy builds and stats, just hate the fact that its short lived as youll level up in pking!

echo zephyr
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I'll thumbs up but I think it should extend to all PvP situations, not just PvP worlds

onyx garden
timid pasture
# lofty pawn A lot of the arguments against removing pvp xp specifically doesnt make any sens...

I can’t even understand which direction you’re trying to argue here tbh…

This change caters to players (not the builds themselves) by exactly what you described, no need to make a new acc to keep pking in tour desired bracket.

This would mean making pures of all kinds with the intention of pling over = less hassle (since you only need to do it once.

That means it’s likely that more players would consider the effort of making a noobstomper, since they typically now are a lot of work for a short-lived reward (outside of bh).

Imo this is 100% fair within pvp worlds, since they like bh are dedicated for actual pvp. But I can see that it would potentially affect players doing other wilderness content negatively, since low hp rushbuilds are suddenly a viable option longterm. This is not nonsence, it’s a valid concern.

lofty pawn
buoyant flare
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we have xp gain disabling in pvp already, so i'm a downvote

lofty pawn
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We do not in the same way this is intending to propose

timid pasture
lofty pawn
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Its not a few hours, its a few hundred

timid pasture
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Depends on the build.

lofty pawn
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Not on any popular ones

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Plus we need more inventive for pvp and to participate in the wildy anyway. I cant remember the last time I legitimately got jumped doing wildy content, and I typically play at peak hours

timid pasture
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Any sub30hp build will essentially be done in a few hours of play…

lofty pawn
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And any sub 30 hp build will be easily avoided or even anti-pkd

timid pasture
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But like I said, in strictly pvp-focused contexts (like bh and pvp worlds) that is completely fair

lofty pawn
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The wildy is intended to be pvp focused, thats kind of its whole thing

timid pasture
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Wildy isn’t what it once was. Wildy now has so much non-pvp content no need to pretend otherwise.

Thing is one could easily make a dbow rusher with around 45cb popping 60+ on spec, but that’s generally not worth it to rush random noobs since you’d pretty soon lvl out.

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There’s also the element of not flooding all pvp zones with the crazy minmax builds. As that would possibly discourage those not making them and raise the floor even further. So having wilderness remain as a place for “normal” builds is probably not bad. But for pvp worlds, this shouldnt be an issue.

lofty pawn
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Agree to disagree

timid pasture
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You can disagree on the point, but the risk is definetly real and valid.

meager estuary
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If the problem is that more people would make more PvP accounts and engage with it more, I think that's a good problem to have

Also the wilderness was always full of non-PvP content

In fact it was in the very beginning when the Wilderness was released - it was the one of the only places to get rune rocks and access to the kbd. Years later the chaos elemental was released as one of the few ways to get a D2H. The mage arena is also non-PvP content.

timid pasture
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The long term problem would potentially be even fewer people engaging with wildy content and raising the floor for pvp, leading to fewer taking part in that aswel.

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Runre rocks, kbd, mage arena and chais elemental isn’t even close in comparison to what wildy is now, plus the fact that that was a time when pvp was in a much healthier state than it is now.

onyx garden
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Some of the pures just want to stay and enjoy a particular cb lvl, instead of always building, this is all to it. This will encourage pures to pk for longer and actually enjoy pking rather than to always build an account

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Plus it is limited to pvp or pking, just like BH, plus pking or pvp is meant to be hard, fun and challenging, hence pvp... if it was not hard, or challenging then it would be boring.... so the rusher, they make it fun

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My opinion....

timid pasture
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In bh and pvp worlds I fully agree with that.

vapid dew
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I don't necessarily see how this would be a bad change for the wilderness too?

People already have tools at hand to roam, and the min-max advantage of the low hp thing only really applies to a very narrow window of combat levels.

Most of the content that you're worried about people getting stomped in are 20+wilderness which already gives 20 levels of advantage over a player. So i don't understand what the worry is, when if you were to be chased down that deep in the wilderness, its already happening

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Like most players, I have that runelite plug in that blinks on my screen when players come by, so I "safely" do my slayer tasks anyway. I just don't see this being a big change other than the mentioned 10hp enabled accounts, that will get anti-pk'd similar to dharock bombing

timid pasture
onyx garden
timid pasture
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One issue most do agree with is that pvp has seen better days, and my understanding is that most wish to see more rather than even less pvp activity. Imo it's pretty clear that catering only to the most dedicated won't accomplish that, so some compromises should be considered. Limiting this change to pvp worlds has literally 0 negative impact outside of the "estaplished" pvp community, while implementing it into wildy could have.

onyx garden
vapid dew
onyx garden
timid pasture
# vapid dew in what way would it efect the wilderness that it already isn't, is what im gett...

Also, if the wish is to maintain a cb bracket for actual pvp content (which I fully understand), what difference does it make? Then you'd just go to a pvp world to enjoy this content and be happy, no need to even care about wildy.

And if you'd rather chase down spades and pvmers in wildy then you'd still be free to do so, but then at the "cost" of normal xp gain (so nothing changed).

timid pasture
vapid dew
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The below 45cb thing is what it is, there is a meta for what is best in that bracket and there always will be

timid pasture
vapid dew
floral oak
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Ironman-pures not gaining xp whilst other accounts do.. mixed feelings

timid pasture
# vapid dew no it changes ruining accounts that people want to take out of BH for a chance a...

Take a void dbow as an example - 76cb with 50hp, max hit 92... Can effectively 1shot pretty much any non-pker anywhere they walk, with little to no risk, and easy to maintain. While in a true pvp context the low hp would actually be a big risk factor in itself. This is where I see the difference.

I fully support QoL that might improve pking, but if it can come at the expense of other players then it probably will to some degree. And if it does, it would put an even stronger chokehold on an already weak wilderness.

#
  • I think it's very healthy for pvp overall, especially entry-level pvp, to have some areas where the superoptimized accounts rather stay away
onyx garden
vapid dew
# timid pasture Take a void dbow as an example - 76cb with 50hp, max hit 92... Can effectively 1...

I'm willing to concede that for a longer term health of things, thats probably a better option. If the game was booming and the wilderness was super active, this would definitely present an issue and make doing wilderness content difficult.

I guess my argument stems from its current state, which I still dont think would change anything. But the more the game grows and more active as a community things are, it would probably be unhealthy

timid pasture
onyx garden
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Plus from my experience its also a case that pkers do adapt, location of pking and when worlds

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@ocean urchin

floral oak
timid pasture
timid pasture
floral oak
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Yeah but as I said the rates are better anywhere else. Even if you ice barrage 9 alt accounts/friends.

timid pasture
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Idk, afk methods weren’t as widely available back when imm was released as it is now, so I guess it perhaps made more sense then. Also still potential f2p-meta I think?

onyx garden
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But thanks ..

floral oak
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If you want to prod an account and play it in f2p, you'll have advantage over others. Currently there is a downside to this advantage - you will cb faster and eventually catch up to others.

meager estuary
shadow dagger
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do ppl like fighting low hp builds tho or are they just cringe?

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specifically the very low hp, not ones that are already 90+ and just trying to avoid 1 cmb lvl

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like f2p pking for example ur just straight up a better acc if u are ironman with low hp since regular accs have to avoid safing and u dont, u already are low hp all the tme

meager estuary
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I see it as "people are gonna do it anyway"

shadow dagger
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yep but would become more unavoidable which might be tedious, having to have more specifically optimised accs for different activities. and old accs becoming irrelevant and having to reroll to cope with the new meta

meager estuary
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I think of metas changing and people needing to adapt to be a normal thing

Even if it's about whole account builds- pking builds are already about getting around the combat system

Though it's nicer if things can be preserved, sometimes change is better

But basically yea it's a value judgement of one build vs others based on a theoretical future

shadow dagger
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i think just generally extreme glass cannon builds where you are one-shottable but you also one shot enemies are not particularly healthy

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pures are squishy and glass cannons for sure, but generally have higher hp which helps to avoid KOs

tribal anvil
shadow dagger
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yeah i think if u had to build spec starting from 0 per fight then it would be somewhat more interesting, like a momentum/adrenaline EOC sort of thing kekw

lime swallow
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Ironmen don’t get xp for PvP, you can always move the keys to your main after

shadow dagger
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yeah theres a few who do it in f2p, not sure how much bother with p2p since u would prob have trouble getting some items

onyx garden
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I think some of you sre focused a little too much on hp and rushers, not understanding that's a small part, maybe your personal experience, idk, there a a bigger picture here, a leng term goal too, building an account, then you play a bit, and its outside of your cb bracket, I sense a kinda of dislike towards low hp builds lol, its not easy to make...

floral oak
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As I wrote earlier, if you have the means to prod your account then come over to f2p to brag your stats AND lock your skills that would be unfair to those who have trained their accounts in f2p. The only way to balance this out in some way is prods being punished by cbing faster. This has always been the deal.

-and I repeat, I don't see the point of ironman(pures) being locked out of gaining xp. It is pointless.

-and I don't support PvP world (fragmenting the population) in case you/others say to release such lock in that world specifically.

onyx garden
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You see the point, but you don't see the positive point of this, once again its about protecting certain cb brackets, you should brag if you have good stats, worked hard for it

floral oak
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It is okay to civilly agree to disagree.

shadow dagger
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would be good if the game was more balanced like if u started with 50 hp minimum or something

onyx garden
red knot
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Go ahead and just delete pvp from the game

floral oak
stray swan
# vapid dew How do you stop pvp builds from abusing? Does this not devalue the maniacs with...

While I'm hesitant to support this change because I don't think Jagex should prioritize dev time catering to every flavor of self restricted account, "Does this not devalue the maniacs with 10hp accounts who had to lamp combat related skills?" is not a good justification. A lot of good updates have been rejected because "We don't want to devalue [insert arbitrary brain damage inducing "achievment"]". Not sure when Jagex promised everyone that every little thing they achieved a decade ago would never get easier for anyone ever.

onyx garden
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Oh well, a suggestion, most can't comprehend this idea

stray swan
# onyx garden Its already in BH

That's fine. To be honest, I don't have a strong opinion on the update. If enough people want something similar, I support it. I was mainly responding to the replies citing "This will invalidate some random achievement no one told you achieve.".

vapid dew
# stray swan That's fine. To be honest, I don't have a strong opinion on the update. If enoug...

Was merely stirring conversation because OP changed their post entirely some time after I wrote that comment. I was just playing devil's advocate, which DID get OP to flesh out their idea and what exactly they were asking for.

They were initially advocating shutting off XP from quests, and being able to lock stats you want want XP in, and that this would help create unique account builds.

I dont care one way or the other, and thats certainly not the strongest argument for or against something, so yes I agree, as a general statement thats not a good enough reason to knock an update.

Ill edit my comment so I dont get similar replies.

stray swan
echo zephyr
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Oh that's what all the downvotes were from

vapid dew
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Yeah lol, it was way more impactful and gamebreaking what they were first proposing.

echo zephyr
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@onyx garden Honestly you should probably make a new post instead of editing an existing one to be completely different. People usually don't take back their thumbs downs

vapid dew
#

I agree ^

Now that you got some feedback and we understand what you're asking for or why,
you can pitch the idea.

vapid dew
onyx garden
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That is a fantastic idea, I will definitely do that, thanks for the support and idea, I really want to see more pking

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❤️ ❤️ 💯 💯 🙏 🙏

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Should I delete this one ?

vapid dew
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Probably, feels bad for some of the others who made good points but I do think you'll want a fresh post.

echo zephyr
floral oak
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Ill copy paste if needed

onyx garden
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Please show some love and support and anything you would think help with this suggestion in the new post 🙏🤗🔥❤️