#mage splashers
16 messages Β· Page 1 of 1 (latest)
Could make dummies attackable with magic, or dedicated magic dummies at like wizards tower and mage guild.
Removal of splashing itself is kinda pointless imo.
I don't think there's any point making rats, seagulls etc. non-attackable. Anyone doing magic splashing will simply find a different attackable NPC to do this on.
In genuine curiosity, what difference would removing splashing make? I dont think it really has a significant impact on anything.
I dont really see the point in this either π
I think its more of a "if I work for my xp, everyone should" type of thing. Afk "butthurt"
But sure, remove rat/seagul. Ill get a cursed goblin staff and just splash something else πππ
splashing is just shit xp but afk, like other methods in this game like mining stars and such
better is to make more spots with seagulls so people are more spread out π
If you use entity hider you don't even notice the splashers.
but then you turn an mmo into a singleplayer world...
How so? You just aren't rendering, you can still interact
how can you interact if you dont see them and thus dont know theyre there? π
In-game chat
Dont think afk splashers talk a lot
This point, rat splashing is lore
If you find someone splashing on rats, feel free to take a cat and eliminate the rat if they bother you that much.
I donβt think anyone would support this.