#Add “Teleport to Boat” to the Sailing Skillcape

16 messages · Page 1 of 1 (latest)

marsh lark
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The sailing skillcape is very underwhelming. Adding the ability to "teleport to boat" (save the rune cost/inv space for runes from the spell) would be a much welcome bonus.

If you want to just make it slightly nicer, you could add this while keeping the requirement that the target ship for your teleport has the teleport focus facility. If you want to really buff the cape perk, you could allow the teleport without the requirement of the teleport focus facility. Personally, I don't feel that it needs to be quite that strong, but it could definitely use some love by just allowing us to teleport to ships that already have the facility built.

swift crest
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Slightly related: I dislike that the ability to choose your boat name (not random) is a perk of the Sailing skillcape. That functionality feels like it should be from a different mechanism, and much earlier than 99.

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If that perk were sacrificed in favour of a new one - such as "Teleport to boat" freely, as you describe - I wouldn't mind.

still adder
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tbh yeah i am surprized it isn't on there, but only if you have the proper facilities on your boat to cast teleport to boat such as the greater teleport focus (you can't go and bypass a 30m facility that facilitates that exact function)

spiral berry
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Hmm, would be quite a buff. Then quite a buff for the max cape. Then quite a buff for the cape stand max cape in PoH.

Buuuuuut I think it does make the most sense and feels like the right skillcape perk, just like the construction cape. Very OP, but it fits well and it's nice to have some great perks.

still adder
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to be fair, teleport to boat can now be added to your portal nexus, so it's not unreasonable to also have it on the skillcape

spiral berry
still adder
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Con cape is teleport BIS after the max cape

floral peak
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You can’t give no good rewards to skill capes anymore just because the max cape is too good, that seems like a separate issue to be addressed

still adder
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indeed, a max cape is litterally game completion pretty much, that shouldn't be something everything is centered around, thats the infinity +1

marble heath
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At least I would like the sailors amulet teleports on it, or even just some random islands that are annoying to travel to, such as the ironwood island or the great conch

marsh lark
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Bump

rare night
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Teleporting to Pandemonium is very underwhelming. At 99 Sailing you have almost no reason to even be at Pandemonium anymore.

burnt sequoia
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Would you prefer the Teleport to boat option to then show a list of boats to choose from, or for a shipwright to select a 'main' boat (or some similar mechanism) that is then targeted by the spell?

marsh lark